<BLCMM v="1">
#<!!!You opened a file saved with BLCMM in FilterTool. Please update to BLCMM to properly open this file!!!>
	<head>
		<type name="BL2" offline="false"/>
		<profiles>
			<profile name="default" current="true"/>
		</profiles>
	</head>
	<body>
		<category name="Enemy Bullets">
			<category name="Bullet Speed Accessory">
				<category name="Accessories">
					<category name="Pistol">
						<comment>clone WillowGame.Default__WeaponPartDefinition GD_Weap_Pistol.Accessory.Pistol_Accessory_SlowBullets</comment>
						<code profiles="default">set GD_Weap_Pistol.Accessory.Pistol_Accessory_SlowBullets PartType WP_Elemental</code>
					</category>
					<category name="ARs">
						<comment>clone WillowGame.Default__WeaponPartDefinition GD_Weap_AssaultRifle.Accessory.AR_Accessory_SlowBullets</comment>
						<code profiles="default">set GD_Weap_AssaultRifle.Accessory.AR_Accessory_SlowBullets PartType WP_Elemental</code>
					</category>
					<category name="SMGs">
						<comment>clone WillowGame.Default__WeaponPartDefinition GD_Weap_SMG.Accessory.SMG_Accessory_SlowBullets</comment>
						<code profiles="default">set GD_Weap_SMG.Accessory.SMG_Accessory_SlowBullets PartType WP_Elemental</code>
					</category>
					<category name="Shotgun">
						<comment>clone WillowGame.Default__WeaponPartDefinition GD_Weap_Shotgun.Accessory.SG_Accessory_SlowBullets</comment>
						<code profiles="default">set GD_Weap_Shotgun.Accessory.SG_Accessory_SlowBullets PartType WP_Elemental</code>
					</category>
					<category name="Snipers">
						<comment>clone WillowGame.Default__WeaponPartDefinition GD_Weap_SniperRifles.Accessory.Sniper_Accessory_SlowBullets</comment>
						<code profiles="default">set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_SlowBullets PartType WP_Elemental</code>
					</category>
				</category>
				<category name="Bullet Speed %" MUT="true">
					<category name="50%">
						<code profiles="">set GD_Weap_AssaultRifle.Accessory.AR_Accessory_SlowBullets WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="">set GD_Weap_Pistol.Accessory.Pistol_Accessory_SlowBullets WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="">set GD_Weap_SMG.Accessory.SMG_Accessory_SlowBullets WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="">set GD_Weap_Shotgun.Accessory.SG_Accessory_SlowBullets WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.5000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="">set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_SlowBullets WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
					</category>
					<category name="75%">
						<code profiles="">set GD_Weap_AssaultRifle.Accessory.AR_Accessory_SlowBullets WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="">set GD_Weap_Pistol.Accessory.Pistol_Accessory_SlowBullets WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.750000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="">set GD_Weap_Shotgun.Accessory.SG_Accessory_SlowBullets WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.750000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="">set GD_Weap_SMG.Accessory.SMG_Accessory_SlowBullets WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="">set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_SlowBullets WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.7500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
					</category>
					<category name="100%">
						<code profiles="">set GD_Weap_AssaultRifle.Accessory.AR_Accessory_SlowBullets WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="">set GD_Weap_Pistol.Accessory.Pistol_Accessory_SlowBullets WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="">set GD_Weap_Shotgun.Accessory.SG_Accessory_SlowBullets WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="">set GD_Weap_SMG.Accessory.SMG_Accessory_SlowBullets WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="">set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_SlowBullets WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
					</category>
					<category name="150%">
						<code profiles="">set GD_Weap_AssaultRifle.Accessory.AR_Accessory_SlowBullets WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="">set GD_Weap_Pistol.Accessory.Pistol_Accessory_SlowBullets WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="">set GD_Weap_Shotgun.Accessory.SG_Accessory_SlowBullets WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="">set GD_Weap_SMG.Accessory.SMG_Accessory_SlowBullets WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="">set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_SlowBullets WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
					</category>
					<category name="200%">
						<code profiles="default">set GD_Weap_AssaultRifle.Accessory.AR_Accessory_SlowBullets WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="default">set GD_Weap_Pistol.Accessory.Pistol_Accessory_SlowBullets WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="default">set GD_Weap_Shotgun.Accessory.SG_Accessory_SlowBullets WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="default">set GD_Weap_SMG.Accessory.SMG_Accessory_SlowBullets WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="default">set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_SlowBullets WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
					</category>
					<category name="300%">
						<code profiles="">set GD_Weap_AssaultRifle.Accessory.AR_Accessory_SlowBullets WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="">set GD_Weap_Pistol.Accessory.Pistol_Accessory_SlowBullets WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="">set GD_Weap_Shotgun.Accessory.SG_Accessory_SlowBullets WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="">set GD_Weap_SMG.Accessory.SMG_Accessory_SlowBullets WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="">set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_SlowBullets WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
					</category>
				</category>
			</category>
			<category name="General Item Pools">
				<comment>clone GD_Itempools.WeaponPools.Pool_Weapons_All GD_Itempools.WeaponPools.Pool_Weapons_Enemies</comment>
				<code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Enemies BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_01_CommonEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common_RareMod',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_02_UncommonEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_RareEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_4_Rare',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRareEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_06_LegendaryEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_6_Legendary',BaseValueScaleConstant=3.000000),bDropOnDeath=False))</code>
				<category name="Common">
					<comment>clone GD_Itempools.WeaponPools.Pool_Weapons_All_01_Common GD_Itempools.WeaponPools.Pool_Weapons_All_01_CommonEnemy</comment>
					<code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_All_01_CommonEnemy BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_CommonEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=100.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_01_CommonEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=80.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_CommonEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=80.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_01_CommonEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=80.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_01_CommonEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=55.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_01_CommonEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=20.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=False))</code>
					<category name="ARs">
						<comment>clone GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_01_Common GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_01_CommonEnemy</comment>
						<code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_01_CommonEnemy BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons.AR_BanditEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons.AR_DahlEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons.AR_JakobsEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons.AR_TorgueEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons.AR_VladofEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False))</code>
						<code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_01_CommonEnemy MinGameStageRequirement None</code>
						<category name="Bandit">
							<comment>clone GD_Weap_AssaultRifle.A_Weapons.AR_Bandit GD_Weap_AssaultRifle.A_Weapons.AR_BanditEnemy</comment>
							<comment>clone GD_Weap_AssaultRifle.A_Weapons.AR_Bandit:PartList GD_Weap_AssaultRifle.A_Weapons.AR_Bandit:PartListEnemy</comment>
							<code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_BanditEnemy WeaponPartListCollection GD_Weap_AssaultRifle.A_Weapons.AR_Bandit:PartListEnemy</code>
							<code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_BanditEnemy RuntimePartListCollection GD_Weap_AssaultRifle.A_Weapons.AR_Bandit:PartListEnemy</code>
							<code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit:PartListEnemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Dahl">
							<comment>clone GD_Weap_AssaultRifle.A_Weapons.AR_Dahl GD_Weap_AssaultRifle.A_Weapons.AR_DahlEnemy</comment>
							<comment>clone GD_Weap_AssaultRifle.A_Weapons.AR_Dahl:PartList GD_Weap_AssaultRifle.A_Weapons.AR_Dahl:PartListEnemy</comment>
							<code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_DahlEnemy WeaponPartListCollection GD_Weap_AssaultRifle.A_Weapons.AR_Dahl:PartListEnemy</code>
							<code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_DahlEnemy RuntimePartListCollection GD_Weap_AssaultRifle.A_Weapons.AR_Dahl:PartListEnemy</code>
							<code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Dahl:PartListEnemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Jakobs">
							<comment>clone GD_Weap_AssaultRifle.A_Weapons.AR_Jakobs GD_Weap_AssaultRifle.A_Weapons.AR_JakobsEnemy</comment>
							<comment>clone GD_Weap_AssaultRifle.A_Weapons.AR_Jakobs:PartList GD_Weap_AssaultRifle.A_Weapons.AR_Jakobs:PartListEnemy</comment>
							<code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_JakobsEnemy WeaponPartListCollection GD_Weap_AssaultRifle.A_Weapons.AR_Jakobs:PartListEnemy</code>
							<code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_JakobsEnemy RuntimePartListCollection GD_Weap_AssaultRifle.A_Weapons.AR_Jakobs:PartListEnemy</code>
							<code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Jakobs:PartListEnemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Torgue">
							<comment>clone GD_Weap_AssaultRifle.A_Weapons.AR_Torgue GD_Weap_AssaultRifle.A_Weapons.AR_TorgueEnemy</comment>
							<comment>clone GD_Weap_AssaultRifle.A_Weapons.AR_Torgue:PartList GD_Weap_AssaultRifle.A_Weapons.AR_Torgue:PartListEnemy</comment>
							<code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_TorgueEnemy WeaponPartListCollection GD_Weap_AssaultRifle.A_Weapons.AR_Torgue:PartListEnemy</code>
							<code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_TorgueEnemy RuntimePartListCollection GD_Weap_AssaultRifle.A_Weapons.AR_Torgue:PartListEnemy</code>
							<code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Torgue:PartListEnemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Vladof">
							<comment>clone GD_Weap_AssaultRifle.A_Weapons.AR_Vladof GD_Weap_AssaultRifle.A_Weapons.AR_VladofEnemy</comment>
							<comment>clone GD_Weap_AssaultRifle.A_Weapons.AR_Vladof:PartList GD_Weap_AssaultRifle.A_Weapons.AR_Vladof:PartListEnemy</comment>
							<code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_VladofEnemy WeaponPartListCollection GD_Weap_AssaultRifle.A_Weapons.AR_Vladof:PartListEnemy</code>
							<code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_VladofEnemy RuntimePartListCollection GD_Weap_AssaultRifle.A_Weapons.AR_Vladof:PartListEnemy</code>
							<code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Vladof:PartListEnemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
					</category>
					<category name="Pistols">
						<comment>clone GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_CommonEnemy</comment>
						<code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_CommonEnemy BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons.Pistol_BanditEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons.Pistol_TedioreEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons.Pistol_DahlEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons.Pistol_VladofEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons.Pistol_TorgueEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons.Pistol_MaliwanEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons.Pistol_JakobsEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons.Pistol_HyperionEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False))</code>
						<code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_CommonEnemy MinGameStageRequirement None</code>
						<category name="Bandit">
							<comment>clone GD_Weap_Pistol.A_Weapons.Pistol_Bandit GD_Weap_Pistol.A_Weapons.Pistol_BanditEnemy</comment>
							<comment>clone GD_Weap_Pistol.A_Weapons.Pistol_Bandit:PartList GD_Weap_Pistol.A_Weapons.Pistol_Bandit:PartListEnemy</comment>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_BanditEnemy WeaponPartListCollection GD_Weap_Pistol.A_Weapons.Pistol_Bandit:PartListEnemy</code>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_BanditEnemy RuntimePartListCollection GD_Weap_Pistol.A_Weapons.Pistol_Bandit:PartListEnemy</code>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Bandit:PartListEnemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Tediore">
							<comment>clone GD_Weap_Pistol.A_Weapons.Pistol_Tediore GD_Weap_Pistol.A_Weapons.Pistol_TedioreEnemy</comment>
							<comment>clone GD_Weap_Pistol.A_Weapons.Pistol_Tediore:PartList GD_Weap_Pistol.A_Weapons.Pistol_Tediore:PartListEnemy</comment>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_TedioreEnemy WeaponPartListCollection GD_Weap_Pistol.A_Weapons.Pistol_Tediore:PartListEnemy</code>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_TedioreEnemy RuntimePartListCollection GD_Weap_Pistol.A_Weapons.Pistol_Tediore:PartListEnemy</code>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Tediore:PartListEnemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Dahl">
							<comment>clone GD_Weap_Pistol.A_Weapons.Pistol_Dahl GD_Weap_Pistol.A_Weapons.Pistol_DahlEnemy</comment>
							<comment>clone GD_Weap_Pistol.A_Weapons.Pistol_Dahl:PartList GD_Weap_Pistol.A_Weapons.Pistol_Dahl:PartListEnemy</comment>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_DahlEnemy WeaponPartListCollection GD_Weap_Pistol.A_Weapons.Pistol_Dahl:PartListEnemy</code>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_DahlEnemy RuntimePartListCollection GD_Weap_Pistol.A_Weapons.Pistol_Dahl:PartListEnemy</code>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Dahl:PartListEnemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Vladof">
							<comment>clone GD_Weap_Pistol.A_Weapons.Pistol_Vladof GD_Weap_Pistol.A_Weapons.Pistol_VladofEnemy</comment>
							<comment>clone GD_Weap_Pistol.A_Weapons.Pistol_Vladof:PartList GD_Weap_Pistol.A_Weapons.Pistol_Vladof:PartListEnemy</comment>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_VladofEnemy WeaponPartListCollection GD_Weap_Pistol.A_Weapons.Pistol_Vladof:PartListEnemy</code>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_VladofEnemy RuntimePartListCollection GD_Weap_Pistol.A_Weapons.Pistol_Vladof:PartListEnemy</code>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Vladof:PartListEnemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Torgue">
							<comment>clone GD_Weap_Pistol.A_Weapons.Pistol_Torgue GD_Weap_Pistol.A_Weapons.Pistol_TorgueEnemy</comment>
							<comment>clone GD_Weap_Pistol.A_Weapons.Pistol_Torgue:PartList GD_Weap_Pistol.A_Weapons.Pistol_Torgue:PartListEnemy</comment>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_TorgueEnemy WeaponPartListCollection GD_Weap_Pistol.A_Weapons.Pistol_Torgue:PartListEnemy</code>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_TorgueEnemy RuntimePartListCollection GD_Weap_Pistol.A_Weapons.Pistol_Torgue:PartListEnemy</code>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Torgue:PartListEnemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Maliwan">
							<comment>clone GD_Weap_Pistol.A_Weapons.Pistol_Maliwan GD_Weap_Pistol.A_Weapons.Pistol_MaliwanEnemy</comment>
							<comment>clone GD_Weap_Pistol.A_Weapons.Pistol_Maliwan:PartList GD_Weap_Pistol.A_Weapons.Pistol_Maliwan:PartListEnemy</comment>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_MaliwanEnemy WeaponPartListCollection GD_Weap_Pistol.A_Weapons.Pistol_Maliwan:PartListEnemy</code>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_MaliwanEnemy RuntimePartListCollection GD_Weap_Pistol.A_Weapons.Pistol_Maliwan:PartListEnemy</code>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Maliwan:PartListEnemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Jakobs">
							<comment>clone GD_Weap_Pistol.A_Weapons.Pistol_Jakobs GD_Weap_Pistol.A_Weapons.Pistol_JakobsEnemy</comment>
							<comment>clone GD_Weap_Pistol.A_Weapons.Pistol_Jakobs:PartList GD_Weap_Pistol.A_Weapons.Pistol_Jakobs:PartListEnemy</comment>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_JakobsEnemy WeaponPartListCollection GD_Weap_Pistol.A_Weapons.Pistol_Jakobs:PartListEnemy</code>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_JakobsEnemy RuntimePartListCollection GD_Weap_Pistol.A_Weapons.Pistol_Jakobs:PartListEnemy</code>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Jakobs:PartListEnemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Hyperion">
							<comment>clone GD_Weap_Pistol.A_Weapons.Pistol_Hyperion GD_Weap_Pistol.A_Weapons.Pistol_HyperionEnemy</comment>
							<comment>clone GD_Weap_Pistol.A_Weapons.Pistol_Hyperion:PartList GD_Weap_Pistol.A_Weapons.Pistol_Hyperion:PartListEnemy</comment>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_HyperionEnemy WeaponPartListCollection GD_Weap_Pistol.A_Weapons.Pistol_Hyperion:PartListEnemy</code>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_HyperionEnemy RuntimePartListCollection GD_Weap_Pistol.A_Weapons.Pistol_Hyperion:PartListEnemy</code>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion:PartListEnemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
					</category>
					<category name="Shotguns">
						<comment>clone GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_01_Common GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_01_CommonEnemy</comment>
						<code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_01_CommonEnemy BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons.SG_BanditEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons.SG_TedioreEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons.SG_TorgueEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons.SG_JakobsEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons.SG_HyperionEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False))</code>
						<code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_01_CommonEnemy MinGameStageRequirement None</code>
						<category name="Bandit">
							<comment>clone GD_Weap_Shotgun.A_Weapons.SG_Bandit GD_Weap_Shotgun.A_Weapons.SG_BanditEnemy</comment>
							<comment>clone GD_Weap_Shotgun.A_Weapons.SG_Bandit:PartList GD_Weap_Shotgun.A_Weapons.SG_Bandit:PartListEnemy</comment>
							<code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_BanditEnemy WeaponPartListCollection GD_Weap_Shotgun.A_Weapons.SG_Bandit:PartListEnemy</code>
							<code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_BanditEnemy RuntimePartListCollection GD_Weap_Shotgun.A_Weapons.SG_Bandit:PartListEnemy</code>
							<code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Bandit:PartListEnemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Tediore">
							<comment>clone GD_Weap_Shotgun.A_Weapons.SG_Tediore GD_Weap_Shotgun.A_Weapons.SG_TedioreEnemy</comment>
							<comment>clone GD_Weap_Shotgun.A_Weapons.SG_Tediore:PartList GD_Weap_Shotgun.A_Weapons.SG_Tediore:PartListEnemy</comment>
							<code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_TedioreEnemy WeaponPartListCollection GD_Weap_Shotgun.A_Weapons.SG_Tediore:PartListEnemy</code>
							<code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_TedioreEnemy RuntimePartListCollection GD_Weap_Shotgun.A_Weapons.SG_Tediore:PartListEnemy</code>
							<code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Tediore:PartListEnemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Torgue">
							<comment>clone GD_Weap_Shotgun.A_Weapons.SG_Torgue GD_Weap_Shotgun.A_Weapons.SG_TorgueEnemy</comment>
							<comment>clone GD_Weap_Shotgun.A_Weapons.SG_Torgue:PartList GD_Weap_Shotgun.A_Weapons.SG_Torgue:PartListEnemy</comment>
							<code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_TorgueEnemy WeaponPartListCollection GD_Weap_Shotgun.A_Weapons.SG_Torgue:PartListEnemy</code>
							<code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_TorgueEnemy RuntimePartListCollection GD_Weap_Shotgun.A_Weapons.SG_Torgue:PartListEnemy</code>
							<code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Torgue:PartListEnemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Jakobs">
							<comment>clone GD_Weap_Shotgun.A_Weapons.SG_Jakobs GD_Weap_Shotgun.A_Weapons.SG_JakobsEnemy</comment>
							<comment>clone GD_Weap_Shotgun.A_Weapons.SG_Jakobs:PartList GD_Weap_Shotgun.A_Weapons.SG_Jakobs:PartListEnemy</comment>
							<code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_JakobsEnemy WeaponPartListCollection GD_Weap_Shotgun.A_Weapons.SG_Jakobs:PartListEnemy</code>
							<code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_JakobsEnemy RuntimePartListCollection GD_Weap_Shotgun.A_Weapons.SG_Jakobs:PartListEnemy</code>
							<code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Jakobs:PartListEnemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Hyperion">
							<comment>clone GD_Weap_Shotgun.A_Weapons.SG_Hyperion GD_Weap_Shotgun.A_Weapons.SG_HyperionEnemy</comment>
							<comment>clone GD_Weap_Shotgun.A_Weapons.SG_Hyperion:PartList GD_Weap_Shotgun.A_Weapons.SG_Hyperion:PartListEnemy</comment>
							<code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_HyperionEnemy WeaponPartListCollection GD_Weap_Shotgun.A_Weapons.SG_Hyperion:PartListEnemy</code>
							<code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_HyperionEnemy RuntimePartListCollection GD_Weap_Shotgun.A_Weapons.SG_Hyperion:PartListEnemy</code>
							<code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Hyperion:PartListEnemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
					</category>
					<category name="SMGs">
						<comment>clone GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_Common GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_CommonEnemy</comment>
						<code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_CommonEnemy BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons.SMG_BanditEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons.SMG_TedioreEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons.SMG_DahlEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons.SMG_MaliwanEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons.SMG_HyperionEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False))</code>
						<code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_CommonEnemy MinGameStageRequirement None</code>
						<category name="Bandit">
							<comment>clone GD_Weap_SMG.A_Weapons.SMG_Bandit GD_Weap_SMG.A_Weapons.SMG_BanditEnemy</comment>
							<comment>clone GD_Weap_SMG.A_Weapons.SMG_Bandit:PartList GD_Weap_SMG.A_Weapons.SMG_Bandit:PartListEnemy</comment>
							<code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_BanditEnemy WeaponPartListCollection GD_Weap_SMG.A_Weapons.SMG_Bandit:PartListEnemy</code>
							<code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_BanditEnemy RuntimePartListCollection GD_Weap_SMG.A_Weapons.SMG_Bandit:PartListEnemy</code>
							<code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Bandit:PartListEnemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Tediore">
							<comment>clone GD_Weap_SMG.A_Weapons.SMG_Tediore GD_Weap_SMG.A_Weapons.SMG_TedioreEnemy</comment>
							<comment>clone GD_Weap_SMG.A_Weapons.SMG_Tediore:PartList GD_Weap_SMG.A_Weapons.SMG_Tediore:PartListEnemy</comment>
							<code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_TedioreEnemy WeaponPartListCollection GD_Weap_SMG.A_Weapons.SMG_Tediore:PartListEnemy</code>
							<code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_TedioreEnemy RuntimePartListCollection GD_Weap_SMG.A_Weapons.SMG_Tediore:PartListEnemy</code>
							<code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Tediore:PartListEnemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Dahl">
							<comment>clone GD_Weap_SMG.A_Weapons.SMG_Dahl GD_Weap_SMG.A_Weapons.SMG_DahlEnemy</comment>
							<comment>clone GD_Weap_SMG.A_Weapons.SMG_Dahl:PartList GD_Weap_SMG.A_Weapons.SMG_Dahl:PartListEnemy</comment>
							<code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_DahlEnemy WeaponPartListCollection GD_Weap_SMG.A_Weapons.SMG_Dahl:PartListEnemy</code>
							<code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_DahlEnemy RuntimePartListCollection GD_Weap_SMG.A_Weapons.SMG_Dahl:PartListEnemy</code>
							<code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Dahl:PartListEnemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Maliwan">
							<comment>clone GD_Weap_SMG.A_Weapons.SMG_Maliwan GD_Weap_SMG.A_Weapons.SMG_MaliwanEnemy</comment>
							<comment>clone GD_Weap_SMG.A_Weapons.SMG_Maliwan:PartList GD_Weap_SMG.A_Weapons.SMG_Maliwan:PartListEnemy</comment>
							<code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_MaliwanEnemy WeaponPartListCollection GD_Weap_SMG.A_Weapons.SMG_Maliwan:PartListEnemy</code>
							<code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_MaliwanEnemy RuntimePartListCollection GD_Weap_SMG.A_Weapons.SMG_Maliwan:PartListEnemy</code>
							<code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Maliwan:PartListEnemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Hyperion">
							<comment>clone GD_Weap_SMG.A_Weapons.SMG_Hyperion GD_Weap_SMG.A_Weapons.SMG_HyperionEnemy</comment>
							<comment>clone GD_Weap_SMG.A_Weapons.SMG_Hyperion:PartList GD_Weap_SMG.A_Weapons.SMG_Hyperion:PartListEnemy</comment>
							<code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_HyperionEnemy WeaponPartListCollection GD_Weap_SMG.A_Weapons.SMG_Hyperion:PartListEnemy</code>
							<code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_HyperionEnemy RuntimePartListCollection GD_Weap_SMG.A_Weapons.SMG_Hyperion:PartListEnemy</code>
							<code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Hyperion:PartListEnemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
					</category>
					<category name="Snipers">
						<comment>clone GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_01_Common GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_01_CommonEnemy</comment>
						<code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_01_CommonEnemy BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons.Sniper_DahlEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons.Sniper_VladofEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons.Sniper_MaliwanEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons.Sniper_JakobsEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons.Sniper_HyperionEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False))</code>
						<code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_01_CommonEnemy MinGameStageRequirement None</code>
						<category name="Dahl">
							<comment>clone GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl GD_Weap_SniperRifles.A_Weapons.Sniper_DahlEnemy</comment>
							<comment>clone GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl:PartList GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl:PartListEnemy</comment>
							<code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_DahlEnemy WeaponPartListCollection GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl:PartListEnemy</code>
							<code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_DahlEnemy RuntimePartListCollection GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl:PartListEnemy</code>
							<code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl:PartListEnemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Vladof">
							<comment>clone GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof GD_Weap_SniperRifles.A_Weapons.Sniper_VladofEnemy</comment>
							<comment>clone GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof:PartList GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof:PartListEnemy</comment>
							<code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_VladofEnemy WeaponPartListCollection GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof:PartListEnemy</code>
							<code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_VladofEnemy RuntimePartListCollection GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof:PartListEnemy</code>
							<code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof:PartListEnemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Maliwan">
							<comment>clone GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan GD_Weap_SniperRifles.A_Weapons.Sniper_MaliwanEnemy</comment>
							<comment>clone GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan:PartList GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan:PartListEnemy</comment>
							<code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_MaliwanEnemy WeaponPartListCollection GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan:PartListEnemy</code>
							<code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_MaliwanEnemy RuntimePartListCollection GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan:PartListEnemy</code>
							<code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan:PartListEnemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Jakobs">
							<comment>clone GD_Weap_SniperRifles.A_Weapons.Sniper_Jakobs GD_Weap_SniperRifles.A_Weapons.Sniper_JakobsEnemy</comment>
							<comment>clone GD_Weap_SniperRifles.A_Weapons.Sniper_Jakobs:PartList GD_Weap_SniperRifles.A_Weapons.Sniper_Jakobs:PartListEnemy</comment>
							<code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_JakobsEnemy WeaponPartListCollection GD_Weap_SniperRifles.A_Weapons.Sniper_Jakobs:PartListEnemy</code>
							<code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_JakobsEnemy RuntimePartListCollection GD_Weap_SniperRifles.A_Weapons.Sniper_Jakobs:PartListEnemy</code>
							<code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Jakobs:PartListEnemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Hyperion">
							<comment>clone GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion GD_Weap_SniperRifles.A_Weapons.Sniper_HyperionEnemy</comment>
							<comment>clone GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion:PartList GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion:PartListEnemy</comment>
							<code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_HyperionEnemy WeaponPartListCollection GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion:PartListEnemy</code>
							<code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_HyperionEnemy RuntimePartListCollection GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion:PartListEnemy</code>
							<code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion:PartListEnemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
					</category>
				</category>
				<category name="Uncommon">
					<comment>clone GD_Itempools.WeaponPools.Pool_Weapons_All_02_Uncommon GD_Itempools.WeaponPools.Pool_Weapons_All_02_UncommonEnemy</comment>
					<code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_All_02_UncommonEnemy BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_UncommonEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=100.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_UncommonEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=80.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_UncommonEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=80.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_UncommonEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=80.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_02_UncommonEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=55.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=False),)</code>
					<category name="ARs">
						<comment>clone GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_UncommonEnemy</comment>
						<code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_UncommonEnemy BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_2_UncommonEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_2_UncommonEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons.AR_Jakobs_2_UncommonEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons.AR_Torgue_2_UncommonEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_2_UncommonEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False))</code>
						<code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_UncommonEnemy MinGameStageRequirement None</code>
						<category name="Bandit">
							<comment>clone GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_2_Uncommon GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_2_UncommonEnemy</comment>
							<comment>clone GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_2_Uncommon:PartList GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_2_Uncommon:PartListEnemy</comment>
							<comment>clone GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_17 GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_17Enemy</comment>
							<code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_2_UncommonEnemy WeaponPartListCollection GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_2_Uncommon:PartListEnemy</code>
							<code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_2_UncommonEnemy RuntimePartListCollection GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_17Enemy</code>
							<code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_17Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Dahl">
							<comment>clone GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_2_Uncommon GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_2_UncommonEnemy</comment>
							<comment>clone GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_2_Uncommon:PartList GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_2_Uncommon:PartListEnemy</comment>
							<comment>clone GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_0 GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_0Enemy</comment>
							<code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_2_UncommonEnemy WeaponPartListCollection GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_2_Uncommon:PartListEnemy</code>
							<code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_2_UncommonEnemy RuntimePartListCollection GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_0Enemy</code>
							<code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_0Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Jakobs">
							<comment>clone GD_Weap_AssaultRifle.A_Weapons.AR_Jakobs_2_Uncommon GD_Weap_AssaultRifle.A_Weapons.AR_Jakobs_2_UncommonEnemy</comment>
							<comment>clone GD_Weap_AssaultRifle.A_Weapons.AR_Jakobs_2_Uncommon:PartList GD_Weap_AssaultRifle.A_Weapons.AR_Jakobs_2_Uncommon:PartListEnemy</comment>
							<comment>clone GD_Weap_AssaultRifle.A_Weapons.AR_Jakobs_2_Uncommon:WeaponPartListCollectionDefinition_24 GD_Weap_AssaultRifle.A_Weapons.AR_Jakobs_2_Uncommon:WeaponPartListCollectionDefinition_24Enemy</comment>
							<code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Jakobs_2_UncommonEnemy WeaponPartListCollection GD_Weap_AssaultRifle.A_Weapons.AR_Jakobs_2_Uncommon:PartListEnemy</code>
							<code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Jakobs_2_UncommonEnemy RuntimePartListCollection GD_Weap_AssaultRifle.A_Weapons.AR_Jakobs_2_Uncommon:WeaponPartListCollectionDefinition_24Enemy</code>
							<code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Jakobs_2_Uncommon:WeaponPartListCollectionDefinition_24Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Torgue">
							<comment>clone GD_Weap_AssaultRifle.A_Weapons.AR_Torgue_2_Uncommon GD_Weap_AssaultRifle.A_Weapons.AR_Torgue_2_UncommonEnemy</comment>
							<comment>clone GD_Weap_AssaultRifle.A_Weapons.AR_Torgue_2_Uncommon:PartList GD_Weap_AssaultRifle.A_Weapons.AR_Torgue_2_Uncommon:PartListEnemy</comment>
