<BLCMM v="1">
#<!!!You opened a file saved with BLCMM in FilterTool. Please update to BLCMM to properly open this file!!!>
	<head>
		<type name="TPS" offline="false"/>
	</head>
	<body>
		<category name="Economy Fixes & Improvements TPS">
			<comment># Economy Fixes & Improvements (By Seud)</comment>
			<comment># The Pre-Sequel Edition</comment>
			<comment> </comment>
			<comment># In Borderlands 2 and TPS, vending machines and money serve a very limited purpose.</comment>
			<comment># Regular items shown for sale are only useful for leveling if no good loot has been found, as they cannot be better than green</comment>
			<comment># IotD distribution, while improved from Borderlands 2, could still be better</comment>
			<comment># Only slot machines are slightly useful, but their chances for purple and legendaries are low too - they are mostly good for Moonstones</comment>
			<comment># In addition to that, there are lots of anomalies and inconsistencies in how item prices are calculated, which makes modding values harder</comment>
			<comment># This mod attempts to fix all of this by using money and machines as a supplementary source of loot rather than functional decoration</comment>
			<comment># Each feature has a description of its changes</comment>
			<comment># The mod is modular so if you don't like one feature, you can choose to not enable it. All presets also have "Vanilla" options.</comment>
			<category name="Price Calculation Fixes (Heavily recommended, Required for BRP)">
				<comment># Fixes a lot of weird quirks and arbitrary decisions in how some prices are calculated</comment>
				<comment># Affects all launchers, many weapon parts, Legendary Grenade Mods and some Legendary Shields</comment>
				<comment># Required for "Better Rarity Prices" to work properly, but does not require it</comment>
				<comment># Heavily recommended either way</comment>
				<category name="Fix Grenade mods">
					<comment># By default, Grenade mods use their Damage and StatusDamage for their price modifications.</comment>
					<comment># This means that Legendaries and Very Rare mods are worth the same.</comment>
					<comment># Here, we change it so the Material holds the rarity mod instead, allowing proper scaling.</comment>
					<category name="Add APR to Materials">
						<code profiles="default">set GD_GrenadeMods.Material.Material_Bandit MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code>
						<code profiles="default">set GD_GrenadeMods.Material.Material_Bandit_2_Uncommon MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'</code>
						<code profiles="default">set GD_GrenadeMods.Material.Material_Bandit_3_Rare MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
						<code profiles="default">set GD_GrenadeMods.Material.Material_Bandit_4_VeryRare MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code>
						<code profiles="default">set GD_GrenadeMods.Material.Material_Dahl MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code>
						<code profiles="default">set GD_GrenadeMods.Material.Material_Dahl_2_Uncommon MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'</code>
						<code profiles="default">set GD_GrenadeMods.Material.Material_Dahl_3_Rare MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
						<code profiles="default">set GD_GrenadeMods.Material.Material_Dahl_4_VeryRare MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code>
						<code profiles="default">set GD_GrenadeMods.Material.Material_Dahl_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
						<code profiles="default">set GD_GrenadeMods.Material.Material_Hyperion MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code>
						<code profiles="default">set GD_GrenadeMods.Material.Material_Hyperion_2_Uncommon MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'</code>
						<code profiles="default">set GD_GrenadeMods.Material.Material_Hyperion_3_Rare MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
						<code profiles="default">set GD_GrenadeMods.Material.Material_Hyperion_4_VeryRare MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code>
						<code profiles="default">set GD_GrenadeMods.Material.Material_Hyperion_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
						<code profiles="default">set GD_GrenadeMods.Material.Material_Maliwan MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code>
						<code profiles="default">set GD_GrenadeMods.Material.Material_Maliwan_2_Uncommon MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'</code>
						<code profiles="default">set GD_GrenadeMods.Material.Material_Maliwan_3_Rare MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
						<code profiles="default">set GD_GrenadeMods.Material.Material_Maliwan_4_VeryRare MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code>
						<code profiles="default">set GD_GrenadeMods.Material.Material_Maliwan_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
						<code profiles="default">set GD_GrenadeMods.Material.Material_Tedior MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code>
						<code profiles="default">set GD_GrenadeMods.Material.Material_Tedior_2_Uncommon MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'</code>
						<code profiles="default">set GD_GrenadeMods.Material.Material_Tedior_3_Rare MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
						<code profiles="default">set GD_GrenadeMods.Material.Material_Tedior_4_VeryRare MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code>
						<code profiles="default">set GD_GrenadeMods.Material.Material_Torgue MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code>
						<code profiles="default">set GD_GrenadeMods.Material.Material_Torgue_2_Uncommon MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'</code>
						<code profiles="default">set GD_GrenadeMods.Material.Material_Torgue_3_Rare MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
						<code profiles="default">set GD_GrenadeMods.Material.Material_Torgue_4_VeryRare MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code>
						<code profiles="default">set GD_GrenadeMods.Material.Material_Torgue_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
						<code profiles="default">set GD_GrenadeMods.Material.Material_Vladof MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code>
						<code profiles="default">set GD_GrenadeMods.Material.Material_Vladof_2_Uncommon MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'</code>
						<code profiles="default">set GD_GrenadeMods.Material.Material_Vladof_3_Rare MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
						<code profiles="default">set GD_GrenadeMods.Material.Material_Vladof_4_VeryRare MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code>
						<code profiles="default">set GD_GrenadeMods.Material.Material_Vladof_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
						<code profiles="default">set GD_Ma_GrenadeMods.Material.Material_Maliwan_3_DataScrubber MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
						<code profiles="default">set GD_Ma_GrenadeMods.Material.Material_Maliwan_5_Meganade MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
					</category>
					<category name="Remove APR from Damage">
						<code profiles="default">set GD_GrenadeMods.Damage.Damage_Grade0 MonetaryValueMod None</code>
						<code profiles="default">set GD_GrenadeMods.Damage.Damage_Grade1 MonetaryValueMod None</code>
						<code profiles="default">set GD_GrenadeMods.Damage.Damage_Grade2 MonetaryValueMod None</code>
						<code profiles="default">set GD_GrenadeMods.Damage.Damage_Grade3 MonetaryValueMod None</code>
						<code profiles="default">set GD_GrenadeMods.Damage.Damage_Grade4 MonetaryValueMod None</code>
						<code profiles="default">set GD_GrenadeMods.Damage.Damage_Grade5 MonetaryValueMod None</code>
						<code profiles="default">set GD_GrenadeMods.Damage.Damage_Grade6 MonetaryValueMod None</code>
						<code profiles="default">set GD_GrenadeMods.Damage.Damage_Grade7 MonetaryValueMod None</code>
						<code profiles="default">set GD_GrenadeMods.StatusDamage.StatusDamage_Grade0 MonetaryValueMod None</code>
						<code profiles="default">set GD_GrenadeMods.StatusDamage.StatusDamage_Grade1 MonetaryValueMod None</code>
						<code profiles="default">set GD_GrenadeMods.StatusDamage.StatusDamage_Grade2 MonetaryValueMod None</code>
						<code profiles="default">set GD_GrenadeMods.StatusDamage.StatusDamage_Grade3 MonetaryValueMod None</code>
						<code profiles="default">set GD_GrenadeMods.StatusDamage.StatusDamage_Grade4 MonetaryValueMod None</code>
						<code profiles="default">set GD_GrenadeMods.StatusDamage.StatusDamage_Grade5 MonetaryValueMod None</code>
					</category>
				</category>
				<category name="Fix Weapons">
					<comment># In Vanilla, weapons use two types of MonetaryValueMod modifiers</comment>
					<comment># APR (Att_Price_Rarity) is common to all items and apply a major modifier to price based on item rarity</comment>
					<comment># WCM (WeaponCostModifier) is only present on weapon parts and apply a minor adjustment based on better/extra parts (e.g. accessories)</comment>
					<comment># In theory, APR is used once and only once for every piece of equipment based on its rarity and WCM is used multiple times</comment>
					<comment># In practice however, there are many inconsistencies in which either are used, leading to bizarre values for some weapons</comment>
					<comment># This also means that changing the APR will affect some weapons multiple times and others not at all</comment>
					<comment># Here, we focus APRs on Materials instead of Bodies/Barrels to make the calculation consistent with Relics/Shields and easily moddable</comment>
					<comment># We also fix a few other minor inconsistencies</comment>
					<category name="Transfer APR from Body/Barrel to Material">
						<comment># By default, Common to Very Rare APR mults are managed on the weapon Body, and legendaries have their Barrel increase in price instead</comment>
						<comment># This is not only inconsistent with the behavior of other items, it also means that legendaries apply APRs twice : From both body (incorrectly) and barrel</comment>
						<comment># The consistent way of doing things is to manage APR on materials instead, which are always matched to rarity, the same way Shields work</comment>
						<category name="Remove APR from Bodies & Barrels">
							<code profiles="default">set gd_cork_weap_assaultrifle.Barrel.AR_Barrel_Dahl_HammerBreaker MonetaryValueMod None</code>
							<code profiles="default">set gd_cork_weap_assaultrifle.Barrel.AR_Barrel_Dahl_MajorTom MonetaryValueMod None</code>
							<code profiles="default">set gd_cork_weap_assaultrifle.Barrel.AR_Barrel_Torgue_KerBoom MonetaryValueMod None</code>
							<code profiles="default">set gd_cork_weap_assaultrifle.Barrel.AR_Barrel_Vladof_IceScream MonetaryValueMod None</code>
							<code profiles="default">set gd_cork_weap_assaultrifle.Barrel.AR_Barrel_Vladof_OldPainful MonetaryValueMod None</code>
							<code profiles="default">set gd_cork_weap_assaultrifle.Barrel.AR_Barrel_Vladof_Shredifier MonetaryValueMod None</code>
							<code profiles="default">set GD_Cork_Weap_Lasers.Body.Laser_Body_Dahl MonetaryValueMod None</code>
							<code profiles="default">set GD_Cork_Weap_Lasers.Body.Laser_Body_Dahl_2 MonetaryValueMod None</code>
							<code profiles="default">set GD_Cork_Weap_Lasers.Body.Laser_Body_Dahl_3 MonetaryValueMod None</code>
							<code profiles="default">set GD_Cork_Weap_Lasers.Body.Laser_Body_Dahl_4 MonetaryValueMod None</code>
							<code profiles="default">set GD_Cork_Weap_Lasers.Body.Laser_Body_Dahl_4_ZX1 MonetaryValueMod None</code>
							<code profiles="default">set GD_Cork_Weap_Lasers.Body.Laser_Body_Hyperion MonetaryValueMod None</code>
							<code profiles="default">set GD_Cork_Weap_Lasers.Body.Laser_Body_Hyperion_2 MonetaryValueMod None</code>
							<code profiles="default">set GD_Cork_Weap_Lasers.Body.Laser_Body_Hyperion_3 MonetaryValueMod None</code>
							<code profiles="default">set GD_Cork_Weap_Lasers.Body.Laser_Body_Hyperion_3_Mining MonetaryValueMod None</code>
							<code profiles="default">set GD_Cork_Weap_Lasers.Body.Laser_Body_Hyperion_4 MonetaryValueMod None</code>
							<code profiles="default">set GD_Cork_Weap_Lasers.Body.Laser_Body_Maliwan MonetaryValueMod None</code>
							<code profiles="default">set GD_Cork_Weap_Lasers.Body.Laser_Body_Maliwan_2 MonetaryValueMod None</code>
							<code profiles="default">set GD_Cork_Weap_Lasers.Body.Laser_Body_Maliwan_3 MonetaryValueMod None</code>
							<code profiles="default">set GD_Cork_Weap_Lasers.Body.Laser_Body_Maliwan_3_Blizzard MonetaryValueMod None</code>
							<code profiles="default">set GD_Cork_Weap_Lasers.Body.Laser_Body_Maliwan_4 MonetaryValueMod None</code>
							<code profiles="default">set GD_Cork_Weap_Lasers.Body.Laser_Body_Maliwan_4_Egun MonetaryValueMod None</code>
							<code profiles="default">set GD_Cork_Weap_Lasers.Body.Laser_Body_Maliwan_4_Rosie MonetaryValueMod None</code>
							<code profiles="default">set GD_Cork_Weap_Lasers.Body.Laser_Body_Maliwan_4_SavorySideSaber MonetaryValueMod None</code>
							<code profiles="default">set GD_Cork_Weap_Lasers.Body.Laser_Body_Tediore MonetaryValueMod None</code>
							<code profiles="default">set GD_Cork_Weap_Lasers.Body.Laser_Body_Tediore_2 MonetaryValueMod None</code>
							<code profiles="default">set GD_Cork_Weap_Lasers.Body.Laser_Body_Tediore_3 MonetaryValueMod None</code>
							<code profiles="default">set GD_Cork_Weap_Lasers.Body.Laser_Body_Tediore_4 MonetaryValueMod None</code>
							<code profiles="default">set GD_Cork_Weap_Launchers.Barrel.L_Barrel_Maliwan_Creamer MonetaryValueMod None</code>
							<code profiles="default">set GD_Cork_Weap_Launchers.Barrel.L_Barrel_Tediore_Rocketeer MonetaryValueMod None</code>
							<code profiles="default">set GD_Cork_Weap_Pistol.Barrel.Pistol_Barrel_Bandit_Zim MonetaryValueMod None</code>
							<code profiles="default">set GD_Cork_Weap_Pistol.Barrel.Pistol_Barrel_Dahl_Blowfly MonetaryValueMod None</code>
							<code profiles="default">set GD_Cork_Weap_Pistol.Barrel.Pistol_Barrel_Jakobs_Maggie MonetaryValueMod None</code>
							<code profiles="default">set GD_Cork_Weap_Pistol.Barrel.Pistol_Barrel_Tediore_Shooterang MonetaryValueMod None</code>
							<code profiles="default">set GD_Cork_Weap_Pistol.Barrel.Pistol_Barrel_Torgue_88Fragnum MonetaryValueMod None</code>
							<code profiles="default">set GD_Cork_Weap_Pistol.Body.Pistol_Body_Jakobs_CyberColt MonetaryValueMod None</code>
							<code profiles="default">set GD_Cork_Weap_Shotgun.Barrel.SG_Barrel_Hyperion_ConferenceCall MonetaryValueMod None</code>
							<code profiles="default">set GD_Cork_Weap_Shotgun.Barrel.SG_Barrel_Hyperion_Striker MonetaryValueMod None</code>
							<code profiles="default">set GD_Cork_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_Sledges MonetaryValueMod None</code>
							<code profiles="default">set GD_Cork_Weap_Shotgun.Barrel.SG_Barrel_Torgue_Flakker MonetaryValueMod None</code>
							<code profiles="default">set GD_Cork_Weap_Shotgun.Body.SG_Body_Jakobs_3_Moonface MonetaryValueMod None</code>
							<code profiles="default">set GD_Cork_Weap_Shotgun.Body.SG_Body_Jakobs_Boomacorn MonetaryValueMod None</code>
							<code profiles="default">set GD_Cork_Weap_Shotgun.Body.SG_Body_Jakobs_TooScoops MonetaryValueMod None</code>
							<code profiles="default">set GD_Cork_Weap_SMG.Barrel.SMG_Barrel_Dahl_Torrent MonetaryValueMod None</code>
							<code profiles="default">set GD_Cork_Weap_SMG.Barrel.SMG_Barrel_Hyperion_Bitch MonetaryValueMod None</code>
							<code profiles="default">set GD_Cork_Weap_SMG.Barrel.SMG_Barrel_Maliwan_HellFire MonetaryValueMod None</code>
							<code profiles="default">set GD_Cork_Weap_SMG.Body.SMG_Body_Dahl_Torrent MonetaryValueMod None</code>
							<code profiles="default">set GD_Cork_Weap_SMG.Body.SMG_Body_Hyperion_BlackSnake MonetaryValueMod None</code>
							<code profiles="default">set GD_Cork_Weap_SniperRifles.Barrel.SR_Barrel_Dahl_Pitchfork MonetaryValueMod None</code>
							<code profiles="default">set GD_Cork_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_Invader MonetaryValueMod None</code>
							<code profiles="default">set GD_Cork_Weap_SniperRifles.Barrel.SR_Barrel_Jakobs_Skullmasher MonetaryValueMod None</code>
							<code profiles="default">set GD_Cork_Weap_SniperRifles.Barrel.SR_Barrel_Maliwan_Magma MonetaryValueMod None</code>
							<code profiles="default">set GD_Cork_Weap_SniperRifles.Barrel.SR_Barrel_Vladof_Longnail MonetaryValueMod None</code>
							<code profiles="default">set GD_Ma_Weapons.Barrel.L_Barrel_Tediore_KanedasLaser MonetaryValueMod None</code>
							<code profiles="default">set GD_Ma_Weapons.Barrel.SMG_Barrel_Hyperion_CheatCode MonetaryValueMod None</code>
							<code profiles="default">set GD_Petunia_Weapons.AssaultRifles.AR_Barrel_CryBaby_Default MonetaryValueMod None</code>
							<code profiles="default">set GD_Petunia_Weapons.AssaultRifles.AR_Barrel_CryBaby_Wiggle MonetaryValueMod None</code>
							<code profiles="default">set GD_Petunia_Weapons.Launchers.RL_Barrel_Tediore_Menace MonetaryValueMod None</code>
							<code profiles="default">set GD_Petunia_Weapons.Shotguns.SG_Barrel_Hyperion_PartyLine MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Torgue_Dahl MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Torgue_Jakobs MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_AssaultRifle.Body.AR_Body_Bandit MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_AssaultRifle.Body.AR_Body_Bandit_2 MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_AssaultRifle.Body.AR_Body_Bandit_3 MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_AssaultRifle.Body.AR_Body_Bandit_4 MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_AssaultRifle.Body.AR_Body_Dahl MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_AssaultRifle.Body.AR_Body_Dahl_2 MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_AssaultRifle.Body.AR_Body_Dahl_3 MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_AssaultRifle.Body.AR_Body_Dahl_4 MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_AssaultRifle.Body.AR_Body_Gearbox_1 MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_AssaultRifle.Body.AR_Body_Jakobs MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_AssaultRifle.Body.AR_Body_Jakobs_2 MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_AssaultRifle.Body.AR_Body_Jakobs_3 MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_AssaultRifle.Body.AR_Body_Jakobs_4 MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_AssaultRifle.Body.AR_Body_Torgue MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_AssaultRifle.Body.AR_Body_Torgue_2 MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_AssaultRifle.Body.AR_Body_Torgue_3 MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_AssaultRifle.Body.AR_Body_Torgue_4 MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_AssaultRifle.Body.AR_Body_Vladof MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_AssaultRifle.Body.AR_Body_Vladof_2 MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_AssaultRifle.Body.AR_Body_Vladof_3 MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_AssaultRifle.Body.AR_Body_Vladof_4 MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Barrel.L_Barrel_Bandit MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Barrel.L_Barrel_Maliwan MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Barrel.L_Barrel_Tediore MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Barrel.L_Barrel_Torgue MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Barrel.L_Barrel_Vladof MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Body.L_Body_Bandit MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Body.L_Body_Bandit_2 MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Body.L_Body_Bandit_3 MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Body.L_Body_Bandit_4 MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Body.L_Body_Maliwan MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Body.L_Body_Maliwan_2 MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Body.L_Body_Maliwan_3 MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Body.L_Body_Maliwan_4 MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Body.L_Body_Tediore MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Body.L_Body_Tediore_2 MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Body.L_Body_Tediore_3 MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Body.L_Body_Tediore_4 MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Body.L_Body_Torgue MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Body.L_Body_Torgue_2 MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Body.L_Body_Torgue_3 MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Body.L_Body_Torgue_4 MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Body.L_Body_Vladof MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Body.L_Body_Vladof_2 MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Body.L_Body_Vladof_3 MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Body.L_Body_Vladof_4 MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_LogansGun MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Bandit MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Bandit_2 MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Bandit_3 MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Bandit_4 MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Dahl MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Dahl_2 MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Dahl_3 MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Dahl_4 MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Hyperion MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Hyperion_2 MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Hyperion_3 MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Hyperion_4 MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Jakobs MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Jakobs_2 MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Jakobs_3 MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Jakobs_4 MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Maliwan MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Maliwan_2 MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Maliwan_3 MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Maliwan_4 MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Tediore MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Tediore_2 MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Tediore_3 MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Tediore_4 MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Torgue MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Torgue_2 MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Torgue_3 MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Torgue_4 MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Vladof MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Vladof_2 MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Vladof_3 MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Vladof_4 MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Shotgun.Body.SG_Body_Bandit MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Shotgun.Body.SG_Body_Bandit_2 MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Shotgun.Body.SG_Body_Bandit_3 MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Shotgun.Body.SG_Body_Bandit_4 MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Shotgun.Body.SG_Body_Hyperion MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Shotgun.Body.SG_Body_Hyperion_2 MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Shotgun.Body.SG_Body_Hyperion_3 MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Shotgun.Body.SG_Body_Hyperion_4 MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Shotgun.Body.SG_Body_Jakobs MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Shotgun.Body.SG_Body_Jakobs_2 MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Shotgun.Body.SG_Body_Jakobs_3 MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Shotgun.Body.SG_Body_Jakobs_4 MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Shotgun.Body.SG_Body_Tediore MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Shotgun.Body.SG_Body_Tediore_2 MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Shotgun.Body.SG_Body_Tediore_3 MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Shotgun.Body.SG_Body_Tediore_4 MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Shotgun.Body.SG_Body_Torgue MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Shotgun.Body.SG_Body_Torgue_2 MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Shotgun.Body.SG_Body_Torgue_3 MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Shotgun.Body.SG_Body_Torgue_4 MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_SMG.Body.SMG_Body_Bandit MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_SMG.Body.SMG_Body_Bandit_VarA MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_SMG.Body.SMG_Body_Bandit_VarB MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_SMG.Body.SMG_Body_Bandit_VarC MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_SMG.Body.SMG_Body_Dahl MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_SMG.Body.SMG_Body_Dahl_VarA MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_SMG.Body.SMG_Body_Dahl_VarB MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_SMG.Body.SMG_Body_Dahl_VarC MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_SMG.Body.SMG_Body_Gearbox_1 MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_SMG.Body.SMG_Body_Hyperion MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_SMG.Body.SMG_Body_Hyperion_VarA MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_SMG.Body.SMG_Body_Hyperion_VarB MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_SMG.Body.SMG_Body_Hyperion_VarC MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_SMG.Body.SMG_Body_Maliwan MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_SMG.Body.SMG_Body_Maliwan_VarA MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_SMG.Body.SMG_Body_Maliwan_VarB MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_SMG.Body.SMG_Body_Maliwan_VarC MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_SMG.Body.SMG_Body_Tediore MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_SMG.Body.SMG_Body_Tediore_VarA MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_SMG.Body.SMG_Body_Tediore_VarB MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_SMG.Body.SMG_Body_Tediore_VarC MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_SniperRifles.Body.SR_Body_Dahl MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_SniperRifles.Body.SR_Body_Dahl_2 MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_SniperRifles.Body.SR_Body_Dahl_3 MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_SniperRifles.Body.SR_Body_Dahl_4 MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_SniperRifles.Body.SR_Body_Gearbox MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_SniperRifles.Body.SR_Body_Hyperion MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_SniperRifles.Body.SR_Body_Hyperion_2 MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_SniperRifles.Body.SR_Body_Hyperion_3 MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_SniperRifles.Body.SR_Body_Hyperion_4 MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_SniperRifles.Body.SR_Body_Jakobs MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_SniperRifles.Body.SR_Body_Jakobs_2 MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_SniperRifles.Body.SR_Body_Jakobs_3 MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_SniperRifles.Body.SR_Body_Jakobs_4 MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_SniperRifles.Body.SR_Body_Maliwan MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_SniperRifles.Body.SR_Body_Maliwan_2 MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_SniperRifles.Body.SR_Body_Maliwan_3 MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_SniperRifles.Body.SR_Body_Maliwan_4 MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_SniperRifles.Body.SR_Body_Vladof MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_SniperRifles.Body.SR_Body_Vladof_2 MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_SniperRifles.Body.SR_Body_Vladof_3 MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_SniperRifles.Body.SR_Body_Vladof_4 MonetaryValueMod None</code>
						</category>
						<category name="Add APR to Materials">
							<code profiles="default">set GD_Cork_Weap_Lasers.ManufacturerMaterials.Mat_Dahl_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code>
							<code profiles="default">set GD_Cork_Weap_Lasers.ManufacturerMaterials.Mat_Dahl_1_Zap1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code>
							<code profiles="default">set GD_Cork_Weap_Lasers.ManufacturerMaterials.Mat_Dahl_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'</code>
							<code profiles="default">set GD_Cork_Weap_Lasers.ManufacturerMaterials.Mat_Dahl_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
							<code profiles="default">set GD_Cork_Weap_Lasers.ManufacturerMaterials.Mat_Dahl_3_Firestarta MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
							<code profiles="default">set GD_Cork_Weap_Lasers.ManufacturerMaterials.Mat_Dahl_3_Zap4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
							<code profiles="default">set GD_Cork_Weap_Lasers.ManufacturerMaterials.Mat_Dahl_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code>
							<code profiles="default">set GD_Cork_Weap_Lasers.ManufacturerMaterials.Mat_Dahl_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
							<code profiles="default">set GD_Cork_Weap_Lasers.ManufacturerMaterials.Mat_Dahl_5_Legendary_Ricochet MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
							<code profiles="default">set GD_Cork_Weap_Lasers.ManufacturerMaterials.Mat_Dahl_5_Legendary_ZX1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
							<code profiles="default">set GD_Cork_Weap_Lasers.ManufacturerMaterials.Mat_Hyperion_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code>
							<code profiles="default">set GD_Cork_Weap_Lasers.ManufacturerMaterials.Mat_Hyperion_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'</code>
							<code profiles="default">set GD_Cork_Weap_Lasers.ManufacturerMaterials.Mat_Hyperion_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
							<code profiles="default">set GD_Cork_Weap_Lasers.ManufacturerMaterials.Mat_Hyperion_3_Unique_MiningLaser MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
							<code profiles="default">set GD_Cork_Weap_Lasers.ManufacturerMaterials.Mat_Hyperion_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code>
							<code profiles="default">set GD_Cork_Weap_Lasers.ManufacturerMaterials.Mat_Hyperion_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
							<code profiles="default">set GD_Cork_Weap_Lasers.ManufacturerMaterials.Mat_Maliwan_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code>
							<code profiles="default">set GD_Cork_Weap_Lasers.ManufacturerMaterials.Mat_Maliwan_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'</code>
							<code profiles="default">set GD_Cork_Weap_Lasers.ManufacturerMaterials.Mat_Maliwan_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
							<code profiles="default">set GD_Cork_Weap_Lasers.ManufacturerMaterials.Mat_Maliwan_3_Unique_Blizzard MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
							<code profiles="default">set GD_Cork_Weap_Lasers.ManufacturerMaterials.Mat_Maliwan_3_Unique_Egun MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
							<code profiles="default">set GD_Cork_Weap_Lasers.ManufacturerMaterials.Mat_Maliwan_3_Unique_SideSaber MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
							<code profiles="default">set GD_Cork_Weap_Lasers.ManufacturerMaterials.Mat_Maliwan_3_Unique_Vandergraffen MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
							<code profiles="default">set GD_Cork_Weap_Lasers.ManufacturerMaterials.Mat_Maliwan_3_Unique_Vibrapulse MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
							<code profiles="default">set GD_Cork_Weap_Lasers.ManufacturerMaterials.Mat_Maliwan_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code>
							<code profiles="default">set GD_Cork_Weap_Lasers.ManufacturerMaterials.Mat_Maliwan_4_Unique_Rosie MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code>
							<code profiles="default">set GD_Cork_Weap_Lasers.ManufacturerMaterials.Mat_Maliwan_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
							<code profiles="default">set GD_Cork_Weap_Lasers.ManufacturerMaterials.Mat_Old_Hyperion_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code>
							<code profiles="default">set GD_Cork_Weap_Lasers.ManufacturerMaterials.Mat_Old_Hyperion_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'</code>
							<code profiles="default">set GD_Cork_Weap_Lasers.ManufacturerMaterials.Mat_Old_Hyperion_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
							<code profiles="default">set GD_Cork_Weap_Lasers.ManufacturerMaterials.Mat_Old_Hyperion_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code>
							<code profiles="default">set GD_Cork_Weap_Lasers.ManufacturerMaterials.Mat_Old_Hyperion_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
							<code profiles="default">set GD_Cork_Weap_Lasers.ManufacturerMaterials.Mat_Tediore_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code>
							<code profiles="default">set GD_Cork_Weap_Lasers.ManufacturerMaterials.Mat_Tediore_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'</code>
							<code profiles="default">set GD_Cork_Weap_Lasers.ManufacturerMaterials.Mat_Tediore_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
							<code profiles="default">set GD_Cork_Weap_Lasers.ManufacturerMaterials.Mat_Tediore_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code>
							<code profiles="default">set GD_Cork_Weap_Lasers.ManufacturerMaterials.Mat_Tediore_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
							<code profiles="default">set GD_Cork_Weap_Lasers.ManufacturerMaterials.Mat_Tediore_5_Legendary_Tesla MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
							<code profiles="default">set GD_Cork_Weap_Launchers.ManufacturerMaterials.Mat_BanditMade_5_Thingy MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
							<code profiles="default">set GD_Cork_Weap_Launchers.ManufacturerMaterials.Mat_Maliwan_5_Legendary_Cryophobia MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
							<code profiles="default">set GD_Cork_Weap_Launchers.ManufacturerMaterials.Mat_Torgue_3_Creamer MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
							<code profiles="default">set GD_Cork_Weap_Launchers.ManufacturerMaterials.Mat_Torgue_3_Rocketeer MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
							<code profiles="default">set GD_Cork_Weap_Pistol.ManufacturerMaterials.Mat_Dahl_3_GwensOtherHead MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
							<code profiles="default">set GD_Cork_Weap_Pistol.ManufacturerMaterials.Mat_Dahl_5_Legendary_Blowfly MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
							<code profiles="default">set GD_Cork_Weap_Pistol.ManufacturerMaterials.Mat_Hyperion_3_Fibber MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
							<code profiles="default">set GD_Cork_Weap_Pistol.ManufacturerMaterials.Mat_Hyperion_3_Globber MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
							<code profiles="default">set GD_Cork_Weap_Pistol.ManufacturerMaterials.Mat_Hyperion_3_LadyFist MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
							<code profiles="default">set GD_Cork_Weap_Pistol.ManufacturerMaterials.Mat_Jakobs_3_Smasher MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
							<code profiles="default">set GD_Cork_Weap_Pistol.ManufacturerMaterials.Mat_Jakobs_4_CyberColt MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code>
							<code profiles="default">set GD_Cork_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3_Moxxis_Probe MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
							<code profiles="default">set GD_Cork_Weap_Pistol.ManufacturerMaterials.Mat_Scav_5_Legendary_Zim MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
							<code profiles="default">set GD_Cork_Weap_Pistol.ManufacturerMaterials.Mat_Starter_Dahl_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code>
							<code profiles="default">set GD_Cork_Weap_Pistol.ManufacturerMaterials.Mat_Tediore_5_Legendary_Shooterang MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
							<code profiles="default">set GD_Cork_Weap_SMG.ManufacturerMaterials.Mat_Bandit_3_MeatGrinder MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
							<code profiles="default">set GD_Cork_Weap_SMG.ManufacturerMaterials.Mat_Dahl_5_Legendary_Torrent MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
							<code profiles="default">set GD_Cork_Weap_SMG.ManufacturerMaterials.Mat_Maliwan_3_BadTouch MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
							<code profiles="default">set GD_Cork_Weap_SMG.ManufacturerMaterials.Mat_Maliwan_3_GoodTouch MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
							<code profiles="default">set GD_Cork_Weap_SMG.ManufacturerMaterials.Mat_Old_Hyperion_3_BlackSnake MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
							<code profiles="default">set GD_Cork_Weap_Shotgun.ManufacturerMaterials.Mat_Hyperion_3_HeartBreaker MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
							<code profiles="default">set GD_Cork_Weap_Shotgun.ManufacturerMaterials.Mat_Jakobs_3_Boomacorn MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
							<code profiles="default">set GD_Cork_Weap_Shotgun.ManufacturerMaterials.Mat_Jakobs_3_Moonface MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
							<code profiles="default">set GD_Cork_Weap_Shotgun.ManufacturerMaterials.Mat_Jakobs_3_TooScoopz MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
							<code profiles="default">set GD_Cork_Weap_Shotgun.ManufacturerMaterials.Mat_Tediore_3_Octo MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
							<code profiles="default">set GD_Cork_Weap_Shotgun.ManufacturerMaterials.Mat_Torgue_3_JackOCannon MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
							<code profiles="default">set GD_Cork_Weap_Shotgun.ManufacturerMaterials.Mat_Torgue_3_Torgemada MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
							<code profiles="default">set GD_Cork_Weap_Shotgun.ManufacturerMaterials.Mat_Torgue_3_Wombat MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
							<code profiles="default">set GD_Cork_Weap_SniperRifles.ManufacturerMaterials.Material_Dahl_3_WetWeek MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
							<code profiles="default">set GD_Cork_Weap_SniperRifles.ManufacturerMaterials.Material_Jakobs_3_Razorback MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
							<code profiles="default">set GD_Cork_Weap_SniperRifles.ManufacturerMaterials.Material_Maliwan_3_ChereAmie MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
							<code profiles="default">set GD_Cork_Weap_SniperRifles.ManufacturerMaterials.Material_Vladof_3_TheMachine MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
							<code profiles="default">set GD_Cork_Weap_SniperRifles.ManufacturerMaterials.Material_Vladof_5_Legendary_Longnail MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
							<code profiles="default">set GD_Cypressure_Weapons.ManufacturerMaterials.AssaultRifle.Mat_BanditMade_BossNova MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
							<code profiles="default">set GD_Cypressure_Weapons.ManufacturerMaterials.SMG.Mat_BanditMade_FastTalker MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
							<code profiles="default">set GD_Cypressure_Weapons.ManufacturerMaterials.Shotgun.Mat_Hyperion_3_CompanyMan MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
							<code profiles="default">set GD_Cypressure_Weapons.ManufacturerMaterials.Shotgun.Mat_Torgue_3_Landscaper2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
							<code profiles="default">set GD_Ma_Weapons.Materials.Mat_AR_Bandit_5_Fusilade MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
							<code profiles="default">set GD_Ma_Weapons.Materials.Mat_AR_Bandit_6_Glitch MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
							<code profiles="default">set GD_Ma_Weapons.Materials.Mat_AR_Dahl_6_Glitch MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
							<code profiles="default">set GD_Ma_Weapons.Materials.Mat_AR_Jakobs_6_Glitch MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
							<code profiles="default">set GD_Ma_Weapons.Materials.Mat_AR_Torgue_6_Glitch MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
							<code profiles="default">set GD_Ma_Weapons.Materials.Mat_AR_Vladof_6_Glitch MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
							<code profiles="default">set GD_Ma_Weapons.Materials.Mat_Hyperion_5_Legendary_CheatCode MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
							<code profiles="default">set GD_Ma_Weapons.Materials.Mat_Jakobs_5_Legendary_Flayer MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
							<code profiles="default">set GD_Ma_Weapons.Materials.Mat_Laser_Dahl_6_Glitch MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
							<code profiles="default">set GD_Ma_Weapons.Materials.Mat_Laser_Dahl_6_Glitch_HeartfullSplodger MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
							<code profiles="default">set GD_Ma_Weapons.Materials.Mat_Laser_Hyperion_5_LongestYard MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
							<code profiles="default">set GD_Ma_Weapons.Materials.Mat_Laser_Hyperion_6_Glitch MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
							<code profiles="default">set GD_Ma_Weapons.Materials.Mat_Laser_Maliwan_3_Enlightenment MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
							<code profiles="default">set GD_Ma_Weapons.Materials.Mat_Laser_Maliwan_3_Minac MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
							<code profiles="default">set GD_Ma_Weapons.Materials.Mat_Laser_Maliwan_5_FusionBeam MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
							<code profiles="default">set GD_Ma_Weapons.Materials.Mat_Laser_Maliwan_5_Thunderfire MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
							<code profiles="default">set GD_Ma_Weapons.Materials.Mat_Laser_Maliwan_6_Glitch MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
							<code profiles="default">set GD_Ma_Weapons.Materials.Mat_Laser_Tediore_6_Glitch MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
							<code profiles="default">set GD_Ma_Weapons.Materials.Mat_Pistol_Bandit_3_PartyPopper MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
							<code profiles="default">set GD_Ma_Weapons.Materials.Mat_Pistol_Bandit_6_Glitch MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
							<code profiles="default">set GD_Ma_Weapons.Materials.Mat_Pistol_Dahl_6_Glitch MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
							<code profiles="default">set GD_Ma_Weapons.Materials.Mat_Pistol_Hyperion_6_Glitch MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
							<code profiles="default">set GD_Ma_Weapons.Materials.Mat_Pistol_Jakobs_5_LuckCannon MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
							<code profiles="default">set GD_Ma_Weapons.Materials.Mat_Pistol_Jakobs_6_Glitch MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
							<code profiles="default">set GD_Ma_Weapons.Materials.Mat_Pistol_Maliwan_3_HardReboot MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
							<code profiles="default">set GD_Ma_Weapons.Materials.Mat_Pistol_Maliwan_6_Glitch MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
