# # TPS Configurable Slot Machines v1.0.0 # by Apocalyptech # Licensed under Public Domain / CC0 1.0 Universal # # Allows you to configure the base game's slot machines, of the sort in Concordia. # The default configuration is identical to the stock slot machines - you must choose # some options to actually have any changes take effect. # # Keep in mind that increasing the frequency of one kind of item can end up impacting # the frequencies of other items. Categories with "Quality" in the title should keep # the frequencies the same. # # Also note that if you're in developer mode in BLCMM v1.1.6, most of this mod will # complain that things will be overwritten by the game -- that's actually an error on # BLCMM's part, and should hopefully be fixed by v1.1.7. # These are some statements which are required for some of the later statements # to work properly. set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0 BehaviorSequences[1].BehaviorData2[4].LinkedVariables.ArrayIndexAndLength 0 set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0 BehaviorSequences[1].BehaviorData2[42].LinkedVariables.ArrayIndexAndLength 0 set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0 BehaviorSequences[1].BehaviorData2[97].LinkedVariables.ArrayIndexAndLength 0 set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0 BehaviorSequences[1].BehaviorData2[102].LinkedVariables.ArrayIndexAndLength 0 set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0 BehaviorSequences[1].BehaviorData2[126].LinkedVariables.ArrayIndexAndLength 0 # White: 55% # Green: 41% # Blue: 4.1% # Purple: 0.41% # Legendary: 0.04% set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_155 Conditions[0] 40 set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_155 Conditions[1] 30 set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_155 Conditions[2] 3 set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_155 Conditions[3] 0.3 set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_155 Conditions[4] 0.03 # White: 35% # Green: 48% # Blue: 14% # Purple: 3.1% # Legendary: 0.48% set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_155 Conditions[0] 26 set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_155 Conditions[1] 35 set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_155 Conditions[2] 10 set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_155 Conditions[3] 2.3 set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_155 Conditions[4] 0.35 # White: 15% # Green: 45% # Blue: 30% # Purple: 7.6% # Legendary: 1.5% set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_155 Conditions[0] 11 set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_155 Conditions[1] 33 set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_155 Conditions[2] 22 set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_155 Conditions[3] 5.5 set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_155 Conditions[4] 1.1 # White: 7% # Green: 21% # Blue: 41% # Purple: 28% # Legendary: 3.4% set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_155 Conditions[0] 5.1 set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_155 Conditions[1] 15 set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_155 Conditions[2] 30 set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_155 Conditions[3] 20 set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_155 Conditions[4] 2.5 # Pistols: 22% # AR/Shotgun/SMG/Sniper: 73% # Launchers: 5.1% set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_154 Conditions[0] 0.3 set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_154 Conditions[1] 1 set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_154 Conditions[2] 0.07 set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_156 Conditions[0] 0.3 set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_156 Conditions[1] 1 set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_156 Conditions[2] 0.07 set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_158 Conditions[0] 0.3 set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_158 Conditions[1] 1 set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_158 Conditions[2] 0.07 set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_159 Conditions[0] 0.3 set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_159 Conditions[1] 1 set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_159 Conditions[2] 0.07 set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_160 Conditions[0] 0.3 set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_160 Conditions[1] 1 set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_160 Conditions[2] 0.07 # Pistols: 17% # AR/Shotgun/SMG/Sniper: 67% # Launchers: 17% set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_154 Conditions[0] 10 set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_154 Conditions[1] 40 set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_154 Conditions[2] 10 set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_156 Conditions[0] 10 set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_156 Conditions[1] 40 set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_156 Conditions[2] 10 