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#############################################################################################***Replaces Striker with the Penetrator***
set GD_Weap_Shotgun.Barrel.SG_Barrel_Hyperion_Striker CustomFiringModeDefinition FiringModeDefinition 'GD_Cork_Weap_Lasers.FiringModes.Beam_Laser_Hyperion'

set GD_Weap_Shotgun.Barrel.SG_Barrel_Hyperion_Striker WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-7.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))

set GD_Weap_Shotgun.Barrel.SG_Barrel_Hyperion_Striker ZoomExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.253000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceShieldPenetration.PercentChanceInstigatedBulletDmgIgnoresShields',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=30.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))

set GD_Weap_Shotgun.Barrel.SG_Barrel_Hyperion_Striker ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.700000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))

set GD_Weap_Shotgun.Name.Title_Jakobs.Title_Legendary_Striker PartName Penetrator

set GD_Weap_Shotgun.Name.Title_Jakobs.Title_Legendary_Striker:AttributePresentationDefinition_8 NoConstraintText <font color="#e50026">Almost as good as the real thing.</font><br><font color="#FFFFFF">•</font><font color="#e500a4"> No Pants Required </font><br><font color="#FFFFFF">