<BLCMM v="1">
#<!!!You opened a file saved with BLCMM in FilterTool. Please update to BLCMM to properly open this file!!!>
	<head>
		<type name="TPS" offline="false"/>
	</head>
	<body>
		<category name="Deadly Bloom Legendary Fix v1.0.1">
			<comment>Mod author: Astor</comment>
			<comment>Release Date: 20 November 2018</comment>
			<comment>Version: 1.0.1 - See ReadMe for Changelog ;)</comment>
			<category name="Description">
				<comment>Fixes the Deadly Bloom's Rarity and Skin as both are Epic (purple) instead of Legendary,</comment>
				<comment>... and it must be a Legendary shield because it's a Legendary by code.</comment>
				<comment>More informations regarding this bug on the ReadMe page</comment>
				<comment>Optional: You can choose to apply (or not) a "Legendary Properties Upgrade" by toggle option</comment>
			</category>
			<category name="Deadly Bloom Legendary Rarity Fix (Open to choose a option)" MUT="true">
				<category name="Vanilla Rarity Fix">
					<code profiles="">set GD_Shields.Material.Material5_Legendary_Nova_DeadlyBloom Rarity (BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Balance_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
					<code profiles="">set GD_Shields.Titles.Title_ExplosiveNova02_DeadlyBloom Rarity (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
				</category>
				<category name="TPS Rarity Color Fix">
					<code profiles="default">set GD_Shields.Titles.Title_ExplosiveNova02_DeadlyBloom Rarity (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
					<code profiles="default">set GD_Shields.Material.Material5_Legendary_Nova_DeadlyBloom Rarity (BaseValueConstant=65.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
				</category>
			</category>
			<category name="Deadly Bloom Legendary Skin Fix">
				<comment>Upgrade the Deadly Bloom Epic (purple) skin into a Legendary skin.</comment>
				<code profiles="default">set GD_Shields.Material.Material5_Legendary_Nova_DeadlyBloom Material Item_Shields.Materials.Mati_ShieldVladovLegendary</code>
			</category>
			<category name="Deadly Bloom Legendary Value Fix">
				<code profiles="default">set GD_Shields.Material.Material5_Legendary_Nova_DeadlyBloom MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
			</category>
			<category name="Deadly Bloom Legendary Properties Upgrade (Open to choose a option)" MUT="true">
				<category name="No Upgrade (Similar to Epic Values)">
					<code profiles="">set GD_Shields.Material.Material5_Legendary_Nova_DeadlyBloom AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=12,bActivateSlot=False),(SlotName="RechargeRate",GradeIncrease=50,bActivateSlot=False),(SlotName="RechargeDelay",GradeIncrease=-10,bActivateSlot=False),(SlotName="Special01",GradeIncrease=12,bActivateSlot=False),(SlotName="Special02",GradeIncrease=12,bActivateSlot=False))</code>
				</category>
				<category name="Upgrade to Legendary values">
					<code profiles="default">set GD_Shields.Material.Material5_Legendary_Nova_DeadlyBloom AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=16,bActivateSlot=False),(SlotName="RechargeRate",GradeIncrease=50,bActivateSlot=False),(SlotName="RechargeDelay",GradeIncrease=-10,bActivateSlot=False),(SlotName="Special01",GradeIncrease=18,bActivateSlot=False),(SlotName="Special02",GradeIncrease=18,bActivateSlot=False))</code>
				</category>
			</category>
		</category>
	</body>
</BLCMM>

#Commands:
set GD_Shields.Titles.Title_ExplosiveNova02_DeadlyBloom Rarity (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
set GD_Shields.Material.Material5_Legendary_Nova_DeadlyBloom Rarity (BaseValueConstant=65.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
set GD_Shields.Material.Material5_Legendary_Nova_DeadlyBloom Material Item_Shields.Materials.Mati_ShieldVladovLegendary
set GD_Shields.Material.Material5_Legendary_Nova_DeadlyBloom MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set GD_Shields.Material.Material5_Legendary_Nova_DeadlyBloom AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=16,bActivateSlot=False),(SlotName="RechargeRate",GradeIncrease=50,bActivateSlot=False),(SlotName="RechargeDelay",GradeIncrease=-10,bActivateSlot=False),(SlotName="Special01",GradeIncrease=18,bActivateSlot=False),(SlotName="Special02",GradeIncrease=18,bActivateSlot=False))