###
### Name: Balands
### Version: 1.6.9
### Author: Aaron0000
### Contact: Just look for me on Shadowevil's Discord (Shadow's Hideout).
### Categories: major-pack, mode-balance, scaling, mayhem, gear-general, gear-anointments, qol, skill-system, char-gunner, char-operative, char-beastmaster, char-siren, bugfix, gameplay, enemy, enemy-drops, loot-system, vendor, armsrace, economy, vehicle
###
### License: Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
### License URL: https://creativecommons.org/licenses/by-sa/4.0/
###

### (The mod's name is pronounced the same as the word "balance".)
###
### Borderlands 3 is a good time, but there are some parts that leave room
### for questioning. Certain aspects of endgame like skill, pet, and shield
### damage being multiplied dozens of times over without being mentioned
### in-game, the overwhelming importance of anointments, and lots of gear
### requiring triple-digit buffs in order to deal with a five-digit boost to
### enemy health makes it almost impossible to keep things relatively
### balanced during playthroughs. And then there's the stuff that can't
### even perform well at the lowest levels of play. So I've tried my hand 
### at putting some more balance in the Borderlands.
###
### This mod can used with any normal save file without needing to change anything, the only thing you may need to change when you return to normal-play is your Mayhem Mode modifiers if you change them while the mod is active.
###
### CREDITS:
### Apocalyptech - For lending a hand to figuring out some stuff, as well as the Mayhem Mode Config Tool, removing Mayhem bonuses on gear, full-auto Torgue assault rifles, full-auto on the Eridian Fabricator, Beef Plisken's loot fix, the Siren COM blank part fix, some DLC enemies not dropping shields, Red-Text Explainer, and the database from which I obtained a lot of information.
### CZ47 - For lending a hand to figuring out some stuff, as well as the Monkey Do fixes, some changes to the Pet Loader pet bonuses, removing damage/cooldown penalties from Amara's augments, the Vendor Crash Pseudo-Fix, and Faster NPCs.
### ZetaDaemon - For lending a hand to figuring out some stuff as well as fixing burst-fire delay getting increased by some skills instead of reduced and providing a fix for the Action-Skill-End-Element anoints' number not changing to reflect the correct value.
### Grimm - For the weighted ammo drop adjustments and lending a hand to figuring out some stuff.
### apple 1417 - For lending a hand to figuring out some stuff.
### Stygian Emperor - For removing movement speed penalties on Atlas and Vladof heavy weapons.
### LoneMasterino - For making the Shooting Star shield's projectiles not collide with level geometry.
### tbj_quag, JoeForLong, ki11erSix, shadowevil - For playtesting and/or giving feedback.
### EpicNNG - For allowing me to use his code for making the Psycho Stabber's projectiles deal melee damage, for helping me fix an issue with the Nukem, and for making Redux which was useful for referring to when dealing with certain lines of code.
### SSpyR - For making the Borderlands 3 Object Explorer, which proved immensely useful for investigating almost everything adjusted in this file.
### Any contributors to the Unofficial Community Patch (for Borderlands 3) that haven't already been previously mentioned.
### c0dycode - For making the Borderlands 3 Hotfix Manager.
### Lootlemon.com - Good information source for Borderlands 3 gear and skills.
###

##############################
##### BALANDS NEWS ITEM ######
##############################
InjectNewsItem,Balands v1.6.9 Active!,https://i.imgur.com/dphElZ9.png

##############################
####### BASIC CHANGES ########
##############################

### PLAYER DAMAGE ###

# Double Player Base Melee Damage.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/GameData/Balance/HealthAndDamage/DamageBalanceScalers/DataTable_Damage_GlobalBase.DataTable_Damage_GlobalBase,PlayerMeleeDamage,Base_2_5C32556442B4DA4D7EAE1A8610E0A950,0,,36

# Increase Slide Damage by 260%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/GameData/Balance/HealthAndDamage/DamageBalanceScalers/DataTable_Damage_GlobalBase.DataTable_Damage_GlobalBase,PlayerSlideDamage,Base_2_5C32556442B4DA4D7EAE1A8610E0A950,0,,36

# Double Slam Damage.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/GameData/Balance/HealthAndDamage/DamageBalanceScalers/DataTable_Damage_GlobalBase.DataTable_Damage_GlobalBase,PlayerGroundSlamDamage,Base_2_5C32556442B4DA4D7EAE1A8610E0A950,0,,140

###################################
####### MAYHEM MODE CHANGES #######
###################################

### MAYHEM LEVEL CONFIGURATION (Credit to Apoclyptech for the Mayhem Mode Config Tool.)

# Mayhem 1
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Mayhem2/OverrideModSet_Mayhem2.OverrideModSet_Mayhem2,PerLevelOverrides.PerLevelOverrides[0].RandomModifierSlotsOverride,0,,(MayhemModifierSlotDataAsset'"/Game/PatchDLC/Mayhem2/ModifierSets/ModSet_Mayhem2_EAsy.ModSet_Mayhem2_EAsy"')
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,1,HealthSimpleScalar_42_0499AACF43FDF39B7084E2BB63E4BF68,0,,1
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,1,ShieldSimpleScalar_43_417C36C54DA2550A4CABC7B26A5E24A8,0,,1
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,1,ArmorSimpleScalar_44_BCAAA445479831C25B0D55AF294A15D6,0,,1
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,1,ExpGainScalar_39_2159F009466933AA733AE688E55B1B93,0,,0.3
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,1,CashScalar_22_B7B11DC94BBB45C94A96279146EC193E,0,,0.2
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,1,LootQuality_56_03E220E0495C6B37CD6C7195F5EA289B,0,,1
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,1,PetHealth_84_E5B903B4452F4310CCD13C931474E12B,0,,1
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,1,CompanionHealth_89_294A6BE7439072AE9F934CAA127D8D83,0,,1
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,1,DropWeightCommonScalar_21_59A2FB124E32B955768A7B9D93C25A99,0,,1
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,1,DropWeightUncommonScalar_25_809615334E7F0DB3B8712DAC221015C3,0,,100
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,1,DropWeightRareScalar_27_A09CF5314C51796896A83EA0806C7520,0,,100
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,1,DropWeightVeryRareScalar_29_F2CA570046CD50A7C514EDB0AE1BE591,0,,50
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,1,DropWeightLegendaryScalar_31_D9DA03C54065EA981BE218B11942C24E,0,,25
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,1,DamageScalarActionSkill_60_39AF483140740A38FC71BA897155CBFF,0,,1
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,1,DamageScalarMelee_67_9948929F4FF34364CED2EAB51A881946,0,,1
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,1,DamageScalarSlide_68_B48D0E3A4DF57196839BB58D5AE3E638,0,,1.06
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,1,DamageScalarSlam_69_15DB6EDC4CCA52620BF25398CFFD9B26,0,,1.1
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,1,DamageScalarPet_72_0DD7977D44C4A71D0A6B56B7884E023C,0,,1.55
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,1,DamageScalarEnviornmental_111_E2A582AA47FC000789FC68BBD31D2CFC,0,,1
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,1,DamageScalarPassive_115_6A30229E4CC04F751ED01CB64A71880F,0,,0
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,1,DamageDealtScalarVehicles_103_5739171948322B35CDA36487F78AF0CE,0,,1.65
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,1,DamageTakenScalarVehicles_104_B75AB4EC482624FDEAAF31B0FA369A77,0,,2.25
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,1,DamageScalarGear_119_9FC89117424C6619F2CA958FA2842FC2,0,,1.24
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,1,DropNumberChanceSimpleScalar_40_115637764B3918F01E6FAFADDC005388,0,,-0.0025
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,1,DropEridiumChanceSimpleScalar_41_E89AD7E9473FDF3CBED395BA6641FA68,0,,0.2

# Mayhem 2
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Mayhem2/OverrideModSet_Mayhem2.OverrideModSet_Mayhem2,PerLevelOverrides.PerLevelOverrides[1].RandomModifierSlotsOverride,0,,(MayhemModifierSlotDataAsset'"/Game/PatchDLC/Mayhem2/ModifierSets/ModSet_Mayhem2_EAsy.ModSet_Mayhem2_EAsy"',MayhemModifierSlotDataAsset'"/Game/PatchDLC/Mayhem2/ModifierSets/ModSet_Mayhem2_Medium.ModSet_Mayhem2_Medium"')
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,2,HealthSimpleScalar_42_0499AACF43FDF39B7084E2BB63E4BF68,0,,2
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,2,ShieldSimpleScalar_43_417C36C54DA2550A4CABC7B26A5E24A8,0,,2
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,2,ArmorSimpleScalar_44_BCAAA445479831C25B0D55AF294A15D6,0,,2
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,2,ExpGainScalar_39_2159F009466933AA733AE688E55B1B93,0,,0.6
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,2,CashScalar_22_B7B11DC94BBB45C94A96279146EC193E,0,,0.4
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,2,LootQuality_56_03E220E0495C6B37CD6C7195F5EA289B,0,,3
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,2,PetHealth_84_E5B903B4452F4310CCD13C931474E12B,0,,1
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,2,CompanionHealth_89_294A6BE7439072AE9F934CAA127D8D83,0,,1
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,2,DropWeightCommonScalar_21_59A2FB124E32B955768A7B9D93C25A99,0,,1
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,2,DropWeightUncommonScalar_25_809615334E7F0DB3B8712DAC221015C3,0,,100
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,2,DropWeightRareScalar_27_A09CF5314C51796896A83EA0806C7520,0,,100
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,2,DropWeightVeryRareScalar_29_F2CA570046CD50A7C514EDB0AE1BE591,0,,50
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,2,DropWeightLegendaryScalar_31_D9DA03C54065EA981BE218B11942C24E,0,,35
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,2,DamageScalarActionSkill_60_39AF483140740A38FC71BA897155CBFF,0,,1
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,2,DamageScalarMelee_67_9948929F4FF34364CED2EAB51A881946,0,,1
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,2,DamageScalarSlide_68_B48D0E3A4DF57196839BB58D5AE3E638,0,,1.12
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,2,DamageScalarSlam_69_15DB6EDC4CCA52620BF25398CFFD9B26,0,,1.2
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,2,DamageScalarPet_72_0DD7977D44C4A71D0A6B56B7884E023C,0,,2.1
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,2,DamageScalarEnviornmental_111_E2A582AA47FC000789FC68BBD31D2CFC,0,,1
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,2,DamageScalarPassive_115_6A30229E4CC04F751ED01CB64A71880F,0,,0
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,2,DamageDealtScalarVehicles_103_5739171948322B35CDA36487F78AF0CE,0,,2.3
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,2,DamageTakenScalarVehicles_104_B75AB4EC482624FDEAAF31B0FA369A77,0,,3.5
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,2,DamageScalarGear_119_9FC89117424C6619F2CA958FA2842FC2,0,,1.48
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,2,DropNumberChanceSimpleScalar_40_115637764B3918F01E6FAFADDC005388,0,,0
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,2,DropEridiumChanceSimpleScalar_41_E89AD7E9473FDF3CBED395BA6641FA68,0,,0.4

# Mayhem 3
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Mayhem2/OverrideModSet_Mayhem2.OverrideModSet_Mayhem2,PerLevelOverrides.PerLevelOverrides[2].RandomModifierSlotsOverride,0,,(MayhemModifierSlotDataAsset'"/Game/PatchDLC/Mayhem2/ModifierSets/ModSet_Mayhem2_EAsy.ModSet_Mayhem2_EAsy"',MayhemModifierSlotDataAsset'"/Game/PatchDLC/Mayhem2/ModifierSets/ModSet_Mayhem2_Medium.ModSet_Mayhem2_Medium"',MayhemModifierSlotDataAsset'"/Game/PatchDLC/Mayhem2/ModifierSets/ModSet_Mayhem2_Medium.ModSet_Mayhem2_Medium"')
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,3,HealthSimpleScalar_42_0499AACF43FDF39B7084E2BB63E4BF68,0,,3
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,3,ShieldSimpleScalar_43_417C36C54DA2550A4CABC7B26A5E24A8,0,,3
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,3,ArmorSimpleScalar_44_BCAAA445479831C25B0D55AF294A15D6,0,,3
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,3,ExpGainScalar_39_2159F009466933AA733AE688E55B1B93,0,,0.9
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,3,CashScalar_22_B7B11DC94BBB45C94A96279146EC193E,0,,0.6
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,3,LootQuality_56_03E220E0495C6B37CD6C7195F5EA289B,0,,5
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,3,PetHealth_84_E5B903B4452F4310CCD13C931474E12B,0,,1
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,3,CompanionHealth_89_294A6BE7439072AE9F934CAA127D8D83,0,,1
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,3,DropWeightCommonScalar_21_59A2FB124E32B955768A7B9D93C25A99,0,,1
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,3,DropWeightUncommonScalar_25_809615334E7F0DB3B8712DAC221015C3,0,,100
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,3,DropWeightRareScalar_27_A09CF5314C51796896A83EA0806C7520,0,,125
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,3,DropWeightVeryRareScalar_29_F2CA570046CD50A7C514EDB0AE1BE591,0,,100
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,3,DropWeightLegendaryScalar_31_D9DA03C54065EA981BE218B11942C24E,0,,60
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,3,DamageScalarActionSkill_60_39AF483140740A38FC71BA897155CBFF,0,,1
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,3,DamageScalarMelee_67_9948929F4FF34364CED2EAB51A881946,0,,1
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,3,DamageScalarSlide_68_B48D0E3A4DF57196839BB58D5AE3E638,0,,1.18
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,3,DamageScalarSlam_69_15DB6EDC4CCA52620BF25398CFFD9B26,0,,1.3
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,3,DamageScalarPet_72_0DD7977D44C4A71D0A6B56B7884E023C,0,,2.65
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,3,DamageScalarEnviornmental_111_E2A582AA47FC000789FC68BBD31D2CFC,0,,1
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,3,DamageScalarPassive_115_6A30229E4CC04F751ED01CB64A71880F,0,,0
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,3,DamageDealtScalarVehicles_103_5739171948322B35CDA36487F78AF0CE,0,,2.95
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,3,DamageTakenScalarVehicles_104_B75AB4EC482624FDEAAF31B0FA369A77,0,,4.75
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,3,DamageScalarGear_119_9FC89117424C6619F2CA958FA2842FC2,0,,1.72
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,3,DropNumberChanceSimpleScalar_40_115637764B3918F01E6FAFADDC005388,0,,0
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,3,DropEridiumChanceSimpleScalar_41_E89AD7E9473FDF3CBED395BA6641FA68,0,,0.6

# Mayhem 4
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Mayhem2/OverrideModSet_Mayhem2.OverrideModSet_Mayhem2,PerLevelOverrides.PerLevelOverrides[3].RandomModifierSlotsOverride,0,,(MayhemModifierSlotDataAsset'"/Game/PatchDLC/Mayhem2/ModifierSets/ModSet_Mayhem2_EAsy.ModSet_Mayhem2_EAsy"',MayhemModifierSlotDataAsset'"/Game/PatchDLC/Mayhem2/ModifierSets/ModSet_Mayhem2_Hard.ModSet_Mayhem2_Hard"')
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,4,HealthSimpleScalar_42_0499AACF43FDF39B7084E2BB63E4BF68,0,,4
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,4,ShieldSimpleScalar_43_417C36C54DA2550A4CABC7B26A5E24A8,0,,4
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,4,ArmorSimpleScalar_44_BCAAA445479831C25B0D55AF294A15D6,0,,4
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,4,ExpGainScalar_39_2159F009466933AA733AE688E55B1B93,0,,1.2
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,4,CashScalar_22_B7B11DC94BBB45C94A96279146EC193E,0,,0.8
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,4,LootQuality_56_03E220E0495C6B37CD6C7195F5EA289B,0,,7.5
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,4,PetHealth_84_E5B903B4452F4310CCD13C931474E12B,0,,1
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,4,CompanionHealth_89_294A6BE7439072AE9F934CAA127D8D83,0,,1
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,4,DropWeightCommonScalar_21_59A2FB124E32B955768A7B9D93C25A99,0,,1
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,4,DropWeightUncommonScalar_25_809615334E7F0DB3B8712DAC221015C3,0,,75
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,4,DropWeightRareScalar_27_A09CF5314C51796896A83EA0806C7520,0,,125
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,4,DropWeightVeryRareScalar_29_F2CA570046CD50A7C514EDB0AE1BE591,0,,125
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,4,DropWeightLegendaryScalar_31_D9DA03C54065EA981BE218B11942C24E,0,,70
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,4,DamageScalarActionSkill_60_39AF483140740A38FC71BA897155CBFF,0,,1
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,4,DamageScalarMelee_67_9948929F4FF34364CED2EAB51A881946,0,,1
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,4,DamageScalarSlide_68_B48D0E3A4DF57196839BB58D5AE3E638,0,,1.24
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,4,DamageScalarSlam_69_15DB6EDC4CCA52620BF25398CFFD9B26,0,,1.4
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,4,DamageScalarPet_72_0DD7977D44C4A71D0A6B56B7884E023C,0,,3.2
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,4,DamageScalarEnviornmental_111_E2A582AA47FC000789FC68BBD31D2CFC,0,,1
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,4,DamageScalarPassive_115_6A30229E4CC04F751ED01CB64A71880F,0,,0
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,4,DamageDealtScalarVehicles_103_5739171948322B35CDA36487F78AF0CE,0,,3.6
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,4,DamageTakenScalarVehicles_104_B75AB4EC482624FDEAAF31B0FA369A77,0,,6
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,4,DamageScalarGear_119_9FC89117424C6619F2CA958FA2842FC2,0,,1.96
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,4,DropNumberChanceSimpleScalar_40_115637764B3918F01E6FAFADDC005388,0,,0
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,4,DropEridiumChanceSimpleScalar_41_E89AD7E9473FDF3CBED395BA6641FA68,0,,0.8

# Mayhem 5
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Mayhem2/OverrideModSet_Mayhem2.OverrideModSet_Mayhem2,PerLevelOverrides.PerLevelOverrides[4].RandomModifierSlotsOverride,0,,(MayhemModifierSlotDataAsset'"/Game/PatchDLC/Mayhem2/ModifierSets/ModSet_Mayhem2_EAsy.ModSet_Mayhem2_EAsy"',MayhemModifierSlotDataAsset'"/Game/PatchDLC/Mayhem2/ModifierSets/ModSet_Mayhem2_Medium.ModSet_Mayhem2_Medium"',MayhemModifierSlotDataAsset'"/Game/PatchDLC/Mayhem2/ModifierSets/ModSet_Mayhem2_Hard.ModSet_Mayhem2_Hard"')
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,5,HealthSimpleScalar_42_0499AACF43FDF39B7084E2BB63E4BF68,0,,5
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,5,ShieldSimpleScalar_43_417C36C54DA2550A4CABC7B26A5E24A8,0,,5
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,5,ArmorSimpleScalar_44_BCAAA445479831C25B0D55AF294A15D6,0,,5
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,5,ExpGainScalar_39_2159F009466933AA733AE688E55B1B93,0,,1.5
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,5,CashScalar_22_B7B11DC94BBB45C94A96279146EC193E,0,,1
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,5,LootQuality_56_03E220E0495C6B37CD6C7195F5EA289B,0,,10
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,5,PetHealth_84_E5B903B4452F4310CCD13C931474E12B,0,,1
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,5,CompanionHealth_89_294A6BE7439072AE9F934CAA127D8D83,0,,1
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,5,DropWeightCommonScalar_21_59A2FB124E32B955768A7B9D93C25A99,0,,1
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,5,DropWeightUncommonScalar_25_809615334E7F0DB3B8712DAC221015C3,0,,60
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,5,DropWeightRareScalar_27_A09CF5314C51796896A83EA0806C7520,0,,100
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,5,DropWeightVeryRareScalar_29_F2CA570046CD50A7C514EDB0AE1BE591,0,,125
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,5,DropWeightLegendaryScalar_31_D9DA03C54065EA981BE218B11942C24E,0,,75
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,5,DamageScalarActionSkill_60_39AF483140740A38FC71BA897155CBFF,0,,1
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,5,DamageScalarMelee_67_9948929F4FF34364CED2EAB51A881946,0,,1
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,5,DamageScalarSlide_68_B48D0E3A4DF57196839BB58D5AE3E638,0,,1.3
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,5,DamageScalarSlam_69_15DB6EDC4CCA52620BF25398CFFD9B26,0,,1.5
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,5,DamageScalarPet_72_0DD7977D44C4A71D0A6B56B7884E023C,0,,3.75
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,5,DamageScalarEnviornmental_111_E2A582AA47FC000789FC68BBD31D2CFC,0,,1
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,5,DamageScalarPassive_115_6A30229E4CC04F751ED01CB64A71880F,0,,0
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,5,DamageDealtScalarVehicles_103_5739171948322B35CDA36487F78AF0CE,0,,4.25
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,5,DamageTakenScalarVehicles_104_B75AB4EC482624FDEAAF31B0FA369A77,0,,7.25
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,5,DamageScalarGear_119_9FC89117424C6619F2CA958FA2842FC2,0,,2.2
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,5,DropNumberChanceSimpleScalar_40_115637764B3918F01E6FAFADDC005388,0,,0
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,5,DropEridiumChanceSimpleScalar_41_E89AD7E9473FDF3CBED395BA6641FA68,0,,1

# Mayhem 6
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Mayhem2/OverrideModSet_Mayhem2.OverrideModSet_Mayhem2,PerLevelOverrides.PerLevelOverrides[5].RandomModifierSlotsOverride,0,,(MayhemModifierSlotDataAsset'"/Game/PatchDLC/Mayhem2/ModifierSets/ModSet_Mayhem2_EAsy.ModSet_Mayhem2_EAsy"',MayhemModifierSlotDataAsset'"/Game/PatchDLC/Mayhem2/ModifierSets/ModSet_Mayhem2_Medium.ModSet_Mayhem2_Medium"',MayhemModifierSlotDataAsset'"/Game/PatchDLC/Mayhem2/ModifierSets/ModSet_Mayhem2_Medium.ModSet_Mayhem2_Medium"',MayhemModifierSlotDataAsset'"/Game/PatchDLC/Mayhem2/ModifierSets/ModSet_Mayhem2_Hard.ModSet_Mayhem2_Hard"')
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,6,HealthSimpleScalar_42_0499AACF43FDF39B7084E2BB63E4BF68,0,,6
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,6,ShieldSimpleScalar_43_417C36C54DA2550A4CABC7B26A5E24A8,0,,6
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,6,ArmorSimpleScalar_44_BCAAA445479831C25B0D55AF294A15D6,0,,6
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,6,ExpGainScalar_39_2159F009466933AA733AE688E55B1B93,0,,1.8
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,6,CashScalar_22_B7B11DC94BBB45C94A96279146EC193E,0,,1.2
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,6,LootQuality_56_03E220E0495C6B37CD6C7195F5EA289B,0,,13
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,6,PetHealth_84_E5B903B4452F4310CCD13C931474E12B,0,,1
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,6,CompanionHealth_89_294A6BE7439072AE9F934CAA127D8D83,0,,1
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,6,DropWeightCommonScalar_21_59A2FB124E32B955768A7B9D93C25A99,0,,1
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,6,DropWeightUncommonScalar_25_809615334E7F0DB3B8712DAC221015C3,0,,50
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,6,DropWeightRareScalar_27_A09CF5314C51796896A83EA0806C7520,0,,165
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,6,DropWeightVeryRareScalar_29_F2CA570046CD50A7C514EDB0AE1BE591,0,,110
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,6,DropWeightLegendaryScalar_31_D9DA03C54065EA981BE218B11942C24E,0,,90
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,6,DamageScalarActionSkill_60_39AF483140740A38FC71BA897155CBFF,0,,1
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,6,DamageScalarMelee_67_9948929F4FF34364CED2EAB51A881946,0,,1
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,6,DamageScalarSlide_68_B48D0E3A4DF57196839BB58D5AE3E638,0,,1.36
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,6,DamageScalarSlam_69_15DB6EDC4CCA52620BF25398CFFD9B26,0,,1.6
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,6,DamageScalarPet_72_0DD7977D44C4A71D0A6B56B7884E023C,0,,4.3
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,6,DamageScalarEnviornmental_111_E2A582AA47FC000789FC68BBD31D2CFC,0,,1
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,6,DamageScalarPassive_115_6A30229E4CC04F751ED01CB64A71880F,0,,0
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,6,DamageDealtScalarVehicles_103_5739171948322B35CDA36487F78AF0CE,0,,4.9
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,6,DamageTakenScalarVehicles_104_B75AB4EC482624FDEAAF31B0FA369A77,0,,8.5
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,6,DamageScalarGear_119_9FC89117424C6619F2CA958FA2842FC2,0,,2.44
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,6,DropNumberChanceSimpleScalar_40_115637764B3918F01E6FAFADDC005388,0,,0
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,6,DropEridiumChanceSimpleScalar_41_E89AD7E9473FDF3CBED395BA6641FA68,0,,1.2

# Mayhem 7
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Mayhem2/OverrideModSet_Mayhem2.OverrideModSet_Mayhem2,PerLevelOverrides.PerLevelOverrides[6].RandomModifierSlotsOverride,0,,(MayhemModifierSlotDataAsset'"/Game/PatchDLC/Mayhem2/ModifierSets/ModSet_Mayhem2_EAsy.ModSet_Mayhem2_EAsy"',MayhemModifierSlotDataAsset'"/Game/PatchDLC/Mayhem2/ModifierSets/ModSet_Mayhem2_Hard.ModSet_Mayhem2_Hard"',MayhemModifierSlotDataAsset'"/Game/PatchDLC/Mayhem2/ModifierSets/ModSet_Mayhem2_Hard.ModSet_Mayhem2_Hard"')
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,7,HealthSimpleScalar_42_0499AACF43FDF39B7084E2BB63E4BF68,0,,7
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,7,ShieldSimpleScalar_43_417C36C54DA2550A4CABC7B26A5E24A8,0,,7
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,7,ArmorSimpleScalar_44_BCAAA445479831C25B0D55AF294A15D6,0,,7
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,7,ExpGainScalar_39_2159F009466933AA733AE688E55B1B93,0,,2.1
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,7,CashScalar_22_B7B11DC94BBB45C94A96279146EC193E,0,,1.4
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,7,LootQuality_56_03E220E0495C6B37CD6C7195F5EA289B,0,,16
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,7,PetHealth_84_E5B903B4452F4310CCD13C931474E12B,0,,1
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,7,CompanionHealth_89_294A6BE7439072AE9F934CAA127D8D83,0,,1
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,7,DropWeightCommonScalar_21_59A2FB124E32B955768A7B9D93C25A99,0,,1
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,7,DropWeightUncommonScalar_25_809615334E7F0DB3B8712DAC221015C3,0,,25
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,7,DropWeightRareScalar_27_A09CF5314C51796896A83EA0806C7520,0,,215
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,7,DropWeightVeryRareScalar_29_F2CA570046CD50A7C514EDB0AE1BE591,0,,160
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,7,DropWeightLegendaryScalar_31_D9DA03C54065EA981BE218B11942C24E,0,,100
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,7,DamageScalarActionSkill_60_39AF483140740A38FC71BA897155CBFF,0,,1
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,7,DamageScalarMelee_67_9948929F4FF34364CED2EAB51A881946,0,,1
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,7,DamageScalarSlide_68_B48D0E3A4DF57196839BB58D5AE3E638,0,,1.42
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,7,DamageScalarSlam_69_15DB6EDC4CCA52620BF25398CFFD9B26,0,,1.7
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,7,DamageScalarPet_72_0DD7977D44C4A71D0A6B56B7884E023C,0,,4.85
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,7,DamageScalarEnviornmental_111_E2A582AA47FC000789FC68BBD31D2CFC,0,,1
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,7,DamageScalarPassive_115_6A30229E4CC04F751ED01CB64A71880F,0,,0
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,7,DamageDealtScalarVehicles_103_5739171948322B35CDA36487F78AF0CE,0,,5.55
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,7,DamageTakenScalarVehicles_104_B75AB4EC482624FDEAAF31B0FA369A77,0,,9.75
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,7,DamageScalarGear_119_9FC89117424C6619F2CA958FA2842FC2,0,,2.68
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,7,DropNumberChanceSimpleScalar_40_115637764B3918F01E6FAFADDC005388,0,,0
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,7,DropEridiumChanceSimpleScalar_41_E89AD7E9473FDF3CBED395BA6641FA68,0,,1.4

# Mayhem 8
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Mayhem2/OverrideModSet_Mayhem2.OverrideModSet_Mayhem2,PerLevelOverrides.PerLevelOverrides[7].RandomModifierSlotsOverride,0,,(MayhemModifierSlotDataAsset'"/Game/PatchDLC/Mayhem2/ModifierSets/ModSet_Mayhem2_EAsy.ModSet_Mayhem2_EAsy"',MayhemModifierSlotDataAsset'"/Game/PatchDLC/Mayhem2/ModifierSets/ModSet_Mayhem2_VeryHard.ModSet_Mayhem2_VeryHard"')
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,8,HealthSimpleScalar_42_0499AACF43FDF39B7084E2BB63E4BF68,0,,8
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,8,ShieldSimpleScalar_43_417C36C54DA2550A4CABC7B26A5E24A8,0,,8
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,8,ArmorSimpleScalar_44_BCAAA445479831C25B0D55AF294A15D6,0,,8
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,8,ExpGainScalar_39_2159F009466933AA733AE688E55B1B93,0,,2.4
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,8,CashScalar_22_B7B11DC94BBB45C94A96279146EC193E,0,,1.6
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,8,LootQuality_56_03E220E0495C6B37CD6C7195F5EA289B,0,,19
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,8,PetHealth_84_E5B903B4452F4310CCD13C931474E12B,0,,1
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,8,CompanionHealth_89_294A6BE7439072AE9F934CAA127D8D83,0,,1
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,8,DropWeightCommonScalar_21_59A2FB124E32B955768A7B9D93C25A99,0,,1
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,8,DropWeightUncommonScalar_25_809615334E7F0DB3B8712DAC221015C3,0,,1
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,8,DropWeightRareScalar_27_A09CF5314C51796896A83EA0806C7520,0,,225
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,8,DropWeightVeryRareScalar_29_F2CA570046CD50A7C514EDB0AE1BE591,0,,175
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,8,DropWeightLegendaryScalar_31_D9DA03C54065EA981BE218B11942C24E,0,,110
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,8,DamageScalarActionSkill_60_39AF483140740A38FC71BA897155CBFF,0,,1
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,8,DamageScalarMelee_67_9948929F4FF34364CED2EAB51A881946,0,,1
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,8,DamageScalarSlide_68_B48D0E3A4DF57196839BB58D5AE3E638,0,,1.48
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,8,DamageScalarSlam_69_15DB6EDC4CCA52620BF25398CFFD9B26,0,,1.8
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,8,DamageScalarPet_72_0DD7977D44C4A71D0A6B56B7884E023C,0,,5.4
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,8,DamageScalarEnviornmental_111_E2A582AA47FC000789FC68BBD31D2CFC,0,,1
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,8,DamageScalarPassive_115_6A30229E4CC04F751ED01CB64A71880F,0,,0
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,8,DamageDealtScalarVehicles_103_5739171948322B35CDA36487F78AF0CE,0,,6.2
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,8,DamageTakenScalarVehicles_104_B75AB4EC482624FDEAAF31B0FA369A77,0,,11
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,8,DamageScalarGear_119_9FC89117424C6619F2CA958FA2842FC2,0,,2.92
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,8,DropNumberChanceSimpleScalar_40_115637764B3918F01E6FAFADDC005388,0,,0
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,8,DropEridiumChanceSimpleScalar_41_E89AD7E9473FDF3CBED395BA6641FA68,0,,1.6

# Mayhem 9
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Mayhem2/OverrideModSet_Mayhem2.OverrideModSet_Mayhem2,PerLevelOverrides.PerLevelOverrides[8].RandomModifierSlotsOverride,0,,(MayhemModifierSlotDataAsset'"/Game/PatchDLC/Mayhem2/ModifierSets/ModSet_Mayhem2_EAsy.ModSet_Mayhem2_EAsy"',MayhemModifierSlotDataAsset'"/Game/PatchDLC/Mayhem2/ModifierSets/ModSet_Mayhem2_Medium.ModSet_Mayhem2_Medium"',MayhemModifierSlotDataAsset'"/Game/PatchDLC/Mayhem2/ModifierSets/ModSet_Mayhem2_VeryHard.ModSet_Mayhem2_VeryHard"')
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,9,HealthSimpleScalar_42_0499AACF43FDF39B7084E2BB63E4BF68,0,,9
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,9,ShieldSimpleScalar_43_417C36C54DA2550A4CABC7B26A5E24A8,0,,9
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,9,ArmorSimpleScalar_44_BCAAA445479831C25B0D55AF294A15D6,0,,9
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,9,ExpGainScalar_39_2159F009466933AA733AE688E55B1B93,0,,2.7
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,9,CashScalar_22_B7B11DC94BBB45C94A96279146EC193E,0,,1.8
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,9,LootQuality_56_03E220E0495C6B37CD6C7195F5EA289B,0,,22
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,9,PetHealth_84_E5B903B4452F4310CCD13C931474E12B,0,,1
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,9,CompanionHealth_89_294A6BE7439072AE9F934CAA127D8D83,0,,1
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,9,DropWeightCommonScalar_21_59A2FB124E32B955768A7B9D93C25A99,0,,1
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,9,DropWeightUncommonScalar_25_809615334E7F0DB3B8712DAC221015C3,0,,1
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,9,DropWeightRareScalar_27_A09CF5314C51796896A83EA0806C7520,0,,200
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,9,DropWeightVeryRareScalar_29_F2CA570046CD50A7C514EDB0AE1BE591,0,,175
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,9,DropWeightLegendaryScalar_31_D9DA03C54065EA981BE218B11942C24E,0,,125
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,9,DamageScalarActionSkill_60_39AF483140740A38FC71BA897155CBFF,0,,1
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,9,DamageScalarMelee_67_9948929F4FF34364CED2EAB51A881946,0,,1
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,9,DamageScalarSlide_68_B48D0E3A4DF57196839BB58D5AE3E638,0,,1.54
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,9,DamageScalarSlam_69_15DB6EDC4CCA52620BF25398CFFD9B26,0,,1.9
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,9,DamageScalarPet_72_0DD7977D44C4A71D0A6B56B7884E023C,0,,5.95
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,9,DamageScalarEnviornmental_111_E2A582AA47FC000789FC68BBD31D2CFC,0,,1
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,9,DamageScalarPassive_115_6A30229E4CC04F751ED01CB64A71880F,0,,0
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,9,DamageDealtScalarVehicles_103_5739171948322B35CDA36487F78AF0CE,0,,6.85
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,9,DamageTakenScalarVehicles_104_B75AB4EC482624FDEAAF31B0FA369A77,0,,12.25
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,9,DamageScalarGear_119_9FC89117424C6619F2CA958FA2842FC2,0,,2.16
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,9,DropNumberChanceSimpleScalar_40_115637764B3918F01E6FAFADDC005388,0,,0
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,9,DropEridiumChanceSimpleScalar_41_E89AD7E9473FDF3CBED395BA6641FA68,0,,1.8

# Mayhem 10
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Mayhem2/OverrideModSet_Mayhem2.OverrideModSet_Mayhem2,PerLevelOverrides.PerLevelOverrides[9].RandomModifierSlotsOverride,0,,(MayhemModifierSlotDataAsset'"/Game/PatchDLC/Mayhem2/ModifierSets/ModSet_Mayhem2_EAsy.ModSet_Mayhem2_EAsy"',MayhemModifierSlotDataAsset'"/Game/PatchDLC/Mayhem2/ModifierSets/ModSet_Mayhem2_Medium.ModSet_Mayhem2_Medium"',MayhemModifierSlotDataAsset'"/Game/PatchDLC/Mayhem2/ModifierSets/ModSet_Mayhem2_Hard.ModSet_Mayhem2_Hard"',MayhemModifierSlotDataAsset'"/Game/PatchDLC/Mayhem2/ModifierSets/ModSet_Mayhem2_VeryHard.ModSet_Mayhem2_VeryHard"')
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,10,HealthSimpleScalar_42_0499AACF43FDF39B7084E2BB63E4BF68,0,,10
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,10,ShieldSimpleScalar_43_417C36C54DA2550A4CABC7B26A5E24A8,0,,10
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,10,ArmorSimpleScalar_44_BCAAA445479831C25B0D55AF294A15D6,0,,10
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,10,ExpGainScalar_39_2159F009466933AA733AE688E55B1B93,0,,3
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,10,CashScalar_22_B7B11DC94BBB45C94A96279146EC193E,0,,2
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,10,LootQuality_56_03E220E0495C6B37CD6C7195F5EA289B,0,,25
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,10,PetHealth_84_E5B903B4452F4310CCD13C931474E12B,0,,1
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,10,CompanionHealth_89_294A6BE7439072AE9F934CAA127D8D83,0,,1
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,10,DropWeightCommonScalar_21_59A2FB124E32B955768A7B9D93C25A99,0,,1
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,10,DropWeightUncommonScalar_25_809615334E7F0DB3B8712DAC221015C3,0,,1
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,10,DropWeightRareScalar_27_A09CF5314C51796896A83EA0806C7520,0,,175
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,10,DropWeightVeryRareScalar_29_F2CA570046CD50A7C514EDB0AE1BE591,0,,175
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,10,DropWeightLegendaryScalar_31_D9DA03C54065EA981BE218B11942C24E,0,,150
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,10,DamageScalarActionSkill_60_39AF483140740A38FC71BA897155CBFF,0,,1
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,10,DamageScalarMelee_67_9948929F4FF34364CED2EAB51A881946,0,,1
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,10,DamageScalarSlide_68_B48D0E3A4DF57196839BB58D5AE3E638,0,,1.6
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,10,DamageScalarSlam_69_15DB6EDC4CCA52620BF25398CFFD9B26,0,,2
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,10,DamageScalarPet_72_0DD7977D44C4A71D0A6B56B7884E023C,0,,6.5
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,10,DamageScalarEnviornmental_111_E2A582AA47FC000789FC68BBD31D2CFC,0,,1
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,10,DamageScalarPassive_115_6A30229E4CC04F751ED01CB64A71880F,0,,0
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,10,DamageDealtScalarVehicles_103_5739171948322B35CDA36487F78AF0CE,0,,7.5
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,10,DamageTakenScalarVehicles_104_B75AB4EC482624FDEAAF31B0FA369A77,0,,13.5
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,10,DamageScalarGear_119_9FC89117424C6619F2CA958FA2842FC2,0,,3.4
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,10,DropNumberChanceSimpleScalar_40_115637764B3918F01E6FAFADDC005388,0,,0
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,10,DropEridiumChanceSimpleScalar_41_E89AD7E9473FDF3CBED395BA6641FA68,0,,2

# Mayhem 11 (stats duplicated from M10)
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Mayhem2/OverrideModSet_Mayhem2.OverrideModSet_Mayhem2,PerLevelOverrides.PerLevelOverrides[10].RandomModifierSlotsOverride,0,,(MayhemModifierSlotDataAsset'"/Game/PatchDLC/Mayhem2/ModifierSets/ModSet_Mayhem2_Mayhem11.ModSet_Mayhem2_Mayhem11"')
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,11,HealthSimpleScalar_42_0499AACF43FDF39B7084E2BB63E4BF68,0,,10
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,11,ShieldSimpleScalar_43_417C36C54DA2550A4CABC7B26A5E24A8,0,,10
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,11,ArmorSimpleScalar_44_BCAAA445479831C25B0D55AF294A15D6,0,,10
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,11,ExpGainScalar_39_2159F009466933AA733AE688E55B1B93,0,,3
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,11,CashScalar_22_B7B11DC94BBB45C94A96279146EC193E,0,,2
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,11,LootQuality_56_03E220E0495C6B37CD6C7195F5EA289B,0,,25
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,11,PetHealth_84_E5B903B4452F4310CCD13C931474E12B,0,,1
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,11,CompanionHealth_89_294A6BE7439072AE9F934CAA127D8D83,0,,1
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,11,DropWeightCommonScalar_21_59A2FB124E32B955768A7B9D93C25A99,0,,1
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,11,DropWeightUncommonScalar_25_809615334E7F0DB3B8712DAC221015C3,0,,1
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,11,DropWeightRareScalar_27_A09CF5314C51796896A83EA0806C7520,0,,175
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,11,DropWeightVeryRareScalar_29_F2CA570046CD50A7C514EDB0AE1BE591,0,,175
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,11,DropWeightLegendaryScalar_31_D9DA03C54065EA981BE218B11942C24E,0,,150
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,11,DamageScalarActionSkill_60_39AF483140740A38FC71BA897155CBFF,0,,1
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,11,DamageScalarMelee_67_9948929F4FF34364CED2EAB51A881946,0,,1
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,11,DamageScalarSlide_68_B48D0E3A4DF57196839BB58D5AE3E638,0,,1.6
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,11,DamageScalarSlam_69_15DB6EDC4CCA52620BF25398CFFD9B26,0,,2
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,11,DamageScalarPet_72_0DD7977D44C4A71D0A6B56B7884E023C,0,,6.5
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,11,DamageScalarEnviornmental_111_E2A582AA47FC000789FC68BBD31D2CFC,0,,1
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,11,DamageScalarPassive_115_6A30229E4CC04F751ED01CB64A71880F,0,,0
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,11,DamageDealtScalarVehicles_103_5739171948322B35CDA36487F78AF0CE,0,,7.5
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,11,DamageTakenScalarVehicles_104_B75AB4EC482624FDEAAF31B0FA369A77,0,,13.5
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,11,DamageScalarGear_119_9FC89117424C6619F2CA958FA2842FC2,0,,3.4
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,11,DropNumberChanceSimpleScalar_40_115637764B3918F01E6FAFADDC005388,0,,0
SparkPatchEntry,(1,2,0,),/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,11,DropEridiumChanceSimpleScalar_41_E89AD7E9473FDF3CBED395BA6641FA68,0,,2

### MAYHEM MODIFIER POOLS ###

# Active Mayhem Modifiers for Easy
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Mayhem2/ModifierSets/ModSet_Mayhem2_EAsy.ModSet_Mayhem2_EAsy,ModifierSets,0,,((Modifiers=((ModifierAbility=Ability_Mayhem2_PartyTime_C'"/Game/PatchDLC/Mayhem2/Abilities/Player/PartyTime/Ability_Mayhem2_PartyTime.Ability_Mayhem2_PartyTime_C"',ModifierTarget=OakAbilityEffectTargetResolutionData_OnTeam'"/Game/GameData/Modifiers/TargetResolution/TargetResolution_OnTeam_Players.TargetResolution_OnTeam_Players"')),Weight=1,MutualExclusionTags=("PartyTime"),UIStats=(UIStatData_Text'"/Game/PatchDLC/Mayhem2/ModifierSets/UI/Players/ModUiStat_Mayhem2_Players_PartyTime.ModUiStat_Mayhem2_Players_PartyTime"')),(Modifiers=((ModifierAbility=Ability_Mayhem2_AimForTheSky_C'"/Game/PatchDLC/Mayhem2/Abilities/Player/AimForTheSky/Ability_Mayhem2_AimForTheSky.Ability_Mayhem2_AimForTheSky_C"',ModifierTarget=OakAbilityEffectTargetResolutionData_OnTeam'"/Game/GameData/Modifiers/TargetResolution/TargetResolution_OnTeam_Players.TargetResolution_OnTeam_Players"')),Weight=1,MutualExclusionTags=("AimForTheSky"),UIStats=(UIStatData_Text'"/Game/PatchDLC/Mayhem2/ModifierSets/UI/Players/ModUiStat_Mayhem2_Players_AimForTheSky.ModUiStat_Mayhem2_Players_AimForTheSky"')),(Modifiers=((ModifierAbility=Ability_Mayhem2_RoidRage_C'"/Game/PatchDLC/Mayhem2/Abilities/Player/RoidRage/Ability_Mayhem2_RoidRage.Ability_Mayhem2_RoidRage_C"',ModifierTarget=OakAbilityEffectTargetResolutionData_OnTeam'"/Game/GameData/Modifiers/TargetResolution/TargetResolution_OnTeam_Players.TargetResolution_OnTeam_Players"')),Weight=1,MutualExclusionTags=("RoidRage"),UIStats=(UIStatData_Text'"/Game/PatchDLC/Mayhem2/ModifierSets/UI/Players/ModUiStat_Mayhem2_Players_RoidRage.ModUiStat_Mayhem2_Players_RoidRage"')),(Modifiers=((ModifierAbility=Ability_Mayhem2_SoulStealer_C'"/Game/PatchDLC/Mayhem2/Abilities/Player/SoulStealer/Ability_Mayhem2_SoulStealer.Ability_Mayhem2_SoulStealer_C"',ModifierTarget=OakAbilityEffectTargetResolutionData_OnTeam'"/Game/GameData/Modifiers/TargetResolution/TargetResolution_OnTeam_Players.TargetResolution_OnTeam_Players"')),Weight=1,MutualExclusionTags=("SoulStealer"),UIStats=(UIStatData_Text'"/Game/PatchDLC/Mayhem2/ModifierSets/UI/Players/ModUiStat_Mayhem2_Players_SoulStealer.ModUiStat_Mayhem2_Players_SoulStealer"')),(Modifiers=((ModifierAbility=Ability_Mayhem2_Bighetti_C'"/Game/PatchDLC/Mayhem2/Abilities/Shared/Bighetti/Ability_Mayhem2_Bighetti.Ability_Mayhem2_Bighetti_C"',ModifierTarget=OakAbilityEffectTargetResolutionData_OnTeam'"/Game/GameData/Modifiers/TargetResolution/TargetResolution_OnTeam_Players.TargetResolution_OnTeam_Players"'),(ModifierAbility=Ability_Mayhem2_Bighetti_C'"/Game/PatchDLC/Mayhem2/Abilities/Shared/Bighetti/Ability_Mayhem2_Bighetti.Ability_Mayhem2_Bighetti_C"',ModifierTarget=OakAbilityEffectTargetResolutionData_Enemies'"/Game/GameData/Modifiers/TargetResolution/TargetResolution_Enemies.TargetResolution_Enemies"')),Weight=1,MutualExclusionTags=("Bighetti"),UIStats=(UIStatData_Text'"/Game/PatchDLC/Mayhem2/ModifierSets/UI/Shared/ModUiStat_Mayhem2_Shared_Bighetti.ModUiStat_Mayhem2_Shared_Bighetti"')),(Modifiers=((ModifierAbility=Ability_Mayhem2_FinishThem_C'"/Game/PatchDLC/Mayhem2/Abilities/Enemy/FinishThem/Ability_Mayhem2_FinishThem.Ability_Mayhem2_FinishThem_C"',ModifierTarget=OakAbilityEffectTargetResolutionData_Enemies'"/Game/GameData/Modifiers/TargetResolution/TargetResolution_Enemies.TargetResolution_Enemies"')),Weight=1,MutualExclusionTags=("FinishThem"),UIStats=(UIStatData_Text'"/Game/PatchDLC/Mayhem2/ModifierSets/UI/Enemies/ModUiStat_Mayhem2_Enemies_FinishThem.ModUiStat_Mayhem2_Enemies_FinishThem"')),(Modifiers=((ModifierAbility=None,ModifierTarget=None)),Weight=2.5,MutualExclusionTags=(),UIStats=(UIStatData_Text'"/Game/PatchDLC/Mayhem2/ModifierSets/UI/Enemies/ModUiStat_Mayhem2_ToEleven.ModUiStat_Mayhem2_ToEleven"')))

# Active Mayhem Modifiers for Medium
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Mayhem2/ModifierSets/ModSet_Mayhem2_Medium.ModSet_Mayhem2_Medium,ModifierSets,0,,((Modifiers=((ModifierAbility=Ability_Mayhem2_FloorIsLava_C'"/Game/PatchDLC/Mayhem2/Abilities/Player/FloorIsLava/Ability_Mayhem2_FLoorIsLava.Ability_Mayhem2_FloorIsLava_C"',ModifierTarget=OakAbilityEffectTargetResolutionData_OnTeam'"/Game/GameData/Modifiers/TargetResolution/TargetResolution_OnTeam_Players.TargetResolution_OnTeam_Players"')),Weight=1,MutualExclusionTags=("FloorIsLava"),UIStats=(UIStatData_Text'"/Game/PatchDLC/Mayhem2/ModifierSets/UI/Players/ModUiStat_Mayhem2_Players_FloorIsLava.ModUiStat_Mayhem2_Players_FloorIsLava"')),(Modifiers=((ModifierAbility=Ability_Mayhem2_FrozenPulse_C'"/Game/PatchDLC/Mayhem2/Abilities/Enemy/FrozenPulse/Ability_Mayhem2_FrozenPulse.Ability_Mayhem2_FrozenPulse_C"',ModifierTarget=OakAbilityEffectTargetResolutionData_OnTeam'"/Game/GameData/Modifiers/TargetResolution/TargetResolution_OnTeam_Players.TargetResolution_OnTeam_Players"')),Weight=1,MutualExclusionTags=("FrozenPulse"),UIStats=(UIStatData_Text'"/Game/PatchDLC/Mayhem2/ModifierSets/UI/Enemies/ModUiStat_Mayhem2_Enemies_FrozenPulse.ModUiStat_Mayhem2_Enemies_FrozenPulse"')),(Modifiers=((ModifierAbility=Ability_Mayhem2_Rally_C'"/Game/PatchDLC/Mayhem2/Abilities/Enemy/Rally/Ability_Mayhem2_Rally.Ability_Mayhem2_Rally_C"',ModifierTarget=OakAbilityEffectTargetResolutionData_Enemies'"/Game/GameData/Modifiers/TargetResolution/TargetResolution_Enemies.TargetResolution_Enemies"')),Weight=1,MutualExclusionTags=("Rally","ChainGang"),UIStats=(UIStatData_Text'"/Game/PatchDLC/Mayhem2/ModifierSets/UI/Enemies/ModUiStat_Mayhem2_Enemies_Rally.ModUiStat_Mayhem2_Enemies_Rally"')),(Modifiers=((ModifierAbility=Ability_Mayhem2_OlSwitcheroo_C'"/Game/PatchDLC/Mayhem2/Abilities/Enemy/OlSwitcheroo/Ability_Mayhem2_OlSwitcheroo.Ability_Mayhem2_OlSwitcheroo_C"',ModifierTarget=OakAbilityEffectTargetResolutionData_Enemies'"/Game/GameData/Modifiers/TargetResolution/TargetResolution_Enemies.TargetResolution_Enemies"')),Weight=1,MutualExclusionTags=("OlSwitcheroo","BegoneDot"),UIStats=(UIStatData_Text'"/Game/PatchDLC/Mayhem2/ModifierSets/UI/Enemies/ModUiStat_Mayhem2_Enemies_OlSwitcheroo.ModUiStat_Mayhem2_Enemies_OlSwitcheroo"')),(Modifiers=((ModifierAbility=Ability_Mayhem2_ElementalInfusion_Corrosive_C'"/Game/PatchDLC/Mayhem2/Abilities/Enemy/ElementalInfusion/Ability_Mayhem2_ElementalInfusion_Corrosive.Ability_Mayhem2_ElementalInfusion_Corrosive_C"',ModifierTarget=OakAbilityEffectTargetResolutionData_Enemies'"/Game/GameData/Modifiers/TargetResolution/TargetResolution_Enemies.TargetResolution_Enemies"')),Weight=0.4,MutualExclusionTags=("ElementalInfusion"),UIStats=(UIStatData_Text'"/Game/PatchDLC/Mayhem2/ModifierSets/UI/Enemies/ModUiStat_Mayhem2_Enemies_ElementalInfusion_Corrosive.ModUiStat_Mayhem2_Enemies_ElementalInfusion_Corrosive"')),(Modifiers=((ModifierAbility=Ability_Mayhem2_ElementalInfusion_Cryo_C'"/Game/PatchDLC/Mayhem2/Abilities/Enemy/ElementalInfusion/Ability_Mayhem2_ElementalInfusion_Cryo.Ability_Mayhem2_ElementalInfusion_Cryo_C"',ModifierTarget=OakAbilityEffectTargetResolutionData_Enemies'"/Game/GameData/Modifiers/TargetResolution/TargetResolution_Enemies.TargetResolution_Enemies"')),Weight=0.4,MutualExclusionTags=("ElementalInfusion"),UIStats=(UIStatData_Text'"/Game/PatchDLC/Mayhem2/ModifierSets/UI/Enemies/ModUiStat_Mayhem2_Enemies_ElementalInfusion_Cryo.ModUiStat_Mayhem2_Enemies_ElementalInfusion_Cryo"')),(Modifiers=((ModifierAbility=Ability_Mayhem2_ElementalInfusion_Fire_C'"/Game/PatchDLC/Mayhem2/Abilities/Enemy/ElementalInfusion/Ability_Mayhem2_ElementalInfusion_Fire.Ability_Mayhem2_ElementalInfusion_Fire_C"',ModifierTarget=OakAbilityEffectTargetResolutionData_Enemies'"/Game/GameData/Modifiers/TargetResolution/TargetResolution_Enemies.TargetResolution_Enemies"')),Weight=0.4,MutualExclusionTags=("ElementalInfusion"),UIStats=(UIStatData_Text'"/Game/PatchDLC/Mayhem2/ModifierSets/UI/Enemies/ModUiStat_Mayhem2_Enemies_ElementalInfusion_Fire.ModUiStat_Mayhem2_Enemies_ElementalInfusion_Fire"')),(Modifiers=((ModifierAbility=Ability_Mayhem2_ElementalInfusion_Radiation_C'"/Game/PatchDLC/Mayhem2/Abilities/Enemy/ElementalInfusion/Ability_Mayhem2_ElementalInfusion_Radiation.Ability_Mayhem2_ElementalInfusion_Radiation_C"',ModifierTarget=OakAbilityEffectTargetResolutionData_Enemies'"/Game/GameData/Modifiers/TargetResolution/TargetResolution_Enemies.TargetResolution_Enemies"')),Weight=0.4,MutualExclusionTags=("ElementalInfusion"),UIStats=(UIStatData_Text'"/Game/PatchDLC/Mayhem2/ModifierSets/UI/Enemies/ModUiStat_Mayhem2_Enemies_ElementalInfusion_Radiation.ModUiStat_Mayhem2_Enemies_ElementalInfusion_Radiation"')),(Modifiers=((ModifierAbility=Ability_Mayhem2_ElementalInfusion_Shock_C'"/Game/PatchDLC/Mayhem2/Abilities/Enemy/ElementalInfusion/Ability_Mayhem2_ElementalInfusion_Shock.Ability_Mayhem2_ElementalInfusion_Shock_C"',ModifierTarget=OakAbilityEffectTargetResolutionData_Enemies'"/Game/GameData/Modifiers/TargetResolution/TargetResolution_Enemies.TargetResolution_Enemies"')),Weight=0.4,MutualExclusionTags=("ElementalInfusion"),UIStats=(UIStatData_Text'"/Game/PatchDLC/Mayhem2/ModifierSets/UI/Enemies/ModUiStat_Mayhem2_Enemies_ElementalInfusion_Shock.ModUiStat_Mayhem2_Enemies_ElementalInfusion_Shock"')),(Modifiers=((ModifierAbility=Ability_Mayhem2_HealNo_C'"/Game/PatchDLC/Mayhem2/Abilities/Enemy/HealNo/Ability_Mayhem2_HealNo.Ability_Mayhem2_HealNo_C"',ModifierTarget=OakAbilityEffectTargetResolutionData_OnTeam'"/Game/GameData/Modifiers/TargetResolution/TargetResolution_OnTeam_Players.TargetResolution_OnTeam_Players"')),Weight=1,MutualExclusionTags=("HealNo"),UIStats=(UIStatData_Text'"/Game/PatchDLC/Mayhem2/ModifierSets/UI/Enemies/ModUiStat_Mayhem2_Enemies_HealNo.ModUiStat_Mayhem2_Enemies_HealNo"')),(Modifiers=((ModifierAbility=None,ModifierTarget=None)),Weight=300.0,MutualExclusionTags=("PartyTime","AimForTheSky","RoidRage","SoulStealer","Bighetti","FinishThem"),UIStats=(UIStatData_Text'"/Game/PatchDLC/Mayhem2/ModifierSets/UI/Enemies/ModUiStat_Mayhem2_ToEleven.ModUiStat_Mayhem2_ToEleven"')))

# Active Mayhem Modifiers for Hard
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Mayhem2/ModifierSets/ModSet_Mayhem2_Hard.ModSet_Mayhem2_Hard,ModifierSets,0,,((Modifiers=((ModifierAbility=Ability_Mayhem2_ChainGang_C'"/Game/PatchDLC/Mayhem2/Abilities/Enemy/ChainGang/Ability_Mayhem2_ChainGang.Ability_Mayhem2_ChainGang_C"',ModifierTarget=OakAbilityEffectTargetResolutionData_Enemies'"/Game/GameData/Modifiers/TargetResolution/TargetResolution_Enemies.TargetResolution_Enemies"')),Weight=1,MutualExclusionTags=("ChainGang","Rally"),UIStats=(UIStatData_Text'"/Game/PatchDLC/Mayhem2/ModifierSets/UI/Enemies/ModUiStat_Mayhem2_Enemies_ChainGang.ModUiStat_Mayhem2_Enemies_ChainGang"')),(Modifiers=((ModifierAbility=Ability_Mayhem2_ArcaneEnchanter_C'"/Game/PatchDLC/Mayhem2/Abilities/Enemy/ArcaneEnchanter/Ability_Mayhem2_ArcaneEnchanter.Ability_Mayhem2_ArcaneEnchanter_C"',ModifierTarget=OakAbilityEffectTargetResolutionData_OnTeam'"/Game/GameData/Modifiers/TargetResolution/TargetResolution_OnTeam_Players.TargetResolution_OnTeam_Players"')),Weight=1,MutualExclusionTags=("ArcaneEnchanter"),UIStats=(UIStatData_Text'"/Game/PatchDLC/Mayhem2/ModifierSets/UI/Enemies/ModUiStat_Mayhem2_Enemies_ArcaneEnchanter.ModUiStat_Mayhem2_Enemies_ArcaneEnchanter"')),(Modifiers=((ModifierAbility=Ability_Mayhem2_DroneBuddy_C'"/Game/PatchDLC/Mayhem2/Abilities/Enemy/DroneBuddy/Ability_Mayhem2_DroneBuddy.Ability_Mayhem2_DroneBuddy_C"',ModifierTarget=OakAbilityEffectTargetResolutionData_Enemies'"/Game/GameData/Modifiers/TargetResolution/TargetResolution_Enemies.TargetResolution_Enemies"')),Weight=1,MutualExclusionTags=("DroneBuddy","PriorityTarget"),UIStats=(UIStatData_Text'"/Game/PatchDLC/Mayhem2/ModifierSets/UI/Enemies/ModUiStat_Mayhem2_Enemies_DroneBuddy.ModUiStat_Mayhem2_Enemies_DroneBuddy"')),(Modifiers=((ModifierAbility=Ability_Mayhem2_Ele_Breaker_C'"/Game/PatchDLC/Mayhem2/Abilities/Enemy/EleBreaker/Ability_Mayhem2_Ele_Breaker.Ability_Mayhem2_Ele_Breaker_C"',ModifierTarget=OakAbilityEffectTargetResolutionData_Enemies'"/Game/GameData/Modifiers/TargetResolution/TargetResolution_Enemies.TargetResolution_Enemies"')),Weight=1,MutualExclusionTags=("EleBreaker"),UIStats=(UIStatData_Text'"/Game/PatchDLC/Mayhem2/ModifierSets/UI/Enemies/ModUiStat_Mayhem2_Enemies_Ele_Breaker.ModUiStat_Mayhem2_Enemies_Ele_Breaker"')),(Modifiers=((ModifierAbility=Ability_Mayhem2_StayBack_C'"/Game/PatchDLC/Mayhem2/Abilities/Player/StayBack/Ability_Mayhem2_StayBack.Ability_Mayhem2_StayBack_C"',ModifierTarget=OakAbilityEffectTargetResolutionData_OnTeam'"/Game/GameData/Modifiers/TargetResolution/TargetResolution_OnTeam_Players.TargetResolution_OnTeam_Players"')),Weight=1,MutualExclusionTags=("StayBack"),UIStats=(UIStatData_Text'"/Game/PatchDLC/Mayhem2/ModifierSets/UI/Players/ModUiStat_Mayhem2_Players_StayBack.ModUiStat_Mayhem2_Players_StayBack"')),(Modifiers=((ModifierAbility=Ability_Mayhem2_BegoneDot_C'"/Game/PatchDLC/Mayhem2/Abilities/Enemy/BegoneDot/Ability_Mayhem2_BegoneDot.Ability_Mayhem2_BegoneDot_C"',ModifierTarget=OakAbilityEffectTargetResolutionData_Enemies'"/Game/GameData/Modifiers/TargetResolution/TargetResolution_Enemies.TargetResolution_Enemies"')),Weight=1,MutualExclusionTags=("BegoneDot","OlSwitcheroo","Sharpshot"),UIStats=(UIStatData_Text'"/Game/PatchDLC/Mayhem2/ModifierSets/UI/Enemies/ModUiStat_Mayhem2_Enemies_BegoneDot.ModUiStat_Mayhem2_Enemies_BegoneDot"')),(Modifiers=((ModifierAbility=None,ModifierTarget=None)),Weight=300.0,MutualExclusionTags=("PartyTime","AimForTheSky","RoidRage","SoulStealer","Bighetti","FinishThem","FloorIsLava","FrozenPulse","Rally","OlSwitcheroo","ElementalInfusion","HealNo"),UIStats=(UIStatData_Text'"/Game/PatchDLC/Mayhem2/ModifierSets/UI/Enemies/ModUiStat_Mayhem2_ToEleven.ModUiStat_Mayhem2_ToEleven"')))

# Active Mayhem Modifiers for Very Hard
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Mayhem2/ModifierSets/ModSet_Mayhem2_VeryHard.ModSet_Mayhem2_VeryHard,ModifierSets,0,,((Modifiers=((ModifierAbility=Ability_Mayhem2_DeathFromBeyond_C'"/Game/PatchDLC/Mayhem2/Abilities/Enemy/DeathFromBeyond/Ability_Mayhem2_DeathFromBeyond.Ability_Mayhem2_DeathFromBeyond_C"',ModifierTarget=OakAbilityEffectTargetResolutionData_Enemies'"/Game/GameData/Modifiers/TargetResolution/TargetResolution_Enemies.TargetResolution_Enemies"')),Weight=1,MutualExclusionTags=("DeathFromBeyond"),UIStats=(UIStatData_Text'"/Game/PatchDLC/Mayhem2/ModifierSets/UI/Enemies/ModUiStat_Mayhem2_Enemies_DeathFromBeyond.ModUiStat_Mayhem2_Enemies_DeathFromBeyond"')),(Modifiers=((ModifierAbility=Ability_Mayhem2_RogueLite_C'"/Game/PatchDLC/Mayhem2/Abilities/Player/RogueLite/Ability_Mayhem2_RogueLite.Ability_Mayhem2_RogueLite_C"',ModifierTarget=OakAbilityEffectTargetResolutionData_OnTeam'"/Game/GameData/Modifiers/TargetResolution/TargetResolution_OnTeam_Players.TargetResolution_OnTeam_Players"')),Weight=1,MutualExclusionTags=("RogueLite"),UIStats=(UIStatData_Text'"/Game/PatchDLC/Mayhem2/ModifierSets/UI/Players/ModUiStat_Mayhem2_Players_RogueLite.ModUiStat_Mayhem2_Players_RogueLite"')),(Modifiers=((ModifierAbility=Ability_Mayhem2_CritFail_C'"/Game/PatchDLC/Mayhem2/Abilities/Player/CriticalFailure/Ability_Mayhem2_CritFail.Ability_Mayhem2_CritFail_C"',ModifierTarget=OakAbilityEffectTargetResolutionData_OnTeam'"/Game/GameData/Modifiers/TargetResolution/TargetResolution_OnTeam_Players.TargetResolution_OnTeam_Players"')),Weight=1,MutualExclusionTags=("CritFail","Sharpshot"),UIStats=(UIStatData_Text'"/Game/PatchDLC/Mayhem2/ModifierSets/UI/Players/ModUiStat_Mayhem2_Players_CriticalFailure.ModUiStat_Mayhem2_Players_CriticalFailure"')),(Modifiers=((ModifierAbility=Ability_Mayhem2_Sharpshot_C'"/Game/PatchDLC/Mayhem2/Abilities/Player/Sharpshot/Ability_Mayhem2_Sharpshot.Ability_Mayhem2_Sharpshot_C"',ModifierTarget=OakAbilityEffectTargetResolutionData_OnTeam'"/Game/GameData/Modifiers/TargetResolution/TargetResolution_OnTeam_Players.TargetResolution_OnTeam_Players"')),Weight=1,MutualExclusionTags=("Sharpshot","CritFail","BegoneDot"),UIStats=(UIStatData_Text'"/Game/PatchDLC/Mayhem2/ModifierSets/UI/Players/ModUiStat_Mayhem2_Players_Sharpshot.ModUiStat_Mayhem2_Players_Sharpshot"')),(Modifiers=((ModifierAbility=Ability_Mayhem2_PriorityTarget_C'"/Game/PatchDLC/Mayhem2/Abilities/Enemy/PriorityTarget/Ability_Mayhem2_PriorityTarget.Ability_Mayhem2_PriorityTarget_C"',ModifierTarget=OakAbilityEffectTargetResolutionData_Enemies'"/Game/GameData/Modifiers/TargetResolution/TargetResolution_Enemies.TargetResolution_Enemies"')),Weight=1,MutualExclusionTags=("PriorityTarget","DroneBuddy"),UIStats=(UIStatData_Text'"/Game/PatchDLC/Mayhem2/ModifierSets/UI/Enemies/ModUiStat_Mayhem2_Enemies_PriorityTarget.ModUiStat_Mayhem2_Enemies_PriorityTarget"')),(Modifiers=((ModifierAbility=Ability_Mayhem2_ElementalInfusion_All_C'"/Game/PatchDLC/Mayhem2/Abilities/Enemy/ElementalInfusion/Ability_Mayhem2_ElementalInfusion_All.Ability_Mayhem2_ElementalInfusion_All_C"',ModifierTarget=OakAbilityEffectTargetResolutionData_Enemies'"/Game/GameData/Modifiers/TargetResolution/TargetResolution_Enemies.TargetResolution_Enemies"')),Weight=1,MutualExclusionTags=("ElementalInfusion"),UIStats=(UIStatData_Text'"/Game/PatchDLC/Mayhem2/ModifierSets/UI/Enemies/ModUiStat_Mayhem2_Enemies_ElementalInfusion_All.ModUiStat_Mayhem2_Enemies_ElementalInfusion_All"')),(Modifiers=((ModifierAbility=None,ModifierTarget=None)),Weight=300.0,MutualExclusionTags=("PartyTime","AimForTheSky","RoidRage","SoulStealer","Bighetti","FinishThem","FloorIsLava","FrozenPulse","Rally","OlSwitcheroo","ElementalInfusion","HealNo","ChainGang","ArcaneEnchanter","DroneBuddy","EleBreaker","StayBack","BegoneDot"),UIStats=(UIStatData_Text'"/Game/PatchDLC/Mayhem2/ModifierSets/UI/Enemies/ModUiStat_Mayhem2_ToEleven.ModUiStat_Mayhem2_ToEleven"')))

# Active Mayhem Modifiers for Mayhem 11
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Mayhem2/ModifierSets/ModSet_Mayhem2_Mayhem11.ModSet_Mayhem2_Mayhem11,ModifierSets,0,,((Modifiers=((ModifierAbility=None,ModifierTarget=None)),Weight=1,MutualExclusionTags=(),UIStats=(UIStatData_Text'"/Game/PatchDLC/Mayhem2/ModifierSets/UI/Enemies/ModUiStat_Mayhem2_ToEleven.ModUiStat_Mayhem2_ToEleven"')))

# Rename "Mayhem 11" Modifier and change the description.
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Mayhem2/ModifierSets/UI/Enemies/ModUiStat_Mayhem2_ToEleven.ModUiStat_Mayhem2_ToEleven,Text,0,,[NONE] Nay-hem
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Mayhem2/ModifierSets/UI/Enemies/ModUiStat_Mayhem2_ToEleven.ModUiStat_Mayhem2_ToEleven,Description,0,,Nothing crazy here. Shoot and loot without the extra bells and whistles.

### REMOVE MAYHEM GEAR BONUSES (Credit to Apocalyptech.) ###

# Mayhem 1
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Mayhem2/Gear/Weapon/_Shared/_Design/MayhemParts/Part_WeaponMayhemLevel_01.Part_WeaponMayhemLevel_01,MayhemLevel,0,,0
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Mayhem2/Gear/Weapon/_Shared/_Design/MayhemParts/Part_WeaponMayhemLevel_01.Part_WeaponMayhemLevel_01,MonetaryValueModifier.BaseValueConstant,0,,1
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Mayhem2/Gear/Weapon/_Shared/_Design/MayhemParts/Part_WeaponMayhemLevel_01.Part_WeaponMayhemLevel_01,InventoryScoreModifier.BaseValueConstant,0,,0
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Mayhem2/Gear/Weapon/_Shared/_Design/MayhemParts/Part_WeaponMayhemLevel_01.Part_WeaponMayhemLevel_01,UIStats,0,,()

# Mayhem 2
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Mayhem2/Gear/Weapon/_Shared/_Design/MayhemParts/Part_WeaponMayhemLevel_02.Part_WeaponMayhemLevel_02,MayhemLevel,0,,0
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Mayhem2/Gear/Weapon/_Shared/_Design/MayhemParts/Part_WeaponMayhemLevel_02.Part_WeaponMayhemLevel_02,MonetaryValueModifier.BaseValueConstant,0,,1
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Mayhem2/Gear/Weapon/_Shared/_Design/MayhemParts/Part_WeaponMayhemLevel_02.Part_WeaponMayhemLevel_02,InventoryScoreModifier.BaseValueConstant,0,,0
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Mayhem2/Gear/Weapon/_Shared/_Design/MayhemParts/Part_WeaponMayhemLevel_02.Part_WeaponMayhemLevel_02,UIStats,0,,()

# Mayhem 3
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Mayhem2/Gear/Weapon/_Shared/_Design/MayhemParts/Part_WeaponMayhemLevel_03.Part_WeaponMayhemLevel_03,MayhemLevel,0,,0
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Mayhem2/Gear/Weapon/_Shared/_Design/MayhemParts/Part_WeaponMayhemLevel_03.Part_WeaponMayhemLevel_03,MonetaryValueModifier.BaseValueConstant,0,,1
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Mayhem2/Gear/Weapon/_Shared/_Design/MayhemParts/Part_WeaponMayhemLevel_03.Part_WeaponMayhemLevel_03,InventoryScoreModifier.BaseValueConstant,0,,0
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Mayhem2/Gear/Weapon/_Shared/_Design/MayhemParts/Part_WeaponMayhemLevel_03.Part_WeaponMayhemLevel_03,UIStats,0,,()

# Mayhem 4
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Mayhem2/Gear/Weapon/_Shared/_Design/MayhemParts/Part_WeaponMayhemLevel_04.Part_WeaponMayhemLevel_04,MayhemLevel,0,,0
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Mayhem2/Gear/Weapon/_Shared/_Design/MayhemParts/Part_WeaponMayhemLevel_04.Part_WeaponMayhemLevel_04,MonetaryValueModifier.BaseValueConstant,0,,1
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Mayhem2/Gear/Weapon/_Shared/_Design/MayhemParts/Part_WeaponMayhemLevel_04.Part_WeaponMayhemLevel_04,InventoryScoreModifier.BaseValueConstant,0,,0
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Mayhem2/Gear/Weapon/_Shared/_Design/MayhemParts/Part_WeaponMayhemLevel_04.Part_WeaponMayhemLevel_04,UIStats,0,,()

# Mayhem 5
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Mayhem2/Gear/Weapon/_Shared/_Design/MayhemParts/Part_WeaponMayhemLevel_05.Part_WeaponMayhemLevel_05,MayhemLevel,0,,0
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Mayhem2/Gear/Weapon/_Shared/_Design/MayhemParts/Part_WeaponMayhemLevel_05.Part_WeaponMayhemLevel_05,MonetaryValueModifier.BaseValueConstant,0,,1
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Mayhem2/Gear/Weapon/_Shared/_Design/MayhemParts/Part_WeaponMayhemLevel_05.Part_WeaponMayhemLevel_05,InventoryScoreModifier.BaseValueConstant,0,,0
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Mayhem2/Gear/Weapon/_Shared/_Design/MayhemParts/Part_WeaponMayhemLevel_05.Part_WeaponMayhemLevel_05,UIStats,0,,()

# Mayhem 6
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Mayhem2/Gear/Weapon/_Shared/_Design/MayhemParts/Part_WeaponMayhemLevel_06.Part_WeaponMayhemLevel_06,MayhemLevel,0,,0
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Mayhem2/Gear/Weapon/_Shared/_Design/MayhemParts/Part_WeaponMayhemLevel_06.Part_WeaponMayhemLevel_06,MonetaryValueModifier.BaseValueConstant,0,,1
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Mayhem2/Gear/Weapon/_Shared/_Design/MayhemParts/Part_WeaponMayhemLevel_06.Part_WeaponMayhemLevel_06,InventoryScoreModifier.BaseValueConstant,0,,0
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Mayhem2/Gear/Weapon/_Shared/_Design/MayhemParts/Part_WeaponMayhemLevel_06.Part_WeaponMayhemLevel_06,UIStats,0,,()

# Mayhem 7
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Mayhem2/Gear/Weapon/_Shared/_Design/MayhemParts/Part_WeaponMayhemLevel_07.Part_WeaponMayhemLevel_07,MayhemLevel,0,,0
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Mayhem2/Gear/Weapon/_Shared/_Design/MayhemParts/Part_WeaponMayhemLevel_07.Part_WeaponMayhemLevel_07,MonetaryValueModifier.BaseValueConstant,0,,1
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Mayhem2/Gear/Weapon/_Shared/_Design/MayhemParts/Part_WeaponMayhemLevel_07.Part_WeaponMayhemLevel_07,InventoryScoreModifier.BaseValueConstant,0,,0
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Mayhem2/Gear/Weapon/_Shared/_Design/MayhemParts/Part_WeaponMayhemLevel_07.Part_WeaponMayhemLevel_07,UIStats,0,,()

# Mayhem 8
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Mayhem2/Gear/Weapon/_Shared/_Design/MayhemParts/Part_WeaponMayhemLevel_08.Part_WeaponMayhemLevel_08,MayhemLevel,0,,0
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Mayhem2/Gear/Weapon/_Shared/_Design/MayhemParts/Part_WeaponMayhemLevel_08.Part_WeaponMayhemLevel_08,MonetaryValueModifier.BaseValueConstant,0,,1
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Mayhem2/Gear/Weapon/_Shared/_Design/MayhemParts/Part_WeaponMayhemLevel_08.Part_WeaponMayhemLevel_08,InventoryScoreModifier.BaseValueConstant,0,,0
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Mayhem2/Gear/Weapon/_Shared/_Design/MayhemParts/Part_WeaponMayhemLevel_08.Part_WeaponMayhemLevel_08,UIStats,0,,()

# Mayhem 9
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Mayhem2/Gear/Weapon/_Shared/_Design/MayhemParts/Part_WeaponMayhemLevel_09.Part_WeaponMayhemLevel_09,MayhemLevel,0,,0
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Mayhem2/Gear/Weapon/_Shared/_Design/MayhemParts/Part_WeaponMayhemLevel_09.Part_WeaponMayhemLevel_09,MonetaryValueModifier.BaseValueConstant,0,,1
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Mayhem2/Gear/Weapon/_Shared/_Design/MayhemParts/Part_WeaponMayhemLevel_09.Part_WeaponMayhemLevel_09,InventoryScoreModifier.BaseValueConstant,0,,0
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Mayhem2/Gear/Weapon/_Shared/_Design/MayhemParts/Part_WeaponMayhemLevel_09.Part_WeaponMayhemLevel_09,UIStats,0,,()

# Mayhem 10
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Mayhem2/Gear/Weapon/_Shared/_Design/MayhemParts/Part_WeaponMayhemLevel_10.Part_WeaponMayhemLevel_10,MayhemLevel,0,,0
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Mayhem2/Gear/Weapon/_Shared/_Design/MayhemParts/Part_WeaponMayhemLevel_10.Part_WeaponMayhemLevel_10,MonetaryValueModifier.BaseValueConstant,0,,1
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Mayhem2/Gear/Weapon/_Shared/_Design/MayhemParts/Part_WeaponMayhemLevel_10.Part_WeaponMayhemLevel_10,InventoryScoreModifier.BaseValueConstant,0,,0
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Mayhem2/Gear/Weapon/_Shared/_Design/MayhemParts/Part_WeaponMayhemLevel_10.Part_WeaponMayhemLevel_10,UIStats,0,,()

##################################
####### BASIC GEAR CHANGES #######
##################################

### WEAPON TYPE CHANGES ###

# Increase Torgue Pistol Damage by 12.5%, Fire Rate by 20%, and Reload Speed by 15%.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Pistols/Torgue/_Shared/_Design/Parts/Body/Part_PS_TOR_Body.Part_PS_TOR_Body,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=3,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_DamageRadius.Att_Weapon_DamageRadius,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=0,DataTableValue=,BaseValueAttribute=/Game/Gear/Weapons/_Shared/_Design/WeaponAttributes/DamageRadius/Att_Weapon_DamageRadius_Small.Att_Weapon_DamageRadius_Small,BaseValueScale=0.65)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.125,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.2,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ReloadTime.Att_Weapon_ReloadTime,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.85,BaseValueScale=1)))))

# Increase Atlas Assault Rifle Damage from 1 to 1.2
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/AssaultRifles/Atlas/_Shared/_Design/Parts/Body/Part_ATL_AR_Body.Part_ATL_AR_Body,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=3,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.2,BaseValueScale=1)))),(UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=2,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Spread.Att_Weapon_Spread,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.25,BaseValueScale=1)))))

# Decrease Vladof Assault Rifle Vertical Recoil by 25%.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/AssaultRifles/Vladof/_Shared/_Design/Parts/Body/Part_AR_VLA_Body.Part_AR_VLA_Body,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=3,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.3,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_RecoilHeightScale.Att_Weapon_RecoilHeightScale,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.75,BaseValueScale=1)))))

# Increase Torgue Assault Rifle Damage by 40%, Fire Rate and Projectile Speed by 20%, decrease Recoil Width by 15%, and make them fully automatic.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/AssaultRifles/Torgue/_Shared/_Design/Parts/Body/Part_AR_TOR_Body.Part_AR_TOR_Body,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=3,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_DamageRadius.Att_Weapon_DamageRadius,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=0,DataTableValue=,BaseValueAttribute=/Game/Gear/Weapons/_Shared/_Design/WeaponAttributes/DamageRadius/Att_Weapon_DamageRadius_Small.Att_Weapon_DamageRadius_Small,BaseValueScale=0.65)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.4,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.2,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ProjectileSpeedScale.Att_Weapon_ProjectileSpeedScale,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.15,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_RecoilWidthScale.Att_Weapon_RecoilWidthScale,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.85,BaseValueScale=1)))))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/AssaultRifles/Torgue/_Shared/_Design/Parts/Barrel/Barrel_01/Part_AR_TOR_Barrel_01.Part_AR_TOR_Barrel_01:AspectList_WeaponUseModeAspectData.WeaponUseComponent_BPWeaponFireProjectileComponent_Torgue,AutomaticBurstCount,0,,(Value=0,BaseValue=0)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/AssaultRifles/Torgue/_Shared/_Design/Parts/Barrel/Barrel_02/Part_AR_TOR_Barrel_02.Part_AR_TOR_Barrel_02:AspectList_WeaponUseModeAspectData.WeaponUseComponent_BPWeaponFireProjectileComponent_Torgue,AutomaticBurstCount,0,,(Value=0,BaseValue=0)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/AssaultRifles/Torgue/_Shared/_Design/Parts/Barrel/Barrel_03/Part_AR_TOR_Barrel_03.Part_AR_TOR_Barrel_03:AspectList_WeaponUseModeAspectData.WeaponUseComponent_BPWeaponFireProjectileComponent_Torgue,AutomaticBurstCount,0,,(Value=0,BaseValue=0)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/AssaultRifles/Torgue/_Shared/_Design/_Unique/Alchemist/Parts/Part_AR_TOR_Barrel_Alchemist.Part_AR_TOR_Barrel_Alchemist:AspectList_WeaponUseModeAspectData.WeaponUseComponent_BPWeaponFireProjectileComponent_Torgue,AutomaticBurstCount,0,,(Value=0,BaseValue=0)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Geranium/Gear/Weapon/_Unique/ContainedExplosion/Parts/Part_AR_TOR_Barrel_Contained.Part_AR_TOR_Barrel_Contained:AspectList_WeaponUseModeAspectData.WeaponUseComponent_BPFiringComponent_TOR_Contained,AutomaticBurstCount,0,,(Value=0,BaseValue=0)

# Increase Dahl SMG Magazine Size and Fire Rate by 40%
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/SMGs/Dahl/_Shared/_Design/Parts/Body/Part_SM_DAL_Body.Part_SM_DAL_Body,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=3,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_MaxLoadedAmmo.Att_Weapon_MaxLoadedAmmo,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.4,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.4,BaseValueScale=1)))))

# Increase Hyperion SMG Damage by 12%, and Magazine Size and Fire Rate by 40%
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/SMGs/Hyperion/_Shared/_Design/Parts/Body/Part_SM_HYP_Body.Part_SM_HYP_Body,InventoryAttributeEffects,0,,((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.12,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_MaxLoadedAmmo.Att_Weapon_MaxLoadedAmmo,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.4,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.4,BaseValueScale=1)))

# Increase Maliwan SMG Damage by 18%, and Magazine Size and Fire Rate by 40%
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/SMGs/Maliwan/_Shared/_Design/Parts/Body/Part_SM_MAL_Body.Part_SM_MAL_Body,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=3,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.18,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_MaxLoadedAmmo.Att_Weapon_MaxLoadedAmmo,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.4,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.4,BaseValueScale=1)))))

# Increase Torgue Shotgun (and Critical Thug) Fire Rate by 25%.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Shotguns/Torgue/_Shared/_Design/Parts/Body/Part_SG_Torgue_Body.Part_SG_Torgue_Body,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=3,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_DamageRadius.Att_Weapon_DamageRadius,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=0,DataTableValue=,BaseValueAttribute=/Game/Gear/Weapons/_Shared/_Design/WeaponAttributes/DamageRadius/Att_Weapon_DamageRadius_Small.Att_Weapon_DamageRadius_Small,BaseValueScale=0.725)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.25,BaseValueScale=1)))))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Ixora/Gear/Weapons/_Unique/CriticalThug/Parts/Part_SG_Torgue_Body_CriticalThug.Part_SG_Torgue_Body_CriticalThug,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=3,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_DamageRadius.Att_Weapon_DamageRadius,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=0,DataTableValue=,BaseValueAttribute=/Game/Gear/Weapons/_Shared/_Design/WeaponAttributes/DamageRadius/Att_Weapon_DamageRadius_Small.Att_Weapon_DamageRadius_Small,BaseValueScale=0.725)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PatchDLC/Ixora/Gear/Weapons/DataTable_WeaponBalance_Ixora.DataTable_WeaponBalance_Ixora,RowName=CriticalThug,ValueName=DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53),BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.25,BaseValueScale=1)))))

# Increase Hyperion Sniper Rifle Damage by 38%. 
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/SniperRifles/Hyperion/_Shared/_Design/Parts/Body/Part_SR_HYP_Body.Part_SR_HYP_Body,InventoryAttributeEffects,0,,((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.38,BaseValueScale=1)))

# Increase Vladof Sniper Rifle Damage by 10%, Magazine Size by 30%, and increase Reload Speed by 20%.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/SniperRifles/Vladof/_Shared/_Design/Parts/Body/Part_SR_VLA_Body.Part_SR_VLA_Body,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=3,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.1,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_MaxLoadedAmmo.Att_Weapon_MaxLoadedAmmo,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.3,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ReloadTime.Att_Weapon_ReloadTime,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.8,BaseValueScale=1)))))

# Increase Torgue Heavy Weapon Magazine Size by one and make them fully automatic.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/HeavyWeapons/Torgue/_Shared/_Design/Parts/Body/Part_HW_TOR_Body.Part_HW_TOR_Body,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=3,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_MaxLoadedAmmo.Att_Weapon_MaxLoadedAmmo,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)))))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/HeavyWeapons/Torgue/_Shared/_Design/Parts/Barrel/Barrel_01/Part_HW_TOR_Barrel_01.Part_HW_TOR_Barrel_01:AspectList_WeaponUseModeAspectData.WeaponUseComponent_BPWeaponFireProjectileComponent_Torgue,AutomaticBurstCount,0,,(Value=0,BaseValue=0)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/HeavyWeapons/Torgue/_Shared/_Design/Parts/Barrel/Barrel_02/Part_HW_TOR_Barrel_02.Part_HW_TOR_Barrel_02:AspectList_WeaponUseModeAspectData.WeaponUseComponent_BPWeaponFireProjectileComponent_Torgue,AutomaticBurstCount,0,,(Value=0,BaseValue=0)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/HeavyWeapons/Torgue/_Shared/_Design/Parts/Barrel/Barrel_03/Part_HW_TOR_Barrel_03.Part_HW_TOR_Barrel_03:AspectList_WeaponUseModeAspectData.WeaponUseComponent_BPWeaponFireProjectileComponent_Torgue,AutomaticBurstCount,0,,(Value=0,BaseValue=0)

# Increase Vladof Heavy Weapon Damage by 17%.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/HeavyWeapons/Vladof/_Shared/_Design/Parts/Body/Part_HW_VLA_Body.Part_HW_VLA_Body,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=3,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_DamageRadius.Att_Weapon_DamageRadius,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=0,DataTableValue=,BaseValueAttribute=/Game/Gear/Weapons/_Shared/_Design/WeaponAttributes/DamageRadius/Att_Weapon_DamageRadius_Small.Att_Weapon_DamageRadius_Small,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.17,BaseValueScale=1)))))

# Remove Atlas and Vladof Heavy Weapon speed penalties (Credit to Stygian Emperor);
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/HeavyWeapons/ATL/_Shared/_Design/WT_HW_ATL.WT_HW_ATL,InstigatorAttributeEffects,0,,()
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/HeavyWeapons/Vladof/_Shared/_Design/WT_HW_VLA.WT_HW_VLA,InstigatorAttributeEffects,0,,()

### STANDARD WEAPON BARREL ADJUSMENTS ###

# AX-88 - Reduce ammo cost to one, increase Projectile Speed of AX-88 from 1800 to 3150.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Pistols/Atlas/_Shared/_Design/Parts/Barrel/Barrel_02/Part_PS_ATL_Barrel_02.Part_PS_ATL_Barrel_02:AspectList_WeaponUseModeAspectData.WeaponUseComponent_BPWeaponFireProjectileComponent_ATL,ShotAmmoCost.BaseValue,0,,1
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/_Manufacturers/Atlas/Projectiles/PS/LightProjectile_PS_ATL_Barrel_02_Rocket.Default__LightProjectile_PS_ATL_Barrel_02_Rocket_C,Speed,0,,3150.0

# Blastphemy Damage Buff by 150% and Projectile Speed Bonus by 50%.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/_Manufacturers/_ETech/_Design/Pistol/COV/Part_PS_COV_Barrel_ETech.Part_PS_COV_Barrel_ETech,InventoryAttributeEffects,0,,((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_UseHeatImpulse.Att_Weapon_UseHeatImpulse,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ShotAmmoCost.Att_Weapon_ShotAmmoCost,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ProjectileSpeedScale.Att_Weapon_ProjectileSpeedScale,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.5,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=2.5,BaseValueScale=1.0)))

# Shrike Damage and Fire Rate Buff by 18%.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Pistols/Dahl/_Shared/_Design/Parts/Barrel/Barrel_01/Part_Dal_PS_Barrel_01.Part_Dal_PS_Barrel_01,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=3,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.18,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.18,BaseValueScale=1)))))

# Wyvern Damage Buff by 125% and Magazine Buff by 40%.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/_Manufacturers/_ETech/_Design/Pistol/Dahl/Part_DAL_PS_Barrel_ETech.Part_DAL_PS_Barrel_ETech,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=3,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_MaxLoadedAmmo.Att_Weapon_MaxLoadedAmmo,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.68,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ShotAmmoCost.Att_Weapon_ShotAmmoCost,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=2.25,BaseValueScale=1)))))

# Peacekeeper Reload Speed Buff by 20% and Magazine Size Buff by 25%.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Pistols/Jakobs/_Shared/_Design/Parts/Barrel/Barrel_02/Part_PS_JAK_Barrel_02.Part_PS_JAK_Barrel_02,InventoryAttributeEffects,0,,((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_MaxLoadedAmmo.Att_Weapon_MaxLoadedAmmo,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.25,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ReloadTime.Att_Weapon_ReloadTime,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.8,BaseValueScale=1)))

# Marshal Damage Buff by 15% and Handling Buff by 40%.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Pistols/Jakobs/_Shared/_Design/Parts/Barrel/Barrel_03/Part_PS_JAK_Barrel_03.Part_PS_JAK_Barrel_03,InventoryAttributeEffects,0,,((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.15,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_RecoilHeightScale.Att_Weapon_RecoilHeightScale,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.65,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_RecoilWidthScale.Att_Weapon_RecoilWidthScale,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.65,BaseValueScale=1)))

# Devourer Damage Buff by 40%, Magazine Buff by 20%, and Fire Rate Reduction by 30%.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/_Manufacturers/_ETech/_Design/Pistol/MAL/Part_PS_MAL_Barrel_ETech.Part_PS_MAL_Barrel_ETech,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=3,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ShotAmmoCost.Att_Weapon_ShotAmmoCost,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.4,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_MaxLoadedAmmo.Att_Weapon_MaxLoadedAmmo,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.2,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.7,BaseValueScale=1)))))

# Deadshot Magazine Size Buff by 25%.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Pistols/Tediore/_Shared/_Design/Parts/Barrel/Barrel_01/Part_PS_TED_Barrel_01.Part_PS_TED_Barrel_01,InventoryAttributeEffects,0,,((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_MaxLoadedAmmo.Att_Weapon_MaxLoadedAmmo,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.25,BaseValueScale=1)))

# Lurkshot Damage Buff by 90% and Magazine Buff by 40%.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/_Manufacturers/_ETech/_Design/Pistol/TED/Part_PS_TED_Barrel_ETech.Part_PS_TED_Barrel_ETech,InventoryAttributeEffects,0,,((AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/_Manufacturers/Tediore/Attributes/Att_TED_ETech.Att_TED_ETech,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ShotAmmoCost.Att_Weapon_ShotAmmoCost,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_MaxLoadedAmmo.Att_Weapon_MaxLoadedAmmo,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.4,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.90,BaseValueScale=1)))

# Kot Fire Rate Spin-Up Buff by 30%.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Pistols/Vladof/_Shared/_Design/Parts/Barrels/Barrel_02/Part_PS_VLA_Barrel_02.Part_PS_VLA_Barrel_02,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=3,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Spread.Att_Weapon_Spread,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.2,DataTableValue=,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_FireRateAccelDuration.Att_Weapon_FireRateAccelDuration,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.7,BaseValueScale=1)))))

# Pushdug Damage Buff by 180%, Magazine Buff by 40%, Underbarrel Damage Buff by 500%, and Ammo Regen Delay lowered to 1.5 seconds.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/_Manufacturers/_ETech/_Design/Pistol/Vladof/Part_PS_VLA_Barrel_ETech.Part_PS_VLA_Barrel_ETech,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=3,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=2.8,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_MaxLoadedAmmo.Att_Weapon_MaxLoadedAmmo,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.4,BaseValueScale=1)))),(UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=2,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_DamageRadius.Att_Weapon_DamageRadius,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=200,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Spread.Att_Weapon_Spread,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=2.5,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ReloadTime.Att_Weapon_ReloadTime,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.8,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=5,BaseValueScale=1)))))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/_Manufacturers/_ETech/_Design/Pistol/Vladof/Part_PS_VLA_Barrel_ETech.Part_PS_VLA_Barrel_ETech:AspectList_WeaponUseModeSecondaryAspectData.Component_WeaponAmmoPoolComponent,ConsumeAmmoRegenDelay,0,,1.5
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/_Manufacturers/_ETech/_Design/Pistol/Vladof/Part_PS_VLA_Barrel_ETech.Part_PS_VLA_Barrel_ETech:AspectList_WeaponUseModeSecondaryAspectData.Component_WeaponAmmoPoolComponent,AmmoRegenRate,0,,.5

# Q-System Damage Adjustment to compensate for Atlas Assault Rifle buff.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/AssaultRifles/Atlas/_Shared/_Design/Parts/Barrel/Barrel_02/Part_AR_ATL_Barrel_02.Part_AR_ATL_Barrel_02,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=3,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.835,BaseValueScale=1)))))

# V-System Damage Critical Damage Buff by 20%.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/AssaultRifles/Atlas/_Shared/_Design/Parts/Barrel/Barrel_03/Part_AR_ATL_Barrel_03.Part_AR_ATL_Barrel_03,InstigatorAttributeEffects,0,,((AttributeToModify=/Game/GameData/Weapons/Att_CriticalHitDamageBonus.Att_CriticalHitDamageBonus,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.2,BaseValueScale=1)))

# Jaguar Fire Rate Buff by 18%
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/AssaultRifles/Dahl/_Shared/_Design/Parts/Barrel/Barrel_02/Part_DAL_AR_Barrel_02.Part_DAL_AR_Barrel_02,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=3,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.18,BaseValueScale=1)))))

# Repeater Damage Buff and Fire Rate Buff by 18%
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/AssaultRifles/Jakobs/_Shared/_Design/Parts/Barrel/Barrel_03/Part_AR_JAK_Barrel_03.Part_AR_JAK_Barrel_03,InventoryAttributeEffects,0,,((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.18,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.18,BaseValueScale=1)))

# Polisher Damage Buff by 14% and Fire Rate Buff by 18%
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/AssaultRifles/Torgue/_Shared/_Design/Parts/Barrel/Barrel_01/Part_AR_TOR_Barrel_01.Part_AR_TOR_Barrel_01,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=3,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.14,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.18,BaseValueScale=1)))))

# Blister Damage Buff by 50% and Magazine Buff by 10%.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/_Manufacturers/_ETech/_Design/AssaultRifle/TOR/Part_AR_TOR_Barrel_ETech.Part_AR_TOR_Barrel_ETech,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=3,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ShotAmmoCost.Att_Weapon_ShotAmmoCost,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_MaxLoadedAmmo.Att_Weapon_MaxLoadedAmmo,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.375,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.5,BaseValueScale=1)))))

# Burzum Damage Buff by 40%
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/_Manufacturers/_ETech/_Design/AssaultRifle/VLA/Part_AR_VLA_Barrel_ETech.Part_AR_VLA_Barrel_ETech,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=3,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.4,BaseValueScale=1)))),(UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=1,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ShotAmmoCost.Att_Weapon_ShotAmmoCost,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=2,BaseValueScale=1)))),(UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=2,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_DamageRadius.Att_Weapon_DamageRadius,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=300,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=8,BaseValueScale=1)))))

# Cadejo Damage Buff by 133% and Magazine Size Buff by 20%.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/_Manufacturers/_ETech/_Design/SMGs/Dahl/Part_SM_DAL_Barrel_ETech.Part_SM_DAL_Barrel_ETech,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=3,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_MaxLoadedAmmo.Att_Weapon_MaxLoadedAmmo,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.44,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ShotAmmoCost.Att_Weapon_ShotAmmoCost,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=2,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=2.33,BaseValueScale=1)))))

# Powerplay (Barrel 2) Damage Reduction by 5% and Fire Rate Buff by 10%.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/SMGs/Hyperion/_Shared/_Design/Parts/Barrel/Barrel_02/Part_SM_HYP_Barrel_02.Part_SM_HYP_Barrel_02,InventoryAttributeEffects,0,,((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.95,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.1,BaseValueScale=1)))

# Hivemind Damage Buff by 100% and Magazine Size Buff by 20%.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/_Manufacturers/_ETech/_Design/SMGs/Hyperion/Part_SM_HYP_Barrel_ETech.Part_SM_HYP_Barrel_ETech,InventoryAttributeEffects,0,,((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_MaxLoadedAmmo.Att_Weapon_MaxLoadedAmmo,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.2,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ShotAmmoCost.Att_Weapon_ShotAmmoCost,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=2.0,BaseValueScale=1)))

# Heliophage Damage Buff by 120% and Fire Rate Reduction by 35%.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/_Manufacturers/_ETech/_Design/SMGs/Maliwan/Part_SM_MAL_Barrel_ETech.Part_SM_MAL_Barrel_ETech,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=3,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_MaxLoadedAmmo.Att_Weapon_MaxLoadedAmmo,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.4,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ShotAmmoCost.Att_Weapon_ShotAmmoCost,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=2,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=2.20,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.65,BaseValueScale=1)))))

# Gibbergun Damage Buff by 85%, Fire Rate Reduction by 20%, and Magazine Size Buff by 5 bullets.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/_Manufacturers/_ETech/_Design/SMGs/Tediore/Part_SM_TED_Barrel_ETech.Part_SM_TED_Barrel_ETech,InventoryAttributeEffects,0,,((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_MaxLoadedAmmo.Att_Weapon_MaxLoadedAmmo,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=4,BaseValueScale=1)),(AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/_Manufacturers/Tediore/Attributes/Att_TED_ETech.Att_TED_ETech,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ShotAmmoCost.Att_Weapon_ShotAmmoCost,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=2,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.85,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.85,BaseValueScale=1)))

# Collaborator Projectile Buff by 90% of a pellet.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Shotguns/Hyperion/_Shared/_Design/Parts/Barrel/Barrel_01/Part_SG_Hyp_Barrel_01.Part_SG_Hyp_Barrel_01,InventoryAttributeEffects,0,,((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ProjectilesPerShot.Att_Weapon_ProjectilesPerShot,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=0.9,BaseValueScale=1)))

# Outsourcer Critical Damage Buff by 10%.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Shotguns/Hyperion/_Shared/_Design/Parts/Barrel/Barrel_03/Part_SG_Hyp_Barrel_03.Part_SG_Hyp_Barrel_03,InstigatorAttributeEffects,0,,((AttributeToModify=/Game/GameData/Weapons/Att_CriticalHitDamageBonus.Att_CriticalHitDamageBonus,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.1,BaseValueScale=1)))

# Longrider Crit Damage Buff by 30% and Reload Speed Buff by 20%.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Shotguns/Jakobs/_Shared/_Design/Parts/Barrel/Barrel_03/Part_SG_JAK_Barrel_03.Part_SG_JAK_Barrel_03,InstigatorAttributeEffects,0,,((AttributeToModify=/Game/GameData/Weapons/Att_CriticalHitDamageBonus.Att_CriticalHitDamageBonus,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.3,BaseValueScale=1)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Shotguns/Jakobs/_Shared/_Design/Parts/Barrel/Barrel_03/Part_SG_JAK_Barrel_03.Part_SG_JAK_Barrel_03,InventoryAttributeEffects,0,,((AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/WeaponAttributes/Att_BarrelType.Att_BarrelType,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=3,BaseValueScale=1)),(AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/_Manufacturers/Jakobs/Attributes/Att_JAK_BreakLoadShellAmount.Att_JAK_BreakLoadShellAmount,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ProjectilesPerShot.Att_Weapon_ProjectilesPerShot,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=6,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ReloadTime.Att_Weapon_ReloadTime,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.8,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_MaxLoadedAmmo.Att_Weapon_MaxLoadedAmmo,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)))

# Quasar - Reduce recoil by 80%.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/SMGs/Maliwan/_Shared/_Design/Parts/Barrel/Barrel_03/Part_SM_MAL_Barrel_03.Part_SM_MAL_Barrel_03,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=3,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_SwayDiscWidth.Att_Weapon_SwayDiscWidth,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.2,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_SwayDiscHeight.Att_Weapon_SwayDiscHeight,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.2,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_RecoilHeightScale.Att_Weapon_RecoilHeightScale,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.2,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_RecoilWidthScale.Att_Weapon_RecoilWidthScale,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.2,BaseValueScale=1)))))

# Cyclotron Projectile Charge Speed Buff by 30%, Recoil Reduction by 40%, and Damage Buff by 75%.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Shotguns/Maliwan/_Shared/_Design/Parts/Barrel/Barrel_03/Part_SG_MAL_Barrel_03.Part_SG_MAL_Barrel_03,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=3,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.75,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_AccuracyImpulse.Att_Weapon_AccuracyImpulse,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.6,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ChargeTime.Att_Weapon_ChargeTime,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.7,BaseValueScale=1)))))

# Interloper Damage Buff by 400%, Damage-over-Time Reduction by 40%, and Ammo Cost Reduction by 2.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/_Manufacturers/_ETech/_Design/Shotgun/Maliwan/Part_SG_MAL_Barrel_ETech.Part_SG_MAL_Barrel_ETech,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=3,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_MaxLoadedAmmo.Att_Weapon_MaxLoadedAmmo,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.5,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_DamageRadius.Att_Weapon_DamageRadius,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=0,DataTableValue=,BaseValueAttribute=/Game/Gear/Weapons/_Shared/_Design/WeaponAttributes/DamageRadius/Att_Weapon_DamageRadius_Medium.Att_Weapon_DamageRadius_Medium,BaseValueScale=0.7)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ShotAmmoCost.Att_Weapon_ShotAmmoCost,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=4,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_StatusEffectDamage.Att_Weapon_StatusEffectDamage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.6,BaseValueScale=1)))))

# Elderblast Damage Buff by 775%, Tediore Reload Damage Reduction by 40%, and Damage-over-Time reduction by 40%.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/_Manufacturers/_ETech/_Design/Shotgun/Tediore/Part_SG_TED_Barrel_ETECH.Part_SG_TED_Barrel_ETECH,InventoryAttributeEffects,0,,((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_MaxLoadedAmmo.Att_Weapon_MaxLoadedAmmo,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=4,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_DamageRadius.Att_Weapon_DamageRadius,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=0,BaseValueAttribute=/Game/Gear/Weapons/_Shared/_Design/WeaponAttributes/DamageRadius/Att_Weapon_DamageRadius_Medium.Att_Weapon_DamageRadius_Medium,BaseValueScale=1)),(AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/_Manufacturers/Tediore/Attributes/Att_TED_ETech.Att_TED_ETech,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=7.75,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_StatusEffectDamage.Att_Weapon_StatusEffectDamage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.6,BaseValueScale=1)),(AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/_Manufacturers/Tediore/Attributes/Att_TED_DamageScale.Att_TED_DamageScale,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.6,BaseValueScale=1)))

# Bologna Poney Damage Buff by 35%.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Shotguns/Torgue/_Shared/_Design/Parts/Barrel/Barrel_01/Part_SG_Torgue_Barrel_01.Part_SG_Torgue_Barrel_01,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=3,AttributeEffects=((AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/_Manufacturers/Torgue/Attributes/Att_TOR_ProjectilePerShot.Att_TOR_ProjectilePerShot,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=4,DataTableValue=,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.35,BaseValueScale=1)))))

# Kielbasa Fire Rate Buff by 25%.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Shotguns/Torgue/_Shared/_Design/Parts/Barrel/Barrel_03/Part_SG_Torgue_Barrel_03.Part_SG_Torgue_Barrel_03,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=3,AttributeEffects=((AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/_Manufacturers/Torgue/Attributes/Att_TOR_ProjectilePerShot.Att_TOR_ProjectilePerShot,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=4,DataTableValue=,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.25,BaseValueScale=1)))))

# Asp Fire Rate Buff by 35%.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/SniperRifles/Dahl/_Shared/_Design/Parts/Barrel/Barrel_01/Part_SR_DAL_Barrel_01.Part_SR_DAL_Barrel_01,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=3,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.35,BaseValueScale=1)))))

# Wyrm Damage Buff by 150%, Fire Rate Reduction by 35%.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/_Manufacturers/_ETech/_Design/SniperRifles/Dahl/Part_SR_DAL_Barrel_ETech.Part_SR_DAL_Barrel_ETech,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=3,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ShotAmmoCost.Att_Weapon_ShotAmmoCost,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_MaxLoadedAmmo.Att_Weapon_MaxLoadedAmmo,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.3,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_MaxLoadedAmmo.Att_Weapon_MaxLoadedAmmo,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=4,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=2.5,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.65,BaseValueScale=1)))))

# Entrepreneur Damage Reduction by 13% and Fire Rate Buff by 10%.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/SniperRifles/Hyperion/_Shared/_Design/Parts/Barrel/Barrel_02/Part_SR_HYP_Barrel_02.Part_SR_HYP_Barrel_02,InventoryAttributeEffects,0,,((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.87,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.1,BaseValueScale=1)))

# Broodmother Damage Buff by 105%, Fire Rate Reduction by 35%, Magazine Size Reduction by 3.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/_Manufacturers/_ETech/_Design/SniperRifles/Hyperion/Part_SR_HYP_Barrel_ETech.Part_SR_HYP_Barrel_ETech,InventoryAttributeEffects,0,,((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_MaxLoadedAmmo.Att_Weapon_MaxLoadedAmmo,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.35,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_MaxLoadedAmmo.Att_Weapon_MaxLoadedAmmo,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=3,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ShotAmmoCost.Att_Weapon_ShotAmmoCost,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=2.05,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.65,BaseValueScale=1)))

# Cheechako Damage Buff by 10%.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/SniperRifles/Jakobs/_Shared/_Design/Parts/Barrel/Barrel_01/Part_SR_JAK_Barrel_01.Part_SR_JAK_Barrel_01,InventoryAttributeEffects,0,,((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.1,BaseValueScale=1)))

# Multiplex Damage Buff by 30%.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/SniperRifles/Maliwan/Shared/_Design/Parts/Barrel/Barrel_01/Part_MAL_SR_Barrel_01.Part_MAL_SR_Barrel_01,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=3,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.3,BaseValueScale=1)))))

# Proton Cannon Damage Buff by 30%.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/SniperRifles/Maliwan/Shared/_Design/Parts/Barrel/Barrel_03/Part_MAL_SR_Barrel_03.Part_MAL_SR_Barrel_03,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=3,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_DamageRadius.Att_Weapon_DamageRadius,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=80,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.3,BaseValueScale=1)))))

# Antimatter Rifle Damage Buff by 85%, Magazine Size Reduction by 35%, and Ammo Cost Reduced by 1.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/_Manufacturers/_ETech/_Design/SniperRifles/Maliwan/Part_MAL_SR_Barrel_ETech.Part_MAL_SR_Barrel_ETech,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=3,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_MaxLoadedAmmo.Att_Weapon_MaxLoadedAmmo,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.8,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_MaxLoadedAmmo.Att_Weapon_MaxLoadedAmmo,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=6,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ShotAmmoCost.Att_Weapon_ShotAmmoCost,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=0,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.85,BaseValueScale=1)))))

# Pooshka Damage Buff by 10%.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/SniperRifles/Vladof/_Shared/_Design/Parts/Barrel/Barrel_02/Part_SR_VLA_Barrel_02.Part_SR_VLA_Barrel_02,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=3,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.1,BaseValueScale=1)))))

# Ghaash Damage Buff by 150%, Fire Rate Reduction by 51%, and Magazine Size Reduction by 3, Underbarrel Damage Buff by 800%, Underbarrel Ammo Regen Delay reduced to 3 seconds, and Ammo Regen Rate increased to .5 rounds per second.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/_Manufacturers/_ETech/_Design/SniperRifles/Vladof/Part_SR_VLA_Barrel_ETech.Part_SR_VLA_Barrel_ETech,InventoryAttributeEffects,0,,((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_MaxLoadedAmmo.Att_Weapon_MaxLoadedAmmo,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.2,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_MaxLoadedAmmo.Att_Weapon_MaxLoadedAmmo,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=7,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ShotAmmoCost.Att_Weapon_ShotAmmoCost,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)),(AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/WeaponAttributes/Att_BarrelType.Att_BarrelType,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=5,BaseValueScale=1)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/_Manufacturers/_ETech/_Design/SniperRifles/Vladof/Part_SR_VLA_Barrel_ETech.Part_SR_VLA_Barrel_ETech,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=3,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=2.5,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.49,BaseValueScale=1)))),(UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=2,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_DamageRadius.Att_Weapon_DamageRadius,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=350,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=3.2,BaseValueScale=1)))))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/_Manufacturers/_ETech/_Design/SniperRifles/Vladof/Part_SR_VLA_Barrel_ETech.Part_SR_VLA_Barrel_ETech:WeaponUseModeSecondaryAspectData_0.Component_WeaponAmmoPoolComponent,ConsumeAmmoRegenDelay,0,,3
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/_Manufacturers/_ETech/_Design/SniperRifles/Vladof/Part_SR_VLA_Barrel_ETech.Part_SR_VLA_Barrel_ETech:WeaponUseModeSecondaryAspectData_0.Component_WeaponAmmoPoolComponent,AmmoRegenRate,0,,.5

# Pattern [NULL] Damage Buff by 20%, Magazine Size Buff by 1, and Explosion Radius Increase by 30%.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/HeavyWeapons/ATL/_Shared/_Design/Parts/Barrel/Barrel_01/Part_ATL_Barrel_01.Part_ATL_Barrel_01,InventoryAttributeEffects,0,,((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.2,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_MaxLoadedAmmo.Att_Weapon_MaxLoadedAmmo,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_DamageRadius.Att_Weapon_DamageRadius,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.3,BaseValueScale=1)))

# Bombanayshun Projectile Count increase by 3, Accuracy Reduction by 100%, Splash Radius reduced by 50%, and Ammo Cost increase by 1.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/_Manufacturers/_ETech/_Design/HW/COV/Part_HW_COV_Barrel_ETech.Part_HW_COV_Barrel_ETech,InventoryAttributeEffects,0,,((AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/WeaponAttributes/Att_BarrelType.Att_BarrelType,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=3,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_DamageRadius.Att_Weapon_DamageRadius,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=140,BaseValueScale=1)),(AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/WeaponAttributes/Grips/Att_Weapon_ForegripType.Att_Weapon_ForegripType,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=3,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ProjectilesPerShot.Att_Weapon_ProjectilesPerShot,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=3,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ShotAmmoCost.Att_Weapon_ShotAmmoCost,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Spread.Att_Weapon_Spread,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=2,BaseValueScale=1)))

# Quickie Magazine Size Reduction by 1.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/HeavyWeapons/Torgue/_Shared/_Design/Parts/Barrel/Barrel_03/Part_HW_TOR_Barrel_03.Part_HW_TOR_Barrel_03,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=3,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_DamageRadius.Att_Weapon_DamageRadius,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=0,DataTableValue=,BaseValueAttribute=/Game/Gear/Weapons/_Shared/_Design/WeaponAttributes/DamageRadius/Att_Weapon_DamageRadius_Medium.Att_Weapon_DamageRadius_Medium,BaseValueScale=1.65)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_MaxLoadedAmmo.Att_Weapon_MaxLoadedAmmo,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=-1,BaseValueScale=1)))))

# Vred Damage Buff by 10% and Fire Rate Buff by 100%.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/HeavyWeapons/Vladof/_Shared/_Design/Parts/Barrel/Barrel_03/Part_HW_VLA_Barrel_03.Part_HW_VLA_Barrel_03,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=3,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_DamageRadius.Att_Weapon_DamageRadius,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=0,DataTableValue=,BaseValueAttribute=/Game/Gear/Weapons/_Shared/_Design/WeaponAttributes/DamageRadius/Att_Weapon_DamageRadius_Small.Att_Weapon_DamageRadius_Small,BaseValueScale=1.5)),,(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.1,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=2,BaseValueScale=1)))))

# Bagronk Damage Buff by 10%, Magazine Size Buff by 2, and Ammo Cost Reduction by 1.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/_Manufacturers/_ETech/_Design/HW/VLA/Part_HW_VLA_Barrel_ETech.Part_HW_VLA_Barrel_ETech,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=3,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ShotAmmoCost.Att_Weapon_ShotAmmoCost,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=2,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_MaxLoadedAmmo.Att_Weapon_MaxLoadedAmmo,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=2,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.1,BaseValueScale=1)))))

### BASIC WEAPON PART ADJUSMENTS ###

# Dahl Pistol Full-Auto/Semi-Auto Buff to Semi-Auto Damage by 20% and improve Spread by 50%.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Pistols/Dahl/_Shared/_Design/Parts/FiringMode/Part_Dal_PS_FiringMode_Auto_Single.Part_Dal_PS_FiringMode_Auto_Single,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=1,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_AutomaticBurstCount.Att_Weapon_AutomaticBurstCount,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=0,BaseValueScale=1)))),(UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=2,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_AutomaticBurstCount.Att_Weapon_AutomaticBurstCount,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=0,BaseValueAttribute=/Game/Gear/Weapons/_Shared/_Design/_Manufacturers/Dahl/Att_Dahl_SemiFireRate.Att_Dahl_SemiFireRate,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Spread.Att_Weapon_Spread,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.5,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.2,BaseValueScale=1)))))

# Dahl Pistol Burst-Fire/Semi-Auto Buff to Semi-Auto Damage by 20% and improve Spread by 50%.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Pistols/Dahl/_Shared/_Design/Parts/FiringMode/Part_Dal_PS_FiringMode_Burst_Single.Part_Dal_PS_FiringMode_Burst_Single,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=1,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_AutomaticBurstCount.Att_Weapon_AutomaticBurstCount,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=0,BaseValueAttribute=/Game/Gear/Weapons/_Shared/_Design/_Manufacturers/Dahl/Att_Dahl_BurstSize.Att_Dahl_BurstSize,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=0,BaseValueAttribute=/Game/Gear/Weapons/_Shared/_Design/_Manufacturers/Dahl/Att_Dahl_BurstFireRate.Att_Dahl_BurstFireRate,BaseValueScale=1)))),(UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=2,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_AutomaticBurstCount.Att_Weapon_AutomaticBurstCount,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=0,BaseValueAttribute=/Game/Gear/Weapons/_Shared/_Design/_Manufacturers/Dahl/Att_Dahl_SemiFireRate.Att_Dahl_SemiFireRate,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Spread.Att_Weapon_Spread,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.5,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.2,BaseValueScale=1)))))