							<comment>clone GD_Weap_AssaultRifle.A_Weapons.AR_Torgue_2_Uncommon:WeaponPartListCollectionDefinition_27 GD_Weap_AssaultRifle.A_Weapons.AR_Torgue_2_Uncommon:WeaponPartListCollectionDefinition_27Enemy</comment>
							<code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Torgue_2_UncommonEnemy WeaponPartListCollection GD_Weap_AssaultRifle.A_Weapons.AR_Torgue_2_Uncommon:PartListEnemy</code>
							<code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Torgue_2_UncommonEnemy RuntimePartListCollection GD_Weap_AssaultRifle.A_Weapons.AR_Torgue_2_Uncommon:WeaponPartListCollectionDefinition_27Enemy</code>
							<code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Torgue_2_Uncommon:WeaponPartListCollectionDefinition_27Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Vladof">
							<comment>clone GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_2_Uncommon GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_2_UncommonEnemy</comment>
							<comment>clone GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_2_Uncommon:PartList GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_2_Uncommon:PartListEnemy</comment>
							<comment>clone GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_30 GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_30Enemy</comment>
							<code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_2_UncommonEnemy WeaponPartListCollection GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_2_Uncommon:PartListEnemy</code>
							<code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_2_UncommonEnemy RuntimePartListCollection GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_30Enemy</code>
							<code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_30Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
					</category>
					<category name="Pistols">
						<comment>clone GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_UncommonEnemy</comment>
						<code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_UncommonEnemy BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons.Pistol_Bandit_2_UncommonEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons.Pistol_Tediore_2_UncommonEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons.Pistol_Dahl_2_UncommonEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons.Pistol_Vladof_2_UncommonEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons.Pistol_Torgue_2_UncommonEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_2_UncommonEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons.Pistol_Jakobs_2_UncommonEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_2_UncommonEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False))</code>
						<code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_UncommonEnemy MinGameStageRequirement None</code>
						<category name="Bandit">
							<comment>clone GD_Weap_Pistol.A_Weapons.Pistol_Bandit_2_Uncommon GD_Weap_Pistol.A_Weapons.Pistol_Bandit_2_UncommonEnemy</comment>
							<comment>clone GD_Weap_Pistol.A_Weapons.Pistol_Bandit_2_Uncommon:PartList GD_Weap_Pistol.A_Weapons.Pistol_Bandit_2_Uncommon:PartListEnemy</comment>
							<comment>clone GD_Weap_Pistol.A_Weapons.Pistol_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_13 GD_Weap_Pistol.A_Weapons.Pistol_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_13Enemy</comment>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_2_UncommonEnemy WeaponPartListCollection GD_Weap_Pistol.A_Weapons.Pistol_Bandit_2_Uncommon:PartListEnemy</code>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_2_UncommonEnemy RuntimePartListCollection GD_Weap_Pistol.A_Weapons.Pistol_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_13Enemy</code>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_13Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Tediore">
							<comment>clone GD_Weap_Pistol.A_Weapons.Pistol_Tediore_2_Uncommon GD_Weap_Pistol.A_Weapons.Pistol_Tediore_2_UncommonEnemy</comment>
							<comment>clone GD_Weap_Pistol.A_Weapons.Pistol_Tediore_2_Uncommon:PartList GD_Weap_Pistol.A_Weapons.Pistol_Tediore_2_Uncommon:PartListEnemy</comment>
							<comment>clone GD_Weap_Pistol.A_Weapons.Pistol_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_89 GD_Weap_Pistol.A_Weapons.Pistol_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_89Enemy</comment>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Tediore_2_UncommonEnemy WeaponPartListCollection GD_Weap_Pistol.A_Weapons.Pistol_Tediore_2_Uncommon:PartListEnemy</code>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Tediore_2_UncommonEnemy RuntimePartListCollection GD_Weap_Pistol.A_Weapons.Pistol_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_89Enemy</code>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_89Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Dahl">
							<comment>clone GD_Weap_Pistol.A_Weapons.Pistol_Dahl_2_Uncommon GD_Weap_Pistol.A_Weapons.Pistol_Dahl_2_UncommonEnemy</comment>
							<comment>clone GD_Weap_Pistol.A_Weapons.Pistol_Dahl_2_Uncommon:PartList GD_Weap_Pistol.A_Weapons.Pistol_Dahl_2_Uncommon:PartListEnemy</comment>
							<comment>clone GD_Weap_Pistol.A_Weapons.Pistol_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_75 GD_Weap_Pistol.A_Weapons.Pistol_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_75Enemy</comment>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Dahl_2_UncommonEnemy WeaponPartListCollection GD_Weap_Pistol.A_Weapons.Pistol_Dahl_2_Uncommon:PartListEnemy</code>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Dahl_2_UncommonEnemy RuntimePartListCollection GD_Weap_Pistol.A_Weapons.Pistol_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_75Enemy</code>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_75Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Vladof">
							<comment>clone GD_Weap_Pistol.A_Weapons.Pistol_Vladof_2_Uncommon GD_Weap_Pistol.A_Weapons.Pistol_Vladof_2_UncommonEnemy</comment>
							<comment>clone GD_Weap_Pistol.A_Weapons.Pistol_Vladof_2_Uncommon:PartList GD_Weap_Pistol.A_Weapons.Pistol_Vladof_2_Uncommon:PartListEnemy</comment>
							<comment>clone GD_Weap_Pistol.A_Weapons.Pistol_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_96 GD_Weap_Pistol.A_Weapons.Pistol_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_96Enemy</comment>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Vladof_2_UncommonEnemy WeaponPartListCollection GD_Weap_Pistol.A_Weapons.Pistol_Vladof_2_Uncommon:PartListEnemy</code>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Vladof_2_UncommonEnemy RuntimePartListCollection GD_Weap_Pistol.A_Weapons.Pistol_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_96Enemy</code>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_96Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Torgue">
							<comment>clone GD_Weap_Pistol.A_Weapons.Pistol_Torgue_2_Uncommon GD_Weap_Pistol.A_Weapons.Pistol_Torgue_2_UncommonEnemy</comment>
							<comment>clone GD_Weap_Pistol.A_Weapons.Pistol_Torgue_2_Uncommon:PartList GD_Weap_Pistol.A_Weapons.Pistol_Torgue_2_Uncommon:PartListEnemy</comment>
							<comment>clone GD_Weap_Pistol.A_Weapons.Pistol_Torgue_2_Uncommon:WeaponPartListCollectionDefinition_93 GD_Weap_Pistol.A_Weapons.Pistol_Torgue_2_Uncommon:WeaponPartListCollectionDefinition_93Enemy</comment>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Torgue_2_UncommonEnemy WeaponPartListCollection GD_Weap_Pistol.A_Weapons.Pistol_Torgue_2_Uncommon:PartListEnemy</code>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Torgue_2_UncommonEnemy RuntimePartListCollection GD_Weap_Pistol.A_Weapons.Pistol_Torgue_2_Uncommon:WeaponPartListCollectionDefinition_93Enemy</code>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Torgue_2_Uncommon:WeaponPartListCollectionDefinition_93Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Maliwan">
							<comment>clone GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_2_Uncommon GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_2_UncommonEnemy</comment>
							<comment>clone GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_2_Uncommon:PartList GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_2_Uncommon:PartListEnemy</comment>
							<comment>clone GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_4 GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_4Enemy</comment>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_2_UncommonEnemy WeaponPartListCollection GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_2_Uncommon:PartListEnemy</code>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_2_UncommonEnemy RuntimePartListCollection GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_4Enemy</code>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_4Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Jakobs">
							<comment>clone GD_Weap_Pistol.A_Weapons.Pistol_Jakobs_2_Uncommon GD_Weap_Pistol.A_Weapons.Pistol_Jakobs_2_UncommonEnemy</comment>
							<comment>clone GD_Weap_Pistol.A_Weapons.Pistol_Jakobs_2_Uncommon:PartList GD_Weap_Pistol.A_Weapons.Pistol_Jakobs_2_Uncommon:PartListEnemy</comment>
							<comment>clone GD_Weap_Pistol.A_Weapons.Pistol_Jakobs_2_Uncommon:WeaponPartListCollectionDefinition_83 GD_Weap_Pistol.A_Weapons.Pistol_Jakobs_2_Uncommon:WeaponPartListCollectionDefinition_83Enemy</comment>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Jakobs_2_UncommonEnemy WeaponPartListCollection GD_Weap_Pistol.A_Weapons.Pistol_Jakobs_2_Uncommon:PartListEnemy</code>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Jakobs_2_UncommonEnemy RuntimePartListCollection GD_Weap_Pistol.A_Weapons.Pistol_Jakobs_2_Uncommon:WeaponPartListCollectionDefinition_83Enemy</code>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Jakobs_2_Uncommon:WeaponPartListCollectionDefinition_83Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Hyperion">
							<comment>clone GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_2_Uncommon GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_2_UncommonEnemy</comment>
							<comment>clone GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_2_Uncommon:PartList GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_2_Uncommon:PartListEnemy</comment>
							<comment>clone GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_79 GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_79Enemy</comment>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_2_UncommonEnemy WeaponPartListCollection GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_2_Uncommon:PartListEnemy</code>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_2_UncommonEnemy RuntimePartListCollection GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_79Enemy</code>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_79Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
					</category>
					<category name="Shotguns">
						<comment>clone GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_UncommonEnemy</comment>
						<code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_UncommonEnemy BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons.SG_Bandit_2_UncommonEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons.SG_Tediore_2_UncommonEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons.SG_Torgue_2_UncommonEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons.SG_Jakobs_2_UncommonEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons.SG_Hyperion_2_UncommonEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False))</code>
						<code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_UncommonEnemy MinGameStageRequirement None</code>
						<category name="Bandit">
							<comment>clone GD_Weap_Shotgun.A_Weapons.SG_Bandit_2_Uncommon GD_Weap_Shotgun.A_Weapons.SG_Bandit_2_UncommonEnemy</comment>
							<comment>clone GD_Weap_Shotgun.A_Weapons.SG_Bandit_2_Uncommon:PartList GD_Weap_Shotgun.A_Weapons.SG_Bandit_2_Uncommon:PartListEnemy</comment>
							<comment>clone GD_Weap_Shotgun.A_Weapons.SG_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_117 GD_Weap_Shotgun.A_Weapons.SG_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_117Enemy</comment>
							<code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Bandit_2_UncommonEnemy WeaponPartListCollection GD_Weap_Shotgun.A_Weapons.SG_Bandit_2_Uncommon:PartListEnemy</code>
							<code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Bandit_2_UncommonEnemy RuntimePartListCollection GD_Weap_Shotgun.A_Weapons.SG_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_117Enemy</code>
							<code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_117Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Tediore">
							<comment>clone GD_Weap_Shotgun.A_Weapons.SG_Tediore_2_Uncommon GD_Weap_Shotgun.A_Weapons.SG_Tediore_2_UncommonEnemy</comment>
							<comment>clone GD_Weap_Shotgun.A_Weapons.SG_Tediore_2_Uncommon:PartList GD_Weap_Shotgun.A_Weapons.SG_Tediore_2_Uncommon:PartListEnemy</comment>
							<comment>clone GD_Weap_Shotgun.A_Weapons.SG_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_128 GD_Weap_Shotgun.A_Weapons.SG_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_128Enemy</comment>
							<code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Tediore_2_UncommonEnemy WeaponPartListCollection GD_Weap_Shotgun.A_Weapons.SG_Tediore_2_Uncommon:PartListEnemy</code>
							<code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Tediore_2_UncommonEnemy RuntimePartListCollection GD_Weap_Shotgun.A_Weapons.SG_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_128Enemy</code>
							<code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_128Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Torgue">
							<comment>clone GD_Weap_Shotgun.A_Weapons.SG_Torgue_2_Uncommon GD_Weap_Shotgun.A_Weapons.SG_Torgue_2_UncommonEnemy</comment>
							<comment>clone GD_Weap_Shotgun.A_Weapons.SG_Torgue_2_Uncommon:PartList GD_Weap_Shotgun.A_Weapons.SG_Torgue_2_Uncommon:PartListEnemy</comment>
							<comment>clone GD_Weap_Shotgun.A_Weapons.SG_Torgue_2_Uncommon:WeaponPartListCollectionDefinition_132 GD_Weap_Shotgun.A_Weapons.SG_Torgue_2_Uncommon:WeaponPartListCollectionDefinition_132Enemy</comment>
							<code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Torgue_2_UncommonEnemy WeaponPartListCollection GD_Weap_Shotgun.A_Weapons.SG_Torgue_2_Uncommon:PartListEnemy</code>
							<code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Torgue_2_UncommonEnemy RuntimePartListCollection GD_Weap_Shotgun.A_Weapons.SG_Torgue_2_Uncommon:WeaponPartListCollectionDefinition_132Enemy</code>
							<code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Torgue_2_Uncommon:WeaponPartListCollectionDefinition_132Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Jakobs">
							<comment>clone GD_Weap_Shotgun.A_Weapons.SG_Jakobs_2_Uncommon GD_Weap_Shotgun.A_Weapons.SG_Jakobs_2_UncommonEnemy</comment>
							<comment>clone GD_Weap_Shotgun.A_Weapons.SG_Jakobs_2_Uncommon:PartList GD_Weap_Shotgun.A_Weapons.SG_Jakobs_2_Uncommon:PartListEnemy</comment>
							<comment>clone GD_Weap_Shotgun.A_Weapons.SG_Jakobs_2_Uncommon:WeaponPartListCollectionDefinition_125 GD_Weap_Shotgun.A_Weapons.SG_Jakobs_2_Uncommon:WeaponPartListCollectionDefinition_125Enemy</comment>
							<code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Jakobs_2_UncommonEnemy WeaponPartListCollection GD_Weap_Shotgun.A_Weapons.SG_Jakobs_2_Uncommon:PartListEnemy</code>
							<code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Jakobs_2_UncommonEnemy RuntimePartListCollection GD_Weap_Shotgun.A_Weapons.SG_Jakobs_2_Uncommon:WeaponPartListCollectionDefinition_125Enemy</code>
							<code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Jakobs_2_Uncommon:WeaponPartListCollectionDefinition_125Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Hyperion">
							<comment>clone GD_Weap_Shotgun.A_Weapons.SG_Hyperion_2_Uncommon GD_Weap_Shotgun.A_Weapons.SG_Hyperion_2_UncommonEnemy</comment>
							<comment>clone GD_Weap_Shotgun.A_Weapons.SG_Hyperion_2_Uncommon:PartList GD_Weap_Shotgun.A_Weapons.SG_Hyperion_2_Uncommon:PartListEnemy</comment>
							<comment>clone GD_Weap_Shotgun.A_Weapons.SG_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_121 GD_Weap_Shotgun.A_Weapons.SG_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_121Enemy</comment>
							<code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Hyperion_2_UncommonEnemy WeaponPartListCollection GD_Weap_Shotgun.A_Weapons.SG_Hyperion_2_Uncommon:PartListEnemy</code>
							<code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Hyperion_2_UncommonEnemy RuntimePartListCollection GD_Weap_Shotgun.A_Weapons.SG_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_121Enemy</code>
							<code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_121Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
					</category>
					<category name="SMGs">
						<comment>clone GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_UncommonEnemy</comment>
						<code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_UncommonEnemy BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons.SMG_Bandit_2_UncommonEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons.SMG_Tediore_2_UncommonEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons.SMG_Dahl_2_UncommonEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons.SMG_Maliwan_2_UncommonEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons.SMG_Hyperion_2_UncommonEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False))</code>
						<code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_UncommonEnemy MinGameStageRequirement None</code>
						<category name="Bandit">
							<comment>clone GD_Weap_SMG.A_Weapons.SMG_Bandit_2_Uncommon GD_Weap_SMG.A_Weapons.SMG_Bandit_2_UncommonEnemy</comment>
							<comment>clone GD_Weap_SMG.A_Weapons.SMG_Bandit_2_Uncommon:PartList GD_Weap_SMG.A_Weapons.SMG_Bandit_2_Uncommon:PartListEnemy</comment>
							<comment>clone GD_Weap_SMG.A_Weapons.SMG_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_150 GD_Weap_SMG.A_Weapons.SMG_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_150Enemy</comment>
							<code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Bandit_2_UncommonEnemy WeaponPartListCollection GD_Weap_SMG.A_Weapons.SMG_Bandit_2_Uncommon:PartListEnemy</code>
							<code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Bandit_2_UncommonEnemy RuntimePartListCollection GD_Weap_SMG.A_Weapons.SMG_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_150Enemy</code>
							<code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_150Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Tediore">
							<comment>clone GD_Weap_SMG.A_Weapons.SMG_Tediore_2_Uncommon GD_Weap_SMG.A_Weapons.SMG_Tediore_2_UncommonEnemy</comment>
							<comment>clone GD_Weap_SMG.A_Weapons.SMG_Tediore_2_Uncommon:PartList GD_Weap_SMG.A_Weapons.SMG_Tediore_2_Uncommon:PartListEnemy</comment>
							<comment>clone GD_Weap_SMG.A_Weapons.SMG_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_166 GD_Weap_SMG.A_Weapons.SMG_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_166Enemy</comment>
							<code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Tediore_2_UncommonEnemy WeaponPartListCollection GD_Weap_SMG.A_Weapons.SMG_Tediore_2_Uncommon:PartListEnemy</code>
							<code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Tediore_2_UncommonEnemy RuntimePartListCollection GD_Weap_SMG.A_Weapons.SMG_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_166Enemy</code>
							<code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_166Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Dahl">
							<comment>clone GD_Weap_SMG.A_Weapons.SMG_Dahl_2_Uncommon GD_Weap_SMG.A_Weapons.SMG_Dahl_2_UncommonEnemy</comment>
							<comment>clone GD_Weap_SMG.A_Weapons.SMG_Dahl_2_Uncommon:PartList GD_Weap_SMG.A_Weapons.SMG_Dahl_2_Uncommon:PartListEnemy</comment>
							<comment>clone GD_Weap_SMG.A_Weapons.SMG_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_154 GD_Weap_SMG.A_Weapons.SMG_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_154Enemy</comment>
							<code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Dahl_2_UncommonEnemy WeaponPartListCollection GD_Weap_SMG.A_Weapons.SMG_Dahl_2_Uncommon:PartListEnemy</code>
							<code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Dahl_2_UncommonEnemy RuntimePartListCollection GD_Weap_SMG.A_Weapons.SMG_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_154Enemy</code>
							<code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_154Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Maliwan">
							<comment>clone GD_Weap_SMG.A_Weapons.SMG_Maliwan_2_Uncommon GD_Weap_SMG.A_Weapons.SMG_Maliwan_2_UncommonEnemy</comment>
							<comment>clone GD_Weap_SMG.A_Weapons.SMG_Maliwan_2_Uncommon:PartList GD_Weap_SMG.A_Weapons.SMG_Maliwan_2_Uncommon:PartListEnemy</comment>
							<comment>clone GD_Weap_SMG.A_Weapons.SMG_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_162 GD_Weap_SMG.A_Weapons.SMG_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_162Enemy</comment>
							<code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Maliwan_2_UncommonEnemy WeaponPartListCollection GD_Weap_SMG.A_Weapons.SMG_Maliwan_2_Uncommon:PartListEnemy</code>
							<code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Maliwan_2_UncommonEnemy RuntimePartListCollection GD_Weap_SMG.A_Weapons.SMG_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_162Enemy</code>
							<code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_162Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Hyperion">
							<comment>clone GD_Weap_SMG.A_Weapons.SMG_Hyperion_2_Uncommon GD_Weap_SMG.A_Weapons.SMG_Hyperion_2_UncommonEnemy</comment>
							<comment>clone GD_Weap_SMG.A_Weapons.SMG_Hyperion_2_Uncommon:PartList GD_Weap_SMG.A_Weapons.SMG_Hyperion_2_Uncommon:PartListEnemy</comment>
							<comment>clone GD_Weap_SMG.A_Weapons.SMG_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_158 GD_Weap_SMG.A_Weapons.SMG_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_158Enemy</comment>
							<code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Hyperion_2_UncommonEnemy WeaponPartListCollection GD_Weap_SMG.A_Weapons.SMG_Hyperion_2_Uncommon:PartListEnemy</code>
							<code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Hyperion_2_UncommonEnemy RuntimePartListCollection GD_Weap_SMG.A_Weapons.SMG_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_158Enemy</code>
							<code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_158Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
					</category>
					<category name="Snipers">
						<comment>clone GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_02_Uncommon GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_02_UncommonEnemy</comment>
						<code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_02_UncommonEnemy BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_2_UncommonEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_2_UncommonEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_2_UncommonEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons.Sniper_Jakobs_2_UncommonEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_2_UncommonEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False))</code>
						<code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_02_UncommonEnemy MinGameStageRequirement None</code>
						<category name="Dahl">
							<comment>clone GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_2_Uncommon GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_2_UncommonEnemy</comment>
							<comment>clone GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_2_Uncommon:PartList GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_2_Uncommon:PartListEnemy</comment>
							<comment>clone GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_183 GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_183Enemy</comment>
							<code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_2_UncommonEnemy WeaponPartListCollection GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_2_Uncommon:PartListEnemy</code>
							<code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_2_UncommonEnemy RuntimePartListCollection GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_183Enemy</code>
							<code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_183Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Vladof">
							<comment>clone GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_2_Uncommon GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_2_UncommonEnemy</comment>
							<comment>clone GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_2_Uncommon:PartList GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_2_Uncommon:PartListEnemy</comment>
							<comment>clone GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_198 GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_198Enemy</comment>
							<code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_2_UncommonEnemy WeaponPartListCollection GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_2_Uncommon:PartListEnemy</code>
							<code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_2_UncommonEnemy RuntimePartListCollection GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_198Enemy</code>
							<code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_198Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Maliwan">
							<comment>clone GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_2_Uncommon GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_2_UncommonEnemy</comment>
							<comment>clone GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_2_Uncommon:PartList GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_2_Uncommon:PartListEnemy</comment>
							<comment>clone GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_194 GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_194Enemy</comment>
							<code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_2_UncommonEnemy WeaponPartListCollection GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_2_Uncommon:PartListEnemy</code>
							<code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_2_UncommonEnemy RuntimePartListCollection GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_194Enemy</code>
							<code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_194Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Jakobs">
							<comment>clone GD_Weap_SniperRifles.A_Weapons.Sniper_Jakobs_2_Uncommon GD_Weap_SniperRifles.A_Weapons.Sniper_Jakobs_2_UncommonEnemy</comment>
							<comment>clone GD_Weap_SniperRifles.A_Weapons.Sniper_Jakobs_2_Uncommon:PartList GD_Weap_SniperRifles.A_Weapons.Sniper_Jakobs_2_Uncommon:PartListEnemy</comment>
							<comment>clone GD_Weap_SniperRifles.A_Weapons.Sniper_Jakobs_2_Uncommon:WeaponPartListCollectionDefinition_191 GD_Weap_SniperRifles.A_Weapons.Sniper_Jakobs_2_Uncommon:WeaponPartListCollectionDefinition_191Enemy</comment>
							<code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Jakobs_2_UncommonEnemy WeaponPartListCollection GD_Weap_SniperRifles.A_Weapons.Sniper_Jakobs_2_Uncommon:PartListEnemy</code>
							<code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Jakobs_2_UncommonEnemy RuntimePartListCollection GD_Weap_SniperRifles.A_Weapons.Sniper_Jakobs_2_Uncommon:WeaponPartListCollectionDefinition_191Enemy</code>
							<code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Jakobs_2_Uncommon:WeaponPartListCollectionDefinition_191Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Hyperion">
							<comment>clone GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_2_Uncommon GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_2_UncommonEnemy</comment>
							<comment>clone GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_2_Uncommon:PartList GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_2_Uncommon:PartListEnemy</comment>
							<comment>clone GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_187 GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_187Enemy</comment>
							<code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_2_UncommonEnemy WeaponPartListCollection GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_2_Uncommon:PartListEnemy</code>
							<code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_2_UncommonEnemy RuntimePartListCollection GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_187Enemy</code>
							<code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_187Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
					</category>
				</category>
				<category name="Rare">
					<comment>clone GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare GD_Itempools.WeaponPools.Pool_Weapons_All_04_RareEnemy</comment>
					<code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_All_04_RareEnemy BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_RareEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=100.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_RareEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=80.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_RareEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=80.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_04_RareEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=80.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_04_RareEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=55.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=False))</code>
					<category name="ARs">
						<comment>clone GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_RareEnemy</comment>
						<code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_RareEnemy BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_3_RareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_3_RareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons.AR_Jakobs_3_RareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons.AR_Torgue_3_RareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_3_RareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False))</code>
						<code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_RareEnemy MinGameStageRequirement None</code>
						<category name="Bandit">
							<comment>clone GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_3_Rare GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_3_RareEnemy</comment>
							<comment>clone GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_3_Rare:WeaponPartListCollectionDefinition_20 GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_3_Rare:WeaponPartListCollectionDefinition_20Enemy</comment>
							<code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_3_RareEnemy RuntimePartListCollection GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_3_Rare:WeaponPartListCollectionDefinition_20Enemy</code>
							<code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_3_Rare:WeaponPartListCollectionDefinition_20Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Dahl">
							<comment>clone GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_3_Rare GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_3_RareEnemy</comment>
							<comment>clone GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_3_Rare:WeaponPartListCollectionDefinition_1 GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_3_Rare:WeaponPartListCollectionDefinition_1Enemy</comment>
							<code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_3_RareEnemy RuntimePartListCollection GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_3_Rare:WeaponPartListCollectionDefinition_1Enemy</code>
							<code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_3_Rare:WeaponPartListCollectionDefinition_1Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Jakobs">
							<comment>clone GD_Weap_AssaultRifle.A_Weapons.AR_Jakobs_3_Rare GD_Weap_AssaultRifle.A_Weapons.AR_Jakobs_3_RareEnemy</comment>
							<comment>clone GD_Weap_AssaultRifle.A_Weapons.AR_Jakobs_3_Rare:WeaponPartListCollectionDefinition_25 GD_Weap_AssaultRifle.A_Weapons.AR_Jakobs_3_Rare:WeaponPartListCollectionDefinition_25Enemy</comment>
							<code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Jakobs_3_RareEnemy RuntimePartListCollection GD_Weap_AssaultRifle.A_Weapons.AR_Jakobs_3_Rare:WeaponPartListCollectionDefinition_25Enemy</code>
							<code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Jakobs_3_Rare:WeaponPartListCollectionDefinition_25Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Torgue">
							<comment>clone GD_Weap_AssaultRifle.A_Weapons.AR_Torgue_3_Rare GD_Weap_AssaultRifle.A_Weapons.AR_Torgue_3_RareEnemy</comment>
							<comment>clone GD_Weap_AssaultRifle.A_Weapons.AR_Torgue_3_Rare:WeaponPartListCollectionDefinition_28 GD_Weap_AssaultRifle.A_Weapons.AR_Torgue_3_Rare:WeaponPartListCollectionDefinition_28Enemy</comment>
							<code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Torgue_3_RareEnemy RuntimePartListCollection GD_Weap_AssaultRifle.A_Weapons.AR_Torgue_3_Rare:WeaponPartListCollectionDefinition_28Enemy</code>
							<code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Torgue_3_Rare:WeaponPartListCollectionDefinition_28Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Vladof">
							<comment>clone GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_3_Rare GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_3_RareEnemy</comment>
							<comment>clone GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_3_Rare:WeaponPartListCollectionDefinition_31 GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_3_Rare:WeaponPartListCollectionDefinition_31Enemy</comment>
							<code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_3_RareEnemy RuntimePartListCollection GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_3_Rare:WeaponPartListCollectionDefinition_31Enemy</code>
							<code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_3_Rare:WeaponPartListCollectionDefinition_31Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
					</category>
					<category name="Pistols">
						<comment>clone GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_RareEnemy</comment>
						<code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_RareEnemy BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons.Pistol_Bandit_3_RareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons.Pistol_Tediore_3_RareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons.Pistol_Dahl_3_RareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons.Pistol_Vladof_3_RareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons.Pistol_Torgue_3_RareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_3_RareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons.Pistol_Jakobs_3_RareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_3_RareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False))</code>
						<code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_RareEnemy MinGameStageRequirement None</code>
						<category name="Bandit">
							<comment>clone GD_Weap_Pistol.A_Weapons.Pistol_Bandit_3_Rare GD_Weap_Pistol.A_Weapons.Pistol_Bandit_3_RareEnemy</comment>
							<comment>clone GD_Weap_Pistol.A_Weapons.Pistol_Bandit_3_Rare:PartList GD_Weap_Pistol.A_Weapons.Pistol_Bandit_3_Rare:PartListEnemy</comment>
							<comment>clone GD_Weap_Pistol.A_Weapons.Pistol_Bandit_3_Rare:WeaponPartListCollectionDefinition_14 GD_Weap_Pistol.A_Weapons.Pistol_Bandit_3_Rare:WeaponPartListCollectionDefinition_14Enemy</comment>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_3_RareEnemy WeaponPartListCollection GD_Weap_Pistol.A_Weapons.Pistol_Bandit_3_Rare:PartListEnemy</code>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_3_RareEnemy RuntimePartListCollection GD_Weap_Pistol.A_Weapons.Pistol_Bandit_3_Rare:WeaponPartListCollectionDefinition_14Enemy</code>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_3_Rare:WeaponPartListCollectionDefinition_14Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Tediore">
							<comment>clone GD_Weap_Pistol.A_Weapons.Pistol_Tediore_3_Rare GD_Weap_Pistol.A_Weapons.Pistol_Tediore_3_RareEnemy</comment>
							<comment>clone GD_Weap_Pistol.A_Weapons.Pistol_Tediore_3_Rare:WeaponPartListCollectionDefinition_90 GD_Weap_Pistol.A_Weapons.Pistol_Tediore_3_Rare:WeaponPartListCollectionDefinition_90Enemy</comment>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Tediore_3_RareEnemy RuntimePartListCollection GD_Weap_Pistol.A_Weapons.Pistol_Tediore_3_Rare:WeaponPartListCollectionDefinition_90Enemy</code>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Tediore_3_Rare:WeaponPartListCollectionDefinition_90Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Dahl">
							<comment>clone GD_Weap_Pistol.A_Weapons.Pistol_Dahl_3_Rare GD_Weap_Pistol.A_Weapons.Pistol_Dahl_3_RareEnemy</comment>
							<comment>clone GD_Weap_Pistol.A_Weapons.Pistol_Dahl_3_Rare:WeaponPartListCollectionDefinition_76 GD_Weap_Pistol.A_Weapons.Pistol_Dahl_3_Rare:WeaponPartListCollectionDefinition_76Enemy</comment>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Dahl_3_RareEnemy RuntimePartListCollection GD_Weap_Pistol.A_Weapons.Pistol_Dahl_3_Rare:WeaponPartListCollectionDefinition_76Enemy</code>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Dahl_3_Rare:WeaponPartListCollectionDefinition_76Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Vladof">