							<code profiles="default">set GD_Ma_Weapons.Materials.Mat_Pistol_Old_Hyperion_6_Glitch MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
							<code profiles="default">set GD_Ma_Weapons.Materials.Mat_Pistol_Tediore_6_Glitch MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
							<code profiles="default">set GD_Ma_Weapons.Materials.Mat_Pistol_Torgue_6_Glitch MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
							<code profiles="default">set GD_Ma_Weapons.Materials.Mat_Pistol_Vladof_6_Glitch MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
							<code profiles="default">set GD_Ma_Weapons.Materials.Mat_RL_Bandit_6_Glitch MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
							<code profiles="default">set GD_Ma_Weapons.Materials.Mat_RL_Maliwan_6_Glitch MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
							<code profiles="default">set GD_Ma_Weapons.Materials.Mat_RL_Tediore_5_KanedasLaser MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
							<code profiles="default">set GD_Ma_Weapons.Materials.Mat_RL_Tediore_6_Glitch MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
							<code profiles="default">set GD_Ma_Weapons.Materials.Mat_RL_Torgue_6_Glitch MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
							<code profiles="default">set GD_Ma_Weapons.Materials.Mat_RL_Vladof_6_Glitch MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
							<code profiles="default">set GD_Ma_Weapons.Materials.Mat_SG_Bandit_6_Glitch MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
							<code profiles="default">set GD_Ma_Weapons.Materials.Mat_SG_Hyperion_6_Glitch MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
							<code profiles="default">set GD_Ma_Weapons.Materials.Mat_SG_Jakobs_6_Glitch MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
							<code profiles="default">set GD_Ma_Weapons.Materials.Mat_SG_Old_Hyperion_6_Glitch MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
							<code profiles="default">set GD_Ma_Weapons.Materials.Mat_SG_Tediore_6_Glitch MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
							<code profiles="default">set GD_Ma_Weapons.Materials.Mat_SG_Torgue_6_Glitch MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
							<code profiles="default">set GD_Ma_Weapons.Materials.Mat_SMG_Bandit_6_Glitch MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
							<code profiles="default">set GD_Ma_Weapons.Materials.Mat_SMG_Bandit_6_Glitch_CutieKiller MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
							<code profiles="default">set GD_Ma_Weapons.Materials.Mat_SMG_Dahl_6_Glitch MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
							<code profiles="default">set GD_Ma_Weapons.Materials.Mat_SMG_Hyperion_6_Glitch MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
							<code profiles="default">set GD_Ma_Weapons.Materials.Mat_SMG_Maliwan_6_Glitch MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
							<code profiles="default">set GD_Ma_Weapons.Materials.Mat_SMG_Old_Hyperion_6_Glitch MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
							<code profiles="default">set GD_Ma_Weapons.Materials.Mat_SMG_Tediore_6_Glitch MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
							<code profiles="default">set GD_Ma_Weapons.Materials.Mat_Sniper_Dahl_6_Glitch MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
							<code profiles="default">set GD_Ma_Weapons.Materials.Mat_Sniper_Hyperion_6_Glitch MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
							<code profiles="default">set GD_Ma_Weapons.Materials.Mat_Sniper_Jakobs_6_Glitch MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
							<code profiles="default">set GD_Ma_Weapons.Materials.Mat_Sniper_Maliwan_6_Glitch MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
							<code profiles="default">set GD_Ma_Weapons.Materials.Mat_Sniper_Old_Hyperion_5_OmniCannon MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
							<code profiles="default">set GD_Ma_Weapons.Materials.Mat_Sniper_Vladof_6_Glitch MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
							<code profiles="default">set GD_Ma_Weapons.Materials.Mat_Tediore_5_LaserDisker MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
							<code profiles="default">set GD_Ma_Weapons.Materials.Mat_Vladof_5_Legendary_Expander MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
							<code profiles="default">set GD_Petunia_Weapons.ManufacturerMaterials.AssaultRifle.Mat_Bandit_3_CryBaby MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
							<code profiles="default">set GD_Petunia_Weapons.ManufacturerMaterials.Launcher.Mat_Vladof_3_Menace MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
							<code profiles="default">set GD_Petunia_Weapons.ManufacturerMaterials.Mat_Tediore_3_PartyLine MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
							<code profiles="default">set GD_Petunia_Weapons.ManufacturerMaterials.Pistol.Mat_Hyperion_3_T4sr MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
							<code profiles="default">set GD_Petunia_Weapons.ManufacturerMaterials.SMG.Mat_Tediore_3_Boxxy MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
							<code profiles="default">set GD_Petunia_Weapons.ManufacturerMaterials.sniper.Mat_Jakobs_3_Plunkett MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
							<code profiles="default">set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_BanditMade_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code>
							<code profiles="default">set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_BanditMade_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'</code>
							<code profiles="default">set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_BanditMade_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
							<code profiles="default">set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_BanditMade_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code>
							<code profiles="default">set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_Dahl_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code>
							<code profiles="default">set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_Dahl_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'</code>
							<code profiles="default">set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_Dahl_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
							<code profiles="default">set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_Dahl_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code>
							<code profiles="default">set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_Gearbox_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code>
							<code profiles="default">set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_Jakobs_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code>
							<code profiles="default">set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_Jakobs_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'</code>
							<code profiles="default">set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_Jakobs_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
							<code profiles="default">set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_Jakobs_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code>
							<code profiles="default">set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_Jakobs_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
							<code profiles="default">set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_Torgue_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code>
							<code profiles="default">set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_Torgue_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'</code>
							<code profiles="default">set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_Torgue_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
							<code profiles="default">set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_Torgue_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code>
							<code profiles="default">set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_Torgue_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
							<code profiles="default">set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_Vladof_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code>
							<code profiles="default">set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_Vladof_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'</code>
							<code profiles="default">set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_Vladof_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
							<code profiles="default">set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_Vladof_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code>
							<code profiles="default">set GD_Weap_Launchers.ManufacturerMaterials.Mat_BanditMade_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code>
							<code profiles="default">set GD_Weap_Launchers.ManufacturerMaterials.Mat_BanditMade_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'</code>
							<code profiles="default">set GD_Weap_Launchers.ManufacturerMaterials.Mat_BanditMade_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
							<code profiles="default">set GD_Weap_Launchers.ManufacturerMaterials.Mat_BanditMade_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code>
							<code profiles="default">set GD_Weap_Launchers.ManufacturerMaterials.Mat_BanditMade_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
							<code profiles="default">set GD_Weap_Launchers.ManufacturerMaterials.Mat_Maliwan_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code>
							<code profiles="default">set GD_Weap_Launchers.ManufacturerMaterials.Mat_Maliwan_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'</code>
							<code profiles="default">set GD_Weap_Launchers.ManufacturerMaterials.Mat_Maliwan_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
							<code profiles="default">set GD_Weap_Launchers.ManufacturerMaterials.Mat_Maliwan_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code>
							<code profiles="default">set GD_Weap_Launchers.ManufacturerMaterials.Mat_Tediore_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code>
							<code profiles="default">set GD_Weap_Launchers.ManufacturerMaterials.Mat_Tediore_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'</code>
							<code profiles="default">set GD_Weap_Launchers.ManufacturerMaterials.Mat_Tediore_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
							<code profiles="default">set GD_Weap_Launchers.ManufacturerMaterials.Mat_Tediore_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code>
							<code profiles="default">set GD_Weap_Launchers.ManufacturerMaterials.Mat_Torgue_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code>
							<code profiles="default">set GD_Weap_Launchers.ManufacturerMaterials.Mat_Torgue_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'</code>
							<code profiles="default">set GD_Weap_Launchers.ManufacturerMaterials.Mat_Torgue_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
							<code profiles="default">set GD_Weap_Launchers.ManufacturerMaterials.Mat_Torgue_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code>
							<code profiles="default">set GD_Weap_Launchers.ManufacturerMaterials.Mat_Torgue_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
							<code profiles="default">set GD_Weap_Launchers.ManufacturerMaterials.Mat_Vladof_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code>
							<code profiles="default">set GD_Weap_Launchers.ManufacturerMaterials.Mat_Vladof_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'</code>
							<code profiles="default">set GD_Weap_Launchers.ManufacturerMaterials.Mat_Vladof_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
							<code profiles="default">set GD_Weap_Launchers.ManufacturerMaterials.Mat_Vladof_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code>
							<code profiles="default">set GD_Weap_Launchers.ManufacturerMaterials.Mat_Vladof_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
							<code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Bandit_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code>
							<code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Bandit_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'</code>
							<code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Bandit_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
							<code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Bandit_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code>
							<code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Dahl_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code>
							<code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Dahl_1_Starter MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code>
							<code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Dahl_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'</code>
							<code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Dahl_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
							<code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Dahl_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code>
							<code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Hyperion_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code>
							<code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Hyperion_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'</code>
							<code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Hyperion_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
							<code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Hyperion_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code>
							<code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Hyperion_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
							<code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Jakobs_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code>
							<code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Jakobs_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'</code>
							<code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Jakobs_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
							<code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Jakobs_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code>
							<code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Jakobs_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
							<code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code>
							<code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'</code>
							<code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
							<code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code>
							<code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Old_Hyperion_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code>
							<code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Old_Hyperion_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'</code>
							<code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Old_Hyperion_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
							<code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Old_Hyperion_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code>
							<code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Tediore_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code>
							<code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Tediore_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'</code>
							<code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Tediore_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
							<code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Tediore_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code>
							<code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Torgue_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code>
							<code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Torgue_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'</code>
							<code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Torgue_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
							<code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Torgue_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code>
							<code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Torgue_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
							<code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Vladof_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code>
							<code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Vladof_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'</code>
							<code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Vladof_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
							<code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Vladof_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code>
							<code profiles="default">set GD_Weap_SMG.ManufacturerMaterials.Mat_Bandit_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code>
							<code profiles="default">set GD_Weap_SMG.ManufacturerMaterials.Mat_Bandit_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'</code>
							<code profiles="default">set GD_Weap_SMG.ManufacturerMaterials.Mat_Bandit_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
							<code profiles="default">set GD_Weap_SMG.ManufacturerMaterials.Mat_Bandit_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code>
							<code profiles="default">set GD_Weap_SMG.ManufacturerMaterials.Mat_Dahl_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code>
							<code profiles="default">set GD_Weap_SMG.ManufacturerMaterials.Mat_Dahl_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'</code>
							<code profiles="default">set GD_Weap_SMG.ManufacturerMaterials.Mat_Dahl_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
							<code profiles="default">set GD_Weap_SMG.ManufacturerMaterials.Mat_Dahl_3_Fridgia MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
							<code profiles="default">set GD_Weap_SMG.ManufacturerMaterials.Mat_Dahl_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code>
							<code profiles="default">set GD_Weap_SMG.ManufacturerMaterials.Mat_Gearbox_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code>
							<code profiles="default">set GD_Weap_SMG.ManufacturerMaterials.Mat_Hyperion_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code>
							<code profiles="default">set GD_Weap_SMG.ManufacturerMaterials.Mat_Hyperion_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'</code>
							<code profiles="default">set GD_Weap_SMG.ManufacturerMaterials.Mat_Hyperion_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
							<code profiles="default">set GD_Weap_SMG.ManufacturerMaterials.Mat_Hyperion_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code>
							<code profiles="default">set GD_Weap_SMG.ManufacturerMaterials.Mat_Hyperion_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
							<code profiles="default">set GD_Weap_SMG.ManufacturerMaterials.Mat_Maliwan_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code>
							<code profiles="default">set GD_Weap_SMG.ManufacturerMaterials.Mat_Maliwan_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'</code>
							<code profiles="default">set GD_Weap_SMG.ManufacturerMaterials.Mat_Maliwan_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
							<code profiles="default">set GD_Weap_SMG.ManufacturerMaterials.Mat_Maliwan_3_Frostfire MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
							<code profiles="default">set GD_Weap_SMG.ManufacturerMaterials.Mat_Maliwan_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code>
							<code profiles="default">set GD_Weap_SMG.ManufacturerMaterials.Mat_Maliwan_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
							<code profiles="default">set GD_Weap_SMG.ManufacturerMaterials.Mat_Old_Hyperion_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code>
							<code profiles="default">set GD_Weap_SMG.ManufacturerMaterials.Mat_Old_Hyperion_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'</code>
							<code profiles="default">set GD_Weap_SMG.ManufacturerMaterials.Mat_Old_Hyperion_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
							<code profiles="default">set GD_Weap_SMG.ManufacturerMaterials.Mat_Old_Hyperion_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code>
							<code profiles="default">set GD_Weap_SMG.ManufacturerMaterials.Mat_Tedior_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code>
							<code profiles="default">set GD_Weap_SMG.ManufacturerMaterials.Mat_Tedior_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'</code>
							<code profiles="default">set GD_Weap_SMG.ManufacturerMaterials.Mat_Tedior_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
							<code profiles="default">set GD_Weap_SMG.ManufacturerMaterials.Mat_Tedior_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code>
							<code profiles="default">set GD_Weap_SMG.ManufacturerMaterials.Mat_Tedior_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
							<code profiles="default">set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Bandit_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code>
							<code profiles="default">set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Bandit_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'</code>
							<code profiles="default">set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Bandit_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
							<code profiles="default">set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Bandit_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code>
