#<SingingBird> #<Info> #Originally by DAVE, who gave me permission to port this to TPS. Cleaned up some of the NoConstraintText -LAX ## FINAL VERSION - ## WEAPONS INFO: ## FREMINGTONGS EDGE OVERHAUL - LIMITED TO BAYONET ATTACHMENT - IF YOU DO NOT FARM IT MAKE SURE TO GIB IT WITH A BAYONET ## OTHERWISE SANITY CHECK WILL DELETE IT FROM YOUR INVENTORY ## AIMING DOWN SIGHT ALLOWS DISCHARGING A POWERSHOT COSTING YOUR MAGAZINE ## THE FULLER THE MAG, THE MORE POWERFUL THE BIG BLAM IS ## AIMING ALSO RECHARGES YOUR RESERVE AMMO ## KEEP AN EYE ON YOUR MAG TO MAKE SURE YOURE DOING AS MUCH DAMAGE AS YOU CAN ## CRITICAL HITS ARE THE WAY TO GO - THIS IS MEANT TO BE A HIGH SKILL RISK/REWARD WEAPON ## WORKS BEST WITH A SNIPER STOCKPILE RELIC BECAUSE IT ALLOWS BACK-TO-BACK FULL POWERSHOTS ## (: #</Info> #<Card> set GD_Weap_SniperRifles.Name.Title.Title__Unique_FremingtonsEdge PartName Singing Bird set GD_Weap_SniperRifles.Name.Prefix_Hyperion.Prefix_Bayonet1 PartName set GD_Weap_SniperRifles.Barrel.SR_Barrel_Dahl_FremingtonsEdge rarity (BaseValueConstant=172.000000) set GD_Weap_SniperRifles.Name.Title.Title__Unique_FremingtonsEdge:AttributePresentationDefinition_8 NoConstraintText <font color="#e50026">Treat her with care.</font><br><font color="#FFFFFF">[funstat]</font><font color="#a7e500"> Other names for this gun were: </font><br><font color="#FFFFFF">[funstat]</font><font color="#00e5ce"> Maurice, </font><br><font color="#FFFFFF">[funstat]</font><font color="#0091e5"> Mineral oil, </font><br><font color="#FFFFFF">[funstat]</font><font color="#00e5ce"> GUNKNIFEDESTROYEROFWORLDS. </font><font color="#FFFFFF"></font><br><font color="#FFFFFF">[funstat]</font><font color="#e50026"> Aiming </font><font color="#FFFFFF">quickly </font><font color="#e50026">regenerates ammo</font><font color="#FFFFFF"> but shots consume<font color="#e50026"> a full magazine<font color="#FFFFFF">. </font><br><font color="#FFFFFF">[funstat]</font><font color="#e50026"> Aiming </font><font color="#FFFFFF">increases </font><font color="#e50026">critical damage</font><font color="#FFFFFF">.<br>[funstat] </font><font color="#e50026">Power shots </font><font color="#FFFFFF">do more</font><font color="#e50026"> damage </font><font color="#FFFFFF">with a <font color="#e50026">fuller magazine<font color="#FFFFFF">.<font color="#FFFFFF"><br><font color="#FFFFFF">[funstat]Developed by bears</font><br><font color="#FFFFFF">[funstat]+100% Love</font><br><font color="#FFFFFF"LAX WAS HERE set WillowGame.GlobalsDefinition RarityLevelColors ((MinLevel=0,MaxLevel=0,Color=(B=175,G=193,R=205,A=0),DropLifeSpanType=DROP_ShortLived,RarityRating=RARITY_Unknown),(MinLevel=1,MaxLevel=1,Color=(B=255,G=255,R=255,A=255),DropLifeSpanType=DROP_ShortLived,RarityRating=RARITY_Common),(MinLevel=2,MaxLevel=2,Color=(B=11,G=210,R=61,A=255),DropLifeSpanType=DROP_LongLived,RarityRating=RARITY_Uncommon),(MinLevel=3,MaxLevel=3,Color=(B=255,G=142,R=60,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Rare),(MinLevel=4,MaxLevel=4,Color=(B=229,G=63,R=168,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_VeryRare),(MinLevel=5,MaxLevel=5,Color=(B=0,G=180,R=255,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Legendary),(MinLevel=6,MaxLevel=6,Color=(B=168,G=0,R=202,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_VeryRare),(MinLevel=7,MaxLevel=10,Color=(B=0,G=180,R=255,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Legendary),(MinLevel=12,MaxLevel=170,Color=(B=0,G=0,R=0,A=0),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Unknown),(MinLevel=171,MaxLevel=175,Color=(B=0,G=0,R=230,A=255),DropLifeSpanType=DROP_ShortLived,RarityRating=RARITY_Unknown),(MinLevel=176,MaxLevel=180,Color=(B=167,G=199,R=255,A=0),DropLifeSpanType=DROP_ShortLived,RarityRating=RARITY_Unknown),(MinLevel=181,MaxLevel=499,Color=(B=13,G=255,R=255,A=0),DropLifeSpanType=DROP_ShortLived,RarityRating=RARITY_Unknown),(MinLevel=500,MaxLevel=500,Color=(B=255,G=255,R=0,A=0),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Unknown),(MinLevel=501,MaxLevel=501,Color=(B=231,G=164,R=255,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Seraph),(MinLevel=502,MaxLevel=502,Color=(B=255,G=255,R=255,A=0),DropLifeSpanType=DROP_LiveAsLongAsLevel,RarityRating=RARITY_Unknown),(MinLevel=503,MaxLevel=503,Color=(B=200,G=50,R=145,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Unknown),(MinLevel=504,MaxLevel=504,Color=(B=191,G=243,R=73,A=0),DropLifeSpanType=DROP_LiveAsLongAsLevel,RarityRating=RARITY_Unknown),(MinLevel=505,MaxLevel=505,Color=(B=255,G=189,R=157,A=0),DropLifeSpanType=DROP_VeryShortLived,RarityRating=RARITY_Unknown),(MinLevel=506,MaxLevel=506,Color=(B=0,G=180,R=255,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Unknown)) #</Card> #<Attributes> set GD_Weap_SniperRifles.Barrel.SR_Barrel_Dahl_FremingtonsEdge ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Sniper_Rifle.Ammo_Sniper_Rifle_RegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.600000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.350000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=0.200000)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=10.000000)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-10.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=10.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.80000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.80000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Weap_SniperRifles.Barrel.SR_Barrel_Dahl_FremingtonsEdge WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1000.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=100.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponExtraShotChance',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-10.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=100.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Weap_SniperRifles.Barrel.SR_Barrel_Dahl_FremingtonsEdge ZoomExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Sniper_Rifle.Ammo_Sniper_Rifle_RegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=50.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=10.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=5.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1000.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=10.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) #</Attributes> #<Model> set GD_Weap_SniperRifles.Sight.Sniper_Sight_Hyperion_FremingtonsEdge GestaltModeSkeletalMeshName SR_Scope_None set GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Hyperion_3_FremingtonsEdge:PartList Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bayonet1',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2))) set GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Hyperion_3_FremingtonsEdge:WeaponPartListCollectionDefinition_215 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bayonet1',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2))) set GD_Weap_SniperRifles.Sight.Sniper_Sight_Hyperion_FremingtonsEdge bScoped False #</Model> #<FiringModes> set GD_Weap_SniperRifles.Barrel.SR_Barrel_Dahl_FremingtonsEdge CustomFiringModeDefinition FiringModeDefinition'GD_Cork_Weap_Lasers.FiringModes.Beam_Laser_Hyperion' #</FiringModes> #</SingingBird>