<BLCMM v="1">
#<!!!You opened a file saved with BLCMM in FilterTool. Please update to BLCMM to properly open this file!!!>
	<head>
		<type name="BL2" offline="false"/>
		<profiles>
			<profile name="default" current="true"/>
		</profiles>
	</head>
	<body>
		<category name="Slag Damage to NE Damage">
			<category name="Description">
				<comment>Changes the 'Slag Damage' attribute to multiplicative Non-Elemental Damage.</comment>
				<comment>In vanilla, this means all 'slag damage' elemental relics will now have Non-Elemental Damage instead.</comment>
				<comment>If you have a mod that enables Slag Bone of the Ancients, your Slag Bone of the Ancients will now become Non-ELemental Bone of the Ancients.</comment>
				<comment>If you have any skill or item that boosts Slag Damage, they will boost Non-Elemental Damage instead.</comment>
				<comment></comment>
				<comment>Probably not compatible with Cryo mods(or any element mod that replaces Slag)</comment>
				<comment>Also does not affect the UVHM Slag Bonus Damage boost, so you dont have to worry about Slag getting weaker.</comment>
			</category>
			<category name="Code">
				<code profiles="default">set GD_AttributePresentation.Artifacts.AttrPresent_ArtifactInstigatedAmpDamageModifier Icon weaponDamage</code>
				<code profiles="default">set D_Attributes.DamageTypeModifers.InstigatedAmpDamageModifier:ObjectPropertyAttributeValueResolver_563 PropertyName InstigatedImpactDamageModifier</code>
				<code profiles="default">set GD_AttributePresentation.Artifacts.AttrPresent_ArtifactInstigatedAmpDamageModifier Description Non-Elemental Damage</code>
			</category>
			<category name="Credits and Permissions">
				<comment>created by: theNocturni</comment>
				<comment>Permissions: You are free to use this mod in any other mod/modpack without asking for permission so long as you give explicit credit to the author-just dont be like 'I used mods from other people', have the mod & author name written is all.</comment>
			</category>
		</category>
	</body>
</BLCMM>

#Commands:
set GD_AttributePresentation.Artifacts.AttrPresent_ArtifactInstigatedAmpDamageModifier Icon weaponDamage
set D_Attributes.DamageTypeModifers.InstigatedAmpDamageModifier:ObjectPropertyAttributeValueResolver_563 PropertyName InstigatedImpactDamageModifier
set GD_AttributePresentation.Artifacts.AttrPresent_ArtifactInstigatedAmpDamageModifier Description Non-Elemental Damage