#################################################################### Replace "Viral Marketer" with "Conference Call" from Borderlands 2 Made by PhantomNatsu (Natsu235) #################################################################### >> Note: Replace the "Party Line" Firing Mode Definition. set GD_Cork_Weap_Shotgun.Name.Title_Hyperion.Title_Legendary_ConferenceCall PartName Conference Call set GD_Cork_Weap_Shotgun.Name.Title_Hyperion.Title_Legendary_ConferenceCall:AttributePresentationDefinition_8 NoConstraintText Let's just ping everyone all at once. set GD_Cork_Weap_Shotgun.A_Weapons_Legendary.SG_Hyperion_5_ConferenceCall:WeaponPartListCollectionDefinition_117 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Elemental.Shotgun_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Elemental.Shotgun_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Elemental.Shotgun_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Elemental.Shotgun_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Elemental.Shotgun_Elemental_Ice',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=3))) set GD_Cork_Weap_Shotgun.FiringModes.Bullet_Shotgun_ConferenceCall PartSysTemplate ParticleSystem'FX_WEP_Trails.Particles.Part_Wep_Tracer_Default' set GD_Cork_Weap_Shotgun.FiringModes.Bullet_Shotgun_ConferenceCall bPenetratePawn True set GD_Cork_Weap_Shotgun.FiringModes.Bullet_Shotgun_ConferenceCall NumRicochets 0 set GD_Cork_Weap_Shotgun.FiringModes.Bullet_Shotgun_ConferenceCall TimerEvents ((Time=0.050000,Response=(SplitNum=2,SplitAngle=90.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=FiringModeDefinition'GD_Petunia_Weapons.FiringModes.Bullet_Shotgun_Tediore_PartyLine',NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=)),(Time=0.100000,Response=(SplitNum=2,SplitAngle=90.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=FiringModeDefinition'GD_Petunia_Weapons.FiringModes.Bullet_Shotgun_Tediore_PartyLine',NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=)),(Time=0.150000,Response=(SplitNum=2,SplitAngle=90.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=FiringModeDefinition'GD_Petunia_Weapons.FiringModes.Bullet_Shotgun_Tediore_PartyLine',NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=)),(Time=0.200000,Response=(SplitNum=2,SplitAngle=90.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=FiringModeDefinition'GD_Petunia_Weapons.FiringModes.Bullet_Shotgun_Tediore_PartyLine',NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=)),(Time=0.250000,Response=(SplitNum=2,SplitAngle=90.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=FiringModeDefinition'GD_Petunia_Weapons.FiringModes.Bullet_Shotgun_Tediore_PartyLine',NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=)),(Time=0.300000,Response=(SplitNum=2,SplitAngle=90.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=FiringModeDefinition'GD_Petunia_Weapons.FiringModes.Bullet_Shotgun_Tediore_PartyLine',NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=)),(Time=0.350000,Response=(SplitNum=2,SplitAngle=90.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=FiringModeDefinition'GD_Petunia_Weapons.FiringModes.Bullet_Shotgun_Tediore_PartyLine',NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=)),(Time=0.400000,Response=(SplitNum=2,SplitAngle=90.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=FiringModeDefinition'GD_Petunia_Weapons.FiringModes.Bullet_Shotgun_Tediore_PartyLine',NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=))) set GD_Cork_Weap_Shotgun.FiringModes.Bullet_Shotgun_ConferenceCall RicochetResponse (SplitNum=0,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=None,NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=) set GD_Petunia_Weapons.FiringModes.Bullet_Shotgun_Tediore_PartyLine OnAnyImpact () set GD_Petunia_Weapons.FiringModes.Bullet_Shotgun_Tediore_PartyLine Speed 10000.000000 #set GD_Petunia_Weapons.Shotguns.SG_Barrel_Hyperion_PartyLine CustomFiringModeDefinition None