<BLCMM v="1">
#<!!!You opened a file saved with BLCMM in FilterTool. Please update to BLCMM to properly open this file!!!>
	<head>
		<type name="TPS" offline="false"/>
		<profiles>
			<profile name="default" current="true"/>
		</profiles>
	</head>
	<body>
		<category name="Backhand">
			<category name="Description">
				<comment>By Aaron0000</comment>
				<comment>Features;</comment>
				<comment>Large Knockback.</comment>
				<comment>Increased Critical Hit Damage.</comment>
				<comment>Boosted melee damage.</comment>
				<comment>+50% Critical Hit damage. (Damage Card may not be correct)</comment>
				<comment>Unique spread pattern.</comment>
				<comment>Replaces the Striker by default, but can replace the Too Scoops or Boomacorn instead.</comment>
			</category>
			<category name="Code" MUT="true">
				<category name="Striker Replacer">
					<category name="Name/Red Text">
						<code profiles="default">set GD_Cork_Weap_Shotgun.Name.Title_Jakobs.Title_Legendary_Striker PartName Backhand</code>
						<code profiles="default">set GD_Cork_Weap_Shotgun.Name.Title_Jakobs.Title_Legendary_Striker:AttributePresentationDefinition_8 NoConstraintText Begone, THOT!</code>
					</category>
					<category name="Stats/Etc.">
						<code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_HyperionBarrel FiringPatternLines ((StartPoint=(Pitch=290,Yaw=-200,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=240,Yaw=-80,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=225,Yaw=-280,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=200,Yaw=35,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=200,Yaw=140,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=180,Yaw=-175,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=105,Yaw=-320,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=105,Yaw=225,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=95,Yaw=85,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=95,Yaw=-80,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=65,Yaw=-220,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=5,Yaw=140,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=-5,Yaw=280,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=-10,Yaw=-110,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=-10,Yaw=-290,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=-95,Yaw=-200,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=-175,Yaw=-95,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=-175,Yaw=325,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=-260,Yaw=10,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=-305,Yaw=155,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))))</code>
						<code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_HyperionBarrel bFireRandomlyFromPattern False</code>
						<code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_HyperionBarrel BasePatternSpread 4.000000</code>
						<code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_HyperionBarrel MinPatternScale 0.500000</code>
						<code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_HyperionBarrel bSuppressWeaponSpread True</code>
						<code profiles="default">set GD_Cork_Weap_Shotgun.Barrel.SG_Barrel_Hyperion_Striker WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=13.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDefinition=None,BaseValueScaleConstant=-0.200000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponKnockback',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponKnockback',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=100.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="default">set GD_Cork_Weap_Shotgun.Barrel.SG_Barrel_Hyperion_Striker ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="default">set GD_Cork_Weap_Shotgun.Barrel.SG_Barrel_Hyperion_Striker AttributeSlotUpgrades ((SlotName="WeaponSpread",GradeIncrease=-16,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=-3,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=-4,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=-10,bActivateSlot=True),(SlotName="WeaponFireRate",GradeIncrease=-8,bActivateSlot=True),(SlotName="WeaponMagSize",GradeIncrease=-2,bActivateSlot=True))</code>
						<code profiles="default">set GD_Cork_Weap_Shotgun.Barrel.SG_Barrel_Hyperion_Striker WeaponCardAttributes ((Attribute=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',PriorityIncrease=0.500000),(Attribute=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',PriorityIncrease=0.600000),(Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',PriorityIncrease=0.500000))</code>
					</category>
					<category name="Skin/Visuals">
						<code profiles="default">set GD_Cork_Weap_Shotgun.Barrel.SG_Barrel_Hyperion_Striker GestaltModeSkeletalMeshName SG_Barrel_Bandit</code>
