# Post Scriptum # Replaces the Pitchfork # Gibbed code: BL2(hwAAAABVgwCBiINBBAGFdoJJAIMKZgXMBBguMF5g/v+ngnEDcwvm) # It's locked to No-Element and Bayonet, you can change the rest :) # The name is based off of the_Nocturni, great guy and wanted to re-pay him the favor for being so helpful. # Definitely the biggest project I've worked on, and I'm super proud of it :D # Full Automatic # +150% Melee Damage # Passive shield regen when zoomed in # You take 0.5x more damage when zoomed in (so be fast) # Only the 1st bullet pierces through shields. ### COMPLICATED PART EXPLAINED DOWN BELOW ### # The 1st bullet will have an explosive splash if you hit your enemy. # The 2nd bullet will have a shock splash if you hit the ground or an shielded enemy. # The 3rd bullet will have a transfusion heal on flesh and armor. # The 2nd bullet comes after a small distance. # The 3rd bullet comes after a decent distance. # The 2nd and 3rd bullet are slower than the 1st bullet, but the 2nd and 3rd bullet are the same speed. # The 2nd bullet goes to the right # The 3rd bullet goes to the left. # The 2nd & 3rd bullet share the same particles, the 1st bullet has a different particle. # Card set GD_Weap_SniperRifles.Barrel.SR_Barrel_Dahl_Pitchfork Rarity (BaseValueScaleConstant=0.000000) set GD_Weap_SniperRifles.Name.Title_Dahl.Title_Legendary_Pitchfork PartName Post Scriptum set GD_Weap_SniperRifles.Name.Title_Dahl.Title_Legendary_Pitchfork:AttributePresentationDefinition_8 NoConstraintText *evil laugh*
- Damaging an enemy grants an explosive splash

- After a distance a 2nd bullet spawns, this bullet has a shock splash when you hit the ground and shielded enemies.

- After a distance a 3rd bullet spawns, this bullet grants a transfusion heal on flesh and armor