#<Lyuda> #<Info> #By laxlife #Took the FiringMode from the Hammer Buster, which I am pretty sure did nothing anyways, so the Hammer Buster should work like normal? #Replaces The Machine, and turns it into the highest DPS gun in BL2 -- The Lyuda #</Info> #<Card> set GD_Cork_Weap_SniperRifles.Name.Title_Vladof.Title_Unique_TheMachine PartName Lyuda set GD_Cork_Weap_SniperRifles.Name.Title_Vladof.Title_Unique_TheMachine:AttributePresentationDefinition_8 NoConstraintText Man Killer. set GD_Cork_Weap_SniperRifles.Name.Title_Vladof.Title_Unique_TheMachine rarity (BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) #set GD_Cork_Weap_SniperRifles.Name.Prefix_Vladof.Prefix_TheMachine #</Card> #<Attributes> set GD_Cork_Weap_SniperRifles.Barrel.SR_Barrel_Vladof_TheMachine ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Cork_Weap_SniperRifles.Barrel.SR_Barrel_Vladof_TheMachine WeaponAttributeEffects (AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDefinition=None,BaseValueScaleConstant=4.000000)) set GD_Cork_Weap_SniperRifles.Barrel.SR_Barrel_Vladof_TheMachine WeaponCardAttributes ((Attribute=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',PriorityIncrease=0.500000)) set GD_Cork_Weap_SniperRifles.Barrel.SR_Barrel_Vladof_TheMachine AttributeSlotUpgrades ((SlotName="WeaponSpread",GradeIncrease=5,bActivateSlot=True),(SlotName="WeaponFireRate",GradeIncrease=10,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=20,bActivateSlot=True),(SlotName="WeaponMagSize",GradeIncrease=10,bActivateSlot=True)) set GD_Cork_Weap_SniperRifles.Barrel.SR_Barrel_Vladof_TheMachine SpinUpDuration (BaseValueConstant=0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Cork_Weap_SniperRifles.Barrel.SR_Barrel_Vladof_TheMachine SpinDownDuration (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Cork_Weap_SniperRifles.Barrel.SR_Barrel_Vladof_TheMachine StartingSpinUpFireIntervalMultiplier 1 set GD_Cork_Weap_SniperRifles.Barrel.SR_Barrel_Vladof_TheMachine:AttributePresentationDefinition_0 BasePriority 0.000000 #</Attributes> #<FiringMode> set GD_Cork_Weap_SniperRifles.Barrel.SR_Barrel_Vladof_TheMachine CustomFiringModeDefinition FiringModeDefinition'gd_cork_weap_assaultrifle.FiringModes.Bullet_Assault_HammerBreaker' set gd_cork_weap_assaultrifle.FiringModes.Bullet_Assault_HammerBreaker bPenetratePawn False set gd_cork_weap_assaultrifle.FiringModes.Bullet_Assault_HammerBreaker Speed 45000 set gd_cork_weap_assaultrifle.FiringModes.Bullet_Assault_HammerBreaker TimerEvents ((Time=0.010000,Response=(SplitNum=2,SplitAngle=5.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=FiringModeDefinition'GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Default',NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=))) #</FiringMode> #<Hammer Buster> #Makes the Hammer Buster not shoot the Lyuda firing FiringMode set gd_cork_weap_assaultrifle.Barrel.AR_Barrel_Dahl_HammerBreaker CustomFiringModeDefinition None #</Hammer Buster> #</Lyuda>