						<code profiles="default">set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Jakobs_5_Legendary MaterialVectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=0.168395,G=0.105187,B=0.072497,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120771,G=0.087677,B=0.051213,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_AColorShadow",ParameterValue=(R=0.099722,G=0.047584,B=0.016936,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_BColorHilight",ParameterValue=(R=0.020000,G=0.020000,B=0.020000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_BColorMidtone",ParameterValue=(R=0.014000,G=0.014000,B=0.014000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_BColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_CColorHilight",ParameterValue=(R=0.020000,G=0.020000,B=0.020000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_CColorMidtone",ParameterValue=(R=0.014000,G=0.014000,B=0.014000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_CColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_DColor",ParameterValue=(R=1.500000,G=0.900000,B=0.150000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_ReflectColor",ParameterValue=(R=1.500000,G=1.500000,B=1.500000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.500000,G=1.000000,B=0.700000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=500.000000,G=5.000000,B=0.491200,A=0.562700),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)),(ParameterName="p_DecalColor",ParameterValue=(R=1.460000,G=0.640000,B=0.120000,A=1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),(ParameterName="p_PatternScalePosition",ParameterValue=(R=9.656000,G=16.618099,B=2.427300,A=0.464700),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.900000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_PatternColor",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)))</code>
						<code profiles="default">set Common_GunMaterials.Materials.Shotgun.Mati_JakobsLegendary_SG_Striker TextureParameterValues ((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.GlossyB',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_Infiniti',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_JakobsEpic_SpaltedMaple',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Nor',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunTextures.CompTextures.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=2024732779,B=1159440301,C=1487416485,D=-2018014041)),(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)))</code>
						<code profiles="default">set Common_GunMaterials.Materials.Shotgun.Mati_JakobsLegendary_SG_Striker Parent MaterialInstanceConstant'Common_GunMaterials.Materials.Shotgun.Mati_JakobsEpic_SG'</code>
						<code profiles="default">set Common_GunMaterials.Materials.Shotgun.Mati_JakobsLegendary_SG_Striker ScalarParameterValues ((ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-2084339847,B=1096440125,C=439008937,D=45433490)),(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-1064329812,B=1077705328,C=339664807,D=1869745420)),(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176)),(ParameterName="p_ReflectColorScale",ParameterValue=0.990000,ExpressionGUID=(A=1875785607,B=1186033550,C=-1822263113,D=-1465755701)))</code>
					</category>
				</category>
				<category name="Too Scoops Replacer">
					<category name="Name/Red Text/Rarity">
						<code profiles="">set GD_Cork_Weap_Shotgun.Name.Titles.Title__Unique_TooScoops PartName Backhand</code>
						<code profiles="">set GD_Cork_Weap_Shotgun.Name.Titles.Title__Unique_TooScoops:AttributePresentationDefinition_8 NoConstraintText Begone, THOT!</code>
					</category>
					<category name="Stats/Etc.">
						<code profiles="">set GD_Cork_Weap_Shotgun.Body.SG_Body_Jakobs_TooScoops AttributeSlotUpgrades ((SlotName="WeaponDamage",GradeIncrease=16,bActivateSlot=True),(SlotName="WeaponMagSize",GradeIncrease=5,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=5,bActivateSlot=True))</code>
						<code profiles="">set GD_Cork_Weap_Shotgun.Grip.SG_Grip_Jakobs_TooScoops WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefinition=None,BaseValueScaleConstant=-0.300000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefinition=None,BaseValueScaleConstant=-0.200000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="">set GD_Cork_Weap_Shotgun.Grip.SG_Grip_Jakobs_TooScoops AttributeSlotUpgrades ((SlotName="WeaponDamage",GradeIncrease=4,bActivateSlot=True),(SlotName="WeaponFireRate",GradeIncrease=-3,bActivateSlot=True),(SlotName="WeaponReloadSpeed",GradeIncrease=-1,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=-2,bActivateSlot=True))</code>
						<code profiles="">set GD_Cork_Weap_Shotgun.Stock.SG_Stock_Jakobs_TooScoops AttributeSlotUpgrades ((SlotName="AccuracyMin",GradeIncrease=10,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=-5,bActivateSlot=True),(SlotName="AccuracyRegen",GradeIncrease=-5,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=-2,bActivateSlot=True))</code>
						<code profiles="">set GD_Cork_Weap_Shotgun.A_Weapons_Unique.SG_Jakobs_TooScoops:PartList ElementalPartData (bEnabled=True,WeightedParts=((bDisabled=False,Part=None,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(bDisabled=False,Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Ice',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0)))</code>
						<category name="Firing Mode Stuff">
