<BLCMM v="1"> #<!!!You opened a file saved with BLCMM in FilterTool. Please update to BLCMM to properly open this file!!!> <head> <type name="TPS" offline="false"/> <profiles> <profile name="default" current="true"/> </profiles> </head> <body> <category name="'Merica"> <category name="Description"> <comment>By Aaron0000</comment> <comment>Turns the Flakker into patriotism.</comment> <comment>Features;</comment> <comment>Fires exploding eagles.</comment> <comment>Increased general stats.</comment> </category> <category name="Code"> <category name="Name/Red Text"> <code profiles="default">set GD_Cork_Weap_Shotgun.Name.Title_Torgue.Title_Legendary_Flakker PartName 'Merica</code> <code profiles="default">set GD_Cork_Weap_Shotgun.Name.Title_Torgue.Title_Legendary_Flakker:AttributePresentationDefinition_8 NoConstraintText <font color="#BF0A30">F</font><font color="#d33959">u</font><font color="#e07289">c</font><font color="#eab4bf">k </font><font color="#FFFFFF">y</font><font color="#abbcd8">e</font><font color="#5b7bad">a</font><font color="#2a5393">h</font><font color="#103877">!</font></code> </category> <category name="Stats"> <category name="Firing Mode Stuff"> <category name="Blue Bullets"> <category name="Blue Bullet 1"> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker FireType EWWFT_Bullet</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamLockBehavior LBL_LockOn</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker DamageTypeDefinition WillowDamageTypeDefinition'GD_Explosive.DamageType.DmgType_Explosive_Impact'</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker ProjectileDefinition None</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker ExplosionOverrideDefinition ExplosionCollectionDefinition'GD_Weap_Shared_Effects.Default_Elemental_Explosions'</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker ExplosionOverideInstanceDataName ExplosionOverride</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker PartSysTemplate ParticleSystem'FX_WEP_Trails.Particles.Part_Wep_Tracer_Wavy'</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker ConditionalPartSysTemplate None</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker OnAnyImpact (Behavior_Explode'GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_GyroJet:Behavior_Explode_5')</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker Lifetime 5.000000</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker TraceInterval 0.200000</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker bSuppressImpactEffects False</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker bPenetratePawn False</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker bParameterizedSourceLocation False</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker bBeamChooseRandomBone False</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker bFireRandomlyFromPattern False</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker bResetPatternAfterEachShot False</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker bSuppressWeaponSpread True</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker bScalePatternByWeaponSpread False</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker OverchargedImpactTemplate None</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker NumRicochets 0</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker Speed 600.000000</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker Acceleration (X=0.000000,Y=0.000000,Z=0.000000)</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker WaveFreq (X=0.000000,Y=0.000000,Z=0.000000)</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker WaveAmp (X=0.000000,Y=0.000000,Z=0.000000)</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker WavePhase (X=0.000000,Y=0.000000,Z=0.000000)</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker RicochetFriction 0.000000</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker AirFriction -6.000000</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker TimerEvents ((Time=0.010000,Response=(SplitNum=1,SplitAngle=0.000000,SplitAngleOffset=-90.000000,SplitDistance=12.000000,SplitFire=FiringModeDefinition'GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child',NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=)),(Time=0.010000,Response=(SplitNum=2,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=20.000000,SplitFire=FiringModeDefinition'GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2',NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=)),(Time=0.010000,Response=(SplitNum=2,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=48.000000,SplitFire=FiringModeDefinition'GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3',NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=)))</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker RicochetResponse (SplitNum=0,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=None,NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=)</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker TraceExtent (X=0.000000,Y=0.000000,Z=0.000000)</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker LightProjectileSourceLocationName SourceLocation</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamMaxLockOnDistance 5000.000000</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamMaxLength 7500.000000</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamSourceTangentStrengthOverDistance 1.500000</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamTargetTangentStrengthOverDistance 0.250000</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamApproxRepUpdateTime 1.000000</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamTraceNumSteps 6</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamSourceLocationName SourceLocation</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamSourceTangentName SourceTangent</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamSourceStrengthName SourceStrength</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamTargetLocationName TargetLocation</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamTargetTangentName TargetTangent</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamTargetStrengthName TargetStrength</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamDirectionName Direction</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamChainDelay 1.000000</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamChainNum 3</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamChainMaxDistance 4000.000000</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamRandomBoneTimeMin 1.000000</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamRandomBoneTimeMax 2.000000</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker FiringPatternLines ((StartPoint=(Pitch=250,Yaw=0,Roll=0),EndPoint=(Pitch=250,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=-113,Yaw=220,Roll=0),EndPoint=(Pitch=-113,Yaw=220,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=-113,Yaw=-220,Roll=0),EndPoint=(Pitch=-113,Yaw=-220,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))))</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker SoundDefinition FiringModeSoundDefinition'GD_Weap_Bullet_Tech_Sounds.Sound_Definitions.Gyrojet_Projectile'</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BasePatternSpread 2.000000</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker MinPatternScale 0.000000</code> </category> <category name="Blue Bullet 2"> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child FireType EWWFT_Bullet</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child BeamLockBehavior LBL_LockOn</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child DamageTypeDefinition None</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child ProjectileDefinition None</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child ExplosionOverrideDefinition ExplosionCollectionDefinition'GD_Weap_Shared_Effects.Default_Elemental_Explosions'</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child ExplosionOverideInstanceDataName ExplosionOverride</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child PartSysTemplate ParticleSystem'FX_WEP_Trails.Particles.Part_Wep_Tracer_Wavy'</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child ConditionalPartSysTemplate None</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child OnAnyImpact (Behavior_Explode'GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_GyroJet:Behavior_Explode_5')</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child Lifetime 5.000000</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child TraceInterval 0.200000</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child bSuppressImpactEffects False</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child bPenetratePawn False</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child bParameterizedSourceLocation False</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child bBeamChooseRandomBone False</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child bFireRandomlyFromPattern False</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child bResetPatternAfterEachShot False</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child bSuppressWeaponSpread False</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child bScalePatternByWeaponSpread False</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child OverchargedImpactTemplate None</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child NumRicochets 0</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child Speed 600.000000</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child Acceleration (X=0.000000,Y=0.000000,Z=0.000000)</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child WaveFreq (X=0.000000,Y=0.000000,Z=450.000000)</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child WaveAmp (X=0.000000,Y=0.000000,Z=18.000000)</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child WavePhase (X=0.000000,Y=0.000000,Z=0.000000)</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child RicochetFriction 0.000000</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child AirFriction -6.000000</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child TimerEvents ()</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child RicochetResponse (SplitNum=0,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=None,NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=)</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child TraceExtent (X=0.000000,Y=0.000000,Z=0.000000)</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child LightProjectileSourceLocationName SourceLocation</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child BeamMaxLockOnDistance 5000.000000</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child BeamMaxLength 7500.000000</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child BeamSourceTangentStrengthOverDistance 1.500000</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child BeamTargetTangentStrengthOverDistance 0.250000</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child BeamApproxRepUpdateTime 1.000000</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child BeamTraceNumSteps 6</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child BeamSourceLocationName SourceLocation</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child BeamSourceTangentName SourceTangent</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child BeamSourceStrengthName SourceStrength</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child BeamTargetLocationName TargetLocation</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child BeamTargetTangentName TargetTangent</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child BeamTargetStrengthName TargetStrength</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child BeamDirectionName Direction</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child BeamChainDelay 1.000000</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child BeamChainNum 3</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child BeamChainMaxDistance 4000.000000</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child BeamRandomBoneTimeMin 1.000000</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child BeamRandomBoneTimeMax 2.000000</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child FiringPatternLines ()</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child SoundDefinition FiringModeSoundDefinition'GD_Weap_Bullet_Tech_Sounds.Sound_Definitions.Gyrojet_Projectile'</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child BasePatternSpread 0.000000</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child MinPatternScale 0.000000</code> </category> </category> <category name="White Bullets"> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 FireType EWWFT_Bullet</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 BeamLockBehavior LBL_LockOn</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 DamageTypeDefinition None</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 ProjectileDefinition None</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 ExplosionOverrideDefinition ExplosionCollectionDefinition'GD_Weap_Shared_Effects.Default_Elemental_Explosions'</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 ExplosionOverideInstanceDataName ExplosionOverride</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 PartSysTemplate ParticleSystem'FX_WEP_Trails.Particles.Part_Wep_Tracer_Wavy'</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 ConditionalPartSysTemplate None</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 OnAnyImpact (Behavior_Explode'GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_GyroJet:Behavior_Explode_5')</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 Lifetime 5.000000</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 TraceInterval 0.200000</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 bSuppressImpactEffects False</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 bPenetratePawn False</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 bParameterizedSourceLocation False</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 bBeamChooseRandomBone False</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 bFireRandomlyFromPattern False</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 bResetPatternAfterEachShot False</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 bSuppressWeaponSpread False</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 bScalePatternByWeaponSpread False</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 OverchargedImpactTemplate None</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 NumRicochets 0</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 Speed 600.000000</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 Acceleration (X=0.000000,Y=0.000000,Z=0.000000)</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 WaveFreq (X=0.000000,Y=0.000000,Z=450.000000)</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 WaveAmp (X=0.000000,Y=0.000000,Z=30.000000)</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 WavePhase (X=0.000000,Y=0.000000,Z=-20.000000)</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 RicochetFriction 0.000000</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 AirFriction -6.000000</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 TimerEvents ()</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 RicochetResponse (SplitNum=0,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=None,NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=)</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 TraceExtent (X=0.000000,Y=0.000000,Z=0.000000)</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 LightProjectileSourceLocationName SourceLocation</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 BeamMaxLockOnDistance 5000.000000</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 BeamMaxLength 7500.000000</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 BeamSourceTangentStrengthOverDistance 1.500000</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 BeamTargetTangentStrengthOverDistance 0.250000</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 BeamApproxRepUpdateTime 1.000000</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 BeamTraceNumSteps 6</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 BeamSourceLocationName SourceLocation</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 BeamSourceTangentName SourceTangent</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 BeamSourceStrengthName SourceStrength</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 BeamTargetLocationName TargetLocation</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 BeamTargetTangentName TargetTangent</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 BeamTargetStrengthName TargetStrength</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 BeamDirectionName Direction</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 BeamChainDelay 1.000000</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 BeamChainNum 3</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 BeamChainMaxDistance 4000.000000</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 BeamRandomBoneTimeMin 1.000000</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 BeamRandomBoneTimeMax 2.000000</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 FiringPatternLines ()</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 SoundDefinition FiringModeSoundDefinition'GD_Weap_Bullet_Tech_Sounds.Sound_Definitions.Gyrojet_Projectile'</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 BasePatternSpread 0.000000</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 MinPatternScale 0.000000</code> </category> <category name="Red Bullets"> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 FireType EWWFT_Bullet</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 BeamLockBehavior LBL_LockOn</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 DamageTypeDefinition None</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 ProjectileDefinition None</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 ExplosionOverrideDefinition ExplosionCollectionDefinition'GD_Weap_Shared_Effects.Default_Elemental_Explosions'</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 ExplosionOverideInstanceDataName ExplosionOverride</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 PartSysTemplate ParticleSystem'FX_WEP_Trails.Particles.Part_Wep_Tracer_Wavy'</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 ConditionalPartSysTemplate None</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 OnAnyImpact (Behavior_Explode'GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_GyroJet:Behavior_Explode_5')</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 Lifetime 5.000000</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 TraceInterval 0.200000</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 bSuppressImpactEffects False</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 bPenetratePawn False</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 bParameterizedSourceLocation False</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 bBeamChooseRandomBone False</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 bFireRandomlyFromPattern False</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 bResetPatternAfterEachShot False</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 bSuppressWeaponSpread False</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 bScalePatternByWeaponSpread False</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 OverchargedImpactTemplate None</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 NumRicochets 0</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 Speed 600.000000</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 Acceleration (X=0.000000,Y=0.000000,Z=0.000000)</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 WaveFreq (X=0.000000,Y=0.000000,Z=450.000000)</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 WaveAmp (X=0.000000,Y=0.000000,Z=36.000000)</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 WavePhase (X=0.000000,Y=0.000000,Z=-30.000000)</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 RicochetFriction 0.000000</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 AirFriction -6.000000</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 TimerEvents ()</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 RicochetResponse (SplitNum=0,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=None,NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=)</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 TraceExtent (X=0.000000,Y=0.000000,Z=0.000000)</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 LightProjectileSourceLocationName SourceLocation</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 BeamMaxLockOnDistance 5000.000000</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 BeamMaxLength 7500.000000</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 BeamSourceTangentStrengthOverDistance 1.500000</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 BeamTargetTangentStrengthOverDistance 0.250000</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 BeamApproxRepUpdateTime 1.000000</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 BeamTraceNumSteps 6</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 BeamSourceLocationName SourceLocation</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 BeamSourceTangentName SourceTangent</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 BeamSourceStrengthName SourceStrength</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 BeamTargetLocationName TargetLocation</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 BeamTargetTangentName TargetTangent</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 BeamTargetStrengthName TargetStrength</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 BeamDirectionName Direction</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 BeamChainDelay 1.000000</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 BeamChainNum 3</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 BeamChainMaxDistance 4000.000000</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 BeamRandomBoneTimeMin 1.000000</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 BeamRandomBoneTimeMax 2.000000</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 FiringPatternLines ()</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 SoundDefinition FiringModeSoundDefinition'GD_Weap_Bullet_Tech_Sounds.Sound_Definitions.Gyrojet_Projectile'</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 BasePatternSpread 0.000000</code> <code profiles="default">set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 MinPatternScale 0.000000</code> </category> </category> <code profiles="default">set GD_Cork_Weap_Shotgun.Barrel.SG_Barrel_Torgue_Flakker WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-9999.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Torgue',InitializationDefinition=None,BaseValueScaleConstant=-0.050000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Torgue',InitializationDefinition=None,BaseValueScaleConstant=0.200000)))</code> <code profiles="default">set GD_Cork_Weap_Shotgun.Barrel.SG_Barrel_Torgue_Flakker AttributeSlotUpgrades ((SlotName="WeaponSpread",GradeIncrease=-16,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=-2,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=14,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=-16,bActivateSlot=True),(SlotName="WeaponFireRate",GradeIncrease=-6,bActivateSlot=True),(SlotName="WeaponMagSize",GradeIncrease=2,bActivateSlot=True),(SlotName="WeaponReloadSpeed",GradeIncrease=2,bActivateSlot=True))</code> <code profiles="default">set GD_Cork_Weap_Shotgun.Barrel.SG_Barrel_Torgue_Flakker WeaponCardAttributes ((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',PriorityIncrease=0.500000),(Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',PriorityIncrease=-3.000000),(Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',PriorityIncrease=-3.000000))</code> </category> <category name="Skin/Visuals"> <code profiles="default">set Common_GunMaterials.Materials.Shotgun.Mati_TorgueLegendarySGFlakker ScalarParameterValues ((ParameterName="p_HighlightsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=-1257568432,B=1277066486,C=-723473993,D=-1144384173)),(ParameterName="p_ShadowsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=437293753,B=1205147708,C=-775723903,D=1480014964)),(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-276527909,B=1298581551,C=856978878,D=743944047)),(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-1064329812,B=1077705328,C=339664807,D=1869745420)),(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176)),(ParameterName="p_ReplacePattern",ParameterValue=1.000000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176)))</code> <code profiles="default">set Common_GunMaterials.Materials.Shotgun.Mati_TorgueLegendarySGFlakker TextureParameterValues ((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Nor',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.Chrome',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Icon_StarNoneNone_Comp',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_TorgueEpic',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)))</code> <code profiles="default">set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Torgue_5_Legendary MaterialVectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=0.012500,G=0.012500,B=0.300000,A=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),(ParameterName="p_AColorMidtone",ParameterValue=(R=0.007500,G=0.007500,B=0.150000,A=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),(ParameterName="p_AColorShadow",ParameterValue=(R=0.003750,G=0.003750,B=0.090000,A=1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),(ParameterName="p_BColorHilight",ParameterValue=(R=1.500000,G=1.500000,B=1.500000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_BColorMidtone",ParameterValue=(R=0.900000,G=0.900000,B=0.900000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_BColorShadow",ParameterValue=(R=0.300000,G=0.300000,B=0.3000000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_CColorHilight",ParameterValue=(R=2.000000,G=0.007500,B=0.007500,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_CColorMidtone",ParameterValue=(R=1.300000,G=0.005000,B=0.005000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_CColorShadow",ParameterValue=(R=0.650000,G=0.002500,B=0.002500,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_DColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),(ParameterName="p_ReflectColor",ParameterValue=(R=3.231877,G=3.231877,B=3.231877,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.700000,G=0.700000,B=1.00000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=22.000000,G=22.000000,B=0.459000,A=0.556000),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)),(ParameterName="p_DecalColor",ParameterValue=(R=2.206317,G=2.459788,B=2.065017,A=1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),(ParameterName="p_PatternScalePosition",ParameterValue=(R=0.010000,G=30.000000,B=0.500000,A=0.500000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.950000,B=0.000000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_PatternColor",ParameterValue=(R=2.00000,G=2.000000,B=2.000000,A=0.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)))</code> <code profiles="default">set GD_Cork_Weap_Shotgun.Barrel.SG_Barrel_Torgue_Flakker GestaltModeSkeletalMeshName SG_Barrel_Jakobs</code> </category> </category> </category> </body> </BLCMM> #Commands: set GD_Cork_Weap_Shotgun.Name.Title_Torgue.Title_Legendary_Flakker PartName 'Merica set GD_Cork_Weap_Shotgun.Name.Title_Torgue.Title_Legendary_Flakker:AttributePresentationDefinition_8 NoConstraintText <font color="#BF0A30">F</font><font color="#d33959">u</font><font color="#e07289">c</font><font color="#eab4bf">k </font><font color="#FFFFFF">y</font><font color="#abbcd8">e</font><font color="#5b7bad">a</font><font color="#2a5393">h</font><font color="#103877">!</font> set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker FireType EWWFT_Bullet set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamLockBehavior LBL_LockOn set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker DamageTypeDefinition WillowDamageTypeDefinition'GD_Explosive.DamageType.DmgType_Explosive_Impact' set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker ProjectileDefinition None set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker ExplosionOverrideDefinition ExplosionCollectionDefinition'GD_Weap_Shared_Effects.Default_Elemental_Explosions' set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker ExplosionOverideInstanceDataName ExplosionOverride set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker PartSysTemplate ParticleSystem'FX_WEP_Trails.Particles.Part_Wep_Tracer_Wavy' set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker ConditionalPartSysTemplate None set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker OnAnyImpact (Behavior_Explode'GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_GyroJet:Behavior_Explode_5') set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker Lifetime 5.000000 set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker TraceInterval 0.200000 set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker bSuppressImpactEffects False set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker bPenetratePawn False set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker bParameterizedSourceLocation False set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker bBeamChooseRandomBone False set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker bFireRandomlyFromPattern False set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker bResetPatternAfterEachShot False set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker bSuppressWeaponSpread True set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker bScalePatternByWeaponSpread False set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker OverchargedImpactTemplate None set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker NumRicochets 0 set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker Speed 600.000000 set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker Acceleration (X=0.000000,Y=0.000000,Z=0.000000) set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker WaveFreq (X=0.000000,Y=0.000000,Z=0.000000) set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker WaveAmp (X=0.000000,Y=0.000000,Z=0.000000) set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker WavePhase (X=0.000000,Y=0.000000,Z=0.000000) set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker RicochetFriction 0.000000 set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker AirFriction -6.000000 set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker TimerEvents ((Time=0.010000,Response=(SplitNum=1,SplitAngle=0.000000,SplitAngleOffset=-90.000000,SplitDistance=12.000000,SplitFire=FiringModeDefinition'GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child',NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=)),(Time=0.010000,Response=(SplitNum=2,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=20.000000,SplitFire=FiringModeDefinition'GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2',NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=)),(Time=0.010000,Response=(SplitNum=2,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=48.000000,SplitFire=FiringModeDefinition'GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3',NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=))) set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker RicochetResponse (SplitNum=0,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=None,NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=) set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker TraceExtent (X=0.000000,Y=0.000000,Z=0.000000) set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker LightProjectileSourceLocationName SourceLocation set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamMaxLockOnDistance 5000.000000 set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamMaxLength 7500.000000 set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamSourceTangentStrengthOverDistance 1.500000 set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamTargetTangentStrengthOverDistance 0.250000 set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamApproxRepUpdateTime 1.000000 set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamTraceNumSteps 6 set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamSourceLocationName SourceLocation set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamSourceTangentName SourceTangent set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamSourceStrengthName SourceStrength set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamTargetLocationName TargetLocation set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamTargetTangentName TargetTangent set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamTargetStrengthName TargetStrength set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamDirectionName Direction set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamChainDelay 1.000000 set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamChainNum 3 set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamChainMaxDistance 4000.000000 set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamRandomBoneTimeMin 1.000000 set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BeamRandomBoneTimeMax 2.000000 set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker FiringPatternLines ((StartPoint=(Pitch=250,Yaw=0,Roll=0),EndPoint=(Pitch=250,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=-113,Yaw=220,Roll=0),EndPoint=(Pitch=-113,Yaw=220,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=-113,Yaw=-220,Roll=0),EndPoint=(Pitch=-113,Yaw=-220,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000)))) set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker SoundDefinition FiringModeSoundDefinition'GD_Weap_Bullet_Tech_Sounds.Sound_Definitions.Gyrojet_Projectile' set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker BasePatternSpread 2.000000 set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker MinPatternScale 0.000000 set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child FireType EWWFT_Bullet set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child BeamLockBehavior LBL_LockOn set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child DamageTypeDefinition None set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child ProjectileDefinition None set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child ExplosionOverrideDefinition ExplosionCollectionDefinition'GD_Weap_Shared_Effects.Default_Elemental_Explosions' set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child ExplosionOverideInstanceDataName ExplosionOverride set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child PartSysTemplate ParticleSystem'FX_WEP_Trails.Particles.Part_Wep_Tracer_Wavy' set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child ConditionalPartSysTemplate None set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child OnAnyImpact (Behavior_Explode'GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_GyroJet:Behavior_Explode_5') set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child Lifetime 5.000000 set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child TraceInterval 0.200000 set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child bSuppressImpactEffects False set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child bPenetratePawn False set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child bParameterizedSourceLocation False set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child bBeamChooseRandomBone False set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child bFireRandomlyFromPattern False set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child bResetPatternAfterEachShot False set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child bSuppressWeaponSpread False set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child bScalePatternByWeaponSpread False set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child OverchargedImpactTemplate None set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child NumRicochets 0 set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child Speed 600.000000 set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child Acceleration (X=0.000000,Y=0.000000,Z=0.000000) set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child WaveFreq (X=0.000000,Y=0.000000,Z=450.000000) set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child WaveAmp (X=0.000000,Y=0.000000,Z=18.000000) set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child WavePhase (X=0.000000,Y=0.000000,Z=0.000000) set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child RicochetFriction 0.000000 set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child AirFriction -6.000000 set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child TimerEvents () set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child RicochetResponse (SplitNum=0,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=None,NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=) set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child TraceExtent (X=0.000000,Y=0.000000,Z=0.000000) set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child LightProjectileSourceLocationName SourceLocation set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child BeamMaxLockOnDistance 5000.000000 set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child BeamMaxLength 7500.000000 set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child BeamSourceTangentStrengthOverDistance 1.500000 set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child BeamTargetTangentStrengthOverDistance 0.250000 set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child BeamApproxRepUpdateTime 1.000000 set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child BeamTraceNumSteps 6 set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child BeamSourceLocationName SourceLocation set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child BeamSourceTangentName SourceTangent set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child BeamSourceStrengthName SourceStrength set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child BeamTargetLocationName TargetLocation set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child BeamTargetTangentName TargetTangent set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child BeamTargetStrengthName TargetStrength set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child BeamDirectionName Direction set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child BeamChainDelay 1.000000 set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child BeamChainNum 3 set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child BeamChainMaxDistance 4000.000000 set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child BeamRandomBoneTimeMin 1.000000 set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child BeamRandomBoneTimeMax 2.000000 set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child FiringPatternLines () set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child SoundDefinition FiringModeSoundDefinition'GD_Weap_Bullet_Tech_Sounds.Sound_Definitions.Gyrojet_Projectile' set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child BasePatternSpread 0.000000 set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child MinPatternScale 0.000000 set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 FireType EWWFT_Bullet set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 BeamLockBehavior LBL_LockOn set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 DamageTypeDefinition None set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 ProjectileDefinition None set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 ExplosionOverrideDefinition ExplosionCollectionDefinition'GD_Weap_Shared_Effects.Default_Elemental_Explosions' set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 ExplosionOverideInstanceDataName ExplosionOverride set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 PartSysTemplate ParticleSystem'FX_WEP_Trails.Particles.Part_Wep_Tracer_Wavy' set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 ConditionalPartSysTemplate None set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 OnAnyImpact (Behavior_Explode'GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_GyroJet:Behavior_Explode_5') set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 Lifetime 5.000000 set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 TraceInterval 0.200000 set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 bSuppressImpactEffects False set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 bPenetratePawn False set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 bParameterizedSourceLocation False set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 bBeamChooseRandomBone False set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 bFireRandomlyFromPattern False set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 bResetPatternAfterEachShot False set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 bSuppressWeaponSpread False set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 bScalePatternByWeaponSpread False set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 OverchargedImpactTemplate None set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 NumRicochets 0 set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 Speed 600.000000 set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 Acceleration (X=0.000000,Y=0.000000,Z=0.000000) set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 WaveFreq (X=0.000000,Y=0.000000,Z=450.000000) set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 WaveAmp (X=0.000000,Y=0.000000,Z=30.000000) set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 WavePhase (X=0.000000,Y=0.000000,Z=-20.000000) set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 RicochetFriction 0.000000 set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 AirFriction -6.000000 set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 TimerEvents () set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 RicochetResponse (SplitNum=0,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=None,NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=) set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 TraceExtent (X=0.000000,Y=0.000000,Z=0.000000) set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 LightProjectileSourceLocationName SourceLocation set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 BeamMaxLockOnDistance 5000.000000 set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 BeamMaxLength 7500.000000 set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 BeamSourceTangentStrengthOverDistance 1.500000 set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 BeamTargetTangentStrengthOverDistance 0.250000 set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 BeamApproxRepUpdateTime 1.000000 set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 BeamTraceNumSteps 6 set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 BeamSourceLocationName SourceLocation set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 BeamSourceTangentName SourceTangent set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 BeamSourceStrengthName SourceStrength set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 BeamTargetLocationName TargetLocation set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 BeamTargetTangentName TargetTangent set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 BeamTargetStrengthName TargetStrength set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 BeamDirectionName Direction set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 BeamChainDelay 1.000000 set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 BeamChainNum 3 set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 BeamChainMaxDistance 4000.000000 set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 BeamRandomBoneTimeMin 1.000000 set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 BeamRandomBoneTimeMax 2.000000 set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 FiringPatternLines () set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 SoundDefinition FiringModeSoundDefinition'GD_Weap_Bullet_Tech_Sounds.Sound_Definitions.Gyrojet_Projectile' set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 BasePatternSpread 0.000000 set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 MinPatternScale 0.000000 set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 FireType EWWFT_Bullet set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 BeamLockBehavior LBL_LockOn set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 DamageTypeDefinition None set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 ProjectileDefinition None set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 ExplosionOverrideDefinition ExplosionCollectionDefinition'GD_Weap_Shared_Effects.Default_Elemental_Explosions' set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 ExplosionOverideInstanceDataName ExplosionOverride set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 PartSysTemplate ParticleSystem'FX_WEP_Trails.Particles.Part_Wep_Tracer_Wavy' set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 ConditionalPartSysTemplate None set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 OnAnyImpact (Behavior_Explode'GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_GyroJet:Behavior_Explode_5') set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 Lifetime 5.000000 set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 TraceInterval 0.200000 set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 bSuppressImpactEffects False set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 bPenetratePawn False set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 bParameterizedSourceLocation False set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 bBeamChooseRandomBone False set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 bFireRandomlyFromPattern False set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 bResetPatternAfterEachShot False set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 bSuppressWeaponSpread False set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 bScalePatternByWeaponSpread False set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 OverchargedImpactTemplate None set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 NumRicochets 0 set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 Speed 600.000000 set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 Acceleration (X=0.000000,Y=0.000000,Z=0.000000) set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 WaveFreq (X=0.000000,Y=0.000000,Z=450.000000) set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 WaveAmp (X=0.000000,Y=0.000000,Z=36.000000) set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 WavePhase (X=0.000000,Y=0.000000,Z=-30.000000) set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 RicochetFriction 0.000000 set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 AirFriction -6.000000 set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 TimerEvents () set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 RicochetResponse (SplitNum=0,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=None,NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=) set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 TraceExtent (X=0.000000,Y=0.000000,Z=0.000000) set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 LightProjectileSourceLocationName SourceLocation set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 BeamMaxLockOnDistance 5000.000000 set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 BeamMaxLength 7500.000000 set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 BeamSourceTangentStrengthOverDistance 1.500000 set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 BeamTargetTangentStrengthOverDistance 0.250000 set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 BeamApproxRepUpdateTime 1.000000 set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 BeamTraceNumSteps 6 set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 BeamSourceLocationName SourceLocation set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 BeamSourceTangentName SourceTangent set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 BeamSourceStrengthName SourceStrength set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 BeamTargetLocationName TargetLocation set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 BeamTargetTangentName TargetTangent set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 BeamTargetStrengthName TargetStrength set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 BeamDirectionName Direction set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 BeamChainDelay 1.000000 set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 BeamChainNum 3 set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 BeamChainMaxDistance 4000.000000 set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 BeamRandomBoneTimeMin 1.000000 set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 BeamRandomBoneTimeMax 2.000000 set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 FiringPatternLines () set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 SoundDefinition FiringModeSoundDefinition'GD_Weap_Bullet_Tech_Sounds.Sound_Definitions.Gyrojet_Projectile' set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 BasePatternSpread 0.000000 set GD_Cork_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 MinPatternScale 0.000000 set GD_Cork_Weap_Shotgun.Barrel.SG_Barrel_Torgue_Flakker WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-9999.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Torgue',InitializationDefinition=None,BaseValueScaleConstant=-0.050000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Torgue',InitializationDefinition=None,BaseValueScaleConstant=0.200000))) set GD_Cork_Weap_Shotgun.Barrel.SG_Barrel_Torgue_Flakker AttributeSlotUpgrades ((SlotName="WeaponSpread",GradeIncrease=-16,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=-2,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=14,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=-16,bActivateSlot=True),(SlotName="WeaponFireRate",GradeIncrease=-6,bActivateSlot=True),(SlotName="WeaponMagSize",GradeIncrease=2,bActivateSlot=True),(SlotName="WeaponReloadSpeed",GradeIncrease=2,bActivateSlot=True)) set GD_Cork_Weap_Shotgun.Barrel.SG_Barrel_Torgue_Flakker WeaponCardAttributes ((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',PriorityIncrease=0.500000),(Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',PriorityIncrease=-3.000000),(Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',PriorityIncrease=-3.000000)) set Common_GunMaterials.Materials.Shotgun.Mati_TorgueLegendarySGFlakker ScalarParameterValues ((ParameterName="p_HighlightsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=-1257568432,B=1277066486,C=-723473993,D=-1144384173)),(ParameterName="p_ShadowsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=437293753,B=1205147708,C=-775723903,D=1480014964)),(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-276527909,B=1298581551,C=856978878,D=743944047)),(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-1064329812,B=1077705328,C=339664807,D=1869745420)),(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176)),(ParameterName="p_ReplacePattern",ParameterValue=1.000000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176))) set Common_GunMaterials.Materials.Shotgun.Mati_TorgueLegendarySGFlakker TextureParameterValues ((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Nor',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.Chrome',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Icon_StarNoneNone_Comp',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_TorgueEpic',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527))) set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Torgue_5_Legendary MaterialVectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=0.012500,G=0.012500,B=0.300000,A=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),(ParameterName="p_AColorMidtone",ParameterValue=(R=0.007500,G=0.007500,B=0.150000,A=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),(ParameterName="p_AColorShadow",ParameterValue=(R=0.003750,G=0.003750,B=0.090000,A=1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),(ParameterName="p_BColorHilight",ParameterValue=(R=1.500000,G=1.500000,B=1.500000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_BColorMidtone",ParameterValue=(R=0.900000,G=0.900000,B=0.900000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_BColorShadow",ParameterValue=(R=0.300000,G=0.300000,B=0.3000000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_CColorHilight",ParameterValue=(R=2.000000,G=0.007500,B=0.007500,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_CColorMidtone",ParameterValue=(R=1.300000,G=0.005000,B=0.005000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_CColorShadow",ParameterValue=(R=0.650000,G=0.002500,B=0.002500,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_DColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),(ParameterName="p_ReflectColor",ParameterValue=(R=3.231877,G=3.231877,B=3.231877,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.700000,G=0.700000,B=1.00000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=22.000000,G=22.000000,B=0.459000,A=0.556000),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)),(ParameterName="p_DecalColor",ParameterValue=(R=2.206317,G=2.459788,B=2.065017,A=1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),(ParameterName="p_PatternScalePosition",ParameterValue=(R=0.010000,G=30.000000,B=0.500000,A=0.500000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.950000,B=0.000000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_PatternColor",ParameterValue=(R=2.00000,G=2.000000,B=2.000000,A=0.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616))) set GD_Cork_Weap_Shotgun.Barrel.SG_Barrel_Torgue_Flakker GestaltModeSkeletalMeshName SG_Barrel_Jakobs