							<comment>clone GD_Weap_Pistol.A_Weapons.Pistol_Vladof_3_Rare GD_Weap_Pistol.A_Weapons.Pistol_Vladof_3_RareEnemy</comment>
							<comment>clone GD_Weap_Pistol.A_Weapons.Pistol_Vladof_3_Rare:WeaponPartListCollectionDefinition_97 GD_Weap_Pistol.A_Weapons.Pistol_Vladof_3_Rare:WeaponPartListCollectionDefinition_97Enemy</comment>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Vladof_3_RareEnemy RuntimePartListCollection GD_Weap_Pistol.A_Weapons.Pistol_Vladof_3_Rare:WeaponPartListCollectionDefinition_97Enemy</code>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Vladof_3_Rare:WeaponPartListCollectionDefinition_97Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Torgue">
							<comment>clone GD_Weap_Pistol.A_Weapons.Pistol_Torgue_3_Rare GD_Weap_Pistol.A_Weapons.Pistol_Torgue_3_RareEnemy</comment>
							<comment>clone GD_Weap_Pistol.A_Weapons.Pistol_Torgue_3_Rare:WeaponPartListCollectionDefinition_94 GD_Weap_Pistol.A_Weapons.Pistol_Torgue_3_Rare:WeaponPartListCollectionDefinition_94Enemy</comment>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Torgue_3_RareEnemy RuntimePartListCollection GD_Weap_Pistol.A_Weapons.Pistol_Torgue_3_Rare:WeaponPartListCollectionDefinition_94Enemy</code>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Torgue_3_Rare:WeaponPartListCollectionDefinition_94Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Maliwan">
							<comment>clone GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_3_Rare GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_3_RareEnemy</comment>
							<comment>clone GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_3_Rare:WeaponPartListCollectionDefinition_86 GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_3_Rare:WeaponPartListCollectionDefinition_86Enemy</comment>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_3_RareEnemy RuntimePartListCollection GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_3_Rare:WeaponPartListCollectionDefinition_86Enemy</code>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_3_Rare:WeaponPartListCollectionDefinition_86Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Jakobs">
							<comment>clone GD_Weap_Pistol.A_Weapons.Pistol_Jakobs_3_Rare GD_Weap_Pistol.A_Weapons.Pistol_Jakobs_3_RareEnemy</comment>
							<comment>clone GD_Weap_Pistol.A_Weapons.Pistol_Jakobs_3_Rare:WeaponPartListCollectionDefinition_84 GD_Weap_Pistol.A_Weapons.Pistol_Jakobs_3_Rare:WeaponPartListCollectionDefinition_84Enemy</comment>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Jakobs_3_RareEnemy RuntimePartListCollection GD_Weap_Pistol.A_Weapons.Pistol_Jakobs_3_Rare:WeaponPartListCollectionDefinition_84Enemy</code>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Jakobs_3_Rare:WeaponPartListCollectionDefinition_84Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Hyperion">
							<comment>clone GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_3_Rare GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_3_RareEnemy</comment>
							<comment>clone GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_3_Rare:WeaponPartListCollectionDefinition_80 GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_3_Rare:WeaponPartListCollectionDefinition_80Enemy</comment>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_3_RareEnemy RuntimePartListCollection GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_3_Rare:WeaponPartListCollectionDefinition_80Enemy</code>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_3_Rare:WeaponPartListCollectionDefinition_80Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
					</category>
					<category name="Shotguns">
						<comment>clone GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_04_Rare GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_04_RareEnemy</comment>
						<code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_04_RareEnemy BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons.SG_Bandit_3_RareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons.SG_Tediore_3_RareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons.SG_Torgue_3_RareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons.SG_Jakobs_3_RareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons.SG_Hyperion_3_RareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False))</code>
						<code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_04_RareEnemy MinGameStageRequirement None</code>
						<category name="Bandit">
							<comment>clone GD_Weap_Shotgun.A_Weapons.SG_Bandit_3_Rare GD_Weap_Shotgun.A_Weapons.SG_Bandit_3_RareEnemy</comment>
							<comment>clone GD_Weap_Shotgun.A_Weapons.SG_Bandit_3_Rare:WeaponPartListCollectionDefinition_118 GD_Weap_Shotgun.A_Weapons.SG_Bandit_3_Rare:WeaponPartListCollectionDefinition_118Enemy</comment>
							<code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Bandit_3_RareEnemy RuntimePartListCollection GD_Weap_Shotgun.A_Weapons.SG_Bandit_3_Rare:WeaponPartListCollectionDefinition_118Enemy</code>
							<code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Bandit_3_Rare:WeaponPartListCollectionDefinition_118Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Tediore">
							<comment>clone GD_Weap_Shotgun.A_Weapons.SG_Tediore_3_Rare GD_Weap_Shotgun.A_Weapons.SG_Tediore_3_RareEnemy</comment>
							<comment>clone GD_Weap_Shotgun.A_Weapons.SG_Tediore_3_Rare:WeaponPartListCollectionDefinition_129 GD_Weap_Shotgun.A_Weapons.SG_Tediore_3_Rare:WeaponPartListCollectionDefinition_129Enemy</comment>
							<code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Tediore_3_RareEnemy RuntimePartListCollection GD_Weap_Shotgun.A_Weapons.SG_Tediore_3_Rare:WeaponPartListCollectionDefinition_129Enemy</code>
							<code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Tediore_3_Rare:WeaponPartListCollectionDefinition_129Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Torgue">
							<comment>clone GD_Weap_Shotgun.A_Weapons.SG_Torgue_3_Rare GD_Weap_Shotgun.A_Weapons.SG_Torgue_3_RareEnemy</comment>
							<comment>clone GD_Weap_Shotgun.A_Weapons.SG_Torgue_3_Rare:WeaponPartListCollectionDefinition_133 GD_Weap_Shotgun.A_Weapons.SG_Torgue_3_Rare:WeaponPartListCollectionDefinition_133Enemy</comment>
							<code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Torgue_3_RareEnemy RuntimePartListCollection GD_Weap_Shotgun.A_Weapons.SG_Torgue_3_Rare:WeaponPartListCollectionDefinition_133Enemy</code>
							<code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Torgue_3_Rare:WeaponPartListCollectionDefinition_133Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Jakobs">
							<comment>clone GD_Weap_Shotgun.A_Weapons.SG_Jakobs_3_Rare GD_Weap_Shotgun.A_Weapons.SG_Jakobs_3_RareEnemy</comment>
							<comment>clone GD_Weap_Shotgun.A_Weapons.SG_Jakobs_3_Rare:WeaponPartListCollectionDefinition_126 GD_Weap_Shotgun.A_Weapons.SG_Jakobs_3_Rare:WeaponPartListCollectionDefinition_126Enemy</comment>
							<code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Jakobs_3_RareEnemy RuntimePartListCollection GD_Weap_Shotgun.A_Weapons.SG_Jakobs_3_Rare:WeaponPartListCollectionDefinition_126Enemy</code>
							<code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Jakobs_3_Rare:WeaponPartListCollectionDefinition_126Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Hyperion">
							<comment>clone GD_Weap_Shotgun.A_Weapons.SG_Hyperion_3_Rare GD_Weap_Shotgun.A_Weapons.SG_Hyperion_3_RareEnemy</comment>
							<comment>clone GD_Weap_Shotgun.A_Weapons.SG_Hyperion_3_Rare:WeaponPartListCollectionDefinition_122 GD_Weap_Shotgun.A_Weapons.SG_Hyperion_3_Rare:WeaponPartListCollectionDefinition_122Enemy</comment>
							<code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Hyperion_3_RareEnemy RuntimePartListCollection GD_Weap_Shotgun.A_Weapons.SG_Hyperion_3_Rare:WeaponPartListCollectionDefinition_122Enemy</code>
							<code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Hyperion_3_Rare:WeaponPartListCollectionDefinition_122Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
					</category>
					<category name="SMGs">
						<comment>clone GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_RareEnemy</comment>
						<code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_RareEnemy BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons.SMG_Bandit_3_RareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons.SMG_Tediore_3_RareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons.SMG_Dahl_3_RareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons.SMG_Maliwan_3_RareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons.SMG_Hyperion_3_RareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False))</code>
						<code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_RareEnemy MinGameStageRequirement None</code>
						<category name="Bandit">
							<comment>clone GD_Weap_SMG.A_Weapons.SMG_Bandit_3_Rare GD_Weap_SMG.A_Weapons.SMG_Bandit_3_RareEnemy</comment>
							<comment>clone GD_Weap_SMG.A_Weapons.SMG_Bandit_3_Rare:WeaponPartListCollectionDefinition_151 GD_Weap_SMG.A_Weapons.SMG_Bandit_3_Rare:WeaponPartListCollectionDefinition_151Enemy</comment>
							<code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Bandit_3_RareEnemy RuntimePartListCollection GD_Weap_SMG.A_Weapons.SMG_Bandit_3_Rare:WeaponPartListCollectionDefinition_151Enemy</code>
							<code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Bandit_3_Rare:WeaponPartListCollectionDefinition_151Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Tediore">
							<comment>clone GD_Weap_SMG.A_Weapons.SMG_Tediore_3_Rare GD_Weap_SMG.A_Weapons.SMG_Tediore_3_RareEnemy</comment>
							<comment>clone GD_Weap_SMG.A_Weapons.SMG_Tediore_3_Rare:WeaponPartListCollectionDefinition_167 GD_Weap_SMG.A_Weapons.SMG_Tediore_3_Rare:WeaponPartListCollectionDefinition_167Enemy</comment>
							<code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Tediore_3_RareEnemy RuntimePartListCollection GD_Weap_SMG.A_Weapons.SMG_Tediore_3_Rare:WeaponPartListCollectionDefinition_167Enemy</code>
							<code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Tediore_3_Rare:WeaponPartListCollectionDefinition_167Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Dahl">
							<comment>clone GD_Weap_SMG.A_Weapons.SMG_Dahl_3_Rare GD_Weap_SMG.A_Weapons.SMG_Dahl_3_RareEnemy</comment>
							<comment>clone GD_Weap_SMG.A_Weapons.SMG_Dahl_3_Rare:WeaponPartListCollectionDefinition_155 GD_Weap_SMG.A_Weapons.SMG_Dahl_3_Rare:WeaponPartListCollectionDefinition_155Enemy</comment>
							<code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Dahl_3_RareEnemy RuntimePartListCollection GD_Weap_SMG.A_Weapons.SMG_Dahl_3_Rare:WeaponPartListCollectionDefinition_155Enemy</code>
							<code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Dahl_3_Rare:WeaponPartListCollectionDefinition_155Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Maliwan">
							<comment>clone GD_Weap_SMG.A_Weapons.SMG_Maliwan_3_Rare GD_Weap_SMG.A_Weapons.SMG_Maliwan_3_RareEnemy</comment>
							<comment>clone GD_Weap_SMG.A_Weapons.SMG_Maliwan_3_Rare:WeaponPartListCollectionDefinition_163 GD_Weap_SMG.A_Weapons.SMG_Maliwan_3_Rare:WeaponPartListCollectionDefinition_163Enemy</comment>
							<code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Maliwan_3_RareEnemy RuntimePartListCollection GD_Weap_SMG.A_Weapons.SMG_Maliwan_3_Rare:WeaponPartListCollectionDefinition_163Enemy</code>
							<code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Maliwan_3_Rare:WeaponPartListCollectionDefinition_163Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Hyperion">
							<comment>clone GD_Weap_SMG.A_Weapons.SMG_Hyperion_3_Rare GD_Weap_SMG.A_Weapons.SMG_Hyperion_3_RareEnemy</comment>
							<comment>clone GD_Weap_SMG.A_Weapons.SMG_Hyperion_3_Rare:WeaponPartListCollectionDefinition_159 GD_Weap_SMG.A_Weapons.SMG_Hyperion_3_Rare:WeaponPartListCollectionDefinition_159Enemy</comment>
							<code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Hyperion_3_RareEnemy RuntimePartListCollection GD_Weap_SMG.A_Weapons.SMG_Hyperion_3_Rare:WeaponPartListCollectionDefinition_159Enemy</code>
							<code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Hyperion_3_Rare:WeaponPartListCollectionDefinition_159Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
					</category>
					<category name="Snipers">
						<comment>clone GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_04_Rare GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_04_RareEnemy</comment>
						<code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_04_RareEnemy BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_3_RareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_3_RareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_3_RareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons.Sniper_Jakobs_3_RareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_3_RareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False))</code>
						<code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_04_RareEnemy MinGameStageRequirement None</code>
						<category name="Dahl">
							<comment>clone GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_3_Rare GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_3_RareEnemy</comment>
							<comment>clone GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_3_Rare:WeaponPartListCollectionDefinition_184 GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_3_Rare:WeaponPartListCollectionDefinition_184Enemy</comment>
							<code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_3_RareEnemy RuntimePartListCollection GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_3_Rare:WeaponPartListCollectionDefinition_184Enemy</code>
							<code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_3_Rare:WeaponPartListCollectionDefinition_184Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Vladof">
							<comment>clone GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_3_Rare GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_3_RareEnemy</comment>
							<comment>clone GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_3_Rare:WeaponPartListCollectionDefinition_199 GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_3_Rare:WeaponPartListCollectionDefinition_199Enemy</comment>
							<code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_3_RareEnemy RuntimePartListCollection GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_3_Rare:WeaponPartListCollectionDefinition_199Enemy</code>
							<code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_3_Rare:WeaponPartListCollectionDefinition_199Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Jakobs">
							<comment>clone GD_Weap_SniperRifles.A_Weapons.Sniper_Jakobs_3_Rare GD_Weap_SniperRifles.A_Weapons.Sniper_Jakobs_3_RareEnemy</comment>
							<comment>clone GD_Weap_SniperRifles.A_Weapons.Sniper_Jakobs_3_Rare:WeaponPartListCollectionDefinition_192 GD_Weap_SniperRifles.A_Weapons.Sniper_Jakobs_3_Rare:WeaponPartListCollectionDefinition_192Enemy</comment>
							<code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Jakobs_3_RareEnemy RuntimePartListCollection GD_Weap_SniperRifles.A_Weapons.Sniper_Jakobs_3_Rare:WeaponPartListCollectionDefinition_192Enemy</code>
							<code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Jakobs_3_Rare:WeaponPartListCollectionDefinition_192Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Maliwan">
							<comment>clone GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_3_Rare GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_3_RareEnemy</comment>
							<comment>clone GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_3_Rare:WeaponPartListCollectionDefinition_195 GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_3_Rare:WeaponPartListCollectionDefinition_195Enemy</comment>
							<code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_3_RareEnemy RuntimePartListCollection GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_3_Rare:WeaponPartListCollectionDefinition_195Enemy</code>
							<code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_3_Rare:WeaponPartListCollectionDefinition_195Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Hyperion">
							<comment>clone GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_3_Rare GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_3_RareEnemy</comment>
							<comment>clone GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_3_Rare:WeaponPartListCollectionDefinition_188 GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_3_Rare:WeaponPartListCollectionDefinition_188Enemy</comment>
							<code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_3_RareEnemy RuntimePartListCollection GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_3_Rare:WeaponPartListCollectionDefinition_188Enemy</code>
							<code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_3_Rare:WeaponPartListCollectionDefinition_188Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
					</category>
				</category>
				<category name="VeryRare">
					<comment>clone GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRareEnemy</comment>
					<code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRareEnemy BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRareEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=100.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRareEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=80.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRareEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=80.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRareEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=80.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRareEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=55.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=False))</code>
					<category name="ARs">
						<comment>clone GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRareEnemy</comment>
						<code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRareEnemy BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_4_VeryRareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_4_VeryRareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons.AR_Jakobs_4_VeryRareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons.AR_Torgue_4_VeryRareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_4_VeryRareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False))</code>
						<code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRareEnemy MinGameStageRequirement None</code>
						<category name="Bandit">
							<comment>clone GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_4_VeryRare GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_4_VeryRareEnemy</comment>
							<comment>clone GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_21 GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_21Enemy</comment>
							<code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_4_VeryRareEnemy RuntimePartListCollection GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_21Enemy</code>
							<code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_21Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Dahl">
							<comment>clone GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_4_VeryRare GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_4_VeryRareEnemy</comment>
							<comment>clone GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_2 GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_2Enemy</comment>
							<code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_4_VeryRareEnemy RuntimePartListCollection GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_2Enemy</code>
							<code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_2Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Jakobs">
							<comment>clone GD_Weap_AssaultRifle.A_Weapons.AR_Jakobs_4_VeryRare GD_Weap_AssaultRifle.A_Weapons.AR_Jakobs_4_VeryRareEnemy</comment>
							<comment>clone GD_Weap_AssaultRifle.A_Weapons.AR_Jakobs_4_VeryRare:WeaponPartListCollectionDefinition_26 GD_Weap_AssaultRifle.A_Weapons.AR_Jakobs_4_VeryRare:WeaponPartListCollectionDefinition_26Enemy</comment>
							<code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Jakobs_4_VeryRareEnemy RuntimePartListCollection GD_Weap_AssaultRifle.A_Weapons.AR_Jakobs_4_VeryRare:WeaponPartListCollectionDefinition_26Enemy</code>
							<code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Jakobs_4_VeryRare:WeaponPartListCollectionDefinition_26Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Torgue">
							<comment>clone GD_Weap_AssaultRifle.A_Weapons.AR_Torgue_4_VeryRare GD_Weap_AssaultRifle.A_Weapons.AR_Torgue_4_VeryRareEnemy</comment>
							<comment>clone GD_Weap_AssaultRifle.A_Weapons.AR_Torgue_4_VeryRare:WeaponPartListCollectionDefinition_29 GD_Weap_AssaultRifle.A_Weapons.AR_Torgue_4_VeryRare:WeaponPartListCollectionDefinition_29Enemy</comment>
							<code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Torgue_4_VeryRareEnemy RuntimePartListCollection GD_Weap_AssaultRifle.A_Weapons.AR_Torgue_4_VeryRare:WeaponPartListCollectionDefinition_29Enemy</code>
							<code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Torgue_4_VeryRare:WeaponPartListCollectionDefinition_29Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Vladof">
							<comment>clone GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_4_VeryRare GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_4_VeryRareEnemy</comment>
							<comment>clone GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_32 GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_32Enemy</comment>
							<code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_4_VeryRareEnemy RuntimePartListCollection GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_32Enemy</code>
							<code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_32Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
					</category>
					<category name="Pistols">
						<comment>clone GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRare GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRareEnemy</comment>
						<code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRareEnemy BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons.Pistol_Bandit_4_VeryRareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons.Pistol_Tediore_4_VeryRareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons.Pistol_Dahl_4_VeryRareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons.Pistol_Vladof_4_VeryRareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons.Pistol_Torgue_4_VeryRareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_4_VeryRareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons.Pistol_Jakobs_4_VeryRareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_4_VeryRareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False))</code>
						<code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRareEnemy MinGameStageRequirement None</code>
						<category name="Bandit">
							<comment>clone GD_Weap_Pistol.A_Weapons.Pistol_Bandit_4_VeryRare GD_Weap_Pistol.A_Weapons.Pistol_Bandit_4_VeryRareEnemy</comment>
							<comment>clone GD_Weap_Pistol.A_Weapons.Pistol_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_73 GD_Weap_Pistol.A_Weapons.Pistol_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_73Enemy</comment>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_4_VeryRareEnemy RuntimePartListCollection GD_Weap_Pistol.A_Weapons.Pistol_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_73Enemy</code>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_73Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Tediore">
							<comment>clone GD_Weap_Pistol.A_Weapons.Pistol_Tediore_4_VeryRare GD_Weap_Pistol.A_Weapons.Pistol_Tediore_4_VeryRareEnemy</comment>
							<comment>clone GD_Weap_Pistol.A_Weapons.Pistol_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_91 GD_Weap_Pistol.A_Weapons.Pistol_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_91Enemy</comment>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Tediore_4_VeryRareEnemy RuntimePartListCollection GD_Weap_Pistol.A_Weapons.Pistol_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_91Enemy</code>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_91Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Dahl">
							<comment>clone GD_Weap_Pistol.A_Weapons.Pistol_Dahl_4_VeryRare GD_Weap_Pistol.A_Weapons.Pistol_Dahl_4_VeryRareEnemy</comment>
							<comment>clone GD_Weap_Pistol.A_Weapons.Pistol_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_77 GD_Weap_Pistol.A_Weapons.Pistol_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_77Enemy</comment>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Dahl_4_VeryRareEnemy RuntimePartListCollection GD_Weap_Pistol.A_Weapons.Pistol_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_77Enemy</code>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_77Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Vladof">
							<comment>clone GD_Weap_Pistol.A_Weapons.Pistol_Vladof_4_VeryRare GD_Weap_Pistol.A_Weapons.Pistol_Vladof_4_VeryRareEnemy</comment>
							<comment>clone GD_Weap_Pistol.A_Weapons.Pistol_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_98 GD_Weap_Pistol.A_Weapons.Pistol_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_98Enemy</comment>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Vladof_4_VeryRareEnemy RuntimePartListCollection GD_Weap_Pistol.A_Weapons.Pistol_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_98Enemy</code>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_98Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Torgue">
							<comment>clone GD_Weap_Pistol.A_Weapons.Pistol_Torgue_4_VeryRare GD_Weap_Pistol.A_Weapons.Pistol_Torgue_4_VeryRareEnemy</comment>
							<comment>clone GD_Weap_Pistol.A_Weapons.Pistol_Torgue_4_VeryRare:WeaponPartListCollectionDefinition_95 GD_Weap_Pistol.A_Weapons.Pistol_Torgue_4_VeryRare:WeaponPartListCollectionDefinition_95Enemy</comment>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Torgue_4_VeryRareEnemy RuntimePartListCollection GD_Weap_Pistol.A_Weapons.Pistol_Torgue_4_VeryRare:WeaponPartListCollectionDefinition_95Enemy</code>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Torgue_4_VeryRare:WeaponPartListCollectionDefinition_95Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Maliwan">
							<comment>clone GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_4_VeryRare GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_4_VeryRareEnemy</comment>
							<comment>clone GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_87 GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_87Enemy</comment>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_4_VeryRareEnemy RuntimePartListCollection GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_87Enemy</code>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_87Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Jakobs">
							<comment>clone GD_Weap_Pistol.A_Weapons.Pistol_Jakobs_4_VeryRare GD_Weap_Pistol.A_Weapons.Pistol_Jakobs_4_VeryRareEnemy</comment>
							<comment>clone GD_Weap_Pistol.A_Weapons.Pistol_Jakobs_4_VeryRare:WeaponPartListCollectionDefinition_85 GD_Weap_Pistol.A_Weapons.Pistol_Jakobs_4_VeryRare:WeaponPartListCollectionDefinition_85Enemy</comment>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Jakobs_4_VeryRareEnemy RuntimePartListCollection GD_Weap_Pistol.A_Weapons.Pistol_Jakobs_4_VeryRare:WeaponPartListCollectionDefinition_85Enemy</code>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Jakobs_4_VeryRare:WeaponPartListCollectionDefinition_85Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Hyperion">
							<comment>clone GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_4_VeryRare GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_4_VeryRareEnemy</comment>
							<comment>clone GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_81 GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_81Enemy</comment>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_4_VeryRareEnemy RuntimePartListCollection GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_81Enemy</code>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_81Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
					</category>
					<category name="Shotguns">
						<comment>clone GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRareEnemy</comment>
						<code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRareEnemy BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons.SG_Bandit_4_VeryRareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons.SG_Tediore_4_VeryRareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons.SG_Torgue_4_VeryRareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons.SG_Jakobs_4_VeryRareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons.SG_Hyperion_4_VeryRareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False))</code>
						<code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRareEnemy MinGameStageRequirement None</code>
						<category name="Bandit">
							<comment>clone GD_Weap_Shotgun.A_Weapons.SG_Bandit_4_VeryRare GD_Weap_Shotgun.A_Weapons.SG_Bandit_4_VeryRareEnemy</comment>
							<comment>clone GD_Weap_Shotgun.A_Weapons.SG_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_119 GD_Weap_Shotgun.A_Weapons.SG_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_119Enemy</comment>
							<code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Bandit_4_VeryRareEnemy RuntimePartListCollection GD_Weap_Shotgun.A_Weapons.SG_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_119Enemy</code>
							<code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_119Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Tediore">
							<comment>clone GD_Weap_Shotgun.A_Weapons.SG_Tediore_4_VeryRare GD_Weap_Shotgun.A_Weapons.SG_Tediore_4_VeryRareEnemy</comment>
							<comment>clone GD_Weap_Shotgun.A_Weapons.SG_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_130 GD_Weap_Shotgun.A_Weapons.SG_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_130Enemy</comment>
							<code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Tediore_4_VeryRareEnemy RuntimePartListCollection GD_Weap_Shotgun.A_Weapons.SG_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_130Enemy</code>
							<code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_130Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Torgue">
							<comment>clone GD_Weap_Shotgun.A_Weapons.SG_Torgue_4_VeryRare GD_Weap_Shotgun.A_Weapons.SG_Torgue_4_VeryRareEnemy</comment>
							<comment>clone GD_Weap_Shotgun.A_Weapons.SG_Torgue_4_VeryRare:WeaponPartListCollectionDefinition_134 GD_Weap_Shotgun.A_Weapons.SG_Torgue_4_VeryRare:WeaponPartListCollectionDefinition_134Enemy</comment>
							<code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Torgue_4_VeryRareEnemy RuntimePartListCollection GD_Weap_Shotgun.A_Weapons.SG_Torgue_4_VeryRare:WeaponPartListCollectionDefinition_134Enemy</code>
							<code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Torgue_4_VeryRare:WeaponPartListCollectionDefinition_134Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Jakobs">
							<comment>clone GD_Weap_Shotgun.A_Weapons.SG_Jakobs_4_VeryRare GD_Weap_Shotgun.A_Weapons.SG_Jakobs_4_VeryRareEnemy</comment>
							<comment>clone GD_Weap_Shotgun.A_Weapons.SG_Jakobs_4_VeryRare:WeaponPartListCollectionDefinition_127 GD_Weap_Shotgun.A_Weapons.SG_Jakobs_4_VeryRare:WeaponPartListCollectionDefinition_127Enemy</comment>
							<code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Jakobs_4_VeryRareEnemy RuntimePartListCollection GD_Weap_Shotgun.A_Weapons.SG_Jakobs_4_VeryRare:WeaponPartListCollectionDefinition_127Enemy</code>
							<code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Jakobs_4_VeryRare:WeaponPartListCollectionDefinition_127Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Hyperion">
							<comment>clone GD_Weap_Shotgun.A_Weapons.SG_Hyperion_4_VeryRare GD_Weap_Shotgun.A_Weapons.SG_Hyperion_4_VeryRareEnemy</comment>
							<comment>clone GD_Weap_Shotgun.A_Weapons.SG_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_123 GD_Weap_Shotgun.A_Weapons.SG_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_123Enemy</comment>
							<code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Hyperion_4_VeryRareEnemy RuntimePartListCollection GD_Weap_Shotgun.A_Weapons.SG_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_123Enemy</code>
							<code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_123Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
					</category>
					<category name="SMGs">
						<comment>clone GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRareEnemy</comment>
						<code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRareEnemy BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons.SMG_Bandit_4_VeryRareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons.SMG_Tediore_4_VeryRareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons.SMG_Dahl_4_VeryRareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons.SMG_Maliwan_4_VeryRareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons.SMG_Hyperion_4_VeryRareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False))</code>
						<code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRareEnemy MinGameStageRequirement None</code>
						<category name="Bandit">
							<comment>clone GD_Weap_SMG.A_Weapons.SMG_Bandit_4_VeryRare GD_Weap_SMG.A_Weapons.SMG_Bandit_4_VeryRareEnemy</comment>
							<comment>clone GD_Weap_SMG.A_Weapons.SMG_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_152 GD_Weap_SMG.A_Weapons.SMG_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_152Enemy</comment>
							<code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Bandit_4_VeryRareEnemy RuntimePartListCollection GD_Weap_SMG.A_Weapons.SMG_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_152Enemy</code>
							<code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_152Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Tediore">
							<comment>clone GD_Weap_SMG.A_Weapons.SMG_Tediore_4_VeryRare GD_Weap_SMG.A_Weapons.SMG_Tediore_4_VeryRareEnemy</comment>
							<comment>clone GD_Weap_SMG.A_Weapons.SMG_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_168 GD_Weap_SMG.A_Weapons.SMG_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_168Enemy</comment>
							<code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Tediore_4_VeryRareEnemy RuntimePartListCollection GD_Weap_SMG.A_Weapons.SMG_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_168Enemy</code>
							<code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_168Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Dahl">
							<comment>clone GD_Weap_SMG.A_Weapons.SMG_Dahl_4_VeryRare GD_Weap_SMG.A_Weapons.SMG_Dahl_4_VeryRareEnemy</comment>
							<comment>clone GD_Weap_SMG.A_Weapons.SMG_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_156 GD_Weap_SMG.A_Weapons.SMG_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_156Enemy</comment>
							<code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Dahl_4_VeryRareEnemy RuntimePartListCollection GD_Weap_SMG.A_Weapons.SMG_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_156Enemy</code>
							<code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_156Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Maliwan">
							<comment>clone GD_Weap_SMG.A_Weapons.SMG_Maliwan_4_VeryRare GD_Weap_SMG.A_Weapons.SMG_Maliwan_4_VeryRareEnemy</comment>
							<comment>clone GD_Weap_SMG.A_Weapons.SMG_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_164 GD_Weap_SMG.A_Weapons.SMG_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_164Enemy</comment>
							<code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Maliwan_4_VeryRareEnemy RuntimePartListCollection GD_Weap_SMG.A_Weapons.SMG_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_164Enemy</code>
							<code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_164Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Hyperion">
							<comment>clone GD_Weap_SMG.A_Weapons.SMG_Hyperion_4_VeryRare GD_Weap_SMG.A_Weapons.SMG_Hyperion_4_VeryRareEnemy</comment>
							<comment>clone GD_Weap_SMG.A_Weapons.SMG_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_160 GD_Weap_SMG.A_Weapons.SMG_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_160Enemy</comment>
							<code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Hyperion_4_VeryRareEnemy RuntimePartListCollection GD_Weap_SMG.A_Weapons.SMG_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_160Enemy</code>
							<code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_160Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
					</category>
					<category name="Snipers">
						<comment>clone GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRareEnemy</comment>
						<code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRareEnemy BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_4_VeryRareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_4_VeryRareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_4_VeryRareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons.Sniper_Jakobs_4_VeryRareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_4_VeryRareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False))</code>