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_TooScoops FireType EWWFT_Bullet</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_TooScoops BeamLockBehavior LBL_LockOn</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_TooScoops DamageTypeDefinition None</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_TooScoops ProjectileDefinition None</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_TooScoops ExplosionOverrideDefinition None</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_TooScoops ExplosionOverideInstanceDataName None</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_TooScoops PartSysTemplate ParticleSystem'FX_WEP_Trails.Particles.Part_Wep_Tracer_Default'</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_TooScoops ConditionalPartSysTemplate None</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_TooScoops FirstPersonConditionalPartSysTemplate None</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_TooScoops Lifetime 5.000000</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_TooScoops TraceInterval 0.200000</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_TooScoops bSuppressImpactEffects False</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_TooScoops bPenetratePawn False</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_TooScoops bParameterizedSourceLocation False</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_TooScoops bBeamCorrectForRotation False</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_TooScoops bBeamChooseRandomBone False</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_TooScoops bResetPatternAfterEachShot False</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_TooScoops bScalePatternByWeaponSpread False</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_TooScoops OverchargedImpactTemplate None</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_TooScoops NumRicochets 0</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_TooScoops Speed 23000.000000</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_TooScoops Acceleration (X=0.000000,Y=0.000000,Z=0.000000)</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_TooScoops WaveFreq (X=0.000000,Y=0.000000,Z=0.000000)</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_TooScoops WaveAmp (X=0.000000,Y=0.000000,Z=0.000000)</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_TooScoops WavePhase (X=0.000000,Y=0.000000,Z=0.000000)</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_TooScoops RicochetFriction 0.000000</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_TooScoops AirFriction 0.000000</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_TooScoops RicochetResponse (SplitNum=0,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=None,NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=)</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_TooScoops TraceExtent (X=0.000000,Y=0.000000,Z=0.000000)</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_TooScoops LightProjectileSourceLocationName SourceLocation</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_TooScoops ConditionalImpactPartSysTemplate None</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_TooScoops BeamMaxLockOnDistance 5000.000000</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_TooScoops BeamMaxLength 7500.000000</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_TooScoops BeamSourceTangentStrengthOverDistance 1.500000</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_TooScoops BeamTargetTangentStrengthOverDistance 0.250000</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_TooScoops BeamApproxRepUpdateTime 1.000000</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_TooScoops BeamTraceNumSteps 6</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_TooScoops BeamSourceLocationName SourceLocation</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_TooScoops BeamSourceTangentName SourceTangent</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_TooScoops BeamSourceStrengthName SourceStrength</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_TooScoops BeamTargetLocationName TargetLocation</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_TooScoops BeamTargetTangentName TargetTangent</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_TooScoops BeamTargetStrengthName TargetStrength</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_TooScoops BeamDirectionName Direction</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_TooScoops BeamContinuousDamageFloatName ContinousDamageFloat</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_TooScoops BeamContinuousDamageVectorName ContinousDamageVector</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_TooScoops BeamLengthScaleName BeamLengthScale</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_TooScoops BeamMeshRestSize 0.000000</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_TooScoops BeamChainDelay 1.000000</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_TooScoops BeamChainNum 3</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_TooScoops BeamChainMaxDistance 4000.000000</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_TooScoops BeamRandomBoneTimeMin 1.000000</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_TooScoops BeamRandomBoneTimeMax 2.000000</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_TooScoops SoundDefinition FiringModeSoundDefinition'GD_Weap_Bullet_Tech_Sounds.Sound_Definitions.Default_Bullet'</code>
						</category>