# Vladof Pistol Underbarrel Zip-Rockets (5 Round) Ammo Regen Rate Buff to 1.75 rounds per second and Ammo Regen Delay Buff to 2 seconds.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Pistols/Vladof/_Shared/_Design/Parts/Underbarrel_Mods/Part_PS_VLA_Underbarrel_02_A.Part_PS_VLA_Underbarrel_02_A:WeaponUseModeSecondaryAspectData_0.WeaponAmmoPoolComponent_0,ConsumeAmmoRegenDelay,0,,2
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Pistols/Vladof/_Shared/_Design/Parts/Underbarrel_Mods/Part_PS_VLA_Underbarrel_02_A.Part_PS_VLA_Underbarrel_02_A:WeaponUseModeSecondaryAspectData_0.WeaponAmmoPoolComponent_0,AmmoRegenRate,0,,1.75

# Vladof Pistol Underbarrel Zip-Rockets (10 Round) Ammo Regen Rate Buff to 1.25 rounds per second and Ammo Regen Delay Buff to 3 seconds.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Pistols/Vladof/_Shared/_Design/Parts/Underbarrel_Mods/Part_PS_VLA_Underbarrel_02_B.Part_PS_VLA_Underbarrel_02_B:WeaponUseModeSecondaryAspectData_0.WeaponAmmoPoolComponent_0,ConsumeAmmoRegenDelay,0,,3
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Pistols/Vladof/_Shared/_Design/Parts/Underbarrel_Mods/Part_PS_VLA_Underbarrel_02_B.Part_PS_VLA_Underbarrel_02_B:WeaponUseModeSecondaryAspectData_0.WeaponAmmoPoolComponent_0,AmmoRegenRate,0,,1.25

# Vladof Pistol Taser Ammo Regen Buff to 5 seconds.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Pistols/Vladof/_Shared/_Design/Parts/Underbarrel/Part_PS_VLA_Underbarrel_03.Part_PS_VLA_Underbarrel_03:WeaponUseModeSecondaryAspectData_0.WeaponAmmoPoolComponent_0,ConsumeAmmoRegenDelay,0,,5

# Jakobs Assault Rifle Masher Trigger improve Spread by 30%, reduce Recoil Height by 15%, improve Weapon Sway by 25%, remove Fire Rate Penalty, and increase Magazine Size by 50%.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/AssaultRifles/Jakobs/_Shared/_Design/Parts/Trigger/Part_AR_JAK_Trigger_04.Part_AR_JAK_Trigger_04,InventoryAttributeEffects,0,,((AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/WeaponAttributes/Grips/Att_Weapon_GripType.Att_Weapon_GripType,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=3,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Spread.Att_Weapon_Spread,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.7,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.6,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ProjectilesPerShot.Att_Weapon_ProjectilesPerShot,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=3,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.0,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ShotAmmoCost.Att_Weapon_ShotAmmoCost,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_RecoilHeightScale.Att_Weapon_RecoilHeightScale,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.4,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_SwayScale.Att_Weapon_SwayScale,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.0,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_MaxLoadedAmmo.Att_Weapon_MaxLoadedAmmo,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.5,BaseValueScale=1)))

# Vladof Assault Rifle Grenade Launcher Underbarrel Ammo Regen Delay reduced to 2.5 seconds from 8 seconds, and Regen Rate reduced to 0.4 grenades per second from 0.5 grenades.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/AssaultRifles/Vladof/_Shared/_Design/Parts/Underbarrel/Underbarrel_02/Part_AR_VLA_Underbarrel_02.Part_AR_VLA_Underbarrel_02:WeaponUseModeSecondaryAspectData_1.WeaponAmmoPoolComponent_0,ConsumeAmmoRegenDelay,0,,2.5
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/AssaultRifles/Vladof/_Shared/_Design/Parts/Underbarrel/Underbarrel_02/Part_AR_VLA_Underbarrel_02.Part_AR_VLA_Underbarrel_02:WeaponUseModeSecondaryAspectData_1.WeaponAmmoPoolComponent_0,AmmoRegenRate,0,,0.4

# Vladof Assault Rifle Shotgun Underbarrel Ammo Regen Delay reduced to .75 seconds from 5 seconds, and Ammo Regen Rate increased to .75 rounds per second from 0.5.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/AssaultRifles/Vladof/_Shared/_Design/Parts/Underbarrel/Underbarrel_03/Part_AR_VLA_Underbarrel_03.Part_AR_VLA_Underbarrel_03:WeaponUseModeSecondaryAspectData_1.WeaponAmmoPoolComponent_0,ConsumeAmmoRegenDelay,0,,0.7
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/AssaultRifles/Vladof/_Shared/_Design/Parts/Underbarrel/Underbarrel_03/Part_AR_VLA_Underbarrel_03.Part_AR_VLA_Underbarrel_03:WeaponUseModeSecondaryAspectData_1.WeaponAmmoPoolComponent_0,AmmoRegenRate,0,,0.75

# Burzum Underbarrel Damage Buff by 800%.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/_Manufacturers/_ETech/_Design/AssaultRifle/VLA/Part_AR_VLA_Barrel_ETech.Part_AR_VLA_Barrel_ETech:WeaponUseModeSecondaryAspectData_1.WeaponAmmoPoolComponent_0,ConsumeAmmoRegenDelay,0,,3
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/_Manufacturers/_ETech/_Design/AssaultRifle/VLA/Part_AR_VLA_Barrel_ETech.Part_AR_VLA_Barrel_ETech:WeaponUseModeSecondaryAspectData_1.WeaponAmmoPoolComponent_0,AmmoRegenRate,0,,.5

# Dahl SMG Full-Auto/Semi-Auto Buff to Semi-Auto Damage by 20%.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/SMGs/Dahl/_Shared/_Design/Parts/FiringModes/Part_SM_DAL_Auto_Single.Part_SM_DAL_Auto_Single,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=1,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_AutomaticBurstCount.Att_Weapon_AutomaticBurstCount,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=0,BaseValueScale=1)))),(UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=2,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_AutomaticBurstCount.Att_Weapon_AutomaticBurstCount,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=0,BaseValueAttribute=/Game/Gear/Weapons/_Shared/_Design/_Manufacturers/Dahl/Att_Dahl_SemiFireRate.Att_Dahl_SemiFireRate,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Spread.Att_Weapon_Spread,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.5,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.2,BaseValueScale=1)))))

# Dahl SMG Burst-Fire/Semi-Auto - Buff to Semi-Auto Damage by 20%, lower Burst-Fire Fire Rate to compensate for base SMG Fire Rate boost.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/SMGs/Dahl/_Shared/_Design/Parts/FiringModes/Part_SM_DAL_Burst_Single.Part_SM_DAL_Burst_Single,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=1,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_AutomaticBurstCount.Att_Weapon_AutomaticBurstCount,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=0,BaseValueAttribute=/Game/Gear/Weapons/_Shared/_Design/_Manufacturers/Dahl/Att_Dahl_BurstSize.Att_Dahl_BurstSize,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=0,BaseValueAttribute=/Game/Gear/Weapons/_Shared/_Design/_Manufacturers/Dahl/Att_Dahl_BurstFireRate.Att_Dahl_BurstFireRate,BaseValueScale=0.6)))),(UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=2,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_AutomaticBurstCount.Att_Weapon_AutomaticBurstCount,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=0,BaseValueAttribute=/Game/Gear/Weapons/_Shared/_Design/_Manufacturers/Dahl/Att_Dahl_SemiFireRate.Att_Dahl_SemiFireRate,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Spread.Att_Weapon_Spread,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.5,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.2,BaseValueScale=1)))))

# Dahl SMG Automatic/Burst-Fire - Lower Burst-Fire Fire Rate to compensate for base SMG Fire Rate boost.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/SMGs/Dahl/_Shared/_Design/Parts/FiringModes/Part_SM_DAL_Auto_Burst.Part_SM_DAL_Auto_Burst,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=1,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_AutomaticBurstCount.Att_Weapon_AutomaticBurstCount,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,BaseValueScale=1)))),(UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=2,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_AutomaticBurstCount.Att_Weapon_AutomaticBurstCount,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=0,BaseValueAttribute=/Game/Gear/Weapons/_Shared/_Design/_Manufacturers/Dahl/Att_Dahl_BurstSize.Att_Dahl_BurstSize,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=0,BaseValueAttribute=/Game/Gear/Weapons/_Shared/_Design/_Manufacturers/Dahl/Att_Dahl_BurstFireRate.Att_Dahl_BurstFireRate,BaseValueScale=0.6)))))

# Vladof Sniper Rifle Rocket Launcher Underbarrel Ammo Regen Delay to 0 and Regen Rate reduced to 0.225 rockets per seconds.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/SniperRifles/Vladof/_Shared/_Design/Parts/Underbarrel/Underbarrel_02/Part_SR_VLA_Underbarrel_02.Part_SR_VLA_Underbarrel_02:WeaponUseModeSecondaryAspectData_1.WeaponAmmoPoolComponent_0,ConsumeAmmoRegenDelay,0,,0
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/SniperRifles/Vladof/_Shared/_Design/Parts/Underbarrel/Underbarrel_02/Part_SR_VLA_Underbarrel_02.Part_SR_VLA_Underbarrel_02:WeaponUseModeSecondaryAspectData_1.WeaponAmmoPoolComponent_0,AmmoRegenRate,0,,0.225

# Vladof Sniper Rifle Shotgun Underbarrel Ammo Regen Delay reduced to 1.4 seconds, and Ammo Regen Rate increased to .6 rounds per second.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/SniperRifles/Vladof/_Shared/_Design/Parts/Underbarrel/Underbarrel_01/Part_SR_VLA_Underbarrel_01.Part_SR_VLA_Underbarrel_01:WeaponUseModeSecondaryAspectData_1.WeaponAmmoPoolComponent_0,ConsumeAmmoRegenDelay,0,,0.8
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/SniperRifles/Vladof/_Shared/_Design/Parts/Underbarrel/Underbarrel_01/Part_SR_VLA_Underbarrel_01.Part_SR_VLA_Underbarrel_01:WeaponUseModeSecondaryAspectData_1.WeaponAmmoPoolComponent_0,AmmoRegenRate,0,,0.65

# Vladof Heavy Weapon Big Boy Underbarrel Rocket Ammo Regen Delay reduced to 0.5 and Ammo Regen Rate reduced to 0.225 rockets per second.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/HeavyWeapons/Vladof/_Shared/_Design/Parts/Underbarrel/Part_HW_VLA_Underbarrel_02.Part_HW_VLA_Underbarrel_02:WeaponUseModeSecondaryAspectData_1.WeaponAmmoPoolComponent_0,AmmoRegenRate,0,,0.225
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/HeavyWeapons/Vladof/_Shared/_Design/Parts/Underbarrel/Part_HW_VLA_Underbarrel_02.Part_HW_VLA_Underbarrel_02:WeaponUseModeSecondaryAspectData_1.WeaponAmmoPoolComponent_0,ConsumeAmmoRegenDelay,0,,0.5

### BASIC WEAPON PART SPAWN CHANGES

# Non-Unique Jakobs Shotguns - Make them spawn with higher projectile counts more often, increase the odds of a Stagecoach spawning.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Shotguns/Jakobs/_Shared/_Design/BalanceState/Balance_SG_JAK_04_VeryRare.Balance_SG_JAK_04_VeryRare,RuntimePartList.AllParts.AllParts[5].Weight,0,,(BaseValueConstant=2,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Shotguns/Jakobs/_Shared/_Design/BalanceState/Balance_SG_JAK_04_VeryRare.Balance_SG_JAK_04_VeryRare,RuntimePartList.AllParts.AllParts[21].Weight,0,,(BaseValueConstant=4,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Shotguns/Jakobs/_Shared/_Design/BalanceState/Balance_SG_JAK_04_VeryRare.Balance_SG_JAK_04_VeryRare,RuntimePartList.AllParts.AllParts[25].Weight,0,,(BaseValueConstant=4,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Shotguns/Jakobs/_Shared/_Design/BalanceState/Balance_SG_JAK_04_VeryRare.Balance_SG_JAK_04_VeryRare,RuntimePartList.AllParts.AllParts[30].Weight,0,,(BaseValueConstant=4,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Shotguns/Jakobs/_Shared/_Design/PartSet/PartSet_SG_JAK_04_VeryRare.PartSet_SG_JAK_04_VeryRare,ActorPartLists.ActorPartLists[2].Parts.Parts[1].Weight,0,,(BaseValueConstant=2,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Shotguns/Jakobs/_Shared/_Design/PartSet/PartSet_SG_JAK_04_VeryRare.PartSet_SG_JAK_04_VeryRare,ActorPartLists.ActorPartLists[5].Parts.Parts[4].Weight,0,,(BaseValueConstant=4,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Shotguns/Jakobs/_Shared/_Design/PartSet/PartSet_SG_JAK_04_VeryRare.PartSet_SG_JAK_04_VeryRare,ActorPartLists.ActorPartLists[6].Parts.Parts[3].Weight,0,,(BaseValueConstant=4,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Shotguns/Jakobs/_Shared/_Design/PartSet/PartSet_SG_JAK_04_VeryRare.PartSet_SG_JAK_04_VeryRare,ActorPartLists.ActorPartLists[7].Parts.Parts[3].Weight,0,,(BaseValueConstant=4,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Shotguns/Jakobs/_Shared/_Design/BalanceState/Balance_SG_JAK_03_Rare.Balance_SG_JAK_03_Rare,RuntimePartList.AllParts.AllParts[5].Weight,0,,(BaseValueConstant=2,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Shotguns/Jakobs/_Shared/_Design/BalanceState/Balance_SG_JAK_03_Rare.Balance_SG_JAK_03_Rare,RuntimePartList.AllParts.AllParts[21].Weight,0,,(BaseValueConstant=4,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Shotguns/Jakobs/_Shared/_Design/BalanceState/Balance_SG_JAK_03_Rare.Balance_SG_JAK_03_Rare,RuntimePartList.AllParts.AllParts[25].Weight,0,,(BaseValueConstant=4,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Shotguns/Jakobs/_Shared/_Design/BalanceState/Balance_SG_JAK_03_Rare.Balance_SG_JAK_03_Rare,RuntimePartList.AllParts.AllParts[30].Weight,0,,(BaseValueConstant=4,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Shotguns/Jakobs/_Shared/_Design/PartSet/PartSet_SG_JAK_03_Rare.PartSet_SG_JAK_03_Rare,ActorPartLists.ActorPartLists[2].Parts.Parts[1].Weight,0,,(BaseValueConstant=2,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Shotguns/Jakobs/_Shared/_Design/PartSet/PartSet_SG_JAK_03_Rare.PartSet_SG_JAK_03_Rare,ActorPartLists.ActorPartLists[3].Parts.Parts[5].Weight,0,,(BaseValueConstant=2,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Shotguns/Jakobs/_Shared/_Design/PartSet/PartSet_SG_JAK_03_Rare.PartSet_SG_JAK_03_Rare,ActorPartLists.ActorPartLists[5].Parts.Parts[4].Weight,0,,(BaseValueConstant=4,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Shotguns/Jakobs/_Shared/_Design/PartSet/PartSet_SG_JAK_03_Rare.PartSet_SG_JAK_03_Rare,ActorPartLists.ActorPartLists[6].Parts.Parts[3].Weight,0,,(BaseValueConstant=4,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Shotguns/Jakobs/_Shared/_Design/PartSet/PartSet_SG_JAK_03_Rare.PartSet_SG_JAK_03_Rare,ActorPartLists.ActorPartLists[7].Parts.Parts[3].Weight,0,,(BaseValueConstant=4,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Shotguns/Jakobs/_Shared/_Design/PartSet/PartSet_SG_JAK_03_Rare.PartSet_SG_JAK_03_Rare,ActorPartLists.ActorPartLists[8].Parts.Parts[4].Weight,0,,(BaseValueConstant=5,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Shotguns/Jakobs/_Shared/_Design/BalanceState/Balance_SG_JAK_02_UnCommon.Balance_SG_JAK_02_UnCommon,RuntimePartList.AllParts.AllParts[5].Weight,0,,(BaseValueConstant=2,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Shotguns/Jakobs/_Shared/_Design/BalanceState/Balance_SG_JAK_02_UnCommon.Balance_SG_JAK_02_UnCommon,RuntimePartList.AllParts.AllParts[21].Weight,0,,(BaseValueConstant=4,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Shotguns/Jakobs/_Shared/_Design/BalanceState/Balance_SG_JAK_02_UnCommon.Balance_SG_JAK_02_UnCommon,RuntimePartList.AllParts.AllParts[25].Weight,0,,(BaseValueConstant=4,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Shotguns/Jakobs/_Shared/_Design/BalanceState/Balance_SG_JAK_02_UnCommon.Balance_SG_JAK_02_UnCommon,RuntimePartList.AllParts.AllParts[30].Weight,0,,(BaseValueConstant=4,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Shotguns/Jakobs/_Shared/_Design/PartSet/PartSet_SG_JAK_02_UnCommon.PartSet_SG_JAK_02_UnCommon,ActorPartLists.ActorPartLists[2].Parts.Parts[1].Weight,0,,(BaseValueConstant=2,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Shotguns/Jakobs/_Shared/_Design/PartSet/PartSet_SG_JAK_02_UnCommon.PartSet_SG_JAK_02_UnCommon,ActorPartLists.ActorPartLists[3].Parts.Parts[5].Weight,0,,(BaseValueConstant=2,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Shotguns/Jakobs/_Shared/_Design/PartSet/PartSet_SG_JAK_02_UnCommon.PartSet_SG_JAK_02_UnCommon,ActorPartLists.ActorPartLists[5].Parts.Parts[4].Weight,0,,(BaseValueConstant=4,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Shotguns/Jakobs/_Shared/_Design/PartSet/PartSet_SG_JAK_02_UnCommon.PartSet_SG_JAK_02_UnCommon,ActorPartLists.ActorPartLists[6].Parts.Parts[3].Weight,0,,(BaseValueConstant=4,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Shotguns/Jakobs/_Shared/_Design/PartSet/PartSet_SG_JAK_02_UnCommon.PartSet_SG_JAK_02_UnCommon,ActorPartLists.ActorPartLists[7].Parts.Parts[3].Weight,0,,(BaseValueConstant=4,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Shotguns/Jakobs/_Shared/_Design/PartSet/PartSet_SG_JAK_02_UnCommon.PartSet_SG_JAK_02_UnCommon,ActorPartLists.ActorPartLists[8].Parts.Parts[4].Weight,0,,(BaseValueConstant=5,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Shotguns/Jakobs/_Shared/_Design/BalanceState/Balance_SG_JAK_01_Common.Balance_SG_JAK_01_Common,RuntimePartList.AllParts.AllParts[5].Weight,0,,(BaseValueConstant=2,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Shotguns/Jakobs/_Shared/_Design/BalanceState/Balance_SG_JAK_01_Common.Balance_SG_JAK_01_Common,RuntimePartList.AllParts.AllParts[21].Weight,0,,(BaseValueConstant=4,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Shotguns/Jakobs/_Shared/_Design/BalanceState/Balance_SG_JAK_01_Common.Balance_SG_JAK_01_Common,RuntimePartList.AllParts.AllParts[25].Weight,0,,(BaseValueConstant=4,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Shotguns/Jakobs/_Shared/_Design/BalanceState/Balance_SG_JAK_01_Common.Balance_SG_JAK_01_Common,RuntimePartList.AllParts.AllParts[30].Weight,0,,(BaseValueConstant=4,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Shotguns/Jakobs/_Shared/_Design/PartSet/PartSet_SG_JAK_01_Common.PartSet_SG_JAK_01_Common,ActorPartLists.ActorPartLists[2].Parts.Parts[1].Weight,0,,(BaseValueConstant=2,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Shotguns/Jakobs/_Shared/_Design/PartSet/PartSet_SG_JAK_01_Common.PartSet_SG_JAK_01_Common,ActorPartLists.ActorPartLists[3].Parts.Parts[5].Weight,0,,(BaseValueConstant=2,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Shotguns/Jakobs/_Shared/_Design/PartSet/PartSet_SG_JAK_01_Common.PartSet_SG_JAK_01_Common,ActorPartLists.ActorPartLists[5].Parts.Parts[4].Weight,0,,(BaseValueConstant=4,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Shotguns/Jakobs/_Shared/_Design/PartSet/PartSet_SG_JAK_01_Common.PartSet_SG_JAK_01_Common,ActorPartLists.ActorPartLists[6].Parts.Parts[3].Weight,0,,(BaseValueConstant=4,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Shotguns/Jakobs/_Shared/_Design/PartSet/PartSet_SG_JAK_01_Common.PartSet_SG_JAK_01_Common,ActorPartLists.ActorPartLists[7].Parts.Parts[3].Weight,0,,(BaseValueConstant=4,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Shotguns/Jakobs/_Shared/_Design/PartSet/PartSet_SG_JAK_01_Common.PartSet_SG_JAK_01_Common,ActorPartLists.ActorPartLists[8].Parts.Parts[4].Weight,0,,(BaseValueConstant=5,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)

### BASIC SHIELD PART CHANGES ###

# Buff Resistance Shield Augment to 30%/60%/90%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Shields/_Design/Balance/ShieldAug_BalanceData.ShieldAug_BalanceData,Resistance,Primary_1_56_207C26E1450330458D6C38B245C338C5,0,,-0.18
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Shields/_Design/Balance/ShieldAug_BalanceData.ShieldAug_BalanceData,Resistance,Primary_2_57_B75F9DB543F7963A15ECCBAC5D036A8E,0,,-1.25
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Shields/_Design/Balance/ShieldAug_BalanceData.ShieldAug_BalanceData,Resistance,Primary_3_58_12AFE8834560F575F1813591F715BCE1,0,,-9

# Buff Spike Shield Augment to 0.3/0.75/1.2 from 0.2/0.4/0.8.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Shields/_Design/Balance/ShieldAug_BalanceData.ShieldAug_BalanceData,Spike,Primary_1_56_207C26E1450330458D6C38B245C338C5,0,,0.3
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Shields/_Design/Balance/ShieldAug_BalanceData.ShieldAug_BalanceData,Spike,Primary_2_57_B75F9DB543F7963A15ECCBAC5D036A8E,0,,0.75
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Shields/_Design/Balance/ShieldAug_BalanceData.ShieldAug_BalanceData,Spike,Primary_3_58_12AFE8834560F575F1813591F715BCE1,0,,1.2

# Trigger-Happy - Buff percentages to 15%/27.5%/40%, add Burst Fire Delay Reduction.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Shields/_Design/Balance/ShieldAug_BalanceData.ShieldAug_BalanceData,TriggerHappy,Primary_1_56_207C26E1450330458D6C38B245C338C5,0,,0.15
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Shields/_Design/Balance/ShieldAug_BalanceData.ShieldAug_BalanceData,TriggerHappy,Primary_2_57_B75F9DB543F7963A15ECCBAC5D036A8E,0,,0.275
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Shields/_Design/Balance/ShieldAug_BalanceData.ShieldAug_BalanceData,TriggerHappy,Primary_3_58_12AFE8834560F575F1813591F715BCE1,0,,0.4
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Shields/_Design/Balance/ShieldAug_BalanceData.ShieldAug_BalanceData,TriggerHappy,Secondary_1_62_F1E72F2542B441230290B388F4C494D1,0,,-0.15
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Shields/_Design/Balance/ShieldAug_BalanceData.ShieldAug_BalanceData,TriggerHappy,Secondary_2_63_5492A1134C687D18D386DAA6A8FF185E,0,,-0.275
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Shields/_Design/Balance/ShieldAug_BalanceData.ShieldAug_BalanceData,TriggerHappy,Secondary_3_64_A3C5C0EC446950EEEEC7E9B3776271B7,0,,-0.4
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Shields/_Design/PartSets/Part_Augment/TriggerHappy/UIStat_Shield_AugDescription_TriggerHappy.UIStat_Shield_AugDescription_TriggerHappy,FormatText.string,0,,[skill]$VALUE$[/skill] improved Fire Rate and Burst Fire Delay while shield is [skill]depleted[/skill].
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Shields/_Design/PartSets/Part_Augment/TriggerHappy/Part_Shield_Aug_TriggerHappy.Part_Shield_Aug_TriggerHappy:ShieldAugmentAspectData_0.Augment_ShieldAugment_Attribute,OnDepletedAttributeModifiers,0,,((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=Scale,StackValues=((BaseValueConstant=1.06,DataTableValue=(DataTable=/Game/Gear/Shields/_Design/Balance/ShieldAug_BalanceData.ShieldAug_BalanceData,RowName=TriggerHappy,ValueName=Primary_1_56_207C26E1450330458D6C38B245C338C5),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1),(BaseValueConstant=1.06,DataTableValue=(DataTable=/Game/Gear/Shields/_Design/Balance/ShieldAug_BalanceData.ShieldAug_BalanceData,RowName=TriggerHappy,ValueName=Primary_2_57_B75F9DB543F7963A15ECCBAC5D036A8E),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1),(BaseValueConstant=1.06,DataTableValue=(DataTable=/Game/Gear/Shields/_Design/Balance/ShieldAug_BalanceData.ShieldAug_BalanceData,RowName=TriggerHappy,ValueName=Primary_3_58_12AFE8834560F575F1813591F715BCE1),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1))),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_BurstFireDelay.Att_Weapon_BurstFireDelay,ModifierType=Scale,StackValues=((BaseValueConstant=1.06,DataTableValue=(DataTable=/Game/Gear/Shields/_Design/Balance/ShieldAug_BalanceData.ShieldAug_BalanceData,RowName=TriggerHappy,ValueName=Secondary_1_62_F1E72F2542B441230290B388F4C494D1),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1),(BaseValueConstant=1.06,DataTableValue=(DataTable=/Game/Gear/Shields/_Design/Balance/ShieldAug_BalanceData.ShieldAug_BalanceData,RowName=TriggerHappy,ValueName=Secondary_2_63_5492A1134C687D18D386DAA6A8FF185E),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1),(BaseValueConstant=1.06,DataTableValue=(DataTable=/Game/Gear/Shields/_Design/Balance/ShieldAug_BalanceData.ShieldAug_BalanceData,RowName=TriggerHappy,ValueName=Secondary_3_64_A3C5C0EC446950EEEEC7E9B3776271B7),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1))))

# Buff Fleet Shield Augment to 15%/32.5%/50%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Shields/_Design/Balance/ShieldAug_BalanceData.ShieldAug_BalanceData,Fleeting,Primary_1_56_207C26E1450330458D6C38B245C338C5,0,,0.15
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Shields/_Design/Balance/ShieldAug_BalanceData.ShieldAug_BalanceData,Fleeting,Primary_2_57_B75F9DB543F7963A15ECCBAC5D036A8E,0,,0.325
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Shields/_Design/Balance/ShieldAug_BalanceData.ShieldAug_BalanceData,Fleeting,Primary_3_58_12AFE8834560F575F1813591F715BCE1,0,,0.5

# Buff Adrenaline Shield Augment to 20%/40%/60%, add Repair time.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Shields/_Design/Balance/ShieldAug_BalanceData.ShieldAug_BalanceData,Adrenaline,Primary_1_56_207C26E1450330458D6C38B245C338C5,0,,-0.25
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Shields/_Design/Balance/ShieldAug_BalanceData.ShieldAug_BalanceData,Adrenaline,Primary_2_57_B75F9DB543F7963A15ECCBAC5D036A8E,0,,-0.68
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Shields/_Design/Balance/ShieldAug_BalanceData.ShieldAug_BalanceData,Adrenaline,Primary_3_58_12AFE8834560F575F1813591F715BCE1,0,,-1.5
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Shields/_Design/PartSets/Part_Augment/Adrenaline/Part_Shield_Aug_Adrenaline.Part_Shield_Aug_Adrenaline:AspectList_ShieldAugmentAspectData.Augment_ShieldAugment_Attribute,OnDepletedAttributeModifiers,0,,((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ReloadTime.Att_Weapon_ReloadTime,ModifierType=Scale,StackValues=((BaseValueConstant=-0.3,DataTableValue=(DataTable=/Game/Gear/Shields/_Design/Balance/ShieldAug_BalanceData.ShieldAug_BalanceData,RowName=Adrenaline,ValueName=Primary_1_56_207C26E1450330458D6C38B245C338C5),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1),(BaseValueConstant=-0.3,DataTableValue=(DataTable=/Game/Gear/Shields/_Design/Balance/ShieldAug_BalanceData.ShieldAug_BalanceData,RowName=Adrenaline,ValueName=Primary_2_57_B75F9DB543F7963A15ECCBAC5D036A8E),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1),(BaseValueConstant=-0.3,DataTableValue=(DataTable=/Game/Gear/Shields/_Design/Balance/ShieldAug_BalanceData.ShieldAug_BalanceData,RowName=Adrenaline,ValueName=Primary_3_58_12AFE8834560F575F1813591F715BCE1),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1))),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_TapedReloadTime.Att_Weapon_TapedReloadTime,ModifierType=Scale,StackValues=((BaseValueConstant=-0.3,DataTableValue=(DataTable=/Game/Gear/Shields/_Design/Balance/ShieldAug_BalanceData.ShieldAug_BalanceData,RowName=Adrenaline,ValueName=Primary_1_56_207C26E1450330458D6C38B245C338C5),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1),(BaseValueConstant=-0.3,DataTableValue=(DataTable=/Game/Gear/Shields/_Design/Balance/ShieldAug_BalanceData.ShieldAug_BalanceData,RowName=Adrenaline,ValueName=Primary_2_57_B75F9DB543F7963A15ECCBAC5D036A8E),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1),(BaseValueConstant=-0.3,DataTableValue=(DataTable=/Game/Gear/Shields/_Design/Balance/ShieldAug_BalanceData.ShieldAug_BalanceData,RowName=Adrenaline,ValueName=Primary_3_58_12AFE8834560F575F1813591F715BCE1),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1))))

# Buff Projected Shield Augment to 25%/50%/75%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Shields/_Design/Balance/ShieldAug_BalanceData.ShieldAug_BalanceData,Projected,Primary_1_56_207C26E1450330458D6C38B245C338C5,0,,0.75
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Shields/_Design/Balance/ShieldAug_BalanceData.ShieldAug_BalanceData,Projected,Primary_2_57_B75F9DB543F7963A15ECCBAC5D036A8E,0,,0.50
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Shields/_Design/Balance/ShieldAug_BalanceData.ShieldAug_BalanceData,Projected,Primary_3_58_12AFE8834560F575F1813591F715BCE1,0,,0.25

# Buff Reflect Shield Augment to 15%/30%/50%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Shields/_Design/Balance/ShieldAug_BalanceData.ShieldAug_BalanceData,Reflection,Primary_1_56_207C26E1450330458D6C38B245C338C5,0,,0.15
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Shields/_Design/Balance/ShieldAug_BalanceData.ShieldAug_BalanceData,Reflection,Primary_2_57_B75F9DB543F7963A15ECCBAC5D036A8E,0,,0.30
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Shields/_Design/Balance/ShieldAug_BalanceData.ShieldAug_BalanceData,Reflection,Primary_3_58_12AFE8834560F575F1813591F715BCE1,0,,0.5

# Buff Adaptive Shield Augment to 20%/35%/50%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Shields/_Design/Balance/ShieldAug_BalanceData.ShieldAug_BalanceData,Adaptive,Primary_1_56_207C26E1450330458D6C38B245C338C5,0,,-0.25
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Shields/_Design/Balance/ShieldAug_BalanceData.ShieldAug_BalanceData,Adaptive,Primary_2_57_B75F9DB543F7963A15ECCBAC5D036A8E,0,,-0.55
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Shields/_Design/Balance/ShieldAug_BalanceData.ShieldAug_BalanceData,Adaptive,Primary_3_58_12AFE8834560F575F1813591F715BCE1,0,,-1

# Buff Shield-Booster Shield Augment (Percentage restored) to 20%/30%/40%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Shields/_Design/Balance/ShieldAug_BalanceData.ShieldAug_BalanceData,Booster,Primary_1_56_207C26E1450330458D6C38B245C338C5,0,,0.2
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Shields/_Design/Balance/ShieldAug_BalanceData.ShieldAug_BalanceData,Booster,Primary_2_57_B75F9DB543F7963A15ECCBAC5D036A8E,0,,0.3
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Shields/_Design/Balance/ShieldAug_BalanceData.ShieldAug_BalanceData,Booster,Primary_3_58_12AFE8834560F575F1813591F715BCE1,0,,0.4

# Buff Health-Booster Augment to 15%/33%/50%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Shields/_Design/Balance/ShieldAug_BalanceData.ShieldAug_BalanceData,HealthCharge,Primary_1_56_207C26E1450330458D6C38B245C338C5,0,,0.15
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Shields/_Design/Balance/ShieldAug_BalanceData.ShieldAug_BalanceData,HealthCharge,Primary_2_57_B75F9DB543F7963A15ECCBAC5D036A8E,0,,0.33
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Shields/_Design/Balance/ShieldAug_BalanceData.ShieldAug_BalanceData,HealthCharge,Primary_3_58_12AFE8834560F575F1813591F715BCE1,0,,0.5

# Buff Fortify-Booster Shield Augment to 20%/35%/50%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Shields/_Design/Balance/ShieldAug_BalanceData.ShieldAug_BalanceData,FortifyCharge,Primary_1_56_207C26E1450330458D6C38B245C338C5,0,,0.8
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Shields/_Design/Balance/ShieldAug_BalanceData.ShieldAug_BalanceData,FortifyCharge,Primary_2_57_B75F9DB543F7963A15ECCBAC5D036A8E,0,,0.65
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Shields/_Design/Balance/ShieldAug_BalanceData.ShieldAug_BalanceData,FortifyCharge,Primary_3_58_12AFE8834560F575F1813591F715BCE1,0,,0.5

# Buff Recharge Rate Shield Augment to 25%/50%/75%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Shields/_Design/Balance/ShieldAug_BalanceData.ShieldAug_BalanceData,RechargeRate,RechargeRate_27_8A47A06C426C0A244C25068F9B363075,0,,0.25

# Buff Recharge Delay Shield Augment to 33%/50%/60%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Shields/_Design/Balance/ShieldAug_BalanceData.ShieldAug_BalanceData,RechargeDelay,RechargeDelay_28_56D5148C458B7E0E4C3DEB8437889B8E,0,,-0.5

# Buff Nova Damage to 1.25/1.875/2.5 from 0.7/1.5/2.5
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Shields/_Design/Balance/ShieldAug_BalanceData.ShieldAug_BalanceData,Nova,Primary_1_56_207C26E1450330458D6C38B245C338C5,0,,1.25
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Shields/_Design/Balance/ShieldAug_BalanceData.ShieldAug_BalanceData,Nova,Primary_2_57_B75F9DB543F7963A15ECCBAC5D036A8E,0,,1.875

### BASIC GRENADE PART CHANGES ###

# Buff Sticky Grenades to 50%/100%/200% from 25%/100%/200%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/GrenadeMods/_Design/Balance/GrenadeMod_Balance_Table.GrenadeMod_Balance_Table,Sticky,Primary_1_14_785154D64AF8EEEA12E3F1A63A0B04B6,0,,0.5

# Buff Singularity Grenades to 1.5/2/2.5 seconds from 1/1.5/2.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/GrenadeMods/_Design/Balance/GrenadeMod_Balance_Table.GrenadeMod_Balance_Table,Singularity,Primary_1_14_785154D64AF8EEEA12E3F1A63A0B04B6,0,,1.5
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/GrenadeMods/_Design/Balance/GrenadeMod_Balance_Table.GrenadeMod_Balance_Table,Singularity,Primary_2_15_2B2EF17E422835A6F855B0B351652BD4,0,,2
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/GrenadeMods/_Design/Balance/GrenadeMod_Balance_Table.GrenadeMod_Balance_Table,Singularity,Primary_3_16_1E6ADA3B4212CC38E1A4E59C9B29BBE2,0,,2.5

# Buff Roider Grenades to 20%/40%/60% from 20%/35%/50%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/GrenadeMods/_Design/Balance/GrenadeMod_Balance_Table.GrenadeMod_Balance_Table,Roider,Primary_1_14_785154D64AF8EEEA12E3F1A63A0B04B6,0,,0.2
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/GrenadeMods/_Design/Balance/GrenadeMod_Balance_Table.GrenadeMod_Balance_Table,Roider,Primary_2_15_2B2EF17E422835A6F855B0B351652BD4,0,,0.4
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/GrenadeMods/_Design/Balance/GrenadeMod_Balance_Table.GrenadeMod_Balance_Table,Roider,Primary_3_16_1E6ADA3B4212CC38E1A4E59C9B29BBE2,0,,0.6

# Buff Elemental Damage Grenades to 20%/40%/60% from 15%/30%/45%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/GrenadeMods/_Design/Balance/GrenadeMod_Balance_Table.GrenadeMod_Balance_Table,ElementalDamage,Secondary_1_17_518A093F48377625749592BEC8275DC6,0,,0.2
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/GrenadeMods/_Design/Balance/GrenadeMod_Balance_Table.GrenadeMod_Balance_Table,ElementalDamage,Secondary_2_18_AB999387440701CC75633C917E78FD7B,0,,0.4
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/GrenadeMods/_Design/Balance/GrenadeMod_Balance_Table.GrenadeMod_Balance_Table,ElementalDamage,Secondary_3_19_ACA59F5242FD94CFBAB2418760866307,0,,0.6

# Buff Rain Grenades to 3/5/7 from 3/4/5.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/GrenadeMods/_Design/Balance/GrenadeMod_Balance_Table.GrenadeMod_Balance_Table,Rain,Primary_2_15_2B2EF17E422835A6F855B0B351652BD4,0,,5
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/GrenadeMods/_Design/Balance/GrenadeMod_Balance_Table.GrenadeMod_Balance_Table,Rain,Primary_3_16_1E6ADA3B4212CC38E1A4E59C9B29BBE2,0,,7

# Buff Singularity Radius of Singularity Grenades by 80%.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/GrenadeMods/_Design/PartSets/Part_Behavior/Singularity/GM_Part_Behavior_09_Singularity.GM_Part_Behavior_09_Singularity:AspectList_GrenadePayloadMethodAspectData.PayloadBehavior_GrenadeBehavior_PayloadSingularity,MinSingularityRadius,0,,1260
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/GrenadeMods/_Design/PartSets/Part_Behavior/Singularity/GM_Part_Behavior_09_Singularity.GM_Part_Behavior_09_Singularity:AspectList_GrenadePayloadMethodAspectData.PayloadBehavior_GrenadeBehavior_PayloadSingularity,MaxSingularityRadius,0,,2340

# Buff Nuke Grenade Radius from -0.1 to 0.2345.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/GrenadeMods/_Design/Balance/GrenadeMod_Balance_Table.GrenadeMod_Balance_Table,Nuke,Radius_13_9DDB780D4981106D3843E19FAC0856D3,0,,0.2345

### BASIC GRENADE PART SPAWN CHANGES ###

# Purple Grenades - Make them never spawn with the "NONE" part.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/GrenadeMods/_Design/InvBalance/InvBalD_GrenadeMod_Atlas_04_VeryRare.InvBalD_GrenadeMod_Atlas_04_VeryRare,RuntimePartList.AllParts.AllParts[3].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/GrenadeMods/_Design/PartSets/PartSet_GrenadeMod_Atlas_04_VeryRare.PartSet_GrenadeMod_Atlas_04_VeryRare,ActorPartLists.ActorPartLists[4].Parts.Parts[0].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/GrenadeMods/_Design/PartSets/PartSet_GrenadeMod_Atlas_04_VeryRare.PartSet_GrenadeMod_Atlas_04_VeryRare,ActorPartLists.ActorPartLists[4].bUseWeightWithMultiplePartSelection,0,,True
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/GrenadeMods/_Design/InvBalance/InvBalD_GrenadeMod_Hyperion_04_VeryRare.InvBalD_GrenadeMod_Hyperion_04_VeryRare,RuntimePartList.AllParts.AllParts[8].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/GrenadeMods/_Design/PartSets/PartSet_GrenadeMod_Hyperion_04_VeryRare.PartSet_GrenadeMod_Hyperion_04_VeryRare,ActorPartLists.ActorPartLists[4].Parts.Parts[0].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/GrenadeMods/_Design/PartSets/PartSet_GrenadeMod_Hyperion_04_VeryRare.PartSet_GrenadeMod_Hyperion_04_VeryRare,ActorPartLists.ActorPartLists[4].bUseWeightWithMultiplePartSelection,0,,True
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/GrenadeMods/_Design/InvBalance/InvBalD_GrenadeMod_Pangolin_04_VeryRare.InvBalD_GrenadeMod_Pangolin_04_VeryRare,RuntimePartList.AllParts.AllParts[8].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/GrenadeMods/_Design/PartSets/PartSet_GrenadeMod_Pangolin_04_VeryRare.PartSet_GrenadeMod_Pangolin_04_VeryRare,ActorPartLists.ActorPartLists[4].Parts.Parts[0].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/GrenadeMods/_Design/PartSets/PartSet_GrenadeMod_Pangolin_04_VeryRare.PartSet_GrenadeMod_Pangolin_04_VeryRare,ActorPartLists.ActorPartLists[4].bUseWeightWithMultiplePartSelection,0,,True
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/GrenadeMods/_Design/InvBalance/InvBalD_GrenadeMod_Tediore_04_VeryRare.InvBalD_GrenadeMod_Tediore_04_VeryRare,RuntimePartList.AllParts.AllParts[8].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/GrenadeMods/_Design/PartSets/PartSet_GrenadeMod_Tediore_04_VeryRare.PartSet_GrenadeMod_Tediore_04_VeryRare,ActorPartLists.ActorPartLists[4].Parts.Parts[0].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/GrenadeMods/_Design/PartSets/PartSet_GrenadeMod_Tediore_04_VeryRare.PartSet_GrenadeMod_Tediore_04_VeryRare,ActorPartLists.ActorPartLists[4].bUseWeightWithMultiplePartSelection,0,,True
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/GrenadeMods/_Design/InvBalance/InvBalD_GrenadeMod_Torgue_04_VeryRare.InvBalD_GrenadeMod_Torgue_04_VeryRare,RuntimePartList.AllParts.AllParts[8].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/GrenadeMods/_Design/PartSets/PartSet_GrenadeMod_Torgue_04_VeryRare.PartSet_GrenadeMod_Torgue_04_VeryRare,ActorPartLists.ActorPartLists[4].Parts.Parts[0].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/GrenadeMods/_Design/PartSets/PartSet_GrenadeMod_Tediore_04_VeryRare.PartSet_GrenadeMod_Tediore_04_VeryRare,ActorPartLists.ActorPartLists[4].bUseWeightWithMultiplePartSelection,0,,True
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/GrenadeMods/_Design/InvBalance/InvBalD_GrenadeMod_Vladof_04_VeryRare.InvBalD_GrenadeMod_Vladof_04_VeryRare,RuntimePartList.AllParts.AllParts[8].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/GrenadeMods/_Design/PartSets/PartSet_GrenadeMod_Vladof_04_VeryRare.PartSet_GrenadeMod_Vladof_04_VeryRare,ActorPartLists.ActorPartLists[4].Parts.Parts[0].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/GrenadeMods/_Design/PartSets/PartSet_GrenadeMod_Vladof_04_VeryRare.PartSet_GrenadeMod_Vladof_04_VeryRare,ActorPartLists.ActorPartLists[4].bUseWeightWithMultiplePartSelection,0,,True

### BASIC CLASS MOD CHANGES ###

# Fire Rate - Add Burst Fire Delay Reduction.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/Part_Primary_Stat/Weapon/ClassMod_Part_Stat_Primary_FireRate.ClassMod_Part_Stat_Primary_FireRate,InstigatorAttributeEffects,0,,((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=Scale,ModifierValue=(BaseValueConstant=0,BaseValueAttribute=/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/Attributes/Att_ClassMod_Stat_WeaponFireRate.Att_ClassMod_Stat_WeaponFireRate,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_BurstFireDelay.Att_Weapon_BurstFireDelay,ModifierType=Scale,ModifierValue=(BaseValueConstant=0,BaseValueAttribute=/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/Attributes/Att_ClassMod_Stat_WeaponFireRate.Att_ClassMod_Stat_WeaponFireRate,BaseValueScale=-1)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/Part_Secondary_Stat/Parts/Weapon/ClassMod_Part_Stat_Secondary_FireRate.ClassMod_Part_Stat_Secondary_FireRate,InstigatorAttributeEffects,0,,((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=Scale,ModifierValue=(BaseValueConstant=0,BaseValueAttribute=/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/Attributes/Att_ClassMod_Stat_WeaponFireRate.Att_ClassMod_Stat_WeaponFireRate,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_BurstFireDelay.Att_Weapon_BurstFireDelay,ModifierType=Scale,ModifierValue=(BaseValueConstant=0,BaseValueAttribute=/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/Attributes/Att_ClassMod_Stat_WeaponFireRate.Att_ClassMod_Stat_WeaponFireRate,BaseValueScale=-1)))

# Reload Speed - Add Repair Time.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/Part_Primary_Stat/Weapon/ClassMod_Part_Stat_Primary_ReloadSpeed.ClassMod_Part_Stat_Primary_ReloadSpeed,InstigatorAttributeEffects,0,,((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ReloadTime.Att_Weapon_ReloadTime,ModifierType=Scale,ModifierValue=(BaseValueConstant=0,BaseValueAttribute=/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/Attributes/Att_ClassMod_Stat_WeaponReloadSpeed.Att_ClassMod_Stat_WeaponReloadSpeed,BaseValueScale=-1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_TapedReloadTime.Att_Weapon_TapedReloadTime,ModifierType=Scale,ModifierValue=(BaseValueConstant=0,BaseValueAttribute=/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/Attributes/Att_ClassMod_Stat_WeaponReloadSpeed.Att_ClassMod_Stat_WeaponReloadSpeed,BaseValueScale=-1)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/Part_Secondary_Stat/Parts/Weapon/ClassMod_Part_Stat_Secondary_ReloadSpeed.ClassMod_Part_Stat_Secondary_ReloadSpeed,InstigatorAttributeEffects,0,,((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ReloadTime.Att_Weapon_ReloadTime,ModifierType=Scale,ModifierValue=(BaseValueConstant=0,BaseValueAttribute=/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/Attributes/Att_ClassMod_Stat_WeaponReloadSpeed.Att_ClassMod_Stat_WeaponReloadSpeed,BaseValueScale=-1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_TapedReloadTime.Att_Weapon_TapedReloadTime,ModifierType=Scale,ModifierValue=(BaseValueConstant=0,BaseValueAttribute=/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/Attributes/Att_ClassMod_Stat_WeaponReloadSpeed.Att_ClassMod_Stat_WeaponReloadSpeed,BaseValueScale=-1)))

# Splash Damage - Reduce Area-of-Effect Damage Multiplier to 0.002 from 0.005.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/ClassMods/_Design/Balance/Table_ClassMod_Stats2.Table_ClassMod_Stats2,Area_Damage,Multiplier,0,,(BaseValueConstant=0.002,BaseValueScale=1.000000)

# Splash Radius - Increase Splash Radius Multiplier to 0.0056 from 0.0035.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/ClassMods/_Design/Balance/Table_ClassMod_Stats2.Table_ClassMod_Stats2,Area_Damage_Radius,Multiplier,0,,(BaseValueConstant=0.0056,BaseValueScale=1.000000)

# Fire Rate - Increase Fire Rate Multiplier to 0.004 from 0.002.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/ClassMods/_Design/Balance/Table_ClassMod_Stats2.Table_ClassMod_Stats2,Weapon_FireRate,Multiplier,0,,(BaseValueConstant=0.004,BaseValueScale=1.000000)

# Reload Speed - Increase Reload Speed Multiplier to 0.00625 from 0.005.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/ClassMods/_Design/Balance/Table_ClassMod_Stats2.Table_ClassMod_Stats2,Weapon_ReloadSpeed,Multiplier,0,,(BaseValueConstant=0.00625,BaseValueScale=1.000000)

# Magazine Size - Reduce Magazine Size Multiplier to 0.0024 from 0.0035, make it also decrease CoV Heat Rate.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/ClassMods/_Design/Balance/Table_ClassMod_Stats2.Table_ClassMod_Stats2,Weapon_MagazineSize,Multiplier,0,,(BaseValueConstant=0.0024,BaseValueScale=1.000000)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/Part_Primary_Stat/Weapon/ClassMod_Part_Stat_Primary_Magazine.ClassMod_Part_Stat_Primary_Magazine,InstigatorAttributeEffects,0,,((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_AllModes_MaxLoadedAmmo.Att_Weapon_AllModes_MaxLoadedAmmo,ModifierType=Scale,ModifierValue=(BaseValueConstant=0,BaseValueAttribute=/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/Attributes/Att_ClassMod_Stat_WeaponMagazineSize.Att_ClassMod_Stat_WeaponMagazineSize,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_UseHeatImpulse.Att_Weapon_UseHeatImpulse,ModifierType=Scale,ModifierValue=(BaseValueConstant=0,BaseValueAttribute=/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/Attributes/Att_ClassMod_Stat_WeaponMagazineSize.Att_ClassMod_Stat_WeaponMagazineSize,BaseValueScale=-1)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/Part_Secondary_Stat/Parts/Weapon/ClassMod_Part_Stat_Secondary_Magazine.ClassMod_Part_Stat_Secondary_Magazine,InstigatorAttributeEffects,0,,((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_AllModes_MaxLoadedAmmo.Att_Weapon_AllModes_MaxLoadedAmmo,ModifierType=Scale,ModifierValue=(BaseValueConstant=0,BaseValueAttribute=/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/Attributes/Att_ClassMod_Stat_WeaponMagazineSize.Att_ClassMod_Stat_WeaponMagazineSize,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_UseHeatImpulse.Att_Weapon_UseHeatImpulse,ModifierType=Scale,ModifierValue=(BaseValueConstant=0,BaseValueAttribute=/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/Attributes/Att_ClassMod_Stat_WeaponMagazineSize.Att_ClassMod_Stat_WeaponMagazineSize,BaseValueScale=-1)))

# Grenade Capacity - Increase Grenade Capacity to 0.15 from 0.1.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/ClassMods/_Design/Balance/Table_ClassMod_Stats2.Table_ClassMod_Stats2,Grenade_Ammo,Multiplier,0,,(BaseValueConstant=0.15,BaseValueScale=1.000000)

# Manufacturer Damage - Increase Damage to 0.006 from 0.00175.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/ClassMods/_Design/Balance/Table_ClassMod_Stats2.Table_ClassMod_Stats2,ATLAS_Damage,Multiplier,0,,(BaseValueConstant=0.006,BaseValueScale=1.000000)
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/ClassMods/_Design/Balance/Table_ClassMod_Stats2.Table_ClassMod_Stats2,CoV_Damage,Multiplier,0,,(BaseValueConstant=0.006,BaseValueScale=1.000000)
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/ClassMods/_Design/Balance/Table_ClassMod_Stats2.Table_ClassMod_Stats2,DAHL_Damage,Multiplier,0,,(BaseValueConstant=0.006,BaseValueScale=1.000000)
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/ClassMods/_Design/Balance/Table_ClassMod_Stats2.Table_ClassMod_Stats2,Hyperion_Damage,Multiplier,0,,(BaseValueConstant=0.006,BaseValueScale=1.000000)
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/ClassMods/_Design/Balance/Table_ClassMod_Stats2.Table_ClassMod_Stats2,Jakobs_Damage,Multiplier,0,,(BaseValueConstant=0.006,BaseValueScale=1.000000)
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/ClassMods/_Design/Balance/Table_ClassMod_Stats2.Table_ClassMod_Stats2,Maliwan_Damage,Multiplier,0,,(BaseValueConstant=0.006,BaseValueScale=1.000000)
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/ClassMods/_Design/Balance/Table_ClassMod_Stats2.Table_ClassMod_Stats2,Tediore_Damage,Multiplier,0,,(BaseValueConstant=0.006,BaseValueScale=1.000000)
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/ClassMods/_Design/Balance/Table_ClassMod_Stats2.Table_ClassMod_Stats2,Torgue_Damage,Multiplier,0,,(BaseValueConstant=0.006,BaseValueScale=1.000000)
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/ClassMods/_Design/Balance/Table_ClassMod_Stats2.Table_ClassMod_Stats2,Vladof_Damage,Multiplier,0,,(BaseValueConstant=0.006,BaseValueScale=1.000000)

# Manufacturer Crit - Reduce Critical Hit Damage Multiplier to 0.004 from 0.00875.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/ClassMods/_Design/Balance/Table_ClassMod_Stats2.Table_ClassMod_Stats2,ATLAS_CriticalDamage,Multiplier,0,,(BaseValueConstant=0.004,BaseValueScale=1.000000)
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/ClassMods/_Design/Balance/Table_ClassMod_Stats2.Table_ClassMod_Stats2,CoV_CriticalDamage,Multiplier,0,,(BaseValueConstant=0.004,BaseValueScale=1.000000)
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/ClassMods/_Design/Balance/Table_ClassMod_Stats2.Table_ClassMod_Stats2,DAHL_CritalDamage,Multiplier,0,,(BaseValueConstant=0.004,BaseValueScale=1.000000)
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/ClassMods/_Design/Balance/Table_ClassMod_Stats2.Table_ClassMod_Stats2,Hyperion_CriticalDamage,Multiplier,0,,(BaseValueConstant=0.004,BaseValueScale=1.000000)
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/ClassMods/_Design/Balance/Table_ClassMod_Stats2.Table_ClassMod_Stats2,Jakobs_CriticalDamage,Multiplier,0,,(BaseValueConstant=0.004,BaseValueScale=1.000000)
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/ClassMods/_Design/Balance/Table_ClassMod_Stats2.Table_ClassMod_Stats2,Maliwan_CriticalDamage,Multiplier,0,,(BaseValueConstant=0.004,BaseValueScale=1.000000)
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/ClassMods/_Design/Balance/Table_ClassMod_Stats2.Table_ClassMod_Stats2,Tediore_CriticalDamage,Multiplier,0,,(BaseValueConstant=0.004,BaseValueScale=1.000000)
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/ClassMods/_Design/Balance/Table_ClassMod_Stats2.Table_ClassMod_Stats2,Torgue_CriticalDamage,Multiplier,0,,(BaseValueConstant=0.004,BaseValueScale=1.000000)
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/ClassMods/_Design/Balance/Table_ClassMod_Stats2.Table_ClassMod_Stats2,Vladof_CriticalDamage,Multiplier,0,,(BaseValueConstant=0.004,BaseValueScale=1.000000)

# Manufacturer Fire Rate - Set Fire Rate to 40% (at level 72) across all manufacturers.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/ClassMods/_Design/Balance/Table_ClassMod_Stats2.Table_ClassMod_Stats2,ATLAS_FireRate,Multiplier,0,,(BaseValueConstant=0.006,BaseValueScale=1.000000)
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/ClassMods/_Design/Balance/Table_ClassMod_Stats2.Table_ClassMod_Stats2,ATLAS_FireRate,Offset,0,,(BaseValueConstant=0.03,BaseValueScale=1.000000)
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/ClassMods/_Design/Balance/Table_ClassMod_Stats2.Table_ClassMod_Stats2,CoV_FireRate,Multiplier,0,,(BaseValueConstant=0.006,BaseValueScale=1.000000)
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/ClassMods/_Design/Balance/Table_ClassMod_Stats2.Table_ClassMod_Stats2,DAHL_FireRate,Multiplier,0,,(BaseValueConstant=0.006,BaseValueScale=1.000000)
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/ClassMods/_Design/Balance/Table_ClassMod_Stats2.Table_ClassMod_Stats2,Hyperion_FireRate,Multiplier,0,,(BaseValueConstant=0.006,BaseValueScale=1.000000)
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/ClassMods/_Design/Balance/Table_ClassMod_Stats2.Table_ClassMod_Stats2,Jakobs_FireRate,Multiplier,0,,(BaseValueConstant=0.006,BaseValueScale=1.000000)
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/ClassMods/_Design/Balance/Table_ClassMod_Stats2.Table_ClassMod_Stats2,Maliwan_FireRate,Multiplier,0,,(BaseValueConstant=0.006,BaseValueScale=1.000000)
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/ClassMods/_Design/Balance/Table_ClassMod_Stats2.Table_ClassMod_Stats2,Tediore_FireRate,Multiplier,0,,(BaseValueConstant=0.006,BaseValueScale=1.000000)
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/ClassMods/_Design/Balance/Table_ClassMod_Stats2.Table_ClassMod_Stats2,Torgue_FireRate,Multiplier,0,,(BaseValueConstant=0.006,BaseValueScale=1.000000)
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/ClassMods/_Design/Balance/Table_ClassMod_Stats2.Table_ClassMod_Stats2,Vladof_FireRate,Multiplier,0,,(BaseValueConstant=0.006,BaseValueScale=1.000000)

# Manufacturer Reload Speed - Increase Reload Speed to 0.0075 from 0.005 across all manufacturers.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/ClassMods/_Design/Balance/Table_ClassMod_Stats2.Table_ClassMod_Stats2,ATLAS_ReloadSpeed,Multiplier,0,,(BaseValueConstant=0.00725,BaseValueScale=1.000000)
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/ClassMods/_Design/Balance/Table_ClassMod_Stats2.Table_ClassMod_Stats2,CoV_ReloadSpeed,Multiplier,0,,(BaseValueConstant=0.00725,BaseValueScale=1.000000)
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/ClassMods/_Design/Balance/Table_ClassMod_Stats2.Table_ClassMod_Stats2,DAHL_ReloadSpeed,Multiplier,0,,(BaseValueConstant=0.00725,BaseValueScale=1.000000)
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/ClassMods/_Design/Balance/Table_ClassMod_Stats2.Table_ClassMod_Stats2,Hyperion_ReloadSpeed,Multiplier,0,,(BaseValueConstant=0.00725,BaseValueScale=1.000000)
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/ClassMods/_Design/Balance/Table_ClassMod_Stats2.Table_ClassMod_Stats2,Jakobs_ReloadSpeed,Multiplier,0,,(BaseValueConstant=0.00725,BaseValueScale=1.000000)
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/ClassMods/_Design/Balance/Table_ClassMod_Stats2.Table_ClassMod_Stats2,Maliwan_ReloadSpeed,Multiplier,0,,(BaseValueConstant=0.00725,BaseValueScale=1.000000)
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/ClassMods/_Design/Balance/Table_ClassMod_Stats2.Table_ClassMod_Stats2,Tediore_ReloadSpeed,Multiplier,0,,(BaseValueConstant=0.00725,BaseValueScale=1.000000)
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/ClassMods/_Design/Balance/Table_ClassMod_Stats2.Table_ClassMod_Stats2,Torgue_ReloadSpeed,Multiplier,0,,(BaseValueConstant=0.00725,BaseValueScale=1.000000)
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/ClassMods/_Design/Balance/Table_ClassMod_Stats2.Table_ClassMod_Stats2,Vladof_ReloadSpeed,Multiplier,0,,(BaseValueConstant=0.00725,BaseValueScale=1.000000)

### BASIC ARTIFACT STAT CHANGES ###

# Area-of-Effect Damage - Reduce Area-of-Effect Damage Multiplier to 0.0033 from 0.01.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Artifacts/_Design/Balance/Table_Artifact_Stats2.Table_Artifact_Stats2,Area_Damage,Multiplier,0,,(BaseValueConstant=0.0033,BaseValueScale=1.000000)

# Area-of-Effect Damage (Secondary) - Remove Radius Bonus.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Artifacts/_Design/PartSets/SecondaryStats/Character/Artifact_Part_Stats_AreaDamage.Artifact_Part_Stats_AreaDamage,InstigatorAttributeEffects,0,,((AttributeToModify=/Game/GameData/Attributes/Damage/Att_InstigatedRadiusDamage_DamageMultiplier.Att_InstigatedRadiusDamage_DamageMultiplier,ModifierType=Scale,ModifierValue=(BaseValueConstant=0,BaseValueAttribute=/Game/Gear/Artifacts/_Design/PartSets/Attributes/Att_Artifact_Stat_AreaDamage.Att_Artifact_Stat_AreaDamage,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Attributes/Damage/Att_InstigatedRadiusDamage_RadiusMultiplier.Att_InstigatedRadiusDamage_RadiusMultiplier,ModifierType=Scale,ModifierValue=(BaseValueConstant=0,BaseValueAttribute=None,BaseValueScale=0)))

# Magazine Size - Reduce Magazine Size Multiplier to 0.0044 from 0.015, make it affect CoV Heat Rate.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Artifacts/_Design/Balance/Table_Artifact_Stats2.Table_Artifact_Stats2,Weapon_MagazineSize,Multiplier,0,,(BaseValueConstant=0.0044,BaseValueScale=1.000000)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Artifacts/_Design/PartSets/PrimaryStats/_Weapon/Artifact_Part_Stats_Loaded.Artifact_Part_Stats_Loaded,InstigatorAttributeEffects,0,,((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_AllModes_MaxLoadedAmmo.Att_Weapon_AllModes_MaxLoadedAmmo,ModifierType=Scale,ModifierValue=(BaseValueConstant=0,BaseValueAttribute=/Game/Gear/Artifacts/_Design/PartSets/Attributes/Att_Artifact_Stat_WeaponMagazineSize.Att_Artifact_Stat_WeaponMagazineSize,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_UseHeatImpulse.Att_Weapon_UseHeatImpulse,ModifierType=Scale,ModifierValue=(BaseValueConstant=0,BaseValueAttribute=/Game/Gear/Artifacts/_Design/PartSets/Attributes/Att_Artifact_Stat_WeaponMagazineSize.Att_Artifact_Stat_WeaponMagazineSize,BaseValueScale=-1)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Artifacts/_Design/PartSets/SecondaryStats/Weapon/Artifact_Part_Stats_MagazineSize.Artifact_Part_Stats_MagazineSize,InstigatorAttributeEffects,0,,((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_AllModes_MaxLoadedAmmo.Att_Weapon_AllModes_MaxLoadedAmmo,ModifierType=Scale,ModifierValue=(BaseValueConstant=0,BaseValueAttribute=/Game/Gear/Artifacts/_Design/PartSets/Attributes/Att_Artifact_Stat_WeaponMagazineSize.Att_Artifact_Stat_WeaponMagazineSize,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_UseHeatImpulse.Att_Weapon_UseHeatImpulse,ModifierType=Scale,ModifierValue=(BaseValueConstant=0,BaseValueAttribute=/Game/Gear/Artifacts/_Design/PartSets/Attributes/Att_Artifact_Stat_WeaponMagazineSize.Att_Artifact_Stat_WeaponMagazineSize,BaseValueScale=-1)))

# Accuracy (Primary) - Add a Recoil Height Bonus and Recoil Width Bonus (currently affects Accuracy Spread, Max Accuracy, and Recoil-per-Shot).
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Artifacts/_Design/PartSets/PrimaryStats/_Weapon/Precision/Artifact_Part_Stat_Precision.Artifact_Part_Stat_Precision,InstigatorAttributeEffects,0,,((AttributeToModify=/Game/GameData/Accuracy/Att_AccuracyMaxValue.Att_AccuracyMaxValue,ModifierType=Scale,ModifierValue=(BaseValueConstant=0,BaseValueAttribute=/Game/Gear/Artifacts/_Design/PartSets/Attributes/Att_Artifact_Stat_WeaponAccuracy.Att_Artifact_Stat_WeaponAccuracy,BaseValueScale=-1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Spread.Att_Weapon_Spread,ModifierType=Scale,ModifierValue=(BaseValueConstant=0,BaseValueAttribute=/Game/Gear/Artifacts/_Design/PartSets/Attributes/Att_Artifact_Stat_WeaponAccuracy.Att_Artifact_Stat_WeaponAccuracy,BaseValueScale=-1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_AccuracyImpulse.Att_Weapon_AccuracyImpulse,ModifierType=Scale,ModifierValue=(BaseValueConstant=0,BaseValueAttribute=/Game/Gear/Artifacts/_Design/PartSets/Attributes/Att_Artifact_Stat_WeaponAccuracy.Att_Artifact_Stat_WeaponAccuracy,BaseValueScale=-1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_RecoilHeightScale.Att_Weapon_RecoilHeightScale,ModifierType=Scale,ModifierValue=(BaseValueConstant=0,BaseValueAttribute=/Game/Gear/Artifacts/_Design/PartSets/Attributes/Att_Artifact_Stat_WeaponAccuracy.Att_Artifact_Stat_WeaponAccuracy,BaseValueScale=-1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_RecoilWidthScale.Att_Weapon_RecoilWidthScale,ModifierType=Scale,ModifierValue=(BaseValueConstant=0,BaseValueAttribute=/Game/Gear/Artifacts/_Design/PartSets/Attributes/Att_Artifact_Stat_WeaponAccuracy.Att_Artifact_Stat_WeaponAccuracy,BaseValueScale=-1)))

# Accuracy (Secondary) - Add an Accuracy Spread Bonus and Accuracy Max Bonus (currently affects Recoil Height and Width).
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Artifacts/_Design/PartSets/SecondaryStats/Weapon/Artifact_Part_Stats_Accuracy.Artifact_Part_Stats_Accuracy,InstigatorAttributeEffects,0,,((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_RecoilHeightScale.Att_Weapon_RecoilHeightScale,ModifierType=Scale,ModifierValue=(BaseValueConstant=0,BaseValueAttribute=/Game/Gear/Artifacts/_Design/PartSets/Attributes/Att_Artifact_Stat_WeaponAccuracy.Att_Artifact_Stat_WeaponAccuracy,BaseValueScale=-1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_RecoilWidthScale.Att_Weapon_RecoilWidthScale,ModifierType=Scale,ModifierValue=(BaseValueConstant=0,BaseValueAttribute=/Game/Gear/Artifacts/_Design/PartSets/Attributes/Att_Artifact_Stat_WeaponAccuracy.Att_Artifact_Stat_WeaponAccuracy,BaseValueScale=-1)),(AttributeToModify=/Game/GameData/Accuracy/Att_AccuracyMaxValue.Att_AccuracyMaxValue,ModifierType=Scale,ModifierValue=(BaseValueConstant=0,BaseValueAttribute=/Game/Gear/Artifacts/_Design/PartSets/Attributes/Att_Artifact_Stat_WeaponAccuracy.Att_Artifact_Stat_WeaponAccuracy,BaseValueScale=-1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Spread.Att_Weapon_Spread,ModifierType=Scale,ModifierValue=(BaseValueConstant=0,BaseValueAttribute=/Game/Gear/Artifacts/_Design/PartSets/Attributes/Att_Artifact_Stat_WeaponAccuracy.Att_Artifact_Stat_WeaponAccuracy,BaseValueScale=-1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_AccuracyImpulse.Att_Weapon_AccuracyImpulse,ModifierType=Scale,ModifierValue=(BaseValueConstant=0,BaseValueAttribute=/Game/Gear/Artifacts/_Design/PartSets/Attributes/Att_Artifact_Stat_WeaponAccuracy.Att_Artifact_Stat_WeaponAccuracy,BaseValueScale=-1)))

# Reload Speed - Increase Reload Speed Multiplier to 0.0085 from 0.005.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Artifacts/_Design/Balance/Table_Artifact_Stats2.Table_Artifact_Stats2,Weapon_ReloadSpeed,Multiplier,0,,(BaseValueConstant=0.0085,BaseValueScale=1.000000)

# Experience Rate - Increase Experience Rate Multiplier to 0.0217 from 0.002.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Artifacts/_Design/Balance/Table_Artifact_Stats2.Table_Artifact_Stats2,XP_Multiplier,Multiplier,0,,(BaseValueConstant=0.0217,BaseValueScale=1.000000)

# Replace Artifact Luck with Action Skill Duration, change Action Skill cooldown prefix to Refreshing.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Artifacts/_Design/PartSets/PrimaryStats/_Character/Lucky/Artifact_Part_Stats_Lucky.Artifact_Part_Stats_Lucky,InstigatorAttributeEffects,0,,((AttributeToModify=/Game/PlayerCharacters/_Shared/_Design/Attributes/Gunner/Att_ActionSkill_Gunner_Duration_IronBear.Att_ActionSkill_Gunner_Duration_IronBear,ModifierType=Scale,ModifierValue=(BaseValueConstant=0,BaseValueAttribute=/Game/Gear/Artifacts/_Design/PartSets/Attributes/Att_Artifact_Stat_ActionSkill_Cooldown.Att_Artifact_Stat_ActionSkill_Cooldown,BaseValueScale=1)),(AttributeToModify=/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Shared/Defs/Att_ActionSkill_Operative_DurationRate_Barrier.Att_ActionSkill_Operative_DurationRate_Barrier,ModifierType=Scale,ModifierValue=(BaseValueConstant=0,BaseValueAttribute=/Game/Gear/Artifacts/_Design/PartSets/Attributes/Att_Artifact_Stat_ActionSkill_Cooldown.Att_Artifact_Stat_ActionSkill_Cooldown,BaseValueScale=-1)),(AttributeToModify=/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Shared/Defs/Att_ActionSkill_Operative_DurationRate_Digiclone.Att_ActionSkill_Operative_DurationRate_Digiclone,ModifierType=Scale,ModifierValue=(BaseValueConstant=0,BaseValueAttribute=/Game/Gear/Artifacts/_Design/PartSets/Attributes/Att_Artifact_Stat_ActionSkill_Cooldown.Att_Artifact_Stat_ActionSkill_Cooldown,BaseValueScale=-1)),(AttributeToModify=/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Shared/Defs/Att_ActionSkill_Operative_DurationRate_Drone.Att_ActionSkill_Operative_DurationRate_Drone,ModifierType=Scale,ModifierValue=(BaseValueConstant=0,BaseValueAttribute=/Game/Gear/Artifacts/_Design/PartSets/Attributes/Att_Artifact_Stat_ActionSkill_Cooldown.Att_Artifact_Stat_ActionSkill_Cooldown,BaseValueScale=-1)),(AttributeToModify=/Game/PlayerCharacters/_Shared/_Design/Attributes/Beastmaster/Att_ActionSkill_Beastmaster_SkillDuration_Skill2.Att_ActionSkill_Beastmaster_SkillDuration_Skill2,ModifierType=Scale,ModifierValue=(BaseValueConstant=0,BaseValueAttribute=/Game/Gear/Artifacts/_Design/PartSets/Attributes/Att_Artifact_Stat_ActionSkill_Cooldown.Att_Artifact_Stat_ActionSkill_Cooldown,BaseValueScale=10)),(AttributeToModify=/Game/PlayerCharacters/_Shared/_Design/Attributes/Beastmaster/Att_ActionSkill_Beastmaster_SkillDuration_Skill3.Att_ActionSkill_Beastmaster_SkillDuration_Skill3,ModifierType=Scale,ModifierValue=(BaseValueConstant=0,BaseValueAttribute=/Game/Gear/Artifacts/_Design/PartSets/Attributes/Att_Artifact_Stat_ActionSkill_Cooldown.Att_Artifact_Stat_ActionSkill_Cooldown,BaseValueScale=10)),(AttributeToModify=/Game/PlayerCharacters/_Shared/_DLC/Ixora/Balance/Beastmaster/Att_ActionSkill_Beastmaster_SkillDuration_Skill4.Att_ActionSkill_Beastmaster_SkillDuration_Skill4,ModifierType=Scale,ModifierValue=(BaseValueConstant=0,BaseValueAttribute=/Game/Gear/Artifacts/_Design/PartSets/Attributes/Att_Artifact_Stat_ActionSkill_Cooldown.Att_Artifact_Stat_ActionSkill_Cooldown,BaseValueScale=10)),(AttributeToModify=/Game/PlayerCharacters/SirenBrawler/_DLC/Ixora/Phasetrance/Defs/Att_Siren_PhaseTrance_PhasegraspDuration.Att_Siren_PhaseTrance_PhasegraspDuration,ModifierType=Scale,ModifierValue=(BaseValueConstant=0,BaseValueAttribute=/Game/Gear/Artifacts/_Design/PartSets/Attributes/Att_Artifact_Stat_ActionSkill_Cooldown.Att_Artifact_Stat_ActionSkill_Cooldown,BaseValueScale=1)),(AttributeToModify=/Game/PlayerCharacters/SirenBrawler/_DLC/Ixora/Phasetrance/Defs/Att_Siren_PhaseTrance_DLCSkillDuration.Att_Siren_PhaseTrance_DLCSkillDuration,ModifierType=Scale,ModifierValue=(BaseValueConstant=0,BaseValueAttribute=/Game/Gear/Artifacts/_Design/PartSets/Attributes/Att_Artifact_Stat_ActionSkill_Cooldown.Att_Artifact_Stat_ActionSkill_Cooldown,BaseValueScale=1)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Artifacts/_Design/UIStats/UIStat_Artifact_Stat_Char_Luck.UIStat_Artifact_Stat_Char_Luck,FormatText.string,0,,[skill]$VALUE$[/skill] Action Skill Duration
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Artifacts/_Design/UIStats/UIStat_Artifact_Stat_Char_Luck.UIStat_Artifact_Stat_Char_Luck,bDisplayAsPercentage,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Artifacts/_Design/PartSets/PrimaryStats/_Character/Lucky/Artifact_Part_Stat_Lucky.Artifact_Part_Stat_Lucky,PartName,0,,Long Lasting
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Artifacts/_Design/PartSets/PrimaryStats/_Character/LongLasting/Artifact_Part_Stat_LongLasting.Artifact_Part_Stat_LongLasting,PartName,0,,Refreshing
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Artifacts/_Design/Balance/Table_Artifact_Stats2.Table_Artifact_Stats2,Luck,Multiplier,0,,(BaseValueConstant=0.00567,BaseValueScale=1.000000)
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Artifacts/_Design/Balance/Table_Artifact_Stats2.Table_Artifact_Stats2,Luck,Offset,0,,(BaseValueConstant=0.08,BaseValueScale=1.000000)

### BASIC ARTIFACT ABILITY CHANGES ###

# Increase Impact Damage of Slide Artifacts per Level to 0.04 from 0.01.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Artifacts/_Design/Balance/Table_Artifact_Abilities2.Table_Artifact_Abilities2,SLIDE_ElectricSlide_BonusDamage,Multiplier,0,,(BaseValueConstant=0.04,BaseValueScale=1.000000)
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Artifacts/_Design/Balance/Table_Artifact_Abilities2.Table_Artifact_Abilities2,SLIDE_FullBodyCauterizer_BonusDamage,Multiplier,0,,(BaseValueConstant=0.04,BaseValueScale=1.000000)
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Artifacts/_Design/Balance/Table_Artifact_Abilities2.Table_Artifact_Abilities2,SLIDE_Radiodead_BonusDamage,Multiplier,0,,(BaseValueConstant=0.04,BaseValueScale=1.000000)
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Artifacts/_Design/Balance/Table_Artifact_Abilities2.Table_Artifact_Abilities2,SLIDE_Snowdrift_BonusDamage,Multiplier,0,,(BaseValueConstant=0.04,BaseValueScale=1.000000)
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Artifacts/_Design/Balance/Table_Artifact_Abilities2.Table_Artifact_Abilities2,SLIDE_CausticCoast_BonusDamage,Multiplier,0,,(BaseValueConstant=0.04,BaseValueScale=1.000000)

# Atom Balm - Increase Aura Burst Radius Multiplier to 0.0088 from 0.00333 (50% at level 72).
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Artifacts/_Design/Balance/Table_Artifact_Abilities2.Table_Artifact_Abilities2,DMG_AtomBalm_Radius,Multiplier,0,,(BaseValueConstant=0.0088,BaseValueScale=1.000000)

# Berserker Rush - Increase Fire Rate Multiplier to 0.0045 from 0.00167 (25% at level 72), increase Sprint Speed Multiplier to 0.00775 from 0.00333 (40% at level 72), add Burst Fire Delay Reduction.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Artifacts/_Design/Balance/Table_Artifact_Abilities2.Table_Artifact_Abilities2,MELEE_BloodFrenzy_FireRate,Multiplier,0,,(BaseValueConstant=0.0045,BaseValueScale=1.000000)
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Artifacts/_Design/Balance/Table_Artifact_Abilities2.Table_Artifact_Abilities2,MELEE_BloodFrenzy_SprintSpeed,Multiplier,0,,(BaseValueConstant=0.00775,BaseValueScale=1.000000)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Artifacts/_Design/PartSets/Abilities/MeleeArtifacts/BloodFrenzy/Status_BloodFrenzy_FireRate_DA.Status_BloodFrenzy_FireRate_DA,AttributeEffects,0,,((AttributeData=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=,BaseValueAttribute=/Game/Gear/Artifacts/_Design/PartSets/Abilities/MeleeArtifacts/BloodFrenzy/Att_Artifact_Ability_BloodFrenzy_FireRate.Att_Artifact_Ability_BloodFrenzy_FireRate,BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_BurstFireDelay.Att_Weapon_BurstFireDelay,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=,BaseValueAttribute=/Game/Gear/Artifacts/_Design/PartSets/Abilities/MeleeArtifacts/BloodFrenzy/Att_Artifact_Ability_BloodFrenzy_FireRate.Att_Artifact_Ability_BloodFrenzy_FireRate,BaseValueScale=-1)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Artifacts/_Design/PartSets/Abilities/MeleeArtifacts/BloodFrenzy/UIStat_Artifact_Ability_BloodFrenzy_Description.UIStat_Artifact_Ability_BloodFrenzy_Description,Text.string,0,,[skill]Enrage[/skill] improves your Sprint Speed, Fire Rate, and Burst Fire Delay.

# Caustic Coast - Make Shard Damage Scale with Level, set Multiplier to 0.01, reduce Offset to 0.1 from 0.2.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Artifacts/_Design/Balance/Table_Artifact_Abilities2.Table_Artifact_Abilities2,SLIDE_CausticCoast_Damage,Level,0,,(BaseValueConstant=0,BaseValueAttribute=/Game/Gear/Artifacts/_Design/Balance/Att_Artifact_Stat_LevelScaler.Att_Artifact_Stat_LevelScaler,BaseValueScale=1.000000)
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Artifacts/_Design/Balance/Table_Artifact_Abilities2.Table_Artifact_Abilities2,SLIDE_CausticCoast_Damage,Multiplier,0,,(BaseValueConstant=0.0025,BaseValueScale=1.000000)
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Artifacts/_Design/Balance/Table_Artifact_Abilities2.Table_Artifact_Abilities2,SLIDE_CausticCoast_Damage,Offset,0,,(BaseValueConstant=0.01,BaseValueScale=1.000000)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Artifacts/_Design/PartSets/Abilities/SlideArtifacts/CausticCoast/UIStat_Artifact_Ability_CausticCoast_BonusDamage.UIStat_Artifact_Ability_CausticCoast_BonusDamage,RoundingMode,0,,EUIStatValueRoundingMode::None

# Cauterizing - Reduce Cooldown of Puddles to 2 seconds.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Artifacts/_Design/Balance/Table_Artifact_Abilities2.Table_Artifact_Abilities2,SLIDE_FullBodyCauterizer_Cooldown,Offset,0,,(BaseValueConstant=2,BaseValueScale=1.000000)

# Elemental Stones - Now adds 100% bonus elemental melee damage regardless of level.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Artifacts/_Design/Balance/Table_Artifact_Abilities2.Table_Artifact_Abilities2,MELEE_BonusDamageAugment,Offset,0,,(BaseValueConstant=1,BaseValueScale=1.000000)

# Flesh Melter - Reduce the maximum damage from 0.25 to 0.2025.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Artifacts/_Design/Balance/Table_Artifact_Abilities.Table_Artifact_Abilities,FleshMelter_AcidDamage,Value1Max_45_2EEE7B5943AFA52606550BB02E17447D,0,,0.2025

# Hot Drop - Reduce Damage by 50%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Artifacts/_Design/Balance/Table_Artifact_Abilities2.Table_Artifact_Abilities2,SLAM_PhoenixDive_Damage,Offset,0,,(BaseValueConstant=0.5,BaseValueScale=1.000000)

# Ice Spiker - Increase Damage by 100%, adjust description to mention that it counts as an Amara action skill.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Artifacts/_Design/Balance/Table_Artifact_Abilities2.Table_Artifact_Abilities2,SLAM_FrozenAurora_Damage,Offset,0,,(BaseValueConstant=1,BaseValueScale=1.000000)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Artifacts/_Design/PartSets/Abilities/SlamArtifacts/IceSpiker/UIStat_Artifact_Ability_IceSpiker_Description.UIStat_Artifact_Ability_IceSpiker_Description,FormatText,0,,Fires a [cryo]Cryo[/cryo] projectile that will damage and pass through enemies.<br><br>These projectiles count as Amara's [skillbold]Action Skill[/skillbold] damage.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Artifacts/_Design/PartSets/Abilities/SlamArtifacts/IceSpiker/UIStat_Artifact_Ability_IceSpiker_DescriptionAugment.UIStat_Artifact_Ability_IceSpiker_DescriptionAugment,FormatText,0,,Fires 3 [cryo]Cryo[/cryo] projectiles that damage and pass through enemies. <br><br>These projectiles count as Amara's [skillbold]Action Skill[/skillbold] damage.

# Knife Drain - Reduce Lifesteal to 40% from 75%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Artifacts/_Design/Balance/Table_Artifact_Abilities2.Table_Artifact_Abilities2,MELEE_BonusHealingAugment,Offset,0,,(BaseValueConstant=0.4,BaseValueScale=1.000000)

# Last Stand - Reduce Cooldown to 30 seconds from 40 seconds.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Artifacts/_Design/Balance/Table_Artifact_Abilities2.Table_Artifact_Abilities2,DMG_LastStand_CooldownAugment,Offset,0,,(BaseValueConstant=30,BaseValueScale=1.000000)

# Rear Ender - Increase Damage per Level to 0.0822 from 0.02333 and Base Damage to 0.5 from 0.1.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Artifacts/_Design/Balance/Table_Artifact_Abilities2.Table_Artifact_Abilities2,SLAM_RearEnder_Damage,Offset,0,,(BaseValueConstant=0.5,BaseValueScale=1.000000)
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Artifacts/_Design/Balance/Table_Artifact_Abilities2.Table_Artifact_Abilities2,SLAM_RearEnder_Damage,Multiplier,0,,(BaseValueConstant=0.0822,BaseValueScale=1.000000)

# Snowdrift - Reduce Snowball Damage to 0.65 from 1.5.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Artifacts/_Design/Balance/Table_Artifact_Abilities2.Table_Artifact_Abilities2,SLIDE_Snowdrift_ProjectileDamage,Offset,0,,(BaseValueConstant=0.65,BaseValueScale=1.000000)

#############################################
####### LEGENDARY/UNIQUE GUN CHANGES #######
#############################################

### ATLAS LEGENDARY WEAPON CHANGES ###

# Carrier - Damage raised to 0.7 from 0.5
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_ATL.DataTable_WeaponBalance_Unique_ATL,AR_Carrier,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,0.7

# O.P.Q-System - Damage lowered to 1 from 1.8, fire rate reduced to 3 from 6.75.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Event2/Gear/Weapon/DataTable_WeaponBalance_Event2.DataTable_WeaponBalance_Event2,OPQS,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1
SparkLevelPatchEntry,(1,1,0,MatchAll),Game/PatchDLC/Event2/Gear/Weapon/_Unique/OPQ/Parts/Part_AR_ATL_Barrel_OPQ.Part_AR_ATL_Barrel_OPQ:AspectList_WeaponUseModeAspectData.WeaponUseComponent_BPWeaponFireProjectileComponent_ATL,FireRate,0,,(BaseValue=3)

# Linc - Damage raised to 0.85 from 0.5.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_ATL.DataTable_WeaponBalance_Unique_ATL,PS_Drill,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,0.85

# Multitap - Damage lowered to 1.8 from 2, Rocket Damage lowered to 6 from 10, Reload Speed improved to 0.45 from 1.5.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Mayhem2/Gear/Weapon/DataTable_WeaponBalance_Mayhem2.DataTable_WeaponBalance_Mayhem2,PS_Multitap,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.8
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Mayhem2/Gear/Weapon/DataTable_WeaponBalance_Mayhem2.DataTable_WeaponBalance_Mayhem2,PS_Multitap,Custom_A_10_6BE78EF448AB3F6F228BC7B266814C86,0,,6
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Mayhem2/Gear/Weapon/_Shared/_Unique/DoubleTap/Parts/Part_PS_ATL_Barrel_DoubleTap.Part_PS_ATL_Barrel_DoubleTap,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=3,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ReloadTime.Att_Weapon_ReloadTime,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.45,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/PatchDLC/Mayhem2/Gear/Weapon/DataTable_WeaponBalance_Mayhem2.DataTable_WeaponBalance_Mayhem2,RowName=PS_Multitap,ValueName=DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53),BaseValueScale=1)))),(UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=1,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_MaxLoadedAmmo.Att_Weapon_MaxLoadedAmmo,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PatchDLC/Mayhem2/Gear/Weapon/DataTable_WeaponBalance_Mayhem2.DataTable_WeaponBalance_Mayhem2,RowName=PS_Multitap,ValueName=Custom_A_10_6BE78EF448AB3F6F228BC7B266814C86),BaseValueScale=1)))))

# Peacemonger - Damage raised to 0.7 from 0.5, lower ammo cost to 3.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_ATL.DataTable_WeaponBalance_Unique_ATL,PS_Peacemonger,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,0.7
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Pistols/Atlas/_Shared/_Design/_Unique/Warmonger/Parts/Part_PS_ATL_Barrel_Warmonger.Part_PS_ATL_Barrel_Warmonger,InventoryAttributeEffects,0,,((AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/WeaponAttributes/Att_BarrelType.Att_BarrelType,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=2,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Spread.Att_Weapon_Spread,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=4,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.7,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_ATL.DataTable_WeaponBalance_Unique_ATL,RowName=PS_Peacemonger,ValueName=DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53),BaseValueScale=1)),(AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/WeaponAttributes/Att_Weapon_OverrideManufacturerDescription.Att_Weapon_OverrideManufacturerDescription,ModifierType=OverrideBaseVlue,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ShotAmmoCost.Att_Weapon_ShotAmmoCost,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=-1,BaseValueScale=1)))

# Replay - Reduce Damage to 1.75 from 3.2, lower Fire Rate by 30%, increase splash radius by 70.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Ixora2/Gear/Weapons/DataTable_WeaponBalance_Ixora2.DataTable_WeaponBalance_Ixora2,Replay,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.75
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Ixora2/Gear/Weapons/_Unique/Replay/Parts/Part_PS_ATL_Barrel_Replay.Part_PS_ATL_Barrel_Replay,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=1,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_DamageRadius.Att_Weapon_DamageRadius,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=150,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PatchDLC/Ixora2/Gear/Weapons/DataTable_WeaponBalance_Ixora2.DataTable_WeaponBalance_Ixora2,RowName=Replay,ValueName=DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53),BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ReloadTime.Att_Weapon_ReloadTime,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.6,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.7,BaseValueScale=1)))))

# Freeman - Damage reset to 1.7.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_ATL.DataTable_WeaponBalance_Unique_ATL,HW_Freeman,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.7

# Plumage - Damage lowered to 1.225 from 1.5, worsen Accuracy Spread by 0.5, increase Ammo Cost by 1.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Geranium/Gear/Weapon/DataTable_WeaponBalance_Geranium.DataTable_WeaponBalance_Geranium,HW_Plumage,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.225
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Geranium/Gear/Weapon/_Unique/Plumage/Parts/Part_HW_ATL_Barrel_Plumage.Part_HW_ATL_Barrel_Plumage,InventoryAttributeEffects,0,,((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PatchDLC/Geranium/Gear/Weapon/DataTable_WeaponBalance_Geranium.DataTable_WeaponBalance_Geranium,RowName=HW_Plumage,ValueName=DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53),BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Spread.Att_Weapon_Spread,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.5,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ShotAmmoCost.Att_Weapon_ShotAmmoCost,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_MaxLoadedAmmo.Att_Weapon_MaxLoadedAmmo,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=2,BaseValueScale=1)))

# Ruby's Wrath - Damage set to 1.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_ATL.DataTable_WeaponBalance_Unique_ATL,HW_RubysWrath,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1

### COV LEGENDARY WEAPON CHANGES ###

# NoPewPew - Damage lowered to 0.65 from 1.1, Ammo Cost increased to 3.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Event2/Gear/Weapon/DataTable_WeaponBalance_Event2.DataTable_WeaponBalance_Event2,PewPew,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,0.65
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Event2/Gear/Weapon/_Unique/PewPew/Parts/Part_AR_COV_Barrel_PewPew.Part_AR_COV_Barrel_PewPew,InventoryAttributeEffects,0,,((AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/WeaponAttributes/Att_BarrelType.Att_BarrelType,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=2,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_UseHeatImpulse.Att_Weapon_UseHeatImpulse,ModifierType=Scale,ModifierValue=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/PatchDLC/Event2/Gear/Weapon/DataTable_WeaponBalance_Event2.DataTable_WeaponBalance_Event2,RowName=PewPew,ValueName=Custom_B_11_6D4E8C1140CC269ED614BC958ECB0E22),BaseValueScale=-1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PatchDLC/Event2/Gear/Weapon/DataTable_WeaponBalance_Event2,RowName=PewPew,ValueName=DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53),BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ShotAmmoCost.Att_Weapon_ShotAmmoCost,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=2,BaseValueScale=1)))

# Rebound - Damage lowered to 1.25 from 1.6
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Alisma/Gear/Weapon/DataTable_WeaponBalance_Alisma.DataTable_WeaponBalance_Alisma,AR_Sawhorse,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.25

# Sawbar - Damage set to 0.75, and reduced the split time from .3 seconds to .17.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_COV.DataTable_WeaponBalance_Unique_COV,AR_SAWBAR,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,0.85
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/AssaultRifles/ChildrenOfTheVault/_Shared/_Design/_Unique/Sawbar/LightProjectile_Sawbar.Default__LightProjectile_Sawbar_C,TimedEvents[0].Time,0,,0.17

# Seeryul Killer - Damage Increase to 1.2 from 1. Kill Effect Damage bonus reduced to 16.6% per stack.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Hibiscus/Gear/Weapon/DataTable_WeaponBalance_Hibiscus.DataTable_WeaponBalance_Hibiscus,AR_Homicidal,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.2
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Hibiscus/Gear/Weapon/DataTable_WeaponBalance_Hibiscus.DataTable_WeaponBalance_Hibiscus,AR_Homicidal,Custom_A_10_6BE78EF448AB3F6F228BC7B266814C86,0,,0.166

# Stauros' Burn - Damage Increase to 1.3 from 1, self-ignite chance Increase to 100%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Hibiscus/Gear/Weapon/DataTable_WeaponBalance_Hibiscus.DataTable_WeaponBalance_Hibiscus,AR_SparkyBoom,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.3
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Hibiscus/Gear/Weapon/DataTable_WeaponBalance_Hibiscus.DataTable_WeaponBalance_Hibiscus,AR_SparkyBoom,Custom_A_10_6BE78EF448AB3F6F228BC7B266814C86,0,,1

# Zheitsev's Eruption - Damage set to 1.15, reload effect damage buff reduced to 100% from 200%, improve Repair Speed by 32.5%, increase Fire Rate by 25%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Raid1/Re-Engagement/Balance/DataTable_ReEngagement1_Weapons.DataTable_ReEngagement1_Weapons,Zheitsev,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.15
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Raid1/Re-Engagement/Balance/DataTable_ReEngagement1_Weapons.DataTable_ReEngagement1_Weapons,Zheitsev_part2,Custom_B_11_6D4E8C1140CC269ED614BC958ECB0E22,0,,0.1
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/Re-Engagement/Weapons/ZheitsevEruption/Parts/Part_AR_COV_Barrel_Zheitsev.Part_AR_COV_Barrel_Zheitsev,InventoryAttributeEffects,0,,((AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/WeaponAttributes/Att_BarrelType.Att_BarrelType,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=4,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PatchDLC/Raid1/Re-Engagement/Balance/DataTable_ReEngagement1_Weapons.DataTable_ReEngagement1_Weapons,RowName=Zheitsev,ValueName=DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53),BaseValueScale=1)),(AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/_Manufacturers/COV/Attributes/Att_Cov_RepairStyle.Att_Cov_RepairStyle,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.2,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ReloadTime.Att_Weapon_ReloadTime,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.675,BaseValueScale=1)))

# Gargoyle - Damage lowered to 1.5 from 2, Glob Damage reduced to 150%, Glob Chance Increase to 33%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Geranium/Gear/Weapon/DataTable_WeaponBalance_Geranium.DataTable_WeaponBalance_Geranium,PS_Gargoyle,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.5
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Geranium/Gear/Weapon/DataTable_WeaponBalance_Geranium.DataTable_WeaponBalance_Geranium,PS_Gargoyle,Custom_A_10_6BE78EF448AB3F6F228BC7B266814C86,0,,1.5
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Geranium/Gear/Weapon/DataTable_WeaponBalance_Geranium.DataTable_WeaponBalance_Geranium,PS_Gargoyle_2,Custom_A_10_6BE78EF448AB3F6F228BC7B266814C86,0,,0.33

# Hydrafrost - Damage lowered to 0.55 from 1, Amp damage lowered to 50%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Hibiscus/Gear/Weapon/DataTable_WeaponBalance_Hibiscus.DataTable_WeaponBalance_Hibiscus,PS_Frostbite,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,0.55
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Hibiscus/Gear/Weapon/DataTable_WeaponBalance_Hibiscus.DataTable_WeaponBalance_Hibiscus,PS_Frostbite,Custom_B_11_6D4E8C1140CC269ED614BC958ECB0E22,0,,0.5
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/Hydrafrost/UIStat_Manufacturer_Desc_Hydrafrost.UIStat_Manufacturer_Desc_Hydrafrost,Text,0,,After a kill, every [bold]second[/bold] shot deals [skill]50%[/skill] [shock]shock[/shock] or [fire]incendiary[/fire] damage for [skill]6[/skill] seconds.

# Linoge - Damage Increase to 0.6 from 0.4 lower Heat produced per shot to 35%, improved accuracy from 3 to 2.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_COV.DataTable_WeaponBalance_Unique_COV,PS_Linoge,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,0.6
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Pistols/ChildrenOfTheVault/_Shared/_Design/_Unique/Legion/Parts/Part_PS_COV_Barrel_Legion.Part_PS_COV_Barrel_Legion,InventoryAttributeEffects,0,,((AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/WeaponAttributes/Att_BarrelType.Att_BarrelType,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Spread.Att_Weapon_Spread,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=2,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ReloadTime.Att_Weapon_ReloadTime,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.1,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ShotAmmoCost.Att_Weapon_ShotAmmoCost,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.88,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_COV.DataTable_WeaponBalance_Unique_COV,RowName=PS_Linoge,ValueName=DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53),BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_UseHeatImpulse.Att_Weapon_UseHeatImpulse,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.35,BaseValueScale=1)))

# Pestilence - Increase damage to 1.15 from 0.9, added 70% radiation resistance.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_COV.DataTable_WeaponBalance_Unique_COV,PS_Contagion,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.15
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Pistols/ChildrenOfTheVault/_Shared/_Design/_Unique/Contagion/Parts/Part_PS_COV_Barrel_Contagion.Part_PS_COV_Barrel_Contagion,InstigatorAttributeEffects,0,,((AttributeToModify=/Game/GameData/Attributes/DamageMultipliers/Att_DamageReceiverMultiplier_Radiation.Att_DamageReceiverMultiplier_Radiation,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.3,BaseValueScale=1)))

# Psycho Stabber - Damage reduced to 0.9 from 1.25, Melee reduced to 250% (120% melee from the attachments, 130% extra additive melee damage), Projectile Damage Type set to Melee.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_COV.DataTable_WeaponBalance_Unique_COV,PS_PsychoStabber,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,0.9
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Pistols/ChildrenOfTheVault/_Shared/_Design/_Unique/PsychoStabber/Parts/Part_PS_COV_Barrel_PsychoStabber.Part_PS_COV_Barrel_PsychoStabber,InstigatorAttributeEffects,0,,((AttributeToModify=/Game/GameData/Attributes/DamageMultipliers/Att_DamageSourceInstigatorMultiplier_Melee.Att_DamageSourceInstigatorMultiplier_Melee,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Attributes/DamageMultipliers/Att_DamageSourceInstigatorMultiplier_Melee.Att_DamageSourceInstigatorMultiplier_Melee,ModifierType=Scale,ModifierValue=(BaseValueConstant=1.3,BaseValueScale=1)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Pistols/ChildrenOfTheVault/_Shared/_Design/_Unique/PsychoStabber/Parts/Part_PS_COV_Barrel_PsychoStabber.Part_PS_COV_Barrel_PsychoStabber:AspectList_WeaponUseModeAspectData.WeaponUseComponent_WeaponFireProjectileComponent,DamageSource,0,,BlueprintGeneratedClass'/Game/GameData/DamageSources/DamageSource_Melee.DamageSource_Melee_C'

# Skeksil - Damage set to 1, increase bonus projectile damage to 1 from 0.75.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_COV.DataTable_WeaponBalance_Unique_COV,PS_SKEKSIS,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_COV.DataTable_WeaponBalance_Unique_COV,PS_SKEKSIS,Custom_A_10_6BE78EF448AB3F6F228BC7B266814C86,0,,1

# Tizzy - Lower damage to 0.95 from 2, improve Reload Speed by 25%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Ixora/Gear/Weapons/DataTable_WeaponBalance_Ixora.DataTable_WeaponBalance_Ixora,Tizzy,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,0.95
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Ixora/Gear/Weapons/_Unique/Tizzy/Parts/Part_PS_COV_Barrel_Tizzy.Part_PS_COV_Barrel_Tizzy,InventoryAttributeEffects,0,,((AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/WeaponAttributes/Att_BarrelType.Att_BarrelType,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=3,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_UseHeatImpulse.Att_Weapon_UseHeatImpulse,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=3.5,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_RecoilHeightScale.Att_Weapon_RecoilHeightScale,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.1,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_RecoilWidthScale.Att_Weapon_RecoilWidthScale,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.1,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Spread.Att_Weapon_Spread,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.5,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.5,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PatchDLC/Ixora/Gear/Weapons/DataTable_WeaponBalance_Ixora.DataTable_WeaponBalance_Ixora,RowName=Tizzy,ValueName=DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53),BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ReloadTime.Att_Weapon_ReloadTime,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.75,BaseValueScale=1)))

# Globetrottr - Damage set to 1.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Takedown2/Gear/Weapons/DataTable_WeaponBalance_Takedown2.DataTable_WeaponBalance_Takedown2,HW_Globetrotter,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1

# Major Kong - Damage lowered to 1 from 3.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Alisma/Gear/Weapon/DataTable_WeaponBalance_Alisma.DataTable_WeaponBalance_Alisma,HW_BanditLauncher,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1

# Mechanic - Damage reduced to 1.55 from 2.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/VaultCard/Gear/Weapons/DataTable_WeaponBalance_VaultCard.DataTable_WeaponBalance_VaultCard,Mechanic,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.55

# Yellowcake - Damage reduced to 1 from 1.75.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Event2/Gear/Weapon/DataTable_WeaponBalance_Event2.DataTable_WeaponBalance_Event2,YellowCake,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1

### DAHL LEGENDARY WEAPON CHANGES ###

# Barrage - Increase Damage to 1.05 from 1, increase Burst-Count from 3 to 7.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_DAL.DataTable_WeaponBalance_Unique_DAL,AR_Barrage,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.05
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/AssaultRifles/Dahl/_Shared/_Design/_Unique/Barrage/Parts/Part_DAL_AR_Barrel_Barrage.Part_DAL_AR_Barrel_Barrage,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=3,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_AccuracyImpulse.Att_Weapon_AccuracyImpulse,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.5,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_RecoilWidthScale.Att_Weapon_RecoilWidthScale,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.25,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_MaxLoadedAmmo.Att_Weapon_MaxLoadedAmmo,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=10.0,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_DAL.DataTable_WeaponBalance_Unique_DAL,RowName=AR_Barrage,ValueName=DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53),BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_AutomaticBurstCount.Att_Weapon_AutomaticBurstCount,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=4,BaseValueScale=1)))))

# Breath of the Dying - Set Damage to 1.3, reduce Bonus Projectile Damage to 10 from 12, remove Self-Damage, double Projectile Speed.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_DAL.DataTable_WeaponBalance_Unique_DAL,AR_BOTD,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.3
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_DAL.DataTable_WeaponBalance_Unique_DAL,AR_BOTD,Custom_B_11_6D4E8C1140CC269ED614BC958ECB0E22,0,,10
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/AssaultRifles/Dahl/_Shared/_Design/_Unique/BOTD/LightProjectile_BOTD.Default__LightProjectile_BOTD_C,DamageData,0,,()
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/AssaultRifles/Dahl/_Shared/_Design/_Unique/BOTD/LightProjectile_BOTD.Default__LightProjectile_BOTD_C,Speed,0,,1400
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/AssaultRifles/Dahl/_Shared/_Design/_Unique/BOTD/LightProjectile_BOTD.Default__LightProjectile_BOTD_C,MaxSpeed,0,,1400

# Corruption - Set Damage to 0.9, reduce Corruption bonus to 20% from 33%, increase number of Projectiles to 3, make the Corruption barrel deal Corrosive Damage, make projectiles be boosted by Assault Rifle Damage, lower initial projectile speed by 50%, increase max Projectile Speed by 400% and make Projectiles accelerate over time.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/VaultCard3/Gear/Weapons/DataTable_WeaponBalance_VaultCard3.DataTable_WeaponBalance_VaultCard3,Contagion,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,0.9
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/VaultCard3/Gear/Weapons/DataTable_WeaponBalance_VaultCard3.DataTable_WeaponBalance_VaultCard3,Contagion,Custom_A_10_6BE78EF448AB3F6F228BC7B266814C86,0,,3
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/VaultCard3/Gear/Weapons/DataTable_WeaponBalance_VaultCard3.DataTable_WeaponBalance_VaultCard3,Contagion,Custom_B_11_6D4E8C1140CC269ED614BC958ECB0E22,0,,0.2
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/VaultCard3/Gear/Weapons/Unique/Corruption/Parts/Part_DAL_AR_Barrel_Corruption.Part_DAL_AR_Barrel_Corruption,AspectList,0,,(WeaponUseModeAspectData'/Game/PatchDLC/VaultCard3/Gear/Weapons/Unique/Corruption/Parts/Part_DAL_AR_Barrel_Corruption.Part_DAL_AR_Barrel_Corruption:WeaponUseModeAspectData_0',WeaponAudioAspectData'/Game/PatchDLC/VaultCard3/Gear/Weapons/Unique/Corruption/Parts/Part_DAL_AR_Barrel_Corruption.Part_DAL_AR_Barrel_Corruption:WeaponAudioAspectData_0',InventoryAbilityAspectData'/Game/PatchDLC/VaultCard3/Gear/Weapons/Unique/Corruption/Parts/Part_DAL_AR_Barrel_Corruption.Part_DAL_AR_Barrel_Corruption:AspectList_InventoryAbilityAspectData',WeaponDamageTypeAspectData'/Game/PatchDLC/VaultCard3/Gear/Weapons/Unique/Corruption/Parts/Part_DAL_AR_Barrel_Corruption.Part_DAL_AR_Barrel_Corruption:AspectList_WeaponDamageTypeAspectData',BP_ElementalEmissives_Corrosive_C'/Game/Gear/Weapons/AssaultRifles/Dahl/_Shared/_Design/Parts/Elemental/Part_DAL_AR_Ele_Corr.Part_DAL_AR_Ele_Corr.AspectList_BP_ElementalEmissives_Corrosive')
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/VaultCard3/Gear/Weapons/Unique/Corruption/Parts/Part_DAL_AR_Barrel_Corruption.Part_DAL_AR_Barrel_Corruption:AspectList_WeaponDamageTypeAspectData,DamageType,0,,/Game/GameData/DamageTypes/Corrosive/DmgType_Corrosive_Impact.DmgType_Corrosive_Impact
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/VaultCard3/Gear/Weapons/Unique/Corruption/Parts/Part_DAL_AR_Barrel_Corruption.Part_DAL_AR_Barrel_Corruption:AspectList_WeaponDamageTypeAspectData,ImpactData,0,,/Game/GameData/Impacts/Linger/Impact_Linger_Generic.Impact_Linger_Generic
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/VaultCard3/Gear/Weapons/Unique/Corruption/Parts/Part_DAL_AR_Barrel_Corruption.Part_DAL_AR_Barrel_Corruption:AspectList_WeaponDamageTypeAspectData,Priority,0,,Ultra
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/VaultCard3/Gear/Weapons/Unique/Corruption/LightProjectile_DAL_AR_Corruption.Default__LightProjectile_DAL_AR_Corruption_C,DamageSource,0,,/Game/GameData/DamageSources/DamageSource_Bullet_AssaultRifle.DamageSource_Bullet_AssaultRifle_C
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/VaultCard3/Gear/Weapons/Unique/Corruption/LightProjectile_DAL_AR_Corruption.Default__LightProjectile_DAL_AR_Corruption_C,Speed,0,,400.0
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/VaultCard3/Gear/Weapons/Unique/Corruption/LightProjectile_DAL_AR_Corruption.Default__LightProjectile_DAL_AR_Corruption_C,Acceleration,0,,1200.0
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/VaultCard3/Gear/Weapons/Unique/Corruption/LightProjectile_DAL_AR_Corruption.Default__LightProjectile_DAL_AR_Corruption_C,MaxSpeed,0,,4000.0

# Good Juju - Reduce Damage to 0.65 from 1.25, reduce Critical Hit Bonus per stack to 8% to 20%, fix Secondary Mode doing less damage than intended.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Raid1/Re-Engagement/Balance/DataTable_ReEngagement1_Weapons.DataTable_ReEngagement1_Weapons,Juju,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,0.65
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Raid1/Re-Engagement/Balance/DataTable_ReEngagement1_Weapons.DataTable_ReEngagement1_Weapons,Juju,Custom_A_10_6BE78EF448AB3F6F228BC7B266814C86,0,,0.08
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/Re-Engagement/Weapons/Juju/Parts/Part_DAL_AR_Barrel_ETech_Juju.Part_DAL_AR_Barrel_ETech_Juju,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=3,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_AutomaticBurstCount.Att_Weapon_AutomaticBurstCount,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=0,BasevalueAttribute=/Game/Gear/Weapons/_Shared/_Design/_Manufacturers/Dahl/Att_Dahl_BurstSize.Att_Dahl_BurstSize,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=0,BasevalueAttribute=/Game/Gear/Weapons/_Shared/_Design/_Manufacturers/Dahl/Att_Dahl_BurstFireRate.Att_Dahl_BurstFireRate,BaseValueScale=1)))),(UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=2,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=Scale,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PatchDLC/Raid1/Re-Engagement/Balance/DataTable_ReEngagement1_Weapons.DataTable_ReEngagement1_Weapons,RowName=Juju,ValueName=DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53),BaseValueScale=1)))))

# Kaos - Set Damage to 1.2, set Pseudo-Radsplosion Damage to 5.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_DAL.DataTable_WeaponBalance_Unique_DAL,AR_Kaos,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.5
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_DAL.DataTable_WeaponBalance_Unique_DAL,AR_Kaos,Custom_A_10_6BE78EF448AB3F6F228BC7B266814C86,0,,5

# Star Helix - Set Damage to 0.85, increase Ammo Cost to 2, add 14 Rounds to the Magazine.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_DAL.DataTable_WeaponBalance_Unique_DAL,AR_StarHelix,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,0.85
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/AssaultRifles/Dahl/_Shared/_Design/_Unique/StarHelix/Parts/Part_DAL_AR_Barrel_StarHelix.Part_DAL_AR_Barrel_StarHelix,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=3,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_DAL.DataTable_WeaponBalance_Unique_DAL,RowName=AR_StarHelix,ValueName=DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53),BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_MaxLoadedAmmo.Att_Weapon_MaxLoadedAmmo,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=14,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ShotAmmoCost.Att_Weapon_ShotAmmoCost,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)))))

# Soulrender - Reduced Damage to 1.1 from 1.25, reduce Skulls spawned to 1 from 2, increase Skull spawn chance to 33%, reduce Skull Damage to 100% from 800%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Hibiscus/Gear/Weapon/DataTable_WeaponBalance_Hibiscus.DataTable_WeaponBalance_Hibiscus,AR_Soulrender,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.1
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Hibiscus/Gear/Weapon/DataTable_WeaponBalance_Hibiscus.DataTable_WeaponBalance_Hibiscus,AR_Soulrender,Custom_A_10_6BE78EF448AB3F6F228BC7B266814C86,0,,0.33
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Hibiscus/Gear/Weapon/DataTable_WeaponBalance_Hibiscus.DataTable_WeaponBalance_Hibiscus,AR_Soulrender,Custom_B_11_6D4E8C1140CC269ED614BC958ECB0E22,0,,1
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/Soulrender/LightProjectile_Soulrender.Default__LightProjectile_Soulrender_C,ImpactedActorDamageScale.BaseValueConstant,8,8.000000,1

# Warlord - Increase Damage to 1.25 from 1, increase Ammo Regen Chance to 66%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_DAL.DataTable_WeaponBalance_Unique_DAL,AR_Warlord,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.25
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_DAL.DataTable_WeaponBalance_Unique_DAL,AR_Warlord,Custom_A_10_6BE78EF448AB3F6F228BC7B266814C86,0,,0.66
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/AssaultRifles/Dahl/_Shared/_Design/_Unique/Warlord/UIStat_Manufacturer_Text_Warlord.UIStat_Manufacturer_Text_Warlord,Text,0,,Has a [bold]66%[/bold] chance not to consume ammo.

