//It now has Increased damage and magazine size, 10% damage reduction and ammo regeneration.

#<Buff Scorpio>

set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Scorpio WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',InitializationDefinition=None,BaseValueScaleConstant=9.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponExtraShotChance',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))

set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Scorpio ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCount',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
                        
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Scorpio ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCurrentWeaponAmmoRegenerationMultiplier',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.injured.TimeToBeRevivedMultiplier',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=2.0300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedAmplifyDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=-0.100000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedStatusEffectDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=-0.100000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedRocketDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=-0.100000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedGrenadeDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=-0.100000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedMeleeDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=-0.100000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedBulletDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=-0.100000)))

#</Buff Scorpio>