<BLCMM v="1"> #<!!!You opened a file saved with BLCMM in FilterTool. Please update to BLCMM to properly open this file!!!> <head> <type name="BL2" offline="false"/> </head> <body> <category name="Broomstick"> <category name="Description"> <comment>This was just brought around by the thought, "What if there was an explosive Hyperion shotgun?"</comment> <comment>Replaces the Conference Call.</comment> <comment>Can still come in all elements, but that kinda makes it extra ridiculous.</comment> </category> <code profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Hyperion_ConferenceCall WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.550000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=2.000000)))</code> <code profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Hyperion_ConferenceCall CustomFiringModeDefinition FiringModeDefinition 'GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_GyroJet'</code> <code profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Hyperion_ConferenceCall GestaltModeSkeletalMeshName SG_Barrel_Torgue</code> <code profiles="default">set GD_Weap_Shotgun.Name.Title_Hyperion.Title_Legendary_ConferenceCall PartName Broomstick</code> <code profiles="default">set GD_Weap_Shotgun.Name.Title_Hyperion.Title_Legendary_ConferenceCall:AttributePresentationDefinition_8 NoConstraintText This'll wipe that look off...</code> <code profiles="default">set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Hyperion_5_Legendary Material MaterialInstanceConstant 'Common_GunMaterials.Materials.Shotgun.Mati_BanditSG_3_Dog'</code> </category> </body> </BLCMM> #Commands: set GD_Weap_Shotgun.Barrel.SG_Barrel_Hyperion_ConferenceCall WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.550000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=2.000000))) set GD_Weap_Shotgun.Barrel.SG_Barrel_Hyperion_ConferenceCall CustomFiringModeDefinition FiringModeDefinition 'GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_GyroJet' set GD_Weap_Shotgun.Barrel.SG_Barrel_Hyperion_ConferenceCall GestaltModeSkeletalMeshName SG_Barrel_Torgue set GD_Weap_Shotgun.Name.Title_Hyperion.Title_Legendary_ConferenceCall PartName Broomstick set GD_Weap_Shotgun.Name.Title_Hyperion.Title_Legendary_ConferenceCall:AttributePresentationDefinition_8 NoConstraintText This'll wipe that look off... set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Hyperion_5_Legendary Material MaterialInstanceConstant 'Common_GunMaterials.Materials.Shotgun.Mati_BanditSG_3_Dog'