<BLCMM v="1"> #<!!!You opened a file saved with BLCMM in FilterTool. Please update to BLCMM to properly open this file!!!> <head> <type name="BL2" offline="false"/> </head> <body> <category name="Striker 3.0"> <category name="Description"> <comment>A representation of what I think a legendary should be like:</comment> <comment>Exemplify a brand's strengths</comment> <comment>Basically nullify the brand's weaknesses</comment> <comment>Be worth using with most characters</comment> <comment>Be worth the effort to get it</comment> <comment>---</comment> <comment>Hopefully this does that</comment> </category> <code profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Hyperion_Striker WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),)</code> <code profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Hyperion_Striker AttributeSlotUpgrades ((SlotName="WeaponDamage",GradeIncrease=-10,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=20,bActivateSlot=True),(SlotName="WeaponFireRate",GradeIncrease=24,bActivateSlot=True),(SlotName="WeaponReloadSpeed",GradeIncrease=10,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=12,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=2,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=10,bActivateSlot=True))</code> <code profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Hyperion_Striker ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.005000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Hyperion_Striker ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Hyperion_Striker CustomFiringModeDefinition FiringModeDefinition 'GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Default'</code> <code profiles="default">set GD_Weap_Shotgun.Barrel.SG_barrel_Hyperion_Striker GestaltModeSkeletalMeshName SG_Barrel_Hyperion</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons_Legendary.SG_Jakobs_5_Striker:WeaponPartListCollectionDefinition_137 GripPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Grip.SG_Grip_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Grip.SG_Grip_Tediore',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Grip.SG_Grip_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Grip.SG_Grip_Jakobs',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Grip.SG_Grip_Hyperion',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0)))</code> <code profiles="default">set GD_Weap_Shotgun.Name.Title_Jakobs.Title_Legendary_Striker:AttributePresentationDefinition_8 NoConstraintText Back and better than ever!</code> <code profiles="default">set GD_Weap_Shotgun.Name.Title_Jakobs.Title_Legendary_Striker PartName Striker 3.0</code> </category> </body> </BLCMM> #Commands: set GD_Weap_Shotgun.Barrel.SG_Barrel_Hyperion_Striker WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),) set GD_Weap_Shotgun.Barrel.SG_Barrel_Hyperion_Striker AttributeSlotUpgrades ((SlotName="WeaponDamage",GradeIncrease=-10,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=20,bActivateSlot=True),(SlotName="WeaponFireRate",GradeIncrease=24,bActivateSlot=True),(SlotName="WeaponReloadSpeed",GradeIncrease=10,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=12,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=2,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=10,bActivateSlot=True)) set GD_Weap_Shotgun.Barrel.SG_Barrel_Hyperion_Striker ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.005000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Weap_Shotgun.Barrel.SG_Barrel_Hyperion_Striker ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Weap_Shotgun.Barrel.SG_Barrel_Hyperion_Striker CustomFiringModeDefinition FiringModeDefinition 'GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Default' set GD_Weap_Shotgun.Barrel.SG_barrel_Hyperion_Striker GestaltModeSkeletalMeshName SG_Barrel_Hyperion set GD_Weap_Shotgun.A_Weapons_Legendary.SG_Jakobs_5_Striker:WeaponPartListCollectionDefinition_137 GripPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Grip.SG_Grip_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Grip.SG_Grip_Tediore',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Grip.SG_Grip_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Grip.SG_Grip_Jakobs',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Grip.SG_Grip_Hyperion',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0))) set GD_Weap_Shotgun.Name.Title_Jakobs.Title_Legendary_Striker:AttributePresentationDefinition_8 NoConstraintText Back and better than ever! set GD_Weap_Shotgun.Name.Title_Jakobs.Title_Legendary_Striker PartName Striker 3.0