<BLCMM v="1">
#<!!!You opened a file saved with BLCMM in FilterTool. Please update to BLCMM to properly open this file!!!>
	<head>
		<type name="TPS" offline="false"/>
		<profiles>
			<profile name="default" current="true"/>
		</profiles>
	</head>
	<body>
		<category name="Better Sights and Stocks">
			<category name="Description">
				<comment>By Aaron0000</comment>
				<comment>Changes sights and stocks to be a bit more interesting.</comment>
				<comment>Features;</comment>
				<comment>Sights now affect a weapon's stats. They also have different movement penalties when zoomed in. Sights with weaker zooms have less penalty.</comment>
				<comment>Stocks, Exhausts, and Pistol Sights now have a bonus for being used with their matching manufacturer;</comment>
				<comment>Bandit - Reduced weapon spread or increased accuracy.</comment>
				<comment>Dahl - +1 to burst-fire count.</comment>
				<comment>Hyperion - Slower accuracy loss, achieves max accuracy faster.</comment>
				<comment>Jakobs - Small multiplicative critical damage bonus.</comment>
				<comment>Maliwan - Increased DoT Damage and Chance.</comment>
				<comment>Tediore - Passive ammunition regeneration for the active weapon.</comment>
				<comment>Torgue - Small chance to ignore shields.</comment>
				<comment>Vladof - Small chance to fire twice, Spiniguns spin longer and reach max spin faster.</comment>
			</category>
			<category name="Sights">
				<category name="Assault Rifle Sights">
					<category name="Sightless">
						<code profiles="default">set GD_Weap_AssaultRifle.Sight.AR_Sight_None ZoomExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
					</category>
					<category name="Bandit Sight">
						<code profiles="default">set GD_Weap_AssaultRifle.Sight.AR_Sight_Bandit ZoomExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="default">set GD_Weap_AssaultRifle.Sight.AR_Sight_Bandit ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="default">set GD_Weap_AssaultRifle.Sight.AR_Sight_Bandit AttributeSlotUpgrades ((SlotName="WeaponZoomFOV",GradeIncrease=3,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=2,bActivateSlot=True),(SlotName="WeaponReloadSpeed",GradeIncrease=-2,bActivateSlot=True),(SlotName="WeaponMagSize",GradeIncrease=5,bActivateSlot=True))</code>
					</category>
					<category name="Dahl Sights">
						<code profiles="default">set GD_Weap_AssaultRifle.Sight.AR_Sight_Dahl ZoomExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="default">set GD_Weap_AssaultRifle.Sight.AR_Sight_Dahl AttributeSlotUpgrades ((SlotName="WeaponZoomFOV",GradeIncrease=7,bActivateSlot=True),(SlotName="AccuracyRegen",GradeIncrease=3,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=1,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=5,bActivateSlot=True),(SlotName="WeaponBurstImpulse",GradeIncrease=3,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=-3,bActivateSlot=True))</code>
					</category>
					<category name="Jakobs Sight">
						<code profiles="default">set GD_Weap_AssaultRifle.Sight.AR_Sight_Jakobs ZoomExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="default">set GD_Weap_AssaultRifle.Sight.AR_Sight_Jakobs AttributeSlotUpgrades ((SlotName="WeaponZoomFOV",GradeIncrease=14,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=7,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=5,bActivateSlot=True),(SlotName="WeaponFireRate",GradeIncrease=-4,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=-3,bActivateSlot=True))</code>
					</category>
					<category name="Torgue Sight">
						<code profiles="default">set GD_Weap_AssaultRifle.Sight.AR_Sight_Torgue ZoomExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="default">set GD_Weap_AssaultRifle.Sight.AR_Sight_Torgue AttributeSlotUpgrades ((SlotName="WeaponZoomFOV",GradeIncrease=4,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=-2,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=2,bActivateSlot=True),(SlotName="WeaponReloadSpeed",GradeIncrease=-3,bActivateSlot=True))</code>
					</category>
					<category name="Vladof Sight">
						<code profiles="default">set GD_Weap_AssaultRifle.Sight.AR_Sight_Vladof ZoomExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.550000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="default">set GD_Weap_AssaultRifle.Sight.AR_Sight_Vladof AttributeSlotUpgrades ((SlotName="WeaponZoomFOV",GradeIncrease=8,bActivateSlot=True),(SlotName="AccuracyRegen",GradeIncrease=3,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=1,bActivateSlot=True),(SlotName="WeaponFireRate",GradeIncrease=3,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=-2,bActivateSlot=True),(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True))</code>
					</category>
				</category>
				<category name="Rocket Launcher Sights">
					<category name="Bandit Sight">
						<code profiles="default">set GD_Weap_Launchers.Sight.RL_Sight_Bandit ZoomExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="default">set GD_Weap_Launchers.Sight.RL_Sight_Bandit ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="default">set GD_Weap_Launchers.Sight.RL_Sight_Bandit AttributeSlotUpgrades ((SlotName="WeaponZoomFOV",GradeIncrease=4,bActivateSlot=True),(SlotName="WeaponMagSize",GradeIncrease=4,bActivateSlot=True))</code>
					</category>
					<category name="Maliwan Sight">
						<code profiles="default">set GD_Weap_Launchers.Sight.RL_Sight_Maliwan ZoomExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="default">set GD_Weap_Launchers.Sight.RL_Sight_Maliwan AttributeSlotUpgrades ((SlotName="WeaponZoomFOV",GradeIncrease=12,bActivateSlot=True),(SlotName="WeaponRocketSpeed",GradeIncrease=4,bActivateSlot=True))</code>
					</category>
					<category name="Tediore Sight">
						<code profiles="default">set GD_Weap_Launchers.Sight.RL_Sight_Tediore ZoomExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="default">set GD_Weap_Launchers.Sight.RL_Sight_Tediore ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="default">set GD_Weap_Launchers.Sight.RL_Sight_Tediore AttributeSlotUpgrades ((SlotName="WeaponZoomFOV",GradeIncrease=8,bActivateSlot=True),(SlotName="WeaponReloadSpeed",GradeIncrease=4,bActivateSlot=True))</code>
					</category>
					<category name="Torgue Sight">
						<code profiles="default">set GD_Weap_Launchers.Sight.RL_Sight_Torgue ZoomExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="default">set GD_Weap_Launchers.Sight.RL_Sight_Torgue AttributeSlotUpgrades ((SlotName="WeaponZoomFOV",GradeIncrease=6,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=4,bActivateSlot=True))</code>
					</category>
					<category name="Vladof Sight">
						<code profiles="default">set GD_Weap_Launchers.Sight.RL_Sight_Vladof ZoomExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.600000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="default">set GD_Weap_Launchers.Sight.RL_Sight_Vladof AttributeSlotUpgrades ((SlotName="WeaponZoomFOV",GradeIncrease=10,bActivateSlot=True),(SlotName="WeaponFireRate",GradeIncrease=4,bActivateSlot=True))</code>
					</category>
				</category>
				<category name="Pistol Sights">
					<category name="Sightless">
						<code profiles="default">set GD_Weap_Pistol.Sight.Pistol_Sight_None ZoomExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="default">set GD_Weap_Pistol.Sight.Pistol_Sight_None ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
					</category>
					<category name="Bandit Sight">
						<code profiles="default">set GD_Weap_Pistol.Sight.Pistol_Sight_Bandit ZoomExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="default">set GD_Weap_Pistol.Sight.Pistol_Sight_Bandit ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCount',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',InitializationDefinition=None,BaseValueScaleConstant=1.000000))))</code>
						<code profiles="default">set GD_Weap_Pistol.Sight.Pistol_Sight_Bandit ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDefinition=None,BaseValueScaleConstant=-0.350000)))</code>
						<code profiles="default">set GD_Weap_Pistol.Sight.Pistol_Sight_Bandit AttributeSlotUpgrades ((SlotName="WeaponZoomFOV",GradeIncrease=3,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=-3,bActivateSlot=True),(SlotName="WeaponMagSize",GradeIncrease=5,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=2,bActivateSlot=True))</code>
					</category>
					<category name="Dahl Sight">
						<code profiles="default">set GD_Weap_Pistol.Sight.Pistol_Sight_Dahl ZoomExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="default">set GD_Weap_Pistol.Sight.Pistol_Sight_Dahl ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.350000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCount',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',InitializationDefinition=None,BaseValueScaleConstant=1.000000))))</code>
