<BLCMM v="1"> #<!!!You opened a file saved with BLCMM in FilterTool. Please update to BLCMM to properly open this file!!!> <head> <type name="TPS" offline="false"/> <profiles> <profile name="default" current="true"/> </profiles> </head> <body> <category name="Higher Level Scaling Remover"> <comment># By apple1417</comment> <comment># Removes various forms of scaling that happen when there is a large level difference between you and your enemy</comment> <category name="Player Damage Reduction"> <code profiles="default">set GD_Globals.General.Globals PlayerDamageScaleByLevelDifference ((LevelDifference=1,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=1.000000))</code> </category> <category name="Extra Enemy Damage"> <code profiles="default">set GD_Globals.General.Globals AIDamageScaleByLevelDifference ((LevelDifference=1,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=1.000000))</code> </category> <category name="XP Boost/Reduction" MUT="true"> <category name="Remove boost on higher level enemies"> <code profiles="">set GD_Globals.General.Global ExpScaleByLevelDifference ((LevelDifference=1,HigherLevelEnemyExpScale=1.000000,LowerLevelEnemyExpScale=0.900000),(LevelDifference=2,HigherLevelEnemyExpScale=1.000000,LowerLevelEnemyExpScale=0.700000),(LevelDifference=3,HigherLevelEnemyExpScale=1.000000,LowerLevelEnemyExpScale=0.400000),(LevelDifference=4,HigherLevelEnemyExpScale=1.000000,LowerLevelEnemyExpScale=0.150000),(LevelDifference=5,HigherLevelEnemyExpScale=1.000000,LowerLevelEnemyExpScale=0.050000),(LevelDifference=6,HigherLevelEnemyExpScale=1.000000,LowerLevelEnemyExpScale=0.010000))</code> </category> <category name="Remove reduction on lower level enemies"> <code profiles="">set GD_Globals.General.Global ExpScaleByLevelDifference ((LevelDifference=1,HigherLevelEnemyExpScale=1.000000,LowerLevelEnemyExpScale=1.000000),(LevelDifference=2,HigherLevelEnemyExpScale=1.030000,LowerLevelEnemyExpScale=1.000000),(LevelDifference=3,HigherLevelEnemyExpScale=1.060000,LowerLevelEnemyExpScale=1.000000),(LevelDifference=4,HigherLevelEnemyExpScale=1.090000,LowerLevelEnemyExpScale=1.000000),(LevelDifference=5,HigherLevelEnemyExpScale=1.120000,LowerLevelEnemyExpScale=1.000000),(LevelDifference=6,HigherLevelEnemyExpScale=1.150000,LowerLevelEnemyExpScale=1.000000))</code> </category> <category name="Remove all scaling"> <code profiles="default">set GD_Globals.General.Globals ExpScaleByLevelDifference ((LevelDifference=1,HigherLevelEnemyExpScale=1.000000,LowerLevelEnemyExpScale=1.000000))</code> </category> </category> <category name="Status Effect Chance Boost/Reduction" MUT="true"> <category name="Remove boost on lower level enemies"> <code profiles="">set GD_Globals.General.Globals StatusEffectChanceScales ((LevelDifference=1,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.900000),(LevelDifference=2,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.700000),(LevelDifference=3,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.500000),(LevelDifference=4,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.300000),(LevelDifference=5,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.100000),(LevelDifference=6,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.000000))</code> </category> <category name="Remove reduction on higher level enemies"> <code profiles="">set GD_Globals.General.Globals StatusEffectChanceScales ((LevelDifference=1,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=1.000000),(LevelDifference=2,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=1.000000),(LevelDifference=3,HigherLevelChanceScale=1.100000,LowerLevelChanceScale=1.000000),(LevelDifference=4,HigherLevelChanceScale=1.200000,LowerLevelChanceScale=1.000000),(LevelDifference=5,HigherLevelChanceScale=1.400000,LowerLevelChanceScale=1.000000),(LevelDifference=6,HigherLevelChanceScale=2.000000,LowerLevelChanceScale=1.000000))</code> </category> <category name="Remove all scaling"> <code profiles="default">set GD_Globals.General.Globals StatusEffectChanceScales ((LevelDifference=1,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=1.000000))</code> </category> </category> </category> </body> </BLCMM> #Commands: set GD_Globals.General.Globals PlayerDamageScaleByLevelDifference ((LevelDifference=1,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=1.000000)) set GD_Globals.General.Globals AIDamageScaleByLevelDifference ((LevelDifference=1,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=1.000000)) set GD_Globals.General.Globals ExpScaleByLevelDifference ((LevelDifference=1,HigherLevelEnemyExpScale=1.000000,LowerLevelEnemyExpScale=1.000000)) set GD_Globals.General.Globals StatusEffectChanceScales ((LevelDifference=1,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=1.000000))