Makes it better.

set GD_Cork_Weap_Pistol.Barrel.Pistol_Barrel_Torgue_88Fragnum WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=3.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-9.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))

set GD_Cork_Weap_Pistol.Barrel.Pistol_Barrel_Torgue_88Fragnum ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCount',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1000.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBurstInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1000.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.WeaponBullet.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=500.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=100.000000)))
 
set GD_Cork_Weap_Pistol.Barrel.Pistol_Barrel_Torgue_88Fragnum rarity (basevalueattribute=none)

set GD_Cork_Weap_Pistol.Barrel.Pistol_Barrel_Torgue_88Fragnum rarity (BaseValueConstant=496)

set GD_Cork_Weap_Pistol.Barrel.Pistol_Barrel_Torgue_88Fragnum CustomFiringModeDefinition FiringModeDefinition 'GD_Cork_Weap_Pistol.FiringModes.Bullets_Pistol_Torgue_88Fragnum'

set GD_Cork_Weap_Pistol.Name.Title_Torgue.Title_Legendary_88Fragnum:AttributePresentationDefinition_8 NoConstraintText <font color="#ff0235">Did I fire six shots, or only five? Three? Seven. Whatever.<font color="#ffffff">

set GD_Cork_Weap_Pistol.Barrel.Pistol_Barrel_Torgue_88Fragnum GestaltModeSkeletalMeshName Pistol_Barrel_Maliwan

set GD_Cork_Weap_Pistol.Name.Title_Torgue.Title_Legendary_88Fragnum PartName Unkempt Harold