//By NIKITAzed //Turns Sledge's Shotgun into a hammer, I couldn't think of an original name so ker blam //can now spawn with all accessories, except the regular blade, instead of that it has the sledge blade //Changelog //1.1 //renamed from Hammer to Road Runner, changed red text to fit the new name and lowered the damage by half //1.2 //I swear I am good at design process, name by "Diver Down" on youtube //1.3 //Fixed prefixes to not be locked to legendary one, was a lot easier than I actually though it would be, however, now it can't spawn with the Sledge blade (GD_Weap_Shotgun.Accessory.SG_Accessory_Bayonet_2 in gibbed, the game sees it as Bayonet_1) but instead the regular blade (GD_Weap_Shotgun.Accessory.SG_Accessory_Bayonet_3 in gibbed) to allow the melee prefix instead of it using the default one set GD_Currency.A_Item.Moonstone bAutomaticallyPickup True set GD_Currency.A_Item.MoonstoneCluster bAutomaticallyPickup True set GD_Cork_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_Sledges WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify'D_Attributes.WeaponAutomaticBurstCount',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCOnstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-15.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-7.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.750000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Weap_Shotgun.Name.Title_Bandit.Title_Legendary_Shotgun PartName Sledgehammer set GD_Weap_Shotgun.Name.Title_Bandit.Title_Legendary_Shotgun:AttributePresentationDefinition_8 NoConstraintText The best of both worlds. set GD_Cork_Weap_Shotgun.A_Weapons_Legendary.SG_Bandit_5_SledgesShotgun:WeaponPartListCollectionDefinition_113 Accessory1PartData (bEnabled=True,WeightedParts=((bDisabled=False,Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Bayonet_2',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex1,DefaultWeightIndex=1),(bDisabled=False,Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_MoonClip',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1),(bDisabled=False,Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_ShotgunShell',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1),(bDisabled=False,Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_1',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1),(bDisabled=False,Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_2',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1),(bDisabled=False,Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_3',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1),(bDisabled=False,Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_VerticalGrip',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=1))) set GD_Cork_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_Sledges PrefixList (WeaponNamePartDefinition'GD_Weap_Shotgun.Name.Prefix_Bandit.Prefix_Barrel_Jakobs_DoubleBarrel') set GD_Cork_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_Sledges WeaponCardAttributes ((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',PriorityIncrease=-1000.500000)) say Sledge's Shotgun changed into Hammer, can now spawn with all prefixes except original Sledge blade, sanity check is a thing