<BLCMM v="1"> #<!!!You opened a file saved with BLCMM in FilterTool. Please update to BLCMM to properly open this file!!!> <head> <type name="TPS" offline="false"/> </head> <body> <category name="TPS Cold Dead Hands"> <comment># TPS Cold Dead Hands v1.1.1</comment> <comment># by Apocalyptech</comment> <comment># Licensed under Public Domain / CC0 1.0 Universal</comment> <comment>#</comment> <comment># Enemies will always drop the exact gun/shield that they were using, and</comment> <comment># weapons/shields are in general not otherwise findable in the world (treasure chests,</comment> <comment># for instance, will not contain guns or shields).</comment> <comment>#</comment> <comment># In the default configuration, enemy gear is MUCH improved from stock -- you will be</comment> <comment># fighting enemies with gemstones, glitch, and even legendaries, across all weapon</comment> <comment># types. Various options for controlling the quality of gear used by enemies (and</comment> <comment># thus available to yourself) can be found below. See the README file for full</comment> <comment># details.</comment> <category name="Main Mod (best to leave all this checked)"> <category name="Early Game Gear Unlocks" locked="true"> <comment># This is a copy of UCP's Early Game Unlocks, which allows various weapon and</comment> <comment># shield levels from the very beginning of the game.</comment> <code profiles="default">set GD_Itempools.Scheduling.Gamestage_02:ConstantAttributeValueResolver_0 ConstantValue 1</code> <code profiles="default">set GD_Itempools.Scheduling.Gamestage_03:ConstantAttributeValueResolver_0 ConstantValue 1</code> <code profiles="default">set GD_Itempools.Scheduling.Gamestage_04:ConstantAttributeValueResolver_0 ConstantValue 1</code> <code profiles="default">set GD_Itempools.Scheduling.Gamestage_05:ConstantAttributeValueResolver_0 ConstantValue 1</code> <code profiles="default">set GD_Itempools.Scheduling.Gamestage_06:ConstantAttributeValueResolver_0 ConstantValue 1</code> <code profiles="default">set GD_Itempools.Scheduling.Gamestage_07:ConstantAttributeValueResolver_0 ConstantValue 1</code> <code profiles="default">set GD_Itempools.Scheduling.Gamestage_08:ConstantAttributeValueResolver_0 ConstantValue 1</code> </category> <category name="Skinpool Setup" locked="true"> <comment># This section is copied directly from my "TPS Skinpool Reassignments" mod,</comment> <comment># which frees up some 600 skin/head pools for use in mods. I expect that</comment> <comment># that'll eventually get folded into TPS UCP, assuming there's a new version</comment> <comment># of that at some point. For now, I'd rather not introduce a dependency with</comment> <comment># the other mod, so I'm just copying over the necessary stuff.</comment> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_CustomItemPools_Marigold.Rewards.MarigoldSkin06 BalancedItems[0].ItmPoolDefinition None</code> <code profiles="default">set GD_CustomItemPools_Marigold.Rewards.MarigoldSkin06 BalancedItems[0].InvBalanceDefinition InventoryBalanceDefinition'GD_Baroness_Items_Marigold.BalanceDefs.Baroness_Skin_Ma_Bar10'</code> <code profiles="default">set GD_CustomItemPools_Marigold.Rewards.MarigoldSkin06 BalancedItems[1].ItmPoolDefinition None</code> <code profiles="default">set GD_CustomItemPools_Marigold.Rewards.MarigoldSkin06 BalancedItems[1].InvBalanceDefinition InventoryBalanceDefinition'GD_Doppel_Items_Marigold.BalanceDefs.Doppel_Skin_Ma_Jack10'</code> <code profiles="default">set GD_CustomItemPools_Marigold.Rewards.MarigoldSkin06 BalancedItems[2].ItmPoolDefinition None</code> <code profiles="default">set GD_CustomItemPools_Marigold.Rewards.MarigoldSkin06 BalancedItems[2].InvBalanceDefinition InventoryBalanceDefinition'GD_Enforcer_Items_Marigold.BalanceDefs.Enforcer_Skin_Ma_Enf10'</code> <code profiles="default">set GD_CustomItemPools_Marigold.Rewards.MarigoldSkin06 BalancedItems[3].ItmPoolDefinition None</code> <code profiles="default">set GD_CustomItemPools_Marigold.Rewards.MarigoldSkin06 BalancedItems[3].InvBalanceDefinition InventoryBalanceDefinition'GD_Gladiator_Items_Marigold.BalanceDefs.Gladiator_Skin_Ma_Glad10'</code> <code profiles="default">set GD_CustomItemPools_Marigold.Rewards.MarigoldSkin06 BalancedItems[4].ItmPoolDefinition None</code> <code profiles="default">set GD_CustomItemPools_Marigold.Rewards.MarigoldSkin06 BalancedItems[4].InvBalanceDefinition InventoryBalanceDefinition'GD_Lawbringer_Items_Marigold.BalanceDefs.Lawbringer_Skin_Ma_Law10'</code> <code profiles="default">set GD_CustomItemPools_Marigold.Rewards.MarigoldSkin06 BalancedItems[5].ItmPoolDefinition None</code> <code profiles="default">set GD_CustomItemPools_Marigold.Rewards.MarigoldSkin06 BalancedItems[5].InvBalanceDefinition InventoryBalanceDefinition'GD_Prototype_Items_Marigold.BalanceDefs.Prototype_Skin_Ma_Prot10'</code> <code profiles="default">set GD_CustomItemPools_Marigold.Rewards.MarigoldSkin07 BalancedItems[0].ItmPoolDefinition None</code> <code profiles="default">set GD_CustomItemPools_Marigold.Rewards.MarigoldSkin07 BalancedItems[0].InvBalanceDefinition InventoryBalanceDefinition'GD_Baroness_Items_Marigold.BalanceDefs.Baroness_Skin_Ma_Bar11'</code> <code profiles="default">set GD_CustomItemPools_Marigold.Rewards.MarigoldSkin07 BalancedItems[1].ItmPoolDefinition None</code> <code profiles="default">set GD_CustomItemPools_Marigold.Rewards.MarigoldSkin07 BalancedItems[1].InvBalanceDefinition InventoryBalanceDefinition'GD_Doppel_Items_Marigold.BalanceDefs.Doppel_Skin_Ma_Jack11'</code> <code profiles="default">set GD_CustomItemPools_Marigold.Rewards.MarigoldSkin07 BalancedItems[2].ItmPoolDefinition None</code> <code profiles="default">set GD_CustomItemPools_Marigold.Rewards.MarigoldSkin07 BalancedItems[2].InvBalanceDefinition InventoryBalanceDefinition'GD_Enforcer_Items_Marigold.BalanceDefs.Enforcer_Skin_Ma_Enf11'</code> <code profiles="default">set GD_CustomItemPools_Marigold.Rewards.MarigoldSkin07 BalancedItems[3].ItmPoolDefinition None</code> <code profiles="default">set GD_CustomItemPools_Marigold.Rewards.MarigoldSkin07 BalancedItems[3].InvBalanceDefinition InventoryBalanceDefinition'GD_Gladiator_Items_Marigold.BalanceDefs.Gladiator_Skin_Ma_Glad11'</code> <code profiles="default">set GD_CustomItemPools_Marigold.Rewards.MarigoldSkin07 BalancedItems[4].ItmPoolDefinition None</code> <code profiles="default">set GD_CustomItemPools_Marigold.Rewards.MarigoldSkin07 BalancedItems[4].InvBalanceDefinition InventoryBalanceDefinition'GD_Lawbringer_Items_Marigold.BalanceDefs.Lawbringer_Skin_Ma_Law11'</code> <code profiles="default">set GD_CustomItemPools_Marigold.Rewards.MarigoldSkin07 BalancedItems[5].ItmPoolDefinition None</code> <code profiles="default">set GD_CustomItemPools_Marigold.Rewards.MarigoldSkin07 BalancedItems[5].InvBalanceDefinition InventoryBalanceDefinition'GD_Prototype_Items_Marigold.BalanceDefs.Prototype_Skin_Ma_Prot11'</code> <code profiles="default">set GD_CustomItemPools_Marigold.Rewards.MarigoldSkin11 BalancedItems[0].ItmPoolDefinition None</code> <code profiles="default">set GD_CustomItemPools_Marigold.Rewards.MarigoldSkin11 BalancedItems[0].InvBalanceDefinition InventoryBalanceDefinition'GD_Baroness_Items_Marigold.BalanceDefs.Baroness_Skin_Ma_Bar15'</code> <code profiles="default">set GD_CustomItemPools_Marigold.Rewards.MarigoldSkin11 BalancedItems[1].ItmPoolDefinition None</code> <code profiles="default">set GD_CustomItemPools_Marigold.Rewards.MarigoldSkin11 BalancedItems[1].InvBalanceDefinition InventoryBalanceDefinition'GD_Doppel_Items_Marigold.BalanceDefs.Doppel_Skin_Ma_Jack15'</code> <code profiles="default">set GD_CustomItemPools_Marigold.Rewards.MarigoldSkin11 BalancedItems[2].ItmPoolDefinition None</code> <code profiles="default">set GD_CustomItemPools_Marigold.Rewards.MarigoldSkin11 BalancedItems[2].InvBalanceDefinition InventoryBalanceDefinition'GD_Enforcer_Items_Marigold.BalanceDefs.Enforcer_Skin_Ma_Enf15'</code> <code profiles="default">set GD_CustomItemPools_Marigold.Rewards.MarigoldSkin11 BalancedItems[3].ItmPoolDefinition None</code> <code profiles="default">set GD_CustomItemPools_Marigold.Rewards.MarigoldSkin11 BalancedItems[3].InvBalanceDefinition InventoryBalanceDefinition'GD_Gladiator_Items_Marigold.BalanceDefs.Gladiator_Skin_Ma_Glad15'</code> <code profiles="default">set GD_CustomItemPools_Marigold.Rewards.MarigoldSkin11 BalancedItems[4].ItmPoolDefinition None</code> <code profiles="default">set GD_CustomItemPools_Marigold.Rewards.MarigoldSkin11 BalancedItems[4].InvBalanceDefinition InventoryBalanceDefinition'GD_Lawbringer_Items_Marigold.BalanceDefs.Lawbringer_Skin_Ma_Law15'</code> <code profiles="default">set GD_CustomItemPools_Marigold.Rewards.MarigoldSkin11 BalancedItems[5].ItmPoolDefinition None</code> <code profiles="default">set GD_CustomItemPools_Marigold.Rewards.MarigoldSkin11 BalancedItems[5].InvBalanceDefinition InventoryBalanceDefinition'GD_Prototype_Items_Marigold.BalanceDefs.Prototype_Skin_Ma_Prot15'</code> <code profiles="default">set GD_CustomItemPools_Marigold.Rewards.MarigoldSkin12 BalancedItems[0].ItmPoolDefinition None</code> <code profiles="default">set GD_CustomItemPools_Marigold.Rewards.MarigoldSkin12 BalancedItems[0].InvBalanceDefinition InventoryBalanceDefinition'GD_Baroness_Items_Marigold.BalanceDefs.Baroness_Skin_Ma_Bar16'</code> <code profiles="default">set GD_CustomItemPools_Marigold.Rewards.MarigoldSkin12 BalancedItems[1].ItmPoolDefinition None</code> <code profiles="default">set GD_CustomItemPools_Marigold.Rewards.MarigoldSkin12 BalancedItems[1].InvBalanceDefinition InventoryBalanceDefinition'GD_Doppel_Items_Marigold.BalanceDefs.Doppel_Skin_Ma_Jack16'</code> <code profiles="default">set GD_CustomItemPools_Marigold.Rewards.MarigoldSkin12 BalancedItems[2].ItmPoolDefinition None</code> <code profiles="default">set GD_CustomItemPools_Marigold.Rewards.MarigoldSkin12 BalancedItems[2].InvBalanceDefinition InventoryBalanceDefinition'GD_Enforcer_Items_Marigold.BalanceDefs.Enforcer_Skin_Ma_Enf16'</code> <code profiles="default">set GD_CustomItemPools_Marigold.Rewards.MarigoldSkin12 BalancedItems[3].ItmPoolDefinition None</code> <code profiles="default">set GD_CustomItemPools_Marigold.Rewards.MarigoldSkin12 BalancedItems[3].InvBalanceDefinition InventoryBalanceDefinition'GD_Gladiator_Items_Marigold.BalanceDefs.Gladiator_Skin_Ma_Glad16'</code> <code profiles="default">set GD_CustomItemPools_Marigold.Rewards.MarigoldSkin12 BalancedItems[4].ItmPoolDefinition None</code> <code profiles="default">set GD_CustomItemPools_Marigold.Rewards.MarigoldSkin12 BalancedItems[4].InvBalanceDefinition InventoryBalanceDefinition'GD_Lawbringer_Items_Marigold.BalanceDefs.Lawbringer_Skin_Ma_Law16'</code> <code profiles="default">set GD_CustomItemPools_Marigold.Rewards.MarigoldSkin12 BalancedItems[5].ItmPoolDefinition None</code> <code profiles="default">set GD_CustomItemPools_Marigold.Rewards.MarigoldSkin12 BalancedItems[5].InvBalanceDefinition InventoryBalanceDefinition'GD_Prototype_Items_Marigold.BalanceDefs.Prototype_Skin_Ma_Prot16'</code> <code profiles="default">set GD_CustomItemPools_Marigold.Rewards.MarigoldSkin13 BalancedItems[0].ItmPoolDefinition None</code> <code profiles="default">set GD_CustomItemPools_Marigold.Rewards.MarigoldSkin13 BalancedItems[0].InvBalanceDefinition InventoryBalanceDefinition'GD_Baroness_Items_Marigold.BalanceDefs.Baroness_Skin_Ma_Bar17'</code> <code profiles="default">set GD_CustomItemPools_Marigold.Rewards.MarigoldSkin13 BalancedItems[1].ItmPoolDefinition None</code> <code profiles="default">set GD_CustomItemPools_Marigold.Rewards.MarigoldSkin13 BalancedItems[1].InvBalanceDefinition InventoryBalanceDefinition'GD_Doppel_Items_Marigold.BalanceDefs.Doppel_Skin_Ma_Jack17'</code> <code profiles="default">set GD_CustomItemPools_Marigold.Rewards.MarigoldSkin13 BalancedItems[2].ItmPoolDefinition None</code> <code profiles="default">set GD_CustomItemPools_Marigold.Rewards.MarigoldSkin13 BalancedItems[2].InvBalanceDefinition InventoryBalanceDefinition'GD_Enforcer_Items_Marigold.BalanceDefs.Enforcer_Skin_Ma_Enf17'</code> <code profiles="default">set GD_CustomItemPools_Marigold.Rewards.MarigoldSkin13 BalancedItems[3].ItmPoolDefinition None</code> <code profiles="default">set GD_CustomItemPools_Marigold.Rewards.MarigoldSkin13 BalancedItems[3].InvBalanceDefinition InventoryBalanceDefinition'GD_Gladiator_Items_Marigold.BalanceDefs.Gladiator_Skin_Ma_Glad17'</code> <code profiles="default">set GD_CustomItemPools_Marigold.Rewards.MarigoldSkin13 BalancedItems[4].ItmPoolDefinition None</code> <code profiles="default">set GD_CustomItemPools_Marigold.Rewards.MarigoldSkin13 BalancedItems[4].InvBalanceDefinition InventoryBalanceDefinition'GD_Lawbringer_Items_Marigold.BalanceDefs.Lawbringer_Skin_Ma_Law17'</code> <code profiles="default">set GD_CustomItemPools_Marigold.Rewards.MarigoldSkin13 BalancedItems[5].ItmPoolDefinition None</code> <code profiles="default">set GD_CustomItemPools_Marigold.Rewards.MarigoldSkin13 BalancedItems[5].InvBalanceDefinition InventoryBalanceDefinition'GD_Prototype_Items_Marigold.BalanceDefs.Prototype_Skin_Ma_Prot17'</code> </hotfix> </category> <category name="Disable World Weapon/Shield Drops"> <comment># This section disables world drops for weapons and shields, so those items will</comment> <comment># only drop from what the enemies are carrying. Rather than deleting/disabling</comment> <comment># the items entirely, we're changing them to draw from an ammo/money pool so that</comment> <comment># the rest of the probabilities in the pools aren't affected.</comment> <comment>#</comment> <comment># Note that this doesn't *completely* get rid of world weapon/shield drops, but it</comment> <comment># should get rid of the vast majority of them.</comment> <category name="Remove Weapons and Shields from Enemy Drops"> <category name="Main Weapon/Shield-Removing Hotfixes for Enemies"> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_Itempools.GeneralItemPools.Pool_Gear BalancedItems[0].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.GeneralItemPools.Pool_Gear BalancedItems[0].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.GeneralItemPools.Pool_GunsAndGear BalancedItems[0].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.GeneralItemPools.Pool_GunsAndGear BalancedItems[0].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.GeneralItemPools.Pool_GunsAndGearDropNumPlayersPlusOne BalancedItems[0].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.GeneralItemPools.Pool_GunsAndGearDropNumPlayersPlusOne BalancedItems[0].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.GeneralItemPools.Pool_GunsAndGear BalancedItems[1].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.GeneralItemPools.Pool_GunsAndGear BalancedItems[1].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.GeneralItemPools.Pool_GunsAndGearDropNumPlayersPlusOne BalancedItems[1].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.GeneralItemPools.Pool_GunsAndGearDropNumPlayersPlusOne BalancedItems[1].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.GeneralItemPools.Pool_Items_Small BalancedItems[1].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.GeneralItemPools.Pool_Items_Small BalancedItems[1].InvBalanceDefinition None</code> <code profiles="default">set GD_Ma_ItemPools.GeneralItemPools.Pool_GunsAndGear_Marigold BalancedItems[0].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Ma_ItemPools.GeneralItemPools.Pool_GunsAndGear_Marigold BalancedItems[0].InvBalanceDefinition None</code> <code profiles="default">set GD_Ma_ItemPools.GeneralItemPools.Pool_GunsAndGearDropNumPlayersPlusOne_Marigold BalancedItems[0].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Ma_ItemPools.GeneralItemPools.Pool_GunsAndGearDropNumPlayersPlusOne_Marigold BalancedItems[0].InvBalanceDefinition None</code> <code profiles="default">set GD_Ma_ItemPools.GeneralItemPools.Pool_GunsAndGear_Marigold BalancedItems[1].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Ma_ItemPools.GeneralItemPools.Pool_GunsAndGear_Marigold BalancedItems[1].InvBalanceDefinition None</code> <code profiles="default">set GD_Ma_ItemPools.GeneralItemPools.Pool_GunsAndGearDropNumPlayersPlusOne_Marigold BalancedItems[1].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Ma_ItemPools.GeneralItemPools.Pool_GunsAndGearDropNumPlayersPlusOne_Marigold BalancedItems[1].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_01_Common BalancedItems[0].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_01_Common BalancedItems[0].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_01_Common BalancedItems[1].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_01_Common BalancedItems[1].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_02_Uncommon BalancedItems[0].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_02_Uncommon BalancedItems[0].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_02_Uncommon BalancedItems[1].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_02_Uncommon BalancedItems[1].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_02_UncommonsRaid BalancedItems[0].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_02_UncommonsRaid BalancedItems[0].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_02_UncommonsRaid BalancedItems[1].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_02_UncommonsRaid BalancedItems[1].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_04_Rare BalancedItems[0].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_04_Rare BalancedItems[0].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_04_Rare BalancedItems[1].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_04_Rare BalancedItems[1].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_04_RaresRaid BalancedItems[0].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_04_RaresRaid BalancedItems[0].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_04_RaresRaid BalancedItems[1].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_04_RaresRaid BalancedItems[1].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRare BalancedItems[0].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRare BalancedItems[0].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRare BalancedItems[1].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRare BalancedItems[1].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary BalancedItems[0].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary BalancedItems[0].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary BalancedItems[1].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary BalancedItems[1].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedLasers BalancedItems[0].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedLasers BalancedItems[0].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedLasers BalancedItems[1].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedLasers BalancedItems[1].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedLasers BalancedItems[2].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedLasers BalancedItems[2].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedLaunchers BalancedItems[0].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedLaunchers BalancedItems[0].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedLaunchers BalancedItems[1].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedLaunchers BalancedItems[1].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedLaunchers BalancedItems[2].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedLaunchers BalancedItems[2].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedPistols BalancedItems[0].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedPistols BalancedItems[0].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedPistols BalancedItems[1].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedPistols BalancedItems[1].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedPistols BalancedItems[2].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedPistols BalancedItems[2].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedRifles BalancedItems[0].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedRifles BalancedItems[0].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedRifles BalancedItems[1].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedRifles BalancedItems[1].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedRifles BalancedItems[2].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedRifles BalancedItems[2].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedShotguns BalancedItems[0].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedShotguns BalancedItems[0].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedShotguns BalancedItems[1].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedShotguns BalancedItems[1].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedShotguns BalancedItems[2].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedShotguns BalancedItems[2].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedSMGs BalancedItems[0].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedSMGs BalancedItems[0].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedSMGs BalancedItems[1].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedSMGs BalancedItems[1].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedSMGs BalancedItems[2].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedSMGs BalancedItems[2].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedSniper BalancedItems[0].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedSniper BalancedItems[0].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedSniper BalancedItems[1].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedSniper BalancedItems[1].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedSniper BalancedItems[2].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedSniper BalancedItems[2].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedShields BalancedItems[0].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedShields BalancedItems[0].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedShields BalancedItems[1].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedShields BalancedItems[1].InvBalanceDefinition None</code> </hotfix> </category> <category name="Badass+ Drop Pools"> <comment># Various Badass-and-up pools explicitly use some pools which we don't</comment> <comment># actually want to touch directly. Rather than hotfixing these, for Better</comment> <comment># Loot compatibility, we're just going to redefine these pools entirely.</comment> <comment>#</comment> <comment># These definitions were taken from my Better Loot mod, and have enhanced</comment> <comment># moonstone+cash rewards compared to the stock pools.</comment> <category name="Badass Enemies"> <code profiles="default">set GD_Itempools.ListDefs.BadassEnemyGunsAndGear ItemPools ((ItemPool=ItemPoolDefinition'GD_Itempools.GeneralItemPools.Pool_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.VehicleSkins.Pool_VehicleSkins_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_VehicleSkins',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_MoonstoneCluster',InitializationDefinition=None,BaseValueScaleConstant=10.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Health_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Health',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Oxygen_Instant',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Oxygen',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_NeedOnly',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=0.500000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_Emergency',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="default">set GD_Ma_ItemPools.ListDefs.BadassEnemyGunsAndGear_Marigold ItemPools ((ItemPool=ItemPoolDefinition'GD_Itempools.GeneralItemPools.Pool_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.VehicleSkins.Pool_VehicleSkins_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_VehicleSkins',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_MoonstoneCluster',InitializationDefinition=None,BaseValueScaleConstant=10.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Health_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Health',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_NeedOnly',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=0.500000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_Emergency',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> </category> <category name="Super Badass Enemies"> <comment># "Super Badass" actually refers to a number of specific enemies in the game,</comment> <comment># not actual Badasses. Included here are RedBelly, Felicity Rampant, Meg,</comment> <comment># etc.</comment> <code profiles="default">set GD_Itempools.ListDefs.SuperBadassEnemyGunsAndGear ItemPools ((ItemPool=ItemPoolDefinition'GD_Itempools.GeneralItemPools.Pool_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.GearDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000,)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.VehicleSkins.Pool_VehicleSkins_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_VehicleSkins',InitializationDefinition=None,BaseValueScaleConstant=10.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Health_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Health',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Oxygen_Instant',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Oxygen',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_NeedOnly',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=0.250000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_Emergency',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="default">set GD_Ma_ItemPools.ListDefs.SuperBadassEnemyGunsAndGear_Marigold ItemPools ((ItemPool=ItemPoolDefinition'GD_Itempools.GeneralItemPools.Pool_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.GearDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000,)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.VehicleSkins.Pool_VehicleSkins_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_VehicleSkins',InitializationDefinition=None,BaseValueScaleConstant=10.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Health_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Health',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_NeedOnly',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=0.250000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_Emergency',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> </category> <category name="Ultimate Badass Enemies"> <comment># "Ultimate Badass" refers to a few specific enemies in the game, including</comment> <comment># the final boss, Iwajira, etc.</comment> <code profiles="default">set GD_Itempools.ListDefs.UltimateBadassEnemyGunsAndGear ItemPools ((ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.VehicleSkins.Pool_VehicleSkins_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_VehicleSkins',InitializationDefinition=None,BaseValueScaleConstant=10.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_MoonstoneCluster',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Moonstone',InitializationDefinition=None,BaseValueScaleConstant=100.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Moonstone',InitializationDefinition=None,BaseValueScaleConstant=100.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Health_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Health',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Oxygen_Instant',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Oxygen',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_DropAlways',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_DropAlways',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_NeedOnly',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=0.250000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_Emergency',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="default">set GD_Ma_ItemPools.ListDefs.UltimateBadassEnemyGunsAndGear_Marigold ItemPools ((ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.VehicleSkins.Pool_VehicleSkins_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_VehicleSkins',InitializationDefinition=None,BaseValueScaleConstant=10.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_MoonstoneCluster',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Moonstone',InitializationDefinition=None,BaseValueScaleConstant=100.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Moonstone',InitializationDefinition=None,BaseValueScaleConstant=100.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Health_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Health',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_DropAlways',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_DropAlways',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_NeedOnly',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=0.250000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_Emergency',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> </category> </category> </category> <category name="Remove Weapons and Shields from Containers"> <category name="Main Weapon/Shield-Removing Hotfixes for Chests"> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary_Moonstone BalancedItems[0].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary_Moonstone BalancedItems[0].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary_Moonstone BalancedItems[1].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary_Moonstone BalancedItems[1].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear BalancedItems[1].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear BalancedItems[1].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear BalancedItems[2].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear BalancedItems[2].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear BalancedItems[3].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear BalancedItems[3].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear BalancedItems[4].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear BalancedItems[4].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Items BalancedItems[0].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Items BalancedItems[0].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Items BalancedItems[1].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Items BalancedItems[1].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Items BalancedItems[2].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Items BalancedItems[2].InvBalanceDefinition None</code> <code profiles="default">set GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Items BalancedItems[3].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Items BalancedItems[3].InvBalanceDefinition None</code> <code profiles="default">set GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear_Marigold BalancedItems[1].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear_Marigold BalancedItems[1].InvBalanceDefinition None</code> <code profiles="default">set GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear_Marigold BalancedItems[2].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear_Marigold BalancedItems[2].InvBalanceDefinition None</code> <code profiles="default">set GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear_Marigold BalancedItems[3].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear_Marigold BalancedItems[3].InvBalanceDefinition None</code> <code profiles="default">set GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear_Marigold BalancedItems[4].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear_Marigold BalancedItems[4].InvBalanceDefinition None</code> <code profiles="default">set GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear_Marigold BalancedItems[7].ItmPoolDefinition ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear_Marigold BalancedItems[7].InvBalanceDefinition None</code> </hotfix> <comment># Ensure that moonstone chests always provide gear</comment> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary_Moonstone BalancedItems[0].Probability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0)</code> <code profiles="default">set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary_Moonstone BalancedItems[1].Probability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0)</code> </hotfix> </category> <category name="Epic Treasure Chests"> <code profiles="default">set GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Shields BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_Launchers BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_LongGuns BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_Pistols BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> </category> <category name="Regular Treasure Chests"> <code profiles="default">set GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_Shields BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_Weapons_Launchers BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_Weapons_LongGuns BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_Weapons_Pistols BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> </category> <category name="Claptastic Voyage Chests"> <code profiles="default">set GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_Launchers_Epic_Marigold BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_Launchers_Marigold BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_LongGuns_Epic_Marigold BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_LongGuns_Marigold BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_Pistols_Epic_Marigold BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_Pistols_Marigold BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_Ma_ItemPools.Treasure_ChestPools.Pool_WeaponChest_Weapons_Launchers_Marigold BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_Ma_ItemPools.Treasure_ChestPools.Pool_WeaponChest_Weapons_LongGuns_Marigold BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_Ma_ItemPools.Treasure_ChestPools.Pool_WeaponChest_Weapons_Pistols_Marigold BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> </category> <category name="Lockers"> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_Itempools.ListDefs.StorageLockerLoot LootData[3].ItemAttachments[0].ItemPool ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.ListDefs.StorageLockerLoot LootData[3].ItemAttachments[0].AttachmentPointName "Ammo1"</code> <code profiles="default">set GD_Itempools.ListDefs.StorageLockerLoot LootData[4].ItemAttachments[0].ItemPool ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.ListDefs.StorageLockerLoot LootData[4].ItemAttachments[0].AttachmentPointName "Ammo1"</code> <code profiles="default">set GD_Itempools.ListDefs.StorageLockerLoot LootData[5].ItemAttachments[0].ItemPool ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Itempools.ListDefs.StorageLockerLoot LootData[5].ItemAttachments[0].AttachmentPointName "Ammo1"</code> <code profiles="default">set GD_Itempools.ListDefs.StorageLockerLoot LootData[5].ItemAttachments[1].PoolProbability.BaseValueConstant 0</code> </hotfix> </category> <category name="Cardboard Boxes"> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_Balance_Treasure.LootableGrades.ObjectGrade_Cardboard_Box DefaultLoot[1].ItemAttachments[0].ItemPool ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Balance_Treasure.LootableGrades.ObjectGrade_Cardboard_Box DefaultLoot[1].ItemAttachments[0].AttachmentPointName "Ammo1"</code> </hotfix> </category> <category name="Dumpsters"> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_Itempools.LootablePools.Pool_Dumpster_Guns BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> </hotfix> </category> <category name="Bandit Coolers"> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_Balance_Treasure.LootableGrades.ObjectGrade_Bandit_Cooler DefaultLoot[4].ItemAttachments[0].ItemPool ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'</code> <code profiles="default">set GD_Balance_Treasure.LootableGrades.ObjectGrade_Bandit_Cooler DefaultLoot[4].ItemAttachments[0].AttachmentPointName "Ammo1"</code> </hotfix> </category> <category name="Safes"> <comment># This definition is actually based on my Better Loot definition for</comment> <comment># safes, which improves on safe performance in a number of ways.</comment> <comment># Removing the shield possibility, though.</comment> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_Balance_Treasure.LootableGrades.ObjectGrade_Safe DefaultLoot ((ConfigurationName="Moonstone",LootGameStageVarianceFormula=None,Weight=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),ItemAttachments=((ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Ammo4"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Ammo1"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Ammo2"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.800000),AttachmentPointName="Ammo5"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.800000),AttachmentPointName="Ammo3"))),(ConfigurationName="Eridium",LootGameStageVarianceFormula=None,Weight=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),ItemAttachments=((ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Ammo4"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Ammo1"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Ammo2"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.800000),AttachmentPointName="Ammo5"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.800000),AttachmentPointName="Ammo3"))),(ConfigurationName="Safe_Cash",LootGameStageVarianceFormula=None,Weight=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),ItemAttachments=((ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Ammo1"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.800000),AttachmentPointName="Ammo2"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Ammo3"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Ammo4"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.800000),AttachmentPointName="Ammo5"))),(ConfigurationName="Grenade",LootGameStageVarianceFormula=None,Weight=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_3_Uncommoner',BaseValueScaleConstant=1.000000),ItemAttachments=((ItemPool=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_06_Legendary',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Grenade"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_Grenades',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Shield"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Ammo1"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Ammo2"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_Grenades',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Ammo5"))),(ConfigurationName="MoonItem",LootGameStageVarianceFormula=None,Weight=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_3_Uncommoner',BaseValueScaleConstant=1.000000),ItemAttachments=((ItemPool=ItemPoolDefinition'GD_Itempools.MoonItemPools.Pool_MoonItem_06_Legendary',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.500000),AttachmentPointName="Grenade"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Ammo1"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Ammo2"))))</code> </hotfix> </category> </category> </category> <category name="Nerf Vending Machines"> <comment># We're not completely removing weapons and shields from vending machines,</comment> <comment># mostly because they'd become a bit pointless. Instead we're restricting</comment> <comment># the number of items in shield + weapon machines to 2, and removing the</comment> <comment># item of the day from the weapons machine.</comment> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_ItemPools_Shop.Items.Shoppool_Weapons_FlatChance Quantity.BaseValueConstant 2</code> <code profiles="default">set GD_ItemPools_Shop.HealthShop.HealthShop_Items Quantity.BaseValueConstant 2</code> <code profiles="default">set GD_ItemPools_Shop.WeaponPools.Shoppool_IOTD_WeaponMachine Quantity.BaseValueConstant 0</code> <code profiles="default">set GD_ItemPools_Shop.HealthShop.HealthShop_FeaturedItem BalancedItems[0].Probability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="default">set GD_ItemPools_Shop.HealthShop.HealthShop_FeaturedItem BalancedItems[1].Probability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="default">set GD_ItemPools_Shop.HealthShop.HealthShop_FeaturedItem BalancedItems[2].Probability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="default">set GD_ItemPools_Shop.HealthShop.HealthShop_FeaturedItem BalancedItems[3].Probability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Enemy Weapon Equip Pools"> <comment># These are the actual pools which enemies equip from</comment> <category name="Regular Enemies"> <comment># All Weapons</comment> <code profiles="default">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin07 bAutoReadyItems True</code> <code profiles="default">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin07 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <comment># Weight Assault Rifles</comment> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin11 bAutoReadyItems True</code> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin11 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06',InvBalanceDefinition=None,Probability=(BaseValueConstant=250.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <comment># Only Launchers</comment> <code profiles="default">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin11 bAutoReadyItems True</code> <code profiles="default">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin11 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <comment># Only Shotguns</comment> <code profiles="default">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin11 bAutoReadyItems True</code> <code profiles="default">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin11 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <comment># Only Snipers</comment> <code profiles="default">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin11 bAutoReadyItems True</code> <code profiles="default">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin11 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <comment># Only Lasers</comment> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin11 bAutoReadyItems True</code> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin11 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <comment># Weighted Lasers</comment> <code profiles="default">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin11 bAutoReadyItems True</code> <code profiles="default">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin11 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07',InvBalanceDefinition=None,Probability=(BaseValueConstant=200.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> </category> <category name="Badass Enemies"> <comment># All Weapons</comment> <code profiles="default">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin13 bAutoReadyItems True</code> <code profiles="default">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin13 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <comment># Weight Assault Rifles</comment> <code profiles="default">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin13 bAutoReadyItems True</code> <code profiles="default">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin13 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12',InvBalanceDefinition=None,Probability=(BaseValueConstant=250.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <comment># Only Shotguns</comment> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin13 bAutoReadyItems True</code> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin13 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <comment># Weighted Lasers</comment> <code profiles="default">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin13 bAutoReadyItems True</code> <code profiles="default">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin13 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13',InvBalanceDefinition=None,Probability=(BaseValueConstant=200.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> </category> <category name="Level-Specific Pool Initialization"> <comment># These pools are used by boss enemies to provide a proper weighted equipment</comment> <comment># drop, based on the user's selection in the "Bosses Use+Drop Their Unique</comment> <comment># Weapons" category. These are re-used by enemies in different levels, to</comment> <comment># conserve the number of skinpools that this mod reserves.</comment> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin06 bAutoReadyItems True</code> <code profiles="default">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin06 bAutoReadyItems True</code> <code profiles="default">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin06 bAutoReadyItems True</code> </category> </category> <category name="Other Pool Tweaks"> <category name="Badass Outlaw Pool"> <comment># Badass Outlaws use their own custom equip pool, split 80% lasers and 20%</comment> <comment># launchers. We're going to continue doing so, using their original pool,</comment> <comment># since they're the only ones who use it.</comment> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_BadassSpaceman.ItemPool.ItemPool_BadassOutlaw BalancedItems[0].ItmPoolDefinition ItemPoolDefinition'GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13'</code> <code profiles="default">set GD_BadassSpaceman.ItemPool.ItemPool_BadassOutlaw BalancedItems[1].ItmPoolDefinition ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12'</code> </hotfix> </category> <category name="Corporal Bob"> <comment># Corporal Bob has a weapon assigned to him in his pool, but he uses a</comment> <comment># custom flamethrower attack. We're going to disable that, so he won't</comment> <comment># actually drop a weapon.</comment> <hotfix name="ApocHotfix" level="CentralTerminal_P"> <code profiles="default">set GD_Population_Dahl.Balance.PawnBalance_DahlMarine_CentralTerm DefaultItemPoolList[0].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Flame Knuckle Pool"> <comment># TPS UCP 2.0 introduced a bug in Flame Knuckle's pool where he no longer</comment> <comment># has a shield or a weapon. This fixes that bug, while also ensuring</comment> <comment># compatibility for folks not using UCP.</comment> <hotfix name="ApocHotfix" level="MoonShotIntro_P"> <code profiles="default">set GD_DahlPowersuit_Knuckle.Population.PawnBalance_DahlPowersuit_Knuckle DefaultItemPoolList[1].PoolProbability.BaseValueConstant 0</code> <code profiles="default">set GD_DahlPowersuit_Knuckle.Population.PawnBalance_DahlSergeantFlameKnuckle PlayThroughs[0].CustomItemPoolIncludedLists ()</code> <code profiles="default">set GD_DahlPowersuit_Knuckle.Population.PawnBalance_DahlSergeantFlameKnuckle PlayThroughs[0].CustomItemPoolList ()</code> <code profiles="default">set GD_DahlPowersuit_Knuckle.Population.PawnBalance_DahlSergeantFlameKnuckle PlayThroughs[1].CustomItemPoolIncludedLists ()</code> <code profiles="default">set GD_DahlPowersuit_Knuckle.Population.PawnBalance_DahlSergeantFlameKnuckle PlayThroughs[1].CustomItemPoolList ()</code> <code profiles="default">set GD_DahlPowersuit_Knuckle.Population.PawnBalance_DahlSergeantFlameKnuckle DefaultItemPoolList ((ItemPool=ItemPoolDefinition'GD_DahlPowersuit_Knuckle.WeaponPools.Pool_Weapons_KnuckleLaser_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1or2',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1or2',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1or2',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1or2',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1or2',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1or2',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1or2',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Money',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Money',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Money',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Health_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Health',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Health_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Health',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_NeedOnly',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=0.500000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_NeedOnly',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=0.500000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_Emergency',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_Emergency',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> </hotfix> </category> <category name="Flame Knuckle Pool (Holodome)"> <comment># Normalize the Holodome version of Flame Knuckle a bit. Still had a</comment> <comment># lot of drops clearly intended to be early-game drops, which we've</comment> <comment># removed, sets us up to use our badass equip pool for shields, and</comment> <comment># normalizes his drops across playthroughs.</comment> <hotfix name="ApocHotfix" level="Eridian_Slaughter_P"> <code profiles="default">set GD_DahlPowersuit_KnuckleRepaired.Population.PawnBalance_DahlSergeantFlameKnuckle PlayThroughs[1].CustomItemPoolIncludedLists ()</code> <code profiles="default">set GD_DahlPowersuit_KnuckleRepaired.Population.PawnBalance_DahlSergeantFlameKnuckle PlayThroughs[1].CustomItemPoolList ()</code> <code profiles="default">set GD_DahlPowersuit_KnuckleRepaired.Population.PawnBalance_DahlSergeantFlameKnuckle DefaultItemPoolIncludedLists (ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear')</code> <code profiles="default">set GD_DahlPowersuit_KnuckleRepaired.Population.PawnBalance_DahlSergeantFlameKnuckle DefaultItemPoolList ((ItemPool=ItemPoolDefinition'GD_DahlPowersuit_Knuckle.WeaponPools.Pool_Weapons_KnuckleLaser_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> </hotfix> </category> <category name="Lost Legion Eternal"> <comment># When ascending, Lost Legion Eternal (and Eternal) drop from a random</comment> <comment># pool. As far as I can tell, there's no way to make them drop the exact</comment> <comment># weapon they were using. So instead, I'm just disabling that drop</comment> <comment># altogether. Say they've gotta use the smartmatter-or-whatever as energy</comment> <comment># for their ascension or something. :)</comment> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_DahlFanatic.Character.AIDef_DahlFanatic:AIBehaviorProviderDefinition_0.Behavior_SpawnItems_0 ItemPoolList[0].PoolProbability.BaseValueConstant 0</code> </hotfix> </category> <category name="Lost Legion Sniper Pool Setup"> <comment># Lost Legion Snipers have their own equip pool which limits them to Dahl</comment> <comment># snipers, and we've got to play a little game with that to make our uniques</comment> <comment># handling work properly.</comment> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl',Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl',Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_2_Uncommon',Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_2_Uncommon',Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_3_Rare',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_3_Rare',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_4_VeryRare',Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_4_VeryRare',Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Ma_Weapons.A_Weapons.Sniper_Dahl_6_Glitch',Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Ma_Weapons.A_Weapons.Sniper_Dahl_6_Glitch',Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Dahl_5_Pitchfork',Probability=(BaseValueConstant=0.015,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Dahl_5_Pitchfork',Probability=(BaseValueConstant=0.015,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SniperRifles.A_Weapons_Unique.Sniper_Dahl_3_WetWeek',Probability=(BaseValueConstant=0.015,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0),bDropOnDeath=True))</code> </hotfix> </category> </category> <category name="Enemy Pool Assignments"> <comment># Assign enemies to use our custom pools, rather than the stock Borderlands pools</comment> <category name="Regular Enemies"> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_ColZ.Population.PawnBalance_ColZ_DahlMarine DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_ColZMech.Population.PawnBalance_ColZMech_DahlFlameMarine DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_ColZMech.Population.PawnBalance_ColZMech_DahlMarine DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_ColZMech.Population.PawnBalance_ColZMech_DahlRocketMarine DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_ColZMech.Population.PawnBalance_ColZMech_DahlScout DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_DahlCombatSuit_Mini.Population.PawnBalance_DahlCombatSuit_Mini DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_DahlMarineMoonshot.Balance.PawnBalance_DahlMarineMoonshot DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_DahlPowersuit_Knuckle.Population.PawnBalance_DahlPowersuit_Knuckle DefaultItemPoolList[2].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_DahlRedShirt.Balance.PawnBalance_DahlRedShirt DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Ma_Pop_ClaptrapForces.Balance.PawnBalance_BotRider DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Ma_Pop_ClaptrapForces.Balance.PawnBalance_FlyTrap DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Ma_Pop_ClaptrapForces.Balance.PawnBalance_InsecWheelie DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Ma_Pop_ClaptrapForces.Balance.PawnBalance_InsecurityBot DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Ma_Pop_ClaptrapForces.Balance.PawnBalance_InsecuritySniper DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Ma_Pop_ClaptrapForces.Balance.PawnBalance_MinacMinion DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Ma_Pop_ClaptrapForces.Balance.PawnBalance_PermFlyTrap DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Ma_Pop_ClaptrapForces.Balance.PawnBalance_RexLoaderMinion DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Ma_Pop_ClaptrapForces.Balance.PawnBalance_VeryInsecureBot DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Ma_Pop_ClaptrapForces.Balance.PawnBalance_VeryInsecureFlight DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Ma_Pop_ClaptrapForces.Balance.PawnBalance_VeryInsecureSentry DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Ma_Pop_ClaptrapForces.Balance.PawnBalance_VeryInsecureSniper DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Ma_Pop_Engineer.Balance.PawnBalance_BlackOps DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Marigold_Pop_Fragmented.Balance.PawnBalance_FragPsycho DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Marigold_Pop_Fragmented.Balance.PawnBalance_FragPsychoMidget DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Pet_Population_Dahl.Balance.PawnBalance_DahlEternalPowersuit DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Pet_Population_Dahl.Balance.PawnBalance_DahlEternalPowersuitShield DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Dahl.Balance.MercDay.PawnBalance_DahlCorrosiveMarine_MercDay DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Dahl.Balance.MercDay.PawnBalance_DahlFlameMarine_MercDay DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Dahl.Balance.MercDay.PawnBalance_DahlIceMarine_MercDay DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Dahl.Balance.MercDay.PawnBalance_DahlMarine_MercDay DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Dahl.Balance.MercDay.PawnBalance_DahlMedic_MercDay DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Dahl.Balance.MercDay.PawnBalance_DahlScout_MercDay DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Dahl.Balance.MercDay.PawnBalance_DahlSergeant_MercDay DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Dahl.Balance.Pandoracorn.PawnBalance_DahlFlameMarine_Pandoracorn DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Dahl.Balance.Pandoracorn.PawnBalance_DahlMarine_Pandoracorn DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Dahl.Balance.Pandoracorn.PawnBalance_DahlMedic_Pandoracorn DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Dahl.Balance.Pandoracorn.PawnBalance_DahlScout_Pandoracorn DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Dahl.Balance.Pandoracorn.PawnBalance_DahlSergeant_Pandoracorn DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Dahl.Balance.PawnBalance_DahlCorrosiveMarine DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Dahl.Balance.PawnBalance_DahlEngineer DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Dahl.Balance.PawnBalance_DahlFactory_SecurityBot DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Dahl.Balance.PawnBalance_DahlFactory_SecurityBot_Small DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Dahl.Balance.PawnBalance_DahlFlameMarine DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Dahl.Balance.PawnBalance_DahlIceMarine DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Dahl.Balance.PawnBalance_DahlJetFighterRider DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Dahl.Balance.PawnBalance_DahlLaserMarine DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Dahl.Balance.PawnBalance_DahlMarine DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Dahl.Balance.PawnBalance_DahlMarine_Intro DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Dahl.Balance.PawnBalance_DahlMarine_Intro2 DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Dahl.Balance.PawnBalance_DahlMarine_NoProvokeAnim DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Dahl.Balance.PawnBalance_DahlMedic DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Dahl.Balance.PawnBalance_DahlRocketMarine DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Dahl.Balance.PawnBalance_DahlScout DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Dahl.Balance.PawnBalance_DahlSergeant DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Dahl.Balance.PawnBalance_DahlSniper DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Dahl.Balance.Pumpkin.PawnBalance_DahlCorrosiveMarine_Pumpkin DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Dahl.Balance.Pumpkin.PawnBalance_DahlFlameMarine_Pumpkin DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Dahl.Balance.Pumpkin.PawnBalance_DahlIceMarine_Pumpkin DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Dahl.Balance.Pumpkin.PawnBalance_DahlMarine_Pumpkin DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Dahl.Balance.Pumpkin.PawnBalance_DahlMedic_Pumpkin DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Dahl.Balance.Pumpkin.PawnBalance_DahlScout_Pumpkin DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Dahl.Balance.Pumpkin.PawnBalance_DahlSergeant_Pumpkin DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Loader.Balance.PawnBalance_LoaderEXPStation DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Loader.Balance.PawnBalance_LoaderGUN DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Loader.Balance.PawnBalance_LoaderJunk DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Scavengers.Balance.PawnBalance_ScavBanditRider DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_ProtoWarBot_GunLoader.Population.PawnBalance_ProtoWarBot_FriendLoader DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_ProtoWarBot_GunLoader.Population.PawnBalance_ProtoWarBot_FriendLoaderYellow DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_ProtoWarBot_GunLoader.Population.PawnBalance_ProtoWarBot_GunLoader DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_ColZ.Population.PawnBalance_ColZ_DahlMarine DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin07'</code> <code profiles="default">set GD_ColZMech.Population.PawnBalance_ColZMech_DahlMarine DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin07'</code> <code profiles="default">set GD_DahlMarineMoonshot.Balance.PawnBalance_DahlMarineMoonshot DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin07'</code> <code profiles="default">set GD_Ma_Pop_ClaptrapForces.Balance.PawnBalance_InsecurityBot DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin07'</code> <code profiles="default">set GD_Ma_Pop_ClaptrapForces.Balance.PawnBalance_InsecurityBot_LowDamage DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin07'</code> <code profiles="default">set GD_Ma_Pop_ClaptrapForces.Balance.PawnBalance_MinacMinion DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin07'</code> <code profiles="default">set GD_Ma_Pop_ClaptrapForces.Balance.PawnBalance_RexLoaderMinion DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin07'</code> <code profiles="default">set GD_Ma_Pop_ClaptrapForces.Balance.PawnBalance_VeryInsecureBot DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin07'</code> <code profiles="default">set GD_PLAMember.Balance.PawnBalance_TimPot DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin07'</code> <code profiles="default">set GD_PLAMember.Balance.PawnBalance_TumPot DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin07'</code> <code profiles="default">set GD_PLAMember.Population.PawnBalance_TomPot DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin07'</code> <code profiles="default">set GD_PoopDeck.Population.PawnBalance_PoopDeck DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Dahl.Balance.MercDay.PawnBalance_DahlMarine_MercDay DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Dahl.Balance.MercDay.PawnBalance_DahlMedic_MercDay DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Dahl.Balance.Pandoracorn.PawnBalance_DahlMarine_Pandoracorn DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Dahl.Balance.Pandoracorn.PawnBalance_DahlMedic_Pandoracorn DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Dahl.Balance.PawnBalance_DahlEngineer DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Dahl.Balance.PawnBalance_DahlJetFighterRider DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Dahl.Balance.PawnBalance_DahlMarine DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Dahl.Balance.PawnBalance_DahlMedic DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Dahl.Balance.Pumpkin.PawnBalance_DahlMarine_Pumpkin DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Dahl.Balance.Pumpkin.PawnBalance_DahlMedic_Pumpkin DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Darksiders.Balance.PawnBalance_DarksiderBandit DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Darksiders.Balance.PawnBalance_LittleDarksiderPsycho DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin07'</code> <code profiles="default">set GD_ScavAccepterDude.Population.PawnBalance_ScavAccepterDude DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Dahl.Balance.PawnBalance_DahlSergeant DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Dahl.Balance.Pumpkin.PawnBalance_DahlSergeant_Pumpkin DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Dahl.Balance.Pandoracorn.PawnBalance_DahlSergeant_Pandoracorn DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Dahl.Balance.MercDay.PawnBalance_DahlSergeant_MercDay DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Dahl.Balance.PawnBalance_DahlFactory_SecurityBot DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Baroness.MarigoldSkin11'</code> <code profiles="default">set GD_Population_Dahl.Balance.PawnBalance_DahlFactory_SecurityBot_Small DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Baroness.MarigoldSkin11'</code> <code profiles="default">set GD_Population_Loader.Balance.PawnBalance_LoaderEXPStation DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Baroness.MarigoldSkin11'</code> <code profiles="default">set GD_Population_Loader.Balance.PawnBalance_LoaderGUN DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Baroness.MarigoldSkin11'</code> <code profiles="default">set GD_Population_Loader.Balance.PawnBalance_LoaderJunk DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Baroness.MarigoldSkin11'</code> <code profiles="default">set GD_ProtoWarBot_GunLoader.Population.PawnBalance_ProtoWarBot_FriendLoader DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Baroness.MarigoldSkin11'</code> <code profiles="default">set GD_ProtoWarBot_GunLoader.Population.PawnBalance_ProtoWarBot_FriendLoaderYellow DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Baroness.MarigoldSkin11'</code> <code profiles="default">set GD_ProtoWarBot_GunLoader.Population.PawnBalance_ProtoWarBot_GunLoader DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Baroness.MarigoldSkin11'</code> <code profiles="default">set GD_ColZMech.Population.PawnBalance_ColZMech_DahlRocketMarine DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin11'</code> <code profiles="default">set GD_Population_Dahl.Balance.PawnBalance_DahlRocketMarine DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin11'</code> <code profiles="default">set GD_ColZMech.Population.PawnBalance_ColZMech_DahlScout DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin11'</code> <code profiles="default">set GD_Population_Dahl.Balance.MercDay.PawnBalance_DahlScout_MercDay DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin11'</code> <code profiles="default">set GD_Population_Dahl.Balance.Pandoracorn.PawnBalance_DahlScout_Pandoracorn DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin11'</code> <code profiles="default">set GD_Population_Dahl.Balance.PawnBalance_DahlScout DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin11'</code> <code profiles="default">set GD_Population_Dahl.Balance.Pumpkin.PawnBalance_DahlScout_Pumpkin DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin11'</code> <code profiles="default">set GD_Population_Darksiders.Balance.PawnBalance_LittleDarksiderBandit DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin11'</code> <code profiles="default">set GD_Ma_Pop_ClaptrapForces.Balance.PawnBalance_InsecuritySniper DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin11'</code> <code profiles="default">set GD_Ma_Pop_ClaptrapForces.Balance.PawnBalance_VeryInsecureSniper DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin11'</code> <code profiles="default">set GD_Ma_Pop_Engineer.Balance.PawnBalance_BlackOps DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin11'</code> <code profiles="default">set GD_ColZ.Population.PawnBalance_ColZ_DahlFanatic DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin11'</code> <code profiles="default">set GD_Population_Dahl.Balance.PawnBalance_DahlFanatic DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin11'</code> <code profiles="default">set GD_Population_Dahl.Balance.PawnBalance_DahlLaserMarine DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin11'</code> <code profiles="default">set GD_Population_Dahl.Zealots.PawnBalance_DahlZealot DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin11'</code> <code profiles="default">set GD_Population_Dahl.Zealots.PawnBalance_DahlZealot_Playthrough2 DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin11'</code> <code profiles="default">set GD_DahlRedShirt.Balance.PawnBalance_DahlRedShirt DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin11'</code> <code profiles="default">set GD_Ma_Pop_ClaptrapForces.Balance.PawnBalance_BotRider DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin11'</code> <code profiles="default">set GD_Ma_Pop_ClaptrapForces.Balance.PawnBalance_FlyTrap DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin11'</code> <code profiles="default">set GD_Ma_Pop_ClaptrapForces.Balance.PawnBalance_PermFlyTrap DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin11'</code> <code profiles="default">set GD_Ma_Pop_ClaptrapForces.Balance.PawnBalance_VeryInsecureFlight DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin11'</code> <code profiles="default">set GD_Population_Dahl.Balance.PawnBalance_DahlMarine_NoProvokeAnim DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin11'</code> <code profiles="default">set GD_Population_Scavengers.Balance.Midgets.PawnBalance_ScavMidgetSpaceman DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin11'</code> <code profiles="default">set GD_Population_Scavengers.Balance.Outlaws.PawnBalance_ScavFloatingSpaceman DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin11'</code> <code profiles="default">set GD_Population_Scavengers.Balance.PawnBalance_ScavBanditRider DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin11'</code> <code profiles="default">set GD_Ma_Pop_ClaptrapForces.Balance.PawnBalance_BotRider PlayThroughs[1].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Ma_Pop_ClaptrapForces.Balance.PawnBalance_BotRider PlayThroughs[2].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Ma_Pop_ClaptrapForces.Balance.PawnBalance_ClapDawgRider PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Ma_Pop_ClaptrapForces.Balance.PawnBalance_ClapDawgRider PlayThroughs[2].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Ma_Pop_ClaptrapForces.Balance.PawnBalance_FlyTrap PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Ma_Pop_ClaptrapForces.Balance.PawnBalance_FlyTrap PlayThroughs[2].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Ma_Pop_ClaptrapForces.Balance.PawnBalance_InsecWheelie PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Ma_Pop_ClaptrapForces.Balance.PawnBalance_InsecWheelie PlayThroughs[2].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Ma_Pop_ClaptrapForces.Balance.PawnBalance_InsecurityBot PlayThroughs[1].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Ma_Pop_ClaptrapForces.Balance.PawnBalance_InsecurityBot PlayThroughs[2].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Ma_Pop_ClaptrapForces.Balance.PawnBalance_InsecurityBot_LowDamage PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Ma_Pop_ClaptrapForces.Balance.PawnBalance_InsecurityBot_LowDamage PlayThroughs[2].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Ma_Pop_ClaptrapForces.Balance.PawnBalance_InsecuritySniper PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Ma_Pop_ClaptrapForces.Balance.PawnBalance_InsecuritySniper PlayThroughs[2].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Ma_Pop_ClaptrapForces.Balance.PawnBalance_MinacMinion PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Ma_Pop_ClaptrapForces.Balance.PawnBalance_MinacMinion PlayThroughs[2].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Ma_Pop_ClaptrapForces.Balance.PawnBalance_PermFlyTrap PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Ma_Pop_ClaptrapForces.Balance.PawnBalance_PermFlyTrap PlayThroughs[2].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Ma_Pop_ClaptrapForces.Balance.PawnBalance_RexLoaderMinion PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Ma_Pop_ClaptrapForces.Balance.PawnBalance_RexLoaderMinion PlayThroughs[2].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Ma_Pop_ClaptrapForces.Balance.PawnBalance_VeryInsecureBot PlayThroughs[1].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Ma_Pop_ClaptrapForces.Balance.PawnBalance_VeryInsecureBot PlayThroughs[2].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Ma_Pop_ClaptrapForces.Balance.PawnBalance_VeryInsecureSniper PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Ma_Pop_ClaptrapForces.Balance.PawnBalance_VeryInsecureSniper PlayThroughs[2].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Ma_Pop_Engineer.Balance.PawnBalance_Engineer PlayThroughs[0].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Ma_Pop_Engineer.Balance.PawnBalance_Engineer PlayThroughs[1].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Ma_Pop_Engineer.Balance.PawnBalance_Engineer PlayThroughs[2].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Ma_Pop_Engineer.Balance.PawnBalance_EngineerArms PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Ma_Pop_Engineer.Balance.PawnBalance_EngineerArms PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Ma_Pop_Engineer.Balance.PawnBalance_EngineerArms PlayThroughs[2].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Marigold_Pop_Fragmented.Balance.PawnBalance_FragBandit PlayThroughs[0].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Marigold_Pop_Fragmented.Balance.PawnBalance_FragBandit PlayThroughs[1].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Marigold_Pop_Fragmented.Balance.PawnBalance_FragBandit PlayThroughs[2].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Marigold_Pop_Fragmented.Balance.PawnBalance_FragBanditMidget PlayThroughs[0].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Marigold_Pop_Fragmented.Balance.PawnBalance_FragBanditMidget PlayThroughs[1].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Marigold_Pop_Fragmented.Balance.PawnBalance_FragBanditMidget PlayThroughs[2].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Boils.Balance.PawnBalance_BoilGuard PlayThroughs[1].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Population_ProtoWarBot.Balance.PawnBalance_ProtoWarBot_ShieldDrone PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Population_ProtoWarBot.Balance.PawnBalance_ProtoWarBot_ShieldDrone PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Population_ProtoWarBot.Balance.PawnBalance_RepairDrone PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Rat.Balance.PawnBalance_HypRatGuard PlayThroughs[1].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Scavengers.Balance.Bosun.PawnBalance_ScavMidget_Bosun PlayThroughs[1].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Scavengers.Balance.Bosun.PawnBalance_ScavPsychoMidget_Bosun PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Scavengers.Balance.Bosun.PawnBalance_ScavengerBandit_Bosun PlayThroughs[0].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Scavengers.Balance.Bosun.PawnBalance_ScavengerBandit_Bosun PlayThroughs[1].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Scavengers.Balance.Bosun.PawnBalance_ScavengerPsycho_Bosun PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Scavengers.Balance.MercDay.PawnBalance_ScavMidget_Mercday PlayThroughs[1].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Scavengers.Balance.MercDay.PawnBalance_ScavengerBandit_Jetpack_MercDay PlayThroughs[0].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Scavengers.Balance.MercDay.PawnBalance_ScavengerBandit_Jetpack_MercDay PlayThroughs[1].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Scavengers.Balance.MercDay.PawnBalance_ScavengerBandit_Mercday PlayThroughs[0].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Scavengers.Balance.MercDay.PawnBalance_ScavengerBandit_Mercday PlayThroughs[1].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Scavengers.Balance.MercDay.PawnBalance_ScavengerPsycho_Mercday PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Scavengers.Balance.Midgets.PawnBalance_ScavMidget PlayThroughs[1].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Scavengers.Balance.Midgets.PawnBalance_ScavMidgetSpaceman PlayThroughs[1].CustomItemPoolList[2].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Scavengers.Balance.Midgets.PawnBalance_ScavPsychoMidget PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Scavengers.Balance.Outlaws.PawnBalance_OutlawRider PlayThroughs[0].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Scavengers.Balance.Outlaws.PawnBalance_OutlawRider PlayThroughs[1].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Scavengers.Balance.Outlaws.PawnBalance_ScavCombatSpaceman PlayThroughs[0].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Scavengers.Balance.Outlaws.PawnBalance_ScavCombatSpaceman PlayThroughs[1].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Scavengers.Balance.Outlaws.PawnBalance_ScavFloatingSpaceman PlayThroughs[0].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Scavengers.Balance.Outlaws.PawnBalance_ScavFloatingSpaceman PlayThroughs[1].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Scavengers.Balance.Outlaws.PawnBalance_ScavNomad PlayThroughs[1].CustomItemPoolList[2].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Scavengers.Balance.Pandoracorn.PawnBalance_ScavMidget_Pandoracorn PlayThroughs[1].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Scavengers.Balance.Pandoracorn.PawnBalance_ScavengerBandit_Jetpack_Pandoracorn PlayThroughs[0].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Scavengers.Balance.Pandoracorn.PawnBalance_ScavengerBandit_Jetpack_Pandoracorn PlayThroughs[1].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Scavengers.Balance.Pandoracorn.PawnBalance_ScavengerBandit_Pandoracorn PlayThroughs[0].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Scavengers.Balance.Pandoracorn.PawnBalance_ScavengerBandit_Pandoracorn PlayThroughs[1].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Scavengers.Balance.Pandoracorn.PawnBalance_ScavengerPsycho_Pandoracorn PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Scavengers.Balance.PawnBalance_ScavEliteBandit PlayThroughs[0].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Scavengers.Balance.PawnBalance_ScavEliteBandit PlayThroughs[1].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Scavengers.Balance.PawnBalance_ScavEliteBandit_Jetpack PlayThroughs[0].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Scavengers.Balance.PawnBalance_ScavEliteBandit_Jetpack PlayThroughs[1].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Scavengers.Balance.PawnBalance_ScavPowerSuitRider PlayThroughs[0].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Scavengers.Balance.PawnBalance_ScavPowerSuitRider PlayThroughs[1].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Scavengers.Balance.PawnBalance_ScavengerBandit PlayThroughs[0].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Scavengers.Balance.PawnBalance_ScavengerBandit PlayThroughs[1].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Scavengers.Balance.PawnBalance_ScavengerBandit_Jetpack PlayThroughs[0].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Scavengers.Balance.PawnBalance_ScavengerBandit_Jetpack PlayThroughs[1].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Scavengers.Balance.Psychos.PawnBalance_ScavengerPsycho PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Scavengers.Balance.Pumpkin.PawnBalance_ScavMidget_Pumpkin PlayThroughs[1].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Scavengers.Balance.Pumpkin.PawnBalance_ScavengerBandit_Jetpack_Pumpkin PlayThroughs[0].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Scavengers.Balance.Pumpkin.PawnBalance_ScavengerBandit_Jetpack_Pumpkin PlayThroughs[1].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Scavengers.Balance.Pumpkin.PawnBalance_ScavengerBandit_Pumpkin PlayThroughs[0].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Scavengers.Balance.Pumpkin.PawnBalance_ScavengerBandit_Pumpkin PlayThroughs[1].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Scavengers.Balance.Pumpkin.PawnBalance_ScavengerPsycho_Pumpkin PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_ScavBanditMidget_Rider.Population.PawnBalance_ScavMidget_Rider PlayThroughs[1].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="default">set GD_Ma_Pop_ClaptrapForces.Balance.PawnBalance_BotRider PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin07'</code> <code profiles="default">set GD_Ma_Pop_ClaptrapForces.Balance.PawnBalance_BotRider PlayThroughs[2].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin07'</code> <code profiles="default">set GD_Ma_Pop_ClaptrapForces.Balance.PawnBalance_InsecurityBot PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin07'</code> <code profiles="default">set GD_Ma_Pop_ClaptrapForces.Balance.PawnBalance_InsecurityBot PlayThroughs[2].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin07'</code> <code profiles="default">set GD_Ma_Pop_ClaptrapForces.Balance.PawnBalance_InsecurityBot_LowDamage PlayThroughs[1].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin07'</code> <code profiles="default">set GD_Ma_Pop_ClaptrapForces.Balance.PawnBalance_InsecurityBot_LowDamage PlayThroughs[2].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin07'</code> <code profiles="default">set GD_Ma_Pop_ClaptrapForces.Balance.PawnBalance_MinacMinion PlayThroughs[1].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin07'</code> <code profiles="default">set GD_Ma_Pop_ClaptrapForces.Balance.PawnBalance_MinacMinion PlayThroughs[2].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin07'</code> <code profiles="default">set GD_Ma_Pop_ClaptrapForces.Balance.PawnBalance_RexLoaderMinion PlayThroughs[1].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin07'</code> <code profiles="default">set GD_Ma_Pop_ClaptrapForces.Balance.PawnBalance_RexLoaderMinion PlayThroughs[2].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin07'</code> <code profiles="default">set GD_Ma_Pop_ClaptrapForces.Balance.PawnBalance_VeryInsecureBot PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin07'</code> <code profiles="default">set GD_Ma_Pop_ClaptrapForces.Balance.PawnBalance_VeryInsecureBot PlayThroughs[2].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin07'</code> <code profiles="default">set GD_Ma_Pop_Engineer.Balance.PawnBalance_Engineer PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin07'</code> <code profiles="default">set GD_Ma_Pop_Engineer.Balance.PawnBalance_Engineer PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin07'</code> <code profiles="default">set GD_Ma_Pop_Engineer.Balance.PawnBalance_Engineer PlayThroughs[2].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin07'</code> <code profiles="default">set GD_Marigold_Pop_Fragmented.Balance.PawnBalance_FragBadassBandit PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin07'</code> <code profiles="default">set GD_Marigold_Pop_Fragmented.Balance.PawnBalance_FragBadassBandit PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin07'</code> <code profiles="default">set GD_Marigold_Pop_Fragmented.Balance.PawnBalance_FragBadassBandit PlayThroughs[2].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin07'</code> <code profiles="default">set GD_Marigold_Pop_Fragmented.Balance.PawnBalance_FragBandit PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin07'</code> <code profiles="default">set GD_Marigold_Pop_Fragmented.Balance.PawnBalance_FragBandit PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin07'</code> <code profiles="default">set GD_Marigold_Pop_Fragmented.Balance.PawnBalance_FragBandit PlayThroughs[2].