set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_158 Conditions[0] 10 set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_158 Conditions[1] 40 set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_158 Conditions[2] 10 set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_159 Conditions[0] 10 set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_159 Conditions[1] 40 set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_159 Conditions[2] 10 set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_160 Conditions[0] 10 set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_160 Conditions[1] 40 set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_160 Conditions[2] 10 # 1x Money: 74% # 2x Money: 19% # 3x Money: 7.4% set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_157 Conditions[0] 1 set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_157 Conditions[1] 0.25 set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_157 Conditions[2] 0.1 # 1x Money: 49% # 2x Money: 35% # 3x Money: 16% set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_157 Conditions[0] 49 set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_157 Conditions[1] 35 set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_157 Conditions[2] 16 # 1x Money: 33% # 2x Money: 33% # 3x Money: 33% set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_157 Conditions[0] 33 set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_157 Conditions[1] 33 set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_157 Conditions[2] 33 # 1x Money: 10% # 2x Money: 30% # 3x Money: 60% set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_157 Conditions[0] 10 set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_157 Conditions[1] 30 set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_157 Conditions[2] 60 set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_155 Conditions[8] 50 set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_155 Conditions[8] 100 set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_155 Conditions[8] 25 set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_155 Conditions[8] 0 # Quality chances: # # 4x Moonstone: 72% # 8x Moonstone: 22% # Jackpot: 6.5% set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_155 Conditions[5] 5 set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_155 Conditions[6] 1.5 set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_155 Conditions[7] 0.45 # Quality chances: # # 4x Moonstone: 72% # 8x Moonstone: 22% # Jackpot: 6.5% set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_155 Conditions[5] 10 set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_155 Conditions[6] 3 set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_155 Conditions[7] 0.9 # Quality chances: # # 4x Moonstone: 33% # 8x Moonstone: 33% # Jackpot: 33% set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_155 Conditions[5] 2.3 set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_155 Conditions[6] 2.3 set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_155 Conditions[7] 2.3 # Quality chances: # # 4x Moonstone: 33% # 8x Moonstone: 33% # Jackpot: 33% set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_155 Conditions[5] 4.6 set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_155 Conditions[6] 4.6 set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_155 Conditions[7] 4.6 # Quality chances: # # 4x Moonstone: 19% # 8x Moonstone: 33% # Jackpot: 49% set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_155 Conditions[5] 1.3 set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_155 Conditions[6] 2.3 set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_155 Conditions[7] 3.4 # Quality chances: # # 4x Moonstone: 19% # 8x Moonstone: 33% # Jackpot: 49% set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_155 Conditions[5] 2.6 set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_155 Conditions[6] 4.6 set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_155 Conditions[7] 6.8 set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_SpawnItems_528 ItemPoolList[0].ItemPool ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster' set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_SpawnItems_528 ItemPoolList[0].ItemPool ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone' set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_155 Conditions[10] 10 set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_155 Conditions[10] 20 set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_155 Conditions[10] 5 set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_155 Conditions[10] 0 set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_155 Conditions[9] 15 set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_155 Conditions[9] 30 set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_155 Conditions[9] 7.5 set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_155 Conditions[9] 0 set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_155 Conditions[11] 40 set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_155 Conditions[11] 80 set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_155 Conditions[11] 20 set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_155 Conditions[11] 0 #Commands: #Direct-Execute Warning: say WARNING: "TPS Configurable Slot Machines" must be imported into BLCMM to run properly with UCP or other mods. #Hotfixes: set Transient.SparkServiceConfiguration_6 Keys ("SparkOnDemandPatchEntry-GBX_Fixes1","SparkOnDemandPatchEntry-GBX_Fixes2","SparkOnDemandPatchEntry-GBX_Fixes3","SparkPatchEntry-GBX_Fixes4","SparkPatchEntry-GBX_Fixes5","SparkPatchEntry-GBX_Fixes6","SparkPatchEntry-GBX_Fixes7","SparkPatchEntry-GBX_Fixes8","SparkPatchEntry-GBX_Fixes9","SparkPatchEntry-GBX_Fixes10","SparkPatchEntry-GBX_Fixes11","SparkPatchEntry-GBX_Fixes12","SparkPatchEntry-GBX_Fixes13","SparkPatchEntry-GBX_Fixes14","SparkLevelPatchEntry-GBX_Fixes15","SparkLevelPatchEntry-GBX_Fixes16","SparkLevelPatchEntry-GBX_Fixes17","SparkLevelPatchEntry-GBX_Fixes18","SparkLevelPatchEntry-GBX_Fixes19","SparkLevelPatchEntry-GBX_Fixes20","SparkLevelPatchEntry-GBX_Fixes21","SparkLevelPatchEntry-ApocHotfix1","SparkLevelPatchEntry-ApocHotfix2","SparkLevelPatchEntry-ApocHotfix3","SparkLevelPatchEntry-ApocHotfix4","SparkLevelPatchEntry-ApocHotfix5","SparkLevelPatchEntry-ApocHotfix6","SparkLevelPatchEntry-ApocHotfix7","SparkLevelPatchEntry-ApocHotfix8","SparkLevelPatchEntry-ApocHotfix9","SparkLevelPatchEntry-ApocHotfix10","SparkLevelPatchEntry-ApocHotfix11","SparkLevelPatchEntry-ApocHotfix12","SparkLevelPatchEntry-ApocHotfix13","SparkLevelPatchEntry-ApocHotfix14","SparkLevelPatchEntry-ApocHotfix15","SparkLevelPatchEntry-ApocHotfix16","SparkLevelPatchEntry-ApocHotfix17","SparkLevelPatchEntry-ApocHotfix18","SparkLevelPatchEntry-ApocHotfix19","SparkLevelPatchEntry-ApocHotfix20","SparkLevelPatchEntry-ApocHotfix21","SparkLevelPatchEntry-ApocHotfix22","SparkLevelPatchEntry-ApocHotfix23","SparkLevelPatchEntry-ApocHotfix24","SparkLevelPatchEntry-ApocHotfix25","SparkLevelPatchEntry-ApocHotfix26","SparkLevelPatchEntry-ApocHotfix27","SparkLevelPatchEntry-ApocHotfix28","SparkLevelPatchEntry-ApocHotfix29","SparkLevelPatchEntry-ApocHotfix30","SparkLevelPatchEntry-ApocHotfix31","SparkLevelPatchEntry-ApocHotfix32","SparkLevelPatchEntry-ApocHotfix33","SparkLevelPatchEntry-ApocHotfix34","SparkLevelPatchEntry-ApocHotfix35","SparkLevelPatchEntry-ApocHotfix36") set Transient.SparkServiceConfiguration_6 Values ("GD_Gladiator_Streaming,GD_Gladiator_Skills.Projectiles.ShieldProjectile:BehaviorProviderDefinition_0,BehaviorSequences[0].BehaviorData2[26].LinkedVariables.ArrayIndexAndLength,2686977,0","GD_Gladiator_Streaming,GD_Gladiator_Skills.Projectiles.ShieldProjectile:BehaviorProviderDefinition_0,BehaviorSequences[0].BehaviorData2[49].LinkedVariables.ArrayIndexAndLength,8323073,0","GD_Gladiator_Streaming,GD_Gladiator_Skills.Projectiles.ShieldProjectile:BehaviorProviderDefinition_0.OzBehavior_ActorList_1,BehaviorSequences[0].BehaviorData2[32].Behavior.SearchRadius,500.000000,2048","GD_Ma_Chapter03.M_Ma_Chapter03:Objset_cmp_Pt0_06_ReopenDataStream,Objectiveset_cmp.ObjectiveDefinitions,,(GD_Ma_Chapter03.M_Ma_Chapter03:Pt0_06_ReopenDataStream,GD_Ma_Chapter03.M_Ma_Chapter03:Pt0_04_GetToDataStream,GD_Ma_Chapter03.M_Ma_Chapter03:RetrieveHSource)","Weap_Pistol.GestaltDef_Pistol_GestaltSkeletalMesh:SkeletalMeshSocket_260,RelativeLocation,,(X=-0.05,Y=55.0,Z=13.7)","Weap_Pistol.GestaltDef_Pistol_GestaltSkeletalMesh:SkeletalMeshSocket_268,RelativeLocation,,(X=0.02,Y=36.0,Z=15.45)","Weap_Pistol.GestaltDef_Pistol_GestaltSkeletalMesh:SkeletalMeshSocket_270,RelativeLocation.Z,,14.2","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectDamage.BaseValueAttribute,None,D_Attributes.Projectile.ProjectileDamage","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectDamage.BaseValueScaleConstant,1.000000,.25","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectChance.BaseValueConstant,1.000000,20","GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_04_Rare,BalancedItems,,+(ItmPoolDefinition=None,InvBalanceDefinition=GD_Cork_Weap_SniperRifles.A_Weapons_Unique.Sniper_Vladof_3_TheMachine,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=GD_Balance.Weighting.Weight_2_Uncommon,BaseValueScaleConstant=1),bDropOnDeath=True)","GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare,BalancedItems,,+(ItmPoolDefinition=None,InvBalanceDefinition=gd_cork_weap_assaultrifle.A_Weapons_Unique.AR_Vladof_3_OldPainful,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=GD_Balance.Weighting.Weight_2_Uncommon,BaseValueScaleConstant=1),bDropOnDeath=True)","GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_04_Rare,BalancedItems,,+(ItmPoolDefinition=None,InvBalanceDefinition=GD_Cork_Weap_Shotgun.A_Weapons_Unique.SG_Jakobs_Boomacorn,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=GD_Balance.Weighting.Weight_2_Uncommon,BaseValueScaleConstant=1),bDropOnDeath=True)","GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_04_Rare,BalancedItems,,+(ItmPoolDefinition=None,InvBalanceDefinition=GD_Cork_Weap_Shotgun.A_Weapons_Unique.SG_Torgue_3_JackOCannon,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=GD_Balance.Weighting.Weight_2_Uncommon,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Population_Scavengers.Balance.Outlaws.PawnBalance_ScavWastelandWalker,PlayThroughs[0].CustomItemPoolList,,+(ItemPool=GD_Itempools.Runnables.Pool_ScavBadassSpacemanMidget,PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=GD_Itempools.DropWeights.DropODDS_BossUniqueRares,InitializationDefinition=None,BaseValueScaleConstant=1.000000))",",GD_Population_Scavengers.Balance.Outlaws.PawnBalance_ScavWastelandWalker,PlayThroughs[1].CustomItemPoolList,,+(ItemPool=GD_Itempools.Runnables.Pool_ScavBadassSpacemanMidget,PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=GD_Itempools.DropWeights.DropODDS_BossUniqueRares,InitializationDefinition=None,BaseValueScaleConstant=1.000000))","Laser_P,GD_Challenges.Co_LevelChallenges.EyeOfHelios_TreadCarefully,ChallengeType,ECT_DesignerTriggered,ECT_LevelObject","Outlands_P,Outlands_SideMissions.TheWorld:PersistentLevel.Main_Sequence.WillowSeqEvent_MissionRemoteEvent_0,OutputLinks[0].Links[0].LinkedOp,GearboxSeqAct_TriggerDialogName'Outlands_SideMissions.TheWorld:PersistentLevel.Main_Sequence.GearboxSeqAct_TriggerDialogName_48',Outlands_SideMissions.TheWorld:PersistentLevel.Main_Sequence.WillowSeqAct_MissionCustomEvent_14","Outlands_P,Outlands_SideMissions.TheWorld:PersistentLevel.Main_Sequence.WillowSeqAct_MissionCustomEvent_14,OutputLinks[0].Links,,((LinkedOp=GearboxSeqAct_TriggerDialogName'Outlands_SideMissions.TheWorld:PersistentLevel.Main_Sequence.GearboxSeqAct_TriggerDialogName_48',InputLinkIdx=0))","Outlands_P,Outlands_SideMissions.TheWorld:PersistentLevel.Main_Sequence.GearboxSeqAct_TriggerDialogName_49,OutputLinks[0].Links,,()","Outlands_P,Outlands_SideMissions.TheWorld:PersistentLevel.WillowPopulationEncounter_0,Waves[2].MemberOpportunities,,(PopulationOpportunityDen'Outlands_SideMissions.TheWorld:PersistentLevel.PopulationOpportunityDen_2',PopulationOpportunityDen'Outlands_SideMissions.TheWorld:PersistentLevel.PopulationOpportunityDen_8',None)",",GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0,BehaviorSequences[1].BehaviorData2[4].LinkedVariables.ArrayIndexAndLength,,0",",GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0,BehaviorSequences[1].BehaviorData2[42].LinkedVariables.ArrayIndexAndLength,,0",",GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0,BehaviorSequences[1].BehaviorData2[97].LinkedVariables.ArrayIndexAndLength,,0",",GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0,BehaviorSequences[1].BehaviorData2[102].LinkedVariables.ArrayIndexAndLength,,0",",GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0,BehaviorSequences[1].BehaviorData2[126].LinkedVariables.ArrayIndexAndLength,,0",",GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_155,Conditions[0],,40",",GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_155,Conditions[1],,30",",GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_155,Conditions[2],,3",",GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_155,Conditions[3],,0.3",",GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_155,Conditions[4],,0.03",",GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_154,Conditions[0],,0.3",",GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_154,Conditions[1],,1",",GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_154,Conditions[2],,0.07",",GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_156,Conditions[0],,0.3",",GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_156,Conditions[1],,1",",GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_156,Conditions[2],,0.07",",GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_158,Conditions[0],,0.3",",GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_158,Conditions[1],,1",",GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_158,Conditions[2],,0.07",",GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_159,Conditions[0],,0.3",",GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_159,Conditions[1],,1",",GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_159,Conditions[2],,0.07",",GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_160,Conditions[0],,0.3",",GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_160,Conditions[1],,1",",GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_160,Conditions[2],,0.07",",GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_157,Conditions[0],,1",",GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_157,Conditions[1],,0.25",",GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_157,Conditions[2],,0.1",",GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_155,Conditions[8],,50",",GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_155,Conditions[5],,5",",GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_155,Conditions[6],,1.5",",GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_155,Conditions[7],,0.45",",GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_SpawnItems_528,ItemPoolList[0].ItemPool,,ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Moonstone_Cluster'",",GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_155,Conditions[10],,10",",GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_155,Conditions[9],,15",",GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_155,Conditions[11],,40")