						<code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRareEnemy MinGameStageRequirement None</code>
						<category name="Dahl">
							<comment>clone GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_4_VeryRare GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_4_VeryRareEnemy</comment>
							<comment>clone GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_185 GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_185Enemy</comment>
							<code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_4_VeryRareEnemy RuntimePartListCollection GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_185Enemy</code>
							<code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_185Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Vladof">
							<comment>clone GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_4_VeryRare GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_4_VeryRareEnemy</comment>
							<comment>clone GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_200 GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_200Enemy</comment>
							<code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_4_VeryRareEnemy RuntimePartListCollection GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_200Enemy</code>
							<code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_200Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Jakobs">
							<comment>clone GD_Weap_SniperRifles.A_Weapons.Sniper_Jakobs_4_VeryRare GD_Weap_SniperRifles.A_Weapons.Sniper_Jakobs_4_VeryRareEnemy</comment>
							<comment>clone GD_Weap_SniperRifles.A_Weapons.Sniper_Jakobs_4_VeryRare:WeaponPartListCollectionDefinition_193 GD_Weap_SniperRifles.A_Weapons.Sniper_Jakobs_4_VeryRare:WeaponPartListCollectionDefinition_193Enemy</comment>
							<code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Jakobs_4_VeryRareEnemy RuntimePartListCollection GD_Weap_SniperRifles.A_Weapons.Sniper_Jakobs_4_VeryRare:WeaponPartListCollectionDefinition_193Enemy</code>
							<code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Jakobs_4_VeryRare:WeaponPartListCollectionDefinition_193Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Maliwan">
							<comment>clone GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_4_VeryRare GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_4_VeryRareEnemy</comment>
							<comment>clone GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_196 GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_196Enemy</comment>
							<code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_4_VeryRareEnemy RuntimePartListCollection GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_196Enemy</code>
							<code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_196Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Hyperion">
							<comment>clone GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_4_VeryRare GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_4_VeryRareEnemy</comment>
							<comment>clone GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_189 GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_189Enemy</comment>
							<code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_4_VeryRareEnemy RuntimePartListCollection GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_189Enemy</code>
							<code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_189Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
					</category>
				</category>
				<category name="Legendary">
					<comment>clone GD_Itempools.WeaponPools.Pool_Weapons_All_06_Legendary GD_Itempools.WeaponPools.Pool_Weapons_All_06_LegendaryEnemy</comment>
					<code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_All_06_LegendaryEnemy BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_07_LegendaryEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=100.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_07_LegendaryEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=80.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_07_LegendaryEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=80.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_07_LegendaryEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=80.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_07_LegendaryEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=55.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=False))</code>
					<category name="ARs">
						<comment>clone GD_Gladiolus_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_07_LegendaryPlusPearl GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_07_LegendaryEnemy</comment>
						<code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_07_LegendaryEnemy BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Bandit_5_MadhouseEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Dahl_5_VerucEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Jakobs_5_HammerBusterEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Torgue_5_KerBlasterEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Vladof_5_SherdifierEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False))</code>
						<code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_07_LegendaryEnemy MinGameStageRequirement None</code>
						<category name="Madhous">
							<comment>clone GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Bandit_5_Madhouse GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Bandit_5_MadhouseEnemy</comment>
							<comment>clone GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Bandit_5_Madhouse:WeaponPartListCollectionDefinition_35 GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Bandit_5_Madhouse:WeaponPartListCollectionDefinition_35Enemy</comment>
							<code profiles="default">set GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Bandit_5_MadhouseEnemy RuntimePartListCollection GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Bandit_5_Madhouse:WeaponPartListCollectionDefinition_35Enemy</code>
							<code profiles="default">set GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Bandit_5_Madhouse:WeaponPartListCollectionDefinition_35Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Veruc">
							<comment>clone GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Dahl_5_Veruc GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Dahl_5_VerucEnemy</comment>
							<comment>clone GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Dahl_5_Veruc:WeaponPartListCollectionDefinition_36 GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Dahl_5_Veruc:WeaponPartListCollectionDefinition_36Enemy</comment>
							<code profiles="default">set GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Dahl_5_VerucEnemy RuntimePartListCollection GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Dahl_5_Veruc:WeaponPartListCollectionDefinition_36Enemy</code>
							<code profiles="default">set GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Dahl_5_Veruc:WeaponPartListCollectionDefinition_36Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Hammer Buster">
							<comment>clone GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Jakobs_5_HammerBuster GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Jakobs_5_HammerBusterEnemy</comment>
							<comment>clone GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Jakobs_5_HammerBuster:WeaponPartListCollectionDefinition_37 GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Jakobs_5_HammerBuster:WeaponPartListCollectionDefinition_37Enemy</comment>
							<code profiles="default">set GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Jakobs_5_HammerBusterEnemy RuntimePartListCollection GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Jakobs_5_HammerBuster:WeaponPartListCollectionDefinition_37Enemy</code>
							<code profiles="default">set GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Jakobs_5_HammerBuster:WeaponPartListCollectionDefinition_37Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Kerblaster">
							<comment>clone GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Torgue_5_KerBlaster GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Torgue_5_KerBlasterEnemy</comment>
							<comment>clone GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Torgue_5_KerBlaster:WeaponPartListCollectionDefinition_38 GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Torgue_5_KerBlaster:WeaponPartListCollectionDefinition_38Enemy</comment>
							<code profiles="default">set GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Torgue_5_KerBlasterEnemy RuntimePartListCollection GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Torgue_5_KerBlaster:WeaponPartListCollectionDefinition_38Enemy</code>
							<code profiles="default">set GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Torgue_5_KerBlaster:WeaponPartListCollectionDefinition_38Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Shredifier">
							<comment>clone GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Vladof_5_Sherdifier GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Vladof_5_SherdifierEnemy</comment>
							<comment>clone GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Vladof_5_Sherdifier:WeaponPartListCollectionDefinition_39 GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Vladof_5_Sherdifier:WeaponPartListCollectionDefinition_39Enemy</comment>
							<code profiles="default">set GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Vladof_5_SherdifierEnemy RuntimePartListCollection GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Vladof_5_Sherdifier:WeaponPartListCollectionDefinition_39Enemy</code>
							<code profiles="default">set GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Vladof_5_Sherdifier:WeaponPartListCollectionDefinition_39Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
					</category>
					<category name="Pistols">
						<comment>clone GD_Gladiolus_Itempools.WeaponPools.Pool_Weapons_Pistols_07_LegendaryPlusPearl GD_Itempools.WeaponPools.Pool_Weapons_Pistols_07_LegendaryEnemy</comment>
						<code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Pistols_07_LegendaryEnemy BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Bandit_5_GubEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Tediore_5_GunerangEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Dahl_5_HornetEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Vladof_5_InfinityEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Torgue_5_CallaEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Maliwan_5_ThunderballFistsEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Jakobs_5_MaggieEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Hyperion_5_LogansGunEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False))</code>
						<code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Pistols_07_LegendaryEnemy MinGameStageRequirement None</code>
						<category name="Gub">
							<comment>clone GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Bandit_5_Gub GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Bandit_5_GubEnemy</comment>
							<comment>clone GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Bandit_5_Gub:WeaponPartListCollectionDefinition_100 GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Bandit_5_Gub:WeaponPartListCollectionDefinition_100Enemy</comment>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Bandit_5_GubEnemy RuntimePartListCollection GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Bandit_5_Gub:WeaponPartListCollectionDefinition_100Enemy</code>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Bandit_5_Gub:WeaponPartListCollectionDefinition_100Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Gunerang">
							<comment>clone GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Tediore_5_Gunerang GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Tediore_5_GunerangEnemy</comment>
							<comment>clone GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Tediore_5_Gunerang:WeaponPartListCollectionDefinition_105 GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Tediore_5_Gunerang:WeaponPartListCollectionDefinition_105Enemy</comment>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Tediore_5_GunerangEnemy RuntimePartListCollection GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Tediore_5_Gunerang:WeaponPartListCollectionDefinition_105Enemy</code>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Tediore_5_Gunerang:WeaponPartListCollectionDefinition_105Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Hornet">
							<comment>clone GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Dahl_5_Hornet GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Dahl_5_HornetEnemy</comment>
							<comment>clone GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Dahl_5_Hornet:WeaponPartListCollectionDefinition_101 GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Dahl_5_Hornet:WeaponPartListCollectionDefinition_101Enemy</comment>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Dahl_5_HornetEnemy RuntimePartListCollection GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Dahl_5_Hornet:WeaponPartListCollectionDefinition_101Enemy</code>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Dahl_5_Hornet:WeaponPartListCollectionDefinition_101Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Infinity">
							<comment>clone GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Vladof_5_Infinity GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Vladof_5_InfinityEnemy</comment>
							<comment>clone GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Vladof_5_Infinity:WeaponPartListCollectionDefinition_107 GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Vladof_5_Infinity:WeaponPartListCollectionDefinition_107Enemy</comment>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Vladof_5_InfinityEnemy RuntimePartListCollection GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Vladof_5_Infinity:WeaponPartListCollectionDefinition_107Enemy</code>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Vladof_5_Infinity:WeaponPartListCollectionDefinition_107Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Harold">
							<comment>clone GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Torgue_5_Calla GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Torgue_5_CallaEnemy</comment>
							<comment>clone GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Torgue_5_Calla:WeaponPartListCollectionDefinition_106 GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Torgue_5_Calla:WeaponPartListCollectionDefinition_106Enemy</comment>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Torgue_5_CallaEnemy RuntimePartListCollection GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Torgue_5_Calla:WeaponPartListCollectionDefinition_106Enemy</code>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Torgue_5_Calla:WeaponPartListCollectionDefinition_106Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Thunderball Fists">
							<comment>clone GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Maliwan_5_ThunderballFists GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Maliwan_5_ThunderballFistsEnemy</comment>
							<comment>clone GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Maliwan_5_ThunderballFists:WeaponPartListCollectionDefinition_104 GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Maliwan_5_ThunderballFists:WeaponPartListCollectionDefinition_104Enemy</comment>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Maliwan_5_ThunderballFistsEnemy RuntimePartListCollection GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Maliwan_5_ThunderballFists:WeaponPartListCollectionDefinition_104Enemy</code>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Maliwan_5_ThunderballFists:WeaponPartListCollectionDefinition_104Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Maggie">
							<comment>clone GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Jakobs_5_Maggie GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Jakobs_5_MaggieEnemy</comment>
							<comment>clone GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Jakobs_5_Maggie:WeaponPartListCollectionDefinition_103 GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Jakobs_5_Maggie:WeaponPartListCollectionDefinition_103Enemy</comment>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Jakobs_5_MaggieEnemy RuntimePartListCollection GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Jakobs_5_Maggie:WeaponPartListCollectionDefinition_103Enemy</code>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Jakobs_5_Maggie:WeaponPartListCollectionDefinition_103Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Logan's Gun">
							<comment>clone GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Hyperion_5_LogansGun GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Hyperion_5_LogansGunEnemy</comment>
							<comment>clone GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Hyperion_5_LogansGun:WeaponPartListCollectionDefinition_102 GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Hyperion_5_LogansGun:WeaponPartListCollectionDefinition_102Enemy</comment>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Hyperion_5_LogansGunEnemy RuntimePartListCollection GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Hyperion_5_LogansGun:WeaponPartListCollectionDefinition_102Enemy</code>
							<code profiles="default">set GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Hyperion_5_LogansGun:WeaponPartListCollectionDefinition_102Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
					</category>
					<category name="Shotguns">
						<comment>clone GD_Gladiolus_Itempools.WeaponPools.Pool_Weapons_Shotguns_07_LegendaryPlusPearl GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_07_LegendaryEnemy</comment>
						<code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_07_LegendaryEnemy BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons_Legendary.SG_Bandit_5_SledgesShotgunEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons_Legendary.SG_Tediore_5_DeliveranceEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons_Legendary.SG_Torgue_5_FlakkerEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons_Legendary.SG_Jakobs_5_StrikerEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons_Legendary.SG_Hyperion_5_ConferenceCallEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code>
						<code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_07_LegendaryEnemy MinGameStageRequirement None</code>
						<category name="Sledge's Shotgun">
							<comment>clone GD_Weap_Shotgun.A_Weapons_Legendary.SG_Bandit_5_SledgesShotgun GD_Weap_Shotgun.A_Weapons_Legendary.SG_Bandit_5_SledgesShotgunEnemy</comment>
							<comment>clone GD_Weap_Shotgun.A_Weapons_Legendary.SG_Bandit_5_SledgesShotgun:WeaponPartListCollectionDefinition_135 GD_Weap_Shotgun.A_Weapons_Legendary.SG_Bandit_5_SledgesShotgun:WeaponPartListCollectionDefinition_135Enemy</comment>
							<code profiles="default">set GD_Weap_Shotgun.A_Weapons_Legendary.SG_Bandit_5_SledgesShotgunEnemy RuntimePartListCollection GD_Weap_Shotgun.A_Weapons_Legendary.SG_Bandit_5_SledgesShotgun:WeaponPartListCollectionDefinition_135Enemy</code>
							<code profiles="default">set GD_Weap_Shotgun.A_Weapons_Legendary.SG_Bandit_5_SledgesShotgun:WeaponPartListCollectionDefinition_135Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Deliverance">
							<comment>clone GD_Weap_Shotgun.A_Weapons_Legendary.SG_Tediore_5_Deliverance GD_Weap_Shotgun.A_Weapons_Legendary.SG_Tediore_5_DeliveranceEnemy</comment>
							<comment>clone GD_Weap_Shotgun.A_Weapons_Legendary.SG_Tediore_5_Deliverance:WeaponPartListCollectionDefinition_138 GD_Weap_Shotgun.A_Weapons_Legendary.SG_Tediore_5_Deliverance:WeaponPartListCollectionDefinition_138Enemy</comment>
							<code profiles="default">set GD_Weap_Shotgun.A_Weapons_Legendary.SG_Tediore_5_DeliveranceEnemy RuntimePartListCollection GD_Weap_Shotgun.A_Weapons_Legendary.SG_Tediore_5_Deliverance:WeaponPartListCollectionDefinition_138Enemy</code>
							<code profiles="default">set GD_Weap_Shotgun.A_Weapons_Legendary.SG_Tediore_5_Deliverance:WeaponPartListCollectionDefinition_138Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Flakker">
							<comment>clone GD_Weap_Shotgun.A_Weapons_Legendary.SG_Torgue_5_Flakker GD_Weap_Shotgun.A_Weapons_Legendary.SG_Torgue_5_FlakkerEnemy </comment>
							<comment>clone GD_Weap_Shotgun.A_Weapons_Legendary.SG_Torgue_5_Flakker:WeaponPartListCollectionDefinition_139 GD_Weap_Shotgun.A_Weapons_Legendary.SG_Torgue_5_Flakker:WeaponPartListCollectionDefinition_139Enemy</comment>
							<code profiles="default">set GD_Weap_Shotgun.A_Weapons_Legendary.SG_Torgue_5_FlakkerEnemy RuntimePartListCollection GD_Weap_Shotgun.A_Weapons_Legendary.SG_Torgue_5_Flakker:WeaponPartListCollectionDefinition_139Enemy</code>
							<code profiles="default">set GD_Weap_Shotgun.A_Weapons_Legendary.SG_Torgue_5_Flakker:WeaponPartListCollectionDefinition_139Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Striker">
							<comment>clone GD_Weap_Shotgun.A_Weapons_Legendary.SG_Jakobs_5_Striker GD_Weap_Shotgun.A_Weapons_Legendary.SG_Jakobs_5_StrikerEnemy</comment>
							<comment>clone GD_Weap_Shotgun.A_Weapons_Legendary.SG_Jakobs_5_Striker:WeaponPartListCollectionDefinition_137 GD_Weap_Shotgun.A_Weapons_Legendary.SG_Jakobs_5_Striker:WeaponPartListCollectionDefinition_137Enemy</comment>
							<code profiles="default">set GD_Weap_Shotgun.A_Weapons_Legendary.SG_Jakobs_5_StrikerEnemy RuntimePartListCollection GD_Weap_Shotgun.A_Weapons_Legendary.SG_Jakobs_5_Striker:WeaponPartListCollectionDefinition_137Enemy</code>
							<code profiles="default">set GD_Weap_Shotgun.A_Weapons_Legendary.SG_Jakobs_5_Striker:WeaponPartListCollectionDefinition_137Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Conference Call">
							<comment>clone GD_Weap_Shotgun.A_Weapons_Legendary.SG_Hyperion_5_ConferenceCall GD_Weap_Shotgun.A_Weapons_Legendary.SG_Hyperion_5_ConferenceCallEnemy</comment>
							<comment>clone GD_Weap_Shotgun.A_Weapons_Legendary.SG_Hyperion_5_ConferenceCall:WeaponPartListCollectionDefinition_136 GD_Weap_Shotgun.A_Weapons_Legendary.SG_Hyperion_5_ConferenceCall:WeaponPartListCollectionDefinition_136Enemy</comment>
							<code profiles="default">set GD_Weap_Shotgun.A_Weapons_Legendary.SG_Hyperion_5_ConferenceCallEnemy RuntimePartListCollection GD_Weap_Shotgun.A_Weapons_Legendary.SG_Hyperion_5_ConferenceCall:WeaponPartListCollectionDefinition_136Enemy</code>
							<code profiles="default">set GD_Weap_Shotgun.A_Weapons_Legendary.SG_Hyperion_5_ConferenceCall:WeaponPartListCollectionDefinition_136Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
					</category>
					<category name="SMGs">
						<comment>clone GD_Gladiolus_Itempools.WeaponPools.Pool_Weapons_SMG_07_LegendaryPlusPearl GD_Itempools.WeaponPools.Pool_Weapons_SMG_07_LegendaryEnemy</comment>
						<code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_SMG_07_LegendaryEnemy BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Legendary.SMG_Bandit_5_SlaggaEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Legendary.SMG_Tediore_5_BabyMakerEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Legendary.SMG_Dahl_5_EmperorEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Legendary.SMG_Maliwan_5_HellFireEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Legendary.SMG_Hyperion_5_BitchEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False))</code>
						<code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_SMG_07_LegendaryEnemy MinGameStageRequirement None</code>
						<category name="Slagga">
							<comment>clone GD_Weap_SMG.A_Weapons_Legendary.SMG_Bandit_5_Slagga GD_Weap_SMG.A_Weapons_Legendary.SMG_Bandit_5_SlaggaEnemy</comment>
							<comment>clone GD_Weap_SMG.A_Weapons_Legendary.SMG_Bandit_5_Slagga:WeaponPartListCollectionDefinition_170 GD_Weap_SMG.A_Weapons_Legendary.SMG_Bandit_5_Slagga:WeaponPartListCollectionDefinition_170Enemy</comment>
							<code profiles="default">set GD_Weap_SMG.A_Weapons_Legendary.SMG_Bandit_5_SlaggaEnemy RuntimePartListCollection GD_Weap_SMG.A_Weapons_Legendary.SMG_Bandit_5_Slagga:WeaponPartListCollectionDefinition_170Enemy</code>
							<code profiles="default">set GD_Weap_SMG.A_Weapons_Legendary.SMG_Bandit_5_Slagga:WeaponPartListCollectionDefinition_170Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Baby Maker">
							<comment>clone GD_Weap_SMG.A_Weapons_Legendary.SMG_Tediore_5_BabyMaker GD_Weap_SMG.A_Weapons_Legendary.SMG_Tediore_5_BabyMakerEnemy</comment>
							<comment>clone GD_Weap_SMG.A_Weapons_Legendary.SMG_Tediore_5_BabyMaker:WeaponPartListCollectionDefinition_174 GD_Weap_SMG.A_Weapons_Legendary.SMG_Tediore_5_BabyMaker:WeaponPartListCollectionDefinition_174Enemy</comment>
							<code profiles="default">set GD_Weap_SMG.A_Weapons_Legendary.SMG_Tediore_5_BabyMakerEnemy RuntimePartListCollection GD_Weap_SMG.A_Weapons_Legendary.SMG_Tediore_5_BabyMaker:WeaponPartListCollectionDefinition_174Enemy</code>
							<code profiles="default">set GD_Weap_SMG.A_Weapons_Legendary.SMG_Tediore_5_BabyMaker:WeaponPartListCollectionDefinition_174Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Emperor">
							<comment>clone GD_Weap_SMG.A_Weapons_Legendary.SMG_Dahl_5_Emperor GD_Weap_SMG.A_Weapons_Legendary.SMG_Dahl_5_EmperorEnemy</comment>
							<comment>clone GD_Weap_SMG.A_Weapons_Legendary.SMG_Dahl_5_Emperor:WeaponPartListCollectionDefinition_171 GD_Weap_SMG.A_Weapons_Legendary.SMG_Dahl_5_Emperor:WeaponPartListCollectionDefinition_171Enemy</comment>
							<code profiles="default">set GD_Weap_SMG.A_Weapons_Legendary.SMG_Dahl_5_EmperorEnemy RuntimePartListCollection GD_Weap_SMG.A_Weapons_Legendary.SMG_Dahl_5_Emperor:WeaponPartListCollectionDefinition_171Enemy</code>
							<code profiles="default">set GD_Weap_SMG.A_Weapons_Legendary.SMG_Dahl_5_Emperor:WeaponPartListCollectionDefinition_171Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Hellfire">
							<comment>clone GD_Weap_SMG.A_Weapons_Legendary.SMG_Maliwan_5_HellFire GD_Weap_SMG.A_Weapons_Legendary.SMG_Maliwan_5_HellFireEnemy</comment>
							<comment>clone GD_Weap_SMG.A_Weapons_Legendary.SMG_Maliwan_5_HellFire:WeaponPartListCollectionDefinition_173 GD_Weap_SMG.A_Weapons_Legendary.SMG_Maliwan_5_HellFire:WeaponPartListCollectionDefinition_173Enemy</comment>
							<code profiles="default">set GD_Weap_SMG.A_Weapons_Legendary.SMG_Maliwan_5_HellFireEnemy RuntimePartListCollection GD_Weap_SMG.A_Weapons_Legendary.SMG_Maliwan_5_HellFire:WeaponPartListCollectionDefinition_173Enemy</code>
							<code profiles="default">set GD_Weap_SMG.A_Weapons_Legendary.SMG_Maliwan_5_HellFire:WeaponPartListCollectionDefinition_173Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Bitch">
							<comment>clone GD_Weap_SMG.A_Weapons_Legendary.SMG_Hyperion_5_Bitch GD_Weap_SMG.A_Weapons_Legendary.SMG_Hyperion_5_BitchEnemy</comment>
							<comment>clone GD_Weap_SMG.A_Weapons_Legendary.SMG_Hyperion_5_Bitch:WeaponPartListCollectionDefinition_172 GD_Weap_SMG.A_Weapons_Legendary.SMG_Hyperion_5_Bitch:WeaponPartListCollectionDefinition_172Enemy</comment>
							<code profiles="default">set GD_Weap_SMG.A_Weapons_Legendary.SMG_Hyperion_5_BitchEnemy RuntimePartListCollection GD_Weap_SMG.A_Weapons_Legendary.SMG_Hyperion_5_Bitch:WeaponPartListCollectionDefinition_172Enemy</code>
							<code profiles="default">set GD_Weap_SMG.A_Weapons_Legendary.SMG_Hyperion_5_Bitch:WeaponPartListCollectionDefinition_172Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
					</category>
					<category name="Snipers">
						<comment>clone GD_Gladiolus_Itempools.WeaponPools.Pool_Weapons_SniperRifles_07_LegendaryPlusPearl GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_07_LegendaryEnemy</comment>
						<code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_07_LegendaryEnemy BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Dahl_5_PitchforkEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Vladof_5_LyudmilaEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Maliwan_5_VolcanoEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Jakobs_5_SkullmasherEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Hyperion_5_InvaderEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False))</code>
						<code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_07_LegendaryEnemy MinGameStageRequirement None</code>
						<category name="Pitchfork">
							<comment>clone GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Dahl_5_Pitchfork GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Dahl_5_PitchforkEnemy</comment>
							<comment>clone GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Dahl_5_Pitchfork:WeaponPartListCollectionDefinition_202 GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Dahl_5_Pitchfork:WeaponPartListCollectionDefinition_202Enemy</comment>
							<code profiles="default">set GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Dahl_5_PitchforkEnemy RuntimePartListCollection GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Dahl_5_Pitchfork:WeaponPartListCollectionDefinition_202Enemy</code>
							<code profiles="default">set GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Dahl_5_Pitchfork:WeaponPartListCollectionDefinition_202Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Lyuda">
							<comment>clone GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Vladof_5_Lyudmila GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Vladof_5_LyudmilaEnemy</comment>
							<comment>clone GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Vladof_5_Lyudmila:WeaponPartListCollectionDefinition_206 GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Vladof_5_Lyudmila:WeaponPartListCollectionDefinition_206Enemy</comment>
							<code profiles="default">set GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Vladof_5_LyudmilaEnemy RuntimePartListCollection GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Vladof_5_Lyudmila:WeaponPartListCollectionDefinition_206Enemy</code>
							<code profiles="default">set GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Vladof_5_Lyudmila:WeaponPartListCollectionDefinition_206Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Volcano">
							<comment>clone GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Maliwan_5_Volcano GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Maliwan_5_VolcanoEnemy</comment>
							<comment>clone GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Maliwan_5_Volcano:WeaponPartListCollectionDefinition_205 GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Maliwan_5_Volcano:WeaponPartListCollectionDefinition_205Enemy</comment>
							<code profiles="default">set GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Maliwan_5_VolcanoEnemy RuntimePartListCollection GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Maliwan_5_Volcano:WeaponPartListCollectionDefinition_205Enemy</code>
							<code profiles="default">set GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Maliwan_5_Volcano:WeaponPartListCollectionDefinition_205Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Skullmasher">
							<comment>clone GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Jakobs_5_Skullmasher GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Jakobs_5_SkullmasherEnemy</comment>
							<comment>clone GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Jakobs_5_Skullmasher:WeaponPartListCollectionDefinition_204 GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Jakobs_5_Skullmasher:WeaponPartListCollectionDefinition_204Enemy</comment>
							<code profiles="default">set GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Jakobs_5_SkullmasherEnemy RuntimePartListCollection GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Jakobs_5_Skullmasher:WeaponPartListCollectionDefinition_204Enemy</code>
							<code profiles="default">set GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Jakobs_5_Skullmasher:WeaponPartListCollectionDefinition_204Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
						<category name="Invader">
							<comment>clone GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Hyperion_5_Invader GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Hyperion_5_InvaderEnemy</comment>
							<comment>clone GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Hyperion_5_Invader:WeaponPartListCollectionDefinition_203 GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Hyperion_5_Invader:WeaponPartListCollectionDefinition_203Enemy</comment>
							<code profiles="default">set GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Hyperion_5_InvaderEnemy RuntimePartListCollection GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Hyperion_5_Invader:WeaponPartListCollectionDefinition_203Enemy</code>
							<code profiles="default">set GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Hyperion_5_Invader:WeaponPartListCollectionDefinition_203Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						</category>
					</category>
				</category>
			</category>
			<category name="Enemy Pools">
				<category name="ARs">
					<hotfix name="Hotfix" level="None">
						<code profiles="default">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_AssaultRifles_EnemyUse_NoScheduling BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_01_CommonEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.40000),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_UncommonEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.400000),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_RareEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.1500000),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRareEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.040000),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_07_LegendaryEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.010000),bDropOnDeath=False))</code>
						<code profiles="default">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_AssaultRifles_EnemyUse BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_AssaultRifles_EnemyUse_NoScheduling',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=False))</code>
					</hotfix>
					<code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_3_Rare_Alien:WeaponPartListCollectionDefinition_18 Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
				</category>
				<category name="Pistols">
					<hotfix name="Hotfix" level="None">
						<code profiles="default">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_NoScheduling BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_CommonEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.4000000),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_UncommonEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.4000000),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_RareEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.1500000),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRareEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.0400000),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_07_LegendaryEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.010000),bDropOnDeath=False))</code>
						<code profiles="default">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_NoScheduling',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=False))</code>
					</hotfix>
				</category>
				<category name="Shotguns">
					<hotfix name="Hotfix" level="None">
						<code profiles="default">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Shotguns_EnemyUse_NoScheduling BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_01_CommonEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.400000),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_UncommonEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.400000),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_04_RareEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.150000),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRareEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.0400000),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_07_LegendaryEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.010000),bDropOnDeath=False))</code>
						<code profiles="default">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Shotguns_EnemyUse BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Shotguns_EnemyUse_NoScheduling',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=False))</code>
					</hotfix>
				</category>
				<category name="SMGs">
					<hotfix name="Hotfix" level="None">
						<code profiles="default">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_SMG_EnemyUse_NoScheduling BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_CommonEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.400000),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_UncommonEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.400000),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_RareEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.150000),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRareEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.040000),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_07_LegendaryEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.010000),bDropOnDeath=False))</code>