							<code profiles="default">set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Bandit_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
							<code profiles="default">set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Hyperion_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code>
							<code profiles="default">set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Hyperion_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'</code>
							<code profiles="default">set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Hyperion_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
							<code profiles="default">set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Hyperion_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code>
							<code profiles="default">set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Hyperion_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
							<code profiles="default">set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Jakobs_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code>
							<code profiles="default">set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Jakobs_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'</code>
							<code profiles="default">set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Jakobs_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
							<code profiles="default">set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Jakobs_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code>
							<code profiles="default">set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Jakobs_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
							<code profiles="default">set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Old_Hyperion_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code>
							<code profiles="default">set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Old_Hyperion_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'</code>
							<code profiles="default">set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Old_Hyperion_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
							<code profiles="default">set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Old_Hyperion_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code>
							<code profiles="default">set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Tediore_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code>
							<code profiles="default">set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Tediore_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'</code>
							<code profiles="default">set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Tediore_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
							<code profiles="default">set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Tediore_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code>
							<code profiles="default">set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Torgue_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code>
							<code profiles="default">set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Torgue_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'</code>
							<code profiles="default">set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Torgue_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
							<code profiles="default">set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Torgue_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code>
							<code profiles="default">set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Torgue_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
							<code profiles="default">set GD_Weap_SniperRifles.ManufacturerMaterials.Mat_Gearbox_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code>
							<code profiles="default">set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Dahl_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code>
							<code profiles="default">set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Dahl_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'</code>
							<code profiles="default">set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Dahl_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
							<code profiles="default">set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Dahl_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code>
							<code profiles="default">set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Dahl_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
							<code profiles="default">set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Hyperion_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code>
							<code profiles="default">set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Hyperion_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'</code>
							<code profiles="default">set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Hyperion_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
							<code profiles="default">set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Hyperion_3_FremingtonsEdge MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
							<code profiles="default">set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Hyperion_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code>
							<code profiles="default">set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Hyperion_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
							<code profiles="default">set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Jakobs_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code>
							<code profiles="default">set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Jakobs_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'</code>
							<code profiles="default">set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Jakobs_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
							<code profiles="default">set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Jakobs_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code>
							<code profiles="default">set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Jakobs_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
							<code profiles="default">set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Maliwan_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code>
							<code profiles="default">set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Maliwan_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'</code>
							<code profiles="default">set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Maliwan_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
							<code profiles="default">set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Maliwan_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code>
							<code profiles="default">set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Maliwan_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
							<code profiles="default">set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Old_Hyperion_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code>
							<code profiles="default">set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Old_Hyperion_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'</code>
							<code profiles="default">set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Old_Hyperion_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
							<code profiles="default">set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Old_Hyperion_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code>
							<code profiles="default">set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Vladof_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code>
							<code profiles="default">set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Vladof_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'</code>
							<code profiles="default">set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Vladof_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
							<code profiles="default">set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Vladof_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code>
							<code profiles="default">set gd_cork_weap_assaultrifle.ManufacturerMaterials.Mat_Dahl_5_Legendary_MajorTom MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
							<code profiles="default">set gd_cork_weap_assaultrifle.ManufacturerMaterials.Mat_Jakobs_3_Wallop MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
							<code profiles="default">set gd_cork_weap_assaultrifle.ManufacturerMaterials.Mat_Vladof_3_Hail MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
							<code profiles="default">set gd_cork_weap_assaultrifle.ManufacturerMaterials.Mat_Vladof_3_IceScream MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
							<code profiles="default">set gd_cork_weap_assaultrifle.ManufacturerMaterials.Mat_Vladof_3_OlPainful MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code>
							<code profiles="default">set gd_cork_weap_assaultrifle.ManufacturerMaterials.Mat_Vladof_5_Legendary_Shredifier MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
						</category>
					</category>
					<category name="Fix Launcher names">
						<comment># For some reason, most Launcher prefixes, some of their titles and many of their parts use a MonetaryValueMod where other weapons don't</comment>
						<comment># This means that the value of Launchers is actually lower than intended, and changing the Common rarity value affects all launchers multiple times over.</comment>
						<comment># Here, we remove it to make it consistent with non-Launcher weapons</comment>
						<category name="Remove rarity mod from Launcher Names">
							<code profiles="default">set GD_Weap_Launchers.Name.Prefix.Prefix__Rocket MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Name.Prefix.Prefix_Elemental_Corrosive MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Name.Prefix.Prefix_Elemental_Ice MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Name.Prefix.Prefix_Elemental_Incendiary MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Name.Prefix.Prefix_Elemental_Shock MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Name.Prefix_Maliwan.Prefix_BodyMod1_Mag MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Name.Prefix_Maliwan.Prefix_BodyMod2_Accuracy MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Name.Prefix_Maliwan.Prefix_Elemental_Corrosive MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Name.Prefix_Maliwan.Prefix_Elemental_Ice MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Name.Prefix_Maliwan.Prefix_Elemental_Incendiary MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Name.Prefix_Maliwan.Prefix_Elemental_Shock MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Name.Prefix_Maliwan.Prefix_Grip1_Blade MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Name.Prefix_Maliwan.Prefix_Gripper_Reload MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Name.Prefix_Maliwan.Prefix_Handle_SwapSpeed MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Name.Prefix_Maliwan.Prefix_StockCover_RocketSpeed MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Name.Prefix_Maliwan.Prefix_StockTube_FireRate MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Name.Prefix_Maliwan.Prefix_TipCover_Damage MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Name.Prefix_Scav.Prefix_BodyMod1_Mag MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Name.Prefix_Scav.Prefix_BodyMod2_Accuracy MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Name.Prefix_Scav.Prefix_Elemental_Corrosive MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Name.Prefix_Scav.Prefix_Elemental_Ice MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Name.Prefix_Scav.Prefix_Elemental_Incendiary MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Name.Prefix_Scav.Prefix_Elemental_Shock MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Name.Prefix_Scav.Prefix_Grip1_Blade MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Name.Prefix_Scav.Prefix_Gripper_Reload MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Name.Prefix_Scav.Prefix_Handle_SwapSpeed MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Name.Prefix_Scav.Prefix_Rocket MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Name.Prefix_Scav.Prefix_StockCover_RocketSpeed MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Name.Prefix_Scav.Prefix_StockTube_FireRate MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Name.Prefix_Scav.Prefix_TipCover_Damage MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Name.Prefix_Tediore.Prefix_BodyMod1_Mag MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Name.Prefix_Tediore.Prefix_BodyMod2_Accuracy MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Name.Prefix_Tediore.Prefix_Elemental_Corrosive MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Name.Prefix_Tediore.Prefix_Elemental_Ice MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Name.Prefix_Tediore.Prefix_Elemental_Incendiary MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Name.Prefix_Tediore.Prefix_Elemental_Shock MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Name.Prefix_Tediore.Prefix_Grip1_Blade MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Name.Prefix_Tediore.Prefix_Gripper_Reload MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Name.Prefix_Tediore.Prefix_Handle_SwapSpeed MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Name.Prefix_Tediore.Prefix_StockCover_RocketSpeed MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Name.Prefix_Tediore.Prefix_StockTube_FireRate MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Name.Prefix_Tediore.Prefix_TipCover_Damage MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Name.Prefix_Torgue.Prefix_BodyMod1_Mag MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Name.Prefix_Torgue.Prefix_BodyMod2_Accuracy MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Name.Prefix_Torgue.Prefix_Grip1_Blade MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Name.Prefix_Torgue.Prefix_Gripper_Reload MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Name.Prefix_Torgue.Prefix_Handle_SwapSpeed MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Name.Prefix_Torgue.Prefix_Rocket MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Name.Prefix_Torgue.Prefix_StockCover_RocketSpeed MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Name.Prefix_Torgue.Prefix_StockTube_FireRate MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Name.Prefix_Torgue.Prefix_TipCover_Damage MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Name.Prefix_Vladof.Prefix_BodyMod1_Mag MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Name.Prefix_Vladof.Prefix_BodyMod2_Accuracy MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Name.Prefix_Vladof.Prefix_Elemental_Corrosive MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Name.Prefix_Vladof.Prefix_Elemental_Ice MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Name.Prefix_Vladof.Prefix_Elemental_Incendiary MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Name.Prefix_Vladof.Prefix_Elemental_Shock MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Name.Prefix_Vladof.Prefix_Grip1_Blade MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Name.Prefix_Vladof.Prefix_Gripper_Reload MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Name.Prefix_Vladof.Prefix_Handle_SwapSpeed MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Name.Prefix_Vladof.Prefix_StockCover_RocketSpeed MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Name.Prefix_Vladof.Prefix_StockTube_FireRate MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Name.Prefix_Vladof.Prefix_TipCover_Damage MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Name.Title.Title_Launcher MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Name.Title_Maliwan.Title_Launcher MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Name.Title_Torgue.Title_Launcher MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Name.Title_Vladof.Title_Launcher MonetaryValueMod None</code>
						</category>
						<category name="Remove rarity mod from basic Launcher parts">
							<code profiles="default">set GD_Cork_Weap_Launchers.Barrel.L_Barrel_Bandit_BadaBoom MonetaryValueMod None</code>
							<code profiles="default">set GD_Cork_Weap_Launchers.Barrel.L_Barrel_Bandit_Thingy MonetaryValueMod None</code>
							<code profiles="default">set GD_Cork_Weap_Launchers.Barrel.L_Barrel_Maliwan_Cryophobia MonetaryValueMod None</code>
							<code profiles="default">set GD_Cork_Weap_Launchers.Barrel.L_Barrel_Torgue_Nukem MonetaryValueMod None</code>
							<code profiles="default">set GD_Cork_Weap_Launchers.Barrel.L_Barrel_Vladof_Mongol MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Exhaust.L_Exhaust_Bandit MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Exhaust.L_Exhaust_Maliwan MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Exhaust.L_Exhaust_Tediore MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Exhaust.L_Exhaust_Torgue MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Exhaust.L_Exhaust_Vladof MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Grip.L_Grip_Bandit MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Grip.L_Grip_Maliwan MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Grip.L_Grip_Tediore MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Grip.L_Grip_Torgue MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.Grip.L_Grip_Vladof MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.elemental.RL_Elemental_Corrosive MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.elemental.RL_Elemental_Fire MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.elemental.RL_Elemental_Ice MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.elemental.RL_Elemental_None MonetaryValueMod None</code>
							<code profiles="default">set GD_Weap_Launchers.elemental.RL_Elemental_Shock MonetaryValueMod None</code>
						</category>
					</category>
					<category name="Fix Vladof minigun barrel">
						<code profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_Minigun MonetaryValueMod AttributeDefinition'GD_Economy.WeaponCostModifiers.Att_Part_06_Invaluable'</code>
					</category>
				</category>
				<category name="Fix Legendary Shields">
					<comment># Some Legendary shields material are internally classified as the wrong rarity</comment>
					<comment># UCP fixes their rarity, this fixes their value</comment>
					<code profiles="default">set GD_Ma_Shields.Material.Material5_Legendary_Rerouter MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
					<code profiles="default">set GD_Shields.Material.Material5_Legendary_AbsorptionNormal MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
					<code profiles="default">set GD_Shields.Material.Material5_Legendary_AbsorptionShock MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
					<code profiles="default">set GD_Shields.Material.Material5_Legendary_Nova_DeadlyBloom MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code>
				</category>
			</category>
			<category name="Better Rarity Prices" MUT="true">
				<comment># Makes rarity of items affect their value more (Lowers value of Common and Uncommon items, raises value of Very Rare and up items)</comment>
				<comment># In the base game, a legendary can be worth less than 6 whites. Now, a Legendary item has a price worthy of its power !</comment>
				<comment># If you pick a non-Vanilla distribution, I recommend making the money level scaling softer (Using SPC) or many items will reach the cap at high levels</comment>
				<category name="Balanced">
					<comment># Price progression is more distinct than Vanilla</comment>
					<comment># Difference between rarities rise with them</comment>
					<comment># Use this if you want my recommended experience</comment>
					<code profiles="default">set GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common:ConstantAttributeValueResolver_0 ConstantValue 0.5</code>
					<code profiles="default">set GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon:ConstantAttributeValueResolver_0 ConstantValue 1</code>
					<code profiles="default">set GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare:ConstantAttributeValueResolver_0 ConstantValue 2.5</code>
					<code profiles="default">set GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare:ConstantAttributeValueResolver_0 ConstantValue 8</code>
					<code profiles="default">set GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary:ConstantAttributeValueResolver_0 ConstantValue 30</code>
				</category>
				<category name="x10">
					<comment># Price progression strictly follows the game default rarity ditribution</comment>
					<comment># Every rarity costs x10 compared to the previous rarity</comment>
					<comment># Use this if you like high numbers on rarer stuff</comment>
					<code profiles="">set GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common:ConstantAttributeValueResolver_0 ConstantValue 0.1</code>
					<code profiles="">set GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon:ConstantAttributeValueResolver_0 ConstantValue 1</code>
					<code profiles="">set GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare:ConstantAttributeValueResolver_0 ConstantValue 10</code>
					<code profiles="">set GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare:ConstantAttributeValueResolver_0 ConstantValue 100</code>
					<code profiles="">set GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary:ConstantAttributeValueResolver_0 ConstantValue 1000</code>
				</category>
				<category name="Vanilla">
					<comment># Price progression is strictly vanilla</comment>
					<comment># Cost does not increase a lot between rarities</comment>
					<comment># Use this if you only want the price consistency improvements</comment>
