set GD_Currency.A_Item.MoonstoneCluster ItemName Moonrune Cluster

set GD_Currency.A_Item.Moonstone ItemName Moonrune

set GD_Currency.A_Item.Moonstone:AttributePresentationDefinition_1 Description Used to obtain Moonshined weapons from the Grinder.

set GD_Currency.A_Item.MoonstoneCluster:AttributePresentationDefinition_0 Description Used to obtain Moonrune weapons from the Grinder.

set GD_Weap_Accessories.Moonstone.Moonstone_Attachment_Boominator:AttributePresentationDefinition_0 Description Moonshine: Increases [skill]Grenade Damage[-skill] by 5%.

set GD_Weap_Accessories.Moonstone.Moonstone_Attachment_FastLearner:AttributePresentationDefinition_0 NoConstraintText Moonshine: Bonus to [skill]XP[-skill] from kills.

set GD_Weap_Accessories.Moonstone.Moonstone_Attachment_HardenUp:AttributePresentationDefinition_7 NoConstraintText Moonshine: +3% [skill]Shield Capacity[-skill].

set GD_Weap_Accessories.Moonstone.Moonstone_Attachment_Oxygenator:AttributePresentationDefinition_0 Description Moonshine: Damaging enemies restores $NUMBER$ [skill]O[small]2[-small][-skill].

set GD_Weap_Accessories.Moonstone.Moonstone_Attachment_PiercingRounds:AttributePresentationDefinition_0 Description Moonshine: 30% chance for shots to [skill]ignore enemy shields[-skill].

set GD_Weap_Accessories.Moonstone.Moonstone_Attachment_Punisher:AttributePresentationDefinition_0 NoConstraintText Moonshine: +10% [skill]Critical Hit Damage[-skill].

set GD_Weap_Accessories.Moonstone.Moonstone_Attachment_Safeguard:AttributePresentationDefinition_0 Description Moonshine: Restores 3% of [skill]Max Shields[-skill] on kill.

set GD_Weap_Accessories.Moonstone.Moonstone_Attachment_Serenity:AttributePresentationDefinition_1 NoConstraintText Moonshine: -20% [skill]O[small]2[-small] Consumption[-skill] rate