<BLCMM v="1"> #<!!!You opened a file saved with BLCMM in FilterTool. Please update to BLCMM to properly open this file!!!> <head> <type name="TPS" offline="false"/> </head> <body> <category name="TPS Better Loot Mod"> <comment># TPS Better Loot Mod v1.1.2</comment> <comment># by Apocalyptech</comment> <comment># Licensed under Public Domain / CC0 1.0 Universal</comment> <comment>#</comment> <comment># All sorts of tweaks to loot in general, with the aim of basically making all</comment> <comment># the loot drops in the game "better". In the default configuration, there is</comment> <comment># a very increased chance of blues/purples/glitch/legendary items across the</comment> <comment># board, slightly more Moonstone, and far better badass and boss drops. Also</comment> <comment># basically all game items will be available as regular world drops, including</comment> <comment># uniques. Glitch weapons are available outside the Claptastic Voyage DLC,</comment> <comment># though they're more common when in the DLC levels.</comment> <comment>#</comment> <comment># The specifics of much of the mod, however, including drop quality, can be</comment> <comment># configured below. Every section apart from "Base Mod Configuration" is</comment> <comment># intended to be user-configurable.</comment> <category name="Base Mod Configuration"> <comment># This category is mostly considered stuff you'll be unlikely to toggle on/off</comment> <comment># individually. The categories which are intended to be user-settable are all below</comment> <comment># this one, starting with "Legendary Pool Improvements" and ending with</comment> <comment># the Common Pistol Chest Configuration section.</comment> <comment>#</comment> <comment># It's not really a "base" config -- at lot of the "meat" of the mod is in the</comment> <comment># user-selectable areas, but I was at a loss for a better name for it.</comment> <category name="Base Early Game Unlocks" locked="true"> <comment># To prevent the possibility of enemies spawning in the early game without any</comment> <comment># weapons, we're forcing a number of unlocks to happen right away. In terms of</comment> <comment># unlocks, we'll always assume that the game's effectively running at level 8.</comment> <code profiles="default">set GD_Itempools.Scheduling.Gamestage_02:ConstantAttributeValueResolver_0 ConstantValue 1</code> <code profiles="default">set GD_Itempools.Scheduling.Gamestage_03:ConstantAttributeValueResolver_0 ConstantValue 1</code> <code profiles="default">set GD_Itempools.Scheduling.Gamestage_04:ConstantAttributeValueResolver_0 ConstantValue 1</code> <code profiles="default">set GD_Itempools.Scheduling.Gamestage_05:ConstantAttributeValueResolver_0 ConstantValue 1</code> <code profiles="default">set GD_Itempools.Scheduling.Gamestage_06:ConstantAttributeValueResolver_0 ConstantValue 1</code> <code profiles="default">set GD_Itempools.Scheduling.Gamestage_07:ConstantAttributeValueResolver_0 ConstantValue 1</code> <code profiles="default">set GD_Itempools.Scheduling.Gamestage_08:ConstantAttributeValueResolver_0 ConstantValue 1</code> </category> <category name="Loot Pool Tweaks"> <category name="Normalize Gun Type Drops"> <comment># In the vanilla game, pistols are the most likely drop, followed by</comment> <comment># ARs/SMGs/Shotguns, then snipers/lasers, and then launchers. This</comment> <comment># normalizes the probabilities for Pistols/ARs/SMGs/Shotguns, and</comment> <comment># makes snipers, lasers, and launchers more likely (though still not</comment> <comment># as likely as the others)</comment> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_All_01_Common BalancedItems[0].Probability.BaseValueConstant 100</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_All_02_Uncommon BalancedItems[0].Probability.BaseValueConstant 100</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare BalancedItems[0].Probability.BaseValueConstant 100</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare BalancedItems[0].Probability.BaseValueConstant 100</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_All_06_Legendary BalancedItems[0].Probability.BaseValueConstant 100</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_All_01_Common BalancedItems[1].Probability.BaseValueConstant 100</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_All_02_Uncommon BalancedItems[1].Probability.BaseValueConstant 100</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare BalancedItems[1].Probability.BaseValueConstant 100</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare BalancedItems[1].Probability.BaseValueConstant 100</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_All_06_Legendary BalancedItems[1].Probability.BaseValueConstant 100</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_All_01_Common BalancedItems[2].Probability.BaseValueConstant 100</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_All_02_Uncommon BalancedItems[2].Probability.BaseValueConstant 100</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare BalancedItems[2].Probability.BaseValueConstant 100</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare BalancedItems[2].Probability.BaseValueConstant 100</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_All_06_Legendary BalancedItems[2].Probability.BaseValueConstant 100</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_All_01_Common BalancedItems[3].Probability.BaseValueConstant 100</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_All_02_Uncommon BalancedItems[3].Probability.BaseValueConstant 100</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare BalancedItems[3].Probability.BaseValueConstant 100</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare BalancedItems[3].Probability.BaseValueConstant 100</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_All_06_Legendary BalancedItems[3].Probability.BaseValueConstant 100</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_All_01_Common BalancedItems[4].Probability.BaseValueConstant 80</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_All_02_Uncommon BalancedItems[4].Probability.BaseValueConstant 80</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare BalancedItems[4].Probability.BaseValueConstant 80</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare BalancedItems[4].Probability.BaseValueConstant 80</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_All_06_Legendary BalancedItems[4].Probability.BaseValueConstant 80</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_All_01_Common BalancedItems[5].Probability.BaseValueConstant 40</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_All_02_Uncommon BalancedItems[5].Probability.BaseValueConstant 40</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare BalancedItems[5].Probability.BaseValueConstant 40</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare BalancedItems[5].Probability.BaseValueConstant 40</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_All_06_Legendary BalancedItems[5].Probability.BaseValueConstant 40</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_All_01_Common BalancedItems[6].Probability.BaseValueConstant 80</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_All_02_Uncommon BalancedItems[6].Probability.BaseValueConstant 80</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare BalancedItems[6].Probability.BaseValueConstant 80</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare BalancedItems[6].Probability.BaseValueConstant 80</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_All_06_Legendary BalancedItems[6].Probability.BaseValueConstant 80</code> </hotfix> </category> <category name="Luneshine Drops"> <category name="Enable Luneshine in World Drops (Duplicate of UCP)"> <comment># Enables Luneshine in world drops. This section is a duplicate of the</comment> <comment># UCP section which does the same thing.</comment> <code profiles="default">set GD_Weap_Accessories.Moonstone.Moonstone_Attachment_Boominator PartSubType WPS_Normal</code> <code profiles="default">set GD_Weap_Accessories.Moonstone.Moonstone_Attachment_None PartSubType WPS_Normal</code> <code profiles="default">set GD_Weap_Accessories.Moonstone.Moonstone_Attachment_Serenity PartSubType WPS_Normal</code> <code profiles="default">set GD_Weap_Accessories.Moonstone.Moonstone_Attachment_FastLearner PartSubType WPS_Normal</code> <code profiles="default">set GD_Weap_Accessories.Moonstone.Moonstone_Attachment_Punisher PartSubType WPS_Normal</code> <code profiles="default">set GD_Weap_Accessories.Moonstone.Moonstone_Attachment_PiercingRounds PartSubType WPS_Normal</code> <code profiles="default">set GD_Weap_Accessories.Moonstone.Moonstone_Attachment_Oxygenator PartSubType WPS_Normal</code> <code profiles="default">set GD_Weap_Accessories.Moonstone.Moonstone_Attachment_Safeguard PartSubType WPS_Normal</code> <code profiles="default">set GD_Weap_Accessories.Moonstone.Moonstone_Attachment_HardenUp PartSubType WPS_Normal</code> </category> <category name="Guaranteed Luneshine for Legendaries and Uniques"> <comment># Guarantee that all legendaries + uniques which support Luneshine will</comment> <comment># always spawn with Luneshine</comment> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set gd_cork_weap_assaultrifle.A_Weapons_Legendary.AR_Dahl_5_MajorTom:WeaponPartListCollectionDefinition_23 Accessory2PartData.WeightedParts[0].bDisabled True</code> <code profiles="default">set gd_cork_weap_assaultrifle.A_Weapons_Legendary.AR_Jakobs_5_HammerBreaker:WeaponPartListCollectionDefinition_27 Accessory2PartData.WeightedParts[0].bDisabled True</code> <code profiles="default">set gd_cork_weap_assaultrifle.A_Weapons_Legendary.AR_Torgue_5_KerBoom:WeaponPartListCollectionDefinition_31 Accessory2PartData.WeightedParts[0].bDisabled True</code> <code profiles="default">set gd_cork_weap_assaultrifle.A_Weapons_Legendary.AR_Vladof_5_Shredifier:WeaponPartListCollectionDefinition_35 Accessory2PartData.WeightedParts[0].bDisabled True</code> <code profiles="default">set gd_cork_weap_assaultrifle.A_Weapons_Unique.AR_Jakobs_3_Wallop:WeaponPartListCollectionDefinition_36 Accessory2PartData.WeightedParts[0].bDisabled True</code> <code profiles="default">set gd_cork_weap_assaultrifle.A_Weapons_Unique.AR_Vladof_3_Hail:WeaponPartListCollectionDefinition_37 Accessory2PartData.WeightedParts[0].bDisabled True</code> <code profiles="default">set gd_cork_weap_assaultrifle.A_Weapons_Unique.AR_Vladof_3_IceScream:WeaponPartListCollectionDefinition_38 Accessory2PartData.WeightedParts[0].bDisabled True</code> <code profiles="default">set gd_cork_weap_assaultrifle.A_Weapons_Unique.AR_Vladof_3_OldPainful:WeaponPartListCollectionDefinition_39 Accessory2PartData.WeightedParts[0].bDisabled True</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons_Legendary.Laser_Dahl_5_Ricochet:WeaponPartListCollectionDefinition_52 Accessory2PartData.WeightedParts[0].bDisabled True</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons_Legendary.Laser_Old_Hyperion_5_Excalibastard:WeaponPartListCollectionDefinition_53 Accessory2PartData.WeightedParts[0].bDisabled True</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons_Legendary.Laser_Tediore_5_Tesla:WeaponPartListCollectionDefinition_54 Accessory2PartData.WeightedParts[0].bDisabled True</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons_Unique.Laser_Dahl_3_Firestarta:WeaponPartListCollectionDefinition_56 Accessory2PartData.WeightedParts[0].bDisabled True</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons_Unique.Laser_Hyperion_3_Mining:WeaponPartListCollectionDefinition_57 Accessory2PartData.WeightedParts[0].bDisabled True</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons_Unique.Laser_Maliwan_3_Blizzard:WeaponPartListCollectionDefinition_58 Accessory2PartData.WeightedParts[0].bDisabled True</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons_Unique.Laser_Maliwan_3_VibraPulse:WeaponPartListCollectionDefinition_59 Accessory2PartData.WeightedParts[0].bDisabled True</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons_Unique.Laser_Maliwan_4_Egun:WeaponPartListCollectionDefinition_8 Accessory2PartData.WeightedParts[0].bDisabled True</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons_Unique.Laser_Maliwan_4_Rosie:WeaponPartListCollectionDefinition_60 Accessory2PartData.WeightedParts[0].bDisabled True</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons_Unique.Laser_Maliwan_4_SavorySideSaber:WeaponPartListCollectionDefinition_61 Accessory2PartData.WeightedParts[0].bDisabled True</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons_Unique.Laser_Tediore_3_Vandergraffen:WeaponPartListCollectionDefinition_62 Accessory2PartData.WeightedParts[0].bDisabled True</code> <code profiles="default">set GD_Cork_Weap_Launchers.A_Weapons_Legendary.RL_Bandit_5_BadaBoom:WeaponPartListCollectionDefinition_66 Accessory2PartData.WeightedParts[0].bDisabled True</code> <code profiles="default">set GD_Cork_Weap_Launchers.A_Weapons_Legendary.RL_Bandit_5_Thingy:WeaponPartListCollectionDefinition_67 Accessory2PartData.WeightedParts[0].bDisabled True</code> <code profiles="default">set GD_Cork_Weap_Launchers.A_Weapons_Legendary.RL_Maliwan_5_Cryophobia:WeaponPartListCollectionDefinition_71 Accessory2PartData.WeightedParts[0].bDisabled True</code> <code profiles="default">set GD_Cork_Weap_Launchers.A_Weapons_Legendary.RL_Torgue_5_Nukem:WeaponPartListCollectionDefinition_75 Accessory2PartData.WeightedParts[0].bDisabled True</code> <code profiles="default">set GD_Cork_Weap_Launchers.A_Weapons_Legendary.RL_Vladof_5_Mongol:WeaponPartListCollectionDefinition_79 Accessory2PartData.WeightedParts[0].bDisabled True</code> <code profiles="default">set GD_Cork_Weap_Launchers.A_Weapons_Unique.RL_Tediore_3_Rocketeer:WeaponPartListCollectionDefinition_81 Accessory2PartData.WeightedParts[0].bDisabled True</code> <code profiles="default">set GD_Cork_Weap_Launchers.A_Weapons_Unique.RL_Torgue_3_Creamer:WeaponPartListCollectionDefinition_82 Accessory2PartData.WeightedParts[0].bDisabled True</code> <code profiles="default">set GD_Cork_Weap_Pistol.A_Weapons_Legendary.Pistol_Bandit_5_Zim:WeaponPartListCollectionDefinition_86 Accessory2PartData.WeightedParts[0].bDisabled True</code> <code profiles="default">set GD_Cork_Weap_Pistol.A_Weapons_Legendary.Pistol_Dahl_5_Blowfly:WeaponPartListCollectionDefinition_90 Accessory2PartData.WeightedParts[0].bDisabled True</code> <code profiles="default">set GD_Cork_Weap_Pistol.A_Weapons_Legendary.Pistol_Jakobs_5_Maggie:WeaponPartListCollectionDefinition_94 Accessory2PartData.WeightedParts[0].bDisabled True</code> <code profiles="default">set GD_Cork_Weap_Pistol.A_Weapons_Legendary.Pistol_Tediore_5_Shooterang:WeaponPartListCollectionDefinition_98 Accessory2PartData.WeightedParts[0].bDisabled True</code> <code profiles="default">set GD_Cork_Weap_Pistol.A_Weapons_Legendary.Pistol_Torgue_5_88Fragnum:WeaponPartListCollectionDefinition_102 Accessory2PartData.WeightedParts[0].bDisabled True</code> <code profiles="default">set GD_Cork_Weap_Pistol.A_Weapons_Unique.Pistol_Dahl_3_GwensOtherHead:WeaponPartListCollectionDefinition_103 Accessory2PartData.WeightedParts[0].bDisabled True</code> <code profiles="default">set GD_Cork_Weap_Pistol.A_Weapons_Unique.Pistol_Hyperion_3_Fibber:WeaponPartListCollectionDefinition_106 Accessory2PartData.WeightedParts[0].bDisabled True</code> <code profiles="default">set GD_Cork_Weap_Pistol.A_Weapons_Unique.Pistol_Hyperion_3_Globber:WeaponPartListCollectionDefinition_107 Accessory2PartData.WeightedParts[0].bDisabled True</code> <code profiles="default">set GD_Cork_Weap_Pistol.A_Weapons_Unique.Pistol_Hyperion_3_LadyFist:WeaponPartListCollectionDefinition_108 Accessory2PartData.WeightedParts[0].bDisabled True</code> <code profiles="default">set GD_Cork_Weap_Pistol.A_Weapons_Unique.Pistol_Jakobs_3_Smasher:WeaponPartListCollectionDefinition_109 Accessory2PartData.WeightedParts[0].bDisabled True</code> <code profiles="default">set GD_Cork_Weap_Pistol.A_Weapons_Unique.Pistol_Maliwan_3_Moxxis_Probe:WeaponPartListCollectionDefinition_11 Accessory2PartData.WeightedParts[0].bDisabled True</code> <code profiles="default">set GD_Cork_Weap_SMG.A_Weapons_Legendary.SMG_Dahl_5_Torrent:WeaponPartListCollectionDefinition_141 Accessory2PartData.WeightedParts[0].bDisabled True</code> <code profiles="default">set GD_Cork_Weap_SMG.A_Weapons_Legendary.SMG_Hyperion_5_Bitch:WeaponPartListCollectionDefinition_145 Accessory2PartData.WeightedParts[0].bDisabled True</code> <code profiles="default">set GD_Cork_Weap_SMG.A_Weapons_Legendary.SMG_Maliwan_5_HellFire:WeaponPartListCollectionDefinition_149 Accessory2PartData.WeightedParts[0].bDisabled True</code> <code profiles="default">set GD_Cork_Weap_SMG.A_Weapons_Legendary.SMG_Tediore_5_IVF:WeaponPartListCollectionDefinition_153 Accessory2PartData.WeightedParts[0].bDisabled True</code> <code profiles="default">set GD_Cork_Weap_SMG.A_Weapons_Unique.SMG_Bandit_3_MeatGrinder:WeaponPartListCollectionDefinition_157 Accessory2PartData.WeightedParts[0].bDisabled True</code> <code profiles="default">set GD_Cork_Weap_SMG.A_Weapons_Unique.SMG_Maliwan_3_BadTouch:WeaponPartListCollectionDefinition_158 Accessory2PartData.WeightedParts[0].bDisabled True</code> <code profiles="default">set GD_Cork_Weap_SMG.A_Weapons_Unique.SMG_Maliwan_3_GoodTouch:WeaponPartListCollectionDefinition_159 Accessory2PartData.WeightedParts[0].bDisabled True</code> <code profiles="default">set GD_Cork_Weap_Shotgun.A_Weapons_Legendary.SG_Bandit_5_SledgesShotgun:WeaponPartListCollectionDefinition_113 Accessory2PartData.WeightedParts[0].bDisabled True</code> <code profiles="default">set GD_Cork_Weap_Shotgun.A_Weapons_Legendary.SG_Hyperion_5_ConferenceCall:WeaponPartListCollectionDefinition_117 Accessory2PartData.WeightedParts[0].bDisabled True</code> <code profiles="default">set GD_Cork_Weap_Shotgun.A_Weapons_Legendary.SG_Jakobs_5_Striker:WeaponPartListCollectionDefinition_121 Accessory2PartData.WeightedParts[0].bDisabled True</code> <code profiles="default">set GD_Cork_Weap_Shotgun.A_Weapons_Legendary.SG_Torgue_5_Flakker:WeaponPartListCollectionDefinition_125 Accessory2PartData.WeightedParts[0].bDisabled True</code> <code profiles="default">set GD_Cork_Weap_Shotgun.A_Weapons_Unique.SG_Bandit_3_Boganella:WeaponPartListCollectionDefinition_126 Accessory2PartData.WeightedParts[0].bDisabled True</code> <code profiles="default">set GD_Cork_Weap_Shotgun.A_Weapons_Unique.SG_Jakobs_3_Moonface:WeaponPartListCollectionDefinition_128 Accessory2PartData.WeightedParts[0].bDisabled True</code> <code profiles="default">set GD_Cork_Weap_Shotgun.A_Weapons_Unique.SG_Old_Hyperion_3_Bullpup:WeaponPartListCollectionDefinition_131 Accessory2PartData.WeightedParts[0].bDisabled True</code> <code profiles="default">set GD_Cork_Weap_Shotgun.A_Weapons_Unique.SG_Tediore_3_Octo:WeaponPartListCollectionDefinition_134 Accessory2PartData.WeightedParts[0].bDisabled True</code> <code profiles="default">set GD_Cork_Weap_Shotgun.A_Weapons_Unique.SG_Torgue_3_JackOCannon:WeaponPartListCollectionDefinition_135 Accessory2PartData.WeightedParts[0].bDisabled True</code> <code profiles="default">set GD_Cork_Weap_Shotgun.A_Weapons_Unique.SG_Torgue_3_Torguemada:WeaponPartListCollectionDefinition_136 Accessory2PartData.WeightedParts[0].bDisabled True</code> <code profiles="default">set GD_Cork_Weap_Shotgun.A_Weapons_Unique.SG_Torgue_3_Wombat:WeaponPartListCollectionDefinition_137 Accessory2PartData.WeightedParts[0].bDisabled True</code> <code profiles="default">set GD_Cork_Weap_Shotgun.A_Weapons_Unique.SG_Hyperion_3_HeartBreaker:WeaponPartListCollectionDefinition_127 Accessory2PartData.WeightedParts[0].bDisabled True</code> <code profiles="default">set GD_Cork_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Dahl_5_Pitchfork:WeaponPartListCollectionDefinition_167 Accessory2PartData.WeightedParts[0].bDisabled True</code> <code profiles="default">set GD_Cork_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Hyperion_5_Invader:WeaponPartListCollectionDefinition_171 Accessory2PartData.WeightedParts[0].bDisabled True</code> <code profiles="default">set GD_Cork_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Jakobs_5_Skullmasher:WeaponPartListCollectionDefinition_175 Accessory2PartData.WeightedParts[0].bDisabled True</code> <code profiles="default">set GD_Cork_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Maliwan_5_Magma:WeaponPartListCollectionDefinition_179 Accessory2PartData.WeightedParts[0].bDisabled True</code> <code profiles="default">set GD_Cork_Weap_SniperRifles.A_Weapons_Unique.Sniper_Dahl_3_WetWeek:WeaponPartListCollectionDefinition_184 Accessory2PartData.WeightedParts[0].bDisabled True</code> <code profiles="default">set GD_Cork_Weap_SniperRifles.A_Weapons_Unique.Sniper_Jakobs_3_Razorback:WeaponPartListCollectionDefinition_185 Accessory2PartData.WeightedParts[0].bDisabled True</code> <code profiles="default">set GD_Cork_Weap_SniperRifles.A_Weapons_Unique.Sniper_Maliwan_3_ChereAmie:WeaponPartListCollectionDefinition_186 Accessory2PartData.WeightedParts[0].bDisabled True</code> <code profiles="default">set GD_Cork_Weap_SniperRifles.A_Weapons_Unique.Sniper_Vladof_3_TheMachine:WeaponPartListCollectionDefinition_187 Accessory2PartData.WeightedParts[0].bDisabled True</code> <code profiles="default">set GD_Cypressure_Weapons.A_Weapons_Unique.SG_Hyperion_3_CompanyMan:WeaponPartListCollectionDefinition_235 Accessory2PartData.WeightedParts[0].bDisabled True</code> <code profiles="default">set GD_Cypressure_Weapons.A_Weapons_Unique.SG_Torgue_3_Landscaper2:WeaponPartListCollectionDefinition_236 Accessory2PartData.WeightedParts[0].bDisabled True</code> <code profiles="default">set GD_Cypressure_Weapons.A_Weapons_Unique.SMG_Bandit_3_FastTalker:WeaponPartListCollectionDefinition_237 Accessory2PartData.WeightedParts[0].bDisabled True</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons_Legendary.AR_Bandit_5_Fusillade:WeaponPartListCollectionDefinition_221 Accessory2PartData.WeightedParts[0].bDisabled True</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons_Legendary.Laser_Hyperion_5_LongestYard:WeaponPartListCollectionDefinition_222 Accessory2PartData.WeightedParts[0].bDisabled True</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons_Legendary.Laser_Maliwan_5_FusionBeam:WeaponPartListCollectionDefinition_223 Accessory2PartData.WeightedParts[0].bDisabled True</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons_Legendary.Laser_Maliwan_5_Thunderfire:WeaponPartListCollectionDefinition_224 Accessory2PartData.WeightedParts[0].bDisabled True</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons_Legendary.Laser_Tediore_5_LaserDisker:WeaponPartListCollectionDefinition_225 Accessory2PartData.WeightedParts[0].bDisabled True</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons_Legendary.Pistol_Jakobs_5_LuckCannon:WeaponPartListCollectionDefinition_226 Accessory2PartData.WeightedParts[0].bDisabled True</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons_Legendary.Pistol_Vladof_5_Expander:WeaponPartListCollectionDefinition_234 Accessory2PartData.WeightedParts[0].bDisabled True</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons_Legendary.RL_Tediore_5_KanedasLaser:WeaponPartListCollectionDefinition_227 Accessory2PartData.WeightedParts[0].bDisabled True</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons_Legendary.SG_Jakobs_5_Flayer:WeaponPartListCollectionDefinition_238 Accessory2PartData.WeightedParts[0].bDisabled True</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons_Legendary.SMG_Hyperion_5_CheatCode:WeaponPartListCollectionDefinition_228 Accessory2PartData.WeightedParts[0].bDisabled True</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons_Legendary.Sniper_Old_Hyperion_5_OmniCannon:WeaponPartListCollectionDefinition_229 Accessory2PartData.WeightedParts[0].bDisabled True</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons_Unique.Laser_Maliwan_3_Enlightenment:WeaponPartListCollectionDefinition_230 Accessory2PartData.WeightedParts[0].bDisabled True</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons_Unique.Laser_Maliwan_3_Minac:WeaponPartListCollectionDefinition_231 Accessory2PartData.WeightedParts[0].bDisabled True</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons_Unique.Pistol_Bandit_3_PartyPopper:WeaponPartListCollectionDefinition_232 Accessory2PartData.WeightedParts[0].bDisabled True</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons_Unique.Pistol_Maliwan_3_HardReboot:WeaponPartListCollectionDefinition_233 Accessory2PartData.WeightedParts[0].bDisabled True</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Hyperion_5_LogansGun:WeaponPartListCollectionDefinition_202 Accessory2PartData.WeightedParts[0].bDisabled True</code> <code profiles="default">set GD_Weap_SMG.A_Weapons_Unique.SMG_Dahl_3_Fridgia:WeaponPartListCollectionDefinition_207 Accessory2PartData.WeightedParts[0].bDisabled True</code> <code profiles="default">set GD_Weap_SMG.A_Weapons_Unique.SMG_Maliwan_3_Frostfire:WeaponPartListCollectionDefinition_209 Accessory2PartData.WeightedParts[0].bDisabled True</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Hyperion_3_FremingtonsEdge:WeaponPartListCollectionDefinition_215 Accessory2PartData.WeightedParts[0].bDisabled True</code> </hotfix> </category> </category> <category name="Add Non-Legendary Holodome COMs to World Drop Pool"> <comment># Enforcer</comment> <code profiles="default">set GD_Cork_Itempools.ClassModPools.Pool_ClassMod_Enforcer_01_Common BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Cork_ItemGrades.ClassMods.BalDef_ClassMod_Enforcer_01_Common',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=10.000000),bDropOnDeath = True),(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Petunia_ItemGrades.ClassMods.BalDef_Pet_ClassMod_Enforcer_01_Common',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath = True))</code> <code profiles="default">set GD_Cork_Itempools.ClassModPools.Pool_ClassMod_Enforcer_02_Uncommon BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Cork_ItemGrades.ClassMods.BalDef_ClassMod_Enforcer_02_Uncommon',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=10.000000),bDropOnDeath = True),(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Petunia_ItemGrades.ClassMods.BalDef_Pet_ClassMod_Enforcer_02_Uncommon',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=1.000000),bDropOnDeath = True))</code> <code profiles="default">set GD_Cork_Itempools.ClassModPools.Pool_ClassMod_Enforcer_03_Rare BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Cork_ItemGrades.ClassMods.BalDef_ClassMod_Enforcer_03_Rare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_4_Rare',BaseValueScaleConstant=10.000000),bDropOnDeath = True),(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Petunia_ItemGrades.ClassMods.BalDef_Pet_ClassMod_Enforcer_03_Rare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_4_Rare',BaseValueScaleConstant=1.000000),bDropOnDeath = True))</code> <code profiles="default">set GD_Cork_Itempools.ClassModPools.Pool_ClassMod_Enforcer_04_VeryRare BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Cork_ItemGrades.ClassMods.BalDef_ClassMod_Enforcer_04_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant=10.000000),bDropOnDeath = True),(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Petunia_ItemGrades.ClassMods.BalDef_Pet_ClassMod_Enforcer_04_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant=1.000000),bDropOnDeath = True))</code> <comment># Gladiator</comment> <code profiles="default">set GD_Cork_Itempools.ClassModPools.Pool_ClassMod_Gladiator_01_Common BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Cork_ItemGrades.ClassMods.BalDef_ClassMod_Gladiator_01_Common',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=10.000000),bDropOnDeath = True),(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Petunia_ItemGrades.ClassMods.BalDef_Pet_ClassMod_Gladiator_01_Common',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath = True))</code> <code profiles="default">set GD_Cork_Itempools.ClassModPools.Pool_ClassMod_Gladiator_02_Uncommon BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Cork_ItemGrades.ClassMods.BalDef_ClassMod_Gladiator_02_Uncommon',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=10.000000),bDropOnDeath = True),(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Petunia_ItemGrades.ClassMods.BalDef_Pet_ClassMod_Gladiator_02_Uncommon',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=1.000000),bDropOnDeath = True))</code> <code profiles="default">set GD_Cork_Itempools.ClassModPools.Pool_ClassMod_Gladiator_03_Rare BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Cork_ItemGrades.ClassMods.BalDef_ClassMod_Gladiator_03_Rare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_4_Rare',BaseValueScaleConstant=10.000000),bDropOnDeath = True),(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Petunia_ItemGrades.ClassMods.BalDef_Pet_ClassMod_Gladiator_03_Rare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_4_Rare',BaseValueScaleConstant=1.000000),bDropOnDeath = True))</code> <code profiles="default">set GD_Cork_Itempools.ClassModPools.Pool_ClassMod_Gladiator_04_VeryRare BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Cork_ItemGrades.ClassMods.BalDef_ClassMod_Gladiator_04_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant=10.000000),bDropOnDeath = True),(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Petunia_ItemGrades.ClassMods.BalDef_Pet_ClassMod_Gladiator_04_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant=1.000000),bDropOnDeath = True))</code> <comment># Lawbringer</comment> <code profiles="default">set GD_Cork_Itempools.ClassModPools.Pool_ClassMod_Lawbringer_01_Common BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Cork_ItemGrades.ClassMods.BalDef_ClassMod_Lawbringer_01_Common',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=10.000000),bDropOnDeath = True),(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Petunia_ItemGrades.ClassMods.BalDef_Pet_ClassMod_Lawbringer_01_Common',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath = True))</code> <code profiles="default">set GD_Cork_Itempools.ClassModPools.Pool_ClassMod_Lawbringer_02_Uncommon BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Cork_ItemGrades.ClassMods.BalDef_ClassMod_Lawbringer_02_Uncommon',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=10.000000),bDropOnDeath = True),(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Petunia_ItemGrades.ClassMods.BalDef_Pet_ClassMod_Lawbringer_02_Uncommon',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=1.000000),bDropOnDeath = True))</code> <code profiles="default">set GD_Cork_Itempools.ClassModPools.Pool_ClassMod_Lawbringer_03_Rare BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Cork_ItemGrades.ClassMods.BalDef_ClassMod_Lawbringer_03_Rare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_4_Rare',BaseValueScaleConstant=10.000000),bDropOnDeath = True),(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Petunia_ItemGrades.ClassMods.BalDef_Pet_ClassMod_Lawbringer_03_Rare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_4_Rare',BaseValueScaleConstant=1.000000),bDropOnDeath = True))</code> <code profiles="default">set GD_Cork_Itempools.ClassModPools.Pool_ClassMod_Lawbringer_04_VeryRare BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Cork_ItemGrades.ClassMods.BalDef_ClassMod_Lawbringer_04_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant=10.000000),bDropOnDeath = True),(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Petunia_ItemGrades.ClassMods.BalDef_Pet_ClassMod_Lawbringer_04_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant=1.000000),bDropOnDeath = True))</code> <comment># Prototype</comment> <code profiles="default">set GD_Cork_Itempools.ClassModPools.Pool_ClassMod_Prototype_01_Common BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Cork_ItemGrades.ClassMods.BalDef_ClassMod_Prototype_01_Common',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=10.000000),bDropOnDeath = True),(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Petunia_ItemGrades.ClassMods.BalDef_Pet_ClassMod_Prototype_01_Common',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath = True))</code> <code profiles="default">set GD_Cork_Itempools.ClassModPools.Pool_ClassMod_Prototype_02_Uncommon BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Cork_ItemGrades.ClassMods.BalDef_ClassMod_Prototype_02_Uncommon',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=10.000000),bDropOnDeath = True),(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Petunia_ItemGrades.ClassMods.BalDef_Pet_ClassMod_Prototype_02_Uncommon',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=1.000000),bDropOnDeath = True))</code> <code profiles="default">set GD_Cork_Itempools.ClassModPools.Pool_ClassMod_Prototype_03_Rare BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Cork_ItemGrades.ClassMods.BalDef_ClassMod_Prototype_03_Rare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_4_Rare',BaseValueScaleConstant=10.000000),bDropOnDeath = True),(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Petunia_ItemGrades.ClassMods.BalDef_Pet_ClassMod_Prototype_03_Rare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_4_Rare',BaseValueScaleConstant=1.000000),bDropOnDeath = True))</code> <code profiles="default">set GD_Cork_Itempools.ClassModPools.Pool_ClassMod_Prototype_04_VeryRare BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Cork_ItemGrades.ClassMods.BalDef_ClassMod_Prototype_04_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant=10.000000),bDropOnDeath = True),(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Petunia_ItemGrades.ClassMods.BalDef_Pet_ClassMod_Prototype_04_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant=1.000000),bDropOnDeath = True))</code> <comment># Baroness</comment> <code profiles="default">set GD_Crocus_Itempools.ClassModPools.Pool_ClassMod_Baroness_01_Common BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Crocus_ItemGrades.ClassMods.BalDef_ClassMod_Baroness_01_Common',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=10.000000),bDropOnDeath = True),(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Crocus_ItemGrades.ClassMods.BalDef_Pet_ClassMod_Baroness_01_Common',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath = True))</code> <code profiles="default">set GD_Crocus_Itempools.ClassModPools.Pool_ClassMod_Baroness_02_Uncommon BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Crocus_ItemGrades.ClassMods.BalDef_ClassMod_Baroness_02_Uncommon',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=10.000000),bDropOnDeath = True),(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Crocus_ItemGrades.ClassMods.BalDef_Pet_ClassMod_Baroness_02_Uncommon',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=1.000000),bDropOnDeath = True))</code> <code profiles="default">set GD_Crocus_Itempools.ClassModPools.Pool_ClassMod_Baroness_03_Rare BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Crocus_ItemGrades.ClassMods.BalDef_ClassMod_Baroness_03_Rare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_4_Rare',BaseValueScaleConstant=10.000000),bDropOnDeath = True),(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Crocus_ItemGrades.ClassMods.BalDef_Pet_ClassMod_Baroness_03_Rare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_4_Rare',BaseValueScaleConstant=1.000000),bDropOnDeath = True))</code> <code profiles="default">set GD_Crocus_Itempools.ClassModPools.Pool_ClassMod_Baroness_04_VeryRare BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Crocus_ItemGrades.ClassMods.BalDef_ClassMod_Baroness_04_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant=10.000000),bDropOnDeath = True),(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Crocus_ItemGrades.ClassMods.BalDef_Pet_ClassMod_Baroness_04_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant=1.000000),bDropOnDeath = True))</code> <comment># Doppelganger</comment> <code profiles="default">set GD_Quince_Itempools.ClassModPools.Pool_ClassMod_Doppelganger_01_Common BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Quince_ItemGrades.ClassMods.BalDef_ClassMod_Doppelganger_01_Common',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=10.000000),bDropOnDeath = True),(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Petunia_ItemGrades.ClassMods.BalDef_Pet_ClassMod_Doppel_01_Common',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath = True))</code> <code profiles="default">set GD_Quince_Itempools.ClassModPools.Pool_ClassMod_Doppelganger_02_Uncommon BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Quince_ItemGrades.ClassMods.BalDef_ClassMod_Doppelganger_02_Uncommon',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=10.000000),bDropOnDeath = True),(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Petunia_ItemGrades.ClassMods.BalDef_Pet_ClassMod_Doppel_02_Uncommon',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=1.000000),bDropOnDeath = True))</code> <code profiles="default">set GD_Quince_Itempools.ClassModPools.Pool_ClassMod_Doppelganger_03_Rare BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Quince_ItemGrades.ClassMods.BalDef_ClassMod_Doppelganger_03_Rare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_4_Rare',BaseValueScaleConstant=10.000000),bDropOnDeath = True),(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Petunia_ItemGrades.ClassMods.BalDef_Pet_ClassMod_Doppel_03_Rare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_4_Rare',BaseValueScaleConstant=1.000000),bDropOnDeath = True))</code> <code profiles="default">set GD_Quince_Itempools.ClassModPools.Pool_ClassMod_Doppelganger_04_VeryRare BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Quince_ItemGrades.ClassMods.BalDef_ClassMod_Doppelganger_04_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant=10.000000),bDropOnDeath = True),(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Petunia_ItemGrades.ClassMods.BalDef_Pet_ClassMod_Doppel_04_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant=1.000000),bDropOnDeath = True))</code> </category> </category> <category name="More Frequent Moonstone"> <comment># Makes Moonstone drop a little more frequently</comment> <code profiles="default">set GD_Itempools.DropWeights.DropODDS_Moonstone:ConstantAttributeValueResolver_1 ConstantValue 0.1</code> <code profiles="default">set GD_Itempools.DropWeights.DropODDS_MoonstoneCluster:ConstantAttributeValueResolver_1 ConstantValue 0.05</code> </category> <category name="Better Containers"> <comment># Improve the loot gained from various container types. Note that the main</comment> <comment># treasure/epic chest pool tweaks happen in the "Drop Quality" section of the</comment> <comment># mod, below.</comment> <category name="Better Moonstone Chests"> <comment># Make Moonstone chests only drop legendaries. If you're paying 40E you should</comment> <comment># be getting something for your trouble.</comment> <code profiles="default">set GD_Itempools.Treasure_ChestPools.Pool_EpicChestMoonstone_Weapons_LongGuns BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Pistols_Moonstone BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Launchers_Moonstone BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="default">set GD_Itempools.ShieldPools.Pool_Shields_All_Moonstone BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="default">set GD_Itempools.GrenadeModPools.Pool_GrenadeMods_All_Moonstone BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="default">set GD_Itempools.ClassModPools.Pool_ClassMod_All_Moonstone BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="default">set GD_Itempools.MoonItemPools.Pool_MoonItem_All_Moonstone BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> </category> <category name="Better Lockers"> <comment># Any gear dropped by lockers will always be Blue rarity. This could</comment> <comment># technically be seen as a bit of a nerf given the rest of this mod, since</comment> <comment># lockers could previously drop legendaries if you were lucky enough, but</comment> <comment># I like the blue locker loot thing.</comment> <code profiles="default">set GD_Itempools.LootablePools.Pool_Locker_Items_SMGsAndPistols BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_3_Uncommoner',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_Itempools.ListDefs.StorageLockerLoot LootData[4].ItemAttachments[0].ItemPool ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_04_Rare'</code> <code profiles="default">set GD_Itempools.ListDefs.StorageLockerLoot LootData[5].ItemAttachments[1].ItemPool ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_04_Rare'</code> </hotfix> </category> <category name="Better Safes"> <comment># Improves Safes - the amount of money is increased, Moonstone results are</comment> <comment># far more common, and if there is gear drops, they are guaranteed</comment> <comment># legendaries</comment> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_Balance_Treasure.LootableGrades.ObjectGrade_Safe DefaultLoot ((ConfigurationName="Moonstone",LootGameStageVarianceFormula=None,Weight=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),ItemAttachments=((ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Ammo4"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Ammo1"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Ammo2"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.800000),AttachmentPointName="Ammo5"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.800000),AttachmentPointName="Ammo3"))),(ConfigurationName="Eridium",LootGameStageVarianceFormula=None,Weight=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),ItemAttachments=((ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Ammo4"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Ammo1"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Ammo2"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.800000),AttachmentPointName="Ammo5"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.800000),AttachmentPointName="Ammo3"))),(ConfigurationName="Safe_Cash",LootGameStageVarianceFormula=None,Weight=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),ItemAttachments=((ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Ammo1"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.800000),AttachmentPointName="Ammo2"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Ammo3"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Ammo4"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.800000),AttachmentPointName="Ammo5"))),(ConfigurationName="Grenade",LootGameStageVarianceFormula=None,Weight=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_3_Uncommoner',BaseValueScaleConstant=1.000000),ItemAttachments=((ItemPool=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_06_Legendary',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Grenade"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_Grenades',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Shield"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Ammo1"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Ammo2"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_Grenades',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Ammo5"))),(ConfigurationName="Shield",LootGameStageVarianceFormula=None,Weight=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_3_Uncommoner',BaseValueScaleConstant=1.000000),ItemAttachments=((ItemPool=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Shield"),(ItemPool=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_06_Legendary',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.500000),AttachmentPointName="Grenade"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Ammo1"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Ammo2"))),(ConfigurationName="Pistol",LootGameStageVarianceFormula=None,Weight=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_3_Uncommoner',BaseValueScaleConstant=1.000000),ItemAttachments=((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Grenade"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_Repeater',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Shield"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Ammo1"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Ammo2"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Ammo5"))))</code> </hotfix> </category> <category name="Fix Broken Shield Pools"> <comment># Various chests in the game have a possible "Shields" item pool which will</comment> <comment># never actually trigger in-game because they include an invalid item in the</comment> <comment># pool. This fixes the pool so that it can be chosen again.</comment> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_Balance_Treasure.ChestGrades.ObjectGrade_DahlEpic DefaultLoot[4].ItemAttachments[11].ItemPool GD_Itempools.BuffDrinkPools.Pool_BuffDrinks_HealingRegen</code> <code profiles="default">set GD_Itempools.ListDefs.EpicChestRedLoot LootData[4].ItemAttachments[11].ItemPool GD_Itempools.BuffDrinkPools.Pool_BuffDrinks_HealingRegen</code> <code profiles="default">set GD_Ma_ItemPools.ListDefs.EpicChestRedLoot_Marigold LootData[4].ItemAttachments[11].ItemPool GD_Itempools.BuffDrinkPools.Pool_BuffDrinks_HealingRegen</code> <code profiles="default">set GD_Itempools.ListDefs.EpicChestHyperionLoot LootData[3].ItemAttachments[11].ItemPool GD_Itempools.BuffDrinkPools.Pool_BuffDrinks_HealingRegen</code> <code profiles="default">set GD_Ma_ItemPools.ListDefs.EpicChestHyperionLoot_Marigold LootData[3].ItemAttachments[11].ItemPool GD_Itempools.BuffDrinkPools.Pool_BuffDrinks_HealingRegen</code> <code profiles="default">set GD_Meteorites.Balance.ObjectGrade_Meteorite_LootPile_Chest DefaultLoot[4].ItemAttachments[11].ItemPool GD_Itempools.BuffDrinkPools.Pool_BuffDrinks_HealingRegen</code> </hotfix> </category> <category name="Improve Zarpedon's Chest"> <comment># Improves Col. Zarpedon's chest on the Drakensburg (in Pity's Fall)</comment> <hotfix name="ApocHotfix" level="Wreck_P"> <code profiles="default">set GD_Balance_Treasure.ChestGradesUnique.Balance_Chest_ZarpedonsStash DefaultLoot[0].ItemAttachments ((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_CybercColt',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),InvBalanceDefinition=None,AttachmentPointName="Gun1"),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_LongGuns',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),InvBalanceDefinition=None,AttachmentPointName="Gun2"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_DropAlways',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),InvBalanceDefinition=None,AttachmentPointName="Ammo1"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_DropAlways',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),InvBalanceDefinition=None,AttachmentPointName="Ammo2"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_DropAlways',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),InvBalanceDefinition=None,AttachmentPointName="Ammo3"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_DropAlways',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),InvBalanceDefinition=None,AttachmentPointName="Ammo4"),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_GrenadeMods',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),InvBalanceDefinition=None,AttachmentPointName="Grenade1"),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_GrenadeMods',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),InvBalanceDefinition=None,AttachmentPointName="Grenade2"),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_GrenadeMods',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),InvBalanceDefinition=None,AttachmentPointName="Grenade3"),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_GrenadeMods',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),InvBalanceDefinition=None,AttachmentPointName="Grenade4"))</code> </hotfix> </category> <category name="Improve \"Picking Up The Pieces\" Laser Chest"> <comment># Improves the laser weapons found in the mission chest for "Picking up the</comment> <comment># Pieces", at Lunar Launching Station. From white to blue rarity.</comment> <hotfix name="ApocHotfix" level="RandDFacility_P"> <code profiles="default">set GD_Co_Side_PickingUp_Data.ListDefs.WeaponChestLaser LootData[0].ItemAttachments[0].ItemPool ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_04_Rare'</code> <code profiles="default">set GD_Co_Side_PickingUp_Data.ListDefs.WeaponChestLaser LootData[0].ItemAttachments[1].ItemPool ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_04_Rare'</code> </hotfix> </category> <category name="Improve Mutator Arena Chests"> <comment># Improves the Mutator Arena (in The Cortex, via the mission l33t h4X0rz) in</comment> <comment># a few ways.