# Hornet - Damage Increase to 1.2 from 1.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_DAL.DataTable_WeaponBalance_Unique_DAL,PS_Hornet,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.2

# Nemesis - Increase Damage to 1.725 from 1.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_DAL.DataTable_WeaponBalance_Unique_DAL,PS_Nemesis,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.725

# Night Flyer - Damage Increase to 1.5 from 1.35.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_DAL.DataTable_WeaponBalance_Unique_DAL,PS_Rakkman,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.5

# The Blanc - Increase Damage to 1.4 from 1.25, reduce bonus per Stack to 7% from 35%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Geranium/Gear/Weapon/DataTable_WeaponBalance_Geranium.DataTable_WeaponBalance_Geranium,PS_PrivateInvestigator,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.4
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Geranium/Gear/Weapon/DataTable_WeaponBalance_Geranium.DataTable_WeaponBalance_Geranium,PS_PrivateInvestigator,Custom_B_11_6D4E8C1140CC269ED614BC958ECB0E22,0,,0.07

# 9-Volt - Damage Increase to 0.75 from 0.625.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_DAL.DataTable_WeaponBalance_Unique_DAL,SM_9Volt,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,0.75

# Blood-Starved Beast - Lower Damage to 0.85 from 1.75, Increase explosion chance to 15% from 10%, reduce explosion damage to 150% from 500%, and fix the damage source to be SMG.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Alisma/Gear/Weapon/DataTable_WeaponBalance_Alisma.DataTable_WeaponBalance_Alisma,SM_AshenBEast,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,0.8
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Alisma/Gear/Weapon/DataTable_WeaponBalance_Alisma.DataTable_WeaponBalance_Alisma,SM_AshenBEast,Custom_A_10_6BE78EF448AB3F6F228BC7B266814C86,0,,0.15
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Alisma/Gear/Weapon/DataTable_WeaponBalance_Alisma.DataTable_WeaponBalance_Alisma,SM_AshenBEast,Custom_B_11_6D4E8C1140CC269ED614BC958ECB0E22,0,,1.5
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Alisma/Gear/Weapon/_Unique/AshenBeast/LightProjectile_AshenBeast.Default__LightProjectile_AshenBeast_C,DamageSource,0,,/Game/GameData/DamageSources/DamageSource_Bullet_SMG.DamageSource_Bullet_SMG_C

# Boomer - Increase Damage to 1.3 from 1.05.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Dandelion/Gear/Weapon/DataTable_WeaponBalance_Dandelion.DataTable_WeaponBalance_Dandelion,SM_Boomer,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.3

# Crader's EM-P5 - Reduce Damage to 1.05 from 1.25.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Raid1/Re-Engagement/Balance/DataTable_ReEngagement1_Weapons.DataTable_ReEngagement1_Weapons,CraderMP5,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.05

# Hellfire - Increase Damage to 1.25 from 0.65, Increase DoT chance to 666%, DoT Damage set to 2.5.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_DAL.DataTable_WeaponBalance_Unique_DAL,SM_Hellfire,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.25
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_DAL.DataTable_WeaponBalance_Unique_DAL,SM_Hellfire,Custom_A_10_6BE78EF448AB3F6F228BC7B266814C86,0,,88.245
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_DAL.DataTable_WeaponBalance_Unique_DAL,SM_Hellfire,Custom_B_11_6D4E8C1140CC269ED614BC958ECB0E22,0,,2.5

# Kaoson - Damage reduced to 0.8 from 2.25, remove Accuracy and Critical Penalties.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Mayhem2/Gear/Weapon/DataTable_WeaponBalance_Mayhem2.DataTable_WeaponBalance_Mayhem2,Kaoson,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,0.8
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Mayhem2/Gear/Weapon/_Shared/_Unique/Kaoson/Parts/Part_SM_DAL_Barrel_Kaoson.Part_SM_DAL_Barrel_Kaoson,InstigatorAttributeEffects,0,,((AttributeToModify=/Game/GameData/Accuracy/Att_AccuracyMaxValue.Att_AccuracyMaxValue,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_CriticalHitDamageBonus.Att_CriticalHitDamageBonus,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Mayhem2/Gear/Weapon/_Shared/_Unique/Kaoson/Parts/Part_SM_DAL_Barrel_Kaoson.Part_SM_DAL_Barrel_Kaoson,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=3,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_DamageRadius.Att_Weapon_DamageRadius,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PatchDLC/Mayhem2/Gear/Weapon/DataTable_WeaponBalance_Mayhem2.DataTable_WeaponBalance_Mayhem2,RowName=Kaoson,ValueName=Custom_A_10_6BE78EF448AB3F6F228BC7B266814C86),BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PatchDLC/Mayhem2/Gear/Weapon/DataTable_WeaponBalance_Mayhem2.DataTable_WeaponBalance_Mayhem2,RowName=Kaoson,ValueName=DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53),BaseValueScale=1)))))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Mayhem2/Gear/Weapon/_Shared/_Unique/Kaoson/Parts/Part_SM_DAL_Barrel_Kaoson.Part_SM_DAL_Barrel_Kaoson,InventoryAttributeEffects,0,,((AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/_Manufacturers/Dahl/Att_Dahl_BurstSize.Att_Dahl_BurstSize,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=4,BaseValueScale=1)),(AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/_Manufacturers/Dahl/Att_Dahl_BurstFireRate.Att_Dahl_BurstFireRate,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=0,BaseValueAttribute=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,BaseValueScale=1.5)),(AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/_Manufacturers/Dahl/Att_Dahl_SemiFireRate.Att_Dahl_SemiFireRate,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=10,BaseValueScale=1)))

# Ripper - Increase damage to 1.05 from 0.75, set Post-Melee Gun Damage Bonus to 100%, add 140% additive Melee damage.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_DAL.DataTable_WeaponBalance_Unique_DAL,SM_Ripper,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.05
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_DAL.DataTable_WeaponBalance_Unique_DAL,SM_Ripper,Custom_A_10_6BE78EF448AB3F6F228BC7B266814C86,0,,2
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/SMGs/Dahl/_Shared/_Design/_Unique/Ripper/Parts/Part_SM_DAL_Barrel_Ripper.Part_SM_DAL_Barrel_Ripper,InstigatorAttributeEffects,0,,((AttributeToModify=/Game/GameData/Attributes/DamageMultipliers/Att_DamageSourceInstigatorMultiplier_Melee.Att_DamageSourceInstigatorMultiplier_Melee,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Attributes/DamageMultipliers/Att_DamageSourceInstigatorMultiplier_Melee.Att_DamageSourceInstigatorMultiplier_Melee,ModifierType=Scale,ModifierValue=(BaseValueConstant=1.6,BaseValueScale=1)))

# Torrent - Reduced damage to 1.275 from 3.7, counteract the 40% increase in Dahl SMG Fire Rate and Mag Size.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Ixora/Gear/Weapons/DataTable_WeaponBalance_Ixora.DataTable_WeaponBalance_Ixora,Torrent,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.275
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Ixora/Gear/Weapons/_Unique/Torrent/Parts/Part_SM_DAL_Barrel_Torrent.Part_SM_DAL_Barrel_Torrent,InventoryAttributeEffects,0,,((AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/_Manufacturers/Dahl/Att_Dahl_BurstSize.Att_Dahl_BurstSize,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=10,BaseValueScale=1)),(AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/_Manufacturers/Dahl/Att_Dahl_BurstFireRate.Att_Dahl_BurstFireRate,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=0,BaseValueAttribute=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,BaseValueScale=1.5)),(AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/_Manufacturers/Dahl/Att_Dahl_SemiFireRate.Att_Dahl_SemiFireRate,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=8.85,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_MaxLoadedAmmo.Att_Weapon_MaxLoadedAmmo,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.8,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_RecoilHeightScale.Att_Weapon_RecoilHeightScale,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.25,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_RecoilWidthScale.Att_Weapon_RecoilWidthScale,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.25,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PatchDLC/Ixora/Gear/Weapons/DataTable_WeaponBalance_Ixora.DataTable_WeaponBalance_Ixora,RowName=Torrent,ValueName=DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53),BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.71425,BaseValueScale=1)))

# Vanquisher - Increase Damage to 1.25 from 1, adjust damage/fire-rate sliding bonuses, lower Sliding Damage and Fire Rate Bonus to 50%, add 50% Bonus Slide Damage, and add Burst Fire Delay to the Fire Rate Bonus.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_DAL.DataTable_WeaponBalance_Unique_DAL,SM_Vanquisher,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.25
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_DAL.DataTable_WeaponBalance_Unique_DAL,SM_Vanquisher,Custom_A_10_6BE78EF448AB3F6F228BC7B266814C86,0,,1.5
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_DAL.DataTable_WeaponBalance_Unique_DAL,SM_Vanquisher,Custom_B_11_6D4E8C1140CC269ED614BC958ECB0E22,0,,1.5
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/SMGs/Dahl/_Shared/_Design/_Unique/Vanquisher/UIStat_Desc_Vanquisher.UIStat_Desc_Vanquisher,Text,0,,Improves [skill]Weapon Damage[/skill], [skill]Slide Damage[/skill], [skill]Fire Rate[/skill], and [skill]Burst Fire Delay[/skill] by [skill]50%[/skill] each while sliding.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/SMGs/Dahl/_Shared/_Design/_Unique/Vanquisher/StatusEffect_Vanquisher.StatusEffect_Vanquisher,AttributeEffects,0,,((AttributeData=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=ScaleSimple,BaseModifierValue=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_DAL.DataTable_WeaponBalance_Unique_DAL,RowName=SM_Vanquisher,ValueName=Custom_B_11_6D4E8C1140CC269ED614BC958ECB0E22),BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,BaseModifierValue=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_DAL.DataTable_WeaponBalance_Unique_DAL,RowName=SM_Vanquisher,ValueName=Custom_B_11_6D4E8C1140CC269ED614BC958ECB0E22),BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_BurstFireDelay.Att_Weapon_BurstFireDelay,ModifierType=ScaleSimple,BaseModifierValue=(BaseValueConstant=0.5,DataTableValue=,BaseValueScale=1)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/SMGs/Dahl/_Shared/_Design/_Unique/Vanquisher/Parts/Part_SM_DAL_Barrel_Vanquisher.Part_SM_DAL_Barrel_Vanquisher,InstigatorAttributeEffects,0,,((AttributeToModify=/Game/PlayerCharacters/_Shared/_Design/Attributes/_Shared/Att_Players_Slide_SpeedScale.Att_Players_Slide_SpeedScale,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_DAL.DataTable_WeaponBalance_Unique_DAL,RowName=SM_Vanquisher,ValueName=Custom_A_10_6BE78EF448AB3F6F228BC7B266814C86),BaseValueScale=1)),(AttributeToModify=/Game/GameData/Attributes/DamageMultipliers/Att_DamageSourceInstigatorMultiplier_Slide.Att_DamageSourceInstigatorMultiplier_Slide,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.5,BaseValueScale=1)))

# AutoAime - Increase Damage to 1.2 from 1.15.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Dandelion/Gear/Weapon/DataTable_WeaponBalance_Dandelion.DataTable_WeaponBalance_Dandelion,SR_AutoAime,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.2

# Malaks Bane - Increase Damage to 3.5 from 1, decrease Shotgun-Mode Ammo Cost to 2, increase Standard-Mode Fire Rate by 75%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_DAL.DataTable_WeaponBalance_Unique_DAL,SR_MalaksBane,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,3.25
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/SniperRifles/Dahl/_Shared/_Design/_Unique/MalaksBane/Parts/Part_SR_DAL_Barrel_ETech_MalaksBane.Part_SR_DAL_Barrel_ETech_MalaksBane,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=3,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_MaxLoadedAmmo.Att_Weapon_MaxLoadedAmmo,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.3,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_MaxLoadedAmmo.Att_Weapon_MaxLoadedAmmo,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=4,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_DAL.DataTable_WeaponBalance_Unique_DAL,RowName=SR_MalaksBane,ValueName=DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53),BaseValueScale=1)))),(UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=1,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ShotAmmoCost.Att_Weapon_ShotAmmoCost,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.75,BaseValueScale=1)))),(UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=2,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Spread.Att_Weapon_Spread,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=5.5,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ShotAmmoCost.Att_Weapon_ShotAmmoCost,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)))))

# Sand Hawk - Reduce Damage to 0.64 from 1.5
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Mayhem2/Gear/Weapon/DataTable_WeaponBalance_Mayhem2.DataTable_WeaponBalance_Mayhem2,SR_SandHawk,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,0.64

# Stalker - Increase Damage to 3 from 1.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/BloodyHarvest/Gear/_Design/Balance/DataTable_Weapon_BloodyHarvest.DataTable_Weapon_BloodyHarvest,SR_FrostBolt,DamageScale_2_6249E51D41B75899C0DEDD8B5EFE89ED,0,,3

### HYPERION LEGENDARY WEAPON CHANGES ###

# Brainstormer - Set Damage to 1.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_HYP.DataTable_WeaponBalance_Unique_HYP,SG_Redistributor,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1

# Conference Call - Set Damage to 1, add two projectiles.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_HYP.DataTable_WeaponBalance_Unique_HYP,SG_ConferenceCall,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Shotguns/Hyperion/_Shared/_Design/_Unique/ConferenceCall/Parts/Part_SG_Hyp_Barrel_ConferenceCall.Part_SG_Hyp_Barrel_ConferenceCall,InventoryAttributeEffects,0,,((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_HYP.DataTable_WeaponBalance_Unique_HYP,RowName=SG_ConferenceCall,ValueName=DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53),BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Spread.Att_Weapon_Spread,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.25,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_CustomSightColorScheme.Att_Weapon_CustomSightColorScheme,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=5,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ProjectilesPerShot.Att_Weapon_ProjectilesPerShot,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=2,BaseValueScale=1)))

# Convergence - Reduce Damage to 0.85 from 1.6.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Alisma/Gear/Weapon/DataTable_WeaponBalance_Alisma.DataTable_WeaponBalance_Alisma,SG_Convergence,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,0.85

# Facepuncher - Increase Damageto 0.6 from 0.5.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_HYP.DataTable_WeaponBalance_Unique_HYP,SG_Brick,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,0.6

# Fearmonger - Reduce Damage to 0.425 from 0.55.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/BloodyHarvest/Gear/_Design/Balance/DataTable_Weapon_BloodyHarvest.DataTable_Weapon_BloodyHarvest,SG_Fearmonger,DamageScale_2_6249E51D41B75899C0DEDD8B5EFE89ED,0,,0.425

# Guardian 4N631 - Reduce Damage to 0.7 from 1, reduce Distance Damage Bonus from 500% to 120%, increase Projectile Speed by 75%, make description more accurate.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/VaultCard/Gear/Weapons/DataTable_WeaponBalance_VaultCard.DataTable_WeaponBalance_VaultCard,Guardian,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,0.7
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/VaultCard/Gear/Weapons/DataTable_WeaponBalance_VaultCard.DataTable_WeaponBalance_VaultCard,Guardian,Custom_A_10_6BE78EF448AB3F6F228BC7B266814C86,0,,1.2
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/VaultCard/Gear/Weapons/Unique/Guardian/LightProjectile_Guardian.Default__LightProjectile_Guardian_C,Speed,0,,2100.0
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/VaultCard/Gear/Weapons/Unique/Guardian/UIStat_Desc_Guardian.UIStat_Desc_Guardian,Text.string,0,,Most types of [skill]damage[/skill] are increased up to [bold]120%[/bold] based on distance from the target while this weapon is active.

# Heart Breaker - Reduce Damage to 1.1 from 1.3, reduce Lifesteal to 1.5% from 5%, add 25% Critical Hit Damage.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Dandelion/Gear/Weapon/DataTable_WeaponBalance_Dandelion.DataTable_WeaponBalance_Dandelion,SG_HeartBreaker,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.1
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Dandelion/Gear/Weapon/DataTable_WeaponBalance_Dandelion.DataTable_WeaponBalance_Dandelion,SG_HeartBreaker,Custom_A_10_6BE78EF448AB3F6F228BC7B266814C86,0,,0.005
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Dandelion/Gear/Weapon/_Unique/HeartBreaker/Parts/Part_SG_Hyp_Barrel_HeartBreaker.Part_SG_Hyp_Barrel_HeartBreaker,InstigatorAttributeEffects,0,,((AttributeToModify=/Game/GameData/Weapons/Att_CriticalHitDamageBonus.Att_CriticalHitDamageBonus,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.25,BaseValueScale=1)))

# Iceburger - Reduce Damage to 2.5 from 3.5.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Event2/Gear/Weapon/DataTable_WeaponBalance_Event2.DataTable_WeaponBalance_Event2,IceBurger,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,2.5

# Phebert - Set Damage to 7.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_HYP.DataTable_WeaponBalance_Unique_HYP,SG_Phebert,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,7

# Reflux - Reduce Damage to 1 from 1.75, increase projectile count by one, and magazine size by 40%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Mayhem2/Gear/Weapon/DataTable_WeaponBalance_Mayhem2.DataTable_WeaponBalance_Mayhem2,SG_Reflux,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Mayhem2/Gear/Weapon/_Shared/_Unique/Reflux/Parts/Part_SG_Hyp_Barrel_Reflux.Part_SG_Hyp_Barrel_Reflux,InventoryAttributeEffects,0,,((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Spread.Att_Weapon_Spread,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.25,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_RecoilHeightScale.Att_Weapon_RecoilHeightScale,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.1,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/PatchDLC/Mayhem2/Gear/Weapon/DataTable_WeaponBalance_Mayhem2.DataTable_WeaponBalance_Mayhem2,RowName=SG_Reflux,ValueName=DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53),BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_CustomSightColorScheme.Att_Weapon_CustomSightColorScheme,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=2,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ProjectilesPerShot.Att_Weapon_ProjectilesPerShot,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_MaxLoadedAmmo.Att_Weapon_MaxLoadedAmmo,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.4,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ShotAmmoCost.Att_Weapon_ShotAmmoCost,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=0,BaseValueScale=1)))

# Slow Hand - Increase Damage to 1 from 0.82, reduce Lifesteal to 1.75% from 50%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Dandelion/Gear/Weapon/DataTable_WeaponBalance_Dandelion.DataTable_WeaponBalance_Dandelion,SG_SlowHand,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Dandelion/Gear/Weapon/DataTable_WeaponBalance_Dandelion.DataTable_WeaponBalance_Dandelion,SG_SlowHand,Custom_A_10_6BE78EF448AB3F6F228BC7B266814C86,0,,0.0175

# The Butcher - Reduce Damage to 1.2 from 2.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_HYP.DataTable_WeaponBalance_Unique_HYP,SG_Butcher,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.2

# Bitch - Increase Damage to 0.8 from 0.65, increase Critical Hit Damage Bonus to 100% from 50%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_HYP.DataTable_WeaponBalance_Unique_HYP,SM_Bitch,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,0.8
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_HYP.DataTable_WeaponBalance_Unique_HYP,SM_Bitch,Custom_A_10_6BE78EF448AB3F6F228BC7B266814C86,0,,2

# Cheap Tips - Damage increase to 1.1 from 1, Chip Drop Chance increased to 15%, Damage boost reduced to 10%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Dandelion/Gear/Weapon/DataTable_WeaponBalance_Dandelion.DataTable_WeaponBalance_Dandelion,SM_CheapTips,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.1
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Dandelion/Gear/Weapon/DataTable_WeaponBalance_Dandelion.DataTable_WeaponBalance_Dandelion,SM_CheapTips,Custom_A_10_6BE78EF448AB3F6F228BC7B266814C86,0,,0.15
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Dandelion/Gear/Weapon/DataTable_WeaponBalance_Dandelion.DataTable_WeaponBalance_Dandelion,SM_CheapTips,Custom_B_11_6D4E8C1140CC269ED614BC958ECB0E22,0,,0.1

# Crossroads - Damage reduced to 0.6 from 0.8, revert Projectile and Accuracy nerf.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_HYP.DataTable_WeaponBalance_Unique_HYP,SM_Crossroad,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,0.6
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/SMGs/Hyperion/_Shared/_Design/_Unique/Crossroad/Parts/Part_SM_HYP_Barrel_Crossroad.Part_SM_HYP_Barrel_Crossroad,InventoryAttributeEffects,0,,((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_AccuracyImpulse.Att_Weapon_AccuracyImpulse,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.15,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_HYP.DataTable_WeaponBalance_Unique_HYP,RowName=SM_Crossroad,ValueName=DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53),BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ProjectilesPerShot.Att_Weapon_ProjectilesPerShot,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=4,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ShotAmmoCost.Att_Weapon_ShotAmmoCost,ModifierType=PostAdd,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Spread.Att_Weapon_Spread,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.7,BaseValueScale=1)))

# Gold Rush - Set Damage to 1.25, make description mention it boosts reload speed too.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/VaultCard2/Gear/Weapons/DataTable_WeaponBalance_VaultCard2.DataTable_WeaponBalance_VaultCard2,GoldRush,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.25
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/VaultCard2/Gear/Weapons/Unique/GoldRush/UIStat_MoneyStacks_GoldRush.UIStat_MoneyStacks_GoldRush,FormatText.string,0,,Enemies drop extra cash when killed. On picking up cash, gain [skill]$VALUE$ fire rate[/skill], [skill]reload speed[/skill], and [skill]magazine size[/skill] for [skill]10[/skill] seconds.

# Handsome Jackhammer - Increase Damage to 1.15 from 1.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_HYP.DataTable_WeaponBalance_Unique_HYP,SM_Handsome,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.15

# Hyperfocus XZ41 - Increase Damage to 1.4 from 0.80.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_HYP.DataTable_WeaponBalance_Unique_HYP,SM_XZ,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.4

# Oldridian - Set Damage to 1, increase Reload Speed by 40%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Hibiscus/Gear/Weapon/DataTable_WeaponBalance_Hibiscus.DataTable_WeaponBalance_Hibiscus,SM_Oldridian,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/Oldridian/Parts/Part_SM_HYP_Barrel_Oldridian.Part_SM_HYP_Barrel_Oldridian,InventoryAttributeEffects,0,,((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ReloadTime.Att_Weapon_ReloadTime,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.6,BaseValueScale=1)))

# Predatory Lending - Increase Damage to 1.1 from 0.8
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_HYP.DataTable_WeaponBalance_Unique_HYP,SM_PredatoryLending,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.1

# Proprietary License - Increase Damage to 1.35 from 1.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Geranium/Gear/Weapon/DataTable_WeaponBalance_Geranium.DataTable_WeaponBalance_Geranium,SM_Copybeast,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.35

# Redistributor (Legendary) - Increase Damage to 1.25 from 1.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Raid1/Gear/Balance/DataTable_Raid1_Weapons.DataTable_Raid1_Weapons,SM_Fork2,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.25

# Smog - Reduce Damage to 1.25 from 2.5, reduce Amp Damage Bonus to 100% from 250%, fix the damage so that the Data Table edit works properly.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Takedown2/Gear/Weapons/DataTable_WeaponBalance_Takedown2.DataTable_WeaponBalance_Takedown2,SM_Smog,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.25
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Takedown2/Gear/Weapons/DataTable_WeaponBalance_Takedown2.DataTable_WeaponBalance_Takedown2,SM_Smog,Custom_A_10_6BE78EF448AB3F6F228BC7B266814C86,0,,1
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Takedown2/Gear/Weapons/Smog/Parts/Part_SM_HYP_Barrel_Smog.Part_SM_HYP_Barrel_Smog,InventoryAttributeEffects,0,,((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PatchDLC/Takedown2/Gear/Weapons/DataTable_WeaponBalance_Takedown2.DataTable_WeaponBalance_Takedown2,RowName=SM_Smog,ValueName=DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53),BaseValueScale=1)))

# Troubleshooter - Set Damage to 1.2.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/VaultCard2/Gear/Weapons/DataTable_WeaponBalance_VaultCard2.DataTable_WeaponBalance_VaultCard2,Troubleshooter,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.2

# Masterwork Crossbow - Reduce Damage to 2.65 from 3.5, increase Critical Hit Damage Bonus to 100% from 50%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_HYP.DataTable_WeaponBalance_Unique_HYP,SR_Masterwork,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,2.65
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_HYP.DataTable_WeaponBalance_Unique_HYP,SR_Masterwork,Custom_A_10_6BE78EF448AB3F6F228BC7B266814C86,0,,2

# Narp - Increase Damage to 1.1 from 1, lower Post-Reload Damage and Fire Rate Bonuses to 5% from 20% per stack.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Geranium/Gear/Weapon/DataTable_WeaponBalance_Geranium.DataTable_WeaponBalance_Geranium,SR_Narp,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.1
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Geranium/Gear/Weapon/_Unique/Narp/StatusEffect_Narp.StatusEffect_Narp,AttributeEffects,0,,((AttributeData=/Game/GameData/Weapons/Att_Weapon_Spread.Att_Weapon_Spread,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=-0.1,BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_AccuracyImpulse.Att_Weapon_AccuracyImpulse,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=-0.1,BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_RecoilHeightScale.Att_Weapon_RecoilHeightScale,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=-0.1,BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_RecoilWidthScale.Att_RecoilWidthScale,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=-0.1,BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0.05,BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0.05,BaseValueScale=1)))

# Woodblocker  - Increase Damage to 1.1 from 0.8, reduce Critical Hit Damage Bonus to 50% from 100%, reduce Vertical Recoil by 85%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_HYP.DataTable_WeaponBalance_Unique_HYP,SR_Quad,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.1
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/SniperRifles/Hyperion/_Shared/_Design/_Unique/Woodblocks/Parts/Part_SR_HYP_Barrel_Woodblocks.Part_SR_HYP_Barrel_Woodblocks,InstigatorAttributeEffects,0,,((AttributeToModify=/Game/GameData/Weapons/Att_CriticalHitDamageBonus.Att_CriticalHitDamageBonus,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.5,BaseValueScale=1)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/SniperRifles/Hyperion/_Shared/_Design/_Unique/Woodblocks/Parts/Part_SR_HYP_Barrel_Woodblocks.Part_SR_HYP_Barrel_Woodblocks,InventoryAttributeEffects,0,,((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_HYP.DataTable_WeaponBalance_Unique_HYP,RowName=SR_Quad,ValueName=DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53),BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_MaxLoadedAmmo.Att_Weapon_MaxLoadedAmmo,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=10,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_SwayZoomScale.Att_Weapon_SwayZoomScale,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.7,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_RecoilHeightScale.Att_Weapon_RecoilHeightScale,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.15,BaseValueScale=1)))

# Tankman's Shield - Reduce Damage to 1.25 from 1.4, lower Post-Kill Damage Bonus to 15% from 40% per stack.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Raid1/Re-Engagement/Balance/DataTable_ReEngagement1_Weapons.DataTable_ReEngagement1_Weapons,Tankman,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.25
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Raid1/Re-Engagement/Balance/DataTable_ReEngagement1_Weapons.DataTable_ReEngagement1_Weapons,Tankman,Custom_A_10_6BE78EF448AB3F6F228BC7B266814C86,0,,0.15

### JAKOBS LEGENDARY WEAPON CHANGES ###

# Bekah - Set Damage to 0.7.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_JAK.DataTable_WeaponBalance_Unique_JAK,AR_Bekah,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,0.7

# Blade Fury - Set Damage to 1.29 from 1.5, set Melee Damage to 0.375 from 0.5, set melee damage bonus to Scale from ScaleSimple.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/VaultCard3/Gear/Weapons/DataTable_WeaponBalance_VaultCard3.DataTable_WeaponBalance_VaultCard3,BladeFury,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.29
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/VaultCard3/Gear/Weapons/DataTable_WeaponBalance_VaultCard3.DataTable_WeaponBalance_VaultCard3,BladeFury,Custom_A_10_6BE78EF448AB3F6F228BC7B266814C86,0,,0.375
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/VaultCard3/Gear/Weapons/Unique/BladeFury/Parts/Part_AR_Jak_Barrel_BladeFury.Part_AR_Jak_Barrel_BladeFury,InstigatorAttributeEffects,0,,((AttributeToModify=/Game/GameData/Attributes/DamageMultipliers/Att_DamageSourceInstigatorMultiplier_Melee.Att_DamageSourceInstigatorMultiplier_Melee,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Attributes/DamageMultipliers/Att_DamageSourceInstigatorMultiplier_Melee.Att_DamageSourceInstigatorMultiplier_Melee,ModifierType=Scale,ModifierValue=(BaseValueConstant=0.3,BaseValueScale=1)))

# Clairovoyance - Reduce Damage to 0.75 from 1.75.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Hibiscus/Gear/Weapon/DataTable_WeaponBalance_Hibiscus.DataTable_WeaponBalance_Hibiscus,AR_Clairvoyance,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,0.75

# Gatling Gun - Reduce Damage to 0.95 from 1, improve per-shot Recoil to 0.65 from 0.85, improve Accuracy Spread to 1 from 1.5, improve Vertical Recoil to 0.225 from 0.75, improve Horizontal Recoil to 0.6 from 0.75.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_JAK.DataTable_WeaponBalance_Unique_JAK,AR_GatlingGun,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,0.95
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/AssaultRifles/Jakobs/_Shared/_Design/_Unique/GatlingGun/Parts/Part_AR_JAK_Barrel_GatlingGun.Part_AR_JAK_Barrel_GatlingGun,InventoryAttributeEffects,0,,((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_AccuracyImpulse.Att_Weapon_AccuracyImpulse,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.65,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Spread.Att_Weapon_Spread,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_MaxLoadedAmmo.Att_Weapon_MaxLoadedAmmo,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=25,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_JAK.DataTable_WeaponBalance_Unique_JAK,RowName=AR_GatlingGun,ValueName=Custom_A_10_6BE78EF448AB3F6F228BC7B266814C86),BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_RecoilHeightScale.Att_Weapon_RecoilHeightScale,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.225,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_RecoilWidthScale.Att_Weapon_RecoilWidthScale,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.6,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_JAK.DataTable_WeaponBalance_Unique_JAK,RowName=AR_GatlingGun,ValueName=DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53),BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_CustomSightColorScheme.Att_Weapon_CustomSightColorScheme,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=3,BaseValueScale=1)))

# Hand of Glory - Increase Damage to 1.2 from 0.9.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_JAK.DataTable_WeaponBalance_Unique_JAK,AR_HandOfGlory,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.2

# Lead Sprinkler - Increase Damage to 0.85 from 0.75, set Splash Radius to 120, lower speed of bonus projectiles to 600 from 740, improve Accuracy Spread to 1 from 1.5, improve Vertical Recoil to 0.5 from 0.75, improve Recoil-per-Shot to 0.65 from 0.85, improve Horizontal Recoil to 0.7 from 1.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_JAK.DataTable_WeaponBalance_Unique_JAK,AR_LeadSprinkler,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,0.85
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/AssaultRifles/Jakobs/_Shared/_Design/_Unique/LeadSprinkler/Parts/Part_AR_JAK_Barrel_LeadSprinkler.Part_AR_JAK_Barrel_LeadSprinkler,InventoryAttributeEffects,0,,((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_JAK.DataTable_WeaponBalance_Unique_JAK,RowName=AR_LeadSprinkler,ValueName=DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53),BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_AccuracyImpulse.Att_Weapon_AccuracyImpulse,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.65,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Spread.Att_Weapon_Spread,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_RecoilHeightScale.Att_Weapon_RecoilHeightScale,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.5,BaseValueScale=1)),(AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/WeaponAttributes/Att_Weapon_OverrideManufacturerDescription.Att_Weapon_OverrideManufacturerDescription,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_CustomSightColorScheme.Att_Weapon_CustomSightColorScheme,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=5,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_UseHeatImpulse.Att_Weapon_UseHeatImpulse,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=0.1,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_DamageRadius.Att_Weapon_DamageRadius.Att_Weapon_DamageRadius,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=120,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_RecoilWidthScale.Att_Weapon_RecoilWidthScale,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.7,BaseValueScale=1)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/AssaultRifles/Jakobs/_Shared/_Design/_Unique/LeadSprinkler/LightProjectile_JAK_AR_LeadSprinklerChild.Default__LightProjectile_JAK_AR_LeadSprinklerChild_C,Speed,0,,600

# Mutant - Increase Damage to 1.4 from 1, improve overall Recoil Control by 35%, make it deal Radiation Damage.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Hibiscus/Gear/Weapon/DataTable_WeaponBalance_Hibiscus.DataTable_WeaponBalance_Hibiscus,AR_Mutant,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.325
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/Mutant/Parts/Part_AR_JAK_Barrel_Mutant.Part_AR_JAK_Barrel_Mutant,InventoryAttributeEffects,0,,((AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/WeaponAttributes/Att_Weapon_OverrideManufacturerDescription.Att_Weapon_OverrideManufacturerDescription,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PatchDLC/Hibiscus/Gear/Weapon/DataTable_WeaponBalance_Hibiscus.DataTable_WeaponBalance_Hibiscus,RowName=AR_Mutant,ValueName=DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53),BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_CustomSightColorScheme.Att_Weapon_CustomSightColorScheme,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=5,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_MaxLoadedAmmo.Att_Weapon_MaxLoadedAmmo,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=15,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_SwayAccuracyScale.Att_Weapon_SwayAccuracyScale,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_SwayScale.Att_Weapon_SwayScale,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_SwayZoomScale.Att_Weapon_SwayZoomScale,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_SwayDiscHeight.Att_Weapon_SwayDiscHeight,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_SwayDiscWidth.Att_Weapon_SwayDiscWidth,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Spread.Att_Weapon_Spread,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.1,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_AccuracyImpulse.Att_Weapon_AccuracyImpulse,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.7,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_RecoilHeightScale.Att_Weapon_RecoilHeightScale,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.65,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_RecoilWidthScale.Att_Weapon_RecoilWidthScale,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.65,BaseValueScale=1)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/Mutant/Parts/Part_AR_JAK_Barrel_Mutant.Part_AR_JAK_Barrel_Mutant,AspectList,0,,(WeaponUseModeAspectData'/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/Mutant/Parts/Part_AR_JAK_Barrel_Mutant.Part_AR_JAK_Barrel_Mutant:WeaponUseModeAspectData_0',WeaponBonusAspectData'/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/Mutant/Parts/Part_AR_JAK_Barrel_Mutant.Part_AR_JAK_Barrel_Mutant:AspectList_WeaponBonusAspectData',WeaponAudioAspectData'/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/Mutant/Parts/Part_AR_JAK_Barrel_Mutant.Part_AR_JAK_Barrel_Mutant:WeaponAudioAspectData_0',WeaponUseModeSecondaryAspectData'/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/Mutant/Parts/Part_AR_JAK_Barrel_Mutant.Part_AR_JAK_Barrel_Mutant:AspectList_WeaponUseModeSecondaryAspectData',InventoryMeshAttachmentAspectData'/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/Mutant/Parts/Part_AR_JAK_Barrel_Mutant.Part_AR_JAK_Barrel_Mutant:InventoryMeshAttachmentAspectData_0',InventoryMaterialAspectData'/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/Mutant/Parts/Part_AR_JAK_Barrel_Mutant.Part_AR_JAK_Barrel_Mutant:AspectList_InventoryMaterialAspectData',WeaponUseModeSecondaryAspectData'/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/Mutant/Parts/Part_AR_JAK_Barrel_Mutant.Part_AR_JAK_Barrel_Mutant:WeaponUseModeSecondaryAspectData_2',InventoryAbilityAspectData'/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/Mutant/Parts/Part_AR_JAK_Barrel_Mutant.Part_AR_JAK_Barrel_Mutant:AspectList_InventoryAbilityAspectData',WeaponAudioAspectData'/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/Mutant/Parts/Part_AR_JAK_Barrel_Mutant.Part_AR_JAK_Barrel_Mutant:AspectList_WeaponAudioAspectData',WeaponDamageTypeAspectData'/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/Mutant/Parts/Part_AR_JAK_Barrel_Mutant.Part_AR_JAK_Barrel_Mutant:AspectList_WeaponDamageTypeAspectData',BP_ElementalEmissives_Radiation_C'/Game/Gear/Weapons/_Shared/_Design/MaterialsAndWearGeneration/WeaponGlow/BP_ElementalEmissives_Radiation')
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/Mutant/Parts/Part_AR_JAK_Barrel_Mutant.Part_AR_JAK_Barrel_Mutant:AspectList_WeaponDamageTypeAspectData,DamageType,0,,/Game/GameData/DamageTypes/Radiation/DmgType_Radiation_Impact.DmgType_Radiation_Impact
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/Mutant/Parts/Part_AR_JAK_Barrel_Mutant.Part_AR_JAK_Barrel_Mutant:AspectList_WeaponDamageTypeAspectData,ImpactData,0,,/Game/GameData/Impacts/Linger/Impact_Linger_Generic.Impact_Linger_Generic
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/Mutant/Parts/Part_AR_JAK_Barrel_Mutant.Part_AR_JAK_Barrel_Mutant:AspectList_WeaponDamageTypeAspectData,Priority,0,,Ultra
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/Mutant/LightProjectile_Mutant.Default__LightProjectile_Mutant_C,ConditionalDamageModifiers,0,,(/Game/PatchDLC/Raid1/Enemies/Trooper/Reflect/_Design/Damage/CDM_DamageTypeMod_Rad.CDM_DamageTypeMod_Rad)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/Mutant/LightProjectile_Mutant.Default__LightProjectile_Mutant_C,ImpactedActorDamageScale,0,,(BaseValueConstant=0.67,DataTableValue=,BaseValueAttribute=,AttributeInitializer=None,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/Mutant/LightProjectile_Mutant.Default__LightProjectile_Mutant_C,TracerFX,0,,/Game/Gear/Weapons/_Shared/_Design/_Manufacturers/_ETech/Effects/Systems/Railer/PS_ETech_Tracer_Railer_Rad.PS_ETech_Tracer_Railer_Rad

# Rowan's Call - Increase Damage to 1.2 from 1.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_JAK.DataTable_WeaponBalance_Unique_JAK,AR_Rowan,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.2

# Stonethrower - Increase Damage to 1.2 from 1, remove ricochet text.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Geranium/Gear/Weapon/DataTable_WeaponBalance_Geranium.DataTable_WeaponBalance_Geranium,AR_StoneThrow,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.2
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Geranium/Gear/Weapon/_Unique/StoneThrow/Parts/Part_AR_JAK_Barrel_Stonethrow.Part_AR_JAK_Barrel_Stonethrow,InventoryAttributeEffects,0,,((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PatchDLC/Geranium/Gear/Weapon/DataTable_WeaponBalance_Geranium.DataTable_WeaponBalance_Geranium,RowName=AR_StoneThrow,ValueName=DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53),BaseValueScale=1)),(AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/WeaponAttributes/Att_Weapon_OverrideManufacturerDescription.Att_Weapon_OverrideManufacturerDescription,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)))

# Amazing Grace - Reduce Damage to 1.25 from 1.3, add 30% Critical Damage Bonus.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_JAK.DataTable_WeaponBalance_Unique_JAK,PS_AmazingGrace,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.25
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Pistols/Jakobs/_Shared/_Design/_Unique/AmazingGrace/Parts/Part_PS_JAK_Barrel_AmazingGrace.Part_PS_JAK_Barrel_AmazingGrace,InstigatorAttributeEffects,0,,((AttributeToModify=/Game/GameData/Accuracy/Att_AccuracyMaxValue.Att_AccuracyMaxValue,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.5,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_CriticalHitDamageBonus.Att_CriticalHitDamageBonus,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.3,BaseValueScale=1)))

# Bloom - Reduce Damage to 0.875 from 1, improve Recoil to -85% from -50%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Geranium/Gear/Weapon/DataTable_WeaponBalance_Geranium.DataTable_WeaponBalance_Geranium,PS_Rose,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,0.875
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Geranium/Gear/Weapon/DataTable_WeaponBalance_Geranium.DataTable_WeaponBalance_Geranium,PS_Rose,Custom_B_11_6D4E8C1140CC269ED614BC958ECB0E22,0,,-0.85
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Geranium/Gear/Weapon/_Unique/Rose/UIStat_Rose_Desc.UIStat_Rose_Desc,Text.string,0,,Hold trigger to charge up and release it to burst-fire multiple shots.

# King's/Queen's Call - Increase Damage to 0.8 from 0.65, reduce Lifesteal to 0.25%
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_JAK.DataTable_WeaponBalance_Unique_JAK,PS_GodQueen,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,0.8
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_JAK.DataTable_WeaponBalance_Unique_JAK,PS_GodQueen,Custom_B_11_6D4E8C1140CC269ED614BC958ECB0E22,0,,0.025

# Little Yeeti - Reduce Damage to 0.8 from 1.5, change the extra projectile to ScaleSimple instead of PreAdd.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Hibiscus/Gear/Weapon/DataTable_WeaponBalance_Hibiscus.DataTable_WeaponBalance_Hibiscus,PS_LittleYeeti,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,0.8
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/LittleYeeti/Parts/Part_PS_JAK_Barrel_02_LittleYeeti.Part_PS_JAK_Barrel_02_LittleYeeti,InventoryAttributeEffects,0,,((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ReloadTime.Att_Weapon_ReloadTime,ModifierType=Scale,ModifierValue=(BaseValueConstant=0.25,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/PatchDLC/Hibiscus/Gear/Weapon/DataTable_WeaponBalance_Hibiscus.DataTable_WeaponBalance_Hibiscus,RowName=PS_LittleYeeti,ValueName=DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53),BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ProjectilesPerShot.Att_Weapon_ProjectilesPerShot,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=2,BaseValueScale=1)))

# Love Drill (Legendary) - Increase Damage to 0.7 from 0.5, increase Bonus Shock Damage Chance to 50%, reduce Bonus Shock Damage to 50%, reduce Critical Hit damage to 1 from 2.25.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Hibiscus/Gear/Weapon/DataTable_WeaponBalance_Hibiscus.DataTable_WeaponBalance_Hibiscus,PS_LoveDrill_Leg,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,0.7
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Hibiscus/Gear/Weapon/DataTable_WeaponBalance_Hibiscus.DataTable_WeaponBalance_Hibiscus,PS_LoveDrill_Leg,Custom_A_10_6BE78EF448AB3F6F228BC7B266814C86,0,,0.5
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Hibiscus/Gear/Weapon/DataTable_WeaponBalance_Hibiscus.DataTable_WeaponBalance_Hibiscus,PS_LoveDrill_Leg,Custom_B_11_6D4E8C1140CC269ED614BC958ECB0E22,0,,0.5
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Hibiscus/Gear/Weapon/DataTable_WeaponBalance_Hibiscus.DataTable_WeaponBalance_Hibiscus,PS_LoveDrill,Custom_B_11_6D4E8C1140CC269ED614BC958ECB0E22,0,,1
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/LoveDrill/Legendary/UIStat_Manufacturer_Text_LoveDrill.UIStat_Manufacturer_Text_LoveDrill,Text,0,,Has a [bold]50%[/bold] chance to deal bonus [shock]Shock[/shock] damage.

# Lucky 7 - Increase Damage to 1.05 from 0.7, increase Reload Mod chance to 33%, reduce "7" chance to 20%, reduce the Damage of "7" by 65% and increase Reload Speed to 0.75 from 1.25.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Dandelion/Gear/Weapon/DataTable_WeaponBalance_Dandelion.DataTable_WeaponBalance_Dandelion,PS_Lucky7,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.05
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Dandelion/Gear/Weapon/DataTable_WeaponBalance_Dandelion.DataTable_WeaponBalance_Dandelion,PS_Lucky7,Custom_A_10_6BE78EF448AB3F6F228BC7B266814C86,0,,0.33
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Dandelion/Gear/Weapon/DataTable_WeaponBalance_Dandelion.DataTable_WeaponBalance_Dandelion,PS_Lucky7,Custom_B_11_6D4E8C1140CC269ED614BC958ECB0E22,0,,0.2
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Dandelion/Gear/Weapon/_Unique/Lucky7/Firing/StatusEffect_Lucky7_7.StatusEffect_Lucky7_7,AttributeEffects,0,,((AttributeData=/Game/GameData/Weapons/Att_Weapon_ProjectilesPerShot.Att_Weapon_ProjectilesPerShot,ModifierType=PreAdd,BaseModifierValue=(BaseValueConstant=6,BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,BaseModifierValue=(BaseValueConstant=0.35,BaseValueScale=1)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Dandelion/Gear/Weapon/_Unique/Lucky7/Parts/Part_PS_JAK_Barrel_Lucky7.Part_PS_JAK_Barrel_Lucky7,InventoryAttributeEffects,0,,((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PatchDLC/Dandelion/Gear/Weapon/DataTable_WeaponBalance_Dandelion.DataTable_WeaponBalance_Dandelion,RowName=PS_Lucky7,ValueName=DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53),BaseValueScale=1)),(AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/WeaponAttributes/Att_Weapon_OverrideManufacturerDescription.Att_Weapon_OverrideManufacturerDescription,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_MaxLoadedAmmo.Att_Weapon_MaxLoadedAmmo,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=5,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ReloadTime.Att_Weapon_ReloadTime,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.75,BaseValueScale=1)))

# Maggie - Set Damage to 0.3.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_JAK.DataTable_WeaponBalance_Unique_JAK,PS_Maggie,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,0.3

# Seventh Sense (Legendary) - Reduce Damage to 1 from 1.5.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Hibiscus/Gear/Weapon/DataTable_WeaponBalance_Hibiscus.DataTable_WeaponBalance_Hibiscus,PS_TheSeventh,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1

# The Companion - Increase Damage to 1.15 from 0.75, increase Status Effect Damage by 100%, remove Accuracy Spread Penalty.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_JAK.DataTable_WeaponBalance_Unique_JAK,PS_Companion,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.15
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Pistols/Jakobs/_Shared/_Design/_Unique/MelsCompanion/Parts/Part_PS_JAK_Barrel_MelsCompanion.Part_PS_JAK_Barrel_MelsCompanion,InventoryAttributeEffects,0,,((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Spread.Att_Weapon_Spread,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=0,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_StatusEffectChance.Att_Weapon_StatusEffectChance,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.6,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_JAK.DataTable_WeaponBalance_Unique_JAK,RowName=PS_Companion,ValueName=DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53),BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_MaxLoadedAmmo.Att_Weapon_MaxLoadedAmmo,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=10,BaseValueScale=1)),(AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/WeaponAttributes/Att_Weapon_OverrideManufacturerDescription.Att_Weapon_OverrideManufacturerDescription,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_StatusEffectDamage.Att_Weapon_StatusEffectDamage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=2,BaseValueScale=1)))

# The Duc - Set Damage to 1.2.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_JAK.DataTable_WeaponBalance_Unique_JAK,PS_TheDuc,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.2

# The Flood - Increase Damage to 1 from 0.9
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_JAK.DataTable_WeaponBalance_Unique_JAK,PS_Doc,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1

# Trickshot - Lower damage to 0.7 from 3, add 40% Critical Damage Bonus.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Ixora/Gear/Weapons/DataTable_WeaponBalance_Ixora.DataTable_WeaponBalance_Ixora,Trickshot,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,0.7
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Ixora/Gear/Weapons/_Unique/Trickshot/Parts/Part_PS_JAK_Barrel_Trickshot.Part_PS_JAK_Barrel_Trickshot,InstigatorAttributeEffects,0,,((AttributeToModify=/Game/GameData/Weapons/Att_CriticalHitDamageBonus.Att_CriticalHitDamageBonus,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.4,BaseValueScale=1)))

# Unforgiven - Increase Damage to 1.6 from 0.6, reduce Critical Hit Damage Bonus to 2.5 from 4, improve Zoom Sway by 85%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_JAK.DataTable_WeaponBalance_Unique_JAK,PS_Unforgiven,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.6
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_JAK.DataTable_WeaponBalance_Unique_JAK,PS_Unforgiven,Custom_A_10_6BE78EF448AB3F6F228BC7B266814C86,0,,2.5
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Pistols/Jakobs/_Shared/_Design/_Unique/Unforgiven/Parts/Part_PS_JAK_Barrel_Unforgiven.Part_PS_JAK_Barrel_Unforgiven,InventoryAttributeEffects,0,,((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_AccuracyImpulse.Att_Weapon_AccuracyImpulse,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=3,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.8,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_JAK.DataTable_WeaponBalance_Unique_JAK,RowName=PS_Unforgiven,ValueName=DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53),BaseValueScale=1)),(AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/WeaponAttributes/Att_Weapon_CustomA_PartType.Att_Weapon_CustomA_PartType,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=99,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_SwayZoomScale.Att_Weapon_SwayZoomScale,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.15,BaseValueScale=1)))

# Wagon Wheel - Increase Damage to 1.45 from 1.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_JAK.DataTable_WeaponBalance_Unique_JAK,PS_WagonWheel,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.45

# Hellwalker - Increase Damage to 1.5 from 1.3.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_JAK.DataTable_WeaponBalance_Unique_JAK,SG_Hellwalker,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.5

# Nimble Jack - Increase Damage to 1.2 from 1, add 30% Critical Hit Damage.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_JAK.DataTable_WeaponBalance_Unique_JAK,SG_NimbleJack,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.2
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Shotguns/Jakobs/_Shared/_Design/_Unique/_Legendary/NimbleJack/Parts/Part_SG_JAK_Barrel_Nimble.Part_SG_JAK_Barrel_Nimble,InstigatorAttributeEffects,0,,((AttributeToModify=/Game/GameData/Weapons/Att_CriticalHitDamageBonus.Att_CriticalHitDamageBonus,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.3,BaseValueScale=1)))

# One-Pump Chump - Set Damage to 10, add 50% Critical Hit Damage.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_JAK.DataTable_WeaponBalance_Unique_JAK,SG_OnePumpChump,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,10
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Shotguns/Jakobs/_Shared/_Design/_Unique/_Legendary/OnePunch/Parts/Part_SG_JAK_Barrel_OnePunch.Part_SG_JAK_Barrel_OnePunch,InstigatorAttributeEffects,0,,((AttributeToModify=/Game/GameData/Weapons/Att_CriticalHitDamageBonus.Att_CriticalHitDamageBonus,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.5,BaseValueScale=1)))

# Robin's Call - Set Damage to 1.25.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Geranium/Gear/Weapon/DataTable_WeaponBalance_Geranium.DataTable_WeaponBalance_Geranium,SG_SpeakEasy,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.25
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Geranium/Gear/Weapon/_Unique/SpeakEasy/UIStat_SpeakEasy_Desc.UIStat_SpeakEasy_Desc,FormatText.string,0,,Each [skill]Critical hit[/skill] returns [skill]$VALUE$[/skill] bullet to your magazine, and ricochets [skill]$VALUE$[/skill] bullet at the nearest enemy.

# Sledge's Shotgun - Set Damage to 1.6
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_JAK.DataTable_WeaponBalance_Unique_JAK,SG_Sledge,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.6

# The Garcia - Increase Damage to 1.25 from 1, lower Ammo Cost to 1, increase Projectile Count by 2, improve Accuracy Spread by 15%, reduce Vertical Recoil by 40%, increase Fire Rate by 60%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_JAK.DataTable_WeaponBalance_Unique_JAK,SG_Garcia,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.25
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Shotguns/Jakobs/_Shared/_Design/_Unique/_Legendary/Garcia/Parts/Part_SG_JAK_Barrel_Garcia.Part_SG_JAK_Barrel_Garcia,InventoryAttributeEffects,0,,((AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/WeaponAttributes/Att_BarrelType.Att_BarrelType,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)),(AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/_Manufacturers/Jakobs/Attributes/Att_JAK_BreakLoadShellAmount.Att_JAK_BreakLoadShellAmount,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ProjectilesPerShot.Att_Weapon_ProjectilesPerShot,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=10.5,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_FireAnimationBlendSpace.Att_Weapon_FireAnimationBlendSpace,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.8,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_JAK.DataTable_WeaponBalance_Unique_JAK,RowName=SG_Garcia,ValueName=DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53),BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ShotAmmoCost.Att_Weapon_ShotAmmoCost,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=0,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Spread.Att_Weapon_Spread,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.85,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_RecoilHeightScale.Att_Weapon_RecoilHeightScale,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.6,BaseValueScale=1)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Shotguns/Jakobs/_Shared/_Design/_Unique/_Legendary/Garcia/Parts/Part_SG_JAK_Barrel_Garcia.Part_SG_JAK_Barrel_Garcia:AspectList_WeaponUseModeAspectData.WeaponUseComponent_BPWeaponFireProjectileComponent_JAK,FireRate,0,,(BaseValue=6.91)

# TK's Wave/Tidal Wave - Set Damage to 1, improve TK's Wave Accuracy Spread by 2, reduce damage of Heatwave and Shockwave by 20%, improve Tidal Wave Accuracy Spread by 0.5, increase TK's Wave Projectile Speed by 25%, increase Tidal Wave Projectile Speed by 150%, increase Tidal Wave Ammo Cost by 1, and make higher-projectile-count versions of the Wave shotguns spawn more often.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_JAK.DataTable_WeaponBalance_Unique_JAK,SG_Wave,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Shotguns/Jakobs/_Shared/_Design/_Unique/TheWave/Parts/Part_SG_JAK_Barrel_TKWave.Part_SG_JAK_Barrel_TKWave,InventoryAttributeEffects,0,,((AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/WeaponAttributes/Att_BarrelType.Att_BarrelType,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=2,BaseValueScale=1)),(AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/_Manufacturers/Jakobs/Attributes/Att_JAK_BreakLoadShellAmount.Att_JAK_BreakLoadShellAmount,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=2,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.5,BaseValueScale=1)),(AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/WeaponAttributes/Att_Weapon_OverrideManufacturerDescription.Att_Weapon_OverrideManufacturerDescription,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Spread.Att_Weapon_Spread,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=-2,BaseValueScale=1)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Shotguns/Jakobs/_Shared/_Design/_Unique/TheWave/Parts/Part_SG_JAK_Barrel_TKWave.Part_SG_JAK_Barrel_TKWave:AspectList_WeaponUseModeAspectData.WeaponUseComponent_WeaponFireProjectileComponent,ProjectileSpeedScale.BaseValue,0,,2.5
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Shotguns/Jakobs/_Shared/_Design/_Unique/TheWave/Parts/Part_SG_JAK_Heat_Wave.Part_SG_JAK_Heat_Wave,InventoryAttributeEffects,0,,((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.8,BaseValueScale=1)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Shotguns/Jakobs/_Shared/_Design/_Unique/TheWave/Parts/Part_SG_JAK_Shock_Wave.Part_SG_JAK_Shock_Wave,InventoryAttributeEffects,0,,((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.8,BaseValueScale=1)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Shotguns/Jakobs/_Shared/_Design/_Unique/TheWave/Parts/Part_SG_JAK_Barrel_TidalWave.Part_SG_JAK_Barrel_TidalWave,InventoryAttributeEffects,0,,((AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/WeaponAttributes/Att_BarrelType.Att_BarrelType,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=2,BaseValueScale=1)),(AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/_Manufacturers/Jakobs/Attributes/Att_JAK_BreakLoadShellAmount.Att_JAK_BreakLoadShellAmount,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=3,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.3,BaseValueScale=1)),(AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/WeaponAttributes/Att_Weapon_OverrideManufacturerDescription.Att_Weapon_OverrideManufacturerDescription,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Spread.Att_Weapon_Spread,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=-0.5,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ShotAmmoCost.Att_Weapon_ShotAmmoCost,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Shotguns/Jakobs/_Shared/_Design/_Unique/TheWave/Parts/Part_SG_JAK_Barrel_TidalWave.Part_SG_JAK_Barrel_TidalWave:AspectList_WeaponUseModeAspectData.WeaponUseComponent_WeaponFireProjectileComponent,ProjectileSpeedScale.BaseValue,0,,2.5
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Shotguns/Jakobs/_Shared/_Design/_Unique/TheWave/Balance/Balance_SG_JAK_Unique_Wave.Balance_SG_JAK_Unique_Wave,RuntimePartList.AllParts.AllParts[10].Weight,0,,(BaseValueConstant=4,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Shotguns/Jakobs/_Shared/_Design/_Unique/TheWave/Balance/Balance_SG_JAK_Unique_Wave.Balance_SG_JAK_Unique_Wave,RuntimePartList.AllParts.AllParts[14].Weight,0,,(BaseValueConstant=4,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Shotguns/Jakobs/_Shared/_Design/_Unique/TheWave/Balance/Balance_SG_JAK_Unique_Wave.Balance_SG_JAK_Unique_Wave,RuntimePartList.AllParts.AllParts[19].Weight,0,,(BaseValueConstant=4,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Shotguns/Jakobs/_Shared/_Design/_Unique/TheWave/Balance/PartSet_SG_JAK_Unique_Wave.PartSet_SG_JAK_Unique_Wave,ActorPartLists.ActorPartLists[5].Parts.Parts[4].Weight,0,,(BaseValueConstant=4,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Shotguns/Jakobs/_Shared/_Design/_Unique/TheWave/Balance/PartSet_SG_JAK_Unique_Wave.PartSet_SG_JAK_Unique_Wave,ActorPartLists.ActorPartLists[6].Parts.Parts[3].Weight,0,,(BaseValueConstant=4,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Shotguns/Jakobs/_Shared/_Design/_Unique/TheWave/Balance/PartSet_SG_JAK_Unique_Wave.PartSet_SG_JAK_Unique_Wave,ActorPartLists.ActorPartLists[7].Parts.Parts[3].Weight,0,,(BaseValueConstant=4,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)

# Bird of Prey - Reduce Damage to 1.15 from 2, reduce Bonus Projectile Damage to 1 from 6.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/VaultCard/Gear/Weapons/DataTable_WeaponBalance_VaultCard.DataTable_WeaponBalance_VaultCard,BirdofPrey,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.15
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/VaultCard/Gear/Weapons/DataTable_WeaponBalance_VaultCard.DataTable_WeaponBalance_VaultCard,BirdofPrey,Custom_B_11_6D4E8C1140CC269ED614BC958ECB0E22,0,,1

# Cocky Bastard - Increase Damage to 1.2 from 1, reduce Shock Damage to 50% from 150%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Hibiscus/Gear/Weapon/DataTable_WeaponBalance_Hibiscus.DataTable_WeaponBalance_Hibiscus,SR_CockyBastard,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.2
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Hibiscus/Gear/Weapon/DataTable_WeaponBalance_Hibiscus.DataTable_WeaponBalance_Hibiscus,SR_CockyBastard,Custom_B_11_6D4E8C1140CC269ED614BC958ECB0E22,0,,0.5

# Headsplosion - Increase Damage to 1.175 from 0.75, remove Critical Damage Penalty, increase Splash Radius to 150 from 100.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_JAK.DataTable_WeaponBalance_Unique_JAK,SR_Headsplosion,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.175
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/SniperRifles/Jakobs/_Shared/_Design/_Unique/Headsplosion/Parts/Part_SR_JAK_Bolt_Headsplosion.Part_SR_JAK_Bolt_Headsplosion,InventoryAttributeEffects,0,,((AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/WeaponAttributes/Att_Weapon_BoltType.Att_Weapon_BoltType,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=2,BaseValueScale=1)),(AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/_Manufacturers/Jakobs/Attributes/Att_JAK_Ricochet.Att_JAK_Ricochet,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=3,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.85,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_JAK.DataTable_WeaponBalance_Unique_JAK,RowName=SR_Headsplosion,ValueName=DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53),BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_DamageRadius.Att_Weapon_DamageRadius.Att_Weapon_DamageRadius,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=150,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_CriticalHitDamageBonus.Att_CriticalHitDamageBonus,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)))

# Ionic Disuptor - Reduce Damage to 1.4 from 3, reduce Post-Melee Damage Bonus to 66% to 100%, increase Melee Damage to 200%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Ixora2/Gear/Weapons/DataTable_WeaponBalance_Ixora2.DataTable_WeaponBalance_Ixora2,Disruptor,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.4
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Ixora2/Gear/Weapons/DataTable_WeaponBalance_Ixora2.DataTable_WeaponBalance_Ixora2,Disruptor,Custom_A_10_6BE78EF448AB3F6F228BC7B266814C86,0,,0.66
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Ixora2/Gear/Weapons/_Unique/Disruptor/Parts/Part_SR_JAK_Barrel_Disruptor.Part_SR_JAK_Barrel_Disruptor,InstigatorAttributeEffects,0,,((AttributeToModify=/Game/GameData/Attributes/DamageMultipliers/Att_DamageSourceInstigatorMultiplier_Melee.Att_DamageSourceInstigatorMultiplier_Melee,ModifierType=Scale,ModifierValue=(BaseValueConstant=1.2,BaseValueScale=1)))

# Monocle - Set Damage to 0.5.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_JAK.DataTable_WeaponBalance_Unique_JAK,SR_Monocle,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,0.5

# Skullmasher - Reduce Damage to 0.4 from 0.5, reduce Accuracy Spread to 3.5 from 2.5.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Hibiscus/Gear/Weapon/DataTable_WeaponBalance_Hibiscus.DataTable_WeaponBalance_Hibiscus,SR_Skullmasher,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,0.4
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Hibiscus/Gear/Weapon/DataTable_WeaponBalance_Hibiscus.DataTable_WeaponBalance_Hibiscus,SR_Skullmasher,Custom_B_11_6D4E8C1140CC269ED614BC958ECB0E22,0,,3.5

# Unseen Threat - Reduce Damage to 1.2 from 1.75, reduce Ricochet Damage to 0.33 from 1.5.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Hibiscus/Gear/Weapon/DataTable_WeaponBalance_Hibiscus.DataTable_WeaponBalance_Hibiscus,SP_UnseenThreat,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.2
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Hibiscus/Gear/Weapon/DataTable_WeaponBalance_Hibiscus.DataTable_WeaponBalance_Hibiscus,SP_UnseenThreat,Custom_B_11_6D4E8C1140CC269ED614BC958ECB0E22,0,,0.33
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/UnseenThreat/UIStat_UnseenThreat_Desc.UIStat_UnseenThreat_Desc,FormatText.string,0,,[skill]Critical hits[/skill] ricochet [skill]$VALUE$[/skill] homing projectiles.

# Wedding Invitation - Set Damage to 1, reduce Ricochet Damage to 2 from 2.928
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/EventVDay/Gear/Weapon/DataTable_WeaponBalance_EventVDay.DataTable_WeaponBalance_EventVDay,WeddingInvitation,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/EventVDay/Gear/Weapon/DataTable_WeaponBalance_EventVDay.DataTable_WeaponBalance_EventVDay,WeddingInvitation,Custom_A_10_6BE78EF448AB3F6F228BC7B266814C86,0,,2

### MALIWAN LEGENDARY WEAPON CHANGES ###

# Beacon - Set Damage to 0.725, increase Reload Nova Damage to 8.2 from 5, reduce Magazine Size by 50%, improve Reload Speed by 40%, increase Fire Rate by 40%, increase Splash Radius by 50%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Geranium/Gear/Weapon/DataTable_WeaponBalance_Geranium.DataTable_WeaponBalance_Geranium,PS_Decoupler,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,0.725
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Geranium/Gear/Weapon/DataTable_WeaponBalance_Geranium.DataTable_WeaponBalance_Geranium,PS_Decoupler,Custom_A_10_6BE78EF448AB3F6F228BC7B266814C86,0,,8.2
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Geranium/Gear/Weapon/_Unique/Decoupler/Parts/Part_PS_MAL_Barrel_Decoupler.Part_PS_MAL_Barrel_Decoupler,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=3,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_DamageRadius.Att_Weapon_DamageRadius,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=60,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PatchDLC/Geranium/Gear/Weapon/DataTable_WeaponBalance_Geranium.DataTable_WeaponBalance_Geranium,RowName=PS_Decoupler,ValueName=DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53),BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_MaxLoadedAmmo.Att_Weapon_MaxLoadedAmmo,ModifierType=ScaleSimple,BaseModifierValue=(BaseValueConstant=0.5,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ReloadTime.Att_Weapon_ReloadTime,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.6,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.4,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_DamageRadius.Att_Weapon_DamageRadius,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.5,BaseValueScale=1)))))

# Free Radical - Reduce Damage to 0.8 from 4, reduce Magazine Size by 50%, improve Reload Speed by 40%, increase Fire Rate by 40%, increase Splash Radius by 50%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Ixora2/Gear/Weapons/DataTable_WeaponBalance_Ixora2.DataTable_WeaponBalance_Ixora2,Deatomizer,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,0.8

# Frozen Devil - Increase Damage to 0.3 from 0.25, increase Ice Spike Mode Damage to 10 from 1, reduce Ice Spike Cryogenic-Frozen Charge Damage Bonus from 7 to 2.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Hibiscus/Gear/Weapon/DataTable_WeaponBalance_Hibiscus.DataTable_WeaponBalance_Hibiscus,PS_FrozenDevil,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,0.3
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Hibiscus/Gear/Weapon/DataTable_WeaponBalance_Hibiscus.DataTable_WeaponBalance_Hibiscus,PS_FrozenDevil,Custom_B_11_6D4E8C1140CC269ED614BC958ECB0E22,0,,2
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Hibiscus/Gear/Weapon/DataTable_WeaponBalance_Hibiscus.DataTable_WeaponBalance_Hibiscus,PS_FrozenDevil_2,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,10

# Grease Trap - Reduce Firestarter Mode Damage to 1 from 1.2, reduce Grease Mode Damage to 0.1 from 0.2, reduce Grease Mode Fire Rate to 1.3 from 1.8.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Event2/Gear/Weapon/DataTable_WeaponBalance_Event2.DataTable_WeaponBalance_Event2,PS_GreaseTrap_Mode1,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Event2/Gear/Weapon/DataTable_WeaponBalance_Event2.DataTable_WeaponBalance_Event2,PS_GreaseTrap_Mode2,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,0.1
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Event2/Gear/Weapon/DataTable_WeaponBalance_Event2.DataTable_WeaponBalance_Event2,PS_GreaseTrap_Mode2,Custom_B_11_6D4E8C1140CC269ED614BC958ECB0E22,0,,1.3

# Hellshock - Set Damage to 0.85, reduce Projectile Count to 1.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_MAL.DataTable_WeaponBalance_Unique_MAL,PS_Hellshock,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,0.85
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Pistols/Maliwan/_Shared/_Design/_Unique/Hellshock/Parts/Part_PS_MAL_Barrel_HellShock.Part_PS_MAL_Barrel_HellShock,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=3,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_MAL.DataTable_WeaponBalance_Unique_MAL,RowName=PS_Hellshock,ValueName=DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53),BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_MaxLoadedAmmo.Att_Weapon_MaxLoadedAmmo,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_MAL.DataTable_WeaponBalance_Unique_MAL,RowName=PS_Hellshock,ValueName=Custom_A_10_6BE78EF448AB3F6F228BC7B266814C86),BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_CustomSightColorScheme.Att_Weapon_CustomSightColorScheme,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=5,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ProjectilesPerShot.Att_Weapon_ProjectilesPerShot,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=-1,BaseValueScale=1)))))

# Hyper-Hydrator - Set Damage to 1.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_MAL.DataTable_WeaponBalance_Unique_MAL,PS_HyperHydrator,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1

# Ice Pick - Set Damage to 1.35.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Event2/Gear/Weapon/DataTable_WeaponBalance_Event2.DataTable_WeaponBalance_Event2,PS_IcePick,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.35

# Sellout - Set Damage to 0.6.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_MAL.DataTable_WeaponBalance_Unique_MAL,PS_Sellout,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,0.6

# Superball - Set Damage to 1.2, increase Splash Radius to 200 from 100, make it fully automatic, and add 50% Critical Damage.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_MAL.DataTable_WeaponBalance_Unique_MAL,PS_Plumber,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.2
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Pistols/Maliwan/_Shared/_Design/_Unique/Plumber/Parts/Part_PS_MAL_Barrel_Plumber.Part_PS_MAL_Barrel_Plumber,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=3,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_DamageRadius.Att_Weapon_DamageRadius,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=200,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.2,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_MAL.DataTable_WeaponBalance_Unique_MAL,RowName=PS_Plumber,ValueName=DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53),BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_AutomaticBurstCount.Att_Weapon_AutomaticBurstCount,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=-1,BaseValueScale=1)))))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Pistols/Maliwan/_Shared/_Design/_Unique/Plumber/Parts/Part_PS_MAL_Barrel_Plumber.Part_PS_MAL_Barrel_Plumber,InstigatorAttributeEffects,0,,((AttributeToModify=/Game/GameData/Weapons/Att_CriticalHitDamageBonus.Att_CriticalHitDamageBonus,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.5,BaseValueScale=1)))

# Thunderball Fists - Increase Damage to 1.7 from 1.25, double the Splash Radius, reduce Ammo Cost to 1, reduce the Delay of the Bonus Projectile.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_MAL.DataTable_WeaponBalance_Unique_MAL,PS_ThunderballFists,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.7
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Pistols/Maliwan/_Shared/_Design/_Unique/ThunderballFist/Parts/Part_PS_MAL_Barrel_ThunderballFists.Part_PS_MAL_Barrel_ThunderballFists,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=3,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ShotAmmoCost.Att_Weapon_ShotAmmoCost,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=0,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_MAL.DataTable_WeaponBalance_Unique_MAL,RowName=PS_ThunderballFists,ValueName=DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53),BaseValueScale=1)))))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Pistols/Maliwan/_Shared/_Design/_Unique/ThunderballFist/LightProjectile_PS_MAL_ThunderballFists.Default__LightProjectile_PS_MAL_ThunderballFists_C,Radius,0,,600
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Pistols/Maliwan/_Shared/_Design/_Unique/ThunderballFist/LightProjectile_PS_MAL_ThunderballFists_FIST.Default__LightProjectile_PS_MAL_ThunderballFists_FIST_C,Speed,0,,1000
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Pistols/Maliwan/_Shared/_Design/_Unique/ThunderballFist/LightProjectile_PS_MAL_ThunderballFists_FIST.Default__LightProjectile_PS_MAL_ThunderballFists_FIST_C,GravityScale,0,,1.525

# Blind Sage - Reduce Damage to 1.2 from 1.75.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Alisma/Gear/Weapon/DataTable_WeaponBalance_Alisma.DataTable_WeaponBalance_Alisma,SG_BlindBandit,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.2

# Chandalier - Increase Damage to 1.25 from 1, reduce Ammo Cost by 2.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Geranium/Gear/Weapon/DataTable_WeaponBalance_Geranium.DataTable_WeaponBalance_Geranium,SG_Antler,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.25
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Geranium/Gear/Weapon/_Unique/Antler/Parts/Part_SG_MAL_Barrel_Antler.Part_SG_MAL_Barrel_Antler,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=3,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_MaxLoadedAmmo.Att_Weapon_MaxLoadedAmmo,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.5,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_DamageRadius.Att_Weapon_DamageRadius.Att_Weapon_DamageRadius,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=0,BaseValueAttribute=/Game/Gear/Weapons/_Shared/_Design/WeaponAttributes/DamageRadius/Att_Weapon_DamageRadius_Medium.Att_Weapon_DamageRadius_Medium,BaseValueScale=0.7)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ShotAmmoCost.Att_Weapon_ShotAmmoCost,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PatchDLC/Geranium/Gear/Weapon/DataTable_WeaponBalance_Geranium.DataTable_WeaponBalance_Geranium,RowName=SG_Antler,ValueName=DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53),BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Spread.Att_Weapon_Spread,ModifierType=Scale,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PatchDLC/Geranium/Gear/Weapon/DataTable_WeaponBalance_Geranium.DataTable_WeaponBalance_Geranium,RowName=SG_Antler,ValueName=Custom_A_10_6BE78EF448AB3F6F228BC7B266814C86),BaseValueScale=1)))))

# Frequency - Lower Damage to 0.95 from 1, increase Magazine Size by 6.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Geranium/Gear/Weapon/DataTable_WeaponBalance_Geranium.DataTable_WeaponBalance_Geranium,SG_Frequency,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,0.95
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Geranium/Gear/Weapon/_Unique/Frequency/Parts/Part_SG_MAL_Barrel_Frequency.Part_SG_MAL_Barrel_Frequency,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=3,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PatchDLC/Geranium/Gear/Weapon/DataTable_WeaponBalance_Geranium.DataTable_WeaponBalance_Geranium,RowName=SG_Frequency,ValueName=DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53),BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_RecoilHeightScale.Att_Weapon_RecoilHeightScale,ModifierType=Scale,ModifierValue=(BaseValueConstant=-1,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_MaxLoadedAmmo.Att_Weapon_MaxLoadedAmmo,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=6,BaseValueScale=1)))))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Geranium/Gear/Weapon/_Unique/Frequency/UIStat_Frequency_Desc.UIStat_Frequency_Desc,Text.string,0,,Kills increase the number of shots burst-fired for a short time.

# Insider - Increase Damage to 1 from 0.25, reduce Ammo Cost by 1, change Damage from Scale to ScaleSimple.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Hibiscus/Gear/Weapon/DataTable_WeaponBalance_Hibiscus.DataTable_WeaponBalance_Hibiscus,SG_Insider,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/Insider/Parts/Part_SG_MAL_Barrel_Insider.Part_SG_MAL_Barrel_Insider,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=3,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_MaxLoadedAmmo.Att_Weapon_MaxLoadedAmmo,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.5,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_DamageRadius.Att_Weapon_DamageRadius.Att_Weapon_DamageRadius,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=0,BaseValueAttribute=/Game/Gear/Weapons/_Shared/_Design/WeaponAttributes/DamageRadius/Att_Weapon_DamageRadius_Medium.Att_Weapon_DamageRadius_Medium,BaseValueScale=0.7)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ShotAmmoCost.Att_Weapon_ShotAmmoCost,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=0,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PatchDLC/Hibiscus/Gear/Weapon/DataTable_WeaponBalance_Hibiscus.DataTable_WeaponBalance_Hibiscus,RowName=SG_Insider,ValueName=DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53),BaseValueScale=1)))))

# Kill-o'-the-Wisp - Increase Damage to 10 from 4, fix the Ammo Cost connecting to the damage table instead of the Damage itself.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_MAL.DataTable_WeaponBalance_Unique_MAL,SG_Wisp,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,10
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Shotguns/Maliwan/_Shared/_Design/_Unique/Wisp/Parts/Part_SG_MAL_Barrel_Wisp.Part_SG_MAL_Barrel_Wisp,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=3,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_MAL.DataTable_WeaponBalance_Unique_MAL,RowName=SG_Wisp,ValueName=DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53),BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ShotAmmoCost.Att_Weapon_ShotAmmoCost,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=3,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_CustomSightColorScheme.Att_Weapon_CustomSightColorScheme,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=0,BaseValueScale=1)))))

# Mind-Killer - Increase Damage to 1.3 from 1.17.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_MAL.DataTable_WeaponBalance_Unique_MAL,SG_Mindkiller,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.3

# Nothingness - Set Damage to 5, reduce Secondary Explosion Damage to 2.5 from 3.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Hibiscus/Gear/Weapon/DataTable_WeaponBalance_Hibiscus.DataTable_WeaponBalance_Hibiscus,SG_TheNothing,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,5
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Hibiscus/Gear/Weapon/DataTable_WeaponBalance_Hibiscus.DataTable_WeaponBalance_Hibiscus,SG_TheNothing_2,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,2.5

# Projectile Recursion - Reduce Damage to 4 from 6.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_MAL.DataTable_WeaponBalance_Unique_MAL,SG_Recursion,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,4

# Trevanator - Set Damage to 2.1.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_MAL.DataTable_WeaponBalance_Unique_MAL,SG_Trev,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,2.1

# Vosk's Deathgrip - Increase Damage to 3.25 from 2.5, reduce the Ammo Cost to 3 from 6, reduce Secondary Firing Mode Ammo Delay to 4 from 8.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Raid1/Re-Engagement/Balance/DataTable_ReEngagement1_Weapons.DataTable_ReEngagement1_Weapons,Deathgrip,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,3.25
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/Re-Engagement/Weapons/DeathGrip/Parts/Part_SG_MAL_Barrel_DeathGrip.Part_SG_MAL_Barrel_DeathGrip,InventoryAttributeEffects,0,,((AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/WeaponAttributes/Att_ModeSwitchType.Att_ModeSwitchType,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=2,BaseValueScale=1)),(AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/WeaponAttributes/Att_BarrelType.Att_BarrelType,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=3,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=2.5,DataTableValue=(DataTable=/Game/PatchDLC/Raid1/Re-Engagement/Balance/DataTable_ReEngagement1_Weapons.DataTable_ReEngagement1_Weapons,RowName=Deathgrip,ValueName=DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53),BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_MaxLoadedAmmo.Att_Weapon_MaxLoadedAmmo,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=6,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ShotAmmoCost.Att_Weapon_ShotAmmoCost,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=0,BaseValueAttribute=/Game/GameData/Weapons/Att_Weapon_MaxLoadedAmmo.Att_Weapon_MaxLoadedAmmo,BaseValueScale=0.5)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_SwitchModeTimeScale.Att_Weapon_SwitchModeTimeScale,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.5,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Spread.Att_Weapon_Spread,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.3,BaseValueScale=1)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/Re-Engagement/Weapons/DeathGrip/Parts/Part_SG_MAL_Magazine_DeathGrip.Part_SG_MAL_Magazine_DeathGrip:WeaponUseModeSecondaryAspectData_2.Component_WeaponAmmoPoolComponent,ConsumeAmmoRegenDelay,0,,4
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/Re-Engagement/Weapons/DeathGrip/UIStat_Manufacturer_Text_Deathgrip.UIStat_Manufacturer_Text_Deathgrip,Text.string,0,,Vosk's Grasp refills every [bold]4[/bold] seconds.

# Cloud Kill - Increase Damage to 1.3 from 1.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_MAL.DataTable_WeaponBalance_Unique_MAL,SM_CloudKill,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.3

# Cutsman - Reduce Damage to 1.45 from 4, reduce Damage-over-Time by 40%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_MAL.DataTable_WeaponBalance_Unique_MAL,SM_Cutsman,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.45
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/SMGs/Maliwan/_Shared/_Design/_Unique/Cutsman/Parts/Part_SM_MAL_Barrel_Cutsman.Part_SM_MAL_Barrel_Cutsman,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=3,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_DamageRadius.Att_Weapon_DamageRadius.Att_Weapon_DamageRadius,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=5,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_MAL.DataTable_WeaponBalance_Unique_MAL,RowName=SM_Cutsman,ValueName=DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53),BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_GoreModifier.Att_Weapon_GoreModifier,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=5000,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Spread.Att_Weapon_Spread,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=-1,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_CustomSightColorScheme.Att_Weapon_CustomSightColorScheme,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=5,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_StatusEffectDamage.Att_Weapon_StatusEffectDamage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.6,BaseValueScale=1)))))

# Destructo Spinner - Increase Damage to 1.45 from 1.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_MAL.DataTable_WeaponBalance_Unique_MAL,SM_DestructoSpin,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.45

# Devoted - Increased Damage to 1.2 from 0.8, reduce Fire Rate by 25%, improve the Recoil Height by 30%, Recoil Width by 65%, and improve Accuracy Spread to 1.2 from 1.8.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_MAL.DataTable_WeaponBalance_Unique_MAL,SM_Devoted,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.2
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/SMGs/Maliwan/_Shared/_Design/_Unique/Devoted/Parts/Part_SM_MAL_Barrel_Devoted.Part_SM_MAL_Barrel_Devoted,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=3,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_MAL.DataTable_WeaponBalance_Unique_MAL,RowName=SM_Devoted,ValueName=DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53),BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_MaxLoadedAmmo.Att_Weapon_MaxLoadedAmmo,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_MAL.DataTable_WeaponBalance_Unique_MAL,RowName=SM_Devoted,ValueName=Custom_A_10_6BE78EF448AB3F6F228BC7B266814C86),BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Spread.Att_Weapon_Spread,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.2,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ReloadTime.Att_Weapon_ReloadTime,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.5,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_CustomSightColorScheme.Att_Weapon_CustomSightColorScheme,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=0,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.75,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_RecoilHeightScale.Att_Weapon_RecoilHeightScale,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.7,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_RecoilWidthScale.Att_Weapon_RecoilWidthScale,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.35,BaseValueScale=1)))))

# D.N.A - Reduce Damage to 2.4 from 3, reduce DoT damage by 40%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Mayhem2/Gear/Weapon/DataTable_WeaponBalance_Mayhem2.DataTable_WeaponBalance_Mayhem2,SM_DNA,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.75
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Mayhem2/Gear/Weapon/_Shared/_Unique/DNA/Parts/Part_SM_MAL_Barrel_DNA.Part_SM_MAL_Barrel_DNA,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=3,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_DamageRadius.Att_Weapon_DamageRadius.Att_Weapon_DamageRadius,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=5,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PatchDLC/Mayhem2/Gear/Weapon/DataTable_WeaponBalance_Mayhem2.DataTable_WeaponBalance_Mayhem2,RowName=SM_DNA,ValueName=DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53),BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_GoreModifier.Att_Weapon_GoreModifier,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=5000,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Spread.Att_Weapon_Spread,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.6,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_CustomSightColorScheme.Att_Weapon_CustomSightColorScheme,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=5,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_StatusEffectDamage.Att_Weapon_StatusEffectDamage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.6,BaseValueScale=1)))))

# Ember's Purge - Increase Damage to 1.1 from 1, reduce Puddle Damage to 0.5 from 1.25, increase Puddle Chance to 33% from 10%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Dandelion/Gear/Weapon/DataTable_WeaponBalance_Dandelion.DataTable_WeaponBalance_Dandelion,SM_EmbersPurge,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.1
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Dandelion/Gear/Weapon/DataTable_WeaponBalance_Dandelion.DataTable_WeaponBalance_Dandelion,SM_EmbersPurge,Custom_A_10_6BE78EF448AB3F6F228BC7B266814C86,0,,0.33
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Dandelion/Gear/Weapon/_Unique/EmbersPurge/Att_Calc_Damage_EmbersPurge.Att_Calc_Damage_EmbersPurge:ValueResolver_SimpleMathValueResolver,ValueB.BaseValueConstant,0,,0.5

# Flipper - Reduce Damage to 0.25 from 1.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Geranium/Gear/Weapon/DataTable_WeaponBalance_Geranium.DataTable_WeaponBalance_Geranium,SM_Flipper,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,0.25

# ION LASER - Increase Damage to 1 from 0.8, reduce Sustained-Damage Bonus to 0.075 from 0.2.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Dandelion/Gear/Weapon/DataTable_WeaponBalance_Dandelion.DataTable_WeaponBalance_Dandelion,SM_IonLaser,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Dandelion/Gear/Weapon/DataTable_WeaponBalance_Dandelion.DataTable_WeaponBalance_Dandelion,SM_IonLaser,Custom_B_11_6D4E8C1140CC269ED614BC958ECB0E22,0,,0.075

# Kyb's Worth - Reduce Damage to 0.975 from 1.1.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Raid1/Gear/Balance/DataTable_Raid1_Weapons.DataTable_Raid1_Weapons,KybsWorth,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,0.975

# P2P Networker - Increase Damage to 1.2 from 0.6.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Raid1/Gear/Balance/DataTable_Raid1_Weapons.DataTable_Raid1_Weapons,P2PNetworker,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.2

# Plasma Coil - Reduce Damage to 2.15 from 20.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Ixora/Gear/Weapons/DataTable_WeaponBalance_Ixora.DataTable_WeaponBalance_Ixora,PlasmaCoil,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,2.15

# Polyamorous - Increase Damage to 3 from 1.5, reduce Tesla Damage to 0.4 from 0.5, fix the Secondary Firing Mode not receiving proper Damage bonuses, reduce recoil by 80%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/EventVDay/Gear/Weapon/DataTable_WeaponBalance_EventVDay.DataTable_WeaponBalance_EventVDay,PolyAim,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,3
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/EventVDay/Gear/Weapon/DataTable_WeaponBalance_EventVDay.DataTable_WeaponBalance_EventVDay,PolyAim,Custom_A_10_6BE78EF448AB3F6F228BC7B266814C86,0,,0.4
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/EventVDay/Gear/Weapon/_Unique/PolyAim/Parts/Part_SM_MAL_Barrel_01_PolyAim.Part_SM_MAL_Barrel_01_PolyAim,InventoryAttributeEffects,0,,()
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/EventVDay/Gear/Weapon/_Unique/PolyAim/Parts/Part_SM_MAL_Barrel_01_PolyAim.Part_SM_MAL_Barrel_01_PolyAim,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=3,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PatchDLC/EventVDay/Gear/Weapon/DataTable_WeaponBalance_EventVDay.DataTable_WeaponBalance_EventVDay,RowName=PolyAim,ValueName=DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53),BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Game/Gear/Weapons/_Shared/_Design/WeaponAttributes/Att_BarrelType.Att_BarrelType,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=3,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_SwayDiscWidth.Att_Weapon_SwayDiscWidth,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.2,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_SwayDiscHeight.Att_Weapon_SwayDiscHeight,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.2,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_RecoilHeightScale.Att_Weapon_RecoilHeightScale,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.2,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_RecoilWidthScale.Att_Weapon_RecoilWidthScale,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.2,BaseValueScale=1)))))

# SF Force - Increase Damage to 1.42 from 1, decrease Bonus Note Damage to 0.5 from 0.75, fix the Secondary Firing Mode not getting altered by Data Table edits.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Hibiscus/Gear/Weapon/DataTable_WeaponBalance_Hibiscus.DataTable_WeaponBalance_Hibiscus,SM_SFForce,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.42
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Hibiscus/Gear/Weapon/DataTable_WeaponBalance_Hibiscus.DataTable_WeaponBalance_Hibiscus,SM_SFForce,Custom_B_11_6D4E8C1140CC269ED614BC958ECB0E22,0,,0.5
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/SFForce/Parts/Part_SM_MAL_Barrel_SFForce.Part_SM_MAL_Barrel_SFForce,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=3,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Game/Gear/Weapons/_Shared/_Design/WeaponAttributes/Att_BarrelType.Att_BarrelType,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=3,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_SwayDiscWidth.Att_Weapon_SwayDiscWidth,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.1,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_SwayDiscHeight.Att_Weapon_SwayDiscHeight,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.1,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_RecoilHeightScale.Att_Weapon_RecoilHeightScale,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.25,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_RecoilWidthScale.Att_Weapon_RecoilWidthScale,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.25,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PatchDLC/Hibiscus/Gear/Weapon/DataTable_WeaponBalance_Hibiscus.DataTable_WeaponBalance_Hibiscus,RowName=SM_SFForce,ValueName=DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53),BaseValueScale=1)))),(UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=2,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PatchDLC/Hibiscus/Gear/Weapon/DataTable_WeaponBalance_Hibiscus.DataTable_WeaponBalance_Hibiscus,RowName=SM_SFForce,ValueName=DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53),BaseValueScale=1)))))

# Tsunami - Set Damage to 1.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_MAL.DataTable_WeaponBalance_Unique_MAL,SM_Tsunami,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1

# Westergun - Increase Damage to 1.2 from 1, double the Splash Radius.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_MAL.DataTable_WeaponBalance_Unique_MAL,SM_westergun,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.2
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/SMGs/Maliwan/_Shared/_Design/_Unique/westergun/Parts/Part_SM_MAL_Barrel_westergun.Part_SM_MAL_Barrel_westergun,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=3,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_DamageRadius.Att_Weapon_DamageRadius.Att_Weapon_DamageRadius,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=150,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_MAL.DataTable_WeaponBalance_Unique_MAL,RowName=SM_westergun,ValueName=DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53),BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_CustomSightColorScheme.Att_Weapon_CustomSightColorScheme,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=8,BaseValueScale=1)))))

# ASMD - Increase Damage to 1.3 from 0.7, increase Energy Ball Explosion Damage to 5 from 2.5.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_MAL.DataTable_WeaponBalance_Unique_MAL,SR_ASMD,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.3
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_MAL.DataTable_WeaponBalance_Unique_MAL,SR_ASMD,Custom_A_10_6BE78EF448AB3F6F228BC7B266814C86,0,,5

# Complex Root - Increase Damage to 1.2 from 1.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Geranium/Gear/Weapon/DataTable_WeaponBalance_Geranium.DataTable_WeaponBalance_Geranium,SR_ImaginaryNumber,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.2

# Krakatoa - Increase Damage to 1.9 from 1, decrease Fireball Speed to 700 from 850.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_MAL.DataTable_WeaponBalance_Unique_MAL,SR_Krakatoa,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.9
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_MAL.DataTable_WeaponBalance_Unique_MAL,SR_Krakatoa,Custom_A_10_6BE78EF448AB3F6F228BC7B266814C86,0,,5
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/SniperRifles/Maliwan/Shared/_Design/_Unique/_Legendary/Krakatoa/Firing/LightProjectile_MAL_SR_Krakatoa.Default__LightProjectile_MAL_SR_Krakatoa_C,Speed,0,,700

### TEDIORE LEGENDARY WEAPON CHANGES ###

# Baby Maker - Set Damage to 1.25.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_TED.DataTable_WeaponBalance_Unique_TED,PS_BabyMaker,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.25

# Gunerang/Bangarang - Set Reload Damage to 0.5.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_TED.DataTable_WeaponBalance_Unique_TED,PS_Gunerang,Custom_A_10_6BE78EF448AB3F6F228BC7B266814C86,0,,0.5

# S3RV-8OS-EXECUTE - Increase Damage to 1.35 from 1.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Raid1/Re-Engagement/Balance/DataTable_ReEngagement1_Weapons.DataTable_ReEngagement1_Weapons,Execute,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.35

# Scorpio - Increase Damage to 1.2 from 0.5, increase Reload Damage to 0.5 from 0.25.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_TED.DataTable_WeaponBalance_Unique_TED,PS_Sabre,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.2
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Pistols/Tediore/Shared/_Design/_Unique/Sabre/Parts/Part_PS_TED_Barrel_Sabre.Part_PS_TED_Barrel_Sabre,InventoryAttributeEffects,0,,((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_MaxLoadedAmmo.Att_Weapon_MaxLoadedAmmo,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=30,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_TED.DataTable_WeaponBalance_Unique_TED,RowName=PS_Sabre,ValueName=DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53),BaseValueScale=1)),(AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/_Manufacturers/Tediore/Attributes/Att_TED_Shooting.Att_TED_Shooting,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)),(AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/_Manufacturers/Tediore/Attributes/Att_TED_DamageScale.Att_TED_DamageScale,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.5,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Spread.Att_Weapon_Spread,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.25,BaseValueScale=1)),(AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/WeaponAttributes/Att_Weapon_OverrideManufacturerDescription.Att_Weapon_OverrideManufacturerDescription,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)))

# Anarchy - Set Damage to 1, reduce Damage Bonus per Stack to 10% from 30%, increase Accuracy Penalty from 5% per Stack to 10% per Stack, make description more accurate.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Hibiscus/Gear/Weapon/DataTable_WeaponBalance_Hibiscus.DataTable_WeaponBalance_Hibiscus,SG_Anarchy,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Hibiscus/Gear/Weapon/DataTable_WeaponBalance_Hibiscus.DataTable_WeaponBalance_Hibiscus,SG_Anarchy,Custom_A_10_6BE78EF448AB3F6F228BC7B266814C86,0,,1.1
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Hibiscus/Gear/Weapon/DataTable_WeaponBalance_Hibiscus.DataTable_WeaponBalance_Hibiscus,SG_Anarchy,Custom_B_11_6D4E8C1140CC269ED614BC958ECB0E22,0,,1.1
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/Anarchy/UIStat_Desc_Anarchy.UIStat_Desc_Anarchy,Text.string,0,,Every uninterrupted Reload or Kill grants 10% damage and reduces accuracy by 10%. Stacks 10 times.

# Brightside - Increase Damage to 1.05 from 1, increase Reload-Shot Damage to 1.5 from 1.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Geranium/Gear/Weapon/DataTable_WeaponBalance_Geranium.DataTable_WeaponBalance_Geranium,SG_Brightside,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.05
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Geranium/Gear/Weapon/DataTable_WeaponBalance_Geranium.DataTable_WeaponBalance_Geranium,SG_Brightside,Custom_A_10_6BE78EF448AB3F6F228BC7B266814C86,0,,1.5

# Creeping Death - Increase Damage to 12 from 0.8, reduce Explosion Damage to 0.7 from 0.85, reduce Status Effect Damage by 40%, increase Projectile Speed to 3300 from 2200.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_TED.DataTable_WeaponBalance_Unique_TED,SG_Sludge,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,13.75
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_TED.DataTable_WeaponBalance_Unique_TED,SG_Sludge,Custom_A_10_6BE78EF448AB3F6F228BC7B266814C86,0,,0.7
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Shotguns/Tediore/_Shared/_Design/_Unique/Sludge/Parts/Part_SG_TED_Barrel_Sludge.Part_SG_TED_Barrel_Sludge,InventoryAttributeEffects,0,,((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_MaxLoadedAmmo.Att_Weapon_MaxLoadedAmmo,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=6,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_DamageRadius.Att_Weapon_DamageRadius.Att_Weapon_DamageRadius,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=0,BaseValueAttribute=/Game/Gear/Weapons/_Shared/_Design/WeaponAttributes/DamageRadius/Att_Weapon_DamageRadius_Medium.Att_Weapon_DamageRadius_Medium,BaseValueScale=0.7)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_TED.DataTable_WeaponBalance_Unique_TED,RowName=SG_Sludge,ValueName=DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53),BaseValueScale=1)),(AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/_Manufacturers/Tediore/Attributes/Att_TED_DamageScale.Att_TED_DamageScale,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.0,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_TED.DataTable_WeaponBalance_Unique_TED,RowName=SG_Sludge,ValueName=Custom_A_10_6BE78EF448AB3F6F228BC7B266814C86),BaseValueScale=1)),(AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/WeaponAttributes/Att_Weapon_OverrideManufacturerDescription.Att_Weapon_OverrideManufacturerDescription,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_CustomSightColorScheme.Att_Weapon_CustomSightColorScheme,ModifierType=Scale,ModifierValue=(BaseValueConstant=0,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_StatusEffectDamage.Att_Weapon_StatusEffectDamage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.6,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.4,BaseValueScale=1)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Shotguns/Tediore/_Shared/_Design/_Unique/Sludge/Projectile_TED_SG_Sludge.Projectile_TED_SG_Sludge_C:GbxProjectileMovement_GEN_VARIABLE,InitialSpeed,0,,3300

# Flama Diddle - Set Damage to 1.25.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Hibiscus/Gear/Weapon/DataTable_WeaponBalance_Hibiscus.DataTable_WeaponBalance_Hibiscus,SG_Omen,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.25

# Manic Pixie Dream Gun - Set Damage to 1.15.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_TED.DataTable_WeaponBalance_Unique_TED,SG_FriendZone,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.15

# Polybius - Increase Damage to 2.4 from 1.15, double the Magazine Size.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_TED.DataTable_WeaponBalance_Unique_TED,SG_Polybius,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,2.4
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Shotguns/Tediore/_Shared/_Design/_Unique/Polybius/Parts/Part_SG_TED_Barrel_Polybius.Part_SG_TED_Barrel_Polybius,InventoryAttributeEffects,0,,((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_TED.DataTable_WeaponBalance_Unique_TED,RowName=SG_Polybius,ValueName=DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53),BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_RecoilHeightScale.Att_Weapon_RecoilHeightScale,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.15,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_RecoilWidthScale.Att_Weapon_RecoilWidthScale,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.15,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Spread.Att_Weapon_Spread,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=1.4,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_CustomSightColorScheme.Att_Weapon_CustomSightColorScheme,ModifierType=Scale,ModifierValue=(BaseValueConstant=8,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_MaxLoadedAmmo.Att_Weapon_MaxLoadedAmmo,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=2,BaseValueScale=1)))

# The Horizon - Increase Damage to 1.2 from 1.1.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_TED.DataTable_WeaponBalance_Unique_TED,SG_Horizon,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.1

# Dark Army - Reduce Damage to 1.4 from 1.7, reduce Drone Damage to 0.25 from 1.66.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Ixora/Gear/Weapons/DataTable_WeaponBalance_Ixora.DataTable_WeaponBalance_Ixora,DarkArmy,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.5
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Ixora/Gear/Weapons/DataTable_WeaponBalance_Ixora.DataTable_WeaponBalance_Ixora,DarkArmy,Custom_B_11_6D4E8C1140CC269ED614BC958ECB0E22,0,,0.25

# Long Musket - Set Damage to 0.8.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_TED.DataTable_WeaponBalance_Unique_TED,SM_NotAFlamethrower,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,0.8

# Mother Too - Increase Damage to 1.25 from 1, increase Fire Rate by 140%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Geranium/Gear/Weapon/DataTable_WeaponBalance_Geranium.DataTable_WeaponBalance_Geranium,SM_Earthbound,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.25
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Geranium/Gear/Weapon/_Unique/Earthbound/Parts/Part_SM_TED_Barrel_Earthbound.Part_SM_TED_Barrel_Earthbound,InventoryAttributeEffects,0,,((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PatchDLC/Geranium/Gear/Weapon/DataTable_WeaponBalance_Geranium.DataTable_WeaponBalance_Geranium,RowName=SM_Earthbound,ValueName=DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53),BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=2.4,BaseValueScale=1)))

# Needle Gun - Increase Damage to 0.85 from 0.75, reduce Stacking Damage Bonus to 0.04 from 0.2, reduce Reload Damage to 2.5 from 5.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Event2/Gear/Weapon/DataTable_WeaponBalance_Event2.DataTable_WeaponBalance_Event2,SM_NeedleGun,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,0.85
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Event2/Gear/Weapon/DataTable_WeaponBalance_Event2.DataTable_WeaponBalance_Event2,SM_NeedleGun,Custom_A_10_6BE78EF448AB3F6F228BC7B266814C86,0,,0.02
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Event2/Gear/Weapon/DataTable_WeaponBalance_Event2.DataTable_WeaponBalance_Event2,SM_NeedleGun_3,Custom_B_11_6D4E8C1140CC269ED614BC958ECB0E22,0,,2.5

# P.A.T. Mk. III - Set Damage to 1.15.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Alisma/Gear/Weapon/DataTable_WeaponBalance_Alisma.DataTable_WeaponBalance_Alisma,SM_Pat_Mk3,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.15

# Smart Gun - Increase Damage to 2.7 from 2.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_TED.DataTable_WeaponBalance_Unique_TED,SM_SpiderMind,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,2.7

# Ten Gallon - Increase Damage to 1.5 from 0.7, change Damage from Scale to ScaleSimple.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_TED.DataTable_WeaponBalance_Unique_TED,SM_TenGallon,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.5
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/SMGs/Tediore/_Shared/_Design/_Unique/TenGallon/Parts/Part_SM_TED_Barrel_TenGallon.Part_SM_TED_Barrel_TenGallon,InventoryAttributeEffects,0,,((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_TED.DataTable_WeaponBalance_Unique_TED,RowName=SM_TenGallon,ValueName=DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53),BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Spread.Att_Weapon_Spread,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.6,BaseValueScale=1)),(AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/_Manufacturers/Tediore/Attributes/Att_TED_DamageScale.Att_TED_DamageScale,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.0,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_TED.DataTable_WeaponBalance_Unique_TED,RowName=SM_TenGallon,ValueName=Custom_A_10_6BE78EF448AB3F6F228BC7B266814C86),BaseValueScale=1)),(AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/WeaponAttributes/Att_Weapon_OverrideManufacturerDescription.Att_Weapon_OverrideManufacturerDescription,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)))

### TORGUE LEGENDARY WEAPON CHANGES ###

# Alchemist - Increase Damage to 1.3 from 0.8.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_TOR.DataTable_WeaponBalance_Unique_TOR,AR_Alchemist,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.3

# Bearcat - Reduce Damage to 0.85 from 1, increase base Splash Radius to 300, reduce Delay between burst-volleys by 50%, reduce maximum number of bounces to 1 from 4.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_TOR.DataTable_WeaponBalance_Unique_TOR,AR_Bearcat,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,0.85
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/AssaultRifles/Torgue/_Shared/_Design/_Unique/Bearcat/Parts/Part_AR_TOR_Barrel_Bearcat.Part_AR_TOR_Barrel_Bearcat,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=3,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_TOR.DataTable_WeaponBalance_Unique_TOR,RowName=AR_Bearcat,ValueName=DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53),BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ShotAmmoCost.Att_Weapon_ShotAmmoCost,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Spread.Att_Weapon_Spread,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=2,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ReloadTime.Att_Weapon_ReloadTime,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_TOR.DataTable_WeaponBalance_Unique_TOR,RowName=AR_Bearcat,ValueName=Custom_B_11_6D4E8C1140CC269ED614BC958ECB0E22),BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_CustomSightColorScheme.Att_Weapon_CustomSightColorScheme,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=0,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_DamageRadius.Att_Weapon_DamageRadius,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=300,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_BurstFireDelay.Att_Weapon_BurstFireDelay,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.5,BaseValueScale=1)))))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/AssaultRifles/Torgue/_Shared/_Design/_Unique/Bearcat/LightProjectile_TOR_AR_Bearcat.Default__LightProjectile_TOR_AR_Bearcat_C,MaxBounces,0,,1

# Contained Blast - Reduce Damage to 0.75 from 1, reduce Consecutive Hit Bonus to 2.5% from 20%, increase Magazine Size by 25%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Geranium/Gear/Weapon/DataTable_WeaponBalance_Geranium.DataTable_WeaponBalance_Geranium,AR_Contained,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,0.75
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Geranium/Gear/Weapon/DataTable_WeaponBalance_Geranium.DataTable_WeaponBalance_Geranium,AR_Contained_2,Custom_A_10_6BE78EF448AB3F6F228BC7B266814C86,0,,1.025
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Geranium/Gear/Weapon/_Unique/ContainedExplosion/Parts/Part_AR_TOR_Barrel_Contained.Part_AR_TOR_Barrel_Contained,InventoryAttributeEffects,0,,((AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/WeaponAttributes/Att_BarrelType.Att_BarrelType,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=2,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PatchDLC/Geranium/Gear/Weapon/DataTable_WeaponBalance_Geranium.DataTable_WeaponBalance_Geranium,RowName=AR_Contained,ValueName=DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53),BaseValueScale=1)),(AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/WeaponAttributes/Att_Weapon_OverrideManufacturerDescription.Att_Weapon_OverrideManufacturerDescription,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_MaxLoadedAmmo.Att_Weapon_MaxLoadedAmmo,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.25,BaseValueScale=1)))

# Hotfoot Teddy - Reduce Damage to 1.6 from 2.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Ixora/Gear/Weapons/DataTable_WeaponBalance_Ixora.DataTable_WeaponBalance_Ixora,HotfootTeddy,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.6

# Juliet's Dazzle - Reduce Damage to 1.1 from 1.3, increase Magazine Size by 25%, increase Projectile Speed to 4000 from 2000, increase Projectile Acceleration to 1000 from 500, increase Max Speed to 10000 from 2500, adjusted description to mention the ricochets and penetration.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Raid1/Re-Engagement/Balance/DataTable_ReEngagement1_Weapons.DataTable_ReEngagement1_Weapons,Juliet,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.1
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/Re-Engagement/Weapons/Juliet/Parts/Part_AR_TOR_Barrel_Juliet.Part_AR_TOR_Barrel_Juliet,InventoryAttributeEffects,0,,((AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/WeaponAttributes/Att_BarrelType.Att_BarrelType,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=2,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PatchDLC/Raid1/Re-Engagement/Balance/DataTable_ReEngagement1_Weapons.DataTable_ReEngagement1_Weapons,RowName=Juliet,ValueName=DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53),BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_RecoilHeightScale.Att_Weapon_RecoilHeightScale,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.5,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_RecoilWidthScale.Att_Weapon_RecoilWidthScale,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.5,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_SwayZoomScale.Att_Weapon_SwayZoomScale,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.5,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_DamageRadius.Att_Weapon_DamageRadius.Att_Weapon_DamageRadius,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=50,BaseValueScale=1)),(AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/WeaponAttributes/Att_Weapon_OverrideManufacturerDescription.Att_Weapon_OverrideManufacturerDescription,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_MaxLoadedAmmo.Att_Weapon_MaxLoadedAmmo,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.25,BaseValueScale=1)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/Re-Engagement/Weapons/Juliet/LightProjectile_TOR_AR_Juliet.Default__LightProjectile_TOR_AR_Juliet_C,Speed,0,,4000.0
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/Re-Engagement/Weapons/Juliet/LightProjectile_TOR_AR_Juliet.Default__LightProjectile_TOR_AR_Juliet_C,Acceleration,0,,1000.0
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/Re-Engagement/Weapons/Juliet/LightProjectile_TOR_AR_Juliet.Default__LightProjectile_TOR_AR_Juliet_C,MaxSpeed,0,,10000.0
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/Re-Engagement/Weapons/Juliet/UIStat_Manufacturer_Desc_Juliet.UIStat_Manufacturer_Desc_Juliet,Text.string,0,,Killing an enemy automatically refills the magazine. Shots ricochet off surfaces and penetrate enemies.

# Laser-Sploder - Reduce Damage to 0.9 from 1, increase projectile frequency to 0.65 from 0.85.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_TOR.DataTable_WeaponBalance_Unique_TOR,AR_LaserSploder,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,0.9
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_TOR.DataTable_WeaponBalance_Unique_TOR,AR_LaserSploder,Custom_A_10_6BE78EF448AB3F6F228BC7B266814C863,0,,0.65

# Lovable Rogue - Reduce Damage to 1.3 from 1.4, change Damage Scaling to ScaleSimple from Scale, increase Fire Rate by 50%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Alisma/Gear/Weapon/DataTable_WeaponBalance_Alisma.DataTable_WeaponBalance_Alisma,AR_LovableRogue,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.3
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Alisma/Gear/Weapon/_Unique/LovableRogue/Parts/Part_AR_TOR_Barrel_LovableRogue_Ali.Part_AR_TOR_Barrel_LovableRogue_Ali,InventoryAttributeEffects,0,,((AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/WeaponAttributes/Att_BarrelType.Att_BarrelType,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=3,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PatchDLC/Alisma/Gear/Weapon/DataTable_WeaponBalance_Alisma.DataTable_WeaponBalance_Alisma,RowName=AR_LovableRogue,ValueName=DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53),BaseValueScale=1)),(AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/_Manufacturers/Torgue/Attributes/Att_TOR_OverrideStickyDetonationMode.Att_TOR_OverrideStickyDetonationMode,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=0,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_RecoilHeightScale.Att_Weapon_RecoilHeightScale,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.5,DataTableValue=(DataTable=/Game/PatchDLC/Alisma/Gear/Weapon/DataTable_WeaponBalance_Alisma.DataTable_WeaponBalance_Alisma,RowName=AR_LovableRogue,ValueName=Custom_A_10_6BE78EF448AB3F6F228BC7B266814C86),BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_RecoilWidthScale.Att_Weapon_RecoilWidthScale,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.5,DataTableValue=(DataTable=/Game/PatchDLC/Alisma/Gear/Weapon/DataTable_WeaponBalance_Alisma.DataTable_WeaponBalance_Alisma,RowName=AR_LovableRogue,ValueName=Custom_A_10_6BE78EF448AB3F6F228BC7B266814C86),BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.5,BaseValueScale=1)))

# Try-Bolt - Set Damage to 1.6, reduce Delay between Burst-Volleys by 40%, reduce Recoil-Per-Shot, Recoil Height, and Recoil Width by 30%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_TOR.DataTable_WeaponBalance_Unique_TOR,AR_TryBolt,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.6
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/AssaultRifles/Torgue/_Shared/_Design/_Unique/TryBolt/Parts/Part_AR_TOR_Barrel_TryBolt.Part_AR_TOR_Barrel_TryBolt,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=1,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_TOR.DataTable_WeaponBalance_Unique_TOR,RowName=AR_TryBolt,ValueName=DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53),BaseValueScale=1)))),(UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=3,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_CustomSightColorScheme.Att_Weapon_CustomSightColorScheme,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=5,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_AccuracyImpulse.Att_Weapon_AccuracyImpulse,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.7,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_BurstFireDelay.Att_Weapon_BurstFireDelay,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.6,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_RecoilHeightScale.Att_Weapon_RecoilHeightScale,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.5,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_RecoilWidthScale.Att_Weapon_RecoilWidthScale,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.5,BaseValueScale=1)))))

# Breeder/Echo - Set Damage to 0.75, increase Gravity of Breeder Child Projectiles to 3 from 1.7. increase base Breeder Splash Radius to 150.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_TOR.DataTable_WeaponBalance_Unique_TOR,PS_Echo,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,0.75
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Pistols/Torgue/_Shared/_Design/_Unique/Echo/LightProjectile_TOR_PS_BreederChild.Default__LightProjectile_TOR_PS_BreederChild_C,GravityScale,0,,3
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Pistols/Torgue/_Shared/_Design/_Unique/Echo/Parts/Part_PS_TOR_Barrel_Mod_Breeder.Part_PS_TOR_Barrel_Mod_Breeder,InventoryAttributeEffects,0,,((AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/WeaponAttributes/Att_Weapon_CustomA_PartType.Att_Weapon_CustomA_PartType,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_DamageRadius.Att_Weapon_DamageRadius.Att_Weapon_DamageRadius,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=150,BaseValueScale=1)))

# Devastator - Set Damage to 1.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_TOR.DataTable_WeaponBalance_Unique_TOR,PS_Devestator,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1

# Devil's Foursum - Reduce Damage to 0.85 from 1.325, set Splash Radius to 240 from 200, increase Projectile Speed by 20%, change damage type to pistol, make it not hurt self, tighten the spread of the projectiles.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_TOR.DataTable_WeaponBalance_Unique_TOR,PS_Foursome,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,0.94875
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Pistols/Torgue/_Shared/_Design/_Unique/Foursum/Parts/Part_PS_TOR_Barrel_4SUM.Part_PS_TOR_Barrel_4SUM,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=3,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_DamageRadius.Att_Weapon_DamageRadius,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=240,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_TOR.DataTable_WeaponBalance_Unique_TOR,RowName=PS_Foursome,ValueName=DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53),BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ProjectileSpeedScale.Att_Weapon_ProjectileSpeedScale,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)))))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Pistols/Torgue/_Shared/_Design/_Unique/Foursum/Firing/LightProjectile_TOR_PS_4SUM.Default__LightProjectile_TOR_PS_4SUM_C,DamageSource,0,,/Game/GameData/DamageSources/DamageSource_Bullet_Pistol.DamageSource_Bullet_Pistol_C
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Pistols/Torgue/_Shared/_Design/_Unique/Foursum/Firing/LightProjectile_TOR_PS_4SUM_Split.Default__LightProjectile_TOR_PS_4SUM_Split_C,DamageSource,0,,/Game/GameData/DamageSources/DamageSource_Bullet_Pistol.DamageSource_Bullet_Pistol_C
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Pistols/Torgue/_Shared/_Design/_Unique/Foursum/Firing/LightProjectile_TOR_PS_4SUM.Default__LightProjectile_TOR_PS_4SUM_C,DamageData,0,,()
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Pistols/Torgue/_Shared/_Design/_Unique/Foursum/Firing/LightProjectile_TOR_PS_4SUM_Split.Default__LightProjectile_TOR_PS_4SUM_Split_C,DamageData,0,,()
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Pistols/Torgue/_Shared/_Design/_Unique/Foursum/Firing/LightProjectile_TOR_PS_4SUM.Default__LightProjectile_TOR_PS_4SUM_C:MoveModifiers_LightProjectileWaveModifier_0,Waveforms.Waveforms[0].Y.Amplitude,0,,180
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Pistols/Torgue/_Shared/_Design/_Unique/Foursum/Firing/LightProjectile_TOR_PS_4SUM.Default__LightProjectile_TOR_PS_4SUM_C:MoveModifiers_LightProjectileWaveModifier_1,Waveforms.Waveforms[0].X.Amplitude,0,,180
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Pistols/Torgue/_Shared/_Design/_Unique/Foursum/Firing/LightProjectile_TOR_PS_4SUM.Default__LightProjectile_TOR_PS_4SUM_C:MoveModifiers_LightProjectileWaveModifier_2,Waveforms.Waveforms[0].X.Amplitude,0,,180
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Pistols/Torgue/_Shared/_Design/_Unique/Foursum/Firing/LightProjectile_TOR_PS_4SUM_Split.Default__LightProjectile_TOR_PS_4SUM_Split_C,Lifetime,0,,0.1825

# Girth Blaster Elite - Increase Damage to 0.8 from 0.3.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_TOR.DataTable_WeaponBalance_Unique_TOR,PS_NURF,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,0.8

# Heckle - Increase Damage to 0.8 from 0.75.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_TOR.DataTable_WeaponBalance_Unique_TOR,PS_Heckle,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,0.8

# Hyde - Increase Damage to 1 from 0.75.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_TOR.DataTable_WeaponBalance_Unique_TOR,PS_Hyde,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1

# Moonfire - Set Damage to 1.3, reduce Critical Damage Bonus to 50% from 70%, reduce Amp Damage to 100%, improve Spread to 0.1 from 0.7, remove Recoil Height Penalty and improve it to 0.65 from 2, reduce Recoil Width to 0.65, reduce Weapon Sway to 0.1 from 1, improve Equip Time by 40%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Raid1/Gear/Balance/DataTable_Raid1_Weapons.DataTable_Raid1_Weapons,PS_HandCannon,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.3
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Raid1/Gear/Balance/DataTable_Raid1_Weapons.DataTable_Raid1_Weapons,PS_HandCannon,Custom_A_10_6BE78EF448AB3F6F228BC7B266814C86,0,,1.5
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Raid1/Gear/Balance/DataTable_Raid1_Weapons.DataTable_Raid1_Weapons,PS_HandCannon,Custom_B_11_6D4E8C1140CC269ED614BC958ECB0E22,0,,2
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/Gear/Weapons/HandCannon/Parts/Part_PS_TOR_Barrel_HandCannon.Part_PS_TOR_Barrel_HandCannon,InventoryAttributeEffects,0,,((AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/WeaponAttributes/Att_BarrelType.Att_BarrelType,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PatchDLC/Raid1/Gear/Balance/DataTable_Raid1_Weapons.DataTable_Raid1_Weapons,RowName=PS_HandCannon,ValueName=DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53),BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Spread.Att_Weapon_Spread,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.1,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_RecoilHeightScale.Att_Weapon_RecoilHeightScale,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.65,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_DamageRadius.Att_Weapon_DamageRadius.Att_Weapon_DamageRadius,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_AccuracyImpulse.Att_Weapon_AccuracyImpulse,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=2,BaseValueScale=1)),(AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/WeaponAttributes/Att_Weapon_OverrideManufacturerDescription.Att_Weapon_OverrideManufacturerDescription,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_RecoilWidthScale.Att_Weapon_RecoilWidthScale,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.65,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_SwayZoomScale.Att_Weapon_SwayZoomScale,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.1,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_EquipTime.Att_Weapon_EquipTime,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.60,BaseValueScale=1)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/Gear/Weapons/HandCannon/Parts/Part_PS_TOR_Barrel_HandCannon.Part_PS_TOR_Barrel_HandCannon,InstigatorAttributeEffects,0,,((AttributeToModify=/Game/GameData/Weapons/Att_CriticalHitDamageBonus.Att_CriticalHitDamageBonus,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PatchDLC/Raid1/Gear/Balance/DataTable_Raid1_Weapons.DataTable_Raid1_Weapons,RowName=PS_HandCannon,ValueName=Custom_A_10_6BE78EF448AB3F6F228BC7B266814C86),BaseValueScale=1)),(AttributeToModify=/Game/GameData/Accuracy/Att_AccuracyMaxValue.Att_AccuracyMaxValue,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.4,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Accuracy/Att_AccuracyMinValue.Att_AccuracyMinValue,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.4,BaseValueScale=1)))

# Occultist - Set Damage to 0.8, remove Accuracy Spread Penalty, set base Splash Radius to 100, reduce Main Projectile Speed to 300 from 600, increase Child Projectile Speed to 1440 from 600.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_TOR.DataTable_WeaponBalance_Unique_TOR,PS_Troy,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,0.8
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Pistols/Torgue/_Shared/_Design/_Unique/Troy/Parts/Part_PS_TOR_Barrel_Troy.Part_PS_TOR_Barrel_Troy,InventoryAttributeEffects,0,,((AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/WeaponAttributes/Att_BarrelType.Att_BarrelType,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=2,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Spread.Att_Weapon_Spread,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=0,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ShotAmmoCost.Att_Weapon_ShotAmmoCost,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=2,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_TOR.DataTable_WeaponBalance_Unique_TOR,RowName=PS_Troy,ValueName=DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53),BaseValueScale=1)),(AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/WeaponAttributes/Att_Weapon_OverrideManufacturerDescription.Att_Weapon_OverrideManufacturerDescription,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_CustomSightColorScheme.Att_Weapon_CustomSightColorScheme,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=5,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_DamageRadius.Att_Weapon_DamageRadius.Att_Weapon_DamageRadius,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=100,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ProjectileSpeedScale.Att_Weapon_ProjectileSpeedScale,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Pistols/Torgue/_Shared/_Design/_Unique/Troy/Proj_Weapon_TOR_PS_Troy.Proj_Weapon_TOR_PS_Troy_C:GbxProjectileMovement_GEN_VARIABLE,InitialSpeed,0,,300
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Pistols/Torgue/_Shared/_Design/_Unique/Troy/LightProjectile_TOR_PS_Troy.Default__LightProjectile_TOR_PS_Troy_C,Speed,0,,1440

# Prompt Critical - Reduce Damage to 0.5 from 1.3, reduce Sticky Impact Damage to 0.4 from 1.5.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Alisma/Gear/Weapon/DataTable_WeaponBalance_Alisma.DataTable_WeaponBalance_Alisma,PS_Voice,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,0.5
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Alisma/Gear/Weapon/DataTable_WeaponBalance_Alisma.DataTable_WeaponBalance_Alisma,PS_Voice,Custom_B_11_6D4E8C1140CC269ED614BC958ECB0E22,0,,0.4

# Scoville - Reduce Damage to 2.3 from 2.75.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Dandelion/Gear/Weapon/DataTable_WeaponBalance_Dandelion.DataTable_WeaponBalance_Dandelion,PS_Scoville,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,2.3

# TNTina - Set Damage to 4.5 from 2, increase Projectile Speed to 3750 from 2500, lower Fuse Timer to 2 seconds, set Splash Radius to 175, increase Fire Rate by 45%.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/VaultCard3/Gear/Weapons/Unique/TinyTinaGun/Parts/Part_PS_TOR_Barrel_TinyTinaGun.Part_PS_TOR_Barrel_TinyTinaGun,InventoryAttributeEffects,0,,((AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/WeaponAttributes/Att_BarrelType.Att_BarrelType,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=3,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=4.25,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_DamageRadius.Att_Weapon_DamageRadius,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=175,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.45,BaseValueScale=1)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/VaultCard3/Gear/Weapons/Unique/TinyTinaGun/Proj_TinyTinaGun.Proj_TinyTinaGun_C:GbxProjectileMovement_GEN_VARIABLE,InitialSpeed,0,,3750
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/VaultCard3/Gear/Weapons/Unique/TinyTinaGun/Proj_TinyTinaGun.Proj_TinyTinaGun_C:GbxProjectileMovement_GEN_VARIABLE,MaxSpeed,0,,3750
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/VaultCard3/Gear/Weapons/Unique/TinyTinaGun/Proj_TinyTinaGun.Default__Proj_TinyTinaGun_C,FuseTimer,0,,2

# Unkempt Harold - Reduce Damage to 0.385 from 1, set base Splash Radius to 100, reduce time required to split by 25%, reduce Projectile Speed by 20%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Geranium/Gear/Weapon/DataTable_WeaponBalance_Geranium.DataTable_WeaponBalance_Geranium,PS_UnkemptHarold,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,0.385
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Geranium/Gear/Weapon/_Unique/UnkemptHarold/Parts/Part_PS_TOR_Barrel_UnkemptHarold.Part_PS_TOR_Barrel_UnkemptHarold,InventoryAttributeEffects,0,,((AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/WeaponAttributes/Att_BarrelType.Att_BarrelType,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=3,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PatchDLC/Geranium/Gear/Weapon/DataTable_WeaponBalance_Geranium.DataTable_WeaponBalance_Geranium,RowName=PS_UnkemptHarold,ValueName=DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53),BaseValueScale=1)),(AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/WeaponAttributes/Att_Weapon_OverrideManufacturerDescription.Att_Weapon_OverrideManufacturerDescription,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_MaxLoadedAmmo.Att_Weapon_MaxLoadedAmmo,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=16,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_DamageRadius.Att_Weapon_DamageRadius.Att_Weapon_DamageRadius,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=100,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ProjectileSpeedScale.Att_Weapon_ProjectileSpeedScale,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.8,BaseValueScale=1)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Geranium/Gear/Weapon/_Unique/UnkemptHarold/LightProjectile_TOR_PS_UnkemptHarold.Default__LightProjectile_TOR_PS_UnkemptHarold_C,TimedEvents[0].Time,0,,0.075
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Geranium/Gear/Weapon/_Unique/UnkemptHarold/LightProjectile_TOR_PS_UnkemptHarold.Default__LightProjectile_TOR_PS_UnkemptHarold_C,TimedEvents[1].Time,0,,0.15

# Creamer - Reduce Lifesteal to 1.5% from 10%, reduce Damage to 0.7 from 1.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Dandelion/Gear/Weapon/DataTable_WeaponBalance_Dandelion.DataTable_WeaponBalance_Dandelion,HW_Creamer,Custom_A_10_6BE78EF448AB3F6F228BC7B266814C86,0,,0.015
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Dandelion/Gear/Weapon/_Unique/Creamer/Parts/Part_HW_TOR_Barrel_Creamer.Part_HW_TOR_Barrel_Creamer,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=3,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_DamageRadius.Att_Weapon_DamageRadius,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=0,BaseValueAttribute=/Game/Gear/Weapons/_Shared/_Design/WeaponAttributes/DamageRadius/Att_Weapon_DamageRadius_Large.Att_Weapon_DamageRadius_Large,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.7,BaseValueScale=1)))))

# Hive - Set Damage to 0.75, reduce Ammo Cost to 3.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_TOR.DataTable_WeaponBalance_Unique_TOR,HW_Hive,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,0.75
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/HeavyWeapons/Torgue/_Shared/_Design/_Unique/Hive/Parts/Part_HW_TOR_Barrel_Hive.Part_HW_TOR_Barrel_Hive,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=3,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_DamageRadius.Att_Weapon_DamageRadius,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=0,BaseValueAttribute=/Game/Gear/Weapons/_Shared/_Design/WeaponAttributes/DamageRadius/Att_Weapon_DamageRadius_Medium.Att_Weapon_DamageRadius_Medium,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_TOR.DataTable_WeaponBalance_Unique_TOR,RowName=HW_Hive,ValueName=DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53),BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ShotAmmoCost.Att_Weapon_ShotAmmoCost,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=3.000000,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_MaxLoadedAmmo.Att_Weapon_MaxLoadedAmmo,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=3.000000,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ReloadTime.Att_Weapon_ReloadTime,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.450000,BaseValueScale=1)))))

# Nukem - Reduce Damage to 1.75 from 2.5, make the Nukem barrel deal Radiation Damage.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Dandelion/Gear/Weapon/DataTable_WeaponBalance_Dandelion.DataTable_WeaponBalance_Dandelion,HW_Nukem,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.75
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Dandelion/Gear/Weapon/_Unique/Nukem/Parts/Part_HW_TOR_Barrel_Nukem.Part_HW_TOR_Barrel_Nukem,AspectList,0,,(WeaponUseModeAspectData'/Game/PatchDLC/Dandelion/Gear/Weapon/_Unique/Nukem/Parts/Part_HW_TOR_Barrel_Nukem.Part_HW_TOR_Barrel_Nukem:AspectList_WeaponUseModeAspectData_0',WeaponAttachmentEffectAspectData'/Game/PatchDLC/Dandelion/Gear/Weapon/_Unique/Nukem/Parts/Part_HW_TOR_Barrel_Nukem.Part_HW_TOR_Barrel_Nukem:AspectList_WeaponAttachmentEffectAspectData',WeaponBonusAspectData'/Game/PatchDLC/Dandelion/Gear/Weapon/_Unique/Nukem/Parts/Part_HW_TOR_Barrel_Nukem.Part_HW_TOR_Barrel_Nukem:AspectList_WeaponBonusAspectData',WeaponDamageTypeAspectData'/Game/PatchDLC/Dandelion/Gear/Weapon/_Unique/Nukem/Parts/Part_HW_TOR_Barrel_Nukem.Part_HW_TOR_Barrel_Nukem:AspectList_WeaponDamageTypeAspectData',BP_ElementalEmissives_Radiation_C'/Game/Gear/Weapons/HeavyWeapons/Torgue/_Shared/_Design/Parts/Elemental/Part_HW_TOR_Ele_Radiation.Part_HW_TOR_Ele_Radiation.AspectList_BP_ElementalEmissives_Slag')
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Dandelion/Gear/Weapon/_Unique/Nukem/Parts/Part_HW_TOR_Barrel_Nukem.Part_HW_TOR_Barrel_Nukem:AspectList_WeaponDamageTypeAspectData,DamageType,0,,/Game/GameData/DamageTypes/Radiation/DmgType_Radiation_Impact.DmgType_Radiation_Impact
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Dandelion/Gear/Weapon/_Unique/Nukem/Parts/Part_HW_TOR_Barrel_Nukem.Part_HW_TOR_Barrel_Nukem:AspectList_WeaponDamageTypeAspectData,ImpactData,0,,/Game/GameData/Impacts/Linger/Impact_Linger_Generic.Impact_Linger_Generic
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Dandelion/Gear/Weapon/_Unique/Nukem/Parts/Part_HW_TOR_Barrel_Nukem.Part_HW_TOR_Barrel_Nukem:AspectList_WeaponDamageTypeAspectData,Priority,0,,Ultra

# Plaguebearer - Set Damage to 1.1.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Mayhem2/Gear/Weapon/DataTable_WeaponBalance_Mayhem2.DataTable_WeaponBalance_Mayhem2,HW_Plague,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.1

# Quadomizer - Increase Damage to 2.1 from 0.8
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_TOR.DataTable_WeaponBalance_Unique_TOR,HW_Rampager,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,2.1

# R.Y.N.A.H - Set Damage to 1.2, reduce Ammo Cost to 5 from 7, increase Radius from Medium to Large.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_TOR.DataTable_WeaponBalance_Unique_TOR,HW_RYNO,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.2
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/HeavyWeapons/Torgue/_Shared/_Design/_Unique/RYNO/Parts/Part_HW_TOR_Barrel_RYNO.Part_HW_TOR_Barrel_RYNO,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=3,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_DamageRadius.Att_Weapon_DamageRadius,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=0,BaseValueAttribute=/Game/Gear/Weapons/_Shared/_Design/WeaponAttributes/DamageRadius/Att_Weapon_DamageRadius_Large.Att_Weapon_DamageRadius_Large,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ShotAmmoCost.Att_Weapon_ShotAmmoCost,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=5.000000,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_GibModifier.Att_Weapon_GibModifier,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1000.000000,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ReloadTime.Att_Weapon_ReloadTime,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.400000,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_TOR.DataTable_WeaponBalance_Unique_TOR,RowName=HW_RYNO,ValueName=DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53),BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Spread.Att_Weapon_Spread,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.700000,BaseValueScale=1)))))

# Satisfaction - Increase Damage to 1.4 from 1, reduce Explosion Delay to 1 second from 2 seconds.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Geranium/Gear/Weapon/DataTable_WeaponBalance_Geranium.DataTable_WeaponBalance_Geranium,HW_Satistfaction,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.4
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Geranium/Gear/Weapon/_Unique/Satisfaction/LightProjectile_TOR_HW_Satisfaction.Default__LightProjectile_TOR_HW_Satisfaction_C,AttachedLifetime,0,,1.0

# Scourge - Set Damage to 1, reduce Ammo Cost to 3, increase Radius to 300 from 200.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_TOR.DataTable_WeaponBalance_Unique_TOR,HW_Swarm,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/HeavyWeapons/Torgue/_Shared/_Design/_Unique/Swarm/Parts/Part_HW_TOR_Barrel_Swarm.Part_HW_TOR_Barrel_Swarm,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=3,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Spread.Att_Weapon_Spread,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.700000,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_DamageRadius.Att_Weapon_DamageRadius,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=300,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ShotAmmoCost.Att_Weapon_ShotAmmoCost,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=3.000000,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_TOR.DataTable_WeaponBalance_Unique_TOR,RowName=HW_Swarm,ValueName=DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53),BaseValueScale=1)))))

# Tunguska - Increase Child Projectile Explosion Damage to 6.25 from 4.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_TOR.DataTable_WeaponBalance_Unique_TOR,HW_Tunguska,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,0.25
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_TOR.DataTable_WeaponBalance_Unique_TOR,HW_Tunguska,Custom_B_11_6D4E8C1140CC269ED614BC958ECB0E22,0,,6.25

# Critical Thug - Set Damage to 1, change effect description to be more accurate.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Ixora/Gear/Weapons/DataTable_WeaponBalance_Ixora.DataTable_WeaponBalance_Ixora,CriticalThug,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Ixora/Gear/Weapons/_Unique/CriticalThug/UIStat_Desc_CriticalThug.UIStat_Desc_CriticalThug,Text,0,,[skill]Critical Hit Damage[/skill] richochets to [bold]one[/bold] nearby enemy.

