#<patch> - Removes the obnoxious breathing when you run too much #<Mechromancer> #<hotfix><key>"SparkOnDemandPatchEntry-MechroBreathing1"</key><value>"GD_Tulip_Mechro_Streaming,GD_Tulip_Mechro_Streaming.BodyClass_Mechromancer,BreathingLoops,,()"</value><on> #</Mechromancer> #<Salvador> #<hotfix><key>"SparkOnDemandPatchEntry-SalBreathing1"</key><value>"GD_Mercenary_Streaming,GD_Mercenary_Streaming.BodyClass_Mercenary,BreathingLoops,,()"</value><on> #</Salvador> #<Zer0> #<hotfix><key>"SparkOnDemandPatchEntry-Zer0Breathing1"</key><value>"GD_Assassin_Streaming,GD_Assassin_Streaming.BodyClass_Assassin,BreathingLoops,,()"</value><on> #</Zer0> #<Maya> #<hotfix><key>"SparkOnDemandPatchEntry-MayaBreathing1"</key><value>"GD_Siren_Streaming,GD_Siren_Streaming.BodyClass_Siren,BreathingLoops,,()"</value><on> #</Maya> #<Krieg> #<hotfix><key>"SparkOnDemandPatchEntry-KriegBreathing1"</key><value>"GD_Lilac_Psycho_Streaming,GD_Lilac_Psycho_Streaming.BodyClass_LilacPlayerClass,BreathingLoops,,()"</value><on> #</Krieg> #<Axton> #<hotfix><key>"SparkOnDemandPatchEntry-AxtonBreathing1"</key><value>"GD_Soldier_Streaming,GD_Soldier_Streaming.BodyClass_Soldier,BreathingLoops,,()"</value><on> #</Axton> #</patch> set Transient.SparkServiceConfiguration_6 Keys ("SparkOnDemandPatchEntry-MechroBreathing1","SparkOnDemandPatchEntry-SalBreathing1","SparkOnDemandPatchEntry-Zer0Breathing1","SparkOnDemandPatchEntry-MayaBreathing1","SparkOnDemandPatchEntry-KriegBreathing1","SparkOnDemandPatchEntry-AxtonBreathing1") set Transient.SparkServiceConfiguration_6 Values ("GD_Tulip_Mechro_Streaming,GD_Tulip_Mechro_Streaming.BodyClass_Mechromancer,BreathingLoops,,()","GD_Mercenary_Streaming,GD_Mercenary_Streaming.BodyClass_Mercenary,BreathingLoops,,()","GD_Assassin_Streaming,GD_Assassin_Streaming.BodyClass_Assassin,BreathingLoops,,()","GD_Siren_Streaming,GD_Siren_Streaming.BodyClass_Siren,BreathingLoops,,()","GD_Lilac_Psycho_Streaming,GD_Lilac_Psycho_Streaming.BodyClass_LilacPlayerClass,BreathingLoops,,()","GD_Soldier_Streaming,GD_Soldier_Streaming.BodyClass_Soldier,BreathingLoops,,()")