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Scavengers.Balance.Bosun.PawnBalance_ScavMidget_Bosun PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Scavengers.Balance.Bosun.PawnBalance_ScavengerBandit_Bosun PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Scavengers.Balance.Bosun.PawnBalance_ScavengerBandit_Bosun PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Scavengers.Balance.MercDay.PawnBalance_ScavMidget_Mercday PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Scavengers.Balance.MercDay.PawnBalance_ScavengerBandit_Jetpack_MercDay PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Scavengers.Balance.MercDay.PawnBalance_ScavengerBandit_Jetpack_MercDay PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Scavengers.Balance.MercDay.PawnBalance_ScavengerBandit_Mercday PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Scavengers.Balance.MercDay.PawnBalance_ScavengerBandit_Mercday PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Scavengers.Balance.Midgets.PawnBalance_ScavMidget PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Scavengers.Balance.Pandoracorn.PawnBalance_ScavMidget_Pandoracorn PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Scavengers.Balance.Pandoracorn.PawnBalance_ScavengerBandit_Jetpack_Pandoracorn PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Scavengers.Balance.Pandoracorn.PawnBalance_ScavengerBandit_Jetpack_Pandoracorn PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Scavengers.Balance.Pandoracorn.PawnBalance_ScavengerBandit_Pandoracorn PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Scavengers.Balance.Pandoracorn.PawnBalance_ScavengerBandit_Pandoracorn PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Scavengers.Balance.PawnBalance_ScavEliteBandit PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Scavengers.Balance.PawnBalance_ScavEliteBandit PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Scavengers.Balance.PawnBalance_ScavEliteBandit_Jetpack PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Scavengers.Balance.PawnBalance_ScavEliteBandit_Jetpack PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Scavengers.Balance.PawnBalance_ScavPowerSuitRider PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Scavengers.Balance.PawnBalance_ScavPowerSuitRider PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Scavengers.Balance.PawnBalance_ScavengerBandit PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Scavengers.Balance.PawnBalance_ScavengerBandit PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Scavengers.Balance.PawnBalance_ScavengerBandit_Jetpack PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Scavengers.Balance.PawnBalance_ScavengerBandit_Jetpack PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Scavengers.Balance.Pumpkin.PawnBalance_ScavMidget_Pumpkin PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Scavengers.Balance.Pumpkin.PawnBalance_ScavengerBandit_Jetpack_Pumpkin PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Scavengers.Balance.Pumpkin.PawnBalance_ScavengerBandit_Jetpack_Pumpkin PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Scavengers.Balance.Pumpkin.PawnBalance_ScavengerBandit_Pumpkin PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Scavengers.Balance.Pumpkin.PawnBalance_ScavengerBandit_Pumpkin PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin07'</code> <code profiles="default">set GD_ScavBanditMidget_Rider.Population.PawnBalance_ScavMidget_Rider PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin07'</code> <code profiles="default">set GD_Population_Boils.Balance.PawnBalance_BoilGuard PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Baroness.MarigoldSkin11'</code> <code profiles="default">set GD_Population_Boils.Balance.PawnBalance_BoilGuard PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Baroness.MarigoldSkin11'</code> <code profiles="default">set GD_Population_Rat.Balance.PawnBalance_HypRatGuard PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Baroness.MarigoldSkin11'</code> <code profiles="default">set GD_Population_Rat.Balance.PawnBalance_HypRatGuard PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Baroness.MarigoldSkin11'</code> <code profiles="default">set GD_Marigold_Pop_Fragmented.Balance.PawnBalance_FragBanditMidget PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin11'</code> <code profiles="default">set GD_Marigold_Pop_Fragmented.Balance.PawnBalance_FragBanditMidget PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin11'</code> <code profiles="default">set GD_Marigold_Pop_Fragmented.Balance.PawnBalance_FragBanditMidget PlayThroughs[2].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin11'</code> <code profiles="default">set GD_Ma_Pop_ClaptrapForces.Balance.PawnBalance_InsecuritySniper PlayThroughs[1].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin11'</code> <code profiles="default">set GD_Ma_Pop_ClaptrapForces.Balance.PawnBalance_InsecuritySniper PlayThroughs[2].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin11'</code> <code profiles="default">set GD_Ma_Pop_ClaptrapForces.Balance.PawnBalance_VeryInsecureSniper PlayThroughs[1].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin11'</code> <code profiles="default">set GD_Ma_Pop_ClaptrapForces.Balance.PawnBalance_VeryInsecureSniper PlayThroughs[2].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin11'</code> <code profiles="default">set GD_Population_Dahl.Zealots.PawnBalance_DahlZealot PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin11'</code> <code profiles="default">set GD_Population_Dahl.Zealots.PawnBalance_DahlZealot_Playthrough2 PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin11'</code> <code profiles="default">set GD_Ma_Pop_ClaptrapForces.Balance.PawnBalance_FlyTrap PlayThroughs[1].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin11'</code> <code profiles="default">set GD_Ma_Pop_ClaptrapForces.Balance.PawnBalance_FlyTrap PlayThroughs[2].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin11'</code> <code profiles="default">set GD_Ma_Pop_ClaptrapForces.Balance.PawnBalance_PermFlyTrap PlayThroughs[1].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin11'</code> <code profiles="default">set GD_Ma_Pop_ClaptrapForces.Balance.PawnBalance_PermFlyTrap PlayThroughs[2].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin11'</code> <code profiles="default">set GD_Population_Scavengers.Balance.Bosun.PawnBalance_ScavMidget_Bosun PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin11'</code> <code profiles="default">set GD_Population_Scavengers.Balance.MercDay.PawnBalance_ScavMidget_Mercday PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin11'</code> <code profiles="default">set GD_Population_Scavengers.Balance.Midgets.PawnBalance_ScavMidget PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin11'</code> <code profiles="default">set GD_Population_Scavengers.Balance.Midgets.PawnBalance_ScavMidgetSpaceman PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin11'</code> <code profiles="default">set GD_Population_Scavengers.Balance.Midgets.PawnBalance_ScavMidgetSpaceman PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin11'</code> <code profiles="default">set GD_Population_Scavengers.Balance.Outlaws.PawnBalance_OutlawRider PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin11'</code> <code profiles="default">set GD_Population_Scavengers.Balance.Outlaws.PawnBalance_OutlawRider PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin11'</code> <code profiles="default">set GD_Population_Scavengers.Balance.Outlaws.PawnBalance_ScavCombatSpaceman PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin11'</code> <code profiles="default">set GD_Population_Scavengers.Balance.Outlaws.PawnBalance_ScavFloatingSpaceman PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin11'</code> <code profiles="default">set GD_Population_Scavengers.Balance.Outlaws.PawnBalance_ScavFloatingSpaceman PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin11'</code> <code profiles="default">set GD_Population_Scavengers.Balance.Outlaws.PawnBalance_ScavNomad PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin11'</code> <code profiles="default">set GD_Population_Scavengers.Balance.Outlaws.PawnBalance_ScavNomad PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin11'</code> <code profiles="default">set GD_Population_Scavengers.Balance.Pandoracorn.PawnBalance_ScavMidget_Pandoracorn PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin11'</code> <code profiles="default">set GD_Population_Scavengers.Balance.Pumpkin.PawnBalance_ScavMidget_Pumpkin PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin11'</code> <code profiles="default">set GD_ScavBanditMidget_Rider.Population.PawnBalance_ScavMidget_Rider PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin11'</code> </hotfix> </category> <category name="Badass Enemies"> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_ColZ.Population.PawnBalance_ColZ DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13'</code> <code profiles="default">set GD_ColZMech.Population.PawnBalance_ColZMech DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13'</code> <code profiles="default">set GD_Cork_DontGetCocky_Data.Balance.PawnBalance_DanZando DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13'</code> <code profiles="default">set GD_Cork_Eradicate_Data.BalanceDefs.PawnBalance_Clap_L3K DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13'</code> <code profiles="default">set GD_DahlCombatSuit_Felicity.Population.PawnBalance_DahlCombatSuit_Felicity DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13'</code> <code profiles="default">set GD_DahlPowersuit_Knuckle.Population.PawnBalance_DahlSergeantFlameKnuckle DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13'</code> <code profiles="default">set GD_DahlPowersuit_KnuckleRepaired.Population.PawnBalance_DahlPowersuit_KnuckleRepaired DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13'</code> <code profiles="default">set GD_DahlRedShirtPowersuit.Balance.PawnBalance_DahlRedShirtPowersuit DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13'</code> <code profiles="default">set GD_DrongoBones.Balance.PawnBalance_DrongoBones DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13'</code> <code profiles="default">set GD_Ma_Pop_ClaptrapForces.Balance.PawnBalance_CleanupRuntime DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13'</code> <code profiles="default">set GD_Ma_Pop_ClaptrapForces.Balance.PawnBalance_FireWall DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13'</code> <code profiles="default">set GD_Ma_Pop_ClaptrapForces.Balance.PawnBalance_VeryInsecureBadass DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13'</code> <code profiles="default">set GD_Ma_Pop_ClaptrapForces.Balance.Uniques.PawnBalance_Despair DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13'</code> <code profiles="default">set GD_Ma_Pop_ClaptrapForces.Balance.Uniques.PawnBalance_SH4D0W-TP-Part1 DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13'</code> <code profiles="default">set GD_Ma_Pop_ClaptrapForces.Balance.Uniques.PawnBalance_SelfLoathing DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13'</code> <code profiles="default">set GD_Ma_Pop_ClaptrapForces.Balance.Uniques.PawnBalance_ShadowClone DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13'</code> <code profiles="default">set GD_Ma_Pop_Trojan.Balance.Uniques.PawnBalance_Trojan_Shame DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13'</code> <code profiles="default">set GD_Ma_Pop_Worm.Balance.PawnBalance_CodeWorm DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13'</code> <code profiles="default">set GD_Ma_Pop_Worm.Balance.PawnBalance_EarWorm DefaultItemPoolList[2].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13'</code> <code profiles="default">set GD_Ma_Sponx.Balance.Balance_Ma_Sponx DefaultItemPoolList[2].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13'</code> <code profiles="default">set GD_MeatHead.Balance.PawnBalance_MeatHead DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13'</code> <code profiles="default">set GD_Population_Boils.Balance.PawnBalance_Eghood DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13'</code> <code profiles="default">set GD_Population_Boils.Balance.PawnBalance_Eghood_MercDay DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13'</code> <code profiles="default">set GD_Population_Boils.Balance.PawnBalance_Eghood_Pandoracorn DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13'</code> <code profiles="default">set GD_Population_Boils.Balance.PawnBalance_Eghood_Pumpkin DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13'</code> <code profiles="default">set GD_Population_Dahl.Balance.MercDay.PawnBalance_BadassDahlMarine_MercDay DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13'</code> <code profiles="default">set GD_Population_Dahl.Balance.Pandoracorn.PawnBalance_BadassDahlMarine_Pandoracorn DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13'</code> <code profiles="default">set GD_Population_Dahl.Balance.PawnBalance_BadassDahlMarine DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13'</code> <code profiles="default">set GD_Population_Dahl.Balance.PawnBalance_DahlMarine_CentralTerm DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13'</code> <code profiles="default">set GD_Population_Dahl.Balance.Pumpkin.PawnBalance_BadassDahlMarine_Pumpkin DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13'</code> <code profiles="default">set GD_Population_Darksiders.Balance.PawnBalance_DarksiderBadassBandit DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13'</code> <code profiles="default">set GD_Population_Darksiders.Balance.PawnBalance_DarksiderBadassPsycho DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13'</code> <code profiles="default">set GD_Population_Darksiders.Balance.PawnBalance_LittleDarksiderBadassBandit DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13'</code> <code profiles="default">set GD_Population_Rat.Balance.PawnBalance_Lazlo DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13'</code> <code profiles="default">set GD_SpacemanDeadlift.Population.PawnBalance_SpacemanDeadlift DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13'</code> <code profiles="default">set GD_SpacemanDeadlift.Population.PawnBalance_SpacemanDeadlift_MercDay DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13'</code> <code profiles="default">set GD_SpacemanDeadlift.Population.PawnBalance_SpacemanDeadlift_Pandoracorn DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13'</code> <code profiles="default">set GD_SpacemanDeadlift.Population.PawnBalance_SpacemanDeadlift_Pumpkin DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13'</code> <code profiles="default">set GD_TimberLogwood.Balance.PawnBalance_TimberLogwood DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13'</code> <code profiles="default">set GD_Bruce.Population.Bal_Bruce DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin13'</code> <code profiles="default">set GD_Population_Darksiders.Balance.PawnBalance_DarksiderBadassBandit DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin13'</code> <code profiles="default">set GD_Population_Darksiders.Balance.PawnBalance_LittleDarksiderBadassBandit DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin13'</code> <code profiles="default">set GD_Squat.Population.PawnBalance_Squat DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin13'</code> <code profiles="default">set GD_Population_Dahl.Balance.PawnBalance_BadassDahlMarine DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin13'</code> <code profiles="default">set GD_Population_Dahl.Balance.Pumpkin.PawnBalance_BadassDahlMarine_Pumpkin DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin13'</code> <code profiles="default">set GD_Population_Dahl.Balance.Pandoracorn.PawnBalance_BadassDahlMarine_Pandoracorn DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin13'</code> <code profiles="default">set GD_Population_Dahl.Balance.MercDay.PawnBalance_BadassDahlMarine_MercDay DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin13'</code> <code profiles="default">set GD_Population_Scavengers.Uniques.PawnBalance_Ned DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin13'</code> <code profiles="default">set GD_Population_Boils.Balance.PawnBalance_Eghood DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin13'</code> <code profiles="default">set GD_Population_Boils.Balance.PawnBalance_Eghood_MercDay DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin13'</code> <code profiles="default">set GD_Population_Boils.Balance.PawnBalance_Eghood_Pandoracorn DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin13'</code> <code profiles="default">set GD_Population_Boils.Balance.PawnBalance_Eghood_Pumpkin DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin13'</code> <code profiles="default">set GD_TimberLogwood.Balance.PawnBalance_TimberLogwood DefaultItemPoolList[2].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin13'</code> <code profiles="default">set GD_Cork_DontGetCocky_Data.Balance.PawnBalance_DanZando DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin13'</code> <code profiles="default">set GD_DrongoBones.Balance.PawnBalance_DrongoBones DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin13'</code> <code profiles="default">set GD_Ma_Pop_ClaptrapForces.Balance.PawnBalance_CleanupRuntime DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin13'</code> <code profiles="default">set GD_Ma_Pop_ClaptrapForces.Balance.PawnBalance_VeryInsecureBadass DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin13'</code> <code profiles="default">set GD_Population_Scavengers.Uniques.PawnBalance_Kelly DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin13'</code> <code profiles="default">set GD_DahlPowersuit_Knuckle.Population.PawnBalance_DahlSergeantFlameKnuckle PlayThroughs[1].CustomItemPoolList[2].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13'</code> <code profiles="default">set GD_Ma_Pop_ClaptrapForces.Balance.PawnBalance_FireWall PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13'</code> <code profiles="default">set GD_Ma_Pop_ClaptrapForces.Balance.PawnBalance_FireWall PlayThroughs[2].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13'</code> <code profiles="default">set GD_Marigold_Pop_Fragmented.Balance.PawnBalance_FragBadassBandit PlayThroughs[0].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13'</code> <code profiles="default">set GD_Marigold_Pop_Fragmented.Balance.PawnBalance_FragBadassBandit PlayThroughs[1].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13'</code> <code profiles="default">set GD_Marigold_Pop_Fragmented.Balance.PawnBalance_FragBadassBandit PlayThroughs[2].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13'</code> <code profiles="default">set GD_Population_Boils.Balance.PawnBalance_BoilBadass PlayThroughs[1].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13'</code> <code profiles="default">set GD_Population_Scavengers.Balance.Midgets.PawnBalance_ScavBadassBanditMidget PlayThroughs[0].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13'</code> <code profiles="default">set GD_Population_Scavengers.Balance.Midgets.PawnBalance_ScavBadassBanditMidget PlayThroughs[1].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13'</code> <code profiles="default">set GD_Population_Scavengers.Balance.Midgets.PawnBalance_ScavBadassPsychoMidget PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13'</code> <code profiles="default">set GD_Population_Scavengers.Balance.Midgets.PawnBalance_ScavBadassPsychoMidget PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13'</code> <code profiles="default">set GD_Population_Scavengers.Balance.Midgets.PawnBalance_ScavBadassSpacemanMidget PlayThroughs[0].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13'</code> <code profiles="default">set GD_Population_Scavengers.Balance.Midgets.PawnBalance_ScavBadassSpacemanMidget PlayThroughs[1].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13'</code> <code profiles="default">set GD_Population_Scavengers.Balance.Outlaws.PawnBalance_BadassSpaceman PlayThroughs[0].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13'</code> <code profiles="default">set GD_Population_Scavengers.Balance.Outlaws.PawnBalance_BadassSpaceman PlayThroughs[1].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13'</code> <code profiles="default">set GD_Population_Scavengers.Balance.Outlaws.PawnBalance_ScavWastelandWalker PlayThroughs[0].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13'</code> <code profiles="default">set GD_Population_Scavengers.Balance.Outlaws.PawnBalance_ScavWastelandWalker PlayThroughs[1].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13'</code> <code profiles="default">set GD_Population_Scavengers.Balance.PawnBalance_ScavBadassBandit PlayThroughs[0].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13'</code> <code profiles="default">set GD_Population_Scavengers.Balance.PawnBalance_ScavBadassBandit PlayThroughs[1].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13'</code> <code profiles="default">set GD_Population_Scavengers.Balance.PawnBalance_ScavBadassBandit_Jetpack PlayThroughs[0].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13'</code> <code profiles="default">set GD_Population_Scavengers.Balance.PawnBalance_ScavBadassBandit_Jetpack PlayThroughs[1].CustomItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13'</code> <code profiles="default">set GD_Population_Scavengers.Balance.Psychos.PawnBalance_ScavBadassPsycho PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13'</code> <code profiles="default">set GD_Population_Scavengers.Balance.Psychos.PawnBalance_ScavBadassPsycho PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13'</code> <code profiles="default">set GD_Population_Scavengers.Balance.Midgets.PawnBalance_ScavBadassBanditMidget PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin13'</code> <code profiles="default">set GD_Population_Scavengers.Balance.Midgets.PawnBalance_ScavBadassBanditMidget PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin13'</code> <code profiles="default">set GD_Population_Scavengers.Balance.Midgets.PawnBalance_ScavBadassSpacemanMidget PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin13'</code> <code profiles="default">set GD_Population_Scavengers.Balance.Midgets.PawnBalance_ScavBadassSpacemanMidget PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin13'</code> <code profiles="default">set GD_Population_Scavengers.Balance.Outlaws.PawnBalance_ScavCombatSpaceman PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin13'</code> <code profiles="default">set GD_Population_Scavengers.Balance.PawnBalance_ScavBadassBandit PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin13'</code> <code profiles="default">set GD_Population_Scavengers.Balance.PawnBalance_ScavBadassBandit PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin13'</code> <code profiles="default">set GD_Population_Scavengers.Balance.PawnBalance_ScavBadassBandit_Jetpack PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin13'</code> <code profiles="default">set GD_Population_Scavengers.Balance.PawnBalance_ScavBadassBandit_Jetpack PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin13'</code> <code profiles="default">set GD_Population_Boils.Balance.PawnBalance_BoilBadass PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin13'</code> <code profiles="default">set GD_Population_Scavengers.Balance.Outlaws.PawnBalance_ScavWastelandWalker PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin13'</code> <code profiles="default">set GD_Population_Scavengers.Balance.Outlaws.PawnBalance_ScavWastelandWalker PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin13'</code> </hotfix> </category> </category> <category name="Compatibility with Better Loot Mod"> <comment># This section is just for compatibility with my BL2 Better Loot mod, and mostly</comment> <comment># just undoes some statements which Better Loot makes, back to the stock BL2</comment> <comment># values. There is no harm in leaving this enabled even if you don't run Better</comment> <comment># Loot.</comment> <category name="Revert Boss Drop Improved Quantities"> <category name="Swagman"> <code profiles="default">set GD_Itempools.Runnables.Pool_ScavBadassSpacemanMidget Quantity (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> </category> <category name="Lost Legion Powersuit Noob"> <code profiles="default">set GD_Itempools.Runnables.Pool_RedShirt Quantity (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> </category> </category> </category> </category> <category name="Legendary Loot Pool Improvements (Uniques + Legendaries)"> <comment># Various categories to improve various aspects of the loot enemies spawn with.</comment> <comment># These can be toggled on or off to suit your desired preferences.</comment> <category name="Legendary Weapon + Shield Pool Base Setup (don't uncheck this if you choose anything below here)" locked="true"> <comment># Initializes the various Legendary drop pools in a way which lets us choose</comment> <comment># what else to put in them (via hotfix) in the next categories.</comment> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'gd_cork_weap_assaultrifle.A_Weapons_Legendary.AR_Torgue_5_KerBoom',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'gd_cork_weap_assaultrifle.A_Weapons_Legendary.AR_Vladof_5_Shredifier',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'gd_cork_weap_assaultrifle.A_Weapons_Legendary.AR_Dahl_5_MajorTom',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'gd_cork_weap_assaultrifle.A_Weapons_Legendary.AR_Jakobs_5_HammerBreaker',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Ma_Weapons.A_Weapons_Legendary.AR_Bandit_5_Fusillade',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Launchers.A_Weapons_Legendary.RL_Bandit_5_BadaBoom',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Launchers.A_Weapons_Legendary.RL_Maliwan_5_Cryophobia',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Launchers.A_Weapons_Legendary.RL_Torgue_5_Nukem',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Launchers.A_Weapons_Legendary.RL_Vladof_5_Mongol',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Launchers.A_Weapons_Legendary.RL_Bandit_5_Thingy',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Ma_Weapons.A_Weapons_Legendary.RL_Tediore_5_KanedasLaser',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Petunia_Weapons.Launchers.RL_Vladof_5_Menace',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Pistol.A_Weapons_Legendary.Pistol_Bandit_5_Zim',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Pistol.A_Weapons_Legendary.Pistol_Tediore_5_Shooterang',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Pistol.A_Weapons_Legendary.Pistol_Dahl_5_Blowfly',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Pistol.A_Weapons_Legendary.Pistol_Torgue_5_88Fragnum',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Pistol.A_Weapons_Legendary.Pistol_Jakobs_5_Maggie',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Hyperion_5_LogansGun',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Ma_Weapons.A_Weapons_Legendary.Pistol_Jakobs_5_LuckCannon',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Ma_Weapons.A_Weapons_Legendary.Pistol_Vladof_5_Expander',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Shotgun.A_Weapons_Legendary.SG_Bandit_5_SledgesShotgun',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Shotgun.A_Weapons_Legendary.SG_Torgue_5_Flakker',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Shotgun.A_Weapons_Legendary.SG_Jakobs_5_Striker',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Shotgun.A_Weapons_Legendary.SG_Hyperion_5_ConferenceCall',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Ma_Weapons.A_Weapons_Legendary.SG_Jakobs_5_Flayer',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SMG.A_Weapons_Legendary.SMG_Tediore_5_IVF',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SMG.A_Weapons_Legendary.SMG_Maliwan_5_HellFire',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SMG.A_Weapons_Legendary.SMG_Dahl_5_Torrent',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SMG.A_Weapons_Legendary.SMG_Hyperion_5_Bitch',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Ma_Weapons.A_Weapons_Legendary.SMG_Hyperion_5_CheatCode',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Dahl_5_Pitchfork',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Maliwan_5_Magma',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Jakobs_5_Skullmasher',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Vladof_5_Longnail',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Hyperion_5_Invader',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Ma_Weapons.A_Weapons_Legendary.Sniper_Old_Hyperion_5_OmniCannon',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Lasers.A_Weapons_Legendary.Laser_Dahl_5_ZX1',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Lasers.A_Weapons_Legendary.Laser_Tediore_5_Tesla',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Lasers.A_Weapons_Legendary.Laser_Dahl_5_Ricochet',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Lasers.A_Weapons_Legendary.Laser_Old_Hyperion_5_Excalibastard',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Ma_Weapons.A_Weapons_Legendary.Laser_Hyperion_5_LongestYard',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Ma_Weapons.A_Weapons_Legendary.Laser_Maliwan_5_FusionBeam',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Ma_Weapons.A_Weapons_Legendary.Laser_Maliwan_5_Thunderfire',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Ma_Weapons.A_Weapons_Legendary.Laser_Tediore_5_LaserDisker',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> </hotfix> <code profiles="default">set GD_Itempools.ShieldPools.Pool_Shields_Absorption_06_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Absorption_05_LegendaryShock',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Absorption_05_LegendaryNormal',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Absorption_PrismaticBulwark',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="default">set GD_Itempools.ShieldPools.Pool_Shields_Booster_06_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Booster_05_Legendary',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="default">set GD_Itempools.ShieldPools.Pool_Shields_Chimera_06_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Chimera_05_Legendary',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="default">set GD_Itempools.ShieldPools.Pool_Shields_Impact_06_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Ma_Shields.A_Item_Legendary.ItemGrade_Gear_Shield_Impact_05_Rerouter',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="default">set GD_Itempools.ShieldPools.Pool_Shields_Juggernaut_06_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Juggernaut_05_Legendary',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="default">set GD_Itempools.ShieldPools.Pool_Shields_NovaShields_All_06_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Nova_Singularity',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_NovaShields_Explosive_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Nova_Supernova',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="default">set GD_Itempools.ShieldPools.Pool_Shields_Roid_06_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Roid_05_Legendary',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Roid_ShootingStar',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Roid_Avalanche',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="default">set GD_Itempools.ShieldPools.Pool_Shields_SpikeShields_All_06_Legendary BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_SpikeShields_Corrosive_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="default">set GD_Itempools.ShieldPools.Pool_Shields_Standard_06_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Standard_05_Legendary',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> </category> <category name="Add Uniques to Legendary Weapon + Shield Pools"> <category name="Remove Uniques from Global Pools"> <comment># TPS includes four Unique weapons in with the global world blue/rare</comment> <comment># drops, since they don't otherwise have specific drops. This happens</comment> <comment># for the Boomacorn, Ol'Painful, Jack-O-Cannon, and The Machine. Since</comment> <comment># we're adding these to our Legendary pool, and we're increasing blue/rare</comment> <comment># drops anyway, let's take these out of the global pools.</comment> <category name="Remove Ol'Painful"> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare BalancedItems[5].Probability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0)</code> </hotfix> </category> <category name="Remove Boomacorn"> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_04_Rare BalancedItems[6].Probability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0)</code> </hotfix> </category> <category name="Remove Jack-O-Cannon"> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_04_Rare BalancedItems[7].Probability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0)</code> </hotfix> </category> <category name="Remove The Machine"> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_04_Rare BalancedItems[6].Probability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0)</code> </hotfix> </category> </category> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary BalancedItems[5] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'gd_cork_weap_assaultrifle.A_Weapons_Unique.AR_Jakobs_3_Wallop',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary BalancedItems[6] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'gd_cork_weap_assaultrifle.A_Weapons_Unique.AR_Vladof_3_Hail',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary BalancedItems[7] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'gd_cork_weap_assaultrifle.A_Weapons_Unique.AR_Vladof_3_IceScream',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary BalancedItems[8] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'gd_cork_weap_assaultrifle.A_Weapons_Unique.AR_Vladof_3_OldPainful',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary BalancedItems[9] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cypressure_Weapons.A_Weapons_Unique.AR_Bandit_3_BossNova',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary BalancedItems[10] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Petunia_Weapons.AssaultRifles.AR_Bandit_3_CryBaby',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary BalancedItems[7] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Launchers.A_Weapons_Unique.RL_Tediore_3_Rocketeer',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary BalancedItems[8] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Launchers.A_Weapons_Unique.RL_Torgue_3_Creamer',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary BalancedItems[8] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Pistol.A_Weapons_Unique.Pistol_Dahl_3_GwensOtherHead',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary BalancedItems[9] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Pistol.A_Weapons_Unique.Pistol_Hyperion_3_Fibber',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary BalancedItems[10] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Pistol.A_Weapons_Unique.Pistol_Hyperion_3_Globber',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary BalancedItems[11] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Pistol.A_Weapons_Unique.Pistol_Hyperion_3_LadyFist',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary BalancedItems[12] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Pistol.A_Weapons_Unique.Pistol_Jakobs_3_Smasher',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary BalancedItems[13] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Pistol.A_Weapons_Unique.Pistol_Jakobs_CyberColt',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary BalancedItems[14] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Pistol.A_Weapons_Unique.Pistol_Maliwan_3_Moxxis_Probe',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary BalancedItems[15] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Ma_Weapons.A_Weapons_Unique.Pistol_Bandit_3_PartyPopper',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary BalancedItems[16] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Ma_Weapons.A_Weapons_Unique.Pistol_Maliwan_3_HardReboot',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary BalancedItems[17] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Petunia_Weapons.Pistols.Pistol_Hyperion_3_T4sr',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary BalancedItems[5] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Shotgun.A_Weapons_Unique.SG_Bandit_3_Boganella',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary BalancedItems[6] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Shotgun.A_Weapons_Unique.SG_Jakobs_3_Moonface',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary BalancedItems[7] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Shotgun.A_Weapons_Unique.SG_Jakobs_Boomacorn',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary BalancedItems[8] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Shotgun.A_Weapons_Unique.SG_Jakobs_TooScoops',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary BalancedItems[9] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Shotgun.A_Weapons_Unique.SG_Old_Hyperion_3_Bullpup',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary BalancedItems[10] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Shotgun.A_Weapons_Unique.SG_Tediore_3_Octo',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary BalancedItems[11] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Shotgun.A_Weapons_Unique.SG_Torgue_3_JackOCannon',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary BalancedItems[12] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Shotgun.A_Weapons_Unique.SG_Torgue_3_Torguemada',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary BalancedItems[13] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Shotgun.A_Weapons_Unique.SG_Torgue_3_Wombat',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary BalancedItems[14] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cypressure_Weapons.A_Weapons_Unique.SG_Hyperion_3_CompanyMan',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary BalancedItems[15] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cypressure_Weapons.A_Weapons_Unique.SG_Torgue_3_Landscaper2',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary BalancedItems[16] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Petunia_Weapons.Shotguns.SG_Tediore_3_PartyLine',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary BalancedItems[17] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Shotgun.A_Weapons_Unique.SG_Hyperion_3_HeartBreaker',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary BalancedItems[5] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SMG.A_Weapons_Unique.SMG_Bandit_3_MareksMouth',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary BalancedItems[6] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SMG.A_Weapons_Unique.SMG_Bandit_3_MeatGrinder',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary BalancedItems[7] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SMG.A_Weapons_Unique.SMG_Maliwan_3_BadTouch',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary BalancedItems[8] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SMG.A_Weapons_Unique.SMG_Maliwan_3_GoodTouch',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary BalancedItems[9] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SMG.A_Weapons_Unique.SMG_Old_Hyperion_BlackSnake',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary BalancedItems[10] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cypressure_Weapons.A_Weapons_Unique.SMG_Bandit_3_FastTalker',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary BalancedItems[11] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Petunia_Weapons.SMGs.SMG_Tediore_3_Boxxy',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary BalancedItems[12] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Unique.SMG_Dahl_3_Fridgia',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary BalancedItems[13] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Unique.SMG_Maliwan_3_Frostfire',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary BalancedItems[6] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SniperRifles.A_Weapons_Unique.Sniper_Dahl_3_WetWeek',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary BalancedItems[7] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SniperRifles.A_Weapons_Unique.Sniper_Jakobs_3_Razorback',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary BalancedItems[8] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SniperRifles.A_Weapons_Unique.Sniper_Maliwan_3_ChereAmie',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary BalancedItems[9] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SniperRifles.A_Weapons_Unique.Sniper_Vladof_3_TheMachine',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary BalancedItems[10] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Petunia_Weapons.Snipers.Sniper_Jakobs_3_Plunkett',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary BalancedItems[11] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Hyperion_3_FremingtonsEdge',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary BalancedItems[8] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Lasers.A_Weapons_Unique.Laser_Dahl_3_Firestarta',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary BalancedItems[9] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Lasers.A_Weapons_Unique.Laser_Hyperion_3_Mining',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary BalancedItems[10] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Lasers.A_Weapons_Unique.Laser_Maliwan_3_Blizzard',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary BalancedItems[11] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Lasers.A_Weapons_Unique.Laser_Maliwan_3_VibraPulse',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary BalancedItems[12] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Lasers.A_Weapons_Unique.Laser_Maliwan_4_Egun',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary BalancedItems[13] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Lasers.A_Weapons_Unique.Laser_Maliwan_4_Rosie',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary BalancedItems[14] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Lasers.A_Weapons_Unique.Laser_Maliwan_4_SavorySideSaber',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary BalancedItems[15] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Lasers.A_Weapons_Unique.Laser_Tediore_3_Vandergraffen',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary BalancedItems[16] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Ma_Weapons.A_Weapons_Unique.Laser_Maliwan_3_Enlightenment',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary BalancedItems[17] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Ma_Weapons.A_Weapons_Unique.Laser_Maliwan_3_Minac',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.ShieldPools.Pool_Shields_Booster_06_Legendary BalancedItems[1] (ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Booster_AsteroidBelt',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.ShieldPools.Pool_Shields_Booster_06_Legendary BalancedItems[2] (ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Booster_MoxxisSlammer',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.ShieldPools.Pool_Shields_Chimera_06_Legendary BalancedItems[1] (ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Chimera_Haymaker',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.ShieldPools.Pool_Shields_Chimera_06_Legendary BalancedItems[2] (ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Ma_Shields.A_Item_Legendary.ItemGrade_Gear_Shield_Chimera_05_M0RQ',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.ShieldPools.Pool_Shields_Juggernaut_06_Legendary BalancedItems[1] (ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Ma_Shields.A_Item_Unique.ItemGrade_Gear_Shield_Juggernaut_03_ShieldOfAges',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.ShieldPools.Pool_Shields_NovaShields_All_06_Legendary BalancedItems[3] (ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Nova_Starburst',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.ShieldPools.Pool_Shields_NovaShields_All_06_Legendary BalancedItems[4] (ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Cork_Shields.A_Item_Custom.ItemGrade_Shield_RapidRelease',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.ShieldPools.Pool_Shields_Standard_06_Legendary BalancedItems[1] (ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Ma_Shields.A_Item_Unique.ItemGrade_Gear_Shield_Naught',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[12].Probability.BaseValueScaleConstant 1</code> </hotfix> </category> <category name="Add Unique Glitch Weapons to Legendary Pools"> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary BalancedItems[14] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Ma_Weapons.A_Weapons_Unique.SMG_Bandit_6_Glitch_CutieKiller',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> <code profiles="default">set GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary BalancedItems[18] (ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Ma_Weapons.A_Weapons_Unique.Laser_Dahl_6_Glitch_HeartfullSplodger',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)</code> </hotfix> </category> </category> <category name="Rocket Launchers in Global Equip Pools (choose one)" MUT="true"> <category name="Full Rocket Launcher Equip Probability (6.7%)"> <comment># Any enemy in the game which isn't restricted to a single weapon type will</comment> <comment># have about a 6.7% chance of equipping/dropping a rocket launcher.</comment> <comment>#</comment> <comment># Enemies who are hardcoded to *always* use launchers will, of course,</comment> <comment># continue to do so regardless of this setting.</comment> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin07 BalancedItems[5].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin11 BalancedItems[5].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin11 BalancedItems[5].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin13 BalancedItems[5].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin13 BalancedItems[5].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin13 BalancedItems[5].Probability.BaseValueScaleConstant 1</code> </hotfix> </category> <category name="3/4 Rocket Launcher Equip Probability (5.1%)"> <comment># Any enemy in the game which isn't restricted to a single weapon type will</comment> <comment># have about a 5.1% chance of equipping/dropping a rocket launcher.</comment> <comment>#</comment> <comment># Enemies who are hardcoded to *always* use launchers will, of course,</comment> <comment># continue to do so regardless of this setting.</comment> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin07 BalancedItems[5].Probability.BaseValueScaleConstant 0.75</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin11 BalancedItems[5].Probability.BaseValueScaleConstant 0.75</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin11 BalancedItems[5].Probability.BaseValueScaleConstant 0.75</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin13 BalancedItems[5].Probability.BaseValueScaleConstant 0.75</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin13 BalancedItems[5].Probability.BaseValueScaleConstant 0.75</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin13 BalancedItems[5].Probability.BaseValueScaleConstant 0.75</code> </hotfix> </category> <category name="Half Rocket Launcher Equip Probability (3.4%)"> <comment># Any enemy in the game which isn't restricted to a single weapon type will</comment> <comment># have about a 3.4% chance of equipping/dropping a rocket launcher.</comment> <comment>#</comment> <comment># Enemies who are hardcoded to *always* use launchers will, of course,</comment> <comment># continue to do so regardless of this setting.</comment> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin07 BalancedItems[5].Probability.BaseValueScaleConstant 0.5</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin11 BalancedItems[5].Probability.BaseValueScaleConstant 0.5</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin11 BalancedItems[5].Probability.BaseValueScaleConstant 0.5</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin13 BalancedItems[5].Probability.BaseValueScaleConstant 0.5</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin13 BalancedItems[5].Probability.BaseValueScaleConstant 0.5</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin13 BalancedItems[5].Probability.BaseValueScaleConstant 0.5</code> </hotfix> </category> <category name="1/4 Rocket Launcher Equip Probability (1.8%)"> <comment># Any enemy in the game which isn't restricted to a single weapon type will</comment> <comment># have about a 1.8% chance of equipping/dropping a rocket launcher.</comment> <comment>#</comment> <comment># Enemies who are hardcoded to *always* use launchers will, of course,</comment> <comment># continue to do so regardless of this setting.</comment> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin07 BalancedItems[5].Probability.BaseValueScaleConstant 0.25</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin11 BalancedItems[5].Probability.BaseValueScaleConstant 0.25</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin11 BalancedItems[5].Probability.BaseValueScaleConstant 0.25</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin13 BalancedItems[5].Probability.BaseValueScaleConstant 0.25</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin13 BalancedItems[5].Probability.BaseValueScaleConstant 0.25</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin13 BalancedItems[5].Probability.BaseValueScaleConstant 0.25</code> </hotfix> </category> <category name="0% Rocket Launcher Equip Probability (0%)"> <comment># Any enemy in the game which isn't restricted to a single weapon type will</comment> <comment># have a 0% chance of equipping/dropping a rocket launcher.</comment> <comment>#</comment> <comment># Enemies who are hardcoded to *always* use launchers will, of course,</comment> <comment># continue to do so regardless of this setting.</comment> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin07 BalancedItems[5].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin11 BalancedItems[5].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin11 BalancedItems[5].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin13 BalancedItems[5].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin13 BalancedItems[5].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin13 BalancedItems[5].Probability.BaseValueScaleConstant 0</code> </hotfix> </category> </category> <category name="Enemy Gear Quality (choose one)" MUT="true"> <category name="Enemies Have Excellent Gear (Glitch weapons in Main Game)"> <comment>#</comment> <comment># Main Game equip chances:</comment> <comment>#</comment> <comment># Regular Badass</comment> <comment># Common (white): 13% 0%</comment> <comment># Uncommon (green): 39% 0%</comment> <comment># Rare (blue): 29% 39%</comment> <comment># Very Rare (purple): 15% 34%</comment> <comment># Glitch (pink): 3% 22%</comment> <comment># Legendary (orange): 0.81% 4%</comment> <comment>#</comment> <comment># Claptastic Voyage equip chances:</comment> <comment>#</comment> <comment># Regular Badass</comment> <comment># Common (white): 12% 0%</comment> <comment># Uncommon (green): 38% 0%</comment> <comment># Rare (blue): 28% 34%</comment> <comment># Very Rare (purple): 14% 29%</comment> <comment># Glitch (pink): 6% 34%</comment> <comment># Legendary (orange): 0.78% 4%</comment> <comment>#</comment> <category name="Regular Enemies"> <comment># Assault Rifles</comment> <code profiles="default">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=72,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=72,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=37,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=37,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_AssaultRifles_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_AssaultRifles_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Launchers</comment> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=72,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=72,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=37,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=37,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Launchers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Launchers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Pistols</comment> <code profiles="default">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=72,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=72,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=37,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=37,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Pistols_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Pistols_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># SMGs</comment> <code profiles="default">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=72,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=72,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=37,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=37,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_SMG_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_SMG_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Shotguns</comment> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=72,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=72,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=37,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=37,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Shotguns_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Shotguns_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Snipers</comment> <code profiles="default">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=72,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=72,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=37,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=37,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Sniper_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Sniper_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Lasers</comment> <code profiles="default">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=72,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=72,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=37,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=37,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Lasers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Lasers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Shields</comment> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 bAutoReadyItems True</code> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=72,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=72,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=37,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=37,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> </hotfix> </category> <category name="Badass Enemies"> <comment># Assault Rifles</comment> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=70,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=70,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=60,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=60,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_AssaultRifles_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_AssaultRifles_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Launchers</comment> <code profiles="default">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=70,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=70,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=60,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=60,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Launchers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Launchers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Pistols</comment> <code profiles="default">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=70,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=70,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=60,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=60,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Pistols_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Pistols_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># SMGs</comment> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=70,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=70,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=60,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=60,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_SMG_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_SMG_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Shotguns</comment> <code profiles="default">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=70,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=70,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=60,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=60,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Shotguns_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Shotguns_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Snipers</comment> <code profiles="default">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=70,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=70,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=60,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=60,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Sniper_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Sniper_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Lasers</comment> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=70,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=70,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=60,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=60,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Lasers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Lasers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Shields</comment> <code profiles="default">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13 bAutoReadyItems True</code> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=70,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=70,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=60,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=60,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> </hotfix> </category> <category name="Game Intro Dahl Soldier Pools"> <comment># The Dahl soldiers in the beginning of the game have some custom loot</comment> <comment># pools. We're expanding the pools a bit, though we're making sure nothing</comment> <comment># higher than blue-rarity will spawn, and blue will be less likely than</comment> <comment># usual. Also nerfs the shield equip pool during the opening level.</comment> <hotfix name="ApocHotfix" level="MoonShotIntro_P"> <code profiles="default">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=36.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=36.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=36.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=36.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=36.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=36.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <code profiles="default">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_DahlIntro BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=36.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=36.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=36.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=36.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=36.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=36.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <code profiles="default">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_Intro BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=36.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=36.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=36.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=36.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=36.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=36.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Standard_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Standard_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Standard_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Standard_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Standard_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=36.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Standard_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=36.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Absorption_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=19.2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Absorption_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=19.2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Absorption_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=58.2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Absorption_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=58.2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Booster_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=19.2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Booster_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=19.2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Booster_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=58.2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Booster_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=58.2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Chimera_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=19.2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Chimera_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=19.2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Chimera_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=58.2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Chimera_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=58.2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Impact_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=19.2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Impact_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=19.2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Impact_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=58.2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Impact_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=58.2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_NovaShields_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=19.2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_NovaShields_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=19.2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_NovaShields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=58.2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_NovaShields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=58.2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=19.2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=19.2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=58.2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=58.2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_SpikeShields_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=19.2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_SpikeShields_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=19.2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_SpikeShields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=58.2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_SpikeShields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=58.2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> </hotfix> </category> <category name="Lost Legion Snipers"> <comment># Lost Legion Snipers have their own equip pool which restricts them to</comment> <comment># some specific Dahl sniper rifles. We're expanding that a bit, though</comment> <comment># keeping the Dahl restriction.</comment> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[0].Probability.BaseValueConstant 32</code> <code profiles="default">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[1].Probability.BaseValueConstant 32</code> <code profiles="default">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[2].Probability.BaseValueConstant 97</code> <code profiles="default">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[3].Probability.BaseValueConstant 97</code> <code profiles="default">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[4].Probability.BaseValueConstant 72</code> <code profiles="default">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[5].Probability.BaseValueConstant 72</code> <code profiles="default">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[6].Probability.BaseValueConstant 37</code> <code profiles="default">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[7].Probability.BaseValueConstant 37</code> <code profiles="default">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[8].Probability.BaseValueConstant 8</code> <code profiles="default">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[9].Probability.BaseValueConstant 8</code> <code profiles="default">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[10].Probability.BaseValueConstant 1.0</code> <code profiles="default">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[11].Probability.BaseValueConstant 1.0</code> <code profiles="default">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[12].Probability.BaseValueConstant 1.0</code> </hotfix> </category> <category name="Claptastic Voyage Support"> <comment># To support increased Glitch weights in Claptastic Voyage, we're using</comment> <comment># hotfixes to alter the glitch rate depending on if we're in a Claptastic</comment> <comment># Voyage level or not. This saves us a bunch of skinpools which we'd</comment> <comment># otherwise have to reserve.</comment> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 8</code> <code profiles="default">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 8</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_LeftCluster_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="default">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_RightCluster_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="default">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_SubBoss_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="default">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Deck13_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="default">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_FinalBoss_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="default">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Motherboard_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="default">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Nexus_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="default">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Subconscious_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="default">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 8</code> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 8</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_LeftCluster_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_RightCluster_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_SubBoss_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Deck13_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_FinalBoss_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Motherboard_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Nexus_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Subconscious_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 8</code> <code profiles="default">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 8</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_LeftCluster_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="default">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_RightCluster_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="default">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_SubBoss_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="default">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Deck13_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="default">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_FinalBoss_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="default">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Motherboard_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="default">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Nexus_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="default">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Subconscious_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="default">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 8</code> <code profiles="default">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 8</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_LeftCluster_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="default">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_RightCluster_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="default">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_SubBoss_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="default">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Deck13_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="default">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_FinalBoss_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="default">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Motherboard_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="default">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Nexus_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="default">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Subconscious_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="default">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 8</code> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 8</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_LeftCluster_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_RightCluster_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_SubBoss_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Deck13_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_FinalBoss_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Motherboard_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Nexus_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Subconscious_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 8</code> <code profiles="default">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 8</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_LeftCluster_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="default">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_RightCluster_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="default">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_SubBoss_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="default">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Deck13_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="default">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_FinalBoss_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="default">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Motherboard_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="default">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Nexus_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="default">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Subconscious_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="default">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 8</code> <code profiles="default">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 8</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_LeftCluster_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="default">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_RightCluster_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="default">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_SubBoss_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="default">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Deck13_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="default">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_FinalBoss_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="default">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Motherboard_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="default">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Nexus_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="default">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Subconscious_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="default">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 40</code> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 40</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_LeftCluster_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_RightCluster_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_SubBoss_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Deck13_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_FinalBoss_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Motherboard_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Nexus_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Subconscious_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 40</code> <code profiles="default">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 40</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_LeftCluster_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="default">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_RightCluster_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="default">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_SubBoss_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="default">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Deck13_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="default">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_FinalBoss_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="default">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Motherboard_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="default">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Nexus_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="default">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Subconscious_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="default">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 40</code> <code profiles="default">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 40</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_LeftCluster_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="default">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_RightCluster_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="default">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_SubBoss_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="default">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Deck13_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="default">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_FinalBoss_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="default">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Motherboard_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="default">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Nexus_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="default">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Subconscious_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="default">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 40</code> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 40</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_LeftCluster_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_RightCluster_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_SubBoss_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Deck13_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_FinalBoss_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Motherboard_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Nexus_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Subconscious_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 40</code> <code profiles="default">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 40</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_LeftCluster_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="default">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_RightCluster_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="default">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_SubBoss_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="default">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Deck13_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="default">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_FinalBoss_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="default">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Motherboard_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="default">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Nexus_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="default">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Subconscious_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="default">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 40</code> <code profiles="default">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 40</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_LeftCluster_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="default">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_RightCluster_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="default">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_SubBoss_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="default">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Deck13_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="default">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_FinalBoss_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="default">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Motherboard_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="default">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Nexus_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="default">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Subconscious_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="default">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[8].Probability.BaseValueConstant 40</code> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[9].Probability.BaseValueConstant 40</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_LeftCluster_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_RightCluster_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_SubBoss_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Deck13_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_FinalBoss_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Motherboard_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Nexus_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Subconscious_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> </category> </category> <category name="Enemies Have Better Gear (Glitch weapons in Main Game)"> <comment>#</comment> <comment># Main Game equip chances:</comment> <comment>#</comment> <comment># Regular Badass</comment> <comment># Common (white): 33% 0%</comment> <comment># Uncommon (green): 35% 26%</comment> <comment># Rare (blue): 25% 50%</comment> <comment># Very Rare (purple): 5% 15%</comment> <comment># Glitch (pink): 2% 8%</comment> <comment># Legendary (orange): 0.25% 1%</comment> <comment>#</comment> <comment># Claptastic Voyage equip chances:</comment> <comment>#</comment> <comment># Regular Badass</comment> <comment># Common (white): 32% 0%</comment> <comment># Uncommon (green): 34% 24%</comment> <comment># Rare (blue): 25% 46%</comment> <comment># Very Rare (purple): 5% 14%</comment> <comment># Glitch (pink): 4% 15%</comment> <comment># Legendary (orange): 0.25% 0.94%</comment> <comment>#</comment> <category name="Regular Enemies"> <comment># Assault Rifles</comment> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_AssaultRifles_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_AssaultRifles_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Launchers</comment> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Launchers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Launchers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Pistols</comment> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Pistols_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Pistols_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># SMGs</comment> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_SMG_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_SMG_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Shotguns</comment> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Shotguns_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Shotguns_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Snipers</comment> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Sniper_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Sniper_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Lasers</comment> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Lasers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Lasers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Shields</comment> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 bAutoReadyItems True</code> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> </hotfix> </category> <category name="Badass Enemies"> <comment># Assault Rifles</comment> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=49,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=49,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=15,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=15,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_AssaultRifles_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_AssaultRifles_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Launchers</comment> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=49,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=49,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=15,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=15,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Launchers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Launchers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Pistols</comment> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=49,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=49,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=15,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=15,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Pistols_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Pistols_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># SMGs</comment> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=49,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=49,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=15,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=15,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_SMG_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_SMG_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Shotguns</comment> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=49,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=49,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=15,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=15,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Shotguns_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Shotguns_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Snipers</comment> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=49,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=49,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=15,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=15,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Sniper_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Sniper_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Lasers</comment> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=49,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=49,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=15,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=15,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Lasers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Lasers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Shields</comment> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13 bAutoReadyItems True</code> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=49,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=49,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=15,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=15,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> </hotfix> </category> <category name="Game Intro Dahl Soldier Pools"> <comment># The Dahl soldiers in the beginning of the game have some custom loot</comment> <comment># pools. We're expanding the pools a bit, though we're making sure nothing</comment> <comment># higher than blue-rarity will spawn, and blue will be less likely than</comment> <comment># usual. Also nerfs the shield equip pool during the opening level.