# Flakker - Set Damage to 2.2 from 3, increase Ammo Cost to 4 from 1, increase Projectile Speed of initial projectile to 600 from 300, reduce Projectile Acceleration to 1750 from 2500.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_TOR.DataTable_WeaponBalance_Unique_TOR,SG_Flakker,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,2.2
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Shotguns/Torgue/_Shared/_Design/_Unique/Flakker/Parts/Part_SG_Torgue_Barrel_Flakker.Part_SG_Torgue_Barrel_Flakker,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=3,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ShotAmmoCost.Att_Weapon_ShotAmmoCost,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=4.000000,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_DamageRadius.Att_Weapon_DamageRadius,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=175,BaseValueScale=1)),(AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/_Manufacturers/Torgue/Attributes/Att_TOR_ProjectileType.Att_TOR_ProjectileType,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Spread.Att_Weapon_Spread,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=2.000000,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_TOR.DataTable_WeaponBalance_Unique_TOR,RowName=SG_Flakker,ValueName=DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53),BaseValueScale=1)))))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Shotguns/Torgue/_Shared/_Design/_Unique/Flakker/Projectiles/Proj_TOR_SG_Flakker.Proj_TOR_SG_Flakker_C:GbxProjectileMovement_GEN_VARIABLE,InitialSpeed,0,,600
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Shotguns/Torgue/_Shared/_Design/_Unique/Flakker/Projectiles/Proj_TOR_SG_Flakker.Proj_TOR_SG_Flakker_C:GbxProjectileMovement_GEN_VARIABLE,ProjectileAcceleration,0,,1750
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Shotguns/Torgue/_Shared/_Design/_Unique/Flakker/Projectiles/Proj_TOR_SG_Flakker.Proj_TOR_SG_Flakker_C:GbxProjectileMovement_GEN_VARIABLE,MaxSpeed,0,,4500
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Shotguns/Torgue/_Shared/_Design/_Unique/Flakker/Projectiles/LightProjectile_TOR_SG_Flakker_Stage_01.Default__LightProjectile_TOR_SG_Flakker_Stage_01_C,Speed,0,,500.0
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Shotguns/Torgue/_Shared/_Design/_Unique/Flakker/Projectiles/LightProjectile_TOR_SG_Flakker_Stage_01.Default__LightProjectile_TOR_SG_Flakker_Stage_01_C,MaxSpeed,0,,1250.0
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Shotguns/Torgue/_Shared/_Design/_Unique/Flakker/Projectiles/LightProjectile_TOR_SG_Flakker_Stage_02.Default__LightProjectile_TOR_SG_Flakker_Stage_02_C,Speed,0,,700.0
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Shotguns/Torgue/_Shared/_Design/_Unique/Flakker/Projectiles/LightProjectile_TOR_SG_Flakker_Stage_03.Default__LightProjectile_TOR_SG_Flakker_Stage_03_C,Speed,0,,800.0
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Shotguns/Torgue/_Shared/_Design/_Unique/Flakker/Projectiles/LightProjectile_TOR_SG_Flakker_Stage_03.Default__LightProjectile_TOR_SG_Flakker_Stage_03_C,MaxSpeed,0,,1200.0
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Shotguns/Torgue/_Shared/_Design/_Unique/Flakker/Projectiles/LightProjectile_TOR_SG_Flakker_Stage_End.Default__LightProjectile_TOR_SG_Flakker_Stage_End_C,Speed,0,,500.0
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Shotguns/Torgue/_Shared/_Design/_Unique/Flakker/Projectiles/LightProjectile_TOR_SG_Flakker_Stage_End.Default__LightProjectile_TOR_SG_Flakker_Stage_End_C,MaxSpeed,0,,1000.0

# Redline - Set Damage to 1, reduce Gearbox Buff to 2.25 from 3.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_TOR.DataTable_WeaponBalance_Unique_TOR,SG_Redline,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Shotguns/Torgue/_Shared/_Design/_Unique/RedLiner/Parts/Part_SG_Torgue_Barrel_Redline.Part_SG_Torgue_Barrel_Redline,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=3,AttributeEffects=((AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/_Manufacturers/Torgue/Attributes/Att_TOR_ProjectilePerShot.Att_TOR_ProjectilePerShot,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=3,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ShotAmmoCost.Att_Weapon_ShotAmmoCost,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=2.000000,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_RecoilHeightScale.Att_Weapon_RecoilHeightScale,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.250000,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Spread.Att_Weapon_Spread,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.650000,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_CustomSightColorScheme.Att_Weapon_CustomSightColorScheme,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=5.000000,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=2.250000,BaseValueScale=1)))))

# Shocker - Reduce Damage to 0.85 from 1.25.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Hibiscus/Gear/Weapon/DataTable_WeaponBalance_Hibiscus.DataTable_WeaponBalance_Hibiscus,SG_shocker,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,0.85

# Spade - Increase Damage to 1.2 from 1, make it fully automatic, reduce Fire Rate by 50%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Geranium/Gear/Weapon/DataTable_WeaponBalance_Geranium.DataTable_WeaponBalance_Geranium,SG_Shoveler,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.2
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Geranium/Gear/Weapon/_Unique/Shoveler/Parts/Part_SG_Torgue_Barrel_Shoveler.Part_SG_Torgue_Barrel_Shoveler,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=3,AttributeEffects=((AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/_Manufacturers/Torgue/Attributes/Att_TOR_ProjectilePerShot.Att_TOR_ProjectilePerShot,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=4,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PatchDLC/Geranium/Gear/Weapon/DataTable_WeaponBalance_Geranium.DataTable_WeaponBalance_Geranium,RowName=SG_Shoveler,ValueName=DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53),BaseValueScale=1)),(AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/WeaponAttributes/Att_Weapon_OverrideManufacturerDescription.Att_Weapon_OverrideManufacturerDescription,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)),(AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/_Manufacturers/Torgue/Attributes/Att_TOR_ProjectilePerShot.Att_TOR_ProjectilePerShot,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=4,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_AutomaticBurstCount.Att_Weapon_AutomaticBurstCount,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=0,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.5,BaseValueScale=1)))))

# The Lob - Increase Damage to 0.8 from 0.2.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_TOR.DataTable_WeaponBalance_Unique_TOR,SG_TheLob,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,0.8

# Tiggs Boom - Increase Damage to 1.2 from 0.75, increase Meteor Damage to 10 from 6, increase Meteor Radius to 450 from 300.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Raid1/Gear/Balance/DataTable_Raid1_Weapons.DataTable_Raid1_Weapons,SG_TiggsBoom,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.2
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Raid1/Gear/Balance/DataTable_Raid1_Weapons.DataTable_Raid1_Weapons,SG_TiggsBoom,Custom_A_10_6BE78EF448AB3F6F228BC7B266814C86,0,,10
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Raid1/Gear/Balance/DataTable_Raid1_Weapons.DataTable_Raid1_Weapons,SG_TiggsBoom,Custom_B_11_6D4E8C1140CC269ED614BC958ECB0E22,0,,450

### VLADOF LEGENDARY WEAPON CHANGES ###

# Damned - Increase Damage to 1.4 from 1.25.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_VLA.DataTable_WeaponBalance_Unique_VLA,AR_Damned,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.4

# Dowsing Rod - Increase Damage to 1.6 from 1, reduce Damage of the Underbarrel by 35%, worsen Accuracy Spread to 3 from 1.5.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Geranium/Gear/Weapon/DataTable_WeaponBalance_Geranium.DataTable_WeaponBalance_Geranium,AR_Dowsing,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.6
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Geranium/Gear/Weapon/_Unique/DowsingRod/Parts/Part_AR_VLA_Underbarrel_Dowsing_Grenade.Part_AR_VLA_Underbarrel_Dowsing_Grenade,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=2,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Spread.Att_Weapon_Spread,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=3,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_UseHeatImpulse.Att_Weapon_UseHeatImpulse,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=2,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.65,BaseValueScale=1)))))

# Faisor - Increase Damage to 1.55 from 1.2, Faisor Underbarrel Ammo Regen Delay reduced to .75 seconds from 5, Ammo Regen Rate increased to .75 rounds per second from 0.5, increase Max Loaded Ammo to 8 from 6.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_VLA.DataTable_WeaponBalance_Unique_VLA,AR_Faisor,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.55
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/AssaultRifles/Vladof/_Shared/_Design/_Unique/Faisor/Parts/Part_AR_VLA_Underbarrel_Faisor.Part_AR_VLA_Underbarrel_Faisor,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=2,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Spread.Att_Weapon_Spread,ModifierType=PostAdd,ModifierValue=(BaseValueConstant=4.000000,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_AccuracyImpulse.Att_Weapon_AccuracyImpulse,ModifierType=PostAdd,ModifierValue=(BaseValueConstant=3,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_DamageRadius.Att_Weapon_DamageRadius.Att_Weapon_DamageRadius,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=75,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.7,BaseValueScale=1)))))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/AssaultRifles/Vladof/_Shared/_Design/_Unique/Faisor/Parts/Part_AR_VLA_Underbarrel_Faisor.Part_AR_VLA_Underbarrel_Faisor:WeaponUseModeSecondaryAspectData_1.WeaponAmmoPoolComponent_0,ConsumeAmmoRegenDelay,0,,0.7
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/AssaultRifles/Vladof/_Shared/_Design/_Unique/Faisor/Parts/Part_AR_VLA_Underbarrel_Faisor.Part_AR_VLA_Underbarrel_Faisor:WeaponUseModeSecondaryAspectData_1.WeaponAmmoPoolComponent_0,AmmoRegenRate,0,,0.75
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/AssaultRifles/Vladof/_Shared/_Design/_Unique/Faisor/Parts/Part_AR_VLA_Underbarrel_Faisor.Part_AR_VLA_Underbarrel_Faisor:WeaponUseModeSecondaryAspectData_1.WeaponAmmoPoolComponent_0,MaxLoadedAmmo.BaseValue,0,,8

# Lucian's Call - Increase Damage to 1.6 from 1.1.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_VLA.DataTable_WeaponBalance_Unique_VLA,AR_LuciansCall,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.6

# Ogre - Increase the damage to 1.35 from 1.22, reduce Accuracy Spread Penalty to 1.25 from 2.25, increase Fire Rate by 80%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_VLA.DataTable_WeaponBalance_Unique_VLA,AR_Ogre,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.35
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/AssaultRifles/Vladof/_Shared/_Design/_Unique/Ogre/Parts/Part_AR_VLA_Barrel_Ogre.Part_AR_VLA_Barrel_Ogre,InventoryAttributeEffects,0,,((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_DamageRadius.Att_Weapon_DamageRadius,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=150,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_VLA.DataTable_WeaponBalance_Unique_VLA,RowName=AR_Ogre,ValueName=Custom_A_10_6BE78EF448AB3F6F228BC7B266814C86),BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=150,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_VLA.DataTable_WeaponBalance_Unique_VLA,RowName=AR_Ogre,ValueName=DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53),BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Spread.Att_Weapon_Spread,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.25,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_MaxLoadedAmmo.Att_Weapon_MaxLoadedAmmo,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=1.5,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_VLA.DataTable_WeaponBalance_Unique_VLA,RowName=AR_Ogre,ValueName=Custom_B_11_6D4E8C1140CC269ED614BC958ECB0E22),BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.8,BaseValueScale=1)))

# Shredifier - Increase Damage to 1.3 from 1.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_VLA.DataTable_WeaponBalance_Unique_VLA,AR_Shreddifier,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.3

# Sickle - Reduce Damage to 0.75 from 1.5, make the Boom Sickle attachment have the same stats as the normal Sickle and be boosted by Assault Rifle Damage instead of Shotgun Damage, improve Accuracy Spread to 4 from 7, improve Maximum and Minimum Accuracy, improve Recoil-per-Shot to 1.15 from 3, improve Reload Speed, and increase Magazine Size by 12.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_VLA.DataTable_WeaponBalance_Unique_VLA,AR_Sickle,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,0.75
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/AssaultRifles/Vladof/_Shared/_Design/_Unique/Sickle/Parts/Part_AR_VLA_BoomSickle.Part_AR_VLA_BoomSickle,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=3,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_DamageRadius.Att_Weapon_DamageRadius.Att_Weapon_DamageRadius,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=150,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=2.33,BaseValueScale=1)))))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/AssaultRifles/Vladof/_Shared/_Design/_Unique/Sickle/Parts/Part_AR_VLA_Underbarrel_Sickle.Part_AR_VLA_Underbarrel_Sickle,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=3,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Spread.Att_Weapon_Spread,ModifierType=PostAdd,ModifierValue=(BaseValueConstant=4,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_AccuracyImpulse.Att_Weapon_AccuracyImpulse,ModifierType=PostAdd,ModifierValue=(BaseValueConstant=1.15,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_VLA.DataTable_WeaponBalance_Unique_VLA,RowName=AR_Sickle,ValueName=DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53),BaseValueScale=1)))))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/AssaultRifles/Vladof/_Shared/_Design/_Unique/Sickle/Parts/Part_AR_VLA_Magazine_Sickle.Part_AR_VLA_Magazine_Sickle:WeaponUseModeSecondaryAspectData_1.WeaponAmmoPoolComponent_0,MaxLoadedAmmo.BaseValue,0,,24
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/AssaultRifles/Vladof/_Shared/_Design/_Unique/Sickle/Parts/Part_AR_VLA_Magazine_Sickle.Part_AR_VLA_Magazine_Sickle,InstigatorAttributeEffects,0,,((AttributeToModify=/Game/GameData/Accuracy/Att_AccuracyMaxValue.Att_AccuracyMaxValue,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.3,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Accuracy/Att_AccuracyMinValue.Att_AccuracyMinValue,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.25,BaseValueScale=1)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/AssaultRifles/Vladof/_Shared/_Design/_Unique/Sickle/Parts/Part_AR_VLA_BoomSickle.Part_AR_VLA_BoomSickle:WeaponUseModeAspectData_1.WeaponFireProjectileComponent_0,DamageSource,0,,BlueprintGeneratedClass'/Game/GameData/DamageSources/DamageSource_Bullet_AssaultRifle.DamageSource_Bullet_AssaultRifle_C'

# Increase the odds of a Sickle spawning as a Boom Sickle to 40%.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/AssaultRifles/Vladof/_Shared/_Design/_Unique/Sickle/Balance/Balance_AR_VLA_Sickle.Balance_AR_VLA_Sickle,RuntimePartList.AllParts.AllParts[7].Weight,0,,(BaseValueConstant=1.5,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)

# The Dictator - Set Damage to 0.9, change how the Underbarrel increases Projectile Count to better work with the Double Grip and adjusted the Bipod Mode damage to account for increased projectile count.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_VLA.DataTable_WeaponBalance_Unique_VLA,AR_Dictator,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,0.9
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/AssaultRifles/Vladof/_Shared/_Design/_Unique/Dictator/Parts/Part_AR_VLA_Underbarrel_Dictator.Part_AR_VLA_Underbarrel_Dictator,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=2,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_RecoilHeightScale.Att_Weapon_RecoilHeightScale,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.25,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_RecoilWidthScale.Att_Weapon_RecoilWidthScale,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.4,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_SwayAccuracyScale.Att_Weapon_SwayAccuracyScale,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.6,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_SwayZoomAccuracyScale.Att_Weapon_SwayZoomAccuracyScale,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.6,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_SwayDiscHeight.Att_Weapon_SwayDiscHeight,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.6,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_SwayDiscWidth.Att_Weapon_SwayDiscWidth,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.6,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ProjectilesPerShot.Att_Weapon_ProjectilesPerShot,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=2.67,BaseValueScale=1)))))

# The Monarch - Reduce Damage to 0.8 from 1.6, increase Ammo Consumption to 2, increase Magazine Size by 70%,  make the Underbarrel work better with the Double Grip and adjusted the Bipod Mode damage to account for increased projectile count.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Mayhem2/Gear/Weapon/DataTable_WeaponBalance_Mayhem2.DataTable_WeaponBalance_Mayhem2,AR_TheMonarch,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,0.8
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Mayhem2/Gear/Weapon/_Shared/_Unique/Monarch/Parts/Part_AR_VLA_Barrel_Monarch.Part_AR_VLA_Barrel_Monarch,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=3,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Spread.Att_Weapon_Spread,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=2.250000,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/PatchDLC/Mayhem2/Gear/Weapon/DataTable_WeaponBalance_Mayhem2.DataTable_WeaponBalance_Mayhem2,RowName=AR_TheMonarch,ValueName=DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53),BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_MaxLoadedAmmo.Att_Weapon_MaxLoadedAmmo,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.7,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ShotAmmoCost.Att_Weapon_ShotAmmoCost,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)))))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Mayhem2/Gear/Weapon/_Shared/_Unique/Monarch/Parts/Part_AR_VLA_Underbarrel_Monarch.Part_AR_VLA_Underbarrel_Monarch,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=2,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_RecoilHeightScale.Att_Weapon_RecoilHeightScale,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.25,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_RecoilWidthScale.Att_Weapon_RecoilWidthScale,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.4,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_SwayAccuracyScale.Att_Weapon_SwayAccuracyScale,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.6,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_SwayZoomAccuracyScale.Att_Weapon_SwayZoomAccuracyScale,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.6,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_SwayDiscHeight.Att_Weapon_SwayDiscHeight,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.6,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_SwayDiscWidth.Att_Weapon_SwayDiscWidth,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.6,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ProjectilesPerShot.Att_Weapon_ProjectilesPerShot,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=2.67,BaseValueScale=1)))))

# Web Slinger - Increase Damage to 2.5 from 1, increase Cryo Projectile Chance to 33% from 20, increase Underbarrel Damage to 50 from 1, set Damage to ScaleSimple from Scale, reduce Recoil by 20% in primary mode, increase Underbarrel Damage Radius to 500 from 300, reduce number of Projectiles to 1 from 2 while using the Underbarrel, Reduce Ammo Regen Delay of Underbarrel to 3 seconds from 8, increase Projectile Speed to 9000 from 3000.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Takedown2/Gear/Weapons/DataTable_WeaponBalance_Takedown2.DataTable_WeaponBalance_Takedown2,AR_WebSlinger,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,2.75
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Takedown2/Gear/Weapons/DataTable_WeaponBalance_Takedown2.DataTable_WeaponBalance_Takedown2,AR_WebSlinger,Custom_A_10_6BE78EF448AB3F6F228BC7B266814C86,0,,0.33
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Takedown2/Gear/Weapons/DataTable_WeaponBalance_Takedown2.DataTable_WeaponBalance_Takedown2,AR_Webslinger_Underbarrel,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,50
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Takedown2/Gear/Weapons/WebSlinger/Parts/Part_AR_VLA_Barrel_Webslinger.Part_AR_VLA_Barrel_Webslinger,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=1,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PatchDLC/Takedown2/Gear/Weapons/DataTable_WeaponBalance_Takedown2.DataTable_WeaponBalance_Takedown2,RowName=AR_Webslinger,ValueName=DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53),BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_AccuracyImpulse.Att_Weapon_AccuracyImpulse,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.7,BaseValueScale=1)))),(UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=2,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_DamageRadius.Att_Weapon_DamageRadius,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=500,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Spread.Att_Weapon_Spread,ModifierType=Scale,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PatchDLC/Takedown2/Gear/Weapons/DataTable_WeaponBalance_Takedown2.DataTable_WeaponBalance_Takedown2,RowName=AR_Webslinger_Underbarrel,ValueName=DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53),BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ProjectilesPerShot.Att_Weapon_ProjectilesPerShot,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=-1,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ProjectilesPerShot.Att_Weapon_ProjectilesPerShot,ModifierType=PostAdd,ModifierValue=(BaseValueConstant=0,BaseValueScale=1)))))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Takedown2/Gear/Weapons/WebSlinger/Parts/Part_AR_VLA_Barrel_Webslinger.Part_AR_VLA_Barrel_Webslinger:WeaponUseModeSecondaryAspectData_1.WeaponAmmoPoolComponent_0,ConsumeAmmoRegenDelay,0,,3
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Takedown2/Gear/Weapons/WebSlinger/LightProjectile_VLA_SR_WebSlinger.Default__LightProjectile_VLA_SR_WebSlinger_C,Speed,0,,9000

# Firefly - Reduce Damage to 1.6 from 3.5, reduce damage of Fireflies to 0.3 from 0.66, increase Speed of initial projectile to 5000 from 500, reduce initial Speed of Child Projectiles to 200 from 400, increase Max Speed of Fireflies to 3000 from 500, fix a typo in the ability description.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Ixora/Gear/Weapons/DataTable_WeaponBalance_Ixora.DataTable_WeaponBalance_Ixora,Firefly,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.6
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Ixora/Gear/Weapons/DataTable_WeaponBalance_Ixora.DataTable_WeaponBalance_Ixora,Firefly,Custom_B_11_6D4E8C1140CC269ED614BC958ECB0E22,0,,0.3
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Ixora/Gear/Weapons/_Unique/Firefly/LightProjectile_VLA_PS_Firefly.Default__LightProjectile_VLA_PS_Firefly_C,Speed,0,,5000
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Ixora/Gear/Weapons/_Unique/Firefly/LightProjectile_VLA_PS_Firefly_Child.Default__LightProjectile_VLA_PS_Firefly_Child_C,Speed,0,,200
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Ixora/Gear/Weapons/_Unique/Firefly/LightProjectile_VLA_PS_Firefly_Child.Default__LightProjectile_VLA_PS_Firefly_Child_C,MaxSpeed,0,,3000
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Ixora/Gear/Weapons/_Unique/Firefly/LightProjectile_VLA_PS_Firefly_Child.Default__LightProjectile_VLA_PS_Firefly_Child_C,Acceleration,0,,400
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Ixora/Gear/Weapons/_Unique/Firefly/UIStat_Firefly_Desc.UIStat_Firefly_Desc,Text,0,,Shoots [skill]fireflies[/skill] that hatch babies in the [skill]flesh[/skill] of enemies.

# Infinity - Increase Damage to 1.3 from 0.5.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_VLA.DataTable_WeaponBalance_Unique_VLA,PS_Infiniti,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.3

# Lightshow - Reduce Damage to 0.325 from 1.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Geranium/Gear/Weapon/DataTable_WeaponBalance_Geranium.DataTable_WeaponBalance_Geranium,PS_Lasocannon,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,0.325

# Magnificient - Increase Damage to 1.05 from 0.4, remove Accuracy Spread and Recoil Height/Width penalties, reduce Fire Rate by 25%, add an ability to the magazine that increases fire rate the higher your magazine size is (Up to 150%. Number is .0024575 basevaluescale for 100% bonus at MAXIMUM mag size with Moze with vanilla mag size boosts, 0.003486 for 150%.)
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_VLA.DataTable_WeaponBalance_Unique_VLA,PS_Magnificent,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.05
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Pistols/Vladof/_Shared/_Design/_Unique/Magnificent/Parts/Part_PS_VLA_Barrel_Magnificent.Part_PS_VLA_Barrel_Magnificent,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=3,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Spread.Att_Weapon_Spread,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.4,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_VLA.DataTable_WeaponBalance_Unique_VLA,RowName=PS_Magnificent,ValueName=DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53),BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_RecoilHeightScale.Att_Weapon_RecoilHeightScale,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_RecoilWidthScale.Att_Weapon_RecoilWidthScale,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_CustomSightColorScheme.Att_Weapon_CustomSightColorScheme,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=12,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.75,BaseValueScale=1)))))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Pistols/Vladof/_Shared/_Design/_Unique/Magnificent/Parts/Part_PS_VLA_MAG_Magnificent.Part_PS_VLA_MAG_Magnificent,InventoryAttributeEffects,0,,((AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/WeaponAttributes/Reload/Att_Weapon_ReloadType.Att_Weapon_ReloadType,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=3,BaseValueScale=1)),(AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/WeaponAttributes/Grips/Att_Weapon_PistolStock.Att_Weapon_PistolStock,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)),(AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/WeaponAttributes/Att_Weapon_CustomB_PartType.Att_Weapon_CustomB_PartType,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=100,BaseValueScale=1)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Pistols/Vladof/_Shared/_Design/_Unique/Magnificent/Parts/Part_PS_VLA_MAG_Magnificent.Part_PS_VLA_MAG_Magnificent,InstigatorAttributeEffects,0,,((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=Scale,ModifierValue=(BaseValueConstant=0,BaseValueAttribute=/Game/GameData/Weapons/Att_Weapon_MaxLoadedAmmo.Att_Weapon_MaxLoadedAmmo,BaseValueScale=0.005265)))

# Miscreant - Reduce Damage to 1.25 from 2.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Geranium/Gear/Weapon/DataTable_WeaponBalance_Geranium.DataTable_WeaponBalance_Geranium,PS_Miscreant,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.25

# Backburner - Reduce Damage to 1.5 from 2, reduce Child Projectile Damage to 1.25 from 2.5.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Mayhem2/Gear/Weapon/DataTable_WeaponBalance_Mayhem2.DataTable_WeaponBalance_Mayhem2,HW_Backburner,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.5
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Mayhem2/Gear/Weapon/DataTable_WeaponBalance_Mayhem2.DataTable_WeaponBalance_Mayhem2,HW_Backburner,Custom_A_10_6BE78EF448AB3F6F228BC7B266814C86,0,,1.25

# ION CANNON - Set Damage to 5, adjust Ammo Consumption to make x1 Cannons consume less ammo.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Dandelion/Gear/Weapon/DataTable_WeaponBalance_Dandelion.DataTable_WeaponBalance_Dandelion,HW_IonCannon,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,5
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Dandelion/Gear/Weapon/_Unique/IonCannon/Parts/Part_HW_VLA_Barrel_IonCannon.Part_HW_VLA_Barrel_IonCannon,InventoryAttributeEffects,0,,((AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/WeaponAttributes/Att_BarrelType.Att_BarrelType,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=3,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.6,DataTableValue=(DataTable=/Game/PatchDLC/Dandelion/Gear/Weapon/DataTable_WeaponBalance_Dandelion.DataTable_WeaponBalance_Dandelion,RowName=HW_IonCannon,ValueName=DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53),BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ShotAmmoCost.Att_Weapon_ShotAmmoCost,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=0,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ShotAmmoCost.Att_Weapon_ShotAmmoCost,ModifierType=Scale,ModifierValue=(BaseValueConstant=2,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ShotAmmoCost.Att_Weapon_ShotAmmoCost,ModifierType=PostAdd,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)))

# Jericho - Increase Damage to 0.95 from 0.5, increase Splash Radius to 375 from 300, increase Gravity of Initial Projectile, reduce Speed of Initial Projectile to 1300 from 1800, increase Speed of child projectiles to 2500 from 500, make Child Projectiles detonate on impact instead of bouncing.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_VLA.DataTable_WeaponBalance_Unique_VLA,HW_CloudBurst,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,0.95
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/HeavyWeapons/Vladof/_Shared/_Design/_Unique/CloudBurst/Parts/Part_HW_VLA_Barrel_CloudBurst.Part_HW_VLA_Barrel_CloudBurst,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=3,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_VLA.DataTable_WeaponBalance_Unique_VLA,RowName=HW_CloudBurst,ValueName=DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53),BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ShotAmmoCost.Att_Weapon_ShotAmmoCost,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=2,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_MaxLoadedAmmo.Att_Weapon_MaxLoadedAmmo,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=8,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_DamageRadius.Att_Weapon_DamageRadius.Att_Weapon_DamageRadius,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=375,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_StatusEffectChance.Att_Weapon_StatusEffectChance,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.3,BaseValueScale=1)))))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/HeavyWeapons/Vladof/_Shared/_Design/_Unique/CloudBurst/LightProjectile_HW_VLA_Shells_Barrel_CloudBurst.Default__LightProjectile_HW_VLA_Shells_Barrel_CloudBurst_C,GravityScale,0,,-0.5
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/HeavyWeapons/Vladof/_Shared/_Design/_Unique/CloudBurst/LightProjectile_HW_VLA_Shells_Barrel_CloudBurst.Default__LightProjectile_HW_VLA_Shells_Barrel_CloudBurst_C,Speed,0,,1300
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/HeavyWeapons/Vladof/_Shared/_Design/_Unique/CloudBurst/LightProjectile_VLA_HW_CloudBurst_MiniChild.Default__LightProjectile_VLA_HW_CloudBurst_MiniChild_C,Speed,0,,2500
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/HeavyWeapons/Vladof/_Shared/_Design/_Unique/CloudBurst/LightProjectile_VLA_HW_CloudBurst_MiniChild.Default__LightProjectile_VLA_HW_CloudBurst_MiniChild_C,MaxBounces,0,,0

# Kickcharger - Reduce Damage to 1 from 4, reduce Charge Damage Multiplier to 2 from 4.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Ixora/Gear/Weapons/DataTable_WeaponBalance_Ixora.DataTable_WeaponBalance_Ixora,Kickcharger,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Ixora/Gear/Weapons/DataTable_WeaponBalance_Ixora.DataTable_WeaponBalance_Ixora,Kickcharger,Custom_A_10_6BE78EF448AB3F6F228BC7B266814C86,0,,2

# Mongol - Increase Damge to 0.8 from 0.6, increase Splash Radius to 250 from 175.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_VLA.DataTable_WeaponBalance_Unique_VLA,HW_Mongol,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,0.8
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/HeavyWeapons/Vladof/_Shared/_Design/_Unique/Mongol/Parts/Part_HW_VLA_Barrel_Mongol.Part_HW_VLA_Barrel_Mongol,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=1,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_DamageRadius.Att_Weapon_DamageRadius.Att_Weapon_DamageRadius,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=250,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_MaxLoadedAmmo.Att_Weapon_MaxLoadedAmmo,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=8,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ShotAmmoCost.Att_Weapon_ShotAmmoCost,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_RecoilHeightScale.Att_Weapon_RecoilHeightScale,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.45,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_RecoilRecoveryTime.Att_Weapon_RecoilRecoveryTime,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.75,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.6,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_VLA.DataTable_WeaponBalance_Unique_VLA,RowName=HW_Mongol,ValueName=DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53),BaseValueScale=1)))))

# Redeye Rocket Pod - Reduce Damage to 0.33 from 1
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Ixora2/Gear/Weapons/DataTable_WeaponBalance_Ixora2.DataTable_WeaponBalance_Ixora2,Redeye,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,0.33

# Boogeyman - Set Damage to 1.7, reduce Skull Damage to 20 from 25.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Ixora/Gear/Weapons/DataTable_WeaponBalance_Ixora.DataTable_WeaponBalance_Ixora,Boogeyman,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.7
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Ixora/Gear/Weapons/DataTable_WeaponBalance_Ixora.DataTable_WeaponBalance_Ixora,Boogeyman,Custom_B_11_6D4E8C1140CC269ED614BC958ECB0E22,0,,20

# Lyuda - Reduce Damage to 0.6 from 0.8, remove Critical Hit Damage Bonus.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_VLA.DataTable_WeaponBalance_Unique_VLA,SR_Lyuda,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,0.6
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_VLA.DataTable_WeaponBalance_Unique_VLA,SR_Lyuda,Custom_A_10_6BE78EF448AB3F6F228BC7B266814C86,0,,1

# Septimator Prime - Decrease Damage to 1.3 from 2, increase Starfall chance to 20% from 14%, reduce Star Damage to 1 from 2, reduce Star Cooldown to 1 second from 3.5, improve Rocket Launcher Underbarrel Ammo Regen Delay to 0, Regen Rate reduced to 0.225 rockets per seconds, Shotgun Underbarrel Ammo Regen Delay reduced to 1.4 seconds, aAmo Regen Rate increased to .6 rounds per second, and make the meteor's damage source be Sniper Rifle from Shotgun.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Alisma/Gear/Weapon/DataTable_WeaponBalance_Alisma.DataTable_WeaponBalance_Alisma,SR_Septimator,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.3
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Alisma/Gear/Weapon/DataTable_WeaponBalance_Alisma.DataTable_WeaponBalance_Alisma,SR_Septimator,Custom_A_10_6BE78EF448AB3F6F228BC7B266814C86,0,,0.5
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Alisma/Gear/Weapon/DataTable_WeaponBalance_Alisma.DataTable_WeaponBalance_Alisma,SR_Septimator,Custom_B_11_6D4E8C1140CC269ED614BC958ECB0E22,0,,1
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Alisma/Gear/Weapon/DataTable_WeaponBalance_Alisma.DataTable_WeaponBalance_Alisma,SR_Septimator_2,Custom_A_10_6BE78EF448AB3F6F228BC7B266814C86,0,,1
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Alisma/Gear/Weapon/_Unique/Septimator/Parts/Part_SR_VLA_Underbarrel_RPG_Septimator.Part_SR_VLA_Underbarrel_RPG_Septimator:WeaponUseModeSecondaryAspectData_1.WeaponAmmoPoolComponent_0,ConsumeAmmoRegenDelay,0,,0
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Alisma/Gear/Weapon/_Unique/Septimator/Parts/Part_SR_VLA_Underbarrel_RPG_Septimator.Part_SR_VLA_Underbarrel_RPG_Septimator:WeaponUseModeSecondaryAspectData_1.WeaponAmmoPoolComponent_0,AmmoRegenRate,0,,0.225
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Alisma/Gear/Weapon/_Unique/Septimator/Parts/Part_SR_VLA_Underbarrel_SG_Septimator.Part_SR_VLA_Underbarrel_SG_Septimator:WeaponUseModeSecondaryAspectData_1.WeaponAmmoPoolComponent_0,ConsumeAmmoRegenDelay,0,,0.8
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Alisma/Gear/Weapon/_Unique/Septimator/Parts/Part_SR_VLA_Underbarrel_SG_Septimator.Part_SR_VLA_Underbarrel_SG_Septimator:WeaponUseModeSecondaryAspectData_1.WeaponAmmoPoolComponent_0,AmmoRegenRate,0,,0.65
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Alisma/Gear/Weapon/_Unique/Septimator/LightProjectile_Septimator_Starfall.Default__LightProjectile_Septimator_Starfall_C,DamageSource,0,,/Game/GameData/DamageSources/DamageSource_Bullet_Sniper.DamageSource_Bullet_Sniper_C

### ERIDIAN "WEAPON" CHANGES ###

# Eridian Fabricator - Now fully automatic with a fire rate of once per second.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/HeavyWeapons/Eridian/_Shared/_Design/Parts/Part_Eridian_Fabricator.Part_Eridian_Fabricator,AspectList.AspectList[1].Object..WeaponUseComponent.Object..AutomaticBurstCount.BaseValue,0,,0
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/HeavyWeapons/Eridian/_Shared/_Design/Parts/Part_Eridian_Fabricator.Part_Eridian_Fabricator,AspectList.AspectList[1].Object..WeaponUseComponent.Object..FireRate.BaseValue,0,,1

### SPECIAL WEAPON PART MODIFICATIONS ###

# Sledge's Super Shotgun Triple Barrel - Add the effects of the triple-barrel accessory to the Super Sledge mod, and worsen Accuracy Spread by 0.1.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Shotguns/Jakobs/_Shared/_Design/_Unique/_Legendary/Sledge/Parts/Part_SG_JAK_Barrel_Mod_Sledge.Part_SG_JAK_Barrel_Mod_Sledge,InventoryAttributeEffects,0,,((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_AutomaticBurstCount.Att_Weapon_AutomaticBurstCount,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_RecoilHeightScale.Att_Weapon_RecoilHeightScale,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.85,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_BurstFireDelay.Att_Weapon_BurstFireDelay,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.35,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.85,BaseValueScale=1)),(AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/_Manufacturers/Jakobs/Attributes/Att_JAK_BreakLoadShellAmount.Att_JAK_BreakLoadShellAmount,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ShotAmmoCost.Att_Weapon_ShotAmmoCost,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ProjectilesPerShot.Att_Weapon_ProjectilesPerShot,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.5,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Spread.Att_Weapon_Spread,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=0.5,BaseValueScale=1)))

# Unforgiven No-Sight - Make the Unforgiven's Sightless Option behave like a Masher. Also reduces Damage to 0.35 from 0.45 (compared to a regular Masher), increases Ammo Cost by 1, makes Vertical Recoil worse by 5.6, worsens Per-Shot-Recoil by 1, and worsens Maximum Accuracy by 1. Reduce chance of the No-Scope spawning.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Pistols/Jakobs/_Shared/_Design/_Unique/Unforgiven/Parts/Part_PS_JAK_NoScope.Part_PS_JAK_NoScope,InventoryAttributeEffects,0,,((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Spread.Att_Weapon_Spread,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.7,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.35,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ProjectilesPerShot.Att_Weapon_ProjectilesPerShot,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=4,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_RecoilHeightScale.Att_Weapon_RecoilHeightScale,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=5.6,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ShotAmmoCost.Att_Weapon_ShotAmmoCost,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_AccuracyImpulse.Att_Weapon_AccuracyImpulse,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Pistols/Jakobs/_Shared/_Design/_Unique/Unforgiven/Parts/Part_PS_JAK_NoScope.Part_PS_JAK_NoScope,InstigatorAttributeEffects,0,,((AttributeToModify=/Game/GameData/Accuracy/Att_AccuracyMaxValue.Att_AccuracyMaxValue,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=2,BaseValueScale=1)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Pistols/Jakobs/_Shared/_Design/_Unique/Unforgiven/Balance/Balance_PS_JAK_Unforgiven.Balance_PS_JAK_Unforgiven,RuntimePartList.AllParts.AllParts[15].Weight,0,,(BaseValueConstant=0.25,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Pistols/Jakobs/_Shared/_Design/_Unique/Unforgiven/Balance/InvPartSet_PS_JAK_Unforgiven.InvPartSet_PS_JAK_Unforgiven,ActorPartLists.ActorPartLists[7].Parts.Parts[1].Weight,0,,(BaseValueConstant=0.25,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)

# Super Shredifier Underbarrel - Reduce Spread Penalty to 1.85 from 2.15, Recoil to 1.15 from 1.25, add a Second Projectile, increase ammo cost by one, reduce Damage by 25%.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/AssaultRifles/Vladof/_Shared/_Design/_Unique/Shredifier/Parts/Part_AR_VLA_Underbarrel_DoubleShredifier.Part_AR_VLA_Underbarrel_DoubleShredifier,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=2,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Spread.Att_Weapon_Spread,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.850000,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_AccuracyImpulse.Att_Weapon_AccuracyImpulse,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.15,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRates,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.15,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_FireRateAccelDuration.Att_Weapon_FireRateAccelDuration,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.5,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.75,DataTableValue=,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ProjectilesPerShot.Att_Weapon_ProjectilesPerShot,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ShotAmmoCost.Att_Weapon_ShotAmmoCost,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)))))

### ATLAS UNIQUE WEAPON CHANGES ###

# Peacemonger - Set Damage to 0.7
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_ATL.DataTable_WeaponBalance_Unique_ATL,PS_Peacemonger,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,0.7

### COV UNIQUE WEAPON CHANGES ###

# Brad Luck - Damage Increase to 1.35 from 1.025.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Dandelion/Gear/Weapon/DataTable_WeaponBalance_Dandelion.DataTable_WeaponBalance_Dandelion,AR_Trash,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.35

# The Beast - Damage Increase to 1.4 from 1.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Geranium/Gear/Weapon/DataTable_WeaponBalance_Geranium.DataTable_WeaponBalance_Geranium,AR_BioBetsy,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.4

# Hangin' Chadd - Increase Damage to 0.8 from 0.7.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_COV.DataTable_WeaponBalance_Unique_COV,PS_Chad,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,0.8

# The Killing Word - Set Damage to 1.4, Accuracy Spread improved from 1.2 to 1.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_COV.DataTable_WeaponBalance_Unique_COV,PS_Mouthpiece,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.4
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Pistols/ChildrenOfTheVault/_Shared/_Design/_Unique/Mouthpiece/Parts/Part_PS_COV_Barrel_Mouthpiece.Part_PS_COV_Barrel_Mouthpiece,InventoryAttributeEffects,0,,((AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/WeaponAttributes/Att_BarrelType.Att_BarrelType,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=2,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.7,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_COV.DataTable_WeaponBalance_Unique_COV,RowName=PS_Mouthpiece,ValueName=DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53),BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_UseHeatImpulse.Att_Weapon_UseHeatImpulse,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=2,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_AccuracyImpulse.Att_Weapon_AccuracyImpulse,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.5,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Spread.Att_Weapon_Spread,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)))

# Agonizer 1500 - Damage Increase to 1.35 from 1.25, improve repair speed by 50%, increase Magazine Size by 2, Reduce heat produced per shot by 66%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_COV.DataTable_WeaponBalance_Unique_COV,HW_Terror,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.35
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/HeavyWeapons/ChildrenOfTheVault/_Shared/_Design/_Unique/Terror/Parts/Part_HW_COV_Barrel_Terror.Part_HW_COV_Barrel_Terror,InventoryAttributeEffects,0,,((AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/WeaponAttributes/Att_BarrelType.Att_BarrelType,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=3,BaseValueScale=1)),(AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/WeaponAttributes/Grips/Att_Weapon_ForegripType.Att_Weapon_ForegripType,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=3,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_DamageRadius.Att_Weapon_DamageRadius,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=420,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_COV.DataTable_WeaponBalance_Unique_COV,RowName=HW_Terror,ValueName=DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53),BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ReloadTime.Att_Weapon_ReloadTime,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.5,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_MaxLoadedAmmo.Att_Weapon_MaxLoadedAmmo,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=3,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_UseHeatImpulse.Att_Weapon_UseHeatImpulse,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.33,BaseValueScale=1)))

# Hot Drop - Damage Increase to 1.7 from 1.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_COV.DataTable_WeaponBalance_Unique_COV,HW_HotDrop,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.7

# Porta-Pooper 5000 - Damage Increase to 3.5 from 1.45
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_COV.DataTable_WeaponBalance_Unique_COV,HW_PortaPooper,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,3.5

### DAHL UNIQUE WEAPON CHANGES ###

# Digby's Smooth Tube - Set Damage to 1.2
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Dandelion/Gear/Weapon/DataTable_WeaponBalance_Dandelion.DataTable_WeaponBalance_Dandelion,AR_Digby,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.2

# Earworm - Increase Damage to 1.2 from 1.15.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_DAL.DataTable_WeaponBalance_Unique_DAL,AR_Earworm,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.2

# Hail - Reduce Damage to 0.6 from 1, reduce Critical Hit Bonus from 150% to 100%, reduce Lifesteal to 0.5% from 3%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_DAL.DataTable_WeaponBalance_Unique_DAL,AR_Hail,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,0.6
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_DAL.DataTable_WeaponBalance_Unique_DAL,AR_Hail,Custom_A_10_6BE78EF448AB3F6F228BC7B266814C86,0,,2
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_DAL.DataTable_WeaponBalance_Unique_DAL,AR_Hail,Custom_B_11_6D4E8C1140CC269ED614BC958ECB0E22,0,,0.005

# Kaleidoscope - Increase Damage to 1.25 from 1.1, reduce Amp Damage to 65%, Increase Amp Chance to 100% from 1-in-every-3.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Hibiscus/Gear/Weapon/DataTable_WeaponBalance_Hibiscus.DataTable_WeaponBalance_Hibiscus,PS_Kaleidoscope,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.25
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Hibiscus/Gear/Weapon/DataTable_WeaponBalance_Hibiscus.DataTable_WeaponBalance_Hibiscus,PS_Kaleidoscope,Custom_A_10_6BE78EF448AB3F6F228BC7B266814C86,0,,1
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Hibiscus/Gear/Weapon/DataTable_WeaponBalance_Hibiscus.DataTable_WeaponBalance_Hibiscus,PS_Kaleidoscope,Custom_B_11_6D4E8C1140CC269ED614BC958ECB0E22,0,,0.65

# Omniloader - Damage set to 1.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_DAL.DataTable_WeaponBalance_Unique_DAL,PS_Omniloader,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1

# Brashi's Dedication - Damage set to 0.5.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_DAL.DataTable_WeaponBalance_Unique_DAL,SR_BrashisDedication,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,0.5

# Kenulox - Damage set to 0.85.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_DAL.DataTable_WeaponBalance_Unique_DAL,SR_WorldDestroyer,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,0.85

### HYPERION UNIQUE WEAPON CHANGES ###

# Firecracker - Reduce Damage to 3 from 4, increase radius to 500 from 200.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Hibiscus/Gear/Weapon/DataTable_WeaponBalance_Hibiscus.DataTable_WeaponBalance_Hibiscus,SG_Firecracker,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,3
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/Firecracker/LightProjectile_Firecracker.Default__LightProjectile_Firecracker_C,DamageRadius.BaseValueConstant,0,,500.0

# Just Kaus - Set Damage to 1.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Dandelion/Gear/Weapon/DataTable_WeaponBalance_Dandelion.DataTable_WeaponBalance_Dandelion,SM_JustCaustic,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1

# Redistributor (Unique) - Set Damage to 1.1.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_HYP.DataTable_WeaponBalance_Unique_HYP,SM_Fork,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.1

# LOV3M4CH1N3 - Reduce Damage to 1.1 from 1.25.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_HYP.DataTable_WeaponBalance_Unique_HYP,L0V3M4CH1N3,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.1

# Pricker - Lower Explosion Damage to 3 from 12
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Event2/Gear/Weapon/DataTable_WeaponBalance_Event2.DataTable_WeaponBalance_Event2,Pricker,Custom_A_10_6BE78EF448AB3F6F228BC7B266814C86,0,,3

# The Two Time - Increase Damage to 0.85 from 0.75
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_HYP.DataTable_WeaponBalance_Unique_HYP,SR_TheTwoTime,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,0.85

### JAKOBS UNIQUE WEAPON CHANGES ###

# Icebreaker - Reduce Damage to 0.625 from 1.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Geranium/Gear/Weapon/DataTable_WeaponBalance_Geranium.DataTable_WeaponBalance_Geranium,AR_CoolBeans,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,0.625

# The Chalice - Increase Damage to 1.4 from 1, reduce Post-Crit-Kill Damage Bonus to 40% from 100%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Geranium/Gear/Weapon/DataTable_WeaponBalance_Geranium.DataTable_WeaponBalance_Geranium,AR_McSmugger,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.4
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Geranium/Gear/Weapon/DataTable_WeaponBalance_Geranium.DataTable_WeaponBalance_Geranium,AR_McSmugger,Custom_A_10_6BE78EF448AB3F6F228BC7B266814C86,0,,0.4

# Traitor's Death - Set Damage to 1, reduce Incendiary Damage to 50%, increase Bonus Incendiary Damage chance to 50%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_JAK.DataTable_WeaponBalance_Unique_JAK,AR_TraitorsDeath,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_JAK.DataTable_WeaponBalance_Unique_JAK,AR_TraitorsDeath,Custom_A_10_6BE78EF448AB3F6F228BC7B266814C86,0,,0.5
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_JAK.DataTable_WeaponBalance_Unique_JAK,AR_TraitorsDeath,Custom_B_11_6D4E8C1140CC269ED614BC958ECB0E22,0,,0.5
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/AssaultRifles/Jakobs/_Shared/_Design/_Unique/TraitorsDeath/UIStat_Manufacturer_Text_TraitorsDeath.UIStat_Manufacturer_Text_TraitorsDeath,Text,0,,Has a [bold]50%[/bold] chance to deal bonus [fire]Incendiary[/fire] damage.

# Buttplug - Increase Bullet Damage from 0.1 to 0.166.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_JAK.DataTable_WeaponBalance_Unique_JAK,PS_Buttplug,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,0.166

# Dead Chamber - Set Damage to 1.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_JAK.DataTable_WeaponBalance_Unique_JAK,PS_Malevolent,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1

# Love Drill (Purple) - Reduce Damage to 0.65 from 0.75, reduce Critical Hit Damage Bonus to 1 from 2.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Hibiscus/Gear/Weapon/DataTable_WeaponBalance_Hibiscus.DataTable_WeaponBalance_Hibiscus,PS_LoveDrill,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,0.65
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Hibiscus/Gear/Weapon/DataTable_WeaponBalance_Hibiscus.DataTable_WeaponBalance_Hibiscus,PS_LoveDrill,Custom_A_10_6BE78EF448AB3F6F228BC7B266814C86,0,,1

# Peashooter - Set Damage to 1.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Geranium/Gear/Weapon/DataTable_WeaponBalance_Geranium.DataTable_WeaponBalance_Geranium,PS_Peashooter,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1

# Quickdraw - Reduce Damage to 0.9 from 1.25, increase Amp Damage to 50% from 40%, increase Amp duration from 3 seconds to 4 seconds.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Geranium/Gear/Weapon/DataTable_WeaponBalance_Geranium.DataTable_WeaponBalance_Geranium,PS_QuickDraw,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,0.9
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Geranium/Gear/Weapon/DataTable_WeaponBalance_Geranium.DataTable_WeaponBalance_Geranium,PS_QuickDraw,Custom_A_10_6BE78EF448AB3F6F228BC7B266814C86,0,,1.5
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Geranium/Gear/Weapon/DataTable_WeaponBalance_Geranium.DataTable_WeaponBalance_Geranium,PS_QuickDraw,Custom_B_11_6D4E8C1140CC269ED614BC958ECB0E22,0,,4

# Robo-Melter - Set Damage to 1.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Dandelion/Gear/Weapon/DataTable_WeaponBalance_Dandelion.DataTable_WeaponBalance_Dandelion,PS_RoboMasher,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1

# Dakota - Reduce Damage to 1.25 from 1.5, reduce Elemental Damage to 50% Incendiary and 100% Shock, increase Elemental Chance to 50% from 33%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Geranium/Gear/Weapon/DataTable_WeaponBalance_Geranium.DataTable_WeaponBalance_Geranium,SG_Dakota,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.25
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Geranium/Gear/Weapon/DataTable_WeaponBalance_Geranium.DataTable_WeaponBalance_Geranium,SG_Dakota,Custom_A_10_6BE78EF448AB3F6F228BC7B266814C86,0,,1
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Geranium/Gear/Weapon/DataTable_WeaponBalance_Geranium.DataTable_WeaponBalance_Geranium,SG_Dakota,Custom_B_11_6D4E8C1140CC269ED614BC958ECB0E22,0,,0.5
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Geranium/Gear/Weapon/_Unique/Dakota/CDM_Dakota_Super.CDM_Dakota_Super,CDM_Dakota_Super.DamageValue,0,,(BaseValueConstant=1,DataTableValue=(DataTable=/Game/PatchDLC/Geranium/Gear/Weapon/DataTable_WeaponBalance_Geranium.DataTable_WeaponBalance_Geranium,RowName=SG_Dakota,ValueName=Custom_A_10_6BE78EF448AB3F6F228BC7B266814C86),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1.5)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Geranium/Gear/Weapon/_Unique/Dakota/CDM_Dakota_SuperDuper.CDM_Dakota_SuperDuper,CDM_Dakota_SuperDuper.DamageValue,0,,(BaseValueConstant=1,DataTableValue=(DataTable=/Game/PatchDLC/Geranium/Gear/Weapon/DataTable_WeaponBalance_Geranium.DataTable_WeaponBalance_Geranium,RowName=SG_Dakota,ValueName=Custom_A_10_6BE78EF448AB3F6F228BC7B266814C86),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=2)

# Fingerbiter - Set Damage to 1.3.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_JAK.DataTable_WeaponBalance_Unique_JAK,PS_Fingerbiter,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1

# Splinter - Increase Damage to 1.6 from 1.3, make the "1 ricochet" text disappear.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Geranium/Gear/Weapon/DataTable_WeaponBalance_Geranium.DataTable_WeaponBalance_Geranium,SG_Splinter,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.6
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Geranium/Gear/Weapon/_Unique/Splinter/Parts/Part_SG_JAK_Barrel_Splinter.Part_SG_JAK_Barrel_Splinter,InventoryAttributeEffects,0,,((AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/WeaponAttributes/Att_BarrelType.Att_BarrelType,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=3,BaseValueScale=1)),(AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/_Manufacturers/Jakobs/Attributes/Att_JAK_BreakLoadShellAmount.Att_JAK_BreakLoadShellAmount,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ProjectilesPerShot.Att_Weapon_ProjectilesPerShot,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=7,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PatchDLC/Geranium/Gear/Weapon/DataTable_WeaponBalance_Geranium.DataTable_WeaponBalance_Geranium,RowName=SG_Splinter,ValueName=DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53),BaseValueScale=1)),(AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/WeaponAttributes/Att_Weapon_OverrideManufacturerDescription.Att_Weapon_OverrideManufacturerDescription,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)))

# The Cure - Increase Damage to 1.55 from 1.4, reduce Lifesteal to 1.5%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Hibiscus/Gear/Weapon/DataTable_WeaponBalance_Hibiscus.DataTable_WeaponBalance_Hibiscus,SG_TheCure,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.55
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Hibiscus/Gear/Weapon/DataTable_WeaponBalance_Hibiscus.DataTable_WeaponBalance_Hibiscus,SG_TheCure,Custom_A_10_6BE78EF448AB3F6F228BC7B266814C86,0,,0.015

# The Shoddy - Set Damage to 1.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Geranium/Gear/Weapon/DataTable_WeaponBalance_Geranium.DataTable_WeaponBalance_Geranium,SG_Fakobs,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1

# Ice Queen - Increase Damage to 1.4 from 1.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_JAK.DataTable_WeaponBalance_Unique_JAK,SR_IceQueen,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.4

# The Hunted - Set Damage to 1, reduce Robot specific damage to 50%, add 50% Critical Damage.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_JAK.DataTable_WeaponBalance_Unique_JAK,SR_Hunted,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_JAK.DataTable_WeaponBalance_Unique_JAK,SR_Hunted,Custom_A_10_6BE78EF448AB3F6F228BC7B266814C86,0,,1.5
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/SniperRifles/Jakobs/_Shared/_Design/_Unique/TheHunter/Hunted/UIStat_Weapon_Hunted_Description.UIStat_Weapon_Hunted_Description,FormatText,0,,Deals [skill]50%[/skill] increased damage against [skill]Robots[/skill].
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/SniperRifles/Jakobs/_Shared/_Design/_Unique/TheHunter/Hunted/Part_SR_JAK_Barrel_Hunted.Part_SR_JAK_Barrel_Hunted,InstigatorAttributeEffects,0,,((AttributeToModify=/Game/GameData/Weapons/Att_CriticalHitDamageBonus.Att_CriticalHitDamageBonus,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.5,BaseValueScale=1)))

# The Hunter - Increase Damage to 1.25, reduce Creature bonus damage to 50%, add 50% Critical Damage.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_JAK.DataTable_WeaponBalance_Unique_JAK,SR_Hunter,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.25
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_JAK.DataTable_WeaponBalance_Unique_JAK,SR_Hunter,Custom_A_10_6BE78EF448AB3F6F228BC7B266814C86,0,,1.5
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/SniperRifles/Jakobs/_Shared/_Design/_Unique/TheHunter/UIStat_Weapon_Hunter_Description.UIStat_Weapon_Hunter_Description,FormatText,0,,Deals [skill]50%[/skill] increased damage against [skill]Creatures[/skill].
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/SniperRifles/Jakobs/_Shared/_Design/_Unique/TheHunter/Parts/Part_SR_JAK_Barrel_Hunter.Part_SR_JAK_Barrel_Hunter,InstigatorAttributeEffects,0,,((AttributeToModify=/Game/GameData/Weapons/Att_CriticalHitDamageBonus.Att_CriticalHitDamageBonus,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.5,BaseValueScale=1)))

# The Huntress - Increase Damage to 1.05 from 1, reduce Humanoid bonus damage to 50%, add 50% Critical Damage.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_JAK.DataTable_WeaponBalance_Unique_JAK,SR_Huntress,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.05
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_JAK.DataTable_WeaponBalance_Unique_JAK,SR_Huntress,Custom_A_10_6BE78EF448AB3F6F228BC7B266814C86,0,,1.5
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/SniperRifles/Jakobs/_Shared/_Design/_Unique/TheHunter/Huntress/UIStat_Weapon_Huntress_Description.UIStat_Weapon_Huntress_Description,FormatText,0,,Deals [skill]50%[/skill] increased damage against [skill]Humanoids[/skill].
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/SniperRifles/Jakobs/_Shared/_Design/_Unique/TheHunter/Huntress/Part_SR_JAK_Barrel_Huntress.Part_SR_JAK_Barrel_Huntress,InstigatorAttributeEffects,0,,((AttributeToModify=/Game/GameData/Weapons/Att_CriticalHitDamageBonus.Att_CriticalHitDamageBonus,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.5,BaseValueScale=1)))

### MALIWAN UNIQUE WEAPON CHANGES ###

# Starkiller - Increase Damage to 0.4 from 0.3.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_MAL.DataTable_WeaponBalance_Unique_MAL,PS_Starkiller,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,0.4

# Shrieking Devil - Increase Damage to 12 from 9, remove Self-Damage.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_MAL.DataTable_WeaponBalance_Unique_MAL,SG_Shriek,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,12
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Shotguns/Maliwan/_Shared/_Design/_Unique/Shriek/LightProjectile_DeviLShriek.Default__LightProjectile_DeviLShriek_C,DamageData,0,,()

# Crit - Reduce Damage to 0.55 from 1.2, reduce Lifesteal to 1% from 8%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_MAL.DataTable_WeaponBalance_Unique_MAL,SM_Crit,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,0.55
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_MAL.DataTable_WeaponBalance_Unique_MAL,SM_Crit,Custom_B_11_6D4E8C1140CC269ED614BC958ECB0E22,0,,0.01

# E-Gone - Increase Damage to 1.2 from 0.75.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_MAL.DataTable_WeaponBalance_Unique_MAL,SM_Egon,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.2

# Kevin's Chilly - Set Damage to 0.7.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_MAL.DataTable_WeaponBalance_Unique_MAL,SM_Kevins,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,0.7

# Emperor's Condiment - Increase Damage to 1.45 from 1.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_MAL.DataTable_WeaponBalance_Unique_MAL,SM_Emporer,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.45

# Vibra Pulse - Set Damage to 1, reduce Lifesteal to 1.5% from 5%, reduce recoil by 80%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_MAL.DataTable_WeaponBalance_Unique_MAL,SM_VibraPulse,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.2
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_MAL.DataTable_WeaponBalance_Unique_MAL,SM_VibraPulse,Custom_A_10_6BE78EF448AB3F6F228BC7B266814C86,0,,0.015
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/SMGs/Maliwan/_Shared/_Design/_Unique/VibraPulse/Parts/Part_SM_MAL_Barrel_VibraPulse.Part_SM_MAL_Barrel_VibraPulse,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=3,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_SwayDiscWidth.Att_Weapon_SwayDiscWidth,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.2,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_SwayDiscHeight.Att_Weapon_SwayDiscHeight,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.2,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_RecoilHeightScale.Att_Weapon_RecoilHeightScale,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.2,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_RecoilWidthScale.Att_Weapon_RecoilWidthScale,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.2,BaseValueScale=1)))))

# Soleki Protocol - Set Damage to 0.75.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_MAL.DataTable_WeaponBalance_Unique_MAL,SR_Ikelos,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1

### TEDIORE UNIQUE WEAPON CHANGES ###

# Sacrificial Lamb - Increase Damage to 1.4 from 1.25, reduce Reload-Lifesteal to 10% from 25%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Hibiscus/Gear/Weapon/DataTable_WeaponBalance_Hibiscus.DataTable_WeaponBalance_Hibiscus,SG_SacrificialLamb,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.4
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Hibiscus/Gear/Weapon/DataTable_WeaponBalance_Hibiscus.DataTable_WeaponBalance_Hibiscus,SG_SacrificialLamb,Custom_A_10_6BE78EF448AB3F6F228BC7B266814C86,0,,0.1
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/SacrificalLamb/UIStat_Manufacturer_Text_SacrificialLamb.UIStat_Manufacturer_Text_SacrificialLamb,Text,0,,Heals player for 10% of thrown weapon's damage when it explodes.

# The Boo - Set Damage to 1.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_TED.DataTable_WeaponBalance_Unique_TED,SM_Beans,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1

### TORGUE UNIQUE WEAPON CHANGES ###

# Amber Management - Increase Damage to 1.25, reduce Anger Damage Bonus to 12.5% from 25%, increase Happiness Mode's delay between uses to 10 seconds from 5 seconds.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_TOR.DataTable_WeaponBalance_Unique_TOR,AR_AmberManagement,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.25
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_TOR.DataTable_WeaponBalance_Unique_TOR,AR_AmberManagement,Custom_A_10_6BE78EF448AB3F6F228BC7B266814C86,0,,0.125
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/AssaultRifles/Torgue/_Shared/_Design/_Unique/AmberManagement/Parts/Part_AR_TOR_Barrel_02_AmberManagement.Part_AR_TOR_Barrel_02_AmberManagement:AspectList_WeaponUseModeSecondaryAspectData.Component_WeaponAmmoPoolComponent,ConsumeAmmoRegenDelay,0,,10

# La Varlope - Reduce Damage to 0.7 from 1.1, reduce vertical recoil by 35%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Dandelion/Gear/Weapon/DataTable_WeaponBalance_Dandelion.DataTable_WeaponBalance_Dandelion,AR_Varlope,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,0.7
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Dandelion/Gear/Weapon/_Unique/Varlope/Parts/Part_AR_TOR_Barrel_Varlope.Part_AR_TOR_Barrel_Varlope,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=3,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PatchDLC/Dandelion/Gear/Weapon/DataTable_WeaponBalance_Dandelion.DataTable_WeaponBalance_Dandelion,RowName=AR_Varlope,ValueName=DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53),BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_DamageRadius.Att_Weapon_DamageRadius,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.3,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_MaxLoadedAmmo.Att_Weapon_MaxLoadedAmmo,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=4,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_RecoilHeightScale.Att_Weapon_RecoilHeightScale,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.65,BaseValueScale=1)))))

# Black Flame - Increase Damage to 7 from 2.8, reduce Status Effect Damage by 40%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_TOR.DataTable_WeaponBalance_Unique_TOR,SG_Brewha,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,7
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Shotguns/Torgue/_Shared/_Design/_Unique/Brew/Parts/Part_SG_Torgue_Barrel_Brewha.Part_SG_Torgue_Barrel_Brewha,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=3,AttributeEffects=((AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/_Manufacturers/Torgue/Attributes/Att_TOR_ProjectilePerShot.Att_TOR_ProjectilePerShot,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=6,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_TOR.DataTable_WeaponBalance_Unique_TOR,RowName=SG_Brewha,ValueName=DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53),BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_DamageRadius.Att_Weapon_DamageRadius.Att_Weapon_DamageRadius,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=275,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_CustomSightColorScheme.Att_Weapon_CustomSightColorScheme,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=5.000000,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_StatusEffectDamage.Att_Weapon_StatusEffectDamage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.6,BaseValueScale=1)))))

# Chomper - Increase Damage to 2.25 from 1.4.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_TOR.DataTable_WeaponBalance_Unique_TOR,SG_Balrog,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,2.25

# Thumper - Increase Damage to 1.35 from 1, increase the Projectile Speed to 2600 from 1300, reduce the number of bounces from 5 to 1, reduced the initial angle of launch to 9 degrees from 18 degrees.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_TOR.DataTable_WeaponBalance_Unique_TOR,SG_Thumper,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.35
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Shotguns/Torgue/_Shared/_Design/_Unique/Thumper/LightProjectile_TOR_SG_Thumper.Default__LightProjectile_TOR_SG_Thumper_C,Speed,0,,2600
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Shotguns/Torgue/_Shared/_Design/_Unique/Thumper/LightProjectile_TOR_SG_Thumper.Default__LightProjectile_TOR_SG_Thumper_C,MaxBounces,0,,1
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Shotguns/Torgue/_Shared/_Design/_Unique/Thumper/LightProjectile_TOR_SG_Thumper.Default__LightProjectile_TOR_SG_Thumper_C,InitialRelativeRotation.pitch,0,,9

### VLADOF UNIQUE WEAPON CHANGES ###

# Bone Shredder - Reduce Damage to 0.4 from 0.5, reduce Ammo Cost to 1 from 3.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_VLA.DataTable_WeaponBalance_Unique_VLA,PS_BoneShredder,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,0.4
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_VLA.DataTable_WeaponBalance_Unique_VLA,PS_BoneShredder,Custom_A_10_6BE78EF448AB3F6F228BC7B266814C86,0,,1

# The Leech - Increase Damage to 1.4 from 1, reduce Lifesteal to 6% from 30%, reduce Taser Regen Delay to 5 seconds from 10 seconds.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_VLA.DataTable_WeaponBalance_Unique_VLA,PS_TheLeech,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.4
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_VLA.DataTable_WeaponBalance_Unique_VLA,PS_TheLeech,Custom_A_10_6BE78EF448AB3F6F228BC7B266814C86,0,,0.06
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Pistols/Vladof/_Shared/_Design/_Unique/TheLeech/Parts/Part_PS_VLA_Underbarrel_TheLeech.Part_PS_VLA_Underbarrel_TheLeech:WeaponUseModeSecondaryAspectData_0.WeaponAmmoPoolComponent_0,ConsumeAmmoRegenDelay,0,,5

# Cold Shoulder - Increase Damage to 1.3 from 1.2.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_VLA.DataTable_WeaponBalance_Unique_VLA,SR_Prison,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.3

### WEAPONS WITHOUT DATA TABLE ENTRIES OR DON'T USE THEIR DATA TABLES FOR DAMAGE ###

# Rebel Yell - Damage raised to 1.65 from 0.7, lower fire rate to 0.8 from 1.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/AssaultRifles/Atlas/_Shared/_Design/_Unique/RebellYell/Parts/Part_AR_ATL_Barrel_RebelYell.Part_AR_ATL_Barrel_RebelYell,InventoryAttributeEffects,0,,((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.65,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_RecoilHeightScale.Att_Weapon_RecoilHeightScale,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.75,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_CustomSightColorScheme.Att_Weapon_CustomSightColorScheme,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=3,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.8,BaseValueScale=1)))

# Portals and Shite - Damage raised to 1.55, add 20% critical hit damage.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/AssaultRifles/Atlas/_Shared/_Design/_Unique/Portal/Parts/Part_AR_ATL_Barrel_Portals.Part_AR_ATL_Barrel_Portals,InventoryAttributeEffects,0,,((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.55,BaseValueScale=1)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/AssaultRifles/Atlas/_Shared/_Design/_Unique/Portal/Parts/Part_AR_ATL_Barrel_Portals.Part_AR_ATL_Barrel_Portals,InstigatorAttributeEffects,0,,((AttributeToModify=/Game/GameData/Weapons/Att_CriticalHitDamageBonus.Att_CriticalHitDamageBonus,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.2,BaseValueScale=1)))

# Embrace the Pain (Krieg Fire Rate Gun) - Damage raised to 1.2 from 1, Accuracy Spread improved from 1.35 to 0.95, Fire Rate Increase by 70%, Heat Rate reduced by 20%.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/AssaultRifles/ChildrenOfTheVault/_Shared/_Design/_Unique/KriegAR/Parts/FireRate/Part_AR_COV_Barrel_HeatFirerate.Part_AR_COV_Barrel_HeatFirerate,InventoryAttributeEffects,0,,((AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/WeaponAttributes/Att_BarrelType.Att_BarrelType,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=2,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Spread.Att_Weapon_Spread,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.95,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.2,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.7,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_UseHeatImpulse.Att_Weapon_UseHeatImpulse,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.8,BaseValueScale=1)))

# Pain is Power (Krieg Damage Gun) - Damage raised to 1.4 from 0.8, Heat Rate reduced by 40%.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/AssaultRifles/ChildrenOfTheVault/_Shared/_Design/_Unique/KriegAR/Parts/Damage/Part_AR_COV_Barrel_HeatDamage.Part_AR_COV_Barrel_HeatDamage,InventoryAttributeEffects,0,,((AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/WeaponAttributes/Att_BarrelType.Att_BarrelType,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.4,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_UseHeatImpulse.Att_Weapon_UseHeatImpulse,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.6,BaseValueScale=1)))

# Reduce Pain is Power/Embrace the Pain's self-damage from 2 to 1.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/AssaultRifles/ChildrenOfTheVault/_Shared/_Design/_Unique/KriegAR/Ability/Ability_OverheatSelfBurn.Default__Ability_OverheatSelfBurn_C,SelfDamageScale,0,,0.2

# AAA - Increase Damage from 0.9 to 1.15.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Pistols/Dahl/_Shared/_Design/_Unique/AAA/Parts/Part_DAL_PS_AAA.Part_DAL_PS_AAA,InventoryAttributeEffects,0,,((AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/_Manufacturers/Dahl/Att_Dahl_BurstSize.Att_Dahl_BurstSize,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=3,BaseValueScale=1)),(AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/WeaponAttributes/Att_BarrelType.Att_BarrelType,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=2,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.15,BaseValueScale=1)))

# Night Hawkin - Damage set to 0.525.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/SMGs/Dahl/_Shared/_Design/_Unique/Demoskag/Parts/Part_SM_DAL_Barrel_Demoskag.Part_SM_DAL_Barrel_Demoskag,InventoryAttributeEffects,0,,((AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/_Manufacturers/Dahl/Att_Dahl_BurstSize.Att_Dahl_BurstSize,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=4,BaseValueScale=1)),(AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/_Manufacturers/Dahl/Att_Dahl_BurstFireRate.Att_Dahl_BurstFireRate,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=0,BaseValueAttribute=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,BaseValueScale=1.5)),(AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/_Manufacturers/Dahl/Att_Dahl_SemiFireRate.Att_Dahl_SemiFireRate,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=8.25,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.525,BaseValueScale=1)))

# Sleeping Giant - Reduce Post-Reload Damage-Buff to 35% from 160%, reduce Post-Reload Fire-Rate-Buff to 35% from 90%, reduce Post-Reload Critical-Buff from 200% to 50%.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/SMGs/Dahl/_Shared/_Design/_Unique/SleepingGiant/Ability/StatusEffect_SleepingGiant_Effects_DA.StatusEffect_SleepingGiant_Effects_DA,AttributeEffects,0,,((AttributeData=GbxAttributeData'"/Game/GameData/Accuracy/Att_AccuracyMaxValue.Att_AccuracyMaxValue"',ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="None",ValueName="None"),BaseValueAttribute=GbxAttributeData'"/Game/Gear/Weapons/SMGs/Dahl/_Shared/_Design/_Unique/SleepingGiant/Ability/Att_SleepingGiant_Accuracy.Att_SleepingGiant_Accuracy"',AttributeInitializer=None,BaseValueScale=1)),(AttributeData=GbxAttributeData'"/Game/GameData/Weapons/Att_Weapon_Spread.Att_Weapon_Spread"',ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="None",ValueName="None"),BaseValueAttribute=GbxAttributeData'"/Game/Gear/Weapons/SMGs/Dahl/_Shared/_Design/_Unique/SleepingGiant/Ability/Att_SleepingGiant_Accuracy.Att_SleepingGiant_Accuracy"',AttributeInitializer=None,BaseValueScale=1)),(AttributeData=GbxAttributeData'"/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage"',ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="None",ValueName="None"),BaseValueAttribute=GbxAttributeData'"/Game/Gear/Weapons/SMGs/Dahl/_Shared/_Design/_Unique/SleepingGiant/Ability/Att_SleepingGiant_Damage.Att_SleepingGiant_Damage"',AttributeInitializer=None,BaseValueScale=0.21875)),(AttributeData=GbxAttributeData'"/Game/GameData/Weapons/Att_CriticalHitDamageBonus.Att_CriticalHitDamageBonus"',ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="None",ValueName="None"),BaseValueAttribute=GbxAttributeData'"/Game/Gear/Weapons/SMGs/Dahl/_Shared/_Design/_Unique/SleepingGiant/Ability/Att_SleepingGiant_CritDamage.Att_SleepingGiant_CritDamage"',AttributeInitializer=None,BaseValueScale=0.33)),(AttributeData=GbxAttributeData'"/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate"',ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="None",ValueName="None"),BaseValueAttribute=GbxAttributeData'"/Game/Gear/Weapons/SMGs/Dahl/_Shared/_Design/_Unique/SleepingGiant/Ability/Att_SleepingGiant_Firerate.Att_SleepingGiant_Firerate"',AttributeInitializer=None,BaseValueScale=0.38)),(AttributeData=GbxAttributeData'"/Game/GameData/Weapons/Att_Weapon_ReloadTime.Att_Weapon_ReloadTime"',ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="None",ValueName="None"),BaseValueAttribute=GbxAttributeData'"/Game/Gear/Weapons/SMGs/Dahl/_Shared/_Design/_Unique/SleepingGiant/Ability/Att_SleepingGiant_ReloadSpeed.Att_SleepingGiant_ReloadSpeed"',AttributeInitializer=None,BaseValueScale=1)),(AttributeData=GbxAttributeData'"/Game/GameData/Weapons/Att_Weapon_RecoilHeightScale.Att_Weapon_RecoilHeightScale"',ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="None",ValueName="None"),BaseValueAttribute=GbxAttributeData'"/Game/Gear/Weapons/SMGs/Dahl/_Shared/_Design/_Unique/SleepingGiant/Ability/Att_SleepingGiant_Handling.Att_SleepingGiant_Handling"',AttributeInitializer=None,BaseValueScale=1)),(AttributeData=GbxAttributeData'"/Game/GameData/Weapons/Att_Weapon_RecoilWidthScale.Att_Weapon_RecoilWidthScale"',ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="None",ValueName="None"),BaseValueAttribute=GbxAttributeData'"/Game/Gear/Weapons/SMGs/Dahl/_Shared/_Design/_Unique/SleepingGiant/Ability/Att_SleepingGiant_Handling.Att_SleepingGiant_Handling"',AttributeInitializer=None,BaseValueScale=1)),(AttributeData=GbxAttributeData'"/Game/GameData/Weapons/Att_Weapon_SwayAccuracyScale.Att_Weapon_SwayAccuracyScale"',ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="None",ValueName="None"),BaseValueAttribute=GbxAttributeData'"/Game/Gear/Weapons/SMGs/Dahl/_Shared/_Design/_Unique/SleepingGiant/Ability/Att_SleepingGiant_Handling.Att_SleepingGiant_Handling"',AttributeInitializer=None,BaseValueScale=1)),(AttributeData=GbxAttributeData'"/Game/GameData/Weapons/Att_Weapon_ProjectilesPerShot.Att_Weapon_ProjectilesPerShot"',ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="None",ValueName="None"),BaseValueAttribute=GbxAttributeData'"/Game/Gear/Weapons/SMGs/Dahl/_Shared/_Design/_Unique/SleepingGiant/Ability/Att_SleepingGiant_ProjectilesPerShot.Att_SleepingGiant_ProjectilesPerShot"',AttributeInitializer=None,BaseValueScale=1)))

# Melt Facer - Increase Damage to 2 from 1.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Dandelion/Gear/Weapon/_Unique/Meltfacer/Parts/Part_SG_Hyp_Barrel_MeltFacer.Part_SG_Hyp_Barrel_MeltFacer,InventoryAttributeEffects,0,,((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_RecoilHeightScale.Att_Weapon_RecoilHeightScale,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.9,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Spread.Att_Weapon_Spread,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.15,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=2,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_CustomSightColorScheme.Att_Weapon_CustomSightColorScheme,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=0,BaseValueScale=1)))

# Pricker - Increase Damage to 3 from 1.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Event2/Gear/Weapon/_Unique/Pricker/Parts/Part_SM_HYP_Barrel_02_Pricker.Part_SM_HYP_Barrel_02_Pricker,InventoryAttributeEffects,0,,((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ReloadTime.Att_Weapon_ReloadTime,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.75,DataTableValue=(DataTable=/Game/PatchDLC/Event2/Gear/Weapon/DataTable_WeaponBalance_Event2.DataTable_WeaponBalance_Event2,RowName=Pricker,ValueName=Custom_B_11_6D4E8C1140CC269ED614BC958ECB0E22),BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=3,BaseValueScale=1)))

# Short Stick  - Increase Damage to 0.8 from 0.61.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Steam/Gear/Weapons/SteamGun/Parts/Part_SM_Hyp_Barrel_ShortStick.Part_SM_Hyp_Barrel_ShortStick,InventoryAttributeEffects,0,,((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.8,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ReloadTime.Att_Weapon_ReloadTime,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.74,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/WeaponShield/Att_WeaponShield_Component_MaxValue.Att_WeaponShield_Component_MaxValue,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.8,BaseValueScale=1)))

# Null Pointer - No changes.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/NPC_Weapons/Zero/ZeroForPlayer/Part_SR_HYP_ZeroForPlayer.Part_SR_HYP_ZeroForPlayer,InventoryAttributeEffects,0,,((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.2,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.3,BaseValueScale=1))))

# Rogue-Sight - Increase Damage to 0.85 from 0.7
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Pistols/Jakobs/_Shared/_Design/_Unique/SpyRevolver/Part_PS_JAK_Barrel_SpyRevolver.Part_PS_JAK_Barrel_SpyRevolver,InventoryAttributeEffects,0,,((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.85,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_MaxLoadedAmmo.Att_Weapon_MaxLoadedAmmo,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=8,BaseValueScale=1)),(AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/_Manufacturers/Jakobs/Attributes/Att_JAK_Ricochet.Att_JAK_Ricochet,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)),(AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/WeaponAttributes/Att_Weapon_OverrideManufacturerDescription.Att_Weapon_OverrideManufacturerDescription,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_RecoilHeightScale.Att_Weapon_RecoilHeightScale,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.5,BaseValueScale=1)))

# Pa's Rifle - Set Damage to 1.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/AssaultRifles/Jakobs/_Shared/_Design/_Unique/SpyRevolver/Part_AR_JAK_Barrel_PasRifle.Part_AR_JAK_Barrel_PasRifle,InventoryAttributeEffects,0,,((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_MaxLoadedAmmo.Att_Weapon_MaxLoadedAmmo,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=6,BaseValueScale=1)),(AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/_Manufacturers/Jakobs/Attributes/Att_JAK_Ricochet.Att_JAK_Ricochet,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=2,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)))

# Bubble Blaster - No change.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Geranium/Gear/Weapon/_Unique/BubbleBlaster/Parts/Part_PS_MAL_Barrel_BubbleBlaster.Part_PS_MAL_Barrel_BubbleBlaster,InventoryAttributeEffects,0,,((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_DamageRadius.Att_Weapon_DamageRadius,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=50,BaseValueScale=1)))

# Binary Operator - No change.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Ixora/Gear/Weapons/_Unique/BinaryOperator/Parts/Part_MAL_SR_Barrel_BinaryOperator.Part_MAL_SR_Barrel_BinaryOperator,InventoryAttributeEffects,0,,((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ProjectileSpeedScale.Att_Weapon_ProjectileSpeedScale,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.5,BaseValueScale=1)))

# Firestorm - Reduce Ammo Cost to 1, increase Damage to 1.9 from 0.7, increase Radius of Fireballs to 400 from 250.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/SniperRifles/Maliwan/Shared/_Design/_Unique/_Legendary/Storm/Parts/Part_MAL_SR_Barrel_FireStorm.Part_MAL_SR_Barrel_FireStorm,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=3,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.9,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_DamageRadius.Att_Weapon_DamageRadius.Att_Weapon_DamageRadius,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=300,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ShotAmmoCost.Att_Weapon_ShotAmmoCost,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)))))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/SniperRifles/Maliwan/Shared/_Design/_Unique/_Legendary/Storm/Proj_MAL_SR_FireStormOrbs.Default__Proj_MAL_SR_FireStormOrbs_C,DamageRadius.Value,0,,400
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/SniperRifles/Maliwan/Shared/_Design/_Unique/_Legendary/Storm/Proj_MAL_SR_FireStormOrbs.Default__Proj_MAL_SR_FireStormOrbs_C,DamageRadius.BaseValue,0,,400
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/SniperRifles/Maliwan/Shared/_Design/_Unique/_Legendary/Storm/Proj_MAL_SR_FireStormOrbs.Default__Proj_MAL_SR_FireStormOrbs_C,FuseTime,0,,4

# Storm - Reduce Ammo Cost to 1, increase Damage to 1.9 from 0.6, increase Damage Radius to 300 from 250.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/SniperRifles/Maliwan/Shared/_Design/_Unique/_Legendary/Storm/Parts/Part_MAL_SR_Barrel_Storm.Part_MAL_SR_Barrel_Storm,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=3,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.9,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_DamageRadius.Att_Weapon_DamageRadius.Att_Weapon_DamageRadius,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=300,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ShotAmmoCost.Att_Weapon_ShotAmmoCost,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)))))

# Gunerang/Bangarang - Increase Damage to 1.3 from 1.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Pistols/Tediore/Shared/_Design/_Unique/Gunerang/Parts/Part_PS_TED_Barrel_Gunerang.Part_PS_TED_Barrel_Gunerang,InventoryAttributeEffects,0,,((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_MaxLoadedAmmo.Att_Weapon_MaxLoadedAmmo,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=18,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ReloadTime.Att_Weapon_ReloadTime,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.825,BaseValueScale=1)),(AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/_Manufacturers/Tediore/Attributes/Att_TED_DamageScale.Att_TED_DamageScale,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_TED.DataTable_WeaponBalance_Unique_TED,RowName=PS_Gunerang,ValueName=Custom_A_10_6BE78EF448AB3F6F228BC7B266814C86),BaseValueScale=1)),(AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/WeaponAttributes/Att_Weapon_CustomA_PartType.Att_Weapon_CustomA_PartType,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_CustomSightColorScheme.Att_Weapon_CustomSightColorScheme,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=5,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.3,BaseValueScale=1)))

# Superstreamer  - No change.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/EventVDay/Gear/Weapon/_Unique/TwitchPrime/Parts/Part_SG_TED_Mat_Twitch.Part_SG_TED_Mat_Twitch,InventoryAttributeEffects,0,,((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)))

# Craps - Set Damage to 1.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Dandelion/Gear/Weapon/_Unique/Craps/Parts/Part_PS_TOR_Barrel_Craps.Part_PS_TOR_Barrel_Craps,InventoryAttributeEffects,0,,((AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/WeaponAttributes/Att_BarrelType.Att_BarrelType,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=2,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PatchDLC/Dandelion/Gear/Weapon/DataTable_WeaponBalance_Dandelion.DataTable_WeaponBalance_Dandelion,RowName=PS_Craps,ValueName=DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53),BaseValueScale=1)))

# Ice Age - Increase Damage to 1.65 from 1.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Ixora/Gear/Weapons/_Unique/IceAge/Parts/Part_HW_TOR_Barrel_IceAge.Part_HW_TOR_Barrel_IceAge,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=3,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_DamageRadius.Att_Weapon_DamageRadius,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=1500,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_MaxLoadedAmmo.Att_Weapon_MaxLoadedAmmo,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=1.00000,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.65,BaseValueScale=1)))))

# Roisen's Thorns - Reduce Damage to 0.5 from 0.75 and reset Roisen's Thorns Damage Formula to 1.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Pistols/Torgue/_Shared/_Design/_Unique/RoisensThorns/Parts/Part_PS_TOR_Barrel_RoisensThorns.Part_PS_TOR_Barrel_RoisensThorns,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=1,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ProjectileSpeedScale.Att_Weapon_ProjectileSpeedScale,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.25,BaseValueScale=1)))),(UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=3,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_CustomSightColorScheme.Att_Weapon_CustomSightColorScheme,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=5,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)))))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Pistols/Torgue/_Shared/_Design/_Unique/RoisensThorns/Parts/Part_PS_TOR_Barrel_RoisensThorns.Part_PS_TOR_Barrel_RoisensThorns:WeaponUseModeAspectData_0.WeaponUseComponent_BPWeaponFireProjectileComponent_Torgue_RoisensThorns,DamageFormula.BaseValueScale,0,,0.5

# The Boring Gun - Increase Damage to 1.2 from 1, improve Reload Speed to 0.9 from 1.25. Add 75% Bonus Critical Hit Damage. Increase Initial Projectile Speed to 3600 from 1200, lower Gravity from 2.5 to 1.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Shotguns/Torgue/_Shared/_Design/_Unique/TheBoringGun/Parts/Part_SG_TOR_Barrel_Boring.Part_SG_TOR_Barrel_Boring,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=3,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Spread.Att_Weapon_Spread,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.900000,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_DamageRadius.Att_Weapon_DamageRadius,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.3,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ReloadTime.Att_Weapon_ReloadTime,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.9,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.2,BaseValueScale=1)))))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Shotguns/Torgue/_Shared/_Design/_Unique/TheBoringGun/Parts/Part_SG_TOR_Barrel_Boring.Part_SG_TOR_Barrel_Boring,InstigatorAttributeEffects.InstigatorAttributeEffects,0,,((AttributeToModify=/Game/GameData/Weapons/Att_CriticalHitDamageBonus.Att_CriticalHitDamageBonus,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.75,BaseValueScale=1)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Shotguns/Torgue/_Shared/_Design/_Unique/TheBoringGun/Proj_TOR_SG_Boring.Proj_TOR_SG_Boring_C:GbxProjectileMovement_GEN_VARIABLE,InitialSpeed,0,,3600
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Shotguns/Torgue/_Shared/_Design/_Unique/TheBoringGun/Proj_TOR_SG_Boring.Proj_TOR_SG_Boring_C:GbxProjectileMovement_GEN_VARIABLE,ProjectileGravityScale,0,,1
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Shotguns/Torgue/_Shared/_Design/_Unique/TheBoringGun/Proj_TOR_SG_Boring_Child.Proj_TOR_SG_Boring_Child_C:GbxProjectileMovement_GEN_VARIABLE,ProjectileGravityScale,0,,1

# Gettleburger - Increase Damage to 1.1 from 0.6.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/HeavyWeapons/Torgue/_Shared/_Design/_Unique/BurgerCannon/Parts/Part_HW_TOR_Barrel_BurgerCannon.Part_HW_TOR_Barrel_BurgerCannon,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=1,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.1,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_DamageRadius.Att_Weapon_DamageRadius,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=120,BaseValueAttribute=/Game/Gear/Weapons/_Shared/_Design/WeaponAttributes/DamageRadius/Att_Weapon_DamageRadius_Small.Att_Weapon_DamageRadius_Small,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_MaxLoadedAmmo.Att_Weapon_MaxLoadedAmmo,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=6,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Spread.Att_Weapon_Spread,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=4,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_RecoilHeightScale.Att_Weapon_RecoilHeightScale,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.45,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_RecoilWidthScale.Att_Weapon_RecoilWidthScale,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.45,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_StatusEffectChance.Att_Weapon_StatusEffectChance,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.5,BaseValueScale=1)))))

# The Bigg Succ - No change.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/AssaultRifles/Vladof/_Shared/_Design/_Unique/BigSucc/Parts/Part_AR_VLA_Material_BigSucc.Part_AR_VLA_Material_BigSucc,InventoryAttributeEffects,0,,((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)))

### WEAPONS THAT SHARE DATA TABLE ENTRIES WITH OTHER GUNS ###

# Sawpenny - No change.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Alisma/Gear/Weapon/_Unique/Sawhorse/Parts/Part_AR_COV_Barrel_Sawhorse_Epic.Part_AR_COV_Barrel_Sawhorse_Epic,InventoryAttributeEffects,0,,((AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/WeaponAttributes/Att_BarrelType.Att_BarrelType,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PatchDLC/Alisma/Gear/Weapon/DataTable_WeaponBalance_Alisma.DataTable_WeaponBalance_Alisma,RowName=AR_Sawhorse,ValueName=DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53),BaseValueScale=1)))

# Blind Bandit  - No change.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Alisma/Gear/Weapon/_Unique/BlindBandit/Parts/Part_SG_MAL_Barrel_BlindBandit_Epic.Part_SG_MAL_Barrel_BlindBandit_Epic,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=3,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PatchDLC/Alisma/Gear/Weapon/DataTable_WeaponBalance_Alisma.DataTable_WeaponBalance_Alisma,RowName=SG_BlindBandit,ValueName=DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53),BaseValueScale=1)))))

# Minor Kong  - No change.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Alisma/Gear/Weapon/_Unique/BanditLauncher/Parts/Part_HW_COV_Barrel_BanditoLauncher_Epic.Part_HW_COV_Barrel_BanditoLauncher_Epic,InventoryAttributeEffects,0,,((AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/WeaponAttributes/Att_BarrelType.Att_BarrelType,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=2,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_DamageRadius.Att_Weapon_DamageRadius,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=300,BaseValueScale=1)),(AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/WeaponAttributes/Grips/Att_Weapon_ForegripType.Att_Weapon_ForegripType,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=2,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PatchDLC/Alisma/Gear/Weapon/DataTable_WeaponBalance_Alisma.DataTable_WeaponBalance_Alisma,RowName=HW_BanditLauncher,ValueName=DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53),BaseValueScale=0.8)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ShotAmmoCost.Att_Weapon_ShotAmmoCost,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_UseHeatImpulse.Att_Weapon_UseHeatImpulse,ModifierType=Scale,ModifierValue=(BaseValueConstant=0.75,BaseValueScale=1)))

# Ashen Beast - Damage Increase by 10%.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Alisma/Gear/Weapon/_Unique/AshenBeast/Parts/Part_SM_DAL_Barrel_AshenBeast_Epic.Part_SM_DAL_Barrel_AshenBeast_Epic,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=3,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_MaxLoadedAmmo.Att_Weapon_MaxLoadedAmmo,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.5,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ShotAmmoCost.Att_Weapon_ShotAmmoCost,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PatchDLC/Alisma/Gear/Weapon/DataTable_WeaponBalance_Alisma.DataTable_WeaponBalance_Alisma,RowName=SM_AshenBeast,ValueName=DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53),BaseValueScale=1.1)))))

# Reunion - Increased Damage to 1.25 from 1.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Alisma/Gear/Weapon/_Unique/Convergence/Parts/Part_SG_Hyp_Barrel_Convergence_Epic.Part_SG_Hyp_Barrel_Convergence_Epic,InventoryAttributeEffects,0,,((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PatchDLC/Alisma/Gear/Weapon/DataTable_WeaponBalance_Alisma.DataTable_WeaponBalance_Alisma,RowName=SG_Convergence,ValueName=DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53),BaseValueScale=1.25)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ReloadTime.Att_Weapon_ReloadTime,ModifierType=Scale,ModifierValue=(BaseValueConstant=0.2,DataTableValue=(DataTable=/Game/PatchDLC/Alisma/Gear/Weapon/DataTable_WeaponBalance_Alisma.DataTable_WeaponBalance_Alisma,RowName=SG_Convergence,ValueName=Custom_A_10_6BE78EF448AB3F6F228BC7B266814C86),BaseValueScale=1)))

# Bite Size - No change.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/BiteSize/Parts/Part_PS_JAK_Barrel_BiteSize.Part_PS_JAK_Barrel_BiteSize,InventoryAttributeEffects,0,,((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_JAK.DataTable_WeaponBalance_Unique_JAK,RowName=PS_TheDuc,ValueName=DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53),BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_DamageRadius.Att_Weapon_DamageRadius,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=100,BaseValueScale=1)))

# Seventh Sense (Purple) - Increase Damage by 40%.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/SeventhSense/Parts/Part_PS_JAK_Barrel_SeventhGhost.Part_PS_JAK_Barrel_SeventhGhost,InventoryAttributeEffects,0,,((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_JAK.DataTable_WeaponBalance_Unique_JAK,RowName=PS_GodQueen,ValueName=DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53),BaseValueScale=1.4)),(AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/WeaponAttributes/Att_Weapon_StatusEffectChange.Att_Weapon_StatusEffectChange,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_JAK.DataTable_WeaponBalance_Unique_JAK,RowName=PS_GodQueen,ValueName=Custom_A_10_6BE78EF448AB3F6F228BC7B266814C86),BaseValueScale=1)),(AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/WeaponAttributes/Att_Weapon_OverrideManufacturerDescription.Att_Weapon_OverrideManufacturerDescription,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ShotAmmoCost.Att_Weapon_ShotAmmoCost,ModifierType=OverrideBaseVaule,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ReloadTime.Att_Weapon_ReloadTime,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.2,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_RecoilHeightScale.Att_Weapon_RecoilHeightScale,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.5,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Spread.Att_Weapon_Spread,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.5,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_CustomSightColorScheme.Att_Weapon_CustomSightColorScheme,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=5,BaseValueScale=1)))

# P.A.T. Mk. II - Increase Damage to 1.15 from 1.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Alisma/Gear/Weapon/_Unique/PAT_Mk3/Parts/Part_SM_TED_Barrel_PatMk3_Epic.Part_SM_TED_Barrel_PatMk3_Epic,InventoryAttributeEffects,0,,((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_SwayDiscWidth.Att_Weapon_SwayDiscWidth,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.15,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PatchDLC/Alisma/Gear/Weapon/DataTable_WeaponBalance_Alisma.DataTable_WeaponBalance_Alisma,RowName=SM_Pat_Mk3,ValueName=DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53),BaseValueScale=1.15)),(AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/_Manufacturers/Tediore/Attributes/Att_TED_Shooting.Att_TED_Shooting,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)),(AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/WeaponAttributes/Att_Weapon_OverrideManufacturerDescription.Att_Weapon_OverrideManufacturerDescription,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)),(AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/_Manufacturers/Tediore/Attributes/Att_TED_NumMirvProjectiles.Att_TED_NumMirvProjectiles,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=1,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PatchDLC/Alisma/Gear/Weapon/DataTable_WeaponBalance_Alisma.DataTable_WeaponBalance_Alisma,RowName=SM_Pat_Mk3,ValueName=Custom_B_11_6D4E8C1140CC269ED614BC958ECB0E22),BaseValueScale=1)))

# Likable Rascal - No change.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Alisma/Gear/Weapon/_Unique/LovableRogue/Parts/Part_AR_TOR_Barrel_LovableRogue_Epic.Part_AR_TOR_Barrel_LovableRogue_Epic,InventoryAttributeEffects,0,,((AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/WeaponAttributes/Att_BarrelType.Att_BarrelType,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=3,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PatchDLC/Alisma/Gear/Weapon/DataTable_WeaponBalance_Alisma.DataTable_WeaponBalance_Alisma,RowName=AR_LovableRogue,ValueName=DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53),BaseValueScale=1)),(AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/_Manufacturers/Torgue/Attributes/Att_TOR_OverrideStickyDetonationMode.Att_TOR_OverrideStickyDetonationMode,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=0,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_RecoilHeightScale.Att_Weapon_RecoilHeightScale,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.5,DataTableValue=(DataTable=/Game/PatchDLC/Alisma/Gear/Weapon/DataTable_WeaponBalance_Alisma.DataTable_WeaponBalance_Alisma,RowName=AR_LovableRogue,ValueName=Custom_A_10_6BE78EF448AB3F6F228BC7B266814C86),BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_RecoilWidthScale.Att_Weapon_RecoilWidthScale,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.5,DataTableValue=(DataTable=/Game/PatchDLC/Alisma/Gear/Weapon/DataTable_WeaponBalance_Alisma.DataTable_WeaponBalance_Alisma,RowName=AR_LovableRogue,ValueName=Custom_A_10_6BE78EF448AB3F6F228BC7B266814C86),BaseValueScale=1)))

# Critical Mass - Increase Damage to 3.7 from 1.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Alisma/Gear/Weapon/_Unique/Voice/Parts/Part_PS_TOR_Barrel_Voice_Epic.Part_PS_TOR_Barrel_Voice_Epic,InventoryAttributeEffects,0,,((AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/WeaponAttributes/Att_BarrelType.Att_BarrelType,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=3,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PatchDLC/Alisma/Gear/Weapon/DataTable_WeaponBalance_Alisma.DataTable_WeaponBalance_Alisma,RowName=PS_Voice,ValueName=DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53),BaseValueScale=3.7)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_RecoilHeightScale.Att_Weapon_RecoilHeightScale,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PatchDLC/Alisma/Gear/Weapon/DataTable_WeaponBalance_Alisma.DataTable_WeaponBalance_Alisma,RowName=PS_Voice,ValueName=Custom_A_10_6BE78EF448AB3F6F228BC7B266814C86),BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_RecoilWidthScale.Att_Weapon_RecoilWidthScale,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PatchDLC/Alisma/Gear/Weapon/DataTable_WeaponBalance_Alisma.DataTable_WeaponBalance_Alisma,RowName=PS_Voice,ValueName=Custom_A_10_6BE78EF448AB3F6F228BC7B266814C86),BaseValueScale=1)),(AttributeToModify=/Game/Gear/Weapons/_Shared/_Design/WeaponAttributes/Att_Weapon_OverrideManufacturerDescription.Att_Weapon_OverrideManufacturerDescription,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)))

# Septimator - No change.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Alisma/Gear/Weapon/_Unique/Septimator/Parts/Part_SR_VLA_Barrel_Septimator_Epic.Part_SR_VLA_Barrel_Septimator_Epic,InventoryAttributeEffects,0,,((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PatchDLC/Alisma/Gear/Weapon/DataTable_WeaponBalance_Alisma.DataTable_WeaponBalance_Alisma,RowName=SR_Septimator,ValueName=DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53),BaseValueScale=1)))

#######################################
### LEGENDARY/UNIQUE SHIELD CHANGES ###
#######################################

# Re-Router - Fix Amp Damage getting divided between projectiles.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Shields/_Design/_Uniques/Vamp/ShieldAug_VAMP.Default__ShieldAug_VAMP_C:ShotModifier_WeaponShotModifier,bDistributeBetweenProjectiles,0,,False

# Whiskey Tango Foxtrot - Increase Damage to 1 from 0.5, increase Chance to 40% from 25%, increase speed of launched IEDs to 1800 from 1200, increase Explosion Radius to 450 from 300, decrease Fuse Timer to 3 seconds from 8, make it explode on impact with enemies.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Shields/_Design/Balance/ShieldAug_Unique_BalanceData.ShieldAug_Unique_BalanceData,LGD_WhiskeyTangoFoxtrot,Primary_1_56_207C26E1450330458D6C38B245C338C5,0,,1
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Shields/_Design/Balance/ShieldAug_Unique_BalanceData.ShieldAug_Unique_BalanceData,LGD_WhiskeyTangoFoxtrot,Secondary_1_62_F1E72F2542B441230290B388F4C494D1,0,,0.4
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Shields/_Design/_Uniques/WhiskeyTangoFoxtrot/Proj_WhiskeyTangoFoxtrotIED.Proj_WhiskeyTangoFoxtrotIED_C:GbxProjectileMovement_GEN_VARIABLE,InitialSpeed,0,,1800
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Shields/_Design/_Uniques/WhiskeyTangoFoxtrot/Proj_WhiskeyTangoFoxtrotIED.Default__Proj_WhiskeyTangoFoxtrotIED_C,IED_Radius,0,,450
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Shields/_Design/_Uniques/WhiskeyTangoFoxtrot/Proj_WhiskeyTangoFoxtrotIED.Default__Proj_WhiskeyTangoFoxtrotIED_C,FuseTime,0,,3
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Shields/_Design/_Uniques/WhiskeyTangoFoxtrot/Proj_WhiskeyTangoFoxtrotIED.Default__Proj_WhiskeyTangoFoxtrotIED_C,ProjectileTeam,0,,Player
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Shields/_Design/_Uniques/WhiskeyTangoFoxtrot/Proj_WhiskeyTangoFoxtrotIED.Default__Proj_WhiskeyTangoFoxtrotIED_C,bExplodeOnHitEnemy,0,,true

# Impaler - Increase Capacity by 0.2 instead of reducing it by 0.2, increase Spike Damage to 0.75 from 0.22, increase Projectile Speed to 1800 from 500.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Shields/_Design/Balance/ShieldAug_Unique_BalanceData.ShieldAug_Unique_BalanceData,LGD_Impaler,Capacity_26_1F88EEE04E890908FB52AE9442E35CE3,0,,0.2
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Shields/_Design/Balance/ShieldAug_Unique_BalanceData.ShieldAug_Unique_BalanceData,LGD_Impaler,Primary_1_56_207C26E1450330458D6C38B245C338C5,0,,0.75
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Shields/_Design/_Uniques/Impaler/LightProjectile_Shield_Impaler.Default__LightProjectile_Shield_Impaler_C,Speed,0,,1800.0
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Shields/_Design/_Uniques/Impaler/LightProjectile_Shield_Impaler.Default__LightProjectile_Shield_Impaler_C,MaxSpeed,0,,2500.0

# Frozen Heart - Reduce Lifesteal to 5%.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Shields/_Design/_Uniques/Aurelia/Att_ShieldAug_Aurelia_TransfusionPCt.Att_ShieldAug_Aurelia_TransfusionPCt:ValueResolver_ConstantAttributeValueResolver,Value.BaseValueConstant,0,,0.05

# Black Hole - Lower Capacity by 1, improve Recharge Rate to 0.5 from -0.15, improve Recharge Delay to 0 from -1.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Shields/_Design/Balance/ShieldAug_Unique_BalanceData.ShieldAug_Unique_BalanceData,LGD_BlackHole,Capacity_26_1F88EEE04E890908FB52AE9442E35CE3,0,,-1
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Shields/_Design/Balance/ShieldAug_Unique_BalanceData.ShieldAug_Unique_BalanceData,LGD_BlackHole,RechargeRate_27_8A47A06C426C0A244C25068F9B363075,0,,0.5
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Shields/_Design/Balance/ShieldAug_Unique_BalanceData.ShieldAug_Unique_BalanceData,LGD_BlackHole,RechargeDelay_28_56D5148C458B7E0E4C3DEB8437889B8E,0,,0

# Rectifier - Increase Tesla Damage to 0.175 from 0.0075.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Shields/_Design/Balance/ShieldAug_Unique_BalanceData.ShieldAug_Unique_BalanceData,LGD_Rectifier,Primary_1_56_207C26E1450330458D6C38B245C338C5,0,,0.175

# Rough Rider - Increase Damage Resistance to 0.8 from 0.3, increase Health Bonus to 0.5 from 0.35.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Shields/_Design/Balance/ShieldAug_Unique_BalanceData.ShieldAug_Unique_BalanceData,LGD_RoughRider,Primary_1_56_207C26E1450330458D6C38B245C338C5,0,,1
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Shields/_Design/Balance/ShieldAug_Unique_BalanceData.ShieldAug_Unique_BalanceData,LGD_RoughRider,Secondary_1_62_F1E72F2542B441230290B388F4C494D1,0,,0.5

# Red Card - Increase Slide Damage to 3 from 0.7.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Shields/_Design/Balance/ShieldAug_Unique_BalanceData.ShieldAug_Unique_BalanceData,LGD_SlideKick,Primary_1_56_207C26E1450330458D6C38B245C338C5,0,,3

# Red Suit - Increase Aura Damage to 0.25 from 0.1.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Shields/_Design/Balance/ShieldAug_Unique_BalanceData.ShieldAug_Unique_BalanceData,LGD_Radiate,Primary_1_56_207C26E1450330458D6C38B245C338C5,0,,0.25

# Revengenador - Added Passive Grenade Regeneration.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Shields/_Design/_Uniques/Revengenader/Parts/Part_Shield_Aug_PAN_LGD_Revengenader.Part_Shield_Aug_PAN_LGD_Revengenader,InstigatorAttributeEffects,0,,((AttributeToModify=/Game/PlayerCharacters/_Shared/_Design/Attributes/_Shared/Att_Players_GrenadeRegen.Att_Players_GrenadeRegen,ModifierType=PostAdd,ModifierValue=(BaseValueConstant=0.125,DataTableValue=(DataTable=),BaseValueScale=1)))

# Messy Breakup - Set Damage to 0.075
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Shields/_Design/Balance/ShieldAug_Unique_BalanceData.ShieldAug_Unique_BalanceData,LGD_Breakup,Primary_1_56_207C26E1450330458D6C38B245C338C5,0,,0.075

# Stop-Gap - Damage Immunity changed to Damage Reduction.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Shields/_Design/_Uniques/StopGap/UIStat_Shield_StopGap_Desc.UIStat_Shield_StopGap_Desc,FormatText,0,,On Shield Break, become [skill]resistant[/skill] to any damage taken for [skill]5[/skill] seconds.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Shields/_Design/_Uniques/StopGap/CDM_ShieldAug_StopGap.CDM_ShieldAug_StopGap,DamageValue,0,,(BaseValueConstant=0.5,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)

# Ward - Increase Recharge Delay to 1 from 0, increase Recharge Rate to 0.5 from 0, increase health regen to 5%/10% from 2%/4%, replace Weapon Damage with Damage Reduction.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Shields/_Design/Balance/ShieldAug_Unique_BalanceData.ShieldAug_Unique_BalanceData,Ward,Capacity_26_1F88EEE04E890908FB52AE9442E35CE3,0,,0.2
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Shields/_Design/Balance/ShieldAug_Unique_BalanceData.ShieldAug_Unique_BalanceData,Ward,RechargeRate_27_8A47A06C426C0A244C25068F9B363075,0,,0.5
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Shields/_Design/Balance/ShieldAug_Unique_BalanceData.ShieldAug_Unique_BalanceData,Ward,RechargeDelay_28_56D5148C458B7E0E4C3DEB8437889B8E,0,,1
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Shields/_Design/Balance/ShieldAug_Unique_BalanceData.ShieldAug_Unique_BalanceData,Ward,Secondary_1_62_F1E72F2542B441230290B388F4C494D1,0,,0.05
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Shields/_Design/_Uniques/Ward/Parts/Part_Shield_Aug_Ward.Part_Shield_Aug_Ward:AspectList_ShieldAugmentAspectData.Augment_ShieldAugment_Attribute,OnDepletedAttributeModifiers.OnDepletedAttributeModifiers[0].AttributeToModify,0,,/Game/GameData/Attributes/Damage/Att_DamageTakenMultiplier.Att_DamageTakenMultiplier
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Shields/_Design/_Uniques/Ward/Parts/Part_Shield_Aug_Ward.Part_Shield_Aug_Ward:AspectList_ShieldAugmentAspectData.Augment_ShieldAugment_Attribute,OnDepletedAttributeModifiers.OnDepletedAttributeModifiers[0].ModifierType,0,,ScaleSimple
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Shields/_Design/Balance/ShieldAug_Unique_BalanceData.ShieldAug_Unique_BalanceData,Ward,Primary_1_56_207C26E1450330458D6C38B245C338C5,0,,0.8
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Shields/_Design/_Uniques/Ward/Name/UIStat_Shield_Desc_Ward.UIStat_Shield_Desc_Ward,FormatText,0,,[skill]+20%[/skill] Damage Reduction while shield is [skill]depleted[/skill].
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Shields/_Design/_Uniques/Ward/Name/UIStat_Shield_Desc_Ward.UIStat_Shield_Desc_Ward,Attribute,0,,/Game/GameData/Attributes/Damage/Att_DamageTakenMultiplier.Att_DamageTakenMultiplier

# Back Ham - Increase Damage Reduction to -3 from -1.25.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Shields/_Design/Balance/ShieldAug_Unique_BalanceData.ShieldAug_Unique_BalanceData,Backham,Primary_1_56_207C26E1450330458D6C38B245C338C5,0,,-3

# Band of Sitorak - Fix Bonus Damage Description to say 30%.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Shields/_Design/_Uniques/Cyttorak/UI/UIStat_Desc_Cyttorak.UIStat_Desc_Cyttorak,FormatText,0,,[skill]+30%[/skill] Weapon Damage while shield is [skill]depleted[/skill].