						<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_TooScoops FiringPatternLines ((StartPoint=(Pitch=290,Yaw=-200,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=240,Yaw=-80,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=225,Yaw=-280,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=200,Yaw=35,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=200,Yaw=140,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=180,Yaw=-175,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=105,Yaw=-320,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=105,Yaw=225,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=95,Yaw=85,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=95,Yaw=-80,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=65,Yaw=-220,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=5,Yaw=140,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=-5,Yaw=280,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=-10,Yaw=-110,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=-10,Yaw=-290,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=-95,Yaw=-200,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=-175,Yaw=-95,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=-175,Yaw=325,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=-260,Yaw=10,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=-305,Yaw=155,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))))</code>
						<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_TooScoops bFireRandomlyFromPattern False</code>
						<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_TooScoops BasePatternSpread 4.000000</code>
						<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_TooScoops MinPatternScale 0.500000</code>
						<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_TooScoops bSuppressWeaponSpread True</code>
						<code profiles="">set GD_Cork_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_TooScoops WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=13.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDefinition=None,BaseValueScaleConstant=-0.200000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponKnockback',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponKnockback',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=100.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="">set GD_Cork_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_TooScoops ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="">set GD_Cork_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_TooScoops AttributeSlotUpgrades ((SlotName="WeaponSpread",GradeIncrease=-8,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=-3,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=4,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=-10,bActivateSlot=True),(SlotName="WeaponFireRate",GradeIncrease=-8,bActivateSlot=True))</code>
						<code profiles="">set GD_Cork_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_TooScoops WeaponCardAttributes ((Attribute=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',PriorityIncrease=0.500000),(Attribute=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',PriorityIncrease=0.600000),(Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',PriorityIncrease=0.500000))</code>
					</category>
					<category name="Skin">
						<code profiles="">set GD_Cork_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_TooScoops GestaltModeSkeletalMeshName SG_Barrel_Bandit</code>
						<code profiles="">set GD_Cork_Weap_Shotgun.ManufacturerMaterials.Mat_Jakobs_3_TooScoopz MaterialVectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=0.168395,G=0.105187,B=0.072497,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120771,G=0.087677,B=0.051213,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_AColorShadow",ParameterValue=(R=0.099722,G=0.047584,B=0.016936,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_BColorHilight",ParameterValue=(R=0.020000,G=0.020000,B=0.020000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_BColorMidtone",ParameterValue=(R=0.014000,G=0.014000,B=0.014000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_BColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_CColorHilight",ParameterValue=(R=0.020000,G=0.020000,B=0.020000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_CColorMidtone",ParameterValue=(R=0.014000,G=0.014000,B=0.014000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_CColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_DColor",ParameterValue=(R=1.500000,G=0.900000,B=0.150000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_ReflectColor",ParameterValue=(R=1.500000,G=1.500000,B=1.500000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.500000,G=1.000000,B=0.700000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=500.000000,G=5.000000,B=0.491200,A=0.562700),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)),(ParameterName="p_DecalColor",ParameterValue=(R=1.460000,G=0.640000,B=0.120000,A=1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),(ParameterName="p_PatternScalePosition",ParameterValue=(R=9.656000,G=16.618099,B=2.427300,A=0.464700),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.900000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_PatternColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)))</code>
