############################################################### Replace "Viral Marketer" with "Interfacer" from Borderlands 2 Made by PhantomNatsu (Natsu235) ############################################################### >> Note 1: Replace the "Gwen's Other Head" Firing Mode Definition. >> Note 2: Replace the "Party Line" Firing Mode Definition. set GD_Cork_Weap_Shotgun.Name.Title_Hyperion.Title_Legendary_ConferenceCall PartName Interfacer set GD_Cork_Weap_Shotgun.Name.Title_Hyperion.Title_Legendary_ConferenceCall:AttributePresentationDefinition_8 NoConstraintText Because it enters your face. Get it? IT ENTERS YOUR FACE! set GD_Cork_Weap_Shotgun.A_Weapons_Legendary.SG_Hyperion_5_ConferenceCall:WeaponPartListCollectionDefinition_117 SightPartData (bEnabled=True,WeightedParts=((bDisabled=True,Part=WeaponPartDefinition'GD_Weap_Shotgun.Sight.SG_Sight_Bandit',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(bDisabled=True,Part=WeaponPartDefinition'GD_Weap_Shotgun.Sight.SG_Sight_Tediore',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(bDisabled=True,Part=WeaponPartDefinition'GD_Weap_Shotgun.Sight.SG_Sight_Torgue',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(bDisabled=True,Part=WeaponPartDefinition'GD_Weap_Shotgun.Sight.SG_Sight_Jakobs',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(bDisabled=True,Part=WeaponPartDefinition'GD_Weap_Shotgun.Sight.SG_Sight_Hyperion',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2))) set GD_Cork_Weap_Shotgun.A_Weapons_Legendary.SG_Hyperion_5_ConferenceCall:WeaponPartListCollectionDefinition_117 ElementalPartData (bEnabled=True,WeightedParts=((bDisabled=False,Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(bDisabled=False,Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=2),(bDisabled=False,Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=2),(bDisabled=False,Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=2),(bDisabled=False,Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Ice',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=2))) set GD_Cork_Weap_Shotgun.Barrel.SG_Barrel_Hyperion_ConferenceCall PrefixList () set GD_Cork_Weap_Shotgun.Barrel.SG_Barrel_Hyperion_ConferenceCall ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.600000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Cork_Weap_Shotgun.Barrel.SG_Barrel_Hyperion_ConferenceCall WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.350000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Cork_Weap_Shotgun.Barrel.SG_Barrel_Hyperion_ConferenceCall AttributeSlotUpgrades ((SlotName="WeaponDamage",GradeIncrease=2,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=5,bActivateSlot=True),(SlotName="WeaponFireRate",GradeIncrease=2,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=5,bActivateSlot=True)) #set GD_Cork_Weap_Shotgun.Barrel.SG_Barrel_Hyperion_ConferenceCall MonetaryValueMod None #set GD_Cork_Weap_Shotgun.Barrel.SG_Barrel_Hyperion_ConferenceCall Rarity (BaseValueConstant=497.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Hyperion_5_Legendary Material MaterialInstanceConstant'Common_GunMaterials.Materials.Shotgun.Mati_HyperionCommon_SG' set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Hyperion_5_Legendary MaterialScalerParameterValues ((ParameterName="p_HighlightsIntensity",ParameterValue=10.000000,ExpressionGUID=(A=-1257568432,B=1277066486,C=-723473993,D=-1144384173))) set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Hyperion_5_Legendary MaterialTextureParameterValues ((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Nor',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_Textures.Stub.StubWhite_Gray',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_HyperionStripeUncommon',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunTextures.CompTextures.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=2024732779,B=1159440301,C=1487416485,D=-2018014041))) set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Hyperion_5_Legendary MaterialVectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=6.032215,G=5.475030,B=0.326918,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),(ParameterName="p_AColorMidtone",ParameterValue=(R=2.231145,G=1.613109,B=0.037061,A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),(ParameterName="p_AColorShadow",ParameterValue=(R=1.630593,G=1.084766,B=0.677322,A=1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),(ParameterName="p_BColorHilight",ParameterValue=(R=0.337004,G=0.326974,B=0.263306,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_BColorMidtone",ParameterValue=(R=0.222781,G=0.238180,B=0.292195,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_BColorShadow",ParameterValue=(R=0.220986,G=0.177816,B=0.134304,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_ReflectColor",ParameterValue=(R=2.585563,G=2.585563,B=2.585563,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.464071,G=0.464071,B=0.464071,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=23.067600,G=39.404907,B=-0.046100,A=0.549300),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385))) set GD_Cork_Weap_Shotgun.FiringModes.Bullet_Shotgun_ConferenceCall ExplosionOverrideDefinition None set GD_Cork_Weap_Shotgun.FiringModes.Bullet_Shotgun_ConferenceCall ExplosionOverideInstanceDataName None set GD_Cork_Weap_Shotgun.FiringModes.Bullet_Shotgun_ConferenceCall PartSysTemplate ParticleSystem'FX_WEP_Trails.Particles.Part_Wep_Tracer_Default' set GD_Cork_Weap_Shotgun.FiringModes.Bullet_Shotgun_ConferenceCall NumRicochets 0 set GD_Cork_Weap_Shotgun.FiringModes.Bullet_Shotgun_ConferenceCall Speed 2000.000000 set GD_Cork_Weap_Shotgun.FiringModes.Bullet_Shotgun_ConferenceCall TimerEvents ((Time=0.050000,Response=(SplitNum=1,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=FiringModeDefinition'GD_Cork_Weap_Pistol.FiringModes.Bullet_Pistol_GwensOtherHead',NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=)),(Time=0.050000,Response=(SplitNum=1,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=FiringModeDefinition'GD_Petunia_Weapons.FiringModes.Bullet_Shotgun_Tediore_PartyLine',NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=))) set GD_Cork_Weap_Shotgun.FiringModes.Bullet_Shotgun_ConferenceCall RicochetResponse (SplitNum=0,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=None,NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=) set GD_Cork_Weap_Pistol.FiringModes.Bullet_Pistol_GwensOtherHead PartSysTemplate ParticleSystem'FX_WEP_Trails.Particles.Part_Wep_Tracer_Wavy' set GD_Cork_Weap_Pistol.FiringModes.Bullet_Pistol_GwensOtherHead ConditionalPartSysTemplate None set GD_Cork_Weap_Pistol.FiringModes.Bullet_Pistol_GwensOtherHead Speed 2000.000000 set GD_Cork_Weap_Pistol.FiringModes.Bullet_Pistol_GwensOtherHead WaveFreq (X=0.000000,Y=360.000000,Z=0.000000) set GD_Cork_Weap_Pistol.FiringModes.Bullet_Pistol_GwensOtherHead WaveAmp (X=0.000000,Y=300.000000,Z=0.000000) set GD_Cork_Weap_Pistol.FiringModes.Bullet_Pistol_GwensOtherHead TimerEvents ((Time=0.550000,Response=(SplitNum=0,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=None,NewSpeed=0.000000,bDetonate=True,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=))) set GD_Cork_Weap_Pistol.FiringModes.Bullet_Pistol_GwensOtherHead RicochetResponse (SplitNum=0,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=None,NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=) set GD_Cork_Weap_Pistol.FiringModes.Bullet_Pistol_GwensOtherHead FiringPatternLines () set GD_Petunia_Weapons.FiringModes.Bullet_Shotgun_Tediore_PartyLine PartSysTemplate ParticleSystem'FX_WEP_Trails.Particles.Part_Wep_Tracer_Wavy' set GD_Petunia_Weapons.FiringModes.Bullet_Shotgun_Tediore_PartyLine OnAnyImpact () set GD_Petunia_Weapons.FiringModes.Bullet_Shotgun_Tediore_PartyLine Speed 2000.000000 set GD_Petunia_Weapons.FiringModes.Bullet_Shotgun_Tediore_PartyLine WaveFreq (X=0.000000,Y=-360.000000,Z=0.000000) set GD_Petunia_Weapons.FiringModes.Bullet_Shotgun_Tediore_PartyLine WaveAmp (X=0.000000,Y=300.000000,Z=0.000000) set GD_Petunia_Weapons.FiringModes.Bullet_Shotgun_Tediore_PartyLine TimerEvents ((Time=0.550000,Response=(SplitNum=0,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=None,NewSpeed=0.000000,bDetonate=True,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=))) set GD_Cork_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_GwensOtherHead CustomFiringModeDefinition None #set GD_Petunia_Weapons.Shotguns.SG_Barrel_Hyperion_PartyLine CustomFiringModeDefinition None