</comment> <hotfix name="ApocHotfix" level="MoonShotIntro_P"> <code profiles="">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=12.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=12.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=12.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=12.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=12.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=12.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <code profiles="">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_DahlIntro BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=12.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=12.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=12.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=12.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=12.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=12.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <code profiles="">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_Intro BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=12.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=12.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=12.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=12.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=12.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=12.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Standard_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Standard_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Standard_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Standard_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Standard_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=12.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Standard_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=12.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Absorption_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=19.65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Absorption_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=19.65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Absorption_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=21.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Absorption_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=21.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Booster_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=19.65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Booster_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=19.65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Booster_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=21.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Booster_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=21.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Chimera_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=19.65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Chimera_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=19.65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Chimera_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=21.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Chimera_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=21.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Impact_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=19.65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Impact_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=19.65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Impact_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=21.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Impact_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=21.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_NovaShields_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=19.65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_NovaShields_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=19.65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_NovaShields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=21.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_NovaShields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=21.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=19.65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=19.65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=21.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=21.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_SpikeShields_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=19.65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_SpikeShields_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=19.65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_SpikeShields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=21.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_SpikeShields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=21.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> </hotfix> </category> <category name="Lost Legion Snipers"> <comment># Lost Legion Snipers have their own equip pool which restricts them to</comment> <comment># some specific Dahl sniper rifles. We're expanding that a bit, though</comment> <comment># keeping the Dahl restriction.</comment> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[0].Probability.BaseValueConstant 32.75</code> <code profiles="">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[1].Probability.BaseValueConstant 32.75</code> <code profiles="">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[2].Probability.BaseValueConstant 35</code> <code profiles="">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[3].Probability.BaseValueConstant 35</code> <code profiles="">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[4].Probability.BaseValueConstant 25</code> <code profiles="">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[5].Probability.BaseValueConstant 25</code> <code profiles="">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[6].Probability.BaseValueConstant 5</code> <code profiles="">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[7].Probability.BaseValueConstant 5</code> <code profiles="">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[8].Probability.BaseValueConstant 2</code> <code profiles="">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[9].Probability.BaseValueConstant 2</code> <code profiles="">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[10].Probability.BaseValueConstant 0.125</code> <code profiles="">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[11].Probability.BaseValueConstant 0.125</code> <code profiles="">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[12].Probability.BaseValueConstant 0.125</code> </hotfix> </category> <category name="Claptastic Voyage Support"> <comment># To support increased Glitch weights in Claptastic Voyage, we're using</comment> <comment># hotfixes to alter the glitch rate depending on if we're in a Claptastic</comment> <comment># Voyage level or not. This saves us a bunch of skinpools which we'd</comment> <comment># otherwise have to reserve.</comment> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 2</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 2</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_LeftCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_RightCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_SubBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Deck13_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_FinalBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Motherboard_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Nexus_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Subconscious_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 2</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 2</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_LeftCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_RightCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_SubBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Deck13_P"> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_FinalBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Motherboard_P"> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Nexus_P"> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Subconscious_P"> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 2</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 2</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_LeftCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_RightCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_SubBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Deck13_P"> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_FinalBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Motherboard_P"> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Nexus_P"> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Subconscious_P"> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 2</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 2</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_LeftCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_RightCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_SubBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Deck13_P"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_FinalBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Motherboard_P"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Nexus_P"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Subconscious_P"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 2</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 2</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_LeftCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_RightCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_SubBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Deck13_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_FinalBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Motherboard_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Nexus_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Subconscious_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 2</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 2</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_LeftCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_RightCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_SubBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Deck13_P"> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_FinalBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Motherboard_P"> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Nexus_P"> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Subconscious_P"> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 2</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 2</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_LeftCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_RightCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_SubBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Deck13_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_FinalBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Motherboard_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Nexus_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Subconscious_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 8</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 8</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_LeftCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_RightCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_SubBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Deck13_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_FinalBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Motherboard_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Nexus_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Subconscious_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 8</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 8</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_LeftCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_RightCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_SubBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Deck13_P"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_FinalBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Motherboard_P"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Nexus_P"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Subconscious_P"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 8</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 8</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_LeftCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_RightCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_SubBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Deck13_P"> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_FinalBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Motherboard_P"> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Nexus_P"> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Subconscious_P"> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 8</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 8</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_LeftCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_RightCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_SubBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Deck13_P"> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_FinalBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Motherboard_P"> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Nexus_P"> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Subconscious_P"> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 8</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 8</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_LeftCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_RightCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_SubBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Deck13_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_FinalBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Motherboard_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Nexus_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Subconscious_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 8</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 8</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_LeftCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_RightCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_SubBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Deck13_P"> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_FinalBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Motherboard_P"> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Nexus_P"> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Subconscious_P"> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[8].Probability.BaseValueConstant 8</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[9].Probability.BaseValueConstant 8</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_LeftCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_RightCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_SubBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Deck13_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_FinalBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Motherboard_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Nexus_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Subconscious_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> </category> </category> <category name="Enemies Have Roughly Stock Gear (Glitch weapons in Main Game)"> <comment>#</comment> <comment># Main Game equip chances:</comment> <comment>#</comment> <comment># Regular Badass</comment> <comment># Common (white): 88% 0%</comment> <comment># Uncommon (green): 11% 49%</comment> <comment># Rare (blue): 1% 37%</comment> <comment># Very Rare (purple): 0.11% 10%</comment> <comment># Glitch (pink): 0.11% 4%</comment> <comment># Legendary (orange): 0.03% 0.31%</comment> <comment>#</comment> <comment># Claptastic Voyage equip chances:</comment> <comment>#</comment> <comment># Regular Badass</comment> <comment># Common (white): 88% 0%</comment> <comment># Uncommon (green): 11% 47%</comment> <comment># Rare (blue): 1% 36%</comment> <comment># Very Rare (purple): 0.11% 9%</comment> <comment># Glitch (pink): 0.11% 7%</comment> <comment># Legendary (orange): 0.03% 0.30%</comment> <comment>#</comment> <category name="Regular Enemies"> <comment># Assault Rifles</comment> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_AssaultRifles_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_AssaultRifles_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Launchers</comment> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Launchers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Launchers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Pistols</comment> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Pistols_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Pistols_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># SMGs</comment> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_SMG_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_SMG_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Shotguns</comment> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Shotguns_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Shotguns_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Snipers</comment> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Sniper_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Sniper_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Lasers</comment> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Lasers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Lasers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Shields</comment> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 bAutoReadyItems True</code> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> </hotfix> </category> <category name="Badass Enemies"> <comment># Assault Rifles</comment> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=30,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=30,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_AssaultRifles_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_AssaultRifles_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Launchers</comment> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=30,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=30,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Launchers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Launchers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Pistols</comment> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=30,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=30,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Pistols_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Pistols_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># SMGs</comment> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=30,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=30,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_SMG_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_SMG_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Shotguns</comment> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=30,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=30,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Shotguns_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Shotguns_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Snipers</comment> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=30,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=30,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Sniper_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Sniper_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Lasers</comment> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=30,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=30,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Lasers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Lasers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=3,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Shields</comment> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13 bAutoReadyItems True</code> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=30,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=30,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> </hotfix> </category> <category name="Game Intro Dahl Soldier Pools"> <comment># The Dahl soldiers in the beginning of the game have some custom loot</comment> <comment># pools. We're expanding the pools a bit, though we're making sure nothing</comment> <comment># higher than blue-rarity will spawn, and blue will be less likely than</comment> <comment># usual. Also nerfs the shield equip pool during the opening level.</comment> <hotfix name="ApocHotfix" level="MoonShotIntro_P"> <code profiles="">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <code profiles="">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_DahlIntro BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <code profiles="">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_Intro BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Standard_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Standard_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Standard_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Standard_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Standard_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Standard_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Absorption_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=48.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Absorption_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=48.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Absorption_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=6.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Absorption_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=6.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Booster_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=48.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Booster_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=48.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Booster_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=6.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Booster_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=6.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Chimera_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=48.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Chimera_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=48.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Chimera_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=6.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Chimera_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=6.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Impact_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=48.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Impact_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=48.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Impact_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=6.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Impact_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=6.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_NovaShields_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=48.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_NovaShields_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=48.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_NovaShields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=6.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_NovaShields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=6.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=48.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=48.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=6.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=6.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_SpikeShields_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=48.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_SpikeShields_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=48.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_SpikeShields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=6.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_SpikeShields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=6.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> </hotfix> </category> <category name="Lost Legion Snipers"> <comment># Lost Legion Snipers have their own equip pool which restricts them to</comment> <comment># some specific Dahl sniper rifles. We're expanding that a bit, though</comment> <comment># keeping the Dahl restriction.</comment> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[0].Probability.BaseValueConstant 80</code> <code profiles="">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[1].Probability.BaseValueConstant 80</code> <code profiles="">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[2].Probability.BaseValueConstant 10</code> <code profiles="">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[3].Probability.BaseValueConstant 10</code> <code profiles="">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[4].Probability.BaseValueConstant 1</code> <code profiles="">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[5].Probability.BaseValueConstant 1</code> <code profiles="">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[6].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[7].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[9].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[10].Probability.BaseValueConstant 0.015</code> <code profiles="">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[11].Probability.BaseValueConstant 0.015</code> <code profiles="">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[12].Probability.BaseValueConstant 0.015</code> </hotfix> </category> <category name="Claptastic Voyage Support"> <comment># To support increased Glitch weights in Claptastic Voyage, we're using</comment> <comment># hotfixes to alter the glitch rate depending on if we're in a Claptastic</comment> <comment># Voyage level or not. This saves us a bunch of skinpools which we'd</comment> <comment># otherwise have to reserve.</comment> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_LeftCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_RightCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_SubBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Deck13_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_FinalBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Motherboard_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Nexus_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Subconscious_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_LeftCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_RightCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_SubBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Deck13_P"> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_FinalBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Motherboard_P"> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Nexus_P"> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Subconscious_P"> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_LeftCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_RightCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_SubBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Deck13_P"> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_FinalBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Motherboard_P"> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Nexus_P"> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Subconscious_P"> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_LeftCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_RightCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_SubBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Deck13_P"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_FinalBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Motherboard_P"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Nexus_P"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Subconscious_P"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_LeftCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_RightCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_SubBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Deck13_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_FinalBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Motherboard_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Nexus_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Subconscious_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_LeftCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_RightCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_SubBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Deck13_P"> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_FinalBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Motherboard_P"> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Nexus_P"> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Subconscious_P"> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_LeftCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_RightCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_SubBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Deck13_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_FinalBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Motherboard_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Nexus_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Subconscious_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 3</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 3</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_LeftCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_RightCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_SubBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Deck13_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_FinalBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Motherboard_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Nexus_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Subconscious_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 3</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 3</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_LeftCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_RightCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_SubBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Deck13_P"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_FinalBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Motherboard_P"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Nexus_P"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Subconscious_P"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 3</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 3</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_LeftCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_RightCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_SubBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Deck13_P"> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_FinalBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Motherboard_P"> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Nexus_P"> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Subconscious_P"> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 3</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 3</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_LeftCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_RightCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_SubBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Deck13_P"> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_FinalBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Motherboard_P"> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Nexus_P"> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Subconscious_P"> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 3</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 3</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_LeftCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_RightCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_SubBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Deck13_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_FinalBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Motherboard_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Nexus_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Subconscious_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 3</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 3</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_LeftCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_RightCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_SubBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Deck13_P"> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_FinalBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Motherboard_P"> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Nexus_P"> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Subconscious_P"> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[8].Probability.BaseValueConstant 3</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[9].Probability.BaseValueConstant 3</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_LeftCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_RightCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_SubBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Deck13_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_FinalBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Motherboard_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Nexus_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Subconscious_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> </category> </category> <category name="Enemies Have Excellent Gear (Glitch weapons only in Claptastic Voyage)"> <comment>#</comment> <comment># Main Game equip chances:</comment> <comment>#</comment> <comment># Regular Badass</comment> <comment># Common (white): 13% 0%</comment> <comment># Uncommon (green): 40% 0%</comment> <comment># Rare (blue): 30% 51%</comment> <comment># Very Rare (purple): 15% 43%</comment> <comment># Glitch (pink): 0% 0%</comment> <comment># Legendary (orange): 0.83% 6%</comment> <comment>#</comment> <comment># Claptastic Voyage equip chances:</comment> <comment>#</comment> <comment># Regular Badass</comment> <comment># Common (white): 12% 0%</comment> <comment># Uncommon (green): 38% 0%</comment> <comment># Rare (blue): 28% 34%</comment> <comment># Very Rare (purple): 14% 29%</comment> <comment># Glitch (pink): 6% 34%</comment> <comment># Legendary (orange): 0.78% 4%</comment> <comment>#</comment> <category name="Regular Enemies"> <comment># Assault Rifles</comment> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=72,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=72,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=37,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=37,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_AssaultRifles_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_AssaultRifles_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Launchers</comment> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=72,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=72,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=37,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=37,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Launchers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Launchers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Pistols</comment> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=72,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=72,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=37,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=37,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Pistols_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Pistols_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># SMGs</comment> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=72,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=72,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=37,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=37,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_SMG_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_SMG_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Shotguns</comment> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=72,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=72,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=37,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=37,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Shotguns_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Shotguns_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Snipers</comment> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=72,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=72,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=37,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=37,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Sniper_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Sniper_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Lasers</comment> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=72,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=72,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=37,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=37,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Lasers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Lasers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Shields</comment> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 bAutoReadyItems True</code> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=72,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=72,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=37,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=37,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> </hotfix> </category> <category name="Badass Enemies"> <comment># Assault Rifles</comment> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=70,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=70,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=60,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=60,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_AssaultRifles_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_AssaultRifles_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Launchers</comment> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=70,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=70,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=60,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=60,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Launchers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Launchers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Pistols</comment> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=70,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=70,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=60,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=60,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Pistols_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Pistols_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># SMGs</comment> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=70,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=70,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=60,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=60,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_SMG_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_SMG_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Shotguns</comment> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=70,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=70,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=60,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=60,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Shotguns_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Shotguns_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Snipers</comment> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=70,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=70,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=60,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=60,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Sniper_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Sniper_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Lasers</comment> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=70,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=70,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=60,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=60,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Lasers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Lasers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Shields</comment> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13 bAutoReadyItems True</code> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=70,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=70,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=60,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=60,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> </hotfix> </category> <category name="Game Intro Dahl Soldier Pools"> <comment># The Dahl soldiers in the beginning of the game have some custom loot</comment> <comment># pools. We're expanding the pools a bit, though we're making sure nothing</comment> <comment># higher than blue-rarity will spawn, and blue will be less likely than</comment> <comment># usual. Also nerfs the shield equip pool during the opening level.</comment> <hotfix name="ApocHotfix" level="MoonShotIntro_P"> <code profiles="">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=36.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=36.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=36.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=36.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=36.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=36.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <code profiles="">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_DahlIntro BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=36.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=36.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=36.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=36.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=36.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=36.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <code profiles="">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_Intro BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=36.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=36.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=36.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=36.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=36.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=36.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Standard_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Standard_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Standard_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Standard_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Standard_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=36.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Standard_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=36.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Absorption_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=19.2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Absorption_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=19.2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Absorption_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=58.2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Absorption_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=58.2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Booster_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=19.2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Booster_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=19.2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Booster_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=58.2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Booster_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=58.2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Chimera_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=19.2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Chimera_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=19.2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Chimera_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=58.2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Chimera_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=58.2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Impact_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=19.2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Impact_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=19.2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Impact_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=58.2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Impact_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=58.2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_NovaShields_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=19.2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_NovaShields_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=19.2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_NovaShields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=58.2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_NovaShields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=58.2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=19.2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=19.2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=58.2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=58.2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_SpikeShields_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=19.2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_SpikeShields_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=19.2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_SpikeShields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=58.2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_SpikeShields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=58.2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> </hotfix> </category> <category name="Lost Legion Snipers"> <comment># Lost Legion Snipers have their own equip pool which restricts them to</comment> <comment># some specific Dahl sniper rifles. We're expanding that a bit, though</comment> <comment># keeping the Dahl restriction.</comment> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[0].Probability.BaseValueConstant 32</code> <code profiles="">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[1].Probability.BaseValueConstant 32</code> <code profiles="">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[2].Probability.BaseValueConstant 97</code> <code profiles="">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[3].Probability.BaseValueConstant 97</code> <code profiles="">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[4].Probability.BaseValueConstant 72</code> <code profiles="">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[5].Probability.BaseValueConstant 72</code> <code profiles="">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[6].Probability.BaseValueConstant 37</code> <code profiles="">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[7].Probability.BaseValueConstant 37</code> <code profiles="">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[8].Probability.BaseValueConstant 0</code> <code profiles="">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[9].Probability.BaseValueConstant 0</code> <code profiles="">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[10].Probability.BaseValueConstant 1.0</code> <code profiles="">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[11].Probability.BaseValueConstant 1.0</code> <code profiles="">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[12].Probability.BaseValueConstant 1.0</code> </hotfix> </category> <category name="Claptastic Voyage Support"> <comment># To support increased Glitch weights in Claptastic Voyage, we're using</comment> <comment># hotfixes to alter the glitch rate depending on if we're in a Claptastic</comment> <comment># Voyage level or not. This saves us a bunch of skinpools which we'd</comment> <comment># otherwise have to reserve.</comment> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 0</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 0</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_LeftCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_RightCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_SubBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Deck13_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_FinalBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Motherboard_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Nexus_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Subconscious_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 0</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 0</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_LeftCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_RightCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_SubBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Deck13_P"> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_FinalBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Motherboard_P"> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Nexus_P"> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Subconscious_P"> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 0</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 0</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_LeftCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_RightCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_SubBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Deck13_P"> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_FinalBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Motherboard_P"> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Nexus_P"> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Subconscious_P"> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 0</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 0</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_LeftCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_RightCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_SubBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Deck13_P"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_FinalBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Motherboard_P"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Nexus_P"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Subconscious_P"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 0</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 0</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_LeftCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_RightCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_SubBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Deck13_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_FinalBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Motherboard_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Nexus_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Subconscious_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 0</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 0</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_LeftCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_RightCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_SubBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Deck13_P"> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_FinalBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Motherboard_P"> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Nexus_P"> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Subconscious_P"> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 0</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 0</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_LeftCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_RightCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_SubBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Deck13_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_FinalBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Motherboard_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Nexus_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Subconscious_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 0</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 0</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_LeftCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_RightCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_SubBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Deck13_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_FinalBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Motherboard_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Nexus_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Subconscious_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 0</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 0</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_LeftCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_RightCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_SubBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Deck13_P"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_FinalBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Motherboard_P"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Nexus_P"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Subconscious_P"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 0</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 0</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_LeftCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_RightCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_SubBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Deck13_P"> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_FinalBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Motherboard_P"> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Nexus_P"> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Subconscious_P"> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 0</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 0</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_LeftCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_RightCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_SubBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Deck13_P"> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_FinalBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Motherboard_P"> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Nexus_P"> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Subconscious_P"> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 0</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 0</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_LeftCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_RightCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_SubBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Deck13_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_FinalBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Motherboard_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Nexus_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Subconscious_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 0</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 0</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_LeftCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_RightCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_SubBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Deck13_P"> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_FinalBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Motherboard_P"> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Nexus_P"> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Subconscious_P"> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[8].Probability.BaseValueConstant 0</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[9].Probability.BaseValueConstant 0</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_LeftCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_RightCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_SubBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Deck13_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_FinalBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Motherboard_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Nexus_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Subconscious_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[8].Probability.BaseValueConstant 70</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[9].Probability.BaseValueConstant 70</code> </hotfix> </category> </category> <category name="Enemies Have Better Gear (Glitch weapons only in Claptastic Voyage)"> <comment>#</comment> <comment># Main Game equip chances:</comment> <comment>#</comment> <comment># Regular Badass</comment> <comment># Common (white): 33% 0%</comment> <comment># Uncommon (green): 36% 28%</comment> <comment># Rare (blue): 26% 54%</comment> <comment># Very Rare (purple): 5% 17%</comment> <comment># Glitch (pink): 0% 0%</comment> <comment># Legendary (orange): 0.26% 1%</comment> <comment>#</comment> <comment># Claptastic Voyage equip chances:</comment> <comment>#</comment> <comment># Regular Badass</comment> <comment># Common (white): 32% 0%</comment> <comment># Uncommon (green): 34% 24%</comment> <comment># Rare (blue): 25% 46%</comment> <comment># Very Rare (purple): 5% 14%</comment> <comment># Glitch (pink): 4% 15%</comment> <comment># Legendary (orange): 0.25% 0.94%</comment> <comment>#</comment> <category name="Regular Enemies"> <comment># Assault Rifles</comment> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_AssaultRifles_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_AssaultRifles_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Launchers</comment> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Launchers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Launchers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Pistols</comment> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Pistols_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Pistols_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># SMGs</comment> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_SMG_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_SMG_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Shotguns</comment> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Shotguns_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Shotguns_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Snipers</comment> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Sniper_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Sniper_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Lasers</comment> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Lasers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Lasers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Shields</comment> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 bAutoReadyItems True</code> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> </hotfix> </category> <category name="Badass Enemies"> <comment># Assault Rifles</comment> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=49,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=49,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=15,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=15,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_AssaultRifles_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_AssaultRifles_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Launchers</comment> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=49,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=49,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=15,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=15,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Launchers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Launchers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Pistols</comment> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=49,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=49,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=15,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=15,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Pistols_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Pistols_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># SMGs</comment> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=49,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=49,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=15,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=15,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_SMG_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_SMG_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Shotguns</comment> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=49,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=49,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=15,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=15,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Shotguns_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Shotguns_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Snipers</comment> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=49,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=49,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=15,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=15,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Sniper_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Sniper_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Lasers</comment> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=49,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=49,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=15,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=15,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Lasers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Lasers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Shields</comment> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13 bAutoReadyItems True</code> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=49,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=49,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=15,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=15,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> </hotfix> </category> <category name="Game Intro Dahl Soldier Pools"> <comment># The Dahl soldiers in the beginning of the game have some custom loot</comment> <comment># pools. We're expanding the pools a bit, though we're making sure nothing</comment> <comment># higher than blue-rarity will spawn, and blue will be less likely than</comment> <comment># usual. Also nerfs the shield equip pool during the opening level.</comment> <hotfix name="ApocHotfix" level="MoonShotIntro_P"> <code profiles="">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=12.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=12.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=12.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=12.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=12.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=12.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <code profiles="">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_DahlIntro BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=12.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=12.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=12.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=12.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=12.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=12.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <code profiles="">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_Intro BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=12.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=12.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=12.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=12.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=12.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=12.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Standard_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Standard_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Standard_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Standard_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=35,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Standard_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=12.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Standard_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=12.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Absorption_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=19.65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Absorption_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=19.65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Absorption_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=21.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Absorption_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=21.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Booster_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=19.65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Booster_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=19.65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Booster_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=21.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Booster_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=21.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Chimera_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=19.65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Chimera_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=19.65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Chimera_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=21.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Chimera_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=21.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Impact_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=19.65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Impact_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=19.65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Impact_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=21.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Impact_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=21.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_NovaShields_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=19.65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_NovaShields_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=19.65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_NovaShields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=21.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_NovaShields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=21.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=19.65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=19.65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=21.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=21.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_SpikeShields_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=19.65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_SpikeShields_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=19.65,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_SpikeShields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=21.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_SpikeShields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=21.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> </hotfix> </category> <category name="Lost Legion Snipers"> <comment># Lost Legion Snipers have their own equip pool which restricts them to</comment> <comment># some specific Dahl sniper rifles. We're expanding that a bit, though</comment> <comment># keeping the Dahl restriction.</comment> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[0].Probability.BaseValueConstant 32.75</code> <code profiles="">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[1].Probability.BaseValueConstant 32.75</code> <code profiles="">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[2].Probability.BaseValueConstant 35</code> <code profiles="">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[3].Probability.BaseValueConstant 35</code> <code profiles="">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[4].Probability.BaseValueConstant 25</code> <code profiles="">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[5].Probability.BaseValueConstant 25</code> <code profiles="">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[6].Probability.BaseValueConstant 5</code> <code profiles="">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[7].Probability.BaseValueConstant 5</code> <code profiles="">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[8].Probability.BaseValueConstant 0</code> <code profiles="">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[9].Probability.BaseValueConstant 0</code> <code profiles="">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[10].Probability.BaseValueConstant 0.125</code> <code profiles="">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[11].Probability.BaseValueConstant 0.125</code> <code profiles="">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[12].Probability.BaseValueConstant 0.125</code> </hotfix> </category> <category name="Claptastic Voyage Support"> <comment># To support increased Glitch weights in Claptastic Voyage, we're using</comment> <comment># hotfixes to alter the glitch rate depending on if we're in a Claptastic</comment> <comment># Voyage level or not. This saves us a bunch of skinpools which we'd</comment> <comment># otherwise have to reserve.</comment> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 0</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 0</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_LeftCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_RightCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_SubBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Deck13_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_FinalBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Motherboard_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Nexus_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Subconscious_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 0</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 0</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_LeftCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_RightCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_SubBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Deck13_P"> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_FinalBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Motherboard_P"> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Nexus_P"> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Subconscious_P"> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 0</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 0</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_LeftCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_RightCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_SubBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Deck13_P"> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_FinalBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Motherboard_P"> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Nexus_P"> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Subconscious_P"> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 0</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 0</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_LeftCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_RightCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_SubBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Deck13_P"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_FinalBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Motherboard_P"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Nexus_P"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Subconscious_P"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 0</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 0</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_LeftCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_RightCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_SubBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Deck13_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_FinalBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Motherboard_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Nexus_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Subconscious_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 0</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 0</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_LeftCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_RightCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_SubBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Deck13_P"> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_FinalBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Motherboard_P"> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Nexus_P"> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Subconscious_P"> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 0</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 0</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_LeftCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_RightCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_SubBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Deck13_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_FinalBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Motherboard_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Nexus_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Subconscious_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 4</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 4</code> </hotfix> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 0</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 0</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_LeftCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_RightCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_SubBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Deck13_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_FinalBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Motherboard_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Nexus_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Subconscious_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 0</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 0</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_LeftCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_RightCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_SubBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Deck13_P"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_FinalBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Motherboard_P"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Nexus_P"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Subconscious_P"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 0</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 0</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_LeftCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_RightCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_SubBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Deck13_P"> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_FinalBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Motherboard_P"> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Nexus_P"> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Subconscious_P"> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 0</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 0</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_LeftCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_RightCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_SubBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Deck13_P"> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_FinalBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Motherboard_P"> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Nexus_P"> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Subconscious_P"> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 0</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 0</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_LeftCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_RightCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_SubBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Deck13_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_FinalBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Motherboard_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Nexus_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Subconscious_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 0</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 0</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_LeftCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_RightCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_SubBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Deck13_P"> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_FinalBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Motherboard_P"> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Nexus_P"> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Subconscious_P"> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[8].Probability.BaseValueConstant 0</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[9].Probability.BaseValueConstant 0</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_LeftCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_RightCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_SubBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Deck13_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_FinalBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Motherboard_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Nexus_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Subconscious_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[8].Probability.BaseValueConstant 16</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[9].Probability.BaseValueConstant 16</code> </hotfix> </category> </category> <category name="Enemies Have Roughly Stock Gear (Glitch weapons only in Claptastic Voyage)"> <comment>#</comment> <comment># Main Game equip chances:</comment> <comment>#</comment> <comment># Regular Badass</comment> <comment># Common (white): 88% 0%</comment> <comment># Uncommon (green): 11% 51%</comment> <comment># Rare (blue): 1% 38%</comment> <comment># Very Rare (purple): 0.11% 10%</comment> <comment># Glitch (pink): 0% 0%</comment> <comment># Legendary (orange): 0.03% 0.32%</comment> <comment>#</comment> <comment># Claptastic Voyage equip chances:</comment> <comment>#</comment> <comment># Regular Badass</comment> <comment># Common (white): 88% 0%</comment> <comment># Uncommon (green): 11% 47%</comment> <comment># Rare (blue): 1% 36%</comment> <comment># Very Rare (purple): 0.11% 9%</comment> <comment># Glitch (pink): 0.11% 7%</comment> <comment># Legendary (orange): 0.03% 0.30%</comment> <comment>#</comment> <category name="Regular Enemies"> <comment># Assault Rifles</comment> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_AssaultRifles_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_AssaultRifles_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Launchers</comment> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Launchers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Launchers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Pistols</comment> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Pistols_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Pistols_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># SMGs</comment> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_SMG_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_SMG_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Shotguns</comment> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Shotguns_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Shotguns_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Snipers</comment> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Sniper_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Sniper_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Lasers</comment> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Lasers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Lasers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Shields</comment> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 bAutoReadyItems True</code> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.03,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> </hotfix> </category> <category name="Badass Enemies"> <comment># Assault Rifles</comment> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=30,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=30,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_AssaultRifles_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_AssaultRifles_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Launchers</comment> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=30,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=30,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Launchers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Launchers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Pistols</comment> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=30,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=30,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Pistols_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Pistols_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># SMGs</comment> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=30,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=30,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_SMG_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_SMG_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Shotguns</comment> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=30,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=30,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Shotguns_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Shotguns_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Snipers</comment> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=30,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=30,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Sniper_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Sniper_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Lasers</comment> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=30,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=30,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Lasers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Lasers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <comment># Shields</comment> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13 bAutoReadyItems True</code> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=30,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=30,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> </hotfix> </category> <category name="Game Intro Dahl Soldier Pools"> <comment># The Dahl soldiers in the beginning of the game have some custom loot</comment> <comment># pools. We're expanding the pools a bit, though we're making sure nothing</comment> <comment># higher than blue-rarity will spawn, and blue will be less likely than</comment> <comment># usual. Also nerfs the shield equip pool during the opening level.