</comment> <category name="Better Probabilities"> <comment># Changes to the weights used (these are keyed off of the difficulty</comment> <comment># scale)</comment> <hotfix name="ApocHotfix" level="Ma_SubBoss_P"> <code profiles="default">set GD_Ma_Mutator.Attributes.Init_TormentLootWeight_2_Uncommon ConditionalInitialization.ConditionalExpressionList[0].BaseValueIfTrue (BaseValueConstant=30.326533,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="default">set GD_Ma_Mutator.Attributes.Init_TormentLootWeight_2_Uncommon ConditionalInitialization.ConditionalExpressionList[1].BaseValueIfTrue (BaseValueConstant=41.763511,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="default">set GD_Ma_Mutator.Attributes.Init_TormentLootWeight_2_Uncommon ConditionalInitialization.ConditionalExpressionList[2].BaseValueIfTrue (BaseValueConstant=49.009934,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="default">set GD_Ma_Mutator.Attributes.Init_TormentLootWeight_2_Uncommon ConditionalInitialization.ConditionalExpressionList[3].BaseValueIfTrue (BaseValueConstant=24.504967,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="default">set GD_Ma_Mutator.Attributes.Init_TormentLootWeight_2_Uncommon ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue (BaseValueConstant=20.881755,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="default">set GD_Ma_Mutator.Attributes.Init_TormentLootWeight_2_Uncommon ConditionalInitialization.ConditionalExpressionList[5].BaseValueIfTrue (BaseValueConstant=15.163266,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="default">set GD_Ma_Mutator.Attributes.Init_TormentLootWeight_2_Uncommon ConditionalInitialization.ConditionalExpressionList[6].BaseValueIfTrue (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="default">set GD_Ma_Mutator.Attributes.Init_TormentLootWeight_2_Uncommon ConditionalInitialization.ConditionalExpressionList[7].BaseValueIfTrue (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="default">set GD_Ma_Mutator.Attributes.Init_TormentLootWeight_2_Uncommon ConditionalInitialization.ConditionalExpressionList[8].BaseValueIfTrue (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="default">set GD_Ma_Mutator.Attributes.Init_TormentLootWeight_3_Rare ConditionalInitialization.ConditionalExpressionList[0].BaseValueIfTrue (BaseValueConstant=7.324486,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="default">set GD_Ma_Mutator.Attributes.Init_TormentLootWeight_3_Rare ConditionalInitialization.ConditionalExpressionList[1].BaseValueIfTrue (BaseValueConstant=14.808821,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="default">set GD_Ma_Mutator.Attributes.Init_TormentLootWeight_3_Rare ConditionalInitialization.ConditionalExpressionList[2].BaseValueIfTrue (BaseValueConstant=25.51389,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="default">set GD_Ma_Mutator.Attributes.Init_TormentLootWeight_3_Rare ConditionalInitialization.ConditionalExpressionList[3].BaseValueIfTrue (BaseValueConstant=37.458101,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="default">set GD_Ma_Mutator.Attributes.Init_TormentLootWeight_3_Rare ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue (BaseValueConstant=46.862745,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="default">set GD_Ma_Mutator.Attributes.Init_TormentLootWeight_3_Rare ConditionalInitialization.ConditionalExpressionList[5].BaseValueIfTrue (BaseValueConstant=33.306677,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="default">set GD_Ma_Mutator.Attributes.Init_TormentLootWeight_3_Rare ConditionalInitialization.ConditionalExpressionList[6].BaseValueIfTrue (BaseValueConstant=30.257918,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="default">set GD_Ma_Mutator.Attributes.Init_TormentLootWeight_3_Rare ConditionalInitialization.ConditionalExpressionList[7].BaseValueIfTrue (BaseValueConstant=23.423924,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="default">set GD_Ma_Mutator.Attributes.Init_TormentLootWeight_3_Rare ConditionalInitialization.ConditionalExpressionList[8].BaseValueIfTrue (BaseValueConstant=15.452301,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="default">set GD_Ma_Mutator.Attributes.Init_TormentLootWeight_4_VeryRare ConditionalInitialization.ConditionalExpressionList[0].BaseValueIfTrue (BaseValueConstant=0.703859,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="default">set GD_Ma_Mutator.Attributes.Init_TormentLootWeight_4_VeryRare ConditionalInitialization.ConditionalExpressionList[1].BaseValueIfTrue (BaseValueConstant=2.089287,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="default">set GD_Ma_Mutator.Attributes.Init_TormentLootWeight_4_VeryRare ConditionalInitialization.ConditionalExpressionList[2].BaseValueIfTrue (BaseValueConstant=5.284738,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="default">set GD_Ma_Mutator.Attributes.Init_TormentLootWeight_4_VeryRare ConditionalInitialization.ConditionalExpressionList[3].BaseValueIfTrue (BaseValueConstant=11.390994,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="default">set GD_Ma_Mutator.Attributes.Init_TormentLootWeight_4_VeryRare ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue (BaseValueConstant=20.922455,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="default">set GD_Ma_Mutator.Attributes.Init_TormentLootWeight_4_VeryRare ConditionalInitialization.ConditionalExpressionList[5].BaseValueIfTrue (BaseValueConstant=32.747382,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="default">set GD_Ma_Mutator.Attributes.Init_TormentLootWeight_4_VeryRare ConditionalInitialization.ConditionalExpressionList[6].BaseValueIfTrue (BaseValueConstant=43.677059,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="default">set GD_Ma_Mutator.Attributes.Init_TormentLootWeight_4_VeryRare ConditionalInitialization.ConditionalExpressionList[7].BaseValueIfTrue (BaseValueConstant=49.641293,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="default">set GD_Ma_Mutator.Attributes.Init_TormentLootWeight_4_VeryRare ConditionalInitialization.ConditionalExpressionList[8].BaseValueIfTrue (BaseValueConstant=48.077919,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="default">set GD_Ma_Mutator.Attributes.Init_TormentLootWeight_5_Legendary ConditionalInitialization.ConditionalExpressionList[0].BaseValueIfTrue (BaseValueConstant=0.026912,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="default">set GD_Ma_Mutator.Attributes.Init_TormentLootWeight_5_Legendary ConditionalInitialization.ConditionalExpressionList[1].BaseValueIfTrue (BaseValueConstant=0.117282,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="default">set GD_Ma_Mutator.Attributes.Init_TormentLootWeight_5_Legendary ConditionalInitialization.ConditionalExpressionList[2].BaseValueIfTrue (BaseValueConstant=0.435536,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="default">set GD_Ma_Mutator.Attributes.Init_TormentLootWeight_5_Legendary ConditionalInitialization.ConditionalExpressionList[3].BaseValueIfTrue (BaseValueConstant=1.378262,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="default">set GD_Ma_Mutator.Attributes.Init_TormentLootWeight_5_Legendary ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue (BaseValueConstant=3.716651,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="default">set GD_Ma_Mutator.Attributes.Init_TormentLootWeight_5_Legendary ConditionalInitialization.ConditionalExpressionList[5].BaseValueIfTrue (BaseValueConstant=8.540529,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="default">set GD_Ma_Mutator.Attributes.Init_TormentLootWeight_5_Legendary ConditionalInitialization.ConditionalExpressionList[6].BaseValueIfTrue (BaseValueConstant=16.723635,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="default">set GD_Ma_Mutator.Attributes.Init_TormentLootWeight_5_Legendary ConditionalInitialization.ConditionalExpressionList[7].BaseValueIfTrue (BaseValueConstant=27.905478,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="default">set GD_Ma_Mutator.Attributes.Init_TormentLootWeight_5_Legendary ConditionalInitialization.ConditionalExpressionList[8].BaseValueIfTrue (BaseValueConstant=39.679037,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> </hotfix> </category> <category name="Better Contents"> <comment># Improve the contents of the chests</comment> <hotfix name="ApocHotfix" level="Ma_SubBoss_P"> <code profiles="default">set GD_Ma_Mutator.LootPools.Pool_Mut_CommonChest_ClassMods BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_2_Uncommon',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_3_Rare',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_4_VeryRare',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="default">set GD_Ma_Mutator.LootPools.Pool_Mut_CommonChest_GrenadeMods BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_2_Uncommon',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_3_Rare',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_4_VeryRare',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="default">set GD_Ma_Mutator.LootPools.Pool_Mut_CommonChest_MoonItems BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_2_Uncommon',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_3_Rare',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_4_VeryRare',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="default">set GD_Ma_Mutator.LootPools.Pool_Mut_CommonChest_Shields BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_2_Uncommon',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_3_Rare',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_4_VeryRare',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="default">set GD_Ma_Mutator.LootPools.Pool_Mut_CommonChest_Weapons_Launchers BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_2_Uncommon',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_3_Rare',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_4_VeryRare',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="default">set GD_Ma_Mutator.LootPools.Pool_Mut_CommonChest_Weapons_LongGuns BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_2_Uncommon',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_3_Rare',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_4_VeryRare',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_2_Uncommon',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_3_Rare',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_4_VeryRare',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_2_Uncommon',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_3_Rare',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_4_VeryRare',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_2_Uncommon',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_3_Rare',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_4_VeryRare',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_2_Uncommon',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_3_Rare',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_4_VeryRare',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="default">set GD_Ma_Mutator.LootPools.Pool_Mut_CommonChest_Weapons_Pistols BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_2_Uncommon',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_3_Rare',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_4_VeryRare',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="default">set GD_Ma_Mutator.LootPools.Pool_Mut_RedChest_ClassMods BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_3_Rare',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_4_VeryRare',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_5_Legendary',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="default">set GD_Ma_Mutator.LootPools.Pool_Mut_RedChest_GrenadeMods BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_3_Rare',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_4_VeryRare',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_5_Legendary',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="default">set GD_Ma_Mutator.LootPools.Pool_Mut_RedChest_MoonItems BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_3_Rare',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_4_VeryRare',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_5_Legendary',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="default">set GD_Ma_Mutator.LootPools.Pool_Mut_RedChest_Shields BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_3_Rare',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_4_VeryRare',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_5_Legendary',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="default">set GD_Ma_Mutator.LootPools.Pool_Mut_RedChest_Weapons_Launchers BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_3_Rare',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_4_VeryRare',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Launchers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_4_VeryRare',BaseValueScaleConstant=0.5),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_5_Legendary',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="default">set GD_Ma_Mutator.LootPools.Pool_Mut_RedChest_Weapons_Launchers_PlusGitch BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_3_Rare',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_4_VeryRare',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Launchers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_4_VeryRare',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_5_Legendary',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="default">set GD_Ma_Mutator.LootPools.Pool_Mut_RedChest_Weapons_LongGuns BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_3_Rare',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_4_VeryRare',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_AssaultRifles_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_4_VeryRare',BaseValueScaleConstant=0.5),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_5_Legendary',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_3_Rare',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_4_VeryRare',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Shotguns_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_4_VeryRare',BaseValueScaleConstant=0.5),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_5_Legendary',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_3_Rare',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_4_VeryRare',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_SMG_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_4_VeryRare',BaseValueScaleConstant=0.5),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_5_Legendary',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_3_Rare',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_4_VeryRare',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Sniper_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_4_VeryRare',BaseValueScaleConstant=0.5),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_5_Legendary',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_3_Rare',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_4_VeryRare',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Lasers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_4_VeryRare',BaseValueScaleConstant=0.5),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_5_Legendary',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="default">set GD_Ma_Mutator.LootPools.Pool_Mut_RedChest_Weapons_LongGuns_PlusGlitch BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_3_Rare',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_4_VeryRare',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_AssaultRifles_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_4_VeryRare',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_5_Legendary',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_3_Rare',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_4_VeryRare',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Shotguns_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_4_VeryRare',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_5_Legendary',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_3_Rare',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_4_VeryRare',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_SMG_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_4_VeryRare',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_5_Legendary',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_3_Rare',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_4_VeryRare',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Sniper_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_4_VeryRare',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_5_Legendary',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_3_Rare',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_4_VeryRare',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Lasers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_4_VeryRare',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_5_Legendary',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="default">set GD_Ma_Mutator.LootPools.Pool_Mut_RedChest_Weapons_Pistols BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_3_Rare',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_4_VeryRare',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Pistols_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_4_VeryRare',BaseValueScaleConstant=0.5),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_5_Legendary',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="default">set GD_Ma_Mutator.LootPools.Pool_Mut_RedChest_Weapons_Pistols_PlusGlitch BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_3_Rare',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_4_VeryRare',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Pistols_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_4_VeryRare',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ma_Mutator.Attributes.Init_TormentLootWeight_5_Legendary',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> </hotfix> </category> </category> </category> <category name="Better Enemy Drops"> <comment># Note that some more enemy drop tweaking happens in the "Drop Quality"</comment> <comment># section, below.</comment> <category name="Boss Drop Normalization"> <comment># Make loot pools for bosses have equal probabilities for all items</comment> <category name="Empyrean Sentinel"> <comment># Technically what we're removing here is a check on playthrough.</comment> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_Itempools.Runnables.Pool_FinalBoss_Head BalancedItems[0].Probability.InitializationDefinition None</code> <code profiles="default">set GD_Itempools.Runnables.Pool_FinalBoss_Head BalancedItems[1].Probability.InitializationDefinition None</code> </hotfix> </category> <category name="Empyrean Sentinel (raid)"> <comment># Technically what we're removing here is a check on playthrough.</comment> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_Itempools.Runnables.Pool_FinalBossRaid_Head BalancedItems[0].Probability.InitializationDefinition None</code> <code profiles="default">set GD_Itempools.Runnables.Pool_FinalBossRaid_Head BalancedItems[1].Probability.InitializationDefinition None</code> </hotfix> </category> <category name="Iwajira / Volcantis / Odjurymir"> <comment># The Hail gets added to the pool with a scale of 8 via some kind of</comment> <comment># not-a-hotfix-but-acts-like-a-hotfix. This nerfs that down to 1.</comment> <hotfix name="ApocHotfix" level="Moonsurface_P"> <code profiles="default">set GD_Itempools.Runnables.Pool_Rockzilla BalancedItems[2].Probability.BaseValueScaleConstant 1</code> </hotfix> </category> </category> <category name="Better Raid Boss Drops"> <comment># There are only a few enemies which use this pool, namely: Iwajira,</comment> <comment># Volcantis, Odjurymir, Raum-Kampfjet Mark V, and the final boss of</comment> <comment># the game. Not actually changing this TOO much, apart from improving</comment> <comment># the rarity of dropped loot, since these bosses seem to drop from</comment> <comment># various pools multiple times.</comment> <code profiles="default">set GD_Itempools.ListDefs.RaidBossEnemyGunsAndGear ItemPools ((ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRare',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_04_Rare',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.GeneralItemPools.Pool_GunsAndGearDropNumPlayersPlusOne',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.GeneralItemPools.Pool_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.GearDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_All_Glitch_Marigold',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.GearDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.GearDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_04_Rare',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.GearDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRare',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.GearDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1or2',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1or2',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1or2',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1or2',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1or2',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1or2',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_MoonstoneCluster',InitializationDefinition=None,BaseValueScaleConstant=100.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Moonstone',InitializationDefinition=None,BaseValueScaleConstant=200.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Moonstone',InitializationDefinition=None,BaseValueScaleConstant=200.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Health_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Health',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Health_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Health',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Oxygen_Instant',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Oxygen',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Oxygen_Instant',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Oxygen',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_DropAlways',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_DropAlways',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_DropAlways',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_DropAlways',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_NeedOnly',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=0.250000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_Emergency',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> </category> <category name="Better Chubby Drops"> <comment># Chubbies in TPS don't have a specific unique loot pool, and the only</comment> <comment># type of Chubby in the game is Stalkers. So it's a bit silly to even</comment> <comment># bother with this, but we'll improve their drop pool anyway. One</comment> <comment># guaranteed legendary, and the rest from the epic loot chest pool.</comment> <code profiles="default">set GD_Itempools.ListDefs.ChubbyEnemyGunsAndGear ItemPools ((ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.GearDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.GearDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.VehicleSkins.Pool_VehicleSkins_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_VehicleSkins',InitializationDefinition=None,BaseValueScaleConstant=10.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.BuffDrinkPools.Pool_BuffDrinks_HealingInstant',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.BuffDrinkPools.Pool_BuffDrinks_OxygenInstant',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Oxygen',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_NeedOnly',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=0.250000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_Emergency',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> </category> <category name="Claptastic Voyage Legendary Drop Rates"> <comment># Some enemies from the Claptastic Voyage DLC have the chance to drop</comment> <comment># a unique legendary, at a default drop rate of 0.1%. We're going to</comment> <comment># bump that up a little bit.</comment> <code profiles="default">set GD_Ma_ItemPools.DropWeights.DropODDS_RareDropLegendary_Marigold:ConstantAttributeValueResolver_0 ConstantValue .015</code> </category> <category name="Better Individual Enemy Drops"> <comment># Some enemies in the game don't drop as I think they should, so this buffs</comment> <comment># some of them</comment> <category name="Elder Opha / Virtuous Opha"> <comment># Make Elder Opha and Virtuous Opha drop from the badass pool,</comment> <comment># rather than standard.</comment> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_Population_Eridian_Opha.AIPawn_Bal.PawnBalance_Opha_Heavy DefaultItemPoolIncludedLists[0] ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear'</code> <code profiles="default">set GD_Population_Eridian_Opha.AIPawn_Bal.PawnBalance_Opha_BadAss DefaultItemPoolIncludedLists[0] ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear'</code> </hotfix> </category> <category name="EOS/SH4D0W-TP Loot Shower"> <comment># This actually isn't much different from stock, though we add in explicit</comment> <comment># Glitch drops, plus some extra money+moonstone.</comment> <hotfix name="ApocHotfix" level="Ma_FinalBoss_P"> <code profiles="default">set GD_Ma_Chapter05_Data.IO_Ma_LootShower:BehaviorProviderDefinition_1.Behavior_SpawnItems_144 ItemPoolList ((ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="default">set GD_Ma_Chapter05_Data.IO_Ma_LootShower:BehaviorProviderDefinition_1.Behavior_SpawnItems_145 ItemPoolList ((ItemPool=ItemPoolDefinition'GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear_Marigold',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRare',PoolProbability=(BaseValueConstant=0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_04_Rare',PoolProbability=(BaseValueConstant=0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_All_Glitch_Marigold',PoolProbability=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="default">set GD_Ma_Chapter05_Data.IO_Ma_LootShower:BehaviorProviderDefinition_1.Behavior_SpawnItems_146 ItemPoolList ((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_06_Legendary',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="default">set GD_Ma_Chapter05_Data.IO_Ma_LootShower:BehaviorProviderDefinition_1.Behavior_SpawnItems_147 ItemPoolList ((ItemPool=ItemPoolDefinition'GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear_Marigold',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRare',PoolProbability=(BaseValueConstant=0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_04_Rare',PoolProbability=(BaseValueConstant=0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_All_Glitch_Marigold',PoolProbability=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="default">set GD_Ma_Chapter05_Data.IO_Ma_LootShower:BehaviorProviderDefinition_1.Behavior_SpawnItems_148 ItemPoolList ((ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="default">set GD_Ma_Chapter05_Data.IO_Ma_LootShower:BehaviorProviderDefinition_1.Behavior_SpawnItems_149 ItemPoolList ((ItemPool=ItemPoolDefinition'GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear_Marigold',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRare',PoolProbability=(BaseValueConstant=0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_04_Rare',PoolProbability=(BaseValueConstant=0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_All_Glitch_Marigold',PoolProbability=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="default">set GD_Ma_Chapter05_Data.IO_Ma_LootShower:BehaviorProviderDefinition_1.Behavior_SpawnItems_150 ItemPoolList ((ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="default">set GD_Ma_Chapter05_Data.IO_Ma_LootShower:BehaviorProviderDefinition_1.Behavior_SpawnItems_151 ItemPoolList ((ItemPool=ItemPoolDefinition'GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear_Marigold',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRare',PoolProbability=(BaseValueConstant=0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_04_Rare',PoolProbability=(BaseValueConstant=0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_All_Glitch_Marigold',PoolProbability=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="default">set GD_Ma_Chapter05_Data.IO_Ma_LootShower:BehaviorProviderDefinition_1.Behavior_SpawnItems_153 ItemPoolList ((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_06_Legendary',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="default">set GD_Ma_Chapter05_Data.IO_Ma_LootShower:BehaviorProviderDefinition_1.Behavior_SpawnItems_154 ItemPoolList ((ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="default">set GD_Ma_Chapter05_Data.IO_Ma_LootShower:BehaviorProviderDefinition_1.Behavior_SpawnItems_155 ItemPoolList ((ItemPool=ItemPoolDefinition'GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear_Marigold',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRare',PoolProbability=(BaseValueConstant=0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_04_Rare',PoolProbability=(BaseValueConstant=0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_All_Glitch_Marigold',PoolProbability=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="default">set GD_Ma_Chapter05_Data.IO_Ma_LootShower:BehaviorProviderDefinition_1.Behavior_SpawnItems_156 ItemPoolList ((ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="default">set GD_Ma_Chapter05_Data.IO_Ma_LootShower:BehaviorProviderDefinition_1.Behavior_SpawnItems_157 ItemPoolList ((ItemPool=ItemPoolDefinition'GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear_Marigold',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRare',PoolProbability=(BaseValueConstant=0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_04_Rare',PoolProbability=(BaseValueConstant=0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_All_Glitch_Marigold',PoolProbability=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="default">set GD_Ma_Chapter05_Data.IO_Ma_LootShower:BehaviorProviderDefinition_1.Behavior_SpawnItems_158 ItemPoolList ((ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="default">set GD_Ma_Chapter05_Data.IO_Ma_LootShower:BehaviorProviderDefinition_1.Behavior_SpawnItems_159 ItemPoolList ((ItemPool=ItemPoolDefinition'GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear_Marigold',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRare',PoolProbability=(BaseValueConstant=0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_04_Rare',PoolProbability=(BaseValueConstant=0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_All_Glitch_Marigold',PoolProbability=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="default">set GD_Ma_Chapter05_Data.IO_Ma_LootShower:BehaviorProviderDefinition_1.Behavior_SpawnItems_160 ItemPoolList ((ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="default">set GD_Ma_Chapter05_Data.IO_Ma_LootShower:BehaviorProviderDefinition_1.Behavior_SpawnItems_161 ItemPoolList ((ItemPool=ItemPoolDefinition'GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear_Marigold',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRare',PoolProbability=(BaseValueConstant=0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_04_Rare',PoolProbability=(BaseValueConstant=0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_All_Glitch_Marigold',PoolProbability=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> </hotfix> </category> <category name="Empyrean Sentinel (raid version) Pool"> <comment># The raid version of the Empyrean Sentinel contains two chances to drop</comment> <comment># the ZX-1: one from its own pool, and one from the Colonel Zarpedon pool</comment> <comment># which it also drops from. This removes the ZX-1 from the Sentinel's</comment> <comment># pool so that the ZX-1 isn't weighted any more than it already is.</comment> <code profiles="default">set GD_Itempools.Runnables.Pool_FinalBossRaid BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Vladof_5_Longnail',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Nova_Singularity',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Absorption_PrismaticBulwark',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> </category> <category name="Flameknuckle (playthrough 1)"> <category name="Drop from Badass Pool"> <comment># Makes Flameknuckle drop from the Badass pool on playthrough one</comment> <comment># (ordinarily this only happens on Playthrough 2+).</comment> <hotfix name="ApocHotfix" level="MoonShotIntro_P"> <code profiles="default">set GD_DahlPowersuit_Knuckle.Population.PawnBalance_DahlSergeantFlameKnuckle PlayThroughs[0].CustomItemPoolIncludedLists (ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear')</code> </hotfix> </category> <category name="Fix Equip Pool"> <comment># UCP 2.1 has a command to have Flameknuckle have a chance to drop</comment> <comment># the Nukem even on Normal mode, but the command inadvertantly</comment> <comment># removes his equip pools on Normal. This fixes that problem, so</comment> <comment># he'll equip like he should.</comment> <hotfix name="ApocHotfix" level="MoonShotIntro_P"> <code profiles="default">set GD_DahlPowersuit_Knuckle.Population.PawnBalance_DahlSergeantFlameKnuckle PlayThroughs[0].CustomItemPoolList ((ItemPool = ItemPoolDefinition'GD_Itempools.Runnables.Pool_FlameKnuckle',PoolProbability =(BaseValueConstant = 0.000000,BaseValueAttribute = AttributeDefinition'GD_Itempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition = None,BaseValueScaleConstant = 1.000000)),(ItemPool=ItemPoolDefinition'GD_DahlPowersuit_Knuckle.WeaponPools.Pool_Weapons_KnuckleLaser_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> </hotfix> </category> </category> <category name="Flameknuckle (Holodome Onslaught)"> <comment># The stock Flameknuckle found in the Holodome Onslaught weirdly drops</comment> <comment># some specific white+green gear. Upgrading that to purple+glitch.</comment> <hotfix name="ApocHotfix" level="Eridian_Slaughter_P"> <code profiles="default">set GD_DahlPowersuit_KnuckleRepaired.Population.PawnBalance_DahlSergeantFlameKnuckle DefaultItemPoolList[17].ItemPool ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare'</code> <code profiles="default">set GD_DahlPowersuit_KnuckleRepaired.Population.PawnBalance_DahlSergeantFlameKnuckle DefaultItemPoolList[18].ItemPool ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare'</code> <code profiles="default">set GD_DahlPowersuit_KnuckleRepaired.Population.PawnBalance_DahlSergeantFlameKnuckle DefaultItemPoolList[19].ItemPool ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare'</code> <code profiles="default">set GD_DahlPowersuit_KnuckleRepaired.Population.PawnBalance_DahlSergeantFlameKnuckle DefaultItemPoolList[20].ItemPool ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare'</code> <code profiles="default">set GD_DahlPowersuit_KnuckleRepaired.Population.PawnBalance_DahlSergeantFlameKnuckle DefaultItemPoolList[21].ItemPool ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_All_Glitch_Marigold'</code> </hotfix> </category> <category name="Lost Legion Eternal"> <comment># When they start to ascend, Lost Legion Eternal troops drop from</comment> <comment># Pool_Weapons_Laser_EnemyUse. We change this to the main Laser pool</comment> <comment># instead, so it uses our custom weights.</comment> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_DahlFanatic.Character.AIDef_DahlFanatic:AIBehaviorProviderDefinition_0.Behavior_SpawnItems_0 ItemPoolList[0].ItemPool ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers'</code> </hotfix> </category> <category name="Nel"> <comment># Make Nel drop from the epic chest pools, rather than</comment> <comment># specific rarity levels</comment> <hotfix name="ApocHotfix" level="Deadsurface_P"> <code profiles="default">set GD_Nel.Population.PawnBalance_Nel DefaultItemPoolList[15].ItemPool ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear'</code> <code profiles="default">set GD_Nel.Population.PawnBalance_Nel DefaultItemPoolList[16].ItemPool ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear'</code> <code profiles="default">set GD_Nel.Population.PawnBalance_Nel DefaultItemPoolList[17].ItemPool ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear'</code> <code profiles="default">set GD_Nel.Population.PawnBalance_Nel DefaultItemPoolList[18].ItemPool ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear'</code> <code profiles="default">set GD_Nel.Population.PawnBalance_Nel DefaultItemPoolList[19].ItemPool ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear'</code> <code profiles="default">set GD_Nel.Population.PawnBalance_Nel DefaultItemPoolList[20].ItemPool ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear'</code> <code profiles="default">set GD_Nel.Population.PawnBalance_Nel DefaultItemPoolList[21].ItemPool ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear'</code> </hotfix> </category> <category name="Powersuit Felicity (Holodome Onslaught)"> <comment># Makes Powersuit Felicity drop from the Badass pool</comment> <hotfix name="ApocHotfix" level="Eridian_Slaughter_P"> <code profiles="default">set GD_DahlCombatSuit_Felicity.Population.PawnBalance_DahlCombatSuit_Felicity DefaultItemPoolIncludedLists (ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear')</code> </hotfix> </category> <category name="Teh Earworm"> <comment># You fight and kill Teh Earworm three times over the course of the You</comment> <comment># Can Stop The Music mission, and given our guaranteed-drop section, this</comment> <comment># would end up dropping three Longest Yards. Rather than bump the drop</comment> <comment># probabilities down (which could result in not getting ANY drops from</comment> <comment># that pool, we're adding the the Zim and the Min Min Lighter to its drop</comment> <comment># pool, so you'll at least get some variety in the drops.</comment> <code profiles="default">set GD_Ma_ItemPools.Runnables.Pool_EarWorm_Marigold BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Ma_Weapons.A_Weapons_Legendary.Laser_Hyperion_5_LongestYard',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Pistol.A_Weapons_Legendary.Pistol_Bandit_5_Zim',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Lasers.A_Weapons_Legendary.Laser_Tediore_5_Tesla',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> </category> </category> <category name="Enemy Drop Nerfs"> <comment># The Pre-Sequel is, in general, far more generous with loot than BL2 was, and</comment> <comment># sometimes that tendency, in conjunction with everything else in this mod,</comment> <comment># creates a situation where far too much is getting dropped, even for me.</comment> <comment># (This happens in the later BL2 DLCs as well, actually.) This section nerfs</comment> <comment># various drops so that it's not totally overwhelming.</comment> <category name="Bosses"> <category name="Felicity Rampant"> <comment># Felicity Rampant drops twice from the Super Badass pool, in addition</comment> <comment># to the unique pool loot. Given the rest of this mod, and especially</comment> <comment># given the room full of epic chests just after, it's a bit much.</comment> <comment># This will convert one of the Super Badass drops to be a couple of</comment> <comment># standard enemy drops.</comment> <hotfix name="ApocHotfix" level="DahlFactory_Boss"> <code profiles="default">set GD_ProtoWarBot_CoreBody.Character.AIDef_ProtoWarBot_CoreBody:AIBehaviorProviderDefinition_0.Behavior_SpawnItems_10 ItemPoolIncludedLists[0] ItemPoolListDefinition'GD_Itempools.ListDefs.StandardEnemyGunsAndGear'</code> <code profiles="default">set GD_ProtoWarBot_CoreBody.Character.AIDef_ProtoWarBot_CoreBody:AIBehaviorProviderDefinition_0.Behavior_SpawnItems_11 ItemPoolIncludedLists (ItemPoolListDefinition'GD_Itempools.ListDefs.SuperBadassEnemyGunsAndGear')</code> </hotfix> <comment># I believe these next two are the same thing, but for playthrough 2+</comment> <hotfix name="ApocHotfix" level="DahlFactory_Boss"> <code profiles="default">set GD_ProtoWarBot_CoreBody.Character.AIDef_ProtoWarBot_CoreBody:AIBehaviorProviderDefinition_0.Behavior_SpawnItems_20 ItemPoolIncludedLists[0] ItemPoolListDefinition'GD_Itempools.ListDefs.StandardEnemyGunsAndGear'</code> <code profiles="default">set GD_ProtoWarBot_CoreBody.Character.AIDef_ProtoWarBot_CoreBody:AIBehaviorProviderDefinition_0.Behavior_SpawnItems_21 ItemPoolIncludedLists (ItemPoolListDefinition'GD_Itempools.ListDefs.SuperBadassEnemyGunsAndGear')</code> </hotfix> </category> <category name="The Sentinel (non-raid)"> <comment># The Sentinel drops twice from the UltimateBadass pool by default,</comment> <comment># which is pretty excessive when paired with the Empyrian Sentinel</comment> <comment># drops as well. Reduce it to only drop once.</comment> <hotfix name="ApocHotfix" level="InnerCore_P"> <code profiles="default">set GD_Population_FinalBossCork.Balance.PawnBalance_FinalBossCork DefaultItemPoolIncludedLists (ItemPoolListDefinition'GD_Itempools.ListDefs.UltimateBadassEnemyGunsAndGear')</code> </hotfix> </category> <category name="The Empyrean Sentinel (non-raid)"> <comment># By default, the Empyrean Sentinel (non-raid version) drops three</comment> <comment># times from UltimateBadass and twice from RaidBoss (plus some drops</comment> <comment># from a number of custom drop pools). We're leaving the custom</comment> <comment># drop pool rates alone, but we're going to change the otehr drop</comment> <comment># rates to: 2x Regular Badass, 2x Super Badass, 1x Ultimate.</comment> <hotfix name="ApocHotfix" level="InnerCore_P"> <code profiles="default">set GD_FinalBossCorkBig.IOs.IO_LootSpew:BehaviorProviderDefinition_0.Behavior_SpawnItems_81 ItemPoolIncludedLists[0] ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear'</code> <code profiles="default">set GD_FinalBossCorkBig.IOs.IO_LootSpew:BehaviorProviderDefinition_0.Behavior_SpawnItems_84 ItemPoolIncludedLists[0] ItemPoolListDefinition'GD_Itempools.ListDefs.SuperBadassEnemyGunsAndGear'</code> <code profiles="default">set GD_FinalBossCorkBig.IOs.IO_LootSpew:BehaviorProviderDefinition_0.Behavior_SpawnItems_86 ItemPoolIncludedLists[0] ItemPoolListDefinition'GD_Itempools.ListDefs.SuperBadassEnemyGunsAndGear'</code> </hotfix> </category> <category name="The Empyrean Sentinel (raid)"> <comment># By deafult, the Empyrean Sentinel (raid version) drops twice from</comment> <comment># the UltimateBadass pool and once from RaidBoss. This actually</comment> <comment># requires less nerfing than the non-raid version; we're just going</comment> <comment># to change one of the Ultimate drops to Super, and restrict the</comment> <comment># number of unique-pool drops to 2.</comment> <hotfix name="ApocHotfix" level="InnerCore_P"> <code profiles="default">set GD_FinalBossCorkBig.IOs.IO_LootSpew:BehaviorProviderDefinition_0.Behavior_SpawnItems_83 ItemPoolIncludedLists[0] ItemPoolListDefinition'GD_Itempools.ListDefs.SuperBadassEnemyGunsAndGear'</code> <code profiles="default">set GD_FinalBossCorkBig.IOs.IO_LootSpew:BehaviorProviderDefinition_0.Behavior_SpawnItems_88 ItemPoolList ((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_ColZarpedon',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> </hotfix> </category> </category> <category name="Non-Boss Enemies"> <comment># Some enemies in TPS use the main "Boss Uniques" and "Boss Unique Rares"</comment> <comment># probabilities for a chance to drop legendary loot. That might be okay,</comment> <comment># given the usual Boss Uniques constants, but since we buff those in this mod,</comment> <comment># these enemies start dropping loot way too much. So, these are actually some</comment> <comment># nerfs to bring those probabilities back down to a reasonable level.</comment> <category name="Badass Kraggons"> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_Cork_Population_EleBeast.Balance.PawnBalance_ElementalSpitterBadass DefaultItemPoolList[0].PoolProbability (BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> </hotfix> </category> <category name="Tork Dredgers"> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_Population_Tork.Balance.PawnBalance_TorkDredger DefaultItemPoolList[0].PoolProbability (BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.125000)</code> </hotfix> </category> <category name="Guard.Clapdog"> <comment># This one's slightly different - there's a duplicate pool definition, so</comment> <comment># we're disabling one of them entirely</comment> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_Ma_Pop_ClaptrapForces.Balance.PawnBalance_ClapDawg DefaultItemPoolList[0].PoolProbability (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000)</code> </hotfix> </category> </category> </category> </category> </category> <category name="Remove Level-Based Loot Restrictions (superset of UCP 2.1)"> <comment># This should allow all loot to spawn at the very beginning of the game, including</comment> <comment># all types of weapons, part types, elements, etc. This is a superset of similar</comment> <comment># functionality already present in UCP 2.1, though this does more than what UCP</comment> <comment># does. There is no conflict with having both enabled at the same time, though</comment> <comment># UCP goes about it in a different way than we do here.</comment> <comment>#</comment> <comment># Copied from TPS Early Bloomer v1.1.0 by Apocalyptech, though with a few of the</comment> <comment># unlocks moved into the main mod section.</comment> <comment>#</comment> <comment># This section is already also included in TPS Cold Dead Hands, but there's no problem</comment> <comment># with having it enabled in both.</comment> <category name="Main Unlocks"> <comment># Note that we omit Gamestage_24 on purpose here, because that is used to</comment> <comment># determine Weapon Slot SDU rewards during playthrough 1 in the main storyline.</comment> <comment># Nothing else in the game uses 24, so we're leaving it.</comment> <code profiles="default">set GD_Itempools.Scheduling.Gamestage_09:ConstantAttributeValueResolver_0 ConstantValue 1</code> <code profiles="default">set GD_Itempools.Scheduling.Gamestage_10:ConstantAttributeValueResolver_0 ConstantValue 1</code> <code profiles="default">set GD_Itempools.Scheduling.Gamestage_11:ConstantAttributeValueResolver_0 ConstantValue 1</code> <code profiles="default">set GD_Itempools.Scheduling.Gamestage_12:ConstantAttributeValueResolver_0 ConstantValue 1</code> <code profiles="default">set GD_Itempools.Scheduling.Gamestage_13:ConstantAttributeValueResolver_0 ConstantValue 1</code> <code profiles="default">set GD_Itempools.Scheduling.Gamestage_14:ConstantAttributeValueResolver_0 ConstantValue 1</code> <code profiles="default">set GD_Itempools.Scheduling.Gamestage_15:ConstantAttributeValueResolver_0 ConstantValue 1</code> <code profiles="default">set GD_Itempools.Scheduling.Gamestage_16:ConstantAttributeValueResolver_0 ConstantValue 1</code> <code profiles="default">set GD_Itempools.Scheduling.Gamestage_17:ConstantAttributeValueResolver_0 ConstantValue 1</code> <code profiles="default">set GD_Itempools.Scheduling.Gamestage_18:ConstantAttributeValueResolver_0 ConstantValue 1</code> <code profiles="default">set GD_Itempools.Scheduling.Gamestage_19:ConstantAttributeValueResolver_0 ConstantValue 1</code> <code profiles="default">set GD_Itempools.Scheduling.Gamestage_20:ConstantAttributeValueResolver_0 ConstantValue 1</code> <code profiles="default">set GD_Itempools.Scheduling.Gamestage_21:ConstantAttributeValueResolver_0 ConstantValue 1</code> <code profiles="default">set GD_Itempools.Scheduling.Gamestage_22:ConstantAttributeValueResolver_0 ConstantValue 1</code> <code profiles="default">set GD_Itempools.Scheduling.Gamestage_23:ConstantAttributeValueResolver_0 ConstantValue 1</code> </category> <category name="Class Mods"> <comment># Class mods apparently have a separate set of values to override.</comment> <code profiles="default">set GD_Itempools.Scheduling.LootSchedule_ClassMod_01_Common:ConstantAttributeValueResolver_0 ConstantValue 1</code> <code profiles="default">set GD_Itempools.Scheduling.LootSchedule_ClassMod_02_Uncommon:ConstantAttributeValueResolver_0 ConstantValue 1</code> <code profiles="default">set GD_Itempools.Scheduling.LootSchedule_ClassMod_03_Rare:ConstantAttributeValueResolver_0 ConstantValue 1</code> <code profiles="default">set GD_Itempools.Scheduling.LootSchedule_ClassMod_04_VeryRare:ConstantAttributeValueResolver_0 ConstantValue 1</code> <code profiles="default">set GD_Itempools.Scheduling.LootSchedule_ClassMod_05_Legendary:ConstantAttributeValueResolver_0 ConstantValue 1</code> </category> <category name="Grenade Mods"> <comment># Grenade mods apparently have a separate set of values to override</comment> <code profiles="default">set GD_GrenadeMods.BalanceAttributes.MinGameStage_CorrosiveGrenade:ConstantAttributeValueResolver_0 ConstantValue 1</code> <code profiles="default">set GD_GrenadeMods.BalanceAttributes.MinGameStage_Homing:ConstantAttributeValueResolver_0 ConstantValue 1</code> <code profiles="default">set GD_GrenadeMods.BalanceAttributes.MinGameStage_IncendiaryGrenade:ConstantAttributeValueResolver_0 ConstantValue 1</code> <code profiles="default">set GD_GrenadeMods.BalanceAttributes.MinGameStage_Longbow:ConstantAttributeValueResolver_0 ConstantValue 1</code> <code profiles="default">set GD_GrenadeMods.BalanceAttributes.MinGameStage_Rubberized:ConstantAttributeValueResolver_0 ConstantValue 1</code> <code profiles="default">set GD_GrenadeMods.BalanceAttributes.MinGameStage_ShockGrenade:ConstantAttributeValueResolver_0 ConstantValue 1</code> <code profiles="default">set GD_GrenadeMods.BalanceAttributes.MinGameStage_SlagGrenade:ConstantAttributeValueResolver_0 ConstantValue 1</code> <code profiles="default">set GD_GrenadeMods.BalanceAttributes.MinGameStage_Sticky:ConstantAttributeValueResolver_0 ConstantValue 1</code> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_GrenadeMods.A_Item.GM_AreaEffect Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 0</code> <code profiles="default">set GD_GrenadeMods.A_Item.GM_AreaEffect_2_Uncommon Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 0</code> <code profiles="default">set GD_GrenadeMods.A_Item.GM_AreaEffect_3_Rare Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 0</code> <code profiles="default">set GD_GrenadeMods.A_Item.GM_AreaEffect_4_VeryRare Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 0</code> <code profiles="default">set GD_GrenadeMods.A_Item.GM_BouncingBetty Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 0</code> <code profiles="default">set GD_GrenadeMods.A_Item.GM_BouncingBetty_2_Uncommon Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 0</code> <code profiles="default">set GD_GrenadeMods.A_Item.GM_BouncingBetty_3_Rare Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 0</code> <code profiles="default">set GD_GrenadeMods.A_Item.GM_BouncingBetty_4_VeryRare Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 0</code> <code profiles="default">set GD_GrenadeMods.A_Item.GM_BouncingBetty Manufacturers[1].Grades[0].GameStageRequirement.MinGameStage 0</code> <code profiles="default">set GD_GrenadeMods.A_Item.GM_BouncingBetty_2_Uncommon Manufacturers[1].Grades[0].GameStageRequirement.MinGameStage 0</code> <code profiles="default">set GD_GrenadeMods.A_Item.GM_BouncingBetty_3_Rare Manufacturers[1].Grades[0].GameStageRequirement.MinGameStage 0</code> <code profiles="default">set GD_GrenadeMods.A_Item.GM_BouncingBetty_4_VeryRare Manufacturers[1].Grades[0].GameStageRequirement.MinGameStage 0</code> <code profiles="default">set GD_GrenadeMods.A_Item.GM_Mirv Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 0</code> <code profiles="default">set GD_GrenadeMods.A_Item.GM_Mirv_2_Uncommon Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 0</code> <code profiles="default">set GD_GrenadeMods.A_Item.GM_Mirv_3_Rare Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 0</code> <code profiles="default">set GD_GrenadeMods.A_Item.GM_Mirv_4_VeryRare Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 0</code> <code profiles="default">set GD_GrenadeMods.A_Item.GM_Mirv Manufacturers[1].Grades[0].GameStageRequirement.MinGameStage 0</code> <code profiles="default">set GD_GrenadeMods.A_Item.GM_Mirv_2_Uncommon Manufacturers[1].Grades[0].GameStageRequirement.MinGameStage 0</code> <code profiles="default">set GD_GrenadeMods.A_Item.GM_Mirv_3_Rare Manufacturers[1].Grades[0].GameStageRequirement.MinGameStage 0</code> <code profiles="default">set GD_GrenadeMods.A_Item.GM_Mirv_4_VeryRare Manufacturers[1].Grades[0].GameStageRequirement.MinGameStage 0</code> <code profiles="default">set GD_GrenadeMods.A_Item.GM_Singularity Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 0</code> <code profiles="default">set GD_GrenadeMods.A_Item.GM_Singularity_2_Uncommon Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 0</code> <code profiles="default">set GD_GrenadeMods.A_Item.GM_Singularity_3_Rare Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 0</code> <code profiles="default">set GD_GrenadeMods.A_Item.GM_Singularity_4_VeryRare Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 0</code> <code profiles="default">set GD_GrenadeMods.A_Item.GM_Transfusion Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 0</code> <code profiles="default">set GD_GrenadeMods.A_Item.GM_Transfusion_2_Uncommon Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 0</code> <code profiles="default">set GD_GrenadeMods.A_Item.GM_Transfusion_3_Rare Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 0</code> <code profiles="default">set GD_GrenadeMods.A_Item.GM_Transfusion_4_VeryRare Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 0</code> <code profiles="default">set GD_GrenadeMods.A_Item_Legendary.GM_FourSeasons Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 1</code> </hotfix> </category> <category name="Rocket Ammo and Grenades in Early Game"> <comment># Lets rocket ammo and grenades be available in world drops and vending</comment> <comment># machines right from the start of the game. (Grenades already pop up</comment> <comment># pretty early, actually, but this should get 'em right from level 1.)</comment> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_ItemGrades.Ammo_Shop.ItemGrade_AmmoShop_RocketLauncher Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 1</code> <code profiles="default">set GD_ItemGrades.Ammo.ItemGrade_Ammo_RocketLauncher Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 1</code> <code profiles="default">set GD_ItemGrades.Ammo_Shop.ItemGrade_AmmoShop_Grenade Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 1</code> <code profiles="default">set GD_ItemGrades.Ammo.ItemGrade_Ammo_Grenade Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 1</code> </hotfix> </category> <category name="Exhaustive Weapon/Item Part Unlocks"> <comment># This is an utterly absurd set of commands which sets every weapon/item part</comment> <comment># to be able to spawn from the very beginning. This is what will allow all</comment> <comment># element types from the beginning game, and various COM parts, etc.</comment> <comment># Realistically we'd only need a subset of these, but we include all fixes</comment> <comment># for unique/legendary partlists as well.</comment> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_Co_ToroToroData.A_Weapons_Unique.MW_Co_Probe:WeaponPartListCollectionDefinition_12 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Co_ToroToroData.A_Weapons_Unique.MW_Co_Probe:WeaponPartListCollectionDefinition_12 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Co_ToroToroData.A_Weapons_Unique.MW_Co_Probe:WeaponPartListCollectionDefinition_12 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_ItemGrades.ClassMods.BalDef_ClassMod_AllParts:PartList ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_ItemGrades.ClassMods.BalDef_ClassMod_Enforcer:ItemPartListCollectionDefinition_0 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_ItemGrades.ClassMods.BalDef_ClassMod_Enforcer_04_VeryRare:ItemPartListCollectionDefinition_4 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_ItemGrades.ClassMods.BalDef_ClassMod_Enforcer_04_VeryRare:PartList ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_ItemGrades.ClassMods.BalDef_ClassMod_Gladiator:ItemPartListCollectionDefinition_7 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_ItemGrades.ClassMods.BalDef_ClassMod_Gladiator_04_VeryRare:ItemPartListCollectionDefinition_11 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_ItemGrades.ClassMods.BalDef_ClassMod_Gladiator_04_VeryRare:PartList ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_ItemGrades.ClassMods.BalDef_ClassMod_Lawbringer:ItemPartListCollectionDefinition_14 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_ItemGrades.ClassMods.BalDef_ClassMod_Lawbringer_04_VeryRare:ItemPartListCollectionDefinition_18 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_ItemGrades.ClassMods.BalDef_ClassMod_Lawbringer_04_VeryRare:PartList ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_ItemGrades.ClassMods.BalDef_ClassMod_Prototype:ItemPartListCollectionDefinition_21 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_ItemGrades.ClassMods.BalDef_ClassMod_Prototype_04_VeryRare:ItemPartListCollectionDefinition_25 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_ItemGrades.ClassMods.BalDef_ClassMod_Prototype_04_VeryRare:PartList ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set gd_cork_weap_assaultrifle.A_Weapons_Legendary.AR_Dahl_5_MajorTom:WeaponPartListCollectionDefinition_23 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set gd_cork_weap_assaultrifle.A_Weapons_Legendary.AR_Dahl_5_MajorTom:WeaponPartListCollectionDefinition_23 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set gd_cork_weap_assaultrifle.A_Weapons_Legendary.AR_Dahl_5_MajorTom:WeaponPartListCollectionDefinition_23 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set gd_cork_weap_assaultrifle.A_Weapons_Legendary.AR_Vladof_5_Shredifier:WeaponPartListCollectionDefinition_35 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set gd_cork_weap_assaultrifle.A_Weapons_Legendary.AR_Vladof_5_Shredifier:WeaponPartListCollectionDefinition_35 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set gd_cork_weap_assaultrifle.A_Weapons_Legendary.AR_Vladof_5_Shredifier:WeaponPartListCollectionDefinition_35 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set gd_cork_weap_assaultrifle.A_Weapons_Unique.AR_Vladof_3_Hail:PartList ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set gd_cork_weap_assaultrifle.A_Weapons_Unique.AR_Vladof_3_Hail:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set gd_cork_weap_assaultrifle.A_Weapons_Unique.AR_Vladof_3_Hail:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set gd_cork_weap_assaultrifle.A_Weapons_Unique.AR_Vladof_3_Hail:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set gd_cork_weap_assaultrifle.A_Weapons_Unique.AR_Vladof_3_Hail:WeaponPartListCollectionDefinition_37 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set gd_cork_weap_assaultrifle.A_Weapons_Unique.AR_Vladof_3_Hail:WeaponPartListCollectionDefinition_37 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set gd_cork_weap_assaultrifle.A_Weapons_Unique.AR_Vladof_3_Hail:WeaponPartListCollectionDefinition_37 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set gd_cork_weap_assaultrifle.A_Weapons_Unique.AR_Vladof_3_Hail:WeaponPartListCollectionDefinition_37 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Dahl:PartList ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Dahl:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Dahl:PartList ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Dahl_2_Uncommon:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Dahl_2_Uncommon:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Dahl_2_Uncommon:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_40 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_40 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_40 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_40 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_40 ConsolidatedAttributeInitData[9].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Dahl_3_Rare:WeaponPartListCollectionDefinition_41 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Dahl_3_Rare:WeaponPartListCollectionDefinition_41 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Dahl_3_Rare:WeaponPartListCollectionDefinition_41 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Dahl_3_Rare:WeaponPartListCollectionDefinition_41 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Dahl_3_Rare:WeaponPartListCollectionDefinition_41 ConsolidatedAttributeInitData[9].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_42 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_42 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_42 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_42 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_42 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Hyperion:PartList ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Hyperion:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Hyperion:PartList ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Hyperion_2_Uncommon:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Hyperion_2_Uncommon:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Hyperion_2_Uncommon:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_43 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_43 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_43 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_43 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_43 ConsolidatedAttributeInitData[9].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Hyperion_3_Rare:WeaponPartListCollectionDefinition_44 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Hyperion_3_Rare:WeaponPartListCollectionDefinition_44 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Hyperion_3_Rare:WeaponPartListCollectionDefinition_44 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Hyperion_3_Rare:WeaponPartListCollectionDefinition_44 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Hyperion_3_Rare:WeaponPartListCollectionDefinition_44 ConsolidatedAttributeInitData[9].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_45 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_45 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_45 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_45 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_45 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Maliwan:PartList ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Maliwan:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Maliwan:PartList ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Maliwan:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Maliwan:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_5 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_5 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_5 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_5 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_5 ConsolidatedAttributeInitData[9].