<BLCMM v="1"> #<!!!You opened a file saved with BLCMM in FilterTool. Please update to BLCMM to properly open this file!!!> <head> <type name="BL2" offline="false"/> </head> <body> <category name="Nasty Surprise"> <category name="Description"> <comment>Just changes the Nasty Surpise to live up to it's name.</comment> <comment>Quite a bit of fun IMO.</comment> </category> <code profiles="default">set GD_GrenadeMods.Projectiles.Grenade_NastySurprise:BehaviorProviderDefinition_1.Behavior_SpawnProjectile_37 ProjectileDefinition ProjectileDefinition'GD_GrenadeMods.Projectiles.Grenade_SingularityChild'</code> <code profiles="default">set GD_GrenadeMods.Projectiles.Grenade_NastySurprise:BehaviorProviderDefinition_1.Behavior_SpawnProjectile_39 ProjectileDefinition ProjectileDefinition'GD_GrenadeMods.Projectiles.Grenade_SingularityChild'</code> <code profiles="default">set GD_GrenadeMods.Projectiles.Grenade_NastySurprise:BehaviorProviderDefinition_1.Behavior_SpawnProjectile_42 ProjectileDefinition ProjectileDefinition'GD_GrenadeMods.Projectiles.Grenade_SingularityChild'</code> <code profiles="default">set GD_GrenadeMods.Projectiles.Grenade_NastySurprise:BehaviorProviderDefinition_1.Behavior_SpawnProjectile_44 ProjectileDefinition ProjectileDefinition'GD_GrenadeMods.Projectiles.Grenade_SingularityChild'</code> <code profiles="default">set GD_GrenadeMods.Projectiles.Grenade_NastySurprise:BehaviorProviderDefinition_1.Behavior_SpawnProjectile_44 NumProjectilesFormula (BaseValueConstant=1.000000)</code> <code profiles="default">set GD_GrenadeMods.Projectiles.Grenade_NastySurprise:BehaviorProviderDefinition_1.Behavior_SpawnProjectile_42 NumProjectilesFormula (BaseValueConstant=2.000000)</code> <code profiles="default">set GD_GrenadeMods.Projectiles.Grenade_NastySurprise:BehaviorProviderDefinition_1.Behavior_SpawnProjectile_38 NumProjectilesFormula (BaseValueConstant=1.000000)</code> <code profiles="default">set GD_GrenadeMods.Projectiles.Grenade_NastySurprise:BehaviorProviderDefinition_1.Behavior_SpawnProjectile_40 NumProjectilesFormula (BaseValueConstant=2.000000)</code> </category> </body> </BLCMM> #Commands: set GD_GrenadeMods.Projectiles.Grenade_NastySurprise:BehaviorProviderDefinition_1.Behavior_SpawnProjectile_37 ProjectileDefinition ProjectileDefinition'GD_GrenadeMods.Projectiles.Grenade_SingularityChild' set GD_GrenadeMods.Projectiles.Grenade_NastySurprise:BehaviorProviderDefinition_1.Behavior_SpawnProjectile_39 ProjectileDefinition ProjectileDefinition'GD_GrenadeMods.Projectiles.Grenade_SingularityChild' set GD_GrenadeMods.Projectiles.Grenade_NastySurprise:BehaviorProviderDefinition_1.Behavior_SpawnProjectile_42 ProjectileDefinition ProjectileDefinition'GD_GrenadeMods.Projectiles.Grenade_SingularityChild' set GD_GrenadeMods.Projectiles.Grenade_NastySurprise:BehaviorProviderDefinition_1.Behavior_SpawnProjectile_44 ProjectileDefinition ProjectileDefinition'GD_GrenadeMods.Projectiles.Grenade_SingularityChild' set GD_GrenadeMods.Projectiles.Grenade_NastySurprise:BehaviorProviderDefinition_1.Behavior_SpawnProjectile_44 NumProjectilesFormula (BaseValueConstant=1.000000) set GD_GrenadeMods.Projectiles.Grenade_NastySurprise:BehaviorProviderDefinition_1.Behavior_SpawnProjectile_42 NumProjectilesFormula (BaseValueConstant=2.000000) set GD_GrenadeMods.Projectiles.Grenade_NastySurprise:BehaviorProviderDefinition_1.Behavior_SpawnProjectile_38 NumProjectilesFormula (BaseValueConstant=1.000000) set GD_GrenadeMods.Projectiles.Grenade_NastySurprise:BehaviorProviderDefinition_1.Behavior_SpawnProjectile_40 NumProjectilesFormula (BaseValueConstant=2.000000)