</comment> <hotfix name="ApocHotfix" level="MoonShotIntro_P"> <code profiles="">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <code profiles="">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_DahlIntro BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <code profiles="">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_Intro BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Standard_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Standard_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Standard_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Standard_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=10,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Standard_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Standard_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Absorption_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=48.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Absorption_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=48.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Absorption_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=6.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Absorption_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=6.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Booster_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=48.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Booster_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=48.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Booster_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=6.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Booster_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=6.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Chimera_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=48.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Chimera_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=48.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Chimera_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=6.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Chimera_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=6.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Impact_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=48.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Impact_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=48.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Impact_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=6.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Impact_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=6.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_NovaShields_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=48.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_NovaShields_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=48.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_NovaShields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=6.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_NovaShields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=6.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=48.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=48.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=6.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Roid_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=6.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_SpikeShields_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=48.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_SpikeShields_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=48.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_SpikeShields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=6.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_SpikeShields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=6.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))</code> </hotfix> </category> <category name="Lost Legion Snipers"> <comment># Lost Legion Snipers have their own equip pool which restricts them to</comment> <comment># some specific Dahl sniper rifles. We're expanding that a bit, though</comment> <comment># keeping the Dahl restriction.</comment> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[0].Probability.BaseValueConstant 80</code> <code profiles="">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[1].Probability.BaseValueConstant 80</code> <code profiles="">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[2].Probability.BaseValueConstant 10</code> <code profiles="">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[3].Probability.BaseValueConstant 10</code> <code profiles="">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[4].Probability.BaseValueConstant 1</code> <code profiles="">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[5].Probability.BaseValueConstant 1</code> <code profiles="">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[6].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[7].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[8].Probability.BaseValueConstant 0</code> <code profiles="">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[9].Probability.BaseValueConstant 0</code> <code profiles="">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[10].Probability.BaseValueConstant 0.015</code> <code profiles="">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[11].Probability.BaseValueConstant 0.015</code> <code profiles="">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[12].Probability.BaseValueConstant 0.015</code> </hotfix> </category> <category name="Claptastic Voyage Support"> <comment># To support increased Glitch weights in Claptastic Voyage, we're using</comment> <comment># hotfixes to alter the glitch rate depending on if we're in a Claptastic</comment> <comment># Voyage level or not. This saves us a bunch of skinpools which we'd</comment> <comment># otherwise have to reserve.</comment> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 0</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 0</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_LeftCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_RightCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_SubBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Deck13_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_FinalBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Motherboard_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Nexus_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Subconscious_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 0</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 0</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_LeftCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_RightCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_SubBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Deck13_P"> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_FinalBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Motherboard_P"> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Nexus_P"> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Subconscious_P"> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 0</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 0</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_LeftCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_RightCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_SubBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Deck13_P"> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_FinalBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Motherboard_P"> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Nexus_P"> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Subconscious_P"> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 0</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 0</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_LeftCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_RightCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_SubBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Deck13_P"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_FinalBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Motherboard_P"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Nexus_P"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Subconscious_P"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 0</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 0</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_LeftCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_RightCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_SubBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Deck13_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_FinalBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Motherboard_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Nexus_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Subconscious_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 0</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 0</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_LeftCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_RightCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_SubBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Deck13_P"> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_FinalBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Motherboard_P"> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Nexus_P"> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Subconscious_P"> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 0</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 0</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_LeftCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_RightCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_SubBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Deck13_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_FinalBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Motherboard_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Nexus_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Subconscious_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[8].Probability.BaseValueConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[9].Probability.BaseValueConstant 0.1</code> </hotfix> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 0</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 0</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_LeftCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_RightCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_SubBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Deck13_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_FinalBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Motherboard_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Nexus_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Subconscious_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 0</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 0</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_LeftCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_RightCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_SubBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Deck13_P"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_FinalBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Motherboard_P"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Nexus_P"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Subconscious_P"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 0</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 0</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_LeftCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_RightCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_SubBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Deck13_P"> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_FinalBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Motherboard_P"> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Nexus_P"> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Subconscious_P"> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 0</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 0</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_LeftCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_RightCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_SubBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Deck13_P"> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_FinalBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Motherboard_P"> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Nexus_P"> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Subconscious_P"> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 0</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 0</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_LeftCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_RightCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_SubBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Deck13_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_FinalBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Motherboard_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Nexus_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Subconscious_P"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 0</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 0</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_LeftCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_RightCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_SubBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Deck13_P"> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_FinalBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Motherboard_P"> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Nexus_P"> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Subconscious_P"> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[8].Probability.BaseValueConstant 0</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[9].Probability.BaseValueConstant 0</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_LeftCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_RightCluster_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_SubBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Deck13_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_FinalBoss_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Motherboard_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Nexus_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> <hotfix name="ApocHotfix" level="Ma_Subconscious_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[8].Probability.BaseValueConstant 6</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[9].Probability.BaseValueConstant 6</code> </hotfix> </category> </category> </category> <category name="Rarity Drop Rates (choose one)" MUT="true"> <category name="Guaranteed Drops for All Rarities"> <comment># Drop chances per equipped rarity:</comment> <comment>#</comment> <comment># Common (white): 100%</comment> <comment># Uncommon (green): 100%</comment> <comment># Rare (blue): 100%</comment> <comment># Very Rare (purple): 100%</comment> <comment># Glitch (pink): 100%</comment> <comment># Legendary (orange): 100%</comment> <category name="Actual Code"> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[0].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[1].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[2].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[3].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[4].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[5].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[6].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[7].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[8].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[9].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[10].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[11].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[0].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[1].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[2].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[3].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[4].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[5].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[6].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[7].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[8].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[9].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[10].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[11].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[0].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[1].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[2].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[3].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[4].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[5].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[6].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[7].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[8].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[9].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[10].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[11].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[0].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[1].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[2].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[3].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[4].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[5].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[6].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[7].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[8].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[9].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[10].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[11].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[0].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[1].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[2].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[3].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[4].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[5].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[6].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[7].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[8].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[9].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[10].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[11].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[0].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[1].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[2].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[3].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[4].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[5].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[6].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[7].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[8].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[9].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[10].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[11].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[0].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[1].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[2].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[3].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[4].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[5].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[6].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[7].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[8].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[9].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[10].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[11].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems[0].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems[1].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems[2].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems[3].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems[4].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems[5].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems[6].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems[7].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems[8].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems[9].Probability.BaseValueScaleConstant 0</code> </hotfix> <hotfix name="ApocHotfix" level="MoonShotIntro_P"> <code profiles="default">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse BalancedItems[0].Probability.BaseValueScaleConstant 1.0</code> <code profiles="default">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse BalancedItems[1].Probability.BaseValueScaleConstant 0.0</code> <code profiles="default">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse BalancedItems[2].Probability.BaseValueScaleConstant 1.0</code> <code profiles="default">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse BalancedItems[3].Probability.BaseValueScaleConstant 0.0</code> <code profiles="default">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse BalancedItems[4].Probability.BaseValueScaleConstant 1.0</code> <code profiles="default">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse BalancedItems[5].Probability.BaseValueScaleConstant 0.0</code> <code profiles="default">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse BalancedItems[6].Probability.BaseValueScaleConstant 1.0</code> <code profiles="default">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse BalancedItems[7].Probability.BaseValueScaleConstant 0.0</code> <code profiles="default">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse BalancedItems[8].Probability.BaseValueScaleConstant 1.0</code> <code profiles="default">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse BalancedItems[9].Probability.BaseValueScaleConstant 0.0</code> <code profiles="default">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse BalancedItems[10].Probability.BaseValueScaleConstant 1.0</code> <code profiles="default">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse BalancedItems[11].Probability.BaseValueScaleConstant 0.0</code> <code profiles="default">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse BalancedItems[12].Probability.BaseValueScaleConstant 1.0</code> <code profiles="default">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse BalancedItems[13].Probability.BaseValueScaleConstant 0.0</code> <code profiles="default">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse BalancedItems[14].Probability.BaseValueScaleConstant 1.0</code> <code profiles="default">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse BalancedItems[15].Probability.BaseValueScaleConstant 0.0</code> <code profiles="default">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse BalancedItems[16].Probability.BaseValueScaleConstant 1.0</code> <code profiles="default">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse BalancedItems[17].Probability.BaseValueScaleConstant 0.0</code> <code profiles="default">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse BalancedItems[18].Probability.BaseValueScaleConstant 1.0</code> <code profiles="default">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse BalancedItems[19].Probability.BaseValueScaleConstant 0.0</code> <code profiles="default">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse BalancedItems[20].Probability.BaseValueScaleConstant 1.0</code> <code profiles="default">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse BalancedItems[21].Probability.BaseValueScaleConstant 0.0</code> <code profiles="default">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse BalancedItems[22].Probability.BaseValueScaleConstant 1.0</code> <code profiles="default">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse BalancedItems[23].Probability.BaseValueScaleConstant 0.0</code> <code profiles="default">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse BalancedItems[24].Probability.BaseValueScaleConstant 1.0</code> <code profiles="default">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse BalancedItems[25].Probability.BaseValueScaleConstant 0.0</code> <code profiles="default">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_DahlIntro BalancedItems[0].Probability.BaseValueScaleConstant 1.0</code> <code profiles="default">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_DahlIntro BalancedItems[1].Probability.BaseValueScaleConstant 0.0</code> <code profiles="default">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_DahlIntro BalancedItems[2].Probability.BaseValueScaleConstant 1.0</code> <code profiles="default">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_DahlIntro BalancedItems[3].Probability.BaseValueScaleConstant 0.0</code> <code profiles="default">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_DahlIntro BalancedItems[4].Probability.BaseValueScaleConstant 1.0</code> <code profiles="default">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_DahlIntro BalancedItems[5].Probability.BaseValueScaleConstant 0.0</code> <code profiles="default">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_DahlIntro BalancedItems[6].Probability.BaseValueScaleConstant 1.0</code> <code profiles="default">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_DahlIntro BalancedItems[7].Probability.BaseValueScaleConstant 0.0</code> <code profiles="default">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_DahlIntro BalancedItems[8].Probability.BaseValueScaleConstant 1.0</code> <code profiles="default">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_DahlIntro BalancedItems[9].Probability.BaseValueScaleConstant 0.0</code> <code profiles="default">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_DahlIntro BalancedItems[10].Probability.BaseValueScaleConstant 1.0</code> <code profiles="default">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_DahlIntro BalancedItems[11].Probability.BaseValueScaleConstant 0.0</code> <code profiles="default">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_DahlIntro BalancedItems[12].Probability.BaseValueScaleConstant 1.0</code> <code profiles="default">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_DahlIntro BalancedItems[13].Probability.BaseValueScaleConstant 0.0</code> <code profiles="default">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_DahlIntro BalancedItems[14].Probability.BaseValueScaleConstant 1.0</code> <code profiles="default">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_DahlIntro BalancedItems[15].Probability.BaseValueScaleConstant 0.0</code> <code profiles="default">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_DahlIntro BalancedItems[16].Probability.BaseValueScaleConstant 1.0</code> <code profiles="default">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_DahlIntro BalancedItems[17].Probability.BaseValueScaleConstant 0.0</code> <code profiles="default">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_DahlIntro BalancedItems[18].Probability.BaseValueScaleConstant 1.0</code> <code profiles="default">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_DahlIntro BalancedItems[19].Probability.BaseValueScaleConstant 0.0</code> <code profiles="default">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_DahlIntro BalancedItems[20].Probability.BaseValueScaleConstant 1.0</code> <code profiles="default">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_DahlIntro BalancedItems[21].Probability.BaseValueScaleConstant 0.0</code> <code profiles="default">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_DahlIntro BalancedItems[22].Probability.BaseValueScaleConstant 1.0</code> <code profiles="default">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_DahlIntro BalancedItems[23].Probability.BaseValueScaleConstant 0.0</code> <code profiles="default">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_DahlIntro BalancedItems[24].Probability.BaseValueScaleConstant 1.0</code> <code profiles="default">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_DahlIntro BalancedItems[25].Probability.BaseValueScaleConstant 0.0</code> <code profiles="default">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_Intro BalancedItems[0].Probability.BaseValueScaleConstant 1.0</code> <code profiles="default">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_Intro BalancedItems[1].Probability.BaseValueScaleConstant 0.0</code> <code profiles="default">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_Intro BalancedItems[2].Probability.BaseValueScaleConstant 1.0</code> <code profiles="default">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_Intro BalancedItems[3].Probability.BaseValueScaleConstant 0.0</code> <code profiles="default">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_Intro BalancedItems[4].Probability.BaseValueScaleConstant 1.0</code> <code profiles="default">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_Intro BalancedItems[5].Probability.BaseValueScaleConstant 0.0</code> <code profiles="default">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_Intro BalancedItems[6].Probability.BaseValueScaleConstant 1.0</code> <code profiles="default">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_Intro BalancedItems[7].Probability.BaseValueScaleConstant 0.0</code> <code profiles="default">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_Intro BalancedItems[8].Probability.BaseValueScaleConstant 1.0</code> <code profiles="default">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_Intro BalancedItems[9].Probability.BaseValueScaleConstant 0.0</code> <code profiles="default">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_Intro BalancedItems[10].Probability.BaseValueScaleConstant 1.0</code> <code profiles="default">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_Intro BalancedItems[11].Probability.BaseValueScaleConstant 0.0</code> <code profiles="default">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_Intro BalancedItems[12].Probability.BaseValueScaleConstant 1.0</code> <code profiles="default">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_Intro BalancedItems[13].Probability.BaseValueScaleConstant 0.0</code> <code profiles="default">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_Intro BalancedItems[14].Probability.BaseValueScaleConstant 1.0</code> <code profiles="default">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_Intro BalancedItems[15].Probability.BaseValueScaleConstant 0.0</code> <code profiles="default">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_Intro BalancedItems[16].Probability.BaseValueScaleConstant 1.0</code> <code profiles="default">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_Intro BalancedItems[17].Probability.BaseValueScaleConstant 0.0</code> <code profiles="default">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_Intro BalancedItems[18].Probability.BaseValueScaleConstant 1.0</code> <code profiles="default">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_Intro BalancedItems[19].Probability.BaseValueScaleConstant 0.0</code> <code profiles="default">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_Intro BalancedItems[20].Probability.BaseValueScaleConstant 1.0</code> <code profiles="default">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_Intro BalancedItems[21].Probability.BaseValueScaleConstant 0.0</code> <code profiles="default">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_Intro BalancedItems[22].Probability.BaseValueScaleConstant 1.0</code> <code profiles="default">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_Intro BalancedItems[23].Probability.BaseValueScaleConstant 0.0</code> <code profiles="default">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_Intro BalancedItems[24].Probability.BaseValueScaleConstant 1.0</code> <code profiles="default">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_Intro BalancedItems[25].Probability.BaseValueScaleConstant 0.0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems[0].Probability.BaseValueScaleConstant 1.0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems[1].Probability.BaseValueScaleConstant 0.0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems[2].Probability.BaseValueScaleConstant 1.0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems[3].Probability.BaseValueScaleConstant 0.0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems[4].Probability.BaseValueScaleConstant 1.0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems[5].Probability.BaseValueScaleConstant 0.0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems[6].Probability.BaseValueScaleConstant 1.0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems[7].Probability.BaseValueScaleConstant 0.0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems[8].Probability.BaseValueScaleConstant 1.0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems[9].Probability.BaseValueScaleConstant 0.0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems[10].Probability.BaseValueScaleConstant 1.0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems[11].Probability.BaseValueScaleConstant 0.0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems[12].Probability.BaseValueScaleConstant 1.0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems[13].Probability.BaseValueScaleConstant 0.0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems[14].Probability.BaseValueScaleConstant 1.0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems[15].Probability.BaseValueScaleConstant 0.0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems[16].Probability.BaseValueScaleConstant 1.0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems[17].Probability.BaseValueScaleConstant 0.0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems[18].Probability.BaseValueScaleConstant 1.0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems[19].Probability.BaseValueScaleConstant 0.0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems[20].Probability.BaseValueScaleConstant 1.0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems[21].Probability.BaseValueScaleConstant 0.0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems[22].Probability.BaseValueScaleConstant 1.0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems[23].Probability.BaseValueScaleConstant 0.0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems[24].Probability.BaseValueScaleConstant 1.0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems[25].Probability.BaseValueScaleConstant 0.0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems[26].Probability.BaseValueScaleConstant 1.0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems[27].Probability.BaseValueScaleConstant 0.0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems[28].Probability.BaseValueScaleConstant 1.0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems[29].Probability.BaseValueScaleConstant 0.0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems[30].Probability.BaseValueScaleConstant 1.0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems[31].Probability.BaseValueScaleConstant 0.0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems[32].Probability.BaseValueScaleConstant 1.0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems[33].Probability.BaseValueScaleConstant 0.0</code> </hotfix> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[0].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[1].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[2].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[3].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[4].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[5].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[6].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[7].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[8].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[9].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[10].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[11].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[0].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[1].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[2].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[3].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[4].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[5].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[6].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[7].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[8].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[9].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[10].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[11].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[0].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[1].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[2].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[3].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[4].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[5].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[6].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[7].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[8].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[9].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[10].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[11].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[0].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[1].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[2].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[3].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[4].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[5].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[6].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[7].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[10].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[11].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[0].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[1].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[2].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[3].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[4].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[5].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[6].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[7].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[10].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[11].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[0].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[1].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[2].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[3].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[4].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[5].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[6].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[7].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[8].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[9].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[10].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[11].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[0].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[1].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[2].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[3].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[4].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[5].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[6].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[7].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[8].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[9].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[10].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[11].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[0].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[1].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[2].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[3].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[4].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[5].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[6].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[7].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[8].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[9].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[10].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[11].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13 BalancedItems[0].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13 BalancedItems[1].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13 BalancedItems[2].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13 BalancedItems[3].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13 BalancedItems[4].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13 BalancedItems[5].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13 BalancedItems[6].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13 BalancedItems[7].Probability.BaseValueScaleConstant 0</code> <code profiles="default">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13 BalancedItems[8].Probability.BaseValueScaleConstant 1</code> <code profiles="default">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13 BalancedItems[9].Probability.BaseValueScaleConstant 0</code> </hotfix> </category> </category> <category name="Lower Rarities Drop Less Frequently"> <comment># Drop chances per equipped rarity:</comment> <comment>#</comment> <comment># Common (white): 10%</comment> <comment># Uncommon (green): 33%</comment> <comment># Rare (blue): 66%</comment> <comment># Very Rare (purple): 100%</comment> <comment># Glitch (pink): 100%</comment> <comment># Legendary (orange): 100%</comment> <category name="Actual Code"> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[0].Probability.BaseValueScaleConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[1].Probability.BaseValueScaleConstant 0.9</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[2].Probability.BaseValueScaleConstant 0.33</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[3].Probability.BaseValueScaleConstant 0.67</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[4].Probability.BaseValueScaleConstant 0.66</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[5].Probability.BaseValueScaleConstant 0.34</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[6].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[7].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[8].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[9].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[10].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems[11].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[0].Probability.BaseValueScaleConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[1].Probability.BaseValueScaleConstant 0.9</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[2].Probability.BaseValueScaleConstant 0.33</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[3].Probability.BaseValueScaleConstant 0.67</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[4].Probability.BaseValueScaleConstant 0.66</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[5].Probability.BaseValueScaleConstant 0.34</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[6].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[7].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[8].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[9].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[10].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems[11].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[0].Probability.BaseValueScaleConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[1].Probability.BaseValueScaleConstant 0.9</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[2].Probability.BaseValueScaleConstant 0.33</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[3].Probability.BaseValueScaleConstant 0.67</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[4].Probability.BaseValueScaleConstant 0.66</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[5].Probability.BaseValueScaleConstant 0.34</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[6].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[7].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[8].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[9].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[10].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems[11].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[0].Probability.BaseValueScaleConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[1].Probability.BaseValueScaleConstant 0.9</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[2].Probability.BaseValueScaleConstant 0.33</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[3].Probability.BaseValueScaleConstant 0.67</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[4].Probability.BaseValueScaleConstant 0.66</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[5].Probability.BaseValueScaleConstant 0.34</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[6].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[7].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[8].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[9].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[10].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems[11].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[0].Probability.BaseValueScaleConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[1].Probability.BaseValueScaleConstant 0.9</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[2].Probability.BaseValueScaleConstant 0.33</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[3].Probability.BaseValueScaleConstant 0.67</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[4].Probability.BaseValueScaleConstant 0.66</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[5].Probability.BaseValueScaleConstant 0.34</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[6].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[7].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[8].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[9].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[10].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems[11].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[0].Probability.BaseValueScaleConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[1].Probability.BaseValueScaleConstant 0.9</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[2].Probability.BaseValueScaleConstant 0.33</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[3].Probability.BaseValueScaleConstant 0.67</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[4].Probability.BaseValueScaleConstant 0.66</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[5].Probability.BaseValueScaleConstant 0.34</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[6].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[7].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[8].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[9].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[10].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems[11].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[0].Probability.BaseValueScaleConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[1].Probability.BaseValueScaleConstant 0.9</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[2].Probability.BaseValueScaleConstant 0.33</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[3].Probability.BaseValueScaleConstant 0.67</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[4].Probability.BaseValueScaleConstant 0.66</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[5].Probability.BaseValueScaleConstant 0.34</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[6].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[7].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[8].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[9].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[10].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems[11].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems[0].Probability.BaseValueScaleConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems[1].Probability.BaseValueScaleConstant 0.9</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems[2].Probability.BaseValueScaleConstant 0.33</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems[3].Probability.BaseValueScaleConstant 0.67</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems[4].Probability.BaseValueScaleConstant 0.66</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems[5].Probability.BaseValueScaleConstant 0.34</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems[6].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems[7].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems[8].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems[9].Probability.BaseValueScaleConstant 0</code> </hotfix> <hotfix name="ApocHotfix" level="MoonShotIntro_P"> <code profiles="">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse BalancedItems[0].Probability.BaseValueScaleConstant 0.325</code> <code profiles="">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse BalancedItems[1].Probability.BaseValueScaleConstant 0.675</code> <code profiles="">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse BalancedItems[2].Probability.BaseValueScaleConstant 0.4975</code> <code profiles="">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse BalancedItems[3].Probability.BaseValueScaleConstant 0.5025</code> <code profiles="">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse BalancedItems[4].Probability.BaseValueScaleConstant 0.745</code> <code profiles="">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse BalancedItems[5].Probability.BaseValueScaleConstant 0.255</code> <code profiles="">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse BalancedItems[6].Probability.BaseValueScaleConstant 0.325</code> <code profiles="">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse BalancedItems[7].Probability.BaseValueScaleConstant 0.675</code> <code profiles="">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse BalancedItems[8].Probability.BaseValueScaleConstant 0.4975</code> <code profiles="">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse BalancedItems[9].Probability.BaseValueScaleConstant 0.5025</code> <code profiles="">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse BalancedItems[10].Probability.BaseValueScaleConstant 0.745</code> <code profiles="">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse BalancedItems[11].Probability.BaseValueScaleConstant 0.255</code> <code profiles="">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse BalancedItems[12].Probability.BaseValueScaleConstant 0.325</code> <code profiles="">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse BalancedItems[13].Probability.BaseValueScaleConstant 0.675</code> <code profiles="">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse BalancedItems[14].Probability.BaseValueScaleConstant 0.4975</code> <code profiles="">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse BalancedItems[15].Probability.BaseValueScaleConstant 0.5025</code> <code profiles="">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse BalancedItems[16].Probability.BaseValueScaleConstant 0.745</code> <code profiles="">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse BalancedItems[17].Probability.BaseValueScaleConstant 0.255</code> <code profiles="">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse BalancedItems[18].Probability.BaseValueScaleConstant 0.325</code> <code profiles="">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse BalancedItems[19].Probability.BaseValueScaleConstant 0.675</code> <code profiles="">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse BalancedItems[20].Probability.BaseValueScaleConstant 0.4975</code> <code profiles="">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse BalancedItems[21].Probability.BaseValueScaleConstant 0.5025</code> <code profiles="">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse BalancedItems[22].Probability.BaseValueScaleConstant 0.325</code> <code profiles="">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse BalancedItems[23].Probability.BaseValueScaleConstant 0.675</code> <code profiles="">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse BalancedItems[24].Probability.BaseValueScaleConstant 0.4975</code> <code profiles="">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse BalancedItems[25].Probability.BaseValueScaleConstant 0.5025</code> <code profiles="">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_DahlIntro BalancedItems[0].Probability.BaseValueScaleConstant 0.325</code> <code profiles="">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_DahlIntro BalancedItems[1].Probability.BaseValueScaleConstant 0.675</code> <code profiles="">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_DahlIntro BalancedItems[2].Probability.BaseValueScaleConstant 0.4975</code> <code profiles="">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_DahlIntro BalancedItems[3].Probability.BaseValueScaleConstant 0.5025</code> <code profiles="">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_DahlIntro BalancedItems[4].Probability.BaseValueScaleConstant 0.745</code> <code profiles="">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_DahlIntro BalancedItems[5].Probability.BaseValueScaleConstant 0.255</code> <code profiles="">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_DahlIntro BalancedItems[6].Probability.BaseValueScaleConstant 0.325</code> <code profiles="">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_DahlIntro BalancedItems[7].Probability.BaseValueScaleConstant 0.675</code> <code profiles="">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_DahlIntro BalancedItems[8].Probability.BaseValueScaleConstant 0.4975</code> <code profiles="">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_DahlIntro BalancedItems[9].Probability.BaseValueScaleConstant 0.5025</code> <code profiles="">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_DahlIntro BalancedItems[10].Probability.BaseValueScaleConstant 0.745</code> <code profiles="">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_DahlIntro BalancedItems[11].Probability.BaseValueScaleConstant 0.255</code> <code profiles="">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_DahlIntro BalancedItems[12].Probability.BaseValueScaleConstant 0.325</code> <code profiles="">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_DahlIntro BalancedItems[13].Probability.BaseValueScaleConstant 0.675</code> <code profiles="">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_DahlIntro BalancedItems[14].Probability.BaseValueScaleConstant 0.4975</code> <code profiles="">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_DahlIntro BalancedItems[15].Probability.BaseValueScaleConstant 0.5025</code> <code profiles="">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_DahlIntro BalancedItems[16].Probability.BaseValueScaleConstant 0.745</code> <code profiles="">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_DahlIntro BalancedItems[17].Probability.BaseValueScaleConstant 0.255</code> <code profiles="">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_DahlIntro BalancedItems[18].Probability.BaseValueScaleConstant 0.325</code> <code profiles="">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_DahlIntro BalancedItems[19].Probability.BaseValueScaleConstant 0.675</code> <code profiles="">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_DahlIntro BalancedItems[20].Probability.BaseValueScaleConstant 0.4975</code> <code profiles="">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_DahlIntro BalancedItems[21].Probability.BaseValueScaleConstant 0.5025</code> <code profiles="">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_DahlIntro BalancedItems[22].Probability.BaseValueScaleConstant 0.325</code> <code profiles="">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_DahlIntro BalancedItems[23].Probability.BaseValueScaleConstant 0.675</code> <code profiles="">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_DahlIntro BalancedItems[24].Probability.BaseValueScaleConstant 0.4975</code> <code profiles="">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_DahlIntro BalancedItems[25].Probability.BaseValueScaleConstant 0.5025</code> <code profiles="">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_Intro BalancedItems[0].Probability.BaseValueScaleConstant 0.325</code> <code profiles="">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_Intro BalancedItems[1].Probability.BaseValueScaleConstant 0.675</code> <code profiles="">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_Intro BalancedItems[2].Probability.BaseValueScaleConstant 0.4975</code> <code profiles="">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_Intro BalancedItems[3].Probability.BaseValueScaleConstant 0.5025</code> <code profiles="">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_Intro BalancedItems[4].Probability.BaseValueScaleConstant 0.745</code> <code profiles="">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_Intro BalancedItems[5].Probability.BaseValueScaleConstant 0.255</code> <code profiles="">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_Intro BalancedItems[6].Probability.BaseValueScaleConstant 0.325</code> <code profiles="">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_Intro BalancedItems[7].Probability.BaseValueScaleConstant 0.675</code> <code profiles="">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_Intro BalancedItems[8].Probability.BaseValueScaleConstant 0.4975</code> <code profiles="">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_Intro BalancedItems[9].Probability.BaseValueScaleConstant 0.5025</code> <code profiles="">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_Intro BalancedItems[10].Probability.BaseValueScaleConstant 0.745</code> <code profiles="">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_Intro BalancedItems[11].Probability.BaseValueScaleConstant 0.255</code> <code profiles="">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_Intro BalancedItems[12].Probability.BaseValueScaleConstant 0.325</code> <code profiles="">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_Intro BalancedItems[13].Probability.BaseValueScaleConstant 0.675</code> <code profiles="">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_Intro BalancedItems[14].Probability.BaseValueScaleConstant 0.4975</code> <code profiles="">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_Intro BalancedItems[15].Probability.BaseValueScaleConstant 0.5025</code> <code profiles="">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_Intro BalancedItems[16].Probability.BaseValueScaleConstant 0.745</code> <code profiles="">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_Intro BalancedItems[17].Probability.BaseValueScaleConstant 0.255</code> <code profiles="">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_Intro BalancedItems[18].Probability.BaseValueScaleConstant 0.325</code> <code profiles="">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_Intro BalancedItems[19].Probability.BaseValueScaleConstant 0.675</code> <code profiles="">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_Intro BalancedItems[20].Probability.BaseValueScaleConstant 0.4975</code> <code profiles="">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_Intro BalancedItems[21].Probability.BaseValueScaleConstant 0.5025</code> <code profiles="">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_Intro BalancedItems[22].Probability.BaseValueScaleConstant 0.325</code> <code profiles="">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_Intro BalancedItems[23].Probability.BaseValueScaleConstant 0.675</code> <code profiles="">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_Intro BalancedItems[24].Probability.BaseValueScaleConstant 0.4975</code> <code profiles="">set GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_Intro BalancedItems[25].Probability.BaseValueScaleConstant 0.5025</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems[0].Probability.BaseValueScaleConstant 0.325</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems[1].Probability.BaseValueScaleConstant 0.675</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems[2].Probability.BaseValueScaleConstant 0.4975</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems[3].Probability.BaseValueScaleConstant 0.5025</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems[4].Probability.BaseValueScaleConstant 0.745</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems[5].Probability.BaseValueScaleConstant 0.255</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems[6].Probability.BaseValueScaleConstant 0.325</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems[7].Probability.BaseValueScaleConstant 0.675</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems[8].Probability.BaseValueScaleConstant 0.4975</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems[9].Probability.BaseValueScaleConstant 0.5025</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems[10].Probability.BaseValueScaleConstant 0.325</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems[11].Probability.BaseValueScaleConstant 0.675</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems[12].Probability.BaseValueScaleConstant 0.4975</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems[13].Probability.BaseValueScaleConstant 0.5025</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems[14].Probability.BaseValueScaleConstant 0.325</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems[15].Probability.BaseValueScaleConstant 0.675</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems[16].Probability.BaseValueScaleConstant 0.4975</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems[17].Probability.BaseValueScaleConstant 0.5025</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems[18].Probability.BaseValueScaleConstant 0.325</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems[19].Probability.BaseValueScaleConstant 0.675</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems[20].Probability.BaseValueScaleConstant 0.4975</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems[21].Probability.BaseValueScaleConstant 0.5025</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems[22].Probability.BaseValueScaleConstant 0.325</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems[23].Probability.BaseValueScaleConstant 0.675</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems[24].Probability.BaseValueScaleConstant 0.4975</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems[25].Probability.BaseValueScaleConstant 0.5025</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems[26].Probability.BaseValueScaleConstant 0.325</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems[27].Probability.BaseValueScaleConstant 0.675</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems[28].Probability.BaseValueScaleConstant 0.4975</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems[29].Probability.BaseValueScaleConstant 0.5025</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems[30].Probability.BaseValueScaleConstant 0.325</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems[31].Probability.BaseValueScaleConstant 0.675</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems[32].Probability.BaseValueScaleConstant 0.4975</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 BalancedItems[33].Probability.BaseValueScaleConstant 0.5025</code> </hotfix> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[0].Probability.BaseValueScaleConstant 0.1</code> <code profiles="">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[1].Probability.BaseValueScaleConstant 0.9</code> <code profiles="">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[2].Probability.BaseValueScaleConstant 0.33</code> <code profiles="">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[3].Probability.BaseValueScaleConstant 0.67</code> <code profiles="">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[4].Probability.BaseValueScaleConstant 0.66</code> <code profiles="">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[5].Probability.BaseValueScaleConstant 0.34</code> <code profiles="">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[6].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[7].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[8].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[9].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[10].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling BalancedItems[11].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[0].Probability.BaseValueScaleConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[1].Probability.BaseValueScaleConstant 0.9</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[2].Probability.BaseValueScaleConstant 0.33</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[3].Probability.BaseValueScaleConstant 0.67</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[4].Probability.BaseValueScaleConstant 0.66</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[5].Probability.BaseValueScaleConstant 0.34</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[6].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[7].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[8].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[9].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[10].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems[11].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[0].Probability.BaseValueScaleConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[1].Probability.BaseValueScaleConstant 0.9</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[2].Probability.BaseValueScaleConstant 0.33</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[3].Probability.BaseValueScaleConstant 0.67</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[4].Probability.BaseValueScaleConstant 0.66</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[5].Probability.BaseValueScaleConstant 0.34</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[6].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[7].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[8].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[9].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[10].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems[11].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[0].Probability.BaseValueScaleConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[1].Probability.BaseValueScaleConstant 0.9</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[2].Probability.BaseValueScaleConstant 0.33</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[3].Probability.BaseValueScaleConstant 0.67</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[4].Probability.BaseValueScaleConstant 0.66</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[5].Probability.BaseValueScaleConstant 0.34</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[6].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[7].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[10].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems[11].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[0].Probability.BaseValueScaleConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[1].Probability.BaseValueScaleConstant 0.9</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[2].Probability.BaseValueScaleConstant 0.33</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[3].Probability.BaseValueScaleConstant 0.67</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[4].Probability.BaseValueScaleConstant 0.66</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[5].Probability.BaseValueScaleConstant 0.34</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[6].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[7].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[8].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[9].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[10].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems[11].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[0].Probability.BaseValueScaleConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[1].Probability.BaseValueScaleConstant 0.9</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[2].Probability.BaseValueScaleConstant 0.33</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[3].Probability.BaseValueScaleConstant 0.67</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[4].Probability.BaseValueScaleConstant 0.66</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[5].Probability.BaseValueScaleConstant 0.34</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[6].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[7].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[8].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[9].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[10].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems[11].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[0].Probability.BaseValueScaleConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[1].Probability.BaseValueScaleConstant 0.9</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[2].Probability.BaseValueScaleConstant 0.33</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[3].Probability.BaseValueScaleConstant 0.67</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[4].Probability.BaseValueScaleConstant 0.66</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[5].Probability.BaseValueScaleConstant 0.34</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[6].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[7].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[8].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[9].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[10].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems[11].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[0].Probability.BaseValueScaleConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[1].Probability.BaseValueScaleConstant 0.9</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[2].Probability.BaseValueScaleConstant 0.33</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[3].Probability.BaseValueScaleConstant 0.67</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[4].Probability.BaseValueScaleConstant 0.66</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[5].Probability.BaseValueScaleConstant 0.34</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[6].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[7].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[8].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[9].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[10].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems[11].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13 BalancedItems[0].Probability.BaseValueScaleConstant 0.1</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13 BalancedItems[1].Probability.BaseValueScaleConstant 0.9</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13 BalancedItems[2].Probability.BaseValueScaleConstant 0.33</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13 BalancedItems[3].Probability.BaseValueScaleConstant 0.67</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13 BalancedItems[4].Probability.BaseValueScaleConstant 0.66</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13 BalancedItems[5].Probability.BaseValueScaleConstant 0.34</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13 BalancedItems[6].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13 BalancedItems[7].Probability.BaseValueScaleConstant 0</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13 BalancedItems[8].Probability.BaseValueScaleConstant 1</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13 BalancedItems[9].Probability.BaseValueScaleConstant 0</code> </hotfix> </category> </category> </category> <category name="Boss Unique Weapon Frequency (choose one)" MUT="true"> <category name="Guaranteed (100% Uniques, 100% Rares)"> <category name="Generic Boss Drop Weights (for non-weapon-using bosses)"> <code profiles="default">set GD_Itempools.DropWeights.DropODDS_BossUniques:ConstantAttributeValueResolver_0 ConstantValue 1</code> <code profiles="default">set GD_Itempools.DropWeights.DropODDS_BossUniqueRares:ConstantAttributeValueResolver_0 ConstantValue 1</code> </category> <category name="Base Game"> <category name="Belly"> <comment># UCP adds the Fabled Tortoise (in addition to the default Striker).</comment> <comment># Equip both.</comment> <code profiles="default">set GD_Itempools.Runnables.Pool_Belly bAutoReadyItems True</code> <hotfix name="ApocHotfix" level="ComFacility_P"> <code profiles="default">set GD_Itempools.Runnables.Pool_Belly BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Shotgun.A_Weapons_Legendary.SG_Jakobs_5_Striker',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_Population_Scavengers.Uniques.PawnBalance_Kelly DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Belly',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="default">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin06 BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Juggernaut_05_Legendary',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_Population_Scavengers.Uniques.PawnBalance_Kelly DefaultItemPoolList[1] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin06',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> </hotfix> </category> <category name="Bruce"> <comment># UCP adds Sledge's Shotgun, in addition to his usual Supernova</comment> <comment># shield. Equip them both.</comment> <code profiles="default">set GD_Itempools.Runnables.Pool_Bruce bAutoReadyItems True</code> <hotfix name="ApocHotfix" level="ComFacility_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin06 BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Shotgun.A_Weapons_Legendary.SG_Bandit_5_SledgesShotgun',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_Bruce.Population.Bal_Bruce DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Baroness.MarigoldSkin06',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="default">set GD_Itempools.Runnables.Pool_Bruce BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Nova_Supernova',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_Bruce.Population.Bal_Bruce DefaultItemPoolList[1] (ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Bruce',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> </hotfix> </category> <category name="Deadlift"> <comment># UCP adds the Min Min Lighter (in addition to his default</comment> <comment># Vandergraffen), and the Kala shield. We're NOT going to have</comment> <comment># Deadlift equip/drop the Kala in Playthrough 1 (Normal), though,</comment> <comment># because a Kala-using Deadlift at that point makes the fight far</comment> <comment># harder than it should be. We're setting the Kala to drop from</comment> <comment># Nel in all playthroughs to compensate, though of course that's</comment> <comment># not a fight you can expect to take on until very late in the</comment> <comment># game. For the Min Min Lighter, Deadlift already makes use of</comment> <comment># our drop style for the Vandergraffen, interestingly.