== Bloodlust - Replaces the Moonface ==

Made for Athena

- Shoots bladed rounds that pierce and cut enemies.
- Deals Bleeding damage and procs Bleed on hit.
- Will proc Athena's "You've Got Red on You" skill.
- Grants health regen from "Bloodlust"

---------------------------------------------------

== Name/Card ==
set GD_Cork_Weap_Shotgun.Name.Title.Title__Unique_Moonface PartName Bloodlust
set GD_Cork_Weap_Shotgun.Name.Title.Title__Unique_Moonface:AttributePresentationDefinition_8 NoConstraintText I love a good dismemberment!

== Barrel ==
set GD_Cork_Weap_Shotgun.Barrel.SG_Barrel_Torgue_Moonface ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCurrentWeaponAmmoRegenerationMultiplier',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.ActiveSkillCooldownConsumptionRate',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.500000)),(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=3.000000)))

set GD_Cork_Weap_Shotgun.Barrel.SG_Barrel_Torgue_Moonface WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=-0.999999)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=4.000000)))

set GD_Cork_Weap_Shotgun.Barrel.SG_Barrel_Torgue_Moonface GestaltModeSkeletalMeshName SG_Barrel_Hyperion

set GD_Cork_Weap_Shotgun.Barrel.SG_Barrel_Torgue_Moonface AttributeSlotUpgrades ((SlotName="WeaponSpread",GradeIncrease=1,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=2,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=-4,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=5,bActivateSlot=True),(SlotName="WeaponZoomFOV",GradeIncrease=5,bActivateSlot=False))

set GD_Cork_Weap_Shotgun.Barrel.SG_Barrel_Torgue_Moonface Rarity (BaseValueConstant=85.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)

== Bullet ==
set GD_Cork_Weap_Shotgun.FiringModes.Bullet_Shotgun_Moonface DamageTypeDefinition WillowDamageTypeDefinition'GD_Bleed.DamageType.DmgType_Bleed_Impact'
set GD_Cork_Weap_Shotgun.FiringModes.Bullet_Shotgun_Moonface ExplosionOverrideDefinition ExplosionCollectionDefinition'GD_Weap_Shotgun.Explosions.Splat_Elemental_Explosions'
set GD_Cork_Weap_Shotgun.FiringModes.Bullet_Shotgun_Moonface bSuppressWeaponSpread False
set GD_Cork_Weap_Shotgun.FiringModes.Bullet_Shotgun_Moonface bPenetratePawn True
set GD_Cork_Weap_Shotgun.FiringModes.Bullet_Shotgun_Moonface Speed 10000
set GD_Cork_Weap_Shotgun.FiringModes.Bullet_Shotgun_Moonface FiringPatternLines ()

== Splash ==
set GD_Cork_Weap_Shotgun.FiringModes.Bullet_Shotgun_Moonface:Behavior_Explode_1 DamageSource Class'WillowGame.WillowDmgSource_Melee'
set GD_Cork_Weap_Shotgun.FiringModes.Bullet_Shotgun_Moonface:Behavior_Explode_1 DamageFormula (BaseValueScaleConstant=0.000000)
set GD_Cork_Weap_Shotgun.FiringModes.Bullet_Shotgun_Moonface:Behavior_Explode_1 InstigatorSelfDamageScale 0.000000

== Skin ==

set GD_Cork_Weap_Shotgun.ManufacturerMaterials.Mat_Jakobs_3_Moonface Material MaterialInstanceConstant'Common_Co_GunMaterials.Materials.Shotgun.Mati_JakobsUnique_TooScoopz'