					<code profiles="">set GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common:ConstantAttributeValueResolver_0 ConstantValue 0.96</code>
					<code profiles="">set GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon:ConstantAttributeValueResolver_0 ConstantValue 1.6</code>
					<code profiles="">set GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare:ConstantAttributeValueResolver_0 ConstantValue 2.6</code>
					<code profiles="">set GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare:ConstantAttributeValueResolver_0 ConstantValue 3.6</code>
					<code profiles="">set GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary:ConstantAttributeValueResolver_0 ConstantValue 5.6</code>
				</category>
			</category>
			<category name="Softer Price Curve" MUT="true">
				<comment># Lowers the effect of level on money sources and prices</comment>
				<category name="Soft (Good for Balanced)">
					<code profiles="default">set GD_Economy.Universal.Att_UniversalPriceIncreasePerLevelScaler:ConstantAttributeValueResolver_1 ConstantValue 1.08</code>
				</category>
				<category name="Softer (Good for x10)">
					<code profiles="">set GD_Economy.Universal.Att_UniversalPriceIncreasePerLevelScaler:ConstantAttributeValueResolver_1 ConstantValue 1.06</code>
				</category>
				<category name="Negligible">
					<code profiles="">set GD_Economy.Universal.Att_UniversalPriceIncreasePerLevelScaler:ConstantAttributeValueResolver_1 ConstantValue 1.01</code>
				</category>
				<category name="Vanilla">
					<code profiles="">set GD_Economy.Universal.Att_UniversalPriceIncreasePerLevelScaler:ConstantAttributeValueResolver_1 ConstantValue 1.12</code>
				</category>
			</category>
			<category name="More Rewarding Quests" MUT="true">
				<comment># Quest money rewards are pretty lackluster in the base game</comment>
				<comment># This increases them, making completing quests grant a boost that is noticeable compared to selling loot and picking up raw cash</comment>
				<category name="Balanced">
					<code profiles="default">set GD_Economy.Missions.Att_BaseCredits_MissionRewards:ConstantAttributeValueResolver_0 ConstantValue 200</code>
				</category>
				<category name="Vanilla">
					<code profiles="">set GD_Economy.Missions.Att_BaseCredits_MissionRewards:ConstantAttributeValueResolver_0 ConstantValue 40.5</code>
				</category>
			</category>
			<category name="Change Markup" MUT="true">
				<comment># Changes how much Vendors charge for items compared to their base value</comment>
				<comment># Vanilla is actually best but you can also use Borderlands 1 markup instead, which is fixed, or BOrderlands 2 which is lower</comment>
				<category name="Balanced (Vanilla)">
					<hotfix name="EFI" level="None">
						<code profiles="default">set GD_Economy.VendingMachine.Att_BaseVendingMarkupIncrease:ConstantAttributeValueResolver_0 ConstantValue 6.2</code>
						<code profiles="default">set GD_Economy.VendingMachine.Att_SellExponentializer:ConstantAttributeValueResolver_0 ConstantValue 0.15</code>
					</hotfix>
				</category>
				<category name="Borderlands 2">
					<hotfix name="Custom" level="None">
						<code profiles="">set GD_Economy.VendingMachine.Att_BaseVendingMarkupIncrease:ConstantAttributeValueResolver_0 ConstantValue 4.1</code>
						<code profiles="">set GD_Economy.VendingMachine.Att_SellExponentializer:ConstantAttributeValueResolver_0 ConstantValue 0.14</code>
					</hotfix>
					<category name="Vanilla's inversion">
						<category name="Sucesfully inverted">
							<hotfix name="Custom" level="None">
								<code profiles="">set GD_Economy.VendingMachine.Att_BaseVendingMarkupIncrease:ConstantAttributeValueResolver_0 ConstantValue 6.2</code>
								<code profiles="">set GD_Economy.VendingMachine.Att_SellExponentializer:ConstantAttributeValueResolver_0 ConstantValue 0.15</code>
							</hotfix>
						</category>
					</category>
				</category>
				<category name="Borderlands 1">
					<hotfix name="EFI" level="None">
						<code profiles="">set GD_Economy.VendingMachine.Att_BaseVendingMarkupIncrease:ConstantAttributeValueResolver_0 ConstantValue 7</code>
						<code profiles="">set GD_Economy.VendingMachine.Att_SellExponentializer:ConstantAttributeValueResolver_0 ConstantValue 0</code>
					</hotfix>
				</category>
			</category>
			<category name="Increase Vendor Item Quantity" MUT="true">
				<comment># Increase the amount of "real" items in vending machines</comment>
				<comment># Very high item count may replace Ammunition and Health kits</comment>
				<category name="10 Items (Balanced)">
					<hotfix name="EFI" level="None">
						<code profiles="default">set GD_ItemPools_Shop.AmmoShop.VendingMachinePool_GrenadeMods Quantity (BaseValueConstant=10.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
						<code profiles="default">set GD_ItemPools_Shop.HealthShop.HealthShop_Items Quantity (BaseValueConstant=10.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
						<code profiles="default">set GD_ItemPools_Shop.Items.Shoppool_Weapons_FlatChance Quantity (BaseValueConstant=10.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
					</hotfix>
				</category>
				<category name="15 Items">
					<hotfix name="EFI" level="None">
						<code profiles="">set GD_ItemPools_Shop.AmmoShop.VendingMachinePool_GrenadeMods Quantity (BaseValueConstant=15.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
						<code profiles="">set GD_ItemPools_Shop.HealthShop.HealthShop_Items Quantity (BaseValueConstant=15.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
						<code profiles="">set GD_ItemPools_Shop.Items.Shoppool_Weapons_FlatChance Quantity (BaseValueConstant=15.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
					</hotfix>
				</category>
				<category name="20 Items">
					<hotfix name="EFI" level="None">
						<code profiles="">set GD_ItemPools_Shop.AmmoShop.VendingMachinePool_GrenadeMods Quantity (BaseValueConstant=20.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
						<code profiles="">set GD_ItemPools_Shop.HealthShop.HealthShop_Items Quantity (BaseValueConstant=20.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
						<code profiles="">set GD_ItemPools_Shop.Items.Shoppool_Weapons_FlatChance Quantity (BaseValueConstant=20.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
					</hotfix>
				</category>
				<category name="30 Items">
					<hotfix name="EFI" level="None">
						<code profiles="">set GD_ItemPools_Shop.AmmoShop.VendingMachinePool_GrenadeMods Quantity (BaseValueConstant=30.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
						<code profiles="">set GD_ItemPools_Shop.HealthShop.HealthShop_Items Quantity (BaseValueConstant=30.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
						<code profiles="">set GD_ItemPools_Shop.Items.Shoppool_Weapons_FlatChance Quantity (BaseValueConstant=30.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
					</hotfix>
				</category>
				<category name="7 Items">
					<hotfix name="EFI" level="None">
						<code profiles="">set GD_ItemPools_Shop.AmmoShop.VendingMachinePool_GrenadeMods Quantity (BaseValueConstant=7.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
						<code profiles="">set GD_ItemPools_Shop.HealthShop.HealthShop_Items Quantity (BaseValueConstant=7.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
						<code profiles="">set GD_ItemPools_Shop.Items.Shoppool_Weapons_FlatChance Quantity (BaseValueConstant=7.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
					</hotfix>
				</category>
			</category>
			<category name="Increase Vendor Item Quality">
				<comment># Adds all rarities to Vendors and makes their distribution better</comment>
				<category name="Pool setup (Required)" locked="true">
					<hotfix name="EFI" level="None">
						<code profiles="default">set GD_ItemPools_Shop.HealthShop.HealthShop_Items BalancedItems ((itmpooldefinition=ItemPoolDefinition'GD_Itempools.Z_BalanceMeSupport.Pool_BalanceMeShields',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=None,initializationdefinition=None,basevaluescaleconstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.Z_BalanceMeSupport.Pool_BalanceMeClassMods',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=None,initializationdefinition=None,basevaluescaleconstant=1.000000),bdropondeath=True))</code>
						<code profiles="default">set GD_ItemPools_Shop.AmmoShop.VendingMachinePool_GrenadeMods BalancedItems ((itmpooldefinition=ItemPoolDefinition'GD_Itempools.Z_BalanceMeSupport.Pool_BalanceMeGrenadeMODs',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=None,initializationdefinition=None,basevaluescaleconstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.Z_BalanceMeSupport.Pool_BalanceMeMoonItems',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=None,initializationdefinition=None,basevaluescaleconstant=1.000000),bdropondeath=True))</code>
						<code profiles="default">set GD_ItemPools_Shop.Items.Shoppool_Weapons_FlatChance BalancedItems ((itmpooldefinition=ItemPoolDefinition'GD_Itempools.Z_BalanceMeSupport.Pool_BalanceMeWeapons',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=None,initializationdefinition=None,basevaluescaleconstant=1.000000),bdropondeath=True))</code>
						<code profiles="default">set GD_Itempools.Z_BalanceMeSupport.Pool_BalanceMeWeapons Quantity (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
					</hotfix>
				</category>
				<category name="Normal distribution" MUT="true">
					<comment># Vanilla is unavailable here due to shop pools being rewritten</comment>
					<category name="Balanced (Scaling)">
						<comment># Using this distribution, the higher the level, the better the distribution gets</comment>
						<hotfix name="EFI" level="None">
							<code profiles="default">set GD_Itempools.Z_BalanceMeSupport.Init_BalanceMeWeightCommon ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=100.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
							<code profiles="default">set GD_Itempools.Z_BalanceMeSupport.Init_BalanceMeWeightUncommon ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=10.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=1.023258,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Balance.GameStage',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
							<code profiles="default">set GD_Itempools.Z_BalanceMeSupport.Init_BalanceMeWeightRare ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=1.047058,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Balance.GameStage',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
							<code profiles="default">set GD_Itempools.Z_BalanceMeSupport.Init_BalanceMeWeightVeryRare ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=1.0714104,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Balance.GameStage',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
							<code profiles="default">set GD_Itempools.Z_BalanceMeSupport.Init_BalanceMeWeightLegendary ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=1.096330,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Balance.GameStage',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
						</hotfix>
					</category>
					<category name="Balanced (No scaling)">
						<hotfix name="EFI" level="None">
							<code profiles="">set GD_Itempools.Z_BalanceMeSupport.Init_BalanceMeWeightCommon ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=10.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
							<code profiles="">set GD_Itempools.Z_BalanceMeSupport.Init_BalanceMeWeightUncommon ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=3.160000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
							<code profiles="">set GD_Itempools.Z_BalanceMeSupport.Init_BalanceMeWeightRare ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
							<code profiles="">set GD_Itempools.Z_BalanceMeSupport.Init_BalanceMeWeightVeryRare ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=0.316000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
							<code profiles="">set GD_Itempools.Z_BalanceMeSupport.Init_BalanceMeWeightLegendary ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
						</hotfix>
					</category>
					<category name="LoL (Lots Of Legendaries)">
						<hotfix name="EFI" level="None">
							<code profiles="">set GD_Itempools.Z_BalanceMeSupport.Init_BalanceMeWeightCommon ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
							<code profiles="">set GD_Itempools.Z_BalanceMeSupport.Init_BalanceMeWeightUncommon ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
							<code profiles="">set GD_Itempools.Z_BalanceMeSupport.Init_BalanceMeWeightRare ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
							<code profiles="">set GD_Itempools.Z_BalanceMeSupport.Init_BalanceMeWeightVeryRare ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
							<code profiles="">set GD_Itempools.Z_BalanceMeSupport.Init_BalanceMeWeightLegendary ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
						</hotfix>
					</category>
					<category name="Vanilla-ish">
						<comment># Same distribution as Vanilla, but allows higher than Greens to spawn</comment>
						<hotfix name="EFI" level="None">
							<code profiles="">set GD_Itempools.Z_BalanceMeSupport.Init_BalanceMeWeightCommon ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=100.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
							<code profiles="">set GD_Itempools.Z_BalanceMeSupport.Init_BalanceMeWeightUncommon ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=10.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
							<code profiles="">set GD_Itempools.Z_BalanceMeSupport.Init_BalanceMeWeightRare ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
							<code profiles="">set GD_Itempools.Z_BalanceMeSupport.Init_BalanceMeWeightVeryRare ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
							<code profiles="">set GD_Itempools.Z_BalanceMeSupport.Init_BalanceMeWeightLegendary ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
						</hotfix>
					</category>
				</category>
				<category name="IotD distribution" MUT="true">
					<category name="Balanced">
						<hotfix name="EFI" level="None">
							<code profiles="default">set GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_04_Rare:ConstantAttributeValueResolver_0 ConstantValue 14</code>
							<code profiles="default">set GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_05_VeryRare:ConstantAttributeValueResolver_0 ConstantValue 5</code>
							<code profiles="default">set GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_06_Legendary:ConstantAttributeValueResolver_0 ConstantValue 1</code>
						</hotfix>
					</category>
					<category name="Minimum Purple">
						<hotfix name="EFI" level="None">
							<code profiles="">set GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_04_Rare:ConstantAttributeValueResolver_0 ConstantValue 0</code>
							<code profiles="">set GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_05_VeryRare:ConstantAttributeValueResolver_0 ConstantValue 9</code>
							<code profiles="">set GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_06_Legendary:ConstantAttributeValueResolver_0 ConstantValue 1</code>
						</hotfix>
					</category>
					<category name="Legendaries only !">
						<hotfix name="EFI" level="None">
							<code profiles="">set GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_04_Rare:ConstantAttributeValueResolver_0 ConstantValue 0</code>
							<code profiles="">set GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_05_VeryRare:ConstantAttributeValueResolver_0 ConstantValue 0</code>
							<code profiles="">set GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_06_Legendary:ConstantAttributeValueResolver_0 ConstantValue 1</code>
						</hotfix>
					</category>
					<category name="Vanilla">
						<hotfix name="EFI" level="None">
							<code profiles="">set GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_04_Rare:ConstantAttributeValueResolver_0 ConstantValue 1.2</code>
							<code profiles="">set GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_05_VeryRare:ConstantAttributeValueResolver_0 ConstantValue 0.3</code>
							<code profiles="">set GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_06_Legendary:ConstantAttributeValueResolver_0 ConstantValue 0.015</code>
						</hotfix>
					</category>
				</category>
			</category>
			<category name="Fixed Death Penalty" MUT="true">
				<comment># Death now costs a fixed amount of money relative to your level instead of using a percentage of your current money</comment>
				<comment># Death cost is equal to a respec</comment>
				<category name="Balanced">
					<code profiles="default">set GD_Balance_Inventory.Commerce.DeathPenaltyCost ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=100.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Economy.Universal.Att_UniversalPriceIncreasePerLevelScaler',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.ExperienceResourcePool.PlayerExperienceLevel',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
				</category>
				<category name="Vanilla">
					<code profiles="">set GD_Balance_Inventory.Commerce.DeathPenaltyCost ValueFormula (benabled=True,multiplier=(basevalueconstant=0.070000,basevalueattribute=None,initializationdefinition=None,basevaluescaleconstant=1.000000),level=(basevalueconstant=0.000000,basevalueattribute=AttributeDefinition'D_Attributes.Currency.CreditsOnHand',initializationdefinition=None,basevaluescaleconstant=1.000000),power=(basevalueconstant=1.000000,basevalueattribute=None,initializationdefinition=None,basevaluescaleconstant=1.000000),offset=(basevalueconstant=0.000000,basevalueattribute=None,initializationdefinition=None,basevaluescaleconstant=1.000000))</code>
				</category>
			</category>
		</category>
	</body>
</BLCMM>

#Commands:
set GD_GrenadeMods.Material.Material_Bandit MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'
set GD_GrenadeMods.Material.Material_Bandit_2_Uncommon MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'
set GD_GrenadeMods.Material.Material_Bandit_3_Rare MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set GD_GrenadeMods.Material.Material_Bandit_4_VeryRare MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'
set GD_GrenadeMods.Material.Material_Dahl MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'
set GD_GrenadeMods.Material.Material_Dahl_2_Uncommon MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'
set GD_GrenadeMods.Material.Material_Dahl_3_Rare MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set GD_GrenadeMods.Material.Material_Dahl_4_VeryRare MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'
set GD_GrenadeMods.Material.Material_Dahl_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set GD_GrenadeMods.Material.Material_Hyperion MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'
set GD_GrenadeMods.Material.Material_Hyperion_2_Uncommon MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'
set GD_GrenadeMods.Material.Material_Hyperion_3_Rare MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set GD_GrenadeMods.Material.Material_Hyperion_4_VeryRare MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'
set GD_GrenadeMods.Material.Material_Hyperion_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set GD_GrenadeMods.Material.Material_Maliwan MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'
set GD_GrenadeMods.Material.Material_Maliwan_2_Uncommon MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'
set GD_GrenadeMods.Material.Material_Maliwan_3_Rare MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set GD_GrenadeMods.Material.Material_Maliwan_4_VeryRare MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'
set GD_GrenadeMods.Material.Material_Maliwan_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set GD_GrenadeMods.Material.Material_Tedior MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'
set GD_GrenadeMods.Material.Material_Tedior_2_Uncommon MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'
set GD_GrenadeMods.Material.Material_Tedior_3_Rare MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set GD_GrenadeMods.Material.Material_Tedior_4_VeryRare MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'
set GD_GrenadeMods.Material.Material_Torgue MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'
set GD_GrenadeMods.Material.Material_Torgue_2_Uncommon MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'
set GD_GrenadeMods.Material.Material_Torgue_3_Rare MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set GD_GrenadeMods.Material.Material_Torgue_4_VeryRare MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'
set GD_GrenadeMods.Material.Material_Torgue_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set GD_GrenadeMods.Material.Material_Vladof MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'
set GD_GrenadeMods.Material.Material_Vladof_2_Uncommon MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'
set GD_GrenadeMods.Material.Material_Vladof_3_Rare MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set GD_GrenadeMods.Material.Material_Vladof_4_VeryRare MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'
set GD_GrenadeMods.Material.Material_Vladof_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set GD_Ma_GrenadeMods.Material.Material_Maliwan_3_DataScrubber MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set GD_Ma_GrenadeMods.Material.Material_Maliwan_5_Meganade MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set GD_GrenadeMods.Damage.Damage_Grade0 MonetaryValueMod None
set GD_GrenadeMods.Damage.Damage_Grade1 MonetaryValueMod None
set GD_GrenadeMods.Damage.Damage_Grade2 MonetaryValueMod None
set GD_GrenadeMods.Damage.Damage_Grade3 MonetaryValueMod None
set GD_GrenadeMods.Damage.Damage_Grade4 MonetaryValueMod None
set GD_GrenadeMods.Damage.Damage_Grade5 MonetaryValueMod None
set GD_GrenadeMods.Damage.Damage_Grade6 MonetaryValueMod None
set GD_GrenadeMods.Damage.Damage_Grade7 MonetaryValueMod None