						<code profiles="default">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_SMG_EnemyUse BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_SMG_EnemyUse_NoScheduling',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=False))</code>
					</hotfix>
				</category>
				<category name="Snipers">
					<hotfix name="Hotfix" level="None">
						<code profiles="default">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_SniperRifles_EnemyUse_NoScheduling BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_01_CommonEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.400000),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_02_UncommonEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.400000),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_04_RareEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.150000),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRareEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.040000),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_07_LegendaryEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.010000),bDropOnDeath=False))</code>
						<code profiles="default">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_SniperRifles_EnemyUse BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_SniperRifles_EnemyUse_NoScheduling',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=False))</code>
					</hotfix>
				</category>
				<category name="Lilith DLC">
					<code profiles="default">set GD_Anemone_ItemPools.WeaponPools.Pool_Weapons_DragonGang_SniperRifles_05_VeryRare BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_4_VeryRareEnemy',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_4_VeryRareEnemy',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=False))</code>
					<hotfix name="Hotfix" level="None">
						<code profiles="default">set GD_DahlShared.WeaponPools.Pool_Weapons_Pistols_EnemyUse_DahlSergeant BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons.Pistol_Torgue_3_RareEnemy',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=False))</code>
						<code profiles="default">set GD_DahlShared.WeaponPools.Pool_Weapons_Pistols_EnemyUse_Enlist BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons.Pistol_Dahl_2_UncommonEnemy',Probability=(BaseValueConstant=6.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons.Pistol_Dahl_3_RareEnemy',Probability=(BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=False))</code>
						<code profiles="default">set GD_Anemone_Weapons.A_Weapons.AR_Bandit_3_Rare_Alien_Slag:WeaponPartListCollectionDefinition_338 Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						<code profiles="default">set GD_Anemone_Weapons.A_Weapons.AR_Bandit_3_Rare_Alien_Green:WeaponPartListCollectionDefinition_343 Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						<code profiles="default">set GD_Anemone_Weapons.A_Weapons.AR_Bandit_3_Rare_Alien_Shock:WeaponPartListCollectionDefinition_337 Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))</code>
						<code profiles="default">set GD_DahlShared.WeaponPools.Pool_Dahl_SMGS BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons.SMG_DahlEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False))</code>
					</hotfix>
				</category>
			</category>
			<category name="EnemyLaunchers">
				<comment>clone GD_Itempools.WeaponPools.Pool_Weapons_Launchers GD_Itempools.WeaponPools.Pool_Weapons_EnemyLaunchers</comment>
				<hotfix name="Hotfix" level="None">
					<code profiles="default">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Launchers_EnemyUse BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_EnemyLaunchers',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False))</code>
				</hotfix>
				<category name="Common">
					<comment>clone GD_Itempools.WeaponPools.Pool_Weapons_Launchers_01_Common GD_Itempools.WeaponPools.Pool_Weapons_Launchers_01_Common_Enemy</comment>
					<comment>clone GD_Weap_Launchers.A_Weapons.RL_Torgue GD_Weap_Launchers.A_Weapons.RL_Torgue_Enemy</comment>
					<comment>clone GD_Weap_Launchers.A_Weapons.RL_Vladof GD_Weap_Launchers.A_Weapons.RL_Vladof_Enemy</comment>
					<code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Launchers_01_Common_Enemy BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launchers.A_Weapons.RL_Torgue_Enemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launchers.A_Weapons.RL_Vladof_Enemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code>
					<category name="Torgue">
						<comment>clone GD_Weap_Launchers.A_Weapons.RL_Torgue:PartList GD_Weap_Launchers.A_Weapons.RL_Torgue:PartList_Enemy</comment>
						<code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Torgue_Enemy WeaponPartListCollection WeaponPartListCollectionDefinition'GD_Weap_Launchers.A_Weapons.RL_Torgue:PartList_Enemy'</code>
						<code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Torgue_Enemy RuntimePartListCollection WeaponPartListCollectionDefinition'GD_Weap_Launchers.A_Weapons.RL_Torgue:PartList_Enemy'</code>
						<code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Torgue:PartList_Enemy BarrelPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Barrel.L_Barrel_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
						<code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Torgue:PartList_Enemy SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Tediore',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Vladof',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
						<code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Torgue:PartList_Enemy StockPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Exhaust.L_Exhaust_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
					<category name="Vladof">
						<comment>clone GD_Weap_Launchers.A_Weapons.RL_Vladof:PartList GD_Weap_Launchers.A_Weapons.RL_Vladof:PartList_Enemy</comment>
						<code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Vladof:PartList_Enemy WeaponPartListCollection WeaponPartListCollectionDefinition'GD_Weap_Launchers.A_Weapons.RL_Vladof:PartList_Enemy'</code>
						<code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Vladof:PartList_Enemy RuntimePartListCollection WeaponPartListCollectionDefinition'GD_Weap_Launchers.A_Weapons.RL_Vladof:PartList_Enemy'</code>
						<code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Vladof:PartList_Enemy BarrelPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Barrel.L_Barrel_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
						<code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Vladof:PartList_Enemy SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Tediore',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Vladof',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
						<code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Vladof:PartList_Enemy StockPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Exhaust.L_Exhaust_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
				</category>
				<category name="Uncommon">
					<comment>clone GD_Itempools.WeaponPools.Pool_Weapons_Launchers_02_Uncommon GD_Itempools.WeaponPools.Pool_Weapons_Launchers_02_Uncommon_Enemy</comment>
					<comment>clone GD_Weap_Launchers.A_Weapons.RL_Torgue_2_Uncommon GD_Weap_Launchers.A_Weapons.RL_Torgue_2_Uncommon_Enemy</comment>
					<comment>clone GD_Weap_Launchers.A_Weapons.RL_Vladof_2_Uncommon GD_Weap_Launchers.A_Weapons.RL_Vladof_2_Uncommon_Enemy</comment>
					<code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Launchers_02_Uncommon_Enemy BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launchers.A_Weapons.RL_Torgue_2_Uncommon_Enemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launchers.A_Weapons.RL_Vladof_2_Uncommon_Enemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code>
					<category name="Torgue">
						<comment>clone GD_Weap_Launchers.A_Weapons.RL_Torgue_2_Uncommon:PartList GD_Weap_Launchers.A_Weapons.RL_Torgue_2_Uncommon:PartList_Enemy</comment>
						<comment>clone GD_Weap_Launchers.A_Weapons.RL_Torgue_2_Uncommon:WeaponPartListCollectionDefinition_57 GD_Weap_Launchers.A_Weapons.RL_Torgue_2_Uncommon:WeaponPartListCollectionDefinition_57_Enemy</comment>
						<code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Torgue_2_Uncommon_Enemy WeaponPartListCollection WeaponPartListCollectionDefinition'GD_Weap_Launchers.A_Weapons.RL_Torgue_2_Uncommon:PartList_Enemy'</code>
						<code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Torgue_2_Uncommon_Enemy RuntimePartListCollection WeaponPartListCollectionDefinition'GD_Weap_Launchers.A_Weapons.RL_Torgue_2_Uncommon:WeaponPartListCollectionDefinition_57_Enemy'</code>
						<code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Torgue_2_Uncommon:PartList_Enemy Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_BodyMod_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_BodyMod_2_Acc',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_Gripper_Reload',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_Handle_SwapSpeed',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_StockTube_FireRate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_TipCover_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5)))</code>
						<code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Torgue_2_Uncommon:WeaponPartListCollectionDefinition_57_Enemy BarrelPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Barrel.L_Barrel_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
						<code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Torgue_2_Uncommon:WeaponPartListCollectionDefinition_57_Enemy SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Tediore',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Vladof',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
						<code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Torgue_2_Uncommon:WeaponPartListCollectionDefinition_57_Enemy StockPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Exhaust.L_Exhaust_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
						<code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Torgue_2_Uncommon:WeaponPartListCollectionDefinition_57_Enemy Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_BodyMod_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_BodyMod_2_Acc',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_Gripper_Reload',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_Handle_SwapSpeed',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_StockTube_FireRate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_TipCover_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5)))</code>
					</category>
					<category name="Vladof">
						<comment>clone GD_Weap_Launchers.A_Weapons.RL_Vladof_2_Uncommon:PartList GD_Weap_Launchers.A_Weapons.RL_Vladof_2_Uncommon:PartList_Enemy</comment>
						<comment>clone GD_Weap_Launchers.A_Weapons.RL_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_60 GD_Weap_Launchers.A_Weapons.RL_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_60_Enemy</comment>
						<code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Vladof_2_Uncommon_Enemy WeaponPartListCollection WeaponPartListCollectionDefinition'GD_Weap_Launchers.A_Weapons.RL_Vladof_2_Uncommon:PartList_Enemy'</code>
						<code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Vladof_2_Uncommon_Enemy RuntimePartListCollection WeaponPartListCollectionDefinition'GD_Weap_Launchers.A_Weapons.RL_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_60_Enemy'</code>
						<code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Vladof_2_Uncommon:PartList_Enemy Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=9),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_BodyMod_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_BodyMod_2_Acc',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_Gripper_Reload',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_Handle_SwapSpeed',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_StockTube_FireRate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_TipCover_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5)))</code>
						<code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_60_Enemy BarrelPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Barrel.L_Barrel_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
						<code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_60_Enemy SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Tediore',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Vladof',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
						<code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_60_Enemy StockPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Exhaust.L_Exhaust_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
						<code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_60_Enemy Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=9),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_BodyMod_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_BodyMod_2_Acc',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_Gripper_Reload',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_Handle_SwapSpeed',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_StockTube_FireRate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_TipCover_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5)))</code>
					</category>
				</category>
				<category name="Rare">
					<comment>clone GD_Itempools.WeaponPools.Pool_Weapons_Launchers_04_Rare GD_Itempools.WeaponPools.Pool_Weapons_Launchers_04_Rare_Enemy</comment>
					<comment>clone GD_Weap_Launchers.A_Weapons.RL_Torgue_3_Rare GD_Weap_Launchers.A_Weapons.RL_Torgue_3_Rare_Enemy</comment>
					<comment>clone GD_Weap_Launchers.A_Weapons.RL_Vladof_3_Rare GD_Weap_Launchers.A_Weapons.RL_Vladof_3_Rare_Enemy</comment>
					<code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Launchers_04_Rare_Enemy BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launchers.A_Weapons.RL_Vladof_3_Rare_Enemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launchers.A_Weapons.RL_Torgue_3_Rare_Enemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),)</code>
					<category name="Torgue">
						<comment>clone GD_Weap_Launchers.A_Weapons.RL_Torgue_3_Rare:PartList GD_Weap_Launchers.A_Weapons.RL_Torgue_3_Rare:PartList_Enemy</comment>
						<comment>clone GD_Weap_Launchers.A_Weapons.RL_Torgue_3_Rare:WeaponPartListCollectionDefinition_58 GD_Weap_Launchers.A_Weapons.RL_Torgue_3_Rare:WeaponPartListCollectionDefinition_58_Enemy</comment>
						<code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Torgue_3_Rare_Enemy WeaponPartListCollection WeaponPartListCollectionDefinition'GD_Weap_Launchers.A_Weapons.RL_Torgue_3_Rare:PartList_Enemy'</code>
						<code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Torgue_3_Rare_Enemy RuntimePartListCollection WeaponPartListCollectionDefinition'GD_Weap_Launchers.A_Weapons.RL_Torgue_3_Rare:WeaponPartListCollectionDefinition_58_Enemy'</code>
						<code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Torgue_3_Rare:PartList_Enemy SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Tediore',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Vladof',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
						<code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Torgue_3_Rare:WeaponPartListCollectionDefinition_58_Enemy BarrelPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Barrel.L_Barrel_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
						<code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Torgue_3_Rare:WeaponPartListCollectionDefinition_58_Enemy SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Tediore',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Vladof',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
						<code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Torgue_3_Rare:WeaponPartListCollectionDefinition_58_Enemy StockPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Exhaust.L_Exhaust_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
						<code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Torgue_3_Rare:WeaponPartListCollectionDefinition_58_Enemy Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_BodyMod_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_BodyMod_2_Acc',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_Gripper_Reload',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_Handle_SwapSpeed',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_StockTube_FireRate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_TipCover_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5)))</code>
					</category>
					<category name="Vladof">
						<comment>clone GD_Weap_Launchers.A_Weapons.RL_Vladof_3_Rare:PartList GD_Weap_Launchers.A_Weapons.RL_Vladof_3_Rare:PartList_Enemy</comment>
						<comment>clone GD_Weap_Launchers.A_Weapons.RL_Vladof_3_Rare:WeaponPartListCollectionDefinition_61 GD_Weap_Launchers.A_Weapons.RL_Vladof_3_Rare:WeaponPartListCollectionDefinition_61_Enemy</comment>
						<code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Vladof_3_Rare_Enemy WeaponPartListCollection WeaponPartListCollectionDefinition'GD_Weap_Launchers.A_Weapons.RL_Vladof_3_Rare:PartList_Enemy'</code>
						<code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Vladof_3_Rare_Enemy RuntimePartListCollection WeaponPartListCollectionDefinition'GD_Weap_Launchers.A_Weapons.RL_Vladof_3_Rare:WeaponPartListCollectionDefinition_61_Enemy'</code>
						<code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Vladof_3_Rare:PartList_Enemy SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Tediore',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Vladof',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
						<code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Vladof_3_Rare:WeaponPartListCollectionDefinition_61_Enemy BarrelPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Barrel.L_Barrel_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
						<code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Vladof_3_Rare:WeaponPartListCollectionDefinition_61_Enemy SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Tediore',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Vladof',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
						<code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Vladof_3_Rare:WeaponPartListCollectionDefinition_61_Enemy StockPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Exhaust.L_Exhaust_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
						<code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Vladof_3_Rare:WeaponPartListCollectionDefinition_61_Enemy Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=9),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_BodyMod_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_BodyMod_2_Acc',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_Gripper_Reload',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_Handle_SwapSpeed',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_StockTube_FireRate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_TipCover_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5)))</code>
					</category>
				</category>
				<category name="Purple">
					<comment>clone GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_VeryRare GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_VeryRare_Enemy</comment>
					<comment>clone GD_Weap_Launchers.A_Weapons.RL_Torgue_4_VeryRare GD_Weap_Launchers.A_Weapons.RL_Torgue_4_VeryRare_Enemy</comment>
					<comment>clone GD_Weap_Launchers.A_Weapons.RL_Vladof_4_VeryRare GD_Weap_Launchers.A_Weapons.RL_Vladof_4_VeryRare_Enemy</comment>
					<code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_VeryRare_Enemy BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launchers.A_Weapons.RL_Vladof_4_VeryRare_Enemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launchers.A_Weapons.RL_Torgue_4_VeryRare_Enemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code>
					<category name="Torgue">
						<comment>clone GD_Weap_Launchers.A_Weapons.RL_Torgue_4_VeryRare:PartList GD_Weap_Launchers.A_Weapons.RL_Torgue_4_VeryRare:PartList_Enemy     </comment>
						<comment>clone GD_Weap_Launchers.A_Weapons.RL_Torgue_4_VeryRare:WeaponPartListCollectionDefinition_219 GD_Weap_Launchers.A_Weapons.RL_Torgue_4_VeryRare:WeaponPartListCollectionDefinition_219_Enemy                      </comment>
						<code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Torgue_4_VeryRare_Enemy WeaponPartListCollection WeaponPartListCollectionDefinition'GD_Weap_Launchers.A_Weapons.RL_Torgue_4_VeryRare:PartList_Enemy'</code>
						<code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Torgue_4_VeryRare_Enemy RuntimePartListCollection WeaponPartListCollectionDefinition'GD_Weap_Launchers.A_Weapons.RL_Torgue_4_VeryRare:WeaponPartListCollectionDefinition_219_Enemy'</code>
						<code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Torgue_4_VeryRare:PartList_Enemy Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_BodyMod_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_BodyMod_2_Acc',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_Gripper_Reload',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_Handle_SwapSpeed',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_StockTube_FireRate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_TipCover_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))</code>
						<code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Torgue_4_VeryRare:WeaponPartListCollectionDefinition_219_Enemy BarrelPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Barrel.L_Barrel_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
						<code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Torgue_4_VeryRare:WeaponPartListCollectionDefinition_219_Enemy SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Tediore',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Vladof',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
						<code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Torgue_4_VeryRare:WeaponPartListCollectionDefinition_219_Enemy StockPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Exhaust.L_Exhaust_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
						<code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Torgue_4_VeryRare:WeaponPartListCollectionDefinition_219_Enemy Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_BodyMod_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_BodyMod_2_Acc',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_Gripper_Reload',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_Handle_SwapSpeed',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_StockTube_FireRate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_TipCover_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Vladof">
						<comment>clone GD_Weap_Launchers.A_Weapons.RL_Vladof_4_VeryRare:PartList GD_Weap_Launchers.A_Weapons.RL_Vladof_4_VeryRare:PartList_Enemy</comment>
						<comment>clone GD_Weap_Launchers.A_Weapons.RL_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_216 GD_Weap_Launchers.A_Weapons.RL_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_216_Enemy</comment>
						<code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Vladof_4_VeryRare_Enemy WeaponPartListCollection WeaponPartListCollectionDefinition'GD_Weap_Launchers.A_Weapons.RL_Vladof_4_VeryRare:PartList_Enemy'</code>
						<code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Vladof_4_VeryRare_Enemy RuntimePartListCollection WeaponPartListCollectionDefinition'GD_Weap_Launchers.A_Weapons.RL_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_216_Enemy'</code>
						<code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Vladof_4_VeryRare:PartList_Enemy Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_BodyMod_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_BodyMod_2_Acc',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_Gripper_Reload',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_Handle_SwapSpeed',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_StockTube_FireRate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_TipCover_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))</code>
						<code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_216_Enemy BarrelPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Barrel.L_Barrel_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
						<code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_216_Enemy SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Tediore',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Vladof',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
						<code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_216_Enemy StockPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Exhaust.L_Exhaust_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
						<code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_216_Enemy Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_BodyMod_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_BodyMod_2_Acc',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_Gripper_Reload',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_Handle_SwapSpeed',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_StockTube_FireRate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_TipCover_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5)))</code>
					</category>
				</category>
				<category name="Legendary/Pearl">
					<comment>clone GD_Gladiolus_Itempools.WeaponPools.Pool_Weapons_Launchers_07_LegendaryPlusPearl GD_Gladiolus_Itempools.WeaponPools.Pool_Weapons_Launchers_07_LegendaryPlusPearl_Enemy</comment>
					<category name="Badaboom">
						<comment>clone GD_Weap_Launchers.A_Weapons_Legendary.RL_Bandit_5_BadaBoom GD_Weap_Launchers.A_Weapons_Legendary.RL_Bandit_5_BadaBoom_Enemy</comment>
						<comment>clone GD_Weap_Launchers.A_Weapons_Legendary.RL_Bandit_5_BadaBoom:PartList GD_Weap_Launchers.A_Weapons_Legendary.RL_Bandit_5_BadaBoom:PartList_Enemy</comment>
						<comment>clone GD_Weap_Launchers.A_Weapons_Legendary.RL_Bandit_5_BadaBoom:WeaponPartListCollectionDefinition_64 GD_Weap_Launchers.A_Weapons_Legendary.RL_Bandit_5_BadaBoom:WeaponPartListCollectionDefinition_64_Enemy</comment>
						<code profiles="default">set GD_Weap_Launchers.A_Weapons_Legendary.RL_Bandit_5_BadaBoom_Enemy WeaponPartListCollection WeaponPartListCollectionDefinition'GD_Weap_Launchers.A_Weapons_Legendary.RL_Bandit_5_BadaBoom:PartList_Enemy'</code>
						<code profiles="default">set GD_Weap_Launchers.A_Weapons_Legendary.RL_Bandit_5_BadaBoom_Enemy RuntimePartListCollection WeaponPartListCollectionDefinition'GD_Weap_Launchers.A_Weapons_Legendary.RL_Bandit_5_BadaBoom:WeaponPartListCollectionDefinition_64_Enemy'</code>
						<code profiles="default">set GD_Weap_Launchers.A_Weapons_Legendary.RL_Bandit_5_BadaBoom:WeaponPartListCollectionDefinition_64_Enemy SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Tediore',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Vladof',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
						<code profiles="default">set GD_Weap_Launchers.A_Weapons_Legendary.RL_Bandit_5_BadaBoom:WeaponPartListCollectionDefinition_64_Enemy StockPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Exhaust.L_Exhaust_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Exhaust.L_Exhaust_Tediore',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Exhaust.L_Exhaust_Vladof',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Exhaust.L_Exhaust_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
						<code profiles="default">set GD_Weap_Launchers.A_Weapons_Legendary.RL_Bandit_5_BadaBoom:WeaponPartListCollectionDefinition_64_Enemy Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_BodyMod_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_BodyMod_2_Acc',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_Gripper_Reload',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_Handle_SwapSpeed',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_StockTube_FireRate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_TipCover_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5)))</code>
					</category>
					<category name="Pyrophobia">
						<comment>clone GD_Weap_Launchers.A_Weapons_Legendary.RL_Maliwan_5_Pyrophobia GD_Weap_Launchers.A_Weapons_Legendary.RL_Maliwan_5_Pyrophobia_Enemy</comment>
						<comment>clone GD_Weap_Launchers.A_Weapons_Legendary.RL_Maliwan_5_Pyrophobia:PartList GD_Weap_Launchers.A_Weapons_Legendary.RL_Maliwan_5_Pyrophobia:PartList_Enemy</comment>
						<comment>clone GD_Weap_Launchers.A_Weapons_Legendary.RL_Maliwan_5_Pyrophobia:WeaponPartListCollectionDefinition_65 GD_Weap_Launchers.A_Weapons_Legendary.RL_Maliwan_5_Pyrophobia:WeaponPartListCollectionDefinition_65_Enemy</comment>
						<code profiles="default">set GD_Weap_Launchers.A_Weapons_Legendary.RL_Maliwan_5_Pyrophobia_Enemy WeaponPartListCollection WeaponPartListCollectionDefinition'GD_Weap_Launchers.A_Weapons_Legendary.RL_Maliwan_5_Pyrophobia:PartList_Enemy'</code>
						<code profiles="default">set GD_Weap_Launchers.A_Weapons_Legendary.RL_Maliwan_5_Pyrophobia_Enemy RuntimePartListCollection WeaponPartListCollectionDefinition'GD_Weap_Launchers.A_Weapons_Legendary.RL_Maliwan_5_Pyrophobia:WeaponPartListCollectionDefinition_65_Enemy'</code>
						<code profiles="default">set GD_Weap_Launchers.A_Weapons_Legendary.RL_Maliwan_5_Pyrophobia:WeaponPartListCollectionDefinition_65_Enemy SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Tediore',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Vladof',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
						<code profiles="default">set GD_Weap_Launchers.A_Weapons_Legendary.RL_Maliwan_5_Pyrophobia:WeaponPartListCollectionDefinition_65_Enemy StockPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Exhaust.L_Exhaust_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Exhaust.L_Exhaust_Tediore',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Exhaust.L_Exhaust_Vladof',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Exhaust.L_Exhaust_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
						<code profiles="default">set GD_Weap_Launchers.A_Weapons_Legendary.RL_Maliwan_5_Pyrophobia:WeaponPartListCollectionDefinition_65_Enemy Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_BodyMod_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_BodyMod_2_Acc',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_Gripper_Reload',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_Handle_SwapSpeed',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_StockTube_FireRate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_TipCover_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))</code>
					</category>
					<category name="Bunny">
						<comment>clone GD_Weap_Launchers.A_Weapons_Legendary.RL_Tediore_5_Bunny GD_Weap_Launchers.A_Weapons_Legendary.RL_Tediore_5_Bunny_Enemy</comment>
						<comment>clone GD_Weap_Launchers.A_Weapons_Legendary.RL_Tediore_5_Bunny:PartList GD_Weap_Launchers.A_Weapons_Legendary.RL_Tediore_5_Bunny:PartList_Enemy</comment>
						<comment>clone GD_Weap_Launchers.A_Weapons_Legendary.RL_Tediore_5_Bunny:WeaponPartListCollectionDefinition_66 GD_Weap_Launchers.A_Weapons_Legendary.RL_Tediore_5_Bunny:WeaponPartListCollectionDefinition_66_Enemy</comment>
						<code profiles="default">set GD_Weap_Launchers.A_Weapons_Legendary.RL_Tediore_5_Bunny_Enemy WeaponPartListCollection WeaponPartListCollectionDefinition'GD_Weap_Launchers.A_Weapons_Legendary.RL_Tediore_5_Bunny:PartList_Enemy'</code>
						<code profiles="default">set GD_Weap_Launchers.A_Weapons_Legendary.RL_Tediore_5_Bunny_Enemy RuntimePartListCollection WeaponPartListCollectionDefinition'GD_Weap_Launchers.A_Weapons_Legendary.RL_Tediore_5_Bunny:WeaponPartListCollectionDefinition_66_Enemy'</code>
						<code profiles="default">set GD_Weap_Launchers.A_Weapons_Legendary.RL_Tediore_5_Bunny:WeaponPartListCollectionDefinition_66_Enemy SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Tediore',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Vladof',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
						<code profiles="default">set GD_Weap_Launchers.A_Weapons_Legendary.RL_Tediore_5_Bunny:WeaponPartListCollectionDefinition_66_Enemy StockPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Exhaust.L_Exhaust_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Exhaust.L_Exhaust_Tediore',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Exhaust.L_Exhaust_Vladof',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Exhaust.L_Exhaust_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
						<code profiles="default">set GD_Weap_Launchers.A_Weapons_Legendary.RL_Tediore_5_Bunny:WeaponPartListCollectionDefinition_66_Enemy Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_BodyMod_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_BodyMod_2_Acc',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_Gripper_Reload',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_Handle_SwapSpeed',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_StockTube_FireRate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_TipCover_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5)))</code>
					</category>
					<category name="Nukem">
						<comment>clone GD_Weap_Launchers.A_Weapons_Legendary.RL_Torgue_5_Nukem GD_Weap_Launchers.A_Weapons_Legendary.RL_Torgue_5_Nukem_Enemy</comment>
						<comment>clone GD_Weap_Launchers.A_Weapons_Legendary.RL_Torgue_5_Nukem:PartList GD_Weap_Launchers.A_Weapons_Legendary.RL_Torgue_5_Nukem:PartList_Enemy</comment>
						<comment>clone GD_Weap_Launchers.A_Weapons_Legendary.RL_Torgue_5_Nukem:WeaponPartListCollectionDefinition_67 GD_Weap_Launchers.A_Weapons_Legendary.RL_Torgue_5_Nukem:WeaponPartListCollectionDefinition_67_Enemy</comment>
						<code profiles="default">set GD_Weap_Launchers.A_Weapons_Legendary.RL_Torgue_5_Nukem_Enemy WeaponPartListCollection WeaponPartListCollectionDefinition'GD_Weap_Launchers.A_Weapons_Legendary.RL_Torgue_5_Nukem:PartList_Enemy'</code>
						<code profiles="default">set GD_Weap_Launchers.A_Weapons_Legendary.RL_Torgue_5_Nukem_Enemy RuntimePartListCollection WeaponPartListCollectionDefinition'GD_Weap_Launchers.A_Weapons_Legendary.RL_Torgue_5_Nukem:WeaponPartListCollectionDefinition_67_Enemy'</code>
						<code profiles="default">set GD_Weap_Launchers.A_Weapons_Legendary.RL_Torgue_5_Nukem:WeaponPartListCollectionDefinition_67_Enemy SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Tediore',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Vladof',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
						<code profiles="default">set GD_Weap_Launchers.A_Weapons_Legendary.RL_Torgue_5_Nukem:WeaponPartListCollectionDefinition_67_Enemy StockPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Exhaust.L_Exhaust_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Exhaust.L_Exhaust_Tediore',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Exhaust.L_Exhaust_Vladof',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Exhaust.L_Exhaust_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
						<code profiles="default">set GD_Weap_Launchers.A_Weapons_Legendary.RL_Torgue_5_Nukem:WeaponPartListCollectionDefinition_67_Enemy Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_BodyMod_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_BodyMod_2_Acc',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_Gripper_Reload',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_Handle_SwapSpeed',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_StockTube_FireRate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_TipCover_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Mongol">
						<comment>clone GD_Weap_Launchers.A_Weapons_Legendary.RL_Vladof_5_Mongol GD_Weap_Launchers.A_Weapons_Legendary.RL_Vladof_5_Mongol_Enemy</comment>
						<comment>clone GD_Weap_Launchers.A_Weapons_Legendary.RL_Vladof_5_Mongol:PartList GD_Weap_Launchers.A_Weapons_Legendary.RL_Vladof_5_Mongol:PartList_Enemy</comment>
						<comment>clone GD_Weap_Launchers.A_Weapons_Legendary.RL_Vladof_5_Mongol:WeaponPartListCollectionDefinition_68 GD_Weap_Launchers.A_Weapons_Legendary.RL_Vladof_5_Mongol:WeaponPartListCollectionDefinition_68_Enemy</comment>
						<code profiles="default">set GD_Weap_Launchers.A_Weapons_Legendary.RL_Vladof_5_Mongol_Enemy WeaponPartListCollection WeaponPartListCollectionDefinition'GD_Weap_Launchers.A_Weapons_Legendary.RL_Vladof_5_Mongol:PartList_Enemy'</code>
						<code profiles="default">set GD_Weap_Launchers.A_Weapons_Legendary.RL_Vladof_5_Mongol_Enemy RuntimePartListCollection WeaponPartListCollectionDefinition'GD_Weap_Launchers.A_Weapons_Legendary.RL_Vladof_5_Mongol:WeaponPartListCollectionDefinition_68_Enemy'</code>
