____ ___ _____ _____ / ___| / _ \ |__ / | ____| \___ \ | | | | / / | _| ___) | | |_| | / /_ | |___ |____/ \___/ /____| |_____| Weapon: - Name: Moonsight - Replaces: Lascaux - Completely new skin Weapon behavior: - Increased Crit Damage - Small healing on damage dealt - Higher base damage than a regular E-Tech - Shoots lasers Credits: CDM_Obvious (Model, Decal & Reflect) Dashiku (Helping with most of the commands) Yhorm (Helping with some codes) SirUmnei (Helping with balancing the weapon) Dave (Skin guide & referencing of off his weapons) Aaron (Referencing of off his weapons) Changelog: v2: Balanced weapon v2.5: Updated description of the weapon, fixed accuracy & healing on zoom in. v2.6: Lowered the saturation & reduced the black to a bit more gray to make the colors more pleasing to the eye. v2.7: Fixed the glow being removed from the weapon, should now have a blue / purplish glow. v3: Lowered the burst fire rate from 9 bullets to 6, this change was made after player feedback. v3.1: Made the description more clear and gave Credit to the original skin creator. v3.2: Fixed the issue where the skin didnt want to load. v3.5: Major rebalance; healing on zoom in has been reduced, gun damage has been lowered, burst fire has been fixed to 6 bullets instead of 7. v4: Fixed an issue where EVERY E-Tech gun using the RailGun FiringMode was only showing a green-blue rail instead of the supposedly railguns getting a different color decided by the element. Note: Please leave constructive criticism if u make a vid / contact me on Shadow's Discord (Mike on Discord), any critique would be appreciated as this is just my 1st weapon. Enjoy! ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// # ELEMENT set GD_Weap_SMG.A_Weapons_Unique.SMG_Dahl_3_Lascaux:WeaponPartListCollectionDefinition_176 ElementalPartData (bEnabled=True,WeightedParts=((bDisabled=False,Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(bDisabled=False,Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Fire',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(bDisabled=False,Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Corrosive',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(bDisabled=False,Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Shock',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(bDisabled=False,Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Slag',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0))) # CARD set GD_Weap_SMG.Name.Title.Title__Unique_Lascaux PartName Moonsight set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_Lascaux WeaponCardAttributes (AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',PriorityIncrease=10.000000)) set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_Lascaux rarity (BaseValueConstant=3.000000) set GD_Weap_SMG.Name.Title.Title__Unique_Lascaux:AttributePresentationDefinition_8 NoConstraintText Possessed by unknown sources...
- Comes in all elements.
- Crit boosted by a small amount
- Healing on damage dealt when zoomed in
- 100% Accurate when zoomed in.
- Fires a 6 round burst.
 
- Thank you CMD_Obvious for the beautiful skin.