<BLCMM v="1"> #<!!!You opened a file saved with BLCMM in FilterTool. Please update to BLCMM to properly open this file!!!> <head> <type name="TPS" offline="false"/> </head> <body> <category name="TPS Mega TimeSaver XL"> <comment># TPS Mega TimeSaver XL v1.0.0</comment> <comment># by Apocalyptech</comment> <comment># Licensed under Public Domain / CC0 1.0 Universal</comment> <comment>#</comment> <comment># Speeds up nearly all objects that the player interacts with, by 5x (mostly).</comment> <comment># No more waiting for doors to open, elevators to ascend, overengineered Hyperion</comment> <comment># containers to unpack, or other such annoyances!</comment> <category name="Computers / Switches"> <comment># This likely isn't a comprehensive list of all interactable computers/switches</comment> <comment># in the game, but it does make a few interactions a bit quicker.</comment> <category name="Computer Console (generic)"> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1 BehaviorSequences[0].ConsolidatedOutputLinkData[5].ActivateDelay 0.02</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1 BehaviorSequences[0].ConsolidatedOutputLinkData[14].ActivateDelay 0.02</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1 BehaviorSequences[0].BehaviorData2[5].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1.Behavior_Delay_338 Delay 0.2</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1 BehaviorSequences[0].BehaviorData2[11].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1.Behavior_Delay_339 Delay 0.2</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1 BehaviorSequences[1].ConsolidatedOutputLinkData[2].ActivateDelay 0.02</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1 BehaviorSequences[2].ConsolidatedOutputLinkData[7].ActivateDelay 0.02</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1 BehaviorSequences[2].ConsolidatedOutputLinkData[14].ActivateDelay 0.02</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1 BehaviorSequences[2].BehaviorData2[9].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1.Behavior_Delay_340 Delay 0.24</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1 BehaviorSequences[2].BehaviorData2[12].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1.Behavior_Delay_341 Delay 0.2</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0.02</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[14].ActivateDelay 0.02</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[22].ActivateDelay 0.02</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[23].ActivateDelay 0.02</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1 BehaviorSequences[3].BehaviorData2[7].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1.Behavior_Delay_342 Delay 0.2</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1 BehaviorSequences[3].BehaviorData2[20].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1.Behavior_Delay_343 Delay 0.2</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1 BehaviorSequences[8].ConsolidatedOutputLinkData[33].ActivateDelay 0.8</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1 BehaviorSequences[8].ConsolidatedOutputLinkData[50].ActivateDelay 0.2</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1 BehaviorSequences[8].BehaviorData2[3].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1.Behavior_Delay_344 Delay 0.2</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1 BehaviorSequences[8].BehaviorData2[15].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1.Behavior_Delay_345 Delay 0.2</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1 BehaviorSequences[8].BehaviorData2[21].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1.Behavior_Delay_346 Delay 0.2</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1 BehaviorSequences[8].BehaviorData2[25].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1.Behavior_Delay_347 Delay 0.2</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1 BehaviorSequences[8].BehaviorData2[40].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1.Behavior_Delay_348 Delay 0.2</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1 BehaviorSequences[15].ConsolidatedOutputLinkData[0].ActivateDelay 0.02</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1 BehaviorSequences[18].ConsolidatedOutputLinkData[0].ActivateDelay 0.2</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1 BehaviorSequences[19].ConsolidatedOutputLinkData[0].ActivateDelay 0.2</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1 BehaviorSequences[26].ConsolidatedOutputLinkData[0].ActivateDelay 0.2</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1 BehaviorSequences[27].ConsolidatedOutputLinkData[1].ActivateDelay 0.4</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1 BehaviorSequences[28].ConsolidatedOutputLinkData[0].ActivateDelay 0.2</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1 BehaviorSequences[29].ConsolidatedOutputLinkData[0].ActivateDelay 0.2</code> </hotfix> </category> <category name="Computer Console A"> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A:BehaviorProviderDefinition_1 BehaviorSequences[0].ConsolidatedOutputLinkData[2].ActivateDelay 0.02</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A:BehaviorProviderDefinition_1 BehaviorSequences[0].ConsolidatedOutputLinkData[11].ActivateDelay 0.02</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A:BehaviorProviderDefinition_1 BehaviorSequences[0].BehaviorData2[0].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A:BehaviorProviderDefinition_1.Behavior_Delay_4459 Delay 0.2</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A:BehaviorProviderDefinition_1 BehaviorSequences[0].BehaviorData2[11].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A:BehaviorProviderDefinition_1.Behavior_Delay_4460 Delay 0.2</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A:BehaviorProviderDefinition_1 BehaviorSequences[1].ConsolidatedOutputLinkData[2].ActivateDelay 0.02</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A:BehaviorProviderDefinition_1 BehaviorSequences[2].BehaviorData2[6].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A:BehaviorProviderDefinition_1.Behavior_Delay_316 Delay 0.24</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A:BehaviorProviderDefinition_1 BehaviorSequences[2].BehaviorData2[10].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A:BehaviorProviderDefinition_1.Behavior_Delay_317 Delay 0.2</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[11].ActivateDelay 0.02</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A:BehaviorProviderDefinition_1 BehaviorSequences[3].BehaviorData2[0].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A:BehaviorProviderDefinition_1.Behavior_Delay_4463 Delay 0.24</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A:BehaviorProviderDefinition_1 BehaviorSequences[3].BehaviorData2[6].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A:BehaviorProviderDefinition_1.Behavior_Delay_4464 Delay 0.2</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A:BehaviorProviderDefinition_1 BehaviorSequences[4].ConsolidatedOutputLinkData[4].ActivateDelay 0.02</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A:BehaviorProviderDefinition_1 BehaviorSequences[4].ConsolidatedOutputLinkData[5].ActivateDelay 0.02</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A:BehaviorProviderDefinition_1 BehaviorSequences[4].ConsolidatedOutputLinkData[17].ActivateDelay 0.02</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A:BehaviorProviderDefinition_1 BehaviorSequences[4].ConsolidatedOutputLinkData[19].ActivateDelay 0.02</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A:BehaviorProviderDefinition_1 BehaviorSequences[4].BehaviorData2[6].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A:BehaviorProviderDefinition_1.Behavior_Delay_4474 Delay 0.2</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A:BehaviorProviderDefinition_1 BehaviorSequences[4].BehaviorData2[17].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A:BehaviorProviderDefinition_1.Behavior_Delay_4475 Delay 0.2</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A:BehaviorProviderDefinition_1 BehaviorSequences[5].ConsolidatedOutputLinkData[12].ActivateDelay 0.8</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A:BehaviorProviderDefinition_1 BehaviorSequences[5].ConsolidatedOutputLinkData[46].ActivateDelay 0.02</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A:BehaviorProviderDefinition_1 BehaviorSequences[5].ConsolidatedOutputLinkData[47].ActivateDelay 0.2</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A:BehaviorProviderDefinition_1 BehaviorSequences[5].ConsolidatedOutputLinkData[55].ActivateDelay 0.2</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A:BehaviorProviderDefinition_1 BehaviorSequences[5].BehaviorData2[10].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A:BehaviorProviderDefinition_1.Behavior_Delay_4467 Delay 0.04</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A:BehaviorProviderDefinition_1 BehaviorSequences[5].BehaviorData2[17].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A:BehaviorProviderDefinition_1.Behavior_Delay_4468 Delay 0.04</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A:BehaviorProviderDefinition_1 BehaviorSequences[5].BehaviorData2[30].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A:BehaviorProviderDefinition_1.Behavior_Delay_4469 Delay 0.04</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A:BehaviorProviderDefinition_1 BehaviorSequences[5].BehaviorData2[35].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A:BehaviorProviderDefinition_1.Behavior_Delay_4470 Delay 0.04</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A:BehaviorProviderDefinition_1 BehaviorSequences[5].BehaviorData2[54].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A:BehaviorProviderDefinition_1.Behavior_Delay_4471 Delay 0.04</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A:BehaviorProviderDefinition_1 BehaviorSequences[17].ConsolidatedOutputLinkData[0].ActivateDelay 0.03</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A:BehaviorProviderDefinition_1.Behavior_Delay_4472 Delay 0.2</code> </hotfix> </category> <category name="Computer Console A (with lever)"> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A_Lever BodyComposition.Attachments[4].Data.Float 0.100000</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A_Lever BodyComposition.Attachments[8].Data.Float 0.100000</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A_Lever:BehaviorProviderDefinition_1 BehaviorSequences[0].ConsolidatedOutputLinkData[6].ActivateDelay 0.1</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A_Lever:BehaviorProviderDefinition_1 BehaviorSequences[0].ConsolidatedOutputLinkData[7].ActivateDelay 0.1</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A_Lever:BehaviorProviderDefinition_1 BehaviorSequences[0].ConsolidatedOutputLinkData[9].ActivateDelay 0.1</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A_Lever:BehaviorProviderDefinition_1 BehaviorSequences[0].ConsolidatedOutputLinkData[13].ActivateDelay 0.02</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A_Lever:BehaviorProviderDefinition_1 BehaviorSequences[0].BehaviorData2[2].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A_Lever:BehaviorProviderDefinition_1.Behavior_Delay_63 Delay 0.2</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A_Lever:BehaviorProviderDefinition_1 BehaviorSequences[1].ConsolidatedOutputLinkData[2].ActivateDelay 0.02</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A_Lever:BehaviorProviderDefinition_1 BehaviorSequences[2].ConsolidatedOutputLinkData[10].ActivateDelay 0.1</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A_Lever:BehaviorProviderDefinition_1 BehaviorSequences[2].ConsolidatedOutputLinkData[12].ActivateDelay 0.1</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A_Lever:BehaviorProviderDefinition_1 BehaviorSequences[2].ConsolidatedOutputLinkData[15].ActivateDelay 0.02</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A_Lever:BehaviorProviderDefinition_1 BehaviorSequences[2].BehaviorData2[7].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A_Lever:BehaviorProviderDefinition_1.Behavior_Delay_219 Delay 0.2</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A_Lever:BehaviorProviderDefinition_1 BehaviorSequences[2].BehaviorData2[8].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A_Lever:BehaviorProviderDefinition_1.Behavior_Delay_220 Delay 0.24</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A_Lever:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0.2</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A_Lever:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[3].ActivateDelay 0.1</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A_Lever:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[4].ActivateDelay 0.1</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A_Lever:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[10].ActivateDelay 0.04</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A_Lever:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[12].ActivateDelay 0.2</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A_Lever:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[17].ActivateDelay 0.1</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A_Lever:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[18].ActivateDelay 0.02</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A_Lever:BehaviorProviderDefinition_1 BehaviorSequences[3].BehaviorData2[5].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A_Lever:BehaviorProviderDefinition_1.Behavior_Delay_218 Delay 0.02</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A_Lever:BehaviorProviderDefinition_1 BehaviorSequences[4].ConsolidatedOutputLinkData[11].ActivateDelay 0.8</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A_Lever:BehaviorProviderDefinition_1 BehaviorSequences[4].ConsolidatedOutputLinkData[13].ActivateDelay 0.8</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A_Lever:BehaviorProviderDefinition_1 BehaviorSequences[4].ConsolidatedOutputLinkData[53].ActivateDelay 0.2</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A_Lever:BehaviorProviderDefinition_1 BehaviorSequences[4].BehaviorData2[20].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A_Lever:BehaviorProviderDefinition_1.Behavior_Delay_256 Delay 0.04</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A_Lever:BehaviorProviderDefinition_1 BehaviorSequences[4].BehaviorData2[33].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A_Lever:BehaviorProviderDefinition_1.Behavior_Delay_257 Delay 0.04</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A_Lever:BehaviorProviderDefinition_1 BehaviorSequences[4].BehaviorData2[36].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A_Lever:BehaviorProviderDefinition_1.Behavior_Delay_258 Delay 0.04</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A_Lever:BehaviorProviderDefinition_1 BehaviorSequences[4].BehaviorData2[43].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A_Lever:BehaviorProviderDefinition_1.Behavior_Delay_259 Delay 0.04</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A_Lever:BehaviorProviderDefinition_1 BehaviorSequences[4].BehaviorData2[56].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A_Lever:BehaviorProviderDefinition_1.Behavior_Delay_260 Delay 0.04</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A_Lever:BehaviorProviderDefinition_1 BehaviorSequences[14].ConsolidatedOutputLinkData[0].ActivateDelay 0.03</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A_Lever:BehaviorProviderDefinition_1.Behavior_Delay_64 Delay 0.2</code> </hotfix> </category> <category name="Computer Console B"> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_B:BehaviorProviderDefinition_1 BehaviorSequences[0].ConsolidatedOutputLinkData[4].ActivateDelay 0.02</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_B:BehaviorProviderDefinition_1 BehaviorSequences[0].ConsolidatedOutputLinkData[14].ActivateDelay 0.02</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_B:BehaviorProviderDefinition_1 BehaviorSequences[0].BehaviorData2[0].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_B:BehaviorProviderDefinition_1.Behavior_Delay_65 Delay 0.2</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_B:BehaviorProviderDefinition_1 BehaviorSequences[0].BehaviorData2[7].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_B:BehaviorProviderDefinition_1.Behavior_Delay_66 Delay 0.2</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_B:BehaviorProviderDefinition_1 BehaviorSequences[1].ConsolidatedOutputLinkData[2].ActivateDelay 0.02</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_B:BehaviorProviderDefinition_1 BehaviorSequences[2].ConsolidatedOutputLinkData[12].ActivateDelay 0.02</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_B:BehaviorProviderDefinition_1 BehaviorSequences[2].BehaviorData2[0].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_B:BehaviorProviderDefinition_1.Behavior_Delay_184 Delay 0.24</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_B:BehaviorProviderDefinition_1 BehaviorSequences[2].BehaviorData2[5].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_B:BehaviorProviderDefinition_1.Behavior_Delay_185 Delay 0.2</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_B:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0.02</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_B:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[14].ActivateDelay 0.02</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_B:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[17].ActivateDelay 0.02</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_B:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[19].ActivateDelay 0.02</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_B:BehaviorProviderDefinition_1 BehaviorSequences[3].BehaviorData2[0].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_B:BehaviorProviderDefinition_1.Behavior_Delay_176 Delay 0.2</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_B:BehaviorProviderDefinition_1 BehaviorSequences[3].BehaviorData2[1].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_B:BehaviorProviderDefinition_1.Behavior_Delay_177 Delay 0.2</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_B:BehaviorProviderDefinition_1 BehaviorSequences[4].ConsolidatedOutputLinkData[12].ActivateDelay 0.8</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_B:BehaviorProviderDefinition_1 BehaviorSequences[4].ConsolidatedOutputLinkData[53].ActivateDelay 0.2</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_B:BehaviorProviderDefinition_1 BehaviorSequences[4].BehaviorData2[16].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_B:BehaviorProviderDefinition_1.Behavior_Delay_438 Delay 0.04</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_B:BehaviorProviderDefinition_1 BehaviorSequences[4].BehaviorData2[28].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_B:BehaviorProviderDefinition_1.Behavior_Delay_439 Delay 0.04</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_B:BehaviorProviderDefinition_1 BehaviorSequences[4].BehaviorData2[33].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_B:BehaviorProviderDefinition_1.Behavior_Delay_440 Delay 0.04</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_B:BehaviorProviderDefinition_1 BehaviorSequences[4].BehaviorData2[39].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_B:BehaviorProviderDefinition_1.Behavior_Delay_441 Delay 0.04</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_B:BehaviorProviderDefinition_1 BehaviorSequences[4].BehaviorData2[50].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_B:BehaviorProviderDefinition_1.Behavior_Delay_442 Delay 0.04</code> </hotfix> </category> <category name="Computer Console C"> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_C:BehaviorProviderDefinition_1 BehaviorSequences[0].ConsolidatedOutputLinkData[14].ActivateDelay 0.02</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_C:BehaviorProviderDefinition_1 BehaviorSequences[0].BehaviorData2[6].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_C:BehaviorProviderDefinition_1.Behavior_Delay_2651 Delay 0.2</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_C:BehaviorProviderDefinition_1 BehaviorSequences[0].BehaviorData2[7].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_C:BehaviorProviderDefinition_1.Behavior_Delay_2652 Delay 0.04</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_C:BehaviorProviderDefinition_1 BehaviorSequences[1].ConsolidatedOutputLinkData[2].ActivateDelay 0.02</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_C:BehaviorProviderDefinition_1 BehaviorSequences[2].ConsolidatedOutputLinkData[15].ActivateDelay 0.02</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_C:BehaviorProviderDefinition_1 BehaviorSequences[2].BehaviorData2[7].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_C:BehaviorProviderDefinition_1.Behavior_Delay_254 Delay 0.24</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_C:BehaviorProviderDefinition_1 BehaviorSequences[2].BehaviorData2[11].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_C:BehaviorProviderDefinition_1.Behavior_Delay_255 Delay 0.2</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_C:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[12].ActivateDelay 0.02</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_C:BehaviorProviderDefinition_1 BehaviorSequences[3].BehaviorData2[5].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_C:BehaviorProviderDefinition_1.Behavior_Delay_256 Delay 0.24</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_C:BehaviorProviderDefinition_1 BehaviorSequences[3].BehaviorData2[6].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_C:BehaviorProviderDefinition_1.Behavior_Delay_257 Delay 0.2</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_C:BehaviorProviderDefinition_1 BehaviorSequences[4].ConsolidatedOutputLinkData[4].ActivateDelay 0.02</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_C:BehaviorProviderDefinition_1 BehaviorSequences[4].ConsolidatedOutputLinkData[13].ActivateDelay 0.02</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_C:BehaviorProviderDefinition_1 BehaviorSequences[4].ConsolidatedOutputLinkData[15].ActivateDelay 0.02</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_C:BehaviorProviderDefinition_1 BehaviorSequences[4].ConsolidatedOutputLinkData[18].ActivateDelay 0.02</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_C:BehaviorProviderDefinition_1 BehaviorSequences[4].BehaviorData2[8].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_C:BehaviorProviderDefinition_1.Behavior_Delay_59 Delay 0.2</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_C:BehaviorProviderDefinition_1 BehaviorSequences[4].BehaviorData2[16].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_C:BehaviorProviderDefinition_1.Behavior_Delay_60 Delay 0.2</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_C:BehaviorProviderDefinition_1 BehaviorSequences[5].ConsolidatedOutputLinkData[11].ActivateDelay 0.8</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_C:BehaviorProviderDefinition_1 BehaviorSequences[5].ConsolidatedOutputLinkData[53].ActivateDelay 0.2</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_C:BehaviorProviderDefinition_1 BehaviorSequences[5].BehaviorData2[18].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_C:BehaviorProviderDefinition_1.Behavior_Delay_61 Delay 0.04</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_C:BehaviorProviderDefinition_1 BehaviorSequences[5].BehaviorData2[31].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_C:BehaviorProviderDefinition_1.Behavior_Delay_62 Delay 0.04</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_C:BehaviorProviderDefinition_1 BehaviorSequences[5].BehaviorData2[36].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_C:BehaviorProviderDefinition_1.Behavior_Delay_63 Delay 0.04</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_C:BehaviorProviderDefinition_1 BehaviorSequences[5].BehaviorData2[43].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_C:BehaviorProviderDefinition_1.Behavior_Delay_64 Delay 0.04</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_C:BehaviorProviderDefinition_1 BehaviorSequences[5].BehaviorData2[54].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_C:BehaviorProviderDefinition_1.Behavior_Delay_65 Delay 0.04</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_C:BehaviorProviderDefinition_1 BehaviorSequences[9].ConsolidatedOutputLinkData[0].ActivateDelay 0.2</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_C:BehaviorProviderDefinition_1 BehaviorSequences[17].ConsolidatedOutputLinkData[0].ActivateDelay 0.2</code> </hotfix> </category> <category name="Generic Button"> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.GenericButton:BehaviorProviderDefinition_0 BehaviorSequences[1].BehaviorData2[9].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.GenericButton:BehaviorProviderDefinition_0.Behavior_Delay_19994 Delay 0.1</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.GenericButton:BehaviorProviderDefinition_0 BehaviorSequences[2].ConsolidatedOutputLinkData[3].ActivateDelay 0.025</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.GenericButton:BehaviorProviderDefinition_0 BehaviorSequences[2].BehaviorData2[6].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.GenericButton:BehaviorProviderDefinition_0.Behavior_Metronome_56 Duration 0.2</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.GenericButton:BehaviorProviderDefinition_0 BehaviorSequences[3].BehaviorData2[5].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.GenericButton:BehaviorProviderDefinition_0.Behavior_Delay_19995 Delay 0.1</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.GenericButton:BehaviorProviderDefinition_0 BehaviorSequences[4].ConsolidatedOutputLinkData[1].ActivateDelay 0.025</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.GenericButton:BehaviorProviderDefinition_0 BehaviorSequences[4].BehaviorData2[5].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.GenericButton:BehaviorProviderDefinition_0.Behavior_Metronome_57 Duration 0.2</code> </hotfix> </category> <category name="Hyperion Button"> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.GenericButtonHyperion BodyComposition.Attachments[18].Data.Float 0.050000</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.GenericButtonHyperion:BehaviorProviderDefinition_0 BehaviorSequences[5].ConsolidatedOutputLinkData[1].ActivateDelay 0.002</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.GenericButtonHyperion:BehaviorProviderDefinition_0 BehaviorSequences[6].ConsolidatedOutputLinkData[5].ActivateDelay 0.025</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.GenericButtonHyperion:BehaviorProviderDefinition_0 BehaviorSequences[6].BehaviorData2[2].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.GenericButtonHyperion:BehaviorProviderDefinition_0.Behavior_Metronome_3 Duration 0.2</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.GenericButtonHyperion:BehaviorProviderDefinition_0 BehaviorSequences[6].BehaviorData2[9].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.GenericButtonHyperion:BehaviorProviderDefinition_0.Behavior_Delay_7 Delay 0.1</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.GenericButtonHyperion:BehaviorProviderDefinition_0 BehaviorSequences[12].ConsolidatedOutputLinkData[0].ActivateDelay 0.1002</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.GenericButtonHyperion:BehaviorProviderDefinition_0 BehaviorSequences[12].ConsolidatedOutputLinkData[6].ActivateDelay 0.1</code> </hotfix> </category> <category name="Floor Lever"> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.GenericFloorLever BodyComposition.Attachments[3].Data.Float 0.100000</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.GenericFloorLever:BehaviorProviderDefinition_0 BehaviorSequences[1].EventData2[1].UserData.ReTriggerDelay 0.05</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.GenericFloorLever:BehaviorProviderDefinition_0 BehaviorSequences[3].EventData2[0].UserData.ReTriggerDelay 0.05</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.GenericFloorLever:BehaviorProviderDefinition_0 BehaviorSequences[4].ConsolidatedOutputLinkData[5].ActivateDelay 0.1</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.GenericFloorLever:BehaviorProviderDefinition_0 BehaviorSequences[4].ConsolidatedOutputLinkData[7].ActivateDelay 0.05</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.GenericFloorLever:BehaviorProviderDefinition_0 BehaviorSequences[4].ConsolidatedOutputLinkData[8].ActivateDelay 0.025</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.GenericFloorLever:BehaviorProviderDefinition_0 BehaviorSequences[4].ConsolidatedOutputLinkData[11].ActivateDelay 0.2</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.GenericFloorLever:BehaviorProviderDefinition_0 BehaviorSequences[4].BehaviorData2[5].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.GenericFloorLever:BehaviorProviderDefinition_0.Behavior_Metronome_15 Duration 0.2</code> </hotfix> </category> <category name="Keypad"> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.GenericKeypad:BehaviorProviderDefinition_0 BehaviorSequences[1].BehaviorData2[8].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.GenericKeypad:BehaviorProviderDefinition_0.Behavior_Delay_111 Delay 0.1</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.GenericKeypad:BehaviorProviderDefinition_0 BehaviorSequences[2].ConsolidatedOutputLinkData[5].ActivateDelay 0.025</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.GenericKeypad:BehaviorProviderDefinition_0 BehaviorSequences[2].BehaviorData2[4].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.GenericKeypad:BehaviorProviderDefinition_0.Behavior_Metronome_47 Duration 0.2</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.GenericKeypad:BehaviorProviderDefinition_0 BehaviorSequences[3].BehaviorData2[8].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.GenericKeypad:BehaviorProviderDefinition_0.Behavior_Delay_161 Delay 0.1</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.GenericKeypad:BehaviorProviderDefinition_0 BehaviorSequences[4].ConsolidatedOutputLinkData[0].ActivateDelay 0.025</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.GenericKeypad:BehaviorProviderDefinition_0 BehaviorSequences[4].BehaviorData2[4].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.GenericKeypad:BehaviorProviderDefinition_0.Behavior_Metronome_48 Duration 0.2</code> </hotfix> </category> <category name="Generic Switch"> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.GenericSwitch BodyComposition.Attachments[0].Data.Float 0.050000</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.GenericSwitch:BehaviorProviderDefinition_0 BehaviorSequences[4].ConsolidatedOutputLinkData[3].ActivateDelay 0.2</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.GenericSwitch:BehaviorProviderDefinition_0 BehaviorSequences[4].ConsolidatedOutputLinkData[13].ActivateDelay 0.025</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.GenericSwitch:BehaviorProviderDefinition_0 BehaviorSequences[4].BehaviorData2[12].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.GenericSwitch:BehaviorProviderDefinition_0.Behavior_Delay_45 Delay 0.1</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.GenericSwitch:BehaviorProviderDefinition_0 BehaviorSequences[4].BehaviorData2[14].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.GenericSwitch:BehaviorProviderDefinition_0.Behavior_Metronome_1 Duration 0.2</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.GenericSwitch:BehaviorProviderDefinition_0 BehaviorSequences[14].ConsolidatedOutputLinkData[1].ActivateDelay 0.02</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.GenericSwitch:BehaviorProviderDefinition_0 BehaviorSequences[14].ConsolidatedOutputLinkData[4].ActivateDelay 0.02</code> </hotfix> </category> <category name="Generic Wheel"> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.GenericWheel BodyComposition.Attachments[3].Data.Float 0.060000</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.GenericWheel BodyComposition.Attachments[8].Data.Float 0.020000</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.GenericWheel BodyComposition.Attachments[13].Data.Float 0.060000</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.GenericWheel BodyComposition.Attachments[18].Data.Float 0.020000</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.GenericWheel:BehaviorProviderDefinition_0 BehaviorSequences[0].ConsolidatedOutputLinkData[1].ActivateDelay 0.062</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.GenericWheel:BehaviorProviderDefinition_0 BehaviorSequences[0].ConsolidatedOutputLinkData[2].ActivateDelay 0.12</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.GenericWheel:BehaviorProviderDefinition_0 BehaviorSequences[0].ConsolidatedOutputLinkData[9].ActivateDelay 0.062</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.GenericWheel:BehaviorProviderDefinition_0 BehaviorSequences[0].ConsolidatedOutputLinkData[10].ActivateDelay 0.062</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.GenericWheel:BehaviorProviderDefinition_0 BehaviorSequences[0].ConsolidatedOutputLinkData[11].ActivateDelay 0.02</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.GenericWheel:BehaviorProviderDefinition_0 BehaviorSequences[1].ConsolidatedOutputLinkData[0].ActivateDelay 0.02</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.GenericWheel:BehaviorProviderDefinition_0 BehaviorSequences[1].ConsolidatedOutputLinkData[3].ActivateDelay 0.05</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.GenericWheel:BehaviorProviderDefinition_0 BehaviorSequences[1].ConsolidatedOutputLinkData[7].ActivateDelay 0.02</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.GenericWheel:BehaviorProviderDefinition_0 BehaviorSequences[2].ConsolidatedOutputLinkData[2].ActivateDelay 0.062</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.GenericWheel:BehaviorProviderDefinition_0 BehaviorSequences[2].ConsolidatedOutputLinkData[4].ActivateDelay 0.12</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.GenericWheel:BehaviorProviderDefinition_0 BehaviorSequences[2].ConsolidatedOutputLinkData[5].ActivateDelay 0.062</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.GenericWheel:BehaviorProviderDefinition_0 BehaviorSequences[2].ConsolidatedOutputLinkData[8].ActivateDelay 0.062</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.GenericWheel:BehaviorProviderDefinition_0 BehaviorSequences[2].ConsolidatedOutputLinkData[11].ActivateDelay 0.02</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.GenericWheel:BehaviorProviderDefinition_0 BehaviorSequences[3].ConsolidatedOutputLinkData[5].ActivateDelay 0.05</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.GenericWheel:BehaviorProviderDefinition_0 BehaviorSequences[3].ConsolidatedOutputLinkData[6].ActivateDelay 0.02</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.GenericWheel:BehaviorProviderDefinition_0 BehaviorSequences[3].ConsolidatedOutputLinkData[7].ActivateDelay 0.02</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.GenericWheel:BehaviorProviderDefinition_0 BehaviorSequences[9].ConsolidatedOutputLinkData[0].ActivateDelay 0.02</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.GenericWheel:BehaviorProviderDefinition_0 BehaviorSequences[9].ConsolidatedOutputLinkData[1].ActivateDelay 0.062</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.GenericWheel:BehaviorProviderDefinition_0 BehaviorSequences[9].ConsolidatedOutputLinkData[9].ActivateDelay 0.12</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.GenericWheel:BehaviorProviderDefinition_0 BehaviorSequences[9].ConsolidatedOutputLinkData[10].ActivateDelay 0.062</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.GenericWheel:BehaviorProviderDefinition_0 BehaviorSequences[9].ConsolidatedOutputLinkData[11].ActivateDelay 0.062</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.GenericWheel:BehaviorProviderDefinition_0 BehaviorSequences[10].ConsolidatedOutputLinkData[2].ActivateDelay 0.062</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.GenericWheel:BehaviorProviderDefinition_0 BehaviorSequences[10].ConsolidatedOutputLinkData[5].ActivateDelay 0.02</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.GenericWheel:BehaviorProviderDefinition_0 BehaviorSequences[10].ConsolidatedOutputLinkData[6].ActivateDelay 0.062</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.GenericWheel:BehaviorProviderDefinition_0 BehaviorSequences[10].ConsolidatedOutputLinkData[8].ActivateDelay 0.12</code> <code profiles="default">set GD_GenericSwitches.InteractiveObjects.GenericWheel:BehaviorProviderDefinition_0 BehaviorSequences[10].ConsolidatedOutputLinkData[11].ActivateDelay 0.062</code> </hotfix> </category> <category name="Claptastic Voyage Console (generic)"> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_Ma_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1 BehaviorSequences[0].ConsolidatedOutputLinkData[7].ActivateDelay 0.02</code> <code profiles="default">set GD_Ma_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1 BehaviorSequences[0].ConsolidatedOutputLinkData[13].ActivateDelay 0.02</code> <code profiles="default">set GD_Ma_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1 BehaviorSequences[0].BehaviorData2[5].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_Ma_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1.Behavior_Delay_3765 Delay 0.04</code> <code profiles="default">set GD_Ma_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1 BehaviorSequences[0].BehaviorData2[12].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_Ma_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1.Behavior_Delay_3766 Delay 0.2</code> <code profiles="default">set GD_Ma_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1 BehaviorSequences[1].ConsolidatedOutputLinkData[2].ActivateDelay 0.02</code> <code profiles="default">set GD_Ma_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1 BehaviorSequences[2].ConsolidatedOutputLinkData[7].ActivateDelay 0.02</code> <code profiles="default">set GD_Ma_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1 BehaviorSequences[2].ConsolidatedOutputLinkData[14].ActivateDelay 0.02</code> <code profiles="default">set GD_Ma_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1 BehaviorSequences[2].BehaviorData2[9].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_Ma_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1.Behavior_Delay_3767 Delay 0.24</code> <code profiles="default">set GD_Ma_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1 BehaviorSequences[2].BehaviorData2[12].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_Ma_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1.Behavior_Delay_3768 Delay 0.2</code> <code profiles="default">set GD_Ma_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[0].ActivateDelay 0.02</code> <code profiles="default">set GD_Ma_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[13].ActivateDelay 0.02</code> <code profiles="default">set GD_Ma_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[17].ActivateDelay 0.02</code> <code profiles="default">set GD_Ma_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[23].ActivateDelay 0.02</code> <code profiles="default">set GD_Ma_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1 BehaviorSequences[3].BehaviorData2[4].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_Ma_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1.Behavior_Delay_3774 Delay 0.2</code> <code profiles="default">set GD_Ma_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1 BehaviorSequences[3].BehaviorData2[15].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_Ma_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1.Behavior_Delay_3775 Delay 0.2</code> <code profiles="default">set GD_Ma_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1 BehaviorSequences[4].ConsolidatedOutputLinkData[32].ActivateDelay 0.8</code> <code profiles="default">set GD_Ma_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1 BehaviorSequences[4].ConsolidatedOutputLinkData[51].ActivateDelay 0.2</code> <code profiles="default">set GD_Ma_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1 BehaviorSequences[4].BehaviorData2[2].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_Ma_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1.Behavior_Delay_3769 Delay 0.04</code> <code profiles="default">set GD_Ma_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1 BehaviorSequences[4].BehaviorData2[18].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_Ma_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1.Behavior_Delay_3770 Delay 0.04</code> <code profiles="default">set GD_Ma_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1 BehaviorSequences[4].BehaviorData2[23].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_Ma_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1.Behavior_Delay_3771 Delay 0.04</code> <code profiles="default">set GD_Ma_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1 BehaviorSequences[4].BehaviorData2[39].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_Ma_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1.Behavior_Delay_3772 Delay 0.04</code> <code profiles="default">set GD_Ma_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1 BehaviorSequences[4].BehaviorData2[45].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_Ma_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1.Behavior_Delay_3773 Delay 0.04</code> </hotfix> </category> <category name="Claptastic Voyage Console A (with lever)"> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_Ma_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A_Lever BodyComposition.Attachments[4].Data.Float 0.100000</code> <code profiles="default">set GD_Ma_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A_Lever BodyComposition.Attachments[8].Data.Float 0.100000</code> <code profiles="default">set GD_Ma_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A_Lever:BehaviorProviderDefinition_1 BehaviorSequences[0].ConsolidatedOutputLinkData[6].ActivateDelay 0.1</code> <code profiles="default">set GD_Ma_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A_Lever:BehaviorProviderDefinition_1 BehaviorSequences[0].ConsolidatedOutputLinkData[7].ActivateDelay 0.1</code> <code profiles="default">set GD_Ma_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A_Lever:BehaviorProviderDefinition_1 BehaviorSequences[0].ConsolidatedOutputLinkData[9].ActivateDelay 0.1</code> <code profiles="default">set GD_Ma_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A_Lever:BehaviorProviderDefinition_1 BehaviorSequences[0].ConsolidatedOutputLinkData[13].ActivateDelay 0.02</code> <code profiles="default">set GD_Ma_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A_Lever:BehaviorProviderDefinition_1 BehaviorSequences[0].BehaviorData2[2].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_Ma_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A_Lever:BehaviorProviderDefinition_1.Behavior_Delay_4106 Delay 0.2</code> <code profiles="default">set GD_Ma_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A_Lever:BehaviorProviderDefinition_1 BehaviorSequences[1].ConsolidatedOutputLinkData[2].ActivateDelay 0.02</code> <code profiles="default">set GD_Ma_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A_Lever:BehaviorProviderDefinition_1 BehaviorSequences[2].ConsolidatedOutputLinkData[10].ActivateDelay 0.1</code> <code profiles="default">set GD_Ma_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A_Lever:BehaviorProviderDefinition_1 BehaviorSequences[2].ConsolidatedOutputLinkData[11].ActivateDelay 0.1</code> <code profiles="default">set GD_Ma_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A_Lever:BehaviorProviderDefinition_1 BehaviorSequences[2].ConsolidatedOutputLinkData[15].ActivateDelay 0.02</code> <code profiles="default">set GD_Ma_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A_Lever:BehaviorProviderDefinition_1 BehaviorSequences[2].BehaviorData2[7].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_Ma_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A_Lever:BehaviorProviderDefinition_1.Behavior_Delay_4107 Delay 0.2</code> <code profiles="default">set GD_Ma_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A_Lever:BehaviorProviderDefinition_1 BehaviorSequences[2].BehaviorData2[8].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_Ma_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A_Lever:BehaviorProviderDefinition_1.Behavior_Delay_4108 Delay 0.24</code> <code profiles="default">set GD_Ma_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A_Lever:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0.2</code> <code profiles="default">set GD_Ma_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A_Lever:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[3].ActivateDelay 0.1</code> <code profiles="default">set GD_Ma_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A_Lever:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[4].ActivateDelay 0.1</code> <code profiles="default">set GD_Ma_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A_Lever:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[10].ActivateDelay 0.04</code> <code profiles="default">set GD_Ma_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A_Lever:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[12].ActivateDelay 0.2</code> <code profiles="default">set GD_Ma_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A_Lever:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[17].ActivateDelay 0.1</code> <code profiles="default">set GD_Ma_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A_Lever:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[18].ActivateDelay 0.02</code> <code profiles="default">set GD_Ma_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A_Lever:BehaviorProviderDefinition_1 BehaviorSequences[3].BehaviorData2[5].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_Ma_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A_Lever:BehaviorProviderDefinition_1.Behavior_Delay_4109 Delay 0.02</code> <code profiles="default">set GD_Ma_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A_Lever:BehaviorProviderDefinition_1 BehaviorSequences[4].ConsolidatedOutputLinkData[11].ActivateDelay 0.8</code> <code profiles="default">set GD_Ma_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A_Lever:BehaviorProviderDefinition_1 BehaviorSequences[4].ConsolidatedOutputLinkData[13].ActivateDelay 0.8</code> <code profiles="default">set GD_Ma_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A_Lever:BehaviorProviderDefinition_1 BehaviorSequences[4].ConsolidatedOutputLinkData[53].ActivateDelay 0.2</code> <code profiles="default">set GD_Ma_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A_Lever:BehaviorProviderDefinition_1 BehaviorSequences[4].BehaviorData2[20].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_Ma_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A_Lever:BehaviorProviderDefinition_1.Behavior_Delay_4110 Delay 0.2</code> <code profiles="default">set GD_Ma_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A_Lever:BehaviorProviderDefinition_1 BehaviorSequences[4].BehaviorData2[33].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_Ma_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A_Lever:BehaviorProviderDefinition_1.Behavior_Delay_4111 Delay 0.2</code> <code profiles="default">set GD_Ma_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A_Lever:BehaviorProviderDefinition_1 BehaviorSequences[4].BehaviorData2[36].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_Ma_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A_Lever:BehaviorProviderDefinition_1.Behavior_Delay_4112 Delay 0.2</code> <code profiles="default">set GD_Ma_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A_Lever:BehaviorProviderDefinition_1 BehaviorSequences[4].BehaviorData2[43].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_Ma_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A_Lever:BehaviorProviderDefinition_1.Behavior_Delay_4113 Delay 0.2</code> <code profiles="default">set GD_Ma_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A_Lever:BehaviorProviderDefinition_1 BehaviorSequences[4].BehaviorData2[57].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_Ma_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A_Lever:BehaviorProviderDefinition_1.Behavior_Delay_4114 Delay 0.2</code> </hotfix> </category> </category> <category name="Containers"> <comment># Previously the standalone "TPS Container TimeSaver XL" mod</comment> <category name="Improved Opening Speed"> <category name="Most Containers"> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set Anim_Lootables.Animations.AnimTree_Lootables_Willow:WillowAnimNode_Simple_0 PlayRate 5</code> <code profiles="default">set Anim_Lootables.Animations.AnimTree_Lootables_Willow:WillowAnimNode_Simple_340 PlayRate 5</code> <code profiles="default">set Anim_Lootables.Animations.AnimTree_Lootables_Willow:WillowAnimNode_Simple_684 PlayRate 15</code> <code profiles="default">set Anim_Lootables.Animations.AnimTree_Lootables_Willow:WillowAnimNode_Simple_754 PlayRate 5</code> <code profiles="default">set Prop_Co_Lootables.Animations.AnimTree_Lootables_Cork:WillowAnimNode_Simple_0 PlayRate 5</code> <code profiles="default">set Prop_Co_Lootables.Animations.AnimTree_Lootables_Cork:WillowAnimNode_Simple_340 PlayRate 5</code> <code profiles="default">set Prop_Co_Lootables.Animations.AnimTree_Lootables_Cork:WillowAnimNode_Simple_684 PlayRate 15</code> <code profiles="default">set Prop_Co_Lootables.Animations.AnimTree_Lootables_Cork:WillowAnimNode_Simple_754 PlayRate 5</code> </hotfix> </category> <category name="Golden Chest"> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_Balance_Treasure.Animations.AnimTree_Lootables_GoldenChest:WillowAnimNode_Simple_0 PlayRate 5</code> <code profiles="default">set GD_Balance_Treasure.Animations.AnimTree_Lootables_GoldenChest:WillowAnimNode_Simple_66 PlayRate 5</code> <code profiles="default">set GD_Balance_Treasure.Animations.AnimTree_Lootables_GoldenChest:WillowAnimNode_Simple_86 PlayRate 5</code> <code profiles="default">set GD_Balance_Treasure.Animations.AnimTree_Lootables_GoldenChest:WillowAnimNode_Simple_339 PlayRate 5</code> <code profiles="default">set GD_Balance_Treasure.Animations.AnimTree_Lootables_GoldenChest:WillowAnimNode_Simple_340 PlayRate 5</code> </hotfix> </category> <category name="Digistruct Chests"> <category name="Digistruct Speed"> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_CoordinatedEffects.Digistruct_Chest EffectDuration 0.8</code> <code profiles="default">set GD_CoordinatedEffects.Digistruct_Chest_Despawn EffectDuration 0.6</code> </hotfix> </category> <category name="Chest Tweaks"> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_Ma_Balance_Treasure.InteractiveObjectsUnique.InteractiveObject_Ma_HyperionAmmo_Digi:BehaviorProviderDefinition_1 BehaviorSequences[0].BehaviorData2[11].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_Ma_Balance_Treasure.InteractiveObjectsUnique.InteractiveObject_Ma_HyperionAmmo_Digi:BehaviorProviderDefinition_1 BehaviorSequences[0].BehaviorData2[9].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_Ma_Balance_Treasure.InteractiveObjectsUnique.InteractiveObject_Ma_HyperionAmmo_Digi:BehaviorProviderDefinition_1.Behavior_Delay_66 Delay 0.8</code> <code profiles="default">set GD_Ma_Balance_Treasure.InteractiveObjectsUnique.InteractiveObject_Ma_HyperionAmmo_Digi:BehaviorProviderDefinition_1.Behavior_Delay_65 Delay 0</code> </hotfix> </category> <category name="Spawner Tweaks"> <comment># This is what makes sure that the ammo spawners start their countdowns when appropriate.</comment> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_Ma_AmmoMachine.IO_Ma_AmmoMachine:BehaviorProviderDefinition_0 BehaviorSequences[1].ConsolidatedOutputLinkData[6].ActivateDelay 0.8</code> </hotfix> </category> </category> </category> <category name="Items Available At Spawn"> <comment># These statements set chests to immediately allow attached items to be picked up</comment> <comment># by the user. Without these, many containers would result in un-pick-uppable</comment> <comment># loot.</comment> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_8BitDahlAmmo:BehaviorProviderDefinition_1.Behavior_AttachItems_0 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_8BitDahlAmmo:BehaviorProviderDefinition_1.Behavior_AttachItems_1 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_8bitDahlWeaponChest:BehaviorProviderDefinition_1.Behavior_AttachItems_0 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_8bitTreasureChest:BehaviorProviderDefinition_1.Behavior_AttachItems_0 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_BanditWeaponChest:BehaviorProviderDefinition_1.Behavior_AttachItems_0 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_Bandit_Ammo:BehaviorProviderDefinition_1.Behavior_AttachItems_10 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_Bandit_Cooler:BehaviorProviderDefinition_1.Behavior_AttachItems_8 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_CardboardBox:BehaviorProviderDefinition_1.Behavior_AttachItems_9 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_Cashbox:BehaviorProviderDefinition_1.Behavior_AttachItems_3 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_DahlAmmo:BehaviorProviderDefinition_1.Behavior_AttachItems_0 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_DahlAmmo:BehaviorProviderDefinition_1.Behavior_AttachItems_2 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_DahlCooler:BehaviorProviderDefinition_1.Behavior_AttachItems_15 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_DahlCooler:BehaviorProviderDefinition_1.Behavior_AttachItems_40 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_DahlCoolerO2:BehaviorProviderDefinition_1.Behavior_AttachItems_0 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_DahlCoolerO2:BehaviorProviderDefinition_1.Behavior_AttachItems_3 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_DahlEpic:BehaviorProviderDefinition_1.Behavior_AttachItems_3 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_DahlSmallBox:BehaviorProviderDefinition_1.Behavior_AttachItems_119 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_DahlWeaponChest:BehaviorProviderDefinition_1.Behavior_AttachItems_14 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_Dumpster:BehaviorProviderDefinition_4.Behavior_AttachItems_134 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_HypWeaponChest:BehaviorProviderDefinition_1.Behavior_AttachItems_3 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_HyperionAmmo:BehaviorProviderDefinition_1.Behavior_AttachItems_34 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_HyperionChest:BehaviorProviderDefinition_0.Behavior_AttachItems_7 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_HyperionMinibox:BehaviorProviderDefinition_1.Behavior_AttachItems_101 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_HyperionSmallbox:BehaviorProviderDefinition_1.Behavior_AttachItems_122 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_LaundryMachine:BehaviorProviderDefinition_10.Behavior_AttachItems_155 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_Mailbox:BehaviorProviderDefinition_12.Behavior_AttachItems_161 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_MetalCrate:BehaviorProviderDefinition_1.Behavior_AttachItems_0 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_MilitaryCrate:BehaviorProviderDefinition_1.Behavior_AttachItems_1 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_MiniFridge:BehaviorProviderDefinition_11.Behavior_AttachItems_0 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_Safe:BehaviorProviderDefinition_1.Behavior_AttachItems_1 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_StorageLocker:BehaviorProviderDefinition_0.Behavior_AttachItems_11 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_StrongBox:BehaviorProviderDefinition_1.Behavior_AttachItems_0 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_StrongBox_Isaiah:BehaviorProviderDefinition_1.Behavior_AttachItems_1 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_Toilet:BehaviorProviderDefinition_0.Behavior_AttachItems_5 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_TreasureChest:BehaviorProviderDefinition_1.Behavior_AttachItems_0 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_TreasureChest_Golden:BehaviorProviderDefinition_1.Behavior_AttachItems_0 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_TreasureChest_Moonstone:BehaviorProviderDefinition_1.Behavior_AttachItems_1 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsUnique.InteractiveObject_HyperionAmmo_Digi:BehaviorProviderDefinition_1.Behavior_AttachItems_9 bDisablePickups False</code> <code profiles="default">set GD_Co_Chapter03_Data.InteractiveObjects.InteractiveObj_MoxxiDahlEpic:BehaviorProviderDefinition_1.Behavior_AttachItems_5 bDisablePickups False</code> <code profiles="default">set GD_Co_LaserRebootMissionDataJJ.EpicChest.IO_HyperionEpicChest_Digi:BehaviorProviderDefinition_1.Behavior_AttachItems_0 bDisablePickups False</code> <code profiles="default">set GD_Co_LaserRebootMissionDataJJ.GunRack.IO_HypGunRack_Digi:BehaviorProviderDefinition_1.Behavior_AttachItems_6 bDisablePickups False</code> <code profiles="default">set GD_Co_Paint_Job_Data.InteractiveObjects.Paint_Loot_Chest:BehaviorProviderDefinition_0.Behavior_AttachItems_7 bDisablePickups False</code> <code profiles="default">set GD_Co_VoiceOver_Data.InteractiveObjects.Book_Loot_Chest:BehaviorProviderDefinition_0.Behavior_AttachItems_6 bDisablePickups False</code> <code profiles="default">set GD_Co_WipingSlateData.InteractiveObjects.InteractiveObj_Safe_WipingSlate:BehaviorProviderDefinition_1.Behavior_AttachItems_0 bDisablePickups False</code> <code profiles="default">set GD_EridianSlaughterData.InteractiveObjects.InteractiveObj_DahlAmmoPet:BehaviorProviderDefinition_1.Behavior_AttachItems_0 bDisablePickups False</code> <code profiles="default">set GD_EridianSlaughterData.InteractiveObjects.InteractiveObj_DahlAmmoPet:BehaviorProviderDefinition_1.Behavior_AttachItems_1 bDisablePickups False</code> <code profiles="default">set GD_Ma_Balance_Treasure.InteractiveObjects.InteractiveObj_Bandit_Ammo_Marigold:BehaviorProviderDefinition_1.Behavior_AttachItems_3 bDisablePickups False</code> <code profiles="default">set GD_Ma_Balance_Treasure.InteractiveObjects.InteractiveObj_DahlWeaponChest_Glitched:BehaviorProviderDefinition_1.Behavior_AttachItems_3 bDisablePickups False</code> <code profiles="default">set GD_Ma_Balance_Treasure.InteractiveObjects.InteractiveObj_DahlWeaponChest_Marigold:BehaviorProviderDefinition_1.Behavior_AttachItems_7 bDisablePickups False</code> <code profiles="default">set GD_Ma_Balance_Treasure.InteractiveObjects.InteractiveObj_HypWeaponChest_Glitched:BehaviorProviderDefinition_1.Behavior_AttachItems_0 bDisablePickups False</code> <code profiles="default">set GD_Ma_Balance_Treasure.InteractiveObjects.InteractiveObj_HypWeaponChest_Marigold:BehaviorProviderDefinition_1.Behavior_AttachItems_2 bDisablePickups False</code> <code profiles="default">set GD_Ma_Balance_Treasure.InteractiveObjects.InteractiveObj_HyperionAmmo_Marigold:BehaviorProviderDefinition_1.Behavior_AttachItems_1 bDisablePickups False</code> <code profiles="default">set GD_Ma_Balance_Treasure.InteractiveObjects.InteractiveObj_HyperionChest_Glitched:BehaviorProviderDefinition_0.Behavior_AttachItems_14 bDisablePickups False</code> <code profiles="default">set GD_Ma_Balance_Treasure.InteractiveObjects.InteractiveObj_HyperionMinibox_Marigold:BehaviorProviderDefinition_1.Behavior_AttachItems_1 bDisablePickups False</code> <code profiles="default">set GD_Ma_Balance_Treasure.InteractiveObjects.InteractiveObj_HyperionSmallbox_Marigold:BehaviorProviderDefinition_1.Behavior_AttachItems_0 bDisablePickups False</code> <code profiles="default">set GD_Ma_Balance_Treasure.InteractiveObjects.InteractiveObj_MetalCrate_Glitched:BehaviorProviderDefinition_1.Behavior_AttachItems_2 bDisablePickups False</code> <code profiles="default">set GD_Ma_Balance_Treasure.InteractiveObjects.InteractiveObj_MetalCrate_Marigold:BehaviorProviderDefinition_1.Behavior_AttachItems_6 bDisablePickups False</code> <code profiles="default">set GD_Ma_Balance_Treasure.InteractiveObjects.InteractiveObj_StrongBox_Marigold:BehaviorProviderDefinition_1.Behavior_AttachItems_11 bDisablePickups False</code> <code profiles="default">set GD_Ma_Balance_Treasure.InteractiveObjects.InteractiveObj_TreasureChest_Glitched:BehaviorProviderDefinition_1.Behavior_AttachItems_5 bDisablePickups False</code> <code profiles="default">set GD_Ma_Balance_Treasure.InteractiveObjectsUnique.InteractiveObject_Ma_HyperionAmmo_Digi:BehaviorProviderDefinition_1.Behavior_AttachItems_0 bDisablePickups False</code> <code profiles="default">set GD_Ma_Balance_Treasure.Lootables.InteractiveObj_Dumpster_Marigold:BehaviorProviderDefinition_4.Behavior_AttachItems_3 bDisablePickups False</code> <code profiles="default">set GD_Ma_Chapter02_Data.InteractiveObjects.InteractiveObj_HypWeaponChest_FileSearch_Glitched:BehaviorProviderDefinition_1.Behavior_AttachItems_6 bDisablePickups False</code> <code profiles="default">set GD_Ma_Mutator.Mutator.IO_CommonChest_Mut:BehaviorProviderDefinition_1.Behavior_AttachItems_10 bDisablePickups False</code> <code profiles="default">set GD_Ma_Mutator.Mutator.IO_GlitchChest_Mut:BehaviorProviderDefinition_1.Behavior_AttachItems_1 bDisablePickups False</code> <code profiles="default">set GD_Ma_Mutator.Mutator.IO_RedChest_Mut:BehaviorProviderDefinition_1.Behavior_AttachItems_12 bDisablePickups False</code> <code profiles="default">set GD_Ma_Population_Treasure.InteractiveObjects.InteractiveObj_HiddenStash_01:BehaviorProviderDefinition_0.Behavior_AttachItems_17 bDisablePickups False</code> <code profiles="default">set GD_Ma_Population_Treasure.InteractiveObjects.InteractiveObj_HiddenStash_02:BehaviorProviderDefinition_0.Behavior_AttachItems_18 bDisablePickups False</code> <code profiles="default">set GD_Ma_Population_Treasure.InteractiveObjects.InteractiveObj_HiddenStash_03:BehaviorProviderDefinition_0.Behavior_AttachItems_24 bDisablePickups False</code> <code profiles="default">set gd_co_hot_head_data.InteractiveObjects.InteractiveObj_HypWeaponChest_Custom:BehaviorProviderDefinition_1.Behavior_AttachItems_0 bDisablePickups False</code> <code profiles="default">set gd_co_lastrequestsdata.InteractiveObjects.InteractiveObj_DahlEpic_LastRequests:BehaviorProviderDefinition_1.Behavior_AttachItems_5 bDisablePickups False</code> <code profiles="default">set gd_co_novanoproblemdata.IO_ElectronicObjectThree:BehaviorProviderDefinition_1.Behavior_AttachItems_1 bDisablePickups False</code> <code profiles="default">set gd_co_novanoproblemdata.InteractiveObjects.InteractiveObj_ShockChest:BehaviorProviderDefinition_1.Behavior_AttachItems_10 bDisablePickups False</code> <code profiles="default">set gd_co_voyageofcaptainchefdata.InteractiveObjects.IO_Co_FlagBox:BehaviorProviderDefinition_1.Behavior_AttachItems_2 bDisablePickups False</code> <code profiles="default">set GD_Ma_Grinder.InteractiveObjects.IO_Grinder:BehaviorProviderDefinition_0.Behavior_AttachItems_1 bDisablePickups False</code> </hotfix> </category> <category name="Item Spawn Delay"> <comment># This changes the containers to immediately spawn loot instead of, as is usual, waiting</comment> <comment># for a small delay (which is typically to wait for animations to be in the "proper" state.</comment> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_8BitDahlAmmo:BehaviorProviderDefinition_1 BehaviorSequences[6].ConsolidatedOutputLinkData[2].ActivateDelay 0.080000</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_8bitDahlWeaponChest:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0.120000</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_8bitTreasureChest:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0.270000</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_Bandit_Ammo:BehaviorProviderDefinition_1 BehaviorSequences[4].ConsolidatedOutputLinkData[2].ActivateDelay 0.050000</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_Bandit_Cooler:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0.144000</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_CardboardBox:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0.050000</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_Cashbox:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0.050000</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_DahlAmmo:BehaviorProviderDefinition_1 BehaviorSequences[6].ConsolidatedOutputLinkData[2].ActivateDelay 0.080000</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_DahlCooler:BehaviorProviderDefinition_1 BehaviorSequences[4].ConsolidatedOutputLinkData[2].ActivateDelay 0.035000</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_DahlCoolerO2:BehaviorProviderDefinition_1 BehaviorSequences[4].ConsolidatedOutputLinkData[2].ActivateDelay 0.035000</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_DahlEpic:BehaviorProviderDefinition_1 BehaviorSequences[4].ConsolidatedOutputLinkData[2].ActivateDelay 0.140000</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_DahlSmallBox:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0.035000</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_DahlWeaponChest:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0.120000</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_Dumpster:BehaviorProviderDefinition_4 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0.040000</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_HypWeaponChest:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0.050000</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_HyperionMinibox:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0.020000</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_HyperionSmallbox:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0.040000</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_LaundryMachine:BehaviorProviderDefinition_10 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0.050000</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_Mailbox:BehaviorProviderDefinition_12 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0.050000</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_MetalCrate:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0.260000</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_MilitaryCrate:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0.050000</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_MiniFridge:BehaviorProviderDefinition_11 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0.040000</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_StorageLocker:BehaviorProviderDefinition_0 BehaviorSequences[5].ConsolidatedOutputLinkData[2].ActivateDelay 0.035000</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_StrongBox:BehaviorProviderDefinition_1 BehaviorSequences[5].ConsolidatedOutputLinkData[2].ActivateDelay 0.035000</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_StrongBox_Isaiah:BehaviorProviderDefinition_1 BehaviorSequences[5].ConsolidatedOutputLinkData[2].ActivateDelay 0.035000</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_Toilet:BehaviorProviderDefinition_0 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0.035000</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_TreasureChest:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0.270000</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_TreasureChest_Golden:BehaviorProviderDefinition_1 BehaviorSequences[5].ConsolidatedOutputLinkData[1].ActivateDelay 0.270000</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_TreasureChest_Moonstone:BehaviorProviderDefinition_1 BehaviorSequences[5].ConsolidatedOutputLinkData[1].ActivateDelay 0.270000</code> <code profiles="default">set GD_Co_Chapter03_Data.InteractiveObjects.InteractiveObj_MoxxiDahlEpic:BehaviorProviderDefinition_1 BehaviorSequences[4].ConsolidatedOutputLinkData[2].ActivateDelay 0.140000</code> <code profiles="default">set GD_EridianSlaughterData.InteractiveObjects.InteractiveObj_DahlAmmoPet:BehaviorProviderDefinition_1 BehaviorSequences[6].ConsolidatedOutputLinkData[2].ActivateDelay 0.080000</code> <code profiles="default">set GD_Ma_Balance_Treasure.InteractiveObjects.InteractiveObj_Bandit_Ammo_Marigold:BehaviorProviderDefinition_1 BehaviorSequences[4].ConsolidatedOutputLinkData[2].ActivateDelay 0.050000</code> <code profiles="default">set GD_Ma_Balance_Treasure.InteractiveObjects.InteractiveObj_DahlWeaponChest_Glitched:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0.120000</code> <code profiles="default">set GD_Ma_Balance_Treasure.InteractiveObjects.InteractiveObj_DahlWeaponChest_Marigold:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0.120000</code> <code profiles="default">set GD_Ma_Balance_Treasure.InteractiveObjects.InteractiveObj_HypWeaponChest_Glitched:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0.050000</code> <code profiles="default">set GD_Ma_Balance_Treasure.InteractiveObjects.InteractiveObj_HypWeaponChest_Marigold:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0.050000</code> <code profiles="default">set GD_Ma_Balance_Treasure.InteractiveObjects.InteractiveObj_HyperionChest_Glitched:BehaviorProviderDefinition_0 BehaviorSequences[4].ConsolidatedOutputLinkData[2].ActivateDelay 0.100000</code> <code profiles="default">set GD_Ma_Balance_Treasure.InteractiveObjects.InteractiveObj_HyperionMinibox_Marigold:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0.020000</code> <code profiles="default">set GD_Ma_Balance_Treasure.InteractiveObjects.InteractiveObj_HyperionSmallbox_Marigold:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0.040000</code> <code profiles="default">set GD_Ma_Balance_Treasure.InteractiveObjects.InteractiveObj_MetalCrate_Glitched:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0.260000</code> <code profiles="default">set GD_Ma_Balance_Treasure.InteractiveObjects.InteractiveObj_MetalCrate_Marigold:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0.260000</code> <code profiles="default">set GD_Ma_Balance_Treasure.InteractiveObjects.InteractiveObj_StrongBox_Marigold:BehaviorProviderDefinition_1 BehaviorSequences[5].ConsolidatedOutputLinkData[2].ActivateDelay 0.035000</code> <code profiles="default">set GD_Ma_Balance_Treasure.InteractiveObjects.InteractiveObj_TreasureChest_Glitched:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0.270000</code> <code profiles="default">set GD_Ma_Balance_Treasure.Lootables.InteractiveObj_Dumpster_Marigold:BehaviorProviderDefinition_4 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0.040000</code> <code profiles="default">set GD_Ma_Chapter02_Data.InteractiveObjects.InteractiveObj_HypWeaponChest_FileSearch_Glitched:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0.050000</code> <code profiles="default">set GD_Ma_Mutator.Mutator.IO_CommonChest_Mut:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0.270000</code> <code profiles="default">set GD_Ma_Mutator.Mutator.IO_GlitchChest_Mut:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0.270000</code> <code profiles="default">set GD_Ma_Mutator.Mutator.IO_RedChest_Mut:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0.270000</code> <code profiles="default">set GD_Ma_Population_Treasure.InteractiveObjects.InteractiveObj_HiddenStash_01:BehaviorProviderDefinition_0 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0.400000</code> <code profiles="default">set GD_Ma_Population_Treasure.InteractiveObjects.InteractiveObj_HiddenStash_02:BehaviorProviderDefinition_0 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0.400000</code> <code profiles="default">set GD_Ma_Population_Treasure.InteractiveObjects.InteractiveObj_HiddenStash_03:BehaviorProviderDefinition_0 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0.400000</code> <code profiles="default">set gd_co_hot_head_data.InteractiveObjects.InteractiveObj_HypWeaponChest_Custom:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0.050000</code> <code profiles="default">set gd_co_lastrequestsdata.InteractiveObjects.InteractiveObj_DahlEpic_LastRequests:BehaviorProviderDefinition_1 BehaviorSequences[4].ConsolidatedOutputLinkData[2].ActivateDelay 0.140000</code> <code profiles="default">set gd_co_novanoproblemdata.InteractiveObjects.InteractiveObj_ShockChest:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0.120000</code> <code profiles="default">set gd_co_voyageofcaptainchefdata.InteractiveObjects.IO_Co_FlagBox:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[6].ActivateDelay 0.100000</code> </hotfix> </category> </category> <category name="Doors / Gates"> <category name="Regular Doors"> <comment># These variables take care of basically any "regular" player-interactable door (ie: something</comment> <comment># without a separate button)</comment> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set Anim_Doors.Animations.Anim_DoorSlider:AnimSequence_0 RateScale 5</code> <code profiles="default">set Anim_Doors.Animations.Anim_DoorSlider:AnimSequence_1 RateScale 5</code> <code profiles="default">set Anim_Doors.Animations.Anim_DoorSlider:AnimSequence_2 RateScale 5</code> <code profiles="default">set Anim_Doors.Animations.Anim_DoorSlider:AnimSequence_3 RateScale 5</code> <code profiles="default">set Anim_Doors.Animations.Anim_GenericDoor:AnimSequence_3 RateScale 5</code> <code profiles="default">set Anim_Doors.Animations.Anim_GenericDoor:AnimSequence_5 RateScale 5</code> <code profiles="default">set Anim_Doors.Animations.Anim_GenericDoor:AnimSequence_6 RateScale 5</code> </hotfix> </category> <category name="Level-Specific Doors and Gates"> <comment># It's worth noting that many of the statements here probably aren't really</comment> <comment># necessary, and possibly some don't even do anything useful. When constructing</comment> <comment># the mod, rather than look for slow doors+things in-game and *then* try to</comment> <comment># find the relevant objects, I'd just run some queries and alter any object</comment> <comment># which seemed apropos. So almost certainly I'm buffing at least a few things</comment> <comment># which don't actually do anything, or things like doors which let new enemies</comment> <comment># through, etc.</comment> <category name="Base Game"> <category name="Concordia"> <hotfix name="ApocHotfix" level="Spaceport_P"> <code profiles="default">set Spaceport_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_1 PlayRate 5</code> <code profiles="default">set Spaceport_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_13 PlayRate 5</code> <code profiles="default">set Spaceport_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_14 PlayRate 5</code> <code profiles="default">set Spaceport_M_Chp3.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_1 PlayRate 5</code> <code profiles="default">set Spaceport_M_Chp3.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_8 PlayRate 5</code> <code profiles="default">set Spaceport_M_Chp3.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_9 PlayRate 5</code> <code profiles="default">set Spaceport_M_Chp3.TheWorld:PersistentLevel.Main_Sequence.SlidingDoorWithSound.SeqAct_Interp_1 PlayRate 5</code> <code profiles="default">set Spaceport_M_Chp3.TheWorld:PersistentLevel.Main_Sequence.SlidingDoorWithSound_0.SeqAct_Interp_1 PlayRate 5</code> <code profiles="default">set Spaceport_M_Chp3.TheWorld:PersistentLevel.Main_Sequence.SlidingDoorWithSound_1.SeqAct_Interp_1 PlayRate 5</code> <code profiles="default">set Spaceport_M_Chp3.TheWorld:PersistentLevel.Main_Sequence.SlidingDoorWithSound_2.SeqAct_Interp_1 PlayRate 5</code> <code profiles="default">set Spaceport_M_Chp3.TheWorld:PersistentLevel.Main_Sequence.SlidingDoorWithSound_3.SeqAct_Interp_1 PlayRate 5</code> <code profiles="default">set Spaceport_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_0 PlayRate 5</code> </hotfix> </category> <category name="Crisis Scar"> <hotfix name="ApocHotfix" level="ComFacility_P"> <code profiles="default">set ComFacility_Combat.TheWorld:PersistentLevel.Main_Sequence.ComFacility_Courtyard_Gply.SeqAct_Interp_0 PlayRate 5</code> <code profiles="default">set ComFacility_Combat.TheWorld:PersistentLevel.Main_Sequence.ComFacility_Courtyard_Gply.SeqAct_Interp_6 PlayRate 5</code> <code profiles="default">set ComFacility_Combat.TheWorld:PersistentLevel.Main_Sequence.ComFacility_GateGply.SeqAct_Interp_2 PlayRate 5</code> <code profiles="default">set ComFacility_Combat.TheWorld:PersistentLevel.Main_Sequence.ComFacility_UpperFloorGply.SeqAct_Interp_7 PlayRate 5</code> <code profiles="default">set ComFacility_Dynamic.TheWorld:PersistentLevel.Main_Sequence.ActivateRelay.SeqAct_Interp_17 PlayRate 5</code> <code profiles="default">set ComFacility_Dynamic.TheWorld:PersistentLevel.Main_Sequence.ActivateRelay_0.SeqAct_Interp_17 PlayRate 5</code> <code profiles="default">set ComFacility_Dynamic.TheWorld:PersistentLevel.Main_Sequence.ActivateRelay_1.SeqAct_Interp_17 PlayRate 5</code> <code profiles="default">set ComFacility_Dynamic.TheWorld:PersistentLevel.Main_Sequence.ComFacility_Dynamic.SeqAct_Interp_4 PlayRate 5</code> <code profiles="default">set ComFacility_Dynamic.TheWorld:PersistentLevel.Main_Sequence.ComFacility_Dynamic.SeqAct_Interp_7 PlayRate 5</code> <code profiles="default">set ComFacility_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_13 PlayRate 5</code> <code profiles="default">set ComFacility_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_17 PlayRate 5</code> <code profiles="default">set ComFacility_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_5 PlayRate 5</code> <code profiles="default">set ComFacility_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_6 PlayRate 5</code> </hotfix> </category> <category name="Eye of Helios"> <hotfix name="ApocHotfix" level="LaserBoss_P"> <code profiles="default">set LaserBoss_Mission.TheWorld:PersistentLevel.Main_Sequence.Doors_And_Elevators.SeqAct_Interp_10 PlayRate 5</code> <code profiles="default">set LaserBoss_Mission.TheWorld:PersistentLevel.Main_Sequence.Doors_And_Elevators.SeqAct_Interp_11 PlayRate 5</code> <code profiles="default">set LaserBoss_Mission.TheWorld:PersistentLevel.Main_Sequence.Doors_And_Elevators.SeqAct_Interp_3 PlayRate 5</code> <code profiles="default">set LaserBoss_Mission.TheWorld:PersistentLevel.Main_Sequence.Doors_And_Elevators.SeqAct_Interp_5 PlayRate 5</code> <code profiles="default">set LaserBoss_Mission.TheWorld:PersistentLevel.Main_Sequence.Doors_And_Elevators.SeqAct_Interp_6 PlayRate 5</code> <code profiles="default">set LaserBoss_Mission.TheWorld:PersistentLevel.Main_Sequence.Doors_And_Elevators.SeqAct_Interp_9 PlayRate 5</code> <code profiles="default">set LaserBoss_Mission.TheWorld:PersistentLevel.Main_Sequence.CoreIntro.SeqAct_Interp_0 PlayRate 5</code> <code profiles="default">set LaserBoss_Mission.TheWorld:PersistentLevel.Main_Sequence.Doors_And_Elevators.SeqVar_Float_0 FloatValue 2.000000</code> <code profiles="default">set LaserBoss_Mission.TheWorld:PersistentLevel.Main_Sequence.Doors_And_Elevators.SeqVar_Float_2 FloatValue 5.000000</code> </hotfix> </category> <category name="Hyperion Hub of Heroism"> <hotfix name="ApocHotfix" level="CentralTerminal_P"> <code profiles="default">set CentralTerminal_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Plot_HeliosFoothold.SeqAct_Interp_8 PlayRate 5</code> <code profiles="default">set CentralTerminal_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Plot_HeliosFoothold.SeqAct_Interp_9 PlayRate 5</code> <code profiles="default">set CentralTerminal_Dynamic.TheWorld:PersistentLevel.Main_Sequence.RandDAccess.SeqAct_Interp_0 PlayRate 5</code> <code profiles="default">set CentralTerminal_Dynamic.TheWorld:PersistentLevel.Main_Sequence.RandD_Door_Sequence.SeqAct_Interp_0 PlayRate 5</code> <code profiles="default">set CentralTerminal_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_11 PlayRate 5</code> <code profiles="default">set CentralTerminal_Missions.TheWorld:PersistentLevel.Main_Sequence.Boarding_Party.SeqAct_Interp_1 PlayRate 5</code> <code profiles="default">set CentralTerminal_Missions.TheWorld:PersistentLevel.Main_Sequence.Boarding_Party.SeqAct_Interp_3 PlayRate 5</code> <code profiles="default">set CentralTerminal_Missions.TheWorld:PersistentLevel.Main_Sequence.Detention_Sidequest.SeqAct_Interp_0 PlayRate 5</code> <code profiles="default">set CentralTerminal_Missions.TheWorld:PersistentLevel.Main_Sequence.Detention_Sidequest.SeqAct_Interp_2 PlayRate 5</code> <code profiles="default">set CentralTerminal_Missions.TheWorld:PersistentLevel.Main_Sequence.Detention_Sidequest.SeqAct_Interp_3 PlayRate 5</code> <code profiles="default">set CentralTerminal_Missions.TheWorld:PersistentLevel.Main_Sequence.Hot_Head_Sidequest.SeqAct_Interp_0 PlayRate 5</code> <code profiles="default">set CentralTerminal_Missions.TheWorld:PersistentLevel.Main_Sequence.Inner_Hull.SeqAct_Interp_0 PlayRate 5</code> <code profiles="default">set CentralTerminal_Missions.TheWorld:PersistentLevel.Main_Sequence.Kill_Meg.SeqAct_Interp_2 PlayRate 5</code> <code profiles="default">set CentralTerminal_Missions.TheWorld:PersistentLevel.Main_Sequence.Kill_Meg.SeqAct_Interp_6 PlayRate 5</code> <code profiles="default">set CentralTerminal_Missions.TheWorld:PersistentLevel.Main_Sequence.Voice_Over.SeqAct_Interp_2 PlayRate 5</code> </hotfix> </category> <category name="Jack's Office"> <hotfix name="ApocHotfix" level="JacksOffice_P"> <code profiles="default">set JacksOffice_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Jack_Door.SeqAct_Interp_1 PlayRate 5</code> <code profiles="default">set JacksOffice_Mission.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_4 PlayRate 5</code> </hotfix> </category> <category name="Lunar Launching Station"> <hotfix name="ApocHotfix" level="Laser_P"> <code profiles="default">set Laser_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Doors.SeqAct_Interp_0 PlayRate 5</code> <code profiles="default">set Laser_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Doors.SeqAct_Interp_1 PlayRate 5</code> <code profiles="default">set Laser_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Doors.SeqAct_Interp_10 PlayRate 5</code> <code profiles="default">set Laser_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Doors.SeqAct_Interp_2 PlayRate 5</code> <code profiles="default">set Laser_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Doors.SeqAct_Interp_3 PlayRate 5</code> <code profiles="default">set Laser_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Doors.SeqAct_Interp_4 PlayRate 5</code> <code profiles="default">set Laser_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Doors.SeqAct_Interp_5 PlayRate 5</code> <code profiles="default">set Laser_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Doors.SeqAct_Interp_8 PlayRate 5</code> <code profiles="default">set Laser_Dynamic.TheWorld:PersistentLevel.Main_Sequence.LoadingStationCombat.SeqAct_Interp_1 PlayRate 5</code> <code profiles="default">set Laser_Dynamic.TheWorld:PersistentLevel.Main_Sequence.LoadingStationCombat.SeqAct_Interp_3 PlayRate 5</code> </hotfix> </category> <category name="Meriff's Office"> <hotfix name="ApocHotfix" level="Meriff_P"> <code profiles="default">set Meriff_M_Chp4.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_0 PlayRate 5</code> <code profiles="default">set Meriff_SideMissions.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_7 PlayRate 5</code> </hotfix> </category> <category name="Outfall Pumping Station"> <hotfix name="ApocHotfix" level="Digsite_Rk5arena_P"> <code profiles="default">set Digsite_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_0 PlayRate 5</code> <code profiles="default">set Digsite_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_2 PlayRate 5</code> <code profiles="default">set Digsite_Rk5arena_Audio.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_1 PlayRate 5</code> </hotfix> </category> <category name="Outlands Canyon"> <hotfix name="ApocHotfix" level="Outlands_P2"> <code profiles="default">set Outlands_Combat2.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_2 PlayRate 5</code> <code profiles="default">set Outlands_Combat2.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_3 PlayRate 5</code> <code profiles="default">set Outlands_Combat2.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_6 PlayRate 5</code> <code profiles="default">set Outlands_SideMissions2.TheWorld:PersistentLevel.Main_Sequence.TreasuresOfECHOMadre.SeqAct_Interp_4 PlayRate 5</code> </hotfix> </category> <category name="Outlands Spur"> <hotfix name="ApocHotfix" level="Outlands_P"> <code profiles="default">set Outlands_Combat.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_14 PlayRate 5</code> <code profiles="default">set Outlands_Combat.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_6 PlayRate 5</code> <code profiles="default">set Outlands_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_11 PlayRate 5</code> <code profiles="default">set Outlands_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_16 PlayRate 5</code> <code profiles="default">set Outlands_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_18 PlayRate 5</code> <code profiles="default">set Outlands_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_23 PlayRate 5</code> <code profiles="default">set Outlands_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_24 PlayRate 5</code> <code profiles="default">set Outlands_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_25 PlayRate 5</code> <code profiles="default">set Outlands_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_4 PlayRate 5</code> <code profiles="default">set Outlands_SideMissions.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_0 PlayRate 5</code> </hotfix> </category> <category name="Pity's Fall"> <hotfix name="ApocHotfix" level="Wreck_P"> <code profiles="default">set Wreck_Combat.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_0 PlayRate 5</code> <code profiles="default">set Wreck_Combat.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_4 PlayRate 5</code> <code profiles="default">set Wreck_Combat2.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_0 PlayRate 5</code> <code profiles="default">set Wreck_Combat2.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_1 PlayRate 5</code> <code profiles="default">set Wreck_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_12 PlayRate 5</code> <code profiles="default">set Wreck_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_17 PlayRate 5</code> <code profiles="default">set Wreck_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_19 PlayRate 5</code> <code profiles="default">set Wreck_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_4 PlayRate 5</code> <code profiles="default">set Wreck_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_8 PlayRate 5</code> <code profiles="default">set Wreck_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_9 PlayRate 5</code> <code profiles="default">set Wreck_SideMissions.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_0 PlayRate 5</code> <code profiles="default">set Wreck_SideMissions.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_2 PlayRate 5</code> <code profiles="default">set Wreck_SideMissions.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_5 PlayRate 5</code> <code profiles="default">set Wreck_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_11 PlayRate 5</code> <code profiles="default">set Wreck_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_15 PlayRate 5</code> </hotfix> </category> <category name="Regolith Range"> <hotfix name="ApocHotfix" level="Deadsurface_P"> <code profiles="default">set Deadsurface_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Chapter01.SeqAct_Interp_1 PlayRate 5</code> <code profiles="default">set Deadsurface_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Chapter01.SeqAct_Interp_3 PlayRate 5</code> <code profiles="default">set Deadsurface_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Chapter02.SeqAct_Interp_1 PlayRate 5</code> <code profiles="default">set Deadsurface_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Chapter02.SeqAct_Interp_2 PlayRate 5</code> <code profiles="default">set Deadsurface_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Chapter02.SeqAct_Interp_3 PlayRate 5</code> <code profiles="default">set Deadsurface_Dynamic.TheWorld:PersistentLevel.Main_Sequence.NovaNoProblem.SeqAct_Interp_1 PlayRate 5</code> <code profiles="default">set Deadsurface_Dynamic.TheWorld:PersistentLevel.Main_Sequence.TalesfromElips.SeqAct_Interp_1 PlayRate 5</code> <code profiles="default">set Deadsurface_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Last_Requests.SeqAct_Interp_0 PlayRate 5</code> </hotfix> </category> <category name="Research and Development"> <hotfix name="ApocHotfix" level="RandDFacility_P"> <code profiles="default">set RandDFacility_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_0 PlayRate 5</code> <code profiles="default">set RandDFacility_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_1 PlayRate 5</code> <code profiles="default">set RandDFacility_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_3 PlayRate 5</code> <code profiles="default">set RandDFacility_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_4 PlayRate 5</code> <code profiles="default">set RandDFacility_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_5 PlayRate 5</code> <code profiles="default">set RandDFacility_Mission.TheWorld:PersistentLevel.Main_Sequence.SS_Lab19.SeqAct_Interp_0 PlayRate 5</code> <code profiles="default">set RandDFacility_Mission.TheWorld:PersistentLevel.Main_Sequence.SS_Lab19.SeqAct_Interp_2 PlayRate 5</code> <code profiles="default">set RandDFacility_Mission.TheWorld:PersistentLevel.Main_Sequence.SS_Loop.SeqAct_Interp_14 PlayRate 5</code> <code profiles="default">set RandDFacility_Mission.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_0 PlayRate 5</code> <code profiles="default">set RandDFacility_Mission.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_10 PlayRate 5</code> <code profiles="default">set RandDFacility_Mission.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_12 PlayRate 5</code> <code profiles="default">set RandDFacility_Mission.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_13 PlayRate 5</code> <code profiles="default">set RandDFacility_Mission.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_14 PlayRate 5</code> <code profiles="default">set RandDFacility_Mission.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_15 PlayRate 5</code> <code profiles="default">set RandDFacility_Mission.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_16 PlayRate 5</code> <code profiles="default">set RandDFacility_Mission.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_17 PlayRate 5</code> <code profiles="default">set RandDFacility_Mission.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_18 PlayRate 5</code> <code profiles="default">set RandDFacility_Mission.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_19 PlayRate 5</code> <code profiles="default">set RandDFacility_Mission.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_2 PlayRate 5</code> <code profiles="default">set RandDFacility_Mission.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_20 PlayRate 5</code> <code profiles="default">set RandDFacility_Mission.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_3 PlayRate 5</code> <code profiles="default">set RandDFacility_Mission.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_4 PlayRate 5</code> <code profiles="default">set RandDFacility_Mission.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_5 PlayRate 5</code> <code profiles="default">set RandDFacility_Mission.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_6 PlayRate 5</code> <code profiles="default">set RandDFacility_Mission.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_9 PlayRate 5</code> </hotfix> <comment># Door to aquarium area (I think this might not work, but eh)</comment> <hotfix name="ApocHotfix" level="RandDFacility_P"> <code profiles="default">set RandDFacility_Mission.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_7 PlayRate 2.5</code> </hotfix> <comment># The door Dr. Langois opens to the next section</comment> <hotfix name="ApocHotfix" level="RandDFacility_P"> <code profiles="default">set RandDFacility_Mission.TheWorld:PersistentLevel.Main_Sequence.SeqVar_Float_10 FloatValue 5.000000</code> </hotfix> </category> <category name="Serenity's Waste"> <hotfix name="ApocHotfix" level="Moonsurface_P"> <code profiles="default">set Moonsurface_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Chapter01.SeqAct_Interp_2 PlayRate 5</code> <code profiles="default">set Moonsurface_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Chapter01.SeqAct_Interp_3 PlayRate 5</code> <code profiles="default">set Moonsurface_Dynamic.TheWorld:PersistentLevel.Main_Sequence.NovaNoProblem.SeqAct_Interp_0 PlayRate 5</code> <code profiles="default">set Moonsurface_Dynamic.TheWorld:PersistentLevel.Main_Sequence.NovaNoProblem.SeqAct_Interp_1 PlayRate 5</code> <code profiles="default">set Moonsurface_Dynamic.TheWorld:PersistentLevel.Main_Sequence.TalesfromElips.SeqAct_Interp_1 PlayRate 5</code> </hotfix> </category> <category name="Stanton's Liver"> <hotfix name="ApocHotfix" level="StantonsLiver_P"> <code profiles="default">set StantonsLiver_SideMissions.TheWorld:PersistentLevel.Main_Sequence.Grinders.SeqAct_Interp_26 PlayRate 5</code> </hotfix> </category> <category name="Sub-Level 13"> <hotfix name="ApocHotfix" level="Sublevel13_P"> <code profiles="default">set Sublevel13_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_6 PlayRate 5</code> </hotfix> </category> <category name="Titan Industrial Facility"> <hotfix name="ApocHotfix" level="DahlFactory_P"> <code profiles="default">set DahlFactory_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Outside_BeforeRobotics.SeqAct_Interp_0 PlayRate 5</code> <code profiles="default">set DahlFactory_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Outside_BeforeRobotics.SeqAct_Interp_12 PlayRate 5</code> <code profiles="default">set DahlFactory_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Outside_BeforeStingRay.SeqAct_Interp_0 PlayRate 5</code> <code profiles="default">set DahlFactory_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Outside_BeforeStingRay.SeqAct_Interp_1 PlayRate 5</code> <code profiles="default">set DahlFactory_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Outside_BeforeStingRay.SeqAct_Interp_10 PlayRate 5</code> <code profiles="default">set DahlFactory_Dynamic.TheWorld:PersistentLevel.Main_Sequence.StingRay_Atrium.SeqAct_Interp_3 PlayRate 5</code> <code profiles="default">set DahlFactory_Dynamic.TheWorld:PersistentLevel.Main_Sequence.StingRay_GladstoneArea.SeqAct_Interp_0 PlayRate 5</code> <code profiles="default">set DahlFactory_Dynamic.TheWorld:PersistentLevel.Main_Sequence.StingRay_GladstoneArea.SeqAct_Interp_1 PlayRate 5</code> <code profiles="default">set DahlFactory_Dynamic.TheWorld:PersistentLevel.Main_Sequence.StingRay_GladstoneArea.SeqAct_Interp_8 PlayRate 5</code> <code profiles="default">set DahlFactory_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Stingray_Factory.SeqAct_Interp_3 PlayRate 5</code> <code profiles="default">set DahlFactory_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Train_Station.SeqAct_Interp_0 PlayRate 5</code> <code profiles="default">set DahlFactory_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Train_Station.SeqAct_Interp_10 PlayRate 5</code> <code profiles="default">set DahlFactory_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Train_Station.SeqAct_Interp_5 PlayRate 5</code> </hotfix> </category> <category name="Titan Robot Production Plant"> <hotfix name="ApocHotfix" level="DahlFactory_Boss"> <code profiles="default">set DahlFactory_BossCombat.TheWorld:PersistentLevel.Main_Sequence.FinalRoomCombat.SeqAct_Interp_12 PlayRate 5</code> <code profiles="default">set DahlFactory_BossCombat.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_0 PlayRate 5</code> <code profiles="default">set DahlFactory_BossDynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_0 PlayRate 5</code> <code profiles="default">set DahlFactory_BossDynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_1 PlayRate 5</code> <code profiles="default">set DahlFactory_BossDynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_3 PlayRate 5</code> <code profiles="default">set DahlFactory_BossDynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_5 PlayRate 5</code> <code profiles="default">set DahlFactory_BossDynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_7 PlayRate 5</code> <code profiles="default">set DahlFactory_BossDynamic.TheWorld:PersistentLevel.Main_Sequence.Boss_Area.SeqAct_Interp_1 PlayRate 5</code> <code profiles="default">set DahlFactory_BossDynamic.TheWorld:PersistentLevel.Main_Sequence.Boss_Area.SeqAct_Interp_5 PlayRate 5</code> <code profiles="default">set DahlFactory_BossDynamic.TheWorld:PersistentLevel.Main_Sequence.Power_Room.SeqAct_Interp_1 PlayRate 5</code> <code profiles="default">set DahlFactory_BossDynamic.TheWorld:PersistentLevel.Main_Sequence.Robotics_LegsArea.SeqAct_Interp_10 PlayRate 5</code> <code profiles="default">set DahlFactory_BossDynamic.TheWorld:PersistentLevel.Main_Sequence.Robotics_LegsArea.SeqAct_Interp_5 PlayRate 5</code> <code profiles="default">set DahlFactory_BossDynamic.TheWorld:PersistentLevel.Main_Sequence.Robotics_TorsoArea.SeqAct_Interp_0 PlayRate 5</code> <code profiles="default">set DahlFactory_BossDynamic.TheWorld:PersistentLevel.Main_Sequence.Robotics_TorsoArea.SeqAct_Interp_2 PlayRate 5</code> <code profiles="default">set DahlFactory_BossDynamic.TheWorld:PersistentLevel.Main_Sequence.Robotics_TorsoArea.SeqAct_Interp_4 PlayRate 5</code> <code profiles="default">set DahlFactory_BossDynamic.TheWorld:PersistentLevel.Main_Sequence.Robotics_TorsoArea.SeqAct_Interp_5 PlayRate 5</code> <code profiles="default">set DahlFactory_BossDynamic.TheWorld:PersistentLevel.Main_Sequence.Robotics_TorsoArea.SeqAct_Interp_6 PlayRate 5</code> <code profiles="default">set DahlFactory_BossDynamic.TheWorld:PersistentLevel.Main_Sequence.Robotics_TurretCalibrationArea.SeqAct_Interp_1 PlayRate 5</code> <code profiles="default">set DahlFactory_BossDynamic.TheWorld:PersistentLevel.Main_Sequence.Robotics_TurretCalibrationArea.SeqAct_Interp_17 PlayRate 5</code> <code profiles="default">set DahlFactory_BossDynamic.TheWorld:PersistentLevel.Main_Sequence.Robotics_TurretCalibrationArea.SeqAct_Interp_4 PlayRate 5</code> <code profiles="default">set DahlFactory_BossDynamic.TheWorld:PersistentLevel.Main_Sequence.Robotics_FinalArea.SeqAct_Interp_1 PlayRate 5</code> </hotfix> </category> <category name="Triton Flats"> <hotfix name="ApocHotfix" level="Moon_P"> <code profiles="default">set Moon_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Chapter_4_New_Direction.SeqAct_Interp_1 PlayRate 5</code> <code profiles="default">set Moon_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Chapter_4_New_Direction.SeqAct_Interp_17 PlayRate 5</code> <code profiles="default">set Moon_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Chapter_4_New_Direction.SeqAct_Interp_4 PlayRate 5</code> <code profiles="default">set Moon_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Chapter_5_AI_Core.SeqAct_Interp_1 PlayRate 5</code> <code profiles="default">set Moon_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Chapter_5_AI_Core.SeqAct_Interp_6 PlayRate 5</code> <code profiles="default">set Moon_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_4 PlayRate 5</code> <code profiles="default">set Moon_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_5 PlayRate 5</code> <code profiles="default">set Moon_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_6 PlayRate 5</code> <code profiles="default">set Moon_SideMissions.TheWorld:PersistentLevel.Main_Sequence.NoSuchTHingAsAFreeLaunch.SeqAct_Interp_17 PlayRate 5</code> <code profiles="default">set Moon_SideMissions.TheWorld:PersistentLevel.Main_Sequence.PopRacing.SeqAct_Interp_0 PlayRate 5</code> <code profiles="default">set Moon_SideMissions.TheWorld:PersistentLevel.Main_Sequence.PopRacing.SeqAct_Interp_1 PlayRate 5</code> <code profiles="default">set Moon_SideMissions.TheWorld:PersistentLevel.Main_Sequence.PopRacing.SeqAct_Interp_21 PlayRate 5</code> <code profiles="default">set Moon_SideMissions.TheWorld:PersistentLevel.Main_Sequence.RecruitmentDrive.SeqAct_Interp_1 PlayRate 5</code> <code profiles="default">set Moon_SideMissions.TheWorld:PersistentLevel.Main_Sequence.ToTheMoon.SeqAct_Interp_0 PlayRate 5</code> <code profiles="default">set Moon_SideMissions.TheWorld:PersistentLevel.Main_Sequence.ToTheMoon.SeqAct_Interp_1 PlayRate 5</code> <code profiles="default">set Moon_SideMissions.TheWorld:PersistentLevel.Main_Sequence.WhereforeArtThou?.SeqAct_Interp_1 PlayRate 5</code> </hotfix> </category> <category name="Veins of Helios"> <hotfix name="ApocHotfix" level="InnerHull_P"> <code profiles="default">set InnerHull_Combat.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_0 PlayRate 5</code> <code profiles="default">set InnerHull_Combat.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_2 PlayRate 5</code> <code profiles="default">set InnerHull_Combat.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_3 PlayRate 5</code> <code profiles="default">set InnerHull_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_12 PlayRate 5</code> <code profiles="default">set InnerHull_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_39 PlayRate 5</code> <code profiles="default">set InnerHull_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_4 PlayRate 5</code> <code profiles="default">set InnerHull_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_40 PlayRate 7.5</code> <code profiles="default">set InnerHull_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_65 PlayRate 5</code> <code profiles="default">set InnerHull_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_67 PlayRate 5</code> <code profiles="default">set InnerHull_Mission.TheWorld:PersistentLevel.Main_Sequence.DontGetCocky.SeqAct_Interp_4 PlayRate 5</code> <code profiles="default">set InnerHull_Mission.TheWorld:PersistentLevel.Main_Sequence.InPerfectHibernation.SeqAct_Interp_25 PlayRate 5</code> <code profiles="default">set InnerHull_Mission.TheWorld:PersistentLevel.Main_Sequence.InPerfectHibernation.SeqAct_Interp_26 PlayRate 5</code> <code profiles="default">set InnerHull_Mission.TheWorld:PersistentLevel.Main_Sequence.TroubleWithSpaceHurps.SeqAct_Interp_8 PlayRate 5</code> </hotfix> <comment># Airlocks</comment> <hotfix name="ApocHotfix" level="InnerHull_P"> <code profiles="default">set InnerHull_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_15 PlayRate 5</code> <code profiles="default">set InnerHull_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_16 PlayRate 5</code> <code profiles="default">set InnerHull_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_19 PlayRate 5</code> <code profiles="default">set InnerHull_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_20 PlayRate 5</code> <code profiles="default">set InnerHull_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_21 PlayRate 5</code> <code profiles="default">set InnerHull_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_22 PlayRate 5</code> <code profiles="default">set InnerHull_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_24 PlayRate 5</code> <code profiles="default">set InnerHull_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_37 PlayRate 5</code> <code profiles="default">set InnerHull_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_7 PlayRate 5</code> </hotfix> <comment># Airlock Meters</comment> <hotfix name="ApocHotfix" level="InnerHull_P"> <code profiles="default">set InnerHull_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_41 PlayRate 5</code> <code profiles="default">set InnerHull_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_45 PlayRate 5</code> <code profiles="default">set InnerHull_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_46 PlayRate 5</code> <code profiles="default">set InnerHull_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_47 PlayRate 5</code> </hotfix> <comment># Airlock 1 bioscan</comment> <hotfix name="ApocHotfix" level="InnerHull_P"> <code profiles="default">set InnerHull_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_63 PlayRate 5</code> </hotfix> <comment># Other Airlock Timing</comment> <hotfix name="ApocHotfix" level="InnerHull_P"> <code profiles="default">set InnerHull_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Delay_2 Delay 0.000000</code> <code profiles="default">set InnerHull_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Delay_4 Delay 0.000000</code> <code profiles="default">set InnerHull_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Delay_5 Delay 0.000000</code> <code profiles="default">set InnerHull_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Delay_25 Delay 0.000000</code> </hotfix> </category> <category name="Vorago Solitude"> <hotfix name="ApocHotfix" level="Digsite_P"> <code profiles="default">set Digsite_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_1 PlayRate 5</code> </hotfix> </category> </category> <category name="Claptastic Voyage"> <category name="Cluster 00773 P4ND0R4"> <hotfix name="ApocHotfix" level="Ma_LeftCluster_P"> <code profiles="default">set Ma_LeftCluster_Combat.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_12 PlayRate 5</code> </hotfix> </category> <category name="Cluster 99002 0V3RL00K"> <hotfix name="ApocHotfix" level="Ma_RightCluster_P"> <code profiles="default">set Ma_RightCluster_Combat.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_4 PlayRate 5</code> </hotfix> </category> <category name="Cortex"> <hotfix name="ApocHotfix" level="Ma_SubBoss_P"> <code profiles="default">set Ma_SubBoss_Game.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_1 PlayRate 5</code> </hotfix> </category> <category name="Motherlessboard"> <hotfix name="ApocHotfix" level="Ma_Motherboard_P"> <code profiles="default">set Ma_Motherboard_Gply.TheWorld:PersistentLevel.Main_Sequence.Chapter04.SeqAct_Interp_10 PlayRate 5</code> <code profiles="default">set Ma_Motherboard_Gply.TheWorld:PersistentLevel.Main_Sequence.Chapter04.SeqAct_Interp_2 PlayRate 5</code> </hotfix> </category> <category name="Nexus"> <hotfix name="ApocHotfix" level="Ma_Nexus_P"> <code profiles="default">set Ma_Nexus_Gply.TheWorld:PersistentLevel.Main_Sequence.Chapter02.SeqAct_Interp_12 PlayRate 5</code> <code profiles="default">set Ma_Nexus_Gply.TheWorld:PersistentLevel.Main_Sequence.Chapter03._PreLeftCluster.SeqAct_Interp_1 PlayRate 5</code> <code profiles="default">set Ma_Nexus_Gply.TheWorld:PersistentLevel.Main_Sequence.Chapter03._PreLeftCluster.SeqAct_Interp_15 PlayRate 5</code> <code profiles="default">set Ma_Nexus_Gply.TheWorld:PersistentLevel.Main_Sequence.Chapter03._PreLeftCluster.SeqAct_Interp_9 PlayRate 5</code> <code profiles="default">set Ma_Nexus_Gply.TheWorld:PersistentLevel.Main_Sequence.SecretDoor.SeqAct_Interp_5 PlayRate 5</code> </hotfix> </category> <category name="Subconscious"> <hotfix name="ApocHotfix" level="Ma_Subconscious_P"> <code profiles="default">set Ma_Subconscious_Game.TheWorld:PersistentLevel.Main_Sequence.Chapter5___Sub-Subconscious.SeqAct_Interp_3 PlayRate 5</code> <code profiles="default">set Ma_Subconscious_Game.TheWorld:PersistentLevel.Main_Sequence.Chapter5___Subconscious.SeqAct_Interp_16 PlayRate 5</code> <code profiles="default">set Ma_Subconscious_SideMissions.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_10 PlayRate 5</code> </hotfix> </category> </category> <category name="Other DLC"> <category name="Abandoned Training Facility"> <hotfix name="ApocHotfix" level="MoonSlaughter_P"> <code profiles="default">set MoonSlaughter_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_1 PlayRate 5</code> </hotfix> </category> </category> </category> </category> <category name="Fast Travel Machines"> <comment># Speeds up opening of Fast Travel stations. Useful in the rare instances</comment> <comment># where a station has to activate before you can use it -- in TPS the first</comment> <comment># real noticeable instance of this is after the battle with Felicity Rampant.</comment> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_GameSystemMachines.SpecialMoves.SpecialMove_FastTravelClosedToOpen PlayRate 5</code> <code profiles="default">set GD_GameSystemMachines.SpecialMoves.SpecialMove_FastTravelClosedToOpenBroken PlayRate 5</code> <code profiles="default">set GD_GameSystemMachines.InteractiveObjects.IO_FastTravelMachine_Dahl BodyComposition.Attachments[46].Data.Float 0.1</code> <code profiles="default">set GD_GameSystemMachines.InteractiveObjects.IO_FastTravelMachine_Dahl BodyComposition.Attachments[49].Data.Float 0.1</code> <code profiles="default">set GD_GameSystemMachines.InteractiveObjects.IO_FastTravelMachine_Dahl BodyComposition.Attachments[52].Data.Float 0.1</code> <code profiles="default">set GD_GameSystemMachines.InteractiveObjects.LevelTravelMachine:BehaviorProviderDefinition_4 BehaviorSequences[1].ConsolidatedOutputLinkData[13].ActivateDelay 0.102</code> <code profiles="default">set GD_GameSystemMachines.InteractiveObjects.LevelTravelMachine:BehaviorProviderDefinition_4 BehaviorSequences[4].ConsolidatedOutputLinkData[5].ActivateDelay 0.101</code> <code profiles="default">set GD_GameSystemMachines.InteractiveObjects.LevelTravelMachine:BehaviorProviderDefinition_4 BehaviorSequences[4].ConsolidatedOutputLinkData[10].ActivateDelay 0.02</code> <code profiles="default">set GD_GameSystemMachines.Behaviors.Be_FastTravelMachine BehaviorSequences[0].ConsolidatedOutputLinkData[0].ActivateDelay 0.04</code> <code profiles="default">set GD_GameSystemMachines.Behaviors.Be_FastTravelMachine BehaviorSequences[1].ConsolidatedOutputLinkData[2].ActivateDelay 0.04</code> <code profiles="default">set GD_GameSystemMachines.Behaviors.Be_FastTravelMachine BehaviorSequences[2].ConsolidatedOutputLinkData[0].ActivateDelay 0.04</code> <code profiles="default">set GD_GameSystemMachines.Behaviors.Be_FastTravelMachine BehaviorSequences[2].ConsolidatedOutputLinkData[2].ActivateDelay 0.2</code> <code profiles="default">set GD_GameSystemMachines.Behaviors.Be_FastTravelMachine BehaviorSequences[2].ConsolidatedOutputLinkData[3].ActivateDelay 0.2</code> <code profiles="default">set GD_GameSystemMachines.Behaviors.Be_FastTravelMachine BehaviorSequences[2].ConsolidatedOutputLinkData[4].ActivateDelay 0.2</code> <code profiles="default">set GD_GameSystemMachines.Behaviors.Be_FastTravelMachine BehaviorSequences[2].ConsolidatedOutputLinkData[12].ActivateDelay 0.04</code> <code profiles="default">set GD_GameSystemMachines.Behaviors.Be_FastTravelMachine BehaviorSequences[5].ConsolidatedOutputLinkData[0].ActivateDelay 0.05</code> <code profiles="default">set GD_GameSystemMachines.Behaviors.Be_FastTravelMachine BehaviorSequences[5].ConsolidatedOutputLinkData[1].ActivateDelay 1.2</code> <code profiles="default">set GD_GameSystemMachines.Behaviors.Be_FastTravelMachine BehaviorSequences[5].ConsolidatedOutputLinkData[8].ActivateDelay 0.25</code> <code profiles="default">set GD_GameSystemMachines.Behaviors.Be_FastTravelMachine BehaviorSequences[5].ConsolidatedOutputLinkData[13].ActivateDelay 0.05</code> <code profiles="default">set GD_GameSystemMachines.Behaviors.Be_FastTravelMachine BehaviorSequences[5].ConsolidatedOutputLinkData[16].ActivateDelay 0.104</code> <code profiles="default">set GD_GameSystemMachines.Behaviors.Be_FastTravelMachine BehaviorSequences[5].ConsolidatedOutputLinkData[25].ActivateDelay 0.4</code> <code profiles="default">set GD_GameSystemMachines.Behaviors.Be_FastTravelMachine BehaviorSequences[5].ConsolidatedOutputLinkData[28].ActivateDelay 0.4</code> <code profiles="default">set GD_GameSystemMachines.Behaviors.Be_FastTravelMachine BehaviorSequences[5].ConsolidatedOutputLinkData[32].ActivateDelay 0.4</code> <code profiles="default">set GD_GameSystemMachines.Behaviors.Be_FastTravelMachine BehaviorSequences[5].ConsolidatedOutputLinkData[34].ActivateDelay 0.4</code> <code profiles="default">set GD_GameSystemMachines.Behaviors.Be_FastTravelMachine BehaviorSequences[5].BehaviorData2[24].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_GameSystemMachines.Behaviors.Be_FastTravelMachine:Behavior_Delay_11 Delay 3.2</code> <code profiles="default">set GD_GameSystemMachines.Behaviors.Be_FastTravelMachine BehaviorSequences[6].ConsolidatedOutputLinkData[0].ActivateDelay 0.1</code> <code profiles="default">set GD_GameSystemMachines.Behaviors.Be_FastTravelMachine BehaviorSequences[6].ConsolidatedOutputLinkData[3].ActivateDelay 0.04</code> <code profiles="default">set GD_GameSystemMachines.Behaviors.Be_FastTravelMachine BehaviorSequences[9].ConsolidatedOutputLinkData[6].ActivateDelay 0.04</code> <code profiles="default">set GD_GameSystemMachines.Behaviors.Be_FastTravelMachine BehaviorSequences[9].ConsolidatedOutputLinkData[7].ActivateDelay 0.04</code> <code profiles="default">set GD_GameSystemMachines.Behaviors.Be_FastTravelMachine BehaviorSequences[9].ConsolidatedOutputLinkData[9].ActivateDelay 0.02</code> <code profiles="default">set GD_GameSystemMachines.Behaviors.Be_FastTravelMachine BehaviorSequences[10].ConsolidatedOutputLinkData[0].ActivateDelay 0.04</code> <code profiles="default">set GD_GameSystemMachines.Behaviors.Be_FastTravelMachine BehaviorSequences[10].ConsolidatedOutputLinkData[2].ActivateDelay 0.02</code> </hotfix> </category> <category name="Grinder"> <hotfix name="ApocHotfix" level="Spaceport_P"> <code profiles="default">set GD_Grinder.Misc.AnimTree_Grinder:WillowAnimNode_Simple_0 PlayRate 5</code> <code profiles="default">set GD_Grinder.Misc.AnimTree_Grinder:WillowAnimNode_Simple_339 PlayRate 5</code> <code profiles="default">set GD_Grinder.Misc.AnimTree_Grinder:WillowAnimNode_Simple_609 PlayRate 5</code> <code profiles="default">set GD_Grinder.Misc.AnimTree_Grinder:WillowAnimNode_Simple_931 PlayRate 5</code> <code profiles="default">set GD_Grinder.Misc.AnimTree_Grinder:WillowAnimNode_Simple_933 PlayRate 5</code> <code profiles="default">set GD_Grinder.Misc.AnimTree_Grinder:WillowAnimNode_Simple_934 PlayRate 5</code> <code profiles="default">set GD_Grinder.Misc.AnimTree_Grinder:WillowAnimNode_Simple_931 BlendInTime 0.2</code> <code profiles="default">set GD_Grinder.Misc.AnimTree_Grinder:WillowAnimNode_Simple_931 BlendOutTime 0.2</code> <code profiles="default">set GD_Grinder.InteractiveObjects.IO_Grinder:BehaviorProviderDefinition_0 BehaviorSequences[0].ConsolidatedOutputLinkData[6].ActivateDelay 0.1</code> <code profiles="default">set GD_Grinder.InteractiveObjects.IO_Grinder:BehaviorProviderDefinition_0 BehaviorSequences[0].ConsolidatedOutputLinkData[14].ActivateDelay 0.1</code> <code profiles="default">set GD_Grinder.InteractiveObjects.IO_Grinder:BehaviorProviderDefinition_0 BehaviorSequences[1].ConsolidatedOutputLinkData[1].ActivateDelay 0.2</code> <code profiles="default">set GD_Grinder.InteractiveObjects.IO_Grinder:BehaviorProviderDefinition_0 BehaviorSequences[1].ConsolidatedOutputLinkData[14].ActivateDelay 0.4</code> <code profiles="default">set GD_Grinder.InteractiveObjects.IO_Grinder:BehaviorProviderDefinition_0 BehaviorSequences[1].ConsolidatedOutputLinkData[16].ActivateDelay 0.3</code> <code profiles="default">set GD_Grinder.InteractiveObjects.IO_Grinder:BehaviorProviderDefinition_0 BehaviorSequences[1].ConsolidatedOutputLinkData[17].ActivateDelay 0.3</code> <code profiles="default">set GD_Grinder.InteractiveObjects.IO_Grinder:BehaviorProviderDefinition_0 BehaviorSequences[1].ConsolidatedOutputLinkData[21].ActivateDelay 0.3</code> <code profiles="default">set GD_Grinder.InteractiveObjects.IO_Grinder:BehaviorProviderDefinition_0 BehaviorSequences[1].ConsolidatedOutputLinkData[22].ActivateDelay 0.3</code> <code profiles="default">set GD_Grinder.InteractiveObjects.IO_Grinder:BehaviorProviderDefinition_0 BehaviorSequences[1].ConsolidatedOutputLinkData[25].ActivateDelay 0.1</code> <code profiles="default">set GD_Grinder.InteractiveObjects.IO_Grinder:BehaviorProviderDefinition_0 BehaviorSequences[1].ConsolidatedOutputLinkData[26].ActivateDelay 0.1</code> <code profiles="default">set GD_Grinder.InteractiveObjects.IO_Grinder:BehaviorProviderDefinition_0 BehaviorSequences[1].ConsolidatedOutputLinkData[29].ActivateDelay 0.2</code> <code profiles="default">set GD_Grinder.InteractiveObjects.IO_Grinder:BehaviorProviderDefinition_0.Behavior_Delay_303 Delay 0.2</code> <code profiles="default">set GD_Grinder.InteractiveObjects.IO_Grinder:BehaviorProviderDefinition_0 BehaviorSequences[2].ConsolidatedOutputLinkData[4].ActivateDelay 0.2</code> <code profiles="default">set GD_Grinder.InteractiveObjects.IO_Grinder:BehaviorProviderDefinition_0 BehaviorSequences[2].ConsolidatedOutputLinkData[6].ActivateDelay 0.02</code> <code profiles="default">set GD_Grinder.InteractiveObjects.IO_Grinder:BehaviorProviderDefinition_0 BehaviorSequences[2].ConsolidatedOutputLinkData[14].ActivateDelay 0.104</code> </hotfix> </category> <category name="Lifts / Elevators / Transporters"> <category name="Base Game"> <category name="Concordia"> <hotfix name="ApocHotfix" level="Spaceport_P"> <code profiles="default">set Spaceport_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_10 PlayRate 5</code> <code profiles="default">set Spaceport_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_7 PlayRate 5</code> <code profiles="default">set Spaceport_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_8 PlayRate 5</code> <code profiles="default">set Spaceport_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_9 PlayRate 5</code> </hotfix> </category> <category name="Crisis Scar"> <hotfix name="ApocHotfix" level="ComFacility_P"> <code profiles="default">set ComFacility_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_2 PlayRate 5</code> </hotfix> </category> <category name="Eye of Helios"> <hotfix name="ApocHotfix" level="LaserBoss_P"> <code profiles="default">set LaserBoss_Mission.TheWorld:PersistentLevel.Main_Sequence.Elevator_Breadcrumbing.SeqAct_Interp_2 PlayRate 5</code> <code profiles="default">set LaserBoss_Mission.TheWorld:PersistentLevel.Main_Sequence.Elevator_Breadcrumbing.SeqAct_Interp_21 PlayRate 5</code> <code profiles="default">set LaserBoss_Mission.TheWorld:PersistentLevel.Main_Sequence.Elevator_Breadcrumbing.SeqAct_Interp_1 PlayRate 5</code> <code profiles="default">set LaserBoss_Mission.TheWorld:PersistentLevel.Main_Sequence.Elevator_Breadcrumbing.SeqAct_Interp_7 PlayRate 5</code> <code profiles="default">set LaserBoss_Mission.TheWorld:PersistentLevel.Main_Sequence.Elevator_Breadcrumbing.SeqVar_Float_1 FloatValue 7.500000</code> </hotfix> </category> <category name="Helios Station"> <hotfix name="ApocHotfix" level="MoonShotIntro_P"> <code profiles="default">set MoonShotIntro_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_6 PlayRate 5</code> </hotfix> </category> <category name="Hyperion Hub of Heroism"> <hotfix name="ApocHotfix" level="CentralTerminal_P"> <code profiles="default">set CentralTerminal_Dynamic.TheWorld:PersistentLevel.Main_Sequence.RandD_Door_Sequence.SeqAct_Interp_1 PlayRate 5</code> <code profiles="default">set CentralTerminal_Dynamic.TheWorld:PersistentLevel.Main_Sequence.RandD_Door_Sequence.SeqAct_Interp_2 PlayRate 5</code> <code profiles="default">set CentralTerminal_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_7 PlayRate 5</code> <code profiles="default">set CentralTerminal_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_8 PlayRate 5</code> <code profiles="default">set CentralTerminal_Missions.TheWorld:PersistentLevel.Main_Sequence.Kill_Meg.SeqAct_Interp_8 PlayRate 5</code> </hotfix> </category> <category name="Lunar Launching Station"> <hotfix name="ApocHotfix" level="Laser_P"> <code profiles="default">set Laser_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Doors.SeqAct_Interp_7 PlayRate 5</code> </hotfix> </category> <category name="Outfall Pumping Station"> <hotfix name="ApocHotfix" level="Digsite_Rk5arena_P"> <code profiles="default">set Digsite_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_1 PlayRate 5</code> </hotfix> </category> <category name="Pity's Fall"> <hotfix name="ApocHotfix" level="Wreck_P"> <code profiles="default">set Wreck_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_1 PlayRate 5</code> <code profiles="default">set Wreck_SideMissions.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_3 PlayRate 5</code> </hotfix> </category> <category name="Research and Development"> <hotfix name="ApocHotfix" level="RandDFacility_P"> <code profiles="default">set RandDFacility_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_2 PlayRate 5</code> </hotfix> <comment># Hidden challenge elevator</comment> <hotfix name="ApocHotfix" level="RandDFacility_P"> <code profiles="default">set RandDFacility_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqVar_Float_0 FloatValue 2.500000</code> </hotfix> </category> <category name="Stanton's Liver"> <hotfix name="ApocHotfix" level="StantonsLiver_P"> <code profiles="default">set StantonsLiver_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_3 PlayRate 5</code> </hotfix> </category> <category name="Sub-Level 13"> <hotfix name="ApocHotfix" level="Sublevel13_P"> <code profiles="default">set Sublevel13_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_2 PlayRate 5</code> </hotfix> </category> <category name="Titan Robot Production Plant"> <comment># Lift which brings eye bots up</comment> <hotfix name="ApocHotfix" level="DahlFactory_Boss"> <code profiles="default">set DahlFactory_BossDynamic.TheWorld:PersistentLevel.Main_Sequence.Robotics_TorsoArea.SeqAct_Interp_1 PlayRate 5</code> </hotfix> <comment># Lift which brings torso up</comment> <hotfix name="ApocHotfix" level="DahlFactory_Boss"> <code profiles="default">set DahlFactory_BossDynamic.TheWorld:PersistentLevel.Main_Sequence.Robotics_TorsoArea.SeqAct_Interp_3 PlayRate 5</code> </hotfix> <comment># Lift which brings the mech suit (legs) down</comment> <hotfix name="ApocHotfix" level="DahlFactory_Boss"> <code profiles="default">set DahlFactory_BossDynamic.TheWorld:PersistentLevel.Main_Sequence.Robotics_LegsArea.SeqAct_Interp_1 PlayRate 5</code> </hotfix> </category> <category name="Triton Flats"> <hotfix name="ApocHotfix" level="Moon_P"> <code profiles="default">set Moon_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_3 PlayRate 5</code> </hotfix> </category> </category> <category name="Other DLC"> <category name="Abandoned Training Facility"> <hotfix name="ApocHotfix" level="MoonSlaughter_P"> <code profiles="default">set MoonSlaughter_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_3 PlayRate 5</code> </hotfix> </category> <category name="Holodome"> <hotfix name="ApocHotfix" level="Eridian_Slaughter_P"> <code profiles="default">set Eridian_slaughter_Combat.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_0 PlayRate 5</code> </hotfix> </category> </category> </category> <category name="Other Level-Specific Objects"> <category name="Base Game"> <category name="Crisis Scar"> <comment># Turret covers</comment> <hotfix name="ApocHotfix" level="ComFacility_P"> <code profiles="default">set ComFacility_Combat.TheWorld:PersistentLevel.Main_Sequence.ComFacility_Courtyard_Gply.SeqAct_Interp_1 PlayRate 5</code> </hotfix> </category> <category name="Eye of Helios"> <comment># Digistruct chests after Zarpedon fight</comment> <hotfix name="ApocHotfix" level="LaserBoss_P"> <code profiles="default">set LaserBoss_Mission.TheWorld:PersistentLevel.Main_Sequence.LootChest_Room.SeqAct_Interp_12 PlayRate 5</code> <code profiles="default">set LaserBoss_Mission.TheWorld:PersistentLevel.Main_Sequence.LootChest_Room.SeqAct_Interp_13 PlayRate 5</code> <code profiles="default">set LaserBoss_Mission.TheWorld:PersistentLevel.Main_Sequence.LootChest_Room.SeqAct_Interp_14 PlayRate 5</code> <code profiles="default">set LaserBoss_Mission.TheWorld:PersistentLevel.Main_Sequence.LootChest_Room.SeqAct_Interp_15 PlayRate 5</code> <code profiles="default">set LaserBoss_Mission.TheWorld:PersistentLevel.Main_Sequence.LootChest_Room.SeqAct_Interp_16 PlayRate 5</code> <code profiles="default">set LaserBoss_Mission.TheWorld:PersistentLevel.Main_Sequence.LootChest_Room.SeqAct_Interp_17 PlayRate 5</code> <code profiles="default">set LaserBoss_Mission.TheWorld:PersistentLevel.Main_Sequence.LootChest_Room.SeqAct_Interp_18 PlayRate 5</code> <code profiles="default">set LaserBoss_Mission.TheWorld:PersistentLevel.Main_Sequence.LootChest_Room.SeqAct_Interp_19 PlayRate 5</code> <code profiles="default">set LaserBoss_Mission.TheWorld:PersistentLevel.Main_Sequence.LootChest_Room.SeqAct_Interp_20 PlayRate 5</code> </hotfix> <comment># Injection cores</comment> <hotfix name="ApocHotfix" level="LaserBoss_P"> <code profiles="default">set GD_Co_LaserRebootMissionData.IO_HyperionInjectionNode BodyComposition.Attachments[5].Data.Float 0.200000</code> <code profiles="default">set GD_Co_LaserRebootMissionData.IO_HyperionInjectionNode BodyComposition.Attachments[11].Data.Float 0.200000</code> </hotfix> </category> <category name="Helios Station"> <comment># Moonshot Bullet</comment> <hotfix name="ApocHotfix" level="MoonShotIntro_P"> <code profiles="default">set MoonShotIntro_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_19 PlayRate 5</code> <code profiles="default">set MoonShotIntro_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_2 PlayRate 5</code> </hotfix> <comment># Moonshot Container</comment> <hotfix name="ApocHotfix" level="MoonShotIntro_P"> <code profiles="default">set MoonShotIntro_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_8 PlayRate 5</code> </hotfix> </category> <category name="Jack's Office"> <comment># Initial library transformation (triggered by Jack)</comment> <hotfix name="ApocHotfix" level="JacksOffice_P"> <code profiles="default">set JacksOffice_Cinematic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_9 PlayRate 3.5</code> </hotfix> <comment># Library Transformation</comment> <hotfix name="ApocHotfix" level="JacksOffice_P"> <code profiles="default">set JacksOffice_Cinematic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_10 PlayRate 3.5</code> </hotfix> </category> <category name="Lunar Launching Station"> <comment># To The Moon cargo container</comment> <hotfix name="ApocHotfix" level="Laser_P"> <code profiles="default">set Laser_Mission.TheWorld:PersistentLevel.Main_Sequence.ToTheMoon.SeqAct_Interp_0 PlayRate 5</code> <code profiles="default">set Laser_Mission.TheWorld:PersistentLevel.Main_Sequence.ToTheMoon.SeqAct_Interp_2 PlayRate 5</code> </hotfix> <comment># Lock and Load Loader rack</comment> <hotfix name="ApocHotfix" level="Laser_P"> <code profiles="default">set Laser_Mission.TheWorld:PersistentLevel.Main_Sequence.LockAndLoad.LoaderRackMatinees.SeqAct_Interp_4 PlayRate 5</code> <code profiles="default">set Laser_Mission.TheWorld:PersistentLevel.Main_Sequence.LockAndLoad.LoaderRackMatinees.SeqAct_Interp_5 PlayRate 5</code> <code profiles="default">set Laser_Mission.TheWorld:PersistentLevel.Main_Sequence.LockAndLoad.LoaderRackMatinees.SeqAct_Interp_6 PlayRate 5</code> </hotfix> <comment># To The Moon / Lock and Load conveyor</comment> <hotfix name="ApocHotfix" level="Laser_P"> <code profiles="default">set Laser_Mission.TheWorld:PersistentLevel.Main_Sequence.MoonshotCannon.Conveyor.SeqVar_Float_0 FloatValue 0.250000</code> <code profiles="default">set Laser_Mission.TheWorld:PersistentLevel.Main_Sequence.MoonshotCannon.Conveyor.SeqVar_Float_1 FloatValue 0.875000</code> <code profiles="default">set Laser_Mission.TheWorld:PersistentLevel.Main_Sequence.MoonshotCannon.Conveyor.SeqVar_Float_2 FloatValue 3.750000</code> <code profiles="default">set Laser_Mission.TheWorld:PersistentLevel.Main_Sequence.MoonshotCannon.Conveyor.SeqVar_Float_5 FloatValue 2.000000</code> <code profiles="default">set Laser_Mission.TheWorld:PersistentLevel.Main_Sequence.MoonshotCannon.Conveyor.SeqVar_Float_6 FloatValue 0.875000</code> <code profiles="default">set Laser_Mission.TheWorld:PersistentLevel.Main_Sequence.MoonshotCannon.Conveyor.SeqVar_Float_8 FloatValue 1.500000</code> <code profiles="default">set Laser_Mission.TheWorld:PersistentLevel.Main_Sequence.MoonshotCannon.Conveyor.SeqVar_Float_9 FloatValue 1.125000</code> <code profiles="default">set Laser_Mission.TheWorld:PersistentLevel.Main_Sequence.SeqVar_Float_2 FloatValue 2.000000</code> <code profiles="default">set Laser_Mission.TheWorld:PersistentLevel.Main_Sequence.SeqVar_Float_11 FloatValue 2.000000</code> <code profiles="default">set Laser_Mission.TheWorld:PersistentLevel.Main_Sequence.ToTheMoon.Setup_Scripting.SeqVar_Float_1 FloatValue 2.500000</code> <code profiles="default">set Laser_Mission.TheWorld:PersistentLevel.Main_Sequence.ToTheMoon.Setup_Scripting.SeqVar_Float_9 FloatValue 7.500000</code> </hotfix> <comment># Things That Go Boom AI Download speed</comment> <hotfix name="ApocHotfix" level="Laser_P"> <code profiles="default">set GD_Co_Side_ExplodersData.Population.IO_AIUploadBar:BehaviorProviderDefinition_0.Behavior_Metronome_215 TickInterval 0.050000</code> <code profiles="default">set GD_Co_Side_ExplodersData.Population.IO_AIUploadBar:BehaviorProviderDefinition_0.Behavior_SimpleMath_856 A 0.300000</code> <code profiles="default">set GD_Co_Side_ExplodersData.Population.IO_AIUploadBar:BehaviorProviderDefinition_0.Behavior_SimpleMath_855 A 0.050000</code> <code profiles="default">set GD_Co_Side_ExplodersData.Population.IO_AIUploadBar:BehaviorProviderDefinition_0.Behavior_SimpleMath_858 A 0.020000</code> </hotfix> <comment># Speed up Things That Go Boom AI Download speed (continued)</comment> <hotfix name="ApocHotfix" level="Laser_P"> <code profiles="default">set GD_Co_Side_ExplodersData.Population.IO_AIUploadBar:BehaviorProviderDefinition_0 BehaviorSequences[0].BehaviorData2[1].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_Co_Side_ExplodersData.Population.IO_AIUploadBar:BehaviorProviderDefinition_0 BehaviorSequences[0].BehaviorData2[18].LinkedVariables.ArrayIndexAndLength 786433</code> <code profiles="default">set GD_Co_Side_ExplodersData.Population.IO_AIUploadBar:BehaviorProviderDefinition_0 BehaviorSequences[0].BehaviorData2[0].LinkedVariables.ArrayIndexAndLength 65537</code> <code profiles="default">set GD_Co_Side_ExplodersData.Population.IO_AIUploadBar:BehaviorProviderDefinition_0 BehaviorSequences[0].BehaviorData2[41].LinkedVariables.ArrayIndexAndLength 3538945</code> </hotfix> </category> <category name="Meriff's Office"> <comment># Hidden ECHO number one</comment> <hotfix name="ApocHotfix" level="Meriff_P"> <code profiles="default">set Meriff_SideMissions.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_4 PlayRate 5</code> </hotfix> <comment># Hidden ECHO number two</comment> <hotfix name="ApocHotfix" level="Meriff_P"> <code profiles="default">set Meriff_SideMissions.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_0 PlayRate 5</code> <code profiles="default">set Meriff_SideMissions.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_1 PlayRate 5</code> </hotfix> <comment># Hidden ECHO number three</comment> <hotfix name="ApocHotfix" level="Meriff_P"> <code profiles="default">set Meriff_SideMissions.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_12 PlayRate 5</code> <code profiles="default">set Meriff_SideMissions.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_6 PlayRate 5</code> <code profiles="default">set GD_Co_WipingSlateData.IO_WipingSlate_SlotMachine:BehaviorProviderDefinition_0 BehaviorSequences[0].EventData2[3].UserData.ReTriggerDelay 0.2</code> <code profiles="default">set GD_Co_WipingSlateData.IO_WipingSlate_SlotMachine:BehaviorProviderDefinition_0 BehaviorSequences[0].ConsolidatedOutputLinkData[0].ActivateDelay 0.2</code> <code profiles="default">set GD_Co_WipingSlateData.IO_WipingSlate_SlotMachine:BehaviorProviderDefinition_0 BehaviorSequences[1].ConsolidatedOutputLinkData[30].ActivateDelay 0.06</code> <code profiles="default">set GD_Co_WipingSlateData.IO_WipingSlate_SlotMachine:BehaviorProviderDefinition_0 BehaviorSequences[1].ConsolidatedOutputLinkData[157].ActivateDelay 0.04</code> <code profiles="default">set GD_Co_WipingSlateData.IO_WipingSlate_SlotMachine:BehaviorProviderDefinition_0 BehaviorSequences[1].ConsolidatedOutputLinkData[160].ActivateDelay 0.3</code> <code profiles="default">set GD_Co_WipingSlateData.IO_WipingSlate_SlotMachine:BehaviorProviderDefinition_0 BehaviorSequences[1].ConsolidatedOutputLinkData[163].ActivateDelay 0.04</code> <code profiles="default">set GD_Co_WipingSlateData.IO_WipingSlate_SlotMachine:BehaviorProviderDefinition_0 BehaviorSequences[1].ConsolidatedOutputLinkData[166].ActivateDelay 0.02</code> <code profiles="default">set GD_Co_WipingSlateData.IO_WipingSlate_SlotMachine:BehaviorProviderDefinition_0 BehaviorSequences[1].BehaviorData2[1].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_Co_WipingSlateData.IO_WipingSlate_SlotMachine:BehaviorProviderDefinition_0.Behavior_Delay_170 Delay 0.2</code> <code profiles="default">set GD_Co_WipingSlateData.IO_WipingSlate_SlotMachine:BehaviorProviderDefinition_0 BehaviorSequences[1].BehaviorData2[7].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_Co_WipingSlateData.IO_WipingSlate_SlotMachine:BehaviorProviderDefinition_0.Behavior_Delay_171 Delay 0.2</code> <code profiles="default">set GD_Co_WipingSlateData.IO_WipingSlate_SlotMachine:BehaviorProviderDefinition_0 BehaviorSequences[1].BehaviorData2[8].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_Co_WipingSlateData.IO_WipingSlate_SlotMachine:BehaviorProviderDefinition_0.Behavior_Delay_172 Delay 0.14</code> <code profiles="default">set GD_Co_WipingSlateData.IO_WipingSlate_SlotMachine:BehaviorProviderDefinition_0 BehaviorSequences[1].BehaviorData2[11].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_Co_WipingSlateData.IO_WipingSlate_SlotMachine:BehaviorProviderDefinition_0.Behavior_Delay_173 Delay 0.2</code> <code profiles="default">set GD_Co_WipingSlateData.IO_WipingSlate_SlotMachine:BehaviorProviderDefinition_0 BehaviorSequences[1].BehaviorData2[27].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_Co_WipingSlateData.IO_WipingSlate_SlotMachine:BehaviorProviderDefinition_0.Behavior_Delay_174 Delay 0.2</code> <code profiles="default">set GD_Co_WipingSlateData.IO_WipingSlate_SlotMachine:BehaviorProviderDefinition_0 BehaviorSequences[1].BehaviorData2[28].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_Co_WipingSlateData.IO_WipingSlate_SlotMachine:BehaviorProviderDefinition_0.Behavior_Delay_175 Delay 0.2</code> <code profiles="default">set GD_Co_WipingSlateData.IO_WipingSlate_SlotMachine:BehaviorProviderDefinition_0 BehaviorSequences[1].BehaviorData2[39].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_Co_WipingSlateData.IO_WipingSlate_SlotMachine:BehaviorProviderDefinition_0.Behavior_Delay_176 Delay 1.0</code> <code profiles="default">set GD_Co_WipingSlateData.IO_WipingSlate_SlotMachine:BehaviorProviderDefinition_0 BehaviorSequences[1].BehaviorData2[50].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_Co_WipingSlateData.IO_WipingSlate_SlotMachine:BehaviorProviderDefinition_0.Behavior_Delay_177 Delay 0.2</code> <code profiles="default">set GD_Co_WipingSlateData.IO_WipingSlate_SlotMachine:BehaviorProviderDefinition_0 BehaviorSequences[1].BehaviorData2[75].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_Co_WipingSlateData.IO_WipingSlate_SlotMachine:BehaviorProviderDefinition_0 BehaviorSequences[1].BehaviorData2[76].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_Co_WipingSlateData.IO_WipingSlate_SlotMachine:BehaviorProviderDefinition_0 BehaviorSequences[1].BehaviorData2[80].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_Co_WipingSlateData.IO_WipingSlate_SlotMachine:BehaviorProviderDefinition_0.Behavior_Delay_180 Delay 0.1</code> <code profiles="default">set GD_Co_WipingSlateData.IO_WipingSlate_SlotMachine:BehaviorProviderDefinition_0 BehaviorSequences[1].BehaviorData2[96].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_Co_WipingSlateData.IO_WipingSlate_SlotMachine:BehaviorProviderDefinition_0.Behavior_Delay_181 Delay 0.1</code> <code profiles="default">set GD_Co_WipingSlateData.IO_WipingSlate_SlotMachine:BehaviorProviderDefinition_0 BehaviorSequences[1].BehaviorData2[100].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_Co_WipingSlateData.IO_WipingSlate_SlotMachine:BehaviorProviderDefinition_0.Behavior_Delay_182 Delay 0.2</code> <code profiles="default">set GD_Co_WipingSlateData.IO_WipingSlate_SlotMachine:BehaviorProviderDefinition_0 BehaviorSequences[1].BehaviorData2[115].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_Co_WipingSlateData.IO_WipingSlate_SlotMachine:BehaviorProviderDefinition_0.Behavior_Delay_183 Delay 0.2</code> <code profiles="default">set GD_Co_WipingSlateData.IO_WipingSlate_SlotMachine:BehaviorProviderDefinition_0 BehaviorSequences[1].BehaviorData2[122].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_Co_WipingSlateData.IO_WipingSlate_SlotMachine:BehaviorProviderDefinition_0.Behavior_Delay_184 Delay 0.2</code> <code profiles="default">set GD_Co_WipingSlateData.IO_WipingSlate_SlotMachine:BehaviorProviderDefinition_0 BehaviorSequences[1].BehaviorData2[135].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_Co_WipingSlateData.IO_WipingSlate_SlotMachine:BehaviorProviderDefinition_0.Behavior_Delay_185 Delay 0.2</code> <code profiles="default">set GD_Co_WipingSlateData.IO_WipingSlate_SlotMachine:BehaviorProviderDefinition_0 BehaviorSequences[1].BehaviorData2[138].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_Co_WipingSlateData.IO_WipingSlate_SlotMachine:BehaviorProviderDefinition_0.Behavior_Delay_186 Delay 0.2</code> <code profiles="default">set GD_Co_WipingSlateData.IO_WipingSlate_SlotMachine:BehaviorProviderDefinition_0 BehaviorSequences[2].ConsolidatedOutputLinkData[32].ActivateDelay 0.22</code> <code profiles="default">set GD_Co_WipingSlateData.IO_WipingSlate_SlotMachine:BehaviorProviderDefinition_0 BehaviorSequences[2].ConsolidatedOutputLinkData[34].ActivateDelay 0.1</code> </hotfix> </category> <category name="Outlands Spur"> <comment># Rotating the methane pipes during storyline mission</comment> <hotfix name="ApocHotfix" level="Outlands_P"> <code profiles="default">set Outlands_Combat.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_4 PlayRate 2.5</code> </hotfix> </category> <category name="Pity's Fall"> <comment># Exposing the power core (have to wait for dialogue to be able to shoot it anyway)</comment> <hotfix name="ApocHotfix" level="Wreck_P"> <code profiles="default">set Wreck_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_2 PlayRate 1.5</code> <code profiles="default">set Wreck_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_21 PlayRate 1.5</code> </hotfix> <comment># Jettisoned engine</comment> <hotfix name="ApocHotfix" level="Wreck_P"> <code profiles="default">set Wreck_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_6 PlayRate 2.5</code> </hotfix> </category> <category name="Regolith Range"> <comment># ECHO Terminal in "Last Requests"</comment> <hotfix name="ApocHotfix" level="Deadsurface_P"> <code profiles="default">set gd_co_lastrequestsdata.IO_EchoTransmitter BodyComposition.Attachments[4].Data.Float 0.600000</code> <code profiles="default">set gd_co_lastrequestsdata.IO_EchoTransmitter:BehaviorProviderDefinition_1 BehaviorSequences[0].ConsolidatedOutputLinkData[3].ActivateDelay 0.2</code> <code profiles="default">set gd_co_lastrequestsdata.IO_EchoTransmitter:BehaviorProviderDefinition_1 BehaviorSequences[0].ConsolidatedOutputLinkData[6].ActivateDelay 0.4</code> </hotfix> </category> <category name="Research and Development"> <comment># Scanner to get into hidden observation lab</comment> <hotfix name="ApocHotfix" level="RandDFacility_P"> <code profiles="default">set RandDFacility_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_7 PlayRate 5</code> </hotfix> <comment># Water draining to get Dr. Torres' teddy bear</comment> <hotfix name="ApocHotfix" level="RandDFacility_P"> <code profiles="default">set RandDFacility_Mission.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_11 PlayRate 0.5</code> </hotfix> <comment># It Ain't Rocket Surgery blood tanks</comment> <hotfix name="ApocHotfix" level="RandDFacility_P"> <code profiles="default">set GD_Co_Side_RocketSurgeryData.InteractiveObjects.WheelBarrel BodyComposition.Attachments[2].Data.Float 0.060000</code> <code profiles="default">set GD_Co_Side_RocketSurgeryData.InteractiveObjects.WheelBarrel BodyComposition.Attachments[7].Data.Float 0.020000</code> <code profiles="default">set GD_Co_Side_RocketSurgeryData.InteractiveObjects.WheelBarrel BodyComposition.Attachments[11].Data.Float 0.060000</code> <code profiles="default">set GD_Co_Side_RocketSurgeryData.InteractiveObjects.WheelBarrel BodyComposition.Attachments[16].Data.Float 0.020000</code> </hotfix> <comment># Lab 19 Activation Console</comment> <hotfix name="ApocHotfix" level="RandDFacility_P"> <code profiles="default">set GD_Co_Side_Lab19Data.IOs.IO_Puzzle BodyComposition.Attachments[2].Data.Float 0.400000</code> </hotfix> <comment># Dr. Langois walking speed</comment> <hotfix name="ApocHotfix" level="RandDFacility_P"> <code profiles="default">set GD_Co_DrLangoisNPC.Character.Pawn_DrLangoisNPC GroundSpeed 700</code> </hotfix> <comment># It Ain't Rocket Surgery blood tanks (continued)</comment> <hotfix name="ApocHotfix" level="RandDFacility_P"> <code profiles="default">set GD_Co_Side_RocketSurgeryData.InteractiveObjects.WheelBarrel:BehaviorProviderDefinition_0 BehaviorSequences[0].ConsolidatedOutputLinkData[1].ActivateDelay 0.062</code> <code profiles="default">set GD_Co_Side_RocketSurgeryData.InteractiveObjects.WheelBarrel:BehaviorProviderDefinition_0 BehaviorSequences[0].ConsolidatedOutputLinkData[3].ActivateDelay 0.062</code> <code profiles="default">set GD_Co_Side_RocketSurgeryData.InteractiveObjects.WheelBarrel:BehaviorProviderDefinition_0 BehaviorSequences[0].ConsolidatedOutputLinkData[7].ActivateDelay 0.12</code> <code profiles="default">set GD_Co_Side_RocketSurgeryData.InteractiveObjects.WheelBarrel:BehaviorProviderDefinition_0 BehaviorSequences[0].ConsolidatedOutputLinkData[8].ActivateDelay 0.062</code> <code profiles="default">set GD_Co_Side_RocketSurgeryData.InteractiveObjects.WheelBarrel:BehaviorProviderDefinition_0 BehaviorSequences[0].ConsolidatedOutputLinkData[9].ActivateDelay 0.02</code> <code profiles="default">set GD_Co_Side_RocketSurgeryData.InteractiveObjects.WheelBarrel:BehaviorProviderDefinition_0 BehaviorSequences[1].ConsolidatedOutputLinkData[0].ActivateDelay 0.02</code> <code profiles="default">set GD_Co_Side_RocketSurgeryData.InteractiveObjects.WheelBarrel:BehaviorProviderDefinition_0 BehaviorSequences[1].ConsolidatedOutputLinkData[4].ActivateDelay 0.02</code> <code profiles="default">set GD_Co_Side_RocketSurgeryData.InteractiveObjects.WheelBarrel:BehaviorProviderDefinition_0 BehaviorSequences[1].ConsolidatedOutputLinkData[5].ActivateDelay 0.05</code> <code profiles="default">set GD_Co_Side_RocketSurgeryData.InteractiveObjects.WheelBarrel:BehaviorProviderDefinition_0 BehaviorSequences[1].ConsolidatedOutputLinkData[11].ActivateDelay 0.4</code> <code profiles="default">set GD_Co_Side_RocketSurgeryData.InteractiveObjects.WheelBarrel:BehaviorProviderDefinition_0 BehaviorSequences[2].ConsolidatedOutputLinkData[0].ActivateDelay 0.02</code> <code profiles="default">set GD_Co_Side_RocketSurgeryData.InteractiveObjects.WheelBarrel:BehaviorProviderDefinition_0 BehaviorSequences[2].ConsolidatedOutputLinkData[7].ActivateDelay 0.062</code> <code profiles="default">set GD_Co_Side_RocketSurgeryData.InteractiveObjects.WheelBarrel:BehaviorProviderDefinition_0 BehaviorSequences[2].ConsolidatedOutputLinkData[9].ActivateDelay 0.12</code> <code profiles="default">set GD_Co_Side_RocketSurgeryData.InteractiveObjects.WheelBarrel:BehaviorProviderDefinition_0 BehaviorSequences[2].ConsolidatedOutputLinkData[10].ActivateDelay 0.062</code> <code profiles="default">set GD_Co_Side_RocketSurgeryData.InteractiveObjects.WheelBarrel:BehaviorProviderDefinition_0 BehaviorSequences[2].ConsolidatedOutputLinkData[12].ActivateDelay 0.062</code> <code profiles="default">set GD_Co_Side_RocketSurgeryData.InteractiveObjects.WheelBarrel:BehaviorProviderDefinition_0 BehaviorSequences[3].ConsolidatedOutputLinkData[3].ActivateDelay 0.02</code> <code profiles="default">set GD_Co_Side_RocketSurgeryData.InteractiveObjects.WheelBarrel:BehaviorProviderDefinition_0 BehaviorSequences[3].ConsolidatedOutputLinkData[4].ActivateDelay 0.05</code> <code profiles="default">set GD_Co_Side_RocketSurgeryData.InteractiveObjects.WheelBarrel:BehaviorProviderDefinition_0 BehaviorSequences[3].ConsolidatedOutputLinkData[6].ActivateDelay 0.02</code> <code profiles="default">set GD_Co_Side_RocketSurgeryData.InteractiveObjects.WheelBarrel:BehaviorProviderDefinition_0 BehaviorSequences[8].ConsolidatedOutputLinkData[6].ActivateDelay 0.02</code> <code profiles="default">set GD_Co_Side_RocketSurgeryData.InteractiveObjects.WheelBarrel:BehaviorProviderDefinition_0 BehaviorSequences[8].BehaviorData2[1].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_Co_Side_RocketSurgeryData.InteractiveObjects.WheelBarrel:BehaviorProviderDefinition_0.Behavior_Metronome_2 Duration 0.15</code> <code profiles="default">set GD_Co_Side_RocketSurgeryData.InteractiveObjects.WheelBarrel:BehaviorProviderDefinition_0 BehaviorSequences[8].BehaviorData2[13].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_Co_Side_RocketSurgeryData.InteractiveObjects.WheelBarrel:BehaviorProviderDefinition_0.Behavior_Delay_2 Delay 0.6</code> </hotfix> <comment># Lab 19 Activation Console (continued)</comment> <hotfix name="ApocHotfix" level="RandDFacility_P"> <code profiles="default">set GD_Co_Side_Lab19Data.IOs.IO_Puzzle:BehaviorProviderDefinition_0 BehaviorSequences[1].ConsolidatedOutputLinkData[2].ActivateDelay 0.4</code> <code profiles="default">set GD_Co_Side_Lab19Data.IOs.IO_Puzzle:BehaviorProviderDefinition_0 BehaviorSequences[1].ConsolidatedOutputLinkData[3].ActivateDelay 0.4</code> <code profiles="default">set GD_Co_Side_Lab19Data.IOs.IO_Puzzle:BehaviorProviderDefinition_0 BehaviorSequences[1].ConsolidatedOutputLinkData[4].ActivateDelay 0.05</code> <code profiles="default">set GD_Co_Side_Lab19Data.IOs.IO_Puzzle:BehaviorProviderDefinition_0 BehaviorSequences[2].ConsolidatedOutputLinkData[0].ActivateDelay 0.05</code> </hotfix> </category> <category name="Stanton's Liver"> <comment># All The Little Creatures control wheels</comment> <hotfix name="ApocHotfix" level="StantonsLiver_P"> <code profiles="default">set GD_Cork_AllthelittleData.InteractiveObjects.IO_AllTheLittle_Wheel01 BodyComposition.Attachments[1].Data.Float 0.200000</code> <code profiles="default">set GD_Cork_AllthelittleData.InteractiveObjects.IO_AllTheLittle_Wheel02 BodyComposition.Attachments[1].Data.Float 0.200000</code> <code profiles="default">set GD_Cork_AllthelittleData.InteractiveObjects.IO_AllTheLittle_Wheel03 BodyComposition.Attachments[1].Data.Float 0.200000</code> <code profiles="default">set GD_Cork_AllthelittleData.InteractiveObjects.IO_AllTheLittle_Wheel04 BodyComposition.Attachments[1].Data.Float 0.200000</code> <code profiles="default">set GD_Cork_AllthelittleData.InteractiveObjects.IO_AllTheLittle_Wheel05 BodyComposition.Attachments[1].Data.Float 0.200000</code> </hotfix> </category> <category name="Titan Robot Production Plant"> <comment># Eye creation sequence</comment> <hotfix name="ApocHotfix" level="DahlFactory_Boss"> <code profiles="default">set DahlFactory_BossDynamic.TheWorld:PersistentLevel.Main_Sequence.Eye_Creation_Area.SeqAct_Interp_5 PlayRate 2.5</code> </hotfix> <comment># Picking up the torso</comment> <hotfix name="ApocHotfix" level="DahlFactory_Boss"> <code profiles="default">set DahlFactory_BossDynamic.TheWorld:PersistentLevel.Main_Sequence.Prototype_Moving.SeqAct_Interp_0 PlayRate 5</code> </hotfix> <comment># Welding turrets to the torso</comment> <hotfix name="ApocHotfix" level="DahlFactory_Boss"> <code profiles="default">set DahlFactory_BossDynamic.TheWorld:PersistentLevel.Main_Sequence.Robotics_TurretCalibrationArea.SeqAct_Interp_11 PlayRate 5</code> </hotfix> <comment># Welding torso to the legs</comment> <hotfix name="ApocHotfix" level="DahlFactory_Boss"> <code profiles="default">set DahlFactory_BossDynamic.TheWorld:PersistentLevel.Main_Sequence.Robotics_LegsArea.SeqAct_Interp_8 PlayRate 1.8</code> </hotfix> <comment># Moving completed Constructor to final area</comment> <hotfix name="ApocHotfix" level="DahlFactory_Boss"> <code profiles="default">set DahlFactory_BossDynamic.TheWorld:PersistentLevel.Main_Sequence.Prototype_Moving.SeqAct_Interp_1 PlayRate 1.5</code> </hotfix> <comment># Rotating rails</comment> <hotfix name="ApocHotfix" level="DahlFactory_Boss"> <code profiles="default">set DahlFactory_BossDynamic.TheWorld:PersistentLevel.Main_Sequence.Robotics_FinalArea.SeqAct_Interp_0 PlayRate 5</code> </hotfix> <comment># Continuing moving after rail rotation</comment> <hotfix name="ApocHotfix" level="DahlFactory_Boss"> <code profiles="default">set DahlFactory_BossDynamic.TheWorld:PersistentLevel.Main_Sequence.Prototype_Moving.SeqAct_Interp_13 PlayRate 5</code> </hotfix> </category> <category name="Triton Flats"> <comment># No Such Thing as a Free Launch gyroscope</comment> <hotfix name="ApocHotfix" level="Moon_P"> <code profiles="default">set Moon_SideMissions.TheWorld:PersistentLevel.Main_Sequence.NoSuchTHingAsAFreeLaunch.SeqAct_Interp_3 PlayRate 5</code> </hotfix> <comment># Bunch of Ice Holes mission timing (just a 2x speedup)</comment> <hotfix name="ApocHotfix" level="Moon_P"> <code profiles="default">set Moon_SideMissions.TheWorld:PersistentLevel.Main_Sequence.BunchOfIceHoles.SeqAct_Delay_0 Duration 10.000000</code> <code profiles="default">set Moon_SideMissions.TheWorld:PersistentLevel.Main_Sequence.BunchOfIceHoles.SeqAct_Delay_1 Duration 7.500000</code> <code profiles="default">set Moon_SideMissions.TheWorld:PersistentLevel.Main_Sequence.BunchOfIceHoles.SeqAct_Delay_2 Duration 7.500000</code> <code profiles="default">set Moon_SideMissions.TheWorld:PersistentLevel.Main_Sequence.BunchOfIceHoles.SeqAct_Delay_3 Duration 10.000000</code> <code profiles="default">set Moon_SideMissions.TheWorld:PersistentLevel.Main_Sequence.BunchOfIceHoles.SeqAct_Delay_4 Duration 22.500000</code> <code profiles="default">set Moon_SideMissions.TheWorld:PersistentLevel.Main_Sequence.BunchOfIceHoles.SeqAct_Delay_5 Duration 22.500000</code> <code profiles="default">set Moon_SideMissions.TheWorld:PersistentLevel.Main_Sequence.BunchOfIceHoles.SeqAct_Delay_6 Duration 10.000000</code> <code profiles="default">set Moon_SideMissions.TheWorld:PersistentLevel.Main_Sequence.BunchOfIceHoles.SeqAct_Delay_7 Duration 5.000000</code> </hotfix> </category> <category name="Veins of Helios"> <comment># Eradicate! digistruct console</comment> <hotfix name="ApocHotfix" level="InnerHull_P"> <code profiles="default">set GD_Cork_Eradicate_Data.InteractiveObjects.IO_BotScanner:BehaviorProviderDefinition_0 BehaviorSequences[0].ConsolidatedOutputLinkData[0].ActivateDelay 0.42</code> <code profiles="default">set GD_Cork_Eradicate_Data.InteractiveObjects.IO_BotScanner:BehaviorProviderDefinition_0 BehaviorSequences[0].ConsolidatedOutputLinkData[3].ActivateDelay 0.42</code> <code profiles="default">set GD_Cork_Eradicate_Data.InteractiveObjects.IO_BotScanner:BehaviorProviderDefinition_0 BehaviorSequences[0].ConsolidatedOutputLinkData[7].ActivateDelay 0.42</code> <code profiles="default">set GD_Cork_Eradicate_Data.InteractiveObjects.IO_BotScanner:BehaviorProviderDefinition_0 BehaviorSequences[1].ConsolidatedOutputLinkData[5].ActivateDelay 0.2</code> <code profiles="default">set GD_Cork_Eradicate_Data.InteractiveObjects.IO_BotScanner:BehaviorProviderDefinition_0 BehaviorSequences[1].ConsolidatedOutputLinkData[7].ActivateDelay 0.2</code> <code profiles="default">set GD_Cork_Eradicate_Data.InteractiveObjects.IO_BotScanner:BehaviorProviderDefinition_0 BehaviorSequences[1].BehaviorData2[9].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_Cork_Eradicate_Data.InteractiveObjects.IO_BotScanner:BehaviorProviderDefinition_0.Behavior_Metronome_113 Duration 1.5</code> <code profiles="default">set GD_Cork_Eradicate_Data.InteractiveObjects.IO_BotScanner:BehaviorProviderDefinition_0 BehaviorSequences[1].BehaviorData2[15].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_Cork_Eradicate_Data.InteractiveObjects.IO_BotScanner:BehaviorProviderDefinition_0.Behavior_Delay_264 Delay 0.42</code> <code profiles="default">set GD_Cork_Eradicate_Data.InteractiveObjects.IO_BotScanner:BehaviorProviderDefinition_0 BehaviorSequences[2].ConsolidatedOutputLinkData[2].ActivateDelay 0.2</code> <code profiles="default">set GD_Cork_Eradicate_Data.InteractiveObjects.IO_BotScanner:BehaviorProviderDefinition_0 BehaviorSequences[2].ConsolidatedOutputLinkData[4].ActivateDelay 0.2</code> <code profiles="default">set GD_Cork_Eradicate_Data.InteractiveObjects.IO_BotScanner:BehaviorProviderDefinition_0 BehaviorSequences[2].BehaviorData2[11].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_Cork_Eradicate_Data.InteractiveObjects.IO_BotScanner:BehaviorProviderDefinition_0.Behavior_Metronome_111 Duration 1.5</code> <code profiles="default">set GD_Cork_Eradicate_Data.InteractiveObjects.IO_BotScanner:BehaviorProviderDefinition_0 BehaviorSequences[2].BehaviorData2[14].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_Cork_Eradicate_Data.InteractiveObjects.IO_BotScanner:BehaviorProviderDefinition_0.Behavior_Delay_262 Delay 0.42</code> <code profiles="default">set GD_Cork_Eradicate_Data.InteractiveObjects.IO_BotScanner:BehaviorProviderDefinition_0 BehaviorSequences[3].ConsolidatedOutputLinkData[1].ActivateDelay 0.2</code> <code profiles="default">set GD_Cork_Eradicate_Data.InteractiveObjects.IO_BotScanner:BehaviorProviderDefinition_0 BehaviorSequences[3].ConsolidatedOutputLinkData[4].ActivateDelay 0.2</code> <code profiles="default">set GD_Cork_Eradicate_Data.InteractiveObjects.IO_BotScanner:BehaviorProviderDefinition_0 BehaviorSequences[3].BehaviorData2[13].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_Cork_Eradicate_Data.InteractiveObjects.IO_BotScanner:BehaviorProviderDefinition_0.Behavior_Metronome_116 Duration 1.5</code> <code profiles="default">set GD_Cork_Eradicate_Data.InteractiveObjects.IO_BotScanner:BehaviorProviderDefinition_0 BehaviorSequences[3].BehaviorData2[14].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_Cork_Eradicate_Data.InteractiveObjects.IO_BotScanner:BehaviorProviderDefinition_0.Behavior_Delay_267 Delay 0.42</code> </hotfix> </category> <category name="Vorago Solitude"> <comment># ICU-P and RT-FC walking speed (I suspect this doesn't actually work)</comment> <hotfix name="ApocHotfix" level="Digsite_P"> <code profiles="default">set GD_Co_NPC_TheseAreTheBots.Character.CharClass_L3PO GroundSpeed 800</code> <code profiles="default">set GD_Co_NPC_TheseAreTheBots.Character.CharacterClass_C2T2 GroundSpeed 800</code> </hotfix> </category> </category> <category name="Claptastic Voyage"> <category name="Cluster 00773 P4ND0R4"> <comment># MINAC Cannon Aiming</comment> <hotfix name="ApocHotfix" level="Ma_LeftCluster_P"> <code profiles="default">set Ma_LeftCluster_SideMissions.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_10 PlayRate 5</code> <code profiles="default">set Ma_LeftCluster_SideMissions.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_11 PlayRate 5</code> <code profiles="default">set Ma_LeftCluster_SideMissions.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_18 PlayRate 2.5</code> </hotfix> <comment># MINAC Paint Barrel</comment> <hotfix name="ApocHotfix" level="Ma_LeftCluster_P"> <code profiles="default">set Ma_LeftCluster_SideMissions.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_13 PlayRate 5</code> <code profiles="default">set Ma_LeftCluster_SideMissions.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_14 PlayRate 5</code> </hotfix> <comment># Printers (in Chip's Data Mining Adventure)</comment> <hotfix name="ApocHotfix" level="Ma_LeftCluster_P"> <code profiles="default">set Ma_LeftCluster_SideMissions.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_22 PlayRate 5</code> <code profiles="default">set Ma_LeftCluster_SideMissions.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_23 PlayRate 5</code> <code profiles="default">set Ma_LeftCluster_SideMissions.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_24 PlayRate 5</code> </hotfix> </category> <category name="Cortex"> <comment># Mutator key insertion</comment> <hotfix name="ApocHotfix" level="Ma_SubBoss_P"> <code profiles="default">set GD_Ma_Mutator.Mutator.IO_MutatorQuestComputer BodyComposition.Attachments[10].Data.Float 0.400000</code> </hotfix> </category> </category> <category name="Other DLC"> <category name="Abandoned Training Facility"> <comment># Hologram Projection</comment> <hotfix name="ApocHotfix" level="MoonSlaughter_P"> <code profiles="default">set MoonSlaughter_Combat.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_0 PlayRate 5</code> <code profiles="default">set MoonSlaughter_Combat.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_1 PlayRate 5</code> </hotfix> </category> </category> </category> <category name="Oxygen Generators"> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set Anim_Co_OxygenGenerator.Anim_OxygenGenerator:OxyGen_Closing RateScale 5</code> <code profiles="default">set Anim_Co_OxygenGenerator.Anim_OxygenGenerator:OxyGen_Opening RateScale 5</code> <code profiles="default">set GD_Co_AirDome.Behaviors.BP_OxygenGenerator_Shared BehaviorSequences[1].BehaviorData2[5].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_Co_AirDome.Behaviors.BP_OxygenGenerator_Shared:Behavior_Delay_15 Delay 0.446852</code> <code profiles="default">set GD_Co_AirDome.Behaviors.BP_OxygenGenerator_Shared BehaviorSequences[2].ConsolidatedOutputLinkData[1].ActivateDelay 0.1</code> <code profiles="default">set GD_Co_AirDome.Behaviors.BP_OxygenGenerator_Shared BehaviorSequences[2].ConsolidatedOutputLinkData[2].ActivateDelay 0.16</code> <code profiles="default">set GD_Co_AirDome.Behaviors.BP_OxygenGenerator_Shared BehaviorSequences[2].ConsolidatedOutputLinkData[6].ActivateDelay 0.02</code> <code profiles="default">set GD_Co_AirDome.Behaviors.BP_OxygenGenerator_Shared BehaviorSequences[2].ConsolidatedOutputLinkData[11].ActivateDelay 0.26</code> <code profiles="default">set GD_Co_AirDome.Behaviors.BP_OxygenGenerator_Shared BehaviorSequences[2].ConsolidatedOutputLinkData[17].ActivateDelay 0.1</code> <code profiles="default">set GD_Co_AirDome.Behaviors.BP_OxygenGenerator_Shared BehaviorSequences[2].BehaviorData2[15].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_Co_AirDome.Behaviors.BP_OxygenGenerator_Shared:Behavior_Delay_10 Delay 0.52</code> <code profiles="default">set GD_Co_AirDome.Behaviors.BP_OxygenGenerator_Shared BehaviorSequences[3].ConsolidatedOutputLinkData[8].ActivateDelay 0.32</code> <code profiles="default">set GD_Co_AirDome.Behaviors.BP_OxygenGenerator_Shared BehaviorSequences[3].ConsolidatedOutputLinkData[10].ActivateDelay 0.2</code> <code profiles="default">set GD_Co_AirDome.Behaviors.BP_OxygenGenerator_Shared BehaviorSequences[3].ConsolidatedOutputLinkData[16].ActivateDelay 0.02</code> <code profiles="default">set GD_Co_AirDome.Behaviors.BP_OxygenGenerator_Shared BehaviorSequences[3].BehaviorData2[15].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_Co_AirDome.Behaviors.BP_OxygenGenerator_Shared:Behavior_Delay_16 Delay 0.52</code> <code profiles="default">set GD_Co_AirDome.Behaviors.BP_OxygenGenerator_Shared BehaviorSequences[4].ConsolidatedOutputLinkData[12].ActivateDelay 0.02</code> <code profiles="default">set GD_Co_AirDome.Behaviors.BP_OxygenGenerator_Shared BehaviorSequences[4].ConsolidatedOutputLinkData[19].ActivateDelay 0.8</code> <code profiles="default">set GD_Co_AirDome.Behaviors.BP_OxygenGenerator_Shared BehaviorSequences[4].ConsolidatedOutputLinkData[26].ActivateDelay 0.02</code> <code profiles="default">set GD_Co_AirDome.Behaviors.BP_OxygenDome_Shared BehaviorSequences[0].ConsolidatedOutputLinkData[0].ActivateDelay 0.02</code> <code profiles="default">set GD_Co_AirDome.Behaviors.BP_OxygenDome_Shared BehaviorSequences[0].ConsolidatedOutputLinkData[3].ActivateDelay 0.02</code> </hotfix> </category> <category name="Slot Machines"> <comment># There are a lot of variables at play with these -- the speedup should be about 2.5x overall.</comment> <hotfix name="ApocHotfix" level="None"> <code profiles="default">set GD_SlotMachine.Animation.Anim_PullHandle PlayRate 5</code> <code profiles="default">set GD_SlotMachine.Animation.Anim_SpinEnd PlayRate 5</code> <code profiles="default">set GD_SlotMachine.Animation.Anim_SpinLoop PlayRate 5</code> <code profiles="default">set GD_SlotMachine.Animation.AnimTree_SlotMachine:WillowAnimNode_Simple_75 PlayRate 5</code> <code profiles="default">set GD_SlotMachine.Animation.AnimTree_SlotMachine:WillowAnimNode_Simple_89 PlayRate 5</code> <code profiles="default">set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0 BehaviorSequences[0].EventData2[1].UserData.ReTriggerDelay 0.4</code> <code profiles="default">set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0 BehaviorSequences[0].ConsolidatedOutputLinkData[0].ActivateDelay 0.4</code> <code profiles="default">set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0 BehaviorSequences[1].ConsolidatedOutputLinkData[164].ActivateDelay 0.04</code> <code profiles="default">set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0 BehaviorSequences[1].ConsolidatedOutputLinkData[168].ActivateDelay 0.6</code> <code profiles="default">set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0 BehaviorSequences[1].ConsolidatedOutputLinkData[173].ActivateDelay 0.08</code> <code profiles="default">set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0 BehaviorSequences[1].ConsolidatedOutputLinkData[176].ActivateDelay 0.08</code> <code profiles="default">set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0 BehaviorSequences[1].BehaviorData2[8].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_Delay_583 Delay 0.28</code> <code profiles="default">set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0 BehaviorSequences[1].BehaviorData2[12].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_Delay_584 Delay 2.0</code> <code profiles="default">set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0 BehaviorSequences[1].BehaviorData2[27].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_Delay_585 Delay 2.0</code> <code profiles="default">set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0 BehaviorSequences[1].BehaviorData2[32].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_Delay_586 Delay 2.0</code> <code profiles="default">set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0 BehaviorSequences[1].BehaviorData2[46].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_Delay_587 Delay 2.0</code> <code profiles="default">set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0 BehaviorSequences[1].BehaviorData2[49].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_Delay_588 Delay 2.0</code> <code profiles="default">set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0 BehaviorSequences[1].BehaviorData2[70].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0 BehaviorSequences[1].BehaviorData2[71].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0 BehaviorSequences[1].BehaviorData2[74].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_Delay_591 Delay 0.2</code> <code profiles="default">set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0 BehaviorSequences[1].BehaviorData2[84].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_Delay_592 Delay 2.0</code> <code profiles="default">set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0 BehaviorSequences[1].BehaviorData2[88].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_Delay_593 Delay 2.0</code> <code profiles="default">set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0 BehaviorSequences[1].BehaviorData2[94].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_Delay_594 Delay 0.2</code> <code profiles="default">set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0 BehaviorSequences[1].BehaviorData2[115].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_Delay_595 Delay 2.0</code> <code profiles="default">set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0 BehaviorSequences[1].BehaviorData2[122].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_Delay_596 Delay 2.0</code> <code profiles="default">set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0 BehaviorSequences[1].BehaviorData2[128].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_Delay_597 Delay 2.0</code> <code profiles="default">set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0 BehaviorSequences[1].BehaviorData2[131].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_Delay_598 Delay 2.0</code> <code profiles="default">set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0 BehaviorSequences[1].BehaviorData2[136].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_Delay_599 Delay 2.0</code> <code profiles="default">set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0 BehaviorSequences[2].ConsolidatedOutputLinkData[31].ActivateDelay 0.44</code> <code profiles="default">set GD_SlotMachine.SlotMachine:BehaviorProviderDefinition_0 BehaviorSequences[2].ConsolidatedOutputLinkData[33].ActivateDelay 0.2</code> </hotfix> </category> <category name="Vehicle Animations"> <comment># Vehicle Animations (such as characters entering, leaving, or changing seats)</comment> <comment># are only getting a 2x boost, since they look pretty weird if faster.</comment> <comment># Thanks to Gronp for this technique!</comment> <category name="Moon Buggy"> <hotfix name="ApocHotfix" package="GD_MoonBuggy_Streaming"> <code profiles="default">set GD_MoonBuggy_Streaming.Animations.CrewAnim_Driver_From_Turret PlayRate 2</code> <code profiles="default">set GD_MoonBuggy_Streaming.Animations.CrewAnim_DriverEnter_Front PlayRate 2</code> <code profiles="default">set GD_MoonBuggy_Streaming.Animations.CrewAnim_DriverEnter_Left PlayRate 2</code> <code profiles="default">set GD_MoonBuggy_Streaming.Animations.CrewAnim_DriverEnter_Right PlayRate 2</code> <code profiles="default">set GD_MoonBuggy_Streaming.Animations.CrewAnim_DriverExit_Left PlayRate 2</code> <code profiles="default">set GD_MoonBuggy_Streaming.Animations.CrewAnim_DriverExit_Right PlayRate 2</code> <code profiles="default">set GD_MoonBuggy_Streaming.Animations.CrewAnim_Turret_From_Driver PlayRate 2</code> <code profiles="default">set GD_MoonBuggy_Streaming.Animations.CrewAnim_TurretEnter_Left PlayRate 2</code> <code profiles="default">set GD_MoonBuggy_Streaming.Animations.CrewAnim_TurretEnter_Rear PlayRate 2</code> <code profiles="default">set GD_MoonBuggy_Streaming.Animations.CrewAnim_TurretEnter_Right PlayRate 2</code> <code profiles="default">set GD_MoonBuggy_Streaming.Animations.CrewAnim_TurretExit_Left PlayRate 2</code> <code profiles="default">set GD_MoonBuggy_Streaming.Animations.CrewAnim_TurretExit_Right PlayRate 2</code> </hotfix> </category> <category name="Stingray"> <hotfix name="ApocHotfix" package="GD_Co_Stingray_Streaming"> <code profiles="default">set GD_Co_StingRay_Streaming.Animations.CrewAnim_DriverEnter_Front PlayRate 2</code> <code profiles="default">set GD_Co_StingRay_Streaming.Animations.CrewAnim_DriverEnter_Left PlayRate 2</code> <code profiles="default">set GD_Co_StingRay_Streaming.Animations.CrewAnim_DriverEnter_Rear PlayRate 2</code> <code profiles="default">set GD_Co_StingRay_Streaming.Animations.CrewAnim_DriverEnter_Right PlayRate 2</code> <code profiles="default">set GD_Co_StingRay_Streaming.Animations.CrewAnim_DriverExit_Left PlayRate 2</code> <code profiles="default">set GD_Co_StingRay_Streaming.Animations.CrewAnim_DriverExit_Right PlayRate 2</code> </hotfix> </category> </category> </category> </body> </BLCMM> #Commands: #Direct-Execute Warning: say WARNING: "TPS Mega TimeSaver XL" must be imported into BLCMM to run properly with UCP or other mods. #Hotfixes: set Transient.SparkServiceConfiguration_6 Keys 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Hotfix1064","SparkOnDemandPatchEntry-ApocHotfix1065","SparkOnDemandPatchEntry-ApocHotfix1066","SparkOnDemandPatchEntry-ApocHotfix1067","SparkOnDemandPatchEntry-ApocHotfix1068","SparkOnDemandPatchEntry-ApocHotfix1069","SparkOnDemandPatchEntry-ApocHotfix1070","SparkOnDemandPatchEntry-ApocHotfix1071","SparkOnDemandPatchEntry-ApocHotfix1072","SparkOnDemandPatchEntry-ApocHotfix1073","SparkOnDemandPatchEntry-ApocHotfix1074","SparkOnDemandPatchEntry-ApocHotfix1075","SparkOnDemandPatchEntry-ApocHotfix1076","SparkOnDemandPatchEntry-ApocHotfix1077","SparkOnDemandPatchEntry-ApocHotfix1078","SparkOnDemandPatchEntry-ApocHotfix1079","SparkOnDemandPatchEntry-ApocHotfix1080") set Transient.SparkServiceConfiguration_6 Values ("GD_Gladiator_Streaming,GD_Gladiator_Skills.Projectiles.ShieldProjectile:BehaviorProviderDefinition_0,BehaviorSequences[0].BehaviorData2[26].LinkedVariables.ArrayIndexAndLength,2686977,0","GD_Gladiator_Streaming,GD_Gladiator_Skills.Projectiles.ShieldProjectile:BehaviorProviderDefinition_0,BehaviorSequences[0].BehaviorData2[49].LinkedVariables.ArrayIndexAndLength,8323073,0","GD_Gladiator_Streaming,GD_Gladiator_Skills.Projectiles.ShieldProjectile:BehaviorProviderDefinition_0.OzBehavior_ActorList_1,BehaviorSequences[0].BehaviorData2[32].Behavior.SearchRadius,500.000000,2048","GD_Ma_Chapter03.M_Ma_Chapter03:Objset_cmp_Pt0_06_ReopenDataStream,Objectiveset_cmp.ObjectiveDefinitions,,(GD_Ma_Chapter03.M_Ma_Chapter03:Pt0_06_ReopenDataStream,GD_Ma_Chapter03.M_Ma_Chapter03:Pt0_04_GetToDataStream,GD_Ma_Chapter03.M_Ma_Chapter03:RetrieveHSource)","Weap_Pistol.GestaltDef_Pistol_GestaltSkeletalMesh:SkeletalMeshSocket_260,RelativeLocation,,(X=-0.05,Y=55.0,Z=13.7)","Weap_Pistol.GestaltDef_Pistol_GestaltSkeletalMesh:SkeletalMeshSocket_268,RelativeLocation,,(X=0.02,Y=36.0,Z=15.45)","Weap_Pistol.GestaltDef_Pistol_GestaltSkeletalMesh:SkeletalMeshSocket_270,RelativeLocation.Z,,14.2","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectDamage.BaseValueAttribute,None,D_Attributes.Projectile.ProjectileDamage","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectDamage.BaseValueScaleConstant,1.000000,.25","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectChance.BaseValueConstant,1.000000,20","GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_04_Rare,BalancedItems,,+(ItmPoolDefinition=None,InvBalanceDefinition=GD_Cork_Weap_SniperRifles.A_Weapons_Unique.Sniper_Vladof_3_TheMachine,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=GD_Balance.Weighting.Weight_2_Uncommon,BaseValueScaleConstant=1),bDropOnDeath=True)","GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare,BalancedItems,,+(ItmPoolDefinition=None,InvBalanceDefinition=gd_cork_weap_assaultrifle.A_Weapons_Unique.AR_Vladof_3_OldPainful,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=GD_Balance.Weighting.Weight_2_Uncommon,BaseValueScaleConstant=1),bDropOnDeath=True)","GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_04_Rare,BalancedItems,,+(ItmPoolDefinition=None,InvBalanceDefinition=GD_Cork_Weap_Shotgun.A_Weapons_Unique.SG_Jakobs_Boomacorn,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=GD_Balance.Weighting.Weight_2_Uncommon,BaseValueScaleConstant=1),bDropOnDeath=True)","GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_04_Rare,BalancedItems,,+(ItmPoolDefinition=None,InvBalanceDefinition=GD_Cork_Weap_Shotgun.A_Weapons_Unique.SG_Torgue_3_JackOCannon,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=GD_Balance.Weighting.Weight_2_Uncommon,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Population_Scavengers.Balance.Outlaws.PawnBalance_ScavWastelandWalker,PlayThroughs[0].CustomItemPoolList,,+(ItemPool=GD_Itempools.Runnables.Pool_ScavBadassSpacemanMidget,PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=GD_Itempools.DropWeights.DropODDS_BossUniqueRares,InitializationDefinition=None,BaseValueScaleConstant=1.000000))",",GD_Population_Scavengers.Balance.Outlaws.PawnBalance_ScavWastelandWalker,PlayThroughs[1].CustomItemPoolList,,+(ItemPool=GD_Itempools.Runnables.Pool_ScavBadassSpacemanMidget,PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=GD_Itempools.DropWeights.DropODDS_BossUniqueRares,InitializationDefinition=None,BaseValueScaleConstant=1.000000))","Laser_P,GD_Challenges.Co_LevelChallenges.EyeOfHelios_TreadCarefully,ChallengeType,ECT_DesignerTriggered,ECT_LevelObject","Outlands_P,Outlands_SideMissions.TheWorld:PersistentLevel.Main_Sequence.WillowSeqEvent_MissionRemoteEvent_0,OutputLinks[0].Links[0].LinkedOp,GearboxSeqAct_TriggerDialogName'Outlands_SideMissions.TheWorld:PersistentLevel.Main_Sequence.GearboxSeqAct_TriggerDialogName_48',Outlands_SideMissions.TheWorld:PersistentLevel.Main_Sequence.WillowSeqAct_MissionCustomEvent_14","Outlands_P,Outlands_SideMissions.TheWorld:PersistentLevel.Main_Sequence.WillowSeqAct_MissionCustomEvent_14,OutputLinks[0].Links,,((LinkedOp=GearboxSeqAct_TriggerDialogName'Outlands_SideMissions.TheWorld:PersistentLevel.Main_Sequence.GearboxSeqAct_TriggerDialogName_48',InputLinkIdx=0))","Outlands_P,Outlands_SideMissions.TheWorld:PersistentLevel.Main_Sequence.GearboxSeqAct_TriggerDialogName_49,OutputLinks[0].Links,,()","Outlands_P,Outlands_SideMissions.TheWorld:PersistentLevel.WillowPopulationEncounter_0,Waves[2].MemberOpportunities,,(PopulationOpportunityDen'Outlands_SideMissions.TheWorld:PersistentLevel.PopulationOpportunityDen_2',PopulationOpportunityDen'Outlands_SideMissions.TheWorld:PersistentLevel.PopulationOpportunityDen_8',None)",",GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1,BehaviorSequences[0].ConsolidatedOutputLinkData[5].ActivateDelay,,0.02",",GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1,BehaviorSequences[0].ConsolidatedOutputLinkData[14].ActivateDelay,,0.02",",GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1,BehaviorSequences[0].BehaviorData2[5].LinkedVariables.ArrayIndexAndLength,,0",",GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1.Behavior_Delay_338,Delay,,0.2",",GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1,BehaviorSequences[0].BehaviorData2[11].LinkedVariables.ArrayIndexAndLength,,0",",GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1.Behavior_Delay_339,Delay,,0.2",",GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1,BehaviorSequences[1].ConsolidatedOutputLinkData[2].ActivateDelay,,0.02",",GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1,BehaviorSequences[2].ConsolidatedOutputLinkData[7].ActivateDelay,,0.02",",GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1,BehaviorSequences[2].ConsolidatedOutputLinkData[14].ActivateDelay,,0.02",",GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1,BehaviorSequences[2].BehaviorData2[9].LinkedVariables.ArrayIndexAndLength,,0",",GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1.Behavior_Delay_340,Delay,,0.24",",GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1,BehaviorSequences[2].BehaviorData2[12].LinkedVariables.ArrayIndexAndLength,,0",",GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1.Behavior_Delay_341,Delay,,0.2",",GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1,BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay,,0.02",",GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1,BehaviorSequences[3].ConsolidatedOutputLinkData[14].ActivateDelay,,0.02",",GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1,BehaviorSequences[3].ConsolidatedOutputLinkData[22].ActivateDelay,,0.02",",GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1,BehaviorSequences[3].ConsolidatedOutputLinkData[23].ActivateDelay,,0.02",",GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1,BehaviorSequences[3].BehaviorData2[7].LinkedVariables.ArrayIndexAndLength,,0",",GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1.Behavior_Delay_342,Delay,,0.2",",GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1,BehaviorSequences[3].BehaviorData2[20].LinkedVariables.ArrayIndexAndLength,,0",",GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1.Behavior_Delay_343,Delay,,0.2",",GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1,BehaviorSequences[8].ConsolidatedOutputLinkData[33].ActivateDelay,,0.8",",GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1,BehaviorSequences[8].ConsolidatedOutputLinkData[50].ActivateDelay,,0.2",",GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1,BehaviorSequences[8].BehaviorData2[3].LinkedVariables.ArrayIndexAndLength,,0",",GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1.Behavior_Delay_344,Delay,,0.2",",GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1,BehaviorSequences[8].BehaviorData2[15].LinkedVariables.ArrayIndexAndLength,,0",",GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1.Behavior_Delay_345,Delay,,0.2",",GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1,BehaviorSequences[8].BehaviorData2[21].LinkedVariables.ArrayIndexAndLength,,0",",GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1.Behavior_Delay_346,Delay,,0.2",",GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1,BehaviorSequences[8].BehaviorData2[25].LinkedVariables.ArrayIndexAndLength,,0",",GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1.Behavior_Delay_347,Delay,,0.2",",GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1,BehaviorSequences[8].BehaviorData2[40].LinkedVariables.ArrayIndexAndLength,,0",",GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1.Behavior_Delay_348,Delay,,0.2",",GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1,BehaviorSequences[15].ConsolidatedOutputLinkData[0].ActivateDelay,,0.02",",GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1,BehaviorSequences[18].ConsolidatedOutputLinkData[0].ActivateDelay,,0.2",",GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1,BehaviorSequences[19].ConsolidatedOutputLinkData[0].ActivateDelay,,0.2",",GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1,BehaviorSequences[26].ConsolidatedOutputLinkData[0].ActivateDelay,,0.2",",GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1,BehaviorSequences[27].ConsolidatedOutputLinkData[1].ActivateDelay,,0.4",",GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1,BehaviorSequences[28].ConsolidatedOutputLinkData[0].ActivateDelay,,0.2",",GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole:BehaviorProviderDefinition_1,BehaviorSequences[29].ConsolidatedOutputLinkData[0].ActivateDelay,,0.2",",GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A:BehaviorProviderDefinition_1,BehaviorSequences[0].ConsolidatedOutputLinkData[2].ActivateDelay,,0.02",",GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A:BehaviorProviderDefinition_1,BehaviorSequences[0].ConsolidatedOutputLinkData[11].ActivateDelay,,0.02",",GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A:BehaviorProviderDefinition_1,BehaviorSequences[0].BehaviorData2[0].LinkedVariables.ArrayIndexAndLength,,0",",GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A:BehaviorProviderDefinition_1.Behavior_Delay_4459,Delay,,0.2",",GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A:BehaviorProviderDefinition_1,BehaviorSequences[0].BehaviorData2[11].LinkedVariables.ArrayIndexAndLength,,0",",GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A:BehaviorProviderDefinition_1.Behavior_Delay_4460,Delay,,0.2",",GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A:BehaviorProviderDefinition_1,BehaviorSequences[1].ConsolidatedOutputLinkData[2].ActivateDelay,,0.02",",GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A:BehaviorProviderDefinition_1,BehaviorSequences[2].BehaviorData2[6].LinkedVariables.ArrayIndexAndLength,,0",",GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A:BehaviorProviderDefinition_1.Behavior_Delay_316,Delay,,0.24",",GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A:BehaviorProviderDefinition_1,BehaviorSequences[2].BehaviorData2[10].LinkedVariables.ArrayIndexAndLength,,0",",GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A:BehaviorProviderDefinition_1.Behavior_Delay_317,Delay,,0.2",",GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A:BehaviorProviderDefinition_1,BehaviorSequences[3].ConsolidatedOutputLinkData[11].ActivateDelay,,0.02",",GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A:BehaviorProviderDefinition_1,BehaviorSequences[3].BehaviorData2[0].LinkedVariables.ArrayIndexAndLength,,0",",GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A:BehaviorProviderDefinition_1.Behavior_Delay_4463,Delay,,0.24",",GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A:BehaviorProviderDefinition_1,BehaviorSequences[3].BehaviorData2[6].LinkedVariables.ArrayIndexAndLength,,0",",GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A:BehaviorProviderDefinition_1.Behavior_Delay_4464,Delay,,0.2",",GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A:BehaviorProviderDefinition_1,BehaviorSequences[4].ConsolidatedOutputLinkData[4].ActivateDelay,,0.02",",GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A:BehaviorProviderDefinition_1,BehaviorSequences[4].ConsolidatedOutputLinkData[5].ActivateDelay,,0.02",",GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A:BehaviorProviderDefinition_1,BehaviorSequences[4].ConsolidatedOutputLinkData[17].ActivateDelay,,0.02",",GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A:BehaviorProviderDefinition_1,BehaviorSequences[4].ConsolidatedOutputLinkData[19].ActivateDelay,,0.02",",GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A:BehaviorProviderDefinition_1,BehaviorSequences[4].BehaviorData2[6].LinkedVariables.ArrayIndexAndLength,,0",",GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A:BehaviorProviderDefinition_1.Behavior_Delay_4474,Delay,,0.2",",GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A:BehaviorProviderDefinition_1,BehaviorSequences[4].BehaviorData2[17].LinkedVariables.ArrayIndexAndLength,,0",",GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A:BehaviorProviderDefinition_1.Behavior_Delay_4475,Delay,,0.2",",GD_GenericSwitches.InteractiveObjects.IO_ComputerConsole_A:BehaviorProviderDefinition_1,BehaviorSequences[5].ConsolidatedOutputLinkData[12].ActivateDelay,,0.8",",GD_GenericSwitches.Inte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