set GD_GrenadeMods.StatusDamage.StatusDamage_Grade0 MonetaryValueMod None
set GD_GrenadeMods.StatusDamage.StatusDamage_Grade1 MonetaryValueMod None
set GD_GrenadeMods.StatusDamage.StatusDamage_Grade2 MonetaryValueMod None
set GD_GrenadeMods.StatusDamage.StatusDamage_Grade3 MonetaryValueMod None
set GD_GrenadeMods.StatusDamage.StatusDamage_Grade4 MonetaryValueMod None
set GD_GrenadeMods.StatusDamage.StatusDamage_Grade5 MonetaryValueMod None
set gd_cork_weap_assaultrifle.Barrel.AR_Barrel_Dahl_HammerBreaker MonetaryValueMod None
set gd_cork_weap_assaultrifle.Barrel.AR_Barrel_Dahl_MajorTom MonetaryValueMod None
set gd_cork_weap_assaultrifle.Barrel.AR_Barrel_Torgue_KerBoom MonetaryValueMod None
set gd_cork_weap_assaultrifle.Barrel.AR_Barrel_Vladof_IceScream MonetaryValueMod None
set gd_cork_weap_assaultrifle.Barrel.AR_Barrel_Vladof_OldPainful MonetaryValueMod None
set gd_cork_weap_assaultrifle.Barrel.AR_Barrel_Vladof_Shredifier MonetaryValueMod None
set GD_Cork_Weap_Lasers.Body.Laser_Body_Dahl MonetaryValueMod None
set GD_Cork_Weap_Lasers.Body.Laser_Body_Dahl_2 MonetaryValueMod None
set GD_Cork_Weap_Lasers.Body.Laser_Body_Dahl_3 MonetaryValueMod None
set GD_Cork_Weap_Lasers.Body.Laser_Body_Dahl_4 MonetaryValueMod None
set GD_Cork_Weap_Lasers.Body.Laser_Body_Dahl_4_ZX1 MonetaryValueMod None
set GD_Cork_Weap_Lasers.Body.Laser_Body_Hyperion MonetaryValueMod None
set GD_Cork_Weap_Lasers.Body.Laser_Body_Hyperion_2 MonetaryValueMod None
set GD_Cork_Weap_Lasers.Body.Laser_Body_Hyperion_3 MonetaryValueMod None
set GD_Cork_Weap_Lasers.Body.Laser_Body_Hyperion_3_Mining MonetaryValueMod None
set GD_Cork_Weap_Lasers.Body.Laser_Body_Hyperion_4 MonetaryValueMod None
set GD_Cork_Weap_Lasers.Body.Laser_Body_Maliwan MonetaryValueMod None
set GD_Cork_Weap_Lasers.Body.Laser_Body_Maliwan_2 MonetaryValueMod None
set GD_Cork_Weap_Lasers.Body.Laser_Body_Maliwan_3 MonetaryValueMod None
set GD_Cork_Weap_Lasers.Body.Laser_Body_Maliwan_3_Blizzard MonetaryValueMod None
set GD_Cork_Weap_Lasers.Body.Laser_Body_Maliwan_4 MonetaryValueMod None
set GD_Cork_Weap_Lasers.Body.Laser_Body_Maliwan_4_Egun MonetaryValueMod None
set GD_Cork_Weap_Lasers.Body.Laser_Body_Maliwan_4_Rosie MonetaryValueMod None
set GD_Cork_Weap_Lasers.Body.Laser_Body_Maliwan_4_SavorySideSaber MonetaryValueMod None
set GD_Cork_Weap_Lasers.Body.Laser_Body_Tediore MonetaryValueMod None
set GD_Cork_Weap_Lasers.Body.Laser_Body_Tediore_2 MonetaryValueMod None
set GD_Cork_Weap_Lasers.Body.Laser_Body_Tediore_3 MonetaryValueMod None
set GD_Cork_Weap_Lasers.Body.Laser_Body_Tediore_4 MonetaryValueMod None
set GD_Cork_Weap_Launchers.Barrel.L_Barrel_Maliwan_Creamer MonetaryValueMod None
set GD_Cork_Weap_Launchers.Barrel.L_Barrel_Tediore_Rocketeer MonetaryValueMod None
set GD_Cork_Weap_Pistol.Barrel.Pistol_Barrel_Bandit_Zim MonetaryValueMod None
set GD_Cork_Weap_Pistol.Barrel.Pistol_Barrel_Dahl_Blowfly MonetaryValueMod None
set GD_Cork_Weap_Pistol.Barrel.Pistol_Barrel_Jakobs_Maggie MonetaryValueMod None
set GD_Cork_Weap_Pistol.Barrel.Pistol_Barrel_Tediore_Shooterang MonetaryValueMod None
set GD_Cork_Weap_Pistol.Barrel.Pistol_Barrel_Torgue_88Fragnum MonetaryValueMod None
set GD_Cork_Weap_Pistol.Body.Pistol_Body_Jakobs_CyberColt MonetaryValueMod None
set GD_Cork_Weap_Shotgun.Barrel.SG_Barrel_Hyperion_ConferenceCall MonetaryValueMod None
set GD_Cork_Weap_Shotgun.Barrel.SG_Barrel_Hyperion_Striker MonetaryValueMod None
set GD_Cork_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_Sledges MonetaryValueMod None
set GD_Cork_Weap_Shotgun.Barrel.SG_Barrel_Torgue_Flakker MonetaryValueMod None
set GD_Cork_Weap_Shotgun.Body.SG_Body_Jakobs_3_Moonface MonetaryValueMod None
set GD_Cork_Weap_Shotgun.Body.SG_Body_Jakobs_Boomacorn MonetaryValueMod None
set GD_Cork_Weap_Shotgun.Body.SG_Body_Jakobs_TooScoops MonetaryValueMod None
set GD_Cork_Weap_SMG.Barrel.SMG_Barrel_Dahl_Torrent MonetaryValueMod None
set GD_Cork_Weap_SMG.Barrel.SMG_Barrel_Hyperion_Bitch MonetaryValueMod None
set GD_Cork_Weap_SMG.Barrel.SMG_Barrel_Maliwan_HellFire MonetaryValueMod None
set GD_Cork_Weap_SMG.Body.SMG_Body_Dahl_Torrent MonetaryValueMod None
set GD_Cork_Weap_SMG.Body.SMG_Body_Hyperion_BlackSnake MonetaryValueMod None
set GD_Cork_Weap_SniperRifles.Barrel.SR_Barrel_Dahl_Pitchfork MonetaryValueMod None
set GD_Cork_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_Invader MonetaryValueMod None
set GD_Cork_Weap_SniperRifles.Barrel.SR_Barrel_Jakobs_Skullmasher MonetaryValueMod None
set GD_Cork_Weap_SniperRifles.Barrel.SR_Barrel_Maliwan_Magma MonetaryValueMod None
set GD_Cork_Weap_SniperRifles.Barrel.SR_Barrel_Vladof_Longnail MonetaryValueMod None
set GD_Ma_Weapons.Barrel.L_Barrel_Tediore_KanedasLaser MonetaryValueMod None
set GD_Ma_Weapons.Barrel.SMG_Barrel_Hyperion_CheatCode MonetaryValueMod None
set GD_Petunia_Weapons.AssaultRifles.AR_Barrel_CryBaby_Default MonetaryValueMod None
set GD_Petunia_Weapons.AssaultRifles.AR_Barrel_CryBaby_Wiggle MonetaryValueMod None
set GD_Petunia_Weapons.Launchers.RL_Barrel_Tediore_Menace MonetaryValueMod None
set GD_Petunia_Weapons.Shotguns.SG_Barrel_Hyperion_PartyLine MonetaryValueMod None
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Torgue_Dahl MonetaryValueMod None
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Torgue_Jakobs MonetaryValueMod None
set GD_Weap_AssaultRifle.Body.AR_Body_Bandit MonetaryValueMod None
set GD_Weap_AssaultRifle.Body.AR_Body_Bandit_2 MonetaryValueMod None
set GD_Weap_AssaultRifle.Body.AR_Body_Bandit_3 MonetaryValueMod None
set GD_Weap_AssaultRifle.Body.AR_Body_Bandit_4 MonetaryValueMod None
set GD_Weap_AssaultRifle.Body.AR_Body_Dahl MonetaryValueMod None
set GD_Weap_AssaultRifle.Body.AR_Body_Dahl_2 MonetaryValueMod None
set GD_Weap_AssaultRifle.Body.AR_Body_Dahl_3 MonetaryValueMod None
set GD_Weap_AssaultRifle.Body.AR_Body_Dahl_4 MonetaryValueMod None
set GD_Weap_AssaultRifle.Body.AR_Body_Gearbox_1 MonetaryValueMod None
set GD_Weap_AssaultRifle.Body.AR_Body_Jakobs MonetaryValueMod None
set GD_Weap_AssaultRifle.Body.AR_Body_Jakobs_2 MonetaryValueMod None
set GD_Weap_AssaultRifle.Body.AR_Body_Jakobs_3 MonetaryValueMod None
set GD_Weap_AssaultRifle.Body.AR_Body_Jakobs_4 MonetaryValueMod None
set GD_Weap_AssaultRifle.Body.AR_Body_Torgue MonetaryValueMod None
set GD_Weap_AssaultRifle.Body.AR_Body_Torgue_2 MonetaryValueMod None
set GD_Weap_AssaultRifle.Body.AR_Body_Torgue_3 MonetaryValueMod None
set GD_Weap_AssaultRifle.Body.AR_Body_Torgue_4 MonetaryValueMod None
set GD_Weap_AssaultRifle.Body.AR_Body_Vladof MonetaryValueMod None
set GD_Weap_AssaultRifle.Body.AR_Body_Vladof_2 MonetaryValueMod None
set GD_Weap_AssaultRifle.Body.AR_Body_Vladof_3 MonetaryValueMod None
set GD_Weap_AssaultRifle.Body.AR_Body_Vladof_4 MonetaryValueMod None
set GD_Weap_Launchers.Barrel.L_Barrel_Bandit MonetaryValueMod None
set GD_Weap_Launchers.Barrel.L_Barrel_Maliwan MonetaryValueMod None
set GD_Weap_Launchers.Barrel.L_Barrel_Tediore MonetaryValueMod None
set GD_Weap_Launchers.Barrel.L_Barrel_Torgue MonetaryValueMod None
set GD_Weap_Launchers.Barrel.L_Barrel_Vladof MonetaryValueMod None
set GD_Weap_Launchers.Body.L_Body_Bandit MonetaryValueMod None
set GD_Weap_Launchers.Body.L_Body_Bandit_2 MonetaryValueMod None
set GD_Weap_Launchers.Body.L_Body_Bandit_3 MonetaryValueMod None
set GD_Weap_Launchers.Body.L_Body_Bandit_4 MonetaryValueMod None
set GD_Weap_Launchers.Body.L_Body_Maliwan MonetaryValueMod None
set GD_Weap_Launchers.Body.L_Body_Maliwan_2 MonetaryValueMod None
set GD_Weap_Launchers.Body.L_Body_Maliwan_3 MonetaryValueMod None
set GD_Weap_Launchers.Body.L_Body_Maliwan_4 MonetaryValueMod None
set GD_Weap_Launchers.Body.L_Body_Tediore MonetaryValueMod None
set GD_Weap_Launchers.Body.L_Body_Tediore_2 MonetaryValueMod None
set GD_Weap_Launchers.Body.L_Body_Tediore_3 MonetaryValueMod None
set GD_Weap_Launchers.Body.L_Body_Tediore_4 MonetaryValueMod None
set GD_Weap_Launchers.Body.L_Body_Torgue MonetaryValueMod None
set GD_Weap_Launchers.Body.L_Body_Torgue_2 MonetaryValueMod None
set GD_Weap_Launchers.Body.L_Body_Torgue_3 MonetaryValueMod None
set GD_Weap_Launchers.Body.L_Body_Torgue_4 MonetaryValueMod None
set GD_Weap_Launchers.Body.L_Body_Vladof MonetaryValueMod None
set GD_Weap_Launchers.Body.L_Body_Vladof_2 MonetaryValueMod None
set GD_Weap_Launchers.Body.L_Body_Vladof_3 MonetaryValueMod None
set GD_Weap_Launchers.Body.L_Body_Vladof_4 MonetaryValueMod None
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_LogansGun MonetaryValueMod None
set GD_Weap_Pistol.Body.Pistol_Body_Bandit MonetaryValueMod None
set GD_Weap_Pistol.Body.Pistol_Body_Bandit_2 MonetaryValueMod None
set GD_Weap_Pistol.Body.Pistol_Body_Bandit_3 MonetaryValueMod None
set GD_Weap_Pistol.Body.Pistol_Body_Bandit_4 MonetaryValueMod None
set GD_Weap_Pistol.Body.Pistol_Body_Dahl MonetaryValueMod None
set GD_Weap_Pistol.Body.Pistol_Body_Dahl_2 MonetaryValueMod None
set GD_Weap_Pistol.Body.Pistol_Body_Dahl_3 MonetaryValueMod None
set GD_Weap_Pistol.Body.Pistol_Body_Dahl_4 MonetaryValueMod None
set GD_Weap_Pistol.Body.Pistol_Body_Hyperion MonetaryValueMod None
set GD_Weap_Pistol.Body.Pistol_Body_Hyperion_2 MonetaryValueMod None
set GD_Weap_Pistol.Body.Pistol_Body_Hyperion_3 MonetaryValueMod None
set GD_Weap_Pistol.Body.Pistol_Body_Hyperion_4 MonetaryValueMod None
set GD_Weap_Pistol.Body.Pistol_Body_Jakobs MonetaryValueMod None
set GD_Weap_Pistol.Body.Pistol_Body_Jakobs_2 MonetaryValueMod None
set GD_Weap_Pistol.Body.Pistol_Body_Jakobs_3 MonetaryValueMod None
set GD_Weap_Pistol.Body.Pistol_Body_Jakobs_4 MonetaryValueMod None
set GD_Weap_Pistol.Body.Pistol_Body_Maliwan MonetaryValueMod None
set GD_Weap_Pistol.Body.Pistol_Body_Maliwan_2 MonetaryValueMod None
set GD_Weap_Pistol.Body.Pistol_Body_Maliwan_3 MonetaryValueMod None
set GD_Weap_Pistol.Body.Pistol_Body_Maliwan_4 MonetaryValueMod None
set GD_Weap_Pistol.Body.Pistol_Body_Tediore MonetaryValueMod None
set GD_Weap_Pistol.Body.Pistol_Body_Tediore_2 MonetaryValueMod None
set GD_Weap_Pistol.Body.Pistol_Body_Tediore_3 MonetaryValueMod None
set GD_Weap_Pistol.Body.Pistol_Body_Tediore_4 MonetaryValueMod None
set GD_Weap_Pistol.Body.Pistol_Body_Torgue MonetaryValueMod None
set GD_Weap_Pistol.Body.Pistol_Body_Torgue_2 MonetaryValueMod None
set GD_Weap_Pistol.Body.Pistol_Body_Torgue_3 MonetaryValueMod None
set GD_Weap_Pistol.Body.Pistol_Body_Torgue_4 MonetaryValueMod None
set GD_Weap_Pistol.Body.Pistol_Body_Vladof MonetaryValueMod None
set GD_Weap_Pistol.Body.Pistol_Body_Vladof_2 MonetaryValueMod None
set GD_Weap_Pistol.Body.Pistol_Body_Vladof_3 MonetaryValueMod None
set GD_Weap_Pistol.Body.Pistol_Body_Vladof_4 MonetaryValueMod None
set GD_Weap_Shotgun.Body.SG_Body_Bandit MonetaryValueMod None
set GD_Weap_Shotgun.Body.SG_Body_Bandit_2 MonetaryValueMod None
set GD_Weap_Shotgun.Body.SG_Body_Bandit_3 MonetaryValueMod None
set GD_Weap_Shotgun.Body.SG_Body_Bandit_4 MonetaryValueMod None
set GD_Weap_Shotgun.Body.SG_Body_Hyperion MonetaryValueMod None
set GD_Weap_Shotgun.Body.SG_Body_Hyperion_2 MonetaryValueMod None
set GD_Weap_Shotgun.Body.SG_Body_Hyperion_3 MonetaryValueMod None
set GD_Weap_Shotgun.Body.SG_Body_Hyperion_4 MonetaryValueMod None
set GD_Weap_Shotgun.Body.SG_Body_Jakobs MonetaryValueMod None
set GD_Weap_Shotgun.Body.SG_Body_Jakobs_2 MonetaryValueMod None
set GD_Weap_Shotgun.Body.SG_Body_Jakobs_3 MonetaryValueMod None
set GD_Weap_Shotgun.Body.SG_Body_Jakobs_4 MonetaryValueMod None
set GD_Weap_Shotgun.Body.SG_Body_Tediore MonetaryValueMod None
set GD_Weap_Shotgun.Body.SG_Body_Tediore_2 MonetaryValueMod None
set GD_Weap_Shotgun.Body.SG_Body_Tediore_3 MonetaryValueMod None
set GD_Weap_Shotgun.Body.SG_Body_Tediore_4 MonetaryValueMod None
set GD_Weap_Shotgun.Body.SG_Body_Torgue MonetaryValueMod None
set GD_Weap_Shotgun.Body.SG_Body_Torgue_2 MonetaryValueMod None
set GD_Weap_Shotgun.Body.SG_Body_Torgue_3 MonetaryValueMod None
set GD_Weap_Shotgun.Body.SG_Body_Torgue_4 MonetaryValueMod None
set GD_Weap_SMG.Body.SMG_Body_Bandit MonetaryValueMod None
set GD_Weap_SMG.Body.SMG_Body_Bandit_VarA MonetaryValueMod None
set GD_Weap_SMG.Body.SMG_Body_Bandit_VarB MonetaryValueMod None
set GD_Weap_SMG.Body.SMG_Body_Bandit_VarC MonetaryValueMod None
set GD_Weap_SMG.Body.SMG_Body_Dahl MonetaryValueMod None
set GD_Weap_SMG.Body.SMG_Body_Dahl_VarA MonetaryValueMod None
set GD_Weap_SMG.Body.SMG_Body_Dahl_VarB MonetaryValueMod None
set GD_Weap_SMG.Body.SMG_Body_Dahl_VarC MonetaryValueMod None
set GD_Weap_SMG.Body.SMG_Body_Gearbox_1 MonetaryValueMod None
set GD_Weap_SMG.Body.SMG_Body_Hyperion MonetaryValueMod None
set GD_Weap_SMG.Body.SMG_Body_Hyperion_VarA MonetaryValueMod None
set GD_Weap_SMG.Body.SMG_Body_Hyperion_VarB MonetaryValueMod None
set GD_Weap_SMG.Body.SMG_Body_Hyperion_VarC MonetaryValueMod None
set GD_Weap_SMG.Body.SMG_Body_Maliwan MonetaryValueMod None
set GD_Weap_SMG.Body.SMG_Body_Maliwan_VarA MonetaryValueMod None
set GD_Weap_SMG.Body.SMG_Body_Maliwan_VarB MonetaryValueMod None
set GD_Weap_SMG.Body.SMG_Body_Maliwan_VarC MonetaryValueMod None
set GD_Weap_SMG.Body.SMG_Body_Tediore MonetaryValueMod None
set GD_Weap_SMG.Body.SMG_Body_Tediore_VarA MonetaryValueMod None
set GD_Weap_SMG.Body.SMG_Body_Tediore_VarB MonetaryValueMod None
set GD_Weap_SMG.Body.SMG_Body_Tediore_VarC MonetaryValueMod None
set GD_Weap_SniperRifles.Body.SR_Body_Dahl MonetaryValueMod None
set GD_Weap_SniperRifles.Body.SR_Body_Dahl_2 MonetaryValueMod None
set GD_Weap_SniperRifles.Body.SR_Body_Dahl_3 MonetaryValueMod None
set GD_Weap_SniperRifles.Body.SR_Body_Dahl_4 MonetaryValueMod None
set GD_Weap_SniperRifles.Body.SR_Body_Gearbox MonetaryValueMod None
set GD_Weap_SniperRifles.Body.SR_Body_Hyperion MonetaryValueMod None
set GD_Weap_SniperRifles.Body.SR_Body_Hyperion_2 MonetaryValueMod None
set GD_Weap_SniperRifles.Body.SR_Body_Hyperion_3 MonetaryValueMod None
set GD_Weap_SniperRifles.Body.SR_Body_Hyperion_4 MonetaryValueMod None
set GD_Weap_SniperRifles.Body.SR_Body_Jakobs MonetaryValueMod None
set GD_Weap_SniperRifles.Body.SR_Body_Jakobs_2 MonetaryValueMod None
set GD_Weap_SniperRifles.Body.SR_Body_Jakobs_3 MonetaryValueMod None
set GD_Weap_SniperRifles.Body.SR_Body_Jakobs_4 MonetaryValueMod None
set GD_Weap_SniperRifles.Body.SR_Body_Maliwan MonetaryValueMod None
set GD_Weap_SniperRifles.Body.SR_Body_Maliwan_2 MonetaryValueMod None
set GD_Weap_SniperRifles.Body.SR_Body_Maliwan_3 MonetaryValueMod None
set GD_Weap_SniperRifles.Body.SR_Body_Maliwan_4 MonetaryValueMod None
set GD_Weap_SniperRifles.Body.SR_Body_Vladof MonetaryValueMod None
set GD_Weap_SniperRifles.Body.SR_Body_Vladof_2 MonetaryValueMod None
set GD_Weap_SniperRifles.Body.SR_Body_Vladof_3 MonetaryValueMod None
set GD_Weap_SniperRifles.Body.SR_Body_Vladof_4 MonetaryValueMod None
set GD_Cork_Weap_Lasers.ManufacturerMaterials.Mat_Dahl_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'
set GD_Cork_Weap_Lasers.ManufacturerMaterials.Mat_Dahl_1_Zap1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'
set GD_Cork_Weap_Lasers.ManufacturerMaterials.Mat_Dahl_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'
set GD_Cork_Weap_Lasers.ManufacturerMaterials.Mat_Dahl_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set GD_Cork_Weap_Lasers.ManufacturerMaterials.Mat_Dahl_3_Firestarta MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set GD_Cork_Weap_Lasers.ManufacturerMaterials.Mat_Dahl_3_Zap4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set GD_Cork_Weap_Lasers.ManufacturerMaterials.Mat_Dahl_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'
set GD_Cork_Weap_Lasers.ManufacturerMaterials.Mat_Dahl_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set GD_Cork_Weap_Lasers.ManufacturerMaterials.Mat_Dahl_5_Legendary_Ricochet MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set GD_Cork_Weap_Lasers.ManufacturerMaterials.Mat_Dahl_5_Legendary_ZX1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set GD_Cork_Weap_Lasers.ManufacturerMaterials.Mat_Hyperion_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'
set GD_Cork_Weap_Lasers.ManufacturerMaterials.Mat_Hyperion_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'
set GD_Cork_Weap_Lasers.ManufacturerMaterials.Mat_Hyperion_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set GD_Cork_Weap_Lasers.ManufacturerMaterials.Mat_Hyperion_3_Unique_MiningLaser MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set GD_Cork_Weap_Lasers.ManufacturerMaterials.Mat_Hyperion_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'
set GD_Cork_Weap_Lasers.ManufacturerMaterials.Mat_Hyperion_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set GD_Cork_Weap_Lasers.ManufacturerMaterials.Mat_Maliwan_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'
set GD_Cork_Weap_Lasers.ManufacturerMaterials.Mat_Maliwan_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'
set GD_Cork_Weap_Lasers.ManufacturerMaterials.Mat_Maliwan_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set GD_Cork_Weap_Lasers.ManufacturerMaterials.Mat_Maliwan_3_Unique_Blizzard MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set GD_Cork_Weap_Lasers.ManufacturerMaterials.Mat_Maliwan_3_Unique_Egun MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set GD_Cork_Weap_Lasers.ManufacturerMaterials.Mat_Maliwan_3_Unique_SideSaber MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set GD_Cork_Weap_Lasers.ManufacturerMaterials.Mat_Maliwan_3_Unique_Vandergraffen MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set GD_Cork_Weap_Lasers.ManufacturerMaterials.Mat_Maliwan_3_Unique_Vibrapulse MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set GD_Cork_Weap_Lasers.ManufacturerMaterials.Mat_Maliwan_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'
set GD_Cork_Weap_Lasers.ManufacturerMaterials.Mat_Maliwan_4_Unique_Rosie MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'
set GD_Cork_Weap_Lasers.ManufacturerMaterials.Mat_Maliwan_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set GD_Cork_Weap_Lasers.ManufacturerMaterials.Mat_Old_Hyperion_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'
set GD_Cork_Weap_Lasers.ManufacturerMaterials.Mat_Old_Hyperion_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'
set GD_Cork_Weap_Lasers.ManufacturerMaterials.Mat_Old_Hyperion_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set GD_Cork_Weap_Lasers.ManufacturerMaterials.Mat_Old_Hyperion_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'
set GD_Cork_Weap_Lasers.ManufacturerMaterials.Mat_Old_Hyperion_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set GD_Cork_Weap_Lasers.ManufacturerMaterials.Mat_Tediore_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'
set GD_Cork_Weap_Lasers.ManufacturerMaterials.Mat_Tediore_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'
set GD_Cork_Weap_Lasers.ManufacturerMaterials.Mat_Tediore_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set GD_Cork_Weap_Lasers.ManufacturerMaterials.Mat_Tediore_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'
set GD_Cork_Weap_Lasers.ManufacturerMaterials.Mat_Tediore_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set GD_Cork_Weap_Lasers.ManufacturerMaterials.Mat_Tediore_5_Legendary_Tesla MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set GD_Cork_Weap_Launchers.ManufacturerMaterials.Mat_BanditMade_5_Thingy MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set GD_Cork_Weap_Launchers.ManufacturerMaterials.Mat_Maliwan_5_Legendary_Cryophobia MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set GD_Cork_Weap_Launchers.ManufacturerMaterials.Mat_Torgue_3_Creamer MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set GD_Cork_Weap_Launchers.ManufacturerMaterials.Mat_Torgue_3_Rocketeer MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set GD_Cork_Weap_Pistol.ManufacturerMaterials.Mat_Dahl_3_GwensOtherHead MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set GD_Cork_Weap_Pistol.ManufacturerMaterials.Mat_Dahl_5_Legendary_Blowfly MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set GD_Cork_Weap_Pistol.ManufacturerMaterials.Mat_Hyperion_3_Fibber MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set GD_Cork_Weap_Pistol.ManufacturerMaterials.Mat_Hyperion_3_Globber MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set GD_Cork_Weap_Pistol.ManufacturerMaterials.Mat_Hyperion_3_LadyFist MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set GD_Cork_Weap_Pistol.ManufacturerMaterials.Mat_Jakobs_3_Smasher MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set GD_Cork_Weap_Pistol.ManufacturerMaterials.Mat_Jakobs_4_CyberColt MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'
set GD_Cork_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3_Moxxis_Probe MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set GD_Cork_Weap_Pistol.ManufacturerMaterials.Mat_Scav_5_Legendary_Zim MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set GD_Cork_Weap_Pistol.ManufacturerMaterials.Mat_Starter_Dahl_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'