== Rarity List ==
set WillowGame.GlobalsDefinition RarityLevelColors ((MinLevel=0,MaxLevel=0,Color=(B=175,G=193,R=205,A=0),DropLifeSpanType=DROP_ShortLived,RarityRating=RARITY_Unknown),(MinLevel=1,MaxLevel=1,Color=(B=255,G=255,R=255,A=255),DropLifeSpanType=DROP_ShortLived,RarityRating=RARITY_Common),(MinLevel=2,MaxLevel=2,Color=(B=11,G=210,R=61,A=255),DropLifeSpanType=DROP_LongLived,RarityRating=RARITY_Uncommon),(MinLevel=3,MaxLevel=3,Color=(B=255,G=142,R=60,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Rare),(MinLevel=4,MaxLevel=4,Color=(B=229,G=63,R=168,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_VeryRare),(MinLevel=5,MaxLevel=5,Color=(B=0,G=180,R=255,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Legendary),(MinLevel=6,MaxLevel=6,Color=(B=168,G=0,R=202,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_VeryRare),(MinLevel=7,MaxLevel=10,Color=(B=0,G=180,R=255,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Legendary),(MinLevel=12,MaxLevel=15,Color=(B=50,G=0,R=230,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Unknown),(MinLevel=21,MaxLevel=30,Color=(B=57,G=112,R=40,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Seraph),(MinLevel=31,MaxLevel=40,Color=(B=255,G=28,R=149,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Seraph),(MinLevel=41,MaxLevel=50,Color=(B=2,G=19,R=206,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Seraph),(MinLevel=51,MaxLevel=60,Color=(B=0,G=131,R=255,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Seraph),(MinLevel=61,MaxLevel=70,Color=(B=242,G=87,R=26,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Seraph),(MinLevel=71,MaxLevel=80,Color=(B=37,G=35,R=178,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Seraph),(MinLevel=81,MaxLevel=90,Color=(B=4,G=4,R=209,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Legendary),(MinLevel=91,MaxLevel=100,Color=(B=247,G=128,R=205,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Seraph),(MinLevel=101,MaxLevel=110,Color=(B=0,G=206,R=144,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Legendary),(MinLevel=111,MaxLevel=120,Color=(B=6,G=214,R=229,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Seraph),(MinLevel=171,MaxLevel=175,Color=(B=71,G=71,R=207,A=255),DropLifeSpanType=DROP_ShortLived,RarityRating=RARITY_Unknown),(MinLevel=176,MaxLevel=180,Color=(B=167,G=199,R=255,A=0),DropLifeSpanType=DROP_ShortLived,RarityRating=RARITY_Unknown),(MinLevel=181,MaxLevel=499,Color=(B=13,G=255,R=255,A=0),DropLifeSpanType=DROP_ShortLived,RarityRating=RARITY_Unknown),(MinLevel=500,MaxLevel=500,Color=(B=255,G=255,R=0,A=0),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Unknown),(MinLevel=501,MaxLevel=501,Color=(B=184,G=154,R=255,A=0),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Seraph),(MinLevel=502,MaxLevel=502,Color=(B=255,G=255,R=255,A=0),DropLifeSpanType=DROP_LiveAsLongAsLevel,RarityRating=RARITY_Unknown),(MinLevel=503,MaxLevel=503,Color=(B=200,G=50,R=145,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Unknown),(MinLevel=504,MaxLevel=504,Color=(B=255,G=255,R=0,A=0),DropLifeSpanType=DROP_VeryShortLived,RarityRating=RARITY_Unknown))

21-30 Axton    (MinLevel=21,MaxLevel=30,Color=(B=57,G=112,R=40,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Seraph)
31-40 Maya     (MinLevel=31,MaxLevel=40,Color=(B=255,G=28,R=149,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Seraph)
41-50 Zero     (MinLevel=41,MaxLevel=50,Color=(B=2,G=19,R=206,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Seraph)
51-60 Salvador (MinLevel=51,MaxLevel=60,Color=(B=0,G=131,R=255,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Seraph)
61-70 Gaige    (MinLevel=61,MaxLevel=70,Color=(B=242,G=87,R=26,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Seraph)
71-80 Krieg    (MinLevel=71,MaxLevel=80,Color=(B=37,G=35,R=178,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Seraph)

81-90 Athena     (MinLevel=81,MaxLevel=90,Color=(B=4,G=4,R=209,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Seraph)
91-100 Nisha     (MinLevel=91,MaxLevel=100,Color=(B=247,G=128,R=205,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Seraph)
101-110 Wilhelm  (MinLevel=101,MaxLevel=110,Color=(B=0,G=206,R=144,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Seraph)
111-120 Claptrap (MinLevel=111,MaxLevel=120,Color=(B=6,G=214,R=229,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Seraph)
121-130 Jack     (MinLevel=121,MaxLevel=130,Color=(B=6,G=214,R=229,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Seraph)
131-140 Aurelia  (MinLevel=131,MaxLevel=140,Color=(B=6,G=214,R=229,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Seraph)