#<Lyuda>
	
	#<Info>

		#By laxlife
		#Took the FiringMode from the Hammer Buster, which I am pretty sure did nothing anyways, so the Hammer Buster should work like normal?
		#Replaces The Machine, and turns it into the highest DPS gun in BL2 -- The Lyuda


	#</Info>
	
	#<Card>

		set GD_Cork_Weap_SniperRifles.Name.Title_Vladof.Title_Unique_TheMachine PartName  Lyuda
		set GD_Cork_Weap_SniperRifles.Name.Title_Vladof.Title_Unique_TheMachine:AttributePresentationDefinition_8 NoConstraintText Man Killer.
		set GD_Cork_Weap_SniperRifles.Name.Title_Vladof.Title_Unique_TheMachine rarity (BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
		#set GD_Cork_Weap_SniperRifles.Name.Prefix_Vladof.Prefix_TheMachine

	#</Card>


	#<Attributes>

		set GD_Cork_Weap_SniperRifles.Barrel.SR_Barrel_Vladof_TheMachine ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))

		set GD_Cork_Weap_SniperRifles.Barrel.SR_Barrel_Vladof_TheMachine WeaponAttributeEffects (AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDefinition=None,BaseValueScaleConstant=4.000000))
  		
  		set GD_Cork_Weap_SniperRifles.Barrel.SR_Barrel_Vladof_TheMachine WeaponCardAttributes ((Attribute=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',PriorityIncrease=0.500000))

  		set GD_Cork_Weap_SniperRifles.Barrel.SR_Barrel_Vladof_TheMachine AttributeSlotUpgrades ((SlotName="WeaponSpread",GradeIncrease=5,bActivateSlot=True),(SlotName="WeaponFireRate",GradeIncrease=10,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=20,bActivateSlot=True),(SlotName="WeaponMagSize",GradeIncrease=10,bActivateSlot=True))

  		set GD_Cork_Weap_SniperRifles.Barrel.SR_Barrel_Vladof_TheMachine SpinUpDuration (BaseValueConstant=0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
  		set GD_Cork_Weap_SniperRifles.Barrel.SR_Barrel_Vladof_TheMachine SpinDownDuration (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
  		set GD_Cork_Weap_SniperRifles.Barrel.SR_Barrel_Vladof_TheMachine StartingSpinUpFireIntervalMultiplier 1

  		set GD_Cork_Weap_SniperRifles.Barrel.SR_Barrel_Vladof_TheMachine:AttributePresentationDefinition_0 BasePriority 0.000000

	#</Attributes>

	#<FiringMode>

		set GD_Cork_Weap_SniperRifles.Barrel.SR_Barrel_Vladof_TheMachine CustomFiringModeDefinition FiringModeDefinition'gd_cork_weap_assaultrifle.FiringModes.Bullet_Assault_HammerBreaker'

		set gd_cork_weap_assaultrifle.FiringModes.Bullet_Assault_HammerBreaker bPenetratePawn False
		set gd_cork_weap_assaultrifle.FiringModes.Bullet_Assault_HammerBreaker Speed 45000
		set gd_cork_weap_assaultrifle.FiringModes.Bullet_Assault_HammerBreaker TimerEvents ((Time=0.010000,Response=(SplitNum=2,SplitAngle=5.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=FiringModeDefinition'GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Default',NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=)))
 
	#</FiringMode>

	#<Hammer Buster>

		#Makes the Hammer Buster not shoot the Lyuda firing FiringMode

		set gd_cork_weap_assaultrifle.Barrel.AR_Barrel_Dahl_HammerBreaker CustomFiringModeDefinition None

	#</Hammer Buster>

#</Lyuda>