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Maliwan_3_Rare:WeaponPartListCollectionDefinition_6 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Maliwan_3_Rare:WeaponPartListCollectionDefinition_6 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Maliwan_3_Rare:WeaponPartListCollectionDefinition_6 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Maliwan_3_Rare:WeaponPartListCollectionDefinition_6 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Maliwan_3_Rare:WeaponPartListCollectionDefinition_6 ConsolidatedAttributeInitData[9].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_7 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_7 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_7 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_7 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_7 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Old_Hyperion:PartList ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Old_Hyperion:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Old_Hyperion:PartList ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Old_Hyperion_2_Uncommon:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Old_Hyperion_2_Uncommon:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Old_Hyperion_2_Uncommon:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Old_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_46 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Old_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_46 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Old_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_46 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Old_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_46 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Old_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_46 ConsolidatedAttributeInitData[9].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Old_Hyperion_3_Rare:WeaponPartListCollectionDefinition_47 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Old_Hyperion_3_Rare:WeaponPartListCollectionDefinition_47 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Old_Hyperion_3_Rare:WeaponPartListCollectionDefinition_47 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Old_Hyperion_3_Rare:WeaponPartListCollectionDefinition_47 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Old_Hyperion_3_Rare:WeaponPartListCollectionDefinition_47 ConsolidatedAttributeInitData[9].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Old_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_48 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Old_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_48 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Old_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_48 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Old_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_48 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Old_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_48 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Tediore:PartList ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Tediore:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Tediore:PartList ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Tediore_2_Uncommon:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Tediore_2_Uncommon:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Tediore_2_Uncommon:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_49 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_49 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_49 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_49 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_49 ConsolidatedAttributeInitData[9].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Tediore_3_Rare:WeaponPartListCollectionDefinition_50 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Tediore_3_Rare:WeaponPartListCollectionDefinition_50 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Tediore_3_Rare:WeaponPartListCollectionDefinition_50 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Tediore_3_Rare:WeaponPartListCollectionDefinition_50 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Tediore_3_Rare:WeaponPartListCollectionDefinition_50 ConsolidatedAttributeInitData[9].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_51 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_51 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_51 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_51 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_51 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons_Unique.Laser_Hyperion_3_Mining:WeaponPartListCollectionDefinition_57 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons_Unique.Laser_Hyperion_3_Mining:WeaponPartListCollectionDefinition_57 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons_Unique.Laser_Hyperion_3_Mining:WeaponPartListCollectionDefinition_57 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons_Unique.Laser_Maliwan_4_Rosie:WeaponPartListCollectionDefinition_60 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons_Unique.Laser_Maliwan_4_Rosie:WeaponPartListCollectionDefinition_60 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons_Unique.Laser_Maliwan_4_Rosie:WeaponPartListCollectionDefinition_60 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Launchers.A_Weapons_Legendary.RL_Bandit_5_BadaBoom:WeaponPartListCollectionDefinition_66 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Launchers.A_Weapons_Legendary.RL_Bandit_5_BadaBoom:WeaponPartListCollectionDefinition_66 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Launchers.A_Weapons_Legendary.RL_Bandit_5_BadaBoom:WeaponPartListCollectionDefinition_66 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Launchers.A_Weapons_Legendary.RL_Vladof_5_Mongol:WeaponPartListCollectionDefinition_79 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Launchers.A_Weapons_Legendary.RL_Vladof_5_Mongol:WeaponPartListCollectionDefinition_79 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Launchers.A_Weapons_Legendary.RL_Vladof_5_Mongol:WeaponPartListCollectionDefinition_79 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Pistol.A_Weapons_Legendary.Pistol_Tediore_5_Shooterang:WeaponPartListCollectionDefinition_98 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Pistol.A_Weapons_Legendary.Pistol_Tediore_5_Shooterang:WeaponPartListCollectionDefinition_98 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Pistol.A_Weapons_Legendary.Pistol_Tediore_5_Shooterang:WeaponPartListCollectionDefinition_98 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Pistol.A_Weapons_Unique.Pistol_Dahl_3_GwensOtherHead:WeaponPartListCollectionDefinition_103 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Pistol.A_Weapons_Unique.Pistol_Dahl_3_GwensOtherHead:WeaponPartListCollectionDefinition_103 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Pistol.A_Weapons_Unique.Pistol_Dahl_3_GwensOtherHead:WeaponPartListCollectionDefinition_103 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Pistol.A_Weapons_Unique.Pistol_Hyperion_3_Fibber:WeaponPartListCollectionDefinition_106 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Pistol.A_Weapons_Unique.Pistol_Hyperion_3_Fibber:WeaponPartListCollectionDefinition_106 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Pistol.A_Weapons_Unique.Pistol_Hyperion_3_Fibber:WeaponPartListCollectionDefinition_106 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Pistol.A_Weapons_Unique.Pistol_Hyperion_3_LadyFist:WeaponPartListCollectionDefinition_108 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Pistol.A_Weapons_Unique.Pistol_Hyperion_3_LadyFist:WeaponPartListCollectionDefinition_108 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Pistol.A_Weapons_Unique.Pistol_Hyperion_3_LadyFist:WeaponPartListCollectionDefinition_108 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Pistol.A_Weapons_Unique.Pistol_Maliwan_3_Moxxis_Probe:WeaponPartListCollectionDefinition_11 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Pistol.A_Weapons_Unique.Pistol_Maliwan_3_Moxxis_Probe:WeaponPartListCollectionDefinition_11 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Pistol.A_Weapons_Unique.Pistol_Maliwan_3_Moxxis_Probe:WeaponPartListCollectionDefinition_11 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Shotgun.A_Weapons_Legendary.SG_Bandit_5_SledgesShotgun:WeaponPartListCollectionDefinition_113 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Shotgun.A_Weapons_Legendary.SG_Bandit_5_SledgesShotgun:WeaponPartListCollectionDefinition_113 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Shotgun.A_Weapons_Legendary.SG_Bandit_5_SledgesShotgun:WeaponPartListCollectionDefinition_113 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Shotgun.A_Weapons_Unique.SG_Bandit_3_Boganella:WeaponPartListCollectionDefinition_126 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Shotgun.A_Weapons_Unique.SG_Bandit_3_Boganella:WeaponPartListCollectionDefinition_126 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Shotgun.A_Weapons_Unique.SG_Bandit_3_Boganella:WeaponPartListCollectionDefinition_126 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Shotgun.A_Weapons_Unique.SG_Old_Hyperion_3_Bullpup:WeaponPartListCollectionDefinition_131 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Shotgun.A_Weapons_Unique.SG_Old_Hyperion_3_Bullpup:WeaponPartListCollectionDefinition_131 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Shotgun.A_Weapons_Unique.SG_Old_Hyperion_3_Bullpup:WeaponPartListCollectionDefinition_131 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Shotgun.A_Weapons_Unique.SG_Tediore_3_Octo:WeaponPartListCollectionDefinition_134 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Shotgun.A_Weapons_Unique.SG_Tediore_3_Octo:WeaponPartListCollectionDefinition_134 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Shotgun.A_Weapons_Unique.SG_Tediore_3_Octo:WeaponPartListCollectionDefinition_134 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_SMG.A_Weapons_Legendary.SMG_Dahl_5_Torrent:WeaponPartListCollectionDefinition_141 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_SMG.A_Weapons_Legendary.SMG_Dahl_5_Torrent:WeaponPartListCollectionDefinition_141 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_SMG.A_Weapons_Legendary.SMG_Dahl_5_Torrent:WeaponPartListCollectionDefinition_141 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_SMG.A_Weapons_Legendary.SMG_Tediore_5_IVF:WeaponPartListCollectionDefinition_153 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_SMG.A_Weapons_Legendary.SMG_Tediore_5_IVF:WeaponPartListCollectionDefinition_153 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_SMG.A_Weapons_Legendary.SMG_Tediore_5_IVF:WeaponPartListCollectionDefinition_153 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_SMG.A_Weapons_Unique.SMG_Bandit_3_MeatGrinder:WeaponPartListCollectionDefinition_157 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_SMG.A_Weapons_Unique.SMG_Bandit_3_MeatGrinder:WeaponPartListCollectionDefinition_157 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_SMG.A_Weapons_Unique.SMG_Bandit_3_MeatGrinder:WeaponPartListCollectionDefinition_157 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Dahl_5_Pitchfork:WeaponPartListCollectionDefinition_167 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Dahl_5_Pitchfork:WeaponPartListCollectionDefinition_167 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Dahl_5_Pitchfork:WeaponPartListCollectionDefinition_167 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Hyperion_5_Invader:WeaponPartListCollectionDefinition_171 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Hyperion_5_Invader:WeaponPartListCollectionDefinition_171 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Hyperion_5_Invader:WeaponPartListCollectionDefinition_171 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Vladof_5_Longnail:WeaponPartListCollectionDefinition_183 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Vladof_5_Longnail:WeaponPartListCollectionDefinition_183 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Vladof_5_Longnail:WeaponPartListCollectionDefinition_183 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_SniperRifles.A_Weapons_Unique.Sniper_Dahl_3_WetWeek:WeaponPartListCollectionDefinition_184 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_SniperRifles.A_Weapons_Unique.Sniper_Dahl_3_WetWeek:WeaponPartListCollectionDefinition_184 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_SniperRifles.A_Weapons_Unique.Sniper_Dahl_3_WetWeek:WeaponPartListCollectionDefinition_184 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_SniperRifles.A_Weapons_Unique.Sniper_Maliwan_3_ChereAmie:WeaponPartListCollectionDefinition_186 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_SniperRifles.A_Weapons_Unique.Sniper_Maliwan_3_ChereAmie:WeaponPartListCollectionDefinition_186 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_SniperRifles.A_Weapons_Unique.Sniper_Maliwan_3_ChereAmie:WeaponPartListCollectionDefinition_186 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_SniperRifles.A_Weapons_Unique.Sniper_Vladof_3_TheMachine:WeaponPartListCollectionDefinition_187 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_SniperRifles.A_Weapons_Unique.Sniper_Vladof_3_TheMachine:WeaponPartListCollectionDefinition_187 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_SniperRifles.A_Weapons_Unique.Sniper_Vladof_3_TheMachine:WeaponPartListCollectionDefinition_187 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Crocus_ItemGrades.ClassMods.BalDef_ClassMod_Baroness:ItemPartListCollectionDefinition_28 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Crocus_ItemGrades.ClassMods.BalDef_ClassMod_Baroness_04_VeryRare:ItemPartListCollectionDefinition_32 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Crocus_ItemGrades.ClassMods.BalDef_ClassMod_Baroness_04_VeryRare:PartList ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Crocus_ItemGrades.ClassMods.BalDef_Pet_ClassMod_Baroness:ItemPartListCollectionDefinition_36 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Crocus_ItemGrades.ClassMods.BalDef_Pet_ClassMod_Baroness_04_VeryRare:ItemPartListCollectionDefinition_40 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Crocus_ItemGrades.ClassMods.BalDef_Pet_ClassMod_Baroness_04_VeryRare:PartList ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Cypressure_Weapons.A_Weapons_Unique.SG_Hyperion_3_CompanyMan:WeaponPartListCollectionDefinition_235 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Cypressure_Weapons.A_Weapons_Unique.SG_Hyperion_3_CompanyMan:WeaponPartListCollectionDefinition_235 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Cypressure_Weapons.A_Weapons_Unique.SG_Hyperion_3_CompanyMan:WeaponPartListCollectionDefinition_235 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Cypressure_Weapons.A_Weapons_Unique.SMG_Bandit_3_FastTalker:WeaponPartListCollectionDefinition_237 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Cypressure_Weapons.A_Weapons_Unique.SMG_Bandit_3_FastTalker:WeaponPartListCollectionDefinition_237 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Cypressure_Weapons.A_Weapons_Unique.SMG_Bandit_3_FastTalker:WeaponPartListCollectionDefinition_237 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_DahlShared.WeaponBalance.Laser_Dahl_2_Uncommon_DahlBarrel:PartList ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_DahlShared.WeaponBalance.Laser_Dahl_2_Uncommon_DahlBarrel:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_DahlShared.WeaponBalance.Laser_Dahl_2_Uncommon_DahlBarrel:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_DahlShared.WeaponBalance.Laser_Dahl_2_Uncommon_DahlBarrel:WeaponPartListCollectionDefinition_285 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_DahlShared.WeaponBalance.Laser_Dahl_2_Uncommon_DahlBarrel:WeaponPartListCollectionDefinition_285 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_DahlShared.WeaponBalance.Laser_Dahl_2_Uncommon_DahlBarrel:WeaponPartListCollectionDefinition_285 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_DahlShared.WeaponBalance.Laser_Dahl_3_Rare_DahlBarrel:WeaponPartListCollectionDefinition_284 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_DahlShared.WeaponBalance.Laser_Dahl_3_Rare_DahlBarrel:WeaponPartListCollectionDefinition_284 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_DahlShared.WeaponBalance.Laser_Dahl_3_Rare_DahlBarrel:WeaponPartListCollectionDefinition_284 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.AR_Bandit_6_Glitch:WeaponPartListCollectionDefinition_243 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.AR_Bandit_6_Glitch:WeaponPartListCollectionDefinition_243 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.AR_Bandit_6_Glitch:WeaponPartListCollectionDefinition_243 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.AR_Dahl_6_Glitch:WeaponPartListCollectionDefinition_242 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.AR_Dahl_6_Glitch:WeaponPartListCollectionDefinition_242 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.AR_Dahl_6_Glitch:WeaponPartListCollectionDefinition_242 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.AR_Vladof_6_Glitch:WeaponPartListCollectionDefinition_239 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.AR_Vladof_6_Glitch:WeaponPartListCollectionDefinition_239 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.AR_Vladof_6_Glitch:WeaponPartListCollectionDefinition_239 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Laser_Dahl_6_Glitch:PartList ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Laser_Dahl_6_Glitch:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Laser_Dahl_6_Glitch:PartList ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Laser_Dahl_6_Glitch:WeaponPartListCollectionDefinition_246 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Laser_Dahl_6_Glitch:WeaponPartListCollectionDefinition_246 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Laser_Dahl_6_Glitch:WeaponPartListCollectionDefinition_246 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Laser_Dahl_6_Glitch:WeaponPartListCollectionDefinition_246 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Laser_Dahl_6_Glitch:WeaponPartListCollectionDefinition_246 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Laser_Hyperion_6_Glitch:PartList ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Laser_Hyperion_6_Glitch:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Laser_Hyperion_6_Glitch:PartList ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Laser_Hyperion_6_Glitch:WeaponPartListCollectionDefinition_245 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Laser_Hyperion_6_Glitch:WeaponPartListCollectionDefinition_245 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Laser_Hyperion_6_Glitch:WeaponPartListCollectionDefinition_245 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Laser_Hyperion_6_Glitch:WeaponPartListCollectionDefinition_245 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Laser_Hyperion_6_Glitch:WeaponPartListCollectionDefinition_245 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Laser_Maliwan_6_Glitch:PartList ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Laser_Maliwan_6_Glitch:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Laser_Maliwan_6_Glitch:PartList ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Laser_Maliwan_6_Glitch:WeaponPartListCollectionDefinition_244 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Laser_Maliwan_6_Glitch:WeaponPartListCollectionDefinition_244 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Laser_Maliwan_6_Glitch:WeaponPartListCollectionDefinition_244 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Laser_Maliwan_6_Glitch:WeaponPartListCollectionDefinition_244 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Laser_Maliwan_6_Glitch:WeaponPartListCollectionDefinition_244 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Laser_Tediore_6_Glitch:PartList ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Laser_Tediore_6_Glitch:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Laser_Tediore_6_Glitch:PartList ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Laser_Tediore_6_Glitch:WeaponPartListCollectionDefinition_247 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Laser_Tediore_6_Glitch:WeaponPartListCollectionDefinition_247 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Laser_Tediore_6_Glitch:WeaponPartListCollectionDefinition_247 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Laser_Tediore_6_Glitch:WeaponPartListCollectionDefinition_247 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Laser_Tediore_6_Glitch:WeaponPartListCollectionDefinition_247 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Pistol_Bandit_6_Glitch:WeaponPartListCollectionDefinition_255 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Pistol_Bandit_6_Glitch:WeaponPartListCollectionDefinition_255 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Pistol_Bandit_6_Glitch:WeaponPartListCollectionDefinition_255 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Pistol_Dahl_6_Glitch:WeaponPartListCollectionDefinition_254 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Pistol_Dahl_6_Glitch:WeaponPartListCollectionDefinition_254 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Pistol_Dahl_6_Glitch:WeaponPartListCollectionDefinition_254 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Pistol_Hyperion_6_Glitch:WeaponPartListCollectionDefinition_262 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Pistol_Hyperion_6_Glitch:WeaponPartListCollectionDefinition_262 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Pistol_Hyperion_6_Glitch:WeaponPartListCollectionDefinition_262 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Pistol_Maliwan_6_Glitch:WeaponPartListCollectionDefinition_257 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Pistol_Maliwan_6_Glitch:WeaponPartListCollectionDefinition_257 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Pistol_Maliwan_6_Glitch:WeaponPartListCollectionDefinition_257 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Pistol_Old_Hyperion_6_Glitch:WeaponPartListCollectionDefinition_258 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Pistol_Old_Hyperion_6_Glitch:WeaponPartListCollectionDefinition_258 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Pistol_Old_Hyperion_6_Glitch:WeaponPartListCollectionDefinition_258 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Pistol_Tediore_6_Glitch:WeaponPartListCollectionDefinition_259 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Pistol_Tediore_6_Glitch:WeaponPartListCollectionDefinition_259 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Pistol_Tediore_6_Glitch:WeaponPartListCollectionDefinition_259 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Pistol_Vladof_6_Glitch:WeaponPartListCollectionDefinition_261 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Pistol_Vladof_6_Glitch:WeaponPartListCollectionDefinition_261 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Pistol_Vladof_6_Glitch:WeaponPartListCollectionDefinition_261 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.RL_Bandit_6_Glitch:WeaponPartListCollectionDefinition_252 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.RL_Bandit_6_Glitch:WeaponPartListCollectionDefinition_252 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.RL_Bandit_6_Glitch:WeaponPartListCollectionDefinition_252 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.RL_Maliwan_6_Glitch:WeaponPartListCollectionDefinition_253 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.RL_Maliwan_6_Glitch:WeaponPartListCollectionDefinition_253 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.RL_Maliwan_6_Glitch:WeaponPartListCollectionDefinition_253 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.RL_Tediore_6_Glitch:WeaponPartListCollectionDefinition_251 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.RL_Tediore_6_Glitch:WeaponPartListCollectionDefinition_251 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.RL_Tediore_6_Glitch:WeaponPartListCollectionDefinition_251 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.RL_Vladof_6_Glitch:WeaponPartListCollectionDefinition_250 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.RL_Vladof_6_Glitch:WeaponPartListCollectionDefinition_250 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.RL_Vladof_6_Glitch:WeaponPartListCollectionDefinition_250 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.SG_Bandit_6_Glitch:WeaponPartListCollectionDefinition_268 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.SG_Bandit_6_Glitch:WeaponPartListCollectionDefinition_268 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.SG_Bandit_6_Glitch:WeaponPartListCollectionDefinition_268 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.SG_Hyperion_6_Glitch:WeaponPartListCollectionDefinition_265 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.SG_Hyperion_6_Glitch:WeaponPartListCollectionDefinition_265 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.SG_Hyperion_6_Glitch:WeaponPartListCollectionDefinition_265 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.SG_Old_Hyperion_6_Glitch:WeaponPartListCollectionDefinition_263 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.SG_Old_Hyperion_6_Glitch:WeaponPartListCollectionDefinition_263 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.SG_Old_Hyperion_6_Glitch:WeaponPartListCollectionDefinition_263 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.SG_Tediore_6_Glitch:WeaponPartListCollectionDefinition_264 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.SG_Tediore_6_Glitch:WeaponPartListCollectionDefinition_264 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.SG_Tediore_6_Glitch:WeaponPartListCollectionDefinition_264 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.SMG_Bandit_6_Glitch:WeaponPartListCollectionDefinition_274 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.SMG_Bandit_6_Glitch:WeaponPartListCollectionDefinition_274 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.SMG_Bandit_6_Glitch:WeaponPartListCollectionDefinition_274 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.SMG_Dahl_6_Glitch:WeaponPartListCollectionDefinition_273 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.SMG_Dahl_6_Glitch:WeaponPartListCollectionDefinition_273 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.SMG_Dahl_6_Glitch:WeaponPartListCollectionDefinition_273 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.SMG_Hyperion_6_Glitch:WeaponPartListCollectionDefinition_272 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.SMG_Hyperion_6_Glitch:WeaponPartListCollectionDefinition_272 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.SMG_Hyperion_6_Glitch:WeaponPartListCollectionDefinition_272 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.SMG_Maliwan_6_Glitch:WeaponPartListCollectionDefinition_269 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.SMG_Maliwan_6_Glitch:WeaponPartListCollectionDefinition_269 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.SMG_Maliwan_6_Glitch:WeaponPartListCollectionDefinition_269 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.SMG_Old_Hyperion_6_Glitch:WeaponPartListCollectionDefinition_270 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.SMG_Old_Hyperion_6_Glitch:WeaponPartListCollectionDefinition_270 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.SMG_Old_Hyperion_6_Glitch:WeaponPartListCollectionDefinition_270 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.SMG_Tediore_6_Glitch:WeaponPartListCollectionDefinition_271 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.SMG_Tediore_6_Glitch:WeaponPartListCollectionDefinition_271 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.SMG_Tediore_6_Glitch:WeaponPartListCollectionDefinition_271 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Sniper_Dahl_6_Glitch:WeaponPartListCollectionDefinition_280 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Sniper_Dahl_6_Glitch:WeaponPartListCollectionDefinition_280 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Sniper_Dahl_6_Glitch:WeaponPartListCollectionDefinition_280 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Sniper_Hyperion_6_Glitch:WeaponPartListCollectionDefinition_279 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Sniper_Hyperion_6_Glitch:WeaponPartListCollectionDefinition_279 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Sniper_Hyperion_6_Glitch:WeaponPartListCollectionDefinition_279 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Sniper_Maliwan_6_Glitch:WeaponPartListCollectionDefinition_277 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Sniper_Maliwan_6_Glitch:WeaponPartListCollectionDefinition_277 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Sniper_Maliwan_6_Glitch:WeaponPartListCollectionDefinition_277 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Sniper_Vladof_6_Glitch:WeaponPartListCollectionDefinition_278 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Sniper_Vladof_6_Glitch:WeaponPartListCollectionDefinition_278 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Sniper_Vladof_6_Glitch:WeaponPartListCollectionDefinition_278 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons_Legendary.AR_Bandit_5_Fusillade:WeaponPartListCollectionDefinition_221 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons_Legendary.AR_Bandit_5_Fusillade:WeaponPartListCollectionDefinition_221 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons_Legendary.AR_Bandit_5_Fusillade:WeaponPartListCollectionDefinition_221 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons_Legendary.Laser_Hyperion_5_LongestYard:WeaponPartListCollectionDefinition_222 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons_Legendary.Laser_Hyperion_5_LongestYard:WeaponPartListCollectionDefinition_222 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons_Legendary.Laser_Hyperion_5_LongestYard:WeaponPartListCollectionDefinition_222 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons_Legendary.Pistol_Vladof_5_Expander:WeaponPartListCollectionDefinition_234 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons_Legendary.Pistol_Vladof_5_Expander:WeaponPartListCollectionDefinition_234 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons_Legendary.Pistol_Vladof_5_Expander:WeaponPartListCollectionDefinition_234 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons_Legendary.SMG_Hyperion_5_CheatCode:WeaponPartListCollectionDefinition_228 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons_Legendary.SMG_Hyperion_5_CheatCode:WeaponPartListCollectionDefinition_228 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons_Legendary.SMG_Hyperion_5_CheatCode:WeaponPartListCollectionDefinition_228 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Petunia_ItemGrades.ClassMods.BalDef_Pet_ClassMod_Doppel:ItemPartListCollectionDefinition_41 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Petunia_ItemGrades.ClassMods.BalDef_Pet_ClassMod_Doppel_04_VeryRare:ItemPartListCollectionDefinition_45 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Petunia_ItemGrades.ClassMods.BalDef_Pet_ClassMod_Doppel_04_VeryRare:PartList ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Petunia_ItemGrades.ClassMods.BalDef_Pet_ClassMod_Enforcer:ItemPartListCollectionDefinition_47 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Petunia_ItemGrades.ClassMods.BalDef_Pet_ClassMod_Enforcer_04_VeryRare:ItemPartListCollectionDefinition_51 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Petunia_ItemGrades.ClassMods.BalDef_Pet_ClassMod_Enforcer_04_VeryRare:PartList ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Petunia_ItemGrades.ClassMods.BalDef_Pet_ClassMod_Gladiator:ItemPartListCollectionDefinition_53 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Petunia_ItemGrades.ClassMods.BalDef_Pet_ClassMod_Gladiator_04_VeryRare:ItemPartListCollectionDefinition_57 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Petunia_ItemGrades.ClassMods.BalDef_Pet_ClassMod_Gladiator_04_VeryRare:PartList ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Petunia_ItemGrades.ClassMods.BalDef_Pet_ClassMod_Lawbringer:ItemPartListCollectionDefinition_59 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Petunia_ItemGrades.ClassMods.BalDef_Pet_ClassMod_Lawbringer_04_VeryRare:ItemPartListCollectionDefinition_63 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Petunia_ItemGrades.ClassMods.BalDef_Pet_ClassMod_Lawbringer_04_VeryRare:PartList ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Petunia_ItemGrades.ClassMods.BalDef_Pet_ClassMod_Prototype:ItemPartListCollectionDefinition_65 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Petunia_ItemGrades.ClassMods.BalDef_Pet_ClassMod_Prototype_04_VeryRare:ItemPartListCollectionDefinition_69 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Petunia_ItemGrades.ClassMods.BalDef_Pet_ClassMod_Prototype_04_VeryRare:PartList ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Petunia_Weapons.Launchers.RL_Vladof_5_Menace:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Petunia_Weapons.Launchers.RL_Vladof_5_Menace:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Petunia_Weapons.Launchers.RL_Vladof_5_Menace:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Petunia_Weapons.Pistols.Pistol_Hyperion_3_T4sr:PartList ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Petunia_Weapons.Pistols.Pistol_Hyperion_3_T4sr:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Petunia_Weapons.Pistols.Pistol_Hyperion_3_T4sr:WeaponPartListCollectionDefinition_282 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Petunia_Weapons.Pistols.Pistol_Hyperion_3_T4sr:WeaponPartListCollectionDefinition_282 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Quince_ItemGrades.ClassMods.BalDef_ClassMod_Doppelganger:ItemPartListCollectionDefinition_71 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Quince_ItemGrades.ClassMods.BalDef_ClassMod_Doppelganger_04_VeryRare:ItemPartListCollectionDefinition_75 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Quince_ItemGrades.ClassMods.BalDef_ClassMod_Doppelganger_04_VeryRare:PartList ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_2_Uncommon:PartList ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_2_Uncommon:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_2_Uncommon:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_188 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_188 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_188 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_3_Rare:WeaponPartListCollectionDefinition_189 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_3_Rare:WeaponPartListCollectionDefinition_189 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_3_Rare:WeaponPartListCollectionDefinition_189 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_190 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_190 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_190 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_2_Uncommon:PartList ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_2_Uncommon:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_2_Uncommon:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_20 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_20 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_20 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_3_Rare:WeaponPartListCollectionDefinition_21 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_3_Rare:WeaponPartListCollectionDefinition_21 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_3_Rare:WeaponPartListCollectionDefinition_21 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_22 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_22 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_22 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_2_Uncommon:PartList ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_2_Uncommon:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_2_Uncommon:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_32 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_32 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_32 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_3_Rare:WeaponPartListCollectionDefinition_33 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_3_Rare:WeaponPartListCollectionDefinition_33 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_3_Rare:WeaponPartListCollectionDefinition_33 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_34 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_34 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_34 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Bandit_2_Uncommon:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Bandit_2_Uncommon:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Bandit_2_Uncommon:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_63 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_63 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_63 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Bandit_3_Rare:WeaponPartListCollectionDefinition_64 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Bandit_3_Rare:WeaponPartListCollectionDefinition_64 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Bandit_3_Rare:WeaponPartListCollectionDefinition_64 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_216 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_216 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_216 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_65 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_65 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_65 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Maliwan:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Maliwan:PartList ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Maliwan:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_68 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_68 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_68 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Maliwan_3_Rare:WeaponPartListCollectionDefinition_69 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Maliwan_3_Rare:WeaponPartListCollectionDefinition_69 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Maliwan_3_Rare:WeaponPartListCollectionDefinition_69 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_218 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_218 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_218 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_70 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_70 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_70 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Tediore_2_Uncommon:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Tediore_2_Uncommon:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Tediore_2_Uncommon:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_80 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_80 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_80 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Tediore_3_Rare:WeaponPartListCollectionDefinition_192 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Tediore_3_Rare:WeaponPartListCollectionDefinition_192 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Tediore_3_Rare:WeaponPartListCollectionDefinition_192 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_193 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_193 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_193 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_219 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_219 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_219 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Vladof_2_Uncommon:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Vladof_2_Uncommon:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Vladof_2_Uncommon:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_76 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_76 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_76 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Vladof_3_Rare:WeaponPartListCollectionDefinition_77 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Vladof_3_Rare:WeaponPartListCollectionDefinition_77 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Vladof_3_Rare:WeaponPartListCollectionDefinition_77 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_217 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_217 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_217 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_78 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_78 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_78 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_2_Uncommon:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_2_Uncommon:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_2_Uncommon:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_83 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_83 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_83 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_3_Rare:WeaponPartListCollectionDefinition_84 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_3_Rare:WeaponPartListCollectionDefinition_84 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_3_Rare:WeaponPartListCollectionDefinition_84 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_85 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_85 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_85 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Dahl_2_Uncommon:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Dahl_2_Uncommon:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Dahl_2_Uncommon:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_87 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_87 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_87 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Dahl_3_Rare:WeaponPartListCollectionDefinition_88 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Dahl_3_Rare:WeaponPartListCollectionDefinition_88 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Dahl_3_Rare:WeaponPartListCollectionDefinition_88 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_89 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_89 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_89 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_2_Uncommon:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_2_Uncommon:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_2_Uncommon:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_104 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_104 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_104 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_3_Rare:WeaponPartListCollectionDefinition_105 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_3_Rare:WeaponPartListCollectionDefinition_105 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_3_Rare:WeaponPartListCollectionDefinition_105 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_194 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_194 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_194 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Maliwan:PartList ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Maliwan:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Maliwan:PartList ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_0 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_0 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_0 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_3_Rare:WeaponPartListCollectionDefinition_10 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_3_Rare:WeaponPartListCollectionDefinition_10 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_3_Rare:WeaponPartListCollectionDefinition_10 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_195 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_195 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_195 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Old_Hyperion_2_Uncommon:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Old_Hyperion_2_Uncommon:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Old_Hyperion_2_Uncommon:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Old_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_196 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Old_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_196 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Old_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_196 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Old_Hyperion_3_Rare:WeaponPartListCollectionDefinition_197 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Old_Hyperion_3_Rare:WeaponPartListCollectionDefinition_197 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Old_Hyperion_3_Rare:WeaponPartListCollectionDefinition_197 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Old_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_198 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Old_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_198 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Old_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_198 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Tediore_2_Uncommon:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Tediore_2_Uncommon:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Tediore_2_Uncommon:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_95 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_95 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_95 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Tediore_3_Rare:WeaponPartListCollectionDefinition_96 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Tediore_3_Rare:WeaponPartListCollectionDefinition_96 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Tediore_3_Rare:WeaponPartListCollectionDefinition_96 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_97 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_97 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_97 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Vladof_2_Uncommon:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Vladof_2_Uncommon:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Vladof_2_Uncommon:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_199 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_199 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_199 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Vladof_3_Rare:WeaponPartListCollectionDefinition_200 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Vladof_3_Rare:WeaponPartListCollectionDefinition_200 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Vladof_3_Rare:WeaponPartListCollectionDefinition_200 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_201 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_201 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_201 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons_Unique.Pistol_Maliwan_3_Rubi:WeaponPartListCollectionDefinition_286 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons_Unique.Pistol_Maliwan_3_Rubi:WeaponPartListCollectionDefinition_286 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons_Unique.Pistol_Maliwan_3_Rubi:WeaponPartListCollectionDefinition_286 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Bandit_2_Uncommon:PartList ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Bandit_2_Uncommon:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Bandit_2_Uncommon:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_110 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_110 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_110 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Bandit_3_Rare:WeaponPartListCollectionDefinition_111 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Bandit_3_Rare:WeaponPartListCollectionDefinition_111 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Bandit_3_Rare:WeaponPartListCollectionDefinition_111 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_112 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_112 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_112 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Hyperion_2_Uncommon:PartList ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Hyperion_2_Uncommon:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Hyperion_2_Uncommon:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_114 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_114 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_114 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Hyperion_3_Rare:WeaponPartListCollectionDefinition_115 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Hyperion_3_Rare:WeaponPartListCollectionDefinition_115 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Hyperion_3_Rare:WeaponPartListCollectionDefinition_115 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_116 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_116 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_116 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Old_Hyperion_2_Uncommon:PartList ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Old_Hyperion_2_Uncommon:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Old_Hyperion_2_Uncommon:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Old_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_129 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Old_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_129 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Old_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_129 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Old_Hyperion_3_Rare:WeaponPartListCollectionDefinition_130 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Old_Hyperion_3_Rare:WeaponPartListCollectionDefinition_130 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Old_Hyperion_3_Rare:WeaponPartListCollectionDefinition_130 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Old_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_203 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Old_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_203 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Old_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_203 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Tediore_2_Uncommon:PartList ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Tediore_2_Uncommon:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Tediore_2_Uncommon:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_132 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_132 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_132 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Tediore_3_Rare:WeaponPartListCollectionDefinition_133 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Tediore_3_Rare:WeaponPartListCollectionDefinition_133 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Tediore_3_Rare:WeaponPartListCollectionDefinition_133 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_204 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_204 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_204 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Bandit_2_Uncommon:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Bandit_2_Uncommon:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Bandit_2_Uncommon:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_154 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_154 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_154 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Bandit_3_Rare:WeaponPartListCollectionDefinition_156 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Bandit_3_Rare:WeaponPartListCollectionDefinition_156 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Bandit_3_Rare:WeaponPartListCollectionDefinition_156 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_206 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_206 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_206 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Dahl_2_Uncommon:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Dahl_2_Uncommon:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Dahl_2_Uncommon:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_138 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_138 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_138 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Dahl_3_Rare:WeaponPartListCollectionDefinition_139 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Dahl_3_Rare:WeaponPartListCollectionDefinition_139 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Dahl_3_Rare:WeaponPartListCollectionDefinition_139 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_140 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_140 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_140 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Hyperion_2_Uncommon:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Hyperion_2_Uncommon:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Hyperion_2_Uncommon:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_142 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_142 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_142 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Hyperion_3_Rare:WeaponPartListCollectionDefinition_143 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Hyperion_3_Rare:WeaponPartListCollectionDefinition_143 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Hyperion_3_Rare:WeaponPartListCollectionDefinition_143 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_144 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_144 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_144 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Maliwan:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Maliwan:PartList ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Maliwan:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_146 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_146 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_146 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Maliwan_3_Rare:WeaponPartListCollectionDefinition_147 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Maliwan_3_Rare:WeaponPartListCollectionDefinition_147 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Maliwan_3_Rare:WeaponPartListCollectionDefinition_147 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_148 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_148 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_148 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Old_Hyperion_2_Uncommon:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Old_Hyperion_2_Uncommon:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Old_Hyperion_2_Uncommon:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Old_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_160 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Old_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_160 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Old_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_160 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Old_Hyperion_3_Rare:WeaponPartListCollectionDefinition_161 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Old_Hyperion_3_Rare:WeaponPartListCollectionDefinition_161 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Old_Hyperion_3_Rare:WeaponPartListCollectionDefinition_161 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Old_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_162 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Old_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_162 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Old_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_162 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Tediore_2_Uncommon:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Tediore_2_Uncommon:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Tediore_2_Uncommon:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_150 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_150 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_150 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Tediore_3_Rare:WeaponPartListCollectionDefinition_151 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Tediore_3_Rare:WeaponPartListCollectionDefinition_151 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Tediore_3_Rare:WeaponPartListCollectionDefinition_151 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_152 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_152 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_152 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_2_Uncommon:PartList ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_2_Uncommon:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_2_Uncommon:PartList ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_164 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_164 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_164 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_3_Rare:WeaponPartListCollectionDefinition_165 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_3_Rare:WeaponPartListCollectionDefinition_165 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_3_Rare:WeaponPartListCollectionDefinition_165 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_166 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_166 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_166 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_2_Uncommon:PartList ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_2_Uncommon:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_2_Uncommon:PartList ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_168 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_168 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_168 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_3_Rare:WeaponPartListCollectionDefinition_169 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_3_Rare:WeaponPartListCollectionDefinition_169 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_3_Rare:WeaponPartListCollectionDefinition_169 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_170 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_170 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_170 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan:PartList ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan:PartList ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_176 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_176 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_176 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_3_Rare:WeaponPartListCollectionDefinition_177 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_3_Rare:WeaponPartListCollectionDefinition_177 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_3_Rare:WeaponPartListCollectionDefinition_177 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_178 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_178 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_178 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Old_Hyperion_2_Uncommon:PartList ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Old_Hyperion_2_Uncommon:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Old_Hyperion_2_Uncommon:PartList ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Old_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_211 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Old_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_211 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Old_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_211 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Old_Hyperion_3_Rare:WeaponPartListCollectionDefinition_212 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Old_Hyperion_3_Rare:WeaponPartListCollectionDefinition_212 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Old_Hyperion_3_Rare:WeaponPartListCollectionDefinition_212 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Old_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_213 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Old_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_213 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Old_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_213 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_2_Uncommon:PartList ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_2_Uncommon:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_2_Uncommon:PartList ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_180 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_180 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_180 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_3_Rare:WeaponPartListCollectionDefinition_181 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_3_Rare:WeaponPartListCollectionDefinition_181 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_3_Rare:WeaponPartListCollectionDefinition_181 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_182 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_182 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_182 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Hyperion_3_FremingtonsEdge:WeaponPartListCollectionDefinition_215 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Hyperion_3_FremingtonsEdge:WeaponPartListCollectionDefinition_215 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Hyperion_3_FremingtonsEdge:WeaponPartListCollectionDefinition_215 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> </hotfix> </category> </category> <category name="Legendary Pool Improvements"> <comment># Categories to alter what items are in the global legendary pools. Mostly this</comment> <comment># is just adding in unique items to the pools. This omits a couple of items, such</comment> <comment># as the Monster Trap grenade, but is otherwise complete.