# By iNSANE This patch changes the position of the weapons in the game to not be right in your face. set GD_Weap_AssaultRifle.A_Weapons.WT_Dahl_AssaultRifle PlayerViewOffset (X=25.500000,Y=2.000000,Z=2.000000) set GD_Weap_AssaultRifle.A_Weapons.WT_Bandit_AssaultRifle PlayerViewOffset (X=20.000000,Y=0.000000,Z=2.000000) set GD_Weap_AssaultRifle.A_Weapons.WT_Torgue_AssaultRifle PlayerViewOffset (X=30.000000,Y=4.000000,Z=2.000000) set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle PlayerViewOffset (X=30.000000,Y=4.000000,Z=2.000000) set GD_Weap_AssaultRifle.A_Weapons.WT_Vladof_AssaultRifle PlayerViewOffset (X=39.200000,Y=4.000000,Z=0.200000) set GD_Weap_Launchers.A_Weapons.WT_Torgue_Launcher PlayerViewOffset (X=36.000000,Y=-4.000000,Z=0.000000) set GD_Weap_Launchers.A_Weapons.WT_Bandit_Launcher PlayerViewOffset (X=36.000000,Y=-4.000000,Z=0.000000) set GD_Weap_Launchers.A_Weapons.WT_Maliwan_Launcher PlayerViewOffset (X=36.000000,Y=8.000000,Z=0.000000) set GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher PlayerViewOffset (X=46.000000,Y=-6.000000,Z=-2.000000) set GD_Weap_Launchers.A_Weapons.WT_Vladof_Launcher PlayerViewOffset (X=52.000000,Y=1.000000,Z=-1.250000) set GD_Weap_Pistol.A_Weapons.WeaponType_Torgue_Pistol PlayerViewOffset (X=46.000000,Y=8.000000,Z=1.000000) set GD_Weap_Pistol.A_Weapons.WeaponType_Vladof_Pistol PlayerViewOffset (X=50.000000,Y=8.000000,Z=-1.700000) set GD_Weap_Pistol.A_Weapons.WeaponType_Bandit_Pistol PlayerViewOffset (X=46.000000,Y=8.000000,Z=1.000000) set GD_Weap_Pistol.A_Weapons.WeaponType_Hyperion_Pistol PlayerViewOffset (X=50.000000,Y=8.000000,Z=-1.000000) set GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol PlayerViewOffset (X=42.000000,Y=6.000000,Z=0.000000) set GD_Weap_Pistol.A_Weapons.WeaponType_Dahl_Pistol PlayerViewOffset (X=46.000000,Y=8.000000,Z=0.000000) set GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol PlayerViewOffset (X=50.000000,Y=8.000000,Z=0.000000) set GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol PlayerViewOffset (X=42.000000,Y=2.000000,Z=1.000000) set GD_Weap_SMG.A_Weapons.WT_SMG_Bandit PlayerViewOffset (X=25.000000,Y=8.000000,Z=-1.000000) set GD_Weap_SMG.A_Weapons.WT_SMG_Dahl PlayerViewOffset (X=30.000000,Y=8.000000,Z=-1.700000) set GD_Weap_SMG.A_Weapons.WT_SMG_Hyperion PlayerViewOffset (X=38.000000,Y=8.000000,Z=-1.700000) set GD_Weap_SMG.A_Weapons.WT_SMG_Maliwan PlayerViewOffset (X=30.000000,Y=8.000000,Z=-1.700000) set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore PlayerViewOffset (X=30.000000,Y=8.000000,Z=-1.700000) set GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun PlayerViewOffset (X=32.500000,Y=0.000000,Z=-0.700000) set GD_Weap_Shotgun.A_Weapons.WT_Hyperion_Shotgun PlayerViewOffset (X=38.500000,Y=4.000000,Z=-1.000000) set GD_Weap_Shotgun.A_Weapons.WT_Bandit_Shotgun PlayerViewOffset (X=30.500000,Y=4.000000,Z=1.000000) set GD_Weap_Shotgun.A_Weapons.WT_Jakobs_Shotgun FirstPersonMeshFOV 51 set GD_Weap_Shotgun.A_Weapons.WT_Jakobs_Shotgun PlayerViewOffset (X=32.500000,Y=4.000000,Z=-1.000000) set GD_Weap_Shotgun.A_Weapons.WT_Torgue_Shotgun FirstPersonMeshFOV 45 set GD_Weap_Shotgun.A_Weapons.WT_Torgue_Shotgun PlayerViewOffset (X=38.500000,Y=0.000000,Z=-1.000000) set GD_Weap_SniperRifles.A_Weapons.WeaponType_Dahl_Sniper PlayerViewOffset (X=46.000000,Y=8.000000,Z=0.000000) set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper PlayerViewOffset (X=36.000000,Y=8.000000,Z=0.000000) set GD_Weap_SniperRifles.A_Weapons.WeaponType_Jakobs_Sniper PlayerViewOffset (X=39.000000,Y=0.000000,Z=0.000000) set GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper PlayerViewOffset (X=36.000000,Y=6.000000,Z=0.000000) set GD_Weap_SniperRifles.A_Weapons.WeaponType_Vladof_Sniper PlayerViewOffset (X=40.000000,Y=3.000000,Z=-2.000000) set GD_Cork_Weap_Lasers.A_Weapons.WT_Dahl_Laser PlayerViewOffset (X=56.500000,Y=12.000000,Z=-6.000000) set GD_Cork_Weap_Lasers.A_Weapons.WT_Hyperion_Laser PlayerViewOffset (X=56.500000,Y=12.000000,Z=-6.000000) set GD_Cork_Weap_Lasers.A_Weapons.WT_Bandit_Laser PlayerViewOffset (X=56.500000,Y=12.000000,Z=-6.000000) set GD_Cork_Weap_Lasers.A_Weapons.WT_Maliwan_Laser PlayerViewOffset (X=56.500000,Y=12.000000,Z=-6.000000) set GD_Cork_Weap_Lasers.A_Weapons.WT_Tediore_Laser PlayerViewOffset (X=56.500000,Y=12.000000,Z=-6.000000) #Commands: set GD_Weap_AssaultRifle.A_Weapons.WT_Dahl_AssaultRifle PlayerViewOffset (X=25.500000,Y=2.000000,Z=2.000000) set GD_Weap_AssaultRifle.A_Weapons.WT_Bandit_AssaultRifle PlayerViewOffset (X=20.000000,Y=0.000000,Z=2.000000) set GD_Weap_AssaultRifle.A_Weapons.WT_Torgue_AssaultRifle PlayerViewOffset (X=30.000000,Y=4.000000,Z=2.000000) set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle PlayerViewOffset (X=30.000000,Y=4.000000,Z=2.000000) set GD_Weap_AssaultRifle.A_Weapons.WT_Vladof_AssaultRifle PlayerViewOffset (X=39.200000,Y=4.000000,Z=0.200000) set GD_Weap_Launchers.A_Weapons.WT_Torgue_Launcher PlayerViewOffset (X=36.000000,Y=-4.000000,Z=0.000000) set GD_Weap_Launchers.A_Weapons.WT_Bandit_Launcher PlayerViewOffset (X=36.000000,Y=-4.000000,Z=0.000000) set GD_Weap_Launchers.A_Weapons.WT_Maliwan_Launcher PlayerViewOffset (X=36.000000,Y=8.000000,Z=0.000000) set GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher PlayerViewOffset (X=46.000000,Y=-6.000000,Z=-2.000000) set GD_Weap_Launchers.A_Weapons.WT_Vladof_Launcher PlayerViewOffset (X=52.000000,Y=1.000000,Z=-1.250000) set GD_Weap_Pistol.A_Weapons.WeaponType_Torgue_Pistol PlayerViewOffset (X=46.000000,Y=8.000000,Z=1.000000) set GD_Weap_Pistol.A_Weapons.WeaponType_Vladof_Pistol PlayerViewOffset (X=50.000000,Y=8.000000,Z=-1.700000) set GD_Weap_Pistol.A_Weapons.WeaponType_Bandit_Pistol