						<code profiles="default">set GD_Weap_Launchers.A_Weapons_Legendary.RL_Vladof_5_Mongol:WeaponPartListCollectionDefinition_68_Enemy SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Tediore',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Vladof',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
						<code profiles="default">set GD_Weap_Launchers.A_Weapons_Legendary.RL_Vladof_5_Mongol:WeaponPartListCollectionDefinition_68_Enemy StockPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Exhaust.L_Exhaust_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Exhaust.L_Exhaust_Tediore',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Exhaust.L_Exhaust_Vladof',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Exhaust.L_Exhaust_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
						<code profiles="default">set GD_Weap_Launchers.A_Weapons_Legendary.RL_Vladof_5_Mongol:WeaponPartListCollectionDefinition_68_Enemy Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_BodyMod_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_BodyMod_2_Acc',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_Gripper_Reload',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_Handle_SwapSpeed',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_StockTube_FireRate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_TipCover_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5)))</code>
					</category>
					<category name="Tunguska">
						<comment>clone GD_Gladiolus_Itempools.WeaponPools.Pool_Weapons_Launchers_07_Pearl GD_Gladiolus_Itempools.WeaponPools.Pool_Weapons_Launchers_07_Pearl_Enemy</comment>
						<comment>clone GD_Gladiolus_Weapons.Launchers.RL_Torgue_6_Tunguska GD_Gladiolus_Weapons.Launchers.RL_Torgue_6_Tunguska_Enemy</comment>
						<comment>clone GD_Gladiolus_Weapons.Launchers.RL_Torgue_6_Tunguska:PartList GD_Gladiolus_Weapons.Launchers.RL_Torgue_6_Tunguska:PartList_Enemy</comment>
						<comment>clone GD_Gladiolus_Weapons.Launchers.RL_Torgue_6_Tunguska:WeaponPartListCollectionDefinition_287 GD_Gladiolus_Weapons.Launchers.RL_Torgue_6_Tunguska:WeaponPartListCollectionDefinition_287_Enemy</comment>
						<code profiles="default">set GD_Gladiolus_Itempools.WeaponPools.Pool_Weapons_Launchers_07_Pearl_Enemy BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_Weapons.Launchers.RL_Torgue_6_Tunguska_Enemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code>
						<code profiles="default">set GD_Gladiolus_Weapons.Launchers.RL_Torgue_6_Tunguska_Enemy WeaponPartListCollection WeaponPartListCollectionDefinition'GD_Gladiolus_Weapons.Launchers.RL_Torgue_6_Tunguska:PartList_Enemy'</code>
						<code profiles="default">set GD_Gladiolus_Weapons.Launchers.RL_Torgue_6_Tunguska_Enemy RuntimePartListCollection WeaponPartListCollectionDefinition'GD_Gladiolus_Weapons.Launchers.RL_Torgue_6_Tunguska:WeaponPartListCollectionDefinition_287_Enemy'</code>
						<code profiles="default">set GD_Gladiolus_Weapons.Launchers.RL_Torgue_6_Tunguska:WeaponPartListCollectionDefinition_287_Enemy SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Tediore',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Vladof',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
						<code profiles="default">set GD_Gladiolus_Weapons.Launchers.RL_Torgue_6_Tunguska:WeaponPartListCollectionDefinition_287_Enemy StockPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Exhaust.L_Exhaust_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Exhaust.L_Exhaust_Tediore',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Exhaust.L_Exhaust_Vladof',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Exhaust.L_Exhaust_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
						<code profiles="default">set GD_Gladiolus_Weapons.Launchers.RL_Torgue_6_Tunguska:WeaponPartListCollectionDefinition_287_Enemy Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_BodyMod_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_BodyMod_2_Acc',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_Gripper_Reload',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_Handle_SwapSpeed',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_StockTube_FireRate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_TipCover_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
				</category>
				<code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_EnemyLaunchers BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_01_Common_Enemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.2),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_02_Uncommon_Enemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=20),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_04_Rare_Enemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_4_Rare',BaseValueScaleConstant=10),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_VeryRare_Enemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant=40),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Gladiolus_Itempools.WeaponPools.Pool_Weapons_Launchers_07_Pearl_Enemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_6_Legendary',BaseValueScaleConstant=200),bDropOnDeath=True),)</code>
			</category>
		</category>
	</body>
</BLCMM>

#Commands:
set GD_Weap_Pistol.Accessory.Pistol_Accessory_SlowBullets PartType WP_Elemental
set GD_Weap_AssaultRifle.Accessory.AR_Accessory_SlowBullets PartType WP_Elemental
set GD_Weap_SMG.Accessory.SMG_Accessory_SlowBullets PartType WP_Elemental
set GD_Weap_Shotgun.Accessory.SG_Accessory_SlowBullets PartType WP_Elemental
set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_SlowBullets PartType WP_Elemental
set GD_Weap_AssaultRifle.Accessory.AR_Accessory_SlowBullets WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Pistol.Accessory.Pistol_Accessory_SlowBullets WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Shotgun.Accessory.SG_Accessory_SlowBullets WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_SMG.Accessory.SMG_Accessory_SlowBullets WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_SlowBullets WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Itempools.WeaponPools.Pool_Weapons_Enemies BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_01_CommonEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common_RareMod',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_02_UncommonEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_RareEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_4_Rare',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRareEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_06_LegendaryEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_6_Legendary',BaseValueScaleConstant=3.000000),bDropOnDeath=False))
set GD_Itempools.WeaponPools.Pool_Weapons_All_01_CommonEnemy BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_CommonEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=100.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_01_CommonEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=80.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_CommonEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=80.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_01_CommonEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=80.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_01_CommonEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=55.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_01_CommonEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=20.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=False))
set GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_01_CommonEnemy BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons.AR_BanditEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons.AR_DahlEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons.AR_JakobsEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons.AR_TorgueEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons.AR_VladofEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False))
set GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_01_CommonEnemy MinGameStageRequirement None
set GD_Weap_AssaultRifle.A_Weapons.AR_BanditEnemy WeaponPartListCollection GD_Weap_AssaultRifle.A_Weapons.AR_Bandit:PartListEnemy
set GD_Weap_AssaultRifle.A_Weapons.AR_BanditEnemy RuntimePartListCollection GD_Weap_AssaultRifle.A_Weapons.AR_Bandit:PartListEnemy
set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit:PartListEnemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_AssaultRifle.A_Weapons.AR_DahlEnemy WeaponPartListCollection GD_Weap_AssaultRifle.A_Weapons.AR_Dahl:PartListEnemy
set GD_Weap_AssaultRifle.A_Weapons.AR_DahlEnemy RuntimePartListCollection GD_Weap_AssaultRifle.A_Weapons.AR_Dahl:PartListEnemy
set GD_Weap_AssaultRifle.A_Weapons.AR_Dahl:PartListEnemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_AssaultRifle.A_Weapons.AR_JakobsEnemy WeaponPartListCollection GD_Weap_AssaultRifle.A_Weapons.AR_Jakobs:PartListEnemy
set GD_Weap_AssaultRifle.A_Weapons.AR_JakobsEnemy RuntimePartListCollection GD_Weap_AssaultRifle.A_Weapons.AR_Jakobs:PartListEnemy
set GD_Weap_AssaultRifle.A_Weapons.AR_Jakobs:PartListEnemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_AssaultRifle.A_Weapons.AR_TorgueEnemy WeaponPartListCollection GD_Weap_AssaultRifle.A_Weapons.AR_Torgue:PartListEnemy
set GD_Weap_AssaultRifle.A_Weapons.AR_TorgueEnemy RuntimePartListCollection GD_Weap_AssaultRifle.A_Weapons.AR_Torgue:PartListEnemy
set GD_Weap_AssaultRifle.A_Weapons.AR_Torgue:PartListEnemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_AssaultRifle.A_Weapons.AR_VladofEnemy WeaponPartListCollection GD_Weap_AssaultRifle.A_Weapons.AR_Vladof:PartListEnemy
set GD_Weap_AssaultRifle.A_Weapons.AR_VladofEnemy RuntimePartListCollection GD_Weap_AssaultRifle.A_Weapons.AR_Vladof:PartListEnemy
set GD_Weap_AssaultRifle.A_Weapons.AR_Vladof:PartListEnemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_CommonEnemy BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons.Pistol_BanditEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons.Pistol_TedioreEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons.Pistol_DahlEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons.Pistol_VladofEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons.Pistol_TorgueEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons.Pistol_MaliwanEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons.Pistol_JakobsEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons.Pistol_HyperionEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False))
set GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_CommonEnemy MinGameStageRequirement None
set GD_Weap_Pistol.A_Weapons.Pistol_BanditEnemy WeaponPartListCollection GD_Weap_Pistol.A_Weapons.Pistol_Bandit:PartListEnemy
set GD_Weap_Pistol.A_Weapons.Pistol_BanditEnemy RuntimePartListCollection GD_Weap_Pistol.A_Weapons.Pistol_Bandit:PartListEnemy
set GD_Weap_Pistol.A_Weapons.Pistol_Bandit:PartListEnemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_Pistol.A_Weapons.Pistol_TedioreEnemy WeaponPartListCollection GD_Weap_Pistol.A_Weapons.Pistol_Tediore:PartListEnemy
set GD_Weap_Pistol.A_Weapons.Pistol_TedioreEnemy RuntimePartListCollection GD_Weap_Pistol.A_Weapons.Pistol_Tediore:PartListEnemy
set GD_Weap_Pistol.A_Weapons.Pistol_Tediore:PartListEnemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_Pistol.A_Weapons.Pistol_DahlEnemy WeaponPartListCollection GD_Weap_Pistol.A_Weapons.Pistol_Dahl:PartListEnemy
set GD_Weap_Pistol.A_Weapons.Pistol_DahlEnemy RuntimePartListCollection GD_Weap_Pistol.A_Weapons.Pistol_Dahl:PartListEnemy
set GD_Weap_Pistol.A_Weapons.Pistol_Dahl:PartListEnemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_Pistol.A_Weapons.Pistol_VladofEnemy WeaponPartListCollection GD_Weap_Pistol.A_Weapons.Pistol_Vladof:PartListEnemy
set GD_Weap_Pistol.A_Weapons.Pistol_VladofEnemy RuntimePartListCollection GD_Weap_Pistol.A_Weapons.Pistol_Vladof:PartListEnemy
set GD_Weap_Pistol.A_Weapons.Pistol_Vladof:PartListEnemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_Pistol.A_Weapons.Pistol_TorgueEnemy WeaponPartListCollection GD_Weap_Pistol.A_Weapons.Pistol_Torgue:PartListEnemy
set GD_Weap_Pistol.A_Weapons.Pistol_TorgueEnemy RuntimePartListCollection GD_Weap_Pistol.A_Weapons.Pistol_Torgue:PartListEnemy
set GD_Weap_Pistol.A_Weapons.Pistol_Torgue:PartListEnemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_Pistol.A_Weapons.Pistol_MaliwanEnemy WeaponPartListCollection GD_Weap_Pistol.A_Weapons.Pistol_Maliwan:PartListEnemy
set GD_Weap_Pistol.A_Weapons.Pistol_MaliwanEnemy RuntimePartListCollection GD_Weap_Pistol.A_Weapons.Pistol_Maliwan:PartListEnemy
set GD_Weap_Pistol.A_Weapons.Pistol_Maliwan:PartListEnemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_Pistol.A_Weapons.Pistol_JakobsEnemy WeaponPartListCollection GD_Weap_Pistol.A_Weapons.Pistol_Jakobs:PartListEnemy
set GD_Weap_Pistol.A_Weapons.Pistol_JakobsEnemy RuntimePartListCollection GD_Weap_Pistol.A_Weapons.Pistol_Jakobs:PartListEnemy
set GD_Weap_Pistol.A_Weapons.Pistol_Jakobs:PartListEnemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_Pistol.A_Weapons.Pistol_HyperionEnemy WeaponPartListCollection GD_Weap_Pistol.A_Weapons.Pistol_Hyperion:PartListEnemy
set GD_Weap_Pistol.A_Weapons.Pistol_HyperionEnemy RuntimePartListCollection GD_Weap_Pistol.A_Weapons.Pistol_Hyperion:PartListEnemy
set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion:PartListEnemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_01_CommonEnemy BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons.SG_BanditEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons.SG_TedioreEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons.SG_TorgueEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons.SG_JakobsEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons.SG_HyperionEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False))
set GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_01_CommonEnemy MinGameStageRequirement None
set GD_Weap_Shotgun.A_Weapons.SG_BanditEnemy WeaponPartListCollection GD_Weap_Shotgun.A_Weapons.SG_Bandit:PartListEnemy
set GD_Weap_Shotgun.A_Weapons.SG_BanditEnemy RuntimePartListCollection GD_Weap_Shotgun.A_Weapons.SG_Bandit:PartListEnemy
set GD_Weap_Shotgun.A_Weapons.SG_Bandit:PartListEnemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_Shotgun.A_Weapons.SG_TedioreEnemy WeaponPartListCollection GD_Weap_Shotgun.A_Weapons.SG_Tediore:PartListEnemy
set GD_Weap_Shotgun.A_Weapons.SG_TedioreEnemy RuntimePartListCollection GD_Weap_Shotgun.A_Weapons.SG_Tediore:PartListEnemy
set GD_Weap_Shotgun.A_Weapons.SG_Tediore:PartListEnemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_Shotgun.A_Weapons.SG_TorgueEnemy WeaponPartListCollection GD_Weap_Shotgun.A_Weapons.SG_Torgue:PartListEnemy
set GD_Weap_Shotgun.A_Weapons.SG_TorgueEnemy RuntimePartListCollection GD_Weap_Shotgun.A_Weapons.SG_Torgue:PartListEnemy
set GD_Weap_Shotgun.A_Weapons.SG_Torgue:PartListEnemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_Shotgun.A_Weapons.SG_JakobsEnemy WeaponPartListCollection GD_Weap_Shotgun.A_Weapons.SG_Jakobs:PartListEnemy
set GD_Weap_Shotgun.A_Weapons.SG_JakobsEnemy RuntimePartListCollection GD_Weap_Shotgun.A_Weapons.SG_Jakobs:PartListEnemy
set GD_Weap_Shotgun.A_Weapons.SG_Jakobs:PartListEnemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_Shotgun.A_Weapons.SG_HyperionEnemy WeaponPartListCollection GD_Weap_Shotgun.A_Weapons.SG_Hyperion:PartListEnemy
set GD_Weap_Shotgun.A_Weapons.SG_HyperionEnemy RuntimePartListCollection GD_Weap_Shotgun.A_Weapons.SG_Hyperion:PartListEnemy
set GD_Weap_Shotgun.A_Weapons.SG_Hyperion:PartListEnemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_CommonEnemy BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons.SMG_BanditEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons.SMG_TedioreEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons.SMG_DahlEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons.SMG_MaliwanEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons.SMG_HyperionEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False))
set GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_CommonEnemy MinGameStageRequirement None
set GD_Weap_SMG.A_Weapons.SMG_BanditEnemy WeaponPartListCollection GD_Weap_SMG.A_Weapons.SMG_Bandit:PartListEnemy
set GD_Weap_SMG.A_Weapons.SMG_BanditEnemy RuntimePartListCollection GD_Weap_SMG.A_Weapons.SMG_Bandit:PartListEnemy
set GD_Weap_SMG.A_Weapons.SMG_Bandit:PartListEnemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_SMG.A_Weapons.SMG_TedioreEnemy WeaponPartListCollection GD_Weap_SMG.A_Weapons.SMG_Tediore:PartListEnemy
set GD_Weap_SMG.A_Weapons.SMG_TedioreEnemy RuntimePartListCollection GD_Weap_SMG.A_Weapons.SMG_Tediore:PartListEnemy
set GD_Weap_SMG.A_Weapons.SMG_Tediore:PartListEnemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_SMG.A_Weapons.SMG_DahlEnemy WeaponPartListCollection GD_Weap_SMG.A_Weapons.SMG_Dahl:PartListEnemy
set GD_Weap_SMG.A_Weapons.SMG_DahlEnemy RuntimePartListCollection GD_Weap_SMG.A_Weapons.SMG_Dahl:PartListEnemy
set GD_Weap_SMG.A_Weapons.SMG_Dahl:PartListEnemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_SMG.A_Weapons.SMG_MaliwanEnemy WeaponPartListCollection GD_Weap_SMG.A_Weapons.SMG_Maliwan:PartListEnemy
set GD_Weap_SMG.A_Weapons.SMG_MaliwanEnemy RuntimePartListCollection GD_Weap_SMG.A_Weapons.SMG_Maliwan:PartListEnemy
set GD_Weap_SMG.A_Weapons.SMG_Maliwan:PartListEnemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_SMG.A_Weapons.SMG_HyperionEnemy WeaponPartListCollection GD_Weap_SMG.A_Weapons.SMG_Hyperion:PartListEnemy
set GD_Weap_SMG.A_Weapons.SMG_HyperionEnemy RuntimePartListCollection GD_Weap_SMG.A_Weapons.SMG_Hyperion:PartListEnemy
set GD_Weap_SMG.A_Weapons.SMG_Hyperion:PartListEnemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_01_CommonEnemy BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons.Sniper_DahlEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons.Sniper_VladofEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons.Sniper_MaliwanEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons.Sniper_JakobsEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons.Sniper_HyperionEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False))
set GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_01_CommonEnemy MinGameStageRequirement None
set GD_Weap_SniperRifles.A_Weapons.Sniper_DahlEnemy WeaponPartListCollection GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl:PartListEnemy
set GD_Weap_SniperRifles.A_Weapons.Sniper_DahlEnemy RuntimePartListCollection GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl:PartListEnemy
set GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl:PartListEnemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_SniperRifles.A_Weapons.Sniper_VladofEnemy WeaponPartListCollection GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof:PartListEnemy
set GD_Weap_SniperRifles.A_Weapons.Sniper_VladofEnemy RuntimePartListCollection GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof:PartListEnemy
set GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof:PartListEnemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_SniperRifles.A_Weapons.Sniper_MaliwanEnemy WeaponPartListCollection GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan:PartListEnemy
set GD_Weap_SniperRifles.A_Weapons.Sniper_MaliwanEnemy RuntimePartListCollection GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan:PartListEnemy
set GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan:PartListEnemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_SniperRifles.A_Weapons.Sniper_JakobsEnemy WeaponPartListCollection GD_Weap_SniperRifles.A_Weapons.Sniper_Jakobs:PartListEnemy
set GD_Weap_SniperRifles.A_Weapons.Sniper_JakobsEnemy RuntimePartListCollection GD_Weap_SniperRifles.A_Weapons.Sniper_Jakobs:PartListEnemy
set GD_Weap_SniperRifles.A_Weapons.Sniper_Jakobs:PartListEnemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_SniperRifles.A_Weapons.Sniper_HyperionEnemy WeaponPartListCollection GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion:PartListEnemy
set GD_Weap_SniperRifles.A_Weapons.Sniper_HyperionEnemy RuntimePartListCollection GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion:PartListEnemy
set GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion:PartListEnemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Itempools.WeaponPools.Pool_Weapons_All_02_UncommonEnemy BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_UncommonEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=100.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_UncommonEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=80.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_UncommonEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=80.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_UncommonEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=80.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_02_UncommonEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=55.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=False),)
set GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_UncommonEnemy BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_2_UncommonEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_2_UncommonEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons.AR_Jakobs_2_UncommonEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons.AR_Torgue_2_UncommonEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_2_UncommonEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False))
set GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_UncommonEnemy MinGameStageRequirement None
set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_2_UncommonEnemy WeaponPartListCollection GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_2_Uncommon:PartListEnemy
set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_2_UncommonEnemy RuntimePartListCollection GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_17Enemy
set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_17Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_2_UncommonEnemy WeaponPartListCollection GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_2_Uncommon:PartListEnemy
set GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_2_UncommonEnemy RuntimePartListCollection GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_0Enemy
set GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_0Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_AssaultRifle.A_Weapons.AR_Jakobs_2_UncommonEnemy WeaponPartListCollection GD_Weap_AssaultRifle.A_Weapons.AR_Jakobs_2_Uncommon:PartListEnemy
set GD_Weap_AssaultRifle.A_Weapons.AR_Jakobs_2_UncommonEnemy RuntimePartListCollection GD_Weap_AssaultRifle.A_Weapons.AR_Jakobs_2_Uncommon:WeaponPartListCollectionDefinition_24Enemy
set GD_Weap_AssaultRifle.A_Weapons.AR_Jakobs_2_Uncommon:WeaponPartListCollectionDefinition_24Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_AssaultRifle.A_Weapons.AR_Torgue_2_UncommonEnemy WeaponPartListCollection GD_Weap_AssaultRifle.A_Weapons.AR_Torgue_2_Uncommon:PartListEnemy
set GD_Weap_AssaultRifle.A_Weapons.AR_Torgue_2_UncommonEnemy RuntimePartListCollection GD_Weap_AssaultRifle.A_Weapons.AR_Torgue_2_Uncommon:WeaponPartListCollectionDefinition_27Enemy
set GD_Weap_AssaultRifle.A_Weapons.AR_Torgue_2_Uncommon:WeaponPartListCollectionDefinition_27Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_2_UncommonEnemy WeaponPartListCollection GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_2_Uncommon:PartListEnemy
set GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_2_UncommonEnemy RuntimePartListCollection GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_30Enemy
set GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_30Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_UncommonEnemy BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons.Pistol_Bandit_2_UncommonEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons.Pistol_Tediore_2_UncommonEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons.Pistol_Dahl_2_UncommonEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons.Pistol_Vladof_2_UncommonEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons.Pistol_Torgue_2_UncommonEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_2_UncommonEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons.Pistol_Jakobs_2_UncommonEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_2_UncommonEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False))
set GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_UncommonEnemy MinGameStageRequirement None
set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_2_UncommonEnemy WeaponPartListCollection GD_Weap_Pistol.A_Weapons.Pistol_Bandit_2_Uncommon:PartListEnemy
set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_2_UncommonEnemy RuntimePartListCollection GD_Weap_Pistol.A_Weapons.Pistol_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_13Enemy
set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_13Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_Pistol.A_Weapons.Pistol_Tediore_2_UncommonEnemy WeaponPartListCollection GD_Weap_Pistol.A_Weapons.Pistol_Tediore_2_Uncommon:PartListEnemy
set GD_Weap_Pistol.A_Weapons.Pistol_Tediore_2_UncommonEnemy RuntimePartListCollection GD_Weap_Pistol.A_Weapons.Pistol_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_89Enemy
set GD_Weap_Pistol.A_Weapons.Pistol_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_89Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_Pistol.A_Weapons.Pistol_Dahl_2_UncommonEnemy WeaponPartListCollection GD_Weap_Pistol.A_Weapons.Pistol_Dahl_2_Uncommon:PartListEnemy
set GD_Weap_Pistol.A_Weapons.Pistol_Dahl_2_UncommonEnemy RuntimePartListCollection GD_Weap_Pistol.A_Weapons.Pistol_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_75Enemy
set GD_Weap_Pistol.A_Weapons.Pistol_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_75Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_Pistol.A_Weapons.Pistol_Vladof_2_UncommonEnemy WeaponPartListCollection GD_Weap_Pistol.A_Weapons.Pistol_Vladof_2_Uncommon:PartListEnemy
set GD_Weap_Pistol.A_Weapons.Pistol_Vladof_2_UncommonEnemy RuntimePartListCollection GD_Weap_Pistol.A_Weapons.Pistol_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_96Enemy
set GD_Weap_Pistol.A_Weapons.Pistol_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_96Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_Pistol.A_Weapons.Pistol_Torgue_2_UncommonEnemy WeaponPartListCollection GD_Weap_Pistol.A_Weapons.Pistol_Torgue_2_Uncommon:PartListEnemy
set GD_Weap_Pistol.A_Weapons.Pistol_Torgue_2_UncommonEnemy RuntimePartListCollection GD_Weap_Pistol.A_Weapons.Pistol_Torgue_2_Uncommon:WeaponPartListCollectionDefinition_93Enemy
set GD_Weap_Pistol.A_Weapons.Pistol_Torgue_2_Uncommon:WeaponPartListCollectionDefinition_93Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_2_UncommonEnemy WeaponPartListCollection GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_2_Uncommon:PartListEnemy
set GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_2_UncommonEnemy RuntimePartListCollection GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_4Enemy
set GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_4Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_Pistol.A_Weapons.Pistol_Jakobs_2_UncommonEnemy WeaponPartListCollection GD_Weap_Pistol.A_Weapons.Pistol_Jakobs_2_Uncommon:PartListEnemy
set GD_Weap_Pistol.A_Weapons.Pistol_Jakobs_2_UncommonEnemy RuntimePartListCollection GD_Weap_Pistol.A_Weapons.Pistol_Jakobs_2_Uncommon:WeaponPartListCollectionDefinition_83Enemy
set GD_Weap_Pistol.A_Weapons.Pistol_Jakobs_2_Uncommon:WeaponPartListCollectionDefinition_83Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_2_UncommonEnemy WeaponPartListCollection GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_2_Uncommon:PartListEnemy
set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_2_UncommonEnemy RuntimePartListCollection GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_79Enemy
set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_79Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_UncommonEnemy BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons.SG_Bandit_2_UncommonEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons.SG_Tediore_2_UncommonEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons.SG_Torgue_2_UncommonEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons.SG_Jakobs_2_UncommonEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons.SG_Hyperion_2_UncommonEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False))
set GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_UncommonEnemy MinGameStageRequirement None
set GD_Weap_Shotgun.A_Weapons.SG_Bandit_2_UncommonEnemy WeaponPartListCollection GD_Weap_Shotgun.A_Weapons.SG_Bandit_2_Uncommon:PartListEnemy
set GD_Weap_Shotgun.A_Weapons.SG_Bandit_2_UncommonEnemy RuntimePartListCollection GD_Weap_Shotgun.A_Weapons.SG_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_117Enemy
set GD_Weap_Shotgun.A_Weapons.SG_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_117Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_Shotgun.A_Weapons.SG_Tediore_2_UncommonEnemy WeaponPartListCollection GD_Weap_Shotgun.A_Weapons.SG_Tediore_2_Uncommon:PartListEnemy
set GD_Weap_Shotgun.A_Weapons.SG_Tediore_2_UncommonEnemy RuntimePartListCollection GD_Weap_Shotgun.A_Weapons.SG_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_128Enemy
set GD_Weap_Shotgun.A_Weapons.SG_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_128Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_Shotgun.A_Weapons.SG_Torgue_2_UncommonEnemy WeaponPartListCollection GD_Weap_Shotgun.A_Weapons.SG_Torgue_2_Uncommon:PartListEnemy
set GD_Weap_Shotgun.A_Weapons.SG_Torgue_2_UncommonEnemy RuntimePartListCollection GD_Weap_Shotgun.A_Weapons.SG_Torgue_2_Uncommon:WeaponPartListCollectionDefinition_132Enemy
set GD_Weap_Shotgun.A_Weapons.SG_Torgue_2_Uncommon:WeaponPartListCollectionDefinition_132Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_Shotgun.A_Weapons.SG_Jakobs_2_UncommonEnemy WeaponPartListCollection GD_Weap_Shotgun.A_Weapons.SG_Jakobs_2_Uncommon:PartListEnemy
set GD_Weap_Shotgun.A_Weapons.SG_Jakobs_2_UncommonEnemy RuntimePartListCollection GD_Weap_Shotgun.A_Weapons.SG_Jakobs_2_Uncommon:WeaponPartListCollectionDefinition_125Enemy
set GD_Weap_Shotgun.A_Weapons.SG_Jakobs_2_Uncommon:WeaponPartListCollectionDefinition_125Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_Shotgun.A_Weapons.SG_Hyperion_2_UncommonEnemy WeaponPartListCollection GD_Weap_Shotgun.A_Weapons.SG_Hyperion_2_Uncommon:PartListEnemy
set GD_Weap_Shotgun.A_Weapons.SG_Hyperion_2_UncommonEnemy RuntimePartListCollection GD_Weap_Shotgun.A_Weapons.SG_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_121Enemy
set GD_Weap_Shotgun.A_Weapons.SG_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_121Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_UncommonEnemy BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons.SMG_Bandit_2_UncommonEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons.SMG_Tediore_2_UncommonEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons.SMG_Dahl_2_UncommonEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons.SMG_Maliwan_2_UncommonEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons.SMG_Hyperion_2_UncommonEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False))
set GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_UncommonEnemy MinGameStageRequirement None
set GD_Weap_SMG.A_Weapons.SMG_Bandit_2_UncommonEnemy WeaponPartListCollection GD_Weap_SMG.A_Weapons.SMG_Bandit_2_Uncommon:PartListEnemy
set GD_Weap_SMG.A_Weapons.SMG_Bandit_2_UncommonEnemy RuntimePartListCollection GD_Weap_SMG.A_Weapons.SMG_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_150Enemy
set GD_Weap_SMG.A_Weapons.SMG_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_150Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_SMG.A_Weapons.SMG_Tediore_2_UncommonEnemy WeaponPartListCollection GD_Weap_SMG.A_Weapons.SMG_Tediore_2_Uncommon:PartListEnemy
set GD_Weap_SMG.A_Weapons.SMG_Tediore_2_UncommonEnemy RuntimePartListCollection GD_Weap_SMG.A_Weapons.SMG_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_166Enemy
set GD_Weap_SMG.A_Weapons.SMG_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_166Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_SMG.A_Weapons.SMG_Dahl_2_UncommonEnemy WeaponPartListCollection GD_Weap_SMG.A_Weapons.SMG_Dahl_2_Uncommon:PartListEnemy
set GD_Weap_SMG.A_Weapons.SMG_Dahl_2_UncommonEnemy RuntimePartListCollection GD_Weap_SMG.A_Weapons.SMG_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_154Enemy
set GD_Weap_SMG.A_Weapons.SMG_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_154Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_SMG.A_Weapons.SMG_Maliwan_2_UncommonEnemy WeaponPartListCollection GD_Weap_SMG.A_Weapons.SMG_Maliwan_2_Uncommon:PartListEnemy
set GD_Weap_SMG.A_Weapons.SMG_Maliwan_2_UncommonEnemy RuntimePartListCollection GD_Weap_SMG.A_Weapons.SMG_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_162Enemy
set GD_Weap_SMG.A_Weapons.SMG_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_162Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_SMG.A_Weapons.SMG_Hyperion_2_UncommonEnemy WeaponPartListCollection GD_Weap_SMG.A_Weapons.SMG_Hyperion_2_Uncommon:PartListEnemy
set GD_Weap_SMG.A_Weapons.SMG_Hyperion_2_UncommonEnemy RuntimePartListCollection GD_Weap_SMG.A_Weapons.SMG_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_158Enemy
set GD_Weap_SMG.A_Weapons.SMG_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_158Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_02_UncommonEnemy BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_2_UncommonEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_2_UncommonEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_2_UncommonEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons.Sniper_Jakobs_2_UncommonEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_2_UncommonEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False))
set GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_02_UncommonEnemy MinGameStageRequirement None
set GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_2_UncommonEnemy WeaponPartListCollection GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_2_Uncommon:PartListEnemy
set GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_2_UncommonEnemy RuntimePartListCollection GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_183Enemy
set GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_183Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_2_UncommonEnemy WeaponPartListCollection GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_2_Uncommon:PartListEnemy
set GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_2_UncommonEnemy RuntimePartListCollection GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_198Enemy
set GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_198Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_2_UncommonEnemy WeaponPartListCollection GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_2_Uncommon:PartListEnemy
set GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_2_UncommonEnemy RuntimePartListCollection GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_194Enemy
set GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_194Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_SniperRifles.A_Weapons.Sniper_Jakobs_2_UncommonEnemy WeaponPartListCollection GD_Weap_SniperRifles.A_Weapons.Sniper_Jakobs_2_Uncommon:PartListEnemy
set GD_Weap_SniperRifles.A_Weapons.Sniper_Jakobs_2_UncommonEnemy RuntimePartListCollection GD_Weap_SniperRifles.A_Weapons.Sniper_Jakobs_2_Uncommon:WeaponPartListCollectionDefinition_191Enemy
set GD_Weap_SniperRifles.A_Weapons.Sniper_Jakobs_2_Uncommon:WeaponPartListCollectionDefinition_191Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_2_UncommonEnemy WeaponPartListCollection GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_2_Uncommon:PartListEnemy
set GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_2_UncommonEnemy RuntimePartListCollection GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_187Enemy
set GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_187Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Itempools.WeaponPools.Pool_Weapons_All_04_RareEnemy BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_RareEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=100.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_RareEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=80.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_RareEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=80.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_04_RareEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=80.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_04_RareEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=55.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=False))
set GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_RareEnemy BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_3_RareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_3_RareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons.AR_Jakobs_3_RareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons.AR_Torgue_3_RareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_3_RareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False))
set GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_RareEnemy MinGameStageRequirement None
set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_3_RareEnemy RuntimePartListCollection GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_3_Rare:WeaponPartListCollectionDefinition_20Enemy
set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_3_Rare:WeaponPartListCollectionDefinition_20Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_3_RareEnemy RuntimePartListCollection GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_3_Rare:WeaponPartListCollectionDefinition_1Enemy
set GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_3_Rare:WeaponPartListCollectionDefinition_1Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_AssaultRifle.A_Weapons.AR_Jakobs_3_RareEnemy RuntimePartListCollection GD_Weap_AssaultRifle.A_Weapons.AR_Jakobs_3_Rare:WeaponPartListCollectionDefinition_25Enemy
set GD_Weap_AssaultRifle.A_Weapons.AR_Jakobs_3_Rare:WeaponPartListCollectionDefinition_25Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_AssaultRifle.A_Weapons.AR_Torgue_3_RareEnemy RuntimePartListCollection GD_Weap_AssaultRifle.A_Weapons.AR_Torgue_3_Rare:WeaponPartListCollectionDefinition_28Enemy
set GD_Weap_AssaultRifle.A_Weapons.AR_Torgue_3_Rare:WeaponPartListCollectionDefinition_28Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_3_RareEnemy RuntimePartListCollection GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_3_Rare:WeaponPartListCollectionDefinition_31Enemy
set GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_3_Rare:WeaponPartListCollectionDefinition_31Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_RareEnemy BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons.Pistol_Bandit_3_RareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons.Pistol_Tediore_3_RareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons.Pistol_Dahl_3_RareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons.Pistol_Vladof_3_RareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons.Pistol_Torgue_3_RareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_3_RareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons.Pistol_Jakobs_3_RareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_3_RareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False))
set GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_RareEnemy MinGameStageRequirement None
set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_3_RareEnemy WeaponPartListCollection GD_Weap_Pistol.A_Weapons.Pistol_Bandit_3_Rare:PartListEnemy
set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_3_RareEnemy RuntimePartListCollection GD_Weap_Pistol.A_Weapons.Pistol_Bandit_3_Rare:WeaponPartListCollectionDefinition_14Enemy
set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_3_Rare:WeaponPartListCollectionDefinition_14Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_Pistol.A_Weapons.Pistol_Tediore_3_RareEnemy RuntimePartListCollection GD_Weap_Pistol.A_Weapons.Pistol_Tediore_3_Rare:WeaponPartListCollectionDefinition_90Enemy
set GD_Weap_Pistol.A_Weapons.Pistol_Tediore_3_Rare:WeaponPartListCollectionDefinition_90Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_Pistol.A_Weapons.Pistol_Dahl_3_RareEnemy RuntimePartListCollection GD_Weap_Pistol.A_Weapons.Pistol_Dahl_3_Rare:WeaponPartListCollectionDefinition_76Enemy
set GD_Weap_Pistol.A_Weapons.Pistol_Dahl_3_Rare:WeaponPartListCollectionDefinition_76Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_Pistol.A_Weapons.Pistol_Vladof_3_RareEnemy RuntimePartListCollection GD_Weap_Pistol.A_Weapons.Pistol_Vladof_3_Rare:WeaponPartListCollectionDefinition_97Enemy
set GD_Weap_Pistol.A_Weapons.Pistol_Vladof_3_Rare:WeaponPartListCollectionDefinition_97Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_Pistol.A_Weapons.Pistol_Torgue_3_RareEnemy RuntimePartListCollection GD_Weap_Pistol.A_Weapons.Pistol_Torgue_3_Rare:WeaponPartListCollectionDefinition_94Enemy
set GD_Weap_Pistol.A_Weapons.Pistol_Torgue_3_Rare:WeaponPartListCollectionDefinition_94Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_3_RareEnemy RuntimePartListCollection GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_3_Rare:WeaponPartListCollectionDefinition_86Enemy
set GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_3_Rare:WeaponPartListCollectionDefinition_86Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_Pistol.A_Weapons.Pistol_Jakobs_3_RareEnemy RuntimePartListCollection GD_Weap_Pistol.A_Weapons.Pistol_Jakobs_3_Rare:WeaponPartListCollectionDefinition_84Enemy
set GD_Weap_Pistol.A_Weapons.Pistol_Jakobs_3_Rare:WeaponPartListCollectionDefinition_84Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_3_RareEnemy RuntimePartListCollection GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_3_Rare:WeaponPartListCollectionDefinition_80Enemy
set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_3_Rare:WeaponPartListCollectionDefinition_80Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_04_RareEnemy BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons.SG_Bandit_3_RareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons.SG_Tediore_3_RareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons.SG_Torgue_3_RareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons.SG_Jakobs_3_RareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons.SG_Hyperion_3_RareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False))
set GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_04_RareEnemy MinGameStageRequirement None
set GD_Weap_Shotgun.A_Weapons.SG_Bandit_3_RareEnemy RuntimePartListCollection GD_Weap_Shotgun.A_Weapons.SG_Bandit_3_Rare:WeaponPartListCollectionDefinition_118Enemy
set GD_Weap_Shotgun.A_Weapons.SG_Bandit_3_Rare:WeaponPartListCollectionDefinition_118Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_Shotgun.A_Weapons.SG_Tediore_3_RareEnemy RuntimePartListCollection GD_Weap_Shotgun.A_Weapons.SG_Tediore_3_Rare:WeaponPartListCollectionDefinition_129Enemy
set GD_Weap_Shotgun.A_Weapons.SG_Tediore_3_Rare:WeaponPartListCollectionDefinition_129Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_Shotgun.A_Weapons.SG_Torgue_3_RareEnemy RuntimePartListCollection GD_Weap_Shotgun.A_Weapons.SG_Torgue_3_Rare:WeaponPartListCollectionDefinition_133Enemy
set GD_Weap_Shotgun.A_Weapons.SG_Torgue_3_Rare:WeaponPartListCollectionDefinition_133Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_Shotgun.A_Weapons.SG_Jakobs_3_RareEnemy RuntimePartListCollection GD_Weap_Shotgun.A_Weapons.SG_Jakobs_3_Rare:WeaponPartListCollectionDefinition_126Enemy
set GD_Weap_Shotgun.A_Weapons.SG_Jakobs_3_Rare:WeaponPartListCollectionDefinition_126Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_Shotgun.A_Weapons.SG_Hyperion_3_RareEnemy RuntimePartListCollection GD_Weap_Shotgun.A_Weapons.SG_Hyperion_3_Rare:WeaponPartListCollectionDefinition_122Enemy
set GD_Weap_Shotgun.A_Weapons.SG_Hyperion_3_Rare:WeaponPartListCollectionDefinition_122Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_RareEnemy BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons.SMG_Bandit_3_RareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons.SMG_Tediore_3_RareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons.SMG_Dahl_3_RareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons.SMG_Maliwan_3_RareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons.SMG_Hyperion_3_RareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False))
set GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_RareEnemy MinGameStageRequirement None
set GD_Weap_SMG.A_Weapons.SMG_Bandit_3_RareEnemy RuntimePartListCollection GD_Weap_SMG.A_Weapons.SMG_Bandit_3_Rare:WeaponPartListCollectionDefinition_151Enemy
set GD_Weap_SMG.A_Weapons.SMG_Bandit_3_Rare:WeaponPartListCollectionDefinition_151Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_SMG.A_Weapons.SMG_Tediore_3_RareEnemy RuntimePartListCollection GD_Weap_SMG.A_Weapons.SMG_Tediore_3_Rare:WeaponPartListCollectionDefinition_167Enemy
set GD_Weap_SMG.A_Weapons.SMG_Tediore_3_Rare:WeaponPartListCollectionDefinition_167Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_SMG.A_Weapons.SMG_Dahl_3_RareEnemy RuntimePartListCollection GD_Weap_SMG.A_Weapons.SMG_Dahl_3_Rare:WeaponPartListCollectionDefinition_155Enemy
set GD_Weap_SMG.A_Weapons.SMG_Dahl_3_Rare:WeaponPartListCollectionDefinition_155Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_SMG.A_Weapons.SMG_Maliwan_3_RareEnemy RuntimePartListCollection GD_Weap_SMG.A_Weapons.SMG_Maliwan_3_Rare:WeaponPartListCollectionDefinition_163Enemy
set GD_Weap_SMG.A_Weapons.SMG_Maliwan_3_Rare:WeaponPartListCollectionDefinition_163Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_SMG.A_Weapons.SMG_Hyperion_3_RareEnemy RuntimePartListCollection GD_Weap_SMG.A_Weapons.SMG_Hyperion_3_Rare:WeaponPartListCollectionDefinition_159Enemy
set GD_Weap_SMG.A_Weapons.SMG_Hyperion_3_Rare:WeaponPartListCollectionDefinition_159Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_04_RareEnemy BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_3_RareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_3_RareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_3_RareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons.Sniper_Jakobs_3_RareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_3_RareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False))
set GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_04_RareEnemy MinGameStageRequirement None
set GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_3_RareEnemy RuntimePartListCollection GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_3_Rare:WeaponPartListCollectionDefinition_184Enemy
set GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_3_Rare:WeaponPartListCollectionDefinition_184Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_3_RareEnemy RuntimePartListCollection GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_3_Rare:WeaponPartListCollectionDefinition_199Enemy
set GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_3_Rare:WeaponPartListCollectionDefinition_199Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_SniperRifles.A_Weapons.Sniper_Jakobs_3_RareEnemy RuntimePartListCollection GD_Weap_SniperRifles.A_Weapons.Sniper_Jakobs_3_Rare:WeaponPartListCollectionDefinition_192Enemy
set GD_Weap_SniperRifles.A_Weapons.Sniper_Jakobs_3_Rare:WeaponPartListCollectionDefinition_192Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_3_RareEnemy RuntimePartListCollection GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_3_Rare:WeaponPartListCollectionDefinition_195Enemy
set GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_3_Rare:WeaponPartListCollectionDefinition_195Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_3_RareEnemy RuntimePartListCollection GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_3_Rare:WeaponPartListCollectionDefinition_188Enemy
set GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_3_Rare:WeaponPartListCollectionDefinition_188Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRareEnemy BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRareEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=100.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRareEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=80.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRareEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=80.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRareEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=80.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRareEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=55.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=False))
set GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRareEnemy BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_4_VeryRareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_4_VeryRareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons.AR_Jakobs_4_VeryRareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons.AR_Torgue_4_VeryRareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_4_VeryRareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False))
set GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRareEnemy MinGameStageRequirement None
set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_4_VeryRareEnemy RuntimePartListCollection GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_21Enemy
set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_21Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_4_VeryRareEnemy RuntimePartListCollection GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_2Enemy
set GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_2Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_AssaultRifle.A_Weapons.AR_Jakobs_4_VeryRareEnemy RuntimePartListCollection GD_Weap_AssaultRifle.A_Weapons.AR_Jakobs_4_VeryRare:WeaponPartListCollectionDefinition_26Enemy
set GD_Weap_AssaultRifle.A_Weapons.AR_Jakobs_4_VeryRare:WeaponPartListCollectionDefinition_26Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_AssaultRifle.A_Weapons.AR_Torgue_4_VeryRareEnemy RuntimePartListCollection GD_Weap_AssaultRifle.A_Weapons.AR_Torgue_4_VeryRare:WeaponPartListCollectionDefinition_29Enemy
set GD_Weap_AssaultRifle.A_Weapons.AR_Torgue_4_VeryRare:WeaponPartListCollectionDefinition_29Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_4_VeryRareEnemy RuntimePartListCollection GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_32Enemy
set GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_32Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRareEnemy BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons.Pistol_Bandit_4_VeryRareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons.Pistol_Tediore_4_VeryRareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons.Pistol_Dahl_4_VeryRareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons.Pistol_Vladof_4_VeryRareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons.Pistol_Torgue_4_VeryRareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_4_VeryRareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons.Pistol_Jakobs_4_VeryRareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_4_VeryRareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False))
set GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRareEnemy MinGameStageRequirement None
set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_4_VeryRareEnemy RuntimePartListCollection GD_Weap_Pistol.A_Weapons.Pistol_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_73Enemy
set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_73Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_Pistol.A_Weapons.Pistol_Tediore_4_VeryRareEnemy RuntimePartListCollection GD_Weap_Pistol.A_Weapons.Pistol_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_91Enemy
set GD_Weap_Pistol.A_Weapons.Pistol_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_91Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_Pistol.A_Weapons.Pistol_Dahl_4_VeryRareEnemy RuntimePartListCollection GD_Weap_Pistol.A_Weapons.Pistol_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_77Enemy
set GD_Weap_Pistol.A_Weapons.Pistol_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_77Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_Pistol.A_Weapons.Pistol_Vladof_4_VeryRareEnemy RuntimePartListCollection GD_Weap_Pistol.A_Weapons.Pistol_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_98Enemy
set GD_Weap_Pistol.A_Weapons.Pistol_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_98Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_Pistol.A_Weapons.Pistol_Torgue_4_VeryRareEnemy RuntimePartListCollection GD_Weap_Pistol.A_Weapons.Pistol_Torgue_4_VeryRare:WeaponPartListCollectionDefinition_95Enemy
set GD_Weap_Pistol.A_Weapons.Pistol_Torgue_4_VeryRare:WeaponPartListCollectionDefinition_95Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_4_VeryRareEnemy RuntimePartListCollection GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_87Enemy
set GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_87Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_Pistol.A_Weapons.Pistol_Jakobs_4_VeryRareEnemy RuntimePartListCollection GD_Weap_Pistol.A_Weapons.Pistol_Jakobs_4_VeryRare:WeaponPartListCollectionDefinition_85Enemy
set GD_Weap_Pistol.A_Weapons.Pistol_Jakobs_4_VeryRare:WeaponPartListCollectionDefinition_85Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_4_VeryRareEnemy RuntimePartListCollection GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_81Enemy
set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_81Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRareEnemy BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons.SG_Bandit_4_VeryRareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons.SG_Tediore_4_VeryRareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons.SG_Torgue_4_VeryRareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons.SG_Jakobs_4_VeryRareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons.SG_Hyperion_4_VeryRareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False))
set GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRareEnemy MinGameStageRequirement None
set GD_Weap_Shotgun.A_Weapons.SG_Bandit_4_VeryRareEnemy RuntimePartListCollection GD_Weap_Shotgun.A_Weapons.SG_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_119Enemy
set GD_Weap_Shotgun.A_Weapons.SG_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_119Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_Shotgun.A_Weapons.SG_Tediore_4_VeryRareEnemy RuntimePartListCollection GD_Weap_Shotgun.A_Weapons.SG_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_130Enemy
set GD_Weap_Shotgun.A_Weapons.SG_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_130Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_Shotgun.A_Weapons.SG_Torgue_4_VeryRareEnemy RuntimePartListCollection GD_Weap_Shotgun.A_Weapons.SG_Torgue_4_VeryRare:WeaponPartListCollectionDefinition_134Enemy
set GD_Weap_Shotgun.A_Weapons.SG_Torgue_4_VeryRare:WeaponPartListCollectionDefinition_134Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_Shotgun.A_Weapons.SG_Jakobs_4_VeryRareEnemy RuntimePartListCollection GD_Weap_Shotgun.A_Weapons.SG_Jakobs_4_VeryRare:WeaponPartListCollectionDefinition_127Enemy
set GD_Weap_Shotgun.A_Weapons.SG_Jakobs_4_VeryRare:WeaponPartListCollectionDefinition_127Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_Shotgun.A_Weapons.SG_Hyperion_4_VeryRareEnemy RuntimePartListCollection GD_Weap_Shotgun.A_Weapons.SG_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_123Enemy
set GD_Weap_Shotgun.A_Weapons.SG_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_123Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRareEnemy BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons.SMG_Bandit_4_VeryRareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons.SMG_Tediore_4_VeryRareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons.SMG_Dahl_4_VeryRareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons.SMG_Maliwan_4_VeryRareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons.SMG_Hyperion_4_VeryRareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False))
set GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRareEnemy MinGameStageRequirement None
set GD_Weap_SMG.A_Weapons.SMG_Bandit_4_VeryRareEnemy RuntimePartListCollection GD_Weap_SMG.A_Weapons.SMG_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_152Enemy
set GD_Weap_SMG.A_Weapons.SMG_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_152Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_SMG.A_Weapons.SMG_Tediore_4_VeryRareEnemy RuntimePartListCollection GD_Weap_SMG.A_Weapons.SMG_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_168Enemy
set GD_Weap_SMG.A_Weapons.SMG_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_168Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_SMG.A_Weapons.SMG_Dahl_4_VeryRareEnemy RuntimePartListCollection GD_Weap_SMG.A_Weapons.SMG_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_156Enemy
set GD_Weap_SMG.A_Weapons.SMG_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_156Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_SMG.A_Weapons.SMG_Maliwan_4_VeryRareEnemy RuntimePartListCollection GD_Weap_SMG.A_Weapons.SMG_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_164Enemy
set GD_Weap_SMG.A_Weapons.SMG_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_164Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_SMG.A_Weapons.SMG_Hyperion_4_VeryRareEnemy RuntimePartListCollection GD_Weap_SMG.A_Weapons.SMG_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_160Enemy
set GD_Weap_SMG.A_Weapons.SMG_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_160Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRareEnemy BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_4_VeryRareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_4_VeryRareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_4_VeryRareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons.Sniper_Jakobs_4_VeryRareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_4_VeryRareEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False))
set GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRareEnemy MinGameStageRequirement None
set GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_4_VeryRareEnemy RuntimePartListCollection GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_185Enemy
set GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_185Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_4_VeryRareEnemy RuntimePartListCollection GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_200Enemy
set GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_200Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_SniperRifles.A_Weapons.Sniper_Jakobs_4_VeryRareEnemy RuntimePartListCollection GD_Weap_SniperRifles.A_Weapons.Sniper_Jakobs_4_VeryRare:WeaponPartListCollectionDefinition_193Enemy
set GD_Weap_SniperRifles.A_Weapons.Sniper_Jakobs_4_VeryRare:WeaponPartListCollectionDefinition_193Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_4_VeryRareEnemy RuntimePartListCollection GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_196Enemy
set GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_196Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_4_VeryRareEnemy RuntimePartListCollection GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_189Enemy
set GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_189Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Itempools.WeaponPools.Pool_Weapons_All_06_LegendaryEnemy BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_07_LegendaryEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=100.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_07_LegendaryEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=80.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_07_LegendaryEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=80.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_07_LegendaryEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=80.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_07_LegendaryEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=55.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=False))
set GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_07_LegendaryEnemy BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Bandit_5_MadhouseEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Dahl_5_VerucEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Jakobs_5_HammerBusterEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Torgue_5_KerBlasterEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Vladof_5_SherdifierEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False))
set GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_07_LegendaryEnemy MinGameStageRequirement None
set GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Bandit_5_MadhouseEnemy RuntimePartListCollection GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Bandit_5_Madhouse:WeaponPartListCollectionDefinition_35Enemy
set GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Bandit_5_Madhouse:WeaponPartListCollectionDefinition_35Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Dahl_5_VerucEnemy RuntimePartListCollection GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Dahl_5_Veruc:WeaponPartListCollectionDefinition_36Enemy
set GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Dahl_5_Veruc:WeaponPartListCollectionDefinition_36Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Jakobs_5_HammerBusterEnemy RuntimePartListCollection GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Jakobs_5_HammerBuster:WeaponPartListCollectionDefinition_37Enemy
set GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Jakobs_5_HammerBuster:WeaponPartListCollectionDefinition_37Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Torgue_5_KerBlasterEnemy RuntimePartListCollection GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Torgue_5_KerBlaster:WeaponPartListCollectionDefinition_38Enemy
set GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Torgue_5_KerBlaster:WeaponPartListCollectionDefinition_38Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Vladof_5_SherdifierEnemy RuntimePartListCollection GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Vladof_5_Sherdifier:WeaponPartListCollectionDefinition_39Enemy
set GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Vladof_5_Sherdifier:WeaponPartListCollectionDefinition_39Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Itempools.WeaponPools.Pool_Weapons_Pistols_07_LegendaryEnemy BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Bandit_5_GubEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Tediore_5_GunerangEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Dahl_5_HornetEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Vladof_5_InfinityEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Torgue_5_CallaEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Maliwan_5_ThunderballFistsEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Jakobs_5_MaggieEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Hyperion_5_LogansGunEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False))
set GD_Itempools.WeaponPools.Pool_Weapons_Pistols_07_LegendaryEnemy MinGameStageRequirement None
set GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Bandit_5_GubEnemy RuntimePartListCollection GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Bandit_5_Gub:WeaponPartListCollectionDefinition_100Enemy
set GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Bandit_5_Gub:WeaponPartListCollectionDefinition_100Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Tediore_5_GunerangEnemy RuntimePartListCollection GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Tediore_5_Gunerang:WeaponPartListCollectionDefinition_105Enemy
set GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Tediore_5_Gunerang:WeaponPartListCollectionDefinition_105Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Dahl_5_HornetEnemy RuntimePartListCollection GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Dahl_5_Hornet:WeaponPartListCollectionDefinition_101Enemy
set GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Dahl_5_Hornet:WeaponPartListCollectionDefinition_101Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Vladof_5_InfinityEnemy RuntimePartListCollection GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Vladof_5_Infinity:WeaponPartListCollectionDefinition_107Enemy
set GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Vladof_5_Infinity:WeaponPartListCollectionDefinition_107Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Torgue_5_CallaEnemy RuntimePartListCollection GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Torgue_5_Calla:WeaponPartListCollectionDefinition_106Enemy
set GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Torgue_5_Calla:WeaponPartListCollectionDefinition_106Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Maliwan_5_ThunderballFistsEnemy RuntimePartListCollection GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Maliwan_5_ThunderballFists:WeaponPartListCollectionDefinition_104Enemy
set GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Maliwan_5_ThunderballFists:WeaponPartListCollectionDefinition_104Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Jakobs_5_MaggieEnemy RuntimePartListCollection GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Jakobs_5_Maggie:WeaponPartListCollectionDefinition_103Enemy
set GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Jakobs_5_Maggie:WeaponPartListCollectionDefinition_103Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Hyperion_5_LogansGunEnemy RuntimePartListCollection GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Hyperion_5_LogansGun:WeaponPartListCollectionDefinition_102Enemy
set GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Hyperion_5_LogansGun:WeaponPartListCollectionDefinition_102Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_07_LegendaryEnemy BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons_Legendary.SG_Bandit_5_SledgesShotgunEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons_Legendary.SG_Tediore_5_DeliveranceEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons_Legendary.SG_Torgue_5_FlakkerEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons_Legendary.SG_Jakobs_5_StrikerEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons_Legendary.SG_Hyperion_5_ConferenceCallEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))
set GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_07_LegendaryEnemy MinGameStageRequirement None
set GD_Weap_Shotgun.A_Weapons_Legendary.SG_Bandit_5_SledgesShotgunEnemy RuntimePartListCollection GD_Weap_Shotgun.A_Weapons_Legendary.SG_Bandit_5_SledgesShotgun:WeaponPartListCollectionDefinition_135Enemy
set GD_Weap_Shotgun.A_Weapons_Legendary.SG_Bandit_5_SledgesShotgun:WeaponPartListCollectionDefinition_135Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_Shotgun.A_Weapons_Legendary.SG_Tediore_5_DeliveranceEnemy RuntimePartListCollection GD_Weap_Shotgun.A_Weapons_Legendary.SG_Tediore_5_Deliverance:WeaponPartListCollectionDefinition_138Enemy
set GD_Weap_Shotgun.A_Weapons_Legendary.SG_Tediore_5_Deliverance:WeaponPartListCollectionDefinition_138Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_Shotgun.A_Weapons_Legendary.SG_Torgue_5_FlakkerEnemy RuntimePartListCollection GD_Weap_Shotgun.A_Weapons_Legendary.SG_Torgue_5_Flakker:WeaponPartListCollectionDefinition_139Enemy
set GD_Weap_Shotgun.A_Weapons_Legendary.SG_Torgue_5_Flakker:WeaponPartListCollectionDefinition_139Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_Shotgun.A_Weapons_Legendary.SG_Jakobs_5_StrikerEnemy RuntimePartListCollection GD_Weap_Shotgun.A_Weapons_Legendary.SG_Jakobs_5_Striker:WeaponPartListCollectionDefinition_137Enemy
set GD_Weap_Shotgun.A_Weapons_Legendary.SG_Jakobs_5_Striker:WeaponPartListCollectionDefinition_137Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_Shotgun.A_Weapons_Legendary.SG_Hyperion_5_ConferenceCallEnemy RuntimePartListCollection GD_Weap_Shotgun.A_Weapons_Legendary.SG_Hyperion_5_ConferenceCall:WeaponPartListCollectionDefinition_136Enemy
set GD_Weap_Shotgun.A_Weapons_Legendary.SG_Hyperion_5_ConferenceCall:WeaponPartListCollectionDefinition_136Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Itempools.WeaponPools.Pool_Weapons_SMG_07_LegendaryEnemy BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Legendary.SMG_Bandit_5_SlaggaEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Legendary.SMG_Tediore_5_BabyMakerEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Legendary.SMG_Dahl_5_EmperorEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Legendary.SMG_Maliwan_5_HellFireEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Legendary.SMG_Hyperion_5_BitchEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False))
set GD_Itempools.WeaponPools.Pool_Weapons_SMG_07_LegendaryEnemy MinGameStageRequirement None
set GD_Weap_SMG.A_Weapons_Legendary.SMG_Bandit_5_SlaggaEnemy RuntimePartListCollection GD_Weap_SMG.A_Weapons_Legendary.SMG_Bandit_5_Slagga:WeaponPartListCollectionDefinition_170Enemy
set GD_Weap_SMG.A_Weapons_Legendary.SMG_Bandit_5_Slagga:WeaponPartListCollectionDefinition_170Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_SMG.A_Weapons_Legendary.SMG_Tediore_5_BabyMakerEnemy RuntimePartListCollection GD_Weap_SMG.A_Weapons_Legendary.SMG_Tediore_5_BabyMaker:WeaponPartListCollectionDefinition_174Enemy
set GD_Weap_SMG.A_Weapons_Legendary.SMG_Tediore_5_BabyMaker:WeaponPartListCollectionDefinition_174Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_SMG.A_Weapons_Legendary.SMG_Dahl_5_EmperorEnemy RuntimePartListCollection GD_Weap_SMG.A_Weapons_Legendary.SMG_Dahl_5_Emperor:WeaponPartListCollectionDefinition_171Enemy
set GD_Weap_SMG.A_Weapons_Legendary.SMG_Dahl_5_Emperor:WeaponPartListCollectionDefinition_171Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_SMG.A_Weapons_Legendary.SMG_Maliwan_5_HellFireEnemy RuntimePartListCollection GD_Weap_SMG.A_Weapons_Legendary.SMG_Maliwan_5_HellFire:WeaponPartListCollectionDefinition_173Enemy
set GD_Weap_SMG.A_Weapons_Legendary.SMG_Maliwan_5_HellFire:WeaponPartListCollectionDefinition_173Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_SMG.A_Weapons_Legendary.SMG_Hyperion_5_BitchEnemy RuntimePartListCollection GD_Weap_SMG.A_Weapons_Legendary.SMG_Hyperion_5_Bitch:WeaponPartListCollectionDefinition_172Enemy
set GD_Weap_SMG.A_Weapons_Legendary.SMG_Hyperion_5_Bitch:WeaponPartListCollectionDefinition_172Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_07_LegendaryEnemy BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Dahl_5_PitchforkEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Vladof_5_LyudmilaEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Maliwan_5_VolcanoEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Jakobs_5_SkullmasherEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Hyperion_5_InvaderEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False))
set GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_07_LegendaryEnemy MinGameStageRequirement None
set GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Dahl_5_PitchforkEnemy RuntimePartListCollection GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Dahl_5_Pitchfork:WeaponPartListCollectionDefinition_202Enemy
set GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Dahl_5_Pitchfork:WeaponPartListCollectionDefinition_202Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Vladof_5_LyudmilaEnemy RuntimePartListCollection GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Vladof_5_Lyudmila:WeaponPartListCollectionDefinition_206Enemy
set GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Vladof_5_Lyudmila:WeaponPartListCollectionDefinition_206Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Maliwan_5_VolcanoEnemy RuntimePartListCollection GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Maliwan_5_Volcano:WeaponPartListCollectionDefinition_205Enemy
set GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Maliwan_5_Volcano:WeaponPartListCollectionDefinition_205Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Jakobs_5_SkullmasherEnemy RuntimePartListCollection GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Jakobs_5_Skullmasher:WeaponPartListCollectionDefinition_204Enemy
set GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Jakobs_5_Skullmasher:WeaponPartListCollectionDefinition_204Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Hyperion_5_InvaderEnemy RuntimePartListCollection GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Hyperion_5_Invader:WeaponPartListCollectionDefinition_203Enemy
set GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Hyperion_5_Invader:WeaponPartListCollectionDefinition_203Enemy Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_3_Rare_Alien:WeaponPartListCollectionDefinition_18 Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))
set GD_Anemone_ItemPools.WeaponPools.Pool_Weapons_DragonGang_SniperRifles_05_VeryRare BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_4_VeryRareEnemy',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_4_VeryRareEnemy',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=False))
set GD_Itempools.WeaponPools.Pool_Weapons_Launchers_01_Common_Enemy BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launchers.A_Weapons.RL_Torgue_Enemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launchers.A_Weapons.RL_Vladof_Enemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))
set GD_Weap_Launchers.A_Weapons.RL_Torgue_Enemy WeaponPartListCollection WeaponPartListCollectionDefinition'GD_Weap_Launchers.A_Weapons.RL_Torgue:PartList_Enemy'
set GD_Weap_Launchers.A_Weapons.RL_Torgue_Enemy RuntimePartListCollection WeaponPartListCollectionDefinition'GD_Weap_Launchers.A_Weapons.RL_Torgue:PartList_Enemy'
