# Changes the 'Slag Damage' attribute to multiplicative Non-Elemental Damage. In vanilla, this means all 'slag damage' elemental relics will now have Non-Elemental Damage instead. If you have a mod that enables Slag Bone of the Ancients, your Slag Bone of the Ancients will now become Non-ELemental Bone of the Ancients. If you have any skill or item that boosts Slag Damage, they will boost Non-Elemental Damage instead. Probably not compatible with Cryo mods(or any element mod that replaces Slag) Also does not affect the UVHM Slag Bonus Damage boost, so you dont have to worry about Slag getting weaker. set GD_AttributePresentation.Artifacts.AttrPresent_ArtifactInstigatedAmpDamageModifier Icon weaponDamage set D_Attributes.DamageTypeModifers.InstigatedAmpDamageModifier:ObjectPropertyAttributeValueResolver_563 PropertyName InstigatedImpactDamageModifier set GD_AttributePresentation.Artifacts.AttrPresent_ArtifactInstigatedAmpDamageModifier Description Non-Elemental Damage created by: theNocturni Permissions: You are free to use this mod in any other mod/modpack without asking for permission so long as you give explicit credit to the author-just dont be like 'I used mods from other people', have the mod & author name written is all. #Commands: set GD_AttributePresentation.Artifacts.AttrPresent_ArtifactInstigatedAmpDamageModifier Icon weaponDamage set D_Attributes.DamageTypeModifers.InstigatedAmpDamageModifier:ObjectPropertyAttributeValueResolver_563 PropertyName InstigatedImpactDamageModifier set GD_AttributePresentation.Artifacts.AttrPresent_ArtifactInstigatedAmpDamageModifier Description Non-Elemental Damage