# Shooting Star - Make Stars not collide with the world. (credit to LoneMasterino/CZ47)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Shields/_Design/_Uniques/ShootingStar/LightProjectile_Shield_ShootingStar.Default__LightProjectile_Shield_ShootingStar_C,bPenetratesWorld,0,,true

# MSRC Auto-Dispensary - Add Burst Fire Delay, halve the detrimental effects.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Shields/_Design/_Uniques/Dispensary/StatusEffect/StatusEffectPresentable_Dispensary_Downer.StatusEffectPresentable_Dispensary_Downer,AttributeEffects,0,,((AttributeData=/Game/GameData/Attributes/Damage/Att_DamageTakenMultiplier.Att_DamageTakenMultiplier,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=-0.08,BaseValueAttribute=,BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0.075,BaseValueAttribute=,BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_ReloadSpeed.Att_Weapon_ReloadSpeed,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=-0.1,BaseValueAttribute=,BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=-0.05,BaseValueAttribute=,BaseValueScale=1)),(AttributeData=/Game/GameData/Attributes/Character/Att_GroundSpeedScale.Att_GroundSpeedScale,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=-0.075,BaseValueAttribute=,BaseValueScale=1)),(AttributeData=/Game/GameData/Attributes/Health/Att_HealthPassivePercentRegenerationRate.Att_HealthPassivePercentRegenerationRate,ModifierType=PreAdd,BaseModifierValue=(BaseValueConstant=-0.015,BaseValueAttribute=,BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_BurstFireDelay.Att_Weapon_BurstFireDelay,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0.05,BaseValueAttribute=,BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_TapedReloadSpeed.Att_Weapon_TapedReloadSpeed,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=-0.1,BaseValueAttribute=,BaseValueScale=1)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Shields/_Design/_Uniques/Dispensary/StatusEffect/StatusEffectPresentable_Dispensary_Upper.StatusEffectPresentable_Dispensary_Upper,AttributeEffects,0,,((AttributeData=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=-0.025,BaseValueAttribute=,BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0.15,BaseValueAttribute=,BaseValueScale=1)),(AttributeData=/Game/GameData/Attributes/Character/Att_GroundSpeedScale.Att_GroundSpeedScale,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0.15,BaseValueAttribute=,BaseValueScale=1)),(AttributeData=/Game/GameData/Accuracy/Att_AccuracyMaxValue.Att_AccuracyMaxValue,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0.125,BaseValueAttribute=,BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_Spread.Att_Weapon_Spread,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0.35,BaseValueAttribute=,BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_SwaySpeed.Att_Weapon_SwaySpeed,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0.2,BaseValueAttribute=,BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_RecoilHeightScale.Att_Weapon_RecoilHeightScale,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0.2,BaseValueAttribute=,BaseValueScale=1)),(AttributeData=/Game/GameData/Attributes/Health/Att_HealthPassivePercentRegenerationRate.Att_HealthPassivePercentRegenerationRate,ModifierType=PreAdd,BaseModifierValue=(BaseValueConstant=0.035,BaseValueAttribute=,BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_BurstFireDelay.Att_Weapon_BurstFireDelay,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=-0.15,BaseValueAttribute=,BaseValueScale=1)))

# Mr. Caffiene Shield - Add Burst-Fire Delay and Repair Time.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Shields/_Design/_Uniques/MrCaffeine/Part_Shield_Aug_MrCaffeine.Part_Shield_Aug_MrCaffeine:AspectList_ShieldAugmentAspectData.Augment_ShieldAugment_Attribute,OnFilledAttributeModifiers,0,,((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ReloadTime.Att_Weapon_ReloadTime,ModifierType=Scale,StackValues=((BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Shields/_Design/Balance/ShieldAug_Unique_BalanceData.ShieldAug_Unique_BalanceData,RowName=MSN_MrCaffeine,ValueName=Primary_1_56_207C26E1450330458D6C38B245C338C5),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1),(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Shields/_Design/Balance/ShieldAug_Unique_BalanceData.ShieldAug_Unique_BalanceData,RowName=MSN_MrCaffeine,ValueName=Primary_2_57_B75F9DB543F7963A15ECCBAC5D036A8E),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1),(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Shields/_Design/Balance/ShieldAug_Unique_BalanceData.ShieldAug_Unique_BalanceData,RowName=MSN_MrCaffeine,ValueName=Primary_3_58_12AFE8834560F575F1813591F715BCE1),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1))),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=Scale,StackValues=((BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Shields/_Design/Balance/ShieldAug_Unique_BalanceData.ShieldAug_Unique_BalanceData,RowName=MSN_MrCaffeine,ValueName=Secondary_1_62_F1E72F2542B441230290B388F4C494D1),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0.15),(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Shields/_Design/Balance/ShieldAug_Unique_BalanceData.ShieldAug_Unique_BalanceData,RowName=MSN_MrCaffeine,ValueName=Secondary_2_63_5492A1134C687D18D386DAA6A8FF185E),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0.15),(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Shields/_Design/Balance/ShieldAug_Unique_BalanceData.ShieldAug_Unique_BalanceData,RowName=MSN_MrCaffeine,ValueName=Secondary_3_64_A3C5C0EC446950EEEEC7E9B3776271B7),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0.15))),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_BurstFireDelay.Att_Weapon_BurstFireDelay,ModifierType=Scale,StackValues=((BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Shields/_Design/Balance/ShieldAug_Unique_BalanceData.ShieldAug_Unique_BalanceData,RowName=MSN_MrCaffeine,ValueName=Primary_1_56_207C26E1450330458D6C38B245C338C5),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0.3),(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Shields/_Design/Balance/ShieldAug_Unique_BalanceData.ShieldAug_Unique_BalanceData,RowName=MSN_MrCaffeine,ValueName=Primary_2_57_B75F9DB543F7963A15ECCBAC5D036A8E),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0.3),(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Shields/_Design/Balance/ShieldAug_Unique_BalanceData.ShieldAug_Unique_BalanceData,RowName=MSN_MrCaffeine,ValueName=Primary_3_58_12AFE8834560F575F1813591F715BCE1),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0.3))),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_TapedReloadTime.Att_Weapon_TapedReloadTime,ModifierType=Scale,StackValues=((BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Shields/_Design/Balance/ShieldAug_Unique_BalanceData.ShieldAug_Unique_BalanceData,RowName=MSN_MrCaffeine,ValueName=Primary_1_56_207C26E1450330458D6C38B245C338C5),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1),(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Shields/_Design/Balance/ShieldAug_Unique_BalanceData.ShieldAug_Unique_BalanceData,RowName=MSN_MrCaffeine,ValueName=Primary_2_57_B75F9DB543F7963A15ECCBAC5D036A8E),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1),(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Shields/_Design/Balance/ShieldAug_Unique_BalanceData.ShieldAug_Unique_BalanceData,RowName=MSN_MrCaffeine,ValueName=Primary_3_58_12AFE8834560F575F1813591F715BCE1),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1))))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Shields/_Design/_Uniques/MrCaffeine/Part_Shield_Aug_MrCaffeine.Part_Shield_Aug_MrCaffeine:AspectList_ShieldAugmentAspectData.Augment_ShieldAugment_Attribute,OnDepletedAttributeModifiers,0,,((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ReloadTime.Att_Weapon_ReloadTime,ModifierType=Scale,StackValues=((BaseValueConstant=-0.3,DataTableValue=(DataTable=/Game/Gear/Shields/_Design/Balance/ShieldAug_Unique_BalanceData.ShieldAug_Unique_BalanceData,RowName=MSN_MrCaffeine,ValueName=Secondary_1_62_F1E72F2542B441230290B388F4C494D1),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1),(BaseValueConstant=-0.3,DataTableValue=(DataTable=/Game/Gear/Shields/_Design/Balance/ShieldAug_Unique_BalanceData.ShieldAug_Unique_BalanceData,RowName=MSN_MrCaffeine,ValueName=Secondary_2_63_5492A1134C687D18D386DAA6A8FF185E),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1),(BaseValueConstant=-0.3,DataTableValue=(DataTable=/Game/Gear/Shields/_Design/Balance/ShieldAug_Unique_BalanceData.ShieldAug_Unique_BalanceData,RowName=MSN_MrCaffeine,ValueName=Secondary_3_64_A3C5C0EC446950EEEEC7E9B3776271B7),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1))),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=Scale,StackValues=((BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Shields/_Design/Balance/ShieldAug_Unique_BalanceData.ShieldAug_Unique_BalanceData,RowName=MSN_MrCaffeine,ValueName=Primary_1_56_207C26E1450330458D6C38B245C338C5),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1),(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Shields/_Design/Balance/ShieldAug_Unique_BalanceData.ShieldAug_Unique_BalanceData,RowName=MSN_MrCaffeine,ValueName=Primary_2_57_B75F9DB543F7963A15ECCBAC5D036A8E),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1),(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Shields/_Design/Balance/ShieldAug_Unique_BalanceData.ShieldAug_Unique_BalanceData,RowName=MSN_MrCaffeine,ValueName=Primary_3_58_12AFE8834560F575F1813591F715BCE1),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1))),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_BurstFireDelay.Att_Weapon_BurstFireDelay,ModifierType=Scale,StackValues=((BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Shields/_Design/Balance/ShieldAug_Unique_BalanceData.ShieldAug_Unique_BalanceData,RowName=MSN_MrCaffeine,ValueName=Secondary_1_62_F1E72F2542B441230290B388F4C494D1),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0.5),(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Shields/_Design/Balance/ShieldAug_Unique_BalanceData.ShieldAug_Unique_BalanceData,RowName=MSN_MrCaffeine,ValueName=Secondary_2_63_5492A1134C687D18D386DAA6A8FF185E),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0.5),(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Shields/_Design/Balance/ShieldAug_Unique_BalanceData.ShieldAug_Unique_BalanceData,RowName=MSN_MrCaffeine,ValueName=Secondary_3_64_A3C5C0EC446950EEEEC7E9B3776271B7),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0.5))),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_TapedReloadTime.Att_Weapon_TapedReloadTime,ModifierType=Scale,StackValues=((BaseValueConstant=-0.3,DataTableValue=(DataTable=/Game/Gear/Shields/_Design/Balance/ShieldAug_Unique_BalanceData.ShieldAug_Unique_BalanceData,RowName=MSN_MrCaffeine,ValueName=Secondary_1_62_F1E72F2542B441230290B388F4C494D1),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1),(BaseValueConstant=-0.3,DataTableValue=(DataTable=/Game/Gear/Shields/_Design/Balance/ShieldAug_Unique_BalanceData.ShieldAug_Unique_BalanceData,RowName=MSN_MrCaffeine,ValueName=Secondary_2_63_5492A1134C687D18D386DAA6A8FF185E),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1),(BaseValueConstant=-0.3,DataTableValue=(DataTable=/Game/Gear/Shields/_Design/Balance/ShieldAug_Unique_BalanceData.ShieldAug_Unique_BalanceData,RowName=MSN_MrCaffeine,ValueName=Secondary_3_64_A3C5C0EC446950EEEEC7E9B3776271B7),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1))))

# Scream of Terror - Increase Nova Radius to 1000 from 600, make the shield actually use the respective table for its Capacity, Recharge Rate, and Recharge Delay. Increase Capacity/reduce Delay by 50%, double Recharge Rate.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/BloodyHarvest/Gear/_Design/Balance/DataTable_BloodyHarvest_Shields.DataTable_BloodyHarvest_Shields,ScreamOfPain,Secondary_1_62_F1E72F2542B441230290B388F4C494D1,0,,1000
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/BloodyHarvest/Gear/Shields/_Design/_Unique/ScreamOfPain/Parts/Part_Shield_Aug_ScreamOfTerror.Part_Shield_Aug_ScreamOfTerror,InventoryAttributeEffects,0,,((AttributeToModify=GbxAttributeData'"/Game/Gear/Shields/_Design/Naming/Att_Shield_IgnoreManufacturerName.Att_Shield_IgnoreManufacturerName"',ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=1)),(AttributeToModify=GbxAttributeData'"/Game/Gear/Shields/_Design/Balance/Attributes/Att_ShieldBalance_Capacity.Att_ShieldBalance_Capacity"',ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PatchDLC/BloodyHarvest/Gear/_Design/Balance/DataTable_BloodyHarvest_Shields.DataTable_BloodyHarvest_Shields,RowName=ScreamOfPain,ValueName=Capacity_26_1F88EEE04E890908FB52AE9442E35CE3),BaseValueScale=1)),(AttributeToModify=GbxAttributeData'"/Game/Gear/Shields/_Design/Balance/Attributes/Att_ShieldBalance_RegenDelay.Att_ShieldBalance_RegenDelay"',ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PatchDLC/BloodyHarvest/Gear/_Design/Balance/DataTable_BloodyHarvest_Shields.DataTable_BloodyHarvest_Shields,RowName=ScreamOfPain,ValueName=RechargeDelay_28_56D5148C458B7E0E4C3DEB8437889B8E),BaseValueScale=1)),(AttributeToModify=GbxAttributeData'"/Game/Gear/Shields/_Design/Balance/Attributes/Att_ShieldBalance_RegenRate.Att_ShieldBalance_RegenRate"',ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PatchDLC/BloodyHarvest/Gear/_Design/Balance/DataTable_BloodyHarvest_Shields.DataTable_BloodyHarvest_Shields,RowName=ScreamOfPain,ValueName=RechargeRate_27_8A47A06C426C0A244C25068F9B363075),BaseValueScale=1)))
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/BloodyHarvest/Gear/_Design/Balance/DataTable_BloodyHarvest_Shields.DataTable_BloodyHarvest_Shields,ScreamOfPain,Capacity_26_1F88EEE04E890908FB52AE9442E35CE3,0,,0.5
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/BloodyHarvest/Gear/_Design/Balance/DataTable_BloodyHarvest_Shields.DataTable_BloodyHarvest_Shields,ScreamOfPain,RechargeRate_27_8A47A06C426C0A244C25068F9B363075,0,,1.4
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/BloodyHarvest/Gear/_Design/Balance/DataTable_BloodyHarvest_Shields.DataTable_BloodyHarvest_Shields,ScreamOfPain,RechargeDelay_28_56D5148C458B7E0E4C3DEB8437889B8E,0,,0.5

# Frozen Snowshoe - Update description to match changed Lifesteal value.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/Gear/Shields/_HybridLegendary/SlideKickHybrid/SlideKick_FrozenHeart/UIStat_Shield_SlideKickFrozenHeart_Desc.UIStat_Shield_SlideKickFrozenHeart_Desc:SupplementalStat_UIStatData_Attribute,FormatText,0,,[skill]5%[/skill] of Nova damage is returned as health.

# Version 0.m - Fix Amp Damage getting divided between projectiles.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/Gear/Shields/VersionOmNom/ShieldAug_VersionOmNom.Default__ShieldAug_VersionOmNom_C:ShotModifier_WeaponShotModifier,bDistributeBetweenProjectiles,0,,False

# Ember's Blaze - Increase Aura Damage to 0.25 from 0.1.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Dandelion/Gear/Shield/ShieldAug_Dandelion_Balance.ShieldAug_Dandelion_Balance,Ember,Primary_1_56_207C26E1450330458D6C38B245C338C5,0,,0.25

# Initiative - Increase Gun Damage and Damage Resistance to 0.33 from 0.15.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Hibiscus/Gear/Shields/ShieldAug_Hibiscus_Balance.ShieldAug_Hibiscus_Balance,Initiative,Primary_1_56_207C26E1450330458D6C38B245C338C5,0,,0.33

# Torch - Decrease Capacity to -0.7 from 0, improve Recharge Rate and Recharge Delay to 0.5 from -0.25/0.4, increase Fireball Damage to 1.35 from 0.75, increase Fireball Speed to 5400 from 1800, increase Fireball Explosion Radius to 400 from 100.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Hibiscus/Gear/Shields/ShieldAug_Hibiscus_Balance.ShieldAug_Hibiscus_Balance,Torch,Capacity_26_1F88EEE04E890908FB52AE9442E35CE3,0,,-0.7
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Hibiscus/Gear/Shields/ShieldAug_Hibiscus_Balance.ShieldAug_Hibiscus_Balance,Torch,RechargeRate_27_8A47A06C426C0A244C25068F9B363075,0,,0.5
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Hibiscus/Gear/Shields/ShieldAug_Hibiscus_Balance.ShieldAug_Hibiscus_Balance,Torch,RechargeDelay_28_56D5148C458B7E0E4C3DEB8437889B8E,0,,0.5
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Hibiscus/Gear/Shields/ShieldAug_Hibiscus_Balance.ShieldAug_Hibiscus_Balance,Torch,Primary_1_56_207C26E1450330458D6C38B245C338C5,0,,1.35
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Hibiscus/Gear/Shields/_Unique/Torch/LightProjectile_Shield_Torch.Default__LightProjectile_Shield_Torch_C,Speed,0,,5400.0
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Hibiscus/Gear/Shields/_Unique/Torch/LightProjectile_Shield_Torch.Default__LightProjectile_Shield_Torch_C,DamageRadius.BaseValueConstant,0,,400.0

# Void Rift - Update the description to mention it produces singularities when depleted.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Hibiscus/Gear/Shields/_Unique/VoidRift/UIStat_Desc_VodRift_Impaler.UIStat_Desc_VodRift_Impaler,FormatText,0,,Fires [bold]homing[/bold] spikes to attackers when taking [skill]bullet damage[/skill], produces a singularity when depleted.

# Firewall - Increase Projected Shield Damage Reduction to 75%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Event2/Gear/Shield/ShieldAug_Event2_Balance.ShieldAug_Event2_Balance,Firewall,Primary_1_56_207C26E1450330458D6C38B245C338C5,0,,0.25

# Wattson - Reduce Cooldown of Disc-Drop effect to 1 second from 5, increase Projectile Speed to 2500 from 2000.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Event2/Gear/Shield/ShieldAug_Event2_Balance.ShieldAug_Event2_Balance,Wattson,Secondary_1_62_F1E72F2542B441230290B388F4C494D1,0,,1
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Event2/Gear/Shield/_Unique/Wattson/Proj_Wattson_Grenade_Hover.Proj_Wattson_Grenade_Hover_C:GbxProjectileMovement_GEN_VARIABLE,InitialSpeed,0,,2500

# Asclepius - Increase Damage-over-Time Resistance to 100% from 50%, increase Health Regen to 10% from 3%, updated description to mention the nova, increase Nova Radius to 1000 from 750, increase Shield Capacity and Recharge Delay by 25% each, increase Recharge Rate by 100%, fix the Nova not scaling with level.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Takedown2/Gear/Shields/ShieldAug_Takedown2_Balance.ShieldAug_Takedown2_Balance,Aesclepius,Capacity_26_1F88EEE04E890908FB52AE9442E35CE3,0,,0.65
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Takedown2/Gear/Shields/ShieldAug_Takedown2_Balance.ShieldAug_Takedown2_Balance,Aesclepius,RechargeRate_27_8A47A06C426C0A244C25068F9B363075,0,,0.7
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Takedown2/Gear/Shields/ShieldAug_Takedown2_Balance.ShieldAug_Takedown2_Balance,Aesclepius,RechargeDelay_28_56D5148C458B7E0E4C3DEB8437889B8E,0,,-0.4
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Takedown2/Gear/Shields/ShieldAug_Takedown2_Balance.ShieldAug_Takedown2_Balance,Aesclepius,Primary_1_56_207C26E1450330458D6C38B245C338C5,0,,-1000000
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Takedown2/Gear/Shields/ShieldAug_Takedown2_Balance.ShieldAug_Takedown2_Balance,Aesclepius,Secondary_1_62_F1E72F2542B441230290B388F4C494D1,0,,0.1
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Takedown2/Gear/Shields/ShieldAug_Takedown2_Balance.ShieldAug_Takedown2_Balance,Aesclepius_2,Secondary_1_62_F1E72F2542B441230290B388F4C494D1,0,,1000
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Takedown2/Gear/Shields/Aesclepius/Parts/Part_Shield_ANS_Aug_LGD_Aesclepius.Part_Shield_ANS_Aug_LGD_Aesclepius:AspectList_ShieldAugmentAspectData_0.Augment_ShieldAugment_Damage,PrimaryStackValues,0,,((BaseValueConstant=1.0,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=GbxAttributeData'"/Game/Gear/Shields/_Design/PartSets/Part_Augment/Nova/Attribute/Att_Calc_ShieldAug_Nova_Damage_P1.Att_Calc_ShieldAug_Nova_Damage_P1"',AttributeInitializer=None,BaseValueScale=1),(BaseValueConstant=1.0,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=GbxAttributeData'"/Game/Gear/Shields/_Design/PartSets/Part_Augment/Nova/Attribute/Att_Calc_ShieldAug_Nova_Damage_P2.Att_Calc_ShieldAug_Nova_Damage_P2"',AttributeInitializer=None,BaseValueScale=1),(BaseValueConstant=1.0,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=GbxAttributeData'"/Game/Gear/Shields/_Design/PartSets/Part_Augment/Nova/Attribute/Att_Calc_ShieldAug_Nova_Damage_P3.Att_Calc_ShieldAug_Nova_Damage_P3"',AttributeInitializer=None,BaseValueScale=1))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Takedown2/Gear/Shields/Aesclepius/UIStat_Aesclepius_DESC_2.UIStat_Aesclepius_DESC_2,FormatText,0,,Triggers [skill]$VALUE$[/skill] Damage Nova when [skill]shield breaks[/skill]. [bold]Extreme[/bold] reduction to elemental status effect damage received while shield is [skill]depleted[/skill].
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Takedown2/Gear/Shields/Aesclepius/UIStat_Aesclepius_DESC_2.UIStat_Aesclepius_DESC_2,Attribute,0,,/Game/Gear/Shields/_Design/PartSets/Part_Augment/Nova/Attribute/Att_Calc_ShieldAug_Nova_Damage_P1.Att_Calc_ShieldAug_Nova_Damage_P1
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Takedown2/Gear/Shields/Aesclepius/UIStat_Aesclepius_DESC_2.UIStat_Aesclepius_DESC_2,bDisplayAsPercentage,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Takedown2/Gear/Shields/Aesclepius/UIStat_Aesclepius_DESC_2.UIStat_Aesclepius_DESC_2,bDisplayPercentAsFloat,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Takedown2/Gear/Shields/Aesclepius/UIStat_Aesclepius_DESC_2.UIStat_Aesclepius_DESC_2,bDisplayPlusSign,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Takedown2/Gear/Shields/Aesclepius/UIStat_Aesclepius_DESC_2.UIStat_Aesclepius_DESC_2,SupplementalStatCombinationMethod,0,,EUIStatCombinationMethod::None

# Stinger - Nova Damage reduced to half of the Nova Berner's, increase radius by 42.85%.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Takedown2/Gear/Shields/Stinger/Parts/Part_Shield_Aug_Stinger.Part_Shield_Aug_Stinger:ShieldAugmentAspectData_0.Augment_ShieldAugment_Damage,PrimaryStackValues,0,,((BaseValueConstant=1.0,DataTableValue=(DataTable=None,RowName='None',ValueName='None'),BaseValueAttribute=GbxAttributeData'"/Game/Gear/Shields/_Design/PartSets/Part_Augment/Nova/Attribute/Att_Calc_ShieldAug_Nova_Damage_P1.Att_Calc_ShieldAug_Nova_Damage_P1"',AttributeInitializer=None,BaseValueScale=2),(BaseValueConstant=1.0,DataTableValue=(DataTable=None,RowName='None',ValueName='None'),BaseValueAttribute=GbxAttributeData'"/Game/Gear/Shields/_Design/PartSets/Part_Augment/Nova/Attribute/Att_Calc_ShieldAug_Nova_Damage_P2.Att_Calc_ShieldAug_Nova_Damage_P2"',AttributeInitializer=None,BaseValueScale=2),(BaseValueConstant=1.0,DataTableValue=(DataTable=None,RowName='None',ValueName='None'),BaseValueAttribute=GbxAttributeData'"/Game/Gear/Shields/_Design/PartSets/Part_Augment/Nova/Attribute/Att_Calc_ShieldAug_Nova_Damage_P3.Att_Calc_ShieldAug_Nova_Damage_P3"',AttributeInitializer=None,BaseValueScale=2))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Takedown2/Gear/Shields/Stinger/Parts/Part_Shield_Aug_Stinger.Part_Shield_Aug_Stinger:ShieldAugmentAspectData_0.Augment_ShieldAugment_Damage,SecondaryStackValues,0,,((BaseValueConstant=1.0,DataTableValue=(DataTable=/Game/Gear/Shields/_Design/Balance/ShieldAug_Unique_BalanceData.ShieldAug_Unique_BalanceData,RowName=LGD_NovaBurner,ValueName=Secondary_1_62_F1E72F2542B441230290B388F4C494D1),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1.4285),(BaseValueConstant=1.0,DataTableValue=(DataTable=/Game/Gear/Shields/_Design/Balance/ShieldAug_Unique_BalanceData.ShieldAug_Unique_BalanceData,RowName=LGD_NovaBurner,ValueName=Secondary_2_63_5492A1134C687D18D386DAA6A8FF185E),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1.4285),(BaseValueConstant=1.0,DataTableValue=(DataTable=/Game/Gear/Shields/_Design/Balance/ShieldAug_Unique_BalanceData.ShieldAug_Unique_BalanceData,RowName=LGD_NovaBurner,ValueName=Secondary_3_64_A3C5C0EC446950EEEEC7E9B3776271B7),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1.4285))

# Faulty Star - Increase Capacity by 0.2% instead of reducing it by 0.2%, lower cooldown of novas to 2 seconds.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Alisma/Gear/Shields/ShieldAug_Alisma_BalanceData.ShieldAug_Alisma_Balance,FaultyStar,Capacity_26_1F88EEE04E890908FB52AE9442E35CE3,0,,0.2
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Alisma/Gear/Shields/ShieldAug_Alisma_Balance.ShieldAug_Alisma_Balance,FaultyStar_2,Primary_1_56_207C26E1450330458D6C38B245C338C5,0,,2
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Alisma/Gear/Shields/ShieldAug_Alisma_Balance.ShieldAug_Alisma_Balance,FaultyStar_2,Primary_2_57_B75F9DB543F7963A15ECCBAC5D036A8E,0,,2
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Alisma/Gear/Shields/ShieldAug_Alisma_Balance.ShieldAug_Alisma_Balance,FaultyStar_2,Primary_3_58_12AFE8834560F575F1813591F715BCE1,0,,2

# Super Soldier - Reduce Damage Immunity to a 33% Damage Reduction, add Burst Fire Delay.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/VaultCard/Gear/Shields/Unique/SuperSoldier/StatusEffect_Ability_SuperSoldier.StatusEffect_Ability_SuperSoldier,AttributeEffects.AttributeEffects[0].BaseModifierValue.BaseValueConstant,0,,0.66
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/VaultCard/Gear/Shields/Unique/SuperSoldier/StatusEffect_Ability_SuperSoldier.StatusEffect_Ability_SuperSoldier,AttributeEffects.AttributeEffects[0].BaseModifierValue.BaseValueScale,0,,1
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/VaultCard/Gear/Shields/Unique/SuperSoldier/StatusEffect_Ability_SuperSoldier2.StatusEffect_Ability_SuperSoldier2,AttributeEffects,0,,((AttributeData=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=ScaleSimple,BaseModifierValue=(BaseValueConstant=1.5,DataTableValue=,AttributeInitializer=,BaseValueScale=1)),(AttributeData=/Game/GameData/Attributes/Character/Att_GroundSpeedScale.Att_GroundSpeedScale,ModifierType=ScaleSimple,BaseModifierValue=(BaseValueConstant=1.25,DataTableValue=,AttributeInitializer=,BaseValueScale=1)),(AttributeData=/Game/PlayerCharacters/_Shared/_Design/Attributes/_Shared/Att_Players_AmmoRegen.Att_Players_AmmoRegen,ModifierType=PostAdd,BaseModifierValue=(BaseValueConstant=0.05,DataTableValue=,AttributeInitializer=,BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_BurstFireDelay.Att_Weapon_BurstFireDelay,ModifierType=ScaleSimple,BaseModifierValue=(BaseValueConstant=0.66,DataTableValue=,AttributeInitializer=,BaseValueScale=1)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/VaultCard/Gear/Shields/Unique/SuperSoldier/UIStat_Desc2_SuperSoldier.UIStat_Desc2_SuperSoldier,Text.string,0,,Gain [skill]fire rate[/skill], [skill]Burst Fire delay reduction[/skill], [skill]ammo regeneration[/skill], and [skill]movement speed[/skill] while your shield is full.

# Re-Volter - Reduce Bonus Shock Damage to 25% from 200%, reduce Fire Rate Bonus to 25% from 50%, add Burst Fire Delay.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Ixora2/Gear/Shields/DataTable_ShieldBalance_Ixora2.DataTable_ShieldBalance_Ixora2,Re-Volter,Primary_1_56_207C26E1450330458D6C38B245C338C5,0,,0.25
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Ixora2/Gear/Shields/DataTable_ShieldBalance_Ixora2.DataTable_ShieldBalance_Ixora2,Re-Volter,Secondary_1_62_F1E72F2542B441230290B388F4C494D1,0,,1.25
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Ixora2/Gear/Shields/DataTable_ShieldBalance_Ixora2.DataTable_ShieldBalance_Ixora2,Re-Volter,Secondary_2_63_5492A1134C687D18D386DAA6A8FF185E,0,,0.75
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Ixora2/Gear/Shields/_Unique/Re-Volter/PresStatusEffect_Revolter.PresStatusEffect_Revolter,AttributeEffects,0,,((AttributeData=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=ScaleSimple,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PatchDLC/Ixora2/Gear/Shields/DataTable_ShieldBalance_Ixora2.DataTable_ShieldBalance_Ixora2,RowName=Re-Volter,ValueName=Secondary_1_62_F1E72F2542B441230290B388F4C494D1),AttributeInitializer=,BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_BurstFireDelay.Att_Weapon_BurstFireDelay,ModifierType=ScaleSimple,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PatchDLC/Ixora2/Gear/Shields/DataTable_ShieldBalance_Ixora2.DataTable_ShieldBalance_Ixora2,RowName=Re-Volter,ValueName=Secondary_2_63_5492A1134C687D18D386DAA6A8FF185E),AttributeInitializer=,BaseValueScale=1)))

# Mana Well - Reduce Bonus Shock Damage to 50% from 100%, and reduce Damage Resistance to 65%, make description accurate.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/VaultCard3/Gear/Shields/DataTable_ShieldBalance_VaultCard3.DataTable_ShieldBalance_VaultCard3,ManaWell,Primary_1_56_207C26E1450330458D6C38B245C338C5,0,,0.65
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/VaultCard3/Gear/Shields/DataTable_ShieldBalance_VaultCard3.DataTable_ShieldBalance_VaultCard3,ManaWell,Secondary_1_62_F1E72F2542B441230290B388F4C494D1,0,,0.5
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/VaultCard3/Gear/Shields/Unique/Manawell/UIStat_Desc_Manawell.UIStat_Desc_Manawell,FormatText,0,,On Slam, drain your shield and give [skill]65% damage reduction[/skill] and [skill]50% bonus Shock damage[/skill] until your shield is empty.

# Make certain Legendary shields always spawn with max parts.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Ixora/Gear/Shields/_Unique/Beskar/Balance/PartSet_Shield_Beskar.PartSet_Shield_Beskar,ActorPartLists.ActorPartLists[3].MultiplePartSelectionRange.Min,0,,2
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/Gear/Shields/_HybridLegendary/SlideKickHybrid/SlideKick_FrozenHeart/Balance/PartSet_Shield_SlideKickFrozenHeart.PartSet_Shield_SlideKickFrozenHeart,ActorPartLists.ActorPartLists[3].MultiplePartSelectionRange.Min,0,,1
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Ixora/Gear/Shields/_Unique/Ventilator/Balance/PartSet_Shield_Ventilator.PartSet_Shield_Ventilator,ActorPartLists.ActorPartLists[3].MultiplePartSelectionRange.Min,0,,3
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Ixora/Gear/Shields/_Unique/InfernalWish/Balance/PartSet_Shield_InfernalWish.PartSet_Shield_InfernalWish,ActorPartLists.ActorPartLists[3].MultiplePartSelectionRange.Min,0,,2
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Hibiscus/Gear/Shields/_Unique/OldGod/Balance/PartSet_Shield_OldGod.PartSet_Shield_OldGod,ActorPartLists.ActorPartLists[3].MultiplePartSelectionRange.Min,0,,3
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/Gear/Shields/_HybridLegendary/SlideKickHybrid/ReCharger_Berner/PartSet_Shield_LGD_ReCharger_Berner.PartSet_Shield_LGD_ReCharger_Berner,ActorPartLists.ActorPartLists[3].MultiplePartSelectionRange.Min,0,,1
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Ixora2/Gear/Shields/_Unique/Re-Volter/Balance/PartSet_Shield_Revolter.PartSet_Shield_Revolter,ActorPartLists.ActorPartLists[3].MultiplePartSelectionRange.Min,0,,3
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/Gear/Shields/_HybridLegendary/SlideKickHybrid/SlideKick_Recharger/PartSet_Shield_SlideKickRecharger.PartSet_Shield_SlideKickRecharger,ActorPartLists.ActorPartLists[3].MultiplePartSelectionRange.Min,0,,1
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Dandelion/Gear/Shield/Rico/Balance/PartSet_Shield_Rico.PartSet_Shield_Rico,ActorPartLists.ActorPartLists[3].MultiplePartSelectionRange.Min,0,,2
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/VaultCard/Gear/Shields/Unique/SuperSoldier/Balance/PartSet_Shield_SuperSoldier.PartSet_Shield_SuperSoldier,ActorPartLists.ActorPartLists[3].MultiplePartSelectionRange.Min,0,,2
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Hibiscus/Gear/Shields/_Unique/Torch/Balance/PartSet_Shield_Legendary_Torch.PartSet_Shield_Legendary_Torch,ActorPartLists.ActorPartLists[3].MultiplePartSelectionRange.Min,0,,2
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/Gear/Shields/VersionOmNom/Balance/PartSet_Shield_Legendary_VersionOmNom.PartSet_Shield_Legendary_VersionOmNom,ActorPartLists.ActorPartLists[3].MultiplePartSelectionRange.Min,0,,2
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Shields/_Design/_Uniques/Ward/Balance/PartSet_Shield_Ward.PartSet_Shield_Ward,ActorPartLists.ActorPartLists[3].MultiplePartSelectionRange.Min,0,,3

# Messy Breakup - Make it always spawn with max parts, make it spawn in Corrosive less often.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Shields/_Design/_Uniques/MessyBreakup/bALANCE/PartSet_Shield_LGD_Breakup.PartSet_Shield_LGD_Breakup,ActorPartLists.ActorPartLists[3].bUseWeightWithMultiplePartSelection,0,,True
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Shields/_Design/_Uniques/MessyBreakup/bALANCE/InvBalD_Shield_MessyBreakup.InvBalD_Shield_MessyBreakup,RuntimePartList.AllParts.AllParts[3].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Shields/_Design/_Uniques/MessyBreakup/bALANCE/InvBalD_Shield_MessyBreakup.InvBalD_Shield_MessyBreakup,RuntimePartList.AllParts.AllParts[4].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Shields/_Design/_Uniques/MessyBreakup/bALANCE/InvBalD_Shield_MessyBreakup.InvBalD_Shield_MessyBreakup,RuntimePartList.AllParts.AllParts[11].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Shields/_Design/_Uniques/MessyBreakup/bALANCE/PartSet_Shield_LGD_Breakup.PartSet_Shield_LGD_Breakup,ActorPartLists.ActorPartLists[3].Parts.Parts[0].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Shields/_Design/_Uniques/MessyBreakup/bALANCE/PartSet_Shield_LGD_Breakup.PartSet_Shield_LGD_Breakup,ActorPartLists.ActorPartLists[3].Parts.Parts[1].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Shields/_Design/_Uniques/MessyBreakup/bALANCE/PartSet_Shield_LGD_Breakup.PartSet_Shield_LGD_Breakup,ActorPartLists.ActorPartLists[4].Parts.Parts[0].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)

# Rough Rider - Make it always spawn with max parts.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Shields/_Design/_Uniques/RoughRider/Balance/PartSet_Shield_LGD_RoughRider.PartSet_Shield_LGD_RoughRider,ActorPartLists.ActorPartLists[3].MultiplePartSelectionRange.Min,0,,2
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Shields/_Design/_Uniques/RoughRider/Balance/InvBalD_Shield_LGD_RoughRider.InvBalD_Shield_LGD_RoughRider,RuntimePartList.AllParts.AllParts[3].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Shields/_Design/_Uniques/RoughRider/Balance/InvBalD_Shield_LGD_RoughRider.InvBalD_Shield_LGD_RoughRider,RuntimePartList.AllParts.AllParts[4].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Shields/_Design/_Uniques/RoughRider/Balance/PartSet_Shield_LGD_RoughRider.PartSet_Shield_LGD_RoughRider,ActorPartLists.ActorPartLists[3].Parts.Parts[0].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Shields/_Design/_Uniques/RoughRider/Balance/PartSet_Shield_LGD_RoughRider.PartSet_Shield_LGD_RoughRider,ActorPartLists.ActorPartLists[3].Parts.Parts[1].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)

# Band of Sitorak - Make it always spawn with max parts.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Shields/_Design/_Uniques/Cyttorak/bALANCE/PartSet_Shield_LGD_Cyttorak.PartSet_Shield_LGD_Cyttorak,ActorPartLists.ActorPartLists[3].bUseWeightWithMultiplePartSelection,0,,True
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Shields/_Design/_Uniques/Cyttorak/bALANCE/InvBalD_Shield_Cyttorak.InvBalD_Shield_Cyttorak,RuntimePartList.AllParts.AllParts[3].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Shields/_Design/_Uniques/Cyttorak/bALANCE/InvBalD_Shield_Cyttorak.InvBalD_Shield_Cyttorak,RuntimePartList.AllParts.AllParts[4].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Shields/_Design/_Uniques/Cyttorak/bALANCE/PartSet_Shield_LGD_Cyttorak.PartSet_Shield_LGD_Cyttorak,ActorPartLists.ActorPartLists[3].Parts.Parts[0].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Shields/_Design/_Uniques/Cyttorak/bALANCE/PartSet_Shield_LGD_Cyttorak.PartSet_Shield_LGD_Cyttorak,ActorPartLists.ActorPartLists[3].Parts.Parts[1].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)

########################################
### LEGENDARY/UNIQUE GRENADE CHANGES ###
########################################

# Moxxi's Bouncing Pair - Reduce Damage to -1.65 from 0.22.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/GrenadeMods/_Design/Balance/GrenadeMod_Unique_Balance_Table.GrenadeMod_Unique_Balance_Table,LGD_BouncingBosom,Damage_12_F33DA0994756D761207677A51A156787,0,,-1.65

# Firestorm - Increase Damage to -4.25 from -5.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/GrenadeMods/_Design/Balance/GrenadeMod_Unique_Balance_Table.GrenadeMod_Unique_Balance_Table,LGD_Firestorm,Damage_12_F33DA0994756D761207677A51A156787,0,,-4.25

# Fastball - Increase Damage to 2.25 from 0.5.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/GrenadeMods/_Design/Balance/GrenadeMod_Unique_Balance_Table.GrenadeMod_Unique_Balance_Table,LGD_Fastball,Damage_12_F33DA0994756D761207677A51A156787,0,,2.25

# EMP - Increase Damage to 0 from -0.5, increase Radius to 1000 from 800, increase Shield Damage Scale to 3 from 1.5.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/GrenadeMods/_Design/Balance/GrenadeMod_Unique_Balance_Table.GrenadeMod_Unique_Balance_Table,LGD_EMP,Damage_12_F33DA0994756D761207677A51A156787,0,,0
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/GrenadeMods/_Design/Balance/GrenadeMod_Unique_Balance_Table.GrenadeMod_Unique_Balance_Table,LGD_EMP,Primary_1_14_785154D64AF8EEEA12E3F1A63A0B04B6,0,,1000
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/GrenadeMods/_Design/Balance/GrenadeMod_Unique_Balance_Table.GrenadeMod_Unique_Balance_Table,LGD_EMP,Secondary_1_17_518A093F48377625749592BEC8275DC6,0,,3

# Tiny Tina's Hippity Hopper - Set Damage to 0.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/GrenadeMods/_Design/Balance/GrenadeMod_Unique_Balance_Table.GrenadeMod_Unique_Balance_Table,LGD_HipHop,Damage_12_F33DA0994756D761207677A51A156787,0,,0

# Widowmaker - Increase Damage to -0.5 from -1.3.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/GrenadeMods/_Design/Balance/GrenadeMod_Unique_Balance_Table.GrenadeMod_Unique_Balance_Table,LGD_WidowMaker,Damage_12_F33DA0994756D761207677A51A156787,0,,-0.5

# Surge - Increase Damage to -0.4 from -0.75, increase radius to -0.3 from -1.25.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/GrenadeMods/_Design/Balance/GrenadeMod_Unique_Balance_Table.GrenadeMod_Unique_Balance_Table,LGD_Surge,Damage_12_F33DA0994756D761207677A51A156787,0,,-0.4
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/GrenadeMods/_Design/Balance/GrenadeMod_Unique_Balance_Table.GrenadeMod_Unique_Balance_Table,LGD_Surge,Radius_13_9DDB780D4981106D3843E19FAC0856D3,0,,-0.3

# Nagata - Increase Damage to -1.2 from -3.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/GrenadeMods/_Design/Balance/GrenadeMod_Unique_Balance_Table.GrenadeMod_Unique_Balance_Table,LGD_Nagate,Damage_12_F33DA0994756D761207677A51A156787,0,,-1.2

# Quasar - Increase Damage to 1.5 from -2, increase Radius from 950 to 1400.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/GrenadeMods/_Design/Balance/GrenadeMod_Unique_Balance_Table.GrenadeMod_Unique_Balance_Table,LGD_Quasar,Damage_12_F33DA0994756D761207677A51A156787,0,,1.5
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/GrenadeMods/_Design/Balance/GrenadeMod_Unique_Balance_Table.GrenadeMod_Unique_Balance_Table,LGD_Quasar,Primary_1_14_785154D64AF8EEEA12E3F1A63A0B04B6,0,,1400
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/GrenadeMods/_Design/Balance/GrenadeMod_Unique_Balance_Table.GrenadeMod_Unique_Balance_Table,LGD_Quasar,Primary_2_15_2B2EF17E422835A6F855B0B351652BD4,0,,1500
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/GrenadeMods/_Design/Balance/GrenadeMod_Unique_Balance_Table.GrenadeMod_Unique_Balance_Table,LGD_Quasar,Primary_3_16_1E6ADA3B4212CC38E1A4E59C9B29BBE2,0,,1600

# Storm Front - Increase Damage to 1.25 from -2.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/GrenadeMods/_Design/Balance/GrenadeMod_Unique_Balance_Table.GrenadeMod_Unique_Balance_Table,LGD_StormFront,Damage_12_F33DA0994756D761207677A51A156787,0,,1.25

# Hunter Seeker - Set Damage to -8.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/GrenadeMods/_Design/Balance/GrenadeMod_Unique_Balance_Table.GrenadeMod_Unique_Balance_Table,LGD_HunterSeeker,Damage_12_F33DA0994756D761207677A51A156787,0,,-8

# Kryll - Set Damage to -2.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/GrenadeMods/_Design/Balance/GrenadeMod_Unique_Balance_Table.GrenadeMod_Unique_Balance_Table,LGD_Kryll,Damage_12_F33DA0994756D761207677A51A156787,0,,-2

# Red Queen - Set Damage to -0.2.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/GrenadeMods/_Design/Balance/GrenadeMod_Unique_Balance_Table.GrenadeMod_Unique_Balance_Table,LGD_RedQueen,Damage_12_F33DA0994756D761207677A51A156787,0,,-0.2

# Epicenter - Set Damage to -3.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/GrenadeMods/_Design/Balance/GrenadeMod_Unique_Balance_Table.GrenadeMod_Unique_Balance_Table,LGD_Epicenter,Damage_12_F33DA0994756D761207677A51A156787,0,,-3

# Chupa's Organ - Set Damage to -2, reduce healing to 17.5% from 35%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/GrenadeMods/_Design/Balance/GrenadeMod_Unique_Balance_Table.GrenadeMod_Unique_Balance_Table,LGD_Chupa,Damage_12_F33DA0994756D761207677A51A156787,0,,-2
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/GrenadeMods/_Design/Balance/GrenadeMod_Unique_Balance_Table.GrenadeMod_Unique_Balance_Table,LGD_Chupa,Primary_1_14_785154D64AF8EEEA12E3F1A63A0B04B6,0,,0.175

# Tran-fusion - Set Damage to 0.15.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/GrenadeMods/_Design/Balance/GrenadeMod_Unique_Balance_Table.GrenadeMod_Unique_Balance_Table,LGD_TranFusion,Damage_12_F33DA0994756D761207677A51A156787,0,,0.15

# Diamond Butt Bomb - Set Damage to -1.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/GrenadeMods/_Design/Balance/GrenadeMod_Unique_Balance_Table.GrenadeMod_Unique_Balance_Table,ButtStallion,Damage_12_F33DA0994756D761207677A51A156787,0,,-1

# Ultraball - Set Damage to -2.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/GrenadeMods/_Design/Balance/GrenadeMod_Unique_Balance_Table.GrenadeMod_Unique_Balance_Table,ToyGrenade,Damage_12_F33DA0994756D761207677A51A156787,0,,-2

# Rubber Cheddar Shredder - Set Damage to -2.5.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/GrenadeMods/_Design/Balance/GrenadeMod_Unique_Balance_Table.GrenadeMod_Unique_Balance_Table,CashMoneyPreorder,Damage_12_F33DA0994756D761207677A51A156787,0,,-2.5

# It's Piss - Set Damage to -0.75.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/GrenadeMods/_Design/Balance/GrenadeMod_Unique_Balance_Table.GrenadeMod_Unique_Balance_Table,Piss,Damage_12_F33DA0994756D761207677A51A156787,0,,-0.75

# Hex - Set Damage to -5.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/GrenadeMods/_Design/Balance/GrenadeMod_Unique_Balance_Table.GrenadeMod_Unique_Balance_Table,Seeker,Damage_12_F33DA0994756D761207677A51A156787,0,,-5

# ECHO-2 - Increase Damage to 1.2 from 0.35, increase Radius to 1.6 from 0.8, reduce Fuse Time to 2 from 3.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/GrenadeMods/_Design/Balance/GrenadeMod_Unique_Balance_Table.GrenadeMod_Unique_Balance_Table,LGD_ECHO2,Damage_12_F33DA0994756D761207677A51A156787,0,,1.20
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/GrenadeMods/_Design/Balance/GrenadeMod_Unique_Balance_Table.GrenadeMod_Unique_Balance_Table,LGD_ECHO2,Radius_13_9DDB780D4981106D3843E19FAC0856D3,0,,1.6
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/GrenadeMods/_Design/Balance/GrenadeMod_Unique_Balance_Table.GrenadeMod_Unique_Balance_Table,LGD_ECHO2,FuseTime_27_7D89E52544EC113280B6F6BFA9EF8981,0,,2

# Ghast Call - Increase Damage to -0.6 from -0.75.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/BloodyHarvest/Gear/_Design/Balance/DataTable_BloodyHarvest_Grenades.DataTable_BloodyHarvest_Grenades,FontOfDarkness,Damage_12_F33DA0994756D761207677A51A156787,0,,-0.6

# Lightspeed - Reduce Damage to -0.4 from 0.5.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Takedown2/Gear/GrenadeMods/GrenadeMod_Unique_BalanceTable_Takedown2.GrenadeMod_Unique_BalanceTable_Takedown2,DAF_Lightspeed,Damage_12_F33DA0994756D761207677A51A156787,0,,-0.4

# Fish Slap - Reduce Damage to 0 from 3.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Event2/Gear/GrenadeMods/GrenadeMod_Event2_Table.GrenadeMod_Event2_Table,FishSlap,Damage_12_F33DA0994756D761207677A51A156787,0,,0

# Mesmer - Set Damage to 0.7.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Ixora2/Gear/GrenadeMods/DataTable_GrenadeModBalance_Ixora2.DataTable_GrenadeModBalance_Ixora2,Mesmer,Damage_12_F33DA0994756D761207677A51A156787,0,,0.7

# Ringer - Reduce Damage to 1.8 from 3.3.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Ixora2/Gear/GrenadeMods/DataTable_GrenadeModBalance_Ixora2.DataTable_GrenadeModBalance_Ixora2,Ringer,Damage_12_F33DA0994756D761207677A51A156787,0,,1.8

# Pyroburst - Set Damage to -0.4 from 2.2.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/VaultCard2/Gear/GrenadeMods/DataTable_GrenadeModBalance_VaultCard2.DataTable_GrenadeModBalance_VaultCard2,Pyroburst,Damage_12_F33DA0994756D761207677A51A156787,0,,-0.4

# Bloodsucker - Set Damage to -0.5 from -2.5, lower Lifesteal to 10% from 100%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/VaultCard3/Gear/GrenadeMods/DataTable_GrenadeModBalance_VaultCard3.DataTable_GrenadeModBalance_VaultCard3,Bloodsucker,Damage_12_F33DA0994756D761207677A51A156787,0,,-0.5
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/VaultCard3/Gear/GrenadeMods/DataTable_GrenadeModBalance_VaultCard3.DataTable_GrenadeModBalance_VaultCard3,Bloodsucker,Primary_1_14_785154D64AF8EEEA12E3F1A63A0B04B6,0,,0.15
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/VaultCard3/Gear/GrenadeMods/Unique/Bloodsucker/UIStat_Bloodsucker_GM_Desc.UIStat_Bloodsucker_GM_Desc,FormatText,0,,Leeches onto enemy and heals for [skill]15%[/skill] of damage dealt to [skill]flesh[/skill] while removing unwanted status effects.

# Sidewinder - Set Damage to 2.2, set Radius to 0.4 from 1.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/VaultCard3/Gear/GrenadeMods/DataTable_GrenadeModBalance_VaultCard3.DataTable_GrenadeModBalance_VaultCard3,Sidewinder,Damage_12_F33DA0994756D761207677A51A156787,0,,2.2
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/VaultCard3/Gear/GrenadeMods/DataTable_GrenadeModBalance_VaultCard3.DataTable_GrenadeModBalance_VaultCard3,Sidewinder,Radius_13_9DDB780D4981106D3843E19FAC0856D3,0,,0.4

# Fungus Among Us - Increase Damage to 0.45 from 0.05.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/GrenadeMods/_Design/Balance/GrenadeMod_Unique_Balance_Table.GrenadeMod_Unique_Balance_Table,MSN_Shroom,Damage_12_F33DA0994756D761207677A51A156787,0,,0.45

# NOG Potion #9 - Increase Damage to 0.1 from -1.5
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/GrenadeMods/_Design/Balance/GrenadeMod_Unique_Balance_Table.GrenadeMod_Unique_Balance_Table,LGD_WizardOfNOG,Damage_12_F33DA0994756D761207677A51A156787,0,,0.1

# Burning Summit - Set Damage to 0.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/GrenadeMods/_Design/Balance/GrenadeMod_Unique_Balance_Table.GrenadeMod_Unique_Balance_Table,LGD_Summit,Damage_12_F33DA0994756D761207677A51A156787,0,,0

# Whispering Ice - Set Damage to -1.5.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/GrenadeMods/_Design/Balance/GrenadeMod_Unique_Balance_Table.GrenadeMod_Unique_Balance_Table,ObviousTrap,Damage_12_F33DA0994756D761207677A51A156787,0,,-1.5

# Exterminator - Set Damage to 0.2.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/GrenadeMods/_Design/Balance/GrenadeMod_Unique_Balance_Table.GrenadeMod_Unique_Balance_Table,BirthdaySuprise,Damage_12_F33DA0994756D761207677A51A156787,0,,0.2

# Chocolate Thunder - Increase Damage to 0.3 from 0.15, increase Radius to -0.25 from -2.75.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/GrenadeMods/_Design/Balance/GrenadeMod_Unique_Balance_Table.GrenadeMod_Unique_Balance_Table,Cupcake,Damage_12_F33DA0994756D761207677A51A156787,0,,0.3
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/GrenadeMods/_Design/Balance/GrenadeMod_Unique_Balance_Table.GrenadeMod_Unique_Balance_Table,Cupcake,Radius_13_9DDB780D4981106D3843E19FAC0856D3,0,,-0.25

# Porcelain Pipebomb - Set Damage to 0.1.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/GrenadeMods/_Design/Balance/GrenadeMod_Unique_Balance_Table.GrenadeMod_Unique_Balance_Table,Toiletbombs,Damage_12_F33DA0994756D761207677A51A156787,0,,0.1

# Acid Burn - Set Damage to 0.1, increase Loader Control Duration to 12 seconds from 8.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Dandelion/Gear/Grenade/GrenadeMod_Dandelion_Table.GrenadeMod_Dandelion_Table,AcidBurn,Damage_12_F33DA0994756D761207677A51A156787,0,,0.1
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Dandelion/Gear/Grenade/GrenadeMod_Dandelion_Table.GrenadeMod_Dandelion_Table,AcidBurn,Primary_1_14_785154D64AF8EEEA12E3F1A63A0B04B6,0,,12

# Slider - Set Damage to 0.35.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Dandelion/Gear/Grenade/GrenadeMod_Dandelion_Table.GrenadeMod_Dandelion_Table,Slider,Damage_12_F33DA0994756D761207677A51A156787,0,,0.35

# Core Burst - Reduce Damage to 0.65 from 1.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Geranium/Gear/Grenade/CoreBurst/Parts/Part_GM_Aug_CoreBurst.Part_GM_Aug_CoreBurst,InventoryAttributeEffects,0,,((AttributeToModify=/Game/Gear/GrenadeMods/_Design/Attributes/Att_Grenade_IgnoreDeliveryName.Att_Grenade_IgnoreDeliveryName,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=1,BaseValueScale=1)),(AttributeToModify=/Game/Gear/GrenadeMods/_Design/Attributes/Att_GrenadeMod_Damage.Att_GrenadeMod_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.65,BaseValueScale=1)))

# Doc Hina's Miracle Cure - Set Damage to 0.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Geranium/Gear/Grenade/GrenadeMod_Geranium_Table.GrenadeMod_Geranium_Table,SkagOil,Damage_12_F33DA0994756D761207677A51A156787,0,,0

# Make certain Legendary grenades always spawn with maximum parts.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Event2/Gear/GrenadeMods/FishSlap/Balance/PartSet_GM_FishSlap.PartSet_GM_FishSlap,ActorPartLists.ActorPartLists[4].MultiplePartSelectionRange.Min,0,,3
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/GrenadeMods/_Design/_Unique/FireStorm/Balance/InvBalD_GM_VLA_FireStorm.InvBalD_GM_VLA_FireStorm,RuntimePartList.AllParts.AllParts[6].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/GrenadeMods/_Design/_Unique/FireStorm/Balance/InvBalD_GM_VLA_FireStorm.InvBalD_GM_VLA_FireStorm,RuntimePartList.AllParts.AllParts[7].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/GrenadeMods/_Design/_Unique/TranFusion/Balance/InvBalD_GM_TranFusion.InvBalD_GM_TranFusion,RuntimePartList.AllParts.AllParts[11].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/GrenadeMods/_Design/_Unique/TranFusion/Balance/InvBalD_GM_TranFusion.InvBalD_GM_TranFusion,RuntimePartList.AllParts.AllParts[12].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/GrenadeMods/_Design/_Unique/WidowMaker/Balance/InvBalD_GM_WidowMaker.InvBalD_GM_WidowMaker,RuntimePartList.AllParts.AllParts[12].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)

# Make certain Legendary grenades more likely to spawn with extra parts.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/BloodyHarvest/Gear/GrenadeMods/_Design/_Unique/FontOfDarkness/Balance/InvBalD_GM_TOR_FontOfDarkness.InvBalD_GM_TOR_FontOfDarkness,RuntimePartList.AllParts.AllParts[4].Weight,0,,(BaseValueConstant=0.5,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/BloodyHarvest/Gear/GrenadeMods/_Design/_Unique/FontOfDarkness/Balance/InvBalD_GM_TOR_FontOfDarkness.InvBalD_GM_TOR_FontOfDarkness,RuntimePartList.AllParts.AllParts[5].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/BloodyHarvest/Gear/GrenadeMods/_Design/_Unique/FontOfDarkness/Balance/InvBalD_GM_TOR_FontOfDarkness.InvBalD_GM_TOR_FontOfDarkness,RuntimePartList.AllParts.AllParts[6].Weight,0,,(BaseValueConstant=1,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Ixora2/Gear/GrenadeMods/_Unique/Ringer/Balance/InvBalD_GM_Ringer.InvBalD_GM_Ringer,RuntimePartList.AllParts.AllParts[4].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Ixora2/Gear/GrenadeMods/_Unique/Ringer/Balance/InvBalD_GM_Ringer.InvBalD_GM_Ringer,RuntimePartList.AllParts.AllParts[5].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Ixora2/Gear/GrenadeMods/_Unique/Ringer/Balance/InvBalD_GM_Ringer.InvBalD_GM_Ringer,RuntimePartList.AllParts.AllParts[6].Weight,0,,(BaseValueConstant=0.5,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Ixora2/Gear/GrenadeMods/_Unique/Ringer/Balance/InvBalD_GM_Ringer.InvBalD_GM_Ringer,RuntimePartList.AllParts.AllParts[7].Weight,0,,(BaseValueConstant=0.5,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/GrenadeMods/_Design/_Unique/Epicenter/Balance/InvBalD_GM_Epicenter.InvBalD_GM_Epicenter,RuntimePartList.AllParts.AllParts[6].Weight,0,,(BaseValueConstant=1,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/GrenadeMods/_Design/_Unique/HunterSeeker/Balance/InvBalD_GM_HunterSeeker.InvBalD_GM_HunterSeeker,RuntimePartList.AllParts.AllParts[11].Weight,0,,(BaseValueConstant=0.5,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/GrenadeMods/_Design/_Unique/HunterSeeker/Balance/InvBalD_GM_HunterSeeker.InvBalD_GM_HunterSeeker,RuntimePartList.AllParts.AllParts[12].Weight,0,,(BaseValueConstant=0.5,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/GrenadeMods/_Design/_Unique/HunterSeeker/Balance/InvBalD_GM_HunterSeeker.InvBalD_GM_HunterSeeker,RuntimePartList.AllParts.AllParts[11].Weight,0,,(BaseValueConstant=1,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/GrenadeMods/_Design/_Unique/HunterSeeker/Balance/InvBalD_GM_HunterSeeker.InvBalD_GM_HunterSeeker,RuntimePartList.AllParts.AllParts[12].Weight,0,,(BaseValueConstant=1,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/GrenadeMods/_Design/_Unique/Seeker/Balance/InvBalD_GM_Seeker.InvBalD_GM_Seeker,RuntimePartList.AllParts.AllParts[9].Weight,0,,(BaseValueConstant=1,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/GrenadeMods/_Design/_Unique/Seeker/Balance/InvBalD_GM_Seeker.InvBalD_GM_Seeker,RuntimePartList.AllParts.AllParts[10].Weight,0,,(BaseValueConstant=1,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/GrenadeMods/_Design/_Unique/Seeker/Balance/InvBalD_GM_Seeker.InvBalD_GM_Seeker,RuntimePartList.AllParts.AllParts[11].Weight,0,,(BaseValueConstant=1,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/GrenadeMods/_Design/_Unique/Seeker/Balance/InvBalD_GM_Seeker.InvBalD_GM_Seeker,RuntimePartList.AllParts.AllParts[12].Weight,0,,(BaseValueConstant=1,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/GrenadeMods/_Design/_Unique/Quasar/Balance/InvBalD_GM_Quasar.InvBalD_GM_Quasar,RuntimePartList.AllParts.AllParts[7].Weight,0,,(BaseValueConstant=1,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)

# Make certain Legendary grenades more likely to spawn in elemental versions.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/GrenadeMods/_Design/_Unique/WidowMaker/Balance/InvBalD_GM_WidowMaker.InvBalD_GM_WidowMaker,RuntimePartList.AllParts.AllParts[4].Weight,0,,(BaseValueConstant=1,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/GrenadeMods/_Design/_Unique/Surge/Balance/InvBalD_GM_Surge.InvBalD_GM_Surge,RuntimePartList.AllParts.AllParts[1].Weight,0,,(BaseValueConstant=1,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/GrenadeMods/_Design/_Unique/HipHop/Balance/InvBalD_GM_TOR_HipHop.InvBalD_GM_TOR_HipHop,RuntimePartList.AllParts.AllParts[1].Weight,0,,(BaseValueConstant=1,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/GrenadeMods/_Design/_Unique/HunterSeeker/Balance/InvBalD_GM_HunterSeeker.InvBalD_GM_HunterSeeker,RuntimePartList.AllParts.AllParts[1].Weight,0,,(BaseValueConstant=1,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Takedown2/Gear/GrenadeMods/Lightspeed/Balance/InvBalD_GM_HYP_Lightspeed.InvBalD_GM_HYP_Lightspeed,RuntimePartList.AllParts.AllParts[1].Weight,0,,(BaseValueConstant=1,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)

##########################################
### LEGENDARY/UNIQUE CLASS MOD CHANGES ###
##########################################

# Bear Trooper - Replace Explosive Punctuation with Vampyr.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/ClassMods/_Design/PartSets/Part_Skills/Gunner/ClassMod_Part_Skill_Gunner_ExplosivePunctuation.ClassMod_Part_Skill_Gunner_ExplosivePunctuation:AspectList_OakPassiveAbilityBuffAspectData,Buffs.Buffs[0].PassiveAbilityClassPtr,0,,/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/NewDemoPassive/Passive_Gunner_Vampyr.Passive_Gunner_Vampyr_C
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/ClassMods/_Design/PartSets/Part_Skills/Gunner/ClassMod_Part_Skill_Gunner_ExplosivePunctuation.ClassMod_Part_Skill_Gunner_ExplosivePunctuation:AspectList_OakPassiveAbilityBuffAspectData,Buffs.Buffs[0].ItemFrameName,0,,vampyr

# Flare - Replace Stainless-Steel Bear with Desperate Measures, replace Cloud of Lead with Stainless-Steel Bear, and replace Means of Destruction with Deadlines.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Alisma/Gear/ClassMods/_Design/GUN/ClassMod_Part_Skill_Gunner_SpecialistBear_Alisma.ClassMod_Part_Skill_Gunner_SpecialistBear_Alisma:AspectList_OakPassiveAbilityBuffAspectData,Buffs.Buffs[0].PassiveAbilityClassPtr,0,,/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/LowHpDamage/PassiveSkill_Gunner_LowHPDamage.PassiveSkill_Gunner_LowHPDamage_C
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Alisma/Gear/ClassMods/_Design/GUN/ClassMod_Part_Skill_Gunner_SpecialistBear_Alisma.ClassMod_Part_Skill_Gunner_SpecialistBear_Alisma:AspectList_OakPassiveAbilityBuffAspectData,Buffs.Buffs[0].ItemFrameName,0,,desperateMeasures
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Alisma/Gear/ClassMods/_Design/GUN/ClassMod_Part_Skill_Gunner_SpecialistBear_Alisma.ClassMod_Part_Skill_Gunner_SpecialistBear_Alisma:AspectList_OakPassiveAbilityBuffAspectData,Buffs.Buffs[0].TreeBranchColorInfo.FrameColorName,0,,orange
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Alisma/Gear/ClassMods/_Design/GUN/ClassMod_Part_Skill_Gunner_CloudOfLead_Alisma.ClassMod_Part_Skill_Gunner_CloudOfLead_Alisma:AspectList_OakPassiveAbilityBuffAspectData,Buffs.Buffs[0].PassiveAbilityClassPtr,0,,/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/StainlessSteelBear/PassiveSkill_Gunner_StainlessSteelBear.PassiveSkill_Gunner_StainlessSteelBear_C
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Alisma/Gear/ClassMods/_Design/GUN/ClassMod_Part_Skill_Gunner_CloudOfLead_Alisma.ClassMod_Part_Skill_Gunner_CloudOfLead_Alisma:AspectList_OakPassiveAbilityBuffAspectData,Buffs.Buffs[0].ItemFrameName,0,,stainlessSteel
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Alisma/Gear/ClassMods/_Design/GUN/ClassMod_Part_Skill_Gunner_CloudOfLead_Alisma.ClassMod_Part_Skill_Gunner_CloudOfLead_Alisma:AspectList_OakPassiveAbilityBuffAspectData,Buffs.Buffs[0].TreeBranchColorInfo.FrameColorName,0,,blue
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Alisma/Gear/ClassMods/_Design/GUN/ClassMod_Part_Skill_Gunner_MeansOfDestruction_Alisma.ClassMod_Part_Skill_Gunner_MeansOfDestruction_Alisma:AspectList_OakPassiveAbilityBuffAspectData,Buffs.Buffs[0].PassiveAbilityClassPtr,0,,/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/SteelHardpoints/Passive_Gunner_Deadlines.Passive_Gunner_Deadlines_C
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Alisma/Gear/ClassMods/_Design/GUN/ClassMod_Part_Skill_Gunner_MeansOfDestruction_Alisma.ClassMod_Part_Skill_Gunner_MeansOfDestruction_Alisma:AspectList_OakPassiveAbilityBuffAspectData,Buffs.Buffs[0].ItemFrameName,0,,deadlines
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Alisma/Gear/ClassMods/_Design/GUN/ClassMod_Part_Skill_Gunner_MeansOfDestruction_Alisma.ClassMod_Part_Skill_Gunner_MeansOfDestruction_Alisma:AspectList_OakPassiveAbilityBuffAspectData,Buffs.Buffs[0].TreeBranchColorInfo.FrameColorName,0,,blue

# Green Monster - Replace Click Click with Redistribution and make the Description more accurate.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Dandelion/Gear/CM/_D/PartSets/_U/GUN/Skills/ClassMod_Part_Skill_Gunner_ClickClikc_DLC1.ClassMod_Part_Skill_Gunner_ClickClikc_DLC1:AspectList_OakPassiveAbilityBuffAspectData,Buffs.Buffs[0].PassiveAbilityClassPtr,0,,/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/Redistribution/Passive_Gunner_Redistribution.Passive_Gunner_Redistribution_C
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Dandelion/Gear/CM/_D/PartSets/_U/GUN/Skills/ClassMod_Part_Skill_Gunner_ClickClikc_DLC1.ClassMod_Part_Skill_Gunner_ClickClikc_DLC1:AspectList_OakPassiveAbilityBuffAspectData,Buffs.Buffs[0].ItemFrameName,0,,redistribution
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Dandelion/Gear/CM/_D/PartSets/_U/GUN/UIStat_CM_GN_DLC1_Desc.UIStat_CM_GN_DLC1_Desc,FormatText,0,,After firing her weapon, Moze's weapons gain [skillbold]Bonus Corrosive Damage[/skillbold] and increased [skillbold]Splash Damage[/skillbold]. This bonus resets when she begins firing again.

# Raging Bear - Change Damage Bonus and Fuel Bonus to ScaleSimple and replace Stoke the Embers with Drowning in Brass.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/Gear/CM/_D/PartSets/_U/GUN/SE_Gunner_CM_Raid1_Damage.SE_Gunner_CM_Raid1_Damage,AttributeEffects,0,,((AttributeData=/Game/GameData/Attributes/DamageMultipliers/Att_DamageSourceInstigatorMultiplier_Skill.Att_DamageSourceInstigatorMultiplier_Skill,ModifierType=ScaleSimple,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PatchDLC/Raid1/Gear/CM/_D/PartSets/_U/Table_CM_Raid1.Table_CM_Raid1,RowName=GunnerRaid1ClassMod,ValueName=Value_B_5_AC44446B4200DFD2A654AC85CC59B4B0),BaseValueScale=1)))
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Raid1/Gear/CM/_D/PartSets/_U/Table_CM_Raid1.Table_CM_Raid1,GunnerRaid1ClassMod,Value_B_5_AC44446B4200DFD2A654AC85CC59B4B0,0,,1.01
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/Gear/CM/_D/PartSets/_U/GUN/SE_Gunner_CM_Raid1_Fuel.SE_Gunner_CM_Raid1_Fuel,AttributeEffects,0,,((AttributeData=/Game/PlayerCharacters/_Shared/_Design/Balance/Gunner/Att_IronBearScalar_CoreUse.Att_IronBearScalar_CoreUse,ModifierType=ScaleSimple,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PatchDLC/Raid1/Gear/CM/_D/PartSets/_U/Table_CM_Raid1.Table_CM_Raid1,RowName=GunnerRaid1ClassMod,ValueName=Value_A_2_4C4DFC67484D02BA3DBB029A999F015E),BaseValueScale=1)))
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Raid1/Gear/CM/_D/PartSets/_U/Table_CM_Raid1.Table_CM_Raid1,GunnerRaid1ClassMod,Value_A_2_4C4DFC67484D02BA3DBB029A999F015E,0,,0.95
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/Gear/CM/_D/PartSets/_U/GUN/CM_Part_Skill_Gunner_StokeTheEmbers_Raid1.CM_Part_Skill_Gunner_StokeTheEmbers_Raid1:OakPassiveAbilityBuffAspectData_0,Buffs.Buffs[0].PassiveAbilityClassPtr,0,,/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.PassiveSkill_Gunner_DrowningInBrass_C
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/Gear/CM/_D/PartSets/_U/GUN/CM_Part_Skill_Gunner_StokeTheEmbers_Raid1.CM_Part_Skill_Gunner_StokeTheEmbers_Raid1:OakPassiveAbilityBuffAspectData_0,Buffs.Buffs[0].ItemFrameName,0,,drowningBrass
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/Gear/CM/_D/PartSets/_U/GUN/CM_Part_Skill_Gunner_StokeTheEmbers_Raid1.CM_Part_Skill_Gunner_StokeTheEmbers_Raid1:OakPassiveAbilityBuffAspectData_0,Buffs.Buffs[0].TreeBranchColorInfo.FrameColorName,0,,orange

# Sapper - Reduce Lifesteal to 0.2%, tick time set to 0.2 (unchanged).
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Hibiscus/Gear/ClassMods/_Design/Table_CM_Hib.Table_CM_Hib,GunnerHibiscusClassMod,Value_A_2_4C4DFC67484D02BA3DBB029A999F015E,0,,0.002
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Hibiscus/Gear/ClassMods/_Design/Table_CM_Hib.Table_CM_Hib,GunnerHibiscusClassMod,Value_B_5_AC44446B4200DFD2A654AC85CC59B4B0,0,,0.2
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Hibiscus/Gear/ClassMods/_Design/GUN/UIStat_CM_GN_Hib_Desc.UIStat_CM_GN_Hib_Desc,FormatText,0,,Moze gains increasing [skill]Life Steal[/skill]. The longer she holds down the fire button, the greater the life steal.

# Cold Warrior - Increase Damage-over-Time to 200% from 15%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/ClassMods/_Design/PartSets/Part_ClassMod/Operative/_Unique/DataTable_CM_Operative_Unique.DataTable_CM_Operative_Unique,Unique_05,Value_A_2_4C4DFC67484D02BA3DBB029A999F015E,0,,1
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/ClassMods/_Design/PartSets/Part_ClassMod/Operative/_Unique/DataTable_CM_Operative_Unique.DataTable_CM_Operative_Unique,Unique_05,Value_B_5_AC44446B4200DFD2A654AC85CC59B4B0,0,,2

# Critical Mass - Replace Deja Vu with Headsman's Hand and replace Playing Dirty with Brain Freeze.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Ixora2/Gear/ClassMods/_Design/OPE/Skills/CM_Part_Skill_OPE_Ixora2_DejaVu.CM_Part_Skill_OPE_Ixora2_DejaVu:AspectList_OakPassiveAbilityBuffAspectData,Buffs.Buffs[0].PassiveAbilityClassPtr,0,,/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/CoolerHeads/PassiveSkill_Operative_CoolerHeads.PassiveSkill_Operative_CoolerHeads_C
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Ixora2/Gear/ClassMods/_Design/OPE/Skills/CM_Part_Skill_OPE_Ixora2_DejaVu.CM_Part_Skill_OPE_Ixora2_DejaVu:AspectList_OakPassiveAbilityBuffAspectData,Buffs.Buffs[0].ItemFrameName,0,,experimentalBullets
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Ixora2/Gear/ClassMods/_Design/OPE/Skills/CM_Part_Skill_OPE_Ixora2_DejaVu.CM_Part_Skill_OPE_Ixora2_DejaVu:AspectList_OakPassiveAbilityBuffAspectData,Buffs.Buffs[0].TreeBranchColorInfo.FrameColorName,0,,green
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Ixora2/Gear/ClassMods/_Design/OPE/Skills/CM_Part_Skill_OPE_Ixora2_PlayingDirty.CM_Part_Skill_OPE_Ixora2_PlayingDirty:AspectList_OakPassiveAbilityBuffAspectData,Buffs.Buffs[0].PassiveAbilityClassPtr,0,,/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_04/Passive_OperativeDLC_4.Passive_OperativeDLC_4_C
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Ixora2/Gear/ClassMods/_Design/OPE/Skills/CM_Part_Skill_OPE_Ixora2_PlayingDirty.CM_Part_Skill_OPE_Ixora2_PlayingDirty:AspectList_OakPassiveAbilityBuffAspectData,Buffs.Buffs[0].ItemFrameName,0,,headmansHand
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Ixora2/Gear/ClassMods/_Design/OPE/Skills/CM_Part_Skill_OPE_Ixora2_PlayingDirty.CM_Part_Skill_OPE_Ixora2_PlayingDirty:AspectList_OakPassiveAbilityBuffAspectData,Buffs.Buffs[0].TreeBranchColorInfo.FrameColorName,0,,purple

# Executor - Reduce Critical Hit Bonus to 50%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/ClassMods/_Design/PartSets/Part_ClassMod/Operative/_Unique/DataTable_CM_Operative_Unique.DataTable_CM_Operative_Unique,Unique_02,Value_C_6_3F98C9DC474EDF4757401A9211583E20,0,,0.5

# Antifreeze - Fix a typo in the description.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/Gear/CM/_D/PartSets/_U/OPE/UIStat_CM_OP_Raid1_Desc.UIStat_CM_OP_Raid1_Desc,FormatText.string,0,,While Sliding or Airborne, Zane gains [skillbold]$VALUE$[/skillbold] Weapon Damage

# Hustler - Replace Adrenaline with Violent Violence.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Alisma/Gear/ClassMods/_Design/OPE/CM_Part_Skill_OPE_Adrenaline_Alisma.CM_Part_Skill_OPE_Adrenaline_Alisma:OakPassiveAbilityBuffAspectData_0,Buffs.Buffs[0].PassiveAbilityClassPtr,0,,/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/ViolentViolence/PassiveSkill_Operative_ViolentViolence.PassiveSkill_Operative_ViolentViolence_C
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Alisma/Gear/ClassMods/_Design/OPE/CM_Part_Skill_OPE_Adrenaline_Alisma.CM_Part_Skill_OPE_Adrenaline_Alisma:OakPassiveAbilityBuffAspectData_0,Buffs.Buffs[0].ItemFrameName,0,,violentViolence
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Alisma/Gear/ClassMods/_Design/OPE/CM_Part_Skill_OPE_Adrenaline_Alisma.CM_Part_Skill_OPE_Adrenaline_Alisma:OakPassiveAbilityBuffAspectData_0,Buffs.Buffs[0].TreeBranchColorInfo.FrameColorName,0,,blue

# Techspert - Increase SNTNL Reset Chance to 100% from 35%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/ClassMods/_Design/PartSets/Part_ClassMod/Operative/_Unique/DataTable_CM_Operative_Unique.DataTable_CM_Operative_Unique,Unique_03,Value_A_2_4C4DFC67484D02BA3DBB029A999F015E,0,,1

# Bounty Hunter - Adjust the description to mention that all enemies count for Bounty Hunter, not just bosses. Also mention the movement speed bonus from Interplanetary Stalker being disabled.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/ClassMods/_Design/PartSets/Part_ClassMod/Beastmaster/_Unique/Beastmaster_Unique_03/UI/UIStat_CM_BM_Unique_03_Desc.UIStat_CM_BM_Unique_03_Desc,FormatText,0,,FL4K has a [skill]3%[/skill] chance to activate any purchased [skill]Hunt Kill Skill[/skill] when dealing [skill]gun damage[/skill].<br><br>Kills activate all Interplanetary Stalker Bonuses regardless of their target's Type. Fighting a Boss grants all Hunter's Eye Bonuses in addition to the Boss's Type Bonus. [italic](Disables the Movement Speed bonus from Interplanetary Stalker.)[/italic]

# 3RROR Cmdl3t - Replace Better Toys with Sic 'Em, and replace Keep Them Safe with Fuzzy Math.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Ixora/Gear/ClassMods/_Design/Table_CM_Ixora.Table_CM_Ixora,BeastmasterL01,Value_B_5_AC44446B4200DFD2A654AC85CC59B4B0,0,,6
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Ixora/Gear/ClassMods/_Design/BSM/Skills/CM_Part_Skill_BSM_DLCSkill_4.CM_Part_Skill_BSM_DLCSkill_4:AspectList_OakPassiveAbilityBuffAspectData,Buffs.Buffs[0].PassiveAbilityClassPtr,0,,/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Passives/HitAndRun2/Passive_Beastmaster_HitAndRun_2.Passive_Beastmaster_HitAndRun_2_C
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Ixora/Gear/ClassMods/_Design/BSM/Skills/CM_Part_Skill_BSM_DLCSkill_4.CM_Part_Skill_BSM_DLCSkill_4:AspectList_OakPassiveAbilityBuffAspectData,Buffs.Buffs[0].ItemFrameName,0,,sicEm
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Ixora/Gear/ClassMods/_Design/BSM/Skills/CM_Part_Skill_BSM_DLCSkill_4.CM_Part_Skill_BSM_DLCSkill_4:AspectList_OakPassiveAbilityBuffAspectData,Buffs.Buffs[0].TreeBranchColorInfo.FrameColorName,0,,green
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Ixora/Gear/ClassMods/_Design/BSM/Skills/CM_Part_Skill_BSM_DLCSkill_15.CM_Part_Skill_BSM_DLCSkill_15:AspectList_OakPassiveAbilityBuffAspectData,Buffs.Buffs[0].PassiveAbilityClassPtr,0,,/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/Passives/DLCSkill_12/Passive_Beastmaster_DLCSkill_12.Passive_Beastmaster_DLCSkill_12_C
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Ixora/Gear/ClassMods/_Design/BSM/Skills/CM_Part_Skill_BSM_DLCSkill_15.CM_Part_Skill_BSM_DLCSkill_15:AspectList_OakPassiveAbilityBuffAspectData,Buffs.Buffs[0].ItemFrameName,0,,fuzzyMath

# Friend-Bot - Increase Pet Damage to 50%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/ClassMods/_Design/PartSets/Part_ClassMod/Beastmaster/_Unique/DataTable_CM_Beastmaster_Unique.DataTable_CM_Beastmaster_Unique,Unique_01,Value_A_2_4C4DFC67484D02BA3DBB029A999F015E,0,,0.5

# Peregrine - Replace Ambush Predator with Grim Harvest.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Alisma/Gear/ClassMods/_Design/BSM/ClassMod_Part_Skill_BeastMaster_AmbushPredator_Alisma.ClassMod_Part_Skill_BeastMaster_AmbushPredator_Alisma:AspectList_OakPassiveAbilityBuffAspectData,Buffs.Buffs[0].PassiveAbilityClassPtr,0,,/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Passives/Ranged8/Passive_Beastmaster_Ranged8.Passive_Beastmaster_Ranged8_C
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Alisma/Gear/ClassMods/_Design/BSM/ClassMod_Part_Skill_BeastMaster_AmbushPredator_Alisma.ClassMod_Part_Skill_BeastMaster_AmbushPredator_Alisma:AspectList_OakPassiveAbilityBuffAspectData,Buffs.Buffs[0].ItemFrameName,0,,grimHarvest
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Alisma/Gear/ClassMods/_Design/BSM/ClassMod_Part_Skill_BeastMaster_AmbushPredator_Alisma.ClassMod_Part_Skill_BeastMaster_AmbushPredator_Alisma:AspectList_OakPassiveAbilityBuffAspectData,Buffs.Buffs[0].TreeBranchColorInfo.FrameColorName,0,,orange

# Rakk Commander - Increase Rakk Charge Bonus to 3 from 1.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/ClassMods/_Design/PartSets/Part_ClassMod/Beastmaster/_Unique/DataTable_CM_Beastmaster_Unique.DataTable_CM_Beastmaster_Unique,Unique_05,Value_A_2_4C4DFC67484D02BA3DBB029A999F015E,0,,3
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/ClassMods/_Design/PartSets/Part_ClassMod/Beastmaster/_Unique/Beastmaster_Unique_05/UI/UIStat_CM_BM_Unique_05_Desc.UIStat_CM_BM_Unique_05_Desc,FormatText,0,,[skill]Rakk Attack![/skill] gains [skill]$VALUE$[/skill] extra charges.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/ClassMods/_Design/PartSets/Part_ClassMod/Beastmaster/_Unique/Beastmaster_Unique_05/StatusEffect_Beastmaster_ClassMod_Unique05.StatusEffect_Beastmaster_ClassMod_Unique05,AttributeEffects.AttributeEffects[0].BaseModifierValue.BaseValueScale,0,,3

# Increase DE4DEYE's Damage Boost to 50%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/ClassMods/_Design/PartSets/Part_ClassMod/Beastmaster/_Unique/DataTable_CM_Beastmaster_Unique.DataTable_CM_Beastmaster_Unique,Unique_04,Value_A_2_4C4DFC67484D02BA3DBB029A999F015E,0,,0.5

# Roll Reversal - Replace Eager to Impress with Go For The Eyes.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Ixora2/Gear/ClassMods/_Design/BSM/Skills/CM_Part_Skill_BSM_Ixora2_EagerToImpress.CM_Part_Skill_BSM_Ixora2_EagerToImpress:AspectList_OakPassiveAbilityBuffAspectData,Buffs.Buffs[0].PassiveAbilityClassPtr,0,,/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Passives/Bond4/Passive_Beastmaster_Bond4.Passive_Beastmaster_Bond4_C
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Ixora2/Gear/ClassMods/_Design/BSM/Skills/CM_Part_Skill_BSM_Ixora2_EagerToImpress.CM_Part_Skill_BSM_Ixora2_EagerToImpress:AspectList_OakPassiveAbilityBuffAspectData,Buffs.Buffs[0].ItemFrameName,0,,goForTheEyes
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Ixora2/Gear/ClassMods/_Design/BSM/Skills/CM_Part_Skill_BSM_Ixora2_EagerToImpress.CM_Part_Skill_BSM_Ixora2_EagerToImpress:AspectList_OakPassiveAbilityBuffAspectData,Buffs.Buffs[0].TreeBranchColorInfo.FrameColorName,0,,blue

# Tr4iner - Increased Dominate Chance to 100%, increase Duration to 60 seconds.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Hibiscus/Gear/ClassMods/_Design/Table_CM_Hib.Table_CM_Hib,BeastmasterHibiscusClassMod,Value_A_2_4C4DFC67484D02BA3DBB029A999F015E,0,,1
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Hibiscus/Gear/ClassMods/_Design/Table_CM_Hib.Table_CM_Hib,BeastmasterHibiscusClassMod,Value_B_5_AC44446B4200DFD2A654AC85CC59B4B0,0,,60.0
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Hibiscus/Gear/ClassMods/_Design/Table_CM_Hib.Table_CM_Hib,BeastmasterHibiscusClassMod,Value_C_6_3F98C9DC474EDF4757401A9211583E20,0,,1
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Hibiscus/Gear/ClassMods/_Design/BSM/Att_CM_BSM_Hib_Chance.Att_CM_BSM_Hib_Chance:DataTableAttributeValueResolver_0,DataTableColumn,0,,Value_C
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Hibiscus/Gear/ClassMods/_Design/BSM/Att_CM_BSM_Hib_Chance.Att_CM_BSM_Hib_Chance:DataTableAttributeValueResolver_0,Property,0,,(ParsedPath=(PropertyName=Value_C_6_3F98C9DC474EDF4757401A9211583E20,bUsesArrayIndex=False,ArrayIndex=0),ParsedPathLength=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Hibiscus/Gear/ClassMods/_Design/BSM/UIStat_CM_BM_Hib_Desc.UIStat_CM_BM_Hib_Desc,FormatText.string,0,,Whenever FL4K's pet would kill an enemy
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Hibiscus/Gear/ClassMods/_Design/BSM/UIStat_CM_BM_Hib_Desc.UIStat_CM_BM_Hib_Desc:SupplementalStat_UIStatData_Attribute,FormatText.string,0,,it (attempts to) [skill]confuse[/skill] that enemy instead for [skill]$VALUE$ seconds[/skill].

# Breaker - Increase Damage Reduction to 50%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/ClassMods/_Design/PartSets/Part_ClassMod/Siren/_Unique/DataTable_CM_Siren_Unique.DataTable_CM_Siren_Unique,Unique_03,Value_A_2_4C4DFC67484D02BA3DBB029A999F015E,0,,-1.0

# Death's Blessings - Increase Speed of Blessing to 2250 from 750, change Blessing back to ScaleSimple from Scale and make it General Damage, reduce Damage Bonus to 50%.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Ixora2/Gear/ClassMods/_Design/SRN/L01/LightProjectile_CM_Ixora2_SRN_L01.Default__LightProjectile_CM_Ixora2_SRN_L01_C,Speed,0,,2250.0
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Ixora2/Gear/ClassMods/_Design/Table_CM_Ixora2.Table_CM_Ixora2,SirenL01,Value_A_2_4C4DFC67484D02BA3DBB029A999F015E,0,,20
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Ixora2/Gear/ClassMods/_Design/Table_CM_Ixora2.Table_CM_Ixora2,SirenL01,Value_B_5_AC44446B4200DFD2A654AC85CC59B4B0,0,,1.5
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Ixora2/Gear/ClassMods/_Design/SRN/L01/PresStatusEffect_CM_Ixora2_SRN_L01.PresStatusEffect_CM_Ixora2_SRN_L01,AttributeEffects,0,,((AttributeData=/Game/GameData/Attributes/Damage/Att_DamageDealtMultiplier.Att_DamageDealtMultiplier,ModifierType=ScaleSimple,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PatchDLC/Ixora2/Gear/ClassMods/_Design/Table_CM_Ixora2.Table_CM_Ixora2,RowName=SirenL01,ValueName=Value_B_5_AC44446B4200DFD2A654AC85CC59B4B0),BaseValueScale=1)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Ixora2/Gear/ClassMods/_Design/SRN/L01/UIStat_CM_Ixora2_SRN_L01_Desc.UIStat_CM_Ixora2_SRN_L01_Desc,FormatText,0,,On kill from a [skillbold]Remnant Orb[/skillbold], spawn a [skillbold]Blessed Orb[/skillbold] that increases Amara's damage by [skillbold]50%[/skillbold]

# Dragon - Replace Remnant with Personal Space.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/ClassMods/_Design/PartSets/Part_Skills/Siren/ClassMod_Part_Skill_Siren_Remnant.ClassMod_Part_Skill_Siren_Remnant:AspectList_OakPassiveAbilityBuffAspectData,Buffs.Buffs[0].PassiveAbilityClassPtr,0,,/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/BrawlTree/PersonalSpace/PassiveSkill_Siren_PersonalSpace.PassiveSkill_Siren_PersonalSpace_C
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/ClassMods/_Design/PartSets/Part_Skills/Siren/ClassMod_Part_Skill_Siren_Remnant.ClassMod_Part_Skill_Siren_Remnant:AspectList_OakPassiveAbilityBuffAspectData,Buffs.Buffs[0].ItemFrameName,0,,personalSpace
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/ClassMods/_Design/PartSets/Part_Skills/Siren/ClassMod_Part_Skill_Siren_Remnant.ClassMod_Part_Skill_Siren_Remnant:AspectList_OakPassiveAbilityBuffAspectData,Buffs.Buffs[0].TreeBranchColorInfo.FrameColorName,0,,green

# Elementalist - Increase Damage by 1750%, replace Wildfire with Anima.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Siren/DataTable_Siren_SimpleFormulas.DataTable_Siren_SimpleFormulas,Grasp_DamagePerSecond,Multiplier,0,,(BaseValueConstant=0,BaseValueAttribute=/Game/PlayerCharacters/_Shared/_Design/Balance/Siren/Att_Calc_Siren_GlobalSkillDamage.Att_Calc_Siren_GlobalSkillDamage,BaseValueScale=17.5)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/ClassMods/_Design/PartSets/Part_Skills/Siren/ClassMod_Part_Skill_Siren_WildFire.ClassMod_Part_Skill_Siren_WildFire:AspectList_OakPassiveAbilityBuffAspectData,Buffs.Buffs[0].PassiveAbilityClassPtr,0,,/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/ManifestTree/Anima/PassiveSkill_Siren_Anima.PassiveSkill_Siren_Anima_C
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/ClassMods/_Design/PartSets/Part_Skills/Siren/ClassMod_Part_Skill_Siren_WildFire.ClassMod_Part_Skill_Siren_WildFire:AspectList_OakPassiveAbilityBuffAspectData,Buffs.Buffs[0].ItemFrameName,0,,anima

# Driver - Make the Gun Damage Bonus affect Slide Damage.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/Gear/CM/_D/PartSets/_U/SRN/SE_Siren_CM_Raid1.SE_Siren_CM_Raid1,AttributeEffects,0,,((AttributeData=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,AttributeInitializer=/Game/PatchDLC/Raid1/Gear/CM/_D/PartSets/_U/SRN/Init_Siren_CM_Raid1.Init_Siren_CM_Raid1_C,BaseValueScale=1)),(AttributeData=/Game/GameData/Attributes/DamageMultipliers/Att_DamageSourceInstigatorMultiplier_Slide.Att_DamageSourceInstigatorMultiplier_Slide,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,AttributeInitializer=/Game/PatchDLC/Raid1/Gear/CM/_D/PartSets/_U/SRN/Init_Siren_CM_Raid1.Init_Siren_CM_Raid1_C,BaseValueScale=1)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/Gear/CM/_D/PartSets/_U/SRN/UIStat_CM_SR_Raid1_Desc.UIStat_CM_SR_Raid1_Desc,FormatText.string,0,,Whenever Amara activates her action skill, she applies her action skill element to herself.<br><br>Amara's [skillbold]Gun Damage[/skillbold] and [skillbold]Slide Damage[/skillbold] is increased while moving. The quicker she moves, the greater the [skillbold]Gun Damage[/skillbold] and [skillbold]Slide Damage[/skillbold] bonuses.

# Kensei - Increase Melee-Damage Duration to 10 seconds, typo fix in description.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Ixora/Gear/ClassMods/_Design/Table_CM_Ixora.Table_CM_Ixora,SirenL01,Value_A_2_4C4DFC67484D02BA3DBB029A999F015E,0,,10
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Ixora/Gear/ClassMods/_Design/SRN/L01/UIStat_CM_Ixora_SRN_Description.UIStat_CM_Ixora_SRN_Description,FormatText,0,,After activating her action skill Amara deals [skillbold]$VALUE$ Bonus Melee Damage[/skillbold] of her attuned element type with her weapons.

# Nimbus - Increase Base Damage per Second to 30 from 25, make the description more accurate.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/ClassMods/_Design/PartSets/Part_ClassMod/Siren/_Unique/DataTable_CM_Siren_Unique.DataTable_CM_Siren_Unique,Unique_05,Value_A_2_4C4DFC67484D02BA3DBB029A999F015E,0,,30
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/ClassMods/_Design/PartSets/Part_ClassMod/SIren/_Unique/Unique_05/UI/UIStat_CM_SR_Unique_05_Desc.UIStat_CM_SR_Unique_05_Desc,FormatText,0,,Whenever Amara first damages an enemy with her [skill]Action Skill[/skill], she creates a damaging cloud of her [skill]Action Skill Element[/skill] at that location. This cloud inherits the damage of your currently wielded weapon's Damage-over-Time.

# Stone - Increase Rush Stack Chance to 20% from 10%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Hibiscus/Gear/ClassMods/_Design/Table_CM_Hib.Table_CM_Hib,SirenHibiscusClassMod,Value_C_6_3F98C9DC474EDF4757401A9211583E20,0,,0.2

#########################################
### LEGENDARY/UNIQUE ARTIFACT CHANGES ###
#########################################

# Moxxi's Endowment - Double Experience Gain.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Artifacts/_Design/PartSets/Abilities/_Legendary/Misc/MoxxisEndowment/Artifact_Part_Ability_MoxxisEndowment.Artifact_Part_Ability_MoxxisEndowment,InstigatorAttributeEffects,0,,((AttributeToModify=/Game/GameData/Balance/Experience/Att_PlayerExpScale_Combat.Att_PlayerExpScale_Combat,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,BaseValueAttribute=/Game/Gear/Artifacts/_Design/PartSets/Abilities/_Legendary/Misc/MoxxisEndowment/Att_Artifact_Ability_MoxxisEndowment_XP.Att_Artifact_Ability_MoxxisEndowment_XP,,BaseValueScale=1)))
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Artifacts/_Design/Balance/Table_Artifact_Abilities2.Table_Artifact_Abilities2,LEGENDARY_MoxxisEndowment_XP,Level,0,,(BaseValueConstant=0,BaseValueAttribute=0,BaseValueScale=0.000000)
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Artifacts/_Design/Balance/Table_Artifact_Abilities2.Table_Artifact_Abilities2,LEGENDARY_MoxxisEndowment_XP,Multiplier,0,,(BaseValueConstant=0,BaseValueScale=0.000000)
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Artifacts/_Design/Balance/Table_Artifact_Abilities2.Table_Artifact_Abilities2,LEGENDARY_MoxxisEndowment_XP,Offset,0,,(BaseValueConstant=2,BaseValueScale=1.000000)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Artifacts/_Design/PartSets/Abilities/_Legendary/Misc/MoxxisEndowment/UIStat_Artifact_Ability_MoxxisEndowment.UIStat_Artifact_Ability_MoxxisEndowment,FormatText,0,,[skill]Double[/skill] Combat XP.

# Commander Planetoid - Make it a 130% bonus regardless of level, change timer to 0.1 seconds.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Artifacts/_Design/Balance/Table_Artifact_Abilities2.Table_Artifact_Abilities2,LEGENDARY_CommanderPlanetoid_BonusDamagePercent,Level,0,,(BaseValueConstant=0,BaseValueAttribute=/Game/Gear/Artifacts/_Design/Balance/Att_Artifact_Stat_LevelScaler.Att_Artifact_Stat_LevelScaler,BaseValueScale=0.000000)
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Artifacts/_Design/Balance/Table_Artifact_Abilities2.Table_Artifact_Abilities2,LEGENDARY_CommanderPlanetoid_BonusDamagePercent,Multiplier,0,,(BaseValueConstant=0,BaseValueScale=1.000000)
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Artifacts/_Design/Balance/Table_Artifact_Abilities2.Table_Artifact_Abilities2,LEGENDARY_CommanderPlanetoid_BonusDamagePercent,Offset,0,,(BaseValueConstant=1.3,BaseValueScale=1.000000)
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Artifacts/_Design/Balance/Table_Artifact_Abilities2.Table_Artifact_Abilities2,LEGENDARY_CommanderPlanetoid_CycleTimer,Offset,0,,(BaseValueConstant=0.1,BaseValueScale=1.000000)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Artifacts/_Design/PartSets/Abilities/_Legendary/Melee/CommanderPlanetoid/UIStat_Artifact_Ability_CommanderPlanetoid.UIStat_Artifact_Ability_CommanderPlanetoid:SupplementalStat_UIStatData_Attribute_0,FormatText,0,,Elemental type changes constantly.

# Cosmic Crater - Triple the Puddle Damage.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Artifacts/_Design/PartSets/Abilities/_Legendary/Slam/CosmicCrater/Init_Att_Artifact_CosmicCrater_Damage.Default__Init_Att_Artifact_CosmicCrater_Damage_C,Scalar,0,,0.48

# Loaded Dice - Now actually affects loot quality.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Artifacts/_Design/PartSets/Abilities/_Legendary/Misc/LoadedDice/Artifact_Part_Ability_LoadedDice.Artifact_Part_Ability_LoadedDice,InstigatorAttributeEffects,0,,((AttributeToModify=/Game/GameData/Loot/RarityWeighting/Att_LocalRarityWeightLevelBias.Att_LocalRarityWeightLevelBias,ModifierType=PostAdd,ModifierValue=(BaseValueConstant=0,BaseValueAttribute=/Game/Gear/Artifacts/_Design/PartSets/Abilities/_Legendary/Misc/LoadedDice/Att_Artifact_Ability_LoadedDice_Luck.Att_Artifact_Ability_LoadedDice_Luck,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Attributes/Health/Att_HealthMaxValue.Att_HealthMaxValue,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,BaseValueAttribute=/Game/Gear/Artifacts/_Design/PartSets/Abilities/_Legendary/Misc/LoadedDice/Att_Artifact_Ability_LoadedDice_Health.Att_Artifact_Ability_LoadedDice_Health,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Loot/RarityWeighting/Att_RarityModifier_01_Common.Att_RarityModifier_01_Common,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.5,BaseValueAttribute=,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Loot/RarityWeighting/Att_RarityModifier_02_Uncommon.Att_RarityModifier_02_Uncommon,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.7,BaseValueAttribute=,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Loot/RarityWeighting/Att_RarityModifier_03_Rare.Att_RarityModifier_03_Rare,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Loot/RarityWeighting/Att_RarityModifier_04_VeryRare.Att_RarityModifier_04_VeryRare,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=2,BaseValueAttribute=,BaseValueScale=1.000000)),(AttributeToModify=/Game/GameData/Loot/RarityWeighting/Att_RarityModifier_05_Legendary.Att_RarityModifier_05_Legendary,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.3,BaseValueAttribute=,BaseValueScale=1.000000)))

# Pullout Method - Reduce Cooldown Time to 3 seconds from 15 seconds.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Artifacts/_Design/Balance/Table_Artifact_Abilities2.Table_Artifact_Abilities2,LEGENDARY_PullOutMethod_CooldownTime,Offset,0,,(BaseValueConstant=3,BaseValueScale=1.000000)

# Rocket Boots - Quadruple Rocket Damage.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Artifacts/_Design/PartSets/Abilities/_Legendary/Slide/RocketBoots/LightProjectile_Artifact_RocketBoots.Default__LightProjectile_Artifact_RocketBoots_C,ImpactedActorDamageScale.BaseValueConstant,0,,4

# Safeguard - Increase Duration to 8 seconds from 5 seconds.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Artifacts/_Design/Balance/Table_Artifact_Abilities2.Table_Artifact_Abilities2,LEGENDARY_Safegaurd_Duration,Offset,0,,(BaseValueConstant=8,BaseValueScale=1.000000)

# Splatter Gun - Increase Shotgun Damage Bonus to 100%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Artifacts/_Design/Balance/Table_Artifact_Abilities2.Table_Artifact_Abilities2,LEGENDARY_DeputysBadge_ShotgunBonus,Offset,0,,(BaseValueConstant=1,BaseValueScale=1.000000)

# Static Touch - Make the description more accurate. Also fix the description saying 100% damage (because the Splatter Gun's damage was boosted.)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Artifacts/_Design/PartSets/Abilities/_Legendary/Slide/StaticTouch/UIStat_Artifact_Ability_StaticTouch.UIStat_Artifact_Ability_StaticTouch,FormatText,0,,Your [skill]Melee[/skill] attacks now do bonus [shock]Shock[/shock] damage that chains to nearby enemies.

# White Elephant - Reduce Damage to 1.4 from 2.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Artifacts/_Design/Balance/Table_Artifact_Abilities2.Table_Artifact_Abilities2,LEGENDARY_WhiteElephant_DamageMultiplier,Offset,0,,(BaseValueConstant=1.4,BaseValueScale=1.000000)

# Unleash the Dragon - Set damage to 0.8.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Artifacts/_Design/Balance/Table_Artifact_Abilities2.Table_Artifact_Abilities2,UNIQUE_ElDragonJr_DoTDamage,Offset,0,,(BaseValueConstant=0.8,BaseValueScale=1.000000)

# Phoenix Tears - Add 50% increased FFYL Duration and FFYL Movement Speed, add 10% health regen.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Artifacts/_Design/PartSets/Abilities/_Unique/PhoenixTears/Artifact_Part_Ability_PhoenixTears.Artifact_Part_Ability_PhoenixTears,InstigatorAttributeEffects,0,,((AttributeToModify=/Game/GameData/Attributes/Health/Att_HealthActiveRegenerationRate.Att_HealthActiveRegenerationRate,ModifierType=PreAdd,ModifierValue=(BaseValueConstant=0,BaseValueAttribute=/Game/PatchDLC/Ixora/Gear/Artifacts/_Design/_Unique/HolyGrail/Att_HolyGrail_HealthRegen_SecondWind.Att_HolyGrail_HealthRegen_SecondWind,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Attributes/Health/Att_FFYLDownedTime.Att_FFYLDownedTime,ModifierType=Scale,ModifierValue=(BaseValueConstant=0.5,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Attributes/Character/Att_InjuredSpeed.Att_InjuredSpeed,ModifierType=Scale,ModifierValue=(BaseValueConstant=0.5,BaseValueScale=1)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Artifacts/_Design/PartSets/Abilities/_Unique/PhoenixTears/Artifact_Part_Ability_PhoenixTears.Artifact_Part_Ability_PhoenixTears,UIStats,0,,((UIStat=/Game/Gear/Artifacts/_Design/PartSets/Abilities/_Unique/PhoenixTears/UIStat_Artifact_Ability_PhoenixTears_Title.UIStat_Artifact_Ability_PhoenixTears_Title,PriorityIncrease=100),(UIStat=/Game/Gear/Artifacts/_Design/PartSets/Abilities/_Unique/PhoenixTears/UIStat_Artifact_Ability_PhoenixTears_FlavorText.UIStat_Artifact_Ability_PhoenixTears_FlavorText,PriorityIncrease=99),(UIStat=/Game/Gear/Artifacts/_Design/PartSets/Abilities/_Unique/PhoenixTears/UIStat_Artifact_Ability_PhoenixTears.UIStat_Artifact_Ability_PhoenixTears,PriorityIncrease=98),(UIStat=/Game/PatchDLC/Ixora/Gear/Artifacts/_Design/_Unique/HolyGrail/UIStat_Artifact_Ability_HolyGrail_HealthRegen_SecondWind.UIStat_Artifact_Ability_HolyGrail_HealthRegen_SecondWind,PriorityIncrease=100))

# Electric Banjo - Increase Gun Proc Chance to 33%, reduce Melee Chance to 33%, change Proc Chance on the card to mention melee too.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Artifacts/_Design/Balance/Table_Artifact_Abilities2.Table_Artifact_Abilities2,UNIQUE_ElectricBanjo_BulletProcChance,Offset,0,,(BaseValueConstant=0.33,BaseValueScale=1.000000)
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Artifacts/_Design/Balance/Table_Artifact_Abilities2.Table_Artifact_Abilities2,UNIQUE_ElectricBanjo_MeleeProcChance,Offset,0,,(BaseValueConstant=0.33,BaseValueScale=1.000000)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Artifacts/_Design/PartSets/Abilities/_Unique/ElectricBanjo/UIStat_Artifact_Ability_ElectricBanjo_BulletProcChance.UIStat_Artifact_Ability_ElectricBanjo_BulletProcChance,FormatText,0,,BULLET/MELEE PROC CHANCE $VALUE$

# Grave - Increase Gun Damage Bonus to 40% from 20%, increase Splash Damage Bonus to 30% from 15%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Artifacts/_Design/Balance/Table_Artifact_Abilities2.Table_Artifact_Abilities2,UNIQUE_Grave_WeaponDamageScale,Offset,0,,(BaseValueConstant=0.4,BaseValueScale=1.000000)
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Artifacts/_Design/Balance/Table_Artifact_Abilities2.Table_Artifact_Abilities2,UNIQUE_Grave_AreaDamageScale,Offset,0,,(BaseValueConstant=0.3,BaseValueScale=1.000000)

# Road Warrior - Increase Saw Damage to 1.5 from 0.9.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Artifacts/_Design/Balance/Table_Artifact_Abilities2.Table_Artifact_Abilities2,UNIQUE_RoadWarrior_SawDamage,Offset,0,,(BaseValueConstant=1.5,BaseValueScale=1.000000)

# Pearl of Ineffable Knowledge - Increase damage for the first 15 stacks to 3.33% from 1%, reduce maximum stack bonus to 50% from 90%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Hibiscus/Gear/Artifacts/DataTable_ArtifactBalance_Hibiscus.DataTable_ArtifactBalance_Hibiscus,PUK,Custom_A_10_6BE78EF448AB3F6F228BC7B266814C86,0,,0.225
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Hibiscus/Gear/Artifacts/DataTable_ArtifactBalance_Hibiscus.DataTable_ArtifactBalance_Hibiscus,PUK,DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53,0,,1.0333
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Hibiscus/Gear/Artifacts/_Design/_Unique/PUK/Att_Artifact_Ability_PUK_DMGIncrease.Att_Artifact_Ability_PUK_DMGIncrease:ValueResolver_ConstantAttributeValueResolver,Value,0,,(BaseValueConstant=0.500000,DataTableValue=(DataTable=None,RowName=,ValueName=),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1.000000)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Hibiscus/Gear/Artifacts/_Design/_Unique/PUK/UISTAT_Artifact_Ability_PUK_Description.UISTAT_Artifact_Ability_PUK_Description,Text,0,,Consecutive successful hits grant 3.33% increased damage per hit up to 15 times. At maximum stacks, add an additional +50% damage.

# Lunacy - Reduce Recharge Delay Penalty to 100% from 216%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Hibiscus/Gear/Artifacts/DataTable_ArtifactBalance_Hibiscus.DataTable_ArtifactBalance_Hibiscus,Lunacy,Custom_B_11_6D4E8C1140CC269ED614BC958ECB0E22,0,,2

# Vendetta - Reduce the Lifesteal to 7.5% from 25%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Geranium/Gear/Artifacts/DataTable_ArtifactBalance_Geranium.DataTable_ArtifactBalance_Geranium,Vengeance,Custom_A_10_6BE78EF448AB3F6F228BC7B266814C86,0,,0.075
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Geranium/Gear/Artifacts/_Design/_Unique/Vengeance/UIStat_Artifact_Ability_Vengeance_Lifesteal.UIStat_Artifact_Ability_Vengeance_Lifesteal,FloatPrecision,0,,1

# Holy Grail - Increase Maximum Health Bonus to 0.5 from 0.3, post-Second-Wind Movement Speed Bonus to 50% from 33%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Ixora/Gear/Artifacts/DataTable_ArtifactBalance_Ixora.DataTable_ArtifactBalance_Ixora,HolyGrail,Custom_B_11_6D4E8C1140CC269ED614BC958ECB0E22,0,,0.5
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Ixora/Gear/Artifacts/DataTable_ArtifactBalance_Ixora.DataTable_ArtifactBalance_Ixora,HolyGrail2,Custom_B_11_6D4E8C1140CC269ED614BC958ECB0E22,0,,0.5

# Deathrattle - Add Burst Fire Delay.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Ixora/Gear/Artifacts/DataTable_ArtifactBalance_Ixora.DataTable_ArtifactBalance_Ixora,DeathRally,Damage_7_39142BF947B2CBE02701DBA97A4D507F,0,,-0.3
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Ixora/Gear/Artifacts/_Design/_Unique/Deathrattle/StatusEffect_Deathrattle_SecondWIndBonus.StatusEffect_Deathrattle_SecondWIndBonus,AttributeEffects,0,,((AttributeData=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PatchDLC/Ixora/Gear/Artifacts/DataTable_ArtifactBalance_Ixora.DataTable_ArtifactBalance_Ixora,RowName=DeathRally,ValueName=Custom_A_10_6BE78EF448AB3F6F228BC7B266814C86),AttributeInitializer=,BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PatchDLC/Ixora/Gear/Artifacts/DataTable_ArtifactBalance_Ixora.DataTable_ArtifactBalance_Ixora,RowName=DeathRally,ValueName=Custom_B_22_F3E78C5F4BA4BD6A1DC031AF51327791),AttributeInitializer=,BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_BurstFireDelay.Att_Weapon_BurstFireDelay,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PatchDLC/Ixora/Gear/Artifacts/DataTable_ArtifactBalance_Ixora.DataTable_ArtifactBalance_Ixora,RowName=DeathRally,ValueName=Damage_7_39142BF947B2CBE02701DBA97A4D507F),AttributeInitializer=,BaseValueScale=1)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Ixora/Gear/Artifacts/_Design/_Unique/Deathrattle/UIStat_Artifact_Ability_Deathrattle_Description.UIStat_Artifact_Ability_Deathrattle_Description,Text.string,0,,Instead of dying, get one automatic [skill]Second Wind[/skill]. Resets on death when [skill]Deathrattle[/skill] is equipped. Every [skill]Second Wind[/skill] grants improved [skill]Damage[/skill], [skill]Fire Rate[/skill], and [skill]Burst Fire Delay[/skill] for 60 seconds.