</comment> <category name="Base Setup for Pools (don't uncheck this if you choose anything below here)" locked="true"> <comment># Initializes the various Legendary drop pools in a way which lets us choose</comment> <comment># what else to put in them (via hotfix) in the next categories.</comment> <category name="Legendary Class Mod Pools Setup"> <code profiles="default">set GD_Cork_Itempools.ClassModPools.Pool_ClassMod_Enforcer_05_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Cork_ItemGrades.ClassMods.BalDef_ClassMod_Enforcer_05_Legendary',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Petunia_ItemGrades.ClassMods.BalDef_Pet_ClassMod_Enforcer_07_Chronicler',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Cork_ItemGrades.ClassMods.BalDef_ClassMod_Enforcer_06_EridianVanquisher',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="default">set GD_Cork_Itempools.ClassModPools.Pool_ClassMod_Gladiator_05_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Cork_ItemGrades.ClassMods.BalDef_ClassMod_Gladiator_05_Legendary',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Petunia_ItemGrades.ClassMods.BalDef_Pet_ClassMod_Gladiator_07_Chronicler',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Cork_ItemGrades.ClassMods.BalDef_ClassMod_Gladiator_06_EridianVanquisher',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="default">set GD_Cork_Itempools.ClassModPools.Pool_ClassMod_Lawbringer_05_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Cork_ItemGrades.ClassMods.BalDef_ClassMod_Lawbringer_05_Legendary',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Petunia_ItemGrades.ClassMods.BalDef_Pet_ClassMod_Lawbringer_07_Chronicler',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Cork_ItemGrades.ClassMods.BalDef_ClassMod_Lawbringer_06_EridianVanquisher',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="default">set GD_Cork_Itempools.ClassModPools.Pool_ClassMod_Prototype_05_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Cork_ItemGrades.ClassMods.BalDef_ClassMod_Prototype_05_Legendary',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Petunia_ItemGrades.ClassMods.BalDef_Pet_ClassMod_Prototype_07_Chronicler',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Cork_ItemGrades.ClassMods.BalDef_ClassMod_Prototype_06_EridianVanquisher',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="default">set GD_Crocus_Itempools.ClassModPools.Pool_ClassMod_Baroness_05_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Crocus_ItemGrades.ClassMods.BalDef_ClassMod_Baroness_05_Legendary',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Crocus_ItemGrades.ClassMods.BalDef_ClassMod_Baroness_07_ChroniclerOfElpis',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Crocus_ItemGrades.ClassMods.BalDef_ClassMod_Baroness_06_EridianVanquisher',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="default">set GD_Quince_Itempools.ClassModPools.Pool_ClassMod_Doppelganger_05_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Quince_ItemGrades.ClassMods.BalDef_ClassMod_Doppelganger_05_Legendary',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Petunia_ItemGrades.ClassMods.BalDef_Pet_ClassMod_Doppel_07_Chronicler',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Quince_ItemGrades.ClassMods.BalDef_ClassMod_Doppelganger_06_EridianVanquisher',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> </category> <category name="Legendary Grenade Mod Pool Setup"> <code profiles="default">set GD_Itempools.GrenadeModPools.Pool_GrenadeMods_06_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Cork_GrenadeMods.A_Item_Legendary.GM_BonusPackage',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_GrenadeMods.A_Item_Legendary.GM_BouncingBonny',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_GrenadeMods.A_Item_Legendary.GM_FireBee',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_GrenadeMods.A_Item_Legendary.GM_FourSeasons',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_GrenadeMods.A_Item_Legendary.GM_Leech',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Ma_GrenadeMods.A_Item_Legendary.GM_Meganade',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_GrenadeMods.A_Item_Legendary.GM_NastySurprise',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_GrenadeMods.A_Item_Legendary.GM_Pandemic',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Cork_GrenadeMods.A_Item_Legendary.GM_Quasar',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_GrenadeMods.A_Item_Legendary.GM_RollingThunder',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_GrenadeMods.A_Item_Legendary.GM_StormFront',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> </category> <category name="Legendary OzKit Pool Setup"> <code profiles="default">set GD_Itempools.MoonItemPools.Pool_MoonItem_06_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_MoonItems.A_Item_Unique.A_Oxidizer',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_MoonItems.A_Item_Unique.A_MoonlightSaga',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_MoonItems.A_Item_Unique.A_AckAck',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_MoonItems.A_Item_Unique.A_Astrotech',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_MoonItems.A_Item_Unique.A_SupportRelay',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),)</code> </category> <category name="Legendary Shield Pools Setup"> <code profiles="default">set GD_Itempools.ShieldPools.Pool_Shields_Absorption_06_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Absorption_05_LegendaryShock',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Absorption_05_LegendaryNormal',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Absorption_PrismaticBulwark',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="default">set GD_Itempools.ShieldPools.Pool_Shields_Booster_06_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Booster_05_Legendary',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="default">set GD_Itempools.ShieldPools.Pool_Shields_Chimera_06_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Chimera_05_Legendary',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="default">set GD_Itempools.ShieldPools.Pool_Shields_Impact_06_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Ma_Shields.A_Item_Legendary.ItemGrade_Gear_Shield_Impact_05_Rerouter',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="default">set GD_Itempools.ShieldPools.Pool_Shields_Juggernaut_06_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Juggernaut_05_Legendary',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="default">set GD_Itempools.ShieldPools.Pool_Shields_NovaShields_All_06_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Nova_Singularity',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_NovaShields_Explosive_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Nova_Supernova',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="default">set GD_Itempools.ShieldPools.Pool_Shields_Roid_06_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Roid_05_Legendary',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Roid_ShootingStar',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Roid_Avalanche',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="default">set GD_Itempools.ShieldPools.Pool_Shields_SpikeShields_All_06_Legendary BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_SpikeShields_Corrosive_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="default">set GD_Itempools.ShieldPools.Pool_Shields_Standard_06_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Standard_05_Legendary',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <category name="Normalize Legendary Shield Probabilities"> <comment># Makes sure that the main legendary shield pool weights the various</comment> <comment># sub-pools such that there's a roughly equal chance for any of the</comment> <comment># shields in here. This also adds Impact shields to the mix, which</comment> <comment># wouldn't show up otherwise.</comment> <code profiles="default">set GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Standard_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_NovaShields_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=3.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=3.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_SpikeShields_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Juggernaut_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Booster_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Absorption_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=3.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Chimera_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Impact_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> </category> </category> <category name="Legendary Weapon Pools Setup"> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'gd_cork_weap_assaultrifle.A_Weapons_Legendary.AR_Torgue_5_KerBoom',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'gd_cork_weap_assaultrifle.A_Weapons_Legendary.AR_Vladof_5_Shredifier',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'gd_cork_weap_assaultrifle.A_Weapons_Legendary.AR_Dahl_5_MajorTom',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'gd_cork_weap_assaultrifle.A_Weapons_Legendary.AR_Jakobs_5_HammerBreaker',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Ma_Weapons.A_Weapons_Legendary.AR_Bandit_5_Fusillade',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Launchers.A_Weapons_Legendary.RL_Bandit_5_BadaBoom',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Launchers.A_Weapons_Legendary.RL_Maliwan_5_Cryophobia',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Launchers.A_Weapons_Legendary.RL_Torgue_5_Nukem',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Launchers.A_Weapons_Legendary.RL_Vladof_5_Mongol',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Launchers.A_Weapons_Legendary.RL_Bandit_5_Thingy',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Ma_Weapons.A_Weapons_Legendary.RL_Tediore_5_KanedasLaser',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Petunia_Weapons.Launchers.RL_Vladof_5_Menace',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Pistol.A_Weapons_Legendary.Pistol_Bandit_5_Zim',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Pistol.A_Weapons_Legendary.Pistol_Tediore_5_Shooterang',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Pistol.A_Weapons_Legendary.Pistol_Dahl_5_Blowfly',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Pistol.A_Weapons_Legendary.Pistol_Torgue_5_88Fragnum',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Pistol.A_Weapons_Legendary.Pistol_Jakobs_5_Maggie',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Hyperion_5_LogansGun',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Ma_Weapons.A_Weapons_Legendary.Pistol_Jakobs_5_LuckCannon',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Ma_Weapons.A_Weapons_Legendary.Pistol_Vladof_5_Expander',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Shotgun.A_Weapons_Legendary.SG_Bandit_5_SledgesShotgun',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Shotgun.A_Weapons_Legendary.SG_Torgue_5_Flakker',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Shotgun.A_Weapons_Legendary.SG_Jakobs_5_Striker',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Shotgun.A_Weapons_Legendary.SG_Hyperion_5_ConferenceCall',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Ma_Weapons.A_Weapons_Legendary.SG_Jakobs_5_Flayer',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SMG.A_Weapons_Legendary.SMG_Tediore_5_IVF',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SMG.A_Weapons_Legendary.SMG_Maliwan_5_HellFire',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SMG.A_Weapons_Legendary.SMG_Dahl_5_Torrent',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SMG.A_Weapons_Legendary.SMG_Hyperion_5_Bitch',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Ma_Weapons.A_Weapons_Legendary.SMG_Hyperion_5_CheatCode',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Dahl_5_Pitchfork',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Maliwan_5_Magma',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Jakobs_5_Skullmasher',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Vladof_5_Longnail',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Hyperion_5_Invader',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Ma_Weapons.A_Weapons_Legendary.Sniper_Old_Hyperion_5_OmniCannon',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Lasers.A_Weapons_Legendary.Laser_Dahl_5_ZX1',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Lasers.A_Weapons_Legendary.Laser_Tediore_5_Tesla',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Lasers.A_Weapons_Legendary.Laser_Dahl_5_Ricochet',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Lasers.A_Weapons_Legendary.Laser_Old_Hyperion_5_Excalibastard',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Ma_Weapons.A_Weapons_Legendary.Laser_Hyperion_5_LongestYard',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Ma_Weapons.A_Weapons_Legendary.Laser_Maliwan_5_FusionBeam',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Ma_Weapons.A_Weapons_Legendary.Laser_Maliwan_5_Thunderfire',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Ma_Weapons.A_Weapons_Legendary.Laser_Tediore_5_LaserDisker',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> </hotfix> </category> </category> <category name="Remove Unique \"Shift\" Weapons from Global Rare Pools"> <comment># TPS includes four Unique weapons in with the global world blue/rare</comment> <comment># drops, since they don't otherwise have specific drops. This happens</comment> <comment># for the Boomacorn, Ol'Painful, Jack-O-Cannon, and The Machine. Since</comment> <comment># we're adding these to our Legendary pool, and we're increasing blue/rare</comment> <comment># drops anyway, let's take these out of the global pools.</comment> <category name="Remove Ol'Painful"> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare BalancedItems[5].Probability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0)</code> </hotfix> </category> <category name="Remove Boomacorn"> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_04_Rare BalancedItems[6].Probability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0)</code> </hotfix> </category> <category name="Remove Jack-O-Cannon"> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_04_Rare BalancedItems[7].Probability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0)</code> </hotfix> </category> <category name="Remove The Machine"> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_04_Rare BalancedItems[6].Probability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0)</code> </hotfix> </category> </category> <category name="Add Uniques to Legendary Pools"> <category name="Grenade Mods"> <comment># This list purposefully omits the Monster Trap, since there's no actual</comment> <comment># point outside of its mission, and has a much-reduced chance for the</comment> <comment># Contraband Sky Rocket, though the Sky Rocket *does* have a chance to</comment> <comment># drop.</comment> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_Itempools.GrenadeModPools.Pool_GrenadeMods_06_Legendary BalancedItems[11] (ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_GrenadeMods.A_Item_Custom.GM_BabyBoomer',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.GrenadeModPools.Pool_GrenadeMods_06_Legendary BalancedItems[12] (ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Ma_GrenadeMods.A_Item_Unique.GM_DataScrubber',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.GrenadeModPools.Pool_GrenadeMods_06_Legendary BalancedItems[13] (ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Cork_GrenadeMods.A_Item_Custom.GM_KissOfDeath',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.GrenadeModPools.Pool_GrenadeMods_06_Legendary BalancedItems[14] (ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_GrenadeMods.A_Item_Custom.GM_Snowball',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.GrenadeModPools.Pool_GrenadeMods_06_Legendary BalancedItems[15] (ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_GrenadeMods.A_Item_Custom.GM_SkyRocket',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.05),bDropOnDeath=True)</code> </hotfix> </category> <category name="Oz Kits"> <comment># Note that we purposefully exclude Springs' Oz Kit from here, since it's</comment> <comment># basically just a common Duality Oz Kit, and not terribly special in its</comment> <comment># own right.</comment> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_Itempools.MoonItemPools.Pool_MoonItem_06_Legendary BalancedItems[5] (ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_MoonItems.A_Item_Unique.A_Poopdeck',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.MoonItemPools.Pool_MoonItem_06_Legendary BalancedItems[6] (ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_MoonItems.A_Item_Unique.A_Freedom',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.MoonItemPools.Pool_MoonItem_06_Legendary BalancedItems[7] (ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_MoonItems.A_Item_Unique.A_Invigoration',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.MoonItemPools.Pool_MoonItem_06_Legendary BalancedItems[8] (ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_MoonItems.A_Item_Unique.A_SystemsPurge',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.MoonItemPools.Pool_MoonItem_06_Legendary BalancedItems[9] (ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Pet_MoonItems.A_Item_Unique.A_AntiAir_PerdyLights',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> </hotfix> </category> <category name="Shields"> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_Itempools.ShieldPools.Pool_Shields_Booster_06_Legendary BalancedItems[1] (ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Booster_AsteroidBelt',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.ShieldPools.Pool_Shields_Booster_06_Legendary BalancedItems[2] (ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Booster_MoxxisSlammer',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.ShieldPools.Pool_Shields_Chimera_06_Legendary BalancedItems[1] (ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Chimera_Haymaker',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.ShieldPools.Pool_Shields_Chimera_06_Legendary BalancedItems[2] (ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Ma_Shields.A_Item_Legendary.ItemGrade_Gear_Shield_Chimera_05_M0RQ',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.ShieldPools.Pool_Shields_Juggernaut_06_Legendary BalancedItems[1] (ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Ma_Shields.A_Item_Unique.ItemGrade_Gear_Shield_Juggernaut_03_ShieldOfAges',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.ShieldPools.Pool_Shields_NovaShields_All_06_Legendary BalancedItems[3] (ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Nova_Starburst',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.ShieldPools.Pool_Shields_NovaShields_All_06_Legendary BalancedItems[4] (ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Cork_Shields.A_Item_Custom.ItemGrade_Shield_RapidRelease',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.ShieldPools.Pool_Shields_Standard_06_Legendary BalancedItems[1] (ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Ma_Shields.A_Item_Unique.ItemGrade_Gear_Shield_Naught',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> </hotfix> <category name="Normalize Probabilities"> <comment># Makes sure that the main legendary shield pool weights the various</comment> <comment># sub-pools such that there's a roughly equal chance for any of the</comment> <comment># shields in here.</comment> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary BalancedItems[0].Probability.BaseValueScaleConstant 2</code> <code profiles="default">set GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary BalancedItems[1].Probability.BaseValueScaleConstant 5</code> <code profiles="default">set GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary BalancedItems[2].Probability.BaseValueScaleConstant 3</code> <code profiles="default">set GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary BalancedItems[3].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary BalancedItems[4].Probability.BaseValueScaleConstant 2</code> <code profiles="default">set GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary BalancedItems[5].Probability.BaseValueScaleConstant 3</code> <code profiles="default">set GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary BalancedItems[6].Probability.BaseValueScaleConstant 3</code> <code profiles="default">set GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary BalancedItems[7].Probability.BaseValueScaleConstant 3</code> <code profiles="default">set GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary BalancedItems[8].Probability.BaseValueScaleConstant 1</code> </hotfix> </category> </category> <category name="Weapons"> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary BalancedItems[5] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'gd_cork_weap_assaultrifle.A_Weapons_Unique.AR_Jakobs_3_Wallop',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary BalancedItems[6] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'gd_cork_weap_assaultrifle.A_Weapons_Unique.AR_Vladof_3_Hail',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary BalancedItems[7] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'gd_cork_weap_assaultrifle.A_Weapons_Unique.AR_Vladof_3_IceScream',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary BalancedItems[8] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'gd_cork_weap_assaultrifle.A_Weapons_Unique.AR_Vladof_3_OldPainful',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary BalancedItems[9] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cypressure_Weapons.A_Weapons_Unique.AR_Bandit_3_BossNova',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary BalancedItems[10] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Petunia_Weapons.AssaultRifles.AR_Bandit_3_CryBaby',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary BalancedItems[7] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Launchers.A_Weapons_Unique.RL_Tediore_3_Rocketeer',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary BalancedItems[8] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Launchers.A_Weapons_Unique.RL_Torgue_3_Creamer',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary BalancedItems[8] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Pistol.A_Weapons_Unique.Pistol_Dahl_3_GwensOtherHead',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary BalancedItems[9] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Pistol.A_Weapons_Unique.Pistol_Hyperion_3_Fibber',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary BalancedItems[10] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Pistol.A_Weapons_Unique.Pistol_Hyperion_3_Globber',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary BalancedItems[11] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Pistol.A_Weapons_Unique.Pistol_Hyperion_3_LadyFist',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary BalancedItems[12] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Pistol.A_Weapons_Unique.Pistol_Jakobs_3_Smasher',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary BalancedItems[13] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Pistol.A_Weapons_Unique.Pistol_Jakobs_CyberColt',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary BalancedItems[14] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Pistol.A_Weapons_Unique.Pistol_Maliwan_3_Moxxis_Probe',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary BalancedItems[15] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Ma_Weapons.A_Weapons_Unique.Pistol_Bandit_3_PartyPopper',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary BalancedItems[16] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Ma_Weapons.A_Weapons_Unique.Pistol_Maliwan_3_HardReboot',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary BalancedItems[17] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Petunia_Weapons.Pistols.Pistol_Hyperion_3_T4sr',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary BalancedItems[5] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Shotgun.A_Weapons_Unique.SG_Bandit_3_Boganella',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary BalancedItems[6] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Shotgun.A_Weapons_Unique.SG_Jakobs_3_Moonface',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary BalancedItems[7] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Shotgun.A_Weapons_Unique.SG_Jakobs_Boomacorn',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary BalancedItems[8] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Shotgun.A_Weapons_Unique.SG_Jakobs_TooScoops',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary BalancedItems[9] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Shotgun.A_Weapons_Unique.SG_Old_Hyperion_3_Bullpup',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary BalancedItems[10] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Shotgun.A_Weapons_Unique.SG_Tediore_3_Octo',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary BalancedItems[11] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Shotgun.A_Weapons_Unique.SG_Torgue_3_JackOCannon',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary BalancedItems[12] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Shotgun.A_Weapons_Unique.SG_Torgue_3_Torguemada',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary BalancedItems[13] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Shotgun.A_Weapons_Unique.SG_Torgue_3_Wombat',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary BalancedItems[14] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cypressure_Weapons.A_Weapons_Unique.SG_Hyperion_3_CompanyMan',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary BalancedItems[15] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cypressure_Weapons.A_Weapons_Unique.SG_Torgue_3_Landscaper2',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary BalancedItems[16] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Petunia_Weapons.Shotguns.SG_Tediore_3_PartyLine',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary BalancedItems[17] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Shotgun.A_Weapons_Unique.SG_Hyperion_3_HeartBreaker',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary BalancedItems[5] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SMG.A_Weapons_Unique.SMG_Bandit_3_MareksMouth',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary BalancedItems[6] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SMG.A_Weapons_Unique.SMG_Bandit_3_MeatGrinder',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary BalancedItems[7] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SMG.A_Weapons_Unique.SMG_Maliwan_3_BadTouch',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary BalancedItems[8] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SMG.A_Weapons_Unique.SMG_Maliwan_3_GoodTouch',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary BalancedItems[9] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SMG.A_Weapons_Unique.SMG_Old_Hyperion_BlackSnake',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary BalancedItems[10] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cypressure_Weapons.A_Weapons_Unique.SMG_Bandit_3_FastTalker',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary BalancedItems[11] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Petunia_Weapons.SMGs.SMG_Tediore_3_Boxxy',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary BalancedItems[12] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Unique.SMG_Dahl_3_Fridgia',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary BalancedItems[13] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Unique.SMG_Maliwan_3_Frostfire',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary BalancedItems[6] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SniperRifles.A_Weapons_Unique.Sniper_Dahl_3_WetWeek',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary BalancedItems[7] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SniperRifles.A_Weapons_Unique.Sniper_Jakobs_3_Razorback',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary BalancedItems[8] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SniperRifles.A_Weapons_Unique.Sniper_Maliwan_3_ChereAmie',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary BalancedItems[9] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SniperRifles.A_Weapons_Unique.Sniper_Vladof_3_TheMachine',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary BalancedItems[10] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Petunia_Weapons.Snipers.Sniper_Jakobs_3_Plunkett',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary BalancedItems[11] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Hyperion_3_FremingtonsEdge',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary BalancedItems[8] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Lasers.A_Weapons_Unique.Laser_Dahl_3_Firestarta',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary BalancedItems[9] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Lasers.A_Weapons_Unique.Laser_Hyperion_3_Mining',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary BalancedItems[10] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Lasers.A_Weapons_Unique.Laser_Maliwan_3_Blizzard',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary BalancedItems[11] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Lasers.A_Weapons_Unique.Laser_Maliwan_3_VibraPulse',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary BalancedItems[12] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Lasers.A_Weapons_Unique.Laser_Maliwan_4_Egun',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary BalancedItems[13] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Lasers.A_Weapons_Unique.Laser_Maliwan_4_Rosie',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary BalancedItems[14] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Lasers.A_Weapons_Unique.Laser_Maliwan_4_SavorySideSaber',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary BalancedItems[15] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Lasers.A_Weapons_Unique.Laser_Tediore_3_Vandergraffen',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary BalancedItems[16] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Ma_Weapons.A_Weapons_Unique.Laser_Maliwan_3_Enlightenment',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary BalancedItems[17] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Ma_Weapons.A_Weapons_Unique.Laser_Maliwan_3_Minac',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> </hotfix> </category> </category> <category name="Add Unique Glitch Weapons to Legendary Pools"> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary BalancedItems[14] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Ma_Weapons.A_Weapons_Unique.SMG_Bandit_6_Glitch_CutieKiller',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary BalancedItems[18] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Ma_Weapons.A_Weapons_Unique.Laser_Dahl_6_Glitch_HeartfullSplodger',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> </hotfix> </category> </category> <category name="Drop Quality (choose one)" MUT="true"> <category name="Excellent Quality (formerly \"Lootsplosion\")"> <comment># Original "Lootsplosion" presets. This is the version I prefer.</comment> <comment>#</comment> <comment># NOTE: There will be two weapons columns in some categories - "Main" refers to drops when</comment> <comment># in the main game levels, and "Clap" refers to drops when in Claptastic Voyage levels.</comment> <comment>#</comment> <comment># World Drop Rates (regular enemies):</comment> <comment>#</comment> <comment># Main Clap</comment> <comment># Weapons Weapons Items</comment> <comment># Common (white): 4% 4% 4%</comment> <comment># Uncommon (green): 39% 37% 40%</comment> <comment># Rare (blue): 30% 29% 31%</comment> <comment># Very Rare (purple): 23% 22% 24%</comment> <comment># Glitch (pink): 4% 7% --</comment> <comment># Legendary (orange): 0.92% 1% 0.95%</comment> <comment>#</comment> <comment># Additional gear likely to be dropped by Badass enemies:</comment> <comment># (NOTE: "Super" and "Ultimate" actually refer to specific boss-type enemies in</comment> <comment># the game, not the more generic badasses you more commonly encounter.)</comment> <comment>#</comment> <comment># Main Clap | All | Main Clap</comment> <comment># Badass Badass | Super | Ultimate Ultimate</comment> <comment># Rare (blue): -- -- | 1 | -- --</comment> <comment># Very Rare (purple): 0.4 0.2 | 1 | 1.5 1.2</comment> <comment># Glitch (pink): 0.3 0.5 | 1 | 1.5 1.8</comment> <comment># Legendary (orange): -- -- | 1 | 1.75 1.75</comment> <comment># "Epic" chest drop: 0.1 0.1 | 1 | 2 2</comment> <comment>#</comment> <comment># Treasure Chests:</comment> <comment>#</comment> <comment># Regular Chests | "Epic" Chests | Glitched "Epic" Chests</comment> <comment># Weapons Items | Weapons Items | Weapons</comment> <comment># Common (white): 0% 0% | 0% 0% | 0%</comment> <comment># Uncommon (green): 0% 0% | 0% 0% | 0%</comment> <comment># Rare (blue): 29% 32% | 0% 0% | 0%</comment> <comment># Very Rare (purple): 58% 64% | 64% 88% | 36%</comment> <comment># Glitch (pink): 10% -- | 27% -- | 44%</comment> <comment># Legendary (orange): 4% 4% | 9% 13% | 20%</comment> <category name="Better Enemy Drops"> <comment># Note that the majority of the drop tweaks happen in the main section of</comment> <comment># the mod.</comment> <category name="Badass Enemies"> <comment># Badass drops are actually already pretty good in TPS, but we're tweaking</comment> <comment># them a bit further</comment> <code profiles="default">set GD_Itempools.ListDefs.BadassEnemyGunsAndGear ItemPools ((ItemPool=ItemPoolDefinition'GD_Itempools.GeneralItemPools.Pool_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare',PoolProbability=(BaseValueConstant=0.4,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_All_Glitch_Marigold',PoolProbability=(BaseValueConstant=0.3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.VehicleSkins.Pool_VehicleSkins_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_VehicleSkins',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_MoonstoneCluster',InitializationDefinition=None,BaseValueScaleConstant=10.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Health_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Health',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Oxygen_Instant',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Oxygen',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_NeedOnly',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=0.500000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_Emergency',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <comment># Also set up the Claptastic Voyage Badass pool</comment> <code profiles="default">set GD_Ma_ItemPools.ListDefs.BadassEnemyGunsAndGear_Marigold ItemPools ((ItemPool=ItemPoolDefinition'GD_Itempools.GeneralItemPools.Pool_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare',PoolProbability=(BaseValueConstant=0.2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_All_Glitch_Marigold',PoolProbability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.VehicleSkins.Pool_VehicleSkins_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_VehicleSkins',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_MoonstoneCluster',InitializationDefinition=None,BaseValueScaleConstant=10.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Health_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Health',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_NeedOnly',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=0.500000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_Emergency',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> </category> <category name="Super Badass Enemies"> <comment># "Super Badass" actually refers to a number of specific enemies in the game,</comment> <comment># not actual Badasses. Included here are RedBelly, Felicity Rampant, Meg,</comment> <comment># etc.</comment> <code profiles="default">set GD_Itempools.ListDefs.SuperBadassEnemyGunsAndGear ItemPools ((ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_04_Rare',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRare',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_All_Glitch_Marigold',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.GeneralItemPools.Pool_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.GearDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000,)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.VehicleSkins.Pool_VehicleSkins_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_VehicleSkins',InitializationDefinition=None,BaseValueScaleConstant=10.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Health_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Health',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Oxygen_Instant',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Oxygen',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_NeedOnly',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=0.250000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_Emergency',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <comment># Also set up the Claptastic Voyage Super Badass Pool (just Self-Loathing and Despair)</comment> <code profiles="default">set GD_Ma_ItemPools.ListDefs.SuperBadassEnemyGunsAndGear_Marigold ItemPools ((ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_04_Rare',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRare',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_All_Glitch_Marigold',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.GeneralItemPools.Pool_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.GearDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000,)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.VehicleSkins.Pool_VehicleSkins_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_VehicleSkins',InitializationDefinition=None,BaseValueScaleConstant=10.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Health_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Health',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_NeedOnly',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=0.250000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_Emergency',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> </category> <category name="Ultimate Badass Enemies"> <comment># "Ultimate Badass" refers to a few specific enemies in the game, including</comment> <comment># the final boss, Iwajira, etc.</comment> <code profiles="default">set GD_Itempools.ListDefs.UltimateBadassEnemyGunsAndGear ItemPools ((ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRare',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRare',PoolProbability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_All_Glitch_Marigold',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_All_Glitch_Marigold',PoolProbability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary',PoolProbability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary',PoolProbability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.VehicleSkins.Pool_VehicleSkins_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_VehicleSkins',InitializationDefinition=None,BaseValueScaleConstant=10.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_MoonstoneCluster',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Moonstone',InitializationDefinition=None,BaseValueScaleConstant=100.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Moonstone',InitializationDefinition=None,BaseValueScaleConstant=100.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Health_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Health',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Oxygen_Instant',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Oxygen',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_DropAlways',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_DropAlways',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_NeedOnly',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=0.250000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_Emergency',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <comment># Also set up the Claptastic Voyage Ultimate pool</comment> <code profiles="default">set GD_Ma_ItemPools.ListDefs.UltimateBadassEnemyGunsAndGear_Marigold ItemPools ((ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRare',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRare',PoolProbability=(BaseValueConstant=0.2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_All_Glitch_Marigold',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_All_Glitch_Marigold',PoolProbability=(BaseValueConstant=0.8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary',PoolProbability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary',PoolProbability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.VehicleSkins.Pool_VehicleSkins_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_VehicleSkins',InitializationDefinition=None,BaseValueScaleConstant=10.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_MoonstoneCluster',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Moonstone',InitializationDefinition=None,BaseValueScaleConstant=100.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Moonstone',InitializationDefinition=None,BaseValueScaleConstant=100.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Health_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Health',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_DropAlways',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_DropAlways',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_NeedOnly',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=0.250000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_Emergency',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> </category> </category> <category name="Better Item Loot Pools"> <comment># Note that the majority of the drop tweaks happen in the main section of</comment> <comment># the mod.</comment> <category name="Better Weapon Rarity Drops"> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_All BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_All_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="default">set GD_Ma_ItemPools.WeaponPools.Pool_Weapons_All_Marigold BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_All_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=16,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.500000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <category name="Better Individual Weapon Type Pools"> <comment># I'm not aware of any enemies which drop directly from these weapon type</comment> <comment># pools, but Lost Legion Eternal troops do drop a laser weapon when they</comment> <comment># start ascending. They do it from an "EnemyUse" pool (ie: the same pool</comment> <comment># which equips the Eternals themselves), but we're changing that to use</comment> <comment># the main drop pool, elsewhere in this mod. This statement will make the</comment> <comment># generic laser drop pool use our custom weights.</comment> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Lasers BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Lasers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> </category> </category> <category name="Better Oz Kit Rarity Drops"> <code profiles="default">set GD_Itempools.MoonItemPools.Pool_MoonItem_All BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> </category> <category name="Better Class Mod Rarity Drops"> <code profiles="default">set GD_Itempools.ClassModPools.Pool_ClassMod_All BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> </category> <category name="Better Grenade Mod Rarity Drops"> <code profiles="default">set GD_Itempools.GrenadeModPools.Pool_GrenadeMods_All BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> </category> <category name="Better Shield Rarity Drops"> <code profiles="default">set GD_Itempools.ShieldPools.Pool_Shields_All BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> </category> </category> <category name="Better Treasure Chests"> <comment># Improve the loot gained from treasure chests. Note that most of</comment> <comment># the other container tweaks happen in the main section of the mod.</comment> <category name="Better Regular Treasure Chests"> <code profiles="default">set GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_Weapons_LongGuns BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=30,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=60,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_AssaultRifles_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=4,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=30,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=60,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Shotguns_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=4,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=30,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=60,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_SMG_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=4,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=30,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=60,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Sniper_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=4,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=30,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=60,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Lasers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=4,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="default">set GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_Weapons_Pistols BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=30,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=60,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Pistols_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=4,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="default">set GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_Weapons_Launchers BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=30,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=60,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Pistols_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=4,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="default">set GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_Shields BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=30,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=60,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=4,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="default">set GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_GrenadeMods BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=30,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=60,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=4,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="default">set GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_ClassMods BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=30,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=60,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=4,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="default">set GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_MoonItems BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=30,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=60,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=4,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> </category> <category name="Better Epic Chests"> <comment># Improves loot from "Epic" chests in the game</comment> <code profiles="default">set GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_LongGuns BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.4,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_AssaultRifles_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.4,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.4,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Shotguns_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.4,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.4,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_SMG_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.4,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.4,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Sniper_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.4,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.4,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Lasers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.4,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="default">set GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_Pistols BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.4,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Pistols_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.4,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="default">set GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_Launchers BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.4,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Launchers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.4,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="default">set GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Items BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.4,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.4,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="default">set GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Shields BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.4,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="default">set GD_Itempools.Treasure_ChestPools.Pool_EpicChest_GrenadeMods BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.4,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="default">set GD_Itempools.Treasure_ChestPools.Pool_EpicChest_ClassMods BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.4,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="default">set GD_Itempools.Treasure_ChestPools.Pool_EpicChest_MoonItems BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.4,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> </category> <category name="Better Glitched Epic Chests"> <comment># Improves Glitched Epic chests. These will be nearly identical to their</comment> <comment># usual Epic components, but with a better chance for Glitch weaponry.