</comment> <hotfix name="ApocHotfix" level="Deadsurface_P"> <code profiles="default">set GD_SpacemanDeadlift.WeaponPools.Pool_Weapons_Deadlift_Shocklaser BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Lasers.A_Weapons_Legendary.Laser_Tediore_5_Tesla',Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Lasers.A_Weapons_Unique.Laser_Tediore_3_Vandergraffen',Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_SpacemanDeadlift.Population.PawnBalance_SpacemanDeadlift DefaultItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="default">set GD_SpacemanDeadlift.Population.PawnBalance_SpacemanDeadlift_MercDay DefaultItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="default">set GD_SpacemanDeadlift.Population.PawnBalance_SpacemanDeadlift_Pandoracorn DefaultItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="default">set GD_SpacemanDeadlift.Population.PawnBalance_SpacemanDeadlift_Pumpkin DefaultItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin06 BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Absorption_05_LegendaryShock',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_SpacemanDeadlift.Population.PawnBalance_SpacemanDeadlift PlayThroughs[1].CustomItemPoolList ((ItemPool=ItemPoolDefinition'GD_SpacemanDeadlift.WeaponPools.Pool_Weapons_Deadlift_Shocklaser',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Baroness.MarigoldSkin06',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="default">set GD_SpacemanDeadlift.Population.PawnBalance_SpacemanDeadlift_MercDay PlayThroughs[1].CustomItemPoolList ((ItemPool=ItemPoolDefinition'GD_SpacemanDeadlift.WeaponPools.Pool_Weapons_Deadlift_Shocklaser',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Baroness.MarigoldSkin06',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="default">set GD_SpacemanDeadlift.Population.PawnBalance_SpacemanDeadlift_Pandoracorn PlayThroughs[1].CustomItemPoolList ((ItemPool=ItemPoolDefinition'GD_SpacemanDeadlift.WeaponPools.Pool_Weapons_Deadlift_Shocklaser',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Baroness.MarigoldSkin06',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="default">set GD_SpacemanDeadlift.Population.PawnBalance_SpacemanDeadlift_Pumpkin PlayThroughs[1].CustomItemPoolList ((ItemPool=ItemPoolDefinition'GD_SpacemanDeadlift.WeaponPools.Pool_Weapons_Deadlift_Shocklaser',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Baroness.MarigoldSkin06',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> </hotfix> </category> <category name="Drongo Bones"> <comment># UCP adds in Maggie to his usual Fatale. Equip 'em both!</comment> <hotfix name="ApocHotfix" level="Outlands_P2"> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin06 BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SMG.A_Weapons_Legendary.SMG_Hyperion_5_Bitch',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Pistol.A_Weapons_Legendary.Pistol_Jakobs_5_Maggie',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_DrongoBones.Balance.PawnBalance_DrongoBones DefaultItemPoolList[1] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Baroness.MarigoldSkin06',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="default">set GD_DrongoBones.Balance.PawnBalance_DrongoBones DefaultItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Eghood"> <comment># Equip his Blowfly. UCP adds a Leech drop, so we're handling that, too.</comment> <hotfix name="ApocHotfix" level="InnerHull_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin06 BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Pistol.A_Weapons_Legendary.Pistol_Dahl_5_Blowfly',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_Population_Boils.Balance.PawnBalance_Eghood DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Baroness.MarigoldSkin06',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="default">set GD_Itempools.Runnables.Pool_Eghood BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_GrenadeMods.A_Item_Legendary.GM_Leech',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> </hotfix> </category> <category name="Fair Dinkum"> <comment># UCP adds Cradle, so equip that. (It also adds the Pandemic, and</comment> <comment># we're making sure we're compat with that change.)</comment> <hotfix name="ApocHotfix" level="Moon_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin06 BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Standard_05_Legendary',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_Population_Darksiders.Balance.PawnBalance_DarksiderBadassPsycho DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin06',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="default">set GD_Itempools.Runnables.Pool_BadassDarksiderPsycho BalancedItems[1].Probability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Flame Knuckle"> <comment># Flame Knuckle drops the Nukem, so equip that.</comment> <hotfix name="ApocHotfix" level="MoonShotIntro_P"> <code profiles="default">set GD_DahlPowersuit_Knuckle.WeaponPools.Pool_Weapons_KnuckleLaser_EnemyUse BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_FlameKnuckle',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> </hotfix> </category> <category name="Lazlo"> <comment># UCP adds Shooterang to his usual Freezeasy, so equip either.</comment> <hotfix name="ApocHotfix" level="InnerHull_P"> <code profiles="default">set GD_Lazlo.ItemPools.Pool_Lazlo_Freezeasy_EnemyUse BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Lasers.A_Weapons_Unique.Laser_Maliwan_3_Blizzard',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Pistol.A_Weapons_Legendary.Pistol_Tediore_5_Shooterang',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_Population_Rat.Balance.PawnBalance_Lazlo DefaultItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Lost Legion Courier"> <comment># This guy's only encountered during the mission "Red, then Dead" and</comment> <comment># doesn't ordinarily have any unique drops (even with UCP enabled).</comment> <comment># The Powersuit Noob, the next main enemy during that mission was</comment> <comment># changed by UCP to drop the Major Tom, but the powersuits don't</comment> <comment># actually use/equip "real" weapons. So, just because I like having</comment> <comment># these weapons equippable, I'm adding Major Tom to the Courier as</comment> <comment># well.</comment> <hotfix name="ApocHotfix" level="Laser_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin06 BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'gd_cork_weap_assaultrifle.A_Weapons_Legendary.AR_Dahl_5_MajorTom',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_DahlRedShirt.Balance.PawnBalance_DahlRedShirt DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Baroness.MarigoldSkin06',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> </hotfix> </category> <category name="Lost Legion Powersuit Noob"> <comment># UCP adds the Major Tom, in addition to the Shooting Star he usually</comment> <comment># drops. Powersuits don't use "real" weapons but we can equip the</comment> <comment># shield.</comment> <hotfix name="ApocHotfix" level="Laser_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin06 BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Roid_ShootingStar',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_DahlRedShirtPowersuit.Balance.PawnBalance_DahlRedShirtPowersuit DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin06',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="default">set GD_Itempools.Runnables.Pool_RedShirt BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'gd_cork_weap_assaultrifle.A_Weapons_Legendary.AR_Dahl_5_MajorTom',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> </hotfix> </category> <category name="Magma Rivers"> <comment># UCP adds Magma, so equip that. (It also adds the Fire Bee, and</comment> <comment># we're making sure we're compat with that change.)</comment> <hotfix name="ApocHotfix" level="Moon_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin06 BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Maliwan_5_Magma',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_Population_Darksiders.Balance.PawnBalance_LittleDarksiderBadassBandit DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Baroness.MarigoldSkin06',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="default">set GD_Itempools.Runnables.Pool_Maureen BalancedItems[1].Probability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Nel"> <comment># UCP adds a few weapons to Nel, which we don't care about because</comment> <comment># he's a melee-only enemy, but since we're not using the Kala on</comment> <comment># Deadlift (in Playthrough 1, anyway), we're reassigning it over</comment> <comment># here to Nel. We also disable a bunch of specific weapon drops.</comment> <hotfix name="ApocHotfix" level="Deadsurface_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin06 BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Absorption_05_LegendaryShock',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_Nel.Population.PawnBalance_Nel DefaultItemPoolList +(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin06',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code> <code profiles="default">set GD_Nel.Population.PawnBalance_Nel DefaultItemPoolList[15].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="default">set GD_Nel.Population.PawnBalance_Nel DefaultItemPoolList[16].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="default">set GD_Nel.Population.PawnBalance_Nel DefaultItemPoolList[17].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="default">set GD_Nel.Population.PawnBalance_Nel DefaultItemPoolList[18].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="default">set GD_Nel.Population.PawnBalance_Nel DefaultItemPoolList[19].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="default">set GD_Nel.Population.PawnBalance_Nel DefaultItemPoolList[20].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="default">set GD_Nel.Population.PawnBalance_Nel DefaultItemPoolList[21].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Oscar"> <comment># UCP adds the Reogenator shield to Oscar. We're using the same pool</comment> <comment># that UCP uses, to reduce the number of pools we need in Triton Flats.</comment> <code profiles="default">set GD_Itempools.Runnables.Pool_ScavBadassMidget bAutoReadyItems True</code> <hotfix name="ApocHotfix" level="Moon_P"> <code profiles="default">set GD_Itempools.Runnables.Pool_ScavBadassMidget BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Chimera_05_Legendary',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_Population_Scavengers.Balance.Psychos.PawnBalance_ScavSuicidePsycho_Oscar DefaultItemPoolList ((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_ScavBadassMidget',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> </hotfix> </category> <category name="Red"> <comment># UCP adds Badaboom and Bigg Thumppr (and removes Black Snake, which</comment> <comment># was changed to being a mission reward). Equip those.</comment> <code profiles="default">set GD_Itempools.Runnables.Pool_Red_Rare bAutoReadyItems True</code> <hotfix name="ApocHotfix" level="ComFacility_P"> <code profiles="default">set GD_Itempools.Runnables.Pool_Red_Rare BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Launchers.A_Weapons_Legendary.RL_Bandit_5_BadaBoom',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_Population_Scavengers.Uniques.PawnBalance_Ned DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Red_Rare',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="default">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin06 BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Roid_05_Legendary',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_Population_Scavengers.Uniques.PawnBalance_Ned DefaultItemPoolList[2] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin06',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> </hotfix> </category> <category name="Swagman"> <comment># UCP sets Swagman to drop from a collection of five guns. We're</comment> <comment># setting him to be able to equip/drop all of them.</comment> <code profiles="default">set GD_Itempools.Runnables.Pool_ScavBadassSpacemanMidget bAutoReadyItems True</code> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_Itempools.Runnables.Pool_ScavBadassSpacemanMidget BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SniperRifles.A_Weapons_Unique.Sniper_Dahl_3_WetWeek',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SniperRifles.A_Weapons_Unique.Sniper_Vladof_3_TheMachine',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Shotgun.A_Weapons_Unique.SG_Torgue_3_JackOCannon',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Shotgun.A_Weapons_Unique.SG_Jakobs_Boomacorn',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'gd_cork_weap_assaultrifle.A_Weapons_Unique.AR_Vladof_3_OldPainful',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_Population_Scavengers.Balance.Outlaws.PawnBalance_ScavWastelandWalker PlayThroughs[0].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_ScavBadassSpacemanMidget',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="default">set GD_Population_Scavengers.Balance.Outlaws.PawnBalance_ScavWastelandWalker PlayThroughs[1].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_ScavBadassSpacemanMidget',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="default">set GD_Population_Scavengers.Balance.Outlaws.PawnBalance_ScavWastelandWalker PlayThroughs[0].CustomItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="default">set GD_Population_Scavengers.Balance.Outlaws.PawnBalance_ScavWastelandWalker PlayThroughs[1].CustomItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Wally Wrong"> <comment># UCP adds Logan's Gun, so equip that. (It also adds the Storm Front, and</comment> <comment># we're making sure we're compat with that change.)</comment> <hotfix name="ApocHotfix" level="Moon_P"> <code profiles="default">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin06 BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Hyperion_5_LogansGun',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_Population_Darksiders.Balance.PawnBalance_DarksiderBadassBandit DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin06',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="default">set GD_Itempools.Runnables.Pool_BadassDarksiderBandit BalancedItems[1].Probability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> </category> <category name="Claptastic Voyage"> <comment># Most Claptastic Voyage bosses don't actually use weapons, alas.</comment> <category name="5H4D0W-TP"> <comment># 5H4D0W-TP can drop both the Laser Disker and the Rerouter. Equip</comment> <comment># them both. We actually improve his laser equip no matter what.</comment> <hotfix name="ApocHotfix" level="Ma_SubBoss_P"> <code profiles="default">set GD_Ma_SH4D0W-TP.ItemPool.ItemPool_ShadowTrapBlaster BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Ma_Weapons.A_Weapons_Legendary.Laser_Tediore_5_LaserDisker',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin06 BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Ma_Shields.A_Item_Legendary.ItemGrade_Gear_Shield_Impact_05_Rerouter',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="default">set GD_Ma_Pop_ClaptrapForces.Balance.Uniques.PawnBalance_SH4D0W-TP-Part1 DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Baroness.MarigoldSkin06',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="default">set GD_Ma_Pop_ClaptrapForces.Balance.Uniques.PawnBalance_SH4D0W-TP-Part1 DefaultItemPoolList[3].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> </category> <category name="Holodome Onslaught"> <category name="Flame Knuckle"> <comment># Flame Knuckle drops the Nukem, so equip that.</comment> <hotfix name="ApocHotfix" level="Eridian_Slaughter_P"> <code profiles="default">set GD_DahlPowersuit_Knuckle.WeaponPools.Pool_Weapons_KnuckleLaser_EnemyUse BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_FlameKnuckle',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> </hotfix> </category> </category> </category> <category name="Very Improved (50% Uniques, 75% Rares)"> <category name="Generic Boss Drop Weights (for non-weapon-using bosses)"> <code profiles="">set GD_Itempools.DropWeights.DropODDS_BossUniques:ConstantAttributeValueResolver_0 ConstantValue 0.5</code> <code profiles="">set GD_Itempools.DropWeights.DropODDS_BossUniqueRares:ConstantAttributeValueResolver_0 ConstantValue 0.75</code> </category> <category name="Base Game"> <category name="Belly"> <comment># UCP adds the Fabled Tortoise (in addition to the default Striker).</comment> <comment># Equip both.</comment> <code profiles="">set GD_Itempools.Runnables.Pool_Belly bAutoReadyItems True</code> <hotfix name="ApocHotfix" level="ComFacility_P"> <code profiles="">set GD_Itempools.Runnables.Pool_Belly BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Shotgun.A_Weapons_Legendary.SG_Jakobs_5_Striker',Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin13',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Scavengers.Uniques.PawnBalance_Kelly DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Belly',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin06 BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Juggernaut_05_Legendary',Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Scavengers.Uniques.PawnBalance_Kelly DefaultItemPoolList[1] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin06',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> </hotfix> </category> <category name="Bruce"> <comment># UCP adds Sledge's Shotgun, in addition to his usual Supernova</comment> <comment># shield. Equip them both.</comment> <code profiles="">set GD_Itempools.Runnables.Pool_Bruce bAutoReadyItems True</code> <hotfix name="ApocHotfix" level="ComFacility_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin06 BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Shotgun.A_Weapons_Legendary.SG_Bandit_5_SledgesShotgun',Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin13',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Bruce.Population.Bal_Bruce DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Baroness.MarigoldSkin06',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Itempools.Runnables.Pool_Bruce BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Nova_Supernova',Probability=(BaseValueConstant=0.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Bruce.Population.Bal_Bruce DefaultItemPoolList[1] (ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Bruce',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> </hotfix> </category> <category name="Deadlift"> <comment># UCP adds the Min Min Lighter (in addition to his default</comment> <comment># Vandergraffen), and the Kala shield. We're NOT going to have</comment> <comment># Deadlift equip/drop the Kala in Playthrough 1 (Normal), though,</comment> <comment># because a Kala-using Deadlift at that point makes the fight far</comment> <comment># harder than it should be. We're setting the Kala to drop from</comment> <comment># Nel in all playthroughs to compensate, though of course that's</comment> <comment># not a fight you can expect to take on until very late in the</comment> <comment># game. For the Min Min Lighter, Deadlift already makes use of</comment> <comment># our drop style for the Vandergraffen, interestingly.</comment> <hotfix name="ApocHotfix" level="Deadsurface_P"> <code profiles="">set GD_SpacemanDeadlift.WeaponPools.Pool_Weapons_Deadlift_Shocklaser BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Lasers.A_Weapons_Legendary.Laser_Tediore_5_Tesla',Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Lasers.A_Weapons_Unique.Laser_Tediore_3_Vandergraffen',Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_SpacemanDeadlift.Population.PawnBalance_SpacemanDeadlift DefaultItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_SpacemanDeadlift.Population.PawnBalance_SpacemanDeadlift_MercDay DefaultItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_SpacemanDeadlift.Population.PawnBalance_SpacemanDeadlift_Pandoracorn DefaultItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_SpacemanDeadlift.Population.PawnBalance_SpacemanDeadlift_Pumpkin DefaultItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin06 BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Absorption_05_LegendaryShock',Probability=(BaseValueConstant=0.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_SpacemanDeadlift.Population.PawnBalance_SpacemanDeadlift PlayThroughs[1].CustomItemPoolList ((ItemPool=ItemPoolDefinition'GD_SpacemanDeadlift.WeaponPools.Pool_Weapons_Deadlift_Shocklaser',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Baroness.MarigoldSkin06',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="">set GD_SpacemanDeadlift.Population.PawnBalance_SpacemanDeadlift_MercDay PlayThroughs[1].CustomItemPoolList ((ItemPool=ItemPoolDefinition'GD_SpacemanDeadlift.WeaponPools.Pool_Weapons_Deadlift_Shocklaser',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Baroness.MarigoldSkin06',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="">set GD_SpacemanDeadlift.Population.PawnBalance_SpacemanDeadlift_Pandoracorn PlayThroughs[1].CustomItemPoolList ((ItemPool=ItemPoolDefinition'GD_SpacemanDeadlift.WeaponPools.Pool_Weapons_Deadlift_Shocklaser',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Baroness.MarigoldSkin06',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="">set GD_SpacemanDeadlift.Population.PawnBalance_SpacemanDeadlift_Pumpkin PlayThroughs[1].CustomItemPoolList ((ItemPool=ItemPoolDefinition'GD_SpacemanDeadlift.WeaponPools.Pool_Weapons_Deadlift_Shocklaser',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Baroness.MarigoldSkin06',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> </hotfix> </category> <category name="Drongo Bones"> <comment># UCP adds in Maggie to his usual Fatale. Equip 'em both!</comment> <hotfix name="ApocHotfix" level="Outlands_P2"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin06 BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SMG.A_Weapons_Legendary.SMG_Hyperion_5_Bitch',Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Pistol.A_Weapons_Legendary.Pistol_Jakobs_5_Maggie',Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_DrongoBones.Balance.PawnBalance_DrongoBones DefaultItemPoolList[1] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Baroness.MarigoldSkin06',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_DrongoBones.Balance.PawnBalance_DrongoBones DefaultItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Eghood"> <comment># Equip his Blowfly. UCP adds a Leech drop, so we're handling that, too.</comment> <hotfix name="ApocHotfix" level="InnerHull_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin06 BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Pistol.A_Weapons_Legendary.Pistol_Dahl_5_Blowfly',Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin13',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Boils.Balance.PawnBalance_Eghood DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Baroness.MarigoldSkin06',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Itempools.Runnables.Pool_Eghood BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_GrenadeMods.A_Item_Legendary.GM_Leech',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> </hotfix> </category> <category name="Fair Dinkum"> <comment># UCP adds Cradle, so equip that. (It also adds the Pandemic, and</comment> <comment># we're making sure we're compat with that change.)</comment> <hotfix name="ApocHotfix" level="Moon_P"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin06 BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Standard_05_Legendary',Probability=(BaseValueConstant=0.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Darksiders.Balance.PawnBalance_DarksiderBadassPsycho DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin06',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Itempools.Runnables.Pool_BadassDarksiderPsycho BalancedItems[1].Probability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Flame Knuckle"> <comment># Flame Knuckle drops the Nukem, so equip that.</comment> <hotfix name="ApocHotfix" level="MoonShotIntro_P"> <code profiles="">set GD_DahlPowersuit_Knuckle.WeaponPools.Pool_Weapons_KnuckleLaser_EnemyUse BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_FlameKnuckle',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin11',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> </hotfix> </category> <category name="Lazlo"> <comment># UCP adds Shooterang to his usual Freezeasy, so equip either.</comment> <hotfix name="ApocHotfix" level="InnerHull_P"> <code profiles="">set GD_Lazlo.ItemPools.Pool_Lazlo_Freezeasy_EnemyUse BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Lasers.A_Weapons_Unique.Laser_Maliwan_3_Blizzard',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Pistol.A_Weapons_Legendary.Pistol_Tediore_5_Shooterang',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Rat.Balance.PawnBalance_Lazlo DefaultItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Lost Legion Courier"> <comment># This guy's only encountered during the mission "Red, then Dead" and</comment> <comment># doesn't ordinarily have any unique drops (even with UCP enabled).</comment> <comment># The Powersuit Noob, the next main enemy during that mission was</comment> <comment># changed by UCP to drop the Major Tom, but the powersuits don't</comment> <comment># actually use/equip "real" weapons. So, just because I like having</comment> <comment># these weapons equippable, I'm adding Major Tom to the Courier as</comment> <comment># well.</comment> <hotfix name="ApocHotfix" level="Laser_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin06 BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'gd_cork_weap_assaultrifle.A_Weapons_Legendary.AR_Dahl_5_MajorTom',Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin11',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_DahlRedShirt.Balance.PawnBalance_DahlRedShirt DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Baroness.MarigoldSkin06',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> </hotfix> </category> <category name="Lost Legion Powersuit Noob"> <comment># UCP adds the Major Tom, in addition to the Shooting Star he usually</comment> <comment># drops. Powersuits don't use "real" weapons but we can equip the</comment> <comment># shield.</comment> <hotfix name="ApocHotfix" level="Laser_P"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin06 BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Roid_ShootingStar',Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_DahlRedShirtPowersuit.Balance.PawnBalance_DahlRedShirtPowersuit DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin06',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Itempools.Runnables.Pool_RedShirt BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'gd_cork_weap_assaultrifle.A_Weapons_Legendary.AR_Dahl_5_MajorTom',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> </hotfix> </category> <category name="Magma Rivers"> <comment># UCP adds Magma, so equip that. (It also adds the Fire Bee, and</comment> <comment># we're making sure we're compat with that change.)</comment> <hotfix name="ApocHotfix" level="Moon_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin06 BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Maliwan_5_Magma',Probability=(BaseValueConstant=0.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin13',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Darksiders.Balance.PawnBalance_LittleDarksiderBadassBandit DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Baroness.MarigoldSkin06',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Itempools.Runnables.Pool_Maureen BalancedItems[1].Probability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Nel"> <comment># UCP adds a few weapons to Nel, which we don't care about because</comment> <comment># he's a melee-only enemy, but since we're not using the Kala on</comment> <comment># Deadlift (in Playthrough 1, anyway), we're reassigning it over</comment> <comment># here to Nel. We also disable a bunch of specific weapon drops.</comment> <hotfix name="ApocHotfix" level="Deadsurface_P"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin06 BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Absorption_05_LegendaryShock',Probability=(BaseValueConstant=0.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Nel.Population.PawnBalance_Nel DefaultItemPoolList +(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin06',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code> <code profiles="">set GD_Nel.Population.PawnBalance_Nel DefaultItemPoolList[15].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Nel.Population.PawnBalance_Nel DefaultItemPoolList[16].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Nel.Population.PawnBalance_Nel DefaultItemPoolList[17].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Nel.Population.PawnBalance_Nel DefaultItemPoolList[18].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Nel.Population.PawnBalance_Nel DefaultItemPoolList[19].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Nel.Population.PawnBalance_Nel DefaultItemPoolList[20].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Nel.Population.PawnBalance_Nel DefaultItemPoolList[21].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Oscar"> <comment># UCP adds the Reogenator shield to Oscar. We're using the same pool</comment> <comment># that UCP uses, to reduce the number of pools we need in Triton Flats.</comment> <code profiles="">set GD_Itempools.Runnables.Pool_ScavBadassMidget bAutoReadyItems True</code> <hotfix name="ApocHotfix" level="Moon_P"> <code profiles="">set GD_Itempools.Runnables.Pool_ScavBadassMidget BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Chimera_05_Legendary',Probability=(BaseValueConstant=0.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Scavengers.Balance.Psychos.PawnBalance_ScavSuicidePsycho_Oscar DefaultItemPoolList ((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_ScavBadassMidget',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> </hotfix> </category> <category name="Red"> <comment># UCP adds Badaboom and Bigg Thumppr (and removes Black Snake, which</comment> <comment># was changed to being a mission reward). Equip those.</comment> <code profiles="">set GD_Itempools.Runnables.Pool_Red_Rare bAutoReadyItems True</code> <hotfix name="ApocHotfix" level="ComFacility_P"> <code profiles="">set GD_Itempools.Runnables.Pool_Red_Rare BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Launchers.A_Weapons_Legendary.RL_Bandit_5_BadaBoom',Probability=(BaseValueConstant=0.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin13',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Scavengers.Uniques.PawnBalance_Ned DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Red_Rare',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin06 BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Roid_05_Legendary',Probability=(BaseValueConstant=0.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Scavengers.Uniques.PawnBalance_Ned DefaultItemPoolList[2] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin06',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> </hotfix> </category> <category name="Swagman"> <comment># UCP sets Swagman to drop from a collection of five guns. We're</comment> <comment># setting him to be able to equip/drop all of them.</comment> <code profiles="">set GD_Itempools.Runnables.Pool_ScavBadassSpacemanMidget bAutoReadyItems True</code> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_Itempools.Runnables.Pool_ScavBadassSpacemanMidget BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SniperRifles.A_Weapons_Unique.Sniper_Dahl_3_WetWeek',Probability=(BaseValueConstant=0.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SniperRifles.A_Weapons_Unique.Sniper_Vladof_3_TheMachine',Probability=(BaseValueConstant=0.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Shotgun.A_Weapons_Unique.SG_Torgue_3_JackOCannon',Probability=(BaseValueConstant=0.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Shotgun.A_Weapons_Unique.SG_Jakobs_Boomacorn',Probability=(BaseValueConstant=0.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'gd_cork_weap_assaultrifle.A_Weapons_Unique.AR_Vladof_3_OldPainful',Probability=(BaseValueConstant=0.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Scavengers.Balance.Outlaws.PawnBalance_ScavWastelandWalker PlayThroughs[0].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_ScavBadassSpacemanMidget',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Population_Scavengers.Balance.Outlaws.PawnBalance_ScavWastelandWalker PlayThroughs[1].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_ScavBadassSpacemanMidget',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Population_Scavengers.Balance.Outlaws.PawnBalance_ScavWastelandWalker PlayThroughs[0].CustomItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Population_Scavengers.Balance.Outlaws.PawnBalance_ScavWastelandWalker PlayThroughs[1].CustomItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Wally Wrong"> <comment># UCP adds Logan's Gun, so equip that. (It also adds the Storm Front, and</comment> <comment># we're making sure we're compat with that change.)</comment> <hotfix name="ApocHotfix" level="Moon_P"> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin06 BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Hyperion_5_LogansGun',Probability=(BaseValueConstant=0.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin13',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Darksiders.Balance.PawnBalance_DarksiderBadassBandit DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin06',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Itempools.Runnables.Pool_BadassDarksiderBandit BalancedItems[1].Probability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> </category> <category name="Claptastic Voyage"> <comment># Most Claptastic Voyage bosses don't actually use weapons, alas.</comment> <category name="5H4D0W-TP"> <comment># 5H4D0W-TP can drop both the Laser Disker and the Rerouter. Equip</comment> <comment># them both. We actually improve his laser equip no matter what.</comment> <hotfix name="ApocHotfix" level="Ma_SubBoss_P"> <code profiles="">set GD_Ma_SH4D0W-TP.ItemPool.ItemPool_ShadowTrapBlaster BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Ma_Weapons.A_Weapons_Legendary.Laser_Tediore_5_LaserDisker',Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Lasers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin06 BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Ma_Shields.A_Item_Legendary.ItemGrade_Gear_Shield_Impact_05_Rerouter',Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Ma_Pop_ClaptrapForces.Balance.Uniques.PawnBalance_SH4D0W-TP-Part1 DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Baroness.MarigoldSkin06',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Ma_Pop_ClaptrapForces.Balance.Uniques.PawnBalance_SH4D0W-TP-Part1 DefaultItemPoolList[3].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> </category> <category name="Holodome Onslaught"> <category name="Flame Knuckle"> <comment># Flame Knuckle drops the Nukem, so equip that.</comment> <hotfix name="ApocHotfix" level="Eridian_Slaughter_P"> <code profiles="">set GD_DahlPowersuit_Knuckle.WeaponPools.Pool_Weapons_KnuckleLaser_EnemyUse BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_FlameKnuckle',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.75,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin13',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> </hotfix> </category> </category> </category> <category name="Improved (33% Uniques, 60% Rares)"> <category name="Generic Boss Drop Weights (for non-weapon-using bosses)"> <code profiles="">set GD_Itempools.DropWeights.DropODDS_BossUniques:ConstantAttributeValueResolver_0 ConstantValue 0.33</code> <code profiles="">set GD_Itempools.DropWeights.DropODDS_BossUniqueRares:ConstantAttributeValueResolver_0 ConstantValue 0.6</code> </category> <category name="Base Game"> <category name="Belly"> <comment># UCP adds the Fabled Tortoise (in addition to the default Striker).</comment> <comment># Equip both.</comment> <code profiles="">set GD_Itempools.Runnables.Pool_Belly bAutoReadyItems True</code> <hotfix name="ApocHotfix" level="ComFacility_P"> <code profiles="">set GD_Itempools.Runnables.Pool_Belly BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Shotgun.A_Weapons_Legendary.SG_Jakobs_5_Striker',Probability=(BaseValueConstant=0.33,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin13',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.67,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Scavengers.Uniques.PawnBalance_Kelly DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Belly',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin06 BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Juggernaut_05_Legendary',Probability=(BaseValueConstant=0.33,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.67,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Scavengers.Uniques.PawnBalance_Kelly DefaultItemPoolList[1] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin06',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> </hotfix> </category> <category name="Bruce"> <comment># UCP adds Sledge's Shotgun, in addition to his usual Supernova</comment> <comment># shield. Equip them both.</comment> <code profiles="">set GD_Itempools.Runnables.Pool_Bruce bAutoReadyItems True</code> <hotfix name="ApocHotfix" level="ComFacility_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin06 BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Shotgun.A_Weapons_Legendary.SG_Bandit_5_SledgesShotgun',Probability=(BaseValueConstant=0.33,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin13',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.67,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Bruce.Population.Bal_Bruce DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Baroness.MarigoldSkin06',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Itempools.Runnables.Pool_Bruce BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Nova_Supernova',Probability=(BaseValueConstant=0.6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.4,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Bruce.Population.Bal_Bruce DefaultItemPoolList[1] (ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Bruce',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> </hotfix> </category> <category name="Deadlift"> <comment># UCP adds the Min Min Lighter (in addition to his default</comment> <comment># Vandergraffen), and the Kala shield. We're NOT going to have</comment> <comment># Deadlift equip/drop the Kala in Playthrough 1 (Normal), though,</comment> <comment># because a Kala-using Deadlift at that point makes the fight far</comment> <comment># harder than it should be. We're setting the Kala to drop from</comment> <comment># Nel in all playthroughs to compensate, though of course that's</comment> <comment># not a fight you can expect to take on until very late in the</comment> <comment># game. For the Min Min Lighter, Deadlift already makes use of</comment> <comment># our drop style for the Vandergraffen, interestingly.</comment> <hotfix name="ApocHotfix" level="Deadsurface_P"> <code profiles="">set GD_SpacemanDeadlift.WeaponPools.Pool_Weapons_Deadlift_Shocklaser BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Lasers.A_Weapons_Legendary.Laser_Tediore_5_Tesla',Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Lasers.A_Weapons_Unique.Laser_Tediore_3_Vandergraffen',Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_SpacemanDeadlift.Population.PawnBalance_SpacemanDeadlift DefaultItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_SpacemanDeadlift.Population.PawnBalance_SpacemanDeadlift_MercDay DefaultItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_SpacemanDeadlift.Population.PawnBalance_SpacemanDeadlift_Pandoracorn DefaultItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_SpacemanDeadlift.Population.PawnBalance_SpacemanDeadlift_Pumpkin DefaultItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin06 BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Absorption_05_LegendaryShock',Probability=(BaseValueConstant=0.6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.4,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_SpacemanDeadlift.Population.PawnBalance_SpacemanDeadlift PlayThroughs[1].CustomItemPoolList ((ItemPool=ItemPoolDefinition'GD_SpacemanDeadlift.WeaponPools.Pool_Weapons_Deadlift_Shocklaser',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Baroness.MarigoldSkin06',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="">set GD_SpacemanDeadlift.Population.PawnBalance_SpacemanDeadlift_MercDay PlayThroughs[1].CustomItemPoolList ((ItemPool=ItemPoolDefinition'GD_SpacemanDeadlift.WeaponPools.Pool_Weapons_Deadlift_Shocklaser',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Baroness.MarigoldSkin06',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="">set GD_SpacemanDeadlift.Population.PawnBalance_SpacemanDeadlift_Pandoracorn PlayThroughs[1].CustomItemPoolList ((ItemPool=ItemPoolDefinition'GD_SpacemanDeadlift.WeaponPools.Pool_Weapons_Deadlift_Shocklaser',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Baroness.MarigoldSkin06',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="">set GD_SpacemanDeadlift.Population.PawnBalance_SpacemanDeadlift_Pumpkin PlayThroughs[1].CustomItemPoolList ((ItemPool=ItemPoolDefinition'GD_SpacemanDeadlift.WeaponPools.Pool_Weapons_Deadlift_Shocklaser',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Baroness.MarigoldSkin06',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> </hotfix> </category> <category name="Drongo Bones"> <comment># UCP adds in Maggie to his usual Fatale. Equip 'em both!</comment> <hotfix name="ApocHotfix" level="Outlands_P2"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin06 BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SMG.A_Weapons_Legendary.SMG_Hyperion_5_Bitch',Probability=(BaseValueConstant=0.33,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Pistol.A_Weapons_Legendary.Pistol_Jakobs_5_Maggie',Probability=(BaseValueConstant=0.33,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin13',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.34,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_DrongoBones.Balance.PawnBalance_DrongoBones DefaultItemPoolList[1] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Baroness.MarigoldSkin06',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_DrongoBones.Balance.PawnBalance_DrongoBones DefaultItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Eghood"> <comment># Equip his Blowfly. UCP adds a Leech drop, so we're handling that, too.</comment> <hotfix name="ApocHotfix" level="InnerHull_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin06 BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Pistol.A_Weapons_Legendary.Pistol_Dahl_5_Blowfly',Probability=(BaseValueConstant=0.33,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin13',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.67,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Boils.Balance.PawnBalance_Eghood DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Baroness.MarigoldSkin06',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Itempools.Runnables.Pool_Eghood BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_GrenadeMods.A_Item_Legendary.GM_Leech',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> </hotfix> </category> <category name="Fair Dinkum"> <comment># UCP adds Cradle, so equip that. (It also adds the Pandemic, and</comment> <comment># we're making sure we're compat with that change.)</comment> <hotfix name="ApocHotfix" level="Moon_P"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin06 BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Standard_05_Legendary',Probability=(BaseValueConstant=0.6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.4,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Darksiders.Balance.PawnBalance_DarksiderBadassPsycho DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin06',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Itempools.Runnables.Pool_BadassDarksiderPsycho BalancedItems[1].Probability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Flame Knuckle"> <comment># Flame Knuckle drops the Nukem, so equip that.</comment> <hotfix name="ApocHotfix" level="MoonShotIntro_P"> <code profiles="">set GD_DahlPowersuit_Knuckle.WeaponPools.Pool_Weapons_KnuckleLaser_EnemyUse BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_FlameKnuckle',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin11',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.4,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> </hotfix> </category> <category name="Lazlo"> <comment># UCP adds Shooterang to his usual Freezeasy, so equip either.</comment> <hotfix name="ApocHotfix" level="InnerHull_P"> <code profiles="">set GD_Lazlo.ItemPools.Pool_Lazlo_Freezeasy_EnemyUse BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Lasers.A_Weapons_Unique.Laser_Maliwan_3_Blizzard',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Pistol.A_Weapons_Legendary.Pistol_Tediore_5_Shooterang',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Rat.Balance.PawnBalance_Lazlo DefaultItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Lost Legion Courier"> <comment># This guy's only encountered during the mission "Red, then Dead" and</comment> <comment># doesn't ordinarily have any unique drops (even with UCP enabled).</comment> <comment># The Powersuit Noob, the next main enemy during that mission was</comment> <comment># changed by UCP to drop the Major Tom, but the powersuits don't</comment> <comment># actually use/equip "real" weapons. So, just because I like having</comment> <comment># these weapons equippable, I'm adding Major Tom to the Courier as</comment> <comment># well.</comment> <hotfix name="ApocHotfix" level="Laser_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin06 BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'gd_cork_weap_assaultrifle.A_Weapons_Legendary.AR_Dahl_5_MajorTom',Probability=(BaseValueConstant=0.33,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin11',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.67,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_DahlRedShirt.Balance.PawnBalance_DahlRedShirt DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Baroness.MarigoldSkin06',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> </hotfix> </category> <category name="Lost Legion Powersuit Noob"> <comment># UCP adds the Major Tom, in addition to the Shooting Star he usually</comment> <comment># drops. Powersuits don't use "real" weapons but we can equip the</comment> <comment># shield.</comment> <hotfix name="ApocHotfix" level="Laser_P"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin06 BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Roid_ShootingStar',Probability=(BaseValueConstant=0.33,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.67,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_DahlRedShirtPowersuit.Balance.PawnBalance_DahlRedShirtPowersuit DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin06',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Itempools.Runnables.Pool_RedShirt BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'gd_cork_weap_assaultrifle.A_Weapons_Legendary.AR_Dahl_5_MajorTom',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> </hotfix> </category> <category name="Magma Rivers"> <comment># UCP adds Magma, so equip that. (It also adds the Fire Bee, and</comment> <comment># we're making sure we're compat with that change.)</comment> <hotfix name="ApocHotfix" level="Moon_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin06 BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Maliwan_5_Magma',Probability=(BaseValueConstant=0.6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin13',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.4,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Darksiders.Balance.PawnBalance_LittleDarksiderBadassBandit DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Baroness.MarigoldSkin06',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Itempools.Runnables.Pool_Maureen BalancedItems[1].Probability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Nel"> <comment># UCP adds a few weapons to Nel, which we don't care about because</comment> <comment># he's a melee-only enemy, but since we're not using the Kala on</comment> <comment># Deadlift (in Playthrough 1, anyway), we're reassigning it over</comment> <comment># here to Nel. We also disable a bunch of specific weapon drops.</comment> <hotfix name="ApocHotfix" level="Deadsurface_P"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin06 BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Absorption_05_LegendaryShock',Probability=(BaseValueConstant=0.6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.4,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Nel.Population.PawnBalance_Nel DefaultItemPoolList +(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin06',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code> <code profiles="">set GD_Nel.Population.PawnBalance_Nel DefaultItemPoolList[15].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Nel.Population.PawnBalance_Nel DefaultItemPoolList[16].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Nel.Population.PawnBalance_Nel DefaultItemPoolList[17].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Nel.Population.PawnBalance_Nel DefaultItemPoolList[18].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Nel.Population.PawnBalance_Nel DefaultItemPoolList[19].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Nel.Population.PawnBalance_Nel DefaultItemPoolList[20].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Nel.Population.PawnBalance_Nel DefaultItemPoolList[21].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Oscar"> <comment># UCP adds the Reogenator shield to Oscar. We're using the same pool</comment> <comment># that UCP uses, to reduce the number of pools we need in Triton Flats.</comment> <code profiles="">set GD_Itempools.Runnables.Pool_ScavBadassMidget bAutoReadyItems True</code> <hotfix name="ApocHotfix" level="Moon_P"> <code profiles="">set GD_Itempools.Runnables.Pool_ScavBadassMidget BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Chimera_05_Legendary',Probability=(BaseValueConstant=0.6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.4,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Scavengers.Balance.Psychos.PawnBalance_ScavSuicidePsycho_Oscar DefaultItemPoolList ((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_ScavBadassMidget',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> </hotfix> </category> <category name="Red"> <comment># UCP adds Badaboom and Bigg Thumppr (and removes Black Snake, which</comment> <comment># was changed to being a mission reward). Equip those.</comment> <code profiles="">set GD_Itempools.Runnables.Pool_Red_Rare bAutoReadyItems True</code> <hotfix name="ApocHotfix" level="ComFacility_P"> <code profiles="">set GD_Itempools.Runnables.Pool_Red_Rare BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Launchers.A_Weapons_Legendary.RL_Bandit_5_BadaBoom',Probability=(BaseValueConstant=0.6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin13',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.4,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Scavengers.Uniques.PawnBalance_Ned DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Red_Rare',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin06 BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Roid_05_Legendary',Probability=(BaseValueConstant=0.6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.4,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Scavengers.Uniques.PawnBalance_Ned DefaultItemPoolList[2] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin06',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> </hotfix> </category> <category name="Swagman"> <comment># UCP sets Swagman to drop from a collection of five guns. We're</comment> <comment># setting him to be able to equip/drop all of them.</comment> <code profiles="">set GD_Itempools.Runnables.Pool_ScavBadassSpacemanMidget bAutoReadyItems True</code> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_Itempools.Runnables.Pool_ScavBadassSpacemanMidget BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SniperRifles.A_Weapons_Unique.Sniper_Dahl_3_WetWeek',Probability=(BaseValueConstant=0.6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SniperRifles.A_Weapons_Unique.Sniper_Vladof_3_TheMachine',Probability=(BaseValueConstant=0.6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Shotgun.A_Weapons_Unique.SG_Torgue_3_JackOCannon',Probability=(BaseValueConstant=0.6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Shotgun.A_Weapons_Unique.SG_Jakobs_Boomacorn',Probability=(BaseValueConstant=0.6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'gd_cork_weap_assaultrifle.A_Weapons_Unique.AR_Vladof_3_OldPainful',Probability=(BaseValueConstant=0.6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Scavengers.Balance.Outlaws.PawnBalance_ScavWastelandWalker PlayThroughs[0].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_ScavBadassSpacemanMidget',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Population_Scavengers.Balance.Outlaws.PawnBalance_ScavWastelandWalker PlayThroughs[1].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_ScavBadassSpacemanMidget',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Population_Scavengers.Balance.Outlaws.PawnBalance_ScavWastelandWalker PlayThroughs[0].CustomItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Population_Scavengers.Balance.Outlaws.PawnBalance_ScavWastelandWalker PlayThroughs[1].CustomItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Wally Wrong"> <comment># UCP adds Logan's Gun, so equip that. (It also adds the Storm Front, and</comment> <comment># we're making sure we're compat with that change.)</comment> <hotfix name="ApocHotfix" level="Moon_P"> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin06 BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Hyperion_5_LogansGun',Probability=(BaseValueConstant=0.6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin13',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.4,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Darksiders.Balance.PawnBalance_DarksiderBadassBandit DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin06',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Itempools.Runnables.Pool_BadassDarksiderBandit BalancedItems[1].Probability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> </category> <category name="Claptastic Voyage"> <comment># Most Claptastic Voyage bosses don't actually use weapons, alas.</comment> <category name="5H4D0W-TP"> <comment># 5H4D0W-TP can drop both the Laser Disker and the Rerouter. Equip</comment> <comment># them both. We actually improve his laser equip no matter what.</comment> <hotfix name="ApocHotfix" level="Ma_SubBoss_P"> <code profiles="">set GD_Ma_SH4D0W-TP.ItemPool.ItemPool_ShadowTrapBlaster BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Ma_Weapons.A_Weapons_Legendary.Laser_Tediore_5_LaserDisker',Probability=(BaseValueConstant=0.33,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Lasers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.67,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin06 BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Ma_Shields.A_Item_Legendary.ItemGrade_Gear_Shield_Impact_05_Rerouter',Probability=(BaseValueConstant=0.33,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.67,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Ma_Pop_ClaptrapForces.Balance.Uniques.PawnBalance_SH4D0W-TP-Part1 DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Baroness.MarigoldSkin06',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Ma_Pop_ClaptrapForces.Balance.Uniques.PawnBalance_SH4D0W-TP-Part1 DefaultItemPoolList[3].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> </category> <category name="Holodome Onslaught"> <category name="Flame Knuckle"> <comment># Flame Knuckle drops the Nukem, so equip that.</comment> <hotfix name="ApocHotfix" level="Eridian_Slaughter_P"> <code profiles="">set GD_DahlPowersuit_Knuckle.WeaponPools.Pool_Weapons_KnuckleLaser_EnemyUse BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_FlameKnuckle',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.6,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin13',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.4,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> </hotfix> </category> </category> </category> <category name="Slightly Improved (22% Uniques, 45% Rares)"> <category name="Generic Boss Drop Weights (for non-weapon-using bosses)"> <code profiles="">set GD_Itempools.DropWeights.DropODDS_BossUniques:ConstantAttributeValueResolver_0 ConstantValue 0.22</code> <code profiles="">set GD_Itempools.DropWeights.DropODDS_BossUniqueRares:ConstantAttributeValueResolver_0 ConstantValue 0.45</code> </category> <category name="Base Game"> <category name="Belly"> <comment># UCP adds the Fabled Tortoise (in addition to the default Striker).</comment> <comment># Equip both.</comment> <code profiles="">set GD_Itempools.Runnables.Pool_Belly bAutoReadyItems True</code> <hotfix name="ApocHotfix" level="ComFacility_P"> <code profiles="">set GD_Itempools.Runnables.Pool_Belly BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Shotgun.A_Weapons_Legendary.SG_Jakobs_5_Striker',Probability=(BaseValueConstant=0.22,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin13',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.78,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Scavengers.Uniques.PawnBalance_Kelly DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Belly',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin06 BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Juggernaut_05_Legendary',Probability=(BaseValueConstant=0.22,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.78,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Scavengers.Uniques.PawnBalance_Kelly DefaultItemPoolList[1] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin06',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> </hotfix> </category> <category name="Bruce"> <comment># UCP adds Sledge's Shotgun, in addition to his usual Supernova</comment> <comment># shield. Equip them both.</comment> <code profiles="">set GD_Itempools.Runnables.Pool_Bruce bAutoReadyItems True</code> <hotfix name="ApocHotfix" level="ComFacility_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin06 BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Shotgun.A_Weapons_Legendary.SG_Bandit_5_SledgesShotgun',Probability=(BaseValueConstant=0.22,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin13',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.78,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Bruce.Population.Bal_Bruce DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Baroness.MarigoldSkin06',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Itempools.Runnables.Pool_Bruce BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Nova_Supernova',Probability=(BaseValueConstant=0.45,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.55,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Bruce.Population.Bal_Bruce DefaultItemPoolList[1] (ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Bruce',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> </hotfix> </category> <category name="Deadlift"> <comment># UCP adds the Min Min Lighter (in addition to his default</comment> <comment># Vandergraffen), and the Kala shield. We're NOT going to have</comment> <comment># Deadlift equip/drop the Kala in Playthrough 1 (Normal), though,</comment> <comment># because a Kala-using Deadlift at that point makes the fight far</comment> <comment># harder than it should be. We're setting the Kala to drop from</comment> <comment># Nel in all playthroughs to compensate, though of course that's</comment> <comment># not a fight you can expect to take on until very late in the</comment> <comment># game. For the Min Min Lighter, Deadlift already makes use of</comment> <comment># our drop style for the Vandergraffen, interestingly.</comment> <hotfix name="ApocHotfix" level="Deadsurface_P"> <code profiles="">set GD_SpacemanDeadlift.WeaponPools.Pool_Weapons_Deadlift_Shocklaser BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Lasers.A_Weapons_Legendary.Laser_Tediore_5_Tesla',Probability=(BaseValueConstant=0.45,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Lasers.A_Weapons_Unique.Laser_Tediore_3_Vandergraffen',Probability=(BaseValueConstant=0.55,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_SpacemanDeadlift.Population.PawnBalance_SpacemanDeadlift DefaultItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_SpacemanDeadlift.Population.PawnBalance_SpacemanDeadlift_MercDay DefaultItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_SpacemanDeadlift.Population.PawnBalance_SpacemanDeadlift_Pandoracorn DefaultItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_SpacemanDeadlift.Population.PawnBalance_SpacemanDeadlift_Pumpkin DefaultItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin06 BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Absorption_05_LegendaryShock',Probability=(BaseValueConstant=0.45,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.55,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_SpacemanDeadlift.Population.PawnBalance_SpacemanDeadlift PlayThroughs[1].CustomItemPoolList ((ItemPool=ItemPoolDefinition'GD_SpacemanDeadlift.WeaponPools.Pool_Weapons_Deadlift_Shocklaser',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Baroness.MarigoldSkin06',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="">set GD_SpacemanDeadlift.Population.PawnBalance_SpacemanDeadlift_MercDay PlayThroughs[1].CustomItemPoolList ((ItemPool=ItemPoolDefinition'GD_SpacemanDeadlift.WeaponPools.Pool_Weapons_Deadlift_Shocklaser',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Baroness.MarigoldSkin06',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="">set GD_SpacemanDeadlift.Population.PawnBalance_SpacemanDeadlift_Pandoracorn PlayThroughs[1].CustomItemPoolList ((ItemPool=ItemPoolDefinition'GD_SpacemanDeadlift.WeaponPools.Pool_Weapons_Deadlift_Shocklaser',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Baroness.MarigoldSkin06',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="">set GD_SpacemanDeadlift.Population.PawnBalance_SpacemanDeadlift_Pumpkin PlayThroughs[1].CustomItemPoolList ((ItemPool=ItemPoolDefinition'GD_SpacemanDeadlift.WeaponPools.Pool_Weapons_Deadlift_Shocklaser',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Baroness.MarigoldSkin06',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> </hotfix> </category> <category name="Drongo Bones"> <comment># UCP adds in Maggie to his usual Fatale. Equip 'em both!</comment> <hotfix name="ApocHotfix" level="Outlands_P2"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin06 BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SMG.A_Weapons_Legendary.SMG_Hyperion_5_Bitch',Probability=(BaseValueConstant=0.22,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Pistol.A_Weapons_Legendary.Pistol_Jakobs_5_Maggie',Probability=(BaseValueConstant=0.22,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin13',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.56,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_DrongoBones.Balance.PawnBalance_DrongoBones DefaultItemPoolList[1] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Baroness.MarigoldSkin06',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_DrongoBones.Balance.PawnBalance_DrongoBones DefaultItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Eghood"> <comment># Equip his Blowfly. UCP adds a Leech drop, so we're handling that, too.</comment> <hotfix name="ApocHotfix" level="InnerHull_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin06 BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Pistol.A_Weapons_Legendary.Pistol_Dahl_5_Blowfly',Probability=(BaseValueConstant=0.22,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin13',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.78,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Boils.Balance.PawnBalance_Eghood DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Baroness.MarigoldSkin06',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Itempools.Runnables.Pool_Eghood BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_GrenadeMods.A_Item_Legendary.GM_Leech',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> </hotfix> </category> <category name="Fair Dinkum"> <comment># UCP adds Cradle, so equip that. (It also adds the Pandemic, and</comment> <comment># we're making sure we're compat with that change.)</comment> <hotfix name="ApocHotfix" level="Moon_P"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin06 BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Standard_05_Legendary',Probability=(BaseValueConstant=0.45,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.55,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Darksiders.Balance.PawnBalance_DarksiderBadassPsycho DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin06',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Itempools.Runnables.Pool_BadassDarksiderPsycho BalancedItems[1].Probability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Flame Knuckle"> <comment># Flame Knuckle drops the Nukem, so equip that.</comment> <hotfix name="ApocHotfix" level="MoonShotIntro_P"> <code profiles="">set GD_DahlPowersuit_Knuckle.WeaponPools.Pool_Weapons_KnuckleLaser_EnemyUse BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_FlameKnuckle',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.45,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin11',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.55,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> </hotfix> </category> <category name="Lazlo"> <comment># UCP adds Shooterang to his usual Freezeasy, so equip either.</comment> <hotfix name="ApocHotfix" level="InnerHull_P"> <code profiles="">set GD_Lazlo.ItemPools.Pool_Lazlo_Freezeasy_EnemyUse BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Lasers.A_Weapons_Unique.Laser_Maliwan_3_Blizzard',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Pistol.A_Weapons_Legendary.Pistol_Tediore_5_Shooterang',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Rat.Balance.PawnBalance_Lazlo DefaultItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Lost Legion Courier"> <comment># This guy's only encountered during the mission "Red, then Dead" and</comment> <comment># doesn't ordinarily have any unique drops (even with UCP enabled).</comment> <comment># The Powersuit Noob, the next main enemy during that mission was</comment> <comment># changed by UCP to drop the Major Tom, but the powersuits don't</comment> <comment># actually use/equip "real" weapons. So, just because I like having</comment> <comment># these weapons equippable, I'm adding Major Tom to the Courier as</comment> <comment># well.</comment> <hotfix name="ApocHotfix" level="Laser_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin06 BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'gd_cork_weap_assaultrifle.A_Weapons_Legendary.AR_Dahl_5_MajorTom',Probability=(BaseValueConstant=0.22,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin11',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.78,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_DahlRedShirt.Balance.PawnBalance_DahlRedShirt DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Baroness.MarigoldSkin06',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> </hotfix> </category> <category name="Lost Legion Powersuit Noob"> <comment># UCP adds the Major Tom, in addition to the Shooting Star he usually</comment> <comment># drops. Powersuits don't use "real" weapons but we can equip the</comment> <comment># shield.</comment> <hotfix name="ApocHotfix" level="Laser_P"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin06 BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Roid_ShootingStar',Probability=(BaseValueConstant=0.22,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.78,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_DahlRedShirtPowersuit.Balance.PawnBalance_DahlRedShirtPowersuit DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin06',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Itempools.Runnables.Pool_RedShirt BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'gd_cork_weap_assaultrifle.A_Weapons_Legendary.AR_Dahl_5_MajorTom',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> </hotfix> </category> <category name="Magma Rivers"> <comment># UCP adds Magma, so equip that. (It also adds the Fire Bee, and</comment> <comment># we're making sure we're compat with that change.)</comment> <hotfix name="ApocHotfix" level="Moon_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin06 BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Maliwan_5_Magma',Probability=(BaseValueConstant=0.45,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin13',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.55,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Darksiders.Balance.PawnBalance_LittleDarksiderBadassBandit DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Baroness.MarigoldSkin06',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Itempools.Runnables.Pool_Maureen BalancedItems[1].Probability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Nel"> <comment># UCP adds a few weapons to Nel, which we don't care about because</comment> <comment># he's a melee-only enemy, but since we're not using the Kala on</comment> <comment># Deadlift (in Playthrough 1, anyway), we're reassigning it over</comment> <comment># here to Nel. We also disable a bunch of specific weapon drops.</comment> <hotfix name="ApocHotfix" level="Deadsurface_P"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin06 BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Absorption_05_LegendaryShock',Probability=(BaseValueConstant=0.45,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.55,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Nel.Population.PawnBalance_Nel DefaultItemPoolList +(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin06',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code> <code profiles="">set GD_Nel.Population.PawnBalance_Nel DefaultItemPoolList[15].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Nel.Population.PawnBalance_Nel DefaultItemPoolList[16].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Nel.Population.PawnBalance_Nel DefaultItemPoolList[17].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Nel.Population.PawnBalance_Nel DefaultItemPoolList[18].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Nel.Population.PawnBalance_Nel DefaultItemPoolList[19].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Nel.Population.PawnBalance_Nel DefaultItemPoolList[20].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Nel.Population.PawnBalance_Nel DefaultItemPoolList[21].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Oscar"> <comment># UCP adds the Reogenator shield to Oscar. We're using the same pool</comment> <comment># that UCP uses, to reduce the number of pools we need in Triton Flats.</comment> <code profiles="">set GD_Itempools.Runnables.Pool_ScavBadassMidget bAutoReadyItems True</code> <hotfix name="ApocHotfix" level="Moon_P"> <code profiles="">set GD_Itempools.Runnables.Pool_ScavBadassMidget BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Chimera_05_Legendary',Probability=(BaseValueConstant=0.45,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.55,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Scavengers.Balance.Psychos.PawnBalance_ScavSuicidePsycho_Oscar DefaultItemPoolList ((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_ScavBadassMidget',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> </hotfix> </category> <category name="Red"> <comment># UCP adds Badaboom and Bigg Thumppr (and removes Black Snake, which</comment> <comment># was changed to being a mission reward). Equip those.</comment> <code profiles="">set GD_Itempools.Runnables.Pool_Red_Rare bAutoReadyItems True</code> <hotfix name="ApocHotfix" level="ComFacility_P"> <code profiles="">set GD_Itempools.Runnables.Pool_Red_Rare BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Launchers.A_Weapons_Legendary.RL_Bandit_5_BadaBoom',Probability=(BaseValueConstant=0.45,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin13',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.55,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Scavengers.Uniques.PawnBalance_Ned DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Red_Rare',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin06 BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Roid_05_Legendary',Probability=(BaseValueConstant=0.45,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.55,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Scavengers.Uniques.PawnBalance_Ned DefaultItemPoolList[2] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin06',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> </hotfix> </category> <category name="Swagman"> <comment># UCP sets Swagman to drop from a collection of five guns. We're</comment> <comment># setting him to be able to equip/drop all of them.</comment> <code profiles="">set GD_Itempools.Runnables.Pool_ScavBadassSpacemanMidget bAutoReadyItems True</code> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_Itempools.Runnables.Pool_ScavBadassSpacemanMidget BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SniperRifles.A_Weapons_Unique.Sniper_Dahl_3_WetWeek',Probability=(BaseValueConstant=0.45,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SniperRifles.A_Weapons_Unique.Sniper_Vladof_3_TheMachine',Probability=(BaseValueConstant=0.45,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Shotgun.A_Weapons_Unique.SG_Torgue_3_JackOCannon',Probability=(BaseValueConstant=0.45,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Shotgun.A_Weapons_Unique.SG_Jakobs_Boomacorn',Probability=(BaseValueConstant=0.45,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'gd_cork_weap_assaultrifle.A_Weapons_Unique.AR_Vladof_3_OldPainful',Probability=(BaseValueConstant=0.45,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Scavengers.Balance.Outlaws.PawnBalance_ScavWastelandWalker PlayThroughs[0].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_ScavBadassSpacemanMidget',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Population_Scavengers.Balance.Outlaws.PawnBalance_ScavWastelandWalker PlayThroughs[1].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_ScavBadassSpacemanMidget',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Population_Scavengers.Balance.Outlaws.PawnBalance_ScavWastelandWalker PlayThroughs[0].CustomItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Population_Scavengers.Balance.Outlaws.PawnBalance_ScavWastelandWalker PlayThroughs[1].CustomItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Wally Wrong"> <comment># UCP adds Logan's Gun, so equip that. (It also adds the Storm Front, and</comment> <comment># we're making sure we're compat with that change.)</comment> <hotfix name="ApocHotfix" level="Moon_P"> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin06 BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Hyperion_5_LogansGun',Probability=(BaseValueConstant=0.45,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin13',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.55,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Darksiders.Balance.PawnBalance_DarksiderBadassBandit DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin06',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Itempools.Runnables.Pool_BadassDarksiderBandit BalancedItems[1].Probability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> </category> <category name="Claptastic Voyage"> <comment># Most Claptastic Voyage bosses don't actually use weapons, alas.</comment> <category name="5H4D0W-TP"> <comment># 5H4D0W-TP can drop both the Laser Disker and the Rerouter. Equip</comment> <comment># them both. We actually improve his laser equip no matter what.</comment> <hotfix name="ApocHotfix" level="Ma_SubBoss_P"> <code profiles="">set GD_Ma_SH4D0W-TP.ItemPool.ItemPool_ShadowTrapBlaster BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Ma_Weapons.A_Weapons_Legendary.Laser_Tediore_5_LaserDisker',Probability=(BaseValueConstant=0.22,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Lasers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.78,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin06 BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Ma_Shields.A_Item_Legendary.ItemGrade_Gear_Shield_Impact_05_Rerouter',Probability=(BaseValueConstant=0.22,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.78,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Ma_Pop_ClaptrapForces.Balance.Uniques.PawnBalance_SH4D0W-TP-Part1 DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Baroness.MarigoldSkin06',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Ma_Pop_ClaptrapForces.Balance.Uniques.PawnBalance_SH4D0W-TP-Part1 DefaultItemPoolList[3].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> </category> <category name="Holodome Onslaught"> <category name="Flame Knuckle"> <comment># Flame Knuckle drops the Nukem, so equip that.</comment> <hotfix name="ApocHotfix" level="Eridian_Slaughter_P"> <code profiles="">set GD_DahlPowersuit_Knuckle.WeaponPools.Pool_Weapons_KnuckleLaser_EnemyUse BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_FlameKnuckle',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.45,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin13',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.55,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> </hotfix> </category> </category> </category> <category name="Stock Equip (10% Uniques, 33% Rares)"> <category name="Generic Boss Drop Weights (for non-weapon-using bosses)"> <code profiles="">set GD_Itempools.DropWeights.DropODDS_BossUniques:ConstantAttributeValueResolver_0 ConstantValue 0.1</code> <code profiles="">set GD_Itempools.DropWeights.DropODDS_BossUniqueRares:ConstantAttributeValueResolver_0 ConstantValue 0.33</code> </category> <category name="Base Game"> <category name="Belly"> <comment># UCP adds the Fabled Tortoise (in addition to the default Striker).</comment> <comment># Equip both.</comment> <code profiles="">set GD_Itempools.Runnables.Pool_Belly bAutoReadyItems True</code> <hotfix name="ApocHotfix" level="ComFacility_P"> <code profiles="">set GD_Itempools.Runnables.Pool_Belly BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Shotgun.A_Weapons_Legendary.SG_Jakobs_5_Striker',Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin13',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.9,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Scavengers.Uniques.PawnBalance_Kelly DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Belly',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin06 BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Juggernaut_05_Legendary',Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.9,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Scavengers.Uniques.PawnBalance_Kelly DefaultItemPoolList[1] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin06',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> </hotfix> </category> <category name="Bruce"> <comment># UCP adds Sledge's Shotgun, in addition to his usual Supernova</comment> <comment># shield. Equip them both.</comment> <code profiles="">set GD_Itempools.Runnables.Pool_Bruce bAutoReadyItems True</code> <hotfix name="ApocHotfix" level="ComFacility_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin06 BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Shotgun.A_Weapons_Legendary.SG_Bandit_5_SledgesShotgun',Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin13',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.9,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Bruce.Population.Bal_Bruce DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Baroness.MarigoldSkin06',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Itempools.Runnables.Pool_Bruce BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Nova_Supernova',Probability=(BaseValueConstant=0.33,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.67,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Bruce.Population.Bal_Bruce DefaultItemPoolList[1] (ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Bruce',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> </hotfix> </category> <category name="Deadlift"> <comment># UCP adds the Min Min Lighter (in addition to his default</comment> <comment># Vandergraffen), and the Kala shield. We're NOT going to have</comment> <comment># Deadlift equip/drop the Kala in Playthrough 1 (Normal), though,</comment> <comment># because a Kala-using Deadlift at that point makes the fight far</comment> <comment># harder than it should be. We're setting the Kala to drop from</comment> <comment># Nel in all playthroughs to compensate, though of course that's</comment> <comment># not a fight you can expect to take on until very late in the</comment> <comment># game. For the Min Min Lighter, Deadlift already makes use of</comment> <comment># our drop style for the Vandergraffen, interestingly.</comment> <hotfix name="ApocHotfix" level="Deadsurface_P"> <code profiles="">set GD_SpacemanDeadlift.WeaponPools.Pool_Weapons_Deadlift_Shocklaser BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Lasers.A_Weapons_Legendary.Laser_Tediore_5_Tesla',Probability=(BaseValueConstant=0.33,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Lasers.A_Weapons_Unique.Laser_Tediore_3_Vandergraffen',Probability=(BaseValueConstant=0.67,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_SpacemanDeadlift.Population.PawnBalance_SpacemanDeadlift DefaultItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_SpacemanDeadlift.Population.PawnBalance_SpacemanDeadlift_MercDay DefaultItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_SpacemanDeadlift.Population.PawnBalance_SpacemanDeadlift_Pandoracorn DefaultItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_SpacemanDeadlift.Population.PawnBalance_SpacemanDeadlift_Pumpkin DefaultItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin06 BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Absorption_05_LegendaryShock',Probability=(BaseValueConstant=0.33,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.67,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_SpacemanDeadlift.Population.PawnBalance_SpacemanDeadlift PlayThroughs[1].CustomItemPoolList ((ItemPool=ItemPoolDefinition'GD_SpacemanDeadlift.WeaponPools.Pool_Weapons_Deadlift_Shocklaser',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Baroness.MarigoldSkin06',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="">set GD_SpacemanDeadlift.Population.PawnBalance_SpacemanDeadlift_MercDay PlayThroughs[1].CustomItemPoolList ((ItemPool=ItemPoolDefinition'GD_SpacemanDeadlift.WeaponPools.Pool_Weapons_Deadlift_Shocklaser',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Baroness.MarigoldSkin06',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="">set GD_SpacemanDeadlift.Population.PawnBalance_SpacemanDeadlift_Pandoracorn PlayThroughs[1].CustomItemPoolList ((ItemPool=ItemPoolDefinition'GD_SpacemanDeadlift.WeaponPools.Pool_Weapons_Deadlift_Shocklaser',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Baroness.MarigoldSkin06',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="">set GD_SpacemanDeadlift.Population.PawnBalance_SpacemanDeadlift_Pumpkin PlayThroughs[1].CustomItemPoolList ((ItemPool=ItemPoolDefinition'GD_SpacemanDeadlift.WeaponPools.Pool_Weapons_Deadlift_Shocklaser',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Baroness.MarigoldSkin06',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> </hotfix> </category> <category name="Drongo Bones"> <comment># UCP adds in Maggie to his usual Fatale. Equip 'em both!