set GD_Weap_Launchers.A_Weapons.RL_Torgue:PartList_Enemy BarrelPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Barrel.L_Barrel_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Weap_Launchers.A_Weapons.RL_Torgue:PartList_Enemy SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Tediore',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Vladof',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Weap_Launchers.A_Weapons.RL_Torgue:PartList_Enemy StockPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Exhaust.L_Exhaust_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Weap_Launchers.A_Weapons.RL_Vladof:PartList_Enemy WeaponPartListCollection WeaponPartListCollectionDefinition'GD_Weap_Launchers.A_Weapons.RL_Vladof:PartList_Enemy'
set GD_Weap_Launchers.A_Weapons.RL_Vladof:PartList_Enemy RuntimePartListCollection WeaponPartListCollectionDefinition'GD_Weap_Launchers.A_Weapons.RL_Vladof:PartList_Enemy'
set GD_Weap_Launchers.A_Weapons.RL_Vladof:PartList_Enemy BarrelPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Barrel.L_Barrel_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Weap_Launchers.A_Weapons.RL_Vladof:PartList_Enemy SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Tediore',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Vladof',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Weap_Launchers.A_Weapons.RL_Vladof:PartList_Enemy StockPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Exhaust.L_Exhaust_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Itempools.WeaponPools.Pool_Weapons_Launchers_02_Uncommon_Enemy BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launchers.A_Weapons.RL_Torgue_2_Uncommon_Enemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launchers.A_Weapons.RL_Vladof_2_Uncommon_Enemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))
set GD_Weap_Launchers.A_Weapons.RL_Torgue_2_Uncommon_Enemy WeaponPartListCollection WeaponPartListCollectionDefinition'GD_Weap_Launchers.A_Weapons.RL_Torgue_2_Uncommon:PartList_Enemy'
set GD_Weap_Launchers.A_Weapons.RL_Torgue_2_Uncommon_Enemy RuntimePartListCollection WeaponPartListCollectionDefinition'GD_Weap_Launchers.A_Weapons.RL_Torgue_2_Uncommon:WeaponPartListCollectionDefinition_57_Enemy'
set GD_Weap_Launchers.A_Weapons.RL_Torgue_2_Uncommon:PartList_Enemy Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_BodyMod_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_BodyMod_2_Acc',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_Gripper_Reload',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_Handle_SwapSpeed',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_StockTube_FireRate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_TipCover_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_Launchers.A_Weapons.RL_Torgue_2_Uncommon:WeaponPartListCollectionDefinition_57_Enemy BarrelPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Barrel.L_Barrel_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Weap_Launchers.A_Weapons.RL_Torgue_2_Uncommon:WeaponPartListCollectionDefinition_57_Enemy SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Tediore',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Vladof',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Weap_Launchers.A_Weapons.RL_Torgue_2_Uncommon:WeaponPartListCollectionDefinition_57_Enemy StockPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Exhaust.L_Exhaust_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Weap_Launchers.A_Weapons.RL_Torgue_2_Uncommon:WeaponPartListCollectionDefinition_57_Enemy Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_BodyMod_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_BodyMod_2_Acc',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_Gripper_Reload',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_Handle_SwapSpeed',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_StockTube_FireRate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_TipCover_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_Launchers.A_Weapons.RL_Vladof_2_Uncommon_Enemy WeaponPartListCollection WeaponPartListCollectionDefinition'GD_Weap_Launchers.A_Weapons.RL_Vladof_2_Uncommon:PartList_Enemy'
set GD_Weap_Launchers.A_Weapons.RL_Vladof_2_Uncommon_Enemy RuntimePartListCollection WeaponPartListCollectionDefinition'GD_Weap_Launchers.A_Weapons.RL_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_60_Enemy'
set GD_Weap_Launchers.A_Weapons.RL_Vladof_2_Uncommon:PartList_Enemy Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=9),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_BodyMod_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_BodyMod_2_Acc',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_Gripper_Reload',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_Handle_SwapSpeed',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_StockTube_FireRate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_TipCover_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_Launchers.A_Weapons.RL_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_60_Enemy BarrelPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Barrel.L_Barrel_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Weap_Launchers.A_Weapons.RL_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_60_Enemy SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Tediore',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Vladof',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Weap_Launchers.A_Weapons.RL_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_60_Enemy StockPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Exhaust.L_Exhaust_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Weap_Launchers.A_Weapons.RL_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_60_Enemy Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=9),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_BodyMod_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_BodyMod_2_Acc',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_Gripper_Reload',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_Handle_SwapSpeed',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_StockTube_FireRate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_TipCover_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Itempools.WeaponPools.Pool_Weapons_Launchers_04_Rare_Enemy BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launchers.A_Weapons.RL_Vladof_3_Rare_Enemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launchers.A_Weapons.RL_Torgue_3_Rare_Enemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),)
set GD_Weap_Launchers.A_Weapons.RL_Torgue_3_Rare_Enemy WeaponPartListCollection WeaponPartListCollectionDefinition'GD_Weap_Launchers.A_Weapons.RL_Torgue_3_Rare:PartList_Enemy'
set GD_Weap_Launchers.A_Weapons.RL_Torgue_3_Rare_Enemy RuntimePartListCollection WeaponPartListCollectionDefinition'GD_Weap_Launchers.A_Weapons.RL_Torgue_3_Rare:WeaponPartListCollectionDefinition_58_Enemy'
set GD_Weap_Launchers.A_Weapons.RL_Torgue_3_Rare:PartList_Enemy SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Tediore',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Vladof',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Weap_Launchers.A_Weapons.RL_Torgue_3_Rare:WeaponPartListCollectionDefinition_58_Enemy BarrelPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Barrel.L_Barrel_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Weap_Launchers.A_Weapons.RL_Torgue_3_Rare:WeaponPartListCollectionDefinition_58_Enemy SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Tediore',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Vladof',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Weap_Launchers.A_Weapons.RL_Torgue_3_Rare:WeaponPartListCollectionDefinition_58_Enemy StockPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Exhaust.L_Exhaust_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Weap_Launchers.A_Weapons.RL_Torgue_3_Rare:WeaponPartListCollectionDefinition_58_Enemy Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_BodyMod_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_BodyMod_2_Acc',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_Gripper_Reload',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_Handle_SwapSpeed',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_StockTube_FireRate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_TipCover_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_Launchers.A_Weapons.RL_Vladof_3_Rare_Enemy WeaponPartListCollection WeaponPartListCollectionDefinition'GD_Weap_Launchers.A_Weapons.RL_Vladof_3_Rare:PartList_Enemy'
set GD_Weap_Launchers.A_Weapons.RL_Vladof_3_Rare_Enemy RuntimePartListCollection WeaponPartListCollectionDefinition'GD_Weap_Launchers.A_Weapons.RL_Vladof_3_Rare:WeaponPartListCollectionDefinition_61_Enemy'
set GD_Weap_Launchers.A_Weapons.RL_Vladof_3_Rare:PartList_Enemy SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Tediore',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Vladof',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Weap_Launchers.A_Weapons.RL_Vladof_3_Rare:WeaponPartListCollectionDefinition_61_Enemy BarrelPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Barrel.L_Barrel_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Weap_Launchers.A_Weapons.RL_Vladof_3_Rare:WeaponPartListCollectionDefinition_61_Enemy SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Tediore',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Vladof',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Weap_Launchers.A_Weapons.RL_Vladof_3_Rare:WeaponPartListCollectionDefinition_61_Enemy StockPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Exhaust.L_Exhaust_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Weap_Launchers.A_Weapons.RL_Vladof_3_Rare:WeaponPartListCollectionDefinition_61_Enemy Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=9),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_BodyMod_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_BodyMod_2_Acc',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_Gripper_Reload',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_Handle_SwapSpeed',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_StockTube_FireRate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_TipCover_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_VeryRare_Enemy BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launchers.A_Weapons.RL_Vladof_4_VeryRare_Enemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launchers.A_Weapons.RL_Torgue_4_VeryRare_Enemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))
set GD_Weap_Launchers.A_Weapons.RL_Torgue_4_VeryRare_Enemy WeaponPartListCollection WeaponPartListCollectionDefinition'GD_Weap_Launchers.A_Weapons.RL_Torgue_4_VeryRare:PartList_Enemy'
set GD_Weap_Launchers.A_Weapons.RL_Torgue_4_VeryRare_Enemy RuntimePartListCollection WeaponPartListCollectionDefinition'GD_Weap_Launchers.A_Weapons.RL_Torgue_4_VeryRare:WeaponPartListCollectionDefinition_219_Enemy'
set GD_Weap_Launchers.A_Weapons.RL_Torgue_4_VeryRare:PartList_Enemy Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_BodyMod_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_BodyMod_2_Acc',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_Gripper_Reload',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_Handle_SwapSpeed',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_StockTube_FireRate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_TipCover_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))
set GD_Weap_Launchers.A_Weapons.RL_Torgue_4_VeryRare:WeaponPartListCollectionDefinition_219_Enemy BarrelPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Barrel.L_Barrel_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Weap_Launchers.A_Weapons.RL_Torgue_4_VeryRare:WeaponPartListCollectionDefinition_219_Enemy SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Tediore',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Vladof',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Weap_Launchers.A_Weapons.RL_Torgue_4_VeryRare:WeaponPartListCollectionDefinition_219_Enemy StockPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Exhaust.L_Exhaust_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Weap_Launchers.A_Weapons.RL_Torgue_4_VeryRare:WeaponPartListCollectionDefinition_219_Enemy Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_BodyMod_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_BodyMod_2_Acc',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_Gripper_Reload',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_Handle_SwapSpeed',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_StockTube_FireRate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_TipCover_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_Launchers.A_Weapons.RL_Vladof_4_VeryRare_Enemy WeaponPartListCollection WeaponPartListCollectionDefinition'GD_Weap_Launchers.A_Weapons.RL_Vladof_4_VeryRare:PartList_Enemy'
set GD_Weap_Launchers.A_Weapons.RL_Vladof_4_VeryRare_Enemy RuntimePartListCollection WeaponPartListCollectionDefinition'GD_Weap_Launchers.A_Weapons.RL_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_216_Enemy'
set GD_Weap_Launchers.A_Weapons.RL_Vladof_4_VeryRare:PartList_Enemy Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_BodyMod_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_BodyMod_2_Acc',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_Gripper_Reload',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_Handle_SwapSpeed',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_StockTube_FireRate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_TipCover_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))
set GD_Weap_Launchers.A_Weapons.RL_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_216_Enemy BarrelPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Barrel.L_Barrel_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Weap_Launchers.A_Weapons.RL_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_216_Enemy SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Tediore',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Vladof',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Weap_Launchers.A_Weapons.RL_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_216_Enemy StockPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Exhaust.L_Exhaust_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Weap_Launchers.A_Weapons.RL_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_216_Enemy Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_BodyMod_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_BodyMod_2_Acc',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_Gripper_Reload',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_Handle_SwapSpeed',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_StockTube_FireRate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_TipCover_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_Launchers.A_Weapons_Legendary.RL_Bandit_5_BadaBoom_Enemy WeaponPartListCollection WeaponPartListCollectionDefinition'GD_Weap_Launchers.A_Weapons_Legendary.RL_Bandit_5_BadaBoom:PartList_Enemy'
set GD_Weap_Launchers.A_Weapons_Legendary.RL_Bandit_5_BadaBoom_Enemy RuntimePartListCollection WeaponPartListCollectionDefinition'GD_Weap_Launchers.A_Weapons_Legendary.RL_Bandit_5_BadaBoom:WeaponPartListCollectionDefinition_64_Enemy'
set GD_Weap_Launchers.A_Weapons_Legendary.RL_Bandit_5_BadaBoom:WeaponPartListCollectionDefinition_64_Enemy SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Tediore',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Vladof',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Weap_Launchers.A_Weapons_Legendary.RL_Bandit_5_BadaBoom:WeaponPartListCollectionDefinition_64_Enemy StockPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Exhaust.L_Exhaust_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Exhaust.L_Exhaust_Tediore',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Exhaust.L_Exhaust_Vladof',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Exhaust.L_Exhaust_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Weap_Launchers.A_Weapons_Legendary.RL_Bandit_5_BadaBoom:WeaponPartListCollectionDefinition_64_Enemy Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_BodyMod_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_BodyMod_2_Acc',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_Gripper_Reload',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_Handle_SwapSpeed',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_StockTube_FireRate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_TipCover_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_Launchers.A_Weapons_Legendary.RL_Maliwan_5_Pyrophobia_Enemy WeaponPartListCollection WeaponPartListCollectionDefinition'GD_Weap_Launchers.A_Weapons_Legendary.RL_Maliwan_5_Pyrophobia:PartList_Enemy'
set GD_Weap_Launchers.A_Weapons_Legendary.RL_Maliwan_5_Pyrophobia_Enemy RuntimePartListCollection WeaponPartListCollectionDefinition'GD_Weap_Launchers.A_Weapons_Legendary.RL_Maliwan_5_Pyrophobia:WeaponPartListCollectionDefinition_65_Enemy'
set GD_Weap_Launchers.A_Weapons_Legendary.RL_Maliwan_5_Pyrophobia:WeaponPartListCollectionDefinition_65_Enemy SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Tediore',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Vladof',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Weap_Launchers.A_Weapons_Legendary.RL_Maliwan_5_Pyrophobia:WeaponPartListCollectionDefinition_65_Enemy StockPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Exhaust.L_Exhaust_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Exhaust.L_Exhaust_Tediore',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Exhaust.L_Exhaust_Vladof',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Exhaust.L_Exhaust_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Weap_Launchers.A_Weapons_Legendary.RL_Maliwan_5_Pyrophobia:WeaponPartListCollectionDefinition_65_Enemy Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_BodyMod_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_BodyMod_2_Acc',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_Gripper_Reload',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_Handle_SwapSpeed',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_StockTube_FireRate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_TipCover_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))
set GD_Weap_Launchers.A_Weapons_Legendary.RL_Tediore_5_Bunny_Enemy WeaponPartListCollection WeaponPartListCollectionDefinition'GD_Weap_Launchers.A_Weapons_Legendary.RL_Tediore_5_Bunny:PartList_Enemy'
set GD_Weap_Launchers.A_Weapons_Legendary.RL_Tediore_5_Bunny_Enemy RuntimePartListCollection WeaponPartListCollectionDefinition'GD_Weap_Launchers.A_Weapons_Legendary.RL_Tediore_5_Bunny:WeaponPartListCollectionDefinition_66_Enemy'
set GD_Weap_Launchers.A_Weapons_Legendary.RL_Tediore_5_Bunny:WeaponPartListCollectionDefinition_66_Enemy SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Tediore',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Vladof',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Weap_Launchers.A_Weapons_Legendary.RL_Tediore_5_Bunny:WeaponPartListCollectionDefinition_66_Enemy StockPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Exhaust.L_Exhaust_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Exhaust.L_Exhaust_Tediore',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Exhaust.L_Exhaust_Vladof',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Exhaust.L_Exhaust_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Weap_Launchers.A_Weapons_Legendary.RL_Tediore_5_Bunny:WeaponPartListCollectionDefinition_66_Enemy Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_BodyMod_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_BodyMod_2_Acc',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_Gripper_Reload',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_Handle_SwapSpeed',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_StockTube_FireRate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_TipCover_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Weap_Launchers.A_Weapons_Legendary.RL_Torgue_5_Nukem_Enemy WeaponPartListCollection WeaponPartListCollectionDefinition'GD_Weap_Launchers.A_Weapons_Legendary.RL_Torgue_5_Nukem:PartList_Enemy'
set GD_Weap_Launchers.A_Weapons_Legendary.RL_Torgue_5_Nukem_Enemy RuntimePartListCollection WeaponPartListCollectionDefinition'GD_Weap_Launchers.A_Weapons_Legendary.RL_Torgue_5_Nukem:WeaponPartListCollectionDefinition_67_Enemy'
set GD_Weap_Launchers.A_Weapons_Legendary.RL_Torgue_5_Nukem:WeaponPartListCollectionDefinition_67_Enemy SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Tediore',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Vladof',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Weap_Launchers.A_Weapons_Legendary.RL_Torgue_5_Nukem:WeaponPartListCollectionDefinition_67_Enemy StockPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Exhaust.L_Exhaust_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Exhaust.L_Exhaust_Tediore',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Exhaust.L_Exhaust_Vladof',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Exhaust.L_Exhaust_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Weap_Launchers.A_Weapons_Legendary.RL_Torgue_5_Nukem:WeaponPartListCollectionDefinition_67_Enemy Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_BodyMod_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_BodyMod_2_Acc',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_Gripper_Reload',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_Handle_SwapSpeed',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_StockTube_FireRate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_TipCover_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Weap_Launchers.A_Weapons_Legendary.RL_Vladof_5_Mongol_Enemy WeaponPartListCollection WeaponPartListCollectionDefinition'GD_Weap_Launchers.A_Weapons_Legendary.RL_Vladof_5_Mongol:PartList_Enemy'
set GD_Weap_Launchers.A_Weapons_Legendary.RL_Vladof_5_Mongol_Enemy RuntimePartListCollection WeaponPartListCollectionDefinition'GD_Weap_Launchers.A_Weapons_Legendary.RL_Vladof_5_Mongol:WeaponPartListCollectionDefinition_68_Enemy'
set GD_Weap_Launchers.A_Weapons_Legendary.RL_Vladof_5_Mongol:WeaponPartListCollectionDefinition_68_Enemy SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Tediore',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Vladof',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Weap_Launchers.A_Weapons_Legendary.RL_Vladof_5_Mongol:WeaponPartListCollectionDefinition_68_Enemy StockPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Exhaust.L_Exhaust_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Exhaust.L_Exhaust_Tediore',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Exhaust.L_Exhaust_Vladof',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Exhaust.L_Exhaust_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Weap_Launchers.A_Weapons_Legendary.RL_Vladof_5_Mongol:WeaponPartListCollectionDefinition_68_Enemy Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_BodyMod_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_BodyMod_2_Acc',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_Gripper_Reload',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_Handle_SwapSpeed',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_StockTube_FireRate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_TipCover_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5)))
set GD_Gladiolus_Itempools.WeaponPools.Pool_Weapons_Launchers_07_Pearl_Enemy BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_Weapons.Launchers.RL_Torgue_6_Tunguska_Enemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))
set GD_Gladiolus_Weapons.Launchers.RL_Torgue_6_Tunguska_Enemy WeaponPartListCollection WeaponPartListCollectionDefinition'GD_Gladiolus_Weapons.Launchers.RL_Torgue_6_Tunguska:PartList_Enemy'
set GD_Gladiolus_Weapons.Launchers.RL_Torgue_6_Tunguska_Enemy RuntimePartListCollection WeaponPartListCollectionDefinition'GD_Gladiolus_Weapons.Launchers.RL_Torgue_6_Tunguska:WeaponPartListCollectionDefinition_287_Enemy'
set GD_Gladiolus_Weapons.Launchers.RL_Torgue_6_Tunguska:WeaponPartListCollectionDefinition_287_Enemy SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Tediore',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Vladof',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Sight.RL_Sight_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Gladiolus_Weapons.Launchers.RL_Torgue_6_Tunguska:WeaponPartListCollectionDefinition_287_Enemy StockPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Exhaust.L_Exhaust_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Exhaust.L_Exhaust_Tediore',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Exhaust.L_Exhaust_Vladof',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Launchers.Exhaust.L_Exhaust_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))
set GD_Gladiolus_Weapons.Launchers.RL_Torgue_6_Tunguska:WeaponPartListCollectionDefinition_287_Enemy Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_BodyMod_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_BodyMod_2_Acc',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_Gripper_Reload',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_Handle_SwapSpeed',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_StockTube_FireRate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_TipCover_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))
set GD_Itempools.WeaponPools.Pool_Weapons_EnemyLaunchers BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_01_Common_Enemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.2),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_02_Uncommon_Enemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=20),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_04_Rare_Enemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_4_Rare',BaseValueScaleConstant=10),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_VeryRare_Enemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant=40),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Gladiolus_Itempools.WeaponPools.Pool_Weapons_Launchers_07_Pearl_Enemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_6_Legendary',BaseValueScaleConstant=200),bDropOnDeath=True),)

#Hotfixes:
set Transient.SparkServiceConfiguration_5 Keys ("SparkLevelPatchEntry-GBX_fixes1","SparkLevelPatchEntry-GBX_fixes2","SparkLevelPatchEntry-GBX_fixes3","SparkLevelPatchEntry-GBX_fixes4","SparkLevelPatchEntry-GBX_fixes5","SparkLevelPatchEntry-GBX_Fixes6","SparkLevelPatchEntry-GBX_Fixes7","SparkLevelPatchEntry-GBX_Fixes8","SparkLevelPatchEntry-GBX_Fixes9","SparkLevelPatchEntry-GBX_fixes10","SparkLevelPatchEntry-GBX_fixes11","SparkLevelPatchEntry-GBX_fixes12","SparkLevelPatchEntry-GBX_fixes13","SparkLevelPatchEntry-GBX_fixes14","SparkOnDemandPatchEntry-GBX_fixes15","SparkOnDemandPatchEntry-GBX_fixes16","SparkOnDemandPatchEntry-GBX_fixes17","SparkOnDemandPatchEntry-GBX_fixes18","SparkOnDemandPatchEntry-GBX_fixes19","SparkPatchEntry-GBX_fixes20","SparkPatchEntry-GBX_fixes21","SparkPatchEntry-GBX_fixes22","SparkPatchEntry-GBX_fixes23","SparkLevelPatchEntry-Hotfix1","SparkLevelPatchEntry-Hotfix2","SparkLevelPatchEntry-Hotfix3","SparkLevelPatchEntry-Hotfix4","SparkLevelPatchEntry-Hotfix5","SparkLevelPatchEntry-Hotfix6","SparkLevelPatchEntry-Hotfix7","SparkLevelPatchEntry-Hotfix8","SparkLevelPatchEntry-Hotfix9","SparkLevelPatchEntry-Hotfix10","SparkLevelPatchEntry-Hotfix11","SparkLevelPatchEntry-Hotfix12","SparkLevelPatchEntry-Hotfix13","SparkLevelPatchEntry-Hotfix14","SparkLevelPatchEntry-Hotfix15","SparkLevelPatchEntry-Hotfix16","SparkLevelPatchEntry-Hotfix17")
set Transient.SparkServiceConfiguration_5 Values (",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase1,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.700000,.8",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase2,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.400000,.5",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase3,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.200000,.3",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase4,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.100000,.2",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase5,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.075000,.1","SouthpawFactory_P,GD_Population_Marauder.Balance.Unique.PawnBalance_Assassin1,DefaultItemPoolList[3].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Population_Nomad.Balance.Unique.PawnBalance_Assassin2,DefaultItemPoolList[4].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Population_Psycho.Balance.Unique.PawnBalance_Assassin3,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Population_Rat.Balance.Unique.PawnBalance_Assassin4,DefaultItemPoolList[3].PoolProbability.BaseValueScaleConstant,0.250000,1",",GD_Sage_Rare_Scaylion.Population.PawnBalance_Sage_Rare_Scaylion,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Drifter.Balance.PawnBalance_Sage_Rare_Drifter,DefaultItemPoolList[0].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Rhino.Population.PawnBalance_Sage_Rare_Rhino,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Skag.Population.PawnBalance_Sage_Rare_Skag,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Spore.Population.PawnBalance_Sage_Rare_Spore,DefaultItemPoolList[0].PoolProbability.BaseValueScaleConstant,1.000000,100","GD_Assassin_Streaming,GD_Assassin_Skills.Sniping.Velocity,SkillEffectDefinitions[0].ModifierType,MT_PostAdd,MT_Scale","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.WiresDontTalk,SkillEffectDefinitions,,((AttributeToModify=D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=D_Attributes.DamageTypeModifers.InstigatedShockStatusDamageModifier,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))","GD_Siren_Streaming,GD_Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Part2,ValueFormula.Level.InitializationDefinition,AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerMeleeDamage',AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerSkillDamage'","GD_Siren_Streaming,GD_Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Part2,ValueFormula.Level.BaseValueScaleConstant,1.000000,3.5","GD_Assassin_Streaming,GD_Assassin_Skills.Misc.Att_DeathMark_BonusDamage,BaseValue.BaseValueConstant,0.200000,.8","GD_Itempools.Runnables.Pool_FourAssassins,BalancedItems[1].Probability.InitializationDefinition,None,GD_Balance.Weighting.Weight_1_Common","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectDamage.BaseValueAttribute,None,D_Attributes.Projectile.ProjectileDamage","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectDamage.BaseValueScaleConstant,1.000000,.25","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectChance.BaseValueConstant,1.000000,20",",GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_AssaultRifles_EnemyUse_NoScheduling,BalancedItems,,((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_01_CommonEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.40000),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_UncommonEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.400000),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_RareEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.1500000),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRareEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.040000),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_07_LegendaryEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.010000),bDropOnDeath=False))",",GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_AssaultRifles_EnemyUse,BalancedItems,,((ItmPoolDefinition=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_AssaultRifles_EnemyUse_NoScheduling',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=False))",",GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_NoScheduling,BalancedItems,,((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_CommonEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.4000000),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_UncommonEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.4000000),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_RareEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.1500000),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRareEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.0400000),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_07_LegendaryEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.010000),bDropOnDeath=False))",",GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse,BalancedItems,,((ItmPoolDefinition=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_NoScheduling',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=False))",",GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Shotguns_EnemyUse_NoScheduling,BalancedItems,,((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_01_CommonEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.400000),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_UncommonEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.400000),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_04_RareEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.150000),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRareEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.0400000),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_07_LegendaryEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.010000),bDropOnDeath=False))",",GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Shotguns_EnemyUse,BalancedItems,,((ItmPoolDefinition=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Shotguns_EnemyUse_NoScheduling',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=False))",",GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_SMG_EnemyUse_NoScheduling,BalancedItems,,((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_CommonEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.400000),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_UncommonEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.400000),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_RareEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.150000),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRareEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.040000),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_07_LegendaryEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.010000),bDropOnDeath=False))",",GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_SMG_EnemyUse,BalancedItems,,((ItmPoolDefinition=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_SMG_EnemyUse_NoScheduling',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=False))",",GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_SniperRifles_EnemyUse_NoScheduling,BalancedItems,,((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_01_CommonEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.400000),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_02_UncommonEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.400000),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_04_RareEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.150000),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRareEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.040000),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_07_LegendaryEnemy',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.010000),bDropOnDeath=False))",",GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_SniperRifles_EnemyUse,BalancedItems,,((ItmPoolDefinition=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_SniperRifles_EnemyUse_NoScheduling',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=False))",",GD_DahlShared.WeaponPools.Pool_Weapons_Pistols_EnemyUse_DahlSergeant,BalancedItems,,((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons.Pistol_Torgue_3_RareEnemy',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=False))",",GD_DahlShared.WeaponPools.Pool_Weapons_Pistols_EnemyUse_Enlist,BalancedItems,,((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons.Pistol_Dahl_2_UncommonEnemy',Probability=(BaseValueConstant=6.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons.Pistol_Dahl_3_RareEnemy',Probability=(BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=False))",",GD_Anemone_Weapons.A_Weapons.AR_Bandit_3_Rare_Alien_Slag:WeaponPartListCollectionDefinition_338,Accessory2PartData,,(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))",",GD_Anemone_Weapons.A_Weapons.AR_Bandit_3_Rare_Alien_Green:WeaponPartListCollectionDefinition_343,Accessory2PartData,,(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))",",GD_Anemone_Weapons.A_Weapons.AR_Bandit_3_Rare_Alien_Shock:WeaponPartListCollectionDefinition_337,Accessory2PartData,,(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_SlowBullets',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1)))",",GD_DahlShared.WeaponPools.Pool_Dahl_SMGS,BalancedItems,,((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons.SMG_DahlEnemy',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False))",",GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Launchers_EnemyUse,BalancedItems,,((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_EnemyLaunchers',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False))")