</comment> <comment>#</comment> <comment># Also, there are two sets of pools in here which are used by glitch chests,</comment> <comment># one with "Epic" twice in the name, and one with "Epic" only the once.</comment> <comment># The differences between them in the stock versions are very slight. I'm</comment> <comment># setting them both to be equal in here.</comment> <code profiles="default">set GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_LongGuns_Epic_Marigold BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.9,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_AssaultRifles_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.9,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Shotguns_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.9,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_SMG_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.9,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Sniper_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.9,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Lasers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="default">set GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_Pistols_Epic_Marigold BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.9,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Pistols_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="default">set GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_Launchers_Epic_Marigold BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.9,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Launchers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="default">set GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_LongGuns_Marigold BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_LongGuns_Epic_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="default">set GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_Pistols_Marigold BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_Pistols_Epic_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="default">set GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_Launchers_Marigold BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_Launchers_Epic_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> </category> </category> </category> <category name="Very Good Quality"> <comment># Inbetween the former "Lootsplosion" and "Reasonable" presets.</comment> <comment>#</comment> <comment># NOTE: There will be two weapons columns in some categories - "Main" refers to drops when</comment> <comment># in the main game levels, and "Clap" refers to drops when in Claptastic Voyage levels.</comment> <comment>#</comment> <comment># World Drop Rates (regular enemies):</comment> <comment>#</comment> <comment># Main Clap</comment> <comment># Weapons Weapons Items</comment> <comment># Common (white): 17% 16% 18%</comment> <comment># Uncommon (green): 40% 38% 41%</comment> <comment># Rare (blue): 28% 27% 29%</comment> <comment># Very Rare (purple): 11% 11% 12%</comment> <comment># Glitch (pink): 3% 7% --</comment> <comment># Legendary (orange): 0.56% 0.55% 0.58%</comment> <comment>#</comment> <comment># Additional gear likely to be dropped by Badass enemies:</comment> <comment># (NOTE: "Super" and "Ultimate" actually refer to specific boss-type enemies in</comment> <comment># the game, not the more generic badasses you more commonly encounter.)</comment> <comment>#</comment> <comment># Main Clap | All | Main Clap</comment> <comment># Badass Badass | Super | Ultimate Ultimate</comment> <comment># Rare (blue): -- -- | 1 | -- --</comment> <comment># Very Rare (purple): 0.3 0.15 | 0.8 | 1.2 0.80</comment> <comment># Glitch (pink): 0.22 0.33 | 0.6 | 1 1.4</comment> <comment># Legendary (orange): -- -- | 0.1 | 1 1</comment> <comment># "Epic" chest drop: 0.1 0.1 | 1 | 1.5 1.5</comment> <comment>#</comment> <comment># Treasure Chests:</comment> <comment>#</comment> <comment># Regular Chests | "Epic" Chests | Glitched "Epic" Chests</comment> <comment># Weapons Items | Weapons Items | Weapons</comment> <comment># Common (white): 20% 22% | 0% 0% | 0%</comment> <comment># Uncommon (green): 40% 43% | 15% 18% | 12%</comment> <comment># Rare (blue): 25% 27% | 45% 53% | 37%</comment> <comment># Very Rare (purple): 7% 8% | 23% 27% | 19%</comment> <comment># Glitch (pink): 7% -- | 15% -- | 29%</comment> <comment># Legendary (orange): 1% 1% | 2% 2% | 3%</comment> <category name="Better Enemy Drops"> <comment># Note that the majority of the drop tweaks happen in the main section of</comment> <comment># the mod.</comment> <category name="Badass Enemies"> <comment># Badass drops are actually already pretty good in TPS, but we're tweaking</comment> <comment># them a bit further</comment> <code profiles="">set GD_Itempools.ListDefs.BadassEnemyGunsAndGear ItemPools ((ItemPool=ItemPoolDefinition'GD_Itempools.GeneralItemPools.Pool_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare',PoolProbability=(BaseValueConstant=0.3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_All_Glitch_Marigold',PoolProbability=(BaseValueConstant=0.22,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.VehicleSkins.Pool_VehicleSkins_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_VehicleSkins',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_MoonstoneCluster',InitializationDefinition=None,BaseValueScaleConstant=10.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Health_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Health',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Oxygen_Instant',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Oxygen',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_NeedOnly',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=0.500000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_Emergency',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <comment># Also set up the Claptastic Voyage Badass pool</comment> <code profiles="">set GD_Ma_ItemPools.ListDefs.BadassEnemyGunsAndGear_Marigold ItemPools ((ItemPool=ItemPoolDefinition'GD_Itempools.GeneralItemPools.Pool_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare',PoolProbability=(BaseValueConstant=0.15,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_All_Glitch_Marigold',PoolProbability=(BaseValueConstant=0.33,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.VehicleSkins.Pool_VehicleSkins_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_VehicleSkins',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_MoonstoneCluster',InitializationDefinition=None,BaseValueScaleConstant=10.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Health_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Health',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_NeedOnly',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=0.500000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_Emergency',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> </category> <category name="Super Badass Enemies"> <comment># "Super Badass" actually refers to a number of specific enemies in the game,</comment> <comment># not actual Badasses. Included here are RedBelly, Felicity Rampant, Meg,</comment> <comment># etc.</comment> <code profiles="">set GD_Itempools.ListDefs.SuperBadassEnemyGunsAndGear ItemPools ((ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_04_Rare',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRare',PoolProbability=(BaseValueConstant=0.8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_All_Glitch_Marigold',PoolProbability=(BaseValueConstant=0.6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary',PoolProbability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.GeneralItemPools.Pool_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.GearDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000,)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.VehicleSkins.Pool_VehicleSkins_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_VehicleSkins',InitializationDefinition=None,BaseValueScaleConstant=10.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Health_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Health',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Oxygen_Instant',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Oxygen',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_NeedOnly',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=0.250000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_Emergency',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <comment># Also set up the Claptastic Voyage Super Badass Pool (just Self-Loathing and Despair)</comment> <code profiles="">set GD_Ma_ItemPools.ListDefs.SuperBadassEnemyGunsAndGear_Marigold ItemPools ((ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_04_Rare',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRare',PoolProbability=(BaseValueConstant=0.8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_All_Glitch_Marigold',PoolProbability=(BaseValueConstant=0.6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary',PoolProbability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.GeneralItemPools.Pool_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.GearDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000,)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.VehicleSkins.Pool_VehicleSkins_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_VehicleSkins',InitializationDefinition=None,BaseValueScaleConstant=10.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Health_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Health',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_NeedOnly',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=0.250000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_Emergency',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> </category> <category name="Ultimate Badass Enemies"> <comment># "Ultimate Badass" refers to a few specific enemies in the game, including</comment> <comment># the final boss, Iwajira, etc.</comment> <code profiles="">set GD_Itempools.ListDefs.UltimateBadassEnemyGunsAndGear ItemPools ((ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRare',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRare',PoolProbability=(BaseValueConstant=0.2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_All_Glitch_Marigold',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_All_Glitch_Marigold',PoolProbability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary',PoolProbability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary',PoolProbability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary',PoolProbability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.VehicleSkins.Pool_VehicleSkins_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_VehicleSkins',InitializationDefinition=None,BaseValueScaleConstant=10.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_MoonstoneCluster',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Moonstone',InitializationDefinition=None,BaseValueScaleConstant=100.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Moonstone',InitializationDefinition=None,BaseValueScaleConstant=100.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Health_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Health',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Oxygen_Instant',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Oxygen',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_DropAlways',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_DropAlways',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_NeedOnly',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=0.250000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_Emergency',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <comment># Also set up the Claptastic Voyage Ultimate pool</comment> <code profiles="">set GD_Ma_ItemPools.ListDefs.UltimateBadassEnemyGunsAndGear_Marigold ItemPools ((ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRare',PoolProbability=(BaseValueConstant=0.7,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRare',PoolProbability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_All_Glitch_Marigold',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_All_Glitch_Marigold',PoolProbability=(BaseValueConstant=0.4,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary',PoolProbability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary',PoolProbability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary',PoolProbability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.VehicleSkins.Pool_VehicleSkins_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_VehicleSkins',InitializationDefinition=None,BaseValueScaleConstant=10.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_MoonstoneCluster',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Moonstone',InitializationDefinition=None,BaseValueScaleConstant=100.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Moonstone',InitializationDefinition=None,BaseValueScaleConstant=100.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Health_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Health',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_DropAlways',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_DropAlways',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_NeedOnly',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=0.250000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_Emergency',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> </category> </category> <category name="Better Item Loot Pools"> <comment># Note that the majority of the drop tweaks happen in the main section of</comment> <comment># the mod.</comment> <category name="Better Weapon Rarity Drops"> <code profiles="">set GD_Itempools.WeaponPools.Pool_Weapons_All BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=15,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_All_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="">set GD_Ma_ItemPools.WeaponPools.Pool_Weapons_All_Marigold BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=15,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_All_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.500000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <category name="Better Individual Weapon Type Pools"> <comment># I'm not aware of any enemies which drop directly from these weapon type</comment> <comment># pools, but Lost Legion Eternal troops do drop a laser weapon when they</comment> <comment># start ascending. They do it from an "EnemyUse" pool (ie: the same pool</comment> <comment># which equips the Eternals themselves), but we're changing that to use</comment> <comment># the main drop pool, elsewhere in this mod. This statement will make the</comment> <comment># generic laser drop pool use our custom weights.</comment> <code profiles="">set GD_Itempools.WeaponPools.Pool_Weapons_Lasers BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=15,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Lasers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> </category> </category> <category name="Better Oz Kit Rarity Drops"> <code profiles="">set GD_Itempools.MoonItemPools.Pool_MoonItem_All BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=15,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> </category> <category name="Better Class Mod Rarity Drops"> <code profiles="">set GD_Itempools.ClassModPools.Pool_ClassMod_All BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=15,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> </category> <category name="Better Grenade Mod Rarity Drops"> <code profiles="">set GD_Itempools.GrenadeModPools.Pool_GrenadeMods_All BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=15,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> </category> <category name="Better Shield Rarity Drops"> <code profiles="">set GD_Itempools.ShieldPools.Pool_Shields_All BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=15,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> </category> </category> <category name="Better Treasure Chests"> <comment># Improve the loot gained from treasure chests. Note that most of</comment> <comment># the other container tweaks happen in the main section of the mod.</comment> <category name="Better Regular Treasure Chests"> <code profiles="">set GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_Weapons_LongGuns BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=7,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_AssaultRifles_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=7,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=7,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Shotguns_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=7,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=7,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_SMG_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=7,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=7,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Sniper_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=7,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=7,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Lasers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=7,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="">set GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_Weapons_Pistols BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=7,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Pistols_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=7,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="">set GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_Weapons_Launchers BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=7,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Pistols_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=7,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="">set GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_Shields BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=7,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="">set GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_GrenadeMods BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=7,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="">set GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_ClassMods BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=7,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="">set GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_MoonItems BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=7,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> </category> <category name="Better Epic Chests"> <comment># Improves loot from "Epic" chests in the game</comment> <code profiles="">set GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_LongGuns BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=15,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=45,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=23,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_AssaultRifles_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=15,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3.6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=15,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=45,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=23,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Shotguns_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=15,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3.6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=15,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=45,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=23,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_SMG_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=15,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3.6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=15,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=45,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=23,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Sniper_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=15,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3.6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=15,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=45,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=23,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Lasers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=15,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3.6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="">set GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_Pistols BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=15,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=45,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=23,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Pistols_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=15,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3.6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="">set GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_Launchers BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=15,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=45,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=23,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Launchers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=15,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3.6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="">set GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Items BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=15,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=45,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=23,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=15,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=45,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=23,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="">set GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Shields BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=15,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=45,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=23,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="">set GD_Itempools.Treasure_ChestPools.Pool_EpicChest_GrenadeMods BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=15,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=45,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=23,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="">set GD_Itempools.Treasure_ChestPools.Pool_EpicChest_ClassMods BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=15,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=45,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=23,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="">set GD_Itempools.Treasure_ChestPools.Pool_EpicChest_MoonItems BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=15,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=45,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=23,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> </category> <category name="Better Glitched Epic Chests"> <comment># Improves Glitched Epic chests. These will be nearly identical to their</comment> <comment># usual Epic components, but with a better chance for Glitch weaponry.</comment> <comment>#</comment> <comment># Also, there are two sets of pools in here which are used by glitch chests,</comment> <comment># one with "Epic" twice in the name, and one with "Epic" only the once.</comment> <comment># The differences between them in the stock versions are very slight. I'm</comment> <comment># setting them both to be equal in here.</comment> <code profiles="">set GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_LongGuns_Epic_Marigold BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=15,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=45,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=23,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_AssaultRifles_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3.6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=15,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=45,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=23,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Shotguns_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3.6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=15,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=45,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=23,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_SMG_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3.6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=15,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=45,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=23,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Sniper_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3.6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=15,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=45,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=23,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Lasers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3.6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="">set GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_Pistols_Epic_Marigold BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=15,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=45,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=23,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Pistols_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3.6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="">set GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_Launchers_Epic_Marigold BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=15,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=45,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=23,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Launchers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3.6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="">set GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_LongGuns_Marigold BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_LongGuns_Epic_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="">set GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_Pistols_Marigold BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_Pistols_Epic_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="">set GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_Launchers_Marigold BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_Launchers_Epic_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> </category> </category> </category> <category name="Good Quality (formerly \"Reasonable\")"> <comment># Original "Reasonable" presets. Attempts to be somewhat restrained.</comment> <comment>#</comment> <comment># NOTE: There will be two weapons columns in some categories - "Main" refers to drops when</comment> <comment># in the main game levels, and "Clap" refers to drops when in Claptastic Voyage levels.</comment> <comment>#</comment> <comment># World Drop Rates (regular enemies):</comment> <comment>#</comment> <comment># Main Clap</comment> <comment># Weapons Weapons Items</comment> <comment># Common (white): 33% 32% 33%</comment> <comment># Uncommon (green): 35% 35% 36%</comment> <comment># Rare (blue): 25% 25% 26%</comment> <comment># Very Rare (purple): 5% 4% 5%</comment> <comment># Glitch (pink): 2% 4% --</comment> <comment># Legendary (orange): 0.25% 0.25% 0.26%</comment> <comment>#</comment> <comment># Additional gear likely to be dropped by Badass enemies:</comment> <comment># (NOTE: "Super" and "Ultimate" actually refer to specific boss-type enemies in</comment> <comment># the game, not the more generic badasses you more commonly encounter.)</comment> <comment>#</comment> <comment># Main Clap | All | Main Clap</comment> <comment># Badass Badass | Super | Ultimate Ultimate</comment> <comment># Rare (blue): -- -- | 1 | -- --</comment> <comment># Very Rare (purple): 0.2 0.1 | 0.4 | 1 0.4</comment> <comment># Glitch (pink): 0.15 0.25 | 0.15 | 0.4 1</comment> <comment># Legendary (orange): -- -- | 0.03 | 0.08 0.08</comment> <comment># "Epic" chest drop: 0.1 0.1 | 1 | 3 3</comment> <comment>#</comment> <comment># Treasure Chests:</comment> <comment>#</comment> <comment># Regular Chests | "Epic" Chests | Glitched "Epic" Chests</comment> <comment># Weapons Items | Weapons Items | Weapons</comment> <comment># Common (white): 32% 33% | 0% 0% | 0%</comment> <comment># Uncommon (green): 40% 41% | 25% 26% | 25%</comment> <comment># Rare (blue): 20% 20% | 49% 52% | 49%</comment> <comment># Very Rare (purple): 5% 5% | 20% 21% | 10%</comment> <comment># Glitch (pink): 3% -- | 5% -- | 15%</comment> <comment># Legendary (orange): 0.50% 0.51% | 1% 1% | 2%</comment> <category name="Better Enemy Drops"> <comment># Note that the majority of the drop tweaks happen in the main section of</comment> <comment># the mod.</comment> <category name="Badass Enemies"> <comment># Badass drops are actually already pretty good in TPS, but we're tweaking</comment> <comment># them a bit further</comment> <code profiles="">set GD_Itempools.ListDefs.BadassEnemyGunsAndGear ItemPools ((ItemPool=ItemPoolDefinition'GD_Itempools.GeneralItemPools.Pool_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare',PoolProbability=(BaseValueConstant=0.2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_All_Glitch_Marigold',PoolProbability=(BaseValueConstant=0.15,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.VehicleSkins.Pool_VehicleSkins_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_VehicleSkins',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_MoonstoneCluster',InitializationDefinition=None,BaseValueScaleConstant=10.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Health_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Health',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Oxygen_Instant',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Oxygen',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_NeedOnly',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=0.500000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_Emergency',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <comment># Also set up the Claptastic Voyage Badass pool</comment> <code profiles="">set GD_Ma_ItemPools.ListDefs.BadassEnemyGunsAndGear_Marigold ItemPools ((ItemPool=ItemPoolDefinition'GD_Itempools.GeneralItemPools.Pool_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare',PoolProbability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_All_Glitch_Marigold',PoolProbability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.VehicleSkins.Pool_VehicleSkins_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_VehicleSkins',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_MoonstoneCluster',InitializationDefinition=None,BaseValueScaleConstant=10.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Health_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Health',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_NeedOnly',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=0.500000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_Emergency',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> </category> <category name="Super Badass Enemies"> <comment># "Super Badass" actually refers to a number of specific enemies in the game,</comment> <comment># not actual Badasses. Included here are RedBelly, Felicity Rampant, Meg,</comment> <comment># etc.</comment> <code profiles="">set GD_Itempools.ListDefs.SuperBadassEnemyGunsAndGear ItemPools ((ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_04_Rare',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRare',PoolProbability=(BaseValueConstant=0.4,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_All_Glitch_Marigold',PoolProbability=(BaseValueConstant=0.15,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary',PoolProbability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.GeneralItemPools.Pool_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.GearDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000,)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.VehicleSkins.Pool_VehicleSkins_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_VehicleSkins',InitializationDefinition=None,BaseValueScaleConstant=10.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Health_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Health',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Oxygen_Instant',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Oxygen',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_NeedOnly',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=0.250000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_Emergency',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <comment># Also set up the Claptastic Voyage Super Badass Pool (just Self-Loathing and Despair)</comment> <code profiles="">set GD_Ma_ItemPools.ListDefs.SuperBadassEnemyGunsAndGear_Marigold ItemPools ((ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_04_Rare',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRare',PoolProbability=(BaseValueConstant=0.4,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_All_Glitch_Marigold',PoolProbability=(BaseValueConstant=0.15,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary',PoolProbability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.GeneralItemPools.Pool_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.GearDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000,)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.VehicleSkins.Pool_VehicleSkins_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_VehicleSkins',InitializationDefinition=None,BaseValueScaleConstant=10.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Health_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Health',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_NeedOnly',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=0.250000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_Emergency',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> </category> <category name="Ultimate Badass Enemies"> <comment># "Ultimate Badass" refers to a few specific enemies in the game, including</comment> <comment># the final boss, Iwajira, etc.</comment> <code profiles="">set GD_Itempools.ListDefs.UltimateBadassEnemyGunsAndGear ItemPools ((ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRare',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRare',PoolProbability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_All_Glitch_Marigold',PoolProbability=(BaseValueConstant=0.4,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_All_Glitch_Marigold',PoolProbability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary',PoolProbability=(BaseValueConstant=0.08,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary',PoolProbability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary',PoolProbability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.VehicleSkins.Pool_VehicleSkins_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_VehicleSkins',InitializationDefinition=None,BaseValueScaleConstant=10.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_MoonstoneCluster',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Moonstone',InitializationDefinition=None,BaseValueScaleConstant=100.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Moonstone',InitializationDefinition=None,BaseValueScaleConstant=100.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Health_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Health',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Oxygen_Instant',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Oxygen',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_DropAlways',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_DropAlways',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_NeedOnly',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=0.250000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_Emergency',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <comment># Also set up the Claptastic Voyage Ultimate pool</comment> <code profiles="">set GD_Ma_ItemPools.ListDefs.UltimateBadassEnemyGunsAndGear_Marigold ItemPools ((ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRare',PoolProbability=(BaseValueConstant=0.4,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRare',PoolProbability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_All_Glitch_Marigold',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_All_Glitch_Marigold',PoolProbability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary',PoolProbability=(BaseValueConstant=0.08,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary',PoolProbability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary',PoolProbability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.VehicleSkins.Pool_VehicleSkins_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_VehicleSkins',InitializationDefinition=None,BaseValueScaleConstant=10.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_MoonstoneCluster',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Moonstone',InitializationDefinition=None,BaseValueScaleConstant=100.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Moonstone',InitializationDefinition=None,BaseValueScaleConstant=100.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Health_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Health',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_DropAlways',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_DropAlways',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_NeedOnly',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=0.250000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_Emergency',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> </category> </category> <category name="Better Item Loot Pools"> <comment># Note that the majority of the drop tweaks happen in the main section of</comment> <comment># the mod.</comment> <category name="Better Weapon Rarity Drops"> <code profiles="">set GD_Itempools.WeaponPools.Pool_Weapons_All BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_All_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="">set GD_Ma_ItemPools.WeaponPools.Pool_Weapons_All_Marigold BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=4,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_All_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=4,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.500000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <category name="Better Individual Weapon Type Pools"> <comment># I'm not aware of any enemies which drop directly from these weapon type</comment> <comment># pools, but Lost Legion Eternal troops do drop a laser weapon when they</comment> <comment># start ascending. They do it from an "EnemyUse" pool (ie: the same pool</comment> <comment># which equips the Eternals themselves), but we're changing that to use</comment> <comment># the main drop pool, elsewhere in this mod. This statement will make the</comment> <comment># generic laser drop pool use our custom weights.</comment> <code profiles="">set GD_Itempools.WeaponPools.Pool_Weapons_Lasers BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Lasers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> </category> </category> <category name="Better Oz Kit Rarity Drops"> <code profiles="">set GD_Itempools.MoonItemPools.Pool_MoonItem_All BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> </category> <category name="Better Class Mod Rarity Drops"> <code profiles="">set GD_Itempools.ClassModPools.Pool_ClassMod_All BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> </category> <category name="Better Grenade Mod Rarity Drops"> <code profiles="">set GD_Itempools.GrenadeModPools.Pool_GrenadeMods_All BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> </category> <category name="Better Shield Rarity Drops"> <code profiles="">set GD_Itempools.ShieldPools.Pool_Shields_All BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> </category> </category> <category name="Better Treasure Chests"> <comment># Improve the loot gained from treasure chests. Note that most of</comment> <comment># the other container tweaks happen in the main section of the mod.</comment> <category name="Better Regular Treasure Chests"> <code profiles="">set GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_Weapons_LongGuns BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_AssaultRifles_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Shotguns_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_SMG_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Sniper_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Lasers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="">set GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_Weapons_Pistols BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Pistols_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="">set GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_Weapons_Launchers BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Pistols_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="">set GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_Shields BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="">set GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_GrenadeMods BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="">set GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_ClassMods BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="">set GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_MoonItems BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> </category> <category name="Better Epic Chests"> <comment># Improves loot from "Epic" chests in the game</comment> <code profiles="">set GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_LongGuns BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=49,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_AssaultRifles_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=49,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Shotguns_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=49,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_SMG_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=49,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Sniper_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=49,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Lasers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="">set GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_Pistols BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=49,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Pistols_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="">set GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_Launchers BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=49,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Launchers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="">set GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Items BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=49,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=49,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="">set GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Shields BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=49,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="">set GD_Itempools.Treasure_ChestPools.Pool_EpicChest_GrenadeMods BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=49,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="">set GD_Itempools.Treasure_ChestPools.Pool_EpicChest_ClassMods BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=49,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="">set GD_Itempools.Treasure_ChestPools.Pool_EpicChest_MoonItems BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=49,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=20,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> </category> <category name="Better Glitched Epic Chests"> <comment># Improves Glitched Epic chests. These will be nearly identical to their</comment> <comment># usual Epic components, but with a better chance for Glitch weaponry.</comment> <comment>#</comment> <comment># Also, there are two sets of pools in here which are used by glitch chests,</comment> <comment># one with "Epic" twice in the name, and one with "Epic" only the once.</comment> <comment># The differences between them in the stock versions are very slight. I'm</comment> <comment># setting them both to be equal in here.</comment> <code profiles="">set GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_LongGuns_Epic_Marigold BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=49,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_AssaultRifles_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=15,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=49,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Shotguns_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=15,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=49,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_SMG_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=15,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=49,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Sniper_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=15,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=49,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Lasers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=15,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="">set GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_Pistols_Epic_Marigold BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=49,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Pistols_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=15,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="">set GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_Launchers_Epic_Marigold BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=49,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Launchers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=15,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="">set GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_LongGuns_Marigold BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_LongGuns_Epic_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="">set GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_Pistols_Marigold BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_Pistols_Epic_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="">set GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_Launchers_Marigold BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_Launchers_Epic_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> </category> </category> </category> <category name="Improved Quality"> <comment># For anyone who thought that "Reasonable" was still OP but doesn't want to go all the way to Stock</comment> <comment>#</comment> <comment># NOTE: There will be two weapons columns in some categories - "Main" refers to drops when</comment> <comment># in the main game levels, and "Clap" refers to drops when in Claptastic Voyage levels.</comment> <comment>#</comment> <comment># World Drop Rates (regular enemies):</comment> <comment>#</comment> <comment># Main Clap</comment> <comment># Weapons Weapons Items</comment> <comment># Common (white): 46% 46% 47%</comment> <comment># Uncommon (green): 46% 46% 47%</comment> <comment># Rare (blue): 6% 6% 6%</comment> <comment># Very Rare (purple): 0.58% 0.57% 0.58%</comment> <comment># Glitch (pink): 0.58% 2% --</comment> <comment># Legendary (orange): 0.12% 0.11% 0.12%</comment> <comment>#</comment> <comment># Additional gear likely to be dropped by Badass enemies:</comment> <comment># (NOTE: "Super" and "Ultimate" actually refer to specific boss-type enemies in</comment> <comment># the game, not the more generic badasses you more commonly encounter.)</comment> <comment>#</comment> <comment># Main Clap | All | Main Clap</comment> <comment># Badass Badass | Super | Ultimate Ultimate</comment> <comment># Rare (blue): -- -- | 1 | -- --</comment> <comment># Very Rare (purple): 0.2 0.2 | 0.2 | 0.8 0.8</comment> <comment># Glitch (pink): 0.1 0.3 | 0.15 | 0.4 1.1</comment> <comment># Legendary (orange): -- -- | 0.03 | 0.07 0.07</comment> <comment># "Epic" chest drop: 0.05 0.05 | 0.8 | 1.5 1.5</comment> <comment>#</comment> <comment># Treasure Chests:</comment> <comment>#</comment> <comment># Regular Chests | "Epic" Chests | Glitched "Epic" Chests</comment> <comment># Weapons Items | Weapons Items | Weapons</comment> <comment># Common (white): 40% 41% | 0% 0% | 0%</comment> <comment># Uncommon (green): 45% 46% | 38% 40% | 35%</comment> <comment># Rare (blue): 10% 10% | 47% 49% | 43%</comment> <comment># Very Rare (purple): 2% 2% | 10% 11% | 10%</comment> <comment># Glitch (pink): 2% -- | 4% -- | 11%</comment> <comment># Legendary (orange): 0.15% 0.15% | 0.62% 0.65% | 1%</comment> <category name="Better Enemy Drops"> <comment># Note that the majority of the drop tweaks happen in the main section of</comment> <comment># the mod.</comment> <category name="Badass Enemies"> <comment># Badass drops are actually already pretty good in TPS, but we're tweaking</comment> <comment># them a bit further</comment> <code profiles="">set GD_Itempools.ListDefs.BadassEnemyGunsAndGear ItemPools ((ItemPool=ItemPoolDefinition'GD_Itempools.GeneralItemPools.Pool_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare',PoolProbability=(BaseValueConstant=0.2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_All_Glitch_Marigold',PoolProbability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=0.05,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.VehicleSkins.Pool_VehicleSkins_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_VehicleSkins',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_MoonstoneCluster',InitializationDefinition=None,BaseValueScaleConstant=10.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Health_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Health',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Oxygen_Instant',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Oxygen',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_NeedOnly',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=0.500000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_Emergency',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <comment># Also set up the Claptastic Voyage Badass pool</comment> <code profiles="">set GD_Ma_ItemPools.ListDefs.BadassEnemyGunsAndGear_Marigold ItemPools ((ItemPool=ItemPoolDefinition'GD_Itempools.GeneralItemPools.Pool_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare',PoolProbability=(BaseValueConstant=0.2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_All_Glitch_Marigold',PoolProbability=(BaseValueConstant=0.3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=0.05,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.VehicleSkins.Pool_VehicleSkins_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_VehicleSkins',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_MoonstoneCluster',InitializationDefinition=None,BaseValueScaleConstant=10.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Health_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Health',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_NeedOnly',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=0.500000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_Emergency',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> </category> <category name="Super Badass Enemies"> <comment># "Super Badass" actually refers to a number of specific enemies in the game,</comment> <comment># not actual Badasses. Included here are RedBelly, Felicity Rampant, Meg,</comment> <comment># etc.</comment> <code profiles="">set GD_Itempools.ListDefs.SuperBadassEnemyGunsAndGear ItemPools ((ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_04_Rare',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRare',PoolProbability=(BaseValueConstant=0.2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_All_Glitch_Marigold',PoolProbability=(BaseValueConstant=0.15,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary',PoolProbability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.GeneralItemPools.Pool_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.GearDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=0.8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000,)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.VehicleSkins.Pool_VehicleSkins_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_VehicleSkins',InitializationDefinition=None,BaseValueScaleConstant=10.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Health_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Health',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Oxygen_Instant',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Oxygen',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_NeedOnly',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=0.250000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_Emergency',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <comment># Also set up the Claptastic Voyage Super Badass Pool (just Self-Loathing and Despair)</comment> <code profiles="">set GD_Ma_ItemPools.ListDefs.SuperBadassEnemyGunsAndGear_Marigold ItemPools ((ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_04_Rare',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRare',PoolProbability=(BaseValueConstant=0.2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_All_Glitch_Marigold',PoolProbability=(BaseValueConstant=0.15,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary',PoolProbability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.GeneralItemPools.Pool_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.GearDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=0.8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000,)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.VehicleSkins.Pool_VehicleSkins_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_VehicleSkins',InitializationDefinition=None,BaseValueScaleConstant=10.