set GD_Cork_Weap_Pistol.ManufacturerMaterials.Mat_Tediore_5_Legendary_Shooterang MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set GD_Cork_Weap_SMG.ManufacturerMaterials.Mat_Bandit_3_MeatGrinder MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set GD_Cork_Weap_SMG.ManufacturerMaterials.Mat_Dahl_5_Legendary_Torrent MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set GD_Cork_Weap_SMG.ManufacturerMaterials.Mat_Maliwan_3_BadTouch MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set GD_Cork_Weap_SMG.ManufacturerMaterials.Mat_Maliwan_3_GoodTouch MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set GD_Cork_Weap_SMG.ManufacturerMaterials.Mat_Old_Hyperion_3_BlackSnake MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set GD_Cork_Weap_Shotgun.ManufacturerMaterials.Mat_Hyperion_3_HeartBreaker MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set GD_Cork_Weap_Shotgun.ManufacturerMaterials.Mat_Jakobs_3_Boomacorn MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set GD_Cork_Weap_Shotgun.ManufacturerMaterials.Mat_Jakobs_3_Moonface MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set GD_Cork_Weap_Shotgun.ManufacturerMaterials.Mat_Jakobs_3_TooScoopz MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set GD_Cork_Weap_Shotgun.ManufacturerMaterials.Mat_Tediore_3_Octo MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set GD_Cork_Weap_Shotgun.ManufacturerMaterials.Mat_Torgue_3_JackOCannon MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set GD_Cork_Weap_Shotgun.ManufacturerMaterials.Mat_Torgue_3_Torgemada MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set GD_Cork_Weap_Shotgun.ManufacturerMaterials.Mat_Torgue_3_Wombat MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set GD_Cork_Weap_SniperRifles.ManufacturerMaterials.Material_Dahl_3_WetWeek MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set GD_Cork_Weap_SniperRifles.ManufacturerMaterials.Material_Jakobs_3_Razorback MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set GD_Cork_Weap_SniperRifles.ManufacturerMaterials.Material_Maliwan_3_ChereAmie MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set GD_Cork_Weap_SniperRifles.ManufacturerMaterials.Material_Vladof_3_TheMachine MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set GD_Cork_Weap_SniperRifles.ManufacturerMaterials.Material_Vladof_5_Legendary_Longnail MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set GD_Cypressure_Weapons.ManufacturerMaterials.AssaultRifle.Mat_BanditMade_BossNova MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set GD_Cypressure_Weapons.ManufacturerMaterials.SMG.Mat_BanditMade_FastTalker MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set GD_Cypressure_Weapons.ManufacturerMaterials.Shotgun.Mat_Hyperion_3_CompanyMan MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set GD_Cypressure_Weapons.ManufacturerMaterials.Shotgun.Mat_Torgue_3_Landscaper2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set GD_Ma_Weapons.Materials.Mat_AR_Bandit_5_Fusilade MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set GD_Ma_Weapons.Materials.Mat_AR_Bandit_6_Glitch MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set GD_Ma_Weapons.Materials.Mat_AR_Dahl_6_Glitch MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set GD_Ma_Weapons.Materials.Mat_AR_Jakobs_6_Glitch MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set GD_Ma_Weapons.Materials.Mat_AR_Torgue_6_Glitch MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set GD_Ma_Weapons.Materials.Mat_AR_Vladof_6_Glitch MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set GD_Ma_Weapons.Materials.Mat_Hyperion_5_Legendary_CheatCode MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set GD_Ma_Weapons.Materials.Mat_Jakobs_5_Legendary_Flayer MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set GD_Ma_Weapons.Materials.Mat_Laser_Dahl_6_Glitch MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set GD_Ma_Weapons.Materials.Mat_Laser_Dahl_6_Glitch_HeartfullSplodger MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set GD_Ma_Weapons.Materials.Mat_Laser_Hyperion_5_LongestYard MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set GD_Ma_Weapons.Materials.Mat_Laser_Hyperion_6_Glitch MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set GD_Ma_Weapons.Materials.Mat_Laser_Maliwan_3_Enlightenment MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set GD_Ma_Weapons.Materials.Mat_Laser_Maliwan_3_Minac MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set GD_Ma_Weapons.Materials.Mat_Laser_Maliwan_5_FusionBeam MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set GD_Ma_Weapons.Materials.Mat_Laser_Maliwan_5_Thunderfire MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set GD_Ma_Weapons.Materials.Mat_Laser_Maliwan_6_Glitch MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set GD_Ma_Weapons.Materials.Mat_Laser_Tediore_6_Glitch MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set GD_Ma_Weapons.Materials.Mat_Pistol_Bandit_3_PartyPopper MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set GD_Ma_Weapons.Materials.Mat_Pistol_Bandit_6_Glitch MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set GD_Ma_Weapons.Materials.Mat_Pistol_Dahl_6_Glitch MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set GD_Ma_Weapons.Materials.Mat_Pistol_Hyperion_6_Glitch MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set GD_Ma_Weapons.Materials.Mat_Pistol_Jakobs_5_LuckCannon MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set GD_Ma_Weapons.Materials.Mat_Pistol_Jakobs_6_Glitch MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set GD_Ma_Weapons.Materials.Mat_Pistol_Maliwan_3_HardReboot MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set GD_Ma_Weapons.Materials.Mat_Pistol_Maliwan_6_Glitch MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set GD_Ma_Weapons.Materials.Mat_Pistol_Old_Hyperion_6_Glitch MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set GD_Ma_Weapons.Materials.Mat_Pistol_Tediore_6_Glitch MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set GD_Ma_Weapons.Materials.Mat_Pistol_Torgue_6_Glitch MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set GD_Ma_Weapons.Materials.Mat_Pistol_Vladof_6_Glitch MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set GD_Ma_Weapons.Materials.Mat_RL_Bandit_6_Glitch MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set GD_Ma_Weapons.Materials.Mat_RL_Maliwan_6_Glitch MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set GD_Ma_Weapons.Materials.Mat_RL_Tediore_5_KanedasLaser MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set GD_Ma_Weapons.Materials.Mat_RL_Tediore_6_Glitch MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set GD_Ma_Weapons.Materials.Mat_RL_Torgue_6_Glitch MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set GD_Ma_Weapons.Materials.Mat_RL_Vladof_6_Glitch MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set GD_Ma_Weapons.Materials.Mat_SG_Bandit_6_Glitch MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set GD_Ma_Weapons.Materials.Mat_SG_Hyperion_6_Glitch MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set GD_Ma_Weapons.Materials.Mat_SG_Jakobs_6_Glitch MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set GD_Ma_Weapons.Materials.Mat_SG_Old_Hyperion_6_Glitch MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set GD_Ma_Weapons.Materials.Mat_SG_Tediore_6_Glitch MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set GD_Ma_Weapons.Materials.Mat_SG_Torgue_6_Glitch MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set GD_Ma_Weapons.Materials.Mat_SMG_Bandit_6_Glitch MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set GD_Ma_Weapons.Materials.Mat_SMG_Bandit_6_Glitch_CutieKiller MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set GD_Ma_Weapons.Materials.Mat_SMG_Dahl_6_Glitch MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set GD_Ma_Weapons.Materials.Mat_SMG_Hyperion_6_Glitch MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set GD_Ma_Weapons.Materials.Mat_SMG_Maliwan_6_Glitch MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set GD_Ma_Weapons.Materials.Mat_SMG_Old_Hyperion_6_Glitch MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set GD_Ma_Weapons.Materials.Mat_SMG_Tediore_6_Glitch MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set GD_Ma_Weapons.Materials.Mat_Sniper_Dahl_6_Glitch MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set GD_Ma_Weapons.Materials.Mat_Sniper_Hyperion_6_Glitch MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set GD_Ma_Weapons.Materials.Mat_Sniper_Jakobs_6_Glitch MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set GD_Ma_Weapons.Materials.Mat_Sniper_Maliwan_6_Glitch MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set GD_Ma_Weapons.Materials.Mat_Sniper_Old_Hyperion_5_OmniCannon MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set GD_Ma_Weapons.Materials.Mat_Sniper_Vladof_6_Glitch MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set GD_Ma_Weapons.Materials.Mat_Tediore_5_LaserDisker MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set GD_Ma_Weapons.Materials.Mat_Vladof_5_Legendary_Expander MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set GD_Petunia_Weapons.ManufacturerMaterials.AssaultRifle.Mat_Bandit_3_CryBaby MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set GD_Petunia_Weapons.ManufacturerMaterials.Launcher.Mat_Vladof_3_Menace MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set GD_Petunia_Weapons.ManufacturerMaterials.Mat_Tediore_3_PartyLine MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set GD_Petunia_Weapons.ManufacturerMaterials.Pistol.Mat_Hyperion_3_T4sr MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set GD_Petunia_Weapons.ManufacturerMaterials.SMG.Mat_Tediore_3_Boxxy MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set GD_Petunia_Weapons.ManufacturerMaterials.sniper.Mat_Jakobs_3_Plunkett MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_BanditMade_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'
set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_BanditMade_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'
set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_BanditMade_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_BanditMade_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'
set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_Dahl_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'
set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_Dahl_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'
set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_Dahl_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_Dahl_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'
set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_Gearbox_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'
set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_Jakobs_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'
set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_Jakobs_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'
set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_Jakobs_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_Jakobs_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'
set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_Jakobs_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_Torgue_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'
set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_Torgue_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'
set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_Torgue_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_Torgue_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'
set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_Torgue_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_Vladof_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'
set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_Vladof_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'
set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_Vladof_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_Vladof_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'
set GD_Weap_Launchers.ManufacturerMaterials.Mat_BanditMade_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'
set GD_Weap_Launchers.ManufacturerMaterials.Mat_BanditMade_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'
set GD_Weap_Launchers.ManufacturerMaterials.Mat_BanditMade_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set GD_Weap_Launchers.ManufacturerMaterials.Mat_BanditMade_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'
set GD_Weap_Launchers.ManufacturerMaterials.Mat_BanditMade_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set GD_Weap_Launchers.ManufacturerMaterials.Mat_Maliwan_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'
set GD_Weap_Launchers.ManufacturerMaterials.Mat_Maliwan_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'
set GD_Weap_Launchers.ManufacturerMaterials.Mat_Maliwan_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set GD_Weap_Launchers.ManufacturerMaterials.Mat_Maliwan_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'
set GD_Weap_Launchers.ManufacturerMaterials.Mat_Tediore_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'
set GD_Weap_Launchers.ManufacturerMaterials.Mat_Tediore_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'
set GD_Weap_Launchers.ManufacturerMaterials.Mat_Tediore_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set GD_Weap_Launchers.ManufacturerMaterials.Mat_Tediore_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'
set GD_Weap_Launchers.ManufacturerMaterials.Mat_Torgue_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'
set GD_Weap_Launchers.ManufacturerMaterials.Mat_Torgue_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'
set GD_Weap_Launchers.ManufacturerMaterials.Mat_Torgue_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set GD_Weap_Launchers.ManufacturerMaterials.Mat_Torgue_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'
set GD_Weap_Launchers.ManufacturerMaterials.Mat_Torgue_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set GD_Weap_Launchers.ManufacturerMaterials.Mat_Vladof_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'
set GD_Weap_Launchers.ManufacturerMaterials.Mat_Vladof_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'
set GD_Weap_Launchers.ManufacturerMaterials.Mat_Vladof_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set GD_Weap_Launchers.ManufacturerMaterials.Mat_Vladof_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'
set GD_Weap_Launchers.ManufacturerMaterials.Mat_Vladof_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Bandit_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Bandit_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Bandit_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Bandit_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Dahl_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Dahl_1_Starter MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Dahl_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Dahl_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Dahl_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Hyperion_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Hyperion_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Hyperion_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Hyperion_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Hyperion_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Jakobs_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Jakobs_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Jakobs_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Jakobs_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Jakobs_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Old_Hyperion_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Old_Hyperion_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Old_Hyperion_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Old_Hyperion_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Tediore_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Tediore_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Tediore_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Tediore_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Torgue_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Torgue_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Torgue_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Torgue_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Torgue_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Vladof_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Vladof_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Vladof_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set GD_Weap_Pistol.ManufacturerMaterials.Mat_Vladof_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'
set GD_Weap_SMG.ManufacturerMaterials.Mat_Bandit_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'
set GD_Weap_SMG.ManufacturerMaterials.Mat_Bandit_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'
set GD_Weap_SMG.ManufacturerMaterials.Mat_Bandit_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set GD_Weap_SMG.ManufacturerMaterials.Mat_Bandit_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'
set GD_Weap_SMG.ManufacturerMaterials.Mat_Dahl_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'
set GD_Weap_SMG.ManufacturerMaterials.Mat_Dahl_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'
set GD_Weap_SMG.ManufacturerMaterials.Mat_Dahl_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set GD_Weap_SMG.ManufacturerMaterials.Mat_Dahl_3_Fridgia MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set GD_Weap_SMG.ManufacturerMaterials.Mat_Dahl_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'
set GD_Weap_SMG.ManufacturerMaterials.Mat_Gearbox_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'
set GD_Weap_SMG.ManufacturerMaterials.Mat_Hyperion_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'
set GD_Weap_SMG.ManufacturerMaterials.Mat_Hyperion_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'
set GD_Weap_SMG.ManufacturerMaterials.Mat_Hyperion_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set GD_Weap_SMG.ManufacturerMaterials.Mat_Hyperion_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'
set GD_Weap_SMG.ManufacturerMaterials.Mat_Hyperion_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set GD_Weap_SMG.ManufacturerMaterials.Mat_Maliwan_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'
set GD_Weap_SMG.ManufacturerMaterials.Mat_Maliwan_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'
set GD_Weap_SMG.ManufacturerMaterials.Mat_Maliwan_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set GD_Weap_SMG.ManufacturerMaterials.Mat_Maliwan_3_Frostfire MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set GD_Weap_SMG.ManufacturerMaterials.Mat_Maliwan_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'
set GD_Weap_SMG.ManufacturerMaterials.Mat_Maliwan_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set GD_Weap_SMG.ManufacturerMaterials.Mat_Old_Hyperion_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'
set GD_Weap_SMG.ManufacturerMaterials.Mat_Old_Hyperion_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'
set GD_Weap_SMG.ManufacturerMaterials.Mat_Old_Hyperion_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set GD_Weap_SMG.ManufacturerMaterials.Mat_Old_Hyperion_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'
set GD_Weap_SMG.ManufacturerMaterials.Mat_Tedior_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'
set GD_Weap_SMG.ManufacturerMaterials.Mat_Tedior_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'
set GD_Weap_SMG.ManufacturerMaterials.Mat_Tedior_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set GD_Weap_SMG.ManufacturerMaterials.Mat_Tedior_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'
set GD_Weap_SMG.ManufacturerMaterials.Mat_Tedior_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Bandit_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'
set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Bandit_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'
set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Bandit_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Bandit_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'
set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Bandit_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Hyperion_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'
set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Hyperion_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'
set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Hyperion_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Hyperion_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'
set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Hyperion_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Jakobs_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'
set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Jakobs_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'
set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Jakobs_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Jakobs_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'
set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Jakobs_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Old_Hyperion_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'
set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Old_Hyperion_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'
set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Old_Hyperion_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Old_Hyperion_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'
set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Tediore_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'
set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Tediore_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'
set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Tediore_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Tediore_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'
set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Torgue_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'
set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Torgue_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'
set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Torgue_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Torgue_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'
set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Torgue_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set GD_Weap_SniperRifles.ManufacturerMaterials.Mat_Gearbox_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'
set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Dahl_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'
set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Dahl_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'
set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Dahl_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Dahl_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'