						<code profiles="">set Common_Co_GunMaterials.Materials.Shotgun.Mati_JakobsUnique_TooScoopz TextureParameterValues ((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.GlossyB',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_Infiniti',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_JakobsEpic_SpaltedMaple',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Nor',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunTextures.CompTextures.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=2024732779,B=1159440301,C=1487416485,D=-2018014041)),(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)))</code>
						<code profiles="">set Common_Co_GunMaterials.Materials.Shotgun.Mati_JakobsUnique_TooScoopz Parent MaterialInstanceConstant'Common_GunMaterials.Materials.Shotgun.Mati_JakobsEpic_SG'</code>
						<code profiles="">set Common_Co_GunMaterials.Materials.Shotgun.Mati_JakobsUnique_TooScoopz ScalarParameterValues ((ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-2084339847,B=1096440125,C=439008937,D=45433490)),(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-1064329812,B=1077705328,C=339664807,D=1869745420)),(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176)),(ParameterName="p_ReflectColorScale",ParameterValue=0.990000,ExpressionGUID=(A=1875785607,B=1186033550,C=-1822263113,D=-1465755701)))</code>
					</category>
				</category>
				<category name="Boomacorn Replacer">
					<category name="Name/Red Text/Rarity">
						<code profiles="">set GD_Cork_Weap_Shotgun.Name.Titles.Title__Unique_Boomacorn PartName Backhand</code>
						<code profiles="">set GD_Cork_Weap_Shotgun.Name.Titles.Title__Unique_Boomacorn:AttributePresentationDefinition_8 NoConstraintText Begone, THOT!</code>
					</category>
					<category name="Stats/Etc.">
						<code profiles="">set GD_Cork_Weap_Shotgun.Body.SG_Body_Jakobs_Boomacorn AttributeSlotUpgrades ((SlotName="WeaponDamage",GradeIncrease=16,bActivateSlot=True),(SlotName="WeaponMagSize",GradeIncrease=5,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=5,bActivateSlot=True))</code>
						<code profiles="">set GD_Cork_Weap_Shotgun.Grip.SG_Grip_Jakobs_Boomacorn WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefinition=None,BaseValueScaleConstant=-0.300000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefinition=None,BaseValueScaleConstant=-0.200000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="">set GD_Cork_Weap_Shotgun.Grip.SG_Grip_Jakobs_Boomacorn AttributeSlotUpgrades ((SlotName="WeaponDamage",GradeIncrease=4,bActivateSlot=True),(SlotName="WeaponFireRate",GradeIncrease=-3,bActivateSlot=True),(SlotName="WeaponReloadSpeed",GradeIncrease=-1,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=-2,bActivateSlot=True))</code>
						<code profiles="">set GD_Cork_Weap_Shotgun.Stock.SG_Stock_Jakobs_Boomacorn AttributeSlotUpgrades ((SlotName="AccuracyMin",GradeIncrease=10,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=-5,bActivateSlot=True),(SlotName="AccuracyRegen",GradeIncrease=-5,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=-2,bActivateSlot=True))</code>
						<category name="Firing Mode Stuff">
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_Boomacorn FireType EWWFT_Bullet</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_Boomacorn BeamLockBehavior LBL_LockOn</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_Boomacorn DamageTypeDefinition None</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_Boomacorn ProjectileDefinition None</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_Boomacorn ExplosionOverrideDefinition None</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_Boomacorn ExplosionOverideInstanceDataName None</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_Boomacorn PartSysTemplate ParticleSystem'FX_WEP_Trails.Particles.Part_Wep_Tracer_Default'</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_Boomacorn ConditionalPartSysTemplate None</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_Boomacorn FirstPersonConditionalPartSysTemplate None</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_Boomacorn Lifetime 5.000000</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_Boomacorn TraceInterval 0.200000</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_Boomacorn bSuppressImpactEffects False</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_Boomacorn bPenetratePawn False</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_Boomacorn bParameterizedSourceLocation False</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_Boomacorn bBeamCorrectForRotation False</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_Boomacorn bBeamChooseRandomBone False</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_Boomacorn bResetPatternAfterEachShot False</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_Boomacorn bScalePatternByWeaponSpread False</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_Boomacorn OverchargedImpactTemplate None</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_Boomacorn NumRicochets 0</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_Boomacorn Speed 23000.000000</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_Boomacorn