</comment> <hotfix name="ApocHotfix" level="Outlands_P2"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin06 BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SMG.A_Weapons_Legendary.SMG_Hyperion_5_Bitch',Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Pistol.A_Weapons_Legendary.Pistol_Jakobs_5_Maggie',Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin13',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_DrongoBones.Balance.PawnBalance_DrongoBones DefaultItemPoolList[1] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Baroness.MarigoldSkin06',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_DrongoBones.Balance.PawnBalance_DrongoBones DefaultItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Eghood"> <comment># Equip his Blowfly. UCP adds a Leech drop, so we're handling that, too.</comment> <hotfix name="ApocHotfix" level="InnerHull_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin06 BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Pistol.A_Weapons_Legendary.Pistol_Dahl_5_Blowfly',Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin13',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.9,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Boils.Balance.PawnBalance_Eghood DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Baroness.MarigoldSkin06',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Itempools.Runnables.Pool_Eghood BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_GrenadeMods.A_Item_Legendary.GM_Leech',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> </hotfix> </category> <category name="Fair Dinkum"> <comment># UCP adds Cradle, so equip that. (It also adds the Pandemic, and</comment> <comment># we're making sure we're compat with that change.)</comment> <hotfix name="ApocHotfix" level="Moon_P"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin06 BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Standard_05_Legendary',Probability=(BaseValueConstant=0.33,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.67,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Darksiders.Balance.PawnBalance_DarksiderBadassPsycho DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin06',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Itempools.Runnables.Pool_BadassDarksiderPsycho BalancedItems[1].Probability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Flame Knuckle"> <comment># Flame Knuckle drops the Nukem, so equip that.</comment> <hotfix name="ApocHotfix" level="MoonShotIntro_P"> <code profiles="">set GD_DahlPowersuit_Knuckle.WeaponPools.Pool_Weapons_KnuckleLaser_EnemyUse BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_FlameKnuckle',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.33,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin11',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.67,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> </hotfix> </category> <category name="Lazlo"> <comment># UCP adds Shooterang to his usual Freezeasy, so equip either.</comment> <hotfix name="ApocHotfix" level="InnerHull_P"> <code profiles="">set GD_Lazlo.ItemPools.Pool_Lazlo_Freezeasy_EnemyUse BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Lasers.A_Weapons_Unique.Laser_Maliwan_3_Blizzard',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Pistol.A_Weapons_Legendary.Pistol_Tediore_5_Shooterang',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Rat.Balance.PawnBalance_Lazlo DefaultItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Lost Legion Courier"> <comment># This guy's only encountered during the mission "Red, then Dead" and</comment> <comment># doesn't ordinarily have any unique drops (even with UCP enabled).</comment> <comment># The Powersuit Noob, the next main enemy during that mission was</comment> <comment># changed by UCP to drop the Major Tom, but the powersuits don't</comment> <comment># actually use/equip "real" weapons. So, just because I like having</comment> <comment># these weapons equippable, I'm adding Major Tom to the Courier as</comment> <comment># well.</comment> <hotfix name="ApocHotfix" level="Laser_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin06 BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'gd_cork_weap_assaultrifle.A_Weapons_Legendary.AR_Dahl_5_MajorTom',Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin11',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.9,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_DahlRedShirt.Balance.PawnBalance_DahlRedShirt DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Baroness.MarigoldSkin06',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> </hotfix> </category> <category name="Lost Legion Powersuit Noob"> <comment># UCP adds the Major Tom, in addition to the Shooting Star he usually</comment> <comment># drops. Powersuits don't use "real" weapons but we can equip the</comment> <comment># shield.</comment> <hotfix name="ApocHotfix" level="Laser_P"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin06 BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Roid_ShootingStar',Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.9,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_DahlRedShirtPowersuit.Balance.PawnBalance_DahlRedShirtPowersuit DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin06',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Itempools.Runnables.Pool_RedShirt BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'gd_cork_weap_assaultrifle.A_Weapons_Legendary.AR_Dahl_5_MajorTom',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> </hotfix> </category> <category name="Magma Rivers"> <comment># UCP adds Magma, so equip that. (It also adds the Fire Bee, and</comment> <comment># we're making sure we're compat with that change.)</comment> <hotfix name="ApocHotfix" level="Moon_P"> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin06 BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Maliwan_5_Magma',Probability=(BaseValueConstant=0.33,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin13',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.67,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Darksiders.Balance.PawnBalance_LittleDarksiderBadassBandit DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Baroness.MarigoldSkin06',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Itempools.Runnables.Pool_Maureen BalancedItems[1].Probability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Nel"> <comment># UCP adds a few weapons to Nel, which we don't care about because</comment> <comment># he's a melee-only enemy, but since we're not using the Kala on</comment> <comment># Deadlift (in Playthrough 1, anyway), we're reassigning it over</comment> <comment># here to Nel. We also disable a bunch of specific weapon drops.</comment> <hotfix name="ApocHotfix" level="Deadsurface_P"> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin06 BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Absorption_05_LegendaryShock',Probability=(BaseValueConstant=0.33,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.67,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Nel.Population.PawnBalance_Nel DefaultItemPoolList +(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin06',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code> <code profiles="">set GD_Nel.Population.PawnBalance_Nel DefaultItemPoolList[15].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Nel.Population.PawnBalance_Nel DefaultItemPoolList[16].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Nel.Population.PawnBalance_Nel DefaultItemPoolList[17].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Nel.Population.PawnBalance_Nel DefaultItemPoolList[18].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Nel.Population.PawnBalance_Nel DefaultItemPoolList[19].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Nel.Population.PawnBalance_Nel DefaultItemPoolList[20].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Nel.Population.PawnBalance_Nel DefaultItemPoolList[21].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Oscar"> <comment># UCP adds the Reogenator shield to Oscar. We're using the same pool</comment> <comment># that UCP uses, to reduce the number of pools we need in Triton Flats.</comment> <code profiles="">set GD_Itempools.Runnables.Pool_ScavBadassMidget bAutoReadyItems True</code> <hotfix name="ApocHotfix" level="Moon_P"> <code profiles="">set GD_Itempools.Runnables.Pool_ScavBadassMidget BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Chimera_05_Legendary',Probability=(BaseValueConstant=0.33,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.67,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Scavengers.Balance.Psychos.PawnBalance_ScavSuicidePsycho_Oscar DefaultItemPoolList ((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_ScavBadassMidget',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> </hotfix> </category> <category name="Red"> <comment># UCP adds Badaboom and Bigg Thumppr (and removes Black Snake, which</comment> <comment># was changed to being a mission reward). Equip those.</comment> <code profiles="">set GD_Itempools.Runnables.Pool_Red_Rare bAutoReadyItems True</code> <hotfix name="ApocHotfix" level="ComFacility_P"> <code profiles="">set GD_Itempools.Runnables.Pool_Red_Rare BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Launchers.A_Weapons_Legendary.RL_Bandit_5_BadaBoom',Probability=(BaseValueConstant=0.33,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin13',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.67,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Scavengers.Uniques.PawnBalance_Ned DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Red_Rare',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin06 BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Roid_05_Legendary',Probability=(BaseValueConstant=0.33,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.67,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Scavengers.Uniques.PawnBalance_Ned DefaultItemPoolList[2] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin06',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> </hotfix> </category> <category name="Swagman"> <comment># UCP sets Swagman to drop from a collection of five guns. We're</comment> <comment># setting him to be able to equip/drop all of them.</comment> <code profiles="">set GD_Itempools.Runnables.Pool_ScavBadassSpacemanMidget bAutoReadyItems True</code> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_Itempools.Runnables.Pool_ScavBadassSpacemanMidget BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SniperRifles.A_Weapons_Unique.Sniper_Dahl_3_WetWeek',Probability=(BaseValueConstant=0.33,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SniperRifles.A_Weapons_Unique.Sniper_Vladof_3_TheMachine',Probability=(BaseValueConstant=0.33,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Shotgun.A_Weapons_Unique.SG_Torgue_3_JackOCannon',Probability=(BaseValueConstant=0.33,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Shotgun.A_Weapons_Unique.SG_Jakobs_Boomacorn',Probability=(BaseValueConstant=0.33,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'gd_cork_weap_assaultrifle.A_Weapons_Unique.AR_Vladof_3_OldPainful',Probability=(BaseValueConstant=0.33,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Scavengers.Balance.Outlaws.PawnBalance_ScavWastelandWalker PlayThroughs[0].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_ScavBadassSpacemanMidget',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Population_Scavengers.Balance.Outlaws.PawnBalance_ScavWastelandWalker PlayThroughs[1].CustomItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_ScavBadassSpacemanMidget',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Population_Scavengers.Balance.Outlaws.PawnBalance_ScavWastelandWalker PlayThroughs[0].CustomItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> <code profiles="">set GD_Population_Scavengers.Balance.Outlaws.PawnBalance_ScavWastelandWalker PlayThroughs[1].CustomItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> <category name="Wally Wrong"> <comment># UCP adds Logan's Gun, so equip that. (It also adds the Storm Front, and</comment> <comment># we're making sure we're compat with that change.)</comment> <hotfix name="ApocHotfix" level="Moon_P"> <code profiles="">set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin06 BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Hyperion_5_LogansGun',Probability=(BaseValueConstant=0.33,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin13',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.67,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Population_Darksiders.Balance.PawnBalance_DarksiderBadassBandit DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin06',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Itempools.Runnables.Pool_BadassDarksiderBandit BalancedItems[1].Probability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> </category> <category name="Claptastic Voyage"> <comment># Most Claptastic Voyage bosses don't actually use weapons, alas.</comment> <category name="5H4D0W-TP"> <comment># 5H4D0W-TP can drop both the Laser Disker and the Rerouter. Equip</comment> <comment># them both. We actually improve his laser equip no matter what.</comment> <hotfix name="ApocHotfix" level="Ma_SubBoss_P"> <code profiles="">set GD_Ma_SH4D0W-TP.ItemPool.ItemPool_ShadowTrapBlaster BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Ma_Weapons.A_Weapons_Legendary.Laser_Tediore_5_LaserDisker',Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Lasers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.9,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin06 BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Ma_Shields.A_Item_Legendary.ItemGrade_Gear_Shield_Impact_05_Rerouter',Probability=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.9,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> <code profiles="">set GD_Ma_Pop_ClaptrapForces.Balance.Uniques.PawnBalance_SH4D0W-TP-Part1 DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Baroness.MarigoldSkin06',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))</code> <code profiles="">set GD_Ma_Pop_ClaptrapForces.Balance.Uniques.PawnBalance_SH4D0W-TP-Part1 DefaultItemPoolList[3].PoolProbability (BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)</code> </hotfix> </category> </category> <category name="Holodome Onslaught"> <category name="Flame Knuckle"> <comment># Flame Knuckle drops the Nukem, so equip that.</comment> <hotfix name="ApocHotfix" level="Eridian_Slaughter_P"> <code profiles="">set GD_DahlPowersuit_Knuckle.WeaponPools.Pool_Weapons_KnuckleLaser_EnemyUse BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_FlameKnuckle',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.33,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin13',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.67,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))</code> </hotfix> </category> </category> </category> </category> <category name="Add More Shields to Early-Game Enemies (choose one)" MUT="true"> <category name="Add Shield Chance"> <comment># By default, very few early-game enemies, apart from the very first</comment> <comment># level, have shields. This option adds a chance for these enemies to</comment> <comment># spawn with a shield, so that the player has a chance of getting</comment> <comment># shield drops as well.</comment> <category name="Shield-Adding Hotfixes"> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_Population_Scavengers.Balance.MercDay.PawnBalance_ScavMidget_Mercday PlayThroughs[0].CustomItemPoolList +(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.2))</code> <code profiles="default">set GD_Population_Scavengers.Balance.Midgets.PawnBalance_ScavMidget PlayThroughs[0].CustomItemPoolList +(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.2))</code> <code profiles="default">set GD_Population_Scavengers.Balance.Pandoracorn.PawnBalance_ScavMidget_Pandoracorn PlayThroughs[0].CustomItemPoolList +(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.2))</code> <code profiles="default">set GD_Population_Scavengers.Balance.Pumpkin.PawnBalance_ScavMidget_Pumpkin PlayThroughs[0].CustomItemPoolList +(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.2))</code> <code profiles="default">set GD_Population_Scavengers.Balance.Midgets.PawnBalance_ScavMidgetSpaceman PlayThroughs[0].CustomItemPoolList +(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.3))</code> <code profiles="default">set GD_Population_Scavengers.Balance.Outlaws.PawnBalance_ScavNomad PlayThroughs[0].CustomItemPoolList +(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.3))</code> <code profiles="default">set GD_Population_Scavengers.Balance.MercDay.PawnBalance_ScavengerPsycho_Mercday PlayThroughs[0].CustomItemPoolList ((ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.2)))</code> <code profiles="default">set GD_Population_Scavengers.Balance.Pandoracorn.PawnBalance_ScavengerPsycho_Pandoracorn PlayThroughs[0].CustomItemPoolList ((ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.2)))</code> <code profiles="default">set GD_Population_Scavengers.Balance.Psychos.PawnBalance_ScavengerPsycho PlayThroughs[0].CustomItemPoolList ((ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.2)))</code> <code profiles="default">set GD_Population_Scavengers.Balance.Pumpkin.PawnBalance_ScavengerPsycho_Pumpkin PlayThroughs[0].CustomItemPoolList ((ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.2)))</code> <code profiles="default">set GD_Population_Scavengers.Balance.Midgets.PawnBalance_ScavPsychoMidget PlayThroughs[0].CustomItemPoolList ((ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.33)))</code> <code profiles="default">set GD_Population_Darksiders.Balance.PawnBalance_DarksiderPsycho PlayThroughs[0].CustomItemPoolList ((ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.1)))</code> <code profiles="default">set GD_Population_Scavengers.Balance.MercDay.PawnBalance_ScavengerBandit_Jetpack_MercDay PlayThroughs[0].CustomItemPoolList[1].PoolProbability (BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.1)</code> <code profiles="default">set GD_Population_Scavengers.Balance.Pandoracorn.PawnBalance_ScavengerBandit_Jetpack_Pandoracorn PlayThroughs[0].CustomItemPoolList[1].PoolProbability (BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.1)</code> <code profiles="default">set GD_Population_Scavengers.Balance.Pumpkin.PawnBalance_ScavengerBandit_Jetpack_Pumpkin PlayThroughs[0].CustomItemPoolList[1].PoolProbability (BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.1)</code> <code profiles="default">set GD_Population_Scavengers.Balance.PawnBalance_ScavengerBandit_Jetpack PlayThroughs[0].CustomItemPoolList[1].PoolProbability (BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.1)</code> <code profiles="default">set GD_Population_Scavengers.Balance.MercDay.PawnBalance_ScavengerBandit_Mercday PlayThroughs[0].CustomItemPoolList[1].PoolProbability (BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.1)</code> <code profiles="default">set GD_Population_Scavengers.Balance.Pandoracorn.PawnBalance_ScavengerBandit_Pandoracorn PlayThroughs[0].CustomItemPoolList[1].PoolProbability (BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.1)</code> <code profiles="default">set GD_Population_Scavengers.Balance.PawnBalance_ScavengerBandit PlayThroughs[0].CustomItemPoolList[1].PoolProbability (BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.1)</code> <code profiles="default">set GD_Population_Scavengers.Balance.Pumpkin.PawnBalance_ScavengerBandit_Pumpkin PlayThroughs[0].CustomItemPoolList[1].PoolProbability (BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.1)</code> <code profiles="default">set GD_Population_Darksiders.Balance.PawnBalance_DarksiderBandit DefaultItemPoolList +(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.1))</code> <code profiles="default">set GD_Population_Darksiders.Balance.PawnBalance_LittleDarksiderBandit DefaultItemPoolList +(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.1))</code> <code profiles="default">set GD_Population_Darksiders.Balance.PawnBalance_LittleDarksiderPsycho DefaultItemPoolList +(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.1))</code> </hotfix> </category> </category> <category name="Leave Shield Chances at TPS Defaults (few shields in early game)"> <comment># By default, very few early-game enemies, apart from the very first</comment> <comment># level, have shields. This option keeps that default. Note that</comment> <comment># shields will be very thin on the ground for much of the early</comment> <comment># game, with this option!</comment> <hotfix name="ApocHotfix" level="MoreShieldsDummy_P"> <code profiles="">set GD_MoreShieldsDummy DummyAttribute 1</code> </hotfix> </category> </category> <category name="Stalker Shield Behavior (choose one)" MUT="true"> <category name="Standard Game (no shield drops)"> <comment># With this option, Stalkers have the standard shield they've always had in</comment> <comment># Borderlands, and will not drop a shield when killed.</comment> <hotfix name="ApocHotfix" level="StalkerDummy_P"> <code profiles="default">set GD_StalkerDummy DummyAttribute 1</code> </hotfix> </category> <category name="Equip and Drop \"Real\" Shields"> <comment># Stalkers will equip and drop "real" shields, just like other shielded</comment> <comment># enemies in the game.</comment> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_Population_Stalker.Balance.PawnBalance_StalkerAmbush DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="">set GD_Population_Stalker.Balance.PawnBalance_StalkerNeedle DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="">set GD_Population_Stalker.Balance.PawnBalance_StalkerSpring DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="">set GD_Population_Stalker.Balance.PawnBalance_StalkerBadass DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13'</code> <code profiles="">set GD_Population_Stalker.Balance.PawnBalance_StalkerChubby DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13'</code> <code profiles="">set GD_Population_Stalker.Balance.PawnBalance_Stalker_RnD DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13'</code> <code profiles="">set GD_Population_Stalker.Balance.Unique.PawnBalance_StalkerRabid DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13'</code> </hotfix> </category> </category> <category name="Eridian Guardian Shield Behavior (choose one)" MUT="true"> <category name="Standard Game (no shield drops)"> <comment># With this option, Eridian Guardians have the standard shield they've always</comment> <comment># had in TPS, and will not drop a shield when killed.</comment> <hotfix name="ApocHotfix" level="GuardianDummy_P"> <code profiles="default">set GD_GuardianDummy DummyAttribute 1</code> </hotfix> </category> <category name="Equip and Drop \"Real\" Shields"> <comment># Eridian Guardians will equip and drop "real" shields, just like other</comment> <comment># shielded enemies in the game.</comment> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_FinalBossCorkBig.Population.PawnBalance_FBCBig_Guardian_Cheru DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="">set GD_FinalBossCorkBig.Population.PawnBalance_FBCBig_Guardian_Spectre DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="">set GD_FinalBossCorkBig.Population.PawnBalance_FBCBig_Sera_Guardian DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="">set GD_MetaGuardian.Population.PawnBalance_Meta_Guardian_Cheru DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="">set GD_Population_Eridian_Opha.AIPawn_Bal.PawnBalance_Opha_Heavy DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="">set GD_Population_Eridian_Opha.AIPawn_Bal.PawnBalance_Opha_Normal DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="">set GD_Population_Guardians.Cheru.Balance.PawnBalance_Guardian_Cheru DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="">set GD_Population_Guardians.Cheru.Balance.PawnBalance_Guardian_Reaper DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="">set GD_Population_Guardians.Cheru.Balance.PawnBalance_Guardian_Spectre DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="">set GD_Population_Guardians.Cheru.Balance.PawnBalance_Guardian_Wraith_CorrosiveShock DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="">set GD_Population_Guardians.Cheru.Balance.PawnBalance_Guardian_Wraith_FireIce DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="">set GD_Population_Guardians.Cheru.Balance.PawnBalance_Guardian_Wraith_IceFire DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="">set GD_Population_Guardians.Cheru.Balance.PawnBalance_Guardian_Wraith_ShockCorrosive DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="">set GD_Population_Guardians.Opha.Balance.PawnBalance_Virtuous_Opha DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="">set GD_Population_Guardians.Sera.Balance.PawnBalance_Arch_Guardian DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="">set GD_Population_Guardians.Sera.Balance.PawnBalance_Dominant_Guardian DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="">set GD_Population_Guardians.Sera.Balance.PawnBalance_Guardian_Principal_CorrosiveShock DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="">set GD_Population_Guardians.Sera.Balance.PawnBalance_Guardian_Principal_FireIce DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="">set GD_Population_Guardians.Sera.Balance.PawnBalance_Guardian_Principal_IceFire DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="">set GD_Population_Guardians.Sera.Balance.PawnBalance_Guardian_Principal_ShockCorrosive DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="">set GD_Population_Guardians.Sera.Balance.PawnBalance_Sera_Guardian DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="">set GD_FinalBossCorkBig.Population.PawnBalance_FBCBig_Guardian_Cheru PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="">set GD_FinalBossCorkBig.Population.PawnBalance_FBCBig_Guardian_Cheru PlayThroughs[2].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="">set GD_FinalBossCorkBig.Population.PawnBalance_FBCBig_Guardian_Spectre PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="">set GD_MetaGuardian.Population.PawnBalance_Meta_Guardian_Cheru PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="">set GD_MetaGuardian.Population.PawnBalance_Meta_Guardian_Cheru PlayThroughs[2].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="">set GD_Population_Guardians.Cheru.Balance.PawnBalance_Guardian_Cheru PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="">set GD_Population_Guardians.Cheru.Balance.PawnBalance_Guardian_Cheru PlayThroughs[2].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="">set GD_Population_Guardians.Cheru.Balance.PawnBalance_Guardian_Reaper PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="">set GD_Population_Guardians.Cheru.Balance.PawnBalance_Guardian_Spectre PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="">set GD_Population_Guardians.Cheru.Balance.PawnBalance_Guardian_Wraith_CorrosiveShock PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="">set GD_Population_Guardians.Cheru.Balance.PawnBalance_Guardian_Wraith_FireIce PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="">set GD_Population_Guardians.Cheru.Balance.PawnBalance_Guardian_Wraith_ShockCorrosive PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="">set GD_Pet_Population_Guardians.Balance.PawnBalance_GuardianPondor DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13'</code> <code profiles="">set GD_Population_Eridian_Opha.AIPawn_Bal.PawnBalance_Opha_BadAss DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13'</code> <code profiles="">set GD_Population_Eridian_OphaBoss.AIPawn_Bal.PawnBalance_OphaBoss DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13'</code> </hotfix> </category> </category> <category name="Claptastic Voyage Creature Shield Behavior (choose one)" MUT="true"> <category name="Standard Game (no shield drops)"> <comment># With this option, creatures from the Claptastic Voyage DLC (such as Trojans,</comment> <comment># Bugs, Viruses, etc) have the standard shield they've always had in TPS, and</comment> <comment># will not drop a shield when killed.</comment> <hotfix name="ApocHotfix" level="ClaptasticCreatureDummy_P"> <code profiles="default">set GD_ClaptasticCreatureDummy DummyAttribute 1</code> </hotfix> </category> <category name="Equip and Drop \"Real\" Shields"> <comment># Claptastic Voyage creatures will equip and drop "real" shields, just like</comment> <comment># other shielded enemies in the game.</comment> <hotfix name="ApocHotfix" level="None"> <code profiles="">set GD_Ma_Pop_BossFights.Balance.PawnBalance_VoltronTrapHealBug DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="">set GD_Ma_Pop_Glitches.Balance.PawnBalance_Glitch DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="">set GD_Ma_Pop_ClaptrapForces.Balance.PawnBalance_ClapDawg PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="">set GD_Ma_Pop_ClaptrapForces.Balance.PawnBalance_ClapDawg PlayThroughs[2].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="">set GD_Ma_Pop_Glitches.Balance.PawnBalance_RecurringGlitch PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="">set GD_Ma_Pop_Glitches.Balance.PawnBalance_RecurringGlitch PlayThroughs[2].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="">set GD_Ma_Pop_Virus.Balance.PawnBalance_MiniVirus PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="">set GD_Ma_Pop_Virus.Balance.PawnBalance_MiniVirus PlayThroughs[2].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="">set GD_Ma_Pop_Virus.Balance.PawnBalance_Virus PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="">set GD_Ma_Pop_Virus.Balance.PawnBalance_Virus PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="">set GD_Ma_Pop_Virus.Balance.PawnBalance_Virus PlayThroughs[2].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="">set GD_Ma_Pop_Virus.Balance.PawnBalance_VirusLauncher PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="">set GD_Ma_Pop_Virus.Balance.PawnBalance_VirusLauncher PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="">set GD_Ma_Pop_Virus.Balance.PawnBalance_VirusLauncher PlayThroughs[2].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="">set GD_Marigold_Pop_Bugs.Balance.PawnBalance_Bug PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="">set GD_Marigold_Pop_Bugs.Balance.PawnBalance_Bug PlayThroughs[2].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07'</code> <code profiles="">set GD_Ma_Pop_ClaptrapForces.Balance.PawnBalance_BadassClapDawg DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13'</code> <code profiles="">set GD_Ma_Pop_ClaptrapForces.Balance.PawnBalance_VeryInsecureBadassClapDawg DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13'</code> <code profiles="">set GD_Ma_Pop_Glitches.Balance.PawnBalance_BadassGlitch DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13'</code> <code profiles="">set GD_Ma_Pop_Glitches.Balance.PawnBalance_SolidGlitch DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13'</code> <code profiles="">set GD_Ma_Pop_Trojan.Balance.PawnBalance_Trojan DefaultItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13'</code> <code profiles="">set GD_Marigold_Pop_Bugs.Balance.PawnBalance_BadassBug DefaultItemPoolList[1].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13'</code> <code profiles="">set GD_Ma_Pop_Trojan.Balance.PawnBalance_Trojan PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13'</code> <code profiles="">set GD_Ma_Pop_Trojan.Balance.PawnBalance_Trojan PlayThroughs[2].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13'</code> <code profiles="">set GD_Ma_Pop_Virus.Balance.PawnBalance_BadassVirus PlayThroughs[0].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13'</code> <code profiles="">set GD_Ma_Pop_Virus.Balance.PawnBalance_BadassVirus PlayThroughs[1].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13'</code> <code profiles="">set GD_Ma_Pop_Virus.Balance.PawnBalance_BadassVirus PlayThroughs[2].CustomItemPoolList[0].ItemPool ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13'</code> </hotfix> </category> </category> <category name="Provide Common Pistols for \"To Arms!\" mission? (choose one)" MUT="true"> <category name="Do Not Provide Common Pistols (no changes from vanilla TPS)"> <hotfix name="ApocHotfix" level="ToArmsDummy_P"> <code profiles="default">set GD_ToArmsDummy DummyAttribute 1</code> </hotfix> </category> <category name="Provide Common Pistol chests near drop point (removes ozkit-only chests)"> <comment># The mission "To Arms!" was already rather annoying to begin with, but</comment> <comment># depending on this mod's configuration, it's actually one of the harder ones</comment> <comment># to complete. Enabling this option will cause a few chests to appear in the</comment> <comment># same room as the dead drop, which always contain common pistols. It uses</comment> <comment># the previously-OzKit-only chests found near Dierdre to do this, so those</comment> <comment># chests will no longer be ozkit chests if you have this enabled.</comment> <code profiles="">set GD_Itempools.ListDefs.AmmoCrateLoot_OzKitsOnly LootData ((ConfigurationName="AmmoCrate",bIgnoreGameStageRestrictions=False,LootGameStageVarianceFormula=None,Weight=(BaseValueConstant=100.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),ItemAttachments=((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),InvBalanceDefinition=None,AttachmentPointName="Ammo1"),(ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),InvBalanceDefinition=None,AttachmentPointName="Ammo2"),(ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),InvBalanceDefinition=None,AttachmentPointName="Ammo3"))))</code> <hotfix name="ApocHotfix" level="Moon_P"> <code profiles="">set Moon_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_31 PopulationDef PopulationDefinition'GD_Population_Treasure.Lootables.Crate_Military_OzKitsOnly'</code> <code profiles="">set Moon_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_31 Location (X=-8960,Y=10660,Z=-948.618042)</code> <code profiles="">set Moon_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_31 Rotation (Pitch=45,Yaw=-33960,Roll=94)</code> <code profiles="">set Moon_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_24 PopulationDef PopulationDefinition'GD_Population_Treasure.Lootables.Crate_Military_OzKitsOnly'</code> <code profiles="">set Moon_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_24 Location (X=-9160,Y=10630,Z=-948.618042)</code> <code profiles="">set Moon_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_24 Rotation (Pitch=68,Yaw=-30284,Roll=77)</code> <code profiles="">set Moon_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_4 PopulationDef PopulationDefinition'GD_Population_Treasure.Lootables.Crate_Military_OzKitsOnly'</code> <code profiles="">set Moon_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_4 Location (X=-8493,Y=10731,Z=-948.618042)</code> <code profiles="">set Moon_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_4 Rotation (Pitch=0,Yaw=14931,Roll=0)</code> <code profiles="">set Moon_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_146 PopulationDef PopulationDefinition'GD_Population_Treasure.Lootables.Crate_Military_OzKitsOnly'</code> <code profiles="">set Moon_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_146 Location (X=-8443,Y=10531,Z=-948.618042)</code> <code profiles="">set Moon_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_146 Rotation (Pitch=0,Yaw=17931,Roll=0)</code> <code profiles="">set Moon_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_85 PopulationDef PopulationDefinition'GD_Population_Treasure.Lootables.Crate_Military'</code> <code profiles="">set Moon_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_367 PopulationDef PopulationDefinition'GD_Population_Treasure.Lootables.Crate_Military'</code> </hotfix> </category> </category> <category name="Remove Level-Based Loot Restrictions"> <comment># Allows all weapon, shield, grenade, COM, shield, ozkit, and ammo types from the</comment> <comment># very beginning of the game. If you have the quality of gear pumped up, it's</comment> <comment># possible that some early-game enemies might not otherwise be properly equipped</comment> <comment># unless you've got something like this which unlocks everything.</comment> <comment>#</comment> <comment># Copied from TPS Early Bloomer v1.1.1 by Apocalyptech, though some of the unlocks</comment> <comment># were moved up into the main section of this mod.</comment> <comment>#</comment> <comment># This section is already also included in TPS Better Loot, but there's no problem</comment> <comment># with having it enabled in both.</comment> <category name="Main Unlocks"> <comment># Note that we omit Gamestage_24 on purpose here, because that is used to</comment> <comment># determine Weapon Slot SDU rewards during playthrough 1 in the main storyline.</comment> <comment># Nothing else in the game uses 24, so we're leaving it.</comment> <code profiles="default">set GD_Itempools.Scheduling.Gamestage_09:ConstantAttributeValueResolver_0 ConstantValue 1</code> <code profiles="default">set GD_Itempools.Scheduling.Gamestage_10:ConstantAttributeValueResolver_0 ConstantValue 1</code> <code profiles="default">set GD_Itempools.Scheduling.Gamestage_11:ConstantAttributeValueResolver_0 ConstantValue 1</code> <code profiles="default">set GD_Itempools.Scheduling.Gamestage_12:ConstantAttributeValueResolver_0 ConstantValue 1</code> <code profiles="default">set GD_Itempools.Scheduling.Gamestage_13:ConstantAttributeValueResolver_0 ConstantValue 1</code> <code profiles="default">set GD_Itempools.Scheduling.Gamestage_14:ConstantAttributeValueResolver_0 ConstantValue 1</code> <code profiles="default">set GD_Itempools.Scheduling.Gamestage_15:ConstantAttributeValueResolver_0 ConstantValue 1</code> <code profiles="default">set GD_Itempools.Scheduling.Gamestage_16:ConstantAttributeValueResolver_0 ConstantValue 1</code> <code profiles="default">set GD_Itempools.Scheduling.Gamestage_17:ConstantAttributeValueResolver_0 ConstantValue 1</code> <code profiles="default">set GD_Itempools.Scheduling.Gamestage_18:ConstantAttributeValueResolver_0 ConstantValue 1</code> <code profiles="default">set GD_Itempools.Scheduling.Gamestage_19:ConstantAttributeValueResolver_0 ConstantValue 1</code> <code profiles="default">set GD_Itempools.Scheduling.Gamestage_20:ConstantAttributeValueResolver_0 ConstantValue 1</code> <code profiles="default">set GD_Itempools.Scheduling.Gamestage_21:ConstantAttributeValueResolver_0 ConstantValue 1</code> <code profiles="default">set GD_Itempools.Scheduling.Gamestage_22:ConstantAttributeValueResolver_0 ConstantValue 1</code> <code profiles="default">set GD_Itempools.Scheduling.Gamestage_23:ConstantAttributeValueResolver_0 ConstantValue 1</code> </category> <category name="Class Mods"> <comment># Class mods apparently have a separate set of values to override.</comment> <code profiles="default">set GD_Itempools.Scheduling.LootSchedule_ClassMod_01_Common:ConstantAttributeValueResolver_0 ConstantValue 1</code> <code profiles="default">set GD_Itempools.Scheduling.LootSchedule_ClassMod_02_Uncommon:ConstantAttributeValueResolver_0 ConstantValue 1</code> <code profiles="default">set GD_Itempools.Scheduling.LootSchedule_ClassMod_03_Rare:ConstantAttributeValueResolver_0 ConstantValue 1</code> <code profiles="default">set GD_Itempools.Scheduling.LootSchedule_ClassMod_04_VeryRare:ConstantAttributeValueResolver_0 ConstantValue 1</code> <code profiles="default">set GD_Itempools.Scheduling.LootSchedule_ClassMod_05_Legendary:ConstantAttributeValueResolver_0 ConstantValue 1</code> </category> <category name="Grenade Mods"> <comment># Grenade mods apparently have a separate set of values to override</comment> <code profiles="default">set GD_GrenadeMods.BalanceAttributes.MinGameStage_CorrosiveGrenade:ConstantAttributeValueResolver_0 ConstantValue 1</code> <code profiles="default">set GD_GrenadeMods.BalanceAttributes.MinGameStage_Homing:ConstantAttributeValueResolver_0 ConstantValue 1</code> <code profiles="default">set GD_GrenadeMods.BalanceAttributes.MinGameStage_IncendiaryGrenade:ConstantAttributeValueResolver_0 ConstantValue 1</code> <code profiles="default">set GD_GrenadeMods.BalanceAttributes.MinGameStage_Longbow:ConstantAttributeValueResolver_0 ConstantValue 1</code> <code profiles="default">set GD_GrenadeMods.BalanceAttributes.MinGameStage_Rubberized:ConstantAttributeValueResolver_0 ConstantValue 1</code> <code profiles="default">set GD_GrenadeMods.BalanceAttributes.MinGameStage_ShockGrenade:ConstantAttributeValueResolver_0 ConstantValue 1</code> <code profiles="default">set GD_GrenadeMods.BalanceAttributes.MinGameStage_SlagGrenade:ConstantAttributeValueResolver_0 ConstantValue 1</code> <code profiles="default">set GD_GrenadeMods.BalanceAttributes.MinGameStage_Sticky:ConstantAttributeValueResolver_0 ConstantValue 1</code> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_GrenadeMods.A_Item.GM_AreaEffect Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 0</code> <code profiles="default">set GD_GrenadeMods.A_Item.GM_AreaEffect_2_Uncommon Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 0</code> <code profiles="default">set GD_GrenadeMods.A_Item.GM_AreaEffect_3_Rare Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 0</code> <code profiles="default">set GD_GrenadeMods.A_Item.GM_AreaEffect_4_VeryRare Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 0</code> <code profiles="default">set GD_GrenadeMods.A_Item.GM_BouncingBetty Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 0</code> <code profiles="default">set GD_GrenadeMods.A_Item.GM_BouncingBetty_2_Uncommon Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 0</code> <code profiles="default">set GD_GrenadeMods.A_Item.GM_BouncingBetty_3_Rare Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 0</code> <code profiles="default">set GD_GrenadeMods.A_Item.GM_BouncingBetty_4_VeryRare Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 0</code> <code profiles="default">set GD_GrenadeMods.A_Item.GM_BouncingBetty Manufacturers[1].Grades[0].GameStageRequirement.MinGameStage 0</code> <code profiles="default">set GD_GrenadeMods.A_Item.GM_BouncingBetty_2_Uncommon Manufacturers[1].Grades[0].GameStageRequirement.MinGameStage 0</code> <code profiles="default">set GD_GrenadeMods.A_Item.GM_BouncingBetty_3_Rare Manufacturers[1].Grades[0].GameStageRequirement.MinGameStage 0</code> <code profiles="default">set GD_GrenadeMods.A_Item.GM_BouncingBetty_4_VeryRare Manufacturers[1].Grades[0].GameStageRequirement.MinGameStage 0</code> <code profiles="default">set GD_GrenadeMods.A_Item.GM_Mirv Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 0</code> <code profiles="default">set GD_GrenadeMods.A_Item.GM_Mirv_2_Uncommon Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 0</code> <code profiles="default">set GD_GrenadeMods.A_Item.GM_Mirv_3_Rare Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 0</code> <code profiles="default">set GD_GrenadeMods.A_Item.GM_Mirv_4_VeryRare Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 0</code> <code profiles="default">set GD_GrenadeMods.A_Item.GM_Mirv Manufacturers[1].Grades[0].GameStageRequirement.MinGameStage 0</code> <code profiles="default">set GD_GrenadeMods.A_Item.GM_Mirv_2_Uncommon Manufacturers[1].Grades[0].GameStageRequirement.MinGameStage 0</code> <code profiles="default">set GD_GrenadeMods.A_Item.GM_Mirv_3_Rare Manufacturers[1].Grades[0].GameStageRequirement.MinGameStage 0</code> <code profiles="default">set GD_GrenadeMods.A_Item.GM_Mirv_4_VeryRare Manufacturers[1].Grades[0].GameStageRequirement.MinGameStage 0</code> <code profiles="default">set GD_GrenadeMods.A_Item.GM_Singularity Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 0</code> <code profiles="default">set GD_GrenadeMods.A_Item.GM_Singularity_2_Uncommon Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 0</code> <code profiles="default">set GD_GrenadeMods.A_Item.GM_Singularity_3_Rare Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 0</code> <code profiles="default">set GD_GrenadeMods.A_Item.GM_Singularity_4_VeryRare Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 0</code> <code profiles="default">set GD_GrenadeMods.A_Item.GM_Transfusion Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 0</code> <code profiles="default">set GD_GrenadeMods.A_Item.GM_Transfusion_2_Uncommon Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 0</code> <code profiles="default">set GD_GrenadeMods.A_Item.GM_Transfusion_3_Rare Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 0</code> <code profiles="default">set GD_GrenadeMods.A_Item.GM_Transfusion_4_VeryRare Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 0</code> <code profiles="default">set GD_GrenadeMods.A_Item_Legendary.GM_FourSeasons Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 1</code> </hotfix> </category> <category name="Rocket Ammo and Grenades in Early Game"> <comment># Lets rocket ammo and grenades be available in world drops and vending</comment> <comment># machines right from the start of the game. (Grenades already pop up</comment> <comment># pretty early, actually, but this should get 'em right from level 1.)</comment> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_ItemGrades.Ammo_Shop.ItemGrade_AmmoShop_RocketLauncher Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 1</code> <code profiles="default">set GD_ItemGrades.Ammo.ItemGrade_Ammo_RocketLauncher Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 1</code> <code profiles="default">set GD_ItemGrades.Ammo_Shop.ItemGrade_AmmoShop_Grenade Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 1</code> <code profiles="default">set GD_ItemGrades.Ammo.ItemGrade_Ammo_Grenade Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 1</code> </hotfix> </category> <category name="Exhaustive Weapon/Item Part Unlocks"> <comment># This is an utterly absurd set of commands which sets every weapon/item part</comment> <comment># to be able to spawn from the very beginning. This is what will allow all</comment> <comment># element types from the beginning game, and various COM parts, etc.</comment> <comment># Realistically we'd only need a subset of these, but we include all fixes</comment> <comment># for unique/legendary partlists as well.</comment> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_Co_ToroToroData.A_Weapons_Unique.MW_Co_Probe:WeaponPartListCollectionDefinition_12 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Co_ToroToroData.A_Weapons_Unique.MW_Co_Probe:WeaponPartListCollectionDefinition_12 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Co_ToroToroData.A_Weapons_Unique.MW_Co_Probe:WeaponPartListCollectionDefinition_12 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_ItemGrades.ClassMods.BalDef_ClassMod_AllParts:PartList ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_ItemGrades.ClassMods.BalDef_ClassMod_Enforcer:ItemPartListCollectionDefinition_0 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_ItemGrades.ClassMods.BalDef_ClassMod_Enforcer_04_VeryRare:ItemPartListCollectionDefinition_4 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_ItemGrades.ClassMods.BalDef_ClassMod_Enforcer_04_VeryRare:PartList ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_ItemGrades.ClassMods.BalDef_ClassMod_Gladiator:ItemPartListCollectionDefinition_7 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_ItemGrades.ClassMods.BalDef_ClassMod_Gladiator_04_VeryRare:ItemPartListCollectionDefinition_11 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_ItemGrades.ClassMods.BalDef_ClassMod_Gladiator_04_VeryRare:PartList ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_ItemGrades.ClassMods.BalDef_ClassMod_Lawbringer:ItemPartListCollectionDefinition_14 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_ItemGrades.ClassMods.BalDef_ClassMod_Lawbringer_04_VeryRare:ItemPartListCollectionDefinition_18 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_ItemGrades.ClassMods.BalDef_ClassMod_Lawbringer_04_VeryRare:PartList ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_ItemGrades.ClassMods.BalDef_ClassMod_Prototype:ItemPartListCollectionDefinition_21 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_ItemGrades.ClassMods.BalDef_ClassMod_Prototype_04_VeryRare:ItemPartListCollectionDefinition_25 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_ItemGrades.ClassMods.BalDef_ClassMod_Prototype_04_VeryRare:PartList ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set gd_cork_weap_assaultrifle.A_Weapons_Legendary.AR_Dahl_5_MajorTom:WeaponPartListCollectionDefinition_23 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set gd_cork_weap_assaultrifle.A_Weapons_Legendary.AR_Dahl_5_MajorTom:WeaponPartListCollectionDefinition_23 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set gd_cork_weap_assaultrifle.A_Weapons_Legendary.AR_Dahl_5_MajorTom:WeaponPartListCollectionDefinition_23 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set gd_cork_weap_assaultrifle.A_Weapons_Legendary.AR_Vladof_5_Shredifier:WeaponPartListCollectionDefinition_35 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set gd_cork_weap_assaultrifle.A_Weapons_Legendary.AR_Vladof_5_Shredifier:WeaponPartListCollectionDefinition_35 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set gd_cork_weap_assaultrifle.A_Weapons_Legendary.AR_Vladof_5_Shredifier:WeaponPartListCollectionDefinition_35 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set gd_cork_weap_assaultrifle.A_Weapons_Unique.AR_Vladof_3_Hail:PartList ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set gd_cork_weap_assaultrifle.A_Weapons_Unique.AR_Vladof_3_Hail:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set gd_cork_weap_assaultrifle.A_Weapons_Unique.AR_Vladof_3_Hail:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set gd_cork_weap_assaultrifle.A_Weapons_Unique.AR_Vladof_3_Hail:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set gd_cork_weap_assaultrifle.A_Weapons_Unique.AR_Vladof_3_Hail:WeaponPartListCollectionDefinition_37 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set gd_cork_weap_assaultrifle.A_Weapons_Unique.AR_Vladof_3_Hail:WeaponPartListCollectionDefinition_37 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set gd_cork_weap_assaultrifle.A_Weapons_Unique.AR_Vladof_3_Hail:WeaponPartListCollectionDefinition_37 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set gd_cork_weap_assaultrifle.A_Weapons_Unique.AR_Vladof_3_Hail:WeaponPartListCollectionDefinition_37 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Dahl:PartList ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Dahl:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Dahl:PartList ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Dahl_2_Uncommon:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Dahl_2_Uncommon:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Dahl_2_Uncommon:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_40 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_40 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_40 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_40 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_40 ConsolidatedAttributeInitData[9].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Dahl_3_Rare:WeaponPartListCollectionDefinition_41 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Dahl_3_Rare:WeaponPartListCollectionDefinition_41 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Dahl_3_Rare:WeaponPartListCollectionDefinition_41 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Dahl_3_Rare:WeaponPartListCollectionDefinition_41 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Dahl_3_Rare:WeaponPartListCollectionDefinition_41 ConsolidatedAttributeInitData[9].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_42 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_42 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_42 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_42 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_42 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Hyperion:PartList ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Hyperion:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Hyperion:PartList ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Hyperion_2_Uncommon:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Hyperion_2_Uncommon:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Hyperion_2_Uncommon:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_43 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_43 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_43 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_43 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_43 ConsolidatedAttributeInitData[9].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Hyperion_3_Rare:WeaponPartListCollectionDefinition_44 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Hyperion_3_Rare:WeaponPartListCollectionDefinition_44 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Hyperion_3_Rare:WeaponPartListCollectionDefinition_44 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Hyperion_3_Rare:WeaponPartListCollectionDefinition_44 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Hyperion_3_Rare:WeaponPartListCollectionDefinition_44 ConsolidatedAttributeInitData[9].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_45 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_45 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_45 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_45 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_45 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Maliwan:PartList ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Maliwan:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Maliwan:PartList ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Maliwan:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Maliwan:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_5 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_5 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_5 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_5 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_5 ConsolidatedAttributeInitData[9].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Maliwan_3_Rare:WeaponPartListCollectionDefinition_6 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Maliwan_3_Rare:WeaponPartListCollectionDefinition_6 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Maliwan_3_Rare:WeaponPartListCollectionDefinition_6 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Maliwan_3_Rare:WeaponPartListCollectionDefinition_6 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Maliwan_3_Rare:WeaponPartListCollectionDefinition_6 ConsolidatedAttributeInitData[9].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_7 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_7 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_7 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_7 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_7 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Old_Hyperion:PartList ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Old_Hyperion:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Old_Hyperion:PartList ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Old_Hyperion_2_Uncommon:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Old_Hyperion_2_Uncommon:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Old_Hyperion_2_Uncommon:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Old_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_46 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Old_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_46 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Old_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_46 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Old_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_46 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Old_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_46 ConsolidatedAttributeInitData[9].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Old_Hyperion_3_Rare:WeaponPartListCollectionDefinition_47 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Old_Hyperion_3_Rare:WeaponPartListCollectionDefinition_47 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Old_Hyperion_3_Rare:WeaponPartListCollectionDefinition_47 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Old_Hyperion_3_Rare:WeaponPartListCollectionDefinition_47 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Old_Hyperion_3_Rare:WeaponPartListCollectionDefinition_47 ConsolidatedAttributeInitData[9].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Old_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_48 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Old_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_48 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Old_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_48 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Old_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_48 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Old_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_48 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Tediore:PartList ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Tediore:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Tediore:PartList ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Tediore_2_Uncommon:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Tediore_2_Uncommon:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Tediore_2_Uncommon:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_49 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_49 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_49 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_49 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_49 ConsolidatedAttributeInitData[9].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Tediore_3_Rare:WeaponPartListCollectionDefinition_50 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Tediore_3_Rare:WeaponPartListCollectionDefinition_50 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Tediore_3_Rare:WeaponPartListCollectionDefinition_50 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Tediore_3_Rare:WeaponPartListCollectionDefinition_50 ConsolidatedAttributeInitData[8].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Tediore_3_Rare:WeaponPartListCollectionDefinition_50 ConsolidatedAttributeInitData[9].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_51 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_51 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_51 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_51 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons.Laser_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_51 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons_Unique.Laser_Hyperion_3_Mining:WeaponPartListCollectionDefinition_57 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons_Unique.Laser_Hyperion_3_Mining:WeaponPartListCollectionDefinition_57 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons_Unique.Laser_Hyperion_3_Mining:WeaponPartListCollectionDefinition_57 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons_Unique.Laser_Maliwan_4_Rosie:WeaponPartListCollectionDefinition_60 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons_Unique.Laser_Maliwan_4_Rosie:WeaponPartListCollectionDefinition_60 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Lasers.A_Weapons_Unique.Laser_Maliwan_4_Rosie:WeaponPartListCollectionDefinition_60 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Launchers.A_Weapons_Legendary.RL_Bandit_5_BadaBoom:WeaponPartListCollectionDefinition_66 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Launchers.A_Weapons_Legendary.RL_Bandit_5_BadaBoom:WeaponPartListCollectionDefinition_66 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Launchers.A_Weapons_Legendary.RL_Bandit_5_BadaBoom:WeaponPartListCollectionDefinition_66 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Launchers.A_Weapons_Legendary.RL_Vladof_5_Mongol:WeaponPartListCollectionDefinition_79 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Launchers.A_Weapons_Legendary.RL_Vladof_5_Mongol:WeaponPartListCollectionDefinition_79 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Launchers.A_Weapons_Legendary.RL_Vladof_5_Mongol:WeaponPartListCollectionDefinition_79 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Pistol.A_Weapons_Legendary.Pistol_Tediore_5_Shooterang:WeaponPartListCollectionDefinition_98 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Pistol.A_Weapons_Legendary.Pistol_Tediore_5_Shooterang:WeaponPartListCollectionDefinition_98 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Pistol.A_Weapons_Legendary.Pistol_Tediore_5_Shooterang:WeaponPartListCollectionDefinition_98 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Pistol.A_Weapons_Unique.Pistol_Dahl_3_GwensOtherHead:WeaponPartListCollectionDefinition_103 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Pistol.A_Weapons_Unique.Pistol_Dahl_3_GwensOtherHead:WeaponPartListCollectionDefinition_103 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Pistol.A_Weapons_Unique.Pistol_Dahl_3_GwensOtherHead:WeaponPartListCollectionDefinition_103 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Pistol.A_Weapons_Unique.Pistol_Hyperion_3_Fibber:WeaponPartListCollectionDefinition_106 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Pistol.A_Weapons_Unique.Pistol_Hyperion_3_Fibber:WeaponPartListCollectionDefinition_106 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Pistol.A_Weapons_Unique.Pistol_Hyperion_3_Fibber:WeaponPartListCollectionDefinition_106 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Pistol.A_Weapons_Unique.Pistol_Hyperion_3_LadyFist:WeaponPartListCollectionDefinition_108 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Pistol.A_Weapons_Unique.Pistol_Hyperion_3_LadyFist:WeaponPartListCollectionDefinition_108 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Pistol.A_Weapons_Unique.Pistol_Hyperion_3_LadyFist:WeaponPartListCollectionDefinition_108 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Pistol.A_Weapons_Unique.Pistol_Maliwan_3_Moxxis_Probe:WeaponPartListCollectionDefinition_11 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Pistol.A_Weapons_Unique.Pistol_Maliwan_3_Moxxis_Probe:WeaponPartListCollectionDefinition_11 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Pistol.A_Weapons_Unique.Pistol_Maliwan_3_Moxxis_Probe:WeaponPartListCollectionDefinition_11 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Shotgun.A_Weapons_Legendary.SG_Bandit_5_SledgesShotgun:WeaponPartListCollectionDefinition_113 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Shotgun.A_Weapons_Legendary.SG_Bandit_5_SledgesShotgun:WeaponPartListCollectionDefinition_113 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Shotgun.A_Weapons_Legendary.SG_Bandit_5_SledgesShotgun:WeaponPartListCollectionDefinition_113 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Shotgun.A_Weapons_Unique.SG_Bandit_3_Boganella:WeaponPartListCollectionDefinition_126 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Shotgun.A_Weapons_Unique.SG_Bandit_3_Boganella:WeaponPartListCollectionDefinition_126 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Shotgun.A_Weapons_Unique.SG_Bandit_3_Boganella:WeaponPartListCollectionDefinition_126 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Shotgun.A_Weapons_Unique.SG_Old_Hyperion_3_Bullpup:WeaponPartListCollectionDefinition_131 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Shotgun.A_Weapons_Unique.SG_Old_Hyperion_3_Bullpup:WeaponPartListCollectionDefinition_131 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Shotgun.A_Weapons_Unique.SG_Old_Hyperion_3_Bullpup:WeaponPartListCollectionDefinition_131 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Shotgun.A_Weapons_Unique.SG_Tediore_3_Octo:WeaponPartListCollectionDefinition_134 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Shotgun.A_Weapons_Unique.SG_Tediore_3_Octo:WeaponPartListCollectionDefinition_134 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_Shotgun.A_Weapons_Unique.SG_Tediore_3_Octo:WeaponPartListCollectionDefinition_134 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_SMG.A_Weapons_Legendary.SMG_Dahl_5_Torrent:WeaponPartListCollectionDefinition_141 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_SMG.A_Weapons_Legendary.SMG_Dahl_5_Torrent:WeaponPartListCollectionDefinition_141 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_SMG.A_Weapons_Legendary.SMG_Dahl_5_Torrent:WeaponPartListCollectionDefinition_141 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_SMG.A_Weapons_Legendary.SMG_Tediore_5_IVF:WeaponPartListCollectionDefinition_153 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_SMG.A_Weapons_Legendary.SMG_Tediore_5_IVF:WeaponPartListCollectionDefinition_153 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_SMG.A_Weapons_Legendary.SMG_Tediore_5_IVF:WeaponPartListCollectionDefinition_153 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_SMG.A_Weapons_Unique.SMG_Bandit_3_MeatGrinder:WeaponPartListCollectionDefinition_157 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_SMG.A_Weapons_Unique.SMG_Bandit_3_MeatGrinder:WeaponPartListCollectionDefinition_157 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_SMG.A_Weapons_Unique.SMG_Bandit_3_MeatGrinder:WeaponPartListCollectionDefinition_157 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Dahl_5_Pitchfork:WeaponPartListCollectionDefinition_167 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Dahl_5_Pitchfork:WeaponPartListCollectionDefinition_167 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Dahl_5_Pitchfork:WeaponPartListCollectionDefinition_167 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Hyperion_5_Invader:WeaponPartListCollectionDefinition_171 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Hyperion_5_Invader:WeaponPartListCollectionDefinition_171 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Hyperion_5_Invader:WeaponPartListCollectionDefinition_171 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Vladof_5_Longnail:WeaponPartListCollectionDefinition_183 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Vladof_5_Longnail:WeaponPartListCollectionDefinition_183 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Vladof_5_Longnail:WeaponPartListCollectionDefinition_183 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_SniperRifles.A_Weapons_Unique.Sniper_Dahl_3_WetWeek:WeaponPartListCollectionDefinition_184 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_SniperRifles.A_Weapons_Unique.Sniper_Dahl_3_WetWeek:WeaponPartListCollectionDefinition_184 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_SniperRifles.A_Weapons_Unique.Sniper_Dahl_3_WetWeek:WeaponPartListCollectionDefinition_184 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_SniperRifles.A_Weapons_Unique.Sniper_Maliwan_3_ChereAmie:WeaponPartListCollectionDefinition_186 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_SniperRifles.A_Weapons_Unique.Sniper_Maliwan_3_ChereAmie:WeaponPartListCollectionDefinition_186 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_SniperRifles.A_Weapons_Unique.Sniper_Maliwan_3_ChereAmie:WeaponPartListCollectionDefinition_186 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_SniperRifles.A_Weapons_Unique.Sniper_Vladof_3_TheMachine:WeaponPartListCollectionDefinition_187 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_SniperRifles.A_Weapons_Unique.Sniper_Vladof_3_TheMachine:WeaponPartListCollectionDefinition_187 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Cork_Weap_SniperRifles.A_Weapons_Unique.Sniper_Vladof_3_TheMachine:WeaponPartListCollectionDefinition_187 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Crocus_ItemGrades.ClassMods.BalDef_ClassMod_Baroness:ItemPartListCollectionDefinition_28 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Crocus_ItemGrades.ClassMods.BalDef_ClassMod_Baroness_04_VeryRare:ItemPartListCollectionDefinition_32 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Crocus_ItemGrades.ClassMods.BalDef_ClassMod_Baroness_04_VeryRare:PartList ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Crocus_ItemGrades.ClassMods.BalDef_Pet_ClassMod_Baroness:ItemPartListCollectionDefinition_36 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Crocus_ItemGrades.ClassMods.BalDef_Pet_ClassMod_Baroness_04_VeryRare:ItemPartListCollectionDefinition_40 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Crocus_ItemGrades.ClassMods.BalDef_Pet_ClassMod_Baroness_04_VeryRare:PartList ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Cypressure_Weapons.A_Weapons_Unique.SG_Hyperion_3_CompanyMan:WeaponPartListCollectionDefinition_235 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Cypressure_Weapons.A_Weapons_Unique.SG_Hyperion_3_CompanyMan:WeaponPartListCollectionDefinition_235 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Cypressure_Weapons.A_Weapons_Unique.SG_Hyperion_3_CompanyMan:WeaponPartListCollectionDefinition_235 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Cypressure_Weapons.A_Weapons_Unique.SMG_Bandit_3_FastTalker:WeaponPartListCollectionDefinition_237 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Cypressure_Weapons.A_Weapons_Unique.SMG_Bandit_3_FastTalker:WeaponPartListCollectionDefinition_237 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Cypressure_Weapons.A_Weapons_Unique.SMG_Bandit_3_FastTalker:WeaponPartListCollectionDefinition_237 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_DahlShared.WeaponBalance.Laser_Dahl_2_Uncommon_DahlBarrel:PartList ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_DahlShared.WeaponBalance.Laser_Dahl_2_Uncommon_DahlBarrel:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_DahlShared.WeaponBalance.Laser_Dahl_2_Uncommon_DahlBarrel:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_DahlShared.WeaponBalance.Laser_Dahl_2_Uncommon_DahlBarrel:WeaponPartListCollectionDefinition_285 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_DahlShared.WeaponBalance.Laser_Dahl_2_Uncommon_DahlBarrel:WeaponPartListCollectionDefinition_285 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_DahlShared.WeaponBalance.Laser_Dahl_2_Uncommon_DahlBarrel:WeaponPartListCollectionDefinition_285 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_DahlShared.WeaponBalance.Laser_Dahl_3_Rare_DahlBarrel:WeaponPartListCollectionDefinition_284 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_DahlShared.WeaponBalance.Laser_Dahl_3_Rare_DahlBarrel:WeaponPartListCollectionDefinition_284 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_DahlShared.WeaponBalance.Laser_Dahl_3_Rare_DahlBarrel:WeaponPartListCollectionDefinition_284 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.AR_Bandit_6_Glitch:WeaponPartListCollectionDefinition_243 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.AR_Bandit_6_Glitch:WeaponPartListCollectionDefinition_243 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.AR_Bandit_6_Glitch:WeaponPartListCollectionDefinition_243 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.AR_Dahl_6_Glitch:WeaponPartListCollectionDefinition_242 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.AR_Dahl_6_Glitch:WeaponPartListCollectionDefinition_242 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.AR_Dahl_6_Glitch:WeaponPartListCollectionDefinition_242 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.AR_Vladof_6_Glitch:WeaponPartListCollectionDefinition_239 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.AR_Vladof_6_Glitch:WeaponPartListCollectionDefinition_239 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.AR_Vladof_6_Glitch:WeaponPartListCollectionDefinition_239 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Laser_Dahl_6_Glitch:PartList ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Laser_Dahl_6_Glitch:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Laser_Dahl_6_Glitch:PartList ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Laser_Dahl_6_Glitch:WeaponPartListCollectionDefinition_246 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Laser_Dahl_6_Glitch:WeaponPartListCollectionDefinition_246 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Laser_Dahl_6_Glitch:WeaponPartListCollectionDefinition_246 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Laser_Dahl_6_Glitch:WeaponPartListCollectionDefinition_246 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Laser_Dahl_6_Glitch:WeaponPartListCollectionDefinition_246 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Laser_Hyperion_6_Glitch:PartList ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Laser_Hyperion_6_Glitch:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Laser_Hyperion_6_Glitch:PartList ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Laser_Hyperion_6_Glitch:WeaponPartListCollectionDefinition_245 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Laser_Hyperion_6_Glitch:WeaponPartListCollectionDefinition_245 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Laser_Hyperion_6_Glitch:WeaponPartListCollectionDefinition_245 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Laser_Hyperion_6_Glitch:WeaponPartListCollectionDefinition_245 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Laser_Hyperion_6_Glitch:WeaponPartListCollectionDefinition_245 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Laser_Maliwan_6_Glitch:PartList ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Laser_Maliwan_6_Glitch:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Laser_Maliwan_6_Glitch:PartList ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Laser_Maliwan_6_Glitch:WeaponPartListCollectionDefinition_244 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Laser_Maliwan_6_Glitch:WeaponPartListCollectionDefinition_244 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Laser_Maliwan_6_Glitch:WeaponPartListCollectionDefinition_244 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Laser_Maliwan_6_Glitch:WeaponPartListCollectionDefinition_244 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Laser_Maliwan_6_Glitch:WeaponPartListCollectionDefinition_244 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Laser_Tediore_6_Glitch:PartList ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Laser_Tediore_6_Glitch:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Laser_Tediore_6_Glitch:PartList ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Laser_Tediore_6_Glitch:WeaponPartListCollectionDefinition_247 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Laser_Tediore_6_Glitch:WeaponPartListCollectionDefinition_247 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Laser_Tediore_6_Glitch:WeaponPartListCollectionDefinition_247 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Laser_Tediore_6_Glitch:WeaponPartListCollectionDefinition_247 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Laser_Tediore_6_Glitch:WeaponPartListCollectionDefinition_247 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Pistol_Bandit_6_Glitch:WeaponPartListCollectionDefinition_255 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Pistol_Bandit_6_Glitch:WeaponPartListCollectionDefinition_255 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Pistol_Bandit_6_Glitch:WeaponPartListCollectionDefinition_255 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Pistol_Dahl_6_Glitch:WeaponPartListCollectionDefinition_254 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Pistol_Dahl_6_Glitch:WeaponPartListCollectionDefinition_254 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Pistol_Dahl_6_Glitch:WeaponPartListCollectionDefinition_254 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Pistol_Hyperion_6_Glitch:WeaponPartListCollectionDefinition_262 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Pistol_Hyperion_6_Glitch:WeaponPartListCollectionDefinition_262 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Pistol_Hyperion_6_Glitch:WeaponPartListCollectionDefinition_262 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Pistol_Maliwan_6_Glitch:WeaponPartListCollectionDefinition_257 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Pistol_Maliwan_6_Glitch:WeaponPartListCollectionDefinition_257 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Pistol_Maliwan_6_Glitch:WeaponPartListCollectionDefinition_257 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Pistol_Old_Hyperion_6_Glitch:WeaponPartListCollectionDefinition_258 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Pistol_Old_Hyperion_6_Glitch:WeaponPartListCollectionDefinition_258 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Pistol_Old_Hyperion_6_Glitch:WeaponPartListCollectionDefinition_258 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Pistol_Tediore_6_Glitch:WeaponPartListCollectionDefinition_259 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Pistol_Tediore_6_Glitch:WeaponPartListCollectionDefinition_259 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Pistol_Tediore_6_Glitch:WeaponPartListCollectionDefinition_259 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Pistol_Vladof_6_Glitch:WeaponPartListCollectionDefinition_261 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Pistol_Vladof_6_Glitch:WeaponPartListCollectionDefinition_261 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Pistol_Vladof_6_Glitch:WeaponPartListCollectionDefinition_261 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.RL_Bandit_6_Glitch:WeaponPartListCollectionDefinition_252 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.RL_Bandit_6_Glitch:WeaponPartListCollectionDefinition_252 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.RL_Bandit_6_Glitch:WeaponPartListCollectionDefinition_252 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.RL_Maliwan_6_Glitch:WeaponPartListCollectionDefinition_253 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.RL_Maliwan_6_Glitch:WeaponPartListCollectionDefinition_253 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.RL_Maliwan_6_Glitch:WeaponPartListCollectionDefinition_253 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.RL_Tediore_6_Glitch:WeaponPartListCollectionDefinition_251 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.RL_Tediore_6_Glitch:WeaponPartListCollectionDefinition_251 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.RL_Tediore_6_Glitch:WeaponPartListCollectionDefinition_251 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.RL_Vladof_6_Glitch:WeaponPartListCollectionDefinition_250 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.RL_Vladof_6_Glitch:WeaponPartListCollectionDefinition_250 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.RL_Vladof_6_Glitch:WeaponPartListCollectionDefinition_250 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.SG_Bandit_6_Glitch:WeaponPartListCollectionDefinition_268 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.SG_Bandit_6_Glitch:WeaponPartListCollectionDefinition_268 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.SG_Bandit_6_Glitch:WeaponPartListCollectionDefinition_268 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.SG_Hyperion_6_Glitch:WeaponPartListCollectionDefinition_265 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.SG_Hyperion_6_Glitch:WeaponPartListCollectionDefinition_265 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.SG_Hyperion_6_Glitch:WeaponPartListCollectionDefinition_265 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.SG_Old_Hyperion_6_Glitch:WeaponPartListCollectionDefinition_263 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.SG_Old_Hyperion_6_Glitch:WeaponPartListCollectionDefinition_263 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.SG_Old_Hyperion_6_Glitch:WeaponPartListCollectionDefinition_263 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.SG_Tediore_6_Glitch:WeaponPartListCollectionDefinition_264 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.SG_Tediore_6_Glitch:WeaponPartListCollectionDefinition_264 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.SG_Tediore_6_Glitch:WeaponPartListCollectionDefinition_264 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.SMG_Bandit_6_Glitch:WeaponPartListCollectionDefinition_274 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.SMG_Bandit_6_Glitch:WeaponPartListCollectionDefinition_274 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.SMG_Bandit_6_Glitch:WeaponPartListCollectionDefinition_274 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.SMG_Dahl_6_Glitch:WeaponPartListCollectionDefinition_273 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.SMG_Dahl_6_Glitch:WeaponPartListCollectionDefinition_273 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.SMG_Dahl_6_Glitch:WeaponPartListCollectionDefinition_273 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.SMG_Hyperion_6_Glitch:WeaponPartListCollectionDefinition_272 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.SMG_Hyperion_6_Glitch:WeaponPartListCollectionDefinition_272 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.SMG_Hyperion_6_Glitch:WeaponPartListCollectionDefinition_272 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.SMG_Maliwan_6_Glitch:WeaponPartListCollectionDefinition_269 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.SMG_Maliwan_6_Glitch:WeaponPartListCollectionDefinition_269 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.SMG_Maliwan_6_Glitch:WeaponPartListCollectionDefinition_269 