<BLCMM v="1">
#<!!!You opened a file saved with BLCMM in FilterTool. Please update to BLCMM to properly open this file!!!>
	<head>
		<type name="TPS" offline="false"/>
		<profiles>
			<profile name="default" current="true"/>
		</profiles>
	</head>
	<body>
		<category name="Proper Laser Grip">
			<comment>By Koby</comment>
			<comment>Swaps the meshes of Laser Front Grips and Laser Stocks, so the Grip is easier visible without having to turn the Laser to look at the Front Grip.</comment>
			<comment>Basically, the Front Grip is now the Stock and the Stock is now the Front Grip.</comment>
			<comment>Credit to Mopioid for the mesh-swap idea.</comment>
			<category name="Code">
				<category name="Front Grip Change">
					<category name="Dahl">
						<code profiles="default">set GD_Cork_Weap_Lasers.FrontGrip.Laser_FrontGrip_Dahl GestaltModeSkeletalMeshName Laser_Stock_Dahl</code>
					</category>
					<category name="Hyperion">
						<code profiles="default">set GD_Cork_Weap_Lasers.FrontGrip.Laser_FrontGrip_Hyperion GestaltModeSkeletalMeshName Laser_Stock_Hyperion</code>
					</category>
					<category name="Maliwan">
						<code profiles="default">set GD_Cork_Weap_Lasers.FrontGrip.Laser_FrontGrip_Maliwan GestaltModeSkeletalMeshName Laser_Stock_Maliwan</code>
					</category>
					<category name="Tediore">
						<code profiles="default">set GD_Cork_Weap_Lasers.FrontGrip.Laser_FrontGrip_Tediore GestaltModeSkeletalMeshName Laser_Stock_Tediore</code>
					</category>
				</category>
				<category name="Stock Change">
					<category name="Dahl">
						<code profiles="default">set GD_Cork_Weap_Lasers.Stock.Laser_Stock_Dahl GestaltModeSkeletalMeshName Laser_FrontGrip_Dahl</code>
					</category>
					<category name="Hyperion">
						<code profiles="default">set GD_Cork_Weap_Lasers.Stock.Laser_Stock_Hyperion GestaltModeSkeletalMeshName Laser_FrontGrip_Hyperion</code>
					</category>
					<category name="Maliwan">
						<code profiles="default">set GD_Cork_Weap_Lasers.Stock.Laser_Stock_Maliwan GestaltModeSkeletalMeshName Laser_FrontGrip_Maliwan</code>
					</category>
					<category name="Tediore">
						<code profiles="default">set GD_Cork_Weap_Lasers.Stock.Laser_Stock_Tediore GestaltModeSkeletalMeshName Laser_FrontGrip_Tediore</code>
					</category>
				</category>
			</category>
		</category>
	</body>
</BLCMM>

#Commands:
set GD_Cork_Weap_Lasers.FrontGrip.Laser_FrontGrip_Dahl GestaltModeSkeletalMeshName Laser_Stock_Dahl
set GD_Cork_Weap_Lasers.FrontGrip.Laser_FrontGrip_Hyperion GestaltModeSkeletalMeshName Laser_Stock_Hyperion
set GD_Cork_Weap_Lasers.FrontGrip.Laser_FrontGrip_Maliwan GestaltModeSkeletalMeshName Laser_Stock_Maliwan
set GD_Cork_Weap_Lasers.FrontGrip.Laser_FrontGrip_Tediore GestaltModeSkeletalMeshName Laser_Stock_Tediore
set GD_Cork_Weap_Lasers.Stock.Laser_Stock_Dahl GestaltModeSkeletalMeshName Laser_FrontGrip_Dahl
set GD_Cork_Weap_Lasers.Stock.Laser_Stock_Hyperion GestaltModeSkeletalMeshName Laser_FrontGrip_Hyperion
set GD_Cork_Weap_Lasers.Stock.Laser_Stock_Maliwan GestaltModeSkeletalMeshName Laser_FrontGrip_Maliwan
set GD_Cork_Weap_Lasers.Stock.Laser_Stock_Tediore GestaltModeSkeletalMeshName Laser_FrontGrip_Tediore