Acceleration (X=0.000000,Y=0.000000,Z=0.000000)</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_Boomacorn WaveFreq (X=0.000000,Y=0.000000,Z=0.000000)</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_Boomacorn WaveAmp (X=0.000000,Y=0.000000,Z=0.000000)</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_Boomacorn WavePhase (X=0.000000,Y=0.000000,Z=0.000000)</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_Boomacorn RicochetFriction 0.000000</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_Boomacorn AirFriction 0.000000</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_Boomacorn RicochetResponse (SplitNum=0,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=None,NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=)</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_Boomacorn TraceExtent (X=0.000000,Y=0.000000,Z=0.000000)</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_Boomacorn LightProjectileSourceLocationName SourceLocation</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_Boomacorn ConditionalImpactPartSysTemplate None</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_Boomacorn BeamMaxLockOnDistance 5000.000000</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_Boomacorn BeamMaxLength 7500.000000</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_Boomacorn BeamSourceTangentStrengthOverDistance 1.500000</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_Boomacorn BeamTargetTangentStrengthOverDistance 0.250000</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_Boomacorn BeamApproxRepUpdateTime 1.000000</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_Boomacorn BeamTraceNumSteps 6</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_Boomacorn BeamSourceLocationName SourceLocation</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_Boomacorn BeamSourceTangentName SourceTangent</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_Boomacorn BeamSourceStrengthName SourceStrength</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_Boomacorn BeamTargetLocationName TargetLocation</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_Boomacorn BeamTargetTangentName TargetTangent</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_Boomacorn BeamTargetStrengthName TargetStrength</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_Boomacorn BeamDirectionName Direction</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_Boomacorn BeamContinuousDamageFloatName ContinousDamageFloat</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_Boomacorn BeamContinuousDamageVectorName ContinousDamageVector</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_Boomacorn BeamLengthScaleName BeamLengthScale</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_Boomacorn BeamMeshRestSize 0.000000</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_Boomacorn BeamChainDelay 1.000000</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_Boomacorn BeamChainNum 3</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_Boomacorn BeamChainMaxDistance 4000.000000</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_Boomacorn BeamRandomBoneTimeMin 1.000000</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_Boomacorn BeamRandomBoneTimeMax 2.000000</code>
							<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_Boomacorn SoundDefinition FiringModeSoundDefinition'GD_Weap_Bullet_Tech_Sounds.Sound_Definitions.Default_Bullet'</code>
						</category>
						<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_Boomacorn FiringPatternLines ((StartPoint=(Pitch=290,Yaw=-200,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=240,Yaw=-80,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=225,Yaw=-280,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=200,Yaw=35,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=200,Yaw=140,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=180,Yaw=-175,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=105,Yaw=-320,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=105,Yaw=225,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=95,Yaw=85,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=95,Yaw=-80,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=65,Yaw=-220,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=5,Yaw=140,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=-5,Yaw=280,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=-10,Yaw=-110,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=-10,Yaw=-290,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=-95,Yaw=-200,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=-175,Yaw=-95,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=-175,Yaw=325,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=-260,Yaw=10,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=-305,Yaw=155,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))))</code>
						<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_Boomacorn bFireRandomlyFromPattern False</code>
						<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_Boomacorn BasePatternSpread 4.000000</code>
						<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_Boomacorn MinPatternScale 0.500000</code>
