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___ ___ ___ ___ _____
/ /\ / /\ /__/\ /__/\ ___ / /::\ ___
/ /:/_ / /:/ \ \:\ | |::\ / /\ / /:/\:\ / /\
/ /:/ /\ / /:/ \__\:\ | |:|:\ / /:/ / /:/ \:\ / /:/
/ /:/ /::\ / /:/ ___ ___ / /::\ __|__|:|\:\ /__/::\ /__/:/ \__\:| / /:/
/__/:/ /:/\:\ /__/:/ / /\ /__/\ /:/\:\ /__/::::| \:\ \__\/\:\__ \ \:\ / /:/ / /::\
\ \:\/:/~/:/ \ \:\ / /:/ \ \:\/:/__\/ \ \:\~~\__\/ \ \:\/\ \ \:\ /:/ /__/:/\:\
\ \::/ /:/ \ \:\ /:/ \ \::/ \ \:\ \__\::/ \ \:\/:/ \__\/ \:\
\__\/ /:/ \ \:\/:/ \ \:\ \ \:\ /__/:/ \ \::/ \ \:\
/__/:/ \ \::/ \ \:\ \ \:\ \__\/ \__\/ \__\/
\__\/ \__\/ \__\/ \__\/
#############################################################################################***Replaces Striker with the Penetrator***
set GD_Weap_Shotgun.Barrel.SG_Barrel_Hyperion_Striker CustomFiringModeDefinition FiringModeDefinition 'GD_Cork_Weap_Lasers.FiringModes.Beam_Laser_Hyperion'
set GD_Weap_Shotgun.Barrel.SG_Barrel_Hyperion_Striker WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-7.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Shotgun.Barrel.SG_Barrel_Hyperion_Striker ZoomExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.253000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceShieldPenetration.PercentChanceInstigatedBulletDmgIgnoresShields',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=30.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Shotgun.Barrel.SG_Barrel_Hyperion_Striker ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.700000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
set GD_Weap_Shotgun.Name.Title_Jakobs.Title_Legendary_Striker PartName Penetrator
set GD_Weap_Shotgun.Name.Title_Jakobs.Title_Legendary_Striker:AttributePresentationDefinition_8 NoConstraintText Almost as good as the real thing.
• No Pants Required