<BLCMM v="1">
#<!!!You opened a file saved with BLCMM in FilterTool. Please update to BLCMM to properly open this file!!!>
	<head>
		<type name="BL2" offline="false"/>
	</head>
	<body>
		<category name="Striker 3.0">
			<category name="Description">
				<comment>A representation of what I think a legendary should be like:</comment>
				<comment>Exemplify a brand's strengths</comment>
				<comment>Basically nullify the brand's weaknesses</comment>
				<comment>Be worth using with most characters</comment>
				<comment>Be worth the effort to get it</comment>
				<comment>---</comment>
				<comment>Hopefully this does that</comment>
			</category>
			<code profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Hyperion_Striker WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),)</code>
			<code profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Hyperion_Striker AttributeSlotUpgrades ((SlotName="WeaponDamage",GradeIncrease=-10,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=20,bActivateSlot=True),(SlotName="WeaponFireRate",GradeIncrease=24,bActivateSlot=True),(SlotName="WeaponReloadSpeed",GradeIncrease=10,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=12,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=2,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=10,bActivateSlot=True))</code>
			<code profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Hyperion_Striker ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.005000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
			<code profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Hyperion_Striker ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
			<code profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Hyperion_Striker CustomFiringModeDefinition FiringModeDefinition 'GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Default'</code>
			<code profiles="default">set GD_Weap_Shotgun.Barrel.SG_barrel_Hyperion_Striker GestaltModeSkeletalMeshName SG_Barrel_Hyperion</code>
			<code profiles="default">set GD_Weap_Shotgun.A_Weapons_Legendary.SG_Jakobs_5_Striker:WeaponPartListCollectionDefinition_137 GripPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Grip.SG_Grip_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Grip.SG_Grip_Tediore',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Grip.SG_Grip_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Grip.SG_Grip_Jakobs',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Grip.SG_Grip_Hyperion',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0)))</code>
			<code profiles="default">set GD_Weap_Shotgun.Name.Title_Jakobs.Title_Legendary_Striker:AttributePresentationDefinition_8 NoConstraintText Back and better than ever!</code>
			<code profiles="default">set GD_Weap_Shotgun.Name.Title_Jakobs.Title_Legendary_Striker PartName Striker 3.0</code>
		</category>
	</body>
</BLCMM>

#Commands:
set GD_Weap_Shotgun.Barrel.SG_Barrel_Hyperion_Striker WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),)
set GD_Weap_Shotgun.Barrel.SG_Barrel_Hyperion_Striker AttributeSlotUpgrades ((SlotName="WeaponDamage",GradeIncrease=-10,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=20,bActivateSlot=True),(SlotName="WeaponFireRate",GradeIncrease=24,bActivateSlot=True),(SlotName="WeaponReloadSpeed",GradeIncrease=10,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=12,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=2,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=10,bActivateSlot=True))
set GD_Weap_Shotgun.Barrel.SG_Barrel_Hyperion_Striker ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.005000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Shotgun.Barrel.SG_Barrel_Hyperion_Striker ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Shotgun.Barrel.SG_Barrel_Hyperion_Striker CustomFiringModeDefinition FiringModeDefinition 'GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Default'
set GD_Weap_Shotgun.Barrel.SG_barrel_Hyperion_Striker GestaltModeSkeletalMeshName SG_Barrel_Hyperion
set GD_Weap_Shotgun.A_Weapons_Legendary.SG_Jakobs_5_Striker:WeaponPartListCollectionDefinition_137 GripPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Grip.SG_Grip_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Grip.SG_Grip_Tediore',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Grip.SG_Grip_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Grip.SG_Grip_Jakobs',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Grip.SG_Grip_Hyperion',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0)))
set GD_Weap_Shotgun.Name.Title_Jakobs.Title_Legendary_Striker:AttributePresentationDefinition_8 NoConstraintText Back and better than ever!
set GD_Weap_Shotgun.Name.Title_Jakobs.Title_Legendary_Striker PartName Striker 3.0