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.SMG_Old_Hyperion_6_Glitch:WeaponPartListCollectionDefinition_270 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.SMG_Old_Hyperion_6_Glitch:WeaponPartListCollectionDefinition_270 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.SMG_Old_Hyperion_6_Glitch:WeaponPartListCollectionDefinition_270 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.SMG_Tediore_6_Glitch:WeaponPartListCollectionDefinition_271 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.SMG_Tediore_6_Glitch:WeaponPartListCollectionDefinition_271 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.SMG_Tediore_6_Glitch:WeaponPartListCollectionDefinition_271 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Sniper_Dahl_6_Glitch:WeaponPartListCollectionDefinition_280 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Sniper_Dahl_6_Glitch:WeaponPartListCollectionDefinition_280 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Sniper_Dahl_6_Glitch:WeaponPartListCollectionDefinition_280 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Sniper_Hyperion_6_Glitch:WeaponPartListCollectionDefinition_279 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Sniper_Hyperion_6_Glitch:WeaponPartListCollectionDefinition_279 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Sniper_Hyperion_6_Glitch:WeaponPartListCollectionDefinition_279 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Sniper_Maliwan_6_Glitch:WeaponPartListCollectionDefinition_277 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Sniper_Maliwan_6_Glitch:WeaponPartListCollectionDefinition_277 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Sniper_Maliwan_6_Glitch:WeaponPartListCollectionDefinition_277 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Sniper_Vladof_6_Glitch:WeaponPartListCollectionDefinition_278 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Sniper_Vladof_6_Glitch:WeaponPartListCollectionDefinition_278 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons.Sniper_Vladof_6_Glitch:WeaponPartListCollectionDefinition_278 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons_Legendary.AR_Bandit_5_Fusillade:WeaponPartListCollectionDefinition_221 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons_Legendary.AR_Bandit_5_Fusillade:WeaponPartListCollectionDefinition_221 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons_Legendary.AR_Bandit_5_Fusillade:WeaponPartListCollectionDefinition_221 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons_Legendary.Laser_Hyperion_5_LongestYard:WeaponPartListCollectionDefinition_222 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons_Legendary.Laser_Hyperion_5_LongestYard:WeaponPartListCollectionDefinition_222 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons_Legendary.Laser_Hyperion_5_LongestYard:WeaponPartListCollectionDefinition_222 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons_Legendary.Pistol_Vladof_5_Expander:WeaponPartListCollectionDefinition_234 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons_Legendary.Pistol_Vladof_5_Expander:WeaponPartListCollectionDefinition_234 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons_Legendary.Pistol_Vladof_5_Expander:WeaponPartListCollectionDefinition_234 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons_Legendary.SMG_Hyperion_5_CheatCode:WeaponPartListCollectionDefinition_228 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons_Legendary.SMG_Hyperion_5_CheatCode:WeaponPartListCollectionDefinition_228 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Ma_Weapons.A_Weapons_Legendary.SMG_Hyperion_5_CheatCode:WeaponPartListCollectionDefinition_228 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Petunia_ItemGrades.ClassMods.BalDef_Pet_ClassMod_Doppel:ItemPartListCollectionDefinition_41 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Petunia_ItemGrades.ClassMods.BalDef_Pet_ClassMod_Doppel_04_VeryRare:ItemPartListCollectionDefinition_45 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Petunia_ItemGrades.ClassMods.BalDef_Pet_ClassMod_Doppel_04_VeryRare:PartList ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Petunia_ItemGrades.ClassMods.BalDef_Pet_ClassMod_Enforcer:ItemPartListCollectionDefinition_47 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Petunia_ItemGrades.ClassMods.BalDef_Pet_ClassMod_Enforcer_04_VeryRare:ItemPartListCollectionDefinition_51 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Petunia_ItemGrades.ClassMods.BalDef_Pet_ClassMod_Enforcer_04_VeryRare:PartList ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Petunia_ItemGrades.ClassMods.BalDef_Pet_ClassMod_Gladiator:ItemPartListCollectionDefinition_53 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Petunia_ItemGrades.ClassMods.BalDef_Pet_ClassMod_Gladiator_04_VeryRare:ItemPartListCollectionDefinition_57 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Petunia_ItemGrades.ClassMods.BalDef_Pet_ClassMod_Gladiator_04_VeryRare:PartList ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Petunia_ItemGrades.ClassMods.BalDef_Pet_ClassMod_Lawbringer:ItemPartListCollectionDefinition_59 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Petunia_ItemGrades.ClassMods.BalDef_Pet_ClassMod_Lawbringer_04_VeryRare:ItemPartListCollectionDefinition_63 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Petunia_ItemGrades.ClassMods.BalDef_Pet_ClassMod_Lawbringer_04_VeryRare:PartList ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Petunia_ItemGrades.ClassMods.BalDef_Pet_ClassMod_Prototype:ItemPartListCollectionDefinition_65 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Petunia_ItemGrades.ClassMods.BalDef_Pet_ClassMod_Prototype_04_VeryRare:ItemPartListCollectionDefinition_69 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Petunia_ItemGrades.ClassMods.BalDef_Pet_ClassMod_Prototype_04_VeryRare:PartList ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Petunia_Weapons.Launchers.RL_Vladof_5_Menace:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Petunia_Weapons.Launchers.RL_Vladof_5_Menace:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Petunia_Weapons.Launchers.RL_Vladof_5_Menace:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Petunia_Weapons.Pistols.Pistol_Hyperion_3_T4sr:PartList ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Petunia_Weapons.Pistols.Pistol_Hyperion_3_T4sr:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Petunia_Weapons.Pistols.Pistol_Hyperion_3_T4sr:WeaponPartListCollectionDefinition_282 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Petunia_Weapons.Pistols.Pistol_Hyperion_3_T4sr:WeaponPartListCollectionDefinition_282 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Quince_ItemGrades.ClassMods.BalDef_ClassMod_Doppelganger:ItemPartListCollectionDefinition_71 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Quince_ItemGrades.ClassMods.BalDef_ClassMod_Doppelganger_04_VeryRare:ItemPartListCollectionDefinition_75 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Quince_ItemGrades.ClassMods.BalDef_ClassMod_Doppelganger_04_VeryRare:PartList ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_2_Uncommon:PartList ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_2_Uncommon:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_2_Uncommon:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_188 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_188 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_188 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_3_Rare:WeaponPartListCollectionDefinition_189 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_3_Rare:WeaponPartListCollectionDefinition_189 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_3_Rare:WeaponPartListCollectionDefinition_189 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_190 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_190 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_190 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_2_Uncommon:PartList ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_2_Uncommon:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_2_Uncommon:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_20 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_20 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_20 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_3_Rare:WeaponPartListCollectionDefinition_21 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_3_Rare:WeaponPartListCollectionDefinition_21 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_3_Rare:WeaponPartListCollectionDefinition_21 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_22 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_22 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_22 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_2_Uncommon:PartList ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_2_Uncommon:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_2_Uncommon:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_32 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_32 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_32 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_3_Rare:WeaponPartListCollectionDefinition_33 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_3_Rare:WeaponPartListCollectionDefinition_33 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_3_Rare:WeaponPartListCollectionDefinition_33 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_34 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_34 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_34 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Bandit_2_Uncommon:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Bandit_2_Uncommon:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Bandit_2_Uncommon:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_63 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_63 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_63 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Bandit_3_Rare:WeaponPartListCollectionDefinition_64 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Bandit_3_Rare:WeaponPartListCollectionDefinition_64 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Bandit_3_Rare:WeaponPartListCollectionDefinition_64 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_216 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_216 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_216 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_65 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_65 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_65 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Maliwan:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Maliwan:PartList ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Maliwan:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_68 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_68 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_68 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Maliwan_3_Rare:WeaponPartListCollectionDefinition_69 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Maliwan_3_Rare:WeaponPartListCollectionDefinition_69 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Maliwan_3_Rare:WeaponPartListCollectionDefinition_69 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_218 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_218 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_218 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_70 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_70 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_70 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Tediore_2_Uncommon:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Tediore_2_Uncommon:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Tediore_2_Uncommon:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_80 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_80 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_80 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Tediore_3_Rare:WeaponPartListCollectionDefinition_192 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Tediore_3_Rare:WeaponPartListCollectionDefinition_192 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Tediore_3_Rare:WeaponPartListCollectionDefinition_192 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_193 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_193 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_193 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_219 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_219 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_219 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Vladof_2_Uncommon:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Vladof_2_Uncommon:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Vladof_2_Uncommon:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_76 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_76 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_76 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Vladof_3_Rare:WeaponPartListCollectionDefinition_77 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Vladof_3_Rare:WeaponPartListCollectionDefinition_77 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Vladof_3_Rare:WeaponPartListCollectionDefinition_77 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_217 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_217 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_217 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_78 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_78 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Launchers.A_Weapons.RL_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_78 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_2_Uncommon:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_2_Uncommon:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_2_Uncommon:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_83 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_83 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_83 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_3_Rare:WeaponPartListCollectionDefinition_84 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_3_Rare:WeaponPartListCollectionDefinition_84 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_3_Rare:WeaponPartListCollectionDefinition_84 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_85 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_85 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_85 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Dahl_2_Uncommon:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Dahl_2_Uncommon:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Dahl_2_Uncommon:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_87 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_87 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_87 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Dahl_3_Rare:WeaponPartListCollectionDefinition_88 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Dahl_3_Rare:WeaponPartListCollectionDefinition_88 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Dahl_3_Rare:WeaponPartListCollectionDefinition_88 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_89 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_89 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_89 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_2_Uncommon:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_2_Uncommon:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_2_Uncommon:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_104 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_104 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_104 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_3_Rare:WeaponPartListCollectionDefinition_105 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_3_Rare:WeaponPartListCollectionDefinition_105 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_3_Rare:WeaponPartListCollectionDefinition_105 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_194 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_194 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_194 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Maliwan:PartList ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Maliwan:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Maliwan:PartList ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_0 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_0 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_0 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_3_Rare:WeaponPartListCollectionDefinition_10 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_3_Rare:WeaponPartListCollectionDefinition_10 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_3_Rare:WeaponPartListCollectionDefinition_10 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_195 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_195 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_195 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Old_Hyperion_2_Uncommon:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Old_Hyperion_2_Uncommon:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Old_Hyperion_2_Uncommon:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Old_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_196 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Old_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_196 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Old_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_196 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Old_Hyperion_3_Rare:WeaponPartListCollectionDefinition_197 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Old_Hyperion_3_Rare:WeaponPartListCollectionDefinition_197 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Old_Hyperion_3_Rare:WeaponPartListCollectionDefinition_197 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Old_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_198 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Old_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_198 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Old_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_198 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Tediore_2_Uncommon:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Tediore_2_Uncommon:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Tediore_2_Uncommon:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_95 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_95 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_95 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Tediore_3_Rare:WeaponPartListCollectionDefinition_96 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Tediore_3_Rare:WeaponPartListCollectionDefinition_96 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Tediore_3_Rare:WeaponPartListCollectionDefinition_96 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_97 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_97 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_97 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Vladof_2_Uncommon:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Vladof_2_Uncommon:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Vladof_2_Uncommon:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_199 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_199 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_199 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Vladof_3_Rare:WeaponPartListCollectionDefinition_200 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Vladof_3_Rare:WeaponPartListCollectionDefinition_200 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Vladof_3_Rare:WeaponPartListCollectionDefinition_200 ConsolidatedAttributeInitData[7].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_201 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_201 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons.Pistol_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_201 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons_Unique.Pistol_Maliwan_3_Rubi:WeaponPartListCollectionDefinition_286 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons_Unique.Pistol_Maliwan_3_Rubi:WeaponPartListCollectionDefinition_286 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Pistol.A_Weapons_Unique.Pistol_Maliwan_3_Rubi:WeaponPartListCollectionDefinition_286 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Bandit_2_Uncommon:PartList ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Bandit_2_Uncommon:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Bandit_2_Uncommon:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_110 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_110 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_110 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Bandit_3_Rare:WeaponPartListCollectionDefinition_111 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Bandit_3_Rare:WeaponPartListCollectionDefinition_111 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Bandit_3_Rare:WeaponPartListCollectionDefinition_111 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_112 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_112 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_112 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Hyperion_2_Uncommon:PartList ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Hyperion_2_Uncommon:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Hyperion_2_Uncommon:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_114 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_114 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_114 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Hyperion_3_Rare:WeaponPartListCollectionDefinition_115 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Hyperion_3_Rare:WeaponPartListCollectionDefinition_115 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Hyperion_3_Rare:WeaponPartListCollectionDefinition_115 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_116 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_116 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_116 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Old_Hyperion_2_Uncommon:PartList ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Old_Hyperion_2_Uncommon:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Old_Hyperion_2_Uncommon:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Old_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_129 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Old_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_129 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Old_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_129 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Old_Hyperion_3_Rare:WeaponPartListCollectionDefinition_130 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Old_Hyperion_3_Rare:WeaponPartListCollectionDefinition_130 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Old_Hyperion_3_Rare:WeaponPartListCollectionDefinition_130 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Old_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_203 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Old_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_203 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Old_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_203 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Tediore_2_Uncommon:PartList ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Tediore_2_Uncommon:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Tediore_2_Uncommon:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_132 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_132 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_132 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Tediore_3_Rare:WeaponPartListCollectionDefinition_133 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Tediore_3_Rare:WeaponPartListCollectionDefinition_133 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Tediore_3_Rare:WeaponPartListCollectionDefinition_133 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_204 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_204 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons.SG_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_204 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Bandit_2_Uncommon:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Bandit_2_Uncommon:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Bandit_2_Uncommon:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_154 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_154 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_154 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Bandit_3_Rare:WeaponPartListCollectionDefinition_156 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Bandit_3_Rare:WeaponPartListCollectionDefinition_156 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Bandit_3_Rare:WeaponPartListCollectionDefinition_156 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_206 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_206 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_206 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Dahl_2_Uncommon:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Dahl_2_Uncommon:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Dahl_2_Uncommon:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_138 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_138 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_138 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Dahl_3_Rare:WeaponPartListCollectionDefinition_139 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Dahl_3_Rare:WeaponPartListCollectionDefinition_139 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Dahl_3_Rare:WeaponPartListCollectionDefinition_139 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_140 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_140 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_140 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Hyperion_2_Uncommon:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Hyperion_2_Uncommon:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Hyperion_2_Uncommon:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_142 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_142 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_142 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Hyperion_3_Rare:WeaponPartListCollectionDefinition_143 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Hyperion_3_Rare:WeaponPartListCollectionDefinition_143 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Hyperion_3_Rare:WeaponPartListCollectionDefinition_143 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_144 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_144 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_144 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Maliwan:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Maliwan:PartList ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Maliwan:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_146 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_146 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_146 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Maliwan_3_Rare:WeaponPartListCollectionDefinition_147 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Maliwan_3_Rare:WeaponPartListCollectionDefinition_147 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Maliwan_3_Rare:WeaponPartListCollectionDefinition_147 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_148 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_148 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_148 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Old_Hyperion_2_Uncommon:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Old_Hyperion_2_Uncommon:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Old_Hyperion_2_Uncommon:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Old_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_160 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Old_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_160 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Old_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_160 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Old_Hyperion_3_Rare:WeaponPartListCollectionDefinition_161 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Old_Hyperion_3_Rare:WeaponPartListCollectionDefinition_161 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Old_Hyperion_3_Rare:WeaponPartListCollectionDefinition_161 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Old_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_162 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Old_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_162 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Old_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_162 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Tediore_2_Uncommon:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Tediore_2_Uncommon:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Tediore_2_Uncommon:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_150 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_150 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_150 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Tediore_3_Rare:WeaponPartListCollectionDefinition_151 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Tediore_3_Rare:WeaponPartListCollectionDefinition_151 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Tediore_3_Rare:WeaponPartListCollectionDefinition_151 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_152 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_152 ConsolidatedAttributeInitData[5].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.SMG_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_152 ConsolidatedAttributeInitData[6].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_2_Uncommon:PartList ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_2_Uncommon:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_2_Uncommon:PartList ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_164 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_164 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_164 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_3_Rare:WeaponPartListCollectionDefinition_165 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_3_Rare:WeaponPartListCollectionDefinition_165 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_3_Rare:WeaponPartListCollectionDefinition_165 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_166 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_166 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_166 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_2_Uncommon:PartList ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_2_Uncommon:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_2_Uncommon:PartList ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_168 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_168 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_168 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_3_Rare:WeaponPartListCollectionDefinition_169 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_3_Rare:WeaponPartListCollectionDefinition_169 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_3_Rare:WeaponPartListCollectionDefinition_169 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_170 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_170 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_170 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan:PartList ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan:PartList ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_176 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_176 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_176 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_3_Rare:WeaponPartListCollectionDefinition_177 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_3_Rare:WeaponPartListCollectionDefinition_177 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_3_Rare:WeaponPartListCollectionDefinition_177 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_178 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_178 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_178 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Old_Hyperion_2_Uncommon:PartList ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Old_Hyperion_2_Uncommon:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Old_Hyperion_2_Uncommon:PartList ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Old_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_211 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Old_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_211 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Old_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_211 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Old_Hyperion_3_Rare:WeaponPartListCollectionDefinition_212 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Old_Hyperion_3_Rare:WeaponPartListCollectionDefinition_212 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Old_Hyperion_3_Rare:WeaponPartListCollectionDefinition_212 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Old_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_213 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Old_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_213 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Old_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_213 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_2_Uncommon:PartList ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_2_Uncommon:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_2_Uncommon:PartList ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_180 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_180 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_180 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_3_Rare:WeaponPartListCollectionDefinition_181 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_3_Rare:WeaponPartListCollectionDefinition_181 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_3_Rare:WeaponPartListCollectionDefinition_181 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_182 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_182 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_182 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Hyperion_3_FremingtonsEdge:WeaponPartListCollectionDefinition_215 ConsolidatedAttributeInitData[2].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Hyperion_3_FremingtonsEdge:WeaponPartListCollectionDefinition_215 ConsolidatedAttributeInitData[3].BaseValueConstant 1</code> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Hyperion_3_FremingtonsEdge:WeaponPartListCollectionDefinition_215 ConsolidatedAttributeInitData[4].BaseValueConstant 1</code> </hotfix> </category> </category> </category> </body> </BLCMM> #Commands: set GD_Itempools.Scheduling.Gamestage_02:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Scheduling.Gamestage_03:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Scheduling.Gamestage_04:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Scheduling.Gamestage_05:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Scheduling.Gamestage_06:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Scheduling.Gamestage_07:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Scheduling.Gamestage_08:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.ListDefs.BadassEnemyGunsAndGear ItemPools ((ItemPool=ItemPoolDefinition'GD_Itempools.GeneralItemPools.Pool_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.VehicleSkins.Pool_VehicleSkins_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_VehicleSkins',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_MoonstoneCluster',InitializationDefinition=None,BaseValueScaleConstant=10.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Health_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Health',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Oxygen_Instant',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Oxygen',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_NeedOnly',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=0.500000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_Emergency',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Ma_ItemPools.ListDefs.BadassEnemyGunsAndGear_Marigold ItemPools ((ItemPool=ItemPoolDefinition'GD_Itempools.GeneralItemPools.Pool_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.VehicleSkins.Pool_VehicleSkins_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_VehicleSkins',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_MoonstoneCluster',InitializationDefinition=None,BaseValueScaleConstant=10.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Health_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Health',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_NeedOnly',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=0.500000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_Emergency',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Itempools.ListDefs.SuperBadassEnemyGunsAndGear ItemPools ((ItemPool=ItemPoolDefinition'GD_Itempools.GeneralItemPools.Pool_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.GearDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000,)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.VehicleSkins.Pool_VehicleSkins_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_VehicleSkins',InitializationDefinition=None,BaseValueScaleConstant=10.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Health_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Health',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Oxygen_Instant',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Oxygen',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_NeedOnly',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=0.250000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_Emergency',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Ma_ItemPools.ListDefs.SuperBadassEnemyGunsAndGear_Marigold ItemPools ((ItemPool=ItemPoolDefinition'GD_Itempools.GeneralItemPools.Pool_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.GearDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000,)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.VehicleSkins.Pool_VehicleSkins_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_VehicleSkins',InitializationDefinition=None,BaseValueScaleConstant=10.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Health_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Health',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_NeedOnly',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=0.250000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_Emergency',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Itempools.ListDefs.UltimateBadassEnemyGunsAndGear ItemPools ((ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.VehicleSkins.Pool_VehicleSkins_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_VehicleSkins',InitializationDefinition=None,BaseValueScaleConstant=10.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_MoonstoneCluster',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Moonstone',InitializationDefinition=None,BaseValueScaleConstant=100.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Moonstone',InitializationDefinition=None,BaseValueScaleConstant=100.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Health_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Health',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Oxygen_Instant',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Oxygen',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_DropAlways',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_DropAlways',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_NeedOnly',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=0.250000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_Emergency',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Ma_ItemPools.ListDefs.UltimateBadassEnemyGunsAndGear_Marigold ItemPools ((ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.VehicleSkins.Pool_VehicleSkins_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_VehicleSkins',InitializationDefinition=None,BaseValueScaleConstant=10.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_MoonstoneCluster',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Moonstone',InitializationDefinition=None,BaseValueScaleConstant=100.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Moonstone',InitializationDefinition=None,BaseValueScaleConstant=100.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Health_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Health',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_DropAlways',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_DropAlways',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_NeedOnly',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=0.250000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_Emergency',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Shields BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)) set GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_Launchers BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)) set GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_LongGuns BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)) set GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_Pistols BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)) set GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_Shields BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)) set GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_Weapons_Launchers BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)) set GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_Weapons_LongGuns BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)) set GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_Weapons_Pistols BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)) set GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_Launchers_Epic_Marigold BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)) set GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_Launchers_Marigold BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)) set GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_LongGuns_Epic_Marigold BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)) set GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_LongGuns_Marigold BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)) set GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_Pistols_Epic_Marigold BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)) set GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_Pistols_Marigold BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)) set GD_Ma_ItemPools.Treasure_ChestPools.Pool_WeaponChest_Weapons_Launchers_Marigold BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)) set GD_Ma_ItemPools.Treasure_ChestPools.Pool_WeaponChest_Weapons_LongGuns_Marigold BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)) set GD_Ma_ItemPools.Treasure_ChestPools.Pool_WeaponChest_Weapons_Pistols_Marigold BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)) set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin07 bAutoReadyItems True set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin07 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)) set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin11 bAutoReadyItems True set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin11 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06',InvBalanceDefinition=None,Probability=(BaseValueConstant=250.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)) set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin11 bAutoReadyItems True set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin11 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)) set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin11 bAutoReadyItems True set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin11 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)) set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin11 bAutoReadyItems True set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin11 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)) set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin11 bAutoReadyItems True set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin11 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)) set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin11 bAutoReadyItems True set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin11 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07',InvBalanceDefinition=None,Probability=(BaseValueConstant=200.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)) set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin13 bAutoReadyItems True set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin13 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)) set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin13 bAutoReadyItems True set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin13 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12',InvBalanceDefinition=None,Probability=(BaseValueConstant=250.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)) set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin13 bAutoReadyItems True set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin13 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)) set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin13 bAutoReadyItems True set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin13 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12',InvBalanceDefinition=None,Probability=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12',InvBalanceDefinition=None,Probability=(BaseValueConstant=80,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13',InvBalanceDefinition=None,Probability=(BaseValueConstant=200.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)) set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin06 bAutoReadyItems True set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin06 bAutoReadyItems True set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin06 bAutoReadyItems True set GD_Itempools.Runnables.Pool_ScavBadassSpacemanMidget Quantity (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Itempools.Runnables.Pool_RedShirt Quantity (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Itempools.ShieldPools.Pool_Shields_Absorption_06_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Absorption_05_LegendaryShock',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Absorption_05_LegendaryNormal',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Absorption_PrismaticBulwark',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Itempools.ShieldPools.Pool_Shields_Booster_06_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Booster_05_Legendary',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Itempools.ShieldPools.Pool_Shields_Chimera_06_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Chimera_05_Legendary',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Itempools.ShieldPools.Pool_Shields_Impact_06_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Ma_Shields.A_Item_Legendary.ItemGrade_Gear_Shield_Impact_05_Rerouter',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Itempools.ShieldPools.Pool_Shields_Juggernaut_06_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Juggernaut_05_Legendary',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Itempools.ShieldPools.Pool_Shields_NovaShields_All_06_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Nova_Singularity',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_NovaShields_Explosive_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Nova_Supernova',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Itempools.ShieldPools.Pool_Shields_Roid_06_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Roid_05_Legendary',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Roid_ShootingStar',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Roid_Avalanche',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Itempools.ShieldPools.Pool_Shields_SpikeShields_All_06_Legendary BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_SpikeShields_Corrosive_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Itempools.ShieldPools.Pool_Shields_Standard_06_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Standard_05_Legendary',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=72,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=72,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=37,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=37,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_AssaultRifles_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_AssaultRifles_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False)) set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=72,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=72,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=37,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=37,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Launchers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Launchers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False)) set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=72,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=72,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=37,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=37,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Pistols_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Pistols_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False)) set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=72,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=72,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=37,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=37,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_SMG_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_SMG_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False)) set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=72,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=72,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=37,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=37,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Shotguns_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Shotguns_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False)) set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=72,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=72,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=37,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=37,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Sniper_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Sniper_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False)) set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=72,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=72,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=37,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=37,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Lasers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Lasers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False)) set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07 bAutoReadyItems True set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=70,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=70,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=60,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=60,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_AssaultRifles_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_AssaultRifles_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False)) set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=70,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=70,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=60,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=60,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Launchers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Launchers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False)) set GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=70,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=70,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=60,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=60,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Pistols_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Pistols_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False)) set GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=70,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=70,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=60,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=60,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_SMG_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_SMG_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False)) set GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=70,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=70,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=60,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=60,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Shotguns_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Shotguns_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False)) set GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=70,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=70,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=60,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=60,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Sniper_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Sniper_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False)) set GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=70,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=70,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=60,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=60,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Lasers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Ma_ItemPools.WeaponPools.Pool_Weapons_Lasers_Glitch_Marigold',InvBalanceDefinition=None,Probability=(BaseValueConstant=40,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False)) set GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13 bAutoReadyItems True set GD_Itempools.DropWeights.DropODDS_BossUniques:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.DropWeights.DropODDS_BossUniqueRares:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Runnables.Pool_Belly bAutoReadyItems True set GD_Itempools.Runnables.Pool_Bruce bAutoReadyItems True set GD_Itempools.Runnables.Pool_ScavBadassMidget bAutoReadyItems True set GD_Itempools.Runnables.Pool_Red_Rare bAutoReadyItems True set GD_Itempools.Runnables.Pool_ScavBadassSpacemanMidget bAutoReadyItems True set GD_Itempools.Scheduling.Gamestage_09:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Scheduling.Gamestage_10:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Scheduling.Gamestage_11:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Scheduling.Gamestage_12:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Scheduling.Gamestage_13:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Scheduling.Gamestage_14:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Scheduling.Gamestage_15:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Scheduling.Gamestage_16:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Scheduling.Gamestage_17:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Scheduling.Gamestage_18:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Scheduling.Gamestage_19:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Scheduling.Gamestage_20:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Scheduling.Gamestage_21:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Scheduling.Gamestage_22:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Scheduling.Gamestage_23:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Scheduling.LootSchedule_ClassMod_01_Common:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Scheduling.LootSchedule_ClassMod_02_Uncommon:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Scheduling.LootSchedule_ClassMod_03_Rare:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Scheduling.LootSchedule_ClassMod_04_VeryRare:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Scheduling.LootSchedule_ClassMod_05_Legendary:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_GrenadeMods.BalanceAttributes.MinGameStage_CorrosiveGrenade:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_GrenadeMods.BalanceAttributes.MinGameStage_Homing:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_GrenadeMods.BalanceAttributes.MinGameStage_IncendiaryGrenade:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_GrenadeMods.BalanceAttributes.MinGameStage_Longbow:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_GrenadeMods.BalanceAttributes.MinGameStage_Rubberized:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_GrenadeMods.BalanceAttributes.MinGameStage_ShockGrenade:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_GrenadeMods.BalanceAttributes.MinGameStage_SlagGrenade:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_GrenadeMods.BalanceAttributes.MinGameStage_Sticky:ConstantAttributeValueResolver_0 ConstantValue 1 #Direct-Execute Warning: say WARNING: "TPS Cold Dead Hands" must be imported into BLCMM to run properly with UCP or other mods. #Hotfixes: set Transient.SparkServiceConfiguration_6 Keys 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try-ApocHotfix2117","SparkLevelPatchEntry-ApocHotfix2118","SparkLevelPatchEntry-ApocHotfix2119","SparkLevelPatchEntry-ApocHotfix2120","SparkLevelPatchEntry-ApocHotfix2121","SparkLevelPatchEntry-ApocHotfix2122","SparkLevelPatchEntry-ApocHotfix2123","SparkLevelPatchEntry-ApocHotfix2124","SparkLevelPatchEntry-ApocHotfix2125","SparkLevelPatchEntry-ApocHotfix2126","SparkLevelPatchEntry-ApocHotfix2127","SparkLevelPatchEntry-ApocHotfix2128","SparkLevelPatchEntry-ApocHotfix2129","SparkLevelPatchEntry-ApocHotfix2130","SparkLevelPatchEntry-ApocHotfix2131","SparkLevelPatchEntry-ApocHotfix2132","SparkLevelPatchEntry-ApocHotfix2133","SparkLevelPatchEntry-ApocHotfix2134","SparkLevelPatchEntry-ApocHotfix2135","SparkLevelPatchEntry-ApocHotfix2136","SparkLevelPatchEntry-ApocHotfix2137","SparkLevelPatchEntry-ApocHotfix2138","SparkLevelPatchEntry-ApocHotfix2139","SparkLevelPatchEntry-ApocHotfix2140","SparkLevelPatchEntry-ApocHotfix2141","SparkLevelPatchEntry-ApocHotfix2142","SparkLevelPatchEntry-ApocHotfix2143","SparkLevelPatchEntry-ApocHotfix2144","SparkLevelPatchEntry-ApocHotfix2145","SparkLevelPatchEntry-ApocHotfix2146","SparkLevelPatchEntry-ApocHotfix2147") set Transient.SparkServiceConfiguration_6 Values ("GD_Gladiator_Streaming,GD_Gladiator_Skills.Projectiles.ShieldProjectile:BehaviorProviderDefinition_0,BehaviorSequences[0].BehaviorData2[26].LinkedVariables.ArrayIndexAndLength,2686977,0","GD_Gladiator_Streaming,GD_Gladiator_Skills.Projectiles.ShieldProjectile:BehaviorProviderDefinition_0,BehaviorSequences[0].BehaviorData2[49].LinkedVariables.ArrayIndexAndLength,8323073,0","GD_Gladiator_Streaming,GD_Gladiator_Skills.Projectiles.ShieldProjectile:BehaviorProviderDefinition_0.OzBehavior_ActorList_1,BehaviorSequences[0].BehaviorData2[32].Behavior.SearchRadius,500.000000,2048","GD_Ma_Chapter03.M_Ma_Chapter03:Objset_cmp_Pt0_06_ReopenDataStream,Objectiveset_cmp.ObjectiveDefinitions,,(GD_Ma_Chapter03.M_Ma_Chapter03:Pt0_06_ReopenDataStream,GD_Ma_Chapter03.M_Ma_Chapter03:Pt0_04_GetToDataStream,GD_Ma_Chapter03.M_Ma_Chapter03:RetrieveHSource)","Weap_Pistol.GestaltDef_Pistol_GestaltSkeletalMesh:SkeletalMeshSocket_260,RelativeLocation,,(X=-0.05,Y=55.0,Z=13.7)","Weap_Pistol.GestaltDef_Pistol_GestaltSkeletalMesh:SkeletalMeshSocket_268,RelativeLocation,,(X=0.02,Y=36.0,Z=15.45)","Weap_Pistol.GestaltDef_Pistol_GestaltSkeletalMesh:SkeletalMeshSocket_270,RelativeLocation.Z,,14.2","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectDamage.BaseValueAttribute,None,D_Attributes.Projectile.ProjectileDamage","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectDamage.BaseValueScaleConstant,1.000000,.25","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectChance.BaseValueConstant,1.000000,20","GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_04_Rare,BalancedItems,,+(ItmPoolDefinition=None,InvBalanceDefinition=GD_Cork_Weap_SniperRifles.A_Weapons_Unique.Sniper_Vladof_3_TheMachine,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=GD_Balance.Weighting.Weight_2_Uncommon,BaseValueScaleConstant=1),bDropOnDeath=True)","GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare,BalancedItems,,+(ItmPoolDefinition=None,InvBalanceDefinition=gd_cork_weap_assaultrifle.A_Weapons_Unique.AR_Vladof_3_OldPainful,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=GD_Balance.Weighting.Weight_2_Uncommon,BaseValueScaleConstant=1),bDropOnDeath=True)","GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_04_Rare,BalancedItems,,+(ItmPoolDefinition=None,InvBalanceDefinition=GD_Cork_Weap_Shotgun.A_Weapons_Unique.SG_Jakobs_Boomacorn,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=GD_Balance.Weighting.Weight_2_Uncommon,BaseValueScaleConstant=1),bDropOnDeath=True)","GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_04_Rare,BalancedItems,,+(ItmPoolDefinition=None,InvBalanceDefinition=GD_Cork_Weap_Shotgun.A_Weapons_Unique.SG_Torgue_3_JackOCannon,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=GD_Balance.Weighting.Weight_2_Uncommon,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Population_Scavengers.Balance.Outlaws.PawnBalance_ScavWastelandWalker,PlayThroughs[0].CustomItemPoolList,,+(ItemPool=GD_Itempools.Runnables.Pool_ScavBadassSpacemanMidget,PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=GD_Itempools.DropWeights.DropODDS_BossUniqueRares,InitializationDefinition=None,BaseValueScaleConstant=1.000000))",",GD_Population_Scavengers.Balance.Outlaws.PawnBalance_ScavWastelandWalker,PlayThroughs[1].CustomItemPoolList,,+(ItemPool=GD_Itempools.Runnables.Pool_ScavBadassSpacemanMidget,PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=GD_Itempools.DropWeights.DropODDS_BossUniqueRares,InitializationDefinition=None,BaseValueScaleConstant=1.000000))","Laser_P,GD_Challenges.Co_LevelChallenges.EyeOfHelios_TreadCarefully,ChallengeType,ECT_DesignerTriggered,ECT_LevelObject","Outlands_P,Outlands_SideMissions.TheWorld:PersistentLevel.Main_Sequence.WillowSeqEvent_MissionRemoteEvent_0,OutputLinks[0].Links[0].LinkedOp,GearboxSeqAct_TriggerDialogName'Outlands_SideMissions.TheWorld:PersistentLevel.Main_Sequence.GearboxSeqAct_TriggerDialogName_48',Outlands_SideMissions.TheWorld:PersistentLevel.Main_Sequence.WillowSeqAct_MissionCustomEvent_14","Outlands_P,Outlands_SideMissions.TheWorld:PersistentLevel.Main_Sequence.WillowSeqAct_MissionCustomEvent_14,OutputLinks[0].Links,,((LinkedOp=GearboxSeqAct_TriggerDialogName'Outlands_SideMissions.TheWorld:PersistentLevel.Main_Sequence.GearboxSeqAct_TriggerDialogName_48',InputLinkIdx=0))","Outlands_P,Outlands_SideMissions.TheWorld:PersistentLevel.Main_Sequence.GearboxSeqAct_TriggerDialogName_49,OutputLinks[0].Links,,()","Outlands_P,Outlands_SideMissions.TheWorld:PersistentLevel.WillowPopulationEncounter_0,Waves[2].MemberOpportunities,,(PopulationOpportunityDen'Outlands_SideMissions.TheWorld:PersistentLevel.PopulationOpportunityDen_2',PopulationOpportunityDen'Outlands_SideMissions.TheWorld:PersistentLevel.PopulationOpportunityDen_8',None)",",GD_CustomItemPools_Marigold.Rewards.MarigoldSkin06,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_Marigold.Rewards.MarigoldSkin06,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Baroness_Items_Marigold.BalanceDefs.Baroness_Skin_Ma_Bar10'",",GD_CustomItemPools_Marigold.Rewards.MarigoldSkin06,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_Marigold.Rewards.MarigoldSkin06,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Doppel_Items_Marigold.BalanceDefs.Doppel_Skin_Ma_Jack10'",",GD_CustomItemPools_Marigold.Rewards.MarigoldSkin06,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_Marigold.Rewards.MarigoldSkin06,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Enforcer_Items_Marigold.BalanceDefs.Enforcer_Skin_Ma_Enf10'",",GD_CustomItemPools_Marigold.Rewards.MarigoldSkin06,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_Marigold.Rewards.MarigoldSkin06,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Gladiator_Items_Marigold.BalanceDefs.Gladiator_Skin_Ma_Glad10'",",GD_CustomItemPools_Marigold.Rewards.MarigoldSkin06,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_Marigold.Rewards.MarigoldSkin06,BalancedItems[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Lawbringer_Items_Marigold.BalanceDefs.Lawbringer_Skin_Ma_Law10'",",GD_CustomItemPools_Marigold.Rewards.MarigoldSkin06,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_Marigold.Rewards.MarigoldSkin06,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Prototype_Items_Marigold.BalanceDefs.Prototype_Skin_Ma_Prot10'",",GD_CustomItemPools_Marigold.Rewards.MarigoldSkin07,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_Marigold.Rewards.MarigoldSkin07,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Baroness_Items_Marigold.BalanceDefs.Baroness_Skin_Ma_Bar11'",",GD_CustomItemPools_Marigold.Rewards.MarigoldSkin07,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_Marigold.Rewards.MarigoldSkin07,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Doppel_Items_Marigold.BalanceDefs.Doppel_Skin_Ma_Jack11'",",GD_CustomItemPools_Marigold.Rewards.MarigoldSkin07,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_Marigold.Rewards.MarigoldSkin07,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Enforcer_Items_Marigold.BalanceDefs.Enforcer_Skin_Ma_Enf11'",",GD_CustomItemPools_Marigold.Rewards.MarigoldSkin07,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_Marigold.Rewards.MarigoldSkin07,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Gladiator_Items_Marigold.BalanceDefs.Gladiator_Skin_Ma_Glad11'",",GD_CustomItemPools_Marigold.Rewards.MarigoldSkin07,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_Marigold.Rewards.MarigoldSkin07,BalancedItems[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Lawbringer_Items_Marigold.BalanceDefs.Lawbringer_Skin_Ma_Law11'",",GD_CustomItemPools_Marigold.Rewards.MarigoldSkin07,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_Marigold.Rewards.MarigoldSkin07,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Prototype_Items_Marigold.BalanceDefs.Prototype_Skin_Ma_Prot11'",",GD_CustomItemPools_Marigold.Rewards.MarigoldSkin11,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_Marigold.Rewards.MarigoldSkin11,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Baroness_Items_Marigold.BalanceDefs.Baroness_Skin_Ma_Bar15'",",GD_CustomItemPools_Marigold.Rewards.MarigoldSkin11,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_Marigold.Rewards.MarigoldSkin11,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Doppel_Items_Marigold.BalanceDefs.Doppel_Skin_Ma_Jack15'",",GD_CustomItemPools_Marigold.Rewards.MarigoldSkin11,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_Marigold.Rewards.MarigoldSkin11,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Enforcer_Items_Marigold.BalanceDefs.Enforcer_Skin_Ma_Enf15'",",GD_CustomItemPools_Marigold.Rewards.MarigoldSkin11,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_Marigold.Rewards.MarigoldSkin11,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Gladiator_Items_Marigold.BalanceDefs.Gladiator_Skin_Ma_Glad15'",",GD_CustomItemPools_Marigold.Rewards.MarigoldSkin11,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_Marigold.Rewards.MarigoldSkin11,BalancedItems[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Lawbringer_Items_Marigold.BalanceDefs.Lawbringer_Skin_Ma_Law15'",",GD_CustomItemPools_Marigold.Rewards.MarigoldSkin11,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_Marigold.Rewards.MarigoldSkin11,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Prototype_Items_Marigold.BalanceDefs.Prototype_Skin_Ma_Prot15'",",GD_CustomItemPools_Marigold.Rewards.MarigoldSkin12,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_Marigold.Rewards.MarigoldSkin12,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Baroness_Items_Marigold.BalanceDefs.Baroness_Skin_Ma_Bar16'",",GD_CustomItemPools_Marigold.Rewards.MarigoldSkin12,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_Marigold.Rewards.MarigoldSkin12,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Doppel_Items_Marigold.BalanceDefs.Doppel_Skin_Ma_Jack16'",",GD_CustomItemPools_Marigold.Rewards.MarigoldSkin12,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_Marigold.Rewards.MarigoldSkin12,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Enforcer_Items_Marigold.BalanceDefs.Enforcer_Skin_Ma_Enf16'",",GD_CustomItemPools_Marigold.Rewards.MarigoldSkin12,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_Marigold.Rewards.MarigoldSkin12,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Gladiator_Items_Marigold.BalanceDefs.Gladiator_Skin_Ma_Glad16'",",GD_CustomItemPools_Marigold.Rewards.MarigoldSkin12,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_Marigold.Rewards.MarigoldSkin12,BalancedItems[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Lawbringer_Items_Marigold.BalanceDefs.Lawbringer_Skin_Ma_Law16'",",GD_CustomItemPools_Marigold.Rewards.MarigoldSkin12,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_Marigold.Rewards.MarigoldSkin12,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Prototype_Items_Marigold.BalanceDefs.Prototype_Skin_Ma_Prot16'",",GD_CustomItemPools_Marigold.Rewards.MarigoldSkin13,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_Marigold.Rewards.MarigoldSkin13,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Baroness_Items_Marigold.BalanceDefs.Baroness_Skin_Ma_Bar17'",",GD_CustomItemPools_Marigold.Rewards.MarigoldSkin13,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_Marigold.Rewards.MarigoldSkin13,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Doppel_Items_Marigold.BalanceDefs.Doppel_Skin_Ma_Jack17'",",GD_CustomItemPools_Marigold.Rewards.MarigoldSkin13,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_Marigold.Rewards.MarigoldSkin13,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Enforcer_Items_Marigold.BalanceDefs.Enforcer_Skin_Ma_Enf17'",",GD_CustomItemPools_Marigold.Rewards.MarigoldSkin13,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_Marigold.Rewards.MarigoldSkin13,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Gladiator_Items_Marigold.BalanceDefs.Gladiator_Skin_Ma_Glad17'",",GD_CustomItemPools_Marigold.Rewards.MarigoldSkin13,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_Marigold.Rewards.MarigoldSkin13,BalancedItems[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Lawbringer_Items_Marigold.BalanceDefs.Lawbringer_Skin_Ma_Law17'",",GD_CustomItemPools_Marigold.Rewards.MarigoldSkin13,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_Marigold.Rewards.MarigoldSkin13,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Prototype_Items_Marigold.BalanceDefs.Prototype_Skin_Ma_Prot17'",",GD_Itempools.GeneralItemPools.Pool_Gear,BalancedItems[0].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.GeneralItemPools.Pool_Gear,BalancedItems[0].InvBalanceDefinition,,None",",GD_Itempools.GeneralItemPools.Pool_GunsAndGear,BalancedItems[0].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.GeneralItemPools.Pool_GunsAndGear,BalancedItems[0].InvBalanceDefinition,,None",",GD_Itempools.GeneralItemPools.Pool_GunsAndGearDropNumPlayersPlusOne,BalancedItems[0].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.GeneralItemPools.Pool_GunsAndGearDropNumPlayersPlusOne,BalancedItems[0].InvBalanceDefinition,,None",",GD_Itempools.GeneralItemPools.Pool_GunsAndGear,BalancedItems[1].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.GeneralItemPools.Pool_GunsAndGear,BalancedItems[1].InvBalanceDefinition,,None",",GD_Itempools.GeneralItemPools.Pool_GunsAndGearDropNumPlayersPlusOne,BalancedItems[1].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.GeneralItemPools.Pool_GunsAndGearDropNumPlayersPlusOne,BalancedItems[1].InvBalanceDefinition,,None",",GD_Itempools.GeneralItemPools.Pool_Items_Small,BalancedItems[1].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.GeneralItemPools.Pool_Items_Small,BalancedItems[1].InvBalanceDefinition,,None",",GD_Ma_ItemPools.GeneralItemPools.Pool_GunsAndGear_Marigold,BalancedItems[0].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Ma_ItemPools.GeneralItemPools.Pool_GunsAndGear_Marigold,BalancedItems[0].InvBalanceDefinition,,None",",GD_Ma_ItemPools.GeneralItemPools.Pool_GunsAndGearDropNumPlayersPlusOne_Marigold,BalancedItems[0].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Ma_ItemPools.GeneralItemPools.Pool_GunsAndGearDropNumPlayersPlusOne_Marigold,BalancedItems[0].InvBalanceDefinition,,None",",GD_Ma_ItemPools.GeneralItemPools.Pool_GunsAndGear_Marigold,BalancedItems[1].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Ma_ItemPools.GeneralItemPools.Pool_GunsAndGear_Marigold,BalancedItems[1].InvBalanceDefinition,,None",",GD_Ma_ItemPools.GeneralItemPools.Pool_GunsAndGearDropNumPlayersPlusOne_Marigold,BalancedItems[1].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Ma_ItemPools.GeneralItemPools.Pool_GunsAndGearDropNumPlayersPlusOne_Marigold,BalancedItems[1].InvBalanceDefinition,,None",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_01_Common,BalancedItems[0].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_01_Common,BalancedItems[0].InvBalanceDefinition,,None",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_01_Common,BalancedItems[1].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_01_Common,BalancedItems[1].InvBalanceDefinition,,None",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_02_Uncommon,BalancedItems[0].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_02_Uncommon,BalancedItems[0].InvBalanceDefinition,,None",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_02_Uncommon,BalancedItems[1].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_02_Uncommon,BalancedItems[1].InvBalanceDefinition,,None",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_02_UncommonsRaid,BalancedItems[0].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_02_UncommonsRaid,BalancedItems[0].InvBalanceDefinition,,None",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_02_UncommonsRaid,BalancedItems[1].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_02_UncommonsRaid,BalancedItems[1].InvBalanceDefinition,,None",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_04_Rare,BalancedItems[0].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_04_Rare,BalancedItems[0].InvBalanceDefinition,,None",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_04_Rare,BalancedItems[1].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_04_Rare,BalancedItems[1].InvBalanceDefinition,,None",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_04_RaresRaid,BalancedItems[0].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_04_RaresRaid,BalancedItems[0].InvBalanceDefinition,,None",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_04_RaresRaid,BalancedItems[1].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_04_RaresRaid,BalancedItems[1].InvBalanceDefinition,,None",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRare,BalancedItems[0].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRare,BalancedItems[0].InvBalanceDefinition,,None",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRare,BalancedItems[1].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRare,BalancedItems[1].InvBalanceDefinition,,None",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary,BalancedItems[0].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary,BalancedItems[0].InvBalanceDefinition,,None",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary,BalancedItems[1].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary,BalancedItems[1].InvBalanceDefinition,,None",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedLasers,BalancedItems[0].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedLasers,BalancedItems[0].InvBalanceDefinition,,None",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedLasers,BalancedItems[1].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedLasers,BalancedItems[1].InvBalanceDefinition,,None",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedLasers,BalancedItems[2].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedLasers,BalancedItems[2].InvBalanceDefinition,,None",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedLaunchers,BalancedItems[0].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedLaunchers,BalancedItems[0].InvBalanceDefinition,,None",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedLaunchers,BalancedItems[1].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedLaunchers,BalancedItems[1].InvBalanceDefinition,,None",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedLaunchers,BalancedItems[2].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedLaunchers,BalancedItems[2].InvBalanceDefinition,,None",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedPistols,BalancedItems[0].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedPistols,BalancedItems[0].InvBalanceDefinition,,None",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedPistols,BalancedItems[1].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedPistols,BalancedItems[1].InvBalanceDefinition,,None",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedPistols,BalancedItems[2].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedPistols,BalancedItems[2].InvBalanceDefinition,,None",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedRifles,BalancedItems[0].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedRifles,BalancedItems[0].InvBalanceDefinition,,None",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedRifles,BalancedItems[1].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedRifles,BalancedItems[1].InvBalanceDefinition,,None",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedRifles,BalancedItems[2].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedRifles,BalancedItems[2].InvBalanceDefinition,,None",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedShotguns,BalancedItems[0].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedShotguns,BalancedItems[0].InvBalanceDefinition,,None",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedShotguns,BalancedItems[1].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedShotguns,BalancedItems[1].InvBalanceDefinition,,None",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedShotguns,BalancedItems[2].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedShotguns,BalancedItems[2].InvBalanceDefinition,,None",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedSMGs,BalancedItems[0].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedSMGs,BalancedItems[0].InvBalanceDefinition,,None",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedSMGs,BalancedItems[1].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedSMGs,BalancedItems[1].InvBalanceDefinition,,None",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedSMGs,BalancedItems[2].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedSMGs,BalancedItems[2].InvBalanceDefinition,,None",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedSniper,BalancedItems[0].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedSniper,BalancedItems[0].InvBalanceDefinition,,None",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedSniper,BalancedItems[1].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedSniper,BalancedItems[1].InvBalanceDefinition,,None",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedSniper,BalancedItems[2].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedSniper,BalancedItems[2].InvBalanceDefinition,,None",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedShields,BalancedItems[0].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedShields,BalancedItems[0].InvBalanceDefinition,,None",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedShields,BalancedItems[1].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedShields,BalancedItems[1].InvBalanceDefinition,,None",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary_Moonstone,BalancedItems[0].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary_Moonstone,BalancedItems[0].InvBalanceDefinition,,None",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary_Moonstone,BalancedItems[1].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary_Moonstone,BalancedItems[1].InvBalanceDefinition,,None",",GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear,BalancedItems[1].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear,BalancedItems[1].InvBalanceDefinition,,None",",GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear,BalancedItems[2].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear,BalancedItems[2].InvBalanceDefinition,,None",",GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear,BalancedItems[3].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear,BalancedItems[3].InvBalanceDefinition,,None",",GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear,BalancedItems[4].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear,BalancedItems[4].InvBalanceDefinition,,None",",GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Items,BalancedItems[0].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Items,BalancedItems[0].InvBalanceDefinition,,None",",GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Items,BalancedItems[1].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Items,BalancedItems[1].InvBalanceDefinition,,None",",GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Items,BalancedItems[2].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Items,BalancedItems[2].InvBalanceDefinition,,None",",GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Items,BalancedItems[3].