############################################################### Replace "88 Fragnum" with "Unkempt Harold" from Borderlands 2 Made by PhantomNatsu (Natsu235) ############################################################### >> Note: Replace the "Globber" Firing Mode Definition. set GD_Cork_Weap_Pistol.Name.Title_Torgue.Title_Legendary_88Fragnum PartName Unkempt Harold set GD_Cork_Weap_Pistol.Name.Title_Torgue.Title_Legendary_88Fragnum:AttributePresentationDefinition_8 NoConstraintText Did I fire six shots, or only five? Three? Seven. Whatever. set GD_Cork_Weap_Pistol.Barrel.Pistol_Barrel_Torgue_88Fragnum WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Torgue',InitializationDefinition=None,BaseValueScaleConstant=-0.050000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Torgue',InitializationDefinition=None,BaseValueScaleConstant=0.200000))) set GD_Cork_Weap_Pistol.FiringModes.Bullets_Pistol_Torgue_88Fragnum TimerEvents ((Time=0.100000,Response=(SplitNum=2,SplitAngle=3.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=FiringModeDefinition'GD_Cork_Weap_Pistol.FiringModes.Bullets_Pistol_Globber',NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=)),(Time=0.200000,Response=(SplitNum=2,SplitAngle=6.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=FiringModeDefinition'GD_Cork_Weap_Pistol.FiringModes.Bullets_Pistol_Globber',NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=)),(Time=0.300000,Response=(SplitNum=2,SplitAngle=10.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=FiringModeDefinition'GD_Cork_Weap_Pistol.FiringModes.Bullets_Pistol_Globber',NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=))) set GD_Cork_Weap_Pistol.FiringModes.Bullets_Pistol_Torgue_88Fragnum RicochetResponse (SplitNum=0,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=None,NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=) set GD_Cork_Weap_Pistol.FiringModes.Bullets_Pistol_Globber DamageTypeDefinition WillowDamageTypeDefinition'GD_Explosive.DamageType.DmgType_Explosive_Impact' set GD_Cork_Weap_Pistol.FiringModes.Bullets_Pistol_Globber PartSysTemplate ParticleSystem'FX_WEP_Trails.Particles.Part_Gyrojet_Tracer_Default' set GD_Cork_Weap_Pistol.FiringModes.Bullets_Pistol_Globber OnAnyImpact (Behavior_Explode'GD_Cork_Weap_Pistol.FiringModes.Bullets_Pistol_Torgue_88Fragnum:Behavior_Explode_5') set GD_Cork_Weap_Pistol.FiringModes.Bullets_Pistol_Globber NumRicochets 0 set GD_Cork_Weap_Pistol.FiringModes.Bullets_Pistol_Globber Speed 700.000000 set GD_Cork_Weap_Pistol.FiringModes.Bullets_Pistol_Globber Acceleration (X=0.000000,Y=0.000000,Z=0.000000) set GD_Cork_Weap_Pistol.FiringModes.Bullets_Pistol_Globber RicochetFriction 0.000000 set GD_Cork_Weap_Pistol.FiringModes.Bullets_Pistol_Globber AirFriction -4.000000 set GD_Cork_Weap_Pistol.FiringModes.Bullets_Pistol_Globber SoundDefinition FiringModeSoundDefinition'GD_Weap_Bullet_Tech_Sounds.Sound_Definitions.Incendiary_Bullet_SM' set GD_Cork_Weap_Pistol.FiringModes.Bullets_Pistol_Globber FiringPatternLines () set GD_Cork_Weap_Pistol.Barrel.Pistol_Barrel_Dahl_Globber CustomFiringModeDefinition None