<BLCMM v="1"> #<!!!You opened a file saved with BLCMM in FilterTool. Please update to BLCMM to properly open this file!!!> <head> <type name="TPS" offline="false"/> </head> <body> <category name="Deadly Bloom Legendary Fix v1.0.1"> <comment>Mod author: Astor</comment> <comment>Release Date: 20 November 2018</comment> <comment>Version: 1.0.1 - See ReadMe for Changelog ;)</comment> <category name="Description"> <comment>Fixes the Deadly Bloom's Rarity and Skin as both are Epic (purple) instead of Legendary,</comment> <comment>... and it must be a Legendary shield because it's a Legendary by code.</comment> <comment>More informations regarding this bug on the ReadMe page</comment> <comment>Optional: You can choose to apply (or not) a "Legendary Properties Upgrade" by toggle option</comment> </category> <category name="Deadly Bloom Legendary Rarity Fix (Open to choose a option)" MUT="true"> <category name="Vanilla Rarity Fix"> <code profiles="">set GD_Shields.Material.Material5_Legendary_Nova_DeadlyBloom Rarity (BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Balance_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="">set GD_Shields.Titles.Title_ExplosiveNova02_DeadlyBloom Rarity (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> </category> <category name="TPS Rarity Color Fix"> <code profiles="default">set GD_Shields.Titles.Title_ExplosiveNova02_DeadlyBloom Rarity (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="default">set GD_Shields.Material.Material5_Legendary_Nova_DeadlyBloom Rarity (BaseValueConstant=65.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> </category> </category> <category name="Deadly Bloom Legendary Skin Fix"> <comment>Upgrade the Deadly Bloom Epic (purple) skin into a Legendary skin.</comment> <code profiles="default">set GD_Shields.Material.Material5_Legendary_Nova_DeadlyBloom Material Item_Shields.Materials.Mati_ShieldVladovLegendary</code> </category> <category name="Deadly Bloom Legendary Value Fix"> <code profiles="default">set GD_Shields.Material.Material5_Legendary_Nova_DeadlyBloom MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code> </category> <category name="Deadly Bloom Legendary Properties Upgrade (Open to choose a option)" MUT="true"> <category name="No Upgrade (Similar to Epic Values)"> <code profiles="">set GD_Shields.Material.Material5_Legendary_Nova_DeadlyBloom AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=12,bActivateSlot=False),(SlotName="RechargeRate",GradeIncrease=50,bActivateSlot=False),(SlotName="RechargeDelay",GradeIncrease=-10,bActivateSlot=False),(SlotName="Special01",GradeIncrease=12,bActivateSlot=False),(SlotName="Special02",GradeIncrease=12,bActivateSlot=False))</code> </category> <category name="Upgrade to Legendary values"> <code profiles="default">set GD_Shields.Material.Material5_Legendary_Nova_DeadlyBloom AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=16,bActivateSlot=False),(SlotName="RechargeRate",GradeIncrease=50,bActivateSlot=False),(SlotName="RechargeDelay",GradeIncrease=-10,bActivateSlot=False),(SlotName="Special01",GradeIncrease=18,bActivateSlot=False),(SlotName="Special02",GradeIncrease=18,bActivateSlot=False))</code> </category> </category> </category> </body> </BLCMM> #Commands: set GD_Shields.Titles.Title_ExplosiveNova02_DeadlyBloom Rarity (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Shields.Material.Material5_Legendary_Nova_DeadlyBloom Rarity (BaseValueConstant=65.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Shields.Material.Material5_Legendary_Nova_DeadlyBloom Material Item_Shields.Materials.Mati_ShieldVladovLegendary set GD_Shields.Material.Material5_Legendary_Nova_DeadlyBloom MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary' set GD_Shields.Material.Material5_Legendary_Nova_DeadlyBloom AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=16,bActivateSlot=False),(SlotName="RechargeRate",GradeIncrease=50,bActivateSlot=False),(SlotName="RechargeDelay",GradeIncrease=-10,bActivateSlot=False),(SlotName="Special01",GradeIncrease=18,bActivateSlot=False),(SlotName="Special02",GradeIncrease=18,bActivateSlot=False))