###################################################################################################### # By Jim Raven # Features: Overhauls Mining laser. When not aiming it is now faster and costs way less ammo than before # When aimed it provides Bonuses to DMG/Critical And HUGE Penalties to FireRate and ShotCost ###################################################################################################### set GD_Cork_Weap_Lasers.Barrel.Laser_Barrel_Hyperion_Mining WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-0.330000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Cork_Weap_Lasers.Barrel.Laser_Barrel_Hyperion_Mining ZoomExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=8.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Cork_Weap_Lasers.Body.Laser_Body_Hyperion_3_Mining:AttributePresentationDefinition_1 NoConstraintText Aiming down the sights[skill] energizes the Shot[-skill] and [skill]overheats[-skill] the weapon making it fire slower but with more punch.<br> Beam [skill]penatrates targets[-skill]. set GD_Cork_Weap_Lasers.Body.Laser_Body_Hyperion_3_Mining:AttributePresentationDefinition_1 BasePriority 19.000000