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Health_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Health',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_NeedOnly',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=0.250000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_Emergency',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> </category> <category name="Ultimate Badass Enemies"> <comment># "Ultimate Badass" refers to a few specific enemies in the game, including</comment> <comment># the final boss, Iwajira, etc.</comment> <code profiles="">set GD_Itempools.ListDefs.UltimateBadassEnemyGunsAndGear ItemPools ((ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRare',PoolProbability=(BaseValueConstant=0.8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRare',PoolProbability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_All_Glitch_Marigold',PoolProbability=(BaseValueConstant=0.4,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_All_Glitch_Marigold',PoolProbability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary',PoolProbability=(BaseValueConstant=0.07,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary',PoolProbability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary',PoolProbability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.VehicleSkins.Pool_VehicleSkins_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_VehicleSkins',InitializationDefinition=None,BaseValueScaleConstant=10.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_MoonstoneCluster',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Moonstone',InitializationDefinition=None,BaseValueScaleConstant=100.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Moonstone',InitializationDefinition=None,BaseValueScaleConstant=100.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Health_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Health',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Oxygen_Instant',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Oxygen',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_DropAlways',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_DropAlways',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_NeedOnly',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=0.250000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_Emergency',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <comment># Also set up the Claptastic Voyage Ultimate pool</comment> <code profiles="">set GD_Ma_ItemPools.ListDefs.UltimateBadassEnemyGunsAndGear_Marigold ItemPools ((ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRare',PoolProbability=(BaseValueConstant=0.8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRare',PoolProbability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_All_Glitch_Marigold',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_All_Glitch_Marigold',PoolProbability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary',PoolProbability=(BaseValueConstant=0.07,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary',PoolProbability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary',PoolProbability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.VehicleSkins.Pool_VehicleSkins_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_VehicleSkins',InitializationDefinition=None,BaseValueScaleConstant=10.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_MoonstoneCluster',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Moonstone',InitializationDefinition=None,BaseValueScaleConstant=100.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Moonstone',InitializationDefinition=None,BaseValueScaleConstant=100.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Health_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Health',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_DropAlways',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_DropAlways',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_NeedOnly',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=0.250000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_Emergency',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> </category> </category> <category name="Better Item Loot Pools"> <comment># Note that the majority of the drop tweaks happen in the main section of</comment> <comment># the mod.</comment> <category name="Better Weapon Rarity Drops"> <code profiles="">set GD_Itempools.WeaponPools.Pool_Weapons_All BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_All_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="">set GD_Ma_ItemPools.WeaponPools.Pool_Weapons_All_Marigold BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_All_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.500000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <category name="Better Individual Weapon Type Pools"> <comment># I'm not aware of any enemies which drop directly from these weapon type</comment> <comment># pools, but Lost Legion Eternal troops do drop a laser weapon when they</comment> <comment># start ascending. They do it from an "EnemyUse" pool (ie: the same pool</comment> <comment># which equips the Eternals themselves), but we're changing that to use</comment> <comment># the main drop pool, elsewhere in this mod. This statement will make the</comment> <comment># generic laser drop pool use our custom weights.</comment> <code profiles="">set GD_Itempools.WeaponPools.Pool_Weapons_Lasers BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Lasers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> </category> </category> <category name="Better Oz Kit Rarity Drops"> <code profiles="">set GD_Itempools.MoonItemPools.Pool_MoonItem_All BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> </category> <category name="Better Class Mod Rarity Drops"> <code profiles="">set GD_Itempools.ClassModPools.Pool_ClassMod_All BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> </category> <category name="Better Grenade Mod Rarity Drops"> <code profiles="">set GD_Itempools.GrenadeModPools.Pool_GrenadeMods_All BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> </category> <category name="Better Shield Rarity Drops"> <code profiles="">set GD_Itempools.ShieldPools.Pool_Shields_All BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> </category> </category> <category name="Better Treasure Chests"> <comment># Improve the loot gained from treasure chests. Note that most of</comment> <comment># the other container tweaks happen in the main section of the mod.</comment> <category name="Better Regular Treasure Chests"> <code profiles="">set GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_Weapons_LongGuns BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=45,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_AssaultRifles_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.15,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=45,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Shotguns_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.15,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=45,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_SMG_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.15,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=45,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Sniper_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.15,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=45,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Lasers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.15,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="">set GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_Weapons_Pistols BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=45,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Pistols_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.15,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="">set GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_Weapons_Launchers BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=45,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Pistols_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.15,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="">set GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_Shields BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=45,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.15,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="">set GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_GrenadeMods BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=45,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.15,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="">set GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_ClassMods BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=45,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.15,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="">set GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_MoonItems BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=45,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.15,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> </category> <category name="Better Epic Chests"> <comment># Improves loot from "Epic" chests in the game</comment> <code profiles="">set GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_LongGuns BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=37,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=45,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_AssaultRifles_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=4,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=37,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=45,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Shotguns_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=4,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=37,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=45,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_SMG_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=4,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=37,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=45,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Sniper_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=4,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=37,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=45,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Lasers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=4,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="">set GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_Pistols BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=37,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=45,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Pistols_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=4,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="">set GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_Launchers BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=37,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=45,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Launchers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=4,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="">set GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Items BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=37,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=45,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=37,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=45,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="">set GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Shields BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=37,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=45,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="">set GD_Itempools.Treasure_ChestPools.Pool_EpicChest_GrenadeMods BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=37,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=45,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="">set GD_Itempools.Treasure_ChestPools.Pool_EpicChest_ClassMods BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=37,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=45,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="">set GD_Itempools.Treasure_ChestPools.Pool_EpicChest_MoonItems BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=37,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=45,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> </category> <category name="Better Glitched Epic Chests"> <comment># Improves Glitched Epic chests. These will be nearly identical to their</comment> <comment># usual Epic components, but with a better chance for Glitch weaponry.</comment> <comment>#</comment> <comment># Also, there are two sets of pools in here which are used by glitch chests,</comment> <comment># one with "Epic" twice in the name, and one with "Epic" only the once.</comment> <comment># The differences between them in the stock versions are very slight. I'm</comment> <comment># setting them both to be equal in here.</comment> <code profiles="">set GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_LongGuns_Epic_Marigold BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=37,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=45,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_AssaultRifles_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=12,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=37,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=45,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Shotguns_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=12,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=37,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=45,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_SMG_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=12,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=37,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=45,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Sniper_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=12,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=37,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=45,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Lasers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=12,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="">set GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_Pistols_Epic_Marigold BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=37,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=45,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Pistols_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=12,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="">set GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_Launchers_Epic_Marigold BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=37,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=45,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Launchers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=12,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="">set GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_LongGuns_Marigold BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_LongGuns_Epic_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="">set GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_Pistols_Marigold BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_Pistols_Epic_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="">set GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_Launchers_Marigold BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_Launchers_Epic_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> </category> </category> </category> <category name="Stock-ish Quality"> <comment># This is not *actually* stock values, but it's somewhat close. Not recommended, but You Do You(tm).</comment> <comment>#</comment> <comment># NOTE: There will be two weapons columns in some categories - "Main" refers to drops when</comment> <comment># in the main game levels, and "Clap" refers to drops when in Claptastic Voyage levels.</comment> <comment>#</comment> <comment># World Drop Rates (regular enemies):</comment> <comment>#</comment> <comment># Main Clap</comment> <comment># Weapons Weapons Items</comment> <comment># Common (white): 87% 87% 87%</comment> <comment># Uncommon (green): 12% 12% 12%</comment> <comment># Rare (blue): 1% 1% 1%</comment> <comment># Very Rare (purple): 0.12% 0.12% 0.12%</comment> <comment># Glitch (pink): 0.12% 0.58% --</comment> <comment># Legendary (orange): 0.03% 0.03% 0.03%</comment> <comment>#</comment> <comment># Additional gear likely to be dropped by Badass enemies:</comment> <comment># (NOTE: "Super" and "Ultimate" actually refer to specific boss-type enemies in</comment> <comment># the game, not the more generic badasses you more commonly encounter.)</comment> <comment>#</comment> <comment># Main Clap | All | Main Clap</comment> <comment># Badass Badass | Super | Ultimate Ultimate</comment> <comment># Rare (blue): -- -- | 0.5 | -- --</comment> <comment># Very Rare (purple): 0.1 0.1 | 0.1 | 0.5 0.5</comment> <comment># Glitch (pink): 0.05 0.1 | 0.1 | 0.4 1</comment> <comment># Legendary (orange): -- -- | 0.03 | 0.06 0.06</comment> <comment># "Epic" chest drop: 0 0 | 0.5 | 0.55 0.55</comment> <comment>#</comment> <comment># Treasure Chests:</comment> <comment>#</comment> <comment># Regular Chests | "Epic" Chests | Glitched "Epic" Chests</comment> <comment># Weapons Items | Weapons Items | Weapons</comment> <comment># Common (white): 41% 42% | 0% 0% | 0%</comment> <comment># Uncommon (green): 55% 55% | 87% 89% | 81%</comment> <comment># Rare (blue): 3% 3% | 9% 9% | 8%</comment> <comment># Very Rare (purple): 0.41% 0.42% | 2% 2% | 2%</comment> <comment># Glitch (pink): 0.41% -- | 2% -- | 8%</comment> <comment># Legendary (orange): 0% 0% | 0.26% 0.27% | 0.49%</comment> <category name="Better Enemy Drops"> <comment># Note that the majority of the drop tweaks happen in the main section of</comment> <comment># the mod.</comment> <category name="Badass Enemies"> <comment># Badass drops are actually already pretty good in TPS, but we're tweaking</comment> <comment># them a bit further</comment> <code profiles="">set GD_Itempools.ListDefs.BadassEnemyGunsAndGear ItemPools ((ItemPool=ItemPoolDefinition'GD_Itempools.GeneralItemPools.Pool_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare',PoolProbability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_All_Glitch_Marigold',PoolProbability=(BaseValueConstant=0.05,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.VehicleSkins.Pool_VehicleSkins_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_VehicleSkins',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_MoonstoneCluster',InitializationDefinition=None,BaseValueScaleConstant=10.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Health_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Health',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Oxygen_Instant',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Oxygen',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_NeedOnly',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=0.500000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_Emergency',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <comment># Also set up the Claptastic Voyage Badass pool</comment> <code profiles="">set GD_Ma_ItemPools.ListDefs.BadassEnemyGunsAndGear_Marigold ItemPools ((ItemPool=ItemPoolDefinition'GD_Itempools.GeneralItemPools.Pool_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare',PoolProbability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_All_Glitch_Marigold',PoolProbability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.VehicleSkins.Pool_VehicleSkins_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_VehicleSkins',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_MoonstoneCluster',InitializationDefinition=None,BaseValueScaleConstant=10.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Health_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Health',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_NeedOnly',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=0.500000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_Emergency',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> </category> <category name="Super Badass Enemies"> <comment># "Super Badass" actually refers to a number of specific enemies in the game,</comment> <comment># not actual Badasses. Included here are RedBelly, Felicity Rampant, Meg,</comment> <comment># etc.</comment> <code profiles="">set GD_Itempools.ListDefs.SuperBadassEnemyGunsAndGear ItemPools ((ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_04_Rare',PoolProbability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRare',PoolProbability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_All_Glitch_Marigold',PoolProbability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary',PoolProbability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.GeneralItemPools.Pool_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.GearDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000,)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.VehicleSkins.Pool_VehicleSkins_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_VehicleSkins',InitializationDefinition=None,BaseValueScaleConstant=10.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Health_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Health',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Oxygen_Instant',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Oxygen',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_NeedOnly',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=0.250000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_Emergency',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <comment># Also set up the Claptastic Voyage Super Badass Pool (just Self-Loathing and Despair)</comment> <code profiles="">set GD_Ma_ItemPools.ListDefs.SuperBadassEnemyGunsAndGear_Marigold ItemPools ((ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_04_Rare',PoolProbability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRare',PoolProbability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_All_Glitch_Marigold',PoolProbability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary',PoolProbability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.GeneralItemPools.Pool_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.GearDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000,)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.VehicleSkins.Pool_VehicleSkins_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_VehicleSkins',InitializationDefinition=None,BaseValueScaleConstant=10.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Health_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Health',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_NeedOnly',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=0.250000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_Emergency',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> </category> <category name="Ultimate Badass Enemies"> <comment># "Ultimate Badass" refers to a few specific enemies in the game, including</comment> <comment># the final boss, Iwajira, etc.</comment> <code profiles="">set GD_Itempools.ListDefs.UltimateBadassEnemyGunsAndGear ItemPools ((ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRare',PoolProbability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRare',PoolProbability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_All_Glitch_Marigold',PoolProbability=(BaseValueConstant=0.4,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_All_Glitch_Marigold',PoolProbability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary',PoolProbability=(BaseValueConstant=0.06,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary',PoolProbability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary',PoolProbability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=0.05,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.VehicleSkins.Pool_VehicleSkins_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_VehicleSkins',InitializationDefinition=None,BaseValueScaleConstant=10.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_MoonstoneCluster',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Moonstone',InitializationDefinition=None,BaseValueScaleConstant=100.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Moonstone',InitializationDefinition=None,BaseValueScaleConstant=100.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Health_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Health',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Oxygen_Instant',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Oxygen',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_DropAlways',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_DropAlways',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_NeedOnly',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=0.250000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_Emergency',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <comment># Also set up the Claptastic Voyage Ultimate pool</comment> <code profiles="">set GD_Ma_ItemPools.ListDefs.UltimateBadassEnemyGunsAndGear_Marigold ItemPools ((ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRare',PoolProbability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRare',PoolProbability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_All_Glitch_Marigold',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_All_Glitch_Marigold',PoolProbability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary',PoolProbability=(BaseValueConstant=0.06,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary',PoolProbability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary',PoolProbability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=0.05,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.VehicleSkins.Pool_VehicleSkins_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_VehicleSkins',InitializationDefinition=None,BaseValueScaleConstant=10.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_MoonstoneCluster',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Moonstone',InitializationDefinition=None,BaseValueScaleConstant=100.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Moonstone',InitializationDefinition=None,BaseValueScaleConstant=100.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Health_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Health',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_DropAlways',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_DropAlways',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_NeedOnly',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=0.250000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_Emergency',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> </category> </category> <category name="Better Item Loot Pools"> <comment># Note that the majority of the drop tweaks happen in the main section of</comment> <comment># the mod.</comment> <category name="Better Weapon Rarity Drops"> <code profiles="">set GD_Itempools.WeaponPools.Pool_Weapons_All BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_All_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="">set GD_Ma_ItemPools.WeaponPools.Pool_Weapons_All_Marigold BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_All_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.500000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <category name="Better Individual Weapon Type Pools"> <comment># I'm not aware of any enemies which drop directly from these weapon type</comment> <comment># pools, but Lost Legion Eternal troops do drop a laser weapon when they</comment> <comment># start ascending. They do it from an "EnemyUse" pool (ie: the same pool</comment> <comment># which equips the Eternals themselves), but we're changing that to use</comment> <comment># the main drop pool, elsewhere in this mod. This statement will make the</comment> <comment># generic laser drop pool use our custom weights.</comment> <code profiles="">set GD_Itempools.WeaponPools.Pool_Weapons_Lasers BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Lasers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> </category> </category> <category name="Better Oz Kit Rarity Drops"> <code profiles="">set GD_Itempools.MoonItemPools.Pool_MoonItem_All BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> </category> <category name="Better Class Mod Rarity Drops"> <code profiles="">set GD_Itempools.ClassModPools.Pool_ClassMod_All BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> </category> <category name="Better Grenade Mod Rarity Drops"> <code profiles="">set GD_Itempools.GrenadeModPools.Pool_GrenadeMods_All BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> </category> <category name="Better Shield Rarity Drops"> <code profiles="">set GD_Itempools.ShieldPools.Pool_Shields_All BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> </category> </category> <category name="Better Treasure Chests"> <comment># Improve the loot gained from treasure chests. Note that most of</comment> <comment># the other container tweaks happen in the main section of the mod.</comment> <category name="Better Regular Treasure Chests"> <code profiles="">set GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_Weapons_LongGuns BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=6.6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.05,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_AssaultRifles_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.05,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=6.6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.05,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Shotguns_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.05,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=6.6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.05,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_SMG_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.05,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=6.6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.05,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Sniper_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.05,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=6.6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.05,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Lasers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.05,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="">set GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_Weapons_Pistols BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=6.6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.05,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Pistols_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.05,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="">set GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_Weapons_Launchers BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=6.6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.05,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Pistols_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.05,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="">set GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_Shields BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=6.6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.05,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="">set GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_GrenadeMods BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=6.6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.05,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="">set GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_ClassMods BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=6.6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.05,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="">set GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_MoonItems BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=6.6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.05,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> </category> <category name="Better Epic Chests"> <comment># Improves loot from "Epic" chests in the game</comment> <code profiles="">set GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_LongGuns BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_AssaultRifles_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.06,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Shotguns_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.06,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_SMG_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.06,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Sniper_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.06,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Lasers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.06,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="">set GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_Pistols BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Pistols_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.06,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="">set GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_Launchers BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Launchers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.06,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="">set GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Items BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="">set GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Shields BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="">set GD_Itempools.Treasure_ChestPools.Pool_EpicChest_GrenadeMods BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="">set GD_Itempools.Treasure_ChestPools.Pool_EpicChest_ClassMods BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="">set GD_Itempools.Treasure_ChestPools.Pool_EpicChest_MoonItems BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> </category> <category name="Better Glitched Epic Chests"> <comment># Improves Glitched Epic chests. These will be nearly identical to their</comment> <comment># usual Epic components, but with a better chance for Glitch weaponry.</comment> <comment>#</comment> <comment># Also, there are two sets of pools in here which are used by glitch chests,</comment> <comment># one with "Epic" twice in the name, and one with "Epic" only the once.</comment> <comment># The differences between them in the stock versions are very slight. I'm</comment> <comment># setting them both to be equal in here.</comment> <code profiles="">set GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_LongGuns_Epic_Marigold BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_AssaultRifles_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.06,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Shotguns_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.06,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_SMG_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.06,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Sniper_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.06,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Lasers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.06,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="">set GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_Pistols_Epic_Marigold BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Pistols_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.06,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="">set GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_Launchers_Epic_Marigold BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Launchers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.06,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="">set GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_LongGuns_Marigold BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_LongGuns_Epic_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="">set GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_Pistols_Marigold BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_Pistols_Epic_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="">set GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_Launchers_Marigold BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_Launchers_Epic_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> </category> </category> </category> </category> <category name="Boss Unique Drop Rate (choose one)" MUT="true"> <category name="Guaranteed (100% Uniques, 100% Rares, 20% Holodome Uniques)"> <category name="Base Drop Rates"> <code profiles="default">set GD_Itempools.DropWeights.DropODDS_BossUniques:ConstantAttributeValueResolver_0 ConstantValue 1</code> <code profiles="default">set GD_Itempools.DropWeights.DropODDS_BossUniqueRares:ConstantAttributeValueResolver_0 ConstantValue 1</code> </category> <category name="Holodome Onslaught Unique Drop Rates"> <comment># Pretty much all the "custom" Holodome Onslaught enemies will drop from a</comment> <comment># custom pool containing all the items added in that DLC. By default it's</comment> <comment># 6.6%. We're buffing that a bit. You won't see many of these during the</comment> <comment># first few rounds of the Onslaught, but in the final stages, stuff will</comment> <comment># be dropping quite frequently.</comment> <code profiles="default">set GD_Pet_ItemPools.DropWeights.DropODDS_Pet_BossUniques:ConstantAttributeValueResolver_0 ConstantValue 0.2</code> </category> </category> <category name="Very Improved (50% Uniques, 75% Rares, 15% Holodome Uniques)"> <category name="Base Drop Rates"> <code profiles="">set GD_Itempools.DropWeights.DropODDS_BossUniques:ConstantAttributeValueResolver_0 ConstantValue 0.5</code> <code profiles="">set GD_Itempools.DropWeights.DropODDS_BossUniqueRares:ConstantAttributeValueResolver_0 ConstantValue 0.75</code> </category> <category name="Holodome Onslaught Unique Drop Rates"> <comment># Pretty much all the "custom" Holodome Onslaught enemies will drop from a</comment> <comment># custom pool containing all the items added in that DLC. By default it's</comment> <comment># 6.6%. We're buffing that a bit. You won't see many of these during the</comment> <comment># first few rounds of the Onslaught, but in the final stages, stuff will</comment> <comment># be dropping quite frequently.</comment> <code profiles="">set GD_Pet_ItemPools.DropWeights.DropODDS_Pet_BossUniques:ConstantAttributeValueResolver_0 ConstantValue 0.15</code> </category> </category> <category name="Improved (33% Uniques, 60% Rares, 10% Holodome Uniques)"> <category name="Base Drop Rates"> <code profiles="">set GD_Itempools.DropWeights.DropODDS_BossUniques:ConstantAttributeValueResolver_0 ConstantValue 0.33</code> <code profiles="">set GD_Itempools.DropWeights.DropODDS_BossUniqueRares:ConstantAttributeValueResolver_0 ConstantValue 0.6</code> </category> <category name="Holodome Onslaught Unique Drop Rates"> <comment># Pretty much all the "custom" Holodome Onslaught enemies will drop from a</comment> <comment># custom pool containing all the items added in that DLC. By default it's</comment> <comment># 6.6%. We're buffing that a bit. You won't see many of these during the</comment> <comment># first few rounds of the Onslaught, but in the final stages, stuff will</comment> <comment># be dropping quite frequently.</comment> <code profiles="">set GD_Pet_ItemPools.DropWeights.DropODDS_Pet_BossUniques:ConstantAttributeValueResolver_0 ConstantValue 0.1</code> </category> </category> <category name="Slightly Improved (22% Uniques, 45% Rares, 8% Holodome Uniques)"> <category name="Base Drop Rates"> <code profiles="">set GD_Itempools.DropWeights.DropODDS_BossUniques:ConstantAttributeValueResolver_0 ConstantValue 0.22</code> <code profiles="">set GD_Itempools.DropWeights.DropODDS_BossUniqueRares:ConstantAttributeValueResolver_0 ConstantValue 0.45</code> </category> <category name="Holodome Onslaught Unique Drop Rates"> <comment># Pretty much all the "custom" Holodome Onslaught enemies will drop from a</comment> <comment># custom pool containing all the items added in that DLC. By default it's</comment> <comment># 6.6%. We're buffing that a bit. You won't see many of these during the</comment> <comment># first few rounds of the Onslaught, but in the final stages, stuff will</comment> <comment># be dropping quite frequently.</comment> <code profiles="">set GD_Pet_ItemPools.DropWeights.DropODDS_Pet_BossUniques:ConstantAttributeValueResolver_0 ConstantValue 0.085</code> </category> </category> <category name="Stock (10% Uniques, 33% Rares, 7% Holodome Uniques)"> <category name="Base Drop Rates"> <code profiles="">set GD_Itempools.DropWeights.DropODDS_BossUniques:ConstantAttributeValueResolver_0 ConstantValue 0.1</code> <code profiles="">set GD_Itempools.DropWeights.DropODDS_BossUniqueRares:ConstantAttributeValueResolver_0 ConstantValue 0.33</code> </category> <category name="Holodome Onslaught Unique Drop Rates"> <comment># Pretty much all the "custom" Holodome Onslaught enemies will drop from a</comment> <comment># custom pool containing all the items added in that DLC. By default it's</comment> <comment># 6.6%. We're buffing that a bit. You won't see many of these during the</comment> <comment># first few rounds of the Onslaught, but in the final stages, stuff will</comment> <comment># be dropping quite frequently.</comment> <code profiles="">set GD_Pet_ItemPools.DropWeights.DropODDS_Pet_BossUniques:ConstantAttributeValueResolver_0 ConstantValue 0.066</code> </category> </category> </category> <category name="Boss Unique Drop Quantities (choose one)" MUT="true"> <category name="Excellent Drop Quantities (formerly \"Lootsplosion\")"> <comment># Drop Quantities:</comment> <comment>#</comment> <comment># Bosses with 2 Possible Drops: 2</comment> <comment># Bosses with 3 Possible Drops: 3</comment> <comment># Empyrean Sentinel (Raid): 2 (drops twice, so the real value is x2 this)</comment> <comment># Swagman: 3</comment> <category name="Individual Quantity Statements"> <category name="Boomer"> <code profiles="default">set GD_Itempools.Runnables.Pool_Boomer Quantity (BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> </category> <category name="Bosun"> <code profiles="default">set GD_Itempools.Runnables.Pool_Bosun Quantity (BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> </category> <category name="Colonel Zarpedon"> <code profiles="default">set GD_Itempools.Runnables.Pool_Tungsteena Quantity (BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> </category> <category name="Corporal Bob"> <code profiles="default">set GD_Itempools.Runnables.Pool_DahlMarineCentTerm Quantity (BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> </category> <category name="Empyrean Sentinel"> <code profiles="default">set GD_Itempools.Runnables.Pool_FinalBoss_Head Quantity (BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> </category> <category name="Empyrean Sentinel (raid)"> <comment># Note that Pool_FinalBossRaid gets dropped twice. Full size of</comment> <comment># the drop pool is 4.</comment> <code profiles="default">set GD_Itempools.Runnables.Pool_FinalBossRaid Quantity (BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="default">set GD_Itempools.Runnables.Pool_FinalBossRaid_Head Quantity (BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> </category> <category name="Felicity Rampant"> <code profiles="default">set GD_Itempools.Runnables.Pool_ProtoWarBot Quantity (BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> </category> <category name="Giant Shuggurath of Ice"> <code profiles="default">set GD_Itempools.Runnables.Pool_GiantCryoHive Quantity (BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> </category> <category name="Iwajira"> <code profiles="default">set GD_Itempools.Runnables.Pool_Rockzilla Quantity (BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> </category> <category name="Lost Legion Powersuit Noob"> <code profiles="default">set GD_Itempools.Runnables.Pool_RedShirt Quantity (BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> </category> <category name="Mini Destroyer"> <code profiles="default">set GD_Itempools.Runnables.Pool_MiniDestroyer Quantity (BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> </category> <category name="Rooster Booster"> <code profiles="default">set GD_Itempools.Runnables.Pool_RoosterBooster Quantity (BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> </category> <category name="5H4D0W-TP"> <code profiles="default">set GD_Ma_Itempools.Runnables.Pool_FakeShadowTP_Marigold Quantity (BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> </category> <category name="5H4D0W-TP (probably unused)"> <comment># I'm pretty sure this pool isn't actually used anywhere, but I'm</comment> <comment># bumping the quantity just in case.</comment> <code profiles="default">set GD_Ma_Itempools.Runnables.Pool_ShadowTP_Marigold Quantity (BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> </category> <category name="Swagman"> <comment># Full size of Swagman's pool is 5 (with UCP), but since he's encountered</comment> <comment># pretty frequently, we won't set it to the full value.</comment> <code profiles="default">set GD_Itempools.Runnables.Pool_ScavBadassSpacemanMidget Quantity (BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> </category> <category name="X-STLK-23"> <code profiles="default">set GD_Itempools.Runnables.Pool_XSTLK23 Quantity (BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> </category> </category> </category> <category name="Improved Drop Quantities"> <comment># Drop Quantities:</comment> <comment>#</comment> <comment># Bosses with 2 Possible Drops: 2</comment> <comment># Bosses with 3 Possible Drops: 2</comment> <comment># Empyrean Sentinel (Raid): 1 (drops twice, so the real value is x2 this)</comment> <comment># Swagman: 2</comment> <category name="Individual Quantity Statements"> <category name="Boomer"> <code profiles="">set GD_Itempools.Runnables.Pool_Boomer Quantity (BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> </category> <category name="Bosun"> <code profiles="">set GD_Itempools.Runnables.Pool_Bosun Quantity (BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> </category> <category name="Colonel Zarpedon"> <code profiles="">set GD_Itempools.Runnables.Pool_Tungsteena Quantity (BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> </category> <category name="Corporal Bob"> <code profiles="">set GD_Itempools.Runnables.Pool_DahlMarineCentTerm Quantity (BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> </category> <category name="Empyrean Sentinel"> <code profiles="">set GD_Itempools.Runnables.Pool_FinalBoss_Head Quantity (BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> </category> <category name="Empyrean Sentinel (raid)"> <comment># Note that Pool_FinalBossRaid gets dropped twice. Full size of</comment> <comment># the drop pool is 4.</comment> <code profiles="">set GD_Itempools.Runnables.Pool_FinalBossRaid Quantity (BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="">set GD_Itempools.Runnables.Pool_FinalBossRaid_Head Quantity (BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> </category> <category name="Felicity Rampant"> <code profiles="">set GD_Itempools.Runnables.Pool_ProtoWarBot Quantity (BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> </category> <category name="Giant Shuggurath of Ice"> <code profiles="">set GD_Itempools.Runnables.Pool_GiantCryoHive Quantity (BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> </category> <category name="Iwajira"> <code profiles="">set GD_Itempools.Runnables.Pool_Rockzilla Quantity (BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> </category> <category name="Lost Legion Powersuit Noob"> <code profiles="">set GD_Itempools.Runnables.Pool_RedShirt Quantity (BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> </category> <category name="Mini Destroyer"> <code profiles="">set GD_Itempools.Runnables.Pool_MiniDestroyer Quantity (BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> </category> <category name="Rooster Booster"> <code profiles="">set GD_Itempools.Runnables.Pool_RoosterBooster Quantity (BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> </category> <category name="5H4D0W-TP"> <code profiles="">set GD_Ma_Itempools.Runnables.Pool_FakeShadowTP_Marigold Quantity (BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> </category> <category name="5H4D0W-TP (probably unused)"> <comment># I'm pretty sure this pool isn't actually used anywhere, but I'm</comment> <comment># bumping the quantity just in case.</comment> <code profiles="">set GD_Ma_Itempools.Runnables.Pool_ShadowTP_Marigold Quantity (BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> </category> <category name="Swagman"> <comment># Full size of Swagman's pool is 5 (with UCP), but since he's encountered</comment> <comment># pretty frequently, we won't set it to the full value.</comment> <code profiles="">set GD_Itempools.Runnables.Pool_ScavBadassSpacemanMidget Quantity (BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> </category> <category name="X-STLK-23"> <code profiles="">set GD_Itempools.Runnables.Pool_XSTLK23 Quantity (BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> </category> </category> </category> <category name="Stock Drop Quantities (just one per boss)"> <comment># Drop Quantities:</comment> <comment>#</comment> <comment># Bosses with 2 Possible Drops: 1</comment> <comment># Bosses with 3 Possible Drops: 1</comment> <comment># Empyrean Sentinel (Raid): 1 (drops twice, so the real value is x2 this)</comment> <comment># Swagman: 1</comment> <category name="Individual Quantity Statements"> <category name="Boomer"> <code profiles="">set GD_Itempools.Runnables.Pool_Boomer Quantity (BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> </category> <category name="Bosun"> <code profiles="">set GD_Itempools.Runnables.Pool_Bosun Quantity (BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> </category> <category name="Colonel Zarpedon"> <code profiles="">set GD_Itempools.Runnables.Pool_Tungsteena Quantity (BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> </category> <category name="Corporal Bob"> <code profiles="">set GD_Itempools.Runnables.Pool_DahlMarineCentTerm Quantity (BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> </category> <category name="Empyrean Sentinel"> <code profiles="">set GD_Itempools.Runnables.Pool_FinalBoss_Head Quantity (BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> </category> <category name="Empyrean Sentinel (raid)"> <comment># Note that Pool_FinalBossRaid gets dropped twice. Full size of</comment> <comment># the drop pool is 4.</comment> <code profiles="">set GD_Itempools.Runnables.Pool_FinalBossRaid Quantity (BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="">set GD_Itempools.Runnables.Pool_FinalBossRaid_Head Quantity (BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> </category> <category name="Felicity Rampant"> <code profiles="">set GD_Itempools.Runnables.Pool_ProtoWarBot Quantity (BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> </category> <category name="Giant Shuggurath of Ice"> <code profiles="">set GD_Itempools.Runnables.Pool_GiantCryoHive Quantity (BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> </category> <category name="Iwajira"> <code profiles="">set GD_Itempools.Runnables.Pool_Rockzilla Quantity (BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> </category> <category name="Lost Legion Powersuit Noob"> <code profiles="">set GD_Itempools.Runnables.Pool_RedShirt Quantity (BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> </category> <category name="Mini Destroyer"> <code profiles="">set GD_Itempools.Runnables.Pool_MiniDestroyer Quantity (BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> </category> <category name="Rooster Booster"> <code profiles="">set GD_Itempools.Runnables.Pool_RoosterBooster Quantity (BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> </category> <category name="5H4D0W-TP"> <code profiles="">set GD_Ma_Itempools.Runnables.Pool_FakeShadowTP_Marigold Quantity (BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> </category> <category name="5H4D0W-TP (probably unused)"> <comment># I'm pretty sure this pool isn't actually used anywhere, but I'm</comment> <comment># bumping the quantity just in case.</comment> <code profiles="">set GD_Ma_Itempools.Runnables.Pool_ShadowTP_Marigold Quantity (BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> </category> <category name="Swagman"> <comment># Full size of Swagman's pool is 5 (with UCP), but since he's encountered</comment> <comment># pretty frequently, we won't set it to the full value.</comment> <code profiles="">set GD_Itempools.Runnables.Pool_ScavBadassSpacemanMidget Quantity (BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> </category> <category name="X-STLK-23"> <code profiles="">set GD_Itempools.Runnables.Pool_XSTLK23 Quantity (BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> </category> </category> </category> </category> <category name="Provide Common Pistol Chests for \"To Arms!\" mission (choose one)" MUT="true"> <category name="Don't Provide Common Pistol Chest (improve OzKit-Only Chests, though)"> <comment># In Triton Flats, near where Dierdre is found, there are two chests which</comment> <comment># will always contain only OzKits (there's also an ECHO from a disappointed</comment> <comment># OzKit graphic designer in there). This section will bump up the rarity of</comment> <comment># those OzKits to be greens and blues.</comment> <code profiles="default">set GD_Itempools.ListDefs.AmmoCrateLoot_OzKitsOnly LootData ((ConfigurationName="AmmoCrate",bIgnoreGameStageRestrictions=False,LootGameStageVarianceFormula=None,Weight=(BaseValueConstant=100.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),ItemAttachments=((ItemPool=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_02_Uncommon',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),InvBalanceDefinition=None,AttachmentPointName="Ammo1"),(ItemPool=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_04_Rare',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),InvBalanceDefinition=None,AttachmentPointName="Ammo2"),(ItemPool=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_02_Uncommon',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),InvBalanceDefinition=None,AttachmentPointName="Ammo3"))))</code> </category> <category name="Provide Common Pistol Chests (removes OzKit-only chests)"> <comment># The mission "To Arms!" was already rather annoying to begin with, but with this</comment> <comment># mod enabled, it's actually one of the harder ones to complete, especially if</comment> <comment># you're also using some vendor improvements. Enabling this folder will cause a</comment> <comment># few chests to appear in the same room as the dead drop, which always contain</comment> <comment># common pistols. It uses the previously-OzKit-only chests found near Deirdre</comment> <comment># to do this, so those chests will no longer be ozkit chests if you have this</comment> <comment># enabled.