A patch made by: | _ _ _____ _ _ _ _ _ _ | | | | || ____|| | | || | | || | | | | | | | || | __ | \_/ || | | || | | | | | | | || ||_ | \ / | | | || | | | | | |__| || |_| | | | | |__| || |__| | _ | |______||_____| |_| |______||______| |_| | | With help of the community. | ____________________________________________| Turn the Moonscaper into the Perses, a good old Carnage shotgun from Borderlands 1, with a bit more boom. [Features] - Shoots 9 Rockets (Holy Crap!), rockets similar to a carnage. - Low accuracy. - Lowered shot cost to 1, was 2 on Moonscaper. - Higher fire rate. - Slow reload speed. - Higher damage than your average 1 ammo per shot shotgun. - Pearlescent rarity! [Changelog] V5.0 Better rockets, more boom! V4.0 Buffed damage and reload speed a bit more. It's great on claptrap now like it should be. V3.0 Pearlescent rarity. V2.0 Buffed the damage and reload speed. V1.0 initial release. [Codes] set GD_Cypressure_Weapons.A_Weapons_Unique.SG_Barrel_Jakobs_Landscaper2 CustomFiringModeDefinition FiringModeDefinition'GD_Weap_Launchers.FiringModes.FM_Rocket_Bandit' set GD_Cypressure_Weapons.A_Weapons_Unique.SG_Barrel_Jakobs_Landscaper2 AttributeSlotUpgrades ((SlotName="WeaponFireRate",GradeIncrease=-3,bActivateSlot=True)),((SlotName="WeaponDamage",GradeIncrease=10,bActivateSlot=True)),((SlotName="WeaponAccuracyImpulse",GradeIncrease=5,bActivateSlot=True))) set GD_Cypressure_Weapons.A_Weapons_Unique.SG_Barrel_Jakobs_Landscaper2 WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.25000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.670000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.500000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=4.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=2.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.250000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.850000)),(AttributeToModify=AttributeDefinition'D_Attributes.WeaponBullet.WeaponBulletSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=-1.500000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponKnockback',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.500000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=2.000000))) set GD_Cypressure_Weapons.A_Weapons_Unique.SG_Barrel_Jakobs_Landscaper2 rarity (BaseValueConstant=none) set GD_Cypressure_Weapons.A_Weapons_Unique.SG_Barrel_Jakobs_Landscaper2 rarity (BaseValueConstant=497) set GD_Cypressure_Weapons.Name.Title.Title__Unique_Landscaper2 PartName Perses set GD_Cypressure_Weapons.Name.Title.Title__Unique_Landscaper2:AttributePresentationDefinition_8 NoConstraintText <font color="#ff0235">Poor mortals we who crave to have it so - our grief to be deathless when we are dead.<font color="#ffffff"><br>Holy crap! It shoots rockets!<font color="#ffffff">