						<code profiles="">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Jakobs_Boomacorn bSuppressWeaponSpread True</code>
						<code profiles="">set GD_Cork_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_Boomacorn WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=13.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDefinition=None,BaseValueScaleConstant=-0.200000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponKnockback',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponKnockback',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=100.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="">set GD_Cork_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_Boomacorn ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="">set GD_Cork_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_Boomacorn AttributeSlotUpgrades ((SlotName="WeaponSpread",GradeIncrease=-8,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=-3,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=4,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=-10,bActivateSlot=True),(SlotName="WeaponFireRate",GradeIncrease=-8,bActivateSlot=True))</code>
						<code profiles="">set GD_Cork_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_Boomacorn WeaponCardAttributes ((Attribute=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',PriorityIncrease=0.500000),(Attribute=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',PriorityIncrease=0.600000),(Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',PriorityIncrease=0.500000))</code>
					</category>
					<category name="Skin">
						<code profiles="">set GD_Cork_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_Boomacorn GestaltModeSkeletalMeshName SG_Barrel_Bandit</code>
						<code profiles="">set GD_Cork_Weap_Shotgun.ManufacturerMaterials.Mat_Jakobs_3_Boomacorn MaterialVectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=0.168395,G=0.105187,B=0.072497,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120771,G=0.087677,B=0.051213,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_AColorShadow",ParameterValue=(R=0.099722,G=0.047584,B=0.016936,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_BColorHilight",ParameterValue=(R=0.020000,G=0.020000,B=0.020000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_BColorMidtone",ParameterValue=(R=0.014000,G=0.014000,B=0.014000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_BColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_CColorHilight",ParameterValue=(R=0.020000,G=0.020000,B=0.020000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_CColorMidtone",ParameterValue=(R=0.014000,G=0.014000,B=0.014000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_CColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_DColor",ParameterValue=(R=1.500000,G=0.900000,B=0.150000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_ReflectColor",ParameterValue=(R=1.500000,G=1.500000,B=1.500000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.500000,G=1.000000,B=0.700000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=500.000000,G=5.000000,B=0.491200,A=0.562700),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)),(ParameterName="p_DecalColor",ParameterValue=(R=1.460000,G=0.640000,B=0.120000,A=1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),(ParameterName="p_PatternScalePosition",ParameterValue=(R=9.656000,G=16.618099,B=2.427300,A=0.464700),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_PatternColor",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)))</code>
						<code profiles="">set Common_Co_GunMaterials.Materials.Shotgun.Mati_JakobsUnique_Boomocorn TextureParameterValues ((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.GlossyB',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_Infiniti',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_JakobsEpic_SpaltedMaple',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Nor',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunTextures.CompTextures.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=2024732779,B=1159440301,C=1487416485,D=-2018014041)),(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)))</code>
						<code profiles="">set Common_Co_GunMaterials.Materials.Shotgun.Mati_JakobsUnique_Boomocorn Parent MaterialInstanceConstant'Common_GunMaterials.Materials.Shotgun.Mati_JakobsEpic_SG'</code>
						<code profiles="">set Common_Co_GunMaterials.Materials.Shotgun.Mati_JakobsUnique_Boomocorn ScalarParameterValues ((ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-2084339847,B=1096440125,C=439008937,D=45433490)),(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-1064329812,B=1077705328,C=339664807,D=1869745420)),(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176)),(ParameterName="p_ReflectColorScale",ParameterValue=0.990000,ExpressionGUID=(A=1875785607,B=1186033550,C=-1822263113,D=-1465755701)))</code>
					</category>
				</category>
			</category>
		</category>
	</body>
</BLCMM>

#Commands:
set GD_Cork_Weap_Shotgun.Name.Title_Jakobs.Title_Legendary_Striker PartName Backhand
set GD_Cork_Weap_Shotgun.Name.Title_Jakobs.Title_Legendary_Striker:AttributePresentationDefinition_8 NoConstraintText Begone, THOT!
