######################################################################################### ___ ___ ___ ___ _____ / /\ / /\ /__/\ /__/\ ___ / /::\ ___ / /:/_ / /:/ \ \:\ | |::\ / /\ / /:/\:\ / /\ / /:/ /\ / /:/ \__\:\ | |:|:\ / /:/ / /:/ \:\ / /:/ / /:/ /::\ / /:/ ___ ___ / /::\ __|__|:|\:\ /__/::\ /__/:/ \__\:| / /:/ /__/:/ /:/\:\ /__/:/ / /\ /__/\ /:/\:\ /__/::::| \:\ \__\/\:\__ \ \:\ / /:/ / /::\ \ \:\/:/~/:/ \ \:\ / /:/ \ \:\/:/__\/ \ \:\~~\__\/ \ \:\/\ \ \:\ /:/ /__/:/\:\ \ \::/ /:/ \ \:\ /:/ \ \::/ \ \:\ \__\::/ \ \:\/:/ \__\/ \:\ \__\/ /:/ \ \:\/:/ \ \:\ \ \:\ /__/:/ \ \::/ \ \:\ /__/:/ \ \::/ \ \:\ \ \:\ \__\/ \__\/ \__\/ \__\/ \__\/ \__\/ \__\/ #############################################################################################***Replaces Striker with the Penetrator*** set GD_Weap_Shotgun.Barrel.SG_Barrel_Hyperion_Striker CustomFiringModeDefinition FiringModeDefinition 'GD_Cork_Weap_Lasers.FiringModes.Beam_Laser_Hyperion' set GD_Weap_Shotgun.Barrel.SG_Barrel_Hyperion_Striker WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-7.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Weap_Shotgun.Barrel.SG_Barrel_Hyperion_Striker ZoomExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.253000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceShieldPenetration.PercentChanceInstigatedBulletDmgIgnoresShields',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=30.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Weap_Shotgun.Barrel.SG_Barrel_Hyperion_Striker ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.700000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)) set GD_Weap_Shotgun.Name.Title_Jakobs.Title_Legendary_Striker PartName Penetrator set GD_Weap_Shotgun.Name.Title_Jakobs.Title_Legendary_Striker:AttributePresentationDefinition_8 NoConstraintText <font color="#e50026">Almost as good as the real thing.</font><br><font color="#FFFFFF">•</font><font color="#e500a4"> No Pants Required </font><br><font color="#FFFFFF">