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Items,BalancedItems[3].InvBalanceDefinition,,None",",GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear_Marigold,BalancedItems[1].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear_Marigold,BalancedItems[1].InvBalanceDefinition,,None",",GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear_Marigold,BalancedItems[2].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear_Marigold,BalancedItems[2].InvBalanceDefinition,,None",",GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear_Marigold,BalancedItems[3].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear_Marigold,BalancedItems[3].InvBalanceDefinition,,None",",GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear_Marigold,BalancedItems[4].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear_Marigold,BalancedItems[4].InvBalanceDefinition,,None",",GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear_Marigold,BalancedItems[7].ItmPoolDefinition,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Ma_ItemPools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear_Marigold,BalancedItems[7].InvBalanceDefinition,,None",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary_Moonstone,BalancedItems[0].Probability,,(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0)",",GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary_Moonstone,BalancedItems[1].Probability,,(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0)",",GD_Itempools.ListDefs.StorageLockerLoot,LootData[3].ItemAttachments[0].ItemPool,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.ListDefs.StorageLockerLoot,LootData[3].ItemAttachments[0].AttachmentPointName,,\"Ammo1\"",",GD_Itempools.ListDefs.StorageLockerLoot,LootData[4].ItemAttachments[0].ItemPool,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.ListDefs.StorageLockerLoot,LootData[4].ItemAttachments[0].AttachmentPointName,,\"Ammo1\"",",GD_Itempools.ListDefs.StorageLockerLoot,LootData[5].ItemAttachments[0].ItemPool,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Itempools.ListDefs.StorageLockerLoot,LootData[5].ItemAttachments[0].AttachmentPointName,,\"Ammo1\"",",GD_Itempools.ListDefs.StorageLockerLoot,LootData[5].ItemAttachments[1].PoolProbability.BaseValueConstant,,0",",GD_Balance_Treasure.LootableGrades.ObjectGrade_Cardboard_Box,DefaultLoot[1].ItemAttachments[0].ItemPool,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Balance_Treasure.LootableGrades.ObjectGrade_Cardboard_Box,DefaultLoot[1].ItemAttachments[0].AttachmentPointName,,\"Ammo1\"",",GD_Itempools.LootablePools.Pool_Dumpster_Guns,BalancedItems,,((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))",",GD_Balance_Treasure.LootableGrades.ObjectGrade_Bandit_Cooler,DefaultLoot[4].ItemAttachments[0].ItemPool,,ItemPoolDefinition'GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo'",",GD_Balance_Treasure.LootableGrades.ObjectGrade_Bandit_Cooler,DefaultLoot[4].ItemAttachments[0].AttachmentPointName,,\"Ammo1\"",",GD_Balance_Treasure.LootableGrades.ObjectGrade_Safe,DefaultLoot,,((ConfigurationName=\"Moonstone\",LootGameStageVarianceFormula=None,Weight=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),ItemAttachments=((ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName=\"Ammo4\"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName=\"Ammo1\"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName=\"Ammo2\"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.800000),AttachmentPointName=\"Ammo5\"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initialization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aleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))",",GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary,BalancedItems,,((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Shotgun.A_Weapons_Legendary.SG_Bandit_5_SledgesShotgun',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Shotgun.A_Weapons_Legendary.SG_Torgue_5_Flakker',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Shotgun.A_Weapons_Legendary.SG_Jakobs_5_Striker',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Shotgun.A_Weapons_Legendary.SG_Hyperion_5_ConferenceCall',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Ma_Weapons.A_Weapons_Legendary.SG_Jakobs_5_Flayer',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))",",GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary,BalancedItems,,((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SMG.A_Weapons_Legendary.SMG_Tediore_5_IVF',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SMG.A_Weapons_Legendary.SMG_Maliwan_5_HellFire',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SMG.A_Weapons_Legendary.SMG_Dahl_5_Torrent',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SMG.A_Weapons_Legendary.SMG_Hyperion_5_Bitch',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Ma_Weapons.A_Weapons_Legendary.SMG_Hyperion_5_CheatCode',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))",",GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary,BalancedItems,,((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Dahl_5_Pitchfork',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Maliwan_5_Magma',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Jakobs_5_Skullmasher',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Vladof_5_Longnail',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Hyperion_5_Invader',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Ma_Weapons.A_Weapons_Legendary.Sniper_Old_Hyperion_5_OmniCannon',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))",",GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary,BalancedItems,,((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Lasers.A_Weapons_Legendary.Laser_Dahl_5_ZX1',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Lasers.A_Weapons_Legendary.Laser_Tediore_5_Tesla',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Lasers.A_Weapons_Legendary.Laser_Dahl_5_Ricochet',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Lasers.A_Weapons_Legendary.Laser_Old_Hyperion_5_Excalibastard',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Ma_Weapons.A_Weapons_Legendary.Laser_Hyperion_5_LongestYard',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Ma_Weapons.A_Weapons_Legendary.Laser_Maliwan_5_FusionBeam',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Ma_Weapons.A_Weapons_Legendary.Laser_Maliwan_5_Thunderfire',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Ma_Weapons.A_Weapons_Legendary.Laser_Tediore_5_LaserDisker',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))",",GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare,BalancedItems[5].Probability,,(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0)",",GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_04_Rare,BalancedItems[6].Probability,,(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0)",",GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_04_Rare,BalancedItems[7].Probability,,(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0)",",GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_04_Rare,BalancedItems[6].Probability,,(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0)",",GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary,BalancedItems[5],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'gd_cork_weap_assaultrifle.A_Weapons_Unique.AR_Jakobs_3_Wallop',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary,BalancedItems[6],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'gd_cork_weap_assaultrifle.A_Weapons_Unique.AR_Vladof_3_Hail',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary,BalancedItems[7],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'gd_cork_weap_assaultrifle.A_Weapons_Unique.AR_Vladof_3_IceScream',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary,BalancedItems[8],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'gd_cork_weap_assaultrifle.A_Weapons_Unique.AR_Vladof_3_OldPainful',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary,BalancedItems[9],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cypressure_Weapons.A_Weapons_Unique.AR_Bandit_3_BossNova',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary,BalancedItems[10],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Petunia_Weapons.AssaultRifles.AR_Bandit_3_CryBaby',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary,BalancedItems[7],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Launchers.A_Weapons_Unique.RL_Tediore_3_Rocketeer',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary,BalancedItems[8],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Launchers.A_Weapons_Unique.RL_Torgue_3_Creamer',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary,BalancedItems[8],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Pistol.A_Weapons_Unique.Pistol_Dahl_3_GwensOtherHead',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary,BalancedItems[9],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Pistol.A_Weapons_Unique.Pistol_Hyperion_3_Fibber',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary,BalancedItems[10],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Pistol.A_Weapons_Unique.Pistol_Hyperion_3_Globber',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary,BalancedItems[11],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Pistol.A_Weapons_Unique.Pistol_Hyperion_3_LadyFist',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary,BalancedItems[12],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Pistol.A_Weapons_Unique.Pistol_Jakobs_3_Smasher',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary,BalancedItems[13],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Pistol.A_Weapons_Unique.Pistol_Jakobs_CyberColt',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary,BalancedItems[14],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Pistol.A_Weapons_Unique.Pistol_Maliwan_3_Moxxis_Probe',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary,BalancedItems[15],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Ma_Weapons.A_Weapons_Unique.Pistol_Bandit_3_PartyPopper',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary,BalancedItems[16],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Ma_Weapons.A_Weapons_Unique.Pistol_Maliwan_3_HardReboot',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary,BalancedItems[17],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Petunia_Weapons.Pistols.Pistol_Hyperion_3_T4sr',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary,BalancedItems[5],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Shotgun.A_Weapons_Unique.SG_Bandit_3_Boganella',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary,BalancedItems[6],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Shotgun.A_Weapons_Unique.SG_Jakobs_3_Moonface',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary,BalancedItems[7],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Shotgun.A_Weapons_Unique.SG_Jakobs_Boomacorn',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary,BalancedItems[8],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Shotgun.A_Weapons_Unique.SG_Jakobs_TooScoops',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary,BalancedItems[9],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Shotgun.A_Weapons_Unique.SG_Old_Hyperion_3_Bullpup',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary,BalancedItems[10],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Shotgun.A_Weapons_Unique.SG_Tediore_3_Octo',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary,BalancedItems[11],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Shotgun.A_Weapons_Unique.SG_Torgue_3_JackOCannon',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary,BalancedItems[12],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Shotgun.A_Weapons_Unique.SG_Torgue_3_Torguemada',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary,BalancedItems[13],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Shotgun.A_Weapons_Unique.SG_Torgue_3_Wombat',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary,BalancedItems[14],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cypressure_Weapons.A_Weapons_Unique.SG_Hyperion_3_CompanyMan',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary,BalancedItems[15],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cypressure_Weapons.A_Weapons_Unique.SG_Torgue_3_Landscaper2',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary,BalancedItems[16],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Petunia_Weapons.Shotguns.SG_Tediore_3_PartyLine',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary,BalancedItems[17],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Shotgun.A_Weapons_Unique.SG_Hyperion_3_HeartBreaker',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary,BalancedItems[5],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SMG.A_Weapons_Unique.SMG_Bandit_3_MareksMouth',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary,BalancedItems[6],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SMG.A_Weapons_Unique.SMG_Bandit_3_MeatGrinder',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary,BalancedItems[7],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SMG.A_Weapons_Unique.SMG_Maliwan_3_BadTouch',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary,BalancedItems[8],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SMG.A_Weapons_Unique.SMG_Maliwan_3_GoodTouch',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary,BalancedItems[9],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SMG.A_Weapons_Unique.SMG_Old_Hyperion_BlackSnake',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary,BalancedItems[10],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cypressure_Weapons.A_Weapons_Unique.SMG_Bandit_3_FastTalker',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary,BalancedItems[11],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Petunia_Weapons.SMGs.SMG_Tediore_3_Boxxy',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary,BalancedItems[12],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Unique.SMG_Dahl_3_Fridgia',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary,BalancedItems[13],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Unique.SMG_Maliwan_3_Frostfire',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary,BalancedItems[6],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SniperRifles.A_Weapons_Unique.Sniper_Dahl_3_WetWeek',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary,BalancedItems[7],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SniperRifles.A_Weapons_Unique.Sniper_Jakobs_3_Razorback',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary,BalancedItems[8],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SniperRifles.A_Weapons_Unique.Sniper_Maliwan_3_ChereAmie',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary,BalancedItems[9],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SniperRifles.A_Weapons_Unique.Sniper_Vladof_3_TheMachine',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary,BalancedItems[10],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Petunia_Weapons.Snipers.Sniper_Jakobs_3_Plunkett',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary,BalancedItems[11],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Hyperion_3_FremingtonsEdge',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary,BalancedItems[8],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Lasers.A_Weapons_Unique.Laser_Dahl_3_Firestarta',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary,BalancedItems[9],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Lasers.A_Weapons_Unique.Laser_Hyperion_3_Mining',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary,BalancedItems[10],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Lasers.A_Weapons_Unique.Laser_Maliwan_3_Blizzard',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary,BalancedItems[11],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Lasers.A_Weapons_Unique.Laser_Maliwan_3_VibraPulse',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary,BalancedItems[12],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Lasers.A_Weapons_Unique.Laser_Maliwan_4_Egun',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary,BalancedItems[13],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Lasers.A_Weapons_Unique.Laser_Maliwan_4_Rosie',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary,BalancedItems[14],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Lasers.A_Weapons_Unique.Laser_Maliwan_4_SavorySideSaber',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary,BalancedItems[15],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Lasers.A_Weapons_Unique.Laser_Tediore_3_Vandergraffen',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary,BalancedItems[16],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Ma_Weapons.A_Weapons_Unique.Laser_Maliwan_3_Enlightenment',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary,BalancedItems[17],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Ma_Weapons.A_Weapons_Unique.Laser_Maliwan_3_Minac',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.ShieldPools.Pool_Shields_Booster_06_Legendary,BalancedItems[1],,(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Booster_AsteroidBelt',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.ShieldPools.Pool_Shields_Booster_06_Legendary,BalancedItems[2],,(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Booster_MoxxisSlammer',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.ShieldPools.Pool_Shields_Chimera_06_Legendary,BalancedItems[1],,(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Chimera_Haymaker',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.ShieldPools.Pool_Shields_Chimera_06_Legendary,BalancedItems[2],,(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Ma_Shields.A_Item_Legendary.ItemGrade_Gear_Shield_Chimera_05_M0RQ',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.ShieldPools.Pool_Shields_Juggernaut_06_Legendary,BalancedItems[1],,(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Ma_Shields.A_Item_Unique.ItemGrade_Gear_Shield_Juggernaut_03_ShieldOfAges',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.ShieldPools.Pool_Shields_NovaShields_All_06_Legendary,BalancedItems[3],,(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Nova_Starburst',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.ShieldPools.Pool_Shields_NovaShields_All_06_Legendary,BalancedItems[4],,(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Cork_Shields.A_Item_Custom.ItemGrade_Shield_RapidRelease',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.ShieldPools.Pool_Shields_Standard_06_Legendary,BalancedItems[1],,(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Ma_Shields.A_Item_Unique.ItemGrade_Gear_Shield_Naught',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_DahlSniper.WeaponPools.Pool_Weapons_HypSniper_EnemyUse_NoScheduling,BalancedItems[12].Probability.BaseValueScaleConstant,,1",",GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary,BalancedItems[14],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Ma_Weapons.A_Weapons_Unique.SMG_Bandit_6_Glitch_CutieKiller',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Itempools.WeaponPools.Pool_Weapons_Lasers_06_Legendary,BalancedItems[18],,(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Ma_Weapons.A_Weapons_Unique.Laser_Dahl_6_Glitch_HeartfullSplodger',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_CustomItemPools_Marigold.Prototype.MarigoldSkin07,BalancedItems[5].Probability.BaseValueScaleConstant,,1",",GD_CustomItemPools_Marigold.Baroness.MarigoldSkin11,BalancedItems[5].Probability.BaseValueScaleConstant,,1",",GD_CustomItemPools_Marigold.Prototype.MarigoldSkin11,BalancedItems[5].Probability.BaseValueScaleConstant,,1",",GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin13,BalancedItems[5].Probability.BaseValueScaleConstant,,1",",GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin13,BalancedItems[5].Probability.BaseValueScaleConstant,,1",",GD_CustomItemPools_Marigold.Prototype.MarigoldSkin13,BalancedItems[5].Probability.BaseValueScaleConstant,,1",",GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin07,BalancedItems,,((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=32,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=97,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=72,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=72,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=37,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=37,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))",",GD_CustomItemPools_Marigold.Doppel.MarigoldSkin13,BalancedItems,,((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=70,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=70,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=60,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=60,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=8,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=False))","MoonShotIntro_P,GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse,BalancedItems,,((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common',InvBalanceDefinition=None,Probability=(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_Marigold.Prototype.MarigoldSkin06,BalancedItems[9].Probability.BaseValueConstant,,8","Ma_LeftCluster_P,GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06,BalancedItems[8].Probability.BaseValueConstant,,16","Ma_LeftCluster_P,GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06,BalancedItems[9].Probability.BaseValueConstant,,16","Ma_RightCluster_P,GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06,BalancedItems[8].Probability.BaseValueConstant,,16","Ma_RightCluster_P,GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06,BalancedItems[9].Probability.BaseValueConstant,,16","Ma_SubBoss_P,GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06,BalancedItems[8].Probability.BaseValueConstant,,16","Ma_SubBoss_P,GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06,BalancedItems[9].Probability.BaseValueConstant,,16","Ma_Deck13_P,GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06,BalancedItems[8].Probability.BaseValueConstant,,16","Ma_Deck13_P,GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06,BalancedItems[9].Probability.BaseValueConstant,,16","Ma_FinalBoss_P,GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06,BalancedItems[8].Probability.BaseValueConstant,,16","Ma_FinalBoss_P,GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06,BalancedItems[9].Probability.BaseValueConstant,,16","Ma_Motherboard_P,GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06,BalancedItems[8].Probability.BaseValueConstant,,16","Ma_Motherboard_P,GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06,BalancedItems[9].Probability.BaseValueConstant,,16","Ma_Nexus_P,GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06,BalancedItems[8].Probability.BaseValueConstant,,16","Ma_Nexus_P,GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06,BalancedItems[9].Probability.BaseValueConstant,,16","Ma_Subconscious_P,GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06,BalancedItems[8].Probability.BaseValueConstant,,16","Ma_Subconscious_P,GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06,BalancedItems[9].Probability.BaseValueConstant,,16",",GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07,BalancedItems[8].Probability.BaseValueConstant,,8",",GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07,BalancedItems[9].Probability.BaseValueConstant,,8","Ma_LeftCluster_P,GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07,BalancedItems[8].Probability.BaseValueConstant,,16","Ma_LeftCluster_P,GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07,BalancedItems[9].Probability.BaseValueConstant,,16","Ma_RightCluster_P,GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07,BalancedItems[8].Probability.BaseValueConstant,,16","Ma_RightCluster_P,GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07,BalancedItems[9].Probability.BaseValueConstant,,16","Ma_SubBoss_P,GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07,BalancedItems[8].Probability.BaseValueConstant,,16","Ma_SubBoss_P,GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07,BalancedItems[9].Probability.BaseValueConstant,,16","Ma_Deck13_P,GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07,BalancedItems[8].Probability.BaseValueConstant,,16","Ma_Deck13_P,GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07,BalancedItems[9].Probability.BaseValueConstant,,16","Ma_FinalBoss_P,GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07,BalancedItems[8].Probability.BaseValueConstant,,16","Ma_FinalBoss_P,GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07,BalancedItems[9].Probability.BaseValueConstant,,16","Ma_Motherboard_P,GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07,BalancedItems[8].Probability.BaseValueConstant,,16","Ma_Motherboard_P,GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07,BalancedItems[9].Probability.BaseValueConstant,,16","Ma_Nexus_P,GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07,BalancedItems[8].Probability.BaseValueConstant,,16","Ma_Nexus_P,GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07,BalancedItems[9].Probability.BaseValueConstant,,16","Ma_Subconscious_P,GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07,BalancedItems[8].Probability.BaseValueConstant,,16","Ma_Subconscious_P,GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07,BalancedItems[9].Probability.BaseValueConstant,,16",",GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07,BalancedItems[8].Probability.BaseValueConstant,,8",",GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07,BalancedItems[9].Probability.BaseValueConstant,,8","Ma_LeftCluster_P,GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07,BalancedItems[8].Probability.BaseValueConstant,,16","Ma_LeftCluster_P,GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07,BalancedItems[9].Probability.BaseValueConstant,,16","Ma_RightCluster_P,GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07,BalancedItems[8].Probability.BaseValueConstant,,16","Ma_RightCluster_P,GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07,BalancedItems[9].Probability.BaseValueConstant,,16","Ma_SubBoss_P,GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07,BalancedItems[8].Probability.BaseValueConstant,,16","Ma_SubBoss_P,GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07,BalancedItems[9].Probability.BaseValueConstant,,16","Ma_Deck13_P,GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07,BalancedItems[8].Probability.BaseValueConstant,,16","Ma_Deck13_P,GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07,BalancedItems[9].Probability.BaseValueConstant,,16","Ma_FinalBoss_P,GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07,BalancedItems[8].Probability.BaseValueConstant,,16","Ma_FinalBoss_P,GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07,BalancedItems[9].Probability.BaseValueConstant,,16","Ma_Motherboard_P,GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07,BalancedItems[8].Probability.BaseValueConstant,,16","Ma_Motherboard_P,GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07,BalancedItems[9].Probability.BaseValueConstant,,16","Ma_Nexus_P,GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07,BalancedItems[8].Probability.BaseValueConstant,,16","Ma_Nexus_P,GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07,BalancedItems[9].Probability.BaseValueConstant,,16","Ma_Subconscious_P,GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07,BalancedItems[8].Probability.BaseValueConstant,,16","Ma_Subconscious_P,GD_CustomItemPools_Marigold.Baroness.MarigoldSkin07,BalancedItems[9].Probability.BaseValueConstant,,16",",GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07,BalancedItems[8].Probability.BaseValueConstant,,8",",GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07,BalancedItems[9].Probability.BaseValueConstant,,8","Ma_LeftCluster_P,GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07,BalancedItems[8].Probability.BaseValueConstant,,16","Ma_LeftCluster_P,GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07,BalancedItems[9].Probability.BaseValueConstant,,16","Ma_RightCluster_P,GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07,BalancedItems[8].Probability.BaseValueConstant,,16","Ma_RightCluster_P,GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07,BalancedItems[9].Probability.BaseValueConstant,,16","Ma_SubBoss_P,GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07,BalancedItems[8].Probability.BaseValueConstant,,16","Ma_SubBoss_P,GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07,BalancedItems[9].Probability.BaseValueConstant,,16","Ma_Deck13_P,GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07,BalancedItems[8].Probability.BaseValueConstant,,16","Ma_Deck13_P,GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07,BalancedItems[9].Probability.BaseValueConstant,,16","Ma_FinalBoss_P,GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07,BalancedItems[8].Probability.BaseValueConstant,,16","Ma_FinalBoss_P,GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07,BalancedItems[9].Probability.BaseValueConstant,,16","Ma_Motherboard_P,GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07,BalancedItems[8].Probability.BaseValueConstant,,16","Ma_Motherboard_P,GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07,BalancedItems[9].Probability.BaseValueConstant,,16","Ma_Nexus_P,GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07,BalancedItems[8].Probability.BaseValueConstant,,16","Ma_Nexus_P,GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07,BalancedItems[9].Probability.BaseValueConstant,,16","Ma_Subconscious_P,GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07,BalancedItems[8].Probability.BaseValueConstant,,16","Ma_Subconscious_P,GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin07,BalancedItems[9].Probability.BaseValueConstant,,16",",GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07,BalancedItems[8].Probability.BaseValueConstant,,8",",GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07,BalancedItems[9].Probability.BaseValueConstant,,8","Ma_LeftCluster_P,GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07,BalancedItems[8].Probability.BaseValueConstant,,16","Ma_LeftCluster_P,GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07,BalancedItems[9].Probability.BaseValueConstant,,16","Ma_RightCluster_P,GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07,BalancedItems[8].Probability.BaseValueConstant,,16","Ma_RightCluster_P,GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07,BalancedItems[9].Probability.BaseValueConstant,,16","Ma_SubBoss_P,GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07,BalancedItems[8].Probability.BaseValueConstant,,16","Ma_SubBoss_P,GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07,BalancedItems[9].Probability.BaseValueConstant,,16","Ma_Deck13_P,GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07,BalancedItems[8].Probability.BaseValueConstant,,16","Ma_Deck13_P,GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07,BalancedItems[9].Probability.BaseValueConstant,,16","Ma_FinalBoss_P,GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07,BalancedItems[8].Probability.BaseValueConstant,,16","Ma_FinalBoss_P,GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07,BalancedItems[9].Probability.BaseValueConstant,,16","Ma_Motherboard_P,GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07,BalancedItems[8].Probability.BaseValueConstant,,16","Ma_Motherboard_P,GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07,BalancedItems[9].Probability.BaseValueConstant,,16","Ma_Nexus_P,GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07,BalancedItems[8].Probability.BaseValueConstant,,16","Ma_Nexus_P,GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07,BalancedItems[9].Probability.BaseValueConstant,,16","Ma_Subconscious_P,GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07,BalancedItems[8].Probability.BaseValueConstant,,16","Ma_Subconscious_P,GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin07,BalancedItems[9].Probability.BaseValueConstant,,16",",GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12,BalancedItems[8].Probability.BaseValueConstant,,40",",GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12,BalancedItems[9].Probability.BaseValueConstant,,40","Ma_LeftCluster_P,GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12,BalancedItems[8].Probability.BaseValueConstant,,70","Ma_LeftCluster_P,GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12,BalancedItems[9].Probability.BaseValueConstant,,70","Ma_RightCluster_P,GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12,BalancedItems[8].Probability.BaseValueConstant,,70","Ma_RightCluster_P,GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12,BalancedItems[9].Probability.BaseValueConstant,,70","Ma_SubBoss_P,GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12,BalancedItems[8].Probability.BaseValueConstant,,70","Ma_SubBoss_P,GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12,BalancedItems[9].Probability.BaseValueConstant,,70","Ma_Deck13_P,GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12,BalancedItems[8].Probability.BaseValueConstant,,70","Ma_Deck13_P,GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12,BalancedItems[9].Probability.BaseValueConstant,,70","Ma_FinalBoss_P,GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12,BalancedItems[8].Probability.BaseValueConstant,,70","Ma_FinalBoss_P,GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12,BalancedItems[9].Probability.BaseValueConstant,,70","Ma_Motherboard_P,GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12,BalancedItems[8].Probability.BaseValueConstant,,70","Ma_Motherboard_P,GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12,BalancedItems[9].Probability.BaseValueConstant,,70","Ma_Nexus_P,GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12,BalancedItems[8].Probability.BaseValueConstant,,70","Ma_Nexus_P,GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12,BalancedItems[9].Probability.BaseValueConstant,,70","Ma_Subconscious_P,GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12,BalancedItems[8].Probability.BaseValueConstant,,70","Ma_Subconscious_P,GD_CustomItemPools_Marigold.Baroness.MarigoldSkin12,BalancedItems[9].Probability.BaseValueConstant,,70",",GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12,BalancedItems[8].Probability.BaseValueConstant,,40",",GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12,BalancedItems[9].Probability.BaseValueConstant,,40","Ma_LeftCluster_P,GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12,BalancedItems[8].Probability.BaseValueConstant,,70","Ma_LeftCluster_P,GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12,BalancedItems[9].Probability.BaseValueConstant,,70","Ma_RightCluster_P,GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12,BalancedItems[8].Probability.BaseValueConstant,,70","Ma_RightCluster_P,GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12,BalancedItems[9].Probability.BaseValueConstant,,70","Ma_SubBoss_P,GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12,BalancedItems[8].Probability.BaseValueConstant,,70","Ma_SubBoss_P,GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12,BalancedItems[9].Probability.BaseValueConstant,,70","Ma_Deck13_P,GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12,BalancedItems[8].Probability.BaseValueConstant,,70","Ma_Deck13_P,GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12,BalancedItems[9].Probability.BaseValueConstant,,70","Ma_FinalBoss_P,GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12,BalancedItems[8].Probability.BaseValueConstant,,70","Ma_FinalBoss_P,GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12,BalancedItems[9].Probability.BaseValueConstant,,70","Ma_Motherboard_P,GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12,BalancedItems[8].Probability.BaseValueConstant,,70","Ma_Motherboard_P,GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12,BalancedItems[9].Probability.BaseValueConstant,,70","Ma_Nexus_P,GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12,BalancedItems[8].Probability.BaseValueConstant,,70","Ma_Nexus_P,GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12,BalancedItems[9].Probability.BaseValueConstant,,70","Ma_Subconscious_P,GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12,BalancedItems[8].Probability.BaseValueConstant,,70","Ma_Subconscious_P,GD_CustomItemPools_Marigold.Doppel.MarigoldSkin12,BalancedItems[9].Probability.BaseValueConstant,,70",",GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12,BalancedItems[8].Probability.BaseValueConstant,,40",",GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12,BalancedItems[9].Probability.BaseValueConstant,,40","Ma_LeftCluster_P,GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12,BalancedItems[8].Probability.BaseValueConstant,,70","Ma_LeftCluster_P,GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12,BalancedItems[9].Probability.BaseValueConstant,,70","Ma_RightCluster_P,GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12,BalancedItems[8].Probability.BaseValueConstant,,70","Ma_RightCluster_P,GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12,BalancedItems[9].Probability.BaseValueConstant,,70","Ma_SubBoss_P,GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12,BalancedItems[8].Probability.BaseValueConstant,,70","Ma_SubBoss_P,GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12,BalancedItems[9].Probability.BaseValueConstant,,70","Ma_Deck13_P,GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12,BalancedItems[8].Probability.BaseValueConstant,,70","Ma_Deck13_P,GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12,BalancedItems[9].Probability.BaseValueConstant,,70","Ma_FinalBoss_P,GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12,BalancedItems[8].Probability.BaseValueConstant,,70","Ma_FinalBoss_P,GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12,BalancedItems[9].Probability.BaseValueConstant,,70","Ma_Motherboard_P,GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12,BalancedItems[8].Probability.BaseValueConstant,,70","Ma_Motherboard_P,GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12,BalancedItems[9].Probability.BaseValueConstant,,70","Ma_Nexus_P,GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12,BalancedItems[8].Probability.BaseValueConstant,,70","Ma_Nexus_P,GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12,BalancedItems[9].Probability.BaseValueConstant,,70","Ma_Subconscious_P,GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12,BalancedItems[8].Probability.BaseValueConstant,,70","Ma_Subconscious_P,GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin12,BalancedItems[9].Probability.BaseValueConstant,,70",",GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12,BalancedItems[8].Probability.BaseValueConstant,,40",",GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12,BalancedItems[9].Probability.BaseValueConstant,,40","Ma_LeftCluster_P,GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12,BalancedItems[8].Probability.BaseValueConstant,,70","Ma_LeftCluster_P,GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12,BalancedItems[9].Probability.BaseValueConstant,,70","Ma_RightCluster_P,GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12,BalancedItems[8].Probability.BaseValueConstant,,70","Ma_RightCluster_P,GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12,BalancedItems[9].Probability.BaseValueConstant,,70","Ma_SubBoss_P,GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12,BalancedItems[8].Probability.BaseValueConstant,,70","Ma_SubBoss_P,GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12,BalancedItems[9].Probability.BaseValueConstant,,70","Ma_Deck13_P,GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12,BalancedItems[8].Probability.BaseValueConstant,,70","Ma_Deck13_P,GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12,BalancedItems[9].Probability.BaseValueConstant,,70","Ma_FinalBoss_P,GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12,BalancedItems[8].Probability.BaseValueConstant,,70","Ma_FinalBoss_P,GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12,BalancedItems[9].Probability.BaseValueConstant,,70","Ma_Motherboard_P,GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12,BalancedItems[8].Probability.BaseValueConstant,,70","Ma_Motherboard_P,GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12,BalancedItems[9].Probability.BaseValueConstant,,70","Ma_Nexus_P,GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12,BalancedItems[8].Probability.BaseValueConstant,,70","Ma_Nexus_P,GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12,BalancedItems[9].Probability.BaseValueConstant,,70","Ma_Subconscious_P,GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12,BalancedItems[8].Probability.BaseValueConstant,,70","Ma_Subconscious_P,GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin12,BalancedItems[9].Probability.BaseValueConstant,,70",",GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12,BalancedItems[8].Probability.BaseValueConstant,,40",",GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12,BalancedItems[9].Probability.BaseValueConstant,,40","Ma_LeftCluster_P,GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12,BalancedItems[8].Probability.BaseValueConstant,,70","Ma_LeftCluster_P,GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12,BalancedItems[9].Probability.BaseValueConstant,,70","Ma_RightCluster_P,GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12,BalancedItems[8].Probability.BaseValueConstant,,70","Ma_RightCluster_P,GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12,BalancedItems[9].Probability.BaseValueConstant,,70","Ma_SubBoss_P,GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12,BalancedItems[8].Probability.BaseValueConstant,,70","Ma_SubBoss_P,GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12,BalancedItems[9].Probability.BaseValueConstant,,70","Ma_Deck13_P,GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12,BalancedItems[8].Probability.BaseValueConstant,,70","Ma_Deck13_P,GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12,BalancedItems[9].Probability.BaseValueConstant,,70","Ma_FinalBoss_P,GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12,BalancedItems[8].Probability.BaseValueConstant,,70","Ma_FinalBoss_P,GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12,BalancedItems[9].Probability.BaseValueConstant,,70","Ma_Motherboard_P,GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12,BalancedItems[8].Probability.BaseValueConstant,,70","Ma_Motherboard_P,GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12,BalancedItems[9].Probability.BaseValueConstant,,70","Ma_Nexus_P,GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12,BalancedItems[8].Probability.BaseValueConstant,,70","Ma_Nexus_P,GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12,BalancedItems[9].Probability.BaseValueConstant,,70","Ma_Subconscious_P,GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12,BalancedItems[8].Probability.BaseValueConstant,,70","Ma_Subconscious_P,GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin12,BalancedItems[9].Probability.BaseValueConstant,,70",",GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12,BalancedItems[8].Probability.BaseValueConstant,,40",",GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12,BalancedItems[9].Probability.BaseValueConstant,,40","Ma_LeftCluster_P,GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12,BalancedItems[8].Probability.BaseValueConstant,,70","Ma_LeftCluster_P,GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12,BalancedItems[9].Probability.BaseValueConstant,,70","Ma_RightCluster_P,GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12,BalancedItems[8].Probability.BaseValueConstant,,70","Ma_RightCluster_P,GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12,BalancedItems[9].Probability.BaseValueConstant,,70","Ma_SubBoss_P,GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12,BalancedItems[8].Probability.BaseValueConstant,,70","Ma_SubBoss_P,GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12,BalancedItems[9].Probability.BaseValueConstant,,70","Ma_Deck13_P,GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12,BalancedItems[8].Probability.BaseValueConstant,,70","Ma_Deck13_P,GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12,BalancedItems[9].Probability.BaseValueConstant,,70","Ma_FinalBoss_P,GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12,BalancedItems[8].Probability.BaseValueConstant,,70","Ma_FinalBoss_P,GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12,BalancedItems[9].Probability.BaseValueConstant,,70","Ma_Motherboard_P,GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12,BalancedItems[8].Probability.BaseValueConstant,,70","Ma_Motherboard_P,GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12,BalancedItems[9].Probability.BaseValueConstant,,70","Ma_Nexus_P,GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12,BalancedItems[8].Probability.BaseValueConstant,,70","Ma_Nexus_P,GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12,BalancedItems[9].Probability.BaseValueConstant,,70","Ma_Subconscious_P,GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12,BalancedItems[8].Probability.BaseValueConstant,,70","Ma_Subconscious_P,GD_CustomItemPools_Marigold.Prototype.MarigoldSkin12,BalancedItems[9].Probability.BaseValueConstant,,70",",GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13,BalancedItems[8].Probability.BaseValueConstant,,40",",GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13,BalancedItems[9].Probability.BaseValueConstant,,40","Ma_LeftCluster_P,GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13,BalancedItems[8].Probability.BaseValueConstant,,70","Ma_LeftCluster_P,GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13,BalancedItems[9].Probability.BaseValueConstant,,70","Ma_RightCluster_P,GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13,BalancedItems[8].Probability.BaseValueConstant,,70","Ma_RightCluster_P,GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13,BalancedItems[9].Probability.BaseValueConstant,,70","Ma_SubBoss_P,GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13,BalancedItems[8].Probability.BaseValueConstant,,70","Ma_SubBoss_P,GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13,BalancedItems[9].Probability.BaseValueConstant,,70","Ma_Deck13_P,GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13,BalancedItems[8].Probability.BaseValueConstant,,70","Ma_Deck13_P,GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13,BalancedItems[9].Probability.BaseValueConstant,,70","Ma_FinalBoss_P,GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13,BalancedItems[8].Probability.BaseValueConstant,,70","Ma_FinalBoss_P,GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13,BalancedItems[9].Probability.BaseValueConstant,,70","Ma_Motherboard_P,GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13,BalancedItems[8].Probability.BaseValueConstant,,70","Ma_Motherboard_P,GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13,BalancedItems[9].Probability.BaseValueConstant,,70","Ma_Nexus_P,GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13,BalancedItems[8].Probability.BaseValueConstant,,70","Ma_Nexus_P,GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13,BalancedItems[9].Probability.BaseValueConstant,,70","Ma_Subconscious_P,GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13,BalancedItems[8].Probability.BaseValueConstant,,70","Ma_Subconscious_P,GD_CustomItemPools_Marigold.Baroness.MarigoldSkin13,BalancedItems[9].Probability.BaseValueConstant,,70",",GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06,BalancedItems[0].Probability.BaseValueScaleConstant,,1",",GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06,BalancedItems[1].Probability.BaseValueScaleConstant,,0",",GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06,BalancedItems[2].Probability.BaseValueScaleConstant,,1",",GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06,BalancedItems[3].Probability.BaseValueScaleConstant,,0",",GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06,BalancedItems[4].Probability.BaseValueScaleConstant,,1",",GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06,BalancedItems[5].Probability.BaseValueScaleConstant,,0",",GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06,BalancedItems[6].Probability.BaseValueScaleConstant,,1",",GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06,BalancedItems[7].Probability.BaseValueScaleConstant,,0",",GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06,BalancedItems[8].Probability.BaseValueScaleConstant,,1",",GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06,BalancedItems[9].Probability.BaseValueScaleConstant,,0",",GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06,BalancedItems[10].Probability.BaseValueScaleConstant,,1",",GD_CustomItemPools_Marigold.Gladiator.MarigoldSkin06,BalancedItems[11].Probability.BaseValueScaleConstant,,0",",GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06,BalancedItems[0].Probability.BaseValueScaleConstant,,1",",GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06,BalancedItems[1].Probability.BaseValueScaleConstant,,0",",GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06,BalancedItems[2].Probability.BaseValueScaleConstant,,1",",GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06,BalancedItems[3].Probability.BaseValueScaleConstant,,0",",GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06,BalancedItems[4].Probability.BaseValueScaleConstant,,1",",GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06,BalancedItems[5].Probability.BaseValueScaleConstant,,0",",GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06,BalancedItems[6].Probability.BaseValueScaleConstant,,1",",GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06,BalancedItems[7].Probability.BaseValueScaleConstant,,0",",GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06,BalancedItems[8].Probability.BaseValueScaleConstant,,1",",GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06,BalancedItems[9].Probability.BaseValueScaleConstant,,0",",GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06,BalancedItems[10].Probability.BaseValueScaleConstant,,1",",GD_CustomItemPools_Marigold.Lawbringer.MarigoldSkin06,BalancedItems[11].Probability.BaseValueScaleConstant,,0",",GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06,BalancedItems[0].Probability.BaseValueScaleConstant,,1",",GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06,BalancedItems[1].Probability.BaseValueScaleConstant,,0",",GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06,BalancedItems[2].Probability.BaseValueScaleConstant,,1",",GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06,BalancedItems[3].Probability.BaseValueScaleConstant,,0",",GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06,BalancedItems[4].Probability.BaseValueScaleConstant,,1",",GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06,BalancedItems[5].Probability.BaseValueScaleConstant,,0",",GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06,BalancedItems[6].Probability.BaseValueScaleConstant,,1",",GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06,BalancedItems[7].Probability.BaseValueScaleConstant,,0",",GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06,BalancedItems[8].Probability.BaseValueScaleConstant,,1",",GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06,BalancedItems[9].Probability.BaseValueScaleConstant,,0",",GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06,BalancedItems[10].Probability.BaseValueScaleConstant,,1",",GD_CustomItemPools_Marigold.Prototype.MarigoldSkin06,BalancedItems[11].Probability.BaseValueScaleConstant,,0",",GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07,BalancedItems[0].Probability.BaseValueScaleConstant,,1",",GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07,BalancedItems[1].Probability.BaseValueScaleConstant,,0",",GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07,BalancedItems[2].Probability.BaseValueScaleConstant,,1",",GD_CustomItemPools_Marigold.Doppel.MarigoldSkin07,BalancedItems[3].Probability.BaseValueScaleConstant,,0",",GD_CustomItemPools_Marigold.Doppel.MarigoldS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InitializationDefinition=None,BaseValueScaleConstant=1.000000)))","Outlands_P2,GD_CustomItemPools_Marigold.Baroness.MarigoldSkin06,BalancedItems,,((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SMG.A_Weapons_Legendary.SMG_Hyperion_5_Bitch',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Pistol.A_Weapons_Legendary.Pistol_Jakobs_5_Maggie',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))","Outlands_P2,GD_DrongoBones.Balance.PawnBalance_DrongoBones,DefaultItemPoolList[1],,(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Baroness.MarigoldSkin06',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))","Outlands_P2,GD_DrongoBones.Balance.PawnBalance_DrongoBones,DefaultItemPoolList[2].PoolProbability,,(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)","InnerHull_P,GD_CustomItemPools_Marigold.Baroness.MarigoldSkin06,BalancedItems,,((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Pistol.A_Weapons_Legendary.Pistol_Dahl_5_Blowfly',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))","InnerHull_P,GD_Population_Boils.Balance.PawnBalance_Eghood,DefaultItemPoolList[0],,(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Baroness.MarigoldSkin06',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))","InnerHull_P,GD_Itempools.Runnables.Pool_Eghood,BalancedItems,,((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_GrenadeMods.A_Item_Legendary.GM_Leech',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))","Moon_P,GD_CustomItemPools_Marigold.Doppel.MarigoldSkin06,BalancedItems,,((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Standard_05_Legendary',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))","Moon_P,GD_Population_Darksiders.Balance.PawnBalance_DarksiderBadassPsycho,DefaultItemPoolList[0],,(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin06',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))","Moon_P,GD_Itempools.Runnables.Pool_BadassDarksiderPsycho,BalancedItems[1].Probability,,(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)","MoonShotIntro_P,GD_DahlPowersuit_Knuckle.WeaponPools.Pool_Weapons_KnuckleLaser_EnemyUse,BalancedItems,,((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_FlameKnuckle',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))","InnerHull_P,GD_Lazlo.ItemPools.Pool_Lazlo_Freezeasy_EnemyUse,BalancedItems,,((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Lasers.A_Weapons_Unique.Laser_Maliwan_3_Blizzard',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Pistol.A_Weapons_Legendary.Pistol_Tediore_5_Shooterang',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))","InnerHull_P,GD_Population_Rat.Balance.PawnBalance_Lazlo,DefaultItemPoolList[2].PoolProbability,,(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)","Laser_P,GD_CustomItemPools_Marigold.Baroness.MarigoldSkin06,BalancedItems,,((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'gd_cork_weap_assaultrifle.A_Weapons_Legendary.AR_Dahl_5_MajorTom',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))","Laser_P,GD_DahlRedShirt.Balance.PawnBalance_DahlRedShirt,DefaultItemPoolList[0],,(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Baroness.MarigoldSkin06',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))","Laser_P,GD_CustomItemPools_Marigold.Doppel.MarigoldSkin06,BalancedItems,,((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Roid_ShootingStar',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))","Laser_P,GD_DahlRedShirtPowersuit.Balance.PawnBalance_DahlRedShirtPowersuit,DefaultItemPoolList[0],,(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin06',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))","Laser_P,GD_Itempools.Runnables.Pool_RedShirt,BalancedItems,,((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'gd_cork_weap_assaultrifle.A_Weapons_Legendary.AR_Dahl_5_MajorTom',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))","Moon_P,GD_CustomItemPools_Marigold.Baroness.MarigoldSkin06,BalancedItems,,((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Maliwan_5_Magma',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))","Moon_P,GD_Population_Darksiders.Balance.PawnBalance_LittleDarksiderBadassBandit,DefaultItemPoolList[0],,(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Baroness.MarigoldSkin06',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))","Moon_P,GD_Itempools.Runnables.Pool_Maureen,BalancedItems[1].Probability,,(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)","Deadsurface_P,GD_CustomItemPools_Marigold.Doppel.MarigoldSkin06,BalancedItems,,((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Absorption_05_LegendaryShock',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))","Deadsurface_P,GD_Nel.Population.PawnBalance_Nel,DefaultItemPoolList,,+(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin06',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))","Deadsurface_P,GD_Nel.Population.PawnBalance_Nel,DefaultItemPoolList[15].PoolProbability,,(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)","Deadsurface_P,GD_Nel.Population.PawnBalance_Nel,DefaultItemPoolList[16].PoolProbability,,(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)","Deadsurface_P,GD_Nel.Population.PawnBalance_Nel,DefaultItemPoolList[17].PoolProbability,,(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)","Deadsurface_P,GD_Nel.Population.PawnBalance_Nel,DefaultItemPoolList[18].PoolProbability,,(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)","Deadsurface_P,GD_Nel.Population.PawnBalance_Nel,DefaultItemPoolList[19].PoolProbability,,(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)","Deadsurface_P,GD_Nel.Population.PawnBalance_Nel,DefaultItemPoolList[20].PoolProbability,,(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)","Deadsurface_P,GD_Nel.Population.PawnBalance_Nel,DefaultItemPoolList[21].PoolProbability,,(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)","Moon_P,GD_Itempools.Runnables.Pool_ScavBadassMidget,BalancedItems,,((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Chimera_05_Legendary',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))","Moon_P,GD_Population_Scavengers.Balance.Psychos.PawnBalance_ScavSuicidePsycho_Oscar,DefaultItemPoolList,,((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_ScavBadassMidget',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))","ComFacility_P,GD_Itempools.Runnables.Pool_Red_Rare,BalancedItems,,((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Launchers.A_Weapons_Legendary.RL_Bandit_5_BadaBoom',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))","ComFacility_P,GD_Population_Scavengers.Uniques.PawnBalance_Ned,DefaultItemPoolList[0],,(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Red_Rare',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))","ComFacility_P,GD_CustomItemPools_Marigold.Doppel.MarigoldSkin06,BalancedItems,,((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Roid_05_Legendary',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))","ComFacility_P,GD_Population_Scavengers.Uniques.PawnBalance_Ned,DefaultItemPoolList[2],,(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Doppel.MarigoldSkin06',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))",",GD_Itempools.Runnables.Pool_ScavBadassSpacemanMidget,BalancedItems,,((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SniperRifles.A_Weapons_Unique.Sniper_Dahl_3_WetWeek',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_SniperRifles.A_Weapons_Unique.Sniper_Vladof_3_TheMachine',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Shotgun.A_Weapons_Unique.SG_Torgue_3_JackOCannon',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Cork_Weap_Shotgun.A_Weapons_Unique.SG_Jakobs_Boomacorn',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'gd_cork_weap_assaultrifle.A_Weapons_Unique.AR_Vladof_3_OldPainful',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))",",GD_Population_Scavengers.Balance.Outlaws.PawnBalance_ScavWastelandWalker,PlayThroughs[0].CustomItemPoolList[0],,(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_ScavBadassSpacemanMidget',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))",",GD_Population_Scavengers.Balance.Outlaws.PawnBalance_ScavWastelandWalker,PlayThroughs[1].CustomItemPoolList[0],,(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_ScavBadassSpacemanMidget',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))",",GD_Population_Scavengers.Balance.Outlaws.PawnBalance_ScavWastelandWalker,PlayThroughs[0].CustomItemPoolList[2].PoolProbability,,(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)",",GD_Population_Scavengers.Balance.Outlaws.PawnBalance_ScavWastelandWalker,PlayThroughs[1].CustomItemPoolList[2].PoolProbability,,(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)","Moon_P,GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin06,BalancedItems,,((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Hyperion_5_LogansGun',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))","Moon_P,GD_Population_Darksiders.Balance.PawnBalance_DarksiderBadassBandit,DefaultItemPoolList[0],,(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Enforcer.MarigoldSkin06',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))","Moon_P,GD_Itempools.Runnables.Pool_BadassDarksiderBandit,BalancedItems[1].Probability,,(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)","Ma_SubBoss_P,GD_Ma_SH4D0W-TP.ItemPool.ItemPool_ShadowTrapBlaster,BalancedItems,,((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Ma_Weapons.A_Weapons_Legendary.Laser_Tediore_5_LaserDisker',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))","Ma_SubBoss_P,GD_CustomItemPools_Marigold.Baroness.MarigoldSkin06,BalancedItems,,((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Ma_Shields.A_Item_Legendary.ItemGrade_Gear_Shield_Impact_05_Rerouter',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True))","Ma_SubBoss_P,GD_Ma_Pop_ClaptrapForces.Balance.Uniques.PawnBalance_SH4D0W-TP-Part1,DefaultItemPoolList[0],,(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Marigold.Baroness.MarigoldSkin06',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))","Ma_SubBoss_P,GD_Ma_Pop_ClaptrapForces.Balance.Uniques.PawnBalance_SH4D0W-TP-Part1,DefaultItemPoolList[3].PoolProbability,,(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)",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ap_Lasers.A_Weapons.Laser_Hyperion_3_Rare:WeaponPartListCollectionDefinition_44,ConsolidatedAttributeInitData[8].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Hyperion_3_Rare:WeaponPartListCollectionDefinition_44,ConsolidatedAttributeInitData[9].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_45,ConsolidatedAttributeInitData[2].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_45,ConsolidatedAttributeInitData[3].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_45,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_45,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_45,ConsolidatedAttributeInitData[7].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Maliwan:PartList,ConsolidatedAttributeInitData[2].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Maliwan:PartList,ConsolidatedAttributeInitData[3].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Maliwan:PartList,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Maliwan:PartList,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Maliwan:PartList,ConsolidatedAttributeInitData[7].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_5,ConsolidatedAttributeInitData[2].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_5,ConsolidatedAttributeInitData[3].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_5,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_5,ConsolidatedAttributeInitData[8].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_5,ConsolidatedAttributeInitData[9].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Maliwan_3_Rare:WeaponPartListCollectionDefinition_6,ConsolidatedAttributeInitData[2].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Maliwan_3_Rare:WeaponPartListCollectionDefinition_6,ConsolidatedAttributeInitData[3].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Maliwan_3_Rare:WeaponPartListCollectionDefinition_6,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Maliwan_3_Rare:WeaponPartListCollectionDefinition_6,ConsolidatedAttributeInitData[8].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Maliwan_3_Rare:WeaponPartListCollectionDefinition_6,ConsolidatedAttributeInitData[9].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_7,ConsolidatedAttributeInitData[2].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_7,ConsolidatedAttributeInitData[3].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_7,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_7,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_7,ConsolidatedAttributeInitData[7].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Old_Hyperion:PartList,ConsolidatedAttributeInitData[2].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Old_Hyperion:PartList,ConsolidatedAttributeInitData[3].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Old_Hyperion:PartList,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Old_Hyperion_2_Uncommon:PartList,ConsolidatedAttributeInitData[5].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Old_Hyperion_2_Uncommon:PartList,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Old_Hyperion_2_Uncommon:PartList,ConsolidatedAttributeInitData[7].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Old_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_46,ConsolidatedAttributeInitData[2].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Old_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_46,ConsolidatedAttributeInitData[3].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Old_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_46,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Old_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_46,ConsolidatedAttributeInitData[8].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Old_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_46,ConsolidatedAttributeInitData[9].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Old_Hyperion_3_Rare:WeaponPartListCollectionDefinition_47,ConsolidatedAttributeInitData[2].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Old_Hyperion_3_Rare:WeaponPartListCollectionDefinition_47,ConsolidatedAttributeInitData[3].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Old_Hyperion_3_Rare:WeaponPartListCollectionDefinition_47,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Old_Hyperion_3_Rare:WeaponPartListCollectionDefinition_47,ConsolidatedAttributeInitData[8].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Old_Hyperion_3_Rare:WeaponPartListCollectionDefinition_47,ConsolidatedAttributeInitData[9].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Old_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_48,ConsolidatedAttributeInitData[2].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Old_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_48,ConsolidatedAttributeInitData[3].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Old_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_48,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Old_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_48,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Old_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_48,ConsolidatedAttributeInitData[7].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Tediore:PartList,ConsolidatedAttributeInitData[2].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Tediore:PartList,ConsolidatedAttributeInitData[3].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Tediore:PartList,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Tediore_2_Uncommon:PartList,ConsolidatedAttributeInitData[5].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Tediore_2_Uncommon:PartList,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Tediore_2_Uncommon:PartList,ConsolidatedAttributeInitData[7].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_49,ConsolidatedAttributeInitData[2].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_49,ConsolidatedAttributeInitData[3].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_49,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_49,ConsolidatedAttributeInitData[8].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_49,ConsolidatedAttributeInitData[9].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Tediore_3_Rare:WeaponPartListCollectionDefinition_50,ConsolidatedAttributeInitData[2].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Tediore_3_Rare:WeaponPartListCollectionDefinition_50,ConsolidatedAttributeInitData[3].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Tediore_3_Rare:WeaponPartListCollectionDefinition_50,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Tediore_3_Rare:WeaponPartListCollectionDefinition_50,ConsolidatedAttributeInitData[8].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Tediore_3_Rare:WeaponPartListCollectionDefinition_50,ConsolidatedAttributeInitData[9].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_51,ConsolidatedAttributeInitData[2].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_51,ConsolidatedAttributeInitData[3].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_51,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_51,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons.Laser_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_51,ConsolidatedAttributeInitData[7].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons_Unique.Laser_Hyperion_3_Mining:WeaponPartListCollectionDefinition_57,ConsolidatedAttributeInitData[5].BaseValueConstant,,1",",GD_Cork_Weap_Lasers.A_Weapons_Unique.Laser_Hyperion_3_Mining:WeaponPartListCollectionDefi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,ConsolidatedAttributeInitData[2].BaseValueConstant,,1",",GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_2_Uncommon:PartList,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_2_Uncommon:PartList,ConsolidatedAttributeInitData[5].BaseValueConstant,,1",",GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_2_Uncommon:PartList,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_188,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_188,ConsolidatedAttributeInitData[5].BaseValueConstant,,1",",GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_188,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_3_Rare:WeaponPartListCollectionDefinition_189,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_3_Rare:WeaponPartListCollectionDefinition_189,ConsolidatedAttributeInitData[5].BaseValueConstant,,1",",GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_3_Rare:WeaponPartListCollectionDefinition_189,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_190,ConsolidatedAttributeInitData[3].BaseValueConstant,,1",",GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_190,ConsolidatedAttributeInitData[5].BaseValueConstant,,1",",GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_190,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_2_Uncommon:PartList,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_2_Uncommon:PartList,ConsolidatedAttributeInitData[5].BaseValueConstant,,1",",GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_2_Uncommon:PartList,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_20,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_20,ConsolidatedAttributeInitData[5].BaseValueConstant,,1",",GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_20,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_3_Rare:WeaponPartListCollectionDefinition_21,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_3_Rare:WeaponPartListCollectionDefinition_21,ConsolidatedAttributeInitData[5].BaseValueConstant,,1",",GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_3_Rare:WeaponPartListCollectionDefinition_21,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_22,ConsolidatedAttributeInitData[3].BaseValueConstant,,1",",GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_22,ConsolidatedAttributeInitData[5].BaseValueConstant,,1",",GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_22,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_2_Uncommon:PartList,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_2_Uncommon:PartList,ConsolidatedAttributeInitData[5].BaseValueConstant,,1",",GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_2_Uncommon:PartList,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_32,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_32,ConsolidatedAttributeInitData[5].BaseValueConstant,,1",",GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_32,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_3_Rare:WeaponPartListCollectionDefinition_33,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_3_Rare:WeaponPartListCollectionDefinition_33,ConsolidatedAttributeInitData[5].BaseValueConstant,,1",",GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_3_Rare:WeaponPartListCollectionDefinition_33,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_34,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_34,ConsolidatedAttributeInitData[5].BaseValueConstant,,1",",GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_34,ConsolidatedAttribu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ol_Old_Hyperion_2_Uncommon:PartList,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Weap_Pistol.A_Weapons.Pistol_Old_Hyperion_2_Uncommon:PartList,ConsolidatedAttributeInitData[7].BaseValueConstant,,1",",GD_Weap_Pistol.A_Weapons.Pistol_Old_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_196,ConsolidatedAttributeInitData[5].BaseValueConstant,,1",",GD_Weap_Pistol.A_Weapons.Pistol_Old_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_196,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Weap_Pistol.A_Weapons.Pistol_Old_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_196,ConsolidatedAttributeInitData[7].BaseValueConstant,,1",",GD_Weap_Pistol.A_Weapons.Pistol_Old_Hyperion_3_Rare:WeaponPartListCollectionDefinition_197,ConsolidatedAttributeInitData[5].BaseValueConstant,,1",",GD_Weap_Pistol.A_Weapons.Pistol_Old_Hyperion_3_Rare:WeaponPartListCollectionDefinition_197,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Weap_Pistol.A_Weapons.Pistol_Old_Hyperion_3_Rare:WeaponPartListCollectionDefinition_197,ConsolidatedAttributeInitData[7].BaseValueConstant,,1",",GD_Weap_Pistol.A_Weapons.Pistol_Old_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_198,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Weap_Pistol.A_Weapons.Pistol_Old_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_198,ConsolidatedAttributeInitData[5].BaseValueConstant,,1",",GD_Weap_Pistol.A_Weapons.Pistol_Old_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_198,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Weap_Pistol.A_Weapons.Pistol_Tediore_2_Uncommon:PartList,ConsolidatedAttributeInitData[5].BaseValueConstant,,1",",GD_Weap_Pistol.A_Weapons.Pistol_Tediore_2_Uncommon:PartList,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Weap_Pistol.A_Weapons.Pistol_Tediore_2_Uncommon:PartList,ConsolidatedAttributeInitData[7].BaseValueConstant,,1",",GD_Weap_Pistol.A_Weapons.Pistol_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_95,ConsolidatedAttributeInitData[5].BaseValueConstant,,1",",GD_Weap_Pistol.A_Weapons.Pistol_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_95,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Weap_Pistol.A_Weapons.Pistol_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_95,ConsolidatedAttributeInitData[7].BaseValueConstant,,1",",GD_Weap_Pistol.A_Weapons.Pistol_Tediore_3_Rare:WeaponPartListCollectionDefinition_96,ConsolidatedAttributeInitData[5].BaseValueConstant,,1",",GD_Weap_Pistol.A_Weapons.Pistol_Tediore_3_Rare:WeaponPartListCollectionDefinition_96,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Weap_Pistol.A_Weapons.Pistol_Tediore_3_Rare:WeaponPartListCollectionDefinition_96,ConsolidatedAttributeInitData[7].BaseValueConstant,,1",",GD_Weap_Pistol.A_Weapons.Pistol_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_97,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Weap_Pistol.A_Weapons.Pistol_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_97,ConsolidatedAttributeInitData[5].BaseValueConstant,,1",",GD_Weap_Pistol.A_Weapons.Pistol_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_97,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Weap_Pistol.A_Weapons.Pistol_Vladof_2_Uncommon:PartList,ConsolidatedAttributeInitData[5].BaseValueConstant,,1",",GD_Weap_Pistol.A_Weapons.Pistol_Vladof_2_Uncommon:PartList,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Weap_Pistol.A_Weapons.Pistol_Vladof_2_Uncommon:PartList,ConsolidatedAttributeInitData[7].BaseValueConstant,,1",",GD_Weap_Pistol.A_Weapons.Pistol_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_199,ConsolidatedAttributeInitData[5].BaseValueConstant,,1",",GD_Weap_Pistol.A_Weapons.Pistol_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_199,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Weap_Pistol.A_Weapons.Pistol_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_199,ConsolidatedAttributeInitData[7].BaseValueConstant,,1",",GD_Weap_Pistol.A_Weapons.Pistol_Vladof_3_Rare:WeaponPartListCollectionDefinition_200,ConsolidatedAttributeInitData[5].BaseValueConstant,,1",",GD_Weap_Pistol.A_Weapons.Pistol_Vladof_3_Rare:WeaponPartListCollectionDefinition_200,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Weap_Pistol.A_Weapons.Pistol_Vladof_3_Rare:WeaponPartListCollectionDefinition_200,ConsolidatedAttributeInitData[7].BaseValueConstant,,1",",GD_Weap_Pistol.A_Weapons.Pistol_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_201,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Weap_Pistol.A_Weapons.Pistol_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_201,ConsolidatedAttributeInitData[5].BaseValueConstant,,1",",GD_Weap_Pistol.A_Weapons.Pistol_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_201,ConsolidatedAttributeInitData[6].BaseValueConstant,,1",",GD_Weap_Pistol.A_Weapons_Unique.Pistol_Maliwan_3_Rubi:WeaponPartListCollectionDefinition_286,ConsolidatedAttributeInitData[4].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apons.Sniper_Maliwan:PartList,ConsolidatedAttributeInitData[3].BaseValueConstant,,1",",GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan:PartList,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_176,ConsolidatedAttributeInitData[2].BaseValueConstant,,1",",GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_176,ConsolidatedAttributeInitData[3].BaseValueConstant,,1",",GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_176,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_3_Rare:WeaponPartListCollectionDefinition_177,ConsolidatedAttributeInitData[2].BaseValueConstant,,1",",GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_3_Rare:WeaponPartListCollectionDefinition_177,ConsolidatedAttributeInitData[3].BaseValueConstant,,1",",GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_3_Rare:WeaponPartListCollectionDefinition_177,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_178,ConsolidatedAttributeInitData[2].BaseValueConstant,,1",",GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_178,ConsolidatedAttributeInitData[3].BaseValueConstant,,1",",GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_178,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Weap_SniperRifles.A_Weapons.Sniper_Old_Hyperion_2_Uncommon:PartList,ConsolidatedAttributeInitData[2].BaseValueConstant,,1",",GD_Weap_SniperRifles.A_Weapons.Sniper_Old_Hyperion_2_Uncommon:PartList,ConsolidatedAttributeInitData[3].BaseValueConstant,,1",",GD_Weap_SniperRifles.A_Weapons.Sniper_Old_Hyperion_2_Uncommon:PartList,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Weap_SniperRifles.A_Weapons.Sniper_Old_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_211,ConsolidatedAttributeInitData[2].BaseValueConstant,,1",",GD_Weap_SniperRifles.A_Weapons.Sniper_Old_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_211,ConsolidatedAttributeInitData[3].BaseValueConstant,,1",",GD_Weap_SniperRifles.A_Weapons.Sniper_Old_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_211,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Weap_SniperRifles.A_Weapons.Sniper_Old_Hyperion_3_Rare:WeaponPartListCollectionDefinition_212,ConsolidatedAttributeInitData[2].BaseValueConstant,,1",",GD_Weap_SniperRifles.A_Weapons.Sniper_Old_Hyperion_3_Rare:WeaponPartListCollectionDefinition_212,ConsolidatedAttributeInitData[3].BaseValueConstant,,1",",GD_Weap_SniperRifles.A_Weapons.Sniper_Old_Hyperion_3_Rare:WeaponPartListCollectionDefinition_212,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Weap_SniperRifles.A_Weapons.Sniper_Old_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_213,ConsolidatedAttributeInitData[2].BaseValueConstant,,1",",GD_Weap_SniperRifles.A_Weapons.Sniper_Old_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_213,ConsolidatedAttributeInitData[3].BaseValueConstant,,1",",GD_Weap_SniperRifles.A_Weapons.Sniper_Old_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_213,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_2_Uncommon:PartList,ConsolidatedAttributeInitData[2].BaseValueConstant,,1",",GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_2_Uncommon:PartList,ConsolidatedAttributeInitData[3].BaseValueConstant,,1",",GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_2_Uncommon:PartList,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_180,ConsolidatedAttributeInitData[2].BaseValueConstant,,1",",GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_180,ConsolidatedAttributeInitData[3].BaseValueConstant,,1",",GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_180,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_3_Rare:WeaponPartListCollectionDefinition_181,ConsolidatedAttributeInitData[2].BaseValueConstant,,1",",GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_3_Rare:WeaponPartListCollectionDefinition_181,ConsolidatedAttributeInitData[3].BaseValueConstant,,1",",GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_3_Rare:WeaponPartListCollectionDefinition_181,ConsolidatedAttributeInitData[4].BaseValueConstant,,1",",GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_182,ConsolidatedAttributeInitData[2].BaseValueConstant,,1",",GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_182,ConsolidatedAttributeInitData[3].BaseValueConstant,,1",",GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_4_VeryRare:WeaponPartListCo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