</comment> <code profiles="">set GD_Itempools.ListDefs.AmmoCrateLoot_OzKitsOnly LootData ((ConfigurationName="AmmoCrate",bIgnoreGameStageRestrictions=False,LootGameStageVarianceFormula=None,Weight=(BaseValueConstant=100.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),ItemAttachments=((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),InvBalanceDefinition=None,AttachmentPointName="Ammo1"),(ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),InvBalanceDefinition=None,AttachmentPointName="Ammo2"),(ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),InvBalanceDefinition=None,AttachmentPointName="Ammo3"))))</code> <hotfix name="ApocHotfix" level="Moon_P"> <code profiles="">set Moon_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_31 PopulationDef PopulationDefinition'GD_Population_Treasure.Lootables.Crate_Military_OzKitsOnly'</code> <code profiles="">set Moon_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_31 Location (X=-8960,Y=10660,Z=-948.618042)</code> <code profiles="">set Moon_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_31 Rotation (Pitch=45,Yaw=-33960,Roll=94)</code> <code profiles="">set Moon_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_24 PopulationDef PopulationDefinition'GD_Population_Treasure.Lootables.Crate_Military_OzKitsOnly'</code> <code profiles="">set Moon_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_24 Location (X=-9160,Y=10630,Z=-948.618042)</code> <code profiles="">set Moon_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_24 Rotation (Pitch=68,Yaw=-30284,Roll=77)</code> <code profiles="">set Moon_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_4 PopulationDef PopulationDefinition'GD_Population_Treasure.Lootables.Crate_Military_OzKitsOnly'</code> <code profiles="">set Moon_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_4 Location (X=-8493,Y=10731,Z=-948.618042)</code> <code profiles="">set Moon_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_4 Rotation (Pitch=0,Yaw=14931,Roll=0)</code> <code profiles="">set Moon_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_146 PopulationDef PopulationDefinition'GD_Population_Treasure.Lootables.Crate_Military_OzKitsOnly'</code> <code profiles="">set Moon_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_146 Location (X=-8443,Y=10531,Z=-948.618042)</code> <code profiles="">set Moon_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_146 Rotation (Pitch=0,Yaw=17931,Roll=0)</code> <code profiles="">set Moon_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_85 PopulationDef PopulationDefinition'GD_Population_Treasure.Lootables.Crate_Military'</code> <code profiles="">set Moon_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_367 PopulationDef PopulationDefinition'GD_Population_Treasure.Lootables.Crate_Military'</code> </hotfix> </category> </category> </category> </body> </BLCMM> #Commands: set GD_Itempools.Scheduling.Gamestage_02:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Scheduling.Gamestage_03:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Scheduling.Gamestage_04:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Scheduling.Gamestage_05:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Scheduling.Gamestage_06:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Scheduling.Gamestage_07:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Scheduling.Gamestage_08:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Weap_Accessories.Moonstone.Moonstone_Attachment_Boominator PartSubType WPS_Normal set GD_Weap_Accessories.Moonstone.Moonstone_Attachment_None PartSubType WPS_Normal set GD_Weap_Accessories.Moonstone.Moonstone_Attachment_Serenity PartSubType WPS_Normal set GD_Weap_Accessories.Moonstone.Moonstone_Attachment_FastLearner PartSubType WPS_Normal set GD_Weap_Accessories.Moonstone.Moonstone_Attachment_Punisher PartSubType WPS_Normal set GD_Weap_Accessories.Moonstone.Moonstone_Attachment_PiercingRounds PartSubType WPS_Normal set GD_Weap_Accessories.Moonstone.Moonstone_Attachment_Oxygenator PartSubType WPS_Normal set GD_Weap_Accessories.Moonstone.Moonstone_Attachment_Safeguard PartSubType WPS_Normal set GD_Weap_Accessories.Moonstone.Moonstone_Attachment_HardenUp PartSubType WPS_Normal set GD_Cork_Itempools.ClassModPools.Pool_ClassMod_Enforcer_01_Common BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Cork_ItemGrades.ClassMods.BalDef_ClassMod_Enforcer_01_Common',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=10.000000),bDropOnDeath = True),(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Petunia_ItemGrades.ClassMods.BalDef_Pet_ClassMod_Enforcer_01_Common',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath = True)) set GD_Cork_Itempools.ClassModPools.Pool_ClassMod_Enforcer_02_Uncommon BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Cork_ItemGrades.ClassMods.BalDef_ClassMod_Enforcer_02_Uncommon',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=10.000000),bDropOnDeath = True),(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Petunia_ItemGrades.ClassMods.BalDef_Pet_ClassMod_Enforcer_02_Uncommon',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=1.000000),bDropOnDeath = True)) set GD_Cork_Itempools.ClassModPools.Pool_ClassMod_Enforcer_03_Rare BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Cork_ItemGrades.ClassMods.BalDef_ClassMod_Enforcer_03_Rare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_4_Rare',BaseValueScaleConstant=10.000000),bDropOnDeath = True),(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Petunia_ItemGrades.ClassMods.BalDef_Pet_ClassMod_Enforcer_03_Rare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_4_Rare',BaseValueScaleConstant=1.000000),bDropOnDeath = True)) set GD_Cork_Itempools.ClassModPools.Pool_ClassMod_Enforcer_04_VeryRare BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Cork_ItemGrades.ClassMods.BalDef_ClassMod_Enforcer_04_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant=10.000000),bDropOnDeath = True),(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Petunia_ItemGrades.ClassMods.BalDef_Pet_ClassMod_Enforcer_04_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant=1.000000),bDropOnDeath = True)) set GD_Cork_Itempools.ClassModPools.Pool_ClassMod_Gladiator_01_Common BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Cork_ItemGrades.ClassMods.BalDef_ClassMod_Gladiator_01_Common',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=10.000000),bDropOnDeath = True),(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Petunia_ItemGrades.ClassMods.BalDef_Pet_ClassMod_Gladiator_01_Common',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath = True)) set GD_Cork_Itempools.ClassModPools.Pool_ClassMod_Gladiator_02_Uncommon BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Cork_ItemGrades.ClassMods.BalDef_ClassMod_Gladiator_02_Uncommon',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=10.000000),bDropOnDeath = True),(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Petunia_ItemGrades.ClassMods.BalDef_Pet_ClassMod_Gladiator_02_Uncommon',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=1.000000),bDropOnDeath = True)) set GD_Cork_Itempools.ClassModPools.Pool_ClassMod_Gladiator_03_Rare BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Cork_ItemGrades.ClassMods.BalDef_ClassMod_Gladiator_03_Rare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_4_Rare',BaseValueScaleConstant=10.000000),bDropOnDeath = True),(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Petunia_ItemGrades.ClassMods.BalDef_Pet_ClassMod_Gladiator_03_Rare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_4_Rare',BaseValueScaleConstant=1.000000),bDropOnDeath = True)) set GD_Cork_Itempools.ClassModPools.Pool_ClassMod_Gladiator_04_VeryRare BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Cork_ItemGrades.ClassMods.BalDef_ClassMod_Gladiator_04_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant=10.000000),bDropOnDeath = True),(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Petunia_ItemGrades.ClassMods.BalDef_Pet_ClassMod_Gladiator_04_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant=1.000000),bDropOnDeath = True)) set GD_Cork_Itempools.ClassModPools.Pool_ClassMod_Lawbringer_01_Common BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Cork_ItemGrades.ClassMods.BalDef_ClassMod_Lawbringer_01_Common',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=10.000000),bDropOnDeath = True),(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Petunia_ItemGrades.ClassMods.BalDef_Pet_ClassMod_Lawbringer_01_Common',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath = True)) set GD_Cork_Itempools.ClassModPools.Pool_ClassMod_Lawbringer_02_Uncommon BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Cork_ItemGrades.ClassMods.BalDef_ClassMod_Lawbringer_02_Uncommon',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=10.000000),bDropOnDeath = True),(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Petunia_ItemGrades.ClassMods.BalDef_Pet_ClassMod_Lawbringer_02_Uncommon',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=1.000000),bDropOnDeath = True)) set GD_Cork_Itempools.ClassModPools.Pool_ClassMod_Lawbringer_03_Rare BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Cork_ItemGrades.ClassMods.BalDef_ClassMod_Lawbringer_03_Rare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_4_Rare',BaseValueScaleConstant=10.000000),bDropOnDeath = True),(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Petunia_ItemGrades.ClassMods.BalDef_Pet_ClassMod_Lawbringer_03_Rare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_4_Rare',BaseValueScaleConstant=1.000000),bDropOnDeath = True)) set GD_Cork_Itempools.ClassModPools.Pool_ClassMod_Lawbringer_04_VeryRare BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Cork_ItemGrades.ClassMods.BalDef_ClassMod_Lawbringer_04_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant=10.000000),bDropOnDeath = True),(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Petunia_ItemGrades.ClassMods.BalDef_Pet_ClassMod_Lawbringer_04_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant=1.000000),bDropOnDeath = True)) set GD_Cork_Itempools.ClassModPools.Pool_ClassMod_Prototype_01_Common BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Cork_ItemGrades.ClassMods.BalDef_ClassMod_Prototype_01_Common',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=10.000000),bDropOnDeath = True),(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Petunia_ItemGrades.ClassMods.BalDef_Pet_ClassMod_Prototype_01_Common',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath = True)) set GD_Cork_Itempools.ClassModPools.Pool_ClassMod_Prototype_02_Uncommon BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Cork_ItemGrades.ClassMods.BalDef_ClassMod_Prototype_02_Uncommon',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=10.000000),bDropOnDeath = True),(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Petunia_ItemGrades.ClassMods.BalDef_Pet_ClassMod_Prototype_02_Uncommon',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=1.000000),bDropOnDeath = True)) set GD_Cork_Itempools.ClassModPools.Pool_ClassMod_Prototype_03_Rare BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Cork_ItemGrades.ClassMods.BalDef_ClassMod_Prototype_03_Rare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_4_Rare',BaseValueScaleConstant=10.000000),bDropOnDeath = True),(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Petunia_ItemGrades.ClassMods.BalDef_Pet_ClassMod_Prototype_03_Rare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_4_Rare',BaseValueScaleConstant=1.000000),bDropOnDeath = True)) set GD_Cork_Itempools.ClassModPools.Pool_ClassMod_Prototype_04_VeryRare BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Cork_ItemGrades.ClassMods.BalDef_ClassMod_Prototype_04_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant=10.000000),bDropOnDeath = True),(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Petunia_ItemGrades.ClassMods.BalDef_Pet_ClassMod_Prototype_04_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant=1.000000),bDropOnDeath = True)) set GD_Crocus_Itempools.ClassModPools.Pool_ClassMod_Baroness_01_Common BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Crocus_ItemGrades.ClassMods.BalDef_ClassMod_Baroness_01_Common',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=10.000000),bDropOnDeath = True),(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Crocus_ItemGrades.ClassMods.BalDef_Pet_ClassMod_Baroness_01_Common',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath = True)) set GD_Crocus_Itempools.ClassModPools.Pool_ClassMod_Baroness_02_Uncommon BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Crocus_ItemGrades.ClassMods.BalDef_ClassMod_Baroness_02_Uncommon',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=10.000000),bDropOnDeath = True),(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Crocus_ItemGrades.ClassMods.BalDef_Pet_ClassMod_Baroness_02_Uncommon',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=1.000000),bDropOnDeath = True)) set GD_Crocus_Itempools.ClassModPools.Pool_ClassMod_Baroness_03_Rare BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Crocus_ItemGrades.ClassMods.BalDef_ClassMod_Baroness_03_Rare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_4_Rare',BaseValueScaleConstant=10.000000),bDropOnDeath = True),(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Crocus_ItemGrades.ClassMods.BalDef_Pet_ClassMod_Baroness_03_Rare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_4_Rare',BaseValueScaleConstant=1.000000),bDropOnDeath = True)) set GD_Crocus_Itempools.ClassModPools.Pool_ClassMod_Baroness_04_VeryRare BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Crocus_ItemGrades.ClassMods.BalDef_ClassMod_Baroness_04_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant=10.000000),bDropOnDeath = True),(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Crocus_ItemGrades.ClassMods.BalDef_Pet_ClassMod_Baroness_04_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant=1.000000),bDropOnDeath = True)) set GD_Quince_Itempools.ClassModPools.Pool_ClassMod_Doppelganger_01_Common BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Quince_ItemGrades.ClassMods.BalDef_ClassMod_Doppelganger_01_Common',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=10.000000),bDropOnDeath = True),(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Petunia_ItemGrades.ClassMods.BalDef_Pet_ClassMod_Doppel_01_Common',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath = True)) set GD_Quince_Itempools.ClassModPools.Pool_ClassMod_Doppelganger_02_Uncommon BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Quince_ItemGrades.ClassMods.BalDef_ClassMod_Doppelganger_02_Uncommon',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=10.000000),bDropOnDeath = True),(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Petunia_ItemGrades.ClassMods.BalDef_Pet_ClassMod_Doppel_02_Uncommon',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=1.000000),bDropOnDeath = True)) set GD_Quince_Itempools.ClassModPools.Pool_ClassMod_Doppelganger_03_Rare BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Quince_ItemGrades.ClassMods.BalDef_ClassMod_Doppelganger_03_Rare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_4_Rare',BaseValueScaleConstant=10.000000),bDropOnDeath = True),(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Petunia_ItemGrades.ClassMods.BalDef_Pet_ClassMod_Doppel_03_Rare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_4_Rare',BaseValueScaleConstant=1.000000),bDropOnDeath = True)) set GD_Quince_Itempools.ClassModPools.Pool_ClassMod_Doppelganger_04_VeryRare BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Quince_ItemGrades.ClassMods.BalDef_ClassMod_Doppelganger_04_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant=10.000000),bDropOnDeath = True),(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Petunia_ItemGrades.ClassMods.BalDef_Pet_ClassMod_Doppel_04_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant=1.000000),bDropOnDeath = True)) set GD_Itempools.DropWeights.DropODDS_Moonstone:ConstantAttributeValueResolver_1 ConstantValue 0.1 set GD_Itempools.DropWeights.DropODDS_MoonstoneCluster:ConstantAttributeValueResolver_1 ConstantValue 0.05 set GD_Itempools.Treasure_ChestPools.Pool_EpicChestMoonstone_Weapons_LongGuns BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Itempools.WeaponPools.Pool_Weapons_Pistols_Moonstone BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Itempools.WeaponPools.Pool_Weapons_Launchers_Moonstone BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Itempools.ShieldPools.Pool_Shields_All_Moonstone BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Itempools.GrenadeModPools.Pool_GrenadeMods_All_Moonstone BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Itempools.ClassModPools.Pool_ClassMod_All_Moonstone BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Itempools.MoonItemPools.Pool_MoonItem_All_Moonstone BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Itempools.LootablePools.Pool_Locker_Items_SMGsAndPistols BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_3_Uncommoner',BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Itempools.ListDefs.RaidBossEnemyGunsAndGear ItemPools ((ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRare',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_04_Rare',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.GeneralItemPools.Pool_GunsAndGearDropNumPlayersPlusOne',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.GeneralItemPools.Pool_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.GearDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_All_Glitch_Marigold',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.GearDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.GearDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_04_Rare',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.GearDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRare',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.GearDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1or2',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1or2',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1or2',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1or2',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1or2',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1or2',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_MoonstoneCluster',InitializationDefinition=None,BaseValueScaleConstant=100.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Moonstone',InitializationDefinition=None,BaseValueScaleConstant=200.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Moonstone',InitializationDefinition=None,BaseValueScaleConstant=200.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Health_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Health',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Health_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Health',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Oxygen_Instant',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Oxygen',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Oxygen_Instant',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Oxygen',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_DropAlways',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_DropAlways',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_DropAlways',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_DropAlways',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_NeedOnly',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=0.250000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_Emergency',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Itempools.ListDefs.ChubbyEnemyGunsAndGear ItemPools ((ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.GearDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.GearDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.VehicleSkins.Pool_VehicleSkins_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_VehicleSkins',InitializationDefinition=None,BaseValueScaleConstant=10.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.BuffDrinkPools.Pool_BuffDrinks_HealingInstant',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.BuffDrinkPools.Pool_BuffDrinks_OxygenInstant',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Oxygen',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_NeedOnly',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=0.250000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_Emergency',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Ma_ItemPools.DropWeights.DropODDS_RareDropLegendary_Marigold:ConstantAttributeValueResolver_0 ConstantValue .015 set GD_Itempools.Runnables.Pool_FinalBossRaid BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Vladof_5_Longnail',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Nova_Singularity',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Absorption_PrismaticBulwark',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Ma_ItemPools.Runnables.Pool_EarWorm_Marigold BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Ma_Weapons.A_Weapons_Legendary.Laser_Hyperion_5_LongestYard',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Pistol.A_Weapons_Legendary.Pistol_Bandit_5_Zim',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Lasers.A_Weapons_Legendary.Laser_Tediore_5_Tesla',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Itempools.Scheduling.Gamestage_09:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Scheduling.Gamestage_10:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Scheduling.Gamestage_11:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Scheduling.Gamestage_12:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Scheduling.Gamestage_13:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Scheduling.Gamestage_14:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Scheduling.Gamestage_15:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Scheduling.Gamestage_16:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Scheduling.Gamestage_17:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Scheduling.Gamestage_18:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Scheduling.Gamestage_19:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Scheduling.Gamestage_20:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Scheduling.Gamestage_21:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Scheduling.Gamestage_22:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Scheduling.Gamestage_23:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Scheduling.LootSchedule_ClassMod_01_Common:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Scheduling.LootSchedule_ClassMod_02_Uncommon:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Scheduling.LootSchedule_ClassMod_03_Rare:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Scheduling.LootSchedule_ClassMod_04_VeryRare:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Scheduling.LootSchedule_ClassMod_05_Legendary:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_GrenadeMods.BalanceAttributes.MinGameStage_CorrosiveGrenade:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_GrenadeMods.BalanceAttributes.MinGameStage_Homing:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_GrenadeMods.BalanceAttributes.MinGameStage_IncendiaryGrenade:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_GrenadeMods.BalanceAttributes.MinGameStage_Longbow:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_GrenadeMods.BalanceAttributes.MinGameStage_Rubberized:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_GrenadeMods.BalanceAttributes.MinGameStage_ShockGrenade:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_GrenadeMods.BalanceAttributes.MinGameStage_SlagGrenade:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_GrenadeMods.BalanceAttributes.MinGameStage_Sticky:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Cork_Itempools.ClassModPools.Pool_ClassMod_Enforcer_05_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Cork_ItemGrades.ClassMods.BalDef_ClassMod_Enforcer_05_Legendary',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Petunia_ItemGrades.ClassMods.BalDef_Pet_ClassMod_Enforcer_07_Chronicler',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Cork_ItemGrades.ClassMods.BalDef_ClassMod_Enforcer_06_EridianVanquisher',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Cork_Itempools.ClassModPools.Pool_ClassMod_Gladiator_05_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Cork_ItemGrades.ClassMods.BalDef_ClassMod_Gladiator_05_Legendary',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Petunia_ItemGrades.ClassMods.BalDef_Pet_ClassMod_Gladiator_07_Chronicler',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Cork_ItemGrades.ClassMods.BalDef_ClassMod_Gladiator_06_EridianVanquisher',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Cork_Itempools.ClassModPools.Pool_ClassMod_Lawbringer_05_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Cork_ItemGrades.ClassMods.BalDef_ClassMod_Lawbringer_05_Legendary',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Petunia_ItemGrades.ClassMods.BalDef_Pet_ClassMod_Lawbringer_07_Chronicler',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Cork_ItemGrades.ClassMods.BalDef_ClassMod_Lawbringer_06_EridianVanquisher',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Cork_Itempools.ClassModPools.Pool_ClassMod_Prototype_05_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Cork_ItemGrades.ClassMods.BalDef_ClassMod_Prototype_05_Legendary',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Petunia_ItemGrades.ClassMods.BalDef_Pet_ClassMod_Prototype_07_Chronicler',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Cork_ItemGrades.ClassMods.BalDef_ClassMod_Prototype_06_EridianVanquisher',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Crocus_Itempools.ClassModPools.Pool_ClassMod_Baroness_05_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Crocus_ItemGrades.ClassMods.BalDef_ClassMod_Baroness_05_Legendary',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Crocus_ItemGrades.ClassMods.BalDef_ClassMod_Baroness_07_ChroniclerOfElpis',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Crocus_ItemGrades.ClassMods.BalDef_ClassMod_Baroness_06_EridianVanquisher',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Quince_Itempools.ClassModPools.Pool_ClassMod_Doppelganger_05_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Quince_ItemGrades.ClassMods.BalDef_ClassMod_Doppelganger_05_Legendary',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Petunia_ItemGrades.ClassMods.BalDef_Pet_ClassMod_Doppel_07_Chronicler',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Quince_ItemGrades.ClassMods.BalDef_ClassMod_Doppelganger_06_EridianVanquisher',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Itempools.GrenadeModPools.Pool_GrenadeMods_06_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Cork_GrenadeMods.A_Item_Legendary.GM_BonusPackage',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_GrenadeMods.A_Item_Legendary.GM_BouncingBonny',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_GrenadeMods.A_Item_Legendary.GM_FireBee',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_GrenadeMods.A_Item_Legendary.GM_FourSeasons',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_GrenadeMods.A_Item_Legendary.GM_Leech',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Ma_GrenadeMods.A_Item_Legendary.GM_Meganade',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_GrenadeMods.A_Item_Legendary.GM_NastySurprise',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_GrenadeMods.A_Item_Legendary.GM_Pandemic',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Cork_GrenadeMods.A_Item_Legendary.GM_Quasar',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_GrenadeMods.A_Item_Legendary.GM_RollingThunder',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_GrenadeMods.A_Item_Legendary.GM_StormFront',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)) set GD_Itempools.MoonItemPools.Pool_MoonItem_06_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_MoonItems.A_Item_Unique.A_Oxidizer',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_MoonItems.A_Item_Unique.A_MoonlightSaga',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_MoonItems.A_Item_Unique.A_AckAck',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_MoonItems.A_Item_Unique.A_Astrotech',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_MoonItems.A_Item_Unique.A_SupportRelay',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),) set GD_Itempools.ShieldPools.Pool_Shields_Absorption_06_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Absorption_05_LegendaryShock',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Absorption_05_LegendaryNormal',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Absorption_PrismaticBulwark',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Itempools.ShieldPools.Pool_Shields_Booster_06_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Booster_05_Legendary',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Itempools.ShieldPools.Pool_Shields_Chimera_06_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Chimera_05_Legendary',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Itempools.ShieldPools.Pool_Shields_Impact_06_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Ma_Shields.A_Item_Legendary.ItemGrade_Gear_Shield_Impact_05_Rerouter',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Itempools.ShieldPools.Pool_Shields_Juggernaut_06_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Juggernaut_05_Legendary',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Itempools.ShieldPools.Pool_Shields_NovaShields_All_06_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Nova_Singularity',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_NovaShields_Explosive_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Nova_Supernova',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Itempools.ShieldPools.Pool_Shields_Roid_06_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Roid_05_Legendary',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Roid_ShootingStar',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Roid_Avalanche',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Itempools.ShieldPools.Pool_Shields_SpikeShields_All_06_Legendary BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_SpikeShields_Corrosive_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Itempools.ShieldPools.Pool_Shields_Standard_06_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Standard_05_Legendary',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Standard_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_NovaShields_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=3.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=3.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_SpikeShields_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Juggernaut_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Booster_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Absorption_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=3.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Chimera_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Impact_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Itempools.ListDefs.BadassEnemyGunsAndGear ItemPools ((ItemPool=ItemPoolDefinition'GD_Itempools.GeneralItemPools.Pool_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare',PoolProbability=(BaseValueConstant=0.4,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_All_Glitch_Marigold',PoolProbability=(BaseValueConstant=0.3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.VehicleSkins.Pool_VehicleSkins_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_VehicleSkins',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_MoonstoneCluster',InitializationDefinition=None,BaseValueScaleConstant=10.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Health_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Health',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Oxygen_Instant',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Oxygen',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_NeedOnly',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=0.500000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_Emergency',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Ma_ItemPools.ListDefs.BadassEnemyGunsAndGear_Marigold ItemPools ((ItemPool=ItemPoolDefinition'GD_Itempools.GeneralItemPools.Pool_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare',PoolProbability=(BaseValueConstant=0.2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_All_Glitch_Marigold',PoolProbability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.VehicleSkins.Pool_VehicleSkins_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_VehicleSkins',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_MoonstoneCluster',InitializationDefinition=None,BaseValueScaleConstant=10.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Health_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Health',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_NeedOnly',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=0.500000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_Emergency',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Itempools.ListDefs.SuperBadassEnemyGunsAndGear ItemPools ((ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_04_Rare',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRare',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_All_Glitch_Marigold',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.GeneralItemPools.Pool_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.GearDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000,)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.VehicleSkins.Pool_VehicleSkins_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_VehicleSkins',InitializationDefinition=None,BaseValueScaleConstant=10.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Health_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Health',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Oxygen_Instant',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Oxygen',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_NeedOnly',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=0.250000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_Emergency',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Ma_ItemPools.ListDefs.SuperBadassEnemyGunsAndGear_Marigold ItemPools ((ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_04_Rare',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRare',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_All_Glitch_Marigold',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.GeneralItemPools.Pool_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.GearDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000,)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.VehicleSkins.Pool_VehicleSkins_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_VehicleSkins',InitializationDefinition=None,BaseValueScaleConstant=10.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Health_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Health',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_NeedOnly',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=0.250000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_Emergency',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Itempools.ListDefs.UltimateBadassEnemyGunsAndGear ItemPools ((ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRare',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRare',PoolProbability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_All_Glitch_Marigold',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_All_Glitch_Marigold',PoolProbability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary',PoolProbability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary',PoolProbability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.VehicleSkins.Pool_VehicleSkins_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_VehicleSkins',InitializationDefinition=None,BaseValueScaleConstant=10.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_MoonstoneCluster',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Moonstone',InitializationDefinition=None,BaseValueScaleConstant=100.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Moonstone',InitializationDefinition=None,BaseValueScaleConstant=100.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Health_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Health',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Oxygen_Instant',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Oxygen',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_DropAlways',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_DropAlways',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_NeedOnly',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=0.250000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_Emergency',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Ma_ItemPools.ListDefs.UltimateBadassEnemyGunsAndGear_Marigold ItemPools ((ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRare',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRare',PoolProbability=(BaseValueConstant=0.2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_All_Glitch_Marigold',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_All_Glitch_Marigold',PoolProbability=(BaseValueConstant=0.8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary',PoolProbability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary',PoolProbability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.VehicleSkins.Pool_VehicleSkins_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_VehicleSkins',InitializationDefinition=None,BaseValueScaleConstant=10.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_MoonstoneCluster',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Moonstone',InitializationDefinition=None,BaseValueScaleConstant=100.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Moonstone',InitializationDefinition=None,BaseValueScaleConstant=100.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Health_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Health',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_DropAlways',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_DropAlways',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_NeedOnly',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=0.250000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_Emergency',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Itempools.WeaponPools.Pool_Weapons_All BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_All_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Ma_ItemPools.WeaponPools.Pool_Weapons_All_Marigold BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_All_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=16,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.500000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Itempools.WeaponPools.Pool_Weapons_Lasers BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Lasers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Itempools.MoonItemPools.Pool_MoonItem_All BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Itempools.ClassModPools.Pool_ClassMod_All BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Itempools.GrenadeModPools.Pool_GrenadeMods_All BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Itempools.ShieldPools.Pool_Shields_All BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=85,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_Weapons_LongGuns BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=30,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=60,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_AssaultRifles_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=4,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=30,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=60,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Shotguns_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=4,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=30,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=60,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_SMG_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=4,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=30,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=60,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Sniper_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=4,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=30,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=60,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Lasers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=4,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_Weapons_Pistols BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=30,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=60,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Pistols_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=4,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_Weapons_Launchers BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=30,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=60,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Pistols_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=4,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_Shields BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=30,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=60,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=4,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_GrenadeMods BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=30,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=60,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=4,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_ClassMods BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=30,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=60,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=4,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_MoonItems BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=30,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=60,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=4,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_LongGuns BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.4,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_AssaultRifles_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.4,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.4,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Shotguns_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.4,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.4,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_SMG_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.4,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.4,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Sniper_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.4,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.4,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Lasers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.4,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_Pistols BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.4,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Pistols_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.4,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_Launchers BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.4,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Launchers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.4,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Items BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.4,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.4,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Shields BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.4,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Itempools.Treasure_ChestPools.Pool_EpicChest_GrenadeMods BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.4,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Itempools.Treasure_ChestPools.Pool_EpicChest_ClassMods BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.4,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Itempools.Treasure_ChestPools.Pool_EpicChest_MoonItems BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.4,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_LongGuns_Epic_Marigold BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.9,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_AssaultRifles_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.9,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Shotguns_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.9,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_SMG_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.9,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Sniper_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.9,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Lasers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_Pistols_Epic_Marigold BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.9,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Pistols_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_Launchers_Epic_Marigold BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.9,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Launchers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_LongGuns_Marigold BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_LongGuns_Epic_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_Pistols_Marigold BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_Pistols_Epic_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_Launchers_Marigold BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_Launchers_Epic_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Itempools.DropWeights.DropODDS_BossUniques:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.DropWeights.DropODDS_BossUniqueRares:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Pet_ItemPools.DropWeights.DropODDS_Pet_BossUniques:ConstantAttributeValueResolver_0 ConstantValue 0.2 set GD_Itempools.Runnables.Pool_Boomer Quantity (BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Itempools.Runnables.Pool_Bosun Quantity (BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Itempools.Runnables.Pool_Tungsteena Quantity (BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Itempools.Runnables.Pool_DahlMarineCentTerm Quantity (BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Itempools.Runnables.Pool_FinalBoss_Head Quantity (BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Itempools.Runnables.Pool_FinalBossRaid Quantity (BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Itempools.Runnables.Pool_FinalBossRaid_Head Quantity (BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Itempools.Runnables.Pool_ProtoWarBot Quantity (BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Itempools.Runnables.Pool_GiantCryoHive Quantity (BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Itempools.Runnables.Pool_Rockzilla Quantity (BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Itempools.Runnables.Pool_RedShirt Quantity (BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Itempools.Runnables.Pool_MiniDestroyer Quantity (BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Itempools.Runnables.Pool_RoosterBooster Quantity (BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Ma_Itempools.Runnables.Pool_FakeShadowTP_Marigold Quantity (BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Ma_Itempools.Runnables.Pool_ShadowTP_Marigold Quantity (BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Itempools.Runnables.Pool_ScavBadassSpacemanMidget Quantity (BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Itempools.Runnables.Pool_XSTLK23 Quantity (BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Itempools.ListDefs.AmmoCrateLoot_OzKitsOnly LootData ((ConfigurationName="AmmoCrate",bIgnoreGameStageRestrictions=False,LootGameStageVarianceFormula=None,Weight=(BaseValueConstant=100.