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 Replace "Fridgia" with "Sand Hawk" from Borderlands 2
 Made by PhantomNatsu (Natsu235)

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>> Note 1: Bullets got Wavy Pattern but no Elemental Color.

>> Note 2: Sometimes the Hawk Pattern doesn't show up because of a render glitch in Pre-Sequel (same as the "Pitchfork").

>> Note 3: Replace the "Globber" Firing Mode Definition.

>> Note 4: Replace the "Fibber" Firing Mode Definition.



set GD_Weap_SMG.Name.Title.Title__Unique_Fridgia PartName Sand Hawk

set GD_Weap_SMG.Name.Title.Title__Unique_Fridgia:AttributePresentationDefinition_8 NoConstraintText In. Not unlike Errol.

set GD_Weap_SMG.A_Weapons_Unique.SMG_Dahl_3_Fridgia:WeaponPartListCollectionDefinition_207 ElementalPartData (bEnabled=True,WeightedParts=((bDisabled=False,Part=WeaponPartDefinition'GD_Weap_SMG.Elemental.SMG_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(bDisabled=False,Part=WeaponPartDefinition'GD_Weap_SMG.Elemental.SMG_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=3,MaxGameStageIndex=1,DefaultWeightIndex=4),(bDisabled=False,Part=WeaponPartDefinition'GD_Weap_SMG.Elemental.SMG_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=4),(bDisabled=False,Part=WeaponPartDefinition'GD_Weap_SMG.Elemental.SMG_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=3,MaxGameStageIndex=1,DefaultWeightIndex=4),(bDisabled=False,Part=WeaponPartDefinition'GD_Weap_SMG.Elemental.SMG_Elemental_Ice',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4)))

set GD_Weap_SMG.A_Weapons_Unique.SMG_Dahl_3_Fridgia:WeaponPartListCollectionDefinition_207 ConsolidatedAttributeInitData ((BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),(BaseValueConstant=100.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),(BaseValueConstant=7.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=1.000000),(BaseValueConstant=13.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),(BaseValueConstant=11.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),(BaseValueConstant=15.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_0_VeryCommon',BaseValueScaleConstant=1.000000))


set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_Fridgia ExternalAttributeEffects ()

set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_Fridgia WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBurstInterval',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))

set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_Fridgia ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))

set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_Fridgia AttributeSlotUpgrades ((SlotName="WeaponSpread",GradeIncrease=-3,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=-3,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=2,bActivateSlot=True))


set GD_Weap_SMG.ManufacturerMaterials.Mat_Dahl_3_Fridgia WeaponCardAttributes ((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',PriorityIncrease=3.000000))

set GD_Weap_SMG.ManufacturerMaterials.Mat_Dahl_3_Fridgia ManufacturerDefinitionForScopeMovie ManufacturerDefinition'GD_Manufacturers.Manufacturers.Tediore'

set GD_Weap_SMG.ManufacturerMaterials.Mat_Dahl_3_Fridgia Material MaterialInstanceConstant'Common_GunMaterials.Materials.SMG.Mati_DahlUncommonSMG'

set GD_Weap_SMG.ManufacturerMaterials.Mat_Dahl_3_Fridgia MaterialScalerParameterValues ((ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-276527909,B=1298581551,C=856978878,D=743944047)),(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-1064329812,B=1077705328,C=339664807,D=1869745420)),(ParameterName="p_ReplaceDecal",ParameterValue=0.100000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176)))

set GD_Weap_SMG.ManufacturerMaterials.Mat_Dahl_3_Fridgia MaterialTextureParameterValues ((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_SMG_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_SMG_Nrm',ExpressionGUID=(A=-1685713219,B=1198583295,C=1500684677,D=295812567)),(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.Gold',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),(ParameterName="p_Decal",ParameterValue=Texture2D'Orchid_GunMaterials.Orchin_GunLogos.Scarlett_Logo512',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_JakobsCommon',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)))

