This is Probably my favourite mod i've made so far. It doesn't have a skin because skinning looks too complicated for me, if i get enough support (unlikely very many will support let alone notice my work) i will try to build mor complex creations. _______________________________________________________/\\\_____________________________________ ______________________________________________________\/\\\_____________________________________ ___________________________________/\\\_____/\\\______\/\\\_____________________________________ __/\\\\\\\\\\____/\\\\\__/\\\\\___\///___/\\\\\\\\\\\_\/\\\__________/\\\____/\\\__/\\/\\\\\\___ _\/\\\//////___/\\\///\\\\\///\\\__/\\\_\////\\\////__\/\\\\\\\\\\__\///\\\/\\\/__\/\\\////\\\__ _\/\\\\\\\\\\_\/\\\_\//\\\__\/\\\_\/\\\____\/\\\______\/\\\/////\\\___\///\\\/____\/\\\__\//\\\_ _\////////\\\_\/\\\__\/\\\__\/\\\_\/\\\____\/\\\_/\\__\/\\\___\/\\\____/\\\/\\\___\/\\\___\/\\\_ __/\\\\\\\\\\_\/\\\__\/\\\__\/\\\_\/\\\____\//\\\\\___\/\\\___\/\\\__/\\\/\///\\\_\/\\\___\/\\\_ _\//////////__\///___\///___\///__\///______\/////____\///____\///__\///____\///__\///____\///__ set GD_Weap_Launchers.Barrel.L_Barrel_Bandit_BadaBoom CustomFiringModeDefinition FiringModeDefinition'GD_Weap_Launchers.FiringModes.FM_Alien_Bandit' set GD_Weap_Launchers.Barrel.L_Barrel_Bandit_BadaBoom rarity (BaseValueConstant=168.000000) set GD_Weap_Launchers.Name.Title_Bandit.Title_Legendary_Badaboom PartName Acid Rain set GD_Weap_Launchers.Name.Title_Bandit.Title_Legendary_Badaboom:AttributePresentationDefinition_8 NoConstraintText Looks like the thunder's rolling in... set GD_Weap_Launchers.Barrel.L_Barrel_Bandit_BadaBoom GestaltModeSkeletalMeshName L_Barrel_Alien set GD_Weap_Launchers.Projectiles.Projectile_Alien_Bandit_Plasma:BehaviorProviderDefinition_0.Behavior_SpawnProjectile_20 ProjectileDefinition ProjectileDefinition'GD_GrenadeMods.Projectiles.Grenade_AreaEffectChild' set GD_Weap_Launchers.Barrel.L_Barrel_Bandit_BadaBoom WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=14.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-3.00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.3750000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.25000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.11100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=3.500000,BaseValueAttribute=None,InitializationDefinASition=None,BaseValueScaleConstant=1.000000))) set GD_Weap_Launchers.A_Weapons_Legendary.RL_Bandit_5_BadaBoom:WeaponPartListCollectionDefinition_64 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1))