set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Dahl_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Hyperion_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'
set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Hyperion_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'
set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Hyperion_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Hyperion_3_FremingtonsEdge MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Hyperion_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'
set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Hyperion_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Jakobs_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'
set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Jakobs_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'
set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Jakobs_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Jakobs_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'
set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Jakobs_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Maliwan_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'
set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Maliwan_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'
set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Maliwan_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Maliwan_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'
set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Maliwan_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Old_Hyperion_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'
set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Old_Hyperion_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'
set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Old_Hyperion_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Old_Hyperion_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'
set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Vladof_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'
set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Vladof_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'
set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Vladof_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Vladof_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'
set gd_cork_weap_assaultrifle.ManufacturerMaterials.Mat_Dahl_5_Legendary_MajorTom MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set gd_cork_weap_assaultrifle.ManufacturerMaterials.Mat_Jakobs_3_Wallop MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set gd_cork_weap_assaultrifle.ManufacturerMaterials.Mat_Vladof_3_Hail MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set gd_cork_weap_assaultrifle.ManufacturerMaterials.Mat_Vladof_3_IceScream MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set gd_cork_weap_assaultrifle.ManufacturerMaterials.Mat_Vladof_3_OlPainful MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'
set gd_cork_weap_assaultrifle.ManufacturerMaterials.Mat_Vladof_5_Legendary_Shredifier MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set GD_Weap_Launchers.Name.Prefix.Prefix__Rocket MonetaryValueMod None
set GD_Weap_Launchers.Name.Prefix.Prefix_Elemental_Corrosive MonetaryValueMod None
set GD_Weap_Launchers.Name.Prefix.Prefix_Elemental_Ice MonetaryValueMod None
set GD_Weap_Launchers.Name.Prefix.Prefix_Elemental_Incendiary MonetaryValueMod None
set GD_Weap_Launchers.Name.Prefix.Prefix_Elemental_Shock MonetaryValueMod None
set GD_Weap_Launchers.Name.Prefix_Maliwan.Prefix_BodyMod1_Mag MonetaryValueMod None
set GD_Weap_Launchers.Name.Prefix_Maliwan.Prefix_BodyMod2_Accuracy MonetaryValueMod None
set GD_Weap_Launchers.Name.Prefix_Maliwan.Prefix_Elemental_Corrosive MonetaryValueMod None
set GD_Weap_Launchers.Name.Prefix_Maliwan.Prefix_Elemental_Ice MonetaryValueMod None
set GD_Weap_Launchers.Name.Prefix_Maliwan.Prefix_Elemental_Incendiary MonetaryValueMod None
set GD_Weap_Launchers.Name.Prefix_Maliwan.Prefix_Elemental_Shock MonetaryValueMod None
set GD_Weap_Launchers.Name.Prefix_Maliwan.Prefix_Grip1_Blade MonetaryValueMod None
set GD_Weap_Launchers.Name.Prefix_Maliwan.Prefix_Gripper_Reload MonetaryValueMod None
set GD_Weap_Launchers.Name.Prefix_Maliwan.Prefix_Handle_SwapSpeed MonetaryValueMod None
set GD_Weap_Launchers.Name.Prefix_Maliwan.Prefix_StockCover_RocketSpeed MonetaryValueMod None
set GD_Weap_Launchers.Name.Prefix_Maliwan.Prefix_StockTube_FireRate MonetaryValueMod None
set GD_Weap_Launchers.Name.Prefix_Maliwan.Prefix_TipCover_Damage MonetaryValueMod None
set GD_Weap_Launchers.Name.Prefix_Scav.Prefix_BodyMod1_Mag MonetaryValueMod None
set GD_Weap_Launchers.Name.Prefix_Scav.Prefix_BodyMod2_Accuracy MonetaryValueMod None
set GD_Weap_Launchers.Name.Prefix_Scav.Prefix_Elemental_Corrosive MonetaryValueMod None
set GD_Weap_Launchers.Name.Prefix_Scav.Prefix_Elemental_Ice MonetaryValueMod None
set GD_Weap_Launchers.Name.Prefix_Scav.Prefix_Elemental_Incendiary MonetaryValueMod None
set GD_Weap_Launchers.Name.Prefix_Scav.Prefix_Elemental_Shock MonetaryValueMod None
set GD_Weap_Launchers.Name.Prefix_Scav.Prefix_Grip1_Blade MonetaryValueMod None
set GD_Weap_Launchers.Name.Prefix_Scav.Prefix_Gripper_Reload MonetaryValueMod None
set GD_Weap_Launchers.Name.Prefix_Scav.Prefix_Handle_SwapSpeed MonetaryValueMod None
set GD_Weap_Launchers.Name.Prefix_Scav.Prefix_Rocket MonetaryValueMod None
set GD_Weap_Launchers.Name.Prefix_Scav.Prefix_StockCover_RocketSpeed MonetaryValueMod None
set GD_Weap_Launchers.Name.Prefix_Scav.Prefix_StockTube_FireRate MonetaryValueMod None
set GD_Weap_Launchers.Name.Prefix_Scav.Prefix_TipCover_Damage MonetaryValueMod None
set GD_Weap_Launchers.Name.Prefix_Tediore.Prefix_BodyMod1_Mag MonetaryValueMod None
set GD_Weap_Launchers.Name.Prefix_Tediore.Prefix_BodyMod2_Accuracy MonetaryValueMod None
set GD_Weap_Launchers.Name.Prefix_Tediore.Prefix_Elemental_Corrosive MonetaryValueMod None
set GD_Weap_Launchers.Name.Prefix_Tediore.Prefix_Elemental_Ice MonetaryValueMod None
set GD_Weap_Launchers.Name.Prefix_Tediore.Prefix_Elemental_Incendiary MonetaryValueMod None
set GD_Weap_Launchers.Name.Prefix_Tediore.Prefix_Elemental_Shock MonetaryValueMod None
set GD_Weap_Launchers.Name.Prefix_Tediore.Prefix_Grip1_Blade MonetaryValueMod None
set GD_Weap_Launchers.Name.Prefix_Tediore.Prefix_Gripper_Reload MonetaryValueMod None
set GD_Weap_Launchers.Name.Prefix_Tediore.Prefix_Handle_SwapSpeed MonetaryValueMod None
set GD_Weap_Launchers.Name.Prefix_Tediore.Prefix_StockCover_RocketSpeed MonetaryValueMod None
set GD_Weap_Launchers.Name.Prefix_Tediore.Prefix_StockTube_FireRate MonetaryValueMod None
set GD_Weap_Launchers.Name.Prefix_Tediore.Prefix_TipCover_Damage MonetaryValueMod None
set GD_Weap_Launchers.Name.Prefix_Torgue.Prefix_BodyMod1_Mag MonetaryValueMod None
set GD_Weap_Launchers.Name.Prefix_Torgue.Prefix_BodyMod2_Accuracy MonetaryValueMod None
set GD_Weap_Launchers.Name.Prefix_Torgue.Prefix_Grip1_Blade MonetaryValueMod None
set GD_Weap_Launchers.Name.Prefix_Torgue.Prefix_Gripper_Reload MonetaryValueMod None
set GD_Weap_Launchers.Name.Prefix_Torgue.Prefix_Handle_SwapSpeed MonetaryValueMod None
set GD_Weap_Launchers.Name.Prefix_Torgue.Prefix_Rocket MonetaryValueMod None
set GD_Weap_Launchers.Name.Prefix_Torgue.Prefix_StockCover_RocketSpeed MonetaryValueMod None
set GD_Weap_Launchers.Name.Prefix_Torgue.Prefix_StockTube_FireRate MonetaryValueMod None
set GD_Weap_Launchers.Name.Prefix_Torgue.Prefix_TipCover_Damage MonetaryValueMod None
set GD_Weap_Launchers.Name.Prefix_Vladof.Prefix_BodyMod1_Mag MonetaryValueMod None
set GD_Weap_Launchers.Name.Prefix_Vladof.Prefix_BodyMod2_Accuracy MonetaryValueMod None
set GD_Weap_Launchers.Name.Prefix_Vladof.Prefix_Elemental_Corrosive MonetaryValueMod None
set GD_Weap_Launchers.Name.Prefix_Vladof.Prefix_Elemental_Ice MonetaryValueMod None
set GD_Weap_Launchers.Name.Prefix_Vladof.Prefix_Elemental_Incendiary MonetaryValueMod None
set GD_Weap_Launchers.Name.Prefix_Vladof.Prefix_Elemental_Shock MonetaryValueMod None
set GD_Weap_Launchers.Name.Prefix_Vladof.Prefix_Grip1_Blade MonetaryValueMod None
set GD_Weap_Launchers.Name.Prefix_Vladof.Prefix_Gripper_Reload MonetaryValueMod None
set GD_Weap_Launchers.Name.Prefix_Vladof.Prefix_Handle_SwapSpeed MonetaryValueMod None
set GD_Weap_Launchers.Name.Prefix_Vladof.Prefix_StockCover_RocketSpeed MonetaryValueMod None
set GD_Weap_Launchers.Name.Prefix_Vladof.Prefix_StockTube_FireRate MonetaryValueMod None
set GD_Weap_Launchers.Name.Prefix_Vladof.Prefix_TipCover_Damage MonetaryValueMod None
set GD_Weap_Launchers.Name.Title.Title_Launcher MonetaryValueMod None
set GD_Weap_Launchers.Name.Title_Maliwan.Title_Launcher MonetaryValueMod None
set GD_Weap_Launchers.Name.Title_Torgue.Title_Launcher MonetaryValueMod None
set GD_Weap_Launchers.Name.Title_Vladof.Title_Launcher MonetaryValueMod None
set GD_Cork_Weap_Launchers.Barrel.L_Barrel_Bandit_BadaBoom MonetaryValueMod None
set GD_Cork_Weap_Launchers.Barrel.L_Barrel_Bandit_Thingy MonetaryValueMod None
set GD_Cork_Weap_Launchers.Barrel.L_Barrel_Maliwan_Cryophobia MonetaryValueMod None
set GD_Cork_Weap_Launchers.Barrel.L_Barrel_Torgue_Nukem MonetaryValueMod None
set GD_Cork_Weap_Launchers.Barrel.L_Barrel_Vladof_Mongol MonetaryValueMod None
set GD_Weap_Launchers.Exhaust.L_Exhaust_Bandit MonetaryValueMod None
set GD_Weap_Launchers.Exhaust.L_Exhaust_Maliwan MonetaryValueMod None
set GD_Weap_Launchers.Exhaust.L_Exhaust_Tediore MonetaryValueMod None
set GD_Weap_Launchers.Exhaust.L_Exhaust_Torgue MonetaryValueMod None
set GD_Weap_Launchers.Exhaust.L_Exhaust_Vladof MonetaryValueMod None
set GD_Weap_Launchers.Grip.L_Grip_Bandit MonetaryValueMod None
set GD_Weap_Launchers.Grip.L_Grip_Maliwan MonetaryValueMod None
set GD_Weap_Launchers.Grip.L_Grip_Tediore MonetaryValueMod None
set GD_Weap_Launchers.Grip.L_Grip_Torgue MonetaryValueMod None
set GD_Weap_Launchers.Grip.L_Grip_Vladof MonetaryValueMod None
set GD_Weap_Launchers.elemental.RL_Elemental_Corrosive MonetaryValueMod None
set GD_Weap_Launchers.elemental.RL_Elemental_Fire MonetaryValueMod None
set GD_Weap_Launchers.elemental.RL_Elemental_Ice MonetaryValueMod None
set GD_Weap_Launchers.elemental.RL_Elemental_None MonetaryValueMod None
set GD_Weap_Launchers.elemental.RL_Elemental_Shock MonetaryValueMod None
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_Minigun MonetaryValueMod AttributeDefinition'GD_Economy.WeaponCostModifiers.Att_Part_06_Invaluable'
set GD_Ma_Shields.Material.Material5_Legendary_Rerouter MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set GD_Shields.Material.Material5_Legendary_AbsorptionNormal MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set GD_Shields.Material.Material5_Legendary_AbsorptionShock MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set GD_Shields.Material.Material5_Legendary_Nova_DeadlyBloom MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'
set GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common:ConstantAttributeValueResolver_0 ConstantValue 0.5
set GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon:ConstantAttributeValueResolver_0 ConstantValue 1
set GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare:ConstantAttributeValueResolver_0 ConstantValue 2.5
set GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare:ConstantAttributeValueResolver_0 ConstantValue 8
set GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary:ConstantAttributeValueResolver_0 ConstantValue 30
set GD_Economy.Universal.Att_UniversalPriceIncreasePerLevelScaler:ConstantAttributeValueResolver_1 ConstantValue 1.08
set GD_Economy.Missions.Att_BaseCredits_MissionRewards:ConstantAttributeValueResolver_0 ConstantValue 200
set GD_Balance_Inventory.Commerce.DeathPenaltyCost ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=100.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Economy.Universal.Att_UniversalPriceIncreasePerLevelScaler',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.ExperienceResourcePool.PlayerExperienceLevel',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))

#Direct-Execute Warning:
say WARNING: "Economy Fixes & Improvements TPS" must be imported into BLCMM to run properly with UCP or other mods.

#Hotfixes:
set Transient.SparkServiceConfiguration_6 Keys ("SparkOnDemandPatchEntry-GBX_Fixes1","SparkOnDemandPatchEntry-GBX_Fixes2","SparkOnDemandPatchEntry-GBX_Fixes3","SparkPatchEntry-GBX_Fixes4","SparkPatchEntry-GBX_Fixes5","SparkPatchEntry-GBX_Fixes6","SparkPatchEntry-GBX_Fixes7","SparkPatchEntry-GBX_Fixes8","SparkPatchEntry-GBX_Fixes9","SparkPatchEntry-GBX_Fixes10","SparkPatchEntry-GBX_Fixes11","SparkPatchEntry-GBX_Fixes12","SparkPatchEntry-GBX_Fixes13","SparkPatchEntry-GBX_Fixes14","SparkLevelPatchEntry-GBX_Fixes15","SparkLevelPatchEntry-GBX_Fixes16","SparkLevelPatchEntry-GBX_Fixes17","SparkLevelPatchEntry-GBX_Fixes18","SparkLevelPatchEntry-GBX_Fixes19","SparkLevelPatchEntry-GBX_Fixes20","SparkLevelPatchEntry-GBX_Fixes21","SparkLevelPatchEntry-EFI1","SparkLevelPatchEntry-EFI2","SparkLevelPatchEntry-EFI3","SparkLevelPatchEntry-EFI4","SparkLevelPatchEntry-EFI5","SparkLevelPatchEntry-EFI6","SparkLevelPatchEntry-EFI7","SparkLevelPatchEntry-EFI8","SparkLevelPatchEntry-EFI9","SparkLevelPatchEntry-EFI10","SparkLevelPatchEntry-EFI11","SparkLevelPatchEntry-EFI12","SparkLevelPatchEntry-EFI13","SparkLevelPatchEntry-EFI14","SparkLevelPatchEntry-EFI15","SparkLevelPatchEntry-EFI16","SparkLevelPatchEntry-EFI17")
set Transient.SparkServiceConfiguration_6 Values ("GD_Gladiator_Streaming,GD_Gladiator_Skills.Projectiles.ShieldProjectile:BehaviorProviderDefinition_0,BehaviorSequences[0].BehaviorData2[26].LinkedVariables.ArrayIndexAndLength,2686977,0","GD_Gladiator_Streaming,GD_Gladiator_Skills.Projectiles.ShieldProjectile:BehaviorProviderDefinition_0,BehaviorSequences[0].BehaviorData2[49].LinkedVariables.ArrayIndexAndLength,8323073,0","GD_Gladiator_Streaming,GD_Gladiator_Skills.Projectiles.ShieldProjectile:BehaviorProviderDefinition_0.OzBehavior_ActorList_1,BehaviorSequences[0].BehaviorData2[32].Behavior.SearchRadius,500.000000,2048","GD_Ma_Chapter03.M_Ma_Chapter03:Objset_cmp_Pt0_06_ReopenDataStream,Objectiveset_cmp.ObjectiveDefinitions,,(GD_Ma_Chapter03.M_Ma_Chapter03:Pt0_06_ReopenDataStream,GD_Ma_Chapter03.M_Ma_Chapter03:Pt0_04_GetToDataStream,GD_Ma_Chapter03.M_Ma_Chapter03:RetrieveHSource)","Weap_Pistol.GestaltDef_Pistol_GestaltSkeletalMesh:SkeletalMeshSocket_260,RelativeLocation,,(X=-0.05,Y=55.0,Z=13.7)","Weap_Pistol.GestaltDef_Pistol_GestaltSkeletalMesh:SkeletalMeshSocket_268,RelativeLocation,,(X=0.02,Y=36.0,Z=15.45)","Weap_Pistol.GestaltDef_Pistol_GestaltSkeletalMesh:SkeletalMeshSocket_270,RelativeLocation.Z,,14.2","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectDamage.BaseValueAttribute,None,D_Attributes.Projectile.ProjectileDamage","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectDamage.BaseValueScaleConstant,1.000000,.25","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectChance.BaseValueConstant,1.000000,20","GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_04_Rare,BalancedItems,,+(ItmPoolDefinition=None,InvBalanceDefinition=GD_Cork_Weap_SniperRifles.A_Weapons_Unique.Sniper_Vladof_3_TheMachine,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=GD_Balance.Weighting.Weight_2_Uncommon,BaseValueScaleConstant=1),bDropOnDeath=True)","GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare,BalancedItems,,+(ItmPoolDefinition=None,InvBalanceDefinition=gd_cork_weap_assaultrifle.A_Weapons_Unique.AR_Vladof_3_OldPainful,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=GD_Balance.Weighting.Weight_2_Uncommon,BaseValueScaleConstant=1),bDropOnDeath=True)","GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_04_Rare,BalancedItems,,+(ItmPoolDefinition=None,InvBalanceDefinition=GD_Cork_Weap_Shotgun.A_Weapons_Unique.SG_Jakobs_Boomacorn,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=GD_Balance.Weighting.Weight_2_Uncommon,BaseValueScaleConstant=1),bDropOnDeath=True)","GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_04_Rare,BalancedItems,,+(ItmPoolDefinition=None,InvBalanceDefinition=GD_Cork_Weap_Shotgun.A_Weapons_Unique.SG_Torgue_3_JackOCannon,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=GD_Balance.Weighting.Weight_2_Uncommon,BaseValueScaleConstant=1),bDropOnDeath=True)",",GD_Population_Scavengers.Balance.Outlaws.PawnBalance_ScavWastelandWalker,PlayThroughs[0].CustomItemPoolList,,+(ItemPool=GD_Itempools.Runnables.Pool_ScavBadassSpacemanMidget,PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=GD_Itempools.DropWeights.DropODDS_BossUniqueRares,InitializationDefinition=None,BaseValueScaleConstant=1.000000))",",GD_Population_Scavengers.Balance.Outlaws.PawnBalance_ScavWastelandWalker,PlayThroughs[1].CustomItemPoolList,,+(ItemPool=GD_Itempools.Runnables.Pool_ScavBadassSpacemanMidget,PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=GD_Itempools.DropWeights.DropODDS_BossUniqueRares,InitializationDefinition=None,BaseValueScaleConstant=1.000000))","Laser_P,GD_Challenges.Co_LevelChallenges.EyeOfHelios_TreadCarefully,ChallengeType,ECT_DesignerTriggered,ECT_LevelObject","Outlands_P,Outlands_SideMissions.TheWorld:PersistentLevel.Main_Sequence.WillowSeqEvent_MissionRemoteEvent_0,OutputLinks[0].Links[0].LinkedOp,GearboxSeqAct_TriggerDialogName'Outlands_SideMissions.TheWorld:PersistentLevel.Main_Sequence.GearboxSeqAct_TriggerDialogName_48',Outlands_SideMissions.TheWorld:PersistentLevel.Main_Sequence.WillowSeqAct_MissionCustomEvent_14","Outlands_P,Outlands_SideMissions.TheWorld:PersistentLevel.Main_Sequence.WillowSeqAct_MissionCustomEvent_14,OutputLinks[0].Links,,((LinkedOp=GearboxSeqAct_TriggerDialogName'Outlands_SideMissions.TheWorld:PersistentLevel.Main_Sequence.GearboxSeqAct_TriggerDialogName_48',InputLinkIdx=0))","Outlands_P,Outlands_SideMissions.TheWorld:PersistentLevel.Main_Sequence.GearboxSeqAct_TriggerDialogName_49,OutputLinks[0].Links,,()","Outlands_P,Outlands_SideMissions.TheWorld:PersistentLevel.WillowPopulationEncounter_0,Waves[2].MemberOpportunities,,(PopulationOpportunityDen'Outlands_SideMissions.TheWorld:PersistentLevel.PopulationOpportunityDen_2',PopulationOpportunityDen'Outlands_SideMissions.TheWorld:PersistentLevel.PopulationOpportunityDen_8',None)",",GD_Economy.VendingMachine.Att_BaseVendingMarkupIncrease:ConstantAttributeValueResolver_0,ConstantValue,,6.2",",GD_Economy.VendingMachine.Att_SellExponentializer:ConstantAttributeValueResolver_0,ConstantValue,,0.15",",GD_ItemPools_Shop.AmmoShop.VendingMachinePool_GrenadeMods,Quantity,,(BaseValueConstant=10.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)",",GD_ItemPools_Shop.HealthShop.HealthShop_Items,Quantity,,(BaseValueConstant=10.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)",",GD_ItemPools_Shop.Items.Shoppool_Weapons_FlatChance,Quantity,,(BaseValueConstant=10.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)",",GD_ItemPools_Shop.HealthShop.HealthShop_Items,BalancedItems,,((itmpooldefinition=ItemPoolDefinition'GD_Itempools.Z_BalanceMeSupport.Pool_BalanceMeShields',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=None,initializationdefinition=None,basevaluescaleconstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.Z_BalanceMeSupport.Pool_BalanceMeClassMods',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=None,initializationdefinition=None,basevaluescaleconstant=1.000000),bdropondeath=True))",",GD_ItemPools_Shop.AmmoShop.VendingMachinePool_GrenadeMods,BalancedItems,,((itmpooldefinition=ItemPoolDefinition'GD_Itempools.Z_BalanceMeSupport.Pool_BalanceMeGrenadeMODs',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=None,initializationdefinition=None,basevaluescaleconstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.Z_BalanceMeSupport.Pool_BalanceMeMoonItems',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=None,initializationdefinition=None,basevaluescaleconstant=1.000000),bdropondeath=True))",",GD_ItemPools_Shop.Items.Shoppool_Weapons_FlatChance,BalancedItems,,((itmpooldefinition=ItemPoolDefinition'GD_Itempools.Z_BalanceMeSupport.Pool_BalanceMeWeapons',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=None,initializationdefinition=None,basevaluescaleconstant=1.000000),bdropondeath=True))",",GD_Itempools.Z_BalanceMeSupport.Pool_BalanceMeWeapons,Quantity,,(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)",",GD_Itempools.Z_BalanceMeSupport.Init_BalanceMeWeightCommon,ValueFormula,,(bEnabled=True,Multiplier=(BaseValueConstant=100.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))",",GD_Itempools.Z_BalanceMeSupport.Init_BalanceMeWeightUncommon,ValueFormula,,(bEnabled=True,Multiplier=(BaseValueConstant=10.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=1.023258,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Balance.GameStage',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))",",GD_Itempools.Z_BalanceMeSupport.Init_BalanceMeWeightRare,ValueFormula,,(bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=1.047058,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Balance.GameStage',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))",",GD_Itempools.Z_BalanceMeSupport.Init_BalanceMeWeightVeryRare,ValueFormula,,(bEnabled=True,Multiplier=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=1.0714104,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Balance.GameStage',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))",",GD_Itempools.Z_BalanceMeSupport.Init_BalanceMeWeightLegendary,ValueFormula,,(bEnabled=True,Multiplier=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=1.096330,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Balance.GameStage',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))",",GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_04_Rare:ConstantAttributeValueResolver_0,ConstantValue,,14",",GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_05_VeryRare:ConstantAttributeValueResolver_0,ConstantValue,,5",",GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_06_Legendary:ConstantAttributeValueResolver_0,ConstantValue,,1")