PlayerViewOffset (X=46.000000,Y=8.000000,Z=1.000000) set GD_Weap_Pistol.A_Weapons.WeaponType_Hyperion_Pistol PlayerViewOffset (X=50.000000,Y=8.000000,Z=-1.000000) set GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol PlayerViewOffset (X=42.000000,Y=6.000000,Z=0.000000) set GD_Weap_Pistol.A_Weapons.WeaponType_Dahl_Pistol PlayerViewOffset (X=46.000000,Y=8.000000,Z=0.000000) set GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol PlayerViewOffset (X=50.000000,Y=8.000000,Z=0.000000) set GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol PlayerViewOffset (X=42.000000,Y=2.000000,Z=1.000000) set GD_Weap_SMG.A_Weapons.WT_SMG_Bandit PlayerViewOffset (X=25.000000,Y=8.000000,Z=-1.000000) set GD_Weap_SMG.A_Weapons.WT_SMG_Dahl PlayerViewOffset (X=30.000000,Y=8.000000,Z=-1.700000) set GD_Weap_SMG.A_Weapons.WT_SMG_Hyperion PlayerViewOffset (X=38.000000,Y=8.000000,Z=-1.700000) set GD_Weap_SMG.A_Weapons.WT_SMG_Maliwan PlayerViewOffset (X=30.000000,Y=8.000000,Z=-1.700000) set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore PlayerViewOffset (X=30.000000,Y=8.000000,Z=-1.700000) set GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun PlayerViewOffset (X=32.500000,Y=0.000000,Z=-0.700000) set GD_Weap_Shotgun.A_Weapons.WT_Hyperion_Shotgun PlayerViewOffset (X=38.500000,Y=4.000000,Z=-1.000000) set GD_Weap_Shotgun.A_Weapons.WT_Bandit_Shotgun PlayerViewOffset (X=30.500000,Y=4.000000,Z=1.000000) set GD_Weap_Shotgun.A_Weapons.WT_Jakobs_Shotgun FirstPersonMeshFOV 51 set GD_Weap_Shotgun.A_Weapons.WT_Jakobs_Shotgun PlayerViewOffset (X=32.500000,Y=4.000000,Z=-1.000000) set GD_Weap_Shotgun.A_Weapons.WT_Torgue_Shotgun FirstPersonMeshFOV 45 set GD_Weap_Shotgun.A_Weapons.WT_Torgue_Shotgun PlayerViewOffset (X=38.500000,Y=0.000000,Z=-1.000000) set GD_Weap_SniperRifles.A_Weapons.WeaponType_Dahl_Sniper PlayerViewOffset (X=46.000000,Y=8.000000,Z=0.000000) set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper PlayerViewOffset (X=36.000000,Y=8.000000,Z=0.000000) set GD_Weap_SniperRifles.A_Weapons.WeaponType_Jakobs_Sniper PlayerViewOffset (X=39.000000,Y=0.000000,Z=0.000000) set GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper PlayerViewOffset (X=36.000000,Y=6.000000,Z=0.000000) set GD_Weap_SniperRifles.A_Weapons.WeaponType_Vladof_Sniper PlayerViewOffset (X=40.000000,Y=3.000000,Z=-2.000000) set GD_Cork_Weap_Lasers.A_Weapons.WT_Dahl_Laser PlayerViewOffset (X=56.500000,Y=12.000000,Z=-6.000000) set GD_Cork_Weap_Lasers.A_Weapons.WT_Hyperion_Laser PlayerViewOffset (X=56.500000,Y=12.000000,Z=-6.000000) set GD_Cork_Weap_Lasers.A_Weapons.WT_Bandit_Laser PlayerViewOffset (X=56.500000,Y=12.000000,Z=-6.000000) set GD_Cork_Weap_Lasers.A_Weapons.WT_Maliwan_Laser PlayerViewOffset (X=56.500000,Y=12.000000,Z=-6.000000) set GD_Cork_Weap_Lasers.A_Weapons.WT_Tediore_Laser PlayerViewOffset (X=56.500000,Y=12.000000,Z=-6.000000)