# # By apple1417 # Removes various forms of scaling that happen when there is a large level difference between you and your enemy set GD_Globals.General.Globals PlayerDamageScaleByLevelDifference ((LevelDifference=1,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=1.000000)) set GD_Globals.General.Globals AIDamageScaleByLevelDifference ((LevelDifference=1,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=1.000000)) set GD_Globals.General.Global ExpScaleByLevelDifference ((LevelDifference=1,HigherLevelEnemyExpScale=1.000000,LowerLevelEnemyExpScale=0.900000),(LevelDifference=2,HigherLevelEnemyExpScale=1.000000,LowerLevelEnemyExpScale=0.700000),(LevelDifference=3,HigherLevelEnemyExpScale=1.000000,LowerLevelEnemyExpScale=0.400000),(LevelDifference=4,HigherLevelEnemyExpScale=1.000000,LowerLevelEnemyExpScale=0.150000),(LevelDifference=5,HigherLevelEnemyExpScale=1.000000,LowerLevelEnemyExpScale=0.050000),(LevelDifference=6,HigherLevelEnemyExpScale=1.000000,LowerLevelEnemyExpScale=0.010000)) set GD_Globals.General.Global ExpScaleByLevelDifference ((LevelDifference=1,HigherLevelEnemyExpScale=1.000000,LowerLevelEnemyExpScale=1.000000),(LevelDifference=2,HigherLevelEnemyExpScale=1.030000,LowerLevelEnemyExpScale=1.000000),(LevelDifference=3,HigherLevelEnemyExpScale=1.060000,LowerLevelEnemyExpScale=1.000000),(LevelDifference=4,HigherLevelEnemyExpScale=1.090000,LowerLevelEnemyExpScale=1.000000),(LevelDifference=5,HigherLevelEnemyExpScale=1.120000,LowerLevelEnemyExpScale=1.000000),(LevelDifference=6,HigherLevelEnemyExpScale=1.150000,LowerLevelEnemyExpScale=1.000000)) set GD_Globals.General.Globals ExpScaleByLevelDifference ((LevelDifference=1,HigherLevelEnemyExpScale=1.000000,LowerLevelEnemyExpScale=1.000000)) set GD_Globals.General.Globals StatusEffectChanceScales ((LevelDifference=1,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.900000),(LevelDifference=2,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.700000),(LevelDifference=3,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.500000),(LevelDifference=4,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.300000),(LevelDifference=5,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.100000),(LevelDifference=6,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.000000)) set GD_Globals.General.Globals StatusEffectChanceScales ((LevelDifference=1,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=1.000000),(LevelDifference=2,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=1.000000),(LevelDifference=3,HigherLevelChanceScale=1.100000,LowerLevelChanceScale=1.000000),(LevelDifference=4,HigherLevelChanceScale=1.200000,LowerLevelChanceScale=1.000000),(LevelDifference=5,HigherLevelChanceScale=1.400000,LowerLevelChanceScale=1.000000),(LevelDifference=6,HigherLevelChanceScale=2.000000,LowerLevelChanceScale=1.000000)) set GD_Globals.General.Globals StatusEffectChanceScales ((LevelDifference=1,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=1.000000)) #Commands: set GD_Globals.General.Globals PlayerDamageScaleByLevelDifference ((LevelDifference=1,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=1.000000)) set GD_Globals.General.Globals AIDamageScaleByLevelDifference ((LevelDifference=1,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=1.000000)) set GD_Globals.General.Globals ExpScaleByLevelDifference ((LevelDifference=1,HigherLevelEnemyExpScale=1.000000,LowerLevelEnemyExpScale=1.000000)) set GD_Globals.General.Globals StatusEffectChanceScales ((LevelDifference=1,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=1.000000))