# Toboggan - Reduce Amp Damage Bonus to 70% from 100%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Ixora/Gear/Artifacts/DataTable_ArtifactBalance_Ixora.DataTable_ArtifactBalance_Ixora,Toboggan,Custom_A_10_6BE78EF448AB3F6F228BC7B266814C86,0,,1
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Ixora/Gear/Artifacts/DataTable_ArtifactBalance_Ixora.DataTable_ArtifactBalance_Ixora,Toboggan,Custom_B_11_6D4E8C1140CC269ED614BC958ECB0E22,0,,0.7
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Ixora/Gear/Artifacts/_Design/_Unique/Toboggan/Parts/Artifact_Part_Ability_Toboggan.Artifact_Part_Ability_Toboggan,InstigatorAttributeEffects,0,,((AttributeToModify=/Game/PlayerCharacters/_Shared/_Design/Attributes/_Shared/Att_Players_Slide_SpeedScale.Att_Players_Slide_SpeedScale,ModifierType=Scale,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=Game/PatchDLC/Ixora/Gear/Artifacts/DataTable_ArtifactBalance_Ixora.DataTable_ArtifactBalance_Ixora,RowName=Toboggan,ValueName=Custom_A_10_6BE78EF448AB3F6F228BC7B266814C86),BaseValueScale=1)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Ixora/Gear/Artifacts/_Design/_Unique/Toboggan/Att_Artifact_Ability_Toboggan_SlideSpeed.Att_Artifact_Ability_Toboggan_SlideSpeed:ValueResolver_ConstantAttributeValueResolver,Value.DataTableValue,0,,(DataTable=/Game/PatchDLC/Ixora/Gear/Artifacts/DataTable_ArtifactBalance_Ixora.DataTable_ArtifactBalance_Ixora,RowName=Toboggan,ValueName=Custom_A_10_6BE78EF448AB3F6F228BC7B266814C86)

# Company Man  - Make it always spawn with three (non-manufacturer) passive stat bonuses, add Burst Fire Delay to Fire Rate.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Ixora2/Gear/Artifacts/_Unique/CompanyMan/Atlas/Balance/PartSet_Artifact_CompanyMan_Atlas.PartSet_Artifact_CompanyMan_Atlas,ActorPartLists.ActorPartLists[4].MultiplePartSelectionRange.Min,0,,3
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Ixora2/Gear/Artifacts/_Unique/CompanyMan/CoV/Balance/PartSet_Artifact_CompanyMan_CoV.PartSet_Artifact_CompanyMan_CoV,ActorPartLists.ActorPartLists[4].MultiplePartSelectionRange.Min,0,,3
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Ixora2/Gear/Artifacts/_Unique/CompanyMan/Dahl/Balance/PartSet_Artifact_CompanyMan_Dahl.PartSet_Artifact_CompanyMan_Dahl,ActorPartLists.ActorPartLists[4].MultiplePartSelectionRange.Min,0,,3
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Ixora2/Gear/Artifacts/_Unique/CompanyMan/Hyperion/Balance/PartSet_Artifact_CompanyMan_Hyperion.PartSet_Artifact_CompanyMan_Hyperion,ActorPartLists.ActorPartLists[4].MultiplePartSelectionRange.Min,0,,3
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Ixora2/Gear/Artifacts/_Unique/CompanyMan/Jakobs/Balance/PartSet_Artifact_CompanyMan_Jakobs.PartSet_Artifact_CompanyMan_Jakobs,ActorPartLists.ActorPartLists[4].MultiplePartSelectionRange.Min,0,,3
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Ixora2/Gear/Artifacts/_Unique/CompanyMan/Maliwan/Balance/PartSet_Artifact_CompanyMan_Maliwan.PartSet_Artifact_CompanyMan_Maliwan,ActorPartLists.ActorPartLists[4].MultiplePartSelectionRange.Min,0,,3
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Ixora2/Gear/Artifacts/_Unique/CompanyMan/Tediore/Balance/PartSet_Artifact_CompanyMan_Tediore.PartSet_Artifact_CompanyMan_Tediore,ActorPartLists.ActorPartLists[4].MultiplePartSelectionRange.Min,0,,3
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Ixora2/Gear/Artifacts/_Unique/CompanyMan/Torgue/Balance/PartSet_Artifact_CompanyMan_Torgue.PartSet_Artifact_CompanyMan_Torgue,ActorPartLists.ActorPartLists[4].MultiplePartSelectionRange.Min,0,,3
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Ixora2/Gear/Artifacts/_Unique/CompanyMan/Vladof/Balance/PartSet_Artifact_CompanyMan_Vladof.PartSet_Artifact_CompanyMan_Vladof,ActorPartLists.ActorPartLists[4].MultiplePartSelectionRange.Min,0,,3
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Ixora2/Gear/Artifacts/_Unique/CompanyMan/StatusEffect_Artifact_CompanyMan_FireRate.StatusEffect_Artifact_CompanyMan_FireRate,AttributeEffects,0,,((AttributeData=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=,BaseValueAttribute=/Game/PatchDLC/Ixora2/Gear/Artifacts/_Unique/CompanyMan/Att_Artifact_CompanyMan_Generic2.Att_Artifact_CompanyMan_Generic2,BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_BurstFireDelay.Att_Weapon_BurstFireDelay,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=,BaseValueAttribute=/Game/PatchDLC/Ixora2/Gear/Artifacts/_Unique/CompanyMan/Att_Artifact_CompanyMan_Generic2.Att_Artifact_CompanyMan_Generic2,BaseValueScale=-1)))

# Shlooter - Make it always spawn with three passive stat bonuses.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/VaultCard2/Gear/Artifacts/Unique/Shlooter/Balance/PartSet_Artifact_Shlooter.PartSet_Artifact_Shlooter,ActorPartLists.ActorPartLists[4].MultiplePartSelectionRange.Min,0,,2

##########################
### ANOINTMENT CHANGES ###
##########################

# Projectile Speed - Increase Projectile Speed to 200% from 100%, make it ScaleSimple.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,All_ActionSkillEnd_ProjectileSpeedScale,Custom_A_21_F62C55A14374986C5D004E94DD277B3D,0,,3
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/_Generic/SkillEnd_ProjectileSpeed/StatusEffect_All_SkillEnd_ProjectileSpeed.StatusEffect_All_SkillEnd_ProjectileSpeed,AttributeEffects.AttributeEffects[0].ModifierType,0,,ScaleSimple
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/_Generic/SkillEnd_ProjectileSpeed/UIStat_All_SkillEnd_ProjectileSpeed.UIStat_All_SkillEnd_ProjectileSpeed,FormatText.string,0,,[endgame]On [endgamebold]Action Skill End[/endgamebold], Projectile Speed is increased by 200% for a short time.[/endgame]

# Badass/Boss Damage - Reduce Damage Bonus to 50% from 75%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,All_ActionSkillEnd_UniqueEnemyDamage,Damage_7_39142BF947B2CBE02701DBA97A4D507F,0,,0.5

# Action Skill Cooldown - Reduce Cooldown Bonus to 25% from 50%, increase Duration to 60 seconds, make it ScaleSimple.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,All_ActionSkillEnd_CooldownRate,Custom_A_21_F62C55A14374986C5D004E94DD277B3D,0,,1.30
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,All_ActionSkillEnd_CooldownRate,Duration_9_5EBB97554E1A0E96E99FB79D0C389934,0,,60
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/_Generic/SkillEnd_CooldownRate/StatusEffect_All_SkillEnd_CooldownRate.StatusEffect_All_SkillEnd_CooldownRate,AttributeEffects.AttributeEffects[0].ModifierType,0,,ScaleSimple
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/_Generic/SkillEnd_CooldownRate/UIStat_All_SkillEnd_CooldownRate.UIStat_All_SkillEnd_CooldownRate,FormatText.string,0,,[endgame]On [endgamebold]Action Skill End[/endgamebold], action skill cooldown rate is increased by 30% for 15 seconds.[/endgame]

# Lifesteal - Reduce Lifesteal Bonus to 1.5% from 15%, reduce Duration to 10 seconds from 12 seconds.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,All_ActionSkillEnd_LifeSteal,Custom_A_21_F62C55A14374986C5D004E94DD277B3D,0,,0.015
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,All_ActionSkillEnd_LifeSteal,Duration_9_5EBB97554E1A0E96E99FB79D0C389934,0,,10
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/_Generic/SkillEnd_LifeSteal/UIStat_All_SkillEnd_LifeSteal.UIStat_All_SkillEnd_LifeSteal,FormatText.string,0,,[endgame]On [endgamebold]Action Skill End[/endgamebold], gain 1.5% Life Steal for 10 seconds.[/endgame]

# Grenade Ammo - Increase Grenades earned to 2 from 1.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,All_ActionSkillStart_GiveGrenadeAmmo,Custom_A_21_F62C55A14374986C5D004E94DD277B3D,0,,2
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/_Generic/SkillStart_AddGrenade/UIStat_All_SkillEnd_AddGrenade.UIStat_All_SkillEnd_AddGrenade,FormatText,0,,[endgame]On [endgamebold]Action Skill Start[/endgamebold], Regenerate $VALUE$ grenades.[/endgame]

# Weapon Damage - Reduce Damage Bonus to 25% from 100%, make it ScaleSimple.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,All_ActionSkillEnd_WeaponDamage,Damage_7_39142BF947B2CBE02701DBA97A4D507F,0,,1.25
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/_Generic/SkillEnd_WeaponDamage/StatusEffect_All_SkillEnd_WeaponDamage.StatusEffect_All_SkillEnd_WeaponDamage,AttributeEffects.AttributeEffects[0].ModifierType,0,,ScaleSimple
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/_Generic/SkillEnd_WeaponDamage/UIStat_All_SkillEnd_WeaponDamage.UIStat_All_SkillEnd_WeaponDamage,FormatText.string,0,,[endgame]On [endgamebold]Action Skill End[/endgamebold], Weapon Damage is increased by 25% for 12 seconds.[/endgame]

# Splash Damage - Reduce Splash Damage Bonus to 30% from 125%, make it ScaleSimple.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,All_ActionSkillEnd_SplashDamage,Damage_7_39142BF947B2CBE02701DBA97A4D507F,0,,1.3
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/_Generic/SkillEnd_SplashDamage/StatusEffect_All_SkillEnd_SplashDamage.StatusEffect_All_SkillEnd_SplashDamage,AttributeEffects.AttributeEffects[0].ModifierType,0,,ScaleSimple
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/_Generic/SkillEnd_SplashDamage/UIStat_All_SkillEnd_SplashDamage.UIStat_All_SkillEnd_SplashDamage,FormatText.string,0,,[endgame]On [endgamebold]Action Skill End[/endgamebold], Splash Damage is increased by 30% for 12 seconds.[/endgame]

# Damage Reduction - Increase Damage Reduction to -25% from -15%, make it ScaleSimple.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,All_ActionSkillEnd_DamageReduction,Custom_A_21_F62C55A14374986C5D004E94DD277B3D,0,,0.75
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/_Generic/SkillEnd_DamageReduction/StatusEffect_All_SkillEnd_DamageReduction.StatusEffect_All_SkillEnd_DamageReduction,AttributeEffects.AttributeEffects[0].ModifierType,0,,ScaleSimple
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/_Generic/SkillEnd_DamageReduction/UIStat_All_SkillEnd_DamageReduction.UIStat_All_SkillEnd_DamageReduction,FormatText.string,0,,[endgame]On [endgamebold]Action Skill End[/endgamebold], damage taken is reduced by 25% for 12 seconds.[/endgame]

# Critical Damage - Reduce Critical Damage Bonus to 35% from 100%, make it ScaleSimple.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,All_ActionSkillEnd_CritDamage,Custom_A_21_F62C55A14374986C5D004E94DD277B3D,0,,1.35
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/_Generic/SkillEnd_CritDamage/StatusEffect_All_SkillEnd_CritDamage.StatusEffect_All_SkillEnd_CritDamage,AttributeEffects.AttributeEffects[0].ModifierType,0,,ScaleSimple
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/_Generic/SkillEnd_CritDamage/UIStat_All_SkillEnd_CritDamage.UIStat_All_SkillEnd_CritDamage,FormatText.string,0,,[endgame]On [endgamebold]Action Skill End[/endgamebold], Critical Damage is increased by 30% for 15 seconds.[/endgame]

# Melee Damage - Reduce Melee Damage Bonus to 40% from 100%, make it ScaleSimple.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,All_ActionSkillEnd_MeleeDamage,Custom_A_21_F62C55A14374986C5D004E94DD277B3D,0,,1.4
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/_Generic/SkillEnd_MeleeDamage/StatusEffect_All_SkillEnd_MeleeDamage.StatusEffect_All_SkillEnd_MeleeDamage,AttributeEffects.AttributeEffects[0].ModifierType,0,,ScaleSimple
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/_Generic/SkillEnd_MeleeDamage/UIStat_All_SkillEnd_MeleeDamage.UIStat_All_SkillEnd_MeleeDamage,FormatText.string,0,,[endgame]On [endgamebold]Action Skill End[/endgamebold], Melee Damage is increased by 40% for 12 seconds.[/endgame]

# Fire Rate/Reload Speed - Increase Fire Rate to 20% from 11%, make it ScaleSimple, add Burst Fire Delay and Repair Time.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,All_ActionSkillEnd_FireRateReloadSpeed,Damage_7_39142BF947B2CBE02701DBA97A4D507F,0,,0.8
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,All_ActionSkillEnd_FireRateReloadSpeed,Custom_A_21_F62C55A14374986C5D004E94DD277B3D,0,,0.6
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,All_ActionSkillEnd_FireRateReloadSpeed,Custom_B_22_F3E78C5F4BA4BD6A1DC031AF51327791,0,,1.2
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/_Generic/SkillEnd_FireRateReload/UIStat_All_SkillEnd_FireRateReload.UIStat_All_SkillEnd_FireRateReload:SupplementalStat_UIStatData_Attribute,FormatText.string,0,,[endgame]reload/repair speed is increased by 40% for 12 seconds.[/endgame]
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/_Generic/SkillEnd_FireRateReload/UIStat_All_SkillEnd_FireRateReload.UIStat_All_SkillEnd_FireRateReload,FormatText.string,0,,[endgame]On [endgamebold]Action Skill End[/endgamebold], fire rate is increased by 20%, Burst Fire delay is reduced by 20%, and[/endgame]
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/_Generic/SkillEnd_FireRateReload/StatusEffect_All_SkillEnd_FireRateReload.StatusEffect_All_SkillEnd_FireRateReload,AttributeEffects,0,,((AttributeData=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=ScaleSimple,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,RowName=All_ActionSkillEnd_FireRateReloadSpeed,ValueName=Custom_B_22_F3E78C5F4BA4BD6A1DC031AF51327791),BaseValueAttribute=,BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_ReloadTime.Att_Weapon_ReloadTime,ModifierType=ScaleSimple,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,RowName=All_ActionSkillEnd_FireRateReloadSpeed,ValueName=Custom_A_21_F62C55A14374986C5D004E94DD277B3D),BaseValueAttribute=,BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_TapedReloadTime.Att_Weapon_TapedReloadTime,ModifierType=ScaleSimple,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,RowName=All_ActionSkillEnd_FireRateReloadSpeed,ValueName=Custom_A_21_F62C55A14374986C5D004E94DD277B3D),BaseValueAttribute=,BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_BurstFireDelay.Att_Weapon_BurstFireDelay,ModifierType=ScaleSimple,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,RowName=All_ActionSkillEnd_FireRateReloadSpeed,ValueName=Damage_7_39142BF947B2CBE02701DBA97A4D507F),BaseValueAttribute=,BaseValueScale=1)))

# Accuracy/Handling - Improve Accuracy and Handling to 50%, make it ScaleSimple.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,All_ActionSkillEnd_AccuracyHandling,Custom_A_21_F62C55A14374986C5D004E94DD277B3D,0,,0.5
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,All_ActionSkillEnd_AccuracyHandling,Custom_B_22_F3E78C5F4BA4BD6A1DC031AF51327791,0,,0.5
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/_Generic/SkillEnd_AccuracyHandling/StatusEffect_All_SkillEnd_AccuracyHandling.StatusEffect_All_SkillEnd_AccuracyHandling,AttributeEffects.AttributeEffects[0].ModifierType,0,,ScaleSimple
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/_Generic/SkillEnd_AccuracyHandling/StatusEffect_All_SkillEnd_AccuracyHandling.StatusEffect_All_SkillEnd_AccuracyHandling,AttributeEffects.AttributeEffects[1].ModifierType,0,,ScaleSimple
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/_Generic/SkillEnd_AccuracyHandling/StatusEffect_All_SkillEnd_AccuracyHandling.StatusEffect_All_SkillEnd_AccuracyHandling,AttributeEffects.AttributeEffects[2].ModifierType,0,,ScaleSimple
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/_Generic/SkillEnd_AccuracyHandling/StatusEffect_All_SkillEnd_AccuracyHandling.StatusEffect_All_SkillEnd_AccuracyHandling,AttributeEffects.AttributeEffects[3].ModifierType,0,,ScaleSimple
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/_Generic/SkillEnd_AccuracyHandling/StatusEffect_All_SkillEnd_AccuracyHandling.StatusEffect_All_SkillEnd_AccuracyHandling,AttributeEffects.AttributeEffects[4].ModifierType,0,,ScaleSimple
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/_Generic/SkillEnd_AccuracyHandling/StatusEffect_All_SkillEnd_AccuracyHandling.StatusEffect_All_SkillEnd_AccuracyHandling,AttributeEffects.AttributeEffects[5].ModifierType,0,,ScaleSimple

# Movement Speed - Improve Movement Speed to 25% from 5%, make it ScaleSimple.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,All_ActionSkillEnd_MoveSpeed,Custom_A_21_F62C55A14374986C5D004E94DD277B3D,0,,1.25
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/_Generic/SkillEnd_MoveSpeed/StatusEffect_All_SkillEnd_MoveSpeed.StatusEffect_All_SkillEnd_MoveSpeed,AttributeEffects.AttributeEffects[0].ModifierType,0,,ScaleSimple
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/_Generic/SkillEnd_MoveSpeed/StatusEffect_All_SkillEnd_MoveSpeed.StatusEffect_All_SkillEnd_MoveSpeed,AttributeEffects.AttributeEffects[1].ModifierType,0,,ScaleSimple
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/_Generic/SkillEnd_MoveSpeed/UIStat_All_SkillEnd_MoveSpeed.UIStat_All_SkillEnd_MoveSpeed,FormatText.string,0,,[endgame]On [endgamebold]Action Skill End[/endgamebold], movement speed is increased by 25% for 12 seconds.[/endgame]

# Health Regen - Improve Health Regen to 0.08 from 0.0125.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,All_ActionSkillEnd_HealthRegen,Custom_A_21_F62C55A14374986C5D004E94DD277B3D,0,,0.08
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/_Generic/SkillEnd_HealthRegen/UIStat_All_SkillEnd_HealthRegen.UIStat_All_SkillEnd_HealthRegen,Initializer.DataTableValue.RowName,0,,All_ActionSkillEnd_HealthRegen

# Next Magazine Bonus Elemental Damage - Reduce Bonus Element Damage to 25% from 100%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,All_ActionSkillEnd_NextMagBonusDamage,Custom_A_21_F62C55A14374986C5D004E94DD277B3D,0,,0.25

# Status Effect Damage/Chance - Make it ScaleSimple and affect Cryo Rate.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,All_ActionSkillEnd_ElementalChance,Custom_A_21_F62C55A14374986C5D004E94DD277B3D,0,,1.75
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,All_ActionSkillEnd_ElementalChance,Custom_B_22_F3E78C5F4BA4BD6A1DC031AF51327791,0,,1.25
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/_Generic/SkillEnd_EleChanceDamage/StatusEffect_All_SkillEnd_EleChanceDamage.StatusEffect_All_SkillEnd_EleChanceDamage,AttributeEffects,0,,((AttributeData=/Game/GameData/Weapons/Att_Weapon_StatusEffectChance.Att_Weapon_StatusEffectChance,ModifierType=ScaleSimple,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,RowName=All_ActionSkillEnd_ElementalChance,ValueName=Custom_A_21_F62C55A14374986C5D004E94DD277B3D),AttributeInitializer=,BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_StatusEffectDamage.Att_Weapon_StatusEffectDamage,ModifierType=ScaleSimple,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,RowName=All_ActionSkillEnd_ElementalChance,ValueName=Custom_A_21_F62C55A14374986C5D004E94DD277B3D),AttributeInitializer=,BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_SwayZoomScale.Att_Weapon_SwayZoomScale,ModifierType=ScaleSimple,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,RowName=All_ActionSkillEnd_AccuracyHandling,ValueName=Custom_B_22_F3E78C5F4BA4BD6A1DC031AF51327791),AttributeInitializer=,BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_SwayScale.Att_Weapon_SwayScale,ModifierType=ScaleSimple,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,RowName=All_ActionSkillEnd_AccuracyHandling,ValueName=Custom_B_22_F3E78C5F4BA4BD6A1DC031AF51327791),AttributeInitializer=,BaseValueScale=1)),(AttributeData=/Game/GameData/Accuracy/Att_AccuracyMaxValue.Att_AccuracyMaxValue,ModifierType=ScaleSimple,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,RowName=All_ActionSkillEnd_AccuracyHandling,ValueName=Custom_B_22_F3E78C5F4BA4BD6A1DC031AF51327791),AttributeInitializer=,BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_Spread.Att_Weapon_Spread,ModifierType=ScaleSimple,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,RowName=All_ActionSkillEnd_AccuracyHandling,ValueName=Custom_B_22_F3E78C5F4BA4BD6A1DC031AF51327791),AttributeInitializer=,BaseValueScale=1)),(AttributeData=/Game/GameData/StatusEffects/Att_CryoRateMultiplier.Att_CryoRateMultiplier,ModifierType=ScaleSimple,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,RowName=All_ActionSkillEnd_ElementalChance,ValueName=Custom_B_22_F3E78C5F4BA4BD6A1DC031AF51327791),AttributeInitializer=,BaseValueScale=1)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/_Generic/SkillEnd_EleChanceDamage/UIStat_All_SkillEnd_EleChanceDamage.UIStat_All_SkillEnd_EleChanceDamage,FormatText.string,0,,[endgame]On [endgamebold]Action Skill End[/endgamebold], Weapon Status Effect Damage and Chance/Cryo Rate are increased by 75% for 12 seconds.[/endgame]

### BLOODY HARVEST ###

# Terror Damage/Fire Rate - Now affects burst-fire.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/BloodyHarvest/Gear/Weapons/EndGameParts/_Generic/Terror2/StatusEffect_All_Passive_TerrorDamageFireRate.StatusEffect_All_Passive_TerrorDamageFireRate,AttributeEffects,0,,((AttributeData=/Game/GameData/Weapons/Att_Weapon_Spread.Att_Weapon_Spread,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,AttributeInitializer=/Game/PatchDLC/BloodyHarvest/Enemies/Ghost/_Shared/_Design/Att_Init_NegateTerror_Spread.Att_Init_NegateTerror_Spread_C,BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_RecoilHeightScale.Att_Weapon_RecoilHeightScale,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,AttributeInitializer=/Game/PatchDLC/BloodyHarvest/Enemies/Ghost/_Shared/_Design/Att_Init_NegateTerror_Recoil.Att_Init_NegateTerror_Recoil_C,BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_RecoilWidthScale.Att_Weapon_RecoilWidthScale,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,AttributeInitializer=/Game/PatchDLC/BloodyHarvest/Enemies/Ghost/_Shared/_Design/Att_Init_NegateTerror_Recoil.Att_Init_NegateTerror_Recoil_C,BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_SwayScale.Att_Weapon_SwayScale,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,AttributeInitializer=/Game/PatchDLC/BloodyHarvest/Enemies/Ghost/_Shared/_Design/Att_Init_NegateTerror_Recoil.Att_Init_NegateTerror_Recoil_C,BaseValueScale=1)),(AttributeData=/Game/GameData/Attributes/Damage/Att_DamageDealtMultiplier.Att_DamageDealtMultiplier,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,AttributeInitializer=/Game/PatchDLC/BloodyHarvest/Gear/Weapons/EndGameParts/_Generic/Terror2/Att_InitGPart_TerrorDamage.Att_InitGPart_TerrorDamage_C,BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,AttributeInitializer=/Game/PatchDLC/BloodyHarvest/Gear/Weapons/EndGameParts/_Generic/Terror2/Att_InitGPart_TerrorFireRate.Att_InitGPart_TerrorFireRate_C,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_BurstFireDelay.Att_Weapon_BurstFireDelay,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,AttributeInitializer=/Game/PatchDLC/BloodyHarvest/Gear/Weapons/EndGameParts/_Generic/Terror2/Att_InitGPart_TerrorFireRate.Att_InitGPart_TerrorFireRate_C,BaseValueScale=1)))

# Drone Active Terror Lifesteal - Reduce Bonus to 2.5% from 100%, increase Duration to 120 seconds from 60 seconds.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/BloodyHarvest/Gear/_Design/Balance/DataTable_BloodyHarvest_EndGameParts.DataTable_BloodyHarvest_EndGameParts,GPart_Operative_DroneActiveTerrorLifesteal,Custom_A_21_F62C55A14374986C5D004E94DD277B3D,0,,0.025
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/BloodyHarvest/Gear/_Design/Balance/DataTable_BloodyHarvest_EndGameParts.DataTable_BloodyHarvest_EndGameParts,GPart_Operative_DroneActiveTerrorLifesteal,Duration_9_5EBB97554E1A0E96E99FB79D0C389934,0,,120

# Pet Bonus Fire Damage - Reduce Bonus to 70% from 200%, increase Duration to 120 seconds from 60 seconds.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/BloodyHarvest/Gear/_Design/Balance/DataTable_BloodyHarvest_EndGameParts.DataTable_BloodyHarvest_EndGameParts,GPart_Beastmaster_AttackCommandFireDamage,Custom_A_21_F62C55A14374986C5D004E94DD277B3D,0,,0.7

# Phasegrasp Skulls - Make it not use Phasegrasp Nova for damage calculation, set damage to 0.5.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/BloodyHarvest/Gear/_Design/Balance/DataTable_BloodyHarvest_EndGameParts.DataTable_BloodyHarvest_EndGameParts,GPart_Siren_GraspTerrorSkulls,Damage_7_39142BF947B2CBE02701DBA97A4D507F,0,,0.5
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/BloodyHarvest/Gear/Weapons/EndGameParts/Character/Siren/Grasp_TerrorSkulls/Att_Calc_Grasp_TerrorSkulls.Att_Calc_Grasp_TerrorSkulls:ValueResolver_SimpleMathValueResolver,ValueB.DataTableValue,0,,(DataTable=/Game/PatchDLC/BloodyHarvest/Gear/_Design/Balance/DataTable_BloodyHarvest_EndGameParts.DataTable_BloodyHarvest_EndGameParts,RowName=GPart_Siren_GraspTerrorSkulls,ValueName=Damage_7_39142BF947B2CBE02701DBA97A4D507F)

# Terror Nova - Reduce Damage to 1.5 from 1.75, increase Radius to 700 from 400.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/BloodyHarvest/Gear/_Design/Balance/DataTable_BloodyHarvest_EndGameParts.DataTable_BloodyHarvest_EndGameParts,GPart_Gunner_ReloadTerrorNova,Damage_7_39142BF947B2CBE02701DBA97A4D507F,0,,1.5
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/BloodyHarvest/Gear/_Design/Balance/DataTable_BloodyHarvest_EndGameParts.DataTable_BloodyHarvest_EndGameParts,GPart_Gunner_ReloadTerrorNova,Custom_A_21_F62C55A14374986C5D004E94DD277B3D,0,,700

# Terror Cryo - Reduce Damage Bonus to 50% from 75%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/BloodyHarvest/Gear/_Design/Balance/DataTable_BloodyHarvest_EndGameParts.DataTable_BloodyHarvest_EndGameParts,GPart_TerrorBonus_CryoDamage,Custom_A_21_F62C55A14374986C5D004E94DD277B3D,0,,0.5

# Terror Critical Damage - Reduce Critical Damage Bonus to 20%/40%/60%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/BloodyHarvest/Gear/_Design/Balance/DataTable_BloodyHarvest_EndGameParts.DataTable_BloodyHarvest_EndGameParts,GPart_TerrorCritDamage_T1,Damage_7_39142BF947B2CBE02701DBA97A4D507F,0,,0.2
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/BloodyHarvest/Gear/_Design/Balance/DataTable_BloodyHarvest_EndGameParts.DataTable_BloodyHarvest_EndGameParts,GPart_TerrorCritDamage_T2,Damage_7_39142BF947B2CBE02701DBA97A4D507F,0,,0.4
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/BloodyHarvest/Gear/_Design/Balance/DataTable_BloodyHarvest_EndGameParts.DataTable_BloodyHarvest_EndGameParts,GPart_TerrorCritDamage_T3,Damage_7_39142BF947B2CBE02701DBA97A4D507F,0,,0.6

# Terror Health Regen - Increase Health Regen Bonus to 4%/8%/12% from 4%/6%/8%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/BloodyHarvest/Gear/_Design/Balance/DataTable_BloodyHarvest_EndGameParts.DataTable_BloodyHarvest_EndGameParts,GPart_TerrorHealthRegen_T1,Damage_7_39142BF947B2CBE02701DBA97A4D507F,0,,0.04
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/BloodyHarvest/Gear/_Design/Balance/DataTable_BloodyHarvest_EndGameParts.DataTable_BloodyHarvest_EndGameParts,GPart_TerrorHealthRegen_T2,Damage_7_39142BF947B2CBE02701DBA97A4D507F,0,,0.08
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/BloodyHarvest/Gear/_Design/Balance/DataTable_BloodyHarvest_EndGameParts.DataTable_BloodyHarvest_EndGameParts,GPart_TerrorHealthRegen_T3,Damage_7_39142BF947B2CBE02701DBA97A4D507F,0,,0.12

### MALIWAN TAKEDOWN ###

# Airborne Damage - Reduce Damage to 20% from 50%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Raid1/Gear/Anointed/DataTable_Raid1_EndGame.DataTable_Raid1_EndGame,Airborn_Damage,Damage_7_39142BF947B2CBE02701DBA97A4D507F,0,,1.2

# Airborne Critical Damage - Reduce Critical Damage to 25% from 50%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Raid1/Gear/Anointed/DataTable_Raid1_EndGame.DataTable_Raid1_EndGame,Airborn_CritDamage,Damage_7_39142BF947B2CBE02701DBA97A4D507F,0,,1.25

# Airborne Fire Rate - Set to 20%, add Burst Fire Delay.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Raid1/Gear/Anointed/DataTable_Raid1_EndGame.DataTable_Raid1_EndGame,Airborn_FireRate,Custom_A_21_F62C55A14374986C5D004E94DD277B3D,0,,1.2
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Raid1/Gear/Anointed/DataTable_Raid1_EndGame.DataTable_Raid1_EndGame,Airborn_FireRate,Custom_B_22_F3E78C5F4BA4BD6A1DC031AF51327791,0,,0.8
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/Gear/Anointed/WhileAirborn/FireRate/StatusEffect_WhileAirborn_FireRate.StatusEffect_WhileAirborn_FireRate,AttributeEffects,0,,((AttributeData=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=ScaleSimple,BaseModifierValue=(BaseValueConstant=0.1,DataTableValue=(DataTable=/Game/PatchDLC/Raid1/Gear/Anointed/DataTable_Raid1_Endgame.DataTable_Raid1_Endgame,RowName=Airborn_FireRate,ValueName=Custom_A_21_F62C55A14374986C5D004E94DD277B3D),AttributeInitializer=,BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_BurstFireDelay.Att_Weapon_BurstFireDelay,ModifierType=ScaleSimple,BaseModifierValue=(BaseValueConstant=0.1,DataTableValue=(DataTable=/Game/PatchDLC/Raid1/Gear/Anointed/DataTable_Raid1_Endgame.DataTable_Raid1_Endgame,RowName=Airborn_FireRate,ValueName=Custom_B_22_F3E78C5F4BA4BD6A1DC031AF51327791),AttributeInitializer=,BaseValueScale=1)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/Gear/Anointed/WhileAirborn/FireRate/UIStat_EG_WhileAirborn_FireRate.UIStat_EG_WhileAirborn_FireRate,FormatText.string,0,,[endgame][endgamebold]While Airborne[/endgamebold], Fire Rate and Burst Fire Delay is improved by $VALUE$[/endgame]

# Airborne Accuracy Handling - Increase Accuracy and Handling to 50%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Raid1/Gear/Anointed/DataTable_Raid1_EndGame.DataTable_Raid1_EndGame,Airborn_AccuracyHandling,Custom_A_21_F62C55A14374986C5D004E94DD277B3D,0,,0.5
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Raid1/Gear/Anointed/DataTable_Raid1_EndGame.DataTable_Raid1_EndGame,Airborn_AccuracyHandling,Custom_B_22_F3E78C5F4BA4BD6A1DC031AF51327791,0,,0.5

# Sliding Damage - Set Damage to 35%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Raid1/Gear/Anointed/DataTable_Raid1_EndGame.DataTable_Raid1_EndGame,Sliding_Damage,Damage_7_39142BF947B2CBE02701DBA97A4D507F,0,,1.35

# Sliding Fire Rate - Set to 35%, add Burst Fire Delay.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Raid1/Gear/Anointed/DataTable_Raid1_EndGame.DataTable_Raid1_EndGame,Sliding_FireRate,Custom_A_21_F62C55A14374986C5D004E94DD277B3D,0,,1.35
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Raid1/Gear/Anointed/DataTable_Raid1_EndGame.DataTable_Raid1_EndGame,Sliding_FireRate,Custom_B_22_F3E78C5F4BA4BD6A1DC031AF51327791,0,,0.75
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/Gear/Anointed/WhileSliding/FireRate/StatusEffect_WhileSliding_FireRate.StatusEffect_WhileSliding_FireRate,AttributeEffects,0,,((AttributeData=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=ScaleSimple,BaseModifierValue=(BaseValueConstant=0.1,DataTableValue=(DataTable=/Game/PatchDLC/Raid1/Gear/Anointed/DataTable_Raid1_Endgame.DataTable_Raid1_Endgame,RowName=Sliding_FireRate,ValueName=Custom_A_21_F62C55A14374986C5D004E94DD277B3D),AttributeInitializer=,BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_BurstFireDelay.Att_Weapon_BurstFireDelay,ModifierType=ScaleSimple,BaseModifierValue=(BaseValueConstant=0.1,DataTableValue=(DataTable=/Game/PatchDLC/Raid1/Gear/Anointed/DataTable_Raid1_Endgame.DataTable_Raid1_Endgame,RowName=Sliding_FireRate,ValueName=Custom_B_22_F3E78C5F4BA4BD6A1DC031AF51327791),AttributeInitializer=,BaseValueScale=1)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/Gear/Anointed/WhileSliding/FireRate/UIStat_EG_WhileSliding_FireRate.UIStat_EG_WhileSliding_FireRate,FormatText.string,0,,[endgame][endgamebold]While Sliding[/endgamebold], Fire Rate and Burst Fire Delay is improved by $VALUE$[/endgame]

# Sliding Accuracy Handling - Increase Accuracy to 70%, increase Handling to 70%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Raid1/Gear/Anointed/DataTable_Raid1_EndGame.DataTable_Raid1_EndGame,Sliding_AccuracyHandling,Custom_A_21_F62C55A14374986C5D004E94DD277B3D,0,,0.3
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Raid1/Gear/Anointed/DataTable_Raid1_EndGame.DataTable_Raid1_EndGame,Sliding_AccuracyHandling,Custom_B_22_F3E78C5F4BA4BD6A1DC031AF51327791,0,,0.3

# Low-Health Bonus Damage - Increase Damage Bonus to 60% from 50%, increase Health Threshold to 50%
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Raid1/Gear/Anointed/DataTable_Raid1_EndGame.DataTable_Raid1_EndGame,LowHealth_Executor,Custom_A_21_F62C55A14374986C5D004E94DD277B3D,0,,0.6
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/Gear/Anointed/Generic/LowHealth_Executor/CDM_EG_Generic_LowHealthExecutor.CDM_EG_Generic_LowHealthExecutor:DefenderCondition_GbxCondition_IsLowOnHealth,LowHealth,0,,0.5
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/Gear/Anointed/Generic/LowHealth_Executor/UIStat_EG_Generic_LowHealthExecutor.UIStat_EG_Generic_LowHealthExecutor,FormatText.string,0,,[endgame]While enemies are below 50% Health, gain $VALUE$ increased Weapon Damage.[/endgame]

# Killstack - Reduce Damage and Reload Speed to 3% from 12.5%, make it ScaleSimple.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Raid1/Gear/Anointed/DataTable_Raid1_EndGame.DataTable_Raid1_EndGame,KillsStackReloadDmg,Damage_7_39142BF947B2CBE02701DBA97A4D507F,0,,1.03
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Raid1/Gear/Anointed/DataTable_Raid1_EndGame.DataTable_Raid1_EndGame,KillsStackReloadDmg,Custom_A_21_F62C55A14374986C5D004E94DD277B3D,0,,0.97
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/Gear/Anointed/Generic/KillStack_ReloadDamage/StatusEffect_Generic_KillStackReloadDamage.StatusEffect_Generic_KillStackReloadDamage,AttributeEffects.AttributeEffects[0].ModifierType,0,,ScaleSimple
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/Gear/Anointed/Generic/KillStack_ReloadDamage/StatusEffect_Generic_KillStackReloadDamage.StatusEffect_Generic_KillStackReloadDamage,AttributeEffects.AttributeEffects[1].ModifierType,0,,ScaleSimple
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/Gear/Anointed/Generic/KillStack_ReloadDamage/StatusEffect_Generic_KillStackReloadDamage.StatusEffect_Generic_KillStackReloadDamage,AttributeEffects.AttributeEffects[2].ModifierType,0,,ScaleSimple
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/Gear/Anointed/Generic/KillStack_ReloadDamage/StatusEffect_Generic_KillStackReloadDamage.StatusEffect_Generic_KillStackReloadDamage,AttributeEffects.AttributeEffects[1].BaseModifierValue,0,,(BaseValueConstant=0.1,DataTableValue=(DataTable=/Game/PatchDLC/Raid1/Gear/Anointed/DataTable_Raid1_Endgame.DataTable_Raid1_Endgame,RowName=KillsStackReloadDmg,ValueName=Custom_A_21_F62C55A14374986C5D004E94DD277B3D),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/Gear/Anointed/Generic/KillStack_ReloadDamage/StatusEffect_Generic_KillStackReloadDamage.StatusEffect_Generic_KillStackReloadDamage,AttributeEffects.AttributeEffects[2].BaseModifierValue,0,,(BaseValueConstant=0.1,DataTableValue=(DataTable=/Game/PatchDLC/Raid1/Gear/Anointed/DataTable_Raid1_Endgame.DataTable_Raid1_Endgame,RowName=KillsStackReloadDmg,ValueName=Custom_A_21_F62C55A14374986C5D004E94DD277B3D),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/Gear/Anointed/Generic/KillStack_ReloadDamage/UIStat_EG_Generic_KillStackReloadDamage.UIStat_EG_Generic_KillStackReloadDamage,FormatText.string,0,,[endgame][endgamebold]Killing[/endgamebold] an enemy grants 3% Weapon Damage and Reload Speed for 25 seconds, this effect stacks.[/endgame]

# Skill-End Bonus Elemental Damage - Reduce Damage to 20% from 50%, fix the number not changing on the card (credit to ZetaDaemon for the UI fix)
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Raid1/Gear/Anointed/DataTable_Raid1_EndGame.DataTable_Raid1_EndGame,ActionSkillStarted_BonusEleDamage,Damage_7_39142BF947B2CBE02701DBA97A4D507F,0,,0.2
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/Gear/Anointed/Generic/SkillEnd_BonusEleDamage_Cryo/UIStat_EG_SkillEndBonusEleDamage_Cryo.UIStat_EG_SkillEndBonusEleDamage_Cryo,FormatText,0,,[endgame]On [endgamebold]Action Skill End[/endgamebold], gain $VALUE$ bonus Cryo Damage with Weapons for 10 seconds.[/endgame]
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/Gear/Anointed/Generic/SkillEnd_BonusEleDamage_Fire/UIStat_EG_SkillEndBonusEleDamage_Fire.UIStat_EG_SkillEndBonusEleDamage_Fire,FormatText,0,,[endgame]On [endgamebold]Action Skill End[/endgamebold], gain $VALUE$ bonus Fire Damage with Weapons for 10 seconds.[/endgame]
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/Gear/Anointed/Generic/SkillEnd_BonusEleDamage_Radiation/UIStat_EG_SkillEndBonusEleDamage_Radiation.UIStat_EG_SkillEndBonusEleDamage_Radiation,FormatText,0,,[endgame]On [endgamebold]Action Skill End[/endgamebold], gain $VALUE$ bonus Radiation Damage with Weapons for 10 seconds.[/endgame]
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/Gear/Anointed/Generic/SkillEnd_BonusEleDamage_Shock/UIStat_EG_SkillEndBonusEleDamage_Shock.UIStat_EG_SkillEndBonusEleDamage_Shock,FormatText,0,,[endgame]On [endgamebold]Action Skill End[/endgamebold], gain $VALUE$ bonus Shock Damage with Weapons for 10 seconds.[/endgame]
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/Gear/Anointed/Generic/SkillEnd_BonusEleDamage_Corrosive/UIStat_EG_SkillEndBonusEleDamage_Corrosive.UIStat_EG_SkillEndBonusEleDamage_Corrosive,FormatText,0,,[endgame]On [endgamebold]Action Skill End[/endgamebold], gain $VALUE$ bonus Corrosive Damage with Weapons for 10 seconds.[/endgame]

# On Grenade Throw - Reduce Damage to 15% from 25%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Raid1/Gear/Anointed/DataTable_Raid1_EndGame.DataTable_Raid1_EndGame,GrenadeThrow_GlobalDamage,Damage_7_39142BF947B2CBE02701DBA97A4D507F,0,,0.15

# Consecutive Hits - Reduce Damage to 0.25% from 1%, make it ScaleSimple.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Raid1/Gear/Anointed/DataTable_Raid1_EndGame.DataTable_Raid1_EndGame,ConsecutiveDmgStack,Damage_7_39142BF947B2CBE02701DBA97A4D507F,0,,1.0025
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/Gear/Anointed/Generic/ConsecutiveHits_DmgStack/UIStat_EG_Generic_ConsecutiveHitsDmgStack.UIStat_EG_Generic_ConsecutiveHitsDmgStack,FormatText,0,,[endgame][endgamebold]Consecutive Hits[/endgamebold] increase Weapon Damage by 0.25% per hit, misses remove all bonuses.[/endgame]
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/Gear/Anointed/Generic/ConsecutiveHits_DmgStack/StatusEffect_Generic_ConsecutiveHitsDmgStack.StatusEffect_Generic_ConsecutiveHitsDmgStack,AttributeEffects.AttributeEffects[0].ModifierType,0,,ScaleSimple

### CARTEL ###

# Active Nova - Increase Frequency to 1 second from 3 seconds, increase Radius to 900 from 600, reduce Damage to 2 from 7.5.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Event2/Gear/Weapon/EndGameParts/DataTable_EndGameParts_Event2.DataTable_EndGameParts_Event2,All_ActionSkillActive_PulseNova,Damage_7_39142BF947B2CBE02701DBA97A4D507F,0,,7.5
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Event2/Gear/Weapon/EndGameParts/DataTable_EndGameParts_Event2.DataTable_EndGameParts_Event2,All_ActionSkillActive_PulseNova,Custom_A_21_F62C55A14374986C5D004E94DD277B3D,0,,900
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Event2/Gear/Weapon/EndGameParts/DataTable_EndGameParts_Event2.DataTable_EndGameParts_Event2,All_ActionSkillActive_PulseNova,Custom_B_22_F3E78C5F4BA4BD6A1DC031AF51327791,0,,1

# Active Badass Damage - Reduce Damage to 40% from 75%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Event2/Gear/Weapon/EndGameParts/DataTable_EndGameParts_Event2.DataTable_EndGameParts_Event2,All_ActionSkillActive_UnderbossEnemyDamage,Damage_7_39142BF947B2CBE02701DBA97A4D507F,0,,0.4

# Active Grenade Damage - Reduce Damage to 50% from 150%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Event2/Gear/Weapon/EndGameParts/DataTable_EndGameParts_Event2.DataTable_EndGameParts_Event2,All_ActionSkillActive_GrenadeDamage,Damage_7_39142BF947B2CBE02701DBA97A4D507F,0,,0.5

# Active Damage Reduction - Reduce Damage Reduction to 25% from 35%, make it ScaleSimple.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Event2/Gear/Weapon/EndGameParts/DataTable_EndGameParts_Event2.DataTable_EndGameParts_Event2,All_ActionSkillActive_DamageReduction,Custom_A_21_F62C55A14374986C5D004E94DD277B3D,0,,0.75
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Event2/Gear/Weapon/EndGameParts/_Generic/SkillActive_DamageMitigation/StatusEffect_All_ActiveSkill_DmgMit.StatusEffect_All_ActiveSkill_DmgMit,AttributeEffects.AttributeEffects[0].ModifierType,0,,ScaleSimple

# Active Weapon Damage - Reduce Damage to 25% from 100%, make it ScaleSimple.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Event2/Gear/Weapon/EndGameParts/DataTable_EndGameParts_Event2.DataTable_EndGameParts_Event2,All_ActionSkillActive_WeaponDamage,Damage_7_39142BF947B2CBE02701DBA97A4D507F,0,,1.25
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Event2/Gear/Weapon/EndGameParts/_Generic/SkillActive_WeaponDamage/StatusEffect_All_SkillActive_WeaponDamage.StatusEffect_All_SkillActive_WeaponDamage,AttributeEffects.AttributeEffects[0].ModifierType,0,,ScaleSimple
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Event2/Gear/Weapon/EndGameParts/_Generic/SkillActive_WeaponDamage/UIStat_SkillActive_WeaponDamage.UIStat_SkillActive_WeaponDamage,FormatText.string,0,,[endgame]While an [endgamebold]Action Skill[/endgamebold] is [endgamebold]Active[/endgamebold], Weapon Damage is increased by 25%.[/endgame]

# Healing Pool - Increase Healing Bonus to 10% from 5%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Event2/Gear/Weapon/EndGameParts/DataTable_EndGameParts_Event2.DataTable_EndGameParts_Event2,All_ActionSkillEnd_HealingPool,Custom_A_21_F62C55A14374986C5D004E94DD277B3D,0,,0.1

# Activate Shield Effect - (Try to reduce Damage when used.)
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Event2/Gear/Weapon/EndGameParts/DataTable_EndGameParts_Event2.DataTable_EndGameParts_Event2,All_ActionSkillStart_ShieldOvercharge,Damage_7_39142BF947B2CBE02701DBA97A4D507F,0,,-0.2

# High-Health Breaker - Reduce Damage to 70% from 100%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Event2/Gear/Weapon/EndGameParts/DataTable_EndGameParts_Event2.DataTable_EndGameParts_Event2,Passive_HighHealthBreaker,Custom_A_21_F62C55A14374986C5D004E94DD277B3D,0,,0.7

# Unhealthy-Rad Damage - Reduce Bonus Radiation Damage to 50%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Event2/Gear/Weapon/EndGameParts/DataTable_EndGameParts_Event2.DataTable_EndGameParts_Event2,Passive_UnhealthyRadDamage,Custom_A_21_F62C55A14374986C5D004E94DD277B3D,0,,0.5

# Shield-Regen Slide - Increase Shield Percentage restored to 15% from 5%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Event2/Gear/Weapon/EndGameParts/DataTable_EndGameParts_Event2.DataTable_EndGameParts_Event2,Passive_SlideRegenShields,Custom_A_21_F62C55A14374986C5D004E94DD277B3D,0,,0.15

# Make Shield-Break Amp Damage Anointment not distribute the damage between projectiles.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Event2/Gear/Weapon/EndGameParts/_Generic/Passive_ShieldBreakAmp/ShotMod_ShieldBreakAmp.ShotMod_ShieldBreakAmp,bDistributeBetweenProjectiles,0,,False

### DESIGNER'S CUT ###

# Phasegrasp Active Weapon Damage - Reduce Weapon Damage Bonus to 35% from 100%, make it ScaleSimple.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Ixora/Gear/Weapons/EndGameParts/DataTable_EndGameParts_Ixora.DataTable_EndGameParts_Ixora,Siren_Phasegrasp_WeaponDamage,Damage_7_39142BF947B2CBE02701DBA97A4D507F,0,,1.35
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Ixora/Gear/Weapons/EndGameParts/Siren/PhasegraspDamage/StatusEffect_Siren_GraspActiveDamage.StatusEffect_Siren_GraspActiveDamage,AttributeEffects.AttributeEffects[0].ModifierType,0,,ScaleSimple
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Ixora/Gear/Weapons/EndGameParts/Siren/PhasegraspDamage/UIStat_Siren_GraspActiveDamage.UIStat_Siren_GraspActiveDamage,FormatText.string,0,,[endgame]While [endgamebold]Grasp[/endgamebold] is active, Weapon Damage is increased by 35%.[/endgame]

# Phasecast Damage - Reduce Damage Bonus to 75% from 200%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Ixora/Gear/Weapons/EndGameParts/DataTable_EndGameParts_Ixora.DataTable_EndGameParts_Ixora,Siren_Phasecast_Damage,Damage_7_39142BF947B2CBE02701DBA97A4D507F,0,,0.75

# Phaseflare Damage - Reduce Damage to 75% from 200%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Ixora/Gear/Weapons/EndGameParts/DataTable_EndGameParts_Ixora.DataTable_EndGameParts_Ixora,Siren_Phaseflare_Damage,Damage_7_39142BF947B2CBE02701DBA97A4D507F,0,,0.75

# Phaseslam Damage - Reduce Damage Bonus to 100% from 300%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Ixora/Gear/Weapons/EndGameParts/DataTable_EndGameParts_Ixora.DataTable_EndGameParts_Ixora,Siren_Phaseslam_Damage,Damage_7_39142BF947B2CBE02701DBA97A4D507F,0,,1

# Fade Away Damage - Set Bonus Damage to 35%, make it ScaleSimple.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Ixora/Gear/Weapons/EndGameParts/DataTable_EndGameParts_Ixora.DataTable_EndGameParts_Ixora,Beast_FadeAway_WeaponDamage,Damage_7_39142BF947B2CBE02701DBA97A4D507F,0,,1.4
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Ixora/Gear/Weapons/EndGameParts/Beast/FadeActiveWeaponDamage/StatusEffect_Beast_FadeActiveDamage.StatusEffect_Beast_FadeActiveDamage,AttributeEffects.AttributeEffects[0].ModifierType,0,,ScaleSimple
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Ixora/Gear/Weapons/EndGameParts/Beast/FadeActiveWeaponDamage/UIStat_Beast_FadeActiveDamage.UIStat_Beast_FadeActiveDamage,FormatText.string,0,,[endgame]While [endgamebold]Fade Away[/endgamebold] is active, Weapon Damage is increased by 40%.[/endgame]

# Gravity Snare Weapon Damage - Reduce Bonus Damage to 40% from 250%, make it ScaleSimple.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Ixora/Gear/Weapons/EndGameParts/DataTable_EndGameParts_Ixora.DataTable_EndGameParts_Ixora,Beast_GravitySnare_WeaponDamage,Damage_7_39142BF947B2CBE02701DBA97A4D507F,0,,1.5
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Ixora/Gear/Weapons/EndGameParts/Beast/GravitySnareDamage/StatusEffect_Beast_GravitySnareActiveDamage.StatusEffect_Beast_GravitySnareActiveDamage,AttributeEffects.AttributeEffects[0].ModifierType,0,,ScaleSimple
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Ixora/Gear/Weapons/EndGameParts/Beast/GravitySnareDamage/UIStat_Beast_GravitySnareActiveDamage.UIStat_Beast_GravitySnareActiveDamage,FormatText.string,0,,[endgame]While [endgamebold]Gravity Snare[/endgamebold] is active, Weapon Damage is increased by 40%.[/endgame]

# Iron Bear Hard Point Damage - Reduce the various Damage bonuses to 40%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Ixora/Gear/Weapons/EndGameParts/DataTable_EndGameParts_Ixora.DataTable_EndGameParts_Ixora,Gunner_Railgun_Damage,Damage_7_39142BF947B2CBE02701DBA97A4D507F,0,,0.4
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Ixora/Gear/Weapons/EndGameParts/DataTable_EndGameParts_Ixora.DataTable_EndGameParts_Ixora,Gunner_Minigun_Damage,Damage_7_39142BF947B2CBE02701DBA97A4D507F,0,,0.4
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Ixora/Gear/Weapons/EndGameParts/DataTable_EndGameParts_Ixora.DataTable_EndGameParts_Ixora,Gunner_V35Launcher_Damage,Damage_7_39142BF947B2CBE02701DBA97A4D507F,0,,0.4
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Ixora/Gear/Weapons/EndGameParts/DataTable_EndGameParts_Ixora.DataTable_EndGameParts_Ixora,Gunner_BearFist_Damage,Damage_7_39142BF947B2CBE02701DBA97A4D507F,0,,0.4
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Ixora/Gear/Weapons/EndGameParts/DataTable_EndGameParts_Ixora.DataTable_EndGameParts_Ixora,Gunner_Salamander_Damage,Damage_7_39142BF947B2CBE02701DBA97A4D507F,0,,0.4
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Ixora/Gear/Weapons/EndGameParts/DataTable_EndGameParts_Ixora.DataTable_EndGameParts_Ixora,Gunner_Vanquisher_Damage,Damage_7_39142BF947B2CBE02701DBA97A4D507F,0,,0.4

# Iron Cub Weapon Damage - Reduce Bonus Damage to 35% from 150%, make it ScaleSimple.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Ixora/Gear/Weapons/EndGameParts/DataTable_EndGameParts_Ixora.DataTable_EndGameParts_Ixora,Gunner_IronCub_WeaponDamage,Damage_7_39142BF947B2CBE02701DBA97A4D507F,0,,1.35
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Ixora/Gear/Weapons/EndGameParts/Gunner/IronCubDamage/StatusEffect_Gunner_IronCubActiveDamage.StatusEffect_Gunner_IronCubActiveDamage,AttributeEffects.AttributeEffects[0].ModifierType,0,,ScaleSimple
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Ixora/Gear/Weapons/EndGameParts/Gunner/IronCubDamage/UIStat_Gunner_IronCubActiveDamage.UIStat_Gunner_IronCubActiveDamage,FormatText.string,0,,[endgame]While [endgamebold]Iron Cub[/endgamebold] is active, Weapon Damage is increased by 35%.[/endgame]

# MNTIS Damage - Reduce Damage Bonus to 70% from 100%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Ixora/Gear/Weapons/EndGameParts/DataTable_EndGameParts_Ixora.DataTable_EndGameParts_Ixora,Operative_MNTIS_Damage,Damage_7_39142BF947B2CBE02701DBA97A4D507F,0,,0.7
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Ixora/Gear/Weapons/EndGameParts/OP1/MNTISDamage/CDM_Operative_MNTISDamage.CDM_Operative_MNTISDamage,DamageValue.BaseValueScale,0,,1

### GUNNER ###

# Gunner Infinite Ammo - Increase Duration to 7 seconds from 5 seconds.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,Gunner_SkillEnd_NoAmmoConsumption,Duration_9_5EBB97554E1A0E96E99FB79D0C389934,0,,7

# Gunner Splash Damage - Reduce Splash Damage Bonus to 35% from 160%, increase Duration to 20 seconds from 18 seconds, make it ScaleSimple.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,Gunner_SkillEnd_SplashDamage,Damage_7_39142BF947B2CBE02701DBA97A4D507F,0,,1.35
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,Gunner_SkillEnd_SplashDamage,Duration_9_5EBB97554E1A0E96E99FB79D0C389934,0,,20
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/Character/Gunner/Exit_SplashDamageIncrease/StatusEffect_Gunner_SplashDamageIncrease.StatusEffect_Gunner_SplashDamageIncrease,AttributeEffects.AttributeEffects[0].ModifierType,0,,ScaleSimple
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/Character/Gunner/Exit_SplashDamageIncrease/UIStat_Gunner_SplashDamageIncrease.UIStat_Gunner_SplashDamageIncrease,FormatText.string,0,,[endgame]After exiting [endgamebold]Iron Bear[/endgamebold], gain 35% increased Splash damage for[/endgame]

# Gunner Iron Bear Entry/Exit Nova - Increase Nova Damage to 2.5 from 1.75.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,Gunner_SkillStart_Nova,Damage_7_39142BF947B2CBE02701DBA97A4D507F,0,,2.5

# Gunner Iron Bear Grenade - Increase Grenade Chance to 30% from 20%, reduce Grenade Cooldown to 5 seconds from 8 seconds.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,Gunner_IBActive_ChanceToGrenade,Custom_A_21_F62C55A14374986C5D004E94DD277B3D,0,,0.3
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,Gunner_IBActive_ChanceToGrenade,Custom_B_22_F3E78C5F4BA4BD6A1DC031AF51327791,0,,5

# Gunner Auto Bear Ammo Regen - Increase Ammo Regen Bonus to 15% from 8%, increase Regen Duration to 300 seconds from 60.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,Gunner_AutoBearActive_RegenerateAmmo,Custom_A_21_F62C55A14374986C5D004E94DD277B3D,0,,0.15
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,Gunner_AutoBearActive_RegenerateAmmo,Duration_9_5EBB97554E1A0E96E99FB79D0C389934,0,,300

# Gunner Auto Bear Fire Damage - Reduce Bonus Fire Damage to 35% from 130%, increase Fire Damage Duration to 300 seconds from 60.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,Gunner_AutoBearActive_BonusFireDamage,Custom_A_21_F62C55A14374986C5D004E94DD277B3D,0,,0.35
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,Gunner_AutoBearActive_BonusFireDamage,Duration_9_5EBB97554E1A0E96E99FB79D0C389934,0,,300

# Gunner Bonus Fire Damage Magazine - Reduce Bonus Fire Damage to 35% from 125%, make description more accurate.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,Gunner_SkillEnd_FireBonusDamage,Custom_A_21_F62C55A14374986C5D004E94DD277B3D,0,,0.35
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/Character/Gunner/Exit_NextMagFireDamage/UIStat_Gunner_NextMagFireDamage.UIStat_Gunner_NextMagFireDamage,FormatText.string,0,,[endgame]After exiting [endgamebold]Iron Bear[/endgamebold], Moze gains[/endgame]
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/Character/Gunner/Exit_NextMagFireDamage/UIStat_Gunner_NextMagFireDamage.UIStat_Gunner_NextMagFireDamage:SupplementalStat_UIStatData_OakPassiveAbilityAttributeInitializer,FormatText.string,0,,[endgame]$VALUE$ bonus Incendiary damage until she switches weapons.[/endgame]

# Gunner Reload/Handling Magazine - Improve Reload to 25%, improve Handling to 40%, update description to be accurate, make it ScaleSimple, add Repair Time.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,Gunner_SkillEnd_NextMag_ReloadRecoil,Damage_7_39142BF947B2CBE02701DBA97A4D507F,0,,0.6
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,Gunner_SkillEnd_NextMag_ReloadRecoil,Custom_A_21_F62C55A14374986C5D004E94DD277B3D,0,,0.75
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/Character/Gunner/Exit_NextMagReloadHandling/UIStat_Gunner_NextMagReloadHandling.UIStat_Gunner_NextMagReloadHandling,FormatText.string,0,,[endgame]After exiting [endgamebold]Iron Bear[/endgamebold], Moze will have[/endgame]
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/Character/Gunner/Exit_NextMagReloadHandling/UIStat_Gunner_NextMagReloadHandling.UIStat_Gunner_NextMagReloadHandling:SupplementalStat_UIStatData_OakPassiveAbilityAttributeInitializer,FormatText.string,0,,[endgame]25% increased Reload/Repair Speed and[/endgame]
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/Character/Gunner/Exit_NextMagReloadHandling/UIStat_Gunner_NextMagReloadHandling.UIStat_Gunner_NextMagReloadHandling:SupplementalStat_UIStatData_OakPassiveAbilityAttributeInitializer.SupplementalStat_UIStatData_OakPassiveAbilityAttributeInitializer,FormatText.string,0,,[endgame]40% increased Handling until she switches weapons.[/endgame]
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/Character/Gunner/Exit_NextMagReloadHandling/StatusEffect_Gunner_ReloadHandling.StatusEffect_Gunner_ReloadHandling,AttributeEffects,0,,((AttributeData=/Game/GameData/Weapons/Att_Weapon_RecoilHeightScale.Att_Weapon_RecoilHeightScale,ModifierType=ScaleSimple,BaseModifierValue=(BaseValueConstant=2,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,RowName=Gunner_SkillEnd_NextMag_ReloadRecoil,ValueName=Damage_7_39142BF947B2CBE02701DBA97A4D507F),BaseValueAttribute=,BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_RecoilWidthScale.Att_Weapon_RecoilWidthScale,ModifierType=ScaleSimple,BaseModifierValue=(BaseValueConstant=2,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,RowName=Gunner_SkillEnd_NextMag_ReloadRecoil,ValueName=Damage_7_39142BF947B2CBE02701DBA97A4D507F),BaseValueAttribute=,BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_SwayZoomScale.Att_Weapon_SwayZoomScale,ModifierType=ScaleSimple,BaseModifierValue=(BaseValueConstant=2,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,RowName=Gunner_SkillEnd_NextMag_ReloadRecoil,ValueName=Damage_7_39142BF947B2CBE02701DBA97A4D507F),BaseValueAttribute=,BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_SwayScale.Att_Weapon_SwayScale,ModifierType=ScaleSimple,BaseModifierValue=(BaseValueConstant=2,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,RowName=Gunner_SkillEnd_NextMag_ReloadRecoil,ValueName=Damage_7_39142BF947B2CBE02701DBA97A4D507F),BaseValueAttribute=,BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_ReloadTime.Att_Weapon_ReloadTime,ModifierType=ScaleSimple,BaseModifierValue=(BaseValueConstant=2,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,RowName=Gunner_SkillEnd_NextMag_ReloadRecoil,ValueName=Custom_A_21_F62C55A14374986C5D004E94DD277B3D),BaseValueAttribute=,BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_TapedReloadTime.Att_Weapon_TapedReloadTime,ModifierType=ScaleSimple,BaseModifierValue=(BaseValueConstant=2,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,RowName=Gunner_SkillEnd_NextMag_ReloadRecoil,ValueName=Custom_A_21_F62C55A14374986C5D004E94DD277B3D),BaseValueAttribute=,BaseValueScale=1)))

# Gunner Critical Damage/Fire Rate Magazine - Reduce Critical Hit Damage to 20% from 100%, increase Fire Rate Bonus to 25% from 10%, update description to be accurate, make it ScaleSimple, add Burst Fire Delay.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,Gunner_SkillEnd_NextMagFirerateCrit,Damage_7_39142BF947B2CBE02701DBA97A4D507F,0,,1.2
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,Gunner_SkillEnd_NextMagFirerateCrit,Custom_A_21_F62C55A14374986C5D004E94DD277B3D,0,,1.2
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,Gunner_SkillEnd_NextMagFirerateCrit,Custom_B_22_F3E78C5F4BA4BD6A1DC031AF51327791,0,,0.8
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/Character/Gunner/Exit_NextMagFirerateCrit/UIStat_Gunner_NextMagFirerateCrit.UIStat_Gunner_NextMagFirerateCrit,FormatText.string,0,,[endgame]After exiting [endgamebold]Iron Bear[/endgamebold], Moze will have[/endgame]
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/Character/Gunner/Exit_NextMagFirerateCrit/UIStat_Gunner_NextMagFirerateCrit.UIStat_Gunner_NextMagFirerateCrit:SupplementalStat_UIStatData_OakPassiveAbilityAttributeInitializer,FormatText.string,0,,[endgame]20% improved Fire Rate/Burst Fire Delay, and[/endgame]
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/Character/Gunner/Exit_NextMagFirerateCrit/UIStat_Gunner_NextMagFirerateCrit.UIStat_Gunner_NextMagFirerateCrit:SupplementalStat_UIStatData_OakPassiveAbilityAttributeInitializer.SupplementalStat_UIStatData_OakPassiveAbilityAttributeInitializer,FormatText.string,0,,[endgame]20% Critical Damage until she switches weapons.[/endgame]
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/Character/Gunner/Exit_NextMagFirerateCrit/StatusEffect_Gunner_FirerateCrit.StatusEffect_Gunner_FirerateCrit,AttributeEffects,0,,((AttributeData=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=ScaleSimple,BaseModifierValue=(BaseValueConstant=0.25,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,RowName=Gunner_SkillEnd_NextMagFirerateCrit,ValueName=Custom_A_21_F62C55A14374986C5D004E94DD277B3D),BaseValueAttribute=,BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_CriticalHitDamageBonus.Att_CriticalHitDamageBonus,ModifierType=ScaleSimple,BaseModifierValue=(BaseValueConstant=0.25,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,RowName=Gunner_SkillEnd_NextMagFirerateCrit,ValueName=Damage_7_39142BF947B2CBE02701DBA97A4D507F),BaseValueAttribute=,BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_BurstFireDelay.Att_Weapon_BurstFireDelay,ModifierType=ScaleSimple,BaseModifierValue=(BaseValueConstant=0.25,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,RowName=Gunner_SkillEnd_NextMagFirerateCritl,ValueName=Custom_A_21_F62C55A14374986C5D004E94DD277B3D),BaseValueAttribute=,BaseValueScale=1)))

# Gunner Max Health/Shield - Make it ScaleSimple.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,Gunner_SkillEnd_ShieldHealthMax,Custom_A_21_F62C55A14374986C5D004E94DD277B3D,0,,1.75
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/Character/Gunner/Exit_ShieldMaxHealth/StatusEffect_Gunner_ShieldHealthMax.StatusEffect_Gunner_ShieldHealthMax,AttributeEffects.AttributeEffects[0].ModifierType,0,,ScaleSimple
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/Character/Gunner/Exit_ShieldMaxHealth/StatusEffect_Gunner_ShieldHealthMax.StatusEffect_Gunner_ShieldHealthMax,AttributeEffects.AttributeEffects[1].ModifierType,0,,ScaleSimple
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/Character/Gunner/Exit_ShieldMaxHealth/UIStat_Gunner_ShieldHealthMax.UIStat_Gunner_ShieldHealthMax,FormatText.string,0,,[endgame]After exiting [endgamebold]Iron Bear[/endgamebold], gain 75% increased shields and health for[/endgame]

### OPERATIVE ###

# Clone Swap Weapon Damage - Reduce Weapon Damage Bonus to 40% from 130%, Increase Duration to 8 seconds from 6 seconds, make it ScaleSimple.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,Operative_CloneSwap_WeaponDamage,Custom_A_21_F62C55A14374986C5D004E94DD277B3D,0,,0.35
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,Operative_CloneSwap_WeaponDamage,Duration_9_5EBB97554E1A0E96E99FB79D0C389934,0,,6
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/Character/Operative/CloneSwapDamage/StatusEffect_CloneSwap_WeaponDamage.StatusEffect_CloneSwap_WeaponDamage,AttributeEffects.AttributeEffects[0].ModifierType,0,,ScaleSimple
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/Character/Operative/CloneSwapDamage/UIStat_CloneSwap_WeaponDamage.UIStat_CloneSwap_WeaponDamage,FormatText.string,0,,[endgame]After swapping places with your [endgamebold]Digi-Clone[/endgamebold], Weapon Damage is increased by 35% for 6 seconds.[/endgame]

# SNTNL Movement Speed - Increase Movement Speed Bonus to 20% from 15%, increased Duration to 120 seconds from 60 seconds, make it ScaleSimple.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,Operative_DroneActive_MoveSpeed,Custom_A_21_F62C55A14374986C5D004E94DD277B3D,0,,1.2
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,Operative_DroneActive_MoveSpeed,Duration_9_5EBB97554E1A0E96E99FB79D0C389934,0,,120
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/Character/Operative/DroneActiveMovespeed/StatusEffect_Operative_DroneActiveMovespeed.StatusEffect_Operative_DroneActiveMovespeed,AttributeEffects.AttributeEffects[0].ModifierType,0,,ScaleSimple
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/Character/Operative/DroneActiveMovespeed/StatusEffect_Operative_DroneActiveMovespeed.StatusEffect_Operative_DroneActiveMovespeed,AttributeEffects.AttributeEffects[1].ModifierType,0,,ScaleSimple
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/Character/Operative/DroneActiveMovespeed/UIStat_Operative_DroneActiveMovespeed.UIStat_Operative_DroneActiveMovespeed,FormatText.string,0,,[endgame]While [endgamebold]SNTNL[/endgamebold] is active, movespeed is increased by 20%.[/endgame]

# SNTNL Cryo Damage - Decrease Cryo Damage Bonus to 30% from 100%, increase Duration to 120 seconds from 60 seconds.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,Operative_DroneActive_BonusDamage,Damage_7_39142BF947B2CBE02701DBA97A4D507F,0,,0.3
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,Operative_DroneActive_BonusDamage,Duration_9_5EBB97554E1A0E96E99FB79D0C389934,0,,120

# SNTNL Fire Rate/Reload Speed - Increase Reload Speed Bonus to 50%, increase Fire Rate Bonus to 30%, increase Duration to 120 seconds from 60 seconds, make it ScaleSimple, add Repair Time and Burst Fire Delay.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,Operative_DroneActive_ReloadAndFirerate,Damage_7_39142BF947B2CBE02701DBA97A4D507F,0,,0.7
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,Operative_DroneActive_ReloadAndFirerate,Custom_A_21_F62C55A14374986C5D004E94DD277B3D,0,,0.5
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,Operative_DroneActive_ReloadAndFirerate,Custom_B_22_F3E78C5F4BA4BD6A1DC031AF51327791,0,,1.3
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,Operative_DroneActive_ReloadAndFirerate,Duration_9_5EBB97554E1A0E96E99FB79D0C389934,0,,120
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/Character/Operative/DroneActiveFireRateReload/UIStat_Operative_DroneActive_FireRateReload.UIStat_Operative_DroneActive_FireRateReload,FormatText.string,0,,[endgame]While [endgamebold]SNTNL[/endgamebold] is active, Fire Rate is increased by 30%, Burst Fire Delay is reduced by 30%, and Reload/Repair Speed is increased by[/endgame]
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/Character/Operative/DroneActiveFireRateReload/UIStat_Operative_DroneActive_FireRateReload.UIStat_Operative_DroneActive_FireRateReload:SupplementalStat_UIStatData_Attribute,FormatText.string,0,,[endgamebold]50%.[/endgamebold]
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/Character/Operative/DroneActiveFireRateReload/StatusEffect_Operative_DroneActive_FireRateReload.StatusEffect_Operative_DroneActive_FireRateReload,AttributeEffects,0,,((AttributeData=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=ScaleSimple,BaseModifierValue=(BaseValueConstant=2,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,RowName=Operative_DroneActive_ReloadAndFirerate,ValueName=Custom_B_22_F3E78C5F4BA4BD6A1DC031AF51327791),BaseValueAttribute=,BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_BurstFireDelay.Att_Weapon_BurstFireDelay,ModifierType=ScaleSimple,BaseModifierValue=(BaseValueConstant=2,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,RowName=Operative_DroneActive_ReloadAndFirerate,ValueName=Damage_7_39142BF947B2CBE02701DBA97A4D507F),BaseValueAttribute=,BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_ReloadTime.Att_Weapon_ReloadTime,ModifierType=ScaleSimple,BaseModifierValue=(BaseValueConstant=2,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,RowName=Operative_DroneActive_ReloadAndFirerate,ValueName=Custom_A_21_F62C55A14374986C5D004E94DD277B3D),BaseValueAttribute=,BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_TapedReloadTime.Att_Weapon_TapedReloadTime,ModifierType=ScaleSimple,BaseModifierValue=(BaseValueConstant=2,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,RowName=Operative_DroneActive_ReloadAndFirerate,ValueName=Custom_A_21_F62C55A14374986C5D004E94DD277B3D),BaseValueAttribute=,BaseValueScale=1)))

# Barrier Accuracy/Critical Hit Damage - Increase Accuracy Bonus to 75% from 60%, reduce Critical Hit Damage Bonus to 30%, increase Duration to 120 seconds from 20 seconds, make it ScaleSimple.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,Operative_BarrierActive_AccuracyCrit,Custom_A_21_F62C55A14374986C5D004E94DD277B3D,0,,0.25
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,Operative_BarrierActive_AccuracyCrit,Custom_B_22_F3E78C5F4BA4BD6A1DC031AF51327791,0,,1.3
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,Operative_BarrierActive_AccuracyCrit,Duration_9_5EBB97554E1A0E96E99FB79D0C389934,0,,120
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/Character/Operative/BarrierActiveAccuracyCrit/StatusEffect_Operative_BarrierActive_AccuracyCrit.StatusEffect_Operative_BarrierActive_AccuracyCrit,AttributeEffects.AttributeEffects[0].ModifierType,0,,ScaleSimple
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/Character/Operative/BarrierActiveAccuracyCrit/StatusEffect_Operative_BarrierActive_AccuracyCrit.StatusEffect_Operative_BarrierActive_AccuracyCrit,AttributeEffects.AttributeEffects[1].ModifierType,0,,ScaleSimple
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/Character/Operative/BarrierActiveAccuracyCrit/StatusEffect_Operative_BarrierActive_AccuracyCrit.StatusEffect_Operative_BarrierActive_AccuracyCrit,AttributeEffects.AttributeEffects[2].ModifierType,0,,ScaleSimple
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/Character/Operative/BarrierActiveAccuracyCrit/UIStat_Operative_BarrierActive_AccuracyCrit.UIStat_Operative_BarrierActive_AccuracyCrit,FormatText.string,0,,[endgame]While [endgamebold]Barrier[/endgamebold] is active, Accuracy is increased by 75%, and[/endgame]
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/Character/Operative/BarrierActiveAccuracyCrit/UIStat_Operative_BarrierActive_AccuracyCrit.UIStat_Operative_BarrierActive_AccuracyCrit:SupplementalStat_UIStatData_OakPassiveAbilityAttributeInitializer,FormatText.string,0,,[endgame]Critical Hit damage is increased by 30%.[/endgame]

# Barrier Status Effect Chance - Add Status Effect Damage, increase Status Effect Chance Bonus to 100% from 50%, increase Duration to 120 seconds from 30 seconds, make it ScaleSimple and affect Cryo Rate.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,Operative_BarrierActive_StatusEffectChance,Custom_A_21_F62C55A14374986C5D004E94DD277B3D,0,,2
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,Operative_BarrierActive_StatusEffectChance,Custom_B_22_F3E78C5F4BA4BD6A1DC031AF51327791,0,,1.5
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,Operative_BarrierActive_StatusEffectChance,Duration_9_5EBB97554E1A0E96E99FB79D0C389934,0,,120
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/Character/Operative/BarrierActive_StatusEffectChance/StatusEffect_Operative_BarrierActive_StatusEffectChance.StatusEffect_Operative_BarrierActive_StatusEffectChance,AttributeEffects,0,,((AttributeData=/Game/GameData/Weapons/Att_Weapon_StatusEffectChance.Att_Weapon_StatusEffectChance,ModifierType=ScaleSimple,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,RowName=Operative_BarrierActive_StatusEffectChance,ValueName=Custom_A_21_F62C55A14374986C5D004E94DD277B3D),AttributeInitializer=,BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_StatusEffectDamage.Att_Weapon_StatusEffectDamage,ModifierType=ScaleSimple,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,RowName=Operative_BarrierActive_StatusEffectChance,ValueName=Custom_A_21_F62C55A14374986C5D004E94DD277B3D),AttributeInitializer=,BaseValueScale=1)),(AttributeData=/Game/GameData/StatusEffects/Att_CryoRateMultiplier.Att_CryoRateMultiplier,ModifierType=ScaleSimple,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,RowName=Operative_BarrierActive_StatusEffectChance,ValueName=Custom_B_22_F3E78C5F4BA4BD6A1DC031AF51327791),AttributeInitializer=,BaseValueScale=1)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/Character/Operative/BarrierActive_StatusEffectChance/UIStat_BarrierActive_StatusEffectChance.UIStat_BarrierActive_StatusEffectChance,FormatText.string,0,,[endgame]While [endgamebold]Barrier[/endgamebold] is active, Status Effect Damage and Chance/Cryo Rate is increased by 100%.[/endgame]

# Barrier Shield-Recharge - Increase Recharge Duration to 8 seconds from 0.15 seconds, reduce recharge rate to 50%, make it ScaleSimple.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,Operative_BarrierDeployed_StartRechargingShields,Duration_9_5EBB97554E1A0E96E99FB79D0C389934,0,,8
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/Character/Operative/BarrierDeployShieldRecharge/UIStat_Operative_BarrierDeploy_ShieldRecharge.UIStat_Operative_BarrierDeploy_ShieldRecharge,FormatText,0,,[endgame]When [endgamebold]Barrier[/endgamebold] is Deployed, instantly start recharging your shields and gain increased recharge rate for 8 seconds.[/endgame]
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/Character/Operative/BarrierDeployShieldRecharge/StatusEffect_Operative_BarrierActive_Charge.StatusEffect_Operative_BarrierActive_Charge,AttributeEffects.AttributeEffects[0].ModifierType,0,,ScaleSimple
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/Character/Operative/BarrierDeployShieldRecharge/StatusEffect_Operative_BarrierActive_Charge.StatusEffect_Operative_BarrierActive_Charge,AttributeEffects.AttributeEffects[0].BaseModifierValue.BaseValueConstant,0,,1.5

# Clone Active Health Regen - Increase Health Regen Bonus to 7.5% from 3%, increase Duration to 120 seconds from 30 seconds.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,Operative_CloneActive_Regen,Custom_A_21_F62C55A14374986C5D004E94DD277B3D,0,,0.075
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,Operative_CloneActive_Regen,Duration_9_5EBB97554E1A0E96E99FB79D0C389934,0,,120

# Clone Ammo Regen - Reduce Ammo Regen Bonus to 25% from 30%, increase Duration to 120 seconds from 30 seconds.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,Operative_CloneActive_RegenAmmo,Custom_A_21_F62C55A14374986C5D004E94DD277B3D,0,,0.25
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,Operative_CloneActive_RegenAmmo,Duration_9_5EBB97554E1A0E96E99FB79D0C389934,0,,120

### BEASTMASTER ###

# Beastmaster Gamma Burst Radiation Damage - Decrease Radiation Damage Bonus to 45% from 115%, adjust description for accuracy.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,Beast_Gamma_BonusRadiationDamage,Damage_7_39142BF947B2CBE02701DBA97A4D507F,0,,0.45
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/Character/Beastmaster/Beast_Gamma_BonusRadiationDamage/UIStat_BonusRadiationDamage.UIStat_BonusRadiationDamage,FormatText.string,0,,[endgame][endgame]While [endgamebold]Gamma Burst[/endgamebold] is active, gain $VALUE$ bonus radiation damage.[/endgame] This effect persists after [endgamebold]Gamma Burst[/endgamebold] ends until Fl4k switches weapons.[/endgame]

# Beastmaster Gamma Burst Accuracy/Handling - Increase Accuracy Bonus to -2 from -0.75, increase Handling Bonus to -4 from -2.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,Beast_Gamma_AccuracyHandling,Custom_A_21_F62C55A14374986C5D004E94DD277B3D,0,,-2
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,Beast_Gamma_AccuracyHandling,Custom_B_22_F3E78C5F4BA4BD6A1DC031AF51327791,0,,-4

# Beastmaster Fade Away Nova - Increase Nova Damage to 2.5 from 1.75, increase Radius to 900 from 500.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,Beast_Shield_StealthNova,Damage_7_39142BF947B2CBE02701DBA97A4D507F,0,,2.5
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,Beast_Shield_StealthNova,Custom_A_21_F62C55A14374986C5D004E94DD277B3D,0,,900

# Beastmaster Rakk Increased Damage - Reduce Damage Bonus to 30% from 100%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,Beast_Rakk_Slag,Custom_A_21_F62C55A14374986C5D004E94DD277B3D,0,,0.3

# Beastmaster Attack Command Lifesteal - Set Lifesteal Bonus to 3%, set Duration to 8 seconds
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,Beast_AttackCmd_LifeSteal,Custom_A_21_F62C55A14374986C5D004E94DD277B3D,0,,0.03
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,Beast_AttackCmd_LifeSteal,Duration_9_5EBB97554E1A0E96E99FB79D0C389934,0,,8

# Beastmaster Attack Command Movement Speed - Increase Movement Speed Bonus to 50% from 8%, increase Duration to 10 seconds from 6 seconds, make it ScaleSimple.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,Beast_AttackCmd_MoveSpeed,Custom_A_21_F62C55A14374986C5D004E94DD277B3D,0,,1.5
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,Beast_AttackCmd_MoveSpeed,Duration_9_5EBB97554E1A0E96E99FB79D0C389934,0,,8
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/Character/Beastmaster/AttackCommandMovespeed/StatusEffect_Beast_AttackCmd_Movespeed.StatusEffect_Beast_AttackCmd_Movespeed,AttributeEffects.AttributeEffects[0].ModifierType,0,,ScaleSimple
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/Character/Beastmaster/AttackCommandMovespeed/UIStat_Beast_AttackCmd_Movespeed.UIStat_Beast_AttackCmd_Movespeed,FormatText.string,0,,[endgame]After issuing an [endgamebold]Attack Command[/endgamebold], gain 50% Movespeed for 8 seconds.[/endgame]

# Beastmaster Fade Away Accuracy/Handling - Increase Accuracy Bonus to 75%, increase Handling Bonus to 75%, make it ScaleSimple.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,Beast_Stealth_AccuracyHandling,Custom_A_21_F62C55A14374986C5D004E94DD277B3D,0,,0.25
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,Beast_Stealth_AccuracyHandling,Custom_B_22_F3E78C5F4BA4BD6A1DC031AF51327791,0,,0.25
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/Character/Beastmaster/StealthAccuracyHandling/StatusEffect_Beast_Stealth_AccuracyHandling.StatusEffect_Beast_Stealth_AccuracyHandling,AttributeEffects.AttributeEffects[0].ModifierType,0,,ScaleSimple
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/Character/Beastmaster/StealthAccuracyHandling/StatusEffect_Beast_Stealth_AccuracyHandling.StatusEffect_Beast_Stealth_AccuracyHandling,AttributeEffects.AttributeEffects[1].ModifierType,0,,ScaleSimple

# Beastmaster Rakk Charge - Increase Rakk Charge Bonus to 2 from 1.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,Beast_RakkAttackCharge,Custom_A_21_F62C55A14374986C5D004E94DD277B3D,0,,2
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/Character/Beastmaster/RakkAttackCharge/UIStat_Beast_RakkCharge.UIStat_Beast_RakkCharge,FormatText,0,,[endgame]Grants two extra charges of [endgamebold]Rakk Attack![/endgamebold][/endgame]

# Beastmaster Rakk Critical Damage - Reduce Critical Damage Bonus to 40% from 100%, make it ScaleSimple.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,Beast_RakkStart_CritDamage,Custom_A_21_F62C55A14374986C5D004E94DD277B3D,0,,1.4
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/Character/Beastmaster/RakkUsed_CritDamage/StatusEffect_Beast_RakkCrit.StatusEffect_Beast_RakkCrit,AttributeEffects.AttributeEffects[0].ModifierType,0,,ScaleSimple
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/Character/Beastmaster/RakkUsed_CritDamage/UIStat_Beast_RakkCrit.UIStat_Beast_RakkCrit,FormatText.string,0,,[endgame]After using [endgamebold]Rakk Attack![/endgamebold], gain 40% critical hit damage for 8 seconds.[/endgame]

# Rakk Increased Damage - Make the description accurate and also make it not drop.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/Character/Beastmaster/RakkSlag/UIStat_Beast_RakkSlag.UIStat_Beast_RakkSlag,FormatText.string,0,,[endgame]Enemies damaged by [endgamebold]Rakk Attack![/endgamebold] take $VALUE$ increased damage for a short time. [italic](Anointment currently completely ineffective!)[/italic][/endgame]
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/Character/Beastmaster/RakkSlag/GPart_Beast_RakkSlag.GPart_Beast_RakkSlag,MinGameStage,0,,(BaseValueConstant=100,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)

### SIREN ###

# Siren Radiation Damage - Increase Duration to 10 seconds.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,Siren_SkillEnd_AttunedBonusDamage,Custom_A_21_F62C55A14374986C5D004E94DD277B3D,0,,0.4
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,Siren_SkillEnd_AttunedBonusDamage,Duration_9_5EBB97554E1A0E96E99FB79D0C389934,0,,10

# Siren Phasecast Status Effect Chance - Add Status Effect Damage, increase Status Effect Chance Bonus to 100% from 50%, increase Duration to 10 seconds from 8 seconds, make it ScaleSimple and affect Cryo Rate.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,Siren_Cast_EleChance,Custom_A_21_F62C55A14374986C5D004E94DD277B3D,0,,2
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,Siren_Cast_EleChance,Custom_B_22_F3E78C5F4BA4BD6A1DC031AF51327791,0,,1.5
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,Siren_Cast_EleChance,Duration_9_5EBB97554E1A0E96E99FB79D0C389934,0,,10
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/Character/Siren/Cast_EleChance/StatusEffect_Siren_Cast_ElementalChance.StatusEffect_Siren_Cast_ElementalChance,AttributeEffects,0,,((AttributeData=/Game/GameData/Weapons/Att_Weapon_StatusEffectChance.Att_Weapon_StatusEffectChance,ModifierType=ScaleSimple,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,RowName=Siren_Cast_EleChance,ValueName=Custom_A_21_F62C55A14374986C5D004E94DD277B3D),AttributeInitializer=,BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_StatusEffectDamage.Att_Weapon_StatusEffectDamage,ModifierType=ScaleSimple,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,RowName=Siren_Cast_EleChance,ValueName=Custom_A_21_F62C55A14374986C5D004E94DD277B3D),AttributeInitializer=,BaseValueScale=1)),(AttributeData=/Game/GameData/StatusEffects/Att_CryoRateMultiplier.Att_CryoRateMultiplier,ModifierType=ScaleSimple,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,RowName=Siren_Cast_EleChance,ValueName=Custom_B_22_F3E78C5F4BA4BD6A1DC031AF51327791),AttributeInitializer=,BaseValueScale=1)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/Character/Siren/Cast_EleChance/UIStat_Siren_Cast_ElementalChance.UIStat_Siren_Cast_ElementalChance,FormatText.string,0,,[endgame]After using [endgamebold]Phasecast[/endgamebold], Status Effect Damage and Chance/Cryo Rate is increased by 100% for 10 seconds.[/endgame]

# Siren Slam Melee Damage - Reduce Melee Damage Bonus to 75% from 200%, increase Duration to 12 seconds from 10 seconds, make it ScaleSimple.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,Siren_Slam_MeleeDamage,Custom_A_21_F62C55A14374986C5D004E94DD277B3D,0,,1.75
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,Siren_Slam_MeleeDamage,Duration_9_5EBB97554E1A0E96E99FB79D0C389934,0,,12
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/Character/Siren/Slam_MeleeDamage/StatusEffect_Siren_Slam_MeleeDamage.StatusEffect_Siren_Slam_MeleeDamage,AttributeEffects.AttributeEffects[0].ModifierType,0,,ScaleSimple
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/Character/Siren/Slam_MeleeDamage/UIStat_Siren_Slam_MeleeDamage.UIStat_Siren_Slam_MeleeDamage,FormatText.string,0,,[endgame]After using [endgamebold]Phaseslam[/endgamebold], Melee Damage is increased by 75% for 12 seconds.[/endgame]

# Siren Cast Weapon Damage - Reduce Weapon Damage Bonus to 40% from 250%, reduce Duration to 10 seconds, make it ScaleSimple.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,Siren_Cast_WeaponDamage,Damage_7_39142BF947B2CBE02701DBA97A4D507F,0,,1.4
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,Siren_Cast_WeaponDamage,Duration_9_5EBB97554E1A0E96E99FB79D0C389934,0,,10
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/Character/Siren/Cast_WeaponDamage/StatusEffect_Siren_Cast_WeaponDamage.StatusEffect_Siren_Cast_WeaponDamage,AttributeEffects.AttributeEffects[0].ModifierType,0,,ScaleSimple
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/Character/Siren/Cast_WeaponDamage/UIStat_Siren_Cast_WeaponDamage.UIStat_Siren_Cast_WeaponDamage,FormatText.string,0,,[endgame]After using [endgamebold]Phasecast[/endgamebold], Weapon Damage is increased by 40% for 10 seconds.[/endgame]

# Siren Slam Weapon Damage - Reduce Weapon Damage Bonus to 45% from 300%, make it ScaleSimple.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,Siren_Slam_WeaponDamage,Damage_7_39142BF947B2CBE02701DBA97A4D507F,0,,1.45
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/Character/Siren/Slam_WeaponDamage/StatusEffect_Siren_Slam_WeaponDamage.StatusEffect_Siren_Slam_WeaponDamage,AttributeEffects.AttributeEffects[0].ModifierType,0,,ScaleSimple
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/Character/Siren/Slam_WeaponDamage/UIStat_Siren_Slam_WeaponDamage.UIStat_Siren_Slam_WeaponDamage,FormatText.string,0,,[endgame]After using [endgamebold]Phaseslam[/endgamebold], Weapon Damage is increased by 45% for 12 seconds.[/endgame]

# Siren Slam Damage Reduction/Movespeed - Increase Damage Reduction Bonus to 30%, increase Movement speed to 35%, increase Duration to 12 seconds, make it ScaleSimple.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,Siren_Slam_DamageReduction,Custom_A_21_F62C55A14374986C5D004E94DD277B3D,0,,0.7
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,Siren_Slam_DamageReduction,Custom_B_22_F3E78C5F4BA4BD6A1DC031AF51327791,0,,1.35
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,Siren_Slam_DamageReduction,Duration_9_5EBB97554E1A0E96E99FB79D0C389934,0,,12
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/Character/Siren/Slam_DamageReduction/StatusEffect_Siren_Slam_DamageReduction.StatusEffect_Siren_Slam_DamageReduction,AttributeEffects.AttributeEffects[0].ModifierType,0,,ScaleSimple
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/Character/Siren/Slam_DamageReduction/StatusEffect_Siren_Slam_DamageReduction.StatusEffect_Siren_Slam_DamageReduction,AttributeEffects.AttributeEffects[1].ModifierType,0,,ScaleSimple
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/Character/Siren/Slam_DamageReduction/StatusEffect_Siren_Slam_DamageReduction.StatusEffect_Siren_Slam_DamageReduction,AttributeEffects.AttributeEffects[2].ModifierType,0,,ScaleSimple
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/Character/Siren/Slam_DamageReduction/UIStat_Siren_Slam_DamageReduction.UIStat_Siren_Slam_DamageReduction,FormatText.string,0,,[endgame]After using [endgamebold]Phaseslam[/endgamebold], damage taken is reduced by 30% and[/endgame]
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/Character/Siren/Slam_DamageReduction/UIStat_Siren_Slam_DamageReduction.UIStat_Siren_Slam_DamageReduction:SupplementalStat_UIStatData_OakPassiveAbilityAttributeInitializer,FormatText.string,0,,[endgame]movespeed is increased by 35% for 12 seconds.[/endgame]

# Siren Phasegrasp Nova - Increase Nova Frequency to 1 seconds from 1.2 seconds, increase Radius to 900 from 500.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,Siren_Grasp_ConstNova,Damage_7_39142BF947B2CBE02701DBA97A4D507F,0,,0.5
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,Siren_Grasp_ConstNova,Custom_A_21_F62C55A14374986C5D004E94DD277B3D,0,,1
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,Siren_Grasp_ConstNova,Custom_B_22_F3E78C5F4BA4BD6A1DC031AF51327791,0,,900

# Siren Phasegrasp Charge Speed/Fire Rate - Reduce Charge Speed to 70% fromm 71%, increase Fire Rate Bonus to 30% from 12%, update description to be accurate, make it ScaleSimple.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,Siren_Grasp_ChargeSpeed,Damage_7_39142BF947B2CBE02701DBA97A4D507F,0,,0.7
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,Siren_Grasp_ChargeSpeed,Custom_A_21_F62C55A14374986C5D004E94DD277B3D,0,,0.3
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,Siren_Grasp_ChargeSpeed,Custom_B_22_F3E78C5F4BA4BD6A1DC031AF51327791,0,,1.3
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/Character/Siren/Grasp_ChargeSpeed/UIStat_Siren_Grasp_ChargeSpeed.UIStat_Siren_Grasp_ChargeSpeed,FormatText.string,0,,[endgame]After using [endgamebold]Phasegrasp[/endgamebold], Weapon charge time is decreased by 70%[/endgame]
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/Character/Siren/Grasp_ChargeSpeed/UIStat_Siren_Grasp_ChargeSpeed.UIStat_Siren_Grasp_ChargeSpeed:SupplementalStat_UIStatData_OakPassiveAbilityAttributeInitializer,FormatText.string,0,,[endgame]and Fire Rate/Burst Fire Delay is improved by 30% until Amara switches weapons.[/endgame]
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/Character/Siren/Grasp_ChargeSpeed/StatusEffect_Siren_Grasp_ChargeSpeed.StatusEffect_Siren_Grasp_ChargeSpeed,AttributeEffects,0,,((AttributeData=/Game/GameData/Weapons/Att_Weapon_ChargeTime.Att_Weapon_ChargeTime,ModifierType=ScaleSimple,BaseModifierValue=(BaseValueConstant=2,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,RowName=Siren_Grasp_ChargeSpeed,ValueName=Custom_A_21_F62C55A14374986C5D004E94DD277B3D),AttributeInitializer=,BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=ScaleSimple,BaseModifierValue=(BaseValueConstant=2,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,RowName=Siren_Grasp_ChargeSpeed,ValueName=Custom_B_22_F3E78C5F4BA4BD6A1DC031AF51327791),AttributeInitializer=,BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_BurstFireDelay.Att_Weapon_BurstFireDelay,ModifierType=ScaleSimple,BaseModifierValue=(BaseValueConstant=2,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,RowName=Siren_Grasp_ChargeSpeed,ValueName=Damage_7_39142BF947B2CBE02701DBA97A4D507F),AttributeInitializer=,BaseValueScale=1)))

# Siren Reflect Damage - Increase Damage Reflection Bonus to 50% from 30%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,Siren_SkillEnd_ReturnDamage,Custom_A_21_F62C55A14374986C5D004E94DD277B3D,0,,0.5

# Siren Accuracy/Handling - Update description to be accurate and make it ScaleSimple.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,Siren_Grasp_AccuracyHandling,Custom_A_21_F62C55A14374986C5D004E94DD277B3D,0,,0.25
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,Siren_Grasp_AccuracyHandling,Custom_B_22_F3E78C5F4BA4BD6A1DC031AF51327791,0,,0.25
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/Character/Siren/Grasp_AccuracyCrit/StatusEffect_Siren_Grasp_AccuracyCrit.StatusEffect_Siren_Grasp_AccuracyCrit,AttributeEffects.AttributeEffects[0].ModifierType,0,,ScaleSimple
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/Character/Siren/Grasp_AccuracyCrit/StatusEffect_Siren_Grasp_AccuracyCrit.StatusEffect_Siren_Grasp_AccuracyCrit,AttributeEffects.AttributeEffects[1].ModifierType,0,,ScaleSimple
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/Character/Siren/Grasp_AccuracyCrit/StatusEffect_Siren_Grasp_AccuracyCrit.StatusEffect_Siren_Grasp_AccuracyCrit,AttributeEffects.AttributeEffects[2].ModifierType,0,,ScaleSimple
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/Character/Siren/Grasp_AccuracyCrit/StatusEffect_Siren_Grasp_AccuracyCrit.StatusEffect_Siren_Grasp_AccuracyCrit,AttributeEffects.AttributeEffects[3].ModifierType,0,,ScaleSimple
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/Character/Siren/Grasp_AccuracyCrit/StatusEffect_Siren_Grasp_AccuracyCrit.StatusEffect_Siren_Grasp_AccuracyCrit,AttributeEffects.AttributeEffects[4].ModifierType,0,,ScaleSimple
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/Character/Siren/Grasp_AccuracyCrit/StatusEffect_Siren_Grasp_AccuracyCrit.StatusEffect_Siren_Grasp_AccuracyCrit,AttributeEffects.AttributeEffects[5].ModifierType,0,,ScaleSimple
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/Character/Siren/Grasp_AccuracyCrit/UIStat_Siren_Grasp_AccuracyCrit.UIStat_Siren_Grasp_AccuracyCrit,FormatText.string,0,,[endgame]After [endgamebold]Phasegrasping[/endgamebold] an enemy, Weapon Accuracy and Handling are greatly increased until Amara switches weapons.[/endgame]

######################################
### SKILL AND ACTION SKILL CHANGES ###
######################################

### MOZE ###

# Add Iron Cub to skill descriptions.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/CloudOfLead/PassiveSkill_Gunner_CloudOfLead.Default__PassiveSkill_Gunner_CloudOfLead_C,AbilityDescription.string,0,,Occasionally, Moze's and [actionskill]Iron Bear's[/actionskill]/[actionskill]Iron Cub's[/actionskill] shots will deal additional [skillbold]Incendiary Damage[/skillbold] and [skillbold]won’t consume ammo[/skillbold].
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/StokeTheEmbers/PassiveSkill_Gunner_StokeTheEmbers.Default__PassiveSkill_Gunner_StokeTheEmbers_C,AbilityDescription.string,0,,Increases Moze and [actionskill]Iron Bear's[/actionskill]/[actionskill]Iron Cub's[/actionskill] [skillbold]Incendiary Damage[/skillbold].
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/ScorchingRPMs/PassiveSkill_Gunner_ScorchingRPM.Default__PassiveSkill_Gunner_ScorchingRPM_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute,FormatText.string,0,,[skillbold]Iron Bear/Iron Cub Damage:[/skillbold] $VALUE$
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Character/Augments/Augment_Core_3.Augment_Core_3,Description.string,0,,Equipping two of the same [actionskill]Weapons[/actionskill] on [actionskill]Iron Bear[/actionskill]/[actionskill]Iron Cub[/actionskill] increases the damage they deal.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Character/Augments/Augment_Core_3.Augment_Core_3:StatDataItems_UIStatData_OakPassiveAbilityAttributeInitializer,FormatText.string,0,,[skillbold]Iron Bear/Iron Cub Damage:[/skillbold] $VALUE$
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/SomeForTheRoad/Passive_Gunner_SomeForTheRoad.Default__Passive_Gunner_SomeForTheRoad_C,AbilityDescription.string,0,,Moze gains [skillbold]infinite ammo[/skillbold] for a few seconds after exiting [actionskill]Iron Bear[/actionskill] or after [actionskill]Iron Cub[/actionskill] ends.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/FireInTheSkagDen/PassiveSkill_Gunner_FireInSkagDen.Default__PassiveSkill_Gunner_FireInSkagDen_C,AbilityDescription.string,0,,Whenever Moze or [actionskill]Iron Bear[/actionskill]/[actionskill]Iron Cub[/actionskill] deals [skillbold]Splash Damage[/skillbold], they deal bonus [skillbold]Incendiary Damage[/skillbold].
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/SteelHardpoints/Passive_Gunner_Deadlines.Default__Passive_Gunner_Deadlines_C,AbilityDescription.string,0,,Firing [actionskill]Iron Bear Weapons[/actionskill] [skillbold]drains less Fuel[/skillbold].<br><br>Killing an enemy while [actionskill]Iron Bear[/actionskill]/[actionskill]Iron Cub[/actionskill] is active increases [skillbold]Fuel[/skillbold]. This skill has diminishing returns.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/Grizzled/PassiveSkill_Gunnerner_Grizzled.Default__PassiveSkill_Gunnerner_Grizzled_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute,FormatText.string,0,,[skillbold]Action Skill Cooldown Time:[/skillbold] $VALUE$ seconds
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/MeansOfDestruction/PassiveSkill_Gunner_MeansOfDestruction.Default__PassiveSkill_Gunner_MeansOfDestruction_C,AbilityDescription.string,0,,Whenever Moze or [actionskill]Iron Bear[/actionskill]/[actionskill]Iron Cub[/actionskill] deals [skillbold]Splash Damage[/skillbold], there is a chance to add ammo to Moze's currently equipped weapon’s magazine, with a smaller chance to return a grenade.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/NewDemoPassive2/Passive_Gunner_TorgueCrossPromo.Default__Passive_Gunner_TorgueCrossPromo_C,AbilityDescription.string,0,,All [skillbold]Splash Damage[/skillbold] dealt by Moze or [actionskill]Iron Bear[/actionskill]/[actionskill]Iron Cub[/actionskill] has a chance to [skillbold]double[/skillbold] in size. Additionally, Moze and [actionskill]Iron Bear[/actionskill]/[actionskill]Iron Cub[/actionskill] deal increased [skillbold]Splash Damage[/skillbold].
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/StainlessSteelBear/PassiveSkill_Gunner_StainlessSteelBear.Default__PassiveSkill_Gunner_StainlessSteelBear_C,AbilityDescription.string,0,,[actionskill]Iron Bear[/actionskill]/[actionskill]Iron Cub[/actionskill] gains additional [skillbold]armor[/skillbold], increased [skillbold]Maximum Fuel[/skillbold], and increased [skillbold]Damage[/skillbold].
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/StainlessSteelBear/PassiveSkill_Gunner_StainlessSteelBear.Default__PassiveSkill_Gunner_StainlessSteelBear_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute,FormatText.string,0,,[skillbold]Iron Bear/Iron Cub Armor:[/skillbold] $VALUE$
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/StainlessSteelBear/PassiveSkill_Gunner_StainlessSteelBear.Default__PassiveSkill_Gunner_StainlessSteelBear_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute_0,FormatText.string,0,,[skillbold]Iron Bear/Iron Cub Damage:[/skillbold] $VALUE$
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Character/Augments/Augment_Core_5.Augment_Core_5,Description.string,0,,After Moze exits [actionskill]Iron Bear[/actionskill] or [actionskill]Iron Cub[/actionskill] ends, it will remain deployed in place for a short time.<br><br>While [actionskill]Auto Bear[/actionskill] remains active, it will target and attack nearby enemies until its duration ends, then it will charge at an enemy and self-destruct.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/NewDemoPassive/Passive_Gunner_Vampyr.Default__Passive_Gunner_Vampyr_C,AbilityDescription.string,0,,Whenever Moze damages an enemy with a thrown grenade or [actionskill]Iron Bear[/actionskill]/[actionskill]Iron Cub[/actionskill] deals area damage, for every enemy hit, she [skillbold]restores[/skillbold] a portion of their missing health. [actionskill]Iron Bear[/actionskill]/[actionskill]Iron Cub[/actionskill] receives half this bonus.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/FullCan/Passive_Gunner_FullCan.Default__Passive_Gunner_FullCan_C,AbilityDescription.string,0,,Entering [actionskill]Iron Bear[/actionskill] or deploying [actionskill]Iron Cub[/actionskill] causes Moze’s and her allies’ shields to immediately begin [skillbold]recharging[/skillbold] at an increased [skillbold]Shield Recharge Rate[/skillbold].
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/ExperimentalMunitions/Passive_Gunner_ExperimentalMunitions.Default__Passive_Gunner_ExperimentalMunitions_C,AbilityDescription.string,0,,Whenever Moze or [actionskill]Iron Bear[/actionskill]/[actionskill]Iron Cub[/actionskill] scores a [skillbold]Critical Hit[/skillbold], they deal bonus [skillbold]Incendiary Damage[/skillbold].
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_DLC/Ixora/Passives/DLCSkill_01/Passive_Gunner_DLCSkill_1.Default__Passive_Gunner_DLCSkill_1_C,AbilityDescription.string,0,,Whenever Moze or [actionskill]Iron Bear[/actionskill]/[actionskill]Iron Cub[/actionskill] [skillbold]ignites[/skillbold] an enemy, they both [skillbold]regenerate health[/skillbold] for a short time.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_DLC/Ixora/Passives/DLCSkill_03/Passive_Gunner_DLCSkill_3.Default__Passive_Gunner_DLCSkill_3_C,AbilityDescription.string,0,,[actionskill]Iron Bear[/actionskill]/[actionskill]Iron Cub[/actionskill] gains increased [skillbold]Damage[/skillbold].
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_DLC/Ixora/Passives/DLCSkill_03/Passive_Gunner_DLCSkill_3.Default__Passive_Gunner_DLCSkill_3_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute,FormatText.string,0,,[skillbold]Iron Bear/Iron Cub Damage:[/skillbold] $VALUE$
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_DLC/Ixora/Passives/DLCSkill_04/Passive_Gunner_DLCSkill_4.Default__Passive_Gunner_DLCSkill_4_C,AbilityDescription.string,0,,While Moze's [actionskill]Action Skill[/actionskill] is active, she and [actionskill]Iron Bear[/actionskill]/[actionskill]Iron Cub[/actionskill] gain increased [skillbold]Movement Speed[/skillbold].
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_DLC/Ixora/Passives/DLCSkill_06/Passive_Gunner_DLCSkill_6.Default__Passive_Gunner_DLCSkill_6_C,AbilityDescription.string,0,,Moze and [actionskill]Iron Bear[/actionskill]/[actionskill]Iron Cub[/actionskill] gain increased [skillbold]Status Effect Damage[/skillbold] and [skillbold]Status Effect Chance[/skillbold]. <br><br>[italic](Skill currently fully ineffective!)[/italic]
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_DLC/Ixora/Passives/DLCSkill_07/Passive_Gunner_DLCSkill_7.Default__Passive_Gunner_DLCSkill_7_C,AbilityDescription.string,0,,Whenever Moze or [actionskill]Iron Bear[/actionskill]/[actionskill]Iron Cub[/actionskill] applies a [skillbold]Status Effect[/skillbold] to an enemy, she gains increased [skillbold]Fire Rate[/skillbold] and reduced [skillbold]Burst Fire Delay[/skillbold] for a short time. This effect stacks.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_DLC/Ixora/Passives/DLCSkill_09/Passive_Gunner_DLCSkill_9.Default__Passive_Gunner_DLCSkill_9_C,AbilityDescription.string,0,,Whenever Moze or [actionskill]Iron Bear[/actionskill]/[actionskill]Iron Cub[/actionskill] applies a [skillbold]Status Effect[/skillbold] to an enemy, [actionskill]Iron Bear[/actionskill]/[actionskill]Iron Cub[/actionskill] gains [skillbold]Fuel[/skillbold]. This skill has diminishing returns.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_DLC/Ixora/Passives/DLCSkill_11/Passive_Gunner_DLCSkill_11.Default__Passive_Gunner_DLCSkill_11_C,AbilityDescription.string,0,,Moze gains increased [skillbold]Action Skill Cooldown Rate[/skillbold] whenever she or [actionskill]Iron Bear[/actionskill]/[actionskill]Iron Cub[/actionskill] inflicts a [skillbold]Status Effect[/skillbold] on an enemy. This effect stacks.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_DLC/Ixora/Passives/DLCSkill_13/Passive_Gunner_DLCSkill_13.Default__Passive_Gunner_DLCSkill_13_C,AbilityDescription.string,0,,Whenever Moze or [actionskill]Iron Bear[/actionskill]/[actionskill]Iron Cub[/actionskill] [skillbold]ignites[/skillbold] an enemy, [actionskill]Iron Bear[/actionskill]/[actionskill]Iron Cub[/actionskill] [skillbold]does not consume fuel[/skillbold] for a short time.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_DLC/Ixora/Passives/DLCSkill_14/Passive_Gunner_DLCSkill_14.Default__Passive_Gunner_DLCSkill_14_C,AbilityDescription.string,0,,[actionskill]Iron Bear[/actionskill]/[actionskill]Iron Cub[/actionskill] gains increased [skillbold]Maximum Fuel[/skillbold] and [skillbold]Action Skill Cooldown Rate[/skillbold].
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_DLC/Ixora/Passives/DLCSkill_15/Passive_Gunner_DLCSkill_15.Default__Passive_Gunner_DLCSkill_15_C,AbilityDescription.string,0,,[actionskill]Iron Bear[/actionskill]/[actionskill]Iron Cub[/actionskill] gains increased [skillbold]Damage[/skillbold] and [skillbold]Damage Resistance[/skillbold].
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_DLC/Ixora/Passives/DLCSkill_15/Passive_Gunner_DLCSkill_15.Default__Passive_Gunner_DLCSkill_15_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute,FormatText.string,0,,[skillbold]Iron Bear/Iron Cub Damage:[/skillbold] $VALUE$
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_DLC/Ixora/Passives/DLCSkill_15/Passive_Gunner_DLCSkill_15.Default__Passive_Gunner_DLCSkill_15_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute_0,FormatText.string,0,,[skillbold]Iron Bear/Iron Cub Damage Resistance:[/skillbold] $VALUE$

# Make Dakka Bear description accurate to in-game effects
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Character/Augments/Augment_Core_2.Augment_Core_2:StatDataItems_UIStatData_OakPassiveAbilityAttributeInitializer,FormatText.string,0,,[skillbold]Iron Bear Damage:[/skillbold] +125%

# Make Drowning in Brass display Iron Bear/Cub damage, change the Iron Bear Damage boost to affect both arms, add Burst Fire Delay.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/Status_Gunner_DrowningInBrass.Status_Gunner_DrowningInBrass,AttributeEffects,0,,((AttributeData=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=Scale,BaseModifierValue=(BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/Status_Gunner_DrowningInBrass.Status_Gunner_DrowningInBrass.Mutator_OakPassiveAbilityAttributeEffectMutatorData"'),(AttributeData=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=Scale,BaseModifierValue=(BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/Status_Gunner_DrowningInBrass.Status_Gunner_DrowningInBrass.Mutator_OakPassiveAbilityAttributeEffectMutatorData_0"'),(AttributeData=/Game/GameData/Attributes/DamageMultipliers/Att_DamageSourceInstigatorMultiplier_Skill.Att_DamageSourceInstigatorMultiplier_Skill,ModifierType=Scale,BaseModifierValue=(BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/Status_Gunner_DrowningInBrass.Status_Gunner_DrowningInBrass.Mutator_OakPassiveAbilityAttributeEffectMutatorData_1"'),(AttributeData=/Game/GameData/Weapons/Att_Weapon_BurstFireDelay.Att_Weapon_BurstFireDelay,ModifierType=Scale,BaseModifierValue=(BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/Status_Gunner_DrowningInBrass.Status_Gunner_DrowningInBrass.Mutator_OakPassiveAbilityAttributeEffectMutatorData_2"'))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/Status_Gunner_DrowningInBrass.Status_Gunner_DrowningInBrass:Mutator_OakPassiveAbilityAttributeEffectMutatorData_2,PerGradeUpgrade,0,,(BaseValueConstant=1,DataTableValue=(DataTable=None),BaseValueAttribute=None,BaseValueScale=0.005)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/Status_Gunner_DrowningInBrass.Status_Gunner_DrowningInBrass:Mutator_OakPassiveAbilityAttributeEffectMutatorData_2,PerGradeUpgradeInterval,0,,1
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/PhalanxDoctrine/Passive_Gunner_PhalanxDoctrine.Default__Passive_Gunner_PhalanxDoctrine_C,AbilityDescription.string,0,,[skillbold]Kill Skill[/skillbold]. Killing an enemy grants Moze a stack of Drowning in Brass.<br><br>For each stack of [skillbold]Drowning in Brass[/skillbold], Moze’s [skillbold]Fire Rate[/skillbold] is reduced and [skillbold]Burst Fire Delay[/skillbold] is increased, but [skillbold]Gun Damage[/skillbold] is increased for both her and her allies and [actionskill]Iron Bear[/actionskill]/[actionskill]Iron Cub[/actionskill] deal increased [skillbold]Damage[/skillbold] (excluding Auto-Bear).
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C,StatDataItems,0,,(UIStatData_UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C.StatDataItems_UIStatData_OakPassiveAbilityAttribute',UIStatData_UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C.StatDataItems_UIStatData_OakPassiveAbilityAttribute_0',UIStatData_OakPassiveAbilityAttributeInitializer'/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C.StatDataItems_UIStatData_OakPassiveAbilityAttributeInitializer',UIStatData_OakPassiveAbilityAttributeInitializer'/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C.StatDataItems_UIStatData_OakPassiveAbilityAttributeInitializer_0',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C.StatDataItems_UIStatData_OakPassiveAbilityAttributeIronBearDamage',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C.StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay')
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeIronBearDamage,StatusEffectData,0,,/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/Status_Gunner_DrowningInBrass.Status_Gunner_DrowningInBrass
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeIronBearDamage,Attribute,0,,/Game/GameData/Attributes/DamageMultipliers/Att_DamageSourceInstigatorMultiplier_Skill.Att_DamageSourceInstigatorMultiplier_Skill
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeIronBearDamage,FormatText.string,0,,[skillbold]Iron Bear/Iron Cub Damage:[/skillbold] $VALUE$ per stack
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeIronBearDamage,SignStyle,0,,EUIStatValueSignStyle::Positive
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeIronBearDamage,RoundingMode,0,,EUIStatValueRoundingMode::None
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeIronBearDamage,bDisplayAsPercentage,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeIronBearDamage,bDisplayPercentAsFloat,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeIronBearDamage,bDisplayAsInverse,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeIronBearDamage,bDisplayPlusSign,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeIronBearDamage,bDisplayAsOneMinus,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeIronBearDamage,bCalculateWithReductionMath,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeIronBearDamage,bUseFormatText,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeIronBearDamage,bEnableValueRemapping,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeIronBearDamage,bUseSupplementalStatFormatText,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeIronBearDamage,bUseMinValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeIronBearDamage,bUseMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeIronBearDamage,bUseMinOrMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeIronBearDamage,bCanDisplayMultipleTimes,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeIronBearDamage,bBiggerIsBetter,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeIronBearDamage,BasePriority,0,,1.1
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeIronBearDamage,SectionName,0,,Primary
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute_0,BasePriority,0,,1.2
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute,BasePriority,0,,1
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,StatusEffectData,0,,/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/Status_Gunner_DrowningInBrass.Status_Gunner_DrowningInBrass
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,Attribute,0,,/Game/GameData/Weapons/Att_Weapon_BurstFireDelay.Att_Weapon_BurstFireDelay
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,FormatText.string,0,,[skillbold]Burst Fire Delay:[/skillbold] $VALUE$ per stack
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,SignStyle,0,,EUIStatValueSignStyle::Negative
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,RoundingMode,0,,EUIStatValueRoundingMode::None
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bDisplayAsPercentage,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bDisplayPercentAsFloat,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bFloatPrecision,0,,1
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bDisplayAsInverse,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bDisplayPlusSign,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bDisplayAsOneMinus,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bCalculateWithReductionMath,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bUseFormatText,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bEnableValueRemapping,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bUseSupplementalStatFormatText,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bUseMinValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bUseMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bUseMinOrMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bCanDisplayMultipleTimes,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bBiggerIsBetter,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,BasePriority,0,,0.9
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,SectionName,0,,Primary

