set Transient.SparkServiceConfiguration_6 Keys ("SparkOnDemandPatchEntry-FFYLTurrel1","SparkOnDemandPatchEntry-FFYLTurrel2")

set Transient.SparkServiceConfiguration_6 Values ("GD_Soldier_Streaming,GD_Soldier_Skills.Scorpio.Skill_Scorpio,SkillConstraints,,((bApplyConstraintOnActivatation=False,bApplyConstraintWhileActive=False,bApplyConstraintWhilePaused=False,OnFailure=SKILL_Deactivated,Evaluator=WeaponActionAvailableExpressionEvaluator'GD_Soldier_Skills.Scorpio.Skill_Scorpio:WeaponActionAvailableExpressionEvaluator_0',EvaluatorDefinitions=),(bApplyConstraintOnActivatation=True,bApplyConstraintWhileActive=True,bApplyConstraintWhilePaused=True,OnFailure=SKILL_Deactivated,Evaluator=None,EvaluatorDefinitions=(SkillExpressionEvaluatorDefinition'GD_PlayerShared.SkillConstraints.SkillConstraint_OnFootOrRidingInBack')))","GD_Soldier_Streaming,GD_Input.Contexts.InputContext_Injured,InputActions,,(InputActionDefinition'GD_Input.Actions.InputAction_ActionSkill')")





#<FFYLTurret>

    #<Hotfixes>

        #<hotfix><key>"SparkOnDemandPatchEntry-FFYLTurrel1"</key><value>"GD_Soldier_Streaming,GD_Soldier_Skills.Scorpio.Skill_Scorpio,SkillConstraints,,((bApplyConstraintOnActivatation=False,bApplyConstraintWhileActive=False,bApplyConstraintWhilePaused=False,OnFailure=SKILL_Deactivated,Evaluator=WeaponActionAvailableExpressionEvaluator'GD_Soldier_Skills.Scorpio.Skill_Scorpio:WeaponActionAvailableExpressionEvaluator_0',EvaluatorDefinitions=),(bApplyConstraintOnActivatation=True,bApplyConstraintWhileActive=True,bApplyConstraintWhilePaused=True,OnFailure=SKILL_Deactivated,Evaluator=None,EvaluatorDefinitions=(SkillExpressionEvaluatorDefinition'GD_PlayerShared.SkillConstraints.SkillConstraint_OnFootOrRidingInBack')))"</value><on>

        #<hotfix><key>"SparkOnDemandPatchEntry-FFYLTurrel2"</key><value>"GD_Soldier_Streaming,GD_Input.Contexts.InputContext_Injured,InputActions,,(InputActionDefinition'GD_Input.Actions.InputAction_ActionSkill')"</value><on>

    #</Hotfixes>

#</FFYLTurret>