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),ItemAttachments=((ItemPool=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_02_Uncommon',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),InvBalanceDefinition=None,AttachmentPointName="Ammo1"),(ItemPool=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_04_Rare',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),InvBalanceDefinition=None,AttachmentPointName="Ammo2"),(ItemPool=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_02_Uncommon',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),InvBalanceDefinition=None,AttachmentPointName="Ammo3")))) #Direct-Execute Warning: say WARNING: "TPS Better Loot Mod" must be imported into BLCMM to run properly with UCP or other mods. #Hotfixes: set Transient.SparkServiceConfiguration_5 Keys ("SparkOnDemandPatchEntry-GBX_Fixes1","SparkOnDemandPatchEntry-GBX_Fixes2","SparkOnDemandPatchEntry-GBX_Fixes3","SparkPatchEntry-GBX_Fixes4","SparkPatchEntry-GBX_Fixes5","SparkPatchEntry-GBX_Fixes6","SparkPatchEntry-GBX_Fixes7","SparkPatchEntry-GBX_Fixes8","SparkPatchEntry-GBX_Fixes9","SparkPatchEntry-GBX_Fixes10","SparkPatchEntry-GBX_Fixes11","SparkPatchEntry-GBX_Fixes12","SparkPatchEntry-GBX_Fixes13","SparkPatchEntry-GBX_Fixes14","SparkLevelPatchEntry-GBX_Fixes15","SparkLevelPatchEntry-GBX_Fixes16","SparkLevelPatchEntry-GBX_Fixes17","SparkLevelPatchEntry-GBX_Fixes18","SparkLevelPatchEntry-GBX_Fixes19","SparkLevelPatchEntry-GBX_Fixes20","SparkLevelPatchEntry-GBX_Fixes21","SparkLevelPatchEntry-ApocHotfix1","SparkLevelPatchEntry-ApocHotfix2","SparkLevelPatchEntry-ApocHotfix3","SparkLevelPatchEntry-ApocHotfix4","SparkLevelPatchEntry-ApocHotfix5","SparkLevelPatchEntry-ApocHotfix6","SparkLevelPatchEntry-ApocHotfix7","SparkLevelPatchEntry-ApocHotfix8","SparkLevelPatchEntry-ApocHotfix9","SparkLevelPatchEntry-ApocHotfix10","SparkLevelPatchEntry-ApocHotfix11","SparkLevelPatchEntry-ApocHotfix12","SparkLevelPatchEntry-ApocHotfix13","SparkLevelPatchEntry-ApocHotfix14","SparkLevelPatchEntry-ApocHotfix15","SparkLevelPatchEntry-ApocHotfix16","SparkLevelPatchEntry-ApocHotfix17","SparkLevelPatchEntry-ApocHotfix18","SparkLevelPatchEntry-ApocHotfix19","SparkLevelPatchEntry-ApocHotfix20","SparkLevelPatchEntry-ApocHotfix21","SparkLevelPatchEntry-ApocHotfix22","SparkLevelPatchEntry-ApocHotfix23","SparkLevelPatchEntry-ApocHotfix24","SparkLevelPatchEntry-ApocHotfix25","SparkLevelPatchEntry-ApocHotfix26","SparkLevelPatchEntry-ApocHotfix27","SparkLevelPatchEntry-ApocHotfix28","SparkLevelPatchEntry-ApocHotfix29","SparkLevelPatchEntry-ApocHotfix30","SparkLevelPatchEntry-ApocHotfix31","SparkLevelPatchEntry-ApocHotfix32","SparkLevelPatchEntry-ApocHotfix33","SparkLevelPatchEntry-ApocHotfix34","SparkLevelPatchEntry-ApocHotfix35","SparkLevelPatchEntry-ApocHotfix36","SparkLevelPatchEntry-ApocHotfix37","SparkLevelPatchEntry-ApocHotfix38","SparkLevelPatchEntry-ApocHotfix39","SparkLevelPatchEntry-ApocHotfix40","SparkLevelPatchEntry-ApocHotfix41","SparkLevelPatchEntry-ApocHotfix42","SparkLevelPatchEntry-ApocHotfix43","SparkLevelPatchEntry-ApocHotfix44","SparkLevelPatchEntry-ApocHotfix45","SparkLevelPatchEntry-ApocHotfix46","SparkLevelPatchEntry-ApocHotfix47","SparkLevelPatchEntry-ApocHotfix48","SparkLevelPatchEntry-ApocHotfix49","SparkLevelPatchEntry-ApocHotfix50","SparkLevelPatchEntry-ApocHotfix51","SparkLevelPatchEntry-ApocHotfix52","SparkLevelPatchEntry-ApocHotfix53","SparkLevelPatchEntry-ApocHotfix54","SparkLevelPatchEntry-ApocHotfix55","SparkLevelPatchEntry-ApocHotfix56","SparkLevelPatchEntry-ApocHotfix57","SparkLevelPatchEntry-ApocHotfix58","SparkLevelPatchEntry-ApocHotfix59","SparkLevelPatchEntry-ApocHotfix60","SparkLevelPatchEntry-ApocHotfix61","SparkLevelPatchEntry-ApocHotfix62","SparkLevelPatchEntry-ApocHotfix63","SparkLevelPatchEntry-ApocHotfix64","SparkLevelPatchEntry-ApocHotfix65","SparkLevelPatchEntry-ApocHotfix66","SparkLevelPatchEntry-ApocHotfix67","SparkLevelPatchEntry-ApocHotfix68","SparkLevelPatchEntry-ApocHotfix69","SparkLevelPatchEntry-ApocHotfix70","SparkLevelPatchEntry-ApocHotfix71","SparkLevelPatchEntry-ApocHotfix72","SparkLevelPatchEntry-ApocHotfix73","SparkLevelPatchEntry-ApocHotfix74","SparkLevelPatchEntry-ApocHotfix75","SparkLevelPatchEntry-ApocHotfix76","SparkLevelPatchEntry-ApocHotfix77","SparkLevelPatchEntry-ApocHotfix78","SparkLevelPatchEntry-ApocHotfix79","SparkLevelPatchEntry-ApocHotfix80","SparkLevelPatchEntry-ApocHotfix81","SparkLevelPatchEntry-ApocHotfix82","SparkLevelPatchEntry-ApocHotfix83","SparkLevelPatchEntry-ApocHotfix84","SparkLevelPatchEntry-ApocHotfix85","SparkLevelPatchEntry-ApocHotfix86","SparkLevelPatchEntry-ApocHotfix87","SparkLevelPatchEntry-ApocHotfix88","SparkLevelPatchEntry-ApocHotfix89","SparkLevelPatchEntry-ApocHotfix90","SparkLevelPatchEntry-ApocHotfix91","SparkLevelPatchEntry-ApocHotfix92","SparkLevelPatchEntry-ApocHotfix93","SparkLevelPatchEntry-ApocHotfix94","SparkLevelPatchEntry-ApocHotfix95","SparkLevelPatchEntry-ApocHotfix96","SparkLevelPatchEntry-ApocHotfix97","SparkLevelPatchEntry-ApocHotfix98","SparkLevelPatchEntry-ApocHotfix99","SparkLevelPatchEntry-ApocHotfix100","SparkLevelPatchEntry-ApocHotfix101","SparkLevelPatchEntry-ApocHotfix102","SparkLevelPatchEntry-ApocHotfix103","SparkLevelPatchEntry-ApocHotfix104","SparkLevelPatchEntry-ApocHotfix105","SparkLevelPatchEntry-ApocHotfix106","SparkLevelPatchEntry-ApocHotfix107","SparkLevelPatchEntry-ApocHotfix108","SparkLevelPatchEntry-ApocHotfix109","SparkLevelPatchEntry-ApocHotfix110","SparkLevelPatchEntry-ApocHotfix111","SparkLevelPatchEntry-ApocHotfix112","SparkLevelPatchEntry-ApocHotfix113","SparkLevelPatchEntry-ApocHotfix114","SparkLevelPatchEntry-ApocHotfix115","SparkLevelPatchEntry-ApocHotfix116","SparkLevelPatchEntry-ApocHotfix117","SparkLevelPatchEntry-ApocHotfix118","SparkLevelPatchEntry-ApocHotfix119","SparkLevelPatchEntry-Ap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1064","SparkLevelPatchEntry-ApocHotfix1065","SparkLevelPatchEntry-ApocHotfix1066","SparkLevelPatchEntry-ApocHotfix1067","SparkLevelPatchEntry-ApocHotfix1068","SparkLevelPatchEntry-ApocHotfix1069","SparkLevelPatchEntry-ApocHotfix1070","SparkLevelPatchEntry-ApocHotfix1071","SparkLevelPatchEntry-ApocHotfix1072","SparkLevelPatchEntry-ApocHotfix1073","SparkLevelPatchEntry-ApocHotfix1074","SparkLevelPatchEntry-ApocHotfix1075","SparkLevelPatchEntry-ApocHotfix1076","SparkLevelPatchEntry-ApocHotfix1077","SparkLevelPatchEntry-ApocHotfix1078","SparkLevelPatchEntry-ApocHotfix1079","SparkLevelPatchEntry-ApocHotfix1080","SparkLevelPatchEntry-ApocHotfix1081","SparkLevelPatchEntry-ApocHotfix1082","SparkLevelPatchEntry-ApocHotfix1083","SparkLevelPatchEntry-ApocHotfix1084","SparkLevelPatchEntry-ApocHotfix1085","SparkLevelPatchEntry-ApocHotfix1086","SparkLevelPatchEntry-ApocHotfix1087","SparkLevelPatchEntry-ApocHotfix1088","SparkLevelPatchEntry-ApocHotfix1089","SparkLevelPatchEntry-ApocHotfix1090","SparkLevelPatchEntry-ApocHotfix1091","SparkLevelPatchEntry-ApocHotfix1092","SparkLevelPatchEntry-ApocHotfix1093","SparkLevelPatchEntry-ApocHotfix1094","SparkLevelPatchEntry-ApocHotfix1095","SparkLevelPatchEntry-ApocHotfix1096","SparkLevelPatchEntry-ApocHotfix1097","SparkLevelPatchEntry-ApocHotfix1098","SparkLevelPatchEntry-ApocHotfix1099","SparkLevelPatchEntry-ApocHotfix1100","SparkLevelPatchEntry-ApocHotfix1101","SparkLevelPatchEntry-ApocHotfix1102","SparkLevelPatchEntry-ApocHotfix1103","SparkLevelPatchEntry-ApocHotfix1104","SparkLevelPatchEntry-ApocHotfix1105","SparkLevelPatchEntry-ApocHotfix1106","SparkLevelPatchEntry-ApocHotfix1107","SparkLevelPatchEntry-ApocHotfix1108") set Transient.SparkServiceConfiguration_5 Values ("GD_Gladiator_Streaming,GD_Gladiator_Skills.Projectiles.ShieldProjectile:BehaviorProviderDefinition_0,BehaviorSequences[0].BehaviorData2[26].LinkedVariables.ArrayIndexAndLength,2686977,0","GD_Gladiator_Streaming,GD_Gladiator_Skills.Projectiles.ShieldProjectile:BehaviorProviderDefinition_0,BehaviorSequences[0].BehaviorData2[49].LinkedVariables.ArrayIndexAndLength,8323073,0","GD_Gladiator_Streaming,GD_Gladiator_Skills.Projectiles.ShieldProjectile:BehaviorProviderDefinition_0.OzBehavior_ActorList_1,BehaviorSequences[0].BehaviorData2[32].Behavior.SearchRadius,500.000000,2048","GD_Ma_Chapter03.M_Ma_Chapter03:Objset_cmp_Pt0_06_ReopenDataStream,Objectiveset_cmp.ObjectiveDefinitions,,(GD_Ma_Chapter03.M_Ma_Chapter03:Pt0_06_ReopenDataStream,GD_Ma_Chapter03.M_Ma_Chapter03:Pt0_04_GetToDataStream,GD_Ma_Chapter03.M_Ma_Chapter03:RetrieveHSource)","Weap_Pistol.GestaltDef_Pistol_GestaltSkeletalMesh:SkeletalMeshSocket_260,RelativeLocation,,(X=-0.05,Y=55.0,Z=13.7)","Weap_Pistol.GestaltDef_Pistol_GestaltSkeletalMesh:SkeletalMeshSocket_268,RelativeLocation,,(X=0.02,Y=36.0,Z=15.45)","Weap_Pistol.GestaltDef_Pistol_GestaltSkeletalMesh:SkeletalMeshSocket_270,RelativeLocation.Z,,14.2","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectDamage.BaseValueAttribute,None,D_Attributes.Projectile.ProjectileDamage","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectDamage.BaseValueScaleConstant,1.000000,.25","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectChance.BaseValueConstant,1.000000,20","GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_04_Rare,BalancedItems,,+(ItmPoolDefinition=None,InvBalanceDefinition=GD_Cork_Weap_SniperRifles.A_Weapons_Unique.Sniper_Vladof_3_TheMachine,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=GD_Balance.Weighting.Weight_2_Uncommon,BaseValueScaleConstant=1),bDropOnDeath=True)","GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare,BalancedItems,,+(ItmPoolDefinition=None,InvBalanceDefinition=gd_cork_weap_assaultrifle.A_Weapons_Unique.AR_Vladof_3_OldPainful,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=GD_Balance.Weighting.Weight_2_Uncommon,BaseValueScaleConstant=1),bDropOnDeath=True)","GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_04_Rare,BalancedItems,,+(ItmPoolDefinition=None,InvBalanceDefinition=GD_Cork_Weap_Shotgun.A_Weapons_Unique.SG_Jakobs_Boomacorn,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=GD_Balance.Weighting.Weight_2_Uncommon,BaseValueScaleConstant=1),bDropOnDeath=True)","GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_04_Rare,BalancedItems,,+(ItmPoolDefinition=None,InvBalanceDefinition=GD_Cork_Weap_Shotgun.A_Weapons_Unique.SG_Torgue_3_JackOCannon,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=GD_Balance.Weighting.Weight_2_Uncommon,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Population_Scavengers.Balance.Outlaws.PawnBalance_ScavWastelandWalker,PlayThroughs[0].CustomItemPoolList,,+(ItemPool=GD_Itempools.Runnables.Pool_ScavBadassSpacemanMidget,PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=GD_Itempools.DropWeights.DropODDS_BossUniqueRares,InitializationDefinition=None,BaseValueScaleConstant=1.000000))",",GD_Population_Scavengers.Balance.Outlaws.PawnBalance_ScavWastelandWalker,PlayThroughs[1].CustomItemPoolList,,+(ItemPool=GD_Itempools.Runnables.Pool_ScavBadassSpacemanMidget,PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=GD_Itempools.DropWeights.DropODDS_BossUniqueRares,InitializationDefinition=None,BaseValueScaleConstant=1.000000))","Laser_P,GD_Challenges.Co_LevelChallenges.EyeOfHelios_TreadCarefully,ChallengeType,ECT_DesignerTriggered,ECT_LevelObject","Outlands_P,Outlands_SideMissions.TheWorld:PersistentLevel.Main_Sequence.WillowSeqEvent_MissionRemoteEvent_0,OutputLinks[0].Links[0].LinkedOp,GearboxSeqAct_TriggerDialogName'Outlands_SideMissions.TheWorld:PersistentLevel.Main_Sequence.GearboxSeqAct_TriggerDialogName_48',Outlands_SideMissions.TheWorld:PersistentLevel.Main_Sequence.WillowSeqAct_MissionCustomEvent_14","Outlands_P,Outlands_SideMissions.TheWorld:PersistentLevel.Main_Sequence.WillowSeqAct_MissionCustomEvent_14,OutputLinks[0].Links,,((LinkedOp=GearboxSeqAct_TriggerDialogName'Outlands_SideMissions.TheWorld:PersistentLevel.Main_Sequence.GearboxSeqAct_TriggerDialogName_48',InputLinkIdx=0))","Outlands_P,Outlands_SideMissions.TheWorld:PersistentLevel.Main_Sequence.GearboxSeqAct_TriggerDialogName_49,OutputLinks[0].Links,,()","Outlands_P,Outlands_SideMissions.TheWorld:PersistentLevel.WillowPopulationEncounter_0,Waves[2].MemberOpportunities,,(PopulationOpportunityDen'Outlands_SideMissions.TheWorld:PersistentLevel.PopulationOpportunityDen_2',PopulationOpportunityDen'Outlands_SideMissions.TheWorld:PersistentLevel.PopulationOpportunityDen_8',None)",",GD_Itempools.WeaponPools.Pool_Weapons_All_01_Common,BalancedItems[0].Probability.BaseValueConstant,,100",",GD_Itempools.WeaponPools.Pool_Weapons_All_02_Uncommon,BalancedItems[0].Probability.BaseValueConstant,,100",",GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare,BalancedItems[0].Probability.BaseValueConstant,,100",",GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare,BalancedItems[0].Probability.BaseValueConstant,,100",",GD_Itempools.WeaponPools.Pool_Weapons_All_06_Legendary,BalancedItems[0].Probability.BaseValueConstant,,100",",GD_Itempools.WeaponPools.Pool_Weapons_All_01_Common,BalancedItems[1].Probability.BaseValueConstant,,100",",GD_Itempools.WeaponPools.Pool_Weapons_All_02_Uncommon,BalancedItems[1].Probability.BaseValueConstant,,100",",GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare,BalancedItems[1].Probability.BaseValueConstant,,100",",GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare,BalancedItems[1].Probability.BaseValueConstant,,100",",GD_Itempools.WeaponPools.Pool_Weapons_All_06_Legendary,BalancedItems[1].Probability.BaseValueConstant,,100",",GD_Itempools.WeaponPools.Pool_Weapons_All_01_Common,BalancedItems[2].Probability.BaseValueConstant,,100",",GD_Itempools.WeaponPools.Pool_Weapons_All_02_Uncommon,BalancedItems[2].Probability.BaseValueConstant,,100",",GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare,BalancedItems[2].Probability.BaseValueConstant,,100",",GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare,BalancedItems[2].Probability.BaseValueConstant,,100",",GD_Itempools.WeaponPools.Pool_Weapons_All_06_Legendary,BalancedItems[2].Probability.BaseValueConstant,,100",",GD_Itempools.WeaponPools.Pool_Weapons_All_01_Common,BalancedItems[3].Probability.BaseValueConstant,,100",",GD_Itempools.WeaponPools.Pool_Weapons_All_02_Uncommon,BalancedItems[3].Probability.BaseValueConstant,,100",",GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare,BalancedItems[3].Probability.BaseValueConstant,,100",",GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare,BalancedItems[3].Probability.BaseValueConstant,,100",",GD_Itempools.WeaponPools.Pool_Weapons_All_06_Legendary,BalancedItems[3].Probability.BaseValueConstant,,100",",GD_Itempools.WeaponPools.Pool_Weapons_All_01_Common,BalancedItems[4].Probability.BaseValueConstant,,80",",GD_Itempools.WeaponPools.Pool_Weapons_All_02_Uncommon,BalancedItems[4].Probability.BaseValueConstant,,80",",GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare,BalancedItems[4].Probability.BaseValueConstant,,80",",GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare,BalancedItems[4].Probability.BaseValueConstant,,80",",GD_Itempools.WeaponPools.Pool_Weapons_All_06_Legendary,BalancedItems[4].Probability.BaseValueConstant,,80",",GD_Itempools.WeaponPools.Pool_Weapons_All_01_Common,BalancedItems[5].Probability.BaseValueConstant,,40",",GD_Itempools.WeaponPools.Pool_Weapons_All_02_Uncommon,BalancedItems[5].Probability.BaseValueConstant,,40",",GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare,BalancedItems[5].Probability.BaseValueConstant,,40",",GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare,BalancedItems[5].Probability.BaseValueConstant,,40",",GD_Itempools.WeaponPools.Pool_Weapons_All_06_Legendary,BalancedItems[5].Probability.BaseValueConstant,,40",",GD_Itempools.WeaponPools.Pool_Weapons_All_01_Common,BalancedItems[6].Probability.BaseValueConstant,,80",",GD_Itempools.WeaponPools.Pool_Weapons_All_02_Uncommon,BalancedItems[6].Probability.BaseValueConstant,,80",",GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare,BalancedItems[6].Probability.BaseValueConstant,,80",",GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare,BalancedItems[6].Probability.BaseValueConstant,,80",",GD_Itempools.WeaponPools.Pool_Weapons_All_06_Legendary,BalancedItems[6].Probability.BaseValueConstant,,80",",gd_cork_weap_assaultrifle.A_Weapons_Legendary.AR_Dahl_5_MajorTom:WeaponPartListCollectionDefinition_23,Accessory2PartData.WeightedParts[0].bDisabled,,True",",gd_cork_weap_assaultrifle.A_Weapons_Legendary.AR_Jakobs_5_HammerBreaker:WeaponPartListCollectionDefinition_27,Accessory2PartData.WeightedParts[0].bDisabled,,True",",gd_cork_weap_assaultrifle.A_Weapons_Legendary.AR_Torgue_5_KerBoom:WeaponPartListCollectionDefinition_31,Accessory2PartData.WeightedParts[0].bDisabled,,True",",gd_cork_weap_assaultrifle.A_Weapons_Legendary.AR_Vladof_5_Shredifier:WeaponPartListCollectionDefinition_35,Accessory2PartData.WeightedParts[0].bDisabled,,True",",gd_cork_weap_assaultrifle.A_Weapons_Unique.AR_Jakobs_3_Wallop:WeaponPartListCollectionDefinition_36,Accessory2PartData.WeightedParts[0].bDisabled,,True",",gd_cork_weap_assaultrifle.A_Weapons_Unique.AR_Vladof_3_Hail:WeaponPartListCollectionDefinition_37,Accessory2PartData.WeightedParts[0].bDisabled,,True",",gd_cork_weap_assaultrifle.A_Weapons_Unique.AR_Vladof_3_IceScream:WeaponPartListCollectionDefinition_38,Accessory2PartData.WeightedParts[0].bDisabled,,True",",gd_cork_weap_assaultrifle.A_Weapons_Unique.AR_Vladof_3_OldPainful:WeaponPartListCollectionDefinition_39,Accessory2PartData.WeightedParts[0].bDisabled,,True",",GD_Cork_Weap_Lasers.A_Weapons_Legendary.Laser_Dahl_5_Ricochet:WeaponPartListCollectionDefinition_52,Accessory2PartData.WeightedParts[0].bDisabled,,True",",GD_Cork_Weap_Lasers.A_Weapons_Legendary.Laser_Old_Hyperion_5_Excalibastard:WeaponPartListCollectionDefinition_53,Accessory2PartData.WeightedParts[0].bDisabled,,True",",GD_Cork_Weap_Lasers.A_Weapons_Legendary.Laser_Tediore_5_Tesla:WeaponPartListCollectionDefinition_54,Accessory2PartData.WeightedParts[0].bDisabled,,True",",GD_Cork_Weap_Lasers.A_Weapons_Unique.Laser_Dahl_3_Firestarta:WeaponPartListCollectionDefinition_56,Accessory2PartData.WeightedParts[0].bDisabled,,True",",GD_Cork_Weap_Lasers.A_Weapons_Unique.Laser_Hyperion_3_Mining:WeaponPartListCollectionDefinition_57,Accessory2PartData.WeightedParts[0].bDisabled,,True",",GD_Cork_Weap_Lasers.A_Weapons_Unique.Laser_Maliwan_3_Blizzard:WeaponPartListCollectionDefinition_58,Accessory2PartData.WeightedParts[0].bDisabled,,True",",GD_Cork_Weap_Lasers.A_Weapons_Unique.Laser_Maliwan_3_VibraPulse:WeaponPartListCollectionDefinition_59,Accessory2PartData.WeightedParts[0].bDisabled,,True",",GD_Cork_Weap_Lasers.A_Weapons_Unique.Laser_Maliwan_4_Egun:WeaponPartListCollectionDefinition_8,Accessory2PartData.WeightedParts[0].bDisabled,,True",",GD_Cork_Weap_Lasers.A_Weapons_Unique.Laser_Maliwan_4_Rosie:WeaponPartListCollectionDefinition_60,Accessory2PartData.WeightedParts[0].bDisabled,,True",",GD_Cork_Weap_Lasers.A_Weapons_Unique.Laser_Maliwan_4_SavorySideSaber:WeaponPartListCollectionDefinition_61,Accessory2PartData.WeightedParts[0].bDisabled,,True",",GD_Cork_Weap_Lasers.A_Weapons_Unique.Laser_Tediore_3_Vandergraffen:WeaponPartListCollectionDefinition_62,Accessory2PartData.WeightedParts[0].bDisabled,,True",",GD_Cork_Weap_Launchers.A_Weapons_Legendary.RL_Bandit_5_BadaBoom:WeaponPartListCollectionDefinition_66,Accessory2PartData.WeightedParts[0].bDisabled,,True",",GD_Cork_Weap_Launchers.A_Weapons_Legendary.RL_Bandit_5_Thingy:WeaponPartListCollectionDefinition_67,Accessory2PartData.WeightedParts[0].bDisabled,,True",",GD_Cork_Weap_Launchers.A_Weapons_Legendary.RL_Maliwan_5_Cryophobia:WeaponPartListCollectionDefinition_71,Accessory2PartData.WeightedParts[0].bDisabled,,True",",GD_Cork_Weap_Launchers.A_Weapons_Legendary.RL_Torgue_5_Nukem:WeaponPartListCollectionDefinition_75,Accessory2PartData.WeightedParts[0].bDisabled,,True",",GD_Cork_Weap_Launchers.A_Weapons_Legendary.RL_Vladof_5_Mongol:WeaponPartListCollectionDefinition_79,Accessory2PartData.WeightedParts[0].bDisabled,,True",",GD_Cork_Weap_Launchers.A_Weapons_Unique.RL_Tediore_3_Rocketeer:WeaponPartListCollectionDefinition_81,Accessory2PartData.WeightedParts[0].bDisabled,,True",",GD_Cork_Weap_Launchers.A_Weapons_Unique.RL_Torgue_3_Creamer:WeaponPartListCollectionDefinition_82,Accessory2PartData.WeightedParts[0].bDisabled,,True",",GD_Cork_Weap_Pistol.A_Weapons_Legendary.Pistol_Bandit_5_Zim:WeaponPartListCollectionDefinition_86,Accessory2PartData.WeightedParts[0].bDisabled,,True",",GD_Cork_Weap_Pistol.A_Weapons_Legendary.Pistol_Dahl_5_Blowfly:WeaponPartListCollectionDefinition_90,Accessory2PartData.WeightedParts[0].bDisabled,,True",",GD_Cork_Weap_Pistol.A_Weapons_Legendary.Pistol_Jakobs_5_Maggie:WeaponPartListCollectionDefinition_94,Accessory2PartData.WeightedParts[0].bDisabled,,True",",GD_Cork_Weap_Pistol.A_Weapons_Legendary.Pistol_Tediore_5_Shooterang:WeaponPartListCollectionDefinition_98,Accessory2PartData.WeightedParts[0].bDisabled,,True",",GD_Cork_Weap_Pistol.A_Weapons_Legendary.Pistol_Torgue_5_88Fragnum:WeaponPartListCollectionDefinition_102,Accessory2PartData.WeightedParts[0].bDisabled,,True",",GD_Cork_Weap_Pistol.A_Weapons_Unique.Pistol_Dahl_3_GwensOtherHead:WeaponPartListCollectionDefinition_103,Accessory2PartData.WeightedParts[0].bDisabled,,True",",GD_Cork_Weap_Pistol.A_Weapons_Unique.Pistol_Hyperion_3_Fibber:WeaponPartListCollectionDefinition_106,Accessory2PartData.WeightedParts[0].bDisabled,,True",",GD_Cork_Weap_Pistol.A_Weapons_Unique.Pistol_Hyperion_3_Globber:WeaponPartListCollectionDefinition_107,Accessory2PartData.WeightedParts[0].bDisabled,,True",",GD_Cork_Weap_Pistol.A_Weapons_Unique.Pistol_Hyperion_3_LadyFist:WeaponPartListCollectionDefinition_108,Accessory2PartData.WeightedParts[0].bDisabled,,True",",GD_Cork_Weap_Pistol.A_Weapons_Unique.Pistol_Jakobs_3_Smasher:WeaponPartListCollectionDefinition_109,Accessory2PartData.WeightedParts[0].bDisabled,,True",",GD_Cork_Weap_Pistol.A_Weapons_Unique.Pistol_Maliwan_3_Moxxis_Probe:WeaponPartListCollectionDefinition_11,Accessory2PartData.WeightedParts[0].bDisabled,,True",",GD_Cork_Weap_SMG.A_Weapons_Legendary.SMG_Dahl_5_Torrent:WeaponPartListCollectionDefinition_141,Accessory2PartData.WeightedParts[0].bDisabled,,True",",GD_Cork_Weap_SMG.A_Weapons_Legendary.SMG_Hyperion_5_Bitch:WeaponPartListCollectionDefinition_145,Accessory2PartData.WeightedParts[0].bDisabled,,True",",GD_Cork_Weap_SMG.A_Weapons_Legendary.SMG_Maliwan_5_HellFire:WeaponPartListCollectionDefinition_149,Accessory2PartData.WeightedParts[0].bDisabled,,True",",GD_Cork_Weap_SMG.A_Weapons_Legendary.SMG_Tediore_5_IVF:WeaponPartListCollectionDefinition_153,Accessory2PartData.WeightedParts[0].bDisabled,,True",",GD_Cork_Weap_SMG.A_Weapons_Unique.SMG_Bandit_3_MeatGrinder:WeaponPartListCollectionDefinition_157,Accessory2PartData.WeightedParts[0].bDisabled,,True",",GD_Cork_Weap_SMG.A_Weapons_Unique.SMG_Maliwan_3_BadTouch:WeaponPartListCollectionDefinition_158,Accessory2PartData.WeightedParts[0].bDisabled,,True",",GD_Cork_Weap_SMG.A_Weapons_Unique.SMG_Maliwan_3_GoodTouch:WeaponPartListCollectionDefinition_159,Accessory2PartData.WeightedParts[0].bDisabled,,True",",GD_Cork_Weap_Shotgun.A_Weapons_Legendary.SG_Bandit_5_SledgesShotgun:WeaponPartListCollectionDefinition_113,Accessory2PartData.WeightedParts[0].bDisabled,,True",",GD_Cork_Weap_Shotgun.A_Weapons_Legendary.SG_Hyperion_5_ConferenceCall:WeaponPartListCollectionDefinition_117,Accessory2PartData.WeightedParts[0].bDisabled,,True",",GD_Cork_Weap_Shotgun.A_Weapons_Legendary.SG_Jakobs_5_Striker:WeaponPartListCollectionDefinition_121,Accessory2PartData.WeightedParts[0].bDisabled,,True",",GD_Cork_Weap_Shotgun.A_Weapons_Legendary.SG_Torgue_5_Flakker:WeaponPartListCollectionDefinition_125,Accessory2PartData.WeightedParts[0].bDisabled,,True",",GD_Cork_Weap_Shotgun.A_Weapons_Unique.SG_Bandit_3_Boganella:WeaponPartListCollectionDefinition_126,Accessory2PartData.WeightedParts[0].bDisabled,,True",",GD_Cork_Weap_Shotgun.A_Weapons_Unique.SG_Jakobs_3_Moonface:WeaponPartListCollectionDefinition_128,Accessory2PartData.WeightedParts[0].bDisabled,,True",",GD_Cork_Weap_Shotgun.A_Weapons_Unique.SG_Old_Hyperion_3_Bullpup:WeaponPartListCollectionDefinition_131,Accessory2PartData.WeightedParts[0].bDisabled,,True",",GD_Cork_Weap_Shotgun.A_Weapons_Unique.SG_Tediore_3_Octo:WeaponPartListCollectionDefinition_134,Accessory2PartData.WeightedParts[0].bDisabled,,True",",GD_Cork_Weap_Shotgun.A_Weapons_Unique.SG_Torgue_3_JackOCannon:WeaponPartListCollectionDefinition_135,Accessory2PartData.WeightedParts[0].bDisabled,,True",",GD_Cork_Weap_Shotgun.A_Weapons_Unique.SG_Torgue_3_Torguemada:WeaponPartListCollectionDefinition_136,Accessory2PartData.WeightedParts[0].bDisabled,,True",",GD_Cork_Weap_Shotgun.A_Weapons_Unique.SG_Torgue_3_Wombat:WeaponPartListCollectionDefinition_137,Accessory2PartData.WeightedParts[0].bDisabled,,True",",GD_Cork_Weap_Shotgun.A_Weapons_Unique.SG_Hyperion_3_HeartBreaker:WeaponPartListCollectionDefinition_127,Accessory2PartData.WeightedParts[0].bDisabled,,True",",GD_Cork_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Dahl_5_Pitchfork:WeaponPartListCollectionDefinition_167,Accessory2PartData.WeightedParts[0].bDisabled,,True",",GD_Cork_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Hyperion_5_Invader:WeaponPartListCollectionDefinition_171,Accessory2PartData.WeightedParts[0].bDisabled,,True",",GD_Cork_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Jakobs_5_Skullmasher:WeaponPartListCollectionDefinition_175,Accessory2PartData.WeightedParts[0].bDisabled,,True",",GD_Cork_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Maliwan_5_Magma:WeaponPartListCollectionDefinition_179,Accessory2PartData.WeightedParts[0].bDisabled,,True",",GD_Cork_Weap_SniperRifles.A_Weapons_Unique.Sniper_Dahl_3_WetWeek:WeaponPartListCollectionDefinition_184,Accessory2PartData.WeightedParts[0].bDisabled,,True",",GD_Cork_Weap_SniperRifles.A_Weapons_Unique.Sniper_Jakobs_3_Razorback:WeaponPartListCollectionDefinition_185,Accessory2PartData.WeightedParts[0].bDisabled,,True",",GD_Cork_Weap_SniperRifles.A_Weapons_Unique.Sniper_Maliwan_3_ChereAmie:WeaponPartListCollectionDefinition_186,Accessory2PartData.WeightedParts[0].bDisabled,,True",",GD_Cork_Weap_SniperRifles.A_Weapons_Unique.Sniper_Vladof_3_TheMachine:WeaponPartListCollectionDefinition_187,Accessory2PartData.WeightedParts[0].bDisabled,,True",",GD_Cypressure_Weapons.A_Weapons_Unique.SG_Hyperion_3_CompanyMan:WeaponPartListCollectionDefinition_235,Accessory2PartData.WeightedParts[0].bDisabled,,True",",GD_Cypressure_Weapons.A_Weapons_Unique.SG_Torgue_3_Landscaper2:WeaponPartListCollectionDefinition_236,Accessory2PartData.WeightedParts[0].bDisabled,,True",",GD_Cypressure_Weapons.A_Weapons_Unique.SMG_Bandit_3_FastTalker:WeaponPartListCollectionDefinition_237,Accessory2PartData.WeightedParts[0].bDisabled,,True",",GD_Ma_Weapons.A_Weapons_Legendary.AR_Bandit_5_Fusillade:WeaponPartListCollectionDefinition_221,Accessory2PartData.WeightedParts[0].bDisabled,,True",",GD_Ma_Weapons.A_Weapons_Legendary.Laser_Hyperion_5_LongestYard:WeaponPartListCollectionDefinition_222,Accessory2PartData.WeightedParts[0].bDisabled,,True",",GD_Ma_Weapons.A_Weapons_Legendary.Laser_Maliwan_5_FusionBeam:WeaponPartListCollectionDefinition_223,Accessory2PartData.WeightedParts[0].bDisabled,,True",",GD_Ma_Weapons.A_Weapons_Legendary.Laser_Maliwan_5_Thunderfire:WeaponPartListCollec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AttributeInitData[2].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Maliwan:PartList,ConsolidatedAttributeInitData[3].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Maliwan:PartList,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Maliwan:PartList,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Maliwan:PartList,ConsolidatedAttributeInitData[7].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_5,ConsolidatedAttributeInitData[2].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_5,ConsolidatedAttributeInitData[3].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_5,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_5,ConsolidatedAttributeInitData[8].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_5,ConsolidatedAttributeInitData[9].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Maliwan_3_Rare:WeaponPartListCollectionDefinition_6,ConsolidatedAttributeInitData[2].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Maliwan_3_Rare:WeaponPartListCollectionDefinition_6,ConsolidatedAttributeInitData[3].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Maliwan_3_Rare:WeaponPartListCollectionDefinition_6,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Maliwan_3_Rare:WeaponPartListCollectionDefinition_6,ConsolidatedAttributeInitData[8].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Maliwan_3_Rare:WeaponPartListCollectionDefinition_6,ConsolidatedAttributeInitData[9].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_7,ConsolidatedAttributeInitData[2].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_7,ConsolidatedAttributeInitData[3].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_7,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_7,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_7,ConsolidatedAttributeInitData[7].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Old_Hyperion:PartList,ConsolidatedAttributeInitData[2].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Old_Hyperion:PartList,ConsolidatedAttributeInitData[3].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Old_Hyperion:PartList,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Old_Hyperion_2_Uncommon:PartList,ConsolidatedAttributeInitData[5].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Old_Hyperion_2_Uncommon:PartList,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Old_Hyperion_2_Uncommon:PartList,ConsolidatedAttributeInitData[7].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Old_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_46,ConsolidatedAttributeInitData[2].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Old_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_46,ConsolidatedAttributeInitData[3].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Old_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_46,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Old_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_46,ConsolidatedAttributeInitData[8].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Old_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_46,ConsolidatedAttributeInitData[9].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Old_Hyperion_3_Rare:WeaponPartListCollectionDefinition_47,ConsolidatedAttributeInitData[2].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Old_Hyperion_3_Rare:WeaponPartListCollectionDefinition_47,ConsolidatedAttributeInitData[3].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Old_Hyperion_3_Rare:WeaponPartListCollectionDefinition_47,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Old_Hyperion_3_Rare:WeaponPartListCollectionDefinition_47,ConsolidatedAttributeInitData[8].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Old_Hyperion_3_Rare:WeaponPartListCollectionDefinition_47,ConsolidatedAttributeInitData[9].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Old_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_48,ConsolidatedAttributeInitData[2].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Old_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_48,ConsolidatedAttributeInitData[3].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Old_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_48,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Old_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_48,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Old_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_48,ConsolidatedAttributeInitData[7].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Tediore:PartList,ConsolidatedAttributeInitData[2].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Tediore:PartList,ConsolidatedAttributeInitData[3].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Tediore:PartList,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Tediore_2_Uncommon:PartList,ConsolidatedAttributeInitData[5].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Tediore_2_Uncommon:PartList,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Tediore_2_Uncommon:PartList,ConsolidatedAttributeInitData[7].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_49,ConsolidatedAttributeInitData[2].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_49,ConsolidatedAttributeInitData[3].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_49,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_49,ConsolidatedAttributeInitData[8].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_49,ConsolidatedAttributeInitData[9].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Tediore_3_Rare:WeaponPartListCollectionDefinition_50,ConsolidatedAttributeInitData[2].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Tediore_3_Rare:WeaponPartListCollectionDefinition_50,ConsolidatedAttributeInitData[3].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Tediore_3_Rare:WeaponPartListCollectionDefinition_50,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Tediore_3_Rare:WeaponPartListCollectionDefinition_50,ConsolidatedAttributeInitData[8].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Tediore_3_Rare:WeaponPartListCollectionDefinition_50,ConsolidatedAttributeInitData[9].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_51,ConsolidatedAttributeInitData[2].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_51,ConsolidatedAttributeInitData[3].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_51,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_51,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_51,ConsolidatedAttributeInitData[7].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons_Unique.Laser_Hyperion_3_Mining:WeaponPartListCollectionDefinition_57,ConsolidatedAttributeInitData[5].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons_Unique.Laser_Hyperion_3_Mining:WeaponPartListCollectionDefinition_57,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons_Unique.Laser_Hyperion_3_Mining:WeaponPartListCollectionDefinition_57,ConsolidatedAttributeInitData[7].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons_Unique.Laser_Maliwan_4_Rosie:WeaponPartListCollectionDefinition_60,ConsolidatedAttributeInitData[3].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons_Unique.Laser_Maliwan_4_Rosie:WeaponPartListCollectionDefinition_60,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons_Unique.Laser_Maliwan_4_Rosie:WeaponPartListCollectionDefinition_60,ConsolidatedAttributeInitData[5].BaseValueConstant,,1",",GD_Cork_Weap_Launchers.A_Weapons_Legendary.RL_Bandit_5_BadaBoom:WeaponPartListCollectionDefinition_66,ConsolidatedAttributeInitData[3].BaseValueConstant,,1",",GD_Cork_Weap_Launchers.A_Weapons_Legendary.RL_Bandit_5_BadaBoom:WeaponPartListCollectionDefinition_66,ConsolidatedAttributeInitData[5].BaseValueConstant,,1",",GD_Cork_Weap_Launchers.A_Weapons_Legendary.RL_Bandit_5_BadaBoom:WeaponPartListCollectionDefinition_66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Weap_SMG.A_Weapons_Legendary.SMG_Dahl_5_Torrent:WeaponPartListCollectionDefinition_141,ConsolidatedAttributeInitData[5].BaseValueConstant,,1",",GD_Cork_Weap_SMG.A_Weapons_Legendary.SMG_Dahl_5_Torrent:WeaponPartListCollectionDefinition_141,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Cork_Weap_SMG.A_Weapons_Legendary.SMG_Tediore_5_IVF:WeaponPartListCollectionDefinition_153,ConsolidatedAttributeInitData[3].BaseValueConstant,,1",",GD_Cork_Weap_SMG.A_Weapons_Legendary.SMG_Tediore_5_IVF:WeaponPartListCollectionDefinition_153,ConsolidatedAttributeInitData[5].BaseValueConstant,,1",",GD_Cork_Weap_SMG.A_Weapons_Legendary.SMG_Tediore_5_IVF:WeaponPartListCollectionDefinition_153,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Cork_Weap_SMG.A_Weapons_Unique.SMG_Bandit_3_MeatGrinder:WeaponPartListCollectionDefinition_157,ConsolidatedAttributeInitData[3].BaseValueConstant,,1",",GD_Cork_Weap_SMG.A_Weapons_Unique.SMG_Bandit_3_MeatGrinder:WeaponPartListCollectionDefinition_157,ConsolidatedAttributeInitData[5].BaseValueConstant,,1",",GD_Cork_Weap_SMG.A_Weapons_Unique.SMG_Bandit_3_MeatGrinder:WeaponPartListCollectionDefinition_157,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Cork_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Dahl_5_Pitchfork:WeaponPartListCollectionDefinition_167,ConsolidatedAttributeInitData[2].BaseValueConstant,,1",",GD_Cork_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Dahl_5_Pitchfork:WeaponPartListCollectionDefinition_167,ConsolidatedAttributeInitData[3].BaseValueConstant,,1",",GD_Cork_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Dahl_5_Pitchfork:WeaponPartListCollectionDefinition_167,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Cork_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Hyperion_5_Invader:WeaponPartListCollectionDefinition_171,ConsolidatedAttributeInitData[2].BaseValueConstant,,1",",GD_Cork_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Hyperion_5_Invader:WeaponPartListCollectionDefinition_171,ConsolidatedAttributeInitData[3].BaseValueConstant,,1",",GD_Cork_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Hyperion_5_Invader:WeaponPartListCollectionDefinition_171,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Cork_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Vladof_5_Longnail:WeaponPartListCollectionDefinition_183,ConsolidatedAttributeInitData[2].BaseValueConstant,,1",",GD_Cork_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Vladof_5_Longnail:WeaponPartListCollectionDefinition_183,ConsolidatedAttributeInitData[3].BaseValueConstant,,1",",GD_Cork_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Vladof_5_Longnail:WeaponPartListCollectionDefinition_183,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Cork_Weap_SniperRifles.A_Weapons_Unique.Sniper_Dahl_3_WetWeek:WeaponPartListCollectionDefinition_184,ConsolidatedAttributeInitData[2].BaseValueConstant,,1",",GD_Cork_Weap_SniperRifles.A_Weapons_Unique.Sniper_Dahl_3_WetWeek:WeaponPartListCollectionDefinition_184,ConsolidatedAttributeInitData[3].BaseValueConstant,,1",",GD_Cork_Weap_SniperRifles.A_Weapons_Unique.Sniper_Dahl_3_WetWeek:WeaponPartListCollectionDefinition_184,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Cork_Weap_SniperRifles.A_Weapons_Unique.Sniper_Maliwan_3_ChereAmie:WeaponPartListCollectionDefinition_186,ConsolidatedAttributeInitData[2].BaseValueConstant,,1",",GD_Cork_Weap_SniperRifles.A_Weapons_Unique.Sniper_Maliwan_3_ChereAmie:WeaponPartListCollectionDefinition_186,ConsolidatedAttributeInitData[3].BaseValueConstant,,1",",GD_Cork_Weap_SniperRifles.A_Weapons_Unique.Sniper_Maliwan_3_ChereAmie:WeaponPartListCollectionDefinition_186,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Cork_Weap_SniperRifles.A_Weapons_Unique.Sniper_Vladof_3_TheMachine:WeaponPartListCollectionDefinition_187,ConsolidatedAttributeInitData[2].BaseValueConstant,,1",",GD_Cork_Weap_SniperRifles.A_Weapons_Unique.Sniper_Vladof_3_TheMachine:WeaponPartListCollectionDefinition_187,ConsolidatedAttributeInitData[3].BaseValueConstant,,1",",GD_Cork_Weap_SniperRifles.A_Weapons_Unique.Sniper_Vladof_3_TheMachine:WeaponPartListCollectionDefinition_187,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Crocus_ItemGrades.ClassMods.BalDef_ClassMod_Baroness:ItemPartListCollectionDefinition_28,ConsolidatedAttributeInitData[2].BaseValueConstant,,1",",GD_Crocus_ItemGrades.ClassMods.BalDef_ClassMod_Baroness_04_VeryRare:ItemPartListCollectionDefinition_32,ConsolidatedAttributeInitData[2].BaseValueConstant,,1",",GD_Crocus_ItemGrades.ClassMods.BalDef_ClassMod_Baroness_04_VeryRare:PartList,ConsolidatedAttributeInitData[2].BaseValueConstant,,1",",GD_Crocus_ItemGrades.ClassMods.BalDef_Pet_ClassMod_Baroness:ItemPartListCollectionDefinition_36,ConsolidatedAttributeInitData[2].BaseValueConstant,,1",",GD_Crocus_ItemGrades.ClassMods.BalDef_Pet_ClassMod_Baroness_04_VeryRare:ItemPartListCollectionDefinition_40,ConsolidatedAttributeInitData[2].BaseValueConstant,,1",",GD_Crocus_ItemGrades.ClassMods.BalDef_Pet_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istol_Tediore_6_Glitch:WeaponPartListCollectionDefinition_259,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Ma_Weapons.A_Weapons.Pistol_Tediore_6_Glitch:WeaponPartListCollectionDefinition_259,ConsolidatedAttributeInitData[5].BaseValueConstant,,1",",GD_Ma_Weapons.A_Weapons.Pistol_Tediore_6_Glitch:WeaponPartListCollectionDefinition_259,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Ma_Weapons.A_Weapons.Pistol_Vladof_6_Glitch:WeaponPartListCollectionDefinition_261,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Ma_Weapons.A_Weapons.Pistol_Vladof_6_Glitch:WeaponPartListCollectionDefinition_261,ConsolidatedAttributeInitData[5].BaseValueConstant,,1",",GD_Ma_Weapons.A_Weapons.Pistol_Vladof_6_Glitch:WeaponPartListCollectionDefinition_261,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Ma_Weapons.A_Weapons.RL_Bandit_6_Glitch:WeaponPartListCollectionDefinition_252,ConsolidatedAttributeInitData[3].BaseValueConstant,,1",",GD_Ma_Weapons.A_Weapons.RL_Bandit_6_Glitch:WeaponPartListCollectionDefinition_252,ConsolidatedAttributeInitData[5].BaseValueConstant,,1",",GD_Ma_Weapons.A_Weapons.RL_Bandit_6_Glitch:WeaponPartListCollectionDefinition_252,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Ma_Weapons.A_Weapons.RL_Maliwan_6_Glitch:WeaponPartListCollectionDefinition_253,ConsolidatedAttributeInitData[3].BaseValueConstant,,1",",GD_Ma_Weapons.A_Weapons.RL_Maliwan_6_Glitch:WeaponPartListCollectionDefinition_253,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Ma_Weapons.A_Weapons.RL_Maliwan_6_Glitch:WeaponPartListCollectionDefinition_253,ConsolidatedAttributeInitData[5].BaseValueConstant,,1",",GD_Ma_Weapons.A_Weapons.RL_Tediore_6_Glitch:WeaponPartListCollectionDefinition_251,ConsolidatedAttributeInitData[3].BaseValueConstant,,1",",GD_Ma_Weapons.A_Weapons.RL_Tediore_6_Glitch:WeaponPartListCollectionDefinition_251,ConsolidatedAttributeInitData[5].BaseValueConstant,,1",",GD_Ma_Weapons.A_Weapons.RL_Tediore_6_Glitch:WeaponPartListCollectionDefinition_251,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Ma_Weapons.A_Weapons.RL_Vladof_6_Glitch:WeaponPartListCollectionDefinition_250,ConsolidatedAttributeInitData[3].BaseValueConstant,,1",",GD_Ma_Weapons.A_Weapons.RL_Vladof_6_Glitch:WeaponPartListCollectionDefinition_250,ConsolidatedAttributeInitData[5].BaseValueConstant,,1",",GD_Ma_Weapons.A_Weapons.RL_Vladof_6_Glitch:WeaponPartListCollectionDefinition_250,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Ma_Weapons.A_Weapons.SG_Bandit_6_Glitch:WeaponPartListCollectionDefinition_268,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Ma_Weapons.A_Weapons.SG_Bandit_6_Glitch:WeaponPartListCollectionDefinition_268,ConsolidatedAttributeInitData[5].BaseValueConstant,,1",",GD_Ma_Weapons.A_Weapons.SG_Bandit_6_Glitch:WeaponPartListCollectionDefinition_268,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Ma_Weapons.A_Weapons.SG_Hyperion_6_Glitch:WeaponPartListCollectionDefinition_265,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Ma_Weapons.A_Weapons.SG_Hyperion_6_Glitch:WeaponPartListCollectionDefinition_265,ConsolidatedAttributeInitData[5].BaseValueConstant,,1",",GD_Ma_Weapons.A_Weapons.SG_Hyperion_6_Glitch:WeaponPartListCollectionDefinition_265,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Ma_Weapons.A_Weapons.SG_Old_Hyperion_6_Glitch:WeaponPartListCollectionDefinition_263,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Ma_Weapons.A_Weapons.SG_Old_Hyperion_6_Glitch:WeaponPartListCollectionDefinition_263,ConsolidatedAttributeInitData[5].BaseValueConstant,,1",",GD_Ma_Weapons.A_Weapons.SG_Old_Hyperion_6_Glitch:WeaponPartListCollectionDefinition_263,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Ma_Weapons.A_Weapons.SG_Tediore_6_Glitch:WeaponPartListCollectionDefinition_264,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Ma_Weapons.A_Weapons.SG_Tediore_6_Glitch:WeaponPartListCollectionDefinition_264,ConsolidatedAttributeInitData[5].BaseValueConstant,,1",",GD_Ma_Weapons.A_Weapons.SG_Tediore_6_Glitch:WeaponPartListCollectionDefinition_264,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Ma_Weapons.A_Weapons.SMG_Bandit_6_Glitch:WeaponPartListCollectionDefinition_274,ConsolidatedAttributeInitData[3].BaseValueConstant,,1",",GD_Ma_Weapons.A_Weapons.SMG_Bandit_6_Glitch:WeaponPartListCollectionDefinition_274,ConsolidatedAttributeInitData[5].BaseValueConstant,,1",",GD_Ma_Weapons.A_Weapons.SMG_Bandit_6_Glitch:WeaponPartListCollectionDefinition_274,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Ma_Weapons.A_Weapons.SMG_Dahl_6_Glitch:WeaponPartListCollectionDefinition_273,ConsolidatedAttributeInitData[3].BaseValueConstant,,1",",GD_Ma_Weapons.A_Weapons.SMG_Dahl_6_Glitch:WeaponPartListCollectionDefinition_273,ConsolidatedAttributeInitData[5].BaseValueConstant,,1",",GD_Ma_Weapons.A_Weapons.SMG_Dahl_6_Glitch:WeaponPartListCollectionDefinition_273,ConsolidatedAttrib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inition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))",",GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary,BalancedItems,,((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SMG.A_Weapons_Legendary.SMG_Tediore_5_IVF',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SMG.A_Weapons_Legendary.SMG_Maliwan_5_HellFire',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SMG.A_Weapons_Legendary.SMG_Dahl_5_Torrent',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SMG.A_Weapons_Legendary.SMG_Hyperion_5_Bitch',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Ma_Weapons.A_Weapons_Legendary.SMG_Hyperion_5_CheatCode',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))",",GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary,BalancedItems,,((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Dahl_5_Pitchfork',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Maliwan_5_Magma',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Jakobs_5_Skullmasher',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Vladof_5_Longnail',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Hyperion_5_Invader',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Ma_Weapons.A_Weapons_Legendary.Sniper_Old_Hyperion_5_OmniCannon',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))",",GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary,BalancedItems,,((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Lasers.A_Weapons_Legendary.Laser_Dahl_5_ZX1',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Lasers.A_Weapons_Legendary.Laser_Tediore_5_Tesla',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Lasers.A_Weapons_Legendary.Laser_Dahl_5_Ricochet',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Lasers.A_Weapons_Legendary.Laser_Old_Hyperion_5_Excalibastard',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Ma_Weapons.A_Weapons_Legendary.Laser_Hyperion_5_LongestYard',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Ma_Weapons.A_Weapons_Legendary.Laser_Maliwan_5_FusionBeam',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Ma_Weapons.A_Weapons_Legendary.Laser_Maliwan_5_Thunderfire',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Ma_Weapons.A_Weapons_Legendary.Laser_Tediore_5_LaserDisker',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))",",GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare,BalancedItems[5].Probability,,(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0)",",GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_04_Rare,BalancedItems[6].Probability,,(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0)",",GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_04_Rare,BalancedItems[7].Probability,,(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0)",",GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_04_Rare,BalancedItems[6].Probability,,(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0)",",GD_Itempools.GrenadeModPools.Pool_GrenadeMods_06_Legendary,BalancedItems[11],,(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_GrenadeMods.A_Item_Custom.GM_BabyBoomer',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.GrenadeModPools.Pool_GrenadeMods_06_Legendary,BalancedItems[12],,(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Ma_GrenadeMods.A_Item_Unique.GM_DataScrubber',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.GrenadeModPools.Pool_GrenadeMods_06_Legendary,BalancedItems[13],,(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Cork_GrenadeMods.A_Item_Custom.GM_KissOfDeath',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.GrenadeModPools.Pool_GrenadeMods_06_Legendary,BalancedItems[14],,(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_GrenadeMods.A_Item_Custom.GM_Snowball',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.GrenadeModPools.Pool_GrenadeMods_06_Legendary,BalancedItems[15],,(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_GrenadeMods.A_Item_Custom.GM_SkyRocket',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.05),bDropOnDeath=True)",",GD_Itempools.MoonItemPools.Pool_MoonItem_06_Legendary,BalancedItems[5],,(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_MoonItems.A_Item_Unique.A_Poopdeck',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.MoonItemPools.Pool_MoonItem_06_Legendary,BalancedItems[6],,(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_MoonItems.A_Item_Unique.A_Freedom',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.MoonItemPools.Pool_MoonItem_06_Legendary,BalancedItems[7],,(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_MoonItems.A_Item_Unique.A_Invigoration',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.MoonItemPools.Pool_MoonItem_06_Legendary,BalancedItems[8],,(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_MoonItems.A_Item_Unique.A_SystemsPurge',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.MoonItemPools.Pool_MoonItem_06_Legendary,BalancedItems[9],,(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Pet_MoonItems.A_Item_Unique.A_AntiAir_PerdyLights',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.ShieldPools.Pool_Shields_Booster_06_Legendary,BalancedItems[1],,(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Booster_AsteroidBelt',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.ShieldPools.Pool_Shields_Booster_06_Legendary,BalancedItems[2],,(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Booster_MoxxisSlammer',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.ShieldPools.Pool_Shields_Chimera_06_Legendary,BalancedItems[1],,(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Chimera_Haymaker',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.ShieldPools.Pool_Shields_Chimera_06_Legendary,BalancedItems[2],,(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Ma_Shields.A_Item_Legendary.ItemGrade_Gear_Shield_Chimera_05_M0RQ',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.ShieldPools.Pool_Shields_Juggernaut_06_Legendary,BalancedItems[1],,(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Ma_Shields.A_Item_Unique.ItemGrade_Gear_Shield_Juggernaut_03_ShieldOfAges',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.ShieldPools.Pool_Shields_NovaShields_All_06_Legendary,BalancedItems[3],,(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Nova_Starburst',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.ShieldPools.Pool_Shields_NovaShields_All_06_Legendary,BalancedItems[4],,(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Cork_Shields.A_Item_Custom.ItemGrade_Shield_RapidRelease',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.ShieldPools.Pool_Shields_Standard_06_Legendary,BalancedItems[1],,(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Ma_Shields.A_Item_Unique.ItemGrade_Gear_Shield_Naught',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary,BalancedItems[0].Probability.BaseValueScaleConstant,,2",",GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary,BalancedItems[1].Probability.BaseValueScaleConstant,,5",",GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary,BalancedItems[2].Probability.BaseValueScaleConstant,,3",",GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary,BalancedItems[3].Probability.BaseValueScaleConstant,,1",",GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary,BalancedItems[4].Probability.BaseValueScaleConstant,,2",",GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary,BalancedItems[5].Probability.BaseValueScaleConstant,,3",",GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary,BalancedItems[6].Probability.BaseValueScaleConstant,,3",",GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary,BalancedItems[7].Probability.BaseValueScaleConstant,,3",",GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary,BalancedItems[8].Probability.BaseValueScaleConstant,,1",",GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary,BalancedItems[5],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'gd_cork_weap_assaultrifle.A_Weapons_Unique.AR_Jakobs_3_Wallop',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary,BalancedItems[6],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'gd_cork_weap_assaultrifle.A_Weapons_Unique.AR_Vladof_3_Hail',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary,BalancedItems[7],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'gd_cork_weap_assaultrifle.A_Weapons_Unique.AR_Vladof_3_IceScream',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary,BalancedItems[8],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'gd_cork_weap_assaultrifle.A_Weapons_Unique.AR_Vladof_3_OldPainful',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary,BalancedItems[9],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cypressure_Weapons.A_Weapons_Unique.AR_Bandit_3_BossNova',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary,BalancedItems[10],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Petunia_Weapons.AssaultRifles.AR_Bandit_3_CryBaby',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary,BalancedItems[7],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Launchers.A_Weapons_Unique.RL_Tediore_3_Rocketeer',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary,BalancedItems[8],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Launchers.A_Weapons_Unique.RL_Torgue_3_Creamer',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary,BalancedItems[8],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Pistol.A_Weapons_Unique.Pistol_Dahl_3_GwensOtherHead',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary,BalancedItems[9],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Pistol.A_Weapons_Unique.Pistol_Hyperion_3_Fibber',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary,BalancedItems[10],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Pistol.A_Weapons_Unique.Pistol_Hyperion_3_Globber',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary,BalancedItems[11],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Pistol.A_Weapons_Unique.Pistol_Hyperion_3_LadyFist',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary,BalancedItems[12],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Pistol.A_Weapons_Unique.Pistol_Jakobs_3_Smasher',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary,BalancedItems[13],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Pistol.A_Weapons_Unique.Pistol_Jakobs_CyberColt',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary,BalancedItems[14],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Pistol.A_Weapons_Unique.Pistol_Maliwan_3_Moxxis_Probe',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary,BalancedItems[15],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Ma_Weapons.A_Weapons_Unique.Pistol_Bandit_3_PartyPopper',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary,BalancedItems[16],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Ma_Weapons.A_Weapons_Unique.Pistol_Maliwan_3_HardReboot',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary,BalancedItems[17],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Petunia_Weapons.Pistols.Pistol_Hyperion_3_T4sr',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary,BalancedItems[5],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Shotgun.A_Weapons_Unique.SG_Bandit_3_Boganella',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary,BalancedItems[6],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Shotgun.A_Weapons_Unique.SG_Jakobs_3_Moonface',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary,BalancedItems[7],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Shotgun.A_Weapons_Unique.SG_Jakobs_Boomacorn',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary,BalancedItems[8],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Shotgun.A_Weapons_Unique.SG_Jakobs_TooScoops',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary,BalancedItems[9],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Shotgun.A_Weapons_Unique.SG_Old_Hyperion_3_Bullpup',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary,BalancedItems[10],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Shotgun.A_Weapons_Unique.SG_Tediore_3_Octo',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary,BalancedItems[11],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Shotgun.A_Weapons_Unique.SG_Torgue_3_JackOCannon',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary,BalancedItems[12],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Shotgun.A_Weapons_Unique.SG_Torgue_3_Torguemada',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary,BalancedItems[13],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Shotgun.A_Weapons_Unique.SG_Torgue_3_Wombat',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary,BalancedItems[14],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cypressure_Weapons.A_Weapons_Unique.SG_Hyperion_3_CompanyMan',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary,BalancedItems[15],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cypressure_Weapons.A_Weapons_Unique.SG_Torgue_3_Landscaper2',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary,BalancedItems[16],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Petunia_Weapons.Shotguns.SG_Tediore_3_PartyLine',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary,BalancedItems[17],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Shotgun.A_Weapons_Unique.SG_Hyperion_3_HeartBreaker',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary,BalancedItems[5],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SMG.A_Weapons_Unique.SMG_Bandit_3_MareksMouth',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary,BalancedItems[6],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SMG.A_Weapons_Unique.SMG_Bandit_3_MeatGrinder',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary,BalancedItems[7],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SMG.A_Weapons_Unique.SMG_Maliwan_3_BadTouch',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary,BalancedItems[8],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SMG.A_Weapons_Unique.SMG_Maliwan_3_GoodTouch',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary,BalancedItems[9],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SMG.A_Weapons_Unique.SMG_Old_Hyperion_BlackSnake',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary,BalancedItems[10],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cypressure_Weapons.A_Weapons_Unique.SMG_Bandit_3_FastTalker',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary,BalancedItems[11],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Petunia_Weapons.SMGs.SMG_Tediore_3_Boxxy',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary,BalancedItems[12],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Unique.SMG_Dahl_3_Fridgia',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary,BalancedItems[13],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Unique.SMG_Maliwan_3_Frostfire',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary,BalancedItems[6],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SniperRifles.A_Weapons_Unique.Sniper_Dahl_3_WetWeek',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary,BalancedItems[7],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SniperRifles.A_Weapons_Unique.Sniper_Jakobs_3_Razorback',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary,BalancedItems[8],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SniperRifles.A_Weapons_Unique.Sniper_Maliwan_3_ChereAmie',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary,BalancedItems[9],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SniperRifles.A_Weapons_Unique.Sniper_Vladof_3_TheMachine',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary,BalancedItems[10],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Petunia_Weapons.Snipers.Sniper_Jakobs_3_Plunkett',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary,BalancedItems[11],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Hyperion_3_FremingtonsEdge',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary,BalancedItems[8],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Lasers.A_Weapons_Unique.Laser_Dahl_3_Firestarta',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary,BalancedItems[9],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Lasers.A_Weapons_Unique.Laser_Hyperion_3_Mining',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary,BalancedItems[10],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Lasers.A_Weapons_Unique.Laser_Maliwan_3_Blizzard',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary,BalancedItems[11],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Lasers.A_Weapons_Unique.Laser_Maliwan_3_VibraPulse',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary,BalancedItems[12],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Lasers.A_Weapons_Unique.Laser_Maliwan_4_Egun',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary,BalancedItems[13],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Lasers.A_Weapons_Unique.Laser_Maliwan_4_Rosie',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary,BalancedItems[14],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Lasers.A_Weapons_Unique.Laser_Maliwan_4_SavorySideSaber',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary,BalancedItems[15],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Lasers.A_Weapons_Unique.Laser_Tediore_3_Vandergraffen',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary,BalancedItems[16],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Ma_Weapons.A_Weapons_Unique.Laser_Maliwan_3_Enlightenment',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary,BalancedItems[17],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Ma_Weapons.A_Weapons_Unique.Laser_Maliwan_3_Minac',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary,BalancedItems[14],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Ma_Weapons.A_Weapons_Unique.SMG_Bandit_6_Glitch_CutieKiller',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary,BalancedItems[18],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Ma_Weapons.A_Weapons_Unique.Laser_Dahl_6_Glitch_HeartfullSplodger',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)")