set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_HyperionBarrel FiringPatternLines ((StartPoint=(Pitch=290,Yaw=-200,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=240,Yaw=-80,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=225,Yaw=-280,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=200,Yaw=35,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=200,Yaw=140,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=180,Yaw=-175,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=105,Yaw=-320,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=105,Yaw=225,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=95,Yaw=85,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=95,Yaw=-80,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=65,Yaw=-220,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=5,Yaw=140,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=-5,Yaw=280,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=-10,Yaw=-110,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=-10,Yaw=-290,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=-95,Yaw=-200,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=-175,Yaw=-95,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=-175,Yaw=325,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=-260,Yaw=10,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=-305,Yaw=155,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))))
set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_HyperionBarrel bFireRandomlyFromPattern False
set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_HyperionBarrel BasePatternSpread 4.000000
set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_HyperionBarrel MinPatternScale 0.500000
set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_HyperionBarrel bSuppressWeaponSpread True
set GD_Cork_Weap_Shotgun.Barrel.SG_Barrel_Hyperion_Striker WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=13.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDefinition=None,BaseValueScaleConstant=-0.200000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponKnockback',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponKnockback',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=100.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Cork_Weap_Shotgun.Barrel.SG_Barrel_Hyperion_Striker ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Cork_Weap_Shotgun.Barrel.SG_Barrel_Hyperion_Striker AttributeSlotUpgrades ((SlotName="WeaponSpread",GradeIncrease=-16,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=-3,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=-4,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=-10,bActivateSlot=True),(SlotName="WeaponFireRate",GradeIncrease=-8,bActivateSlot=True),(SlotName="WeaponMagSize",GradeIncrease=-2,bActivateSlot=True))
set GD_Cork_Weap_Shotgun.Barrel.SG_Barrel_Hyperion_Striker WeaponCardAttributes ((Attribute=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',PriorityIncrease=0.500000),(Attribute=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',PriorityIncrease=0.600000),(Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',PriorityIncrease=0.500000))
set GD_Cork_Weap_Shotgun.Barrel.SG_Barrel_Hyperion_Striker GestaltModeSkeletalMeshName SG_Barrel_Bandit
set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Jakobs_5_Legendary MaterialVectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=0.168395,G=0.105187,B=0.072497,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120771,G=0.087677,B=0.051213,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_AColorShadow",ParameterValue=(R=0.099722,G=0.047584,B=0.016936,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_BColorHilight",ParameterValue=(R=0.020000,G=0.020000,B=0.020000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_BColorMidtone",ParameterValue=(R=0.014000,G=0.014000,B=0.014000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_BColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_CColorHilight",ParameterValue=(R=0.020000,G=0.020000,B=0.020000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_CColorMidtone",ParameterValue=(R=0.014000,G=0.014000,B=0.014000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_CColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_DColor",ParameterValue=(R=1.500000,G=0.900000,B=0.150000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_ReflectColor",ParameterValue=(R=1.500000,G=1.500000,B=1.500000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.500000,G=1.000000,B=0.700000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=500.000000,G=5.000000,B=0.491200,A=0.562700),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)),(ParameterName="p_DecalColor",ParameterValue=(R=1.460000,G=0.640000,B=0.120000,A=1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),(ParameterName="p_PatternScalePosition",ParameterValue=(R=9.656000,G=16.618099,B=2.427300,A=0.464700),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.900000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_PatternColor",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)))
set Common_GunMaterials.Materials.Shotgun.Mati_JakobsLegendary_SG_Striker TextureParameterValues ((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.GlossyB',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_Infiniti',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_JakobsEpic_SpaltedMaple',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Nor',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunTextures.CompTextures.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=2024732779,B=1159440301,C=1487416485,D=-2018014041)),(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)))
set Common_GunMaterials.Materials.Shotgun.Mati_JakobsLegendary_SG_Striker Parent MaterialInstanceConstant'Common_GunMaterials.Materials.Shotgun.Mati_JakobsEpic_SG'
set Common_GunMaterials.Materials.Shotgun.Mati_JakobsLegendary_SG_Striker ScalarParameterValues ((ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-2084339847,B=1096440125,C=439008937,D=45433490)),(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-1064329812,B=1077705328,C=339664807,D=1869745420)),(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176)),(ParameterName="p_ReflectColorScale",ParameterValue=0.990000,ExpressionGUID=(A=1875785607,B=1186033550,C=-1822263113,D=-1465755701)))