						<code profiles="default">set GD_Weap_Pistol.Sight.Pistol_Sight_Dahl AttributeSlotUpgrades ((SlotName="WeaponZoomFOV",GradeIncrease=7,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=4,bActivateSlot=True),(SlotName="AccuracyRegen",GradeIncrease=2,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=2,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=-2,bActivateSlot=True),(SlotName="WeaponBurstImpulse",GradeIncrease=3,bActivateSlot=True))</code>
					</category>
					<category name="Hyperion Sight">
						<code profiles="default">set GD_Weap_Pistol.Sight.Pistol_Sight_Hyperion ZoomExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="default">set GD_Weap_Pistol.Sight.Pistol_Sight_Hyperion ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="default">set GD_Weap_Pistol.Sight.Pistol_Sight_Hyperion WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=0.350000)))</code>
						<code profiles="default">set GD_Weap_Pistol.Sight.Pistol_Sight_Hyperion ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyOnIdleRegenerationRate',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=-0.350000)))</code>
						<code profiles="default">set GD_Weap_Pistol.Sight.Pistol_Sight_Hyperion AttributeSlotUpgrades ((SlotName="WeaponZoomFOV",GradeIncrease=18,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=-1,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
					</category>
					<category name="Jakobs Sight">
						<code profiles="default">set GD_Weap_Pistol.Sight.Pistol_Sight_Jakobs ZoomExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.750000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="default">set GD_Weap_Pistol.Sight.Pistol_Sight_Jakobs ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="default">set GD_Weap_Pistol.Sight.Pistol_Sight_Jakobs ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefinition=None,BaseValueScaleConstant=0.150000)))</code>
						<code profiles="default">set GD_Weap_Pistol.Sight.Pistol_Sight_Jakobs AttributeSlotUpgrades ((SlotName="WeaponZoomFOV",GradeIncrease=14,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=4,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True),(SlotName="WeaponFireRate",GradeIncrease=-5,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=-4,bActivateSlot=True))</code>
					</category>
					<category name="Maliwan Sight">
						<code profiles="default">set GD_Weap_Pistol.Sight.Pistol_Sight_Maliwan ZoomExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="default">set GD_Weap_Pistol.Sight.Pistol_Sight_Maliwan ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="default">set GD_Weap_Pistol.Sight.Pistol_Sight_Maliwan WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',InitializationDefinition=None,BaseValueScaleConstant=0.250000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',InitializationDefinition=None,BaseValueScaleConstant=0.250000)))</code>
						<code profiles="default">set GD_Weap_Pistol.Sight.Pistol_Sight_Maliwan AttributeSlotUpgrades ((SlotName="WeaponZoomFOV",GradeIncrease=11,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=2,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=2,bActivateSlot=True))</code>
					</category>
					<category name="Tediore Sight">
						<code profiles="default">set GD_Weap_Pistol.Sight.Pistol_Sight_Tediore ZoomExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.750000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="default">set GD_Weap_Pistol.Sight.Pistol_Sight_Tediore ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="default">set GD_Weap_Pistol.Sight.Pistol_Sight_Tediore ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Repeater_Pistol.Ammo_Repeater_Pistol_RegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Tediore',InitializationDefinition=None,BaseValueScaleConstant=0.833333)))</code>
						<code profiles="default">set GD_Weap_Pistol.Sight.Pistol_Sight_Tediore AttributeSlotUpgrades ((SlotName="WeaponZoomFOV",GradeIncrease=6,bActivateSlot=True),(SlotName="WeaponReloadSpeed",GradeIncrease=3,bActivateSlot=True),(SlotName="WeaponMagSize",GradeIncrease=-1,bActivateSlot=True))</code>
					</category>
					<category name="Torgue Sight">
						<code profiles="default">set GD_Weap_Pistol.Sight.Pistol_Sight_Torgue ZoomExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="default">set GD_Weap_Pistol.Sight.Pistol_Sight_Torgue ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="default">set GD_Weap_Pistol.Sight.Pistol_Sight_Torgue ExternalAttributeEffects ((AttributeToModify=AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceShieldPenetration.PercentChanceInstigatedBulletDmgIgnoresShields',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Torgue',InitializationDefinition=None,BaseValueScaleConstant=0.200000)))</code>
						<code profiles="default">set GD_Weap_Pistol.Sight.Pistol_Sight_Torgue AttributeSlotUpgrades ((SlotName="WeaponZoomFOV",GradeIncrease=4,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=-3,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=-2,bActivateSlot=True),(SlotName="WeaponReloadSpeed",GradeIncrease=-2,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=4,bActivateSlot=True))</code>
					</category>
					<category name="Vladof Sight">
						<code profiles="default">set GD_Weap_Pistol.Sight.Pistol_Sight_Vladof ZoomExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="default">set GD_Weap_Pistol.Sight.Pistol_Sight_Vladof ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="default">set GD_Weap_Pistol.Sight.Pistol_Sight_Vladof WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponExtraShotChance',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDefinition=None,BaseValueScaleConstant=0.200000)))</code>
						<code profiles="default">set GD_Weap_Pistol.Sight.Pistol_Sight_Vladof AttributeSlotUpgrades ((SlotName="WeaponZoomFOV",GradeIncrease=8,bActivateSlot=True),(SlotName="WeaponFireRate",GradeIncrease=4,bActivateSlot=True),(SlotName="AccuracyRegen",GradeIncrease=-2,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=-2,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=3,bActivateSlot=True),(SlotName="WeaponMagSize",GradeIncrease=4,bActivateSlot=True))</code>
					</category>
				</category>
				<category name="Shotgun Sights">
					<category name="Sightless">
						<code profiles="default">set GD_Weap_Shotgun.Sight.SG_Sight_None ZoomExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="default">set GD_Weap_Shotgun.Sight.SG_Sight_None ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
					</category>
					<category name="Bandit Sight">
						<code profiles="default">set GD_Weap_Shotgun.Sight.SG_Sight_Bandit ZoomExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="default">set GD_Weap_Shotgun.Sight.SG_Sight_Bandit ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="default">set GD_Weap_Shotgun.Sight.SG_Sight_Bandit AttributeSlotUpgrades ((SlotName="WeaponZoomFOV",GradeIncrease=3,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=-2,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=1,bActivateSlot=True),(SlotName="WeaponMagSize",GradeIncrease=5,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=2,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=-1,bActivateSlot=True))</code>
					</category>
					<category name="Hyperion Sight">
						<code profiles="default">set GD_Weap_Shotgun.Sight.SG_Sight_Hyperion ZoomExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="default">set GD_Weap_Shotgun.Sight.SG_Sight_Hyperion ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="default">set GD_Weap_Shotgun.Sight.SG_Sight_Hyperion AttributeSlotUpgrades ((SlotName="WeaponZoomFOV",GradeIncrease=18,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=-2,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=5,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=4,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=4,bActivateSlot=True))</code>
					</category>
					<category name="Jakobs Sight">
						<code profiles="default">set GD_Weap_Shotgun.Sight.SG_Sight_Jakobs ZoomExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.600000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="default">set GD_Weap_Shotgun.Sight.SG_Sight_Jakobs ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="default">set GD_Weap_Shotgun.Sight.SG_Sight_Jakobs AttributeSlotUpgrades ((SlotName="WeaponZoomFOV",GradeIncrease=14,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=3,bActivateSlot=True),(SlotName="WeaponFireRate",GradeIncrease=-4,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=-3,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=6,bActivateSlot=True),(SlotName="AccuracyRegen",GradeIncrease=-1,bActivateSlot=True))</code>
					</category>
					<category name="Tediore Sight">
						<code profiles="default">set GD_Weap_Shotgun.Sight.SG_Sight_Tediore ZoomExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="default">set GD_Weap_Shotgun.Sight.SG_Sight_Tediore ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="default">set GD_Weap_Shotgun.Sight.SG_Sight_Tediore AttributeSlotUpgrades ((SlotName="WeaponZoomFOV",GradeIncrease=6,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=-1,bActivateSlot=True),(SlotName="WeaponReloadSpeed",GradeIncrease=3,bActivateSlot=True),(SlotName="WeaponMagSize",GradeIncrease=-1,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=2,bActivateSlot=True))</code>
					</category>
					<category name="Torgue Sight">
						<code profiles="default">set GD_Weap_Shotgun.Sight.SG_Sight_Torgue ZoomExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="default">set GD_Weap_Shotgun.Sight.SG_Sight_Torgue ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="default">set GD_Weap_Shotgun.Sight.SG_Sight_Torgue AttributeSlotUpgrades ((SlotName="WeaponZoomFOV",GradeIncrease=4,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=-2,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=4,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=-3,bActivateSlot=True),(SlotName="AccuracyRegen",GradeIncrease=-1,bActivateSlot=True))</code>
					</category>
				</category>
				<category name="SMG Sights">
					<category name="Sightless">
						<code profiles="default">set GD_Weap_SMG.Sight.SMG_Sight_None ZoomExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
					</category>
					<category name="Bandit Sight">
						<code profiles="default">set GD_Weap_SMG.Sight.SMG_Sight_Bandit ZoomExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="default">set GD_Weap_SMG.Sight.SMG_Sight_Bandit AttributeSlotUpgrades ((SlotName="WeaponZoomFOV",GradeIncrease=3,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=-2,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=-1,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=2,bActivateSlot=True),(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),(SlotName="WeaponReloadSpeed",GradeIncrease=-1,bActivateSlot=True))</code>
					</category>
					<category name="Dahl Sight">
						<code profiles="default">set GD_Weap_SMG.Sight.SMG_Sight_Dahl ZoomExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="default">set GD_Weap_SMG.Sight.SMG_Sight_Dahl ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="default">set GD_Weap_SMG.Sight.SMG_Sight_Dahl AttributeSlotUpgrades ((SlotName="WeaponZoomFOV",GradeIncrease=7,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=4,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=6,bActivateSlot=True),(SlotName="WeaponBurstImpulse",GradeIncrease=1,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=-1,bActivateSlot=True))</code>
					</category>
					<category name="Hyperion Sight">
						<code profiles="default">set GD_Weap_SMG.Sight.SMG_Sight_Hyperion ZoomExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="default">set GD_Weap_SMG.Sight.SMG_Sight_Hyperion ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="default">set GD_Weap_SMG.Sight.SMG_Sight_Hyperion AttributeSlotUpgrades ((SlotName="WeaponZoomFOV",GradeIncrease=18,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=-2,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=4,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=4,bActivateSlot=True))</code>
					</category>
					<category name="Maliwan Sight">
						<code profiles="default">set GD_Weap_SMG.Sight.SMG_Sight_Maliwan ZoomExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.600000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="default">set GD_Weap_SMG.Sight.SMG_Sight_Maliwan ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="default">set GD_Weap_SMG.Sight.SMG_Sight_Maliwan AttributeSlotUpgrades ((SlotName="WeaponZoomFOV",GradeIncrease=11,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=2,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=2,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=2,bActivateSlot=True),(SlotName="AccuracyRegen",GradeIncrease=0,bActivateSlot=False))</code>
					</category>
					<category name="Tediore Sight">
						<code profiles="default">set GD_Weap_SMG.Sight.SMG_Sight_Tedior ZoomExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="default">set GD_Weap_SMG.Sight.SMG_Sight_Tedior AttributeSlotUpgrades ((SlotName="WeaponZoomFOV",GradeIncrease=6,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=-1,bActivateSlot=True),(SlotName="WeaponReloadSpeed",GradeIncrease=3,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=3,bActivateSlot=True))</code>
					</category>
				</category>
				<category name="Sniper Sights">
					<category name="Dahl Sight">
						<code profiles="default">set GD_Weap_SniperRifles.Sight.Sniper_Sight_Dahl ZoomExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="default">set GD_Weap_SniperRifles.Sight.Sniper_Sight_Dahl ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="default">set GD_Weap_SniperRifles.Sight.Sniper_Sight_Dahl AttributeSlotUpgrades ((SlotName="WeaponZoomFOV",GradeIncrease=7,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=-3,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=2,bActivateSlot=True),(SlotName="AccuracyRegen",GradeIncrease=4,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=5,bActivateSlot=True),(SlotName="WeaponBurstImpulse",GradeIncrease=1,bActivateSlot=True))</code>
					</category>
					<category name="Hyperion Sight">
						<code profiles="default">set GD_Weap_SniperRifles.Sight.Sniper_Sight_Hyperion ZoomExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="default">set GD_Weap_SniperRifles.Sight.Sniper_Sight_Hyperion ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="default">set GD_Weap_SniperRifles.Sight.Sniper_Sight_Hyperion AttributeSlotUpgrades ((SlotName="WeaponZoomFOV",GradeIncrease=18,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=-1,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
					</category>
					<category name="Jakobs Sight">
						<code profiles="default">set GD_Weap_SniperRifles.Sight.Sniper_Sight_Jakobs ZoomExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.600000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="default">set GD_Weap_SniperRifles.Sight.Sniper_Sight_Jakobs ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="default">set GD_Weap_SniperRifles.Sight.Sniper_Sight_Jakobs AttributeSlotUpgrades ((SlotName="WeaponZoomFOV",GradeIncrease=14,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=3,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=2,bActivateSlot=True),(SlotName="WeaponFireRate",GradeIncrease=-3,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=-3,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=5,bActivateSlot=True))</code>
					</category>
					<category name="Maliwan Sight">
						<code profiles="default">set GD_Weap_SniperRifles.Sight.Sniper_Sight_Maliwan ZoomExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="default">set GD_Weap_SniperRifles.Sight.Sniper_Sight_Maliwan ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="default">set GD_Weap_SniperRifles.Sight.Sniper_Sight_Maliwan AttributeSlotUpgrades ((SlotName="WeaponZoomFOV",GradeIncrease=11,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=1,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=2,bActivateSlot=True))</code>
					</category>
					<category name="Vladof Sight">
						<code profiles="default">set GD_Weap_SniperRifles.Sight.Sniper_Sight_Vladof ZoomExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="default">set GD_Weap_SniperRifles.Sight.Sniper_Sight_Vladof ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="default">set GD_Weap_SniperRifles.Sight.Sniper_Sight_Vladof AttributeSlotUpgrades ((SlotName="WeaponZoomFOV",GradeIncrease=8,bActivateSlot=True),(SlotName="WeaponFireRate",GradeIncrease=4,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=3,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=-2,bActivateSlot=True))</code>
					</category>
				</category>
				<category name="Lasers">
					<category name="Dahl Sight">
						<code profiles="default">set GD_Cork_Weap_Lasers.Sight.Laser_Sight_Dahl ZoomExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="default">set GD_Cork_Weap_Lasers.Sight.Laser_Sight_Dahl ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="default">set GD_Cork_Weap_Lasers.Sight.Laser_Sight_Dahl AttributeSlotUpgrades ((SlotName="WeaponZoomFOV",GradeIncrease=7,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=4,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=6,bActivateSlot=True),(SlotName="WeaponBurstImpulse",GradeIncrease=1,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=-1,bActivateSlot=True))</code>
					</category>
					<category name="Hyperion Sight">
						<code profiles="default">set GD_Cork_Weap_Lasers.Sight.Laser_Sight_Hyperion ZoomExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="default">set GD_Cork_Weap_Lasers.Sight.Laser_Sight_Hyperion ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="default">set GD_Cork_Weap_Lasers.Sight.Laser_Sight_Hyperion AttributeSlotUpgrades ((SlotName="WeaponZoomFOV",GradeIncrease=18,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=-2,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=4,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=4,bActivateSlot=True))</code>
					</category>
					<category name="Maliwan Sight">
						<code profiles="default">set GD_Cork_Weap_Lasers.Sight.Laser_Sight_Maliwan ZoomExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.600000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="default">set GD_Cork_Weap_Lasers.Sight.Laser_Sight_Maliwan ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="default">set GD_Cork_Weap_Lasers.Sight.Laser_Sight_Maliwan AttributeSlotUpgrades ((SlotName="WeaponZoomFOV",GradeIncrease=11,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=2,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=2,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=2,bActivateSlot=True),(SlotName="AccuracyRegen",GradeIncrease=0,bActivateSlot=False))</code>
					</category>
					<category name="Tediore Sight">
						<code profiles="default">set GD_Cork_Weap_Lasers.Sight.Laser_Sight_Tediore ZoomExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="default">set GD_Cork_Weap_Lasers.Sight.Laser_Sight_Tediore AttributeSlotUpgrades ((SlotName="WeaponZoomFOV",GradeIncrease=6,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=-1,bActivateSlot=True),(SlotName="WeaponReloadSpeed",GradeIncrease=3,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=3,bActivateSlot=True))</code>
					</category>
				</category>
			</category>
			<category name="Stocks/Exhausts">
				<category name="Assault Rifle Stocks">
					<category name="Bandit Stock">
						<code profiles="default">set GD_Weap_AssaultRifle.Stock.AR_Stock_Bandit AttributeSlotUpgrades ((SlotName="AccuracyMin",GradeIncrease=2,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=1,bActivateSlot=True),(SlotName="AccuracyRegen",GradeIncrease=1,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=2,bActivateSlot=True))</code>
						<code profiles="default">set GD_Weap_AssaultRifle.Stock.AR_Stock_Bandit ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDefinition=None,BaseValueScaleConstant=-0.350000)))</code>
					</category>
					<category name="Dahl Stock">
						<code profiles="default">set GD_Weap_AssaultRifle.Stock.AR_Stock_Dahl ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCount',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
					</category>
					<category name="Jakobs Stock">
						<code profiles="default">set GD_Weap_AssaultRifle.Stock.AR_Stock_Jakobs ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefinition=None,BaseValueScaleConstant=0.150000)))</code>
					</category>
					<category name="Torgue Stock">
						<code profiles="default">set GD_Weap_AssaultRifle.Stock.AR_Stock_Torgue ExternalAttributeEffects ((AttributeToModify=AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceShieldPenetration.PercentChanceInstigatedBulletDmgIgnoresShields',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Torgue',InitializationDefinition=None,BaseValueScaleConstant=0.200000)))</code>
					</category>
					<category name="Vladof Stock">
						<code profiles="default">set GD_Weap_AssaultRifle.Stock.AR_Stock_Vladof WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponExtraShotChance',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDefinition=None,BaseValueScaleConstant=0.200000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBarrelSpinUpDuration',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDefinition=None,BaseValueScaleConstant=-0.300000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBarrelSpinDownDuration',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDefinition=None,BaseValueScaleConstant=2.000000)))</code>
					</category>
				</category>
				<category name="Shotgun Stocks">
					<category name="Bandit Stock">
						<code profiles="default">set GD_Weap_Shotgun.Stock.SG_Stock_Bandit ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDefinition=None,BaseValueScaleConstant=-0.350000)))</code>
					</category>
					<category name="Hyperion Stock">
						<code profiles="default">set GD_Weap_Shotgun.Stock.SG_Stock_Hyperion WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=0.350000)))</code>
						<code profiles="default">set GD_Weap_Shotgun.Stock.SG_Stock_Hyperion ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyOnIdleRegenerationRate',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=-0.350000)))</code>
					</category>
					<category name="Jakobs Stock">
						<code profiles="default">set GD_Weap_Shotgun.Stock.SG_Stock_Jakobs ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefinition=None,BaseValueScaleConstant=0.150000)))</code>
					</category>
					<category name="Tediore Stock">
						<code profiles="default">set GD_Weap_Shotgun.Stock.SG_Stock_Tediore ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Combat_Shotgun.Ammo_Combat_Shotgun_RegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Tediore',InitializationDefinition=None,BaseValueScaleConstant=0.203703)))</code>
					</category>
					<category name="Torgue Stock">
						<code profiles="default">set GD_Weap_Shotgun.Stock.SG_Stock_Torgue ExternalAttributeEffects ((AttributeToModify=AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceShieldPenetration.PercentChanceInstigatedBulletDmgIgnoresShields',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Torgue',InitializationDefinition=None,BaseValueScaleConstant=0.200000)))</code>
					</category>
				</category>
				<category name="SMG Stocks">
					<category name="Bandit Stock">
						<code profiles="default">set GD_Weap_SMG.Stock.SMG_Stock_Bandit ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDefinition=None,BaseValueScaleConstant=-0.350000)))</code>
					</category>
					<category name="Dahl Stock">
						<code profiles="default">set GD_Weap_SMG.Stock.SMG_Stock_Dahl ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCount',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
					</category>
					<category name="Hyperion Stock">
						<code profiles="default">set GD_Weap_SMG.Stock.SMG_Stock_Hyperion WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=0.350000)))</code>
						<code profiles="default">set GD_Weap_SMG.Stock.SMG_Stock_Hyperion ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyOnIdleRegenerationRate',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=-0.350000)))</code>
					</category>
					<category name="Maliwan Stock">
						<code profiles="default">set GD_Weap_SMG.Stock.SMG_Stock_Maliwan WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedStatusEffectDamageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',InitializationDefinition=None,BaseValueScaleConstant=0.250000)),(AttributeToModify=AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',BaseValueScaleConstant=0.250000)))</code>
					</category>
					<category name="Tediore Stock">
						<code profiles="default">set GD_Weap_SMG.Stock.SMG_Stock_Tediore ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Patrol_SMG.Ammo_Patrol_SMG_RegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Tediore',InitializationDefinition=None,BaseValueScaleConstant=1.500000)))</code>
					</category>
				</category>
				<category name="Sniper Rifle Stocks">
					<category name="Dahl Stock">
						<code profiles="default">set GD_Weap_SniperRifles.Stock.SR_Stock_Dahl ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCount',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
					</category>
					<category name="Hyperion Stock">
						<code profiles="default">set GD_Weap_SniperRifles.Stock.SR_Stock_Hyperion WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=0.350000)))</code>
						<code profiles="default">set GD_Weap_SniperRifles.Stock.SR_Stock_Hyperion ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyOnIdleRegenerationRate',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=-0.350000)))</code>
					</category>
					<category name="Jakobs Stock">
						<code profiles="default">set GD_Weap_SniperRifles.Stock.SR_Stock_Jakobs ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefinition=None,BaseValueScaleConstant=0.150000)))</code>
					</category>
					<category name="Maliwan Stock">
						<code profiles="default">set GD_Weap_SniperRifles.Stock.SR_Stock_Maliwan WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',InitializationDefinition=None,BaseValueScaleConstant=0.250000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',InitializationDefinition=None,BaseValueScaleConstant=0.250000)))</code>
					</category>
					<category name="Vladof Stock">
						<code profiles="default">set GD_Weap_SniperRifles.Stock.SR_Stock_Vladof WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponExtraShotChance',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDefinition=None,BaseValueScaleConstant=0.200000)))</code>
					</category>
				</category>
				<category name="Rocket Launcher Exhausts">
					<category name="Bandit Exhaust">
						<code profiles="default">set GD_Weap_Launchers.Exhaust.L_Exhaust_Bandit ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDefinition=None,BaseValueScaleConstant=-0.350000)))</code>
						<code profiles="default">set GD_Weap_Launchers.Exhaust.L_Exhaust_Bandit AttributeSlotUpgrades ((SlotName="WeaponMagSize",GradeIncrease=4,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=-2,bActivateSlot=True))</code>
					</category>
					<category name="Maliwan Exhaust">
						<code profiles="default">set GD_Weap_Launchers.Exhaust.L_Exhaust_Maliwan WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',InitializationDefinition=None,BaseValueScaleConstant=0.250000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',InitializationDefinition=None,BaseValueScaleConstant=0.250000)))</code>
						<code profiles="default">set GD_Weap_Launchers.Exhaust.L_Exhaust_Maliwan AttributeSlotUpgrades ((SlotName="WeaponRocketSpeed",GradeIncrease=4,bActivateSlot=True),(SlotName="WeaponBurstImpulse",GradeIncrease=-2,bActivateSlot=True))</code>
					</category>
					<category name="Tediore Exhaust">
						<code profiles="default">set GD_Weap_Launchers.Exhaust.L_Exhaust_Tediore ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Rocket_Launcher.Ammo_Rocket_Launcher_RegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Tediore',InitializationDefinition=None,BaseValueScaleConstant=0.030555)))</code>
						<code profiles="default">set GD_Weap_Launchers.Exhaust.L_Exhaust_Tediore AttributeSlotUpgrades ((SlotName="WeaponReloadSpeed",GradeIncrease=4,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=-2,bActivateSlot=True))</code>
					</category>
					<category name="Torgue Exhaust">
						<code profiles="default">set GD_Weap_Launchers.Exhaust.L_Exhaust_Torgue ExternalAttributeEffects ((AttributeToModify=AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceShieldPenetration.PercentChanceInstigatedBulletDmgIgnoresShields',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Torgue',InitializationDefinition=None,BaseValueScaleConstant=0.200000)))</code>
						<code profiles="default">set GD_Weap_Launchers.Exhaust.L_Exhaust_Torgue AttributeSlotUpgrades ((SlotName="WeaponDamage",GradeIncrease=4,bActivateSlot=True),(SlotName="WeaponFireRate",GradeIncrease=-2,bActivateSlot=True))</code>
					</category>
					<category name="Vladof Exhaust">
						<code profiles="default">set GD_Weap_Launchers.Exhaust.L_Exhaust_Vladof WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponExtraShotChance',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDefinition=None,BaseValueScaleConstant=0.200000)))</code>
						<code profiles="default">set GD_Weap_Launchers.Exhaust.L_Exhaust_Vladof AttributeSlotUpgrades ((SlotName="WeaponFireRate",GradeIncrease=4,bActivateSlot=True),(SlotName="WeaponZoomFOV",GradeIncrease=-2,bActivateSlot=True))</code>
					</category>
				</category>
				<category name="Laser Stocks">
					<category name="Dahl Stock">
						<code profiles="default">set GD_Cork_Weap_Lasers.Stock.Laser_Stock_Dahl ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCount',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
					</category>
					<category name="Hyperion Stock">
						<code profiles="default">set GD_Cork_Weap_Lasers.Stock.Laser_Stock_Hyperion WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=0.350000)))</code>
						<code profiles="default">set GD_Cork_Weap_Lasers.Stock.Laser_Stock_Hyperion ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyOnIdleRegenerationRate',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=-0.350000)))</code>
					</category>
					<category name="Maliwan Stock">
						<code profiles="default">set GD_Cork_Weap_Lasers.Stock.Laser_Stock_Maliwan WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedStatusEffectDamageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',InitializationDefinition=None,BaseValueScaleConstant=0.250000)),(AttributeToModify=AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',BaseValueScaleConstant=0.250000)))</code>
					</category>
					<category name="Tediore Stock">
						<code profiles="default">set GD_Cork_Weap_Lasers.Stock.Laser_Stock_Tediore ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Combat_Laser.Ammo_Combat_Laser_RegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Tediore',InitializationDefinition=None,BaseValueScaleConstant=1.200000)))</code>
					</category>
				</category>
			</category>
		</category>
	</body>
</BLCMM>

#Commands:
set GD_Weap_AssaultRifle.Sight.AR_Sight_None ZoomExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_AssaultRifle.Sight.AR_Sight_Bandit ZoomExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_AssaultRifle.Sight.AR_Sight_Bandit ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_AssaultRifle.Sight.AR_Sight_Bandit AttributeSlotUpgrades ((SlotName="WeaponZoomFOV",GradeIncrease=3,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=2,bActivateSlot=True),(SlotName="WeaponReloadSpeed",GradeIncrease=-2,bActivateSlot=True),(SlotName="WeaponMagSize",GradeIncrease=5,bActivateSlot=True))
set GD_Weap_AssaultRifle.Sight.AR_Sight_Dahl ZoomExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_AssaultRifle.Sight.AR_Sight_Dahl AttributeSlotUpgrades ((SlotName="WeaponZoomFOV",GradeIncrease=7,bActivateSlot=True),(SlotName="AccuracyRegen",GradeIncrease=3,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=1,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=5,bActivateSlot=True),(SlotName="WeaponBurstImpulse",GradeIncrease=3,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=-3,bActivateSlot=True))
set GD_Weap_AssaultRifle.Sight.AR_Sight_Jakobs ZoomExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_AssaultRifle.Sight.AR_Sight_Jakobs AttributeSlotUpgrades ((SlotName="WeaponZoomFOV",GradeIncrease=14,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=7,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=5,bActivateSlot=True),(SlotName="WeaponFireRate",GradeIncrease=-4,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=-3,bActivateSlot=True))
set GD_Weap_AssaultRifle.Sight.AR_Sight_Torgue ZoomExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_AssaultRifle.Sight.AR_Sight_Torgue AttributeSlotUpgrades ((SlotName="WeaponZoomFOV",GradeIncrease=4,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=-2,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=2,bActivateSlot=True),(SlotName="WeaponReloadSpeed",GradeIncrease=-3,bActivateSlot=True))
set GD_Weap_AssaultRifle.Sight.AR_Sight_Vladof ZoomExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.550000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_AssaultRifle.Sight.AR_Sight_Vladof AttributeSlotUpgrades ((SlotName="WeaponZoomFOV",GradeIncrease=8,bActivateSlot=True),(SlotName="AccuracyRegen",GradeIncrease=3,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=1,bActivateSlot=True),(SlotName="WeaponFireRate",GradeIncrease=3,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=-2,bActivateSlot=True),(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True))
set GD_Weap_Launchers.Sight.RL_Sight_Bandit ZoomExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Launchers.Sight.RL_Sight_Bandit ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Launchers.Sight.RL_Sight_Bandit AttributeSlotUpgrades ((SlotName="WeaponZoomFOV",GradeIncrease=4,bActivateSlot=True),(SlotName="WeaponMagSize",GradeIncrease=4,bActivateSlot=True))
set GD_Weap_Launchers.Sight.RL_Sight_Maliwan ZoomExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Launchers.Sight.RL_Sight_Maliwan AttributeSlotUpgrades ((SlotName="WeaponZoomFOV",GradeIncrease=12,bActivateSlot=True),(SlotName="WeaponRocketSpeed",GradeIncrease=4,bActivateSlot=True))
set GD_Weap_Launchers.Sight.RL_Sight_Tediore ZoomExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Launchers.Sight.RL_Sight_Tediore ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Launchers.Sight.RL_Sight_Tediore AttributeSlotUpgrades ((SlotName="WeaponZoomFOV",GradeIncrease=8,bActivateSlot=True),(SlotName="WeaponReloadSpeed",GradeIncrease=4,bActivateSlot=True))
set GD_Weap_Launchers.Sight.RL_Sight_Torgue ZoomExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Launchers.Sight.RL_Sight_Torgue AttributeSlotUpgrades ((SlotName="WeaponZoomFOV",GradeIncrease=6,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=4,bActivateSlot=True))
set GD_Weap_Launchers.Sight.RL_Sight_Vladof ZoomExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.600000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Launchers.Sight.RL_Sight_Vladof AttributeSlotUpgrades ((SlotName="WeaponZoomFOV",GradeIncrease=10,bActivateSlot=True),(SlotName="WeaponFireRate",GradeIncrease=4,bActivateSlot=True))
set GD_Weap_Pistol.Sight.Pistol_Sight_None ZoomExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Pistol.Sight.Pistol_Sight_None ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Pistol.Sight.Pistol_Sight_Bandit ZoomExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Pistol.Sight.Pistol_Sight_Bandit ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCount',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',InitializationDefinition=None,BaseValueScaleConstant=1.000000))))
set GD_Weap_Pistol.Sight.Pistol_Sight_Bandit ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDefinition=None,BaseValueScaleConstant=-0.350000)))
set GD_Weap_Pistol.Sight.Pistol_Sight_Bandit AttributeSlotUpgrades ((SlotName="WeaponZoomFOV",GradeIncrease=3,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=-3,bActivateSlot=True),(SlotName="WeaponMagSize",GradeIncrease=5,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=2,bActivateSlot=True))
set GD_Weap_Pistol.Sight.Pistol_Sight_Dahl ZoomExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Pistol.Sight.Pistol_Sight_Dahl ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.350000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCount',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',InitializationDefinition=None,BaseValueScaleConstant=1.000000))))
set GD_Weap_Pistol.Sight.Pistol_Sight_Dahl AttributeSlotUpgrades ((SlotName="WeaponZoomFOV",GradeIncrease=7,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=4,bActivateSlot=True),(SlotName="AccuracyRegen",GradeIncrease=2,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=2,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=-2,bActivateSlot=True),(SlotName="WeaponBurstImpulse",GradeIncrease=3,bActivateSlot=True))
set GD_Weap_Pistol.Sight.Pistol_Sight_Hyperion ZoomExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Pistol.Sight.Pistol_Sight_Hyperion ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Pistol.Sight.Pistol_Sight_Hyperion WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=0.350000)))
set GD_Weap_Pistol.Sight.Pistol_Sight_Hyperion ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyOnIdleRegenerationRate',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=-0.350000)))
set GD_Weap_Pistol.Sight.Pistol_Sight_Hyperion AttributeSlotUpgrades ((SlotName="WeaponZoomFOV",GradeIncrease=18,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=-1,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))
set GD_Weap_Pistol.Sight.Pistol_Sight_Jakobs ZoomExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.750000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Pistol.Sight.Pistol_Sight_Jakobs ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Pistol.Sight.Pistol_Sight_Jakobs ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefinition=None,BaseValueScaleConstant=0.150000)))
set GD_Weap_Pistol.Sight.Pistol_Sight_Jakobs AttributeSlotUpgrades ((SlotName="WeaponZoomFOV",GradeIncrease=14,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=4,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True),(SlotName="WeaponFireRate",GradeIncrease=-5,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=-4,bActivateSlot=True))
set GD_Weap_Pistol.Sight.Pistol_Sight_Maliwan ZoomExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Pistol.Sight.Pistol_Sight_Maliwan ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Pistol.Sight.Pistol_Sight_Maliwan WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',InitializationDefinition=None,BaseValueScaleConstant=0.250000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',InitializationDefinition=None,BaseValueScaleConstant=0.250000)))
set GD_Weap_Pistol.Sight.Pistol_Sight_Maliwan AttributeSlotUpgrades ((SlotName="WeaponZoomFOV",GradeIncrease=11,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=2,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=2,bActivateSlot=True))
set GD_Weap_Pistol.Sight.Pistol_Sight_Tediore ZoomExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.750000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Pistol.Sight.Pistol_Sight_Tediore ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Pistol.Sight.Pistol_Sight_Tediore ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Repeater_Pistol.Ammo_Repeater_Pistol_RegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Tediore',InitializationDefinition=None,BaseValueScaleConstant=0.833333)))
set GD_Weap_Pistol.Sight.Pistol_Sight_Tediore AttributeSlotUpgrades ((SlotName="WeaponZoomFOV",GradeIncrease=6,bActivateSlot=True),(SlotName="WeaponReloadSpeed",GradeIncrease=3,bActivateSlot=True),(SlotName="WeaponMagSize",GradeIncrease=-1,bActivateSlot=True))
set GD_Weap_Pistol.Sight.Pistol_Sight_Torgue ZoomExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Pistol.Sight.Pistol_Sight_Torgue ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Pistol.Sight.Pistol_Sight_Torgue ExternalAttributeEffects ((AttributeToModify=AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceShieldPenetration.PercentChanceInstigatedBulletDmgIgnoresShields',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Torgue',InitializationDefinition=None,BaseValueScaleConstant=0.200000)))
set GD_Weap_Pistol.Sight.Pistol_Sight_Torgue AttributeSlotUpgrades ((SlotName="WeaponZoomFOV",GradeIncrease=4,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=-3,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=-2,bActivateSlot=True),(SlotName="WeaponReloadSpeed",GradeIncrease=-2,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=4,bActivateSlot=True))
set GD_Weap_Pistol.Sight.Pistol_Sight_Vladof ZoomExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Pistol.Sight.Pistol_Sight_Vladof ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Pistol.Sight.Pistol_Sight_Vladof WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponExtraShotChance',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDefinition=None,BaseValueScaleConstant=0.200000)))
set GD_Weap_Pistol.Sight.Pistol_Sight_Vladof AttributeSlotUpgrades ((SlotName="WeaponZoomFOV",GradeIncrease=8,bActivateSlot=True),(SlotName="WeaponFireRate",GradeIncrease=4,bActivateSlot=True),(SlotName="AccuracyRegen",GradeIncrease=-2,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=-2,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=3,bActivateSlot=True),(SlotName="WeaponMagSize",GradeIncrease=4,bActivateSlot=True))
set GD_Weap_Shotgun.Sight.SG_Sight_None ZoomExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Shotgun.Sight.SG_Sight_None ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Shotgun.Sight.SG_Sight_Bandit ZoomExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Shotgun.Sight.SG_Sight_Bandit ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Shotgun.Sight.SG_Sight_Bandit AttributeSlotUpgrades ((SlotName="WeaponZoomFOV",GradeIncrease=3,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=-2,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=1,bActivateSlot=True),(SlotName="WeaponMagSize",GradeIncrease=5,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=2,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=-1,bActivateSlot=True))
set GD_Weap_Shotgun.Sight.SG_Sight_Hyperion ZoomExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Shotgun.Sight.SG_Sight_Hyperion ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Shotgun.Sight.SG_Sight_Hyperion AttributeSlotUpgrades ((SlotName="WeaponZoomFOV",GradeIncrease=18,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=-2,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=5,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=4,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=4,bActivateSlot=True))
set GD_Weap_Shotgun.Sight.SG_Sight_Jakobs ZoomExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.600000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Shotgun.Sight.SG_Sight_Jakobs ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Shotgun.Sight.SG_Sight_Jakobs AttributeSlotUpgrades ((SlotName="WeaponZoomFOV",GradeIncrease=14,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=3,bActivateSlot=True),(SlotName="WeaponFireRate",GradeIncrease=-4,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=-3,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=6,bActivateSlot=True),(SlotName="AccuracyRegen",GradeIncrease=-1,bActivateSlot=True))
set GD_Weap_Shotgun.Sight.SG_Sight_Tediore ZoomExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Shotgun.Sight.SG_Sight_Tediore ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Shotgun.Sight.SG_Sight_Tediore AttributeSlotUpgrades ((SlotName="WeaponZoomFOV",GradeIncrease=6,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=-1,bActivateSlot=True),(SlotName="WeaponReloadSpeed",GradeIncrease=3,bActivateSlot=True),(SlotName="WeaponMagSize",GradeIncrease=-1,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=2,bActivateSlot=True))
set GD_Weap_Shotgun.Sight.SG_Sight_Torgue ZoomExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Shotgun.Sight.SG_Sight_Torgue ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Shotgun.Sight.SG_Sight_Torgue AttributeSlotUpgrades ((SlotName="WeaponZoomFOV",GradeIncrease=4,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=-2,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=4,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=-3,bActivateSlot=True),(SlotName="AccuracyRegen",GradeIncrease=-1,bActivateSlot=True))
set GD_Weap_SMG.Sight.SMG_Sight_None ZoomExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_SMG.Sight.SMG_Sight_Bandit ZoomExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_SMG.Sight.SMG_Sight_Bandit AttributeSlotUpgrades ((SlotName="WeaponZoomFOV",GradeIncrease=3,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=-2,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=-1,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=2,bActivateSlot=True),(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),(SlotName="WeaponReloadSpeed",GradeIncrease=-1,bActivateSlot=True))
set GD_Weap_SMG.Sight.SMG_Sight_Dahl ZoomExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_SMG.Sight.SMG_Sight_Dahl ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_SMG.Sight.SMG_Sight_Dahl AttributeSlotUpgrades ((SlotName="WeaponZoomFOV",GradeIncrease=7,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=4,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=6,bActivateSlot=True),(SlotName="WeaponBurstImpulse",GradeIncrease=1,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=-1,bActivateSlot=True))
set GD_Weap_SMG.Sight.SMG_Sight_Hyperion ZoomExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_SMG.Sight.SMG_Sight_Hyperion ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_SMG.Sight.SMG_Sight_Hyperion AttributeSlotUpgrades ((SlotName="WeaponZoomFOV",GradeIncrease=18,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=-2,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=4,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=4,bActivateSlot=True))
set GD_Weap_SMG.Sight.SMG_Sight_Maliwan ZoomExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.600000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_SMG.Sight.SMG_Sight_Maliwan ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_SMG.Sight.SMG_Sight_Maliwan AttributeSlotUpgrades ((SlotName="WeaponZoomFOV",GradeIncrease=11,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=2,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=2,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=2,bActivateSlot=True),(SlotName="AccuracyRegen",GradeIncrease=0,bActivateSlot=False))
set GD_Weap_SMG.Sight.SMG_Sight_Tedior ZoomExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_SMG.Sight.SMG_Sight_Tedior AttributeSlotUpgrades ((SlotName="WeaponZoomFOV",GradeIncrease=6,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=-1,bActivateSlot=True),(SlotName="WeaponReloadSpeed",GradeIncrease=3,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=3,bActivateSlot=True))
set GD_Weap_SniperRifles.Sight.Sniper_Sight_Dahl ZoomExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_SniperRifles.Sight.Sniper_Sight_Dahl ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_SniperRifles.Sight.Sniper_Sight_Dahl AttributeSlotUpgrades ((SlotName="WeaponZoomFOV",GradeIncrease=7,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=-3,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=2,bActivateSlot=True),(SlotName="AccuracyRegen",GradeIncrease=4,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=5,bActivateSlot=True),(SlotName="WeaponBurstImpulse",GradeIncrease=1,bActivateSlot=True))
set GD_Weap_SniperRifles.Sight.Sniper_Sight_Hyperion ZoomExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_SniperRifles.Sight.Sniper_Sight_Hyperion ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_SniperRifles.Sight.Sniper_Sight_Hyperion AttributeSlotUpgrades ((SlotName="WeaponZoomFOV",GradeIncrease=18,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=-1,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))
set GD_Weap_SniperRifles.Sight.Sniper_Sight_Jakobs ZoomExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.600000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_SniperRifles.Sight.Sniper_Sight_Jakobs ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_SniperRifles.Sight.Sniper_Sight_Jakobs AttributeSlotUpgrades ((SlotName="WeaponZoomFOV",GradeIncrease=14,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=3,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=2,bActivateSlot=True),(SlotName="WeaponFireRate",GradeIncrease=-3,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=-3,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=5,bActivateSlot=True))
set GD_Weap_SniperRifles.Sight.Sniper_Sight_Maliwan ZoomExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_SniperRifles.Sight.Sniper_Sight_Maliwan ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_SniperRifles.Sight.Sniper_Sight_Maliwan AttributeSlotUpgrades ((SlotName="WeaponZoomFOV",GradeIncrease=11,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=1,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=2,bActivateSlot=True))
set GD_Weap_SniperRifles.Sight.Sniper_Sight_Vladof ZoomExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_SniperRifles.Sight.Sniper_Sight_Vladof ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_SniperRifles.Sight.Sniper_Sight_Vladof AttributeSlotUpgrades ((SlotName="WeaponZoomFOV",GradeIncrease=8,bActivateSlot=True),(SlotName="WeaponFireRate",GradeIncrease=4,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=3,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=-2,bActivateSlot=True))
set GD_Cork_Weap_Lasers.Sight.Laser_Sight_Dahl ZoomExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Cork_Weap_Lasers.Sight.Laser_Sight_Dahl ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Cork_Weap_Lasers.Sight.Laser_Sight_Dahl AttributeSlotUpgrades ((SlotName="WeaponZoomFOV",GradeIncrease=7,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=4,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=6,bActivateSlot=True),(SlotName="WeaponBurstImpulse",GradeIncrease=1,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=-1,bActivateSlot=True))
set GD_Cork_Weap_Lasers.Sight.Laser_Sight_Hyperion ZoomExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Cork_Weap_Lasers.Sight.Laser_Sight_Hyperion ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Cork_Weap_Lasers.Sight.Laser_Sight_Hyperion AttributeSlotUpgrades ((SlotName="WeaponZoomFOV",GradeIncrease=18,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=-2,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=4,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=4,bActivateSlot=True))
set GD_Cork_Weap_Lasers.Sight.Laser_Sight_Maliwan ZoomExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.600000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Cork_Weap_Lasers.Sight.Laser_Sight_Maliwan ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Cork_Weap_Lasers.Sight.Laser_Sight_Maliwan AttributeSlotUpgrades ((SlotName="WeaponZoomFOV",GradeIncrease=11,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=2,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=2,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=2,bActivateSlot=True),(SlotName="AccuracyRegen",GradeIncrease=0,bActivateSlot=False))
set GD_Cork_Weap_Lasers.Sight.Laser_Sight_Tediore ZoomExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Cork_Weap_Lasers.Sight.Laser_Sight_Tediore AttributeSlotUpgrades ((SlotName="WeaponZoomFOV",GradeIncrease=6,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=-1,bActivateSlot=True),(SlotName="WeaponReloadSpeed",GradeIncrease=3,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=3,bActivateSlot=True))
set GD_Weap_AssaultRifle.Stock.AR_Stock_Bandit AttributeSlotUpgrades ((SlotName="AccuracyMin",GradeIncrease=2,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=1,bActivateSlot=True),(SlotName="AccuracyRegen",GradeIncrease=1,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=2,bActivateSlot=True))
set GD_Weap_AssaultRifle.Stock.AR_Stock_Bandit ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDefinition=None,BaseValueScaleConstant=-0.350000)))
set GD_Weap_AssaultRifle.Stock.AR_Stock_Dahl ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCount',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_AssaultRifle.Stock.AR_Stock_Jakobs ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefinition=None,BaseValueScaleConstant=0.150000)))
set GD_Weap_AssaultRifle.Stock.AR_Stock_Torgue ExternalAttributeEffects ((AttributeToModify=AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceShieldPenetration.PercentChanceInstigatedBulletDmgIgnoresShields',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Torgue',InitializationDefinition=None,BaseValueScaleConstant=0.200000)))
set GD_Weap_AssaultRifle.Stock.AR_Stock_Vladof WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponExtraShotChance',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDefinition=None,BaseValueScaleConstant=0.200000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBarrelSpinUpDuration',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDefinition=None,BaseValueScaleConstant=-0.300000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBarrelSpinDownDuration',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDefinition=None,BaseValueScaleConstant=2.000000)))
set GD_Weap_Shotgun.Stock.SG_Stock_Bandit ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDefinition=None,BaseValueScaleConstant=-0.350000)))
set GD_Weap_Shotgun.Stock.SG_Stock_Hyperion WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=0.350000)))
set GD_Weap_Shotgun.Stock.SG_Stock_Hyperion ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyOnIdleRegenerationRate',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=-0.350000)))
set GD_Weap_Shotgun.Stock.SG_Stock_Jakobs ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefinition=None,BaseValueScaleConstant=0.150000)))
set GD_Weap_Shotgun.Stock.SG_Stock_Tediore ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Combat_Shotgun.Ammo_Combat_Shotgun_RegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Tediore',InitializationDefinition=None,BaseValueScaleConstant=0.203703)))
set GD_Weap_Shotgun.Stock.SG_Stock_Torgue ExternalAttributeEffects ((AttributeToModify=AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceShieldPenetration.PercentChanceInstigatedBulletDmgIgnoresShields',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Torgue',InitializationDefinition=None,BaseValueScaleConstant=0.200000)))
set GD_Weap_SMG.Stock.SMG_Stock_Bandit ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDefinition=None,BaseValueScaleConstant=-0.350000)))
set GD_Weap_SMG.Stock.SMG_Stock_Dahl ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCount',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_SMG.Stock.SMG_Stock_Hyperion WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=0.350000)))
set GD_Weap_SMG.Stock.SMG_Stock_Hyperion ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyOnIdleRegenerationRate',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=-0.350000)))
set GD_Weap_SMG.Stock.SMG_Stock_Maliwan WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedStatusEffectDamageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',InitializationDefinition=None,BaseValueScaleConstant=0.250000)),(AttributeToModify=AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',BaseValueScaleConstant=0.250000)))
set GD_Weap_SMG.Stock.SMG_Stock_Tediore ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Patrol_SMG.Ammo_Patrol_SMG_RegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Tediore',InitializationDefinition=None,BaseValueScaleConstant=1.500000)))
set GD_Weap_SniperRifles.Stock.SR_Stock_Dahl ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCount',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_SniperRifles.Stock.SR_Stock_Hyperion WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=0.350000)))
set GD_Weap_SniperRifles.Stock.SR_Stock_Hyperion ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyOnIdleRegenerationRate',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=-0.350000)))
set GD_Weap_SniperRifles.Stock.SR_Stock_Jakobs ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefinition=None,BaseValueScaleConstant=0.150000)))
set GD_Weap_SniperRifles.Stock.SR_Stock_Maliwan WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',InitializationDefinition=None,BaseValueScaleConstant=0.250000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',InitializationDefinition=None,BaseValueScaleConstant=0.250000)))
set GD_Weap_SniperRifles.Stock.SR_Stock_Vladof WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponExtraShotChance',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDefinition=None,BaseValueScaleConstant=0.200000)))
set GD_Weap_Launchers.Exhaust.L_Exhaust_Bandit ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDefinition=None,BaseValueScaleConstant=-0.350000)))
set GD_Weap_Launchers.Exhaust.L_Exhaust_Bandit AttributeSlotUpgrades ((SlotName="WeaponMagSize",GradeIncrease=4,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=-2,bActivateSlot=True))
set GD_Weap_Launchers.Exhaust.L_Exhaust_Maliwan WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',InitializationDefinition=None,BaseValueScaleConstant=0.250000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',InitializationDefinition=None,BaseValueScaleConstant=0.250000)))
set GD_Weap_Launchers.Exhaust.L_Exhaust_Maliwan AttributeSlotUpgrades ((SlotName="WeaponRocketSpeed",GradeIncrease=4,bActivateSlot=True),(SlotName="WeaponBurstImpulse",GradeIncrease=-2,bActivateSlot=True))
set GD_Weap_Launchers.Exhaust.L_Exhaust_Tediore ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Rocket_Launcher.Ammo_Rocket_Launcher_RegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Tediore',InitializationDefinition=None,BaseValueScaleConstant=0.030555)))
set GD_Weap_Launchers.Exhaust.L_Exhaust_Tediore AttributeSlotUpgrades ((SlotName="WeaponReloadSpeed",GradeIncrease=4,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=-2,bActivateSlot=True))
set GD_Weap_Launchers.Exhaust.L_Exhaust_Torgue ExternalAttributeEffects ((AttributeToModify=AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceShieldPenetration.PercentChanceInstigatedBulletDmgIgnoresShields',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Torgue',InitializationDefinition=None,BaseValueScaleConstant=0.200000)))
set GD_Weap_Launchers.Exhaust.L_Exhaust_Torgue AttributeSlotUpgrades ((SlotName="WeaponDamage",GradeIncrease=4,bActivateSlot=True),(SlotName="WeaponFireRate",GradeIncrease=-2,bActivateSlot=True))
set GD_Weap_Launchers.Exhaust.L_Exhaust_Vladof WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponExtraShotChance',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDefinition=None,BaseValueScaleConstant=0.200000)))
set GD_Weap_Launchers.Exhaust.L_Exhaust_Vladof AttributeSlotUpgrades ((SlotName="WeaponFireRate",GradeIncrease=4,bActivateSlot=True),(SlotName="WeaponZoomFOV",GradeIncrease=-2,bActivateSlot=True))
set GD_Cork_Weap_Lasers.Stock.Laser_Stock_Dahl ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCount',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Cork_Weap_Lasers.Stock.Laser_Stock_Hyperion WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=0.350000)))
set GD_Cork_Weap_Lasers.Stock.Laser_Stock_Hyperion ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyOnIdleRegenerationRate',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=-0.350000)))
set GD_Cork_Weap_Lasers.Stock.Laser_Stock_Maliwan WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedStatusEffectDamageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',InitializationDefinition=None,BaseValueScaleConstant=0.250000)),(AttributeToModify=AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',BaseValueScaleConstant=0.250000)))
set GD_Cork_Weap_Lasers.Stock.Laser_Stock_Tediore ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Combat_Laser.Ammo_Combat_Laser_RegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Tediore',InitializationDefinition=None,BaseValueScaleConstant=1.200000)))