# Make Desperate Measures display Iron Bear/Cub damage.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/LowHpDamage/PassiveSkill_Gunner_LowHPDamage.Default__PassiveSkill_Gunner_LowHPDamage_C,AbilityDescription.string,0,,Moze’s [skillbold]Gun Damage[/skillbold] and [actionskill]Iron Bear's[/actionskill]/[actionskill]Iron Cub's[/actionskill] [skillbold]Hard Point Damage[/skillbold] are increased depending on how low their individual health is. The lower their health, the greater the increase.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/LowHpDamage/PassiveSkill_Gunner_LowHPDamage.Default__PassiveSkill_Gunner_LowHPDamage_C,StatDataItems,0,,(UIStatData_UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/LowHpDamage/PassiveSkill_Gunner_LowHPDamage.Default__PassiveSkill_Gunner_LowHPDamage_C.StatDataItems_UIStatData_OakPassiveAbilityAttribute',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/LowHpDamage/PassiveSkill_Gunner_LowHPDamage.Default__PassiveSkill_Gunner_LowHPDamage_C.StatDataItems_UIStatData_OakPassiveAbilityAttributeIronBearDamage')
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/LowHpDamage/PassiveSkill_Gunner_LowHPDamage.Default__PassiveSkill_Gunner_LowHPDamage_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeIronBearDamage,StatusEffectData,0,,/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/LowHpDamage/Status_FullCan_LowHPDamage_P.Status_FullCan_LowHPDamage_P
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/LowHpDamage/PassiveSkill_Gunner_LowHPDamage.Default__PassiveSkill_Gunner_LowHPDamage_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeIronBearDamage,Attribute,0,,/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/LowHpDamage/PassiveSkill_Gunner_LowHPDamage.Default__PassiveSkill_Gunner_LowHPDamage_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeIronBearDamage,FormatText.string,0,,[skillbold]Iron Bear/Iron Cub Damage:[/skillbold] Up to $VALUE$
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/LowHpDamage/PassiveSkill_Gunner_LowHPDamage.Default__PassiveSkill_Gunner_LowHPDamage_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeIronBearDamage,SignStyle,0,,EUIStatValueSignStyle::Positive
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/LowHpDamage/PassiveSkill_Gunner_LowHPDamage.Default__PassiveSkill_Gunner_LowHPDamage_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeIronBearDamage,RoundingMode,0,,EUIStatValueRoundingMode::None
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/LowHpDamage/PassiveSkill_Gunner_LowHPDamage.Default__PassiveSkill_Gunner_LowHPDamage_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeIronBearDamage,bDisplayAsPercentage,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/LowHpDamage/PassiveSkill_Gunner_LowHPDamage.Default__PassiveSkill_Gunner_LowHPDamage_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeIronBearDamage,bDisplayPercentAsFloat,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/LowHpDamage/PassiveSkill_Gunner_LowHPDamage.Default__PassiveSkill_Gunner_LowHPDamage_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeIronBearDamage,bDisplayAsInverse,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/LowHpDamage/PassiveSkill_Gunner_LowHPDamage.Default__PassiveSkill_Gunner_LowHPDamage_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeIronBearDamage,bDisplayPlusSign,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/LowHpDamage/PassiveSkill_Gunner_LowHPDamage.Default__PassiveSkill_Gunner_LowHPDamage_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeIronBearDamage,bDisplayAsOneMinus,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/LowHpDamage/PassiveSkill_Gunner_LowHPDamage.Default__PassiveSkill_Gunner_LowHPDamage_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeIronBearDamage,bCalculateWithReductionMath,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/LowHpDamage/PassiveSkill_Gunner_LowHPDamage.Default__PassiveSkill_Gunner_LowHPDamage_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeIronBearDamage,bUseFormatText,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/LowHpDamage/PassiveSkill_Gunner_LowHPDamage.Default__PassiveSkill_Gunner_LowHPDamage_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeIronBearDamage,bEnableValueRemapping,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/LowHpDamage/PassiveSkill_Gunner_LowHPDamage.Default__PassiveSkill_Gunner_LowHPDamage_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeIronBearDamage,bUseSupplementalStatFormatText,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/LowHpDamage/PassiveSkill_Gunner_LowHPDamage.Default__PassiveSkill_Gunner_LowHPDamage_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeIronBearDamage,bUseMinValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/LowHpDamage/PassiveSkill_Gunner_LowHPDamage.Default__PassiveSkill_Gunner_LowHPDamage_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeIronBearDamage,bUseMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/LowHpDamage/PassiveSkill_Gunner_LowHPDamage.Default__PassiveSkill_Gunner_LowHPDamage_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeIronBearDamage,bUseMinOrMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/LowHpDamage/PassiveSkill_Gunner_LowHPDamage.Default__PassiveSkill_Gunner_LowHPDamage_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeIronBearDamage,bCanDisplayMultipleTimes,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/LowHpDamage/PassiveSkill_Gunner_LowHPDamage.Default__PassiveSkill_Gunner_LowHPDamage_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeIronBearDamage,bBiggerIsBetter,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/LowHpDamage/PassiveSkill_Gunner_LowHPDamage.Default__PassiveSkill_Gunner_LowHPDamage_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeIronBearDamage,BasePriority,0,,0.1
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/LowHpDamage/PassiveSkill_Gunner_LowHPDamage.Default__PassiveSkill_Gunner_LowHPDamage_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeIronBearDamage,SectionName,0,,Primary

# Make Phalanx Doctrine display Iron Bear/Cub damage.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/PhalanxDoctrine/Passive_Gunner_PhalanxDoctrine.Default__Passive_Gunner_PhalanxDoctrine_C,AbilityDescription.string,0,,[skillbold]Kill Skill[/skillbold]. After killing an enemy, Moze gains a stack of Phalanx Doctrine. For every stack of [skillbold]Phalanx Doctrine[/skillbold], Moze’s [skillbold]Maximum Shield[/skillbold] and [skillbold]Gun Damage[/skillbold] are increased while [actionskill]Iron Bear[/actionskill]/[actionskill]Iron Cub[/actionskill] gain increased [skillbold]Damage[/skillbold] (for their left arm weapons only). Each stack lasts 30 seconds. <br><br>There is no stack limit.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/PhalanxDoctrine/Passive_Gunner_PhalanxDoctrine.Default__Passive_Gunner_PhalanxDoctrine_C,StatDataItems,0,,(UIStatData_UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/PhalanxDoctrine/Passive_Gunner_PhalanxDoctrine.Default__Passive_Gunner_PhalanxDoctrine_C.StatDataItems_UIStatData_OakPassiveAbilityAttribute',UIStatData_UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/PhalanxDoctrine/Passive_Gunner_PhalanxDoctrine.Default__Passive_Gunner_PhalanxDoctrine_C.StatDataItems_UIStatData_OakPassiveAbilityAttribute_0',UIStatData_OakPassiveAbilityAttributeInitializer'/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/PhalanxDoctrine/Passive_Gunner_PhalanxDoctrine.Default__Passive_Gunner_PhalanxDoctrine_C.StatDataItems_UIStatData_OakPassiveAbilityAttributeInitializer',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/PhalanxDoctrine/Passive_Gunner_PhalanxDoctrine.Default__Passive_Gunner_PhalanxDoctrine_C.StatDataItems_UIStatData_OakPassiveAbilityAttributeIronBearDamage')
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/PhalanxDoctrine/Passive_Gunner_PhalanxDoctrine.Default__Passive_Gunner_PhalanxDoctrine_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeIronBearDamage,StatusEffectData,0,,/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/PhalanxDoctrine/Status_Gunner_PhalanxDoctrine_DA.Status_Gunner_PhalanxDoctrine_DA
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/PhalanxDoctrine/Passive_Gunner_PhalanxDoctrine.Default__Passive_Gunner_PhalanxDoctrine_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeIronBearDamage,Attribute,0,,/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/PhalanxDoctrine/Passive_Gunner_PhalanxDoctrine.Default__Passive_Gunner_PhalanxDoctrine_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeIronBearDamage,FormatText.string,0,,[skillbold]Iron Bear/Iron Cub Damage:[/skillbold] $VALUE$ per stack
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/PhalanxDoctrine/Passive_Gunner_PhalanxDoctrine.Default__Passive_Gunner_PhalanxDoctrine_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeIronBearDamage,SignStyle,0,,EUIStatValueSignStyle::Positive
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/PhalanxDoctrine/Passive_Gunner_PhalanxDoctrine.Default__Passive_Gunner_PhalanxDoctrine_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeIronBearDamage,RoundingMode,0,,EUIStatValueRoundingMode::None
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/PhalanxDoctrine/Passive_Gunner_PhalanxDoctrine.Default__Passive_Gunner_PhalanxDoctrine_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeIronBearDamage,bDisplayAsPercentage,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/PhalanxDoctrine/Passive_Gunner_PhalanxDoctrine.Default__Passive_Gunner_PhalanxDoctrine_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeIronBearDamage,bDisplayPercentAsFloat,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/PhalanxDoctrine/Passive_Gunner_PhalanxDoctrine.Default__Passive_Gunner_PhalanxDoctrine_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeIronBearDamage,bDisplayAsInverse,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/PhalanxDoctrine/Passive_Gunner_PhalanxDoctrine.Default__Passive_Gunner_PhalanxDoctrine_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeIronBearDamage,bDisplayPlusSign,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/PhalanxDoctrine/Passive_Gunner_PhalanxDoctrine.Default__Passive_Gunner_PhalanxDoctrine_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeIronBearDamage,bDisplayAsOneMinus,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/PhalanxDoctrine/Passive_Gunner_PhalanxDoctrine.Default__Passive_Gunner_PhalanxDoctrine_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeIronBearDamage,bCalculateWithReductionMath,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/PhalanxDoctrine/Passive_Gunner_PhalanxDoctrine.Default__Passive_Gunner_PhalanxDoctrine_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeIronBearDamage,bUseFormatText,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/PhalanxDoctrine/Passive_Gunner_PhalanxDoctrine.Default__Passive_Gunner_PhalanxDoctrine_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeIronBearDamage,bEnableValueRemapping,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/PhalanxDoctrine/Passive_Gunner_PhalanxDoctrine.Default__Passive_Gunner_PhalanxDoctrine_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeIronBearDamage,bUseSupplementalStatFormatText,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/PhalanxDoctrine/Passive_Gunner_PhalanxDoctrine.Default__Passive_Gunner_PhalanxDoctrine_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeIronBearDamage,bUseMinValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/PhalanxDoctrine/Passive_Gunner_PhalanxDoctrine.Default__Passive_Gunner_PhalanxDoctrine_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeIronBearDamage,bUseMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/PhalanxDoctrine/Passive_Gunner_PhalanxDoctrine.Default__Passive_Gunner_PhalanxDoctrine_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeIronBearDamage,bUseMinOrMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/PhalanxDoctrine/Passive_Gunner_PhalanxDoctrine.Default__Passive_Gunner_PhalanxDoctrine_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeIronBearDamage,bCanDisplayMultipleTimes,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/PhalanxDoctrine/Passive_Gunner_PhalanxDoctrine.Default__Passive_Gunner_PhalanxDoctrine_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeIronBearDamage,bBiggerIsBetter,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/PhalanxDoctrine/Passive_Gunner_PhalanxDoctrine.Default__Passive_Gunner_PhalanxDoctrine_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeIronBearDamage,BasePriority,0,,1
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/PhalanxDoctrine/Passive_Gunner_PhalanxDoctrine.Default__Passive_Gunner_PhalanxDoctrine_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeIronBearDamage,SectionName,0,,Primary

# Make Superior Firepower display the Cryo Damage bonus.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_DLC/Ixora/Passives/DLCSkill_12/Passive_Gunner_DLCSkill_12.Default__Passive_Gunner_DLCSkill_12_C,AbilityDescription.string,0,,Whenever Moze or [actionskill]Iron Bear[/actionskill]/[actionskill]Iron Cub[/actionskill] inflicts a [skillbold]Status Effect[/skillbold] on an enemy, they gain increased [skillbold]Status Effect Damage[/skillbold] and Moze gains increased [skillbold]Cryo Damage[/skillbold] for a short time.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_DLC/Ixora/Passives/DLCSkill_12/Passive_Gunner_DLCSkill_12.Default__Passive_Gunner_DLCSkill_12_C,StatDataItems,0,,(UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Gunner/_DLC/Ixora/Passives/DLCSkill_12/Passive_Gunner_DLCSkill_12.Default__Passive_Gunner_DLCSkill_12_C.StatDataItems_UIStatData_OakPassiveAbilityAttribute',UIStatData_OakPassiveAbilityAttributeInitializer'/Game/PlayerCharacters/Gunner/_DLC/Ixora/Passives/DLCSkill_12/Passive_Gunner_DLCSkill_12.Default__Passive_Gunner_DLCSkill_12_C.StatDataItems_UIStatData_OakPassiveAbilityAttributeInitializer',UIStatData_OakPassiveAbilityAttributeInitializer'/Game/PlayerCharacters/Gunner/_DLC/Ixora/Passives/DLCSkill_12/Passive_Gunner_DLCSkill_12.Default__Passive_Gunner_DLCSkill_12_C.StatDataItems_UIStatData_OakPassiveAbilityAttributeInitializer_0',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Gunner/_DLC/Ixora/Passives/DLCSkill_12/Passive_Gunner_DLCSkill_12.Default__Passive_Gunner_DLCSkill_12_C.StatDataItems_UIStatData_OakPassiveAbilityAttributeCryoDamage')
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_DLC/Ixora/Passives/DLCSkill_12/Passive_Gunner_DLCSkill_12.Default__Passive_Gunner_DLCSkill_12_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeCryoDamage,StatusEffectData,0,,/Game/PlayerCharacters/Gunner/_DLC/Ixora/Passives/DLCSkill_12/StatusEffect_Gunner_DLCSkill_12.StatusEffect_Gunner_DLCSkill_12
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_DLC/Ixora/Passives/DLCSkill_12/Passive_Gunner_DLCSkill_12.Default__Passive_Gunner_DLCSkill_12_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeCryoDamage,Attribute,0,,/Game/GameData/Attributes/DamageMultipliers/Att_DamageInstigatorMultiplier_Cryo.Att_DamageInstigatorMultiplier_Cryo
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_DLC/Ixora/Passives/DLCSkill_12/Passive_Gunner_DLCSkill_12.Default__Passive_Gunner_DLCSkill_12_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeCryoDamage,FormatText.string,0,,[skillbold]Cryo Damage:[/skillbold] $VALUE$
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_DLC/Ixora/Passives/DLCSkill_12/Passive_Gunner_DLCSkill_12.Default__Passive_Gunner_DLCSkill_12_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeCryoDamage,SignStyle,0,,EUIStatValueSignStyle::Positive
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_DLC/Ixora/Passives/DLCSkill_12/Passive_Gunner_DLCSkill_12.Default__Passive_Gunner_DLCSkill_12_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeCryoDamage,RoundingMode,0,,EUIStatValueRoundingMode::None
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_DLC/Ixora/Passives/DLCSkill_12/Passive_Gunner_DLCSkill_12.Default__Passive_Gunner_DLCSkill_12_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeCryoDamage,bDisplayAsPercentage,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_DLC/Ixora/Passives/DLCSkill_12/Passive_Gunner_DLCSkill_12.Default__Passive_Gunner_DLCSkill_12_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeCryoDamage,bDisplayPercentAsFloat,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_DLC/Ixora/Passives/DLCSkill_12/Passive_Gunner_DLCSkill_12.Default__Passive_Gunner_DLCSkill_12_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeCryoDamage,bDisplayAsInverse,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_DLC/Ixora/Passives/DLCSkill_12/Passive_Gunner_DLCSkill_12.Default__Passive_Gunner_DLCSkill_12_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeCryoDamage,bDisplayPlusSign,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_DLC/Ixora/Passives/DLCSkill_12/Passive_Gunner_DLCSkill_12.Default__Passive_Gunner_DLCSkill_12_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeCryoDamage,bDisplayAsOneMinus,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_DLC/Ixora/Passives/DLCSkill_12/Passive_Gunner_DLCSkill_12.Default__Passive_Gunner_DLCSkill_12_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeCryoDamage,bCalculateWithReductionMath,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_DLC/Ixora/Passives/DLCSkill_12/Passive_Gunner_DLCSkill_12.Default__Passive_Gunner_DLCSkill_12_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeCryoDamage,bUseFormatText,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_DLC/Ixora/Passives/DLCSkill_12/Passive_Gunner_DLCSkill_12.Default__Passive_Gunner_DLCSkill_12_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeCryoDamage,bEnableValueRemapping,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_DLC/Ixora/Passives/DLCSkill_12/Passive_Gunner_DLCSkill_12.Default__Passive_Gunner_DLCSkill_12_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeCryoDamage,bUseSupplementalStatFormatText,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_DLC/Ixora/Passives/DLCSkill_12/Passive_Gunner_DLCSkill_12.Default__Passive_Gunner_DLCSkill_12_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeCryoDamage,bUseMinValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_DLC/Ixora/Passives/DLCSkill_12/Passive_Gunner_DLCSkill_12.Default__Passive_Gunner_DLCSkill_12_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeCryoDamage,bUseMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_DLC/Ixora/Passives/DLCSkill_12/Passive_Gunner_DLCSkill_12.Default__Passive_Gunner_DLCSkill_12_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeCryoDamage,bUseMinOrMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_DLC/Ixora/Passives/DLCSkill_12/Passive_Gunner_DLCSkill_12.Default__Passive_Gunner_DLCSkill_12_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeCryoDamage,bCanDisplayMultipleTimes,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_DLC/Ixora/Passives/DLCSkill_12/Passive_Gunner_DLCSkill_12.Default__Passive_Gunner_DLCSkill_12_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeCryoDamage,bBiggerIsBetter,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_DLC/Ixora/Passives/DLCSkill_12/Passive_Gunner_DLCSkill_12.Default__Passive_Gunner_DLCSkill_12_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeCryoDamage,BasePriority,0,,1.9
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_DLC/Ixora/Passives/DLCSkill_12/Passive_Gunner_DLCSkill_12.Default__Passive_Gunner_DLCSkill_12_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeCryoDamage,SectionName,0,,Primary

# Make certain explosive Hard Points mention that they do not harm Moze or Iron Bear/Iron Cub.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Character/Augments/Augment_Mod_Missiles_3.Augment_Mod_Missiles_3,Description.string,0,,Instead of a volley of conventional rockets, the [actionskill]Vanquisher Rocket Pod[/actionskill] launches a single rocket with a nuclear warhead, dealing massive [skillbold]Radiation Damage[/skillbold]. This Hard Point cannot directly harm Moze or [actionskill]Iron Bear[/actionskill]/[actionskill]Iron Cub[/actionskill].
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Character/Augments/Augment_Mod_Missiles_3.Augment_Mod_Missiles_3,StatDataItems.StatDataItems[0].Object..bDisplayPlusSign,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Character/Augments/Augment_Mod_Railgun_3.Augment_Mod_Railgun_3,Description.string,0,,[actionskill]Railgun[/actionskill] now fires a specialty round that deals reduced damage and explodes after a short delay.<br><br>[actionskill]Railgun[/actionskill] shots have reduced [skillbold]Fuel Drain[/skillbold] and the [skillbold]Magazine Size[/skillbold] is increased. The explosion cannot directly harm Moze or [actionskill]Iron Bear[/actionskill]/[actionskill]Iron Cub[/actionskill].
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Character/Augments/Augment_Mod_Fist_1.Augment_Mod_Fist_1,Description.string,0,,Whenever [actionskill]Bear Fist[/actionskill] hits an enemy, it deals random bonus [skillbold]Elemental Damage[/skillbold] to that enemy and all enemies nearby. The explosion cannot directly harm Moze or [actionskill]Iron Bear[/actionskill]/[actionskill]Iron Cub[/actionskill].

# Selfless Vengeance - Increase Fire Damage to 4% per point, increase increase-in-duration-per-point to 2 seconds from 1 second.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Gunner/DataTable_Gunner_SkillsBalance.DataTable_Gunner_SkillsBalance,P_SelflessVengeance,DamageScalar_2_28B25EC8493D1EB6C2138A962F659BCD,0,,0.04
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Gunner/DataTable_Gunner_SkillsBalance.DataTable_Gunner_SkillsBalance,P_SelflessVengeance,Radius_6_D31CD7A5410D01037586C9AACA4B7EE1,0,,2

# Armored Infantry - Make it boost Global Damage instead of Gun Damage, add Mayhem-Scaled Gun Damage.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/ArmoredInfantry/Passive_Gunner_ArmoredInfantry.Default__Passive_Gunner_ArmoredInfantry_C:UIStatData_OakPassiveAbilityAttribute_0,Attribute,0,,/Game/GameData/Attributes/Damage/Att_DamageDealtMultiplier.Att_DamageDealtMultiplier
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/ArmoredInfantry/Passive_Gunner_ArmoredInfantry.Default__Passive_Gunner_ArmoredInfantry_C:UIStatData_OakPassiveAbilityAttribute_0,FormatText.string,0,,[skillbold]Damage:[/skillbold] $VALUE$
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/ArmoredInfantry/Status_Gunner_ArmoredInfantry.Status_Gunner_ArmoredInfantry,AttributeEffects,0,,((AttributeData=/Game/GameData/Attributes/Damage/Att_DamageTakenMultiplier.Att_DamageTakenMultiplier,ModifierType=Scale,BaseModifierValue=(BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/ArmoredInfantry/Status_Gunner_ArmoredInfantry.Status_Gunner_ArmoredInfantry.Mutator_OakPassiveAbilityAttributeEffectMutatorData"'),(AttributeData=/Game/GameData/Attributes/Damage/Att_DamageDealtMultiplier.Att_DamageDealtMultiplier,ModifierType=Scale,BaseModifierValue=(BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/ArmoredInfantry/Status_Gunner_ArmoredInfantry.Status_Gunner_ArmoredInfantry.Mutator_OakPassiveAbilityAttributeEffectMutatorData_0"'),(AttributeData=/Game/GameData/Attributes/DamageMultipliers/Att_DamageSourceInstigatorMultiplier_Bullet.Att_DamageSourceInstigatorMultiplier_Bullet,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=),BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.12),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/ArmoredInfantry/Status_Gunner_ArmoredInfantry.Status_Gunner_ArmoredInfantry.Mutator_OakPassiveAbilityAttributeEffectMutatorData_1"'))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/ArmoredInfantry/Status_Gunner_ArmoredInfantry.Status_Gunner_ArmoredInfantry:Mutator_OakPassiveAbilityAttributeEffectMutatorData_1,PerGradeUpgrade,0,,(BaseValueConstant=1,DataTableValue=(DataTable=None),BaseValueAttribute=,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/ArmoredInfantry/Status_Gunner_ArmoredInfantry.Status_Gunner_ArmoredInfantry:Mutator_OakPassiveAbilityAttributeEffectMutatorData_1,PerGradeUpgradeInterval,0,,99
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/ArmoredInfantry/Passive_Gunner_ArmoredInfantry.Default__Passive_Gunner_ArmoredInfantry_C,StatDataItems,0,,(UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/ArmoredInfantry/Passive_Gunner_ArmoredInfantry.Default__Passive_Gunner_ArmoredInfantry_C.StatDataItems_UIStatData_OakPassiveAbilityAttribute',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/ArmoredInfantry/Passive_Gunner_ArmoredInfantry.Default__Passive_Gunner_ArmoredInfantry_C.UIStatData_OakPassiveAbilityAttribute_0',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/ArmoredInfantry/Passive_Gunner_ArmoredInfantry.Default__Passive_Gunner_ArmoredInfantry_C.StatDataItems_UIStatData_OakPassiveAbilityAttributeMayhemWeaponDamage')
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/ArmoredInfantry/Passive_Gunner_ArmoredInfantry.Default__Passive_Gunner_ArmoredInfantry_C,AbilityDescription.string,0,,While Moze’s shields are active, she gains [skillbold]Damage Reduction[/skillbold] and increased [skillbold]Damage[/skillbold]. When [endgame]Mayhem Mode[/endgame] is activated, invest [bold]one point[/bold] to receive [skillbold]Bonus Gun Damage[/skillbold] based on the current [endgame]Mayhem Level[/endgame].
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/ArmoredInfantry/Passive_Gunner_ArmoredInfantry.Default__Passive_Gunner_ArmoredInfantry_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeMayhemWeaponDamage,StatusEffectData,0,,/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/ArmoredInfantry/Status_Gunner_ArmoredInfantry.Status_Gunner_ArmoredInfantry
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/ArmoredInfantry/Passive_Gunner_ArmoredInfantry.Default__Passive_Gunner_ArmoredInfantry_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeMayhemWeaponDamage,Attribute,0,,/Game/GameData/Attributes/DamageMultipliers/Att_DamageSourceInstigatorMultiplier_Bullet.Att_DamageSourceInstigatorMultiplier_Bullet
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/ArmoredInfantry/Passive_Gunner_ArmoredInfantry.Default__Passive_Gunner_ArmoredInfantry_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeMayhemWeaponDamage,FormatText.string,0,,[skillbold]Gun Damage:[/skillbold] Increased by $VALUE$ ([endgame]Mayhem Level[/endgame] times 12%)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/ArmoredInfantry/Passive_Gunner_ArmoredInfantry.Default__Passive_Gunner_ArmoredInfantry_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeMayhemWeaponDamage,SignStyle,0,,EUIStatValueSignStyle::Positive
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/ArmoredInfantry/Passive_Gunner_ArmoredInfantry.Default__Passive_Gunner_ArmoredInfantry_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeMayhemWeaponDamage,RoundingMode,0,,EUIStatValueRoundingMode::None
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/ArmoredInfantry/Passive_Gunner_ArmoredInfantry.Default__Passive_Gunner_ArmoredInfantry_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeMayhemWeaponDamage,bDisplayAsPercentage,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/ArmoredInfantry/Passive_Gunner_ArmoredInfantry.Default__Passive_Gunner_ArmoredInfantry_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeMayhemWeaponDamage,bDisplayPercentAsFloat,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/ArmoredInfantry/Passive_Gunner_ArmoredInfantry.Default__Passive_Gunner_ArmoredInfantry_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeMayhemWeaponDamage,bDisplayAsInverse,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/ArmoredInfantry/Passive_Gunner_ArmoredInfantry.Default__Passive_Gunner_ArmoredInfantry_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeMayhemWeaponDamage,bDisplayPlusSign,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/ArmoredInfantry/Passive_Gunner_ArmoredInfantry.Default__Passive_Gunner_ArmoredInfantry_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeMayhemWeaponDamage,bDisplayAsOneMinus,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/ArmoredInfantry/Passive_Gunner_ArmoredInfantry.Default__Passive_Gunner_ArmoredInfantry_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeMayhemWeaponDamage,bCalculateWithReductionMath,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/ArmoredInfantry/Passive_Gunner_ArmoredInfantry.Default__Passive_Gunner_ArmoredInfantry_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeMayhemWeaponDamage,bUseFormatText,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/ArmoredInfantry/Passive_Gunner_ArmoredInfantry.Default__Passive_Gunner_ArmoredInfantry_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeMayhemWeaponDamage,bEnableValueRemapping,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/ArmoredInfantry/Passive_Gunner_ArmoredInfantry.Default__Passive_Gunner_ArmoredInfantry_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeMayhemWeaponDamage,bUseSupplementalStatFormatText,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/ArmoredInfantry/Passive_Gunner_ArmoredInfantry.Default__Passive_Gunner_ArmoredInfantry_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeMayhemWeaponDamage,bUseMinValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/ArmoredInfantry/Passive_Gunner_ArmoredInfantry.Default__Passive_Gunner_ArmoredInfantry_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeMayhemWeaponDamage,bUseMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/ArmoredInfantry/Passive_Gunner_ArmoredInfantry.Default__Passive_Gunner_ArmoredInfantry_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeMayhemWeaponDamage,bUseMinOrMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/ArmoredInfantry/Passive_Gunner_ArmoredInfantry.Default__Passive_Gunner_ArmoredInfantry_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeMayhemWeaponDamage,bCanDisplayMultipleTimes,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/ArmoredInfantry/Passive_Gunner_ArmoredInfantry.Default__Passive_Gunner_ArmoredInfantry_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeMayhemWeaponDamage,bBiggerIsBetter,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/ArmoredInfantry/Passive_Gunner_ArmoredInfantry.Default__Passive_Gunner_ArmoredInfantry_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeMayhemWeaponDamage,BasePriority,0,,0.1
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/ArmoredInfantry/Passive_Gunner_ArmoredInfantry.Default__Passive_Gunner_ArmoredInfantry_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeMayhemWeaponDamage,SectionName,0,,Primary

# Behind the Iron Curtain - Increase Recharge Delay Bonus to -15% per point, increase Recharge Rate Bonus to 15% per point.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Gunner/DataTable_Gunner_SkillsBalance.DataTable_Gunner_SkillsBalance,P_BehindTheIronCurtain,DamageScalar_2_28B25EC8493D1EB6C2138A962F659BCD,0,,-0.15
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Gunner/DataTable_Gunner_SkillsBalance.DataTable_Gunner_SkillsBalance,P_BehindTheIronCurtain,Secondary_13_BE03AB154A90401B6BFE67BB3B3554E0,0,,0.15

# Forced Feedback - Increase percentage to restored to 15%.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/ForceFeedback/Att_Gunner_ForcedFeedback.Att_Gunner_ForcedFeedback:ValueResolver_ConstantAttributeValueResolver,Value.BaseValueConstant,0,,0.15

# Full Can of Whoop Ass - Display the damage reduction.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/FullCan/Passive_Gunner_FullCan.Default__Passive_Gunner_FullCan_C,AbilityDescription.string,0,,Entering [actionskill]Iron Bear[/actionskill] causes Moze’s and her allies’ shields to immediately begin [skillbold]recharging[/skillbold] at an increased [skillbold]Shield Recharge Rate[/skillbold] and [skillbold]take reduced damage[/skillbold] for a few seconds.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/FullCan/Passive_Gunner_FullCan.Default__Passive_Gunner_FullCan_C,StatDataItems,0,,(UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/FullCan/Passive_Gunner_FullCan.Default__Passive_Gunner_FullCan_C.StatDataItems_UIStatData_OakPassiveAbilityAttribute',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/FullCan/Passive_Gunner_FullCan.Default__Passive_Gunner_FullCan_C.StatDataItems_UIStatData_OakPassiveAbilityAttributeDamageReduction')
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/FullCan/Passive_Gunner_FullCan.Default__Passive_Gunner_FullCan_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeDamageReduction,StatusEffectData,0,,/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/FullCan/Status_FullCan_DamageTaken.Status_FullCan_DamageTaken
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/FullCan/Passive_Gunner_FullCan.Default__Passive_Gunner_FullCan_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeDamageReduction,Attribute,0,,/Game/GameData/Attributes/Damage/Att_DamageTakenMultiplier.Att_DamageTakenMultiplier
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/FullCan/Passive_Gunner_FullCan.Default__Passive_Gunner_FullCan_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeDamageReduction,FormatText.string,0,,[skillbold]Damage Reduction:[/skillbold] $VALUE$
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/FullCan/Passive_Gunner_FullCan.Default__Passive_Gunner_FullCan_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeDamageReduction,SignStyle,0,,EUIStatValueSignStyle::Positive
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/FullCan/Passive_Gunner_FullCan.Default__Passive_Gunner_FullCan_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeDamageReduction,RoundingMode,0,,EUIStatValueRoundingMode::None
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/FullCan/Passive_Gunner_FullCan.Default__Passive_Gunner_FullCan_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeDamageReduction,bDisplayAsPercentage,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/FullCan/Passive_Gunner_FullCan.Default__Passive_Gunner_FullCan_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeDamageReduction,bDisplayPercentAsFloat,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/FullCan/Passive_Gunner_FullCan.Default__Passive_Gunner_FullCan_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeDamageReduction,bDisplayAsInverse,0,,t
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/FullCan/Passive_Gunner_FullCan.Default__Passive_Gunner_FullCan_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeDamageReduction,bDisplayPlusSign,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/FullCan/Passive_Gunner_FullCan.Default__Passive_Gunner_FullCan_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeDamageReduction,bDisplayAsOneMinus,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/FullCan/Passive_Gunner_FullCan.Default__Passive_Gunner_FullCan_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeDamageReduction,bCalculateWithReductionMath,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/FullCan/Passive_Gunner_FullCan.Default__Passive_Gunner_FullCan_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeDamageReduction,bUseFormatText,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/FullCan/Passive_Gunner_FullCan.Default__Passive_Gunner_FullCan_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeDamageReduction,bEnableValueRemapping,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/FullCan/Passive_Gunner_FullCan.Default__Passive_Gunner_FullCan_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeDamageReduction,bUseSupplementalStatFormatText,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/FullCan/Passive_Gunner_FullCan.Default__Passive_Gunner_FullCan_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeDamageReduction,bUseMinValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/FullCan/Passive_Gunner_FullCan.Default__Passive_Gunner_FullCan_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeDamageReduction,bUseMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/FullCan/Passive_Gunner_FullCan.Default__Passive_Gunner_FullCan_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeDamageReduction,bUseMinOrMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/FullCan/Passive_Gunner_FullCan.Default__Passive_Gunner_FullCan_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeDamageReduction,bCanDisplayMultipleTimes,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/FullCan/Passive_Gunner_FullCan.Default__Passive_Gunner_FullCan_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeDamageReduction,bBiggerIsBetter,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/FullCan/Passive_Gunner_FullCan.Default__Passive_Gunner_FullCan_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeDamageReduction,BasePriority,0,,0.1
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/FullCan/Passive_Gunner_FullCan.Default__Passive_Gunner_FullCan_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeDamageReduction,SectionName,0,,Primary

# Tenacious Defense - Make the Damage Bonus Global and ScaleSimple.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/TenaciousDefense/Status_Gunner_Tenacious_WeaponDamage_DA.Status_Gunner_Tenacious_WeaponDamage_DA,AttributeEffects,0,,((AttributeData=/Game/GameData/Attributes/Damage/Att_DamageDealtMultiplier.Att_DamageDealtMultiplier,ModifierType=ScaleSimple,BaseModifierValue=(BaseValueConstant=1,DataTableValue=(DataTable=),BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/TenaciousDefense/Status_Gunner_Tenacious_WeaponDamage_DA.Status_Gunner_Tenacious_WeaponDamage_DA:Mutator_OakPassiveAbilityAttributeEffectMutatorData"')
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/TenaciousDefense/Passive_Gunner_Tenacious.Default__Passive_Gunner_Tenacious_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute,Attribute,0,,/Game/GameData/Attributes/Damage/Att_DamageDealtMultiplier.Att_DamageDealtMultiplier
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/TenaciousDefense/Passive_Gunner_Tenacious.Default__Passive_Gunner_Tenacious_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute,FormatText.string,0,,[skillbold]Damage:[/skillbold] +30%
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/TenaciousDefense/Passive_Gunner_Tenacious.Default__Passive_Gunner_Tenacious_C,AbilityDescription.string,0,,Whenever Moze’s shield is fully depleted, she instantly restores a portion of her [skillbold]shield[/skillbold], and her [skillbold]Damage[/skillbold] is increased for a short time.<br><br>This skill can only trigger after Moze’s shields have fully recharged.

# Fire in the Skag Den - Increase percentage to 4% from 3%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Gunner/DataTable_Gunner_SkillsBalance.DataTable_Gunner_SkillsBalance,P_FireInSkagDen,DamageScalar_2_28B25EC8493D1EB6C2138A962F659BCD,0,,0.04

# Grizzled - Adjust the Cooldown Reduction for the adjusted Iron Bear duration and cooldown.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Gunner/DataTable_Gunner_SkillsBalance.DataTable_Gunner_SkillsBalance,P_Grizzled,Cooldown_4_8A38A09E46E89B75CDB6F39A50278802,0,,0.6
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/Grizzled/PassiveSkill_Gunnerner_Grizzled.Default__PassiveSkill_Gunnerner_Grizzled_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute,bDisplayPercentAsFloat,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/Grizzled/PassiveSkill_Gunnerner_Grizzled.Default__PassiveSkill_Gunnerner_Grizzled_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute,RoundingMode,0,,EUIStatValueRoundingMode::None

# Torgue Cross-Promotion - Increased Splash Damage Bonus per point to 7% from 6%.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/NewDemoPassive2/Att_Gunner_TCP_SplashDamage.Att_Gunner_TCP_SplashDamage:ValueResolver_ConstantAttributeValueResolver,Value.BaseValueConstant,0,,0.07

# Stainless-Steel Bear - Increase Iron Bear Damage per point to 6% from 4%.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/StainlessSteelBear/StatusEffect_Gunner_Core_VeryIronBear_DA.StatusEffect_Gunner_Core_VeryIronBear_DA:Mutator_OakPassiveAbilityAttributeEffectMutatorData_0,PerGradeUpgrade,0,,(BaseValueConstant=0.06,DataTableValue=(DataTable=None),BaseValueAttribute=None,BaseValueScale=1)

# Vampyr - Reduce the health restored to 1% per point.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Gunner/DataTable_Gunner_SkillsBalance.DataTable_Gunner_SkillsBalance,P_Vampyr,DamageScalar_2_28B25EC8493D1EB6C2138A962F659BCD,0,,0.01
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/NewDemoPassive/Passive_Gunner_Vampyr.Default__Passive_Gunner_Vampyr_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute,bDisplayPercentAsFloat,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/NewDemoPassive/Passive_Gunner_Vampyr.Default__Passive_Gunner_Vampyr_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute,RoundingMode,0,,EUIStatValueRoundingMode::None

# Explosive Punctuation - Increase Duration to 5 seconds from 3 seconds, reduce the bonus to 5% from 8%, increase Duration to 5 seconds from 3 seconds, make the Cooldown Bonus ScaleSimple, and add Movement Speed.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Gunner/DataTable_Gunner_SkillsBalance.DataTable_Gunner_SkillsBalance,P_ExplosivePunctuation,Cooldown_4_8A38A09E46E89B75CDB6F39A50278802,0,,5
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Gunner/DataTable_Gunner_SkillsBalance.DataTable_Gunner_SkillsBalance,P_ExplosivePunctuation,DamageScalar_2_28B25EC8493D1EB6C2138A962F659BCD,0,,0.05
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/FiveYearPlan/StatusEffect_Gunner_ExplosivePunctuation.StatusEffect_Gunner_ExplosivePunctuation,AttributeEffects,0,,((AttributeData=/Game/PlayerCharacters/_Shared/_Design/Attributes/Gunner/Att_ActionSkill_Gunner_SkillCooldownRate_IronBear.Att_ActionSkill_Gunner_SkillCooldownRate_IronBear,ModifierType=PreAdd,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=),BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/FiveYearPlan/StatusEffect_Gunner_ExplosivePunctuation.StatusEffect_Gunner_ExplosivePunctuation:Mutator_OakPassiveAbilityAttributeEffectMutatorData"'),(AttributeData=/Game/GameData/Attributes/Character/Att_GroundSpeedScale.Att_GroundSpeedScale,ModifierType=Scale,BaseModifierValue=(BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/FiveYearPlan/StatusEffect_Gunner_ExplosivePunctuation.StatusEffect_Gunner_ExplosivePunctuation:Mutator_OakPassiveAbilityAttributeEffectMutatorData_0"'))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/FiveYearPlan/StatusEffect_Gunner_ExplosivePunctuation.StatusEffect_Gunner_ExplosivePunctuation:Mutator_OakPassiveAbilityAttributeEffectMutatorData_0,PerGradeUpgrade,0,,(BaseValueConstant=1,DataTableValue=(DataTable=None),BaseValueAttribute=None,BaseValueScale=0.05)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/FiveYearPlan/StatusEffect_Gunner_ExplosivePunctuation.StatusEffect_Gunner_ExplosivePunctuation:Mutator_OakPassiveAbilityAttributeEffectMutatorData_0,PerGradeUpgradeInterval,0,,1
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/FiveYearPlan/Passive_Gunner_ExplosivePuncutation.Default__Passive_Gunner_ExplosivePuncutation_C,StatDataItems,0,,(UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/FiveYearPlan/Passive_Gunner_ExplosivePuncutation.Default__Passive_Gunner_ExplosivePuncutation_C.StatDataItems_UIStatData_OakPassiveAbilityAttribute',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/FiveYearPlan/Passive_Gunner_ExplosivePuncutation.Default__Passive_Gunner_ExplosivePuncutation_C.StatDataItems_UIStatData_OakPassiveAbilityAttributeFootSpeed')
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/FiveYearPlan/Passive_Gunner_ExplosivePuncutation.Default__Passive_Gunner_ExplosivePuncutation_C,AbilityDescription.string,0,,When Moze deals [skillbold]Splash Damage[/skillbold], her [skillbold]Action Skill Cooldown Rate[/skillbold] and [skillbold]Movement Speed[/skillbold] is briefly increased.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/FiveYearPlan/Passive_Gunner_ExplosivePuncutation.Default__Passive_Gunner_ExplosivePuncutation_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeFootSpeed,StatusEffectData,0,,/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/FiveYearPlan/StatusEffect_Gunner_ExplosivePunctuation.StatusEffect_Gunner_ExplosivePunctuation
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/FiveYearPlan/Passive_Gunner_ExplosivePuncutation.Default__Passive_Gunner_ExplosivePuncutation_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeFootSpeed,Attribute,0,,/Game/GameData/Attributes/Character/Att_GroundSpeedScale.Att_GroundSpeedScale
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/FiveYearPlan/Passive_Gunner_ExplosivePuncutation.Default__Passive_Gunner_ExplosivePuncutation_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeFootSpeed,FormatText.string,0,,[skillbold]Movement Speed:[/skillbold] $VALUE$
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/FiveYearPlan/Passive_Gunner_ExplosivePuncutation.Default__Passive_Gunner_ExplosivePuncutation_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeFootSpeed,SignStyle,0,,EUIStatValueSignStyle::Positive
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/FiveYearPlan/Passive_Gunner_ExplosivePuncutation.Default__Passive_Gunner_ExplosivePuncutation_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeFootSpeed,RoundingMode,0,,EUIStatValueRoundingMode::None
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/FiveYearPlan/Passive_Gunner_ExplosivePuncutation.Default__Passive_Gunner_ExplosivePuncutation_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeFootSpeed,bDisplayAsPercentage,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/FiveYearPlan/Passive_Gunner_ExplosivePuncutation.Default__Passive_Gunner_ExplosivePuncutation_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeFootSpeed,bDisplayPercentAsFloat,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/FiveYearPlan/Passive_Gunner_ExplosivePuncutation.Default__Passive_Gunner_ExplosivePuncutation_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeFootSpeed,bDisplayAsInverse,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/FiveYearPlan/Passive_Gunner_ExplosivePuncutation.Default__Passive_Gunner_ExplosivePuncutation_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeFootSpeed,bDisplayPlusSign,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/FiveYearPlan/Passive_Gunner_ExplosivePuncutation.Default__Passive_Gunner_ExplosivePuncutation_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeFootSpeed,bDisplayAsOneMinus,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/FiveYearPlan/Passive_Gunner_ExplosivePuncutation.Default__Passive_Gunner_ExplosivePuncutation_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeFootSpeed,bCalculateWithReductionMath,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/FiveYearPlan/Passive_Gunner_ExplosivePuncutation.Default__Passive_Gunner_ExplosivePuncutation_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeFootSpeed,bUseFormatText,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/FiveYearPlan/Passive_Gunner_ExplosivePuncutation.Default__Passive_Gunner_ExplosivePuncutation_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeFootSpeed,bEnableValueRemapping,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/FiveYearPlan/Passive_Gunner_ExplosivePuncutation.Default__Passive_Gunner_ExplosivePuncutation_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeFootSpeed,bUseSupplementalStatFormatText,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/FiveYearPlan/Passive_Gunner_ExplosivePuncutation.Default__Passive_Gunner_ExplosivePuncutation_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeFootSpeed,bUseMinValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/FiveYearPlan/Passive_Gunner_ExplosivePuncutation.Default__Passive_Gunner_ExplosivePuncutation_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeFootSpeed,bUseMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/FiveYearPlan/Passive_Gunner_ExplosivePuncutation.Default__Passive_Gunner_ExplosivePuncutation_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeFootSpeed,bUseMinOrMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/FiveYearPlan/Passive_Gunner_ExplosivePuncutation.Default__Passive_Gunner_ExplosivePuncutation_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeFootSpeed,bCanDisplayMultipleTimes,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/FiveYearPlan/Passive_Gunner_ExplosivePuncutation.Default__Passive_Gunner_ExplosivePuncutation_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeFootSpeed,bBiggerIsBetter,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/FiveYearPlan/Passive_Gunner_ExplosivePuncutation.Default__Passive_Gunner_ExplosivePuncutation_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeFootSpeed,BasePriority,0,,0.9
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/FiveYearPlan/Passive_Gunner_ExplosivePuncutation.Default__Passive_Gunner_ExplosivePuncutation_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeFootSpeed,SectionName,0,,Primary

# Why Can't I Carry All These Grenades - Replace Grenade Capacity with Grenade Regeneration, add 10% Grenade Damage per point.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Gunner/DataTable_Gunner_SkillsBalance.DataTable_Gunner_SkillsBalance,P_WhyCantICarryAllTheseGrenades,DamageScalar_2_28B25EC8493D1EB6C2138A962F659BCD,0,,0.0666
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/WhyCantICarryAllTheseGrenades/Status_Gunner_AllTheseGrenades_GrenadeCapacity_DA.Status_Gunner_AllTheseGrenades_GrenadeCapacity_DA,AttributeEffects,0,,((AttributeData=/Game/PlayerCharacters/_Shared/_Design/Attributes/_Shared/Att_Players_GrenadeRegen.Att_Players_GrenadeRegen,ModifierType=PostAdd,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=),BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/WhyCantICarryAllTheseGrenades/Status_Gunner_AllTheseGrenades_GrenadeCapacity_DA.Status_Gunner_AllTheseGrenades_GrenadeCapacity_DA:Mutator_OakPlayerAbilityAttributeEffectMutatorData"'),(AttributeData=/Game/GameData/Attributes/DamageMultipliers/Att_DamageSourceInstigatorMultiplier_Grenade.Att_DamageSourceInstigatorMultiplier_Grenade,ModifierType=Scale,BaseModifierValue=(BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/WhyCantICarryAllTheseGrenades/Status_Gunner_AllTheseGrenades_GrenadeCapacity_DA.Status_Gunner_AllTheseGrenades_GrenadeCapacity_DA:Mutator_OakPassiveAbilityAttributeEffectMutatorData_1"'))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/WhyCantICarryAllTheseGrenades/PassiveSkill_Gunner_WhyCantICarryAllTheseGrenades.Default__PassiveSkill_Gunner_WhyCantICarryAllTheseGrenades_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute,Attribute,0,,/Game/PlayerCharacters/_Shared/_Design/Attributes/_Shared/Att_Players_GrenadeRegen.Att_Players_GrenadeRegen
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/WhyCantICarryAllTheseGrenades/PassiveSkill_Gunner_WhyCantICarryAllTheseGrenades.Default__PassiveSkill_Gunner_WhyCantICarryAllTheseGrenades_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute,FormatText.string,0,,[skillbold]Grenade Regeneration:[/skillbold] $VALUE$ / sec
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/WhyCantICarryAllTheseGrenades/PassiveSkill_Gunner_WhyCantICarryAllTheseGrenades.Default__PassiveSkill_Gunner_WhyCantICarryAllTheseGrenades_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute,SignStyle,0,,EUIStatValueSignStyle::Positive
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/WhyCantICarryAllTheseGrenades/PassiveSkill_Gunner_WhyCantICarryAllTheseGrenades.Default__PassiveSkill_Gunner_WhyCantICarryAllTheseGrenades_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute,RoundingMode,0,,EUIStatValueRoundingMode::None
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/WhyCantICarryAllTheseGrenades/PassiveSkill_Gunner_WhyCantICarryAllTheseGrenades.Default__PassiveSkill_Gunner_WhyCantICarryAllTheseGrenades_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute,bDisplayAsPercentage,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/WhyCantICarryAllTheseGrenades/PassiveSkill_Gunner_WhyCantICarryAllTheseGrenades.Default__PassiveSkill_Gunner_WhyCantICarryAllTheseGrenades_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute,bDisplayPercentAsFloat,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/WhyCantICarryAllTheseGrenades/PassiveSkill_Gunner_WhyCantICarryAllTheseGrenades.Default__PassiveSkill_Gunner_WhyCantICarryAllTheseGrenades_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute,FloatPrecision,0,,2
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/WhyCantICarryAllTheseGrenades/Status_Gunner_AllTheseGrenades_GrenadeCapacity_DA.Status_Gunner_AllTheseGrenades_GrenadeCapacity_DA:Mutator_OakPassiveAbilityAttributeEffectMutatorData_1,PerGradeUpgrade,0,,(BaseValueConstant=1.0,DataTableValue=(DataTable=None),BaseValueAttribute=None,BaseValueScale=0.1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/WhyCantICarryAllTheseGrenades/Status_Gunner_AllTheseGrenades_GrenadeCapacity_DA.Status_Gunner_AllTheseGrenades_GrenadeCapacity_DA:Mutator_OakPassiveAbilityAttributeEffectMutatorData_1,PerGradeUpgradeInterval,0,,1
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/WhyCantICarryAllTheseGrenades/PassiveSkill_Gunner_WhyCantICarryAllTheseGrenades.Default__PassiveSkill_Gunner_WhyCantICarryAllTheseGrenades_C,AbilityDescription.string,0,,Moze gains [skillbold]Grenade Regeneration[/skillbold] and [skillbold]Grenade Damage[/skillbold].
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/WhyCantICarryAllTheseGrenades/PassiveSkill_Gunner_WhyCantICarryAllTheseGrenades.Default__PassiveSkill_Gunner_WhyCantICarryAllTheseGrenades_C,StatDataItems,0,,(UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/WhyCantICarryAllTheseGrenades/PassiveSkill_Gunner_WhyCantICarryAllTheseGrenades.Default__PassiveSkill_Gunner_WhyCantICarryAllTheseGrenades_C.StatDataItems_UIStatData_OakPassiveAbilityAttribute',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/WhyCantICarryAllTheseGrenades/PassiveSkill_Gunner_WhyCantICarryAllTheseGrenades.Default__PassiveSkill_Gunner_WhyCantICarryAllTheseGrenades_C.StatDataItems_UIStatData_OakPassiveAbilityAttributeGrenadeDamage')
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/WhyCantICarryAllTheseGrenades/PassiveSkill_Gunner_WhyCantICarryAllTheseGrenades.Default__PassiveSkill_Gunner_WhyCantICarryAllTheseGrenades_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeGrenadeDamage,StatusEffectData,0,,/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/WhyCantICarryAllTheseGrenades/Status_Gunner_AllTheseGrenades_GrenadeCapacity_DA.Status_Gunner_AllTheseGrenades_GrenadeCapacity_DA
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/WhyCantICarryAllTheseGrenades/PassiveSkill_Gunner_WhyCantICarryAllTheseGrenades.Default__PassiveSkill_Gunner_WhyCantICarryAllTheseGrenades_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeGrenadeDamage,Attribute,0,,/Game/GameData/Attributes/DamageMultipliers/Att_DamageSourceInstigatorMultiplier_Grenade.Att_DamageSourceInstigatorMultiplier_Grenade
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/WhyCantICarryAllTheseGrenades/PassiveSkill_Gunner_WhyCantICarryAllTheseGrenades.Default__PassiveSkill_Gunner_WhyCantICarryAllTheseGrenades_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeGrenadeDamage,FormatText.string,0,,[skillbold]Grenade Damage:[/skillbold] $VALUE$
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/WhyCantICarryAllTheseGrenades/PassiveSkill_Gunner_WhyCantICarryAllTheseGrenades.Default__PassiveSkill_Gunner_WhyCantICarryAllTheseGrenades_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeGrenadeDamage,SignStyle,0,,EUIStatValueSignStyle::Positive
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/WhyCantICarryAllTheseGrenades/PassiveSkill_Gunner_WhyCantICarryAllTheseGrenades.Default__PassiveSkill_Gunner_WhyCantICarryAllTheseGrenades_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeGrenadeDamage,RoundingMode,0,,EUIStatValueRoundingMode::None
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/WhyCantICarryAllTheseGrenades/PassiveSkill_Gunner_WhyCantICarryAllTheseGrenades.Default__PassiveSkill_Gunner_WhyCantICarryAllTheseGrenades_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeGrenadeDamage,bDisplayAsPercentage,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/WhyCantICarryAllTheseGrenades/PassiveSkill_Gunner_WhyCantICarryAllTheseGrenades.Default__PassiveSkill_Gunner_WhyCantICarryAllTheseGrenades_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeGrenadeDamage,bDisplayPercentAsFloat,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/WhyCantICarryAllTheseGrenades/PassiveSkill_Gunner_WhyCantICarryAllTheseGrenades.Default__PassiveSkill_Gunner_WhyCantICarryAllTheseGrenades_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeGrenadeDamage,bDisplayAsInverse,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/WhyCantICarryAllTheseGrenades/PassiveSkill_Gunner_WhyCantICarryAllTheseGrenades.Default__PassiveSkill_Gunner_WhyCantICarryAllTheseGrenades_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeGrenadeDamage,bDisplayPlusSign,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/WhyCantICarryAllTheseGrenades/PassiveSkill_Gunner_WhyCantICarryAllTheseGrenades.Default__PassiveSkill_Gunner_WhyCantICarryAllTheseGrenades_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeGrenadeDamage,bDisplayAsOneMinus,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/WhyCantICarryAllTheseGrenades/PassiveSkill_Gunner_WhyCantICarryAllTheseGrenades.Default__PassiveSkill_Gunner_WhyCantICarryAllTheseGrenades_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeGrenadeDamage,bCalculateWithReductionMath,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/WhyCantICarryAllTheseGrenades/PassiveSkill_Gunner_WhyCantICarryAllTheseGrenades.Default__PassiveSkill_Gunner_WhyCantICarryAllTheseGrenades_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeGrenadeDamage,bUseFormatText,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/WhyCantICarryAllTheseGrenades/PassiveSkill_Gunner_WhyCantICarryAllTheseGrenades.Default__PassiveSkill_Gunner_WhyCantICarryAllTheseGrenades_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeGrenadeDamage,bEnableValueRemapping,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/WhyCantICarryAllTheseGrenades/PassiveSkill_Gunner_WhyCantICarryAllTheseGrenades.Default__PassiveSkill_Gunner_WhyCantICarryAllTheseGrenades_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeGrenadeDamage,bUseSupplementalStatFormatText,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/WhyCantICarryAllTheseGrenades/PassiveSkill_Gunner_WhyCantICarryAllTheseGrenades.Default__PassiveSkill_Gunner_WhyCantICarryAllTheseGrenades_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeGrenadeDamage,bUseMinValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/WhyCantICarryAllTheseGrenades/PassiveSkill_Gunner_WhyCantICarryAllTheseGrenades.Default__PassiveSkill_Gunner_WhyCantICarryAllTheseGrenades_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeGrenadeDamage,bUseMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/WhyCantICarryAllTheseGrenades/PassiveSkill_Gunner_WhyCantICarryAllTheseGrenades.Default__PassiveSkill_Gunner_WhyCantICarryAllTheseGrenades_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeGrenadeDamage,bUseMinOrMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/WhyCantICarryAllTheseGrenades/PassiveSkill_Gunner_WhyCantICarryAllTheseGrenades.Default__PassiveSkill_Gunner_WhyCantICarryAllTheseGrenades_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeGrenadeDamage,bCanDisplayMultipleTimes,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/WhyCantICarryAllTheseGrenades/PassiveSkill_Gunner_WhyCantICarryAllTheseGrenades.Default__PassiveSkill_Gunner_WhyCantICarryAllTheseGrenades_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeGrenadeDamage,bBiggerIsBetter,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/WhyCantICarryAllTheseGrenades/PassiveSkill_Gunner_WhyCantICarryAllTheseGrenades.Default__PassiveSkill_Gunner_WhyCantICarryAllTheseGrenades_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeGrenadeDamage,BasePriority,0,,1.9
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_DemolitionWoman/WhyCantICarryAllTheseGrenades/PassiveSkill_Gunner_WhyCantICarryAllTheseGrenades.Default__PassiveSkill_Gunner_WhyCantICarryAllTheseGrenades_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeGrenadeDamage,SectionName,0,,Primary

# Cloud of Lead - Increase Incendiary Damage to 4% per point from 2.25%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Gunner/DataTable_Gunner_SkillsBalance.DataTable_Gunner_SkillsBalance,P_CloudOfLead,DamageScalar_2_28B25EC8493D1EB6C2138A962F659BCD,0,,0.04
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/CloudOfLead/PassiveSkill_Gunner_CloudOfLead.Default__PassiveSkill_Gunner_CloudOfLead_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute,bDisplayPercentAsFloat,0,,false

# Matched Set - Add gun damage.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/MatchedSet/Status_Gunner_MatchedSet.Status_Gunner_MatchedSet,AttributeEffects,0,,((AttributeData=/Game/GameData/Weapons/Att_Weapon_MaxLoadedAmmo.Att_Weapon_MaxLoadedAmmo,ModifierType=Scale,BaseModifierValue=(BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/MatchedSet/Status_Gunner_MatchedSet.Status_Gunner_MatchedSet.Mutator_OakPassiveAbilityAttributeEffectMutatorData"'),(AttributeData=/Game/GameData/Weapons/Att_Weapon_UseHeatImpulse.Att_Weapon_UseHeatImpulse,ModifierType=Scale,BaseModifierValue=(BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/MatchedSet/Status_Gunner_MatchedSet.Status_Gunner_MatchedSet.Mutator_OakPassiveAbilityAttributeEffectMutatorData_0"'),(AttributeData=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=Scale,BaseModifierValue=(BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/MatchedSet/Status_Gunner_MatchedSet.Status_Gunner_MatchedSet.Mutator_OakPassiveAbilityAttributeEffectMutatorData_1"'),
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/MatchedSet/Passive_Gunner_MatchedSet.Default__Passive_Gunner_MatchedSet_C,StatDataItems,0,,(UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/MatchedSet/Passive_Gunner_MatchedSet.Default__Passive_Gunner_MatchedSet_C.StatDataItems_UIStatData_OakPassiveAbilityAttribute',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/MatchedSet/Passive_Gunner_MatchedSet.Default__Passive_Gunner_MatchedSet_C.StatDataItems_UIStatData_OakPassiveAbilityAttribute_0',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/MatchedSet/Passive_Gunner_MatchedSet.Default__Passive_Gunner_MatchedSet_C.StatDataItems_UIStatData_OakPassiveAbilityAttributeWeaponDamage')
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/MatchedSet/Status_Gunner_MatchedSet.Status_Gunner_MatchedSet:Mutator_OakPassiveAbilityAttributeEffectMutatorData_1,PerGradeUpgrade,0,,(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PlayerCharacters/_Shared/_Design/Balance/Gunner/DataTable_Gunner_SimpleFormulas.DataTable_Gunner_SimpleFormulas,RowName=P_MatchedSet_MagSize),BaseValueScale=0.75)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/MatchedSet/Status_Gunner_MatchedSet.Status_Gunner_MatchedSet:Mutator_OakPassiveAbilityAttributeEffectMutatorData_1,PerGradeUpgradeInterval,0,,1
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/MatchedSet/Passive_Gunner_MatchedSet.Default__Passive_Gunner_MatchedSet_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeWeaponDamage,StatusEffectData,0,,/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/MatchedSet/Status_Gunner_MatchedSet.Status_Gunner_MatchedSet
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/MatchedSet/Passive_Gunner_MatchedSet.Default__Passive_Gunner_MatchedSet_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeWeaponDamage,Attribute,0,,/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/MatchedSet/Passive_Gunner_MatchedSet.Default__Passive_Gunner_MatchedSet_C,AbilityDescription.string,0,,Moze's currently equipped weapon gains a stacking bonus to [skillbold]Gun Damage[/skillbold], [skillbold]Magazine Size[/skillbold], and [skillbold]Decreased Heat Per Shot[/skillbold] for every piece of equipped gear that has a [skillbold]matching manufacturer[/skillbold].
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/MatchedSet/Passive_Gunner_MatchedSet.Default__Passive_Gunner_MatchedSet_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeWeaponDamage,FormatText.string,0,,[skillbold](Total) Gun Damage:[/skillbold] $VALUE$
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/MatchedSet/Passive_Gunner_MatchedSet.Default__Passive_Gunner_MatchedSet_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeWeaponDamage,SignStyle,0,,EUIStatValueSignStyle::Positive
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/MatchedSet/Passive_Gunner_MatchedSet.Default__Passive_Gunner_MatchedSet_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeWeaponDamage,RoundingMode,0,,EUIStatValueRoundingMode::None
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/MatchedSet/Passive_Gunner_MatchedSet.Default__Passive_Gunner_MatchedSet_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeWeaponDamage,bDisplayAsPercentage,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/MatchedSet/Passive_Gunner_MatchedSet.Default__Passive_Gunner_MatchedSet_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeWeaponDamage,bDisplayPercentAsFloat,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/MatchedSet/Passive_Gunner_MatchedSet.Default__Passive_Gunner_MatchedSet_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeWeaponDamage,bFloatPrecision,0,,1
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/MatchedSet/Passive_Gunner_MatchedSet.Default__Passive_Gunner_MatchedSet_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeWeaponDamage,bDisplayAsInverse,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/MatchedSet/Passive_Gunner_MatchedSet.Default__Passive_Gunner_MatchedSet_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeWeaponDamage,bDisplayPlusSign,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/MatchedSet/Passive_Gunner_MatchedSet.Default__Passive_Gunner_MatchedSet_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeWeaponDamage,bDisplayAsOneMinus,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/MatchedSet/Passive_Gunner_MatchedSet.Default__Passive_Gunner_MatchedSet_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeWeaponDamage,bCalculateWithReductionMath,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/MatchedSet/Passive_Gunner_MatchedSet.Default__Passive_Gunner_MatchedSet_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeWeaponDamage,bUseFormatText,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/MatchedSet/Passive_Gunner_MatchedSet.Default__Passive_Gunner_MatchedSet_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeWeaponDamage,bEnableValueRemapping,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/MatchedSet/Passive_Gunner_MatchedSet.Default__Passive_Gunner_MatchedSet_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeWeaponDamage,bUseSupplementalStatFormatText,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/MatchedSet/Passive_Gunner_MatchedSet.Default__Passive_Gunner_MatchedSet_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeWeaponDamage,bUseMinValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/MatchedSet/Passive_Gunner_MatchedSet.Default__Passive_Gunner_MatchedSet_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeWeaponDamage,bUseMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/MatchedSet/Passive_Gunner_MatchedSet.Default__Passive_Gunner_MatchedSet_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeWeaponDamage,bUseMinOrMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/MatchedSet/Passive_Gunner_MatchedSet.Default__Passive_Gunner_MatchedSet_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeWeaponDamage,bCanDisplayMultipleTimes,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/MatchedSet/Passive_Gunner_MatchedSet.Default__Passive_Gunner_MatchedSet_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeWeaponDamage,bBiggerIsBetter,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/MatchedSet/Passive_Gunner_MatchedSet.Default__Passive_Gunner_MatchedSet_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeWeaponDamage,BasePriority,0,,2.1
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/MatchedSet/Passive_Gunner_MatchedSet.Default__Passive_Gunner_MatchedSet_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeWeaponDamage,SectionName,0,,Primary

# Scrappy - Increase the Damage Bonus per point to 7% from 6%.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/Scrappy/Att_Gunner_Scrappy_WeaponDamage.Att_Gunner_Scrappy_WeaponDamage:ValueResolver_ConstantAttributeValueResolver,Value.BaseValueConstant,0,,0.07

# Scorching RPMs - Add Burst Fire Delay, add Iron Cub to description.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/ScorchingRPMs/StatusEffect_Gunner_ScorchingRPM.StatusEffect_Gunner_ScorchingRPM,AttributeEffects,0,,((AttributeData=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=Scale,BaseModifierValue=(BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/ScorchingRPMs/StatusEffect_Gunner_ScorchingRPM.StatusEffect_Gunner_ScorchingRPM.Mutator_OakPassiveAbilityAttributeEffectMutatorData"'),(AttributeData=/Game/GameData/Weapons/Att_CriticalHitDamageBonus.Att_CriticalHitDamageBonus,ModifierType=Scale,BaseModifierValue=(BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/ScorchingRPMs/StatusEffect_Gunner_ScorchingRPM.StatusEffect_Gunner_ScorchingRPM.OakPassiveAbilityAttributeEffectMutatorData_0"'),(AttributeData=/Game/GameData/Attributes/DamageMultipliers/Att_DamageSourceInstigatorMultiplier_Skill.Att_DamageSourceInstigatorMultiplier_Skill,ModifierType=Scale,BaseModifierValue=(BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/ScorchingRPMs/StatusEffect_Gunner_ScorchingRPM.StatusEffect_Gunner_ScorchingRPM.Mutator_OakPassiveAbilityAttributeEffectMutatorData_0"'),(AttributeData=/Game/GameData/Weapons/Att_Weapon_BurstFireDelay.Att_Weapon_BurstFireDelay,ModifierType=Scale,BaseModifierValue=(BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/ScorchingRPMs/StatusEffect_Gunner_ScorchingRPM.StatusEffect_Gunner_ScorchingRPM.Mutator_OakPassiveAbilityAttributeEffectMutatorData_1"'))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/ScorchingRPMs/StatusEffect_Gunner_ScorchingRPM.StatusEffect_Gunner_ScorchingRPM:Mutator_OakPassiveAbilityAttributeEffectMutatorData_1,PerGradeUpgrade,0,,(BaseValueConstant=1,DataTableValue=(DataTable=None),BaseValueAttribute=None,BaseValueScale=-0.03)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/ScorchingRPMs/StatusEffect_Gunner_ScorchingRPM.StatusEffect_Gunner_ScorchingRPM:Mutator_OakPassiveAbilityAttributeEffectMutatorData_1,PerGradeUpgradeInterval,0,,1
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/ScorchingRPMs/PassiveSkill_Gunner_ScorchingRPM.Default__PassiveSkill_Gunner_ScorchingRPM_C,AbilityDescription.string,0,,Moze gains increased [skillbold]Fire Rate[/skillbold] and [skillbold]Critical Hit Damage[/skillbold]. [actionskill]Iron Bear[/actionskill]/[actionskill]Iron Cub[/actionskill] gains increased [skillbold]Hard Point Damage[/skillbold], [skillbold]Fire Rate[/skillbold] (for the left arm Hard Point only), reduced [skillbold]Burst Fire Delay[/skillbold], and [skillbold]Critical Hit Damage[/skillbold].
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/ScorchingRPMs/PassiveSkill_Gunner_ScorchingRPM.Default__PassiveSkill_Gunner_ScorchingRPM_C,StatDataItems,0,,(UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/ScorchingRPMs/PassiveSkill_Gunner_ScorchingRPM.Default__PassiveSkill_Gunner_ScorchingRPM_C.UIStatData_OakPassiveAbilityAttribute_0',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/ScorchingRPMs/PassiveSkill_Gunner_ScorchingRPM.Default__PassiveSkill_Gunner_ScorchingRPM_C.StatDataItems_UIStatData_OakPassiveAbilityAttribute_0',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/ScorchingRPMs/PassiveSkill_Gunner_ScorchingRPM.Default__PassiveSkill_Gunner_ScorchingRPM_C.StatDataItems_UIStatData_OakPassiveAbilityAttribute',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/ScorchingRPMs/PassiveSkill_Gunner_ScorchingRPM.Default__PassiveSkill_Gunner_ScorchingRPM_C.StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay')
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/ScorchingRPMs/PassiveSkill_Gunner_ScorchingRPM.Default__PassiveSkill_Gunner_ScorchingRPM_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,StatusEffectData,0,,/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/ScorchingRPMs/StatusEffect_Gunner_ScorchingRPM.StatusEffect_Gunner_ScorchingRPM
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/ScorchingRPMs/PassiveSkill_Gunner_ScorchingRPM.Default__PassiveSkill_Gunner_ScorchingRPM_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,Attribute,0,,/Game/GameData/Weapons/Att_Weapon_BurstFireDelay.Att_Weapon_BurstFireDelay
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/ScorchingRPMs/PassiveSkill_Gunner_ScorchingRPM.Default__PassiveSkill_Gunner_ScorchingRPM_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,FormatText.string,0,,[skillbold]Burst Fire Delay:[/skillbold] $VALUE$
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/ScorchingRPMs/PassiveSkill_Gunner_ScorchingRPM.Default__PassiveSkill_Gunner_ScorchingRPM_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,SignStyle,0,,EUIStatValueSignStyle::Negative
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/ScorchingRPMs/PassiveSkill_Gunner_ScorchingRPM.Default__PassiveSkill_Gunner_ScorchingRPM_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,RoundingMode,0,,EUIStatValueRoundingMode::None
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/ScorchingRPMs/PassiveSkill_Gunner_ScorchingRPM.Default__PassiveSkill_Gunner_ScorchingRPM_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bDisplayAsPercentage,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/ScorchingRPMs/PassiveSkill_Gunner_ScorchingRPM.Default__PassiveSkill_Gunner_ScorchingRPM_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bDisplayPercentAsFloat,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/ScorchingRPMs/PassiveSkill_Gunner_ScorchingRPM.Default__PassiveSkill_Gunner_ScorchingRPM_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bDisplayAsInverse,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/ScorchingRPMs/PassiveSkill_Gunner_ScorchingRPM.Default__PassiveSkill_Gunner_ScorchingRPM_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bDisplayPlusSign,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/ScorchingRPMs/PassiveSkill_Gunner_ScorchingRPM.Default__PassiveSkill_Gunner_ScorchingRPM_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bDisplayAsOneMinus,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/ScorchingRPMs/PassiveSkill_Gunner_ScorchingRPM.Default__PassiveSkill_Gunner_ScorchingRPM_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bCalculateWithReductionMath,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/ScorchingRPMs/PassiveSkill_Gunner_ScorchingRPM.Default__PassiveSkill_Gunner_ScorchingRPM_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bUseFormatText,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/ScorchingRPMs/PassiveSkill_Gunner_ScorchingRPM.Default__PassiveSkill_Gunner_ScorchingRPM_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bEnableValueRemapping,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/ScorchingRPMs/PassiveSkill_Gunner_ScorchingRPM.Default__PassiveSkill_Gunner_ScorchingRPM_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bUseSupplementalStatFormatText,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/ScorchingRPMs/PassiveSkill_Gunner_ScorchingRPM.Default__PassiveSkill_Gunner_ScorchingRPM_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bUseMinValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/ScorchingRPMs/PassiveSkill_Gunner_ScorchingRPM.Default__PassiveSkill_Gunner_ScorchingRPM_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bUseMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/ScorchingRPMs/PassiveSkill_Gunner_ScorchingRPM.Default__PassiveSkill_Gunner_ScorchingRPM_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bUseMinOrMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/ScorchingRPMs/PassiveSkill_Gunner_ScorchingRPM.Default__PassiveSkill_Gunner_ScorchingRPM_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bCanDisplayMultipleTimes,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/ScorchingRPMs/PassiveSkill_Gunner_ScorchingRPM.Default__PassiveSkill_Gunner_ScorchingRPM_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bBiggerIsBetter,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/ScorchingRPMs/PassiveSkill_Gunner_ScorchingRPM.Default__PassiveSkill_Gunner_ScorchingRPM_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,BasePriority,0,,0.75
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/ScorchingRPMs/PassiveSkill_Gunner_ScorchingRPM.Default__PassiveSkill_Gunner_ScorchingRPM_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,SectionName,0,,Primary

# Rushin' Offensive - Reduce Lifesteal to 1% from 8%.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/BotJockBlitz/Att_Gunner_RushinOffensive_Heal.Att_Gunner_RushinOffensive_Heal:ValueResolver_ConstantAttributeValueResolver,Value.BaseValueConstant,0,,0.01

# Iron Bank - Add a 5% Reload Speed/Repair Speed bonus per point, make it affect Heat-per-Shot as well.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/StatusEffect_Gunner_TheIronBank_MagazineSize_DA.StatusEffect_Gunner_TheIronBank_MagazineSize_DA,AttributeEffects,0,,((AttributeData=/Game/GameData/Weapons/Att_Weapon_AllModes_MaxLoadedAmmo.Att_Weapon_AllModes_MaxLoadedAmmo,ModifierType=Scale,BaseModifierValue=(BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/StatusEffect_Gunner_TheIronBank_MagazineSize_DA.StatusEffect_Gunner_TheIronBank_MagazineSize_DA.Mutator_OakPassiveAbilityAttributeEffectMutatorData"'),(AttributeData=/Game/GameData/Weapons/Att_Weapon_UseHeatImpulse.Att_Weapon_UseHeatImpulse,ModifierType=Scale,BaseModifierValue=(BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/StatusEffect_Gunner_TheIronBank_MagazineSize_DA.StatusEffect_Gunner_TheIronBank_MagazineSize_DA.Mutator_OakPassiveAbilityAttributeEffectMutatorData_1"'),(AttributeData=/Game/GameData/Weapons/Att_Weapon_ReloadTime.Att_Weapon_ReloadTime,ModifierType=Scale,BaseModifierValue=(BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/StatusEffect_Gunner_TheIronBank_MagazineSize_DA.StatusEffect_Gunner_TheIronBank_MagazineSize_DA.Mutator_OakPassiveAbilityAttributeEffectMutatorData_0"'),(AttributeData=/Game/GameData/Weapons/Att_Weapon_TapedReloadTime.Att_Weapon_TapedReloadTime,ModifierType=Scale,BaseModifierValue=(BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/StatusEffect_Gunner_TheIronBank_MagazineSize_DA.StatusEffect_Gunner_TheIronBank_MagazineSize_DA.Mutator_OakPassiveAbilityAttributeEffectMutatorData_2"'))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/StatusEffect_Gunner_TheIronBank_MagazineSize_DA.StatusEffect_Gunner_TheIronBank_MagazineSize_DA:Mutator_OakPassiveAbilityAttributeEffectMutatorData_0,PerGradeUpgrade,0,,(BaseValueConstant=1,DataTableValue=(DataTable=None),BaseValueAttribute=None,BaseValueScale=-0.05)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/StatusEffect_Gunner_TheIronBank_MagazineSize_DA.StatusEffect_Gunner_TheIronBank_MagazineSize_DA:Mutator_OakPassiveAbilityAttributeEffectMutatorData_1,PerGradeUpgrade,0,,(BaseValueConstant=1,DataTableValue=(DataTable=None),BaseValueAttribute=None,BaseValueScale=-0.07)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/StatusEffect_Gunner_TheIronBank_MagazineSize_DA.StatusEffect_Gunner_TheIronBank_MagazineSize_DA:Mutator_OakPassiveAbilityAttributeEffectMutatorData_2,PerGradeUpgrade,0,,(BaseValueConstant=1,DataTableValue=(DataTable=None),BaseValueAttribute=None,BaseValueScale=-0.05)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/PassiveSkill_Gunner_TheIronBank.Default__PassiveSkill_Gunner_TheIronBank_C,AbilityDescription.string,0,,Increases Moze's [skillbold]Magazine Size[/skillbold], [skillbold]Reload Speed[/skillbold], [skillbold]Repair Speed[/skillbold], and reduces [skillbold]Heat per Shot[/skillbold].
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/PassiveSkill_Gunner_TheIronBank.Default__PassiveSkill_Gunner_TheIronBank_C,StatDataItems,0,,(UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/PassiveSkill_Gunner_TheIronBank.Default__PassiveSkill_Gunner_TheIronBank_C.StatDataItems_UIStatData_OakPassiveAbilityAttribute',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/PassiveSkill_Gunner_TheIronBank.Default__PassiveSkill_Gunner_TheIronBank_C.StatDataItems_UIStatData_OakPassiveAbilityAttributeReloadSpeed',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/PassiveSkill_Gunner_TheIronBank.Default__PassiveSkill_Gunner_TheIronBank_C.StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/PassiveSkill_Gunner_TheIronBank.Default__PassiveSkill_Gunner_TheIronBank_C.StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime')
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/PassiveSkill_Gunner_TheIronBank.Default__PassiveSkill_Gunner_TheIronBank_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeReloadSpeed,StatusEffectData,0,,/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/StatusEffect_Gunner_TheIronBank_MagazineSize_DA.StatusEffect_Gunner_TheIronBank_MagazineSize_DA
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/PassiveSkill_Gunner_TheIronBank.Default__PassiveSkill_Gunner_TheIronBank_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeReloadSpeed,Attribute,0,,/Game/GameData/Weapons/Att_Weapon_ReloadTime.Att_Weapon_ReloadTime
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/PassiveSkill_Gunner_TheIronBank.Default__PassiveSkill_Gunner_TheIronBank_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeReloadSpeed,FormatText.string,0,,[skillbold]Reload Speed:[/skillbold] $VALUE$
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/PassiveSkill_Gunner_TheIronBank.Default__PassiveSkill_Gunner_TheIronBank_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeReloadSpeed,SignStyle,0,,EUIStatValueSignStyle::Positive
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/PassiveSkill_Gunner_TheIronBank.Default__PassiveSkill_Gunner_TheIronBank_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeReloadSpeed,RoundingMode,0,,EUIStatValueRoundingMode::None
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/PassiveSkill_Gunner_TheIronBank.Default__PassiveSkill_Gunner_TheIronBank_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeReloadSpeed,bDisplayAsPercentage,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/PassiveSkill_Gunner_TheIronBank.Default__PassiveSkill_Gunner_TheIronBank_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeReloadSpeed,bDisplayPercentAsFloat,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/PassiveSkill_Gunner_TheIronBank.Default__PassiveSkill_Gunner_TheIronBank_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeReloadSpeed,bDisplayAsInverse,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/PassiveSkill_Gunner_TheIronBank.Default__PassiveSkill_Gunner_TheIronBank_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeReloadSpeed,bDisplayPlusSign,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/PassiveSkill_Gunner_TheIronBank.Default__PassiveSkill_Gunner_TheIronBank_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeReloadSpeed,bDisplayAsOneMinus,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/PassiveSkill_Gunner_TheIronBank.Default__PassiveSkill_Gunner_TheIronBank_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeReloadSpeed,bCalculateWithReductionMath,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/PassiveSkill_Gunner_TheIronBank.Default__PassiveSkill_Gunner_TheIronBank_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeReloadSpeed,bUseFormatText,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/PassiveSkill_Gunner_TheIronBank.Default__PassiveSkill_Gunner_TheIronBank_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeReloadSpeed,bEnableValueRemapping,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/PassiveSkill_Gunner_TheIronBank.Default__PassiveSkill_Gunner_TheIronBank_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeReloadSpeed,bUseSupplementalStatFormatText,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/PassiveSkill_Gunner_TheIronBank.Default__PassiveSkill_Gunner_TheIronBank_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeReloadSpeed,bUseMinValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/PassiveSkill_Gunner_TheIronBank.Default__PassiveSkill_Gunner_TheIronBank_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeReloadSpeed,bUseMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/PassiveSkill_Gunner_TheIronBank.Default__PassiveSkill_Gunner_TheIronBank_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeReloadSpeed,bUseMinOrMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/PassiveSkill_Gunner_TheIronBank.Default__PassiveSkill_Gunner_TheIronBank_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeReloadSpeed,bCanDisplayMultipleTimes,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/PassiveSkill_Gunner_TheIronBank.Default__PassiveSkill_Gunner_TheIronBank_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeReloadSpeed,bBiggerIsBetter,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/PassiveSkill_Gunner_TheIronBank.Default__PassiveSkill_Gunner_TheIronBank_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeReloadSpeed,BasePriority,0,,1.9
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/PassiveSkill_Gunner_TheIronBank.Default__PassiveSkill_Gunner_TheIronBank_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeReloadSpeed,SectionName,0,,Primary
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/PassiveSkill_Gunner_TheIronBank.Default__PassiveSkill_Gunner_TheIronBank_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,StatusEffectData,0,,/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/StatusEffect_Gunner_TheIronBank_MagazineSize_DA.StatusEffect_Gunner_TheIronBank_MagazineSize_DA
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/PassiveSkill_Gunner_TheIronBank.Default__PassiveSkill_Gunner_TheIronBank_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,Attribute,0,,/Game/GameData/Weapons/Att_Weapon_TapedReloadTime.Att_Weapon_TapedReloadTime
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/PassiveSkill_Gunner_TheIronBank.Default__PassiveSkill_Gunner_TheIronBank_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,FormatText.string,0,,[skillbold]Repair Speed:[/skillbold] $VALUE$
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/PassiveSkill_Gunner_TheIronBank.Default__PassiveSkill_Gunner_TheIronBank_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,SignStyle,0,,EUIStatValueSignStyle::Positive
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/PassiveSkill_Gunner_TheIronBank.Default__PassiveSkill_Gunner_TheIronBank_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,RoundingMode,0,,EUIStatValueRoundingMode::None
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/PassiveSkill_Gunner_TheIronBank.Default__PassiveSkill_Gunner_TheIronBank_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bDisplayAsPercentage,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/PassiveSkill_Gunner_TheIronBank.Default__PassiveSkill_Gunner_TheIronBank_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bDisplayPercentAsFloat,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/PassiveSkill_Gunner_TheIronBank.Default__PassiveSkill_Gunner_TheIronBank_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bDisplayAsInverse,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/PassiveSkill_Gunner_TheIronBank.Default__PassiveSkill_Gunner_TheIronBank_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bDisplayPlusSign,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/PassiveSkill_Gunner_TheIronBank.Default__PassiveSkill_Gunner_TheIronBank_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bDisplayAsOneMinus,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/PassiveSkill_Gunner_TheIronBank.Default__PassiveSkill_Gunner_TheIronBank_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bCalculateWithReductionMath,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/PassiveSkill_Gunner_TheIronBank.Default__PassiveSkill_Gunner_TheIronBank_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bUseFormatText,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/PassiveSkill_Gunner_TheIronBank.Default__PassiveSkill_Gunner_TheIronBank_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bEnableValueRemapping,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/PassiveSkill_Gunner_TheIronBank.Default__PassiveSkill_Gunner_TheIronBank_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bUseSupplementalStatFormatText,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/PassiveSkill_Gunner_TheIronBank.Default__PassiveSkill_Gunner_TheIronBank_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bUseMinValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/PassiveSkill_Gunner_TheIronBank.Default__PassiveSkill_Gunner_TheIronBank_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bUseMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/PassiveSkill_Gunner_TheIronBank.Default__PassiveSkill_Gunner_TheIronBank_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bUseMinOrMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/PassiveSkill_Gunner_TheIronBank.Default__PassiveSkill_Gunner_TheIronBank_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bCanDisplayMultipleTimes,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/PassiveSkill_Gunner_TheIronBank.Default__PassiveSkill_Gunner_TheIronBank_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bBiggerIsBetter,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/PassiveSkill_Gunner_TheIronBank.Default__PassiveSkill_Gunner_TheIronBank_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,BasePriority,0,,1.8
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/PassiveSkill_Gunner_TheIronBank.Default__PassiveSkill_Gunner_TheIronBank_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,SectionName,0,,Primary
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/PassiveSkill_Gunner_TheIronBank.Default__PassiveSkill_Gunner_TheIronBank_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,StatusEffectData,0,,/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/StatusEffect_Gunner_TheIronBank_MagazineSize_DA.StatusEffect_Gunner_TheIronBank_MagazineSize_DA
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/PassiveSkill_Gunner_TheIronBank.Default__PassiveSkill_Gunner_TheIronBank_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,Attribute,0,,/Game/GameData/Weapons/Att_Weapon_UseHeatImpulse.Att_Weapon_UseHeatImpulse
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/PassiveSkill_Gunner_TheIronBank.Default__PassiveSkill_Gunner_TheIronBank_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,FormatText.string,0,,[skillbold]Heat per Shot:[/skillbold] $VALUE$
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/PassiveSkill_Gunner_TheIronBank.Default__PassiveSkill_Gunner_TheIronBank_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,SignStyle,0,,EUIStatValueSignStyle::Negative
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/PassiveSkill_Gunner_TheIronBank.Default__PassiveSkill_Gunner_TheIronBank_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,RoundingMode,0,,EUIStatValueRoundingMode::None
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/PassiveSkill_Gunner_TheIronBank.Default__PassiveSkill_Gunner_TheIronBank_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,bDisplayAsPercentage,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/PassiveSkill_Gunner_TheIronBank.Default__PassiveSkill_Gunner_TheIronBank_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,bDisplayPercentAsFloat,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/PassiveSkill_Gunner_TheIronBank.Default__PassiveSkill_Gunner_TheIronBank_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,bDisplayAsInverse,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/PassiveSkill_Gunner_TheIronBank.Default__PassiveSkill_Gunner_TheIronBank_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,bDisplayPlusSign,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/PassiveSkill_Gunner_TheIronBank.Default__PassiveSkill_Gunner_TheIronBank_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,bDisplayAsOneMinus,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/PassiveSkill_Gunner_TheIronBank.Default__PassiveSkill_Gunner_TheIronBank_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,bCalculateWithReductionMath,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/PassiveSkill_Gunner_TheIronBank.Default__PassiveSkill_Gunner_TheIronBank_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,bUseFormatText,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/PassiveSkill_Gunner_TheIronBank.Default__PassiveSkill_Gunner_TheIronBank_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,bEnableValueRemapping,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/PassiveSkill_Gunner_TheIronBank.Default__PassiveSkill_Gunner_TheIronBank_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,bUseSupplementalStatFormatText,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/PassiveSkill_Gunner_TheIronBank.Default__PassiveSkill_Gunner_TheIronBank_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,bUseMinValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/PassiveSkill_Gunner_TheIronBank.Default__PassiveSkill_Gunner_TheIronBank_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,bUseMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/PassiveSkill_Gunner_TheIronBank.Default__PassiveSkill_Gunner_TheIronBank_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,bUseMinOrMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/PassiveSkill_Gunner_TheIronBank.Default__PassiveSkill_Gunner_TheIronBank_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,bCanDisplayMultipleTimes,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/PassiveSkill_Gunner_TheIronBank.Default__PassiveSkill_Gunner_TheIronBank_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,bBiggerIsBetter,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/PassiveSkill_Gunner_TheIronBank.Default__PassiveSkill_Gunner_TheIronBank_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,BasePriority,0,,0.9
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/PassiveSkill_Gunner_TheIronBank.Default__PassiveSkill_Gunner_TheIronBank_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,SectionName,0,,Primary

# Scorching RPM's - Increase Iron Bear Damage to 7% per point from 5%.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/ScorchingRPMs/StatusEffect_Gunner_ScorchingRPM.StatusEffect_Gunner_ScorchingRPM:Mutator_OakPassiveAbilityAttributeEffectMutatorData_0,PerGradeUpgrade,0,,(BaseValueConstant=0.07,DataTableValue=(DataTable=None),BaseValueAttribute=None,BaseValueScale=1)

# Specialist Bear - Reduce Iron Bear Damage Bonus to 30% from 60%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Gunner/DataTable_Gunner_SkillsBalance.DataTable_Gunner_SkillsBalance,C_SpecialistBear,DamageScalar_2_28B25EC8493D1EB6C2138A962F659BCD,0,,0.3

# Some for the Road - Increase bonus-per-point to 5 seconds.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Gunner/DataTable_Gunner_SkillsBalance.DataTable_Gunner_SkillsBalance,P_SomeForTheRoad,Cooldown_4_8A38A09E46E89B75CDB6F39A50278802,0,,0
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Gunner/DataTable_Gunner_SkillsBalance.DataTable_Gunner_SkillsBalance,P_SomeForTheRoad,Secondary_13_BE03AB154A90401B6BFE67BB3B3554E0,0,,5

# Click, Click... - Reduce the Maximum Damage Bonus to 50%, make the boost ScaleSimple.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/ClickClick/StatusEffect_Gunner_ClickClick_WeaponDamage_DA.StatusEffect_Gunner_ClickClick_WeaponDamage_DA,AttributeEffects,0,,((AttributeData=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,BaseModifierValue=(BaseValueConstant=1,DataTableValue=(DataTable=),BaseValueScale=1),Mutator=OakPlayerAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/ClickClick/StatusEffect_Gunner_ClickClick_WeaponDamage_DA.StatusEffect_Gunner_ClickClick_WeaponDamage_DA:Mutator_OakPassiveAbilityAttributeEffectMutatorData"')))
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Gunner/DataTable_Gunner_SkillsBalance.DataTable_Gunner_SkillsBalance,P_ClickClick,DamageScalar_2_28B25EC8493D1EB6C2138A962F659BCD,0,,0.166667

# Forge - Increase Regen to 12.5%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Gunner/DataTable_Gunner_SkillsBalance.DataTable_Gunner_SkillsBalance,P_Forge,DamageScalar_2_28B25EC8493D1EB6C2138A962F659BCD,0,,0.125

# Big Surplus - Increase Fire Damage Bonus to 10% per point from 5%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/Gunner/_DLC/Ixora/Passives/Table_Gunner_DLCPassiveContantValues.Table_Gunner_DLCPassiveContantValues,DLCSkill2_BonusDamage,Base_17_28B25EC8493D1EB6C2138A962F659BCD,0,,0.1

# Double Time - Increase Movement Speed Bonus to 6.66% per point from 4%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/Gunner/_DLC/Ixora/Passives/Table_Gunner_DLCPassiveContantValues.Table_Gunner_DLCPassiveContantValues,DLCSkill4_MoveSpeed,Base_17_28B25EC8493D1EB6C2138A962F659BCD,0,,0.0666

# Baby Nukes - Change the damage formula to be consistent with other skills, increase the damage from 1.75 to 4.65.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/Gunner/_DLC/Ixora/Passives/Table_Gunner_DLCSimpleFormulas.Table_Gunner_DLCSimpleFormulas,ActionSkill_Mod4_DamageCalc,Multiplier,0,,(BaseValueConstant=1,BaseValueScale=4.65)
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/Gunner/_DLC/Ixora/Passives/Table_Gunner_DLCSimpleFormulas.Table_Gunner_DLCSimpleFormulas,ActionSkill_Mod4_DamageCalc,Level,0,,(BaseValueConstant=1,BaseValueAttribute='"/Game/PlayerCharacters/_Shared/_Design/Balance/Gunner/Att_Calc_Gunner_GlobalSkillDamage.Att_Calc_Gunner_GlobalSkillDamage'",BaseValueScale=1)

# Iron Bear Cooldown and Duration set to 60 seconds.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Gunner/DataTable_Gunner_SkillsBalance.DataTable_Gunner_SkillsBalance,Global_IronBear_Duration,Cooldown_4_8A38A09E46E89B75CDB6F39A50278802,0,,60
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Gunner/DataTable_Gunner_SkillsBalance.DataTable_Gunner_SkillsBalance,Global_IronBear_Cooldown,Cooldown_4_8A38A09E46E89B75CDB6F39A50278802,0,,60

# Auto Bear - Increase Self-Destruct Damage from 1 to 4.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/IronBear/Cores/AICore/DamageData_Core_SurpriseForYou.Default__DamageData_Core_SurpriseForYou_C,Damage,0,,(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PlayerCharacters/_Shared/_Design/Balance/Gunner/DataTable_Gunner_SimpleFormulas.DataTable_Gunner_SimpleFormulas,RowName=Core_SpecialistBear,ValueName=),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=4.0)

# Increase Iron Bear Stomp Damage per Level from 1 to 3.5.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Gunner/DataTable_Gunner_SimpleFormulas.DataTable_Gunner_SimpleFormulas,IronBear_Stomp_Damage,Level,0,,(BaseValueConstant=0,BaseValueAttribute=/Game/PlayerCharacters/_Shared/_Design/Balance/Gunner/Att_Calc_Gunner_GlobalSkillDamage.Att_Calc_Gunner_GlobalSkillDamage,BaseValueScale=3.5)

# Bear Fist - Increase Damage to 2.5 from 0.72, reduce Fuel Consumption to 1.6 from 5.25
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Gunner/DataTable_Gunner_SkillsBalance.DataTable_Gunner_SkillsBalance,BearFist,DamageScalar_2_28B25EC8493D1EB6C2138A962F659BCD,0,,2.5
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Gunner/DataTable_Gunner_SkillsBalance.DataTable_Gunner_SkillsBalance,CoreStrength_BearFist,DamageScalar_2_28B25EC8493D1EB6C2138A962F659BCD,0,,1.6

# Close the Distance - Reduce Fuel Consumption to 4.5 from 15.12, reduce re-deploy time to 2 seconds.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Gunner/DataTable_Gunner_SkillsBalance.DataTable_Gunner_SkillsBalance,CoreStrength_BearFist_Mod3,DamageScalar_2_28B25EC8493D1EB6C2138A962F659BCD,0,,4.5
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/IronBear/HardPoints/Jackhammer/WeaponType_Hardpoints_BearFist.WeaponType_Hardpoints_BearFist_C:WeaponClipReload_GEN_VARIABLE,ReloadTime,0,,(BaseValue=2)

# Capacitive Armature - Reduce Splinter Damage to 0.4 from 0.7.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Gunner/DataTable_Gunner_SkillsBalance.DataTable_Gunner_SkillsBalance,Railgun_Mod2,DamageScalar_2_28B25EC8493D1EB6C2138A962F659BCD,0,,0.4

# Corrosive Sabots - Reduce Damage to 0.85 from 0.9792.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Gunner/DataTable_Gunner_SkillsBalance.DataTable_Gunner_SkillsBalance,Railgun_Mod3,DamageScalar_2_28B25EC8493D1EB6C2138A962F659BCD,0,,0.85

# Salamander - Increase Damage to 0.06500 from 0.02096, reduce Damage-over-Time to 5.5 from 8.5, increase Fire Rate to 8 from 3, adjust Fuel Consumption to compensate for increased Fire Rate.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Gunner/DataTable_Gunner_SkillsBalance.DataTable_Gunner_SkillsBalance,Salamander,DamageScalar_2_28B25EC8493D1EB6C2138A962F659BCD,0,,0.06500
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Gunner/DataTable_Gunner_SkillsBalance.DataTable_Gunner_SkillsBalance,Salamander,Tertiary_14_F7F8785341E034348C7398B20AD7DA70,0,,5.5
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Gunner/DataTable_Gunner_SkillsBalance.DataTable_Gunner_SkillsBalance,CoreStrength_Salamander,DamageScalar_2_28B25EC8493D1EB6C2138A962F659BCD,0,,0.24
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/IronBear/HardPoints/SalamanderThrower/Weapon_Hardpoint_Salamander_Normal.Weapon_Hardpoint_Salamander_Normal_C:WeaponFireBeam_GEN_VARIABLE,FireRate,0,,(BaseValue=8)

# Fuel Economy - Adjust Fuel Consumption for Salamander Fuel Consumption Adjustment, fix the Movement Speed Bonus displaying double the actual effect, increase Movement Speed Bonus to 30%, increase Duration to 4 seconds.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Gunner/DataTable_Gunner_SkillsBalance.DataTable_Gunner_SkillsBalance,CoreStrength_Salamander_Mod2,DamageScalar_2_28B25EC8493D1EB6C2138A962F659BCD,0,,0.18
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Gunner/DataTable_Gunner_SkillsBalance.DataTable_Gunner_SkillsBalance,Salamander_Mod2,DamageScalar_2_28B25EC8493D1EB6C2138A962F659BCD,0,,0.3
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Gunner/DataTable_Gunner_SkillsBalance.DataTable_Gunner_SkillsBalance,Salamander_Mod2,Cooldown_4_8A38A09E46E89B75CDB6F39A50278802,0,,4

# Molten Roar - Increase Damage to 0.1435 from 0.04192
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Gunner/DataTable_Gunner_SkillsBalance.DataTable_Gunner_SkillsBalance,Salamander_Mod3,DamageScalar_2_28B25EC8493D1EB6C2138A962F659BCD,0,,0.1435

# Minigun - Reduce Fuel Consumption to 0.285 from 0.42.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Gunner/DataTable_Gunner_SkillsBalance.DataTable_Gunner_SkillsBalance,CoreStrength_Minigun,DamageScalar_2_28B25EC8493D1EB6C2138A962F659BCD,0,,0.285

# V-35 Grenade Launcher - Reduce Fuel Consumption to 1.45 from 1.95.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Gunner/DataTable_Gunner_SkillsBalance.DataTable_Gunner_SkillsBalance,CoreStrength_GL,DamageScalar_2_28B25EC8493D1EB6C2138A962F659BCD,0,,1.45

# Musical Chairs - Produce a Singularity Grenade every 5th grenade, increase damage to 0.4 from 0.169143
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Gunner/DataTable_Gunner_SkillsBalance.DataTable_Gunner_SkillsBalance,GL_Mod1,DamageScalar_2_28B25EC8493D1EB6C2138A962F659BCD,0,,0.4
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Gunner/DataTable_Gunner_SkillsBalance.DataTable_Gunner_SkillsBalance,GL_Mod1,Secondary_13_BE03AB154A90401B6BFE67BB3B3554E0,0,,5

# Active Tracking - Improve the rate of locking on to a target to 0.15 seconds per lock from 0.25.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/IronBear/HardPoints/FalconStrike/Weapon_HardType_FalconStrike_Targeting.Weapon_HardType_FalconStrike_Targeting_C:FalconStrikeTargeting_GEN_VARIABLE,TargetPaintingDuration,0,,(BaseValueConstant=0.15)

### ZANE ###

# Synchronicity - Add Action Skill Damage.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/MultiTasker/StatusEffect_Operative_Multitasker.StatusEffect_Operative_Multitasker,AttributeEffects,0,,((AttributeData=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=),BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/MultiTasker/StatusEffect_Operative_Multitasker.StatusEffect_Operative_Multitasker:Mutator_OakPassiveAbilityAttributeEffectMutatorData"'),(AttributeData=/Game/GameData/Attributes/DamageMultipliers/Att_DamageSourceInstigatorMultiplier_Skill.Att_DamageSourceInstigatorMultiplier_Skill,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=),BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/MultiTasker/StatusEffect_Operative_Multitasker.StatusEffect_Operative_Multitasker:Mutator_OakPassiveAbilityAttributeEffectMutatorData"'))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/MultiTasker/PassiveSkill_Operative_Multitasker.Default__PassiveSkill_Operative_Multitasker_C,AbilityDescription.string,0,,Whenever one or more of Zane's action skills are active, he gains increased [skillbold]Gun Damage[/skillbold] and [skillbold]Action Skill Damage[/skillbold] for each active action skill.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/MultiTasker/PassiveSkill_Operative_Multitasker.Default__PassiveSkill_Operative_Multitasker_C,StatDataItems,0,,(UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/MultiTasker/PassiveSkill_Operative_Multitasker.Default__PassiveSkill_Operative_Multitasker_C.StatDataItems_UIStatData_OakPassiveAbilityAttribute',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/MultiTasker/PassiveSkill_Operative_Multitasker.Default__PassiveSkill_Operative_Multitasker_C.StatDataItems_UIStatData_OakPassiveAbilityAttributeActionSkillDamage')
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/MultiTasker/PassiveSkill_Operative_Multitasker.Default__PassiveSkill_Operative_Multitasker_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeActionSkillDamage,StatusEffectData,0,,/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/MultiTasker/StatusEffect_Operative_Multitasker.StatusEffect_Operative_Multitasker
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/MultiTasker/PassiveSkill_Operative_Multitasker.Default__PassiveSkill_Operative_Multitasker_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeActionSkillDamage,Attribute,0,,/Game/GameData/Attributes/DamageMultipliers/Att_DamageSourceInstigatorMultiplier_Skill.Att_DamageSourceInstigatorMultiplier_Skill
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/MultiTasker/PassiveSkill_Operative_Multitasker.Default__PassiveSkill_Operative_Multitasker_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeActionSkillDamage,FormatText.string,0,,[skillbold]Action Skill Damage:[/skillbold] $VALUE$ per active action skill
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/MultiTasker/PassiveSkill_Operative_Multitasker.Default__PassiveSkill_Operative_Multitasker_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeActionSkillDamage,SignStyle,0,,EUIStatValueSignStyle::Positive
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/MultiTasker/PassiveSkill_Operative_Multitasker.Default__PassiveSkill_Operative_Multitasker_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeActionSkillDamage,RoundingMode,0,,EUIStatValueRoundingMode::None
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/MultiTasker/PassiveSkill_Operative_Multitasker.Default__PassiveSkill_Operative_Multitasker_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeActionSkillDamage,bDisplayAsPercentage,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/MultiTasker/PassiveSkill_Operative_Multitasker.Default__PassiveSkill_Operative_Multitasker_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeActionSkillDamage,bDisplayPercentAsFloat,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/MultiTasker/PassiveSkill_Operative_Multitasker.Default__PassiveSkill_Operative_Multitasker_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeActionSkillDamage,bDisplayAsInverse,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/MultiTasker/PassiveSkill_Operative_Multitasker.Default__PassiveSkill_Operative_Multitasker_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeActionSkillDamage,bDisplayPlusSign,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/MultiTasker/PassiveSkill_Operative_Multitasker.Default__PassiveSkill_Operative_Multitasker_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeActionSkillDamage,bDisplayAsOneMinus,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/MultiTasker/PassiveSkill_Operative_Multitasker.Default__PassiveSkill_Operative_Multitasker_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeActionSkillDamage,bCalculateWithReductionMath,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/MultiTasker/PassiveSkill_Operative_Multitasker.Default__PassiveSkill_Operative_Multitasker_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeActionSkillDamage,bUseFormatText,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/MultiTasker/PassiveSkill_Operative_Multitasker.Default__PassiveSkill_Operative_Multitasker_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeActionSkillDamage,bEnableValueRemapping,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/MultiTasker/PassiveSkill_Operative_Multitasker.Default__PassiveSkill_Operative_Multitasker_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeActionSkillDamage,bUseSupplementalStatFormatText,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/MultiTasker/PassiveSkill_Operative_Multitasker.Default__PassiveSkill_Operative_Multitasker_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeActionSkillDamage,bUseMinValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/MultiTasker/PassiveSkill_Operative_Multitasker.Default__PassiveSkill_Operative_Multitasker_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeActionSkillDamage,bUseMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/MultiTasker/PassiveSkill_Operative_Multitasker.Default__PassiveSkill_Operative_Multitasker_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeActionSkillDamage,bUseMinOrMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/MultiTasker/PassiveSkill_Operative_Multitasker.Default__PassiveSkill_Operative_Multitasker_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeActionSkillDamage,bCanDisplayMultipleTimes,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/MultiTasker/PassiveSkill_Operative_Multitasker.Default__PassiveSkill_Operative_Multitasker_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeActionSkillDamage,bBiggerIsBetter,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/MultiTasker/PassiveSkill_Operative_Multitasker.Default__PassiveSkill_Operative_Multitasker_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeActionSkillDamage,BasePriority,0,,0.9
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/MultiTasker/PassiveSkill_Operative_Multitasker.Default__PassiveSkill_Operative_Multitasker_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeActionSkillDamage,SectionName,0,,Primary

# Praemunitus - Make it affect Heat-per-Shot as well.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/Praemunitus/StatusEffect_Operative_Praemunitus.StatusEffect_Operative_Praemunitus,AttributeEffects,0,,((AttributeData=/Game/GameData/Weapons/Att_Weapon_MaxLoadedAmmo.Att_Weapon_MaxLoadedAmmo,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=),BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/Praemunitus/StatusEffect_Operative_Praemunitus.StatusEffect_Operative_Praemunitus:Mutator_OakPassiveAbilityAttributeEffectMutatorData"'),(AttributeData=/Game/GameData/Weapons/Att_Weapon_UseHeatImpulse.Att_Weapon_UseHeatImpulse,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=),BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/Praemunitus/StatusEffect_Operative_Praemunitus.StatusEffect_Operative_Praemunitus:Mutator_OakPassiveAbilityAttributeEffectMutatorData_0"'))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/Praemunitus/PassiveSkill_Operative_Praemunitus.Default__PassiveSkill_Operative_Praemunitus_C,AbilityDescription.string,0,,Zane and his [actionskill]Digi-Clone[/actionskill] gain increased [skillbold]Magazine Size[/skillbold] and reduced [skillbold]Heat per Shot[/skillbold].
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/Praemunitus/PassiveSkill_Operative_Praemunitus.Default__PassiveSkill_Operative_Praemunitus_C,StatDataItems,0,,(UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/Praemunitus/PassiveSkill_Operative_Praemunitus.Default__PassiveSkill_Operative_Praemunitus_C.StatDataItems_UIStatData_OakPassiveAbilityAttribute',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/Praemunitus/PassiveSkill_Operative_Praemunitus.Default__PassiveSkill_Operative_Praemunitus_C.StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot')
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/Praemunitus/StatusEffect_Operative_Praemunitus.StatusEffect_Operative_Praemunitus:Mutator_OakPassiveAbilityAttributeEffectMutatorData_0,PerGradeUpgrade,0,,(BaseValueConstant=1,DataTableValue=(DataTable=None),BaseValueAttribute=None,BaseValueScale=-0.08333)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/Praemunitus/PassiveSkill_Operative_Praemunitus.Default__PassiveSkill_Operative_Praemunitus_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,StatusEffectData,0,,/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/Praemunitus/StatusEffect_Operative_Praemunitus.StatusEffect_Operative_Praemunitus
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/Praemunitus/PassiveSkill_Operative_Praemunitus.Default__PassiveSkill_Operative_Praemunitus_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,Attribute,0,,/Game/GameData/Weapons/Att_Weapon_UseHeatImpulse.Att_Weapon_UseHeatImpulse
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/Praemunitus/PassiveSkill_Operative_Praemunitus.Default__PassiveSkill_Operative_Praemunitus_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,FormatText.string,0,,[skillbold]Heat per Shot:[/skillbold] $VALUE$
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/Praemunitus/PassiveSkill_Operative_Praemunitus.Default__PassiveSkill_Operative_Praemunitus_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,SignStyle,0,,EUIStatValueSignStyle::Negative
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/Praemunitus/PassiveSkill_Operative_Praemunitus.Default__PassiveSkill_Operative_Praemunitus_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,RoundingMode,0,,EUIStatValueRoundingMode::None
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/Praemunitus/PassiveSkill_Operative_Praemunitus.Default__PassiveSkill_Operative_Praemunitus_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,bDisplayAsPercentage,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/Praemunitus/PassiveSkill_Operative_Praemunitus.Default__PassiveSkill_Operative_Praemunitus_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,bDisplayPercentAsFloat,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/Praemunitus/PassiveSkill_Operative_Praemunitus.Default__PassiveSkill_Operative_Praemunitus_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,FloatPrecision,0,,1
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/Praemunitus/PassiveSkill_Operative_Praemunitus.Default__PassiveSkill_Operative_Praemunitus_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,bDisplayAsInverse,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/Praemunitus/PassiveSkill_Operative_Praemunitus.Default__PassiveSkill_Operative_Praemunitus_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,bDisplayPlusSign,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/Praemunitus/PassiveSkill_Operative_Praemunitus.Default__PassiveSkill_Operative_Praemunitus_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,bDisplayAsOneMinus,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/Praemunitus/PassiveSkill_Operative_Praemunitus.Default__PassiveSkill_Operative_Praemunitus_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,bCalculateWithReductionMath,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/Praemunitus/PassiveSkill_Operative_Praemunitus.Default__PassiveSkill_Operative_Praemunitus_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,bUseFormatText,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/Praemunitus/PassiveSkill_Operative_Praemunitus.Default__PassiveSkill_Operative_Praemunitus_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,bEnableValueRemapping,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/Praemunitus/PassiveSkill_Operative_Praemunitus.Default__PassiveSkill_Operative_Praemunitus_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,bUseSupplementalStatFormatText,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/Praemunitus/PassiveSkill_Operative_Praemunitus.Default__PassiveSkill_Operative_Praemunitus_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,bUseMinValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/Praemunitus/PassiveSkill_Operative_Praemunitus.Default__PassiveSkill_Operative_Praemunitus_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,bUseMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/Praemunitus/PassiveSkill_Operative_Praemunitus.Default__PassiveSkill_Operative_Praemunitus_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,bUseMinOrMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/Praemunitus/PassiveSkill_Operative_Praemunitus.Default__PassiveSkill_Operative_Praemunitus_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,bCanDisplayMultipleTimes,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/Praemunitus/PassiveSkill_Operative_Praemunitus.Default__PassiveSkill_Operative_Praemunitus_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,bBiggerIsBetter,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/Praemunitus/PassiveSkill_Operative_Praemunitus.Default__PassiveSkill_Operative_Praemunitus_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,BasePriority,0,,1.9
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/Praemunitus/PassiveSkill_Operative_Praemunitus.Default__PassiveSkill_Operative_Praemunitus_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,SectionName,0,,Primary

# Donnybrook - Change the health regeneration from missing health to total health.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/Donnybrook/StatusEffect_Operative_Donnybrook.StatusEffect_Operative_Donnybrook,AttributeEffects.AttributeEffects[1].AttributeData,0,,/Game/GameData/Attributes/Health/Att_HealthPassivePercentRegenerationRate.Att_HealthPassivePercentRegenerationRate
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/Donnybrook/PassiveSkill_Operative_Donnybrook.Default__PassiveSkill_Operative_Donnybrook_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute_0,Attribute,0,,/Game/GameData/Attributes/Health/Att_HealthPassivePercentRegenerationRate.Att_HealthPassivePercentRegenerationRate
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/Donnybrook/PassiveSkill_Operative_Donnybrook.Default__PassiveSkill_Operative_Donnybrook_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute_0,FormatText,0,,[skillbold]Max Health Regeneration:[/skillbold] $VALUE$ / sec

# Duct-Tape Mod - Make the Damage Immunity apply only to grenades and grenade DoTs, fix the description for free Grenade Cooldown chance to be accurate.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/DuctTapeMod/CDM_Operative_DuctTapeMod.CDM_Operative_DuctTapeMod,DamageSourceFilter,0,,(/Game/GameData/DamageSources/DamageSource_Grenade.DamageSource_Grenade_C,/Game/GameData/DamageSources/DamageSource_GrenadeDoT.DamageSource_GrenadeDoT_C)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/DuctTapeMod/PassiveSkill_Operative_DuctTapeMod.Default__PassiveSkill_Operative_DuctTapeMod_C,AbilityDescription.string,0,,The first shot fired from Zane's gun has a chance to also [skillbold]fire a grenade[/skillbold]. This skill has a short cooldown. Additionally, Zane [skillbold]gains immunity[/skillbold] from his own grenades.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/DuctTapeMod/PassiveSkill_Operative_DuctTapeMod.Default__PassiveSkill_Operative_DuctTapeMod_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeInitializer_0,FormatText,0,,[skillbold]Cooldown Time:[/skillbold] 8 seconds

# Pocket Full of Grenades - Add Bonus Grenade Damage.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/PocketFullOfGrenades/StatusEffect_Operative_PocketFullOfGrenades.StatusEffect_Operative_PocketFullOfGrenades,AttributeEffects,0,,((AttributeData=/Game/PlayerCharacters/_Shared/_Design/Attributes/_Shared/Att_Players_GrenadeRegen.Att_Players_GrenadeRegen,ModifierType=PostAdd,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=),BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/PocketFullOfGrenades/StatusEffect_Operative_PocketFullOfGrenades.StatusEffect_Operative_PocketFullOfGrenades:Mutator_OakPassiveAbilityAttributeEffectMutatorData"'),(AttributeData=/Game/GameData/Attributes/DamageMultipliers/Att_DamageSourceInstigatorMultiplier_Grenade.Att_DamageSourceInstigatorMultiplier_Grenade,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=),BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/PocketFullOfGrenades/StatusEffect_Operative_PocketFullOfGrenades.StatusEffect_Operative_PocketFullOfGrenades:Mutator_OakPassiveAbilityAttributeEffectMutatorData"'))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/PocketFullOfGrenades/PassiveSkill_Operative_PocketFullOfGrenades.Default__PassiveSkill_Operative_PocketFullOfGrenades_C,AbilityDescription.string,0,,[skillbold]Kill Skill[/skillbold]. After killing an enemy, Zane gains [skillbold]Grenade Regeneration[/skillbold] and [skillbold]Grenade Damage[/skillbold] for a few seconds. This effect stacks twice.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/PocketFullOfGrenades/PassiveSkill_Operative_PocketFullOfGrenades.Default__PassiveSkill_Operative_PocketFullOfGrenades_C,StatDataItems,0,,(UIStatData_UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/PocketFullOfGrenades/PassiveSkill_Operative_PocketFullOfGrenades.Default__PassiveSkill_Operative_PocketFullOfGrenades_C.StatDataItems_UIStatData_OakPassiveAbilityAttribute',UIStatData_OakPassiveAbilityAttributeInitializer'/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/PocketFullOfGrenades/PassiveSkill_Operative_PocketFullOfGrenades.Default__PassiveSkill_Operative_PocketFullOfGrenades_C.StatDataItems_UIStatData_OakPassiveAbilityAttributeInitializer',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/PocketFullOfGrenades/PassiveSkill_Operative_PocketFullOfGrenades.Default__PassiveSkill_Operative_PocketFullOfGrenades_C.StatDataItems_UIStatData_OakPassiveAbilityAttributeGrenadeDamage')
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/PocketFullOfGrenades/PassiveSkill_Operative_PocketFullOfGrenades.Default__PassiveSkill_Operative_PocketFullOfGrenades_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeGrenadeDamage,StatusEffectData,0,,/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/PocketFullOfGrenades/StatusEffect_Operative_PocketFullOfGrenades.StatusEffect_Operative_PocketFullOfGrenades
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/PocketFullOfGrenades/PassiveSkill_Operative_PocketFullOfGrenades.Default__PassiveSkill_Operative_PocketFullOfGrenades_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeGrenadeDamage,Attribute,0,,/Game/GameData/Attributes/DamageMultipliers/Att_DamageSourceInstigatorMultiplier_Grenade.Att_DamageSourceInstigatorMultiplier_Grenade
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/PocketFullOfGrenades/PassiveSkill_Operative_PocketFullOfGrenades.Default__PassiveSkill_Operative_PocketFullOfGrenades_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeGrenadeDamage,FormatText.string,0,,[skillbold]Grenade Damage:[/skillbold] $VALUE$
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/PocketFullOfGrenades/PassiveSkill_Operative_PocketFullOfGrenades.Default__PassiveSkill_Operative_PocketFullOfGrenades_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeGrenadeDamage,SignStyle,0,,EUIStatValueSignStyle::Positive
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/PocketFullOfGrenades/PassiveSkill_Operative_PocketFullOfGrenades.Default__PassiveSkill_Operative_PocketFullOfGrenades_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeGrenadeDamage,RoundingMode,0,,EUIStatValueRoundingMode::None
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/PocketFullOfGrenades/PassiveSkill_Operative_PocketFullOfGrenades.Default__PassiveSkill_Operative_PocketFullOfGrenades_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeGrenadeDamage,bDisplayAsPercentage,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/PocketFullOfGrenades/PassiveSkill_Operative_PocketFullOfGrenades.Default__PassiveSkill_Operative_PocketFullOfGrenades_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeGrenadeDamage,bDisplayPercentAsFloat,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/PocketFullOfGrenades/PassiveSkill_Operative_PocketFullOfGrenades.Default__PassiveSkill_Operative_PocketFullOfGrenades_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeGrenadeDamage,bDisplayAsInverse,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/PocketFullOfGrenades/PassiveSkill_Operative_PocketFullOfGrenades.Default__PassiveSkill_Operative_PocketFullOfGrenades_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeGrenadeDamage,bDisplayPlusSign,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/PocketFullOfGrenades/PassiveSkill_Operative_PocketFullOfGrenades.Default__PassiveSkill_Operative_PocketFullOfGrenades_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeGrenadeDamage,bDisplayAsOneMinus,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/PocketFullOfGrenades/PassiveSkill_Operative_PocketFullOfGrenades.Default__PassiveSkill_Operative_PocketFullOfGrenades_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeGrenadeDamage,bCalculateWithReductionMath,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/PocketFullOfGrenades/PassiveSkill_Operative_PocketFullOfGrenades.Default__PassiveSkill_Operative_PocketFullOfGrenades_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeGrenadeDamage,bUseFormatText,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/PocketFullOfGrenades/PassiveSkill_Operative_PocketFullOfGrenades.Default__PassiveSkill_Operative_PocketFullOfGrenades_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeGrenadeDamage,bEnableValueRemapping,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/PocketFullOfGrenades/PassiveSkill_Operative_PocketFullOfGrenades.Default__PassiveSkill_Operative_PocketFullOfGrenades_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeGrenadeDamage,bUseSupplementalStatFormatText,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/PocketFullOfGrenades/PassiveSkill_Operative_PocketFullOfGrenades.Default__PassiveSkill_Operative_PocketFullOfGrenades_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeGrenadeDamage,bUseMinValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/PocketFullOfGrenades/PassiveSkill_Operative_PocketFullOfGrenades.Default__PassiveSkill_Operative_PocketFullOfGrenades_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeGrenadeDamage,bUseMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/PocketFullOfGrenades/PassiveSkill_Operative_PocketFullOfGrenades.Default__PassiveSkill_Operative_PocketFullOfGrenades_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeGrenadeDamage,bUseMinOrMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/PocketFullOfGrenades/PassiveSkill_Operative_PocketFullOfGrenades.Default__PassiveSkill_Operative_PocketFullOfGrenades_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeGrenadeDamage,bCanDisplayMultipleTimes,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/PocketFullOfGrenades/PassiveSkill_Operative_PocketFullOfGrenades.Default__PassiveSkill_Operative_PocketFullOfGrenades_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeGrenadeDamage,bBiggerIsBetter,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/PocketFullOfGrenades/PassiveSkill_Operative_PocketFullOfGrenades.Default__PassiveSkill_Operative_PocketFullOfGrenades_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeGrenadeDamage,BasePriority,0,,0.9
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/PocketFullOfGrenades/PassiveSkill_Operative_PocketFullOfGrenades.Default__PassiveSkill_Operative_PocketFullOfGrenades_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeGrenadeDamage,SectionName,0,,Primary

# Like a Ghost - Increase Base Dodge Chance to 8.33% per point from 5%, reduce Bonus Dodge Chance to 3.33% from 5%, make it stack only once.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Operative/DataTable_Operative_ConstantValues.DataTable_Operative_ConstantValues,MatrixEffect_DodgeChance,Value,0,,(BaseValueConstant=0.0833,BaseValueScale=1)
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Operative/DataTable_Operative_ConstantValues.DataTable_Operative_ConstantValues,MatrixEffect_AdditionalDodgeChance,Value,0,,(BaseValueConstant=0.0333,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/LikeAGhost/StatusEffect_Operative_LikeAGhost.StatusEffect_Operative_LikeAGhost,StackingStrategy,0,,StatusEffectStackingStrategyData_Capped'"/Game/GameData/StackingStrategy/StackingStrategy_SingleStack.StackingStrategy_SingleStack"'
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/LikeAGhost/StatusEffect_Operative_LikeAGhost_Additional.StatusEffect_Operative_LikeAGhost_Additional,StackingStrategy,0,StatusEffectStackingStrategyData_Capped,/Game/GameData/StackingStrategy/StackingStrategy_SingleStack.StackingStrategy_SingleStack
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/LikeAGhost/PassiveSkill_Operative_LikeAGhost.Default__PassiveSkill_Operative_LikeAGhost_C,AbilityDescription,0,,[skillbold]Kill Skill[/skillbold]. Zane and his [actionskill]Digi-Clone[/actionskill] gain a chance to [skillbold]ignore bullets[/skillbold]. This chance is increased for a few seconds after activating an [actionskill]Action Skill[/actionskill].

# Trick of the Light - Change Cryo Damage back to Shock Damage.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/TrickOfTheLight/ConditionalDamage_TeamworkDreamwork.ConditionalDamage_TeamworkDreamwork,OverrideDamageType,0,,BlueprintGeneratedClass'/Game/GameData/DamageTypes/Shock/DmgType_Shock_Impact.DmgType_Shock_Impact_C'
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/TrickOfTheLight/PassiveSkill_Operative_TrickOfTheLight.Default__PassiveSkill_Operative_TrickOfTheLight_C,AbilityDescription.string,0,,Zane deals [skillbold]Bonus Shock Damage[/skillbold] to enemies that aren't targeting him.

# Boom. Enhance - Increase Health Bonus to 100%, add Accuracy, Handling, Burst Fire Delay Reduction, and Repair Speed.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Operative/DataTable_Operative_ConstantValues.DataTable_Operative_ConstantValues,BoomEhnance_MaxHP,Value,0,,(BaseValueConstant=1,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/StatusEffect_Operative_MiniMax.StatusEffect_Operative_MiniMax,AttributeEffects,0,,((AttributeData=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PlayerCharacters/_Shared/_Design/Balance/Operative/DataTable_Operative_ConstantValues.DataTable_Operative_ConstantValues,RowName=BoomEnhance_GunDamage,ValueName=),BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/StatusEffect_Operative_MiniMax.StatusEffect_Operative_MiniMax:Mutator_OakPassiveAbilityAttributeEffectMutatorData"'),(AttributeData=/Game/GameData/Attributes/Health/Att_HealthMaxValue.Att_HealthMaxValue,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PlayerCharacters/_Shared/_Design/Balance/Operative/DataTable_Operative_ConstantValues.DataTable_Operative_ConstantValues,RowName=BoomEhnance_MaxHP,ValueName=),BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/StatusEffect_Operative_MiniMax.StatusEffect_Operative_MiniMax:Mutator_OakPassiveAbilityAttributeEffectMutatorData"'),(AttributeData=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PlayerCharacters/_Shared/_Design/Balance/Operative/DataTable_Operative_ConstantValues.DataTable_Operative_ConstantValues,RowName=BoomEnhance_FireRate,ValueName=),BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/StatusEffect_Operative_MiniMax.StatusEffect_Operative_MiniMax:Mutator_OakPassiveAbilityAttributeEffectMutatorData"'),(AttributeData=/Game/GameData/Weapons/Att_Weapon_ReloadTime.Att_Weapon_ReloadTime,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PlayerCharacters/_Shared/_Design/Balance/Operative/DataTable_Operative_ConstantValues.DataTable_Operative_ConstantValues,RowName=BoomEnhance_ReloadSpeed,ValueName=),BaseValueScale=0.97),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/StatusEffect_Operative_MiniMax.StatusEffect_Operative_MiniMax:Mutator_OakPassiveAbilityAttributeEffectMutatorData"'),(AttributeData=/Game/GameData/Weapons/Att_Weapon_Spread.Att_Weapon_Spread,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PlayerCharacters/_Shared/_Design/Balance/Operative/DataTable_Operative_ConstantValues.DataTable_Operative_ConstantValues,RowName=BoomEnhance_ReloadSpeed,ValueName=),BaseValueScale=0.333),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/StatusEffect_Operative_MiniMax.StatusEffect_Operative_MiniMax:Mutator_OakPassiveAbilityAttributeEffectMutatorData"'),(AttributeData=/Game/GameData/Weapons/Att_Weapon_AccuracyImpulse.Att_Weapon_AccuracyImpulse,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PlayerCharacters/_Shared/_Design/Balance/Operative/DataTable_Operative_ConstantValues.DataTable_Operative_ConstantValues,RowName=BoomEnhance_ReloadSpeed,ValueName=),BaseValueScale=0.222),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/StatusEffect_Operative_MiniMax.StatusEffect_Operative_MiniMax:Mutator_OakPassiveAbilityAttributeEffectMutatorData"'),(AttributeData=/Game/GameData/Weapons/Att_Weapon_ReloadTime.Att_Weapon_ReloadTime,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PlayerCharacters/_Shared/_Design/Balance/Operative/DataTable_Operative_ConstantValues.DataTable_Operative_ConstantValues,RowName=BoomEnhance_ReloadSpeed,ValueName=),BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/StatusEffect_Operative_MiniMax.StatusEffect_Operative_MiniMax:Mutator_OakPassiveAbilityAttributeEffectMutatorData"'),(AttributeData=/Game/GameData/Weapons/Att_Weapon_BurstFireDelay.Att_Weapon_BurstFireDelay,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PlayerCharacters/_Shared/_Design/Balance/Operative/DataTable_Operative_ConstantValues.DataTable_Operative_ConstantValues,RowName=BoomEnhance_FireRate,ValueName=),BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/StatusEffect_Operative_MiniMax.StatusEffect_Operative_MiniMax:Mutator_OakPassiveAbilityAttributeEffectMutatorData"'),(AttributeData=/Game/GameData/Weapons/Att_Weapon_TapedReloadTime.Att_Weapon_TapedReloadTime,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PlayerCharacters/_Shared/_Design/Balance/Operative/DataTable_Operative_ConstantValues.DataTable_Operative_ConstantValues,RowName=BoomEnhance_ReloadSpeed,ValueName=),BaseValueScale=0.666666),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/StatusEffect_Operative_MiniMax.StatusEffect_Operative_MiniMax:Mutator_OakPassiveAbilityAttributeEffectMutatorData"'))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C,AbilityDescription.string,0,,Whenever Zane summons his [actionskill]Digi-Clone[/actionskill], it consumes up to 3 grenades. For every grenade consumed, the [actionskill]Digi-Clone[/actionskill] gains [skillbold]multiple Bonuses[/skillbold].
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C,StatDataItems,0,,(UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C.StatDataItems_UIStatData_OakPassiveAbilityAttribute',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C.StatDataItems_UIStatData_OakPassiveAbilityAttribute_0',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C.StatDataItems_UIStatData_OakPassiveAbilityAttribute_1',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C.StatDataItems_UIStatData_OakPassiveAbilityAttribute_2',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C.UIStatData_OakPassiveAbilityAttribute_0',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C.StatDataItems_UIStatData_OakPassiveAbilityAttributeAccuracy',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C.StatDataItems_UIStatData_OakPassiveAbilityAttributeRecoil',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C.StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C.StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay')
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute_0,BasePriority,0,,0.6
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute_1,BasePriority,0,,3.5
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute_2,BasePriority,0,,3.7
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeAccuracy,StatusEffectData,0,,/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/StatusEffect_Operative_MiniMax.StatusEffect_Operative_MiniMax
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeAccuracy,Attribute,0,,/Game/GameData/Weapons/Att_Weapon_Spread.Att_Weapon_Spread
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeAccuracy,FormatText.string,0,,[skillbold]Accuracy:[/skillbold] $VALUE$ per grenade
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeAccuracy,SignStyle,0,,EUIStatValueSignStyle::Positive
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeAccuracy,RoundingMode,0,,EUIStatValueRoundingMode::None
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeAccuracy,bDisplayAsPercentage,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeAccuracy,bDisplayPercentAsFloat,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeAccuracy,bDisplayAsInverse,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeAccuracy,bDisplayPlusSign,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeAccuracy,bDisplayAsOneMinus,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeAccuracy,bCalculateWithReductionMath,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeAccuracy,bUseFormatText,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeAccuracy,bEnableValueRemapping,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeAccuracy,bUseSupplementalStatFormatText,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeAccuracy,bUseMinValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeAccuracy,bUseMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeAccuracy,bUseMinOrMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeAccuracy,bCanDisplayMultipleTimes,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeAccuracy,bBiggerIsBetter,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeAccuracy,BasePriority,0,,3.9
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeAccuracy,SectionName,0,,Primary
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRecoil,StatusEffectData,0,,/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/StatusEffect_Operative_MiniMax.StatusEffect_Operative_MiniMax
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRecoil,Attribute,0,,/Game/GameData/Weapons/Att_Weapon_AccuracyImpulse.Att_Weapon_AccuracyImpulse
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRecoil,FormatText.string,0,,[skillbold]Handling:[/skillbold] $VALUE$ per grenade
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRecoil,SignStyle,0,,EUIStatValueSignStyle::Positive
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRecoil,RoundingMode,0,,EUIStatValueRoundingMode::None
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRecoil,bDisplayAsPercentage,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRecoil,bDisplayPercentAsFloat,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRecoil,bDisplayAsInverse,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRecoil,bDisplayPlusSign,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRecoil,bDisplayAsOneMinus,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRecoil,bCalculateWithReductionMath,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRecoil,bUseFormatText,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRecoil,bEnableValueRemapping,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRecoil,bUseSupplementalStatFormatText,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRecoil,bUseMinValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRecoil,bUseMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRecoil,bUseMinOrMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRecoil,bCanDisplayMultipleTimes,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRecoil,bBiggerIsBetter,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRecoil,BasePriority,0,,3.8
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRecoil,SectionName,0,,Primary
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,StatusEffectData,0,,/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/StatusEffect_Operative_MiniMax.StatusEffect_Operative_MiniMax
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,Attribute,0,,/Game/GameData/Weapons/Att_Weapon_TapedReloadTime.Att_Weapon_TapedReloadTime
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,FormatText.string,0,,[skillbold]Repair Speed:[/skillbold] $VALUE$ per grenade
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,SignStyle,0,,EUIStatValueSignStyle::Positive
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,RoundingMode,0,,EUIStatValueRoundingMode::None
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bDisplayAsPercentage,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bDisplayPercentAsFloat,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bDisplayAsInverse,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bDisplayPlusSign,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bDisplayAsOneMinus,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bCalculateWithReductionMath,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bUseFormatText,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bEnableValueRemapping,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bUseSupplementalStatFormatText,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bUseMinValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bUseMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bUseMinOrMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bCanDisplayMultipleTimes,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bBiggerIsBetter,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,BasePriority,0,,3.6
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,SectionName,0,,Primary
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,StatusEffectData,0,,/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/StatusEffect_Operative_MiniMax.StatusEffect_Operative_MiniMax
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,Attribute,0,,/Game/GameData/Weapons/Att_Weapon_BurstFireDelay.Att_Weapon_BurstFireDelay
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,FormatText.string,0,,[skillbold]Burst Fire Delay:[/skillbold] $VALUE$ per grenade
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,SignStyle,0,,EUIStatValueSignStyle::Negative
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,RoundingMode,0,,EUIStatValueRoundingMode::None
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bDisplayAsPercentage,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bDisplayPercentAsFloat,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bDisplayAsInverse,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bDisplayPlusSign,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bDisplayAsOneMinus,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bCalculateWithReductionMath,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bUseFormatText,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bEnableValueRemapping,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bUseSupplementalStatFormatText,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bUseMinValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bUseMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bUseMinOrMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bCanDisplayMultipleTimes,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bBiggerIsBetter,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,BasePriority,0,,3.3
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,SectionName,0,,Primary

# Double Barrel - Change Gun Damage to general Damage and reduce Damage Bonus to 20%.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_DigiClone/StatusEffects/StatusEffect_Operative_DigiClone_SwapBonus_DA.StatusEffect_Operative_DigiClone_SwapBonus_DA,AttributeEffects,0,,((AttributeData=/Game/GameData/Attributes/Damage/Att_DamageDealtMultiplier.Att_DamageDealtMultiplier,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PlayerCharacters/_Shared/_Design/Balance/Operative/DataTable_Operative_ConstantValues.DataTable_Operative_ConstantValues,RowName=DoubleBarrel_GunDamage),BaseValueScale=1)))
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Operative/DataTable_Operative_ConstantValues.DataTable_Operative_ConstantValues,DoubleBarrel_GunDamage,Value,0,,(BaseValueConstant=0.2,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_DigiClone/Mods/AugmentData_Operative_DigiClone_BackupCopy.AugmentData_Operative_DigiClone_BackupCopy:StatDataItems_UIStatData_OakPassiveAbilityAttribute,FormatText,0,,[skillbold]Damage:[/skillbold] $VALUE$
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_DigiClone/Mods/AugmentData_Operative_DigiClone_BackupCopy.AugmentData_Operative_DigiClone_BackupCopy:StatDataItems_UIStatData_OakPassiveAbilityAttribute,Attribute,0,,/Game/GameData/Attributes/Damage/Att_DamageDealtMultiplier.Att_DamageDealtMultiplier
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_DigiClone/Mods/AugmentData_Operative_DigiClone_BackupCopy.AugmentData_Operative_DigiClone_BackupCopy,Description.string,0,,The [actionskill]Clone[/actionskill] is equipped with a copy of Zane's [skillbold]Current Weapon[/skillbold] when activated.<br><br>Swapping places with the [actionskill]Clone[/actionskill] causes Zane and his clone to gain increased [skillbold]Damage[/skillbold].

# Cold Bore - Reduce Bonus Cryo Damage to 10% per point.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/ColdBore/Att_Calc_ColdBore.Att_Calc_ColdBore:ValueResolver_SimpleMathValueResolver,ValueA.BaseValueScale,0,,0.25
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Operative/DataTable_Operative_SimpleFormulas.DataTable_Operative_SimpleFormulas,Presentation_HotSwap,Multiplier,0,,(BaseValueConstant=0,BaseValueAttribute=/Game/PlayerCharacters/_Shared/_Design/Attributes/_Shared/Att_PassiveAbility_TestGrade.Att_PassiveAbility_TestGrade,BaseValueScale=0.25)

# Salvation - Reduce Lifesteal to 0.2% per point from 2%, allow Grenade Damage to work with it.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Operative/DataTable_Operative_ConstantValues.DataTable_Operative_ConstantValues,Salvation_LifeStealPerLevel,Value,0,,(BaseValueConstant=0.002,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/WantVSNeed/PassiveSkill_Operative_WantVSNeed.Default__PassiveSkill_Operative_WantVsNeed_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeInitializer,bDisplayPercentAsFloat,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/WantVSNeed/PassiveSkill_Operative_WantVSNeed.Default__PassiveSkill_Operative_WantVsNeed_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeInitializer,FloatPrecision,0,,2
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/WantVSNeed/PassiveSkill_Operative_WantVSNeed.Default__PassiveSkill_Operative_WantVsNeed_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeInitializer,RoundingMode,0,,EUIStatValueRoundingMode::None
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/WantVsNeed/ConditionalDamage_Operative_WantVsNeed.ConditionalDamage_Operative_WantVsNeed,DamageSourceFilter,0,,(BlueprintGeneratedClass'/Game/GameData/DamageSources/DamageSource_Bullet.DamageSource_Bullet_C',BlueprintGeneratedClass'/Game/GameData/DamageSources/DamageSource_Grenade.DamageSource_Grenade')
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/WantVSNeed/PassiveSkill_Operative_WantVSNeed.Default__PassiveSkill_Operative_WantVsNeed_C,AbilityDescription,0,,[skillbold]Kill Skill[/skillbold]. After killing an enemy, Zane's weapons and grenades gain [skillbold]Life Steal[/skillbold] for a few seconds.

# Violent Momentum - Now also affects Slide Damage (four times the gun damage bonus), add Action Skill Damage per Mayhem Level, reduce Violent Momentum's Damage Curve to a fourth of the original strength and remove it from being a kill skill.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/Violent_Momentum/StatusEffect_Operative_Violent_Momentum_WeaponDamage_DA.StatusEffect_Operative_Violent_Momentum_WeaponDamage_DA,AttributeEffects,0,,((AttributeData=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,AttributeInitializer=/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/Violent_Momentum/Init_Operative_Violent_Momentum_WeaponDamageCalc.Init_Operative_Violent_Momentum_WeaponDamageCalc,BaseValueScale=1)),(AttributeData=/Game/GameData/Attributes/DamageMultipliers/Att_DamageSourceInstigatorMultiplier_Slide.Att_DamageSourceInstigatorMultiplier_Slide,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,AttributeInitializer=/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/Violent_Momentum/Init_Operative_Violent_Momentum_WeaponDamageCalc.Init_Operative_Violent_Momentum_WeaponDamageCalc,BaseValueScale=4)),(AttributeData=/Game/GameData/Attributes/DamageMultipliers/Att_DamageSourceInstigatorMultiplier_Skill.Att_DamageSourceInstigatorMultiplier_Skill,ModifierType=PreAdd,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=),BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.5666),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/Violent_Momentum/StatusEffect_Operative_Violent_Momentum_WeaponDamage_DA.StatusEffect_Operative_Violent_Momentum_WeaponDamage_DA:Mutator_OakPassiveAbilityAttributeEffectMutatorData_2"'))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/Violent_Momentum/StatusEffect_Operative_Violent_Momentum_WeaponDamage_DA.StatusEffect_Operative_Violent_Momentum_WeaponDamage_DA:Mutator_OakPassiveAbilityAttributeEffectMutatorData_2,PerGradeUpgrade,0,,(BaseValueConstant=1,DataTableValue=(DataTable=None),BaseValueAttribute=,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/Violent_Momentum/StatusEffect_Operative_Violent_Momentum_WeaponDamage_DA.StatusEffect_Operative_Violent_Momentum_WeaponDamage_DA:Mutator_OakPassiveAbilityAttributeEffectMutatorData_2,PerGradeUpgradeInterval,0,,99
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/Violent_Momentum/PassiveSkill_Operative_Violent_Momentum.Default__PassiveSkill_Operative_Violent_Momentum_C,AbilityDescription,0,,Zane's [skillbold]Gun Damage[/skillbold] and [skillbold]Slide Damage[/skillbold] is increased while moving. The quicker he moves, the greater the [skillbold]Gun Damage[/skillbold] and [skillbold]Slide Damage[/skillbold] bonus. When [endgame]Mayhem Mode[/endgame] is activated, invest [bold]one point[/bold] to receive [skillbold]bonus Action Skill Damage[/skillbold] based on the current [endgame]Mayhem Level[/endgame].
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/Violent_Momentum/PassiveSkill_Operative_Violent_Momentum.Default__PassiveSkill_Operative_Violent_Momentum_C,StatDataItems,0,,(UIStatData_OakPassiveAbilityAttributeInitializer'/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/Violent_Momentum/PassiveSkill_Operative_Violent_Momentum.Default__PassiveSkill_Operative_Violent_Momentum_C.StatDataItems_UIStatData_OakPassiveAbilityAttributeInitializer',UIStatData_OakPassiveAbilityAttributeInitializer'/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/Violent_Momentum/PassiveSkill_Operative_Violent_Momentum.Default__PassiveSkill_Operative_Violent_Momentum_C.StatDataItems_UIStatData_OakPassiveAbilityAttributeInitializerSlideDamage',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/Violent_Momentum/PassiveSkill_Operative_Violent_Momentum.Default__PassiveSkill_Operative_Violent_Momentum_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeActionSkillDamage')
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/Violent_Momentum/PassiveSkill_Operative_Violent_Momentum.Default__PassiveSkill_Operative_Violent_Momentum_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeActionSkillDamage,StatusEffectData,0,,/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/Violent_Momentum/StatusEffect_Operative_Violent_Momentum_WeaponDamage_DA.StatusEffect_Operative_Violent_Momentum_WeaponDamage_DA
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/Violent_Momentum/PassiveSkill_Operative_Violent_Momentum.Default__PassiveSkill_Operative_Violent_Momentum_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeActionSkillDamage,Attribute,0,,/Game/GameData/Attributes/DamageMultipliers/Att_DamageSourceInstigatorMultiplier_Skill.Att_DamageSourceInstigatorMultiplier_Skill
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/Violent_Momentum/PassiveSkill_Operative_Violent_Momentum.Default__PassiveSkill_Operative_Violent_Momentum_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeActionSkillDamage,FormatText.string,0,,[skillbold]Action Skill Damage:[/skillbold] Increased by $VALUE$ ([endgame]Mayhem Level[/endgame] times 56.6%)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/Violent_Momentum/PassiveSkill_Operative_Violent_Momentum.Default__PassiveSkill_Operative_Violent_Momentum_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeActionSkillDamage,SignStyle,0,,EUIStatValueSignStyle::Positive
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/Violent_Momentum/PassiveSkill_Operative_Violent_Momentum.Default__PassiveSkill_Operative_Violent_Momentum_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeActionSkillDamage,RoundingMode,0,,EUIStatValueRoundingMode::None
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/Violent_Momentum/PassiveSkill_Operative_Violent_Momentum.Default__PassiveSkill_Operative_Violent_Momentum_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeActionSkillDamage,bDisplayAsPercentage,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/Violent_Momentum/PassiveSkill_Operative_Violent_Momentum.Default__PassiveSkill_Operative_Violent_Momentum_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeActionSkillDamage,bDisplayPercentAsFloat,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/Violent_Momentum/PassiveSkill_Operative_Violent_Momentum.Default__PassiveSkill_Operative_Violent_Momentum_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeActionSkillDamage,bFloatPrecision,0,,1
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/Violent_Momentum/PassiveSkill_Operative_Violent_Momentum.Default__PassiveSkill_Operative_Violent_Momentum_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeActionSkillDamage,bDisplayAsInverse,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/Violent_Momentum/PassiveSkill_Operative_Violent_Momentum.Default__PassiveSkill_Operative_Violent_Momentum_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeActionSkillDamage,bDisplayPlusSign,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/Violent_Momentum/PassiveSkill_Operative_Violent_Momentum.Default__PassiveSkill_Operative_Violent_Momentum_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeActionSkillDamage,bDisplayAsOneMinus,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/Violent_Momentum/PassiveSkill_Operative_Violent_Momentum.Default__PassiveSkill_Operative_Violent_Momentum_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeActionSkillDamage,bCalculateWithReductionMath,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/Violent_Momentum/PassiveSkill_Operative_Violent_Momentum.Default__PassiveSkill_Operative_Violent_Momentum_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeActionSkillDamage,bUseFormatText,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/Violent_Momentum/PassiveSkill_Operative_Violent_Momentum.Default__PassiveSkill_Operative_Violent_Momentum_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeActionSkillDamage,bEnableValueRemapping,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/Violent_Momentum/PassiveSkill_Operative_Violent_Momentum.Default__PassiveSkill_Operative_Violent_Momentum_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeActionSkillDamage,bUseSupplementalStatFormatText,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/Violent_Momentum/PassiveSkill_Operative_Violent_Momentum.Default__PassiveSkill_Operative_Violent_Momentum_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeActionSkillDamage,bUseMinValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/Violent_Momentum/PassiveSkill_Operative_Violent_Momentum.Default__PassiveSkill_Operative_Violent_Momentum_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeActionSkillDamage,bUseMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/Violent_Momentum/PassiveSkill_Operative_Violent_Momentum.Default__PassiveSkill_Operative_Violent_Momentum_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeActionSkillDamage,bUseMinOrMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/Violent_Momentum/PassiveSkill_Operative_Violent_Momentum.Default__PassiveSkill_Operative_Violent_Momentum_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeActionSkillDamage,bCanDisplayMultipleTimes,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/Violent_Momentum/PassiveSkill_Operative_Violent_Momentum.Default__PassiveSkill_Operative_Violent_Momentum_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeActionSkillDamage,bBiggerIsBetter,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/Violent_Momentum/PassiveSkill_Operative_Violent_Momentum.Default__PassiveSkill_Operative_Violent_Momentum_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeActionSkillDamage,BasePriority,0,,0.1
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/Violent_Momentum/PassiveSkill_Operative_Violent_Momentum.Default__PassiveSkill_Operative_Violent_Momentum_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeActionSkillDamage,SectionName,0,,Primary
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/Violent_Momentum/PassiveSkill_Operative_Violent_Momentum.Default__PassiveSkill_Operative_Violent_Momentum_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeInitializerSlideDamage,StatusEffectData,0,,/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/Violent_Momentum/StatusEffect_Operative_Violent_Momentum_WeaponDamage_DA.StatusEffect_Operative_Violent_Momentum_WeaponDamage_DA
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/Violent_Momentum/PassiveSkill_Operative_Violent_Momentum.Default__PassiveSkill_Operative_Violent_Momentum_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeInitializerSlideDamage,Attribute,0,,
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/Violent_Momentum/PassiveSkill_Operative_Violent_Momentum.Default__PassiveSkill_Operative_Violent_Momentum_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeInitializerSlideDamage,Initializer,0,,(DataTableValue=(DataTable=/Game/PlayerCharacters/_Shared/_Design/Balance/Operative/DataTable_Operative_SimpleFormulas.DataTable_Operative_SimpleFormulas,RowName=Presentation_KineticBullets_WeaponDamage))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/Violent_Momentum/PassiveSkill_Operative_Violent_Momentum.Default__PassiveSkill_Operative_Violent_Momentum_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeInitializerSlideDamage,FormatText.string,0,,[skillbold]Slide Damage:[/skillbold] $VALUE$ (x4) at default walk speed
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/Violent_Momentum/PassiveSkill_Operative_Violent_Momentum.Default__PassiveSkill_Operative_Violent_Momentum_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeInitializerSlideDamage,SignStyle,0,,EUIStatValueSignStyle::Positive
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/Violent_Momentum/PassiveSkill_Operative_Violent_Momentum.Default__PassiveSkill_Operative_Violent_Momentum_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeInitializerSlideDamage,RoundingMode,0,,EUIStatValueRoundingMode::None
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/Violent_Momentum/PassiveSkill_Operative_Violent_Momentum.Default__PassiveSkill_Operative_Violent_Momentum_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeInitializerSlideDamage,bDisplayAsPercentage,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/Violent_Momentum/PassiveSkill_Operative_Violent_Momentum.Default__PassiveSkill_Operative_Violent_Momentum_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeInitializerSlideDamage,bDisplayPercentAsFloat,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/Violent_Momentum/PassiveSkill_Operative_Violent_Momentum.Default__PassiveSkill_Operative_Violent_Momentum_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeInitializerSlideDamage,bDisplayAsInverse,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/Violent_Momentum/PassiveSkill_Operative_Violent_Momentum.Default__PassiveSkill_Operative_Violent_Momentum_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeInitializerSlideDamage,bDisplayPlusSign,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/Violent_Momentum/PassiveSkill_Operative_Violent_Momentum.Default__PassiveSkill_Operative_Violent_Momentum_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeInitializerSlideDamage,bDisplayAsOneMinus,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/Violent_Momentum/PassiveSkill_Operative_Violent_Momentum.Default__PassiveSkill_Operative_Violent_Momentum_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeInitializerSlideDamage,bCalculateWithReductionMath,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/Violent_Momentum/PassiveSkill_Operative_Violent_Momentum.Default__PassiveSkill_Operative_Violent_Momentum_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeInitializerSlideDamage,bUseFormatText,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/Violent_Momentum/PassiveSkill_Operative_Violent_Momentum.Default__PassiveSkill_Operative_Violent_Momentum_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeInitializerSlideDamage,bEnableValueRemapping,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/Violent_Momentum/PassiveSkill_Operative_Violent_Momentum.Default__PassiveSkill_Operative_Violent_Momentum_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeInitializerSlideDamage,bUseSupplementalStatFormatText,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/Violent_Momentum/PassiveSkill_Operative_Violent_Momentum.Default__PassiveSkill_Operative_Violent_Momentum_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeInitializerSlideDamage,bUseMinValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/Violent_Momentum/PassiveSkill_Operative_Violent_Momentum.Default__PassiveSkill_Operative_Violent_Momentum_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeInitializerSlideDamage,bUseMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/Violent_Momentum/PassiveSkill_Operative_Violent_Momentum.Default__PassiveSkill_Operative_Violent_Momentum_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeInitializerSlideDamage,bUseMinOrMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/Violent_Momentum/PassiveSkill_Operative_Violent_Momentum.Default__PassiveSkill_Operative_Violent_Momentum_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeInitializerSlideDamage,bCanDisplayMultipleTimes,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/Violent_Momentum/PassiveSkill_Operative_Violent_Momentum.Default__PassiveSkill_Operative_Violent_Momentum_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeInitializerSlideDamage,bBiggerIsBetter,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/Violent_Momentum/PassiveSkill_Operative_Violent_Momentum.Default__PassiveSkill_Operative_Violent_Momentum_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeInitializerSlideDamage,BasePriority,0,,0.9
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/Violent_Momentum/PassiveSkill_Operative_Violent_Momentum.Default__PassiveSkill_Operative_Violent_Momentum_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeInitializerSlideDamage,SectionName,0,,Primary
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/Violent_Momentum/Curve_Operative_ViolentMomentum_PatchFix.Curve_Operative_ViolentMomentum_PatchFix,FloatCurve.Keys.Keys[2].Value,0,,1.25
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/Violent_Momentum/Curve_Operative_ViolentMomentum_PatchFix.Curve_Operative_ViolentMomentum_PatchFix,FloatCurve.Keys.Keys[3].Value,0,,2.5
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/Violent_Momentum/Curve_Operative_ViolentMomentum_PatchFix.Curve_Operative_ViolentMomentum_PatchFix,FloatCurve.Keys.Keys[4].Value,0,,4
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/Violent_Momentum/Curve_Operative_ViolentMomentum_PatchFix.Curve_Operative_ViolentMomentum_PatchFix,FloatCurve.Keys.Keys[5].Value,0,,5.75
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/Violent_Momentum/Curve_Operative_ViolentMomentum_PatchFix.Curve_Operative_ViolentMomentum_PatchFix,FloatCurve.Keys.Keys[6].Value,0,,7.75
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/Violent_Momentum/Init_Operative_Violent_Momentum_WeaponDamageCalc.Init_Operative_Violent_Momentum_WeaponDamageCalc_C,SuperStruct,0,,

# Cool Hand - Add Repair Speed.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/StatusEffect_Operative_CoolHand_ReloadSpeed.StatusEffect_Operative_CoolHand_ReloadSpeed,AttributeEffects,0,,((AttributeData=/Game/GameData/Weapons/Att_Weapon_ReloadTime.Att_Weapon_ReloadTime,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=),BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/StatusEffect_Operative_CoolHand_ReloadSpeed.StatusEffect_Operative_CoolHand_ReloadSpeed:Mutator_OakPassiveAbilityAttributeEffectMutatorData"'),(AttributeData=/Game/GameData/Weapons/Att_Weapon_TapedReloadTime.Att_Weapon_TapedReloadTime,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=),BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/StatusEffect_Operative_CoolHand_ReloadSpeed.StatusEffect_Operative_CoolHand_ReloadSpeed:Mutator_OakPassiveAbilityAttributeEffectMutatorData"'))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/StatusEffect_Operative_CoolHand_ReloadSpeed_Kill.StatusEffect_Operative_CoolHand_ReloadSpeed_Kill,AttributeEffects,0,,((AttributeData=/Game/GameData/Weapons/Att_Weapon_ReloadTime.Att_Weapon_ReloadTime,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=),BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/StatusEffect_Operative_CoolHand_ReloadSpeed_Kill.StatusEffect_Operative_CoolHand_ReloadSpeed_Kill:Mutator_OakPassiveAbilityAttributeEffectMutatorData"'),(AttributeData=/Game/GameData/Weapons/Att_Weapon_TapedReloadTime.Att_Weapon_TapedReloadTime,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=),BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/StatusEffect_Operative_CoolHand_ReloadSpeed_Kill.StatusEffect_Operative_CoolHand_ReloadSpeed_Kill:Mutator_OakPassiveAbilityAttributeEffectMutatorData"'))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/PassiveSkill_Operative_CoolHand.Default__PassiveSkill_Operative_CoolHand_C,AbilityDescription.string,0,,Zane gains increased [skillbold]Reload Speed[/skillbold] and [skillbold]Repair Speed[/skillbold].<br><br>[skillbold]Kill Skill[/skillbold]. After killing an enemy, Zane's [skillbold]Reload Speed[/skillbold] and [skillbold]Repair Speed[/skillbold] is increased for a few seconds. This effect stacks twice.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/PassiveSkill_Operative_CoolHand.Default__PassiveSkill_Operative_CoolHand_C,StatDataItems,0,,(UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/PassiveSkill_Operative_CoolHand.Default__PassiveSkill_Operative_CoolHand_C.StatDataItems_UIStatData_OakPassiveAbilityAttribute',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/PassiveSkill_Operative_CoolHand.Default__PassiveSkill_Operative_CoolHand_C.StatDataItems_UIStatData_OakPassiveAbilityAttribute_0',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/PassiveSkill_Operative_CoolHand.Default__PassiveSkill_Operative_CoolHand_C.StatDataItems_UIStatData_OakPassiveAbilityAttribute_2',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/PassiveSkill_Operative_CoolHand.Default__PassiveSkill_Operative_CoolHand_C.StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/PassiveSkill_Operative_CoolHand.Default__PassiveSkill_Operative_CoolHand_C.StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTimePostKill')
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/PassiveSkill_Operative_CoolHand.Default__PassiveSkill_Operative_CoolHand_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,StatusEffectData,0,,/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/StatusEffect_Operative_CoolHand_ReloadSpeed.StatusEffect_Operative_CoolHand_ReloadSpeed
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/PassiveSkill_Operative_CoolHand.Default__PassiveSkill_Operative_CoolHand_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,Attribute,0,,/Game/GameData/Weapons/Att_Weapon_TapedReloadTime.Att_Weapon_TapedReloadTime
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/PassiveSkill_Operative_CoolHand.Default__PassiveSkill_Operative_CoolHand_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,FormatText.string,0,,[skillbold]Repair Speed:[/skillbold] $VALUE$
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/PassiveSkill_Operative_CoolHand.Default__PassiveSkill_Operative_CoolHand_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,SignStyle,0,,EUIStatValueSignStyle::Positive
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/PassiveSkill_Operative_CoolHand.Default__PassiveSkill_Operative_CoolHand_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,RoundingMode,0,,EUIStatValueRoundingMode::None
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/PassiveSkill_Operative_CoolHand.Default__PassiveSkill_Operative_CoolHand_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bDisplayAsPercentage,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/PassiveSkill_Operative_CoolHand.Default__PassiveSkill_Operative_CoolHand_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bDisplayPercentAsFloat,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/PassiveSkill_Operative_CoolHand.Default__PassiveSkill_Operative_CoolHand_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bDisplayAsInverse,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/PassiveSkill_Operative_CoolHand.Default__PassiveSkill_Operative_CoolHand_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bDisplayPlusSign,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/PassiveSkill_Operative_CoolHand.Default__PassiveSkill_Operative_CoolHand_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bDisplayAsOneMinus,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/PassiveSkill_Operative_CoolHand.Default__PassiveSkill_Operative_CoolHand_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bCalculateWithReductionMath,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/PassiveSkill_Operative_CoolHand.Default__PassiveSkill_Operative_CoolHand_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bUseFormatText,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/PassiveSkill_Operative_CoolHand.Default__PassiveSkill_Operative_CoolHand_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bEnableValueRemapping,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/PassiveSkill_Operative_CoolHand.Default__PassiveSkill_Operative_CoolHand_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bUseSupplementalStatFormatText,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/PassiveSkill_Operative_CoolHand.Default__PassiveSkill_Operative_CoolHand_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bUseMinValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/PassiveSkill_Operative_CoolHand.Default__PassiveSkill_Operative_CoolHand_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bUseMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/PassiveSkill_Operative_CoolHand.Default__PassiveSkill_Operative_CoolHand_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bUseMinOrMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/PassiveSkill_Operative_CoolHand.Default__PassiveSkill_Operative_CoolHand_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bCanDisplayMultipleTimes,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/PassiveSkill_Operative_CoolHand.Default__PassiveSkill_Operative_CoolHand_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bBiggerIsBetter,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/PassiveSkill_Operative_CoolHand.Default__PassiveSkill_Operative_CoolHand_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,BasePriority,0,,1.9
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/PassiveSkill_Operative_CoolHand.Default__PassiveSkill_Operative_CoolHand_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,SectionName,0,,Primary
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/PassiveSkill_Operative_CoolHand.Default__PassiveSkill_Operative_CoolHand_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTimePostKill,StatusEffectData,0,,/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/StatusEffect_Operative_CoolHand_ReloadSpeed_Kill.StatusEffect_Operative_CoolHand_ReloadSpeed_Kill
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/PassiveSkill_Operative_CoolHand.Default__PassiveSkill_Operative_CoolHand_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTimePostKill,Attribute,0,,/Game/GameData/Weapons/Att_Weapon_TapedReloadTime.Att_Weapon_TapedReloadTime
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/PassiveSkill_Operative_CoolHand.Default__PassiveSkill_Operative_CoolHand_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTimePostKill,FormatText.string,0,,[skillbold]Repair Speed:[/skillbold] $VALUE$ after kill
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/PassiveSkill_Operative_CoolHand.Default__PassiveSkill_Operative_CoolHand_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTimePostKill,SignStyle,0,,EUIStatValueSignStyle::Positive
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/PassiveSkill_Operative_CoolHand.Default__PassiveSkill_Operative_CoolHand_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTimePostKill,RoundingMode,0,,EUIStatValueRoundingMode::None
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/PassiveSkill_Operative_CoolHand.Default__PassiveSkill_Operative_CoolHand_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTimePostKill,bDisplayAsPercentage,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/PassiveSkill_Operative_CoolHand.Default__PassiveSkill_Operative_CoolHand_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTimePostKill,bDisplayPercentAsFloat,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/PassiveSkill_Operative_CoolHand.Default__PassiveSkill_Operative_CoolHand_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTimePostKill,bDisplayAsInverse,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/PassiveSkill_Operative_CoolHand.Default__PassiveSkill_Operative_CoolHand_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTimePostKill,bDisplayPlusSign,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/PassiveSkill_Operative_CoolHand.Default__PassiveSkill_Operative_CoolHand_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTimePostKill,bDisplayAsOneMinus,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/PassiveSkill_Operative_CoolHand.Default__PassiveSkill_Operative_CoolHand_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTimePostKill,bCalculateWithReductionMath,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/PassiveSkill_Operative_CoolHand.Default__PassiveSkill_Operative_CoolHand_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTimePostKill,bUseFormatText,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/PassiveSkill_Operative_CoolHand.Default__PassiveSkill_Operative_CoolHand_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTimePostKill,bEnableValueRemapping,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/PassiveSkill_Operative_CoolHand.Default__PassiveSkill_Operative_CoolHand_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTimePostKill,bUseSupplementalStatFormatText,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/PassiveSkill_Operative_CoolHand.Default__PassiveSkill_Operative_CoolHand_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTimePostKill,bUseMinValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/PassiveSkill_Operative_CoolHand.Default__PassiveSkill_Operative_CoolHand_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTimePostKill,bUseMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/PassiveSkill_Operative_CoolHand.Default__PassiveSkill_Operative_CoolHand_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTimePostKill,bUseMinOrMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/PassiveSkill_Operative_CoolHand.Default__PassiveSkill_Operative_CoolHand_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTimePostKill,bCanDisplayMultipleTimes,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/PassiveSkill_Operative_CoolHand.Default__PassiveSkill_Operative_CoolHand_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTimePostKill,bBiggerIsBetter,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/PassiveSkill_Operative_CoolHand.Default__PassiveSkill_Operative_CoolHand_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTimePostKill,BasePriority,0,,0.8
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/PassiveSkill_Operative_CoolHand.Default__PassiveSkill_Operative_CoolHand_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTimePostKill,SectionName,0,,Primary

# Drone Delivery - Reduce Cooldown to 12 seconds.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Operative/DataTable_Operative_ConstantValues.DataTable_Operative_ConstantValues,Payload_WaitTime,Value,0,,(BaseValueConstant=10,BaseValueScale=1)

# Hearty Stock - Increase Capacity bonus to 16.66% per point.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/ExtraParts/StatusEffect_Operative_ExtraParts_DA.StatusEffect_Operative_ExtraParts_DA:Mutator_OakPassiveAbilityAttributeEffectMutatorData_0,PerGradeUpgrade,0,,(BaseValueConstant=0.1666,DataTableValue=(DataTable=None),BaseValueAttribute=None,BaseValueScale=1)

# Stiff Upper Lip - Add Elemental Damage, increase Damage Resistance to 10% per point.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/SelfModulatingShields/StatusEffect_Operative_SelfModShields_Normal_DA.StatusEffect_Operative_SelfModShields_Normal_DA,AttributeEffects,0,,((AttributeData=/Game/GameData/Attributes/DamageMultipliers/Att_DamageReceiverMultiplier_Normal.Att_DamageReceiverMultiplier_Normal,ModifierType=Scale,BaseModifierValue=(BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/SelfModulatingShields/StatusEffect_Operative_SelfModShields_Normal_DA.StatusEffect_Operative_SelfModShields_Normal_DA.OakPassiveAbilityAttributeEffectMutatorData"'),(AttributeData=/Game/GameData/Attributes/DamageMultipliers/Att_DamageInstigatorMultiplier_Normal.Att_DamageInstigatorMultiplier_Normal,ModifierType=Scale,BaseModifierValue=(BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/SelfModulatingShields/StatusEffect_Operative_SelfModShields_Normal_DA.StatusEffect_Operative_SelfModShields_Normal_DA:Mutator_OakPassiveAbilityAttributeEffectMutatorDataExtraElementalDamage"'),(AttributeData=/Game/GameData/Attributes/DamageMultipliers/Att_DamageInstigatorMultiplier_Radiation.Att_DamageInstigatorMultiplier_Radiation,ModifierType=Scale,BaseModifierValue=(BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/SelfModulatingShields/StatusEffect_Operative_SelfModShields_Normal_DA.StatusEffect_Operative_SelfModShields_Normal_DA:Mutator_OakPassiveAbilityAttributeEffectMutatorDataElementalDamage"'),(AttributeData=/Game/GameData/Attributes/DamageMultipliers/Att_DamageInstigatorMultiplier_Corrosive.Att_DamageInstigatorMultiplier_Corrosive,ModifierType=Scale,BaseModifierValue=(BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/SelfModulatingShields/StatusEffect_Operative_SelfModShields_Normal_DA.StatusEffect_Operative_SelfModShields_Normal_DA:Mutator_OakPassiveAbilityAttributeEffectMutatorDataElementalDamage"'),(AttributeData=/Game/GameData/Attributes/DamageMultipliers/Att_DamageInstigatorMultiplier_Fire.Att_DamageInstigatorMultiplier_Fire,ModifierType=Scale,BaseModifierValue=(BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/SelfModulatingShields/StatusEffect_Operative_SelfModShields_Normal_DA.StatusEffect_Operative_SelfModShields_Normal_DA:Mutator_OakPassiveAbilityAttributeEffectMutatorDataElementalDamage"'),(AttributeData=/Game/GameData/Attributes/DamageMultipliers/Att_DamageInstigatorMultiplier_Shock.Att_DamageInstigatorMultiplier_Shock,ModifierType=Scale,BaseModifierValue=(BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/SelfModulatingShields/StatusEffect_Operative_SelfModShields_Normal_DA.StatusEffect_Operative_SelfModShields_Normal_DA:Mutator_OakPassiveAbilityAttributeEffectMutatorDataElementalDamage"'),(AttributeData=/Game/GameData/Attributes/DamageMultipliers/Att_DamageInstigatorMultiplier_Cryo.Att_DamageInstigatorMultiplier_Cryo,ModifierType=Scale,BaseModifierValue=(BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/SelfModulatingShields/StatusEffect_Operative_SelfModShields_Normal_DA.StatusEffect_Operative_SelfModShields_Normal_DA:Mutator_OakPassiveAbilityAttributeEffectMutatorDataElementalDamage"'))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/SelfModulatingShields/StatusEffect_Operative_SelfModShields_Radiation_DA.StatusEffect_Operative_SelfModShields_Radiation_DA,AttributeEffects,0,,((AttributeData=/Game/GameData/Attributes/DamageMultipliers/Att_DamageReceiverHAtt_DamageReceiverMultiplier_Radiation,ModifierType=Scale,BaseModifierValue=(BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/SelfModulatingShields/StatusEffect_Operative_SelfModShields_Radiation_DA.StatusEffect_Operative_SelfModShields_Radiation_DA.OakPassiveAbilityAttributeEffectMutatorData"'),(AttributeData=/Game/GameData/Attributes/DamageMultipliers/Att_DamageInstigatorMultiplier_Normal.Att_DamageInstigatorMultiplier_Normal,ModifierType=Scale,BaseModifierValue=(BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/SelfModulatingShields/StatusEffect_Operative_SelfModShields_Normal_DA.StatusEffect_Operative_SelfModShields_Normal_DA:Mutator_OakPassiveAbilityAttributeEffectMutatorDataElementalDamage"'),(AttributeData=/Game/GameData/Attributes/DamageMultipliers/Att_DamageInstigatorMultiplier_Radiation.Att_DamageInstigatorMultiplier_Radiation,ModifierType=Scale,BaseModifierValue=(BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/SelfModulatingShields/StatusEffect_Operative_SelfModShields_Normal_DA.StatusEffect_Operative_SelfModShields_Normal_DA:Mutator_OakPassiveAbilityAttributeEffectMutatorDataExtraElementalDamage"'),(AttributeData=/Game/GameData/Attributes/DamageMultipliers/Att_DamageInstigatorMultiplier_Corrosive.Att_DamageInstigatorMultiplier_Corrosive,ModifierType=Scale,BaseModifierValue=(BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/SelfModulatingShields/StatusEffect_Operative_SelfModShields_Normal_DA.StatusEffect_Operative_SelfModShields_Normal_DA:Mutator_OakPassiveAbilityAttributeEffectMutatorDataElementalDamage"'),(AttributeData=/Game/GameData/Attributes/DamageMultipliers/Att_DamageInstigatorMultiplier_Fire.Att_DamageInstigatorMultiplier_Fire,ModifierType=Scale,BaseModifierValue=(BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/SelfModulatingShields/StatusEffect_Operative_SelfModShields_Normal_DA.StatusEffect_Operative_SelfModShields_Normal_DA:Mutator_OakPassiveAbilityAttributeEffectMutatorDataElementalDamage"'),(AttributeData=/Game/GameData/Attributes/DamageMultipliers/Att_DamageInstigatorMultiplier_Shock.Att_DamageInstigatorMultiplier_Shock,ModifierType=Scale,BaseModifierValue=(BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/SelfModulatingShields/StatusEffect_Operative_SelfModShields_Normal_DA.StatusEffect_Operative_SelfModShields_Normal_DA:Mutator_OakPassiveAbilityAttributeEffectMutatorDataElementalDamage"'),(AttributeData=/Game/GameData/Attributes/DamageMultipliers/Att_DamageInstigatorMultiplier_Cryo.Att_DamageInstigatorMultiplier_Cryo,ModifierType=Scale,BaseModifierValue=(BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/SelfModulatingShields/StatusEffect_Operative_SelfModShields_Normal_DA.StatusEffect_Operative_SelfModShields_Normal_DA:Mutator_OakPassiveAbilityAttributeEffectMutatorDataElementalDamage"'))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/SelfModulatingShields/StatusEffect_Operative_SelfModShields_Corrosive_DA.StatusEffect_Operative_SelfModShields_Corrosive_DA,AttributeEffects,0,,((AttributeData=/Game/GameData/Attributes/DamageMultipliers/Att_DamageReceiverHAtt_DamageReceiverMultiplier_Corrosive,ModifierType=Scale,BaseModifierValue=(BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/SelfModulatingShields/StatusEffect_Operative_SelfModShields_Corrosive_DA.StatusEffect_Operative_SelfModShields_Corrosive_DA.OakPassiveAbilityAttributeEffectMutatorData"'),(AttributeData=/Game/GameData/Attributes/DamageMultipliers/Att_DamageInstigatorMultiplier_Normal.Att_DamageInstigatorMultiplier_Normal,ModifierType=Scale,BaseModifierValue=(BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/SelfModulatingShields/StatusEffect_Operative_SelfModShields_Normal_DA.StatusEffect_Operative_SelfModShields_Normal_DA:Mutator_OakPassiveAbilityAttributeEffectMutatorDataElementalDamage"'),(AttributeData=/Game/GameData/Attributes/DamageMultipliers/Att_DamageInstigatorMultiplier_Radiation.Att_DamageInstigatorMultiplier_Radiation,ModifierType=Scale,BaseModifierValue=(BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/SelfModulatingShields/StatusEffect_Operative_SelfModShields_Normal_DA.StatusEffect_Operative_SelfModShields_Normal_DA:Mutator_OakPassiveAbilityAttributeEffectMutatorDataElementalDamage"'),(AttributeData=/Game/GameData/Attributes/DamageMultipliers/Att_DamageInstigatorMultiplier_Corrosive.Att_DamageInstigatorMultiplier_Corrosive,ModifierType=Scale,BaseModifierValue=(BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/SelfModulatingShields/StatusEffect_Operative_SelfModShields_Normal_DA.StatusEffect_Operative_SelfModShields_Normal_DA:Mutator_OakPassiveAbilityAttributeEffectMutatorDataExtraElementalDamage"'),(AttributeData=/Game/GameData/Attributes/DamageMultipliers/Att_DamageInstigatorMultiplier_Fire.Att_DamageInstigatorMultiplier_Fire,ModifierType=Scale,BaseModifierValue=(BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/SelfModulatingShields/StatusEffect_Operative_SelfModShields_Normal_DA.StatusEffect_Operative_SelfModShields_Normal_DA:Mutator_OakPassiveAbilityAttributeEffectMutatorDataElementalDamage"'),(AttributeData=/Game/GameData/Attributes/DamageMultipliers/Att_DamageInstigatorMultiplier_Shock.Att_DamageInstigatorMultiplier_Shock,ModifierType=Scale,BaseModifierValue=(BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/SelfModulatingShields/StatusEffect_Operative_SelfModShields_Normal_DA.StatusEffect_Operative_SelfModShields_Normal_DA:Mutator_OakPassiveAbilityAttributeEffectMutatorDataElementalDamage"'),(AttributeData=/Game/GameData/Attributes/DamageMultipliers/Att_DamageInstigatorMultiplier_Cryo.Att_DamageInstigatorMultiplier_Cryo,ModifierType=Scale,BaseModifierValue=(BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/SelfModulatingShields/StatusEffect_Operative_SelfModShields_Normal_DA.StatusEffect_Operative_SelfModShields_Normal_DA:Mutator_OakPassiveAbilityAttributeEffectMutatorDataElementalDamage"'))
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SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/SelfModulatingShields/PassiveSkill_Operative_SelfModulatingShields.Default__PassiveSkill_Operative_SelfModulatingShields_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalDamage,StatusEffectData,0,,/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/SelfModulatingShields/StatusEffect_Operative_SelfModShields_Normal_DA.StatusEffect_Operative_SelfModShields_Normal_DA
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/SelfModulatingShields/PassiveSkill_Operative_SelfModulatingShields.Default__PassiveSkill_Operative_SelfModulatingShields_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalDamage,Attribute,0,,/Game/GameData/Attributes/DamageMultipliers/Att_DamageInstigatorMultiplier_Radiation.Att_DamageInstigatorMultiplier_Radiation
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/SelfModulatingShields/PassiveSkill_Operative_SelfModulatingShields.Default__PassiveSkill_Operative_SelfModulatingShields_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalDamage,FormatText.string,0,,[skillbold]Elemental Damage:[/skillbold] $VALUE$
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/SelfModulatingShields/PassiveSkill_Operative_SelfModulatingShields.Default__PassiveSkill_Operative_SelfModulatingShields_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalDamage,SignStyle,0,,EUIStatValueSignStyle::Positve
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/SelfModulatingShields/PassiveSkill_Operative_SelfModulatingShields.Default__PassiveSkill_Operative_SelfModulatingShields_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalDamage,RoundingMode,0,,EUIStatValueRoundingMode::None
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/SelfModulatingShields/PassiveSkill_Operative_SelfModulatingShields.Default__PassiveSkill_Operative_SelfModulatingShields_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalDamage,bDisplayAsPercentage,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/SelfModulatingShields/PassiveSkill_Operative_SelfModulatingShields.Default__PassiveSkill_Operative_SelfModulatingShields_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalDamage,bDisplayPercentAsFloat,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/SelfModulatingShields/PassiveSkill_Operative_SelfModulatingShields.Default__PassiveSkill_Operative_SelfModulatingShields_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalDamage,bDisplayAsInverse,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/SelfModulatingShields/PassiveSkill_Operative_SelfModulatingShields.Default__PassiveSkill_Operative_SelfModulatingShields_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalDamage,bDisplayPlusSign,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/SelfModulatingShields/PassiveSkill_Operative_SelfModulatingShields.Default__PassiveSkill_Operative_SelfModulatingShields_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalDamage,bDisplayAsOneMinus,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/SelfModulatingShields/PassiveSkill_Operative_SelfModulatingShields.Default__PassiveSkill_Operative_SelfModulatingShields_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalDamage,bCalculateWithReductionMath,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/SelfModulatingShields/PassiveSkill_Operative_SelfModulatingShields.Default__PassiveSkill_Operative_SelfModulatingShields_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalDamage,bUseFormatText,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/SelfModulatingShields/PassiveSkill_Operative_SelfModulatingShields.Default__PassiveSkill_Operative_SelfModulatingShields_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalDamage,bEnableValueRemapping,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/SelfModulatingShields/PassiveSkill_Operative_SelfModulatingShields.Default__PassiveSkill_Operative_SelfModulatingShields_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalDamage,bUseSupplementalStatFormatText,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/SelfModulatingShields/PassiveSkill_Operative_SelfModulatingShields.Default__PassiveSkill_Operative_SelfModulatingShields_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalDamage,bUseMinValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/SelfModulatingShields/PassiveSkill_Operative_SelfModulatingShields.Default__PassiveSkill_Operative_SelfModulatingShields_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalDamage,bUseMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/SelfModulatingShields/PassiveSkill_Operative_SelfModulatingShields.Default__PassiveSkill_Operative_SelfModulatingShields_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalDamage,bUseMinOrMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/SelfModulatingShields/PassiveSkill_Operative_SelfModulatingShields.Default__PassiveSkill_Operative_SelfModulatingShields_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalDamage,bCanDisplayMultipleTimes,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/SelfModulatingShields/PassiveSkill_Operative_SelfModulatingShields.Default__PassiveSkill_Operative_SelfModulatingShields_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalDamage,bBiggerIsBetter,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/SelfModulatingShields/PassiveSkill_Operative_SelfModulatingShields.Default__PassiveSkill_Operative_SelfModulatingShields_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalDamage,BasePriority,0,,0.9
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/SelfModulatingShields/PassiveSkill_Operative_SelfModulatingShields.Default__PassiveSkill_Operative_SelfModulatingShields_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalDamage,SectionName,0,,Primary
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/SelfModulatingShields/PassiveSkill_Operative_SelfModulatingShields.Default__PassiveSkill_Operative_SelfModulatingShields_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeExtraElementalDamage,StatusEffectData,0,,/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/SelfModulatingShields/StatusEffect_Operative_SelfModShields_Normal_DA.StatusEffect_Operative_SelfModShields_Normal_DA
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/SelfModulatingShields/PassiveSkill_Operative_SelfModulatingShields.Default__PassiveSkill_Operative_SelfModulatingShields_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeExtraElementalDamage,Attribute,0,,/Game/GameData/Attributes/DamageMultipliers/Att_DamageInstigatorMultiplier_Normal.Att_DamageInstigatorMultiplier_Normal
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/SelfModulatingShields/PassiveSkill_Operative_SelfModulatingShields.Default__PassiveSkill_Operative_SelfModulatingShields_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeExtraElementalDamage,FormatText.string,0,,[skillbold]Matching Elemental Damage:[/skillbold] $VALUE$
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/SelfModulatingShields/PassiveSkill_Operative_SelfModulatingShields.Default__PassiveSkill_Operative_SelfModulatingShields_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeExtraElementalDamage,SignStyle,0,,EUIStatValueSignStyle::Positve
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/SelfModulatingShields/PassiveSkill_Operative_SelfModulatingShields.Default__PassiveSkill_Operative_SelfModulatingShields_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeExtraElementalDamage,RoundingMode,0,,EUIStatValueRoundingMode::None
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/SelfModulatingShields/PassiveSkill_Operative_SelfModulatingShields.Default__PassiveSkill_Operative_SelfModulatingShields_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeExtraElementalDamage,bDisplayAsPercentage,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/SelfModulatingShields/PassiveSkill_Operative_SelfModulatingShields.Default__PassiveSkill_Operative_SelfModulatingShields_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeExtraElementalDamage,bDisplayPercentAsFloat,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/SelfModulatingShields/PassiveSkill_Operative_SelfModulatingShields.Default__PassiveSkill_Operative_SelfModulatingShields_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeExtraElementalDamage,bDisplayAsInverse,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/SelfModulatingShields/PassiveSkill_Operative_SelfModulatingShields.Default__PassiveSkill_Operative_SelfModulatingShields_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeExtraElementalDamage,bDisplayPlusSign,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/SelfModulatingShields/PassiveSkill_Operative_SelfModulatingShields.Default__PassiveSkill_Operative_SelfModulatingShields_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeExtraElementalDamage,bDisplayAsOneMinus,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/SelfModulatingShields/PassiveSkill_Operative_SelfModulatingShields.Default__PassiveSkill_Operative_SelfModulatingShields_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeExtraElementalDamage,bCalculateWithReductionMath,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/SelfModulatingShields/PassiveSkill_Operative_SelfModulatingShields.Default__PassiveSkill_Operative_SelfModulatingShields_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeExtraElementalDamage,bUseFormatText,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/SelfModulatingShields/PassiveSkill_Operative_SelfModulatingShields.Default__PassiveSkill_Operative_SelfModulatingShields_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeExtraElementalDamage,bEnableValueRemapping,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/SelfModulatingShields/PassiveSkill_Operative_SelfModulatingShields.Default__PassiveSkill_Operative_SelfModulatingShields_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeExtraElementalDamage,bUseSupplementalStatFormatText,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/SelfModulatingShields/PassiveSkill_Operative_SelfModulatingShields.Default__PassiveSkill_Operative_SelfModulatingShields_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeExtraElementalDamage,bUseMinValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/SelfModulatingShields/PassiveSkill_Operative_SelfModulatingShields.Default__PassiveSkill_Operative_SelfModulatingShields_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeExtraElementalDamage,bUseMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/SelfModulatingShields/PassiveSkill_Operative_SelfModulatingShields.Default__PassiveSkill_Operative_SelfModulatingShields_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeExtraElementalDamage,bUseMinOrMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/SelfModulatingShields/PassiveSkill_Operative_SelfModulatingShields.Default__PassiveSkill_Operative_SelfModulatingShields_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeExtraElementalDamage,bCanDisplayMultipleTimes,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/SelfModulatingShields/PassiveSkill_Operative_SelfModulatingShields.Default__PassiveSkill_Operative_SelfModulatingShields_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeExtraElementalDamage,bBiggerIsBetter,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/SelfModulatingShields/PassiveSkill_Operative_SelfModulatingShields.Default__PassiveSkill_Operative_SelfModulatingShields_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeExtraElementalDamage,BasePriority,0,,0.8
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/SelfModulatingShields/PassiveSkill_Operative_SelfModulatingShields.Default__PassiveSkill_Operative_SelfModulatingShields_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeExtraElementalDamage,SectionName,0,,Primary

# Nerves of Steel - Increase Accuracy/Handling Bonus to 3.33%, add Bonus Critical Hit Damage.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Operative/DataTable_Operative_ConstantValues.DataTable_Operative_ConstantValues,NervesOfSteal_Accuracy,Value,0,,(BaseValueConstant=-0.0266,BaseValueScale=1)
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Operative/DataTable_Operative_ConstantValues.DataTable_Operative_ConstantValues,NervesOfSteal_Handling,Value,0,,(BaseValueConstant=0.015,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/NervesOfSteel/StatusEffect_Operative_NervesOfSteel.StatusEffect_Operative_NervesOfSteel,AttributeEffects,0,,((AttributeData=/Game/GameData/Weapons/Att_Weapon_AccuracyImpulse.Att_Weapon_AccuracyImpulse,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=),BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/NervesOfSteel/StatusEffect_Operative_NervesOfSteel.StatusEffect_Operative_NervesOfSteel:Mutator_OakPassiveAbilityAttributeEffectMutatorData"'),(AttributeData=/Game/GameData/Accuracy/Att_AccuracyMaxValue.Att_AccuracyMaxValue,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=),BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/NervesOfSteel/StatusEffect_Operative_NervesOfSteel.StatusEffect_Operative_NervesOfSteel:Mutator_OakPassiveAbilityAttributeEffectMutatorData_0"'),(AttributeData=/Game/GameData/Weapons/Att_Weapon_Spread.Att_Weapon_Spread,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=),BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/NervesOfSteel/StatusEffect_Operative_NervesOfSteel.StatusEffect_Operative_NervesOfSteel:Mutator_OakPassiveAbilityAttributeEffectMutatorData_1"'),(AttributeData=/Game/GameData/Weapons/Att_Weapon_RecoilHeightScale.Att_Weapon_RecoilHeightScale,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=),BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/NervesOfSteel/StatusEffect_Operative_NervesOfSteel.StatusEffect_Operative_NervesOfSteel:Mutator_OakPassiveAbilityAttributeEffectMutatorData_1"'),(AttributeData=/Game/GameData/Weapons/Att_Weapon_RecoilWidthScale.Att_Weapon_RecoilWidthScale,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=),BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/NervesOfSteel/StatusEffect_Operative_NervesOfSteel.StatusEffect_Operative_NervesOfSteel:Mutator_OakPassiveAbilityAttributeEffectMutatorData_1"'),(AttributeData=/Game/GameData/Weapons/Att_Weapon_SwayScale.Att_Weapon_SwayScale,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=),BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/NervesOfSteel/StatusEffect_Operative_NervesOfSteel.StatusEffect_Operative_NervesOfSteel:Mutator_OakPassiveAbilityAttributeEffectMutatorData_1"'),(AttributeData=/Game/GameData/Weapons/Att_Weapon_SwayZoomScale.Att_Weapon_SwayZoomScale,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=),BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/NervesOfSteel/StatusEffect_Operative_NervesOfSteel.StatusEffect_Operative_NervesOfSteel:Mutator_OakPassiveAbilityAttributeEffectMutatorData_1"'),(AttributeData=/Game/GameData/Weapons/Att_CriticalHitDamageBonus.Att_CriticalHitDamageBonus,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=),BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/NervesOfSteel/StatusEffect_Operative_NervesOfSteel.StatusEffect_Operative_NervesOfSteel:Mutator_OakPassiveAbilityAttributeEffectMutatorData_2"'))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/NervesOfSteel/PassiveSkill_Operative_NervesOfSteel.Default__PassiveSkill_Operative_NervesOfSteel_C:UIStatData_OakPassiveAbilityAttribute_0,Attribute,0,,/Game/GameData/Weapons/Att_CriticalHitDamageBonus.Att_CriticalHitDamageBonus
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/NervesOfSteel/PassiveSkill_Operative_NervesOfSteel.Default__PassiveSkill_Operative_NervesOfSteel_C,AbilityDescription,0,,Zane gains increasing [skillbold]Accuracy[/skillbold], [skillbold]Handling[/skillbold], and [skillbold]Critical Damage[/skillbold]. The longer his shield is full, the greater the bonus.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/NervesOfSteel/PassiveSkill_Operative_NervesOfSteel.Default__PassiveSkill_Operative_NervesOfSteel_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute,FormatText,0,,[skillbold]Accuracy/Handling:[/skillbold] $VALUE$ per second
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/NervesOfSteel/PassiveSkill_Operative_NervesOfSteel.Default__PassiveSkill_Operative_NervesOfSteel_C:UIStatData_OakPassiveAbilityAttribute_0,FormatText,0,,[skillbold]Critical Damage:[/skillbold] $VALUE$ per second
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/NervesOfSteel/PassiveSkill_Operative_NervesOfSteel.Default__PassiveSkill_Operative_NervesOfSteel_C:UIStatData_OakPassiveAbilityAttribute_0,bDisplayPercentAsFloat,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/NervesOfSteel/PassiveSkill_Operative_NervesOfSteel.Default__PassiveSkill_Operative_NervesOfSteel_C:UIStatData_OakPassiveAbilityAttribute_0,bCalculateWithReductionMath,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/NervesOfSteel/PassiveSkill_Operative_NervesOfSteel.Default__PassiveSkill_Operative_NervesOfSteel_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute,bDisplayPercentAsFloat,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/NervesOfSteel/PassiveSkill_Operative_NervesOfSteel.Default__PassiveSkill_Operative_NervesOfSteel_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute,bCalculateWithReductionMath,0,,false

# Best Served Cold - Nova Damage multiplied by 5, add a note saying this skill receives Mayhem Scaling.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Operative/DataTable_Operative_SimpleFormulas.DataTable_Operative_SimpleFormulas,NotOrdinaryOrdnance_DamagePerRankCalc,Multiplier,0,,(BaseValueConstant=0.25,BaseValueAttribute=,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/NotOrdinaryOrdnance/PassiveSkill_Operative_NotOrdinaryOrdnance.Default__PassiveSkill_Operative_NotOrdinaryOrdnance_C,AbilityDescription,0,,[skillbold]Kill Skill[/skillbold]. Whenever Zane kills an enemy, they create a [skillbold]Cryo Nova[/skillbold], dealing damage to all nearby enemies. This skill has a short cooldown.<br><br>This skill receives [actionskill]Action Skill[/actionskill] [endgame]Mayhem Scaling[/endgame].

# Futility Belt - Increase Damage Resistance to 30%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Operative/DataTable_Operative_ConstantValues.DataTable_Operative_ConstantValues,FutilityBelt_DamageReduction,Value,0,,(BaseValueConstant=-0.3,BaseValueScale=1)

# Refreshment - Reduce Lifesteal to 1% per point.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/Refreshment/PassiveSkill_Operative_Refreshment.Default__PassiveSkill_Operative_Refreshment_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeInitializer,bDisplayPercentAsFloat,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/Refreshment/PassiveSkill_Operative_Refreshment.Default__PassiveSkill_Operative_Refreshment_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeInitializer,RoundingMode,0,,EUIStatValueRoundingMode::None
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/_Shared/DataTable_Shared_PassiveSkillBalance.DataTable_Shared_PassiveSkillBalance,LifeSteal,ThreePointLarge_17_AB3E46BA44DA3529007BBBA71FDD9D28,8,0.080000,0.010000

# Competent Confidence - Change Gun Damage to general Damage, increase maximum Damage Bonus to 50%.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/ConfidentCompetence/StatusEffect_Operative_ConfidentCompetence.StatusEffect_Operative_ConfidentCompetence,AttributeEffects,0,,((AttributeData=/Game/GameData/Attributes/Damage/Att_DamageDealtMultiplier.Att_DamageDealtMultiplier,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,AttributeInitializer=/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/ConfidentCompetence/Init_Operative_ConfidentCompetence_GunDamage.Init_Operative_ConfidentCompetence_GunDamage_C,BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_AccuracyImpulse.Att_Weapon_AccuracyImpulse,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,AttributeInitializer=/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/ConfidentCompetence/Init_Operative_ConfidentCompetence_Accuracy_Impulse.Init_Operative_ConfidentCompetence_Accuracy_Impulse_C,BaseValueScale=1)),(AttributeData=/Game/GameData/Accuracy/Att_AccuracyMaxValue.Att_AccuracyMaxValue,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,AttributeInitializer=/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/ConfidentCompetence/Init_Operative_ConfidentCompetence_Accuracy_MaxValue.Init_Operative_ConfidentCompetence_Accuracy_MaxValue_C,BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_Spread.Att_Weapon_Spread,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,AttributeInitializer=/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/ConfidentCompetence/Init_Operative_ConfidentCompetence_Accuracy_Spread.Init_Operative_ConfidentCompetence_Accuracy_Spread_C,BaseValueScale=1)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/ConfidentCompetence/PassiveSkill_Operative_ConfidentCompetence.Default__PassiveSkill_Operative_ConfidentCompetence_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeInitializer,FormatText,0,,[skillbold]Damage:[/skillbold] up to $VALUE$
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/BarrierTree/ConfidentCompetence/PassiveSkill_Operative_ConfidentCompetence.Default__PassiveSkill_Operative_ConfidentCompetence_C,AbilityDescription.string,0,,While Zane's shields are active, he gains increased [skillbold]Damage[/skillbold] and [skillbold]Accuracy[/skillbold]. This bonus is based on the amount of shields he has. The more percent full, the greater the bonus.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Operative/DataTable_Operative_ConstantValues.DataTable_Operative_ConstantValues,ConfidentComfidence_GunDamage,Value,0,,(BaseValueConstant=0.5,BaseValueScale=1)

# Renegade - Increase health regen amount from 0.5% per point to 1.5%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/Table_Operative_DLCPassiveContantValues.Table_Operative_DLCPassiveContantValues,DLCSkill2_HealthRegen,Base_17_28B25EC8493D1EB6C2138A962F659BCD,0,,0.015

# Domino Effect - Add Repair Time.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/StatusEffect_Operative_DLCSkill_16.StatusEffect_Operative_DLCSkill_16,AttributeEffects,0,,((AttributeData=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=),BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/StatusEffect_Operative_DLCSkill_16.StatusEffect_Operative_DLCSkill_16:Mutator_OakPassiveAbilityAttributeEffectMutatorData"'),(AttributeData=/Game/GameData/Weapons/Att_Weapon_BurstFireDelay.Att_Weapon_BurstFireDelay,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=),BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/StatusEffect_Operative_DLCSkill_16.StatusEffect_Operative_DLCSkill_16:OakPassiveAbilityAttributeEffectMutatorData_0"'),(AttributeData=/Game/GameData/Weapons/Att_Weapon_ReloadTime.Att_Weapon_ReloadTime,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=),BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/StatusEffect_Operative_DLCSkill_16.StatusEffect_Operative_DLCSkill_16:OakPassiveAbilityAttributeEffectMutatorData_1"'),(AttributeData=/Game/GameData/Weapons/Att_Weapon_TapedReloadTime.Att_Weapon_TapedReloadTime,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=),BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/StatusEffect_Operative_DLCSkill_16.StatusEffect_Operative_DLCSkill_16:OakPassiveAbilityAttributeEffectMutatorData_1"'))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/StatusEffect_Operative_DLCSkill_16_Addl.StatusEffect_Operative_DLCSkill_16_Addl,AttributeEffects,0,,((AttributeData=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=),BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/StatusEffect_Operative_DLCSkill_16_Addl.StatusEffect_Operative_DLCSkill_16_Addl:Mutator_OakPassiveAbilityAttributeEffectMutatorData"'),(AttributeData=/Game/GameData/Weapons/Att_Weapon_BurstFireDelay.Att_Weapon_BurstFireDelay,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=),BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/StatusEffect_Operative_DLCSkill_16_Addl.StatusEffect_Operative_DLCSkill_16_Addl:OakPassiveAbilityAttributeEffectMutatorData_0"'),(AttributeData=/Game/GameData/Weapons/Att_Weapon_ReloadTime.Att_Weapon_ReloadTime,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=),BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/StatusEffect_Operative_DLCSkill_16_Addl.StatusEffect_Operative_DLCSkill_16_Addl:OakPassiveAbilityAttributeEffectMutatorData_1"'),(AttributeData=/Game/GameData/Weapons/Att_Weapon_TapedReloadTime.Att_Weapon_TapedReloadTime,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=),BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/StatusEffect_Operative_DLCSkill_16_Addl.StatusEffect_Operative_DLCSkill_16_Addl:OakPassiveAbilityAttributeEffectMutatorData_1"'))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C,StatDataItems,0,,(UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute_0',UIStatData_OakPassiveAbilityAttributeInitializer'/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeInitializer',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute_1',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C.StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime')
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C,AbilityDescription,0,,Whenever Zane scores a [skillbold]Critical Hit[/skillbold], he gains increased [skillbold]Fire Rate[/skillbold], [skillbold]Reload Speed[/skillbold], [skillbold]Repair Speed[/skillbold], and reduced [skillbold]Burst Fire Delay[/skillbold] for a short time. If he scores a [skillbold]Critical Hit[/skillbold] with his [actionskill]Action Skill[/actionskill], he [skillbold]doubles this effect[/skillbold].
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,StatusEffectData,0,,/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/StatusEffect_Operative_DLCSkill_16.StatusEffect_Operative_DLCSkill_16
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,Attribute,0,,/Game/GameData/Weapons/Att_Weapon_TapedReloadTime.Att_Weapon_TapedReloadTime
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,FormatText.string,0,,[skillbold]Repair Speed:[/skillbold] +$VALUE$
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,SignStyle,0,,EUIStatValueSignStyle::Positive
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,RoundingMode,0,,EUIStatValueRoundingMode::None
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bDisplayAsPercentage,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bDisplayPercentAsFloat,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bDisplayAsInverse,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bDisplayPlusSign,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bDisplayAsOneMinus,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bCalculateWithReductionMath,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bUseFormatText,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bEnableValueRemapping,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bUseSupplementalStatFormatText,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bUseMinValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bUseMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bUseMinOrMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bCanDisplayMultipleTimes,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bBiggerIsBetter,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,BasePriority,0,,250
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,SectionName,0,,Primary
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/StatusEffect_Operative_DLCSkill_16.StatusEffect_Operative_DLCSkill_16:OakPassiveAbilityAttributeEffectMutatorData_0,PerGradeUpgrade.DataTableValue.DataTable,0,,/Game/PlayerCharacters/_Shared/_Design/Balance/_Shared/DataTable_Shared_PassiveSkillBalance.DataTable_Shared_PassiveSkillBalance
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/StatusEffect_Operative_DLCSkill_16.StatusEffect_Operative_DLCSkill_16:OakPassiveAbilityAttributeEffectMutatorData_0,PerGradeUpgrade.DataTableValue.RowName,0,,ReloadTime
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/StatusEffect_Operative_DLCSkill_16.StatusEffect_Operative_DLCSkill_16:OakPassiveAbilityAttributeEffectMutatorData_0,PerGradeUpgrade.DataTableValue.ValueName,0,,FivePointMedium_21_6CE8CC0645575BFC0483689FFA697E8A
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/StatusEffect_Operative_DLCSkill_16_Addl.StatusEffect_Operative_DLCSkill_16_Addl:OakPassiveAbilityAttributeEffectMutatorData_0,PerGradeUpgrade.DataTableValue.RowName,0,,ReloadTime
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/StatusEffect_Operative_DLCSkill_16_Addl.StatusEffect_Operative_DLCSkill_16_Addl:OakPassiveAbilityAttributeEffectMutatorData_0,PerGradeUpgrade.DataTableValue.ValueName,0,,FivePointMedium_21_6CE8CC0645575BFC0483689FFA697E8A
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute_1,StatusEffectData,0,,/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/StatusEffect_Operative_DLCSkill_16.StatusEffect_Operative_DLCSkill_16
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute_1,Attribute,0,,/Game/GameData/Weapons/Att_Weapon_BurstFireDelay.Att_Weapon_BurstFireDelay
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute_1,bDisplayAsPercentage,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute_1,bDisplayPlusSign,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute_1,bUseFormatText,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute_1,FormatText,0,,[skillbold]Burst Fire Delay:[/skillbold] $VALUE$
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute_1,BasePriority,0,,150
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute_1,SectionName,0,,Primary

# Art of War - Reduce Maximum Stacks to 3, increase Damage Bonus to 6.66% per point.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/Table_Operative_DLCPassiveContantValues.Table_Operative_DLCPassiveContantValues,DLCSkill3_MaxStacks,Base_17_28B25EC8493D1EB6C2138A962F659BCD,0,,3
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/Table_Operative_DLCPassiveContantValues.Table_Operative_DLCPassiveContantValues,DLCSkill3_WeaponDamage,Base_17_28B25EC8493D1EB6C2138A962F659BCD,0,,0.0666
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_03/Passive_OperativeDLC_3.Default__Passive_OperativeDLC_3_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute,bDisplayPercentAsFloat,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_03/Passive_OperativeDLC_3.Default__Passive_OperativeDLC_3_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute,RoundingMode,0,,EUIStatValueRoundingMode::None

# Barrier - Reduce Cooldown to 16 seconds from 24 seconds, increase Amp Damage to 40% on the ground (30% while held).
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Operative/DataTable_Operative_ConstantValues.DataTable_Operative_ConstantValues,DeployBarrier_Cooldown,Value,0,,(BaseValueConstant=16,BaseValueScale=1)
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Operative/DataTable_Operative_ConstantValues.DataTable_Operative_ConstantValues,Barrier_BaseAmpDamage,Value,0,,(BaseValueConstant=1.4,BaseValueScale=1)

# Charged Relay - Replace Reload Speed with Fire Rate, increase maximum Movement Speed to 40%, increase maximum Fire Rate to 35%, add Burst Fire Delay Reduction.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/StatusEffects/PresentableStatusEffect_Operative_Barrier_Volt_Owner.PresentableStatusEffect_Operative_Barrier_Volt_Owner,AttributeEffects,0,,((AttributeData=/Game/GameData/Attributes/Character/Att_GroundSpeedScale.Att_GroundSpeedScale,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PlayerCharacters/_Shared/_Design/Balance/_Shared/DataTable_Shared_PassiveSkillBalance.DataTable_Shared_PassiveSkillBalance,RowName=ElementalEffect_Duration,ValueName=SinglePointSmall_9_D207EF504AAA4A7E0B7CB2B7B9BF3CED),AttributeInitializer=/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Defs/Init_Barrier_HoldScalar.Init_Barrier_HoldScalar_C,BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PlayerCharacters/_Shared/_Design/Balance/_Shared/DataTable_Shared_PassiveSkillBalance.DataTable_Shared_PassiveSkillBalance,RowName=ElementalEffect_Duration,ValueName=FivePointLarge_23_BD95FA214ED4F962354446B3B30B08AD),AttributeInitializer=/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Defs/Init_Barrier_HoldScalar.Init_Barrier_HoldScalar_C,BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_BurstFireDelay.Att_Weapon_BurstFireDelay,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PlayerCharacters/_Shared/_Design/Balance/_Shared/DataTable_Shared_PassiveSkillBalance.DataTable_Shared_PassiveSkillBalance,RowName=Accuracy_Spread,ValueName=SinglePointMedium_11_97D4A65F435FBE58A1C22E9F6B960119),AttributeInitializer=/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Defs/Init_Barrier_HoldScalar.Init_Barrier_HoldScalar_C,BaseValueScale=1)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ChargedRelay.Augment_Operative_Barrier_ChargedRelay:UIStatData_OakPassiveAbilityAttribute_0,FormatText,0,,[skillbold]Fire Rate:[/skillbold] $VALUE$,
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ChargedRelay.Augment_Operative_Barrier_ChargedRelay:UIStatData_OakPassiveAbilityAttribute_0,Attribute,0,,/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ChargedRelay.Augment_Operative_Barrier_ChargedRelay,StatDataItems,0,,(UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ChargedRelay.Augment_Operative_Barrier_ChargedRelay.UIStatData_OakPassiveAbilityAttribute_0',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ChargedRelay.Augment_Operative_Barrier_ChargedRelay.UIStatData_OakPassiveAbilityAttribute_1',UIStatData_OakPassiveAbilityAttributeInitializer'/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ChargedRelay.Augment_Operative_Barrier_ChargedRelay.UIStatData_OakPassiveAbilityAttributeInitializer_0',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ChargedRelay.Augment_Operative_Barrier_ChargedRelay.StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay')
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ChargedRelay.Augment_Operative_Barrier_ChargedRelay,Description.string,0,,Whenever Zane or an ally touches the [actionskill]Barrier[/actionskill] (while it isn't held by Zane), they gain increased [skillbold]Movement Speed[/skillbold] and [skillbold]Fire Rate[/skillbold] for a few seconds.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ChargedRelay.Augment_Operative_Barrier_ChargedRelay:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,StatusEffectData,0,,/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/StatusEffects/PresentableStatusEffect_Operative_Barrier_Volt_Owner.PresentableStatusEffect_Operative_Barrier_Volt_Owner
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ChargedRelay.Augment_Operative_Barrier_ChargedRelay:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,Attribute,0,,/Game/GameData/Weapons/Att_Weapon_BurstFireDelay.Att_Weapon_BurstFireDelay
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ChargedRelay.Augment_Operative_Barrier_ChargedRelay:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,FormatText.string,0,,[skillbold]Burst Fire Delay:[/skillbold] $VALUE$
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ChargedRelay.Augment_Operative_Barrier_ChargedRelay:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,SignStyle,0,,EUIStatValueSignStyle::Negative
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ChargedRelay.Augment_Operative_Barrier_ChargedRelay:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,RoundingMode,0,,EUIStatValueRoundingMode::None
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ChargedRelay.Augment_Operative_Barrier_ChargedRelay:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bDisplayAsPercentage,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ChargedRelay.Augment_Operative_Barrier_ChargedRelay:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bDisplayPercentAsFloat,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ChargedRelay.Augment_Operative_Barrier_ChargedRelay:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bDisplayAsInverse,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ChargedRelay.Augment_Operative_Barrier_ChargedRelay:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bDisplayPlusSign,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ChargedRelay.Augment_Operative_Barrier_ChargedRelay:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bDisplayAsOneMinus,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ChargedRelay.Augment_Operative_Barrier_ChargedRelay:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bCalculateWithReductionMath,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ChargedRelay.Augment_Operative_Barrier_ChargedRelay:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bUseFormatText,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ChargedRelay.Augment_Operative_Barrier_ChargedRelay:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bEnableValueRemapping,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ChargedRelay.Augment_Operative_Barrier_ChargedRelay:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bUseSupplementalStatFormatText,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ChargedRelay.Augment_Operative_Barrier_ChargedRelay:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bUseMinValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ChargedRelay.Augment_Operative_Barrier_ChargedRelay:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bUseMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ChargedRelay.Augment_Operative_Barrier_ChargedRelay:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bUseMinOrMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ChargedRelay.Augment_Operative_Barrier_ChargedRelay:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bCanDisplayMultipleTimes,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ChargedRelay.Augment_Operative_Barrier_ChargedRelay:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bBiggerIsBetter,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ChargedRelay.Augment_Operative_Barrier_ChargedRelay:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,BasePriority,0,,1.9
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ChargedRelay.Augment_Operative_Barrier_ChargedRelay:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,SectionName,0,,Primary

# Nanites or Some Shite - Increase Health Regen to 10%, increase Reload Speed Bonus to 33%, increase Shield Delay Bonus to 50%, add Repair Time.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/StatusEffects/PresentableStatusEffect_Operative_Barrier_ElectromagneticTherapy.PresentableStatusEffect_Operative_Barrier_ElectromagneticTherapy,AttributeEffects,0,,((AttributeData=/Game/GameData/Attributes/Health/Att_HealthPassiveMissingPercentRegenerationRate.Att_HealthPassiveMissingPercentRegenerationRate,ModifierType=PreAdd,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PlayerCharacters/_Shared/_Design/Balance/_Shared/DataTable_Shared_PassiveSkillBalance.DataTable_Shared_PassiveSkillBalance,RowName=AmmoRegen,ValueName=SinglePointLarge_12_14ADA6EE41280E0C8E4F2A8E98FAA516),BaseValueAttribute=,AttributeInitializer=/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Defs/Init_Barrier_HoldScalar.Init_Barrier_HoldScalar_C,BaseValueScale=1)),(AttributeData=/Game/GameData/Attributes/Shield/Att_ShieldOnIdleRegenerationDelay.Att_ShieldOnIdleRegenerationDelay,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PlayerCharacters/_Shared/_Design/Balance/_Shared/DataTable_Shared_PassiveSkillBalance.DataTable_Shared_PassiveSkillBalance,RowName=Accuracy_Spread,ValueName=SinglePointLarge_12_14ADA6EE41280E0C8E4F2A8E98FAA516),AttributeInitializer=/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Defs/Init_Barrier_HoldScalar.Init_Barrier_HoldScalar_C,BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_ReloadTime.Att_Weapon_ReloadTime,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PlayerCharacters/_Shared/_Design/Balance/_Shared/DataTable_Shared_PassiveSkillBalance.DataTable_Shared_PassiveSkillBalance,RowName=Shield_RegenDelay,ValueName=SinglePointLarge_12_14ADA6EE41280E0C8E4F2A8E98FAA516),BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_TapedReloadTime.Att_Weapon_TapedReloadTime,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PlayerCharacters/_Shared/_Design/Balance/_Shared/DataTable_Shared_PassiveSkillBalance.DataTable_Shared_PassiveSkillBalance,RowName=Shield_RegenDelay,ValueName=SinglePointLarge_12_14ADA6EE41280E0C8E4F2A8E98FAA516),AttributeInitializer=/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Defs/Init_Barrier_HoldScalar.Init_Barrier_HoldScalar_C,BaseValueScale=1)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ElectromagneticTherapy.Augment_Operative_Barrier_ElectromagneticTherapy,StatDataItems,0,,(UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ElectromagneticTherapy.Augment_Operative_Barrier_ElectromagneticTherapy.StatDataItems_UIStatData_OakPassiveAbilityAttribute',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ElectromagneticTherapy.Augment_Operative_Barrier_ElectromagneticTherapy.StatDataItems_UIStatData_OakPassiveAbilityAttribute_0',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ElectromagneticTherapy.Augment_Operative_Barrier_ElectromagneticTherapy.StatDataItems_UIStatData_OakPassiveAbilityAttribute_2',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ElectromagneticTherapy.Augment_Operative_Barrier_ElectromagneticTherapy.StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime')
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ElectromagneticTherapy.Augment_Operative_Barrier_ElectromagneticTherapy:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,StatusEffectData,0,,/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/StatusEffects/PresentableStatusEffect_Operative_Barrier_ElectromagneticTherapy.PresentableStatusEffect_Operative_Barrier_ElectromagneticTherapy
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ElectromagneticTherapy.Augment_Operative_Barrier_ElectromagneticTherapy:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,Attribute,0,,/Game/GameData/Weapons/Att_Weapon_TapedReloadTime.Att_Weapon_TapedReloadTime
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ElectromagneticTherapy.Augment_Operative_Barrier_ElectromagneticTherapy:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,FormatText.string,0,,[skillbold]Repair Speed:[/skillbold] +$VALUE$
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ElectromagneticTherapy.Augment_Operative_Barrier_ElectromagneticTherapy:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,SignStyle,0,,EUIStatValueSignStyle::Positive
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ElectromagneticTherapy.Augment_Operative_Barrier_ElectromagneticTherapy:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,RoundingMode,0,,EUIStatValueRoundingMode::None
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ElectromagneticTherapy.Augment_Operative_Barrier_ElectromagneticTherapy:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bDisplayAsPercentage,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ElectromagneticTherapy.Augment_Operative_Barrier_ElectromagneticTherapy:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bDisplayPercentAsFloat,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ElectromagneticTherapy.Augment_Operative_Barrier_ElectromagneticTherapy:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bDisplayAsInverse,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ElectromagneticTherapy.Augment_Operative_Barrier_ElectromagneticTherapy:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bDisplayPlusSign,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ElectromagneticTherapy.Augment_Operative_Barrier_ElectromagneticTherapy:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bDisplayAsOneMinus,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ElectromagneticTherapy.Augment_Operative_Barrier_ElectromagneticTherapy:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bCalculateWithReductionMath,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ElectromagneticTherapy.Augment_Operative_Barrier_ElectromagneticTherapy:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bUseFormatText,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ElectromagneticTherapy.Augment_Operative_Barrier_ElectromagneticTherapy:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bEnableValueRemapping,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ElectromagneticTherapy.Augment_Operative_Barrier_ElectromagneticTherapy:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bUseSupplementalStatFormatText,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ElectromagneticTherapy.Augment_Operative_Barrier_ElectromagneticTherapy:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bUseMinValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ElectromagneticTherapy.Augment_Operative_Barrier_ElectromagneticTherapy:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bUseMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ElectromagneticTherapy.Augment_Operative_Barrier_ElectromagneticTherapy:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bUseMinOrMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ElectromagneticTherapy.Augment_Operative_Barrier_ElectromagneticTherapy:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bCanDisplayMultipleTimes,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ElectromagneticTherapy.Augment_Operative_Barrier_ElectromagneticTherapy:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bBiggerIsBetter,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ElectromagneticTherapy.Augment_Operative_Barrier_ElectromagneticTherapy:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,BasePriority,0,,0.1
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ElectromagneticTherapy.Augment_Operative_Barrier_ElectromagneticTherapy:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,SectionName,0,,Primary

# Retaliation - Change Gun Damage Bonus to General Damage, increase Bonus to 20%.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/StatusEffects/PresentableStatusEffect_Operative_Barrier_Turbocharge.PresentableStatusEffect_Operative_Barrier_Turbocharge,AttributeEffects,0,,((AttributeData=/Game/GameData/Attributes/Damage/Att_DamageDealtMultiplier.Att_DamageDealtMultiplier,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0.2,DataTableValue=(DataTable=),ScalarBaseValueScale=1)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_TurboCharge.Augment_Operative_Barrier_TurboCharge:StatDataItems_UIStatData_OakPassiveAbilityAttribute,FormatText,0,,[skillbold]Damage:[/skillbold] $VALUE$
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_TurboCharge.Augment_Operative_Barrier_TurboCharge:StatDataItems_UIStatData_OakPassiveAbilityAttribute,Attribute,0,,/Game/GameData/Attributes/Damage/Att_DamageDealtMultiplier.Att_DamageDealtMultiplier
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_TurboCharge.Augment_Operative_Barrier_TurboCharge,Description.string,0,,Zane and allies near the [actionskill]Barrier[/actionskill] gain increased [skillbold]Damage[/skillbold] for a few seconds after the [actionskill]Barrier[/actionskill] takes damage.

# Digi-Clone - Increase damage dealt to 0.8 from 0.7, increase health to 5 from 3.6.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/DigiClone/_Design/Character/BPChar_DigiClone_Normal.Default__BPChar_DigiClone_Normal_C:DefaultDamageCauserComponent,OakDamageCauserComponent.Object..DamageDealtMultiplier,0,,(BaseValue=0.800000)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/DigiClone/_Design/Character/BPChar_DigiClone_Badass.Default__BPChar_DigiClone_Badass_C:DefaultDamageCauserComponent,OakDamageCauserComponent.Object..DamageDealtMultiplier,0,,(BaseValue=0.800000)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/DigiClone/_Design/Character/BPChar_DigiClone_SuperBadass.Default__BPChar_DigiClone_SuperBadass_C:DefaultDamageCauserComponent,OakDamageCauserComponent.Object..DamageDealtMultiplier,0,,(BaseValue=0.800000)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/DigiClone/_Design/Character/BPChar_DigiClone_UltimateSuperBadass.Default__BPChar_DigiClone_UltimateSuperBadass_C:DefaultDamageCauserComponent,OakDamageCauserComponent.Object..DamageDealtMultiplier,0,,(BaseValue=0.800000)
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Operative/DataTable_Operative_ConstantValues.DataTable_Operative_ConstantValues,DigiClone_HealthScalar,Value,0,,(BaseValueConstant=5,BaseValueScale=1)

# Doppelbanger - Add a note saying that this skill receives Mayhem Scaling.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_DigiClone/Mods/AugmentData_Operative_DigiClone_PanicButton.AugmentData_Operative_DigiClone_PanicButton,Description,0,,Hold down {OakPC_ActionSkill} or {OakPC_Grenade} to end the action skill early.<br><br>When Zane’s [actionskill]Action Skill[/actionskill] is ended, the [actionskill]Clone[/actionskill] explodes, dealing [skillbold]Splash Damage[/skillbold] to all nearby enemies.<br><br>The more [actionskill]Action Skill[/actionskill] time remaining, the greater the damage.<br><br>This augment receives [actionskill]Action Skill[/actionskill] [endgame]Mayhem Scaling[/endgame].

# SNTNL - Reduce Cooldown to 40 seconds from 60 seconds, increase Target-Acquiring Range to 6,000 from 3,000, increase Machine Gun Damage by 20%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Operative/DataTable_Operative_ConstantValues.DataTable_Operative_ConstantValues,Drone_Cooldown,Value,0,,(BaseValueConstant=40,BaseValueScale=1)
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Operative/DataTable_Operative_ConstantValues.DataTable_Operative_ConstantValues,Drone_FindTargetSearchRadius,Value,0,,(BaseValueConstant=6000,BaseValueScale=1)
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Operative/DataTable_Operative_ConstantValues.DataTable_Operative_ConstantValues,Drone_MachineGunDamageScalar,Value,0,,(BaseValueConstant=0.108,BaseValueScale=1)

# Boomsday - Increase Damage by 80%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Operative/DataTable_Operative_ConstantValues.DataTable_Operative_ConstantValues,Drone_RocketDamageScalar,Value,0,,(BaseValueConstant=0.54092,BaseValueScale=1)

# Almighty Ordinance - Increase Damage by 113%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Operative/DataTable_Operative_SimpleFormulas.DataTable_Operative_SimpleFormulas,CalledShot_ProjectileDamage,Level,0,,(BaseValueConstant=0.96000,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1.000000)

# Bad Dose - Increase Radiation Damage by 20%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Operative/DataTable_Operative_SimpleFormulas.DataTable_Operative_SimpleFormulas,FatigueRay_DamageCalc,Level,0,,(BaseValueConstant=0.0600,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1.000000)

# Static Field - Increase Shock Damage by 20%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Operative/DataTable_Operative_SimpleFormulas.DataTable_Operative_SimpleFormulas,Drone_StaticField_Damage,Level,0,,(BaseValueConstant=0.00648,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1.000000)

# Binary System - Increase Damage to 2.4 from 1, add a note to the skill description saying that it receives Mayhem Scaling.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Operative/DataTable_Operative_SimpleFormulas.DataTable_Operative_SimpleFormulas,TrapCard_DamageCalc,Multiplier,0,,(BaseValueConstant=0.1,BaseValueAttribute=/Game/PlayerCharacters/_Shared/_Design/Balance/Operative/Att_Calc_Operative_GlobalSkillDamage.Att_Calc_Operative_GlobalSkillDamage,BaseValueScale=2.4)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_DigiClone/Mods/AugmentData_Operative_DigiClone_TrapCard.AugmentData_Operative_DigiClone_TrapCard,Description,0,,Whenever Zane swaps places with his [actionskill]Clone[/actionskill], a [skillbold]Cryo Nova[/skillbold] is triggered around Zane and his [actionskill]Clone[/actionskill].<br><br>This augment receives [actionskill]Action Skill[/actionskill] [endgame]Mayhem Scaling[/endgame].

# Colder Shoulder - Remove Damage Penalty.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/Table_Operative_DLCPassiveContantValues.Table_Operative_DLCPassiveContantValues,ActionSkill_Mod2_DamageBonus,Base_17_28B25EC8493D1EB6C2138A962F659BCD,0,,0
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/ActionSkills/Mods/Augment_Operative_ShouldCannon_Augment2.Augment_Operative_ShouldCannon_Augment2:StatDataItems_UIStatData_OakPassiveAbilityAttributeInitializer,FormatText.string,0,,
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/ActionSkills/Mods/Augment_Operative_ShouldCannon_Augment2.Augment_Operative_ShouldCannon_Augment2:StatDataItems_UIStatData_OakPassiveAbilityAttributeInitializer,BasePriority,0,,0.001
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/ActionSkills/Mods/Augment_Operative_ShouldCannon_Augment2.Augment_Operative_ShouldCannon_Augment2,Description,0,,Converts [actionskill]Zane's MNTIS Shoulder Cannon[/actionskill] damage to [skillbold]Cryo Damage[/skillbold]. Additionally, Zane gains [skillbold]Increased Cryo Freeze Rate[/skillbold].

# Wetwork - Increase Damage to 1 from 0.4, increase Explosion Radius to 750 from 256.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/Table_Operative_DLCSimpleFormulas.Table_Operative_DLCSimpleFormulas,ActionSkill_Mod3_NovaDamage,Level,0,,(BaseValueConstant=1,BaseValueScale=1)
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/Table_Operative_DLCPassiveContantValues.Table_Operative_DLCPassiveContantValues,ActionSkill_Mod3_Radius,Base_17_28B25EC8493D1EB6C2138A962F659BCD,0,,750

### FL4K ###

# Second Intention - Increase Reload Speed Bonuses.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Beastmaster/DataTable_Beastmaster_SkillBalance.DataTable_Beastmaster_SkillBalance,P_Ranged2,Scalar_5_230D633C4A306BF04AB690B7CD89D6AA,0,,-0.065
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Beastmaster/DataTable_Beastmaster_SkillBalance.DataTable_Beastmaster_SkillBalance,P_Ranged2,Secondary_21_5ED678CA4FB7C9C602D841A55EDD67B9,0,,-0.2

# Hunter's Eye - Change the skill description to mention that it is a Hunt skill.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Passives/Ranged4/Passive_Beastmaster_Ranged4.Default__Passive_Beastmaster_Ranged4_C,AbilityDescription.string,0,,[skillbold]Hunter Skill[/skillbold]. FL4K gains [skillbold]bonuses[/skillbold] when fighting different types of enemies.

# Two F4ng - Increase bonus projectile chance to 7% per point from 5%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Beastmaster/DataTable_Beastmaster_SkillBalance.DataTable_Beastmaster_SkillBalance,P_Ranged10,Scalar_5_230D633C4A306BF04AB690B7CD89D6AA,0,,0.07

# Persistence Hunter - Add Action Skill Damage per Mayhem Level.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Passives/Bond1/Status_Beastmaster_Bond1.Status_Beastmaster_Bond1,AttributeEffects,0,,((AttributeData=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=),BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Passives/Bond1/Status_Beastmaster_Bond1.Status_Beastmaster_Bond1:Mutator_OakPassiveAbilityAttributeEffectMutatorData"'),(AttributeData=/Game/PlayerCharacters/_Shared/_Design/Attributes/Beastmaster/Att_ActionSkill_Beastmaster_SkillDuration_Skill2.Att_ActionSkill_Beastmaster_SkillDuration_Skill2,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=),BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Passives/Bond1/Status_Beastmaster_Bond1.Status_Beastmaster_Bond1:Mutator_OakPassiveAbilityAttributeEffectMutatorData_0"'),(AttributeData=/Game/PlayerCharacters/_Shared/_Design/Attributes/Beastmaster/Att_ActionSkill_Beastmaster_SkillDuration_Skill3.Att_ActionSkill_Beastmaster_SkillDuration_Skill3,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=),BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Passives/Bond1/Status_Beastmaster_Bond1.Status_Beastmaster_Bond1:Mutator_OakPassiveAbilityAttributeEffectMutatorData_1"'),(AttributeData=/Game/PlayerCharacters/_Shared/_DLC/Ixora/Balance/Beastmaster/Att_ActionSkill_Beastmaster_SkillDuration_Skill4.Att_ActionSkill_Beastmaster_SkillDuration_Skill4,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=),BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Passives/Bond1/Status_Beastmaster_Bond1.Status_Beastmaster_Bond1:OakPassiveAbilityAttributeEffectMutatorData_0"'),(AttributeData=/Game/GameData/Attributes/DamageMultipliers/Att_DamageSourceInstigatorMultiplier_Skill.Att_DamageSourceInstigatorMultiplier_Skill,ModifierType=PreAdd,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=),BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.212),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Passives/Bond1/Status_Beastmaster_Bond1.Status_Beastmaster_Bond1:Mutator_OakPassiveAbilityAttributeEffectMutatorData_2"'))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Passives/Bond1/Status_Beastmaster_Bond1.Status_Beastmaster_Bond1:Mutator_OakPassiveAbilityAttributeEffectMutatorData_2,PerGradeUpgrade,0,,(BaseValueConstant=1,DataTableValue=(DataTable=None),BaseValueAttribute=,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Passives/Bond1/Status_Beastmaster_Bond1.Status_Beastmaster_Bond1:Mutator_OakPassiveAbilityAttributeEffectMutatorData_2,PerGradeUpgradeInterval,0,,99
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Passives/Bond1/Passive_Beastmaster_Bond_1.Default__Passive_Beastmaster_Bond_1_C,AbilityDescription.string,0,,Increases FL4K’s [skillbold]Gun Damage[/skillbold] and [skillbold]Action Skill Duration[/skillbold]. When [endgame]Mayhem Mode[/endgame] is activated, invest [bold]one point[/bold] to receive [skillbold]bonus Action Skill Damage[/skillbold] based on the current [endgame]Mayhem Level[/endgame].
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Passives/Bond1/Passive_Beastmaster_Bond_1.Default__Passive_Beastmaster_Bond_1_C,StatDataItems,0,,(UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Passives/Bond1/Passive_Beastmaster_Bond_1.Default__Passive_Beastmaster_Bond_1_C.StatDataItems_UIStatData_OakPassiveAbilityAttribute',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Passives/Bond1/Passive_Beastmaster_Bond_1.Default__Passive_Beastmaster_Bond_1_C.StatDataItems_UIStatData_OakPassiveAbilityAttribute_0',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Passives/Bond1/Passive_Beastmaster_Bond_1.Default__Passive_Beastmaster_Bond_1_C.StatDataItems_UIStatData_OakPassiveAbilityAttributeActionSkillDamage')
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Passives/Bond1/Passive_Beastmaster_Bond_1.Default__Passive_Beastmaster_Bond_1_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeActionSkillDamage,StatusEffectData,0,,/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Passives/Bond1/Status_Beastmaster_Bond1.Status_Beastmaster_Bond1
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Passives/Bond1/Passive_Beastmaster_Bond_1.Default__Passive_Beastmaster_Bond_1_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeActionSkillDamage,Attribute,0,,/Game/GameData/Attributes/DamageMultipliers/Att_DamageSourceInstigatorMultiplier_Skill.Att_DamageSourceInstigatorMultiplier_Skill
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Passives/Bond1/Passive_Beastmaster_Bond_1.Default__Passive_Beastmaster_Bond_1_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeActionSkillDamage,FormatText.string,0,,[skillbold]Action Skill Damage:[/skillbold] Increased by $VALUE$ ([endgame]Mayhem Level[/endgame] times 21.2%)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Passives/Bond1/Passive_Beastmaster_Bond_1.Default__Passive_Beastmaster_Bond_1_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeActionSkillDamage,SignStyle,0,,EUIStatValueSignStyle::Positive
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Passives/Bond1/Passive_Beastmaster_Bond_1.Default__Passive_Beastmaster_Bond_1_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeActionSkillDamage,RoundingMode,0,,EUIStatValueRoundingMode::None
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Passives/Bond1/Passive_Beastmaster_Bond_1.Default__Passive_Beastmaster_Bond_1_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeActionSkillDamage,bDisplayAsPercentage,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Passives/Bond1/Passive_Beastmaster_Bond_1.Default__Passive_Beastmaster_Bond_1_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeActionSkillDamage,bDisplayPercentAsFloat,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Passives/Bond1/Passive_Beastmaster_Bond_1.Default__Passive_Beastmaster_Bond_1_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeActionSkillDamage,bFloatPrecision,0,,1
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Passives/Bond1/Passive_Beastmaster_Bond_1.Default__Passive_Beastmaster_Bond_1_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeActionSkillDamage,bDisplayAsInverse,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Passives/Bond1/Passive_Beastmaster_Bond_1.Default__Passive_Beastmaster_Bond_1_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeActionSkillDamage,bDisplayPlusSign,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Passives/Bond1/Passive_Beastmaster_Bond_1.Default__Passive_Beastmaster_Bond_1_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeActionSkillDamage,bDisplayAsOneMinus,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Passives/Bond1/Passive_Beastmaster_Bond_1.Default__Passive_Beastmaster_Bond_1_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeActionSkillDamage,bCalculateWithReductionMath,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Passives/Bond1/Passive_Beastmaster_Bond_1.Default__Passive_Beastmaster_Bond_1_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeActionSkillDamage,bUseFormatText,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Passives/Bond1/Passive_Beastmaster_Bond_1.Default__Passive_Beastmaster_Bond_1_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeActionSkillDamage,bEnableValueRemapping,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Passives/Bond1/Passive_Beastmaster_Bond_1.Default__Passive_Beastmaster_Bond_1_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeActionSkillDamage,bUseSupplementalStatFormatText,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Passives/Bond1/Passive_Beastmaster_Bond_1.Default__Passive_Beastmaster_Bond_1_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeActionSkillDamage,bUseMinValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Passives/Bond1/Passive_Beastmaster_Bond_1.Default__Passive_Beastmaster_Bond_1_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeActionSkillDamage,bUseMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Passives/Bond1/Passive_Beastmaster_Bond_1.Default__Passive_Beastmaster_Bond_1_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeActionSkillDamage,bUseMinOrMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Passives/Bond1/Passive_Beastmaster_Bond_1.Default__Passive_Beastmaster_Bond_1_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeActionSkillDamage,bCanDisplayMultipleTimes,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Passives/Bond1/Passive_Beastmaster_Bond_1.Default__Passive_Beastmaster_Bond_1_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeActionSkillDamage,bBiggerIsBetter,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Passives/Bond1/Passive_Beastmaster_Bond_1.Default__Passive_Beastmaster_Bond_1_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeActionSkillDamage,BasePriority,0,,0.1
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Passives/Bond1/Passive_Beastmaster_Bond_1.Default__Passive_Beastmaster_Bond_1_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeActionSkillDamage,SectionName,0,,Primary

# Psycho Head on a Stick - Increase Movement Speed bonus to 25% from 12%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Beastmaster/DataTable_Beastmaster_SkillBalance.DataTable_Beastmaster_SkillBalance,P_Bond5,Scalar_5_230D633C4A306BF04AB690B7CD89D6AA,0,,0.25

# Hive Mind - Increase Damage-Sharing Bonus to 8.33% per point from 5%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Beastmaster/DataTable_Beastmaster_SkillBalance.DataTable_Beastmaster_SkillBalance,P_GeneticLink,Scalar_5_230D633C4A306BF04AB690B7CD89D6AA,0,,-0.0833

# Dominance - Add a note to the skill description saying that it receives Mayhem Scaling.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Passives/Bond10/Passive_Beastmaster_Bond10.Default__Passive_Beastmaster_Bond10_C,AbilityDescription.string,0,,Whenever FL4K attacks an enemy with a [skillbold]melee attack[/skillbold] or [skillbold]scores a Critical Hit with a weapon while aiming down sights[/skillbold] they establish [skillbold]Dominance[/skillbold] over that enemy, turning it into an ally for a short time. If the enemy is a [skillbold]Beast[/skillbold], the duration is doubled.<br><br>While under the effect of [skillbold]Dominance[/skillbold], other enemies are more likely to attack it and it constantly loses health until it dies or the effect ends. Once [skillbold]Dominance[/skillbold] ends, a [skillbold]Radiation Nova[/skillbold] is created centered on that enemy. Only one enemy can be under the effect of [skillbold]Dominance[/skillbold] at a time and an enemy may only be affected once.<br><br>This skill receives [actionskill]Action Skill[/actionskill] [endgame]Mayhem Scaling[/endgame].

# Sic 'Em - Increase Action Command Cooldown to 16.66% per point from 10%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Beastmaster/DataTable_Beastmaster_SkillBalance.DataTable_Beastmaster_SkillBalance,P_HitAndRun2,Tertiary_20_8B581C1746A7BAAB3F3F7BA08BD29453,0,,0.1666

# Rage and Recover - Fix Skill Description to be Total Health instead of Missing Health.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Passives/HitAndRun3/Passive_Beastmaster_HitAndRun_3.Default__Passive_Beastmaster_HitAndRun_3_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute,FormatText,0,,[skillbold]Health Regeneration:[/skillbold] $VALUE$ of Total Health/sec

# Overclocked - Increase Fire Rate Bonus to 4% from 2%, add burst-fire delay reduction.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Beastmaster/DataTable_Beastmaster_SkillBalance.DataTable_Beastmaster_SkillBalance,P_HitAndRun8,Secondary_21_5ED678CA4FB7C9C602D841A55EDD67B9,0,,0.04
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Beastmaster/DataTable_Beastmaster_SkillBalance.DataTable_Beastmaster_SkillBalance,P_HitAndRun8,Tertiary_20_8B581C1746A7BAAB3F3F7BA08BD29453,0,,0.04
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Passives/HitAndRun8/Status_Beastmaster_HitAndRun8.Status_Beastmaster_HitAndRun8,AttributeEffects,0,,((AttributeData=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=Scale,BaseModifierValue=(BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Passives/HitAndRun8/Status_Beastmaster_HitAndRun8.Status_Beastmaster_HitAndRun8.Mutator_OakPassiveAbilityAttributeEffectMutatorData_0"'),(AttributeData=/Game/GameData/Weapons/Att_Weapon_BurstFireDelay.Att_Weapon_BurstFireDelay,ModifierType=Scale,BaseModifierValue=(BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Passives/HitAndRun8/Status_Beastmaster_HitAndRun8.Status_Beastmaster_HitAndRun8.Mutator_OakPassiveAbilityAttributeEffectMutatorData_0"'))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Passives/HitAndRun8/Status_Beastmaster_HitAndRun8_Triggered.Status_Beastmaster_HitAndRun8_Triggered,AttributeEffects,0,,((AttributeData=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=Scale,BaseModifierValue=(BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Passives/HitAndRun8/Status_Beastmaster_HitAndRun8_Triggered.Status_Beastmaster_HitAndRun8_Triggered.Mutator_OakPassiveAbilityAttributeEffectMutatorData_0"'),(AttributeData=/Game/GameData/Weapons/Att_Weapon_BurstFireDelay.Att_Weapon_BurstFireDelay,ModifierType=Scale,BaseModifierValue=(BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Passives/HitAndRun8/Status_Beastmaster_HitAndRun8_Triggered.Status_Beastmaster_HitAndRun8_Triggered.Mutator_OakPassiveAbilityAttributeEffectMutatorData_0"'))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Passives/HitAndRun8/Passive_Beastmaster_HitAndRun8.Default__Passive_Beastmaster_HitAndRun8_C,AbilityDescription.string,0,,FL4K gains increased [skillbold]Fire Rate[/skillbold] and [skillbold]Burst-Fire Delay Reduction[/skillbold]. FL4K gains even more [skillbold]Fire Rate[/skillbold] and [skillbold]Burst-Fire Delay Reduction[/skillbold] after reloading.

# Turn Tail and Run - Add burst-fire delay reduction.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Passives/HitAndRun5/Status_Beastmaster_HitAndRun5_Still.Status_Beastmaster_HitAndRun5_Still,AttributeEffects,0,,((AttributeData=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=Scale,BaseModifierValue=(BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Passives/HitAndRun5/Status_Beastmaster_HitAndRun5_Still.Status_Beastmaster_HitAndRun5_Still.Mutator_OakPassiveAbilityAttributeEffectMutatorData_0"'),(AttributeData=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=Scale,BaseModifierValue=(BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Passives/HitAndRun5/Status_Beastmaster_HitAndRun5_Still.Status_Beastmaster_HitAndRun5_Still.Mutator_OakPassiveAbilityAttributeEffectMutatorData"'),(AttributeData=/Game/GameData/Weapons/Att_Weapon_BurstFireDelay.Att_Weapon_BurstFireDelay,ModifierType=Scale,BaseModifierValue=(BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Passives/HitAndRun5/Status_Beastmaster_HitAndRun5_Still.Status_Beastmaster_HitAndRun5_Still.Mutator_OakPassiveAbilityAttributeEffectMutatorData"')))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Passives/HitAndRun5/Passive_Beastmaster_HitAndRun_5.Default__Passive_Beastmaster_HitAndRun_5_C,AbilityDescription.string,0,,While moving, FL4K constantly [skillbold]regenerates health[/skillbold] and gains [skillbold]Damage Reduction[/skillