# By Aaron0000 Features: Changes the normal Hyperion barrel to be similar to Borderlands 1's Assault Shotguns, as well as give them a new title. Stats (Compared to the Tediore barrel); Damage ~ One additional pellet, but roughly 30% less damage per shot. Spread ~ 25% tighter. Reload ~ 30% faster. Fire Rate ~ 75% faster (excluding Jakobs.) Magazine Size - Four additional bullets before any magazine size bonuses are applied. Recoil - 24% less. Elemental - 25% more DoT damage, 75% greater chance. Titles; Bandit - Saltass Hyperion - Application Jakobs - Trailgun Tediore - Assault Special Torgue - Smacker set GD_Weap_Shotgun.Barrel.SG_Barrel_Hyperion WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.750000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Weap_Shotgun.Barrel.SG_Barrel_Hyperion AttributeSlotUpgrades ((SlotName="WeaponDamage",GradeIncrease=-22,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=20,bActivateSlot=True),(SlotName="WeaponFireRate",GradeIncrease=24,bActivateSlot=True),(SlotName="WeaponReloadSpeed",GradeIncrease=8,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=12,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=2,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=-1,bActivateSlot=True)) set GD_Weap_Shotgun.Name.Title_Hyperion.Title_Barrel_Hyperion_Accuracy PartName Application set GD_Weap_Shotgun.Name.Title_Jakobs.Title_Barrel_Hyperion_Accuracy PartName Trailgun set GD_Weap_Shotgun.Name.Title_Tediore.Title_Barrel_Hyperion_Accuracy PartName Assault Special set GD_Weap_Shotgun.Name.Title_Torgue.Title_Barrel_Hyperion_Accuracy PartName Smacker set GD_Weap_Shotgun.Name.Title_Bandit.Title_Barrel_Hyperion_Accuracy PartName Saltass #Commands: set GD_Weap_Shotgun.Barrel.SG_Barrel_Hyperion WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.750000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Weap_Shotgun.Barrel.SG_Barrel_Hyperion AttributeSlotUpgrades ((SlotName="WeaponDamage",GradeIncrease=-22,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=20,bActivateSlot=True),(SlotName="WeaponFireRate",GradeIncrease=24,bActivateSlot=True),(SlotName="WeaponReloadSpeed",GradeIncrease=8,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=12,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=2,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=-1,bActivateSlot=True)) set GD_Weap_Shotgun.Name.Title_Hyperion.Title_Barrel_Hyperion_Accuracy PartName Application set GD_Weap_Shotgun.Name.Title_Jakobs.Title_Barrel_Hyperion_Accuracy PartName Trailgun set GD_Weap_Shotgun.Name.Title_Tediore.Title_Barrel_Hyperion_Accuracy PartName Assault Special set GD_Weap_Shotgun.Name.Title_Torgue.Title_Barrel_Hyperion_Accuracy PartName Smacker set GD_Weap_Shotgun.Name.Title_Bandit.Title_Barrel_Hyperion_Accuracy PartName Saltass