set GD_Weap_SMG.ManufacturerMaterials.Mat_Dahl_3_Fridgia MaterialVectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=0.149166,G=0.105243,B=0.078294,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),(ParameterName="p_AColorMidtone",ParameterValue=(R=0.464071,G=0.413217,B=0.376901,A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),(ParameterName="p_AColorShadow",ParameterValue=(R=0.140437,G=0.226511,B=0.092612,A=1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),(ParameterName="p_BColorHilight",ParameterValue=(R=1.411335,G=1.459653,B=0.951616,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_BColorMidtone",ParameterValue=(R=0.806600,G=0.432121,B=0.030508,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_BColorShadow",ParameterValue=(R=0.305923,G=0.320430,B=0.237228,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_ReflectColor",ParameterValue=(R=6.462986,G=5.714345,B=4.005765,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.300000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=8.000000,G=8.000000,B=0.333700,A=0.440000),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)),(ParameterName="p_DecalColor",ParameterValue=(R=3.067563,G=3.067563,B=3.067563,A=1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),(ParameterName="p_PatternScalePosition",ParameterValue=(R=9.840000,G=9.470200,B=0.385300,A=0.325600),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.600000,B=0.000000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)))


set GD_Weap_SMG.FiringModes.Bullet_SMG_Fridgia PartSysTemplate ParticleSystem'FX_WEP_Trails.Particles.Part_Wep_Tracer_Wavy'

set GD_Weap_SMG.FiringModes.Bullet_SMG_Fridgia ConditionalPartSysTemplate EffectCollectionDefinition'GD_Weap_Shared_Effects.Default_Tracers_Elemental_Wavy'

set GD_Weap_SMG.FiringModes.Bullet_SMG_Fridgia bFireRandomlyFromPattern False

set GD_Weap_SMG.FiringModes.Bullet_SMG_Fridgia bSuppressWeaponSpread False

set GD_Weap_SMG.FiringModes.Bullet_SMG_Fridgia bScalePatternByWeaponSpread False

set GD_Weap_SMG.FiringModes.Bullet_SMG_Fridgia Speed 2000.000000

set GD_Weap_SMG.FiringModes.Bullet_SMG_Fridgia TimerEvents ((Time=0.050000,Response=(SplitNum=1,SplitAngle=0.000000,SplitAngleOffset=-90.000000,SplitDistance=8.000000,SplitFire=FiringModeDefinition'GD_Cork_Weap_Pistol.FiringModes.Bullets_Pistol_Globber',NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=)),(Time=0.050000,Response=(SplitNum=2,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=16.000000,SplitFire=FiringModeDefinition'GD_Cork_Weap_Pistol.FiringModes.Bullet_Pistol_Hyperion_Fibber_1',NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=)),(Time=0.050000,Response=(SplitNum=2,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=32.000000,SplitFire=FiringModeDefinition'GD_Cork_Weap_Pistol.FiringModes.Bullet_Pistol_Hyperion_Fibber_2',NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=)),(Time=0.050000,Response=(SplitNum=2,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=48.000000,SplitFire=FiringModeDefinition'GD_Cork_Weap_Pistol.FiringModes.Bullet_Pistol_Hyperion_Fibber_3',NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=)))

set GD_Weap_SMG.FiringModes.Bullet_SMG_Fridgia FiringPatternLines ()

set GD_Weap_SMG.FiringModes.Bullet_SMG_Fridgia BasePatternSpread 0.000000

set GD_Weap_SMG.FiringModes.Bullet_SMG_Fridgia MinPatternScale 0.000000


set GD_Cork_Weap_Pistol.FiringModes.Bullets_Pistol_Globber ExplosionOverrideDefinition ExplosionCollectionDefinition'GD_Weap_Shared_Effects.Default_Elemental_Explosions'

set GD_Cork_Weap_Pistol.FiringModes.Bullets_Pistol_Globber ExplosionOverideInstanceDataName ExplosionOverride

set GD_Cork_Weap_Pistol.FiringModes.Bullets_Pistol_Globber PartSysTemplate ParticleSystem'FX_WEP_Trails.Particles.Part_Wep_Tracer_Wavy'

set GD_Cork_Weap_Pistol.FiringModes.Bullets_Pistol_Globber ConditionalPartSysTemplate EffectCollectionDefinition'GD_Weap_Shared_Effects.Default_Tracers_Elemental_Wavy'

set GD_Cork_Weap_Pistol.FiringModes.Bullets_Pistol_Globber NumRicochets 0

set GD_Cork_Weap_Pistol.FiringModes.Bullets_Pistol_Globber Speed 2000.000000

set GD_Cork_Weap_Pistol.FiringModes.Bullets_Pistol_Globber Acceleration (X=0.000000,Y=0.000000,Z=0.000000)

set GD_Cork_Weap_Pistol.FiringModes.Bullets_Pistol_Globber RicochetFriction 0.000000

set GD_Cork_Weap_Pistol.FiringModes.Bullets_Pistol_Globber FiringPatternLines ()

set GD_Cork_Weap_Pistol.FiringModes.Bullets_Pistol_Globber BasePatternSpread 0.000000


set GD_Cork_Weap_Pistol.FiringModes.Bullet_Pistol_Hyperion_Fibber_1 ExplosionOverrideDefinition ExplosionCollectionDefinition'GD_Weap_Shared_Effects.Default_Elemental_Explosions'

set GD_Cork_Weap_Pistol.FiringModes.Bullet_Pistol_Hyperion_Fibber_1 ExplosionOverideInstanceDataName ExplosionOverride

set GD_Cork_Weap_Pistol.FiringModes.Bullet_Pistol_Hyperion_Fibber_1 PartSysTemplate ParticleSystem'FX_WEP_Trails.Particles.Part_Wep_Tracer_Wavy'

set GD_Cork_Weap_Pistol.FiringModes.Bullet_Pistol_Hyperion_Fibber_1 ConditionalPartSysTemplate EffectCollectionDefinition'GD_Weap_Shared_Effects.Default_Tracers_Elemental_Wavy'

set GD_Cork_Weap_Pistol.FiringModes.Bullet_Pistol_Hyperion_Fibber_1 Lifetime 5.000000

set GD_Cork_Weap_Pistol.FiringModes.Bullet_Pistol_Hyperion_Fibber_1 Speed 2000.000000

set GD_Cork_Weap_Pistol.FiringModes.Bullet_Pistol_Hyperion_Fibber_1 WaveFreq (X=0.000000,Y=0.000000,Z=300.000000)

set GD_Cork_Weap_Pistol.FiringModes.Bullet_Pistol_Hyperion_Fibber_1 WaveAmp (X=0.000000,Y=0.000000,Z=12.000000)


set GD_Cork_Weap_Pistol.FiringModes.Bullet_Pistol_Hyperion_Fibber_2 ExplosionOverrideDefinition ExplosionCollectionDefinition'GD_Weap_Shared_Effects.Default_Elemental_Explosions'

set GD_Cork_Weap_Pistol.FiringModes.Bullet_Pistol_Hyperion_Fibber_2 ExplosionOverideInstanceDataName ExplosionOverride

set GD_Cork_Weap_Pistol.FiringModes.Bullet_Pistol_Hyperion_Fibber_2 PartSysTemplate ParticleSystem'FX_WEP_Trails.Particles.Part_Wep_Tracer_Wavy'

set GD_Cork_Weap_Pistol.FiringModes.Bullet_Pistol_Hyperion_Fibber_2 ConditionalPartSysTemplate EffectCollectionDefinition'GD_Weap_Shared_Effects.Default_Tracers_Elemental_Wavy'

set GD_Cork_Weap_Pistol.FiringModes.Bullet_Pistol_Hyperion_Fibber_2 bPenetratePawn False

set GD_Cork_Weap_Pistol.FiringModes.Bullet_Pistol_Hyperion_Fibber_2 NumRicochets 0

set GD_Cork_Weap_Pistol.FiringModes.Bullet_Pistol_Hyperion_Fibber_2 Speed 2000.000000

set GD_Cork_Weap_Pistol.FiringModes.Bullet_Pistol_Hyperion_Fibber_2 WaveFreq (X=0.000000,Y=0.000000,Z=300.000000)

set GD_Cork_Weap_Pistol.FiringModes.Bullet_Pistol_Hyperion_Fibber_2 WaveAmp (X=0.000000,Y=0.000000,Z=20.000000)

set GD_Cork_Weap_Pistol.FiringModes.Bullet_Pistol_Hyperion_Fibber_2 WavePhase (X=0.000000,Y=0.000000,Z=-20.000000)

set GD_Cork_Weap_Pistol.FiringModes.Bullet_Pistol_Hyperion_Fibber_2 RicochetResponse (SplitNum=0,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=None,NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=)


set GD_Cork_Weap_Pistol.FiringModes.Bullet_Pistol_Hyperion_Fibber_3 ExplosionOverrideDefinition ExplosionCollectionDefinition'GD_Weap_Shared_Effects.Default_Elemental_Explosions'

set GD_Cork_Weap_Pistol.FiringModes.Bullet_Pistol_Hyperion_Fibber_3 ExplosionOverideInstanceDataName ExplosionOverride

set GD_Cork_Weap_Pistol.FiringModes.Bullet_Pistol_Hyperion_Fibber_3 ConditionalPartSysTemplate EffectCollectionDefinition'GD_Weap_Shared_Effects.Default_Tracers_Elemental_Wavy'

set GD_Cork_Weap_Pistol.FiringModes.Bullet_Pistol_Hyperion_Fibber_3 Lifetime 5.000000

set GD_Cork_Weap_Pistol.FiringModes.Bullet_Pistol_Hyperion_Fibber_3 NumRicochets 0

set GD_Cork_Weap_Pistol.FiringModes.Bullet_Pistol_Hyperion_Fibber_3 Speed 2000.000000

set GD_Cork_Weap_Pistol.FiringModes.Bullet_Pistol_Hyperion_Fibber_3 Acceleration (X=0.000000,Y=0.000000,Z=0.000000)

set GD_Cork_Weap_Pistol.FiringModes.Bullet_Pistol_Hyperion_Fibber_3 WaveFreq (X=0.000000,Y=0.000000,Z=300.000000)

set GD_Cork_Weap_Pistol.FiringModes.Bullet_Pistol_Hyperion_Fibber_3 WaveAmp (X=0.000000,Y=0.000000,Z=24.000000)

set GD_Cork_Weap_Pistol.FiringModes.Bullet_Pistol_Hyperion_Fibber_3 WavePhase (X=0.000000,Y=0.000000,Z=-30.000000)

set GD_Cork_Weap_Pistol.FiringModes.Bullet_Pistol_Hyperion_Fibber_3 RicochetFriction 0.000000

set GD_Cork_Weap_Pistol.FiringModes.Bullet_Pistol_Hyperion_Fibber_3 TraceExtent (X=0.000000,Y=0.000000,Z=0.000000)


set GD_Cork_Weap_Pistol.Barrel.Pistol_Barrel_Dahl_Globber CustomFiringModeDefinition None

set GD_Cork_Weap_Pistol.Barrel.Pistol_Barrel_Bandit_Fibber_1 CustomFiringModeDefinition None

set GD_Cork_Weap_Pistol.Barrel.Pistol_Barrel_Bandit_Fibber_2 CustomFiringModeDefinition None

set GD_Cork_Weap_Pistol.Barrel.Pistol_Barrel_Bandit_Fibber_3 CustomFiringModeDefinition None