# Mod author: Astor Release Date: 20 November 2018 Version: 1.0.1 - See ReadMe for Changelog ;) Fixes the Deadly Bloom's Rarity and Skin as both are Epic (purple) instead of Legendary, ... and it must be a Legendary shield because it's a Legendary by code. More informations regarding this bug on the ReadMe page Optional: You can choose to apply (or not) a "Legendary Properties Upgrade" by toggle option set GD_Shields.Material.Material5_Legendary_Nova_DeadlyBloom Rarity (BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Balance_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Shields.Titles.Title_ExplosiveNova02_DeadlyBloom Rarity (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Shields.Titles.Title_ExplosiveNova02_DeadlyBloom Rarity (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Shields.Material.Material5_Legendary_Nova_DeadlyBloom Rarity (BaseValueConstant=65.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) Upgrade the Deadly Bloom Epic (purple) skin into a Legendary skin. set GD_Shields.Material.Material5_Legendary_Nova_DeadlyBloom Material Item_Shields.Materials.Mati_ShieldVladovLegendary set GD_Shields.Material.Material5_Legendary_Nova_DeadlyBloom MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary' set GD_Shields.Material.Material5_Legendary_Nova_DeadlyBloom AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=12,bActivateSlot=False),(SlotName="RechargeRate",GradeIncrease=50,bActivateSlot=False),(SlotName="RechargeDelay",GradeIncrease=-10,bActivateSlot=False),(SlotName="Special01",GradeIncrease=12,bActivateSlot=False),(SlotName="Special02",GradeIncrease=12,bActivateSlot=False)) set GD_Shields.Material.Material5_Legendary_Nova_DeadlyBloom AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=16,bActivateSlot=False),(SlotName="RechargeRate",GradeIncrease=50,bActivateSlot=False),(SlotName="RechargeDelay",GradeIncrease=-10,bActivateSlot=False),(SlotName="Special01",GradeIncrease=18,bActivateSlot=False),(SlotName="Special02",GradeIncrease=18,bActivateSlot=False)) #Commands: set GD_Shields.Titles.Title_ExplosiveNova02_DeadlyBloom Rarity (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Shields.Material.Material5_Legendary_Nova_DeadlyBloom Rarity (BaseValueConstant=65.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Shields.Material.Material5_Legendary_Nova_DeadlyBloom Material Item_Shields.Materials.Mati_ShieldVladovLegendary set GD_Shields.Material.Material5_Legendary_Nova_DeadlyBloom MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary' set GD_Shields.Material.Material5_Legendary_Nova_DeadlyBloom AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=16,bActivateSlot=False),(SlotName="RechargeRate",GradeIncrease=50,bActivateSlot=False),(SlotName="RechargeDelay",GradeIncrease=-10,bActivateSlot=False),(SlotName="Special01",GradeIncrease=18,bActivateSlot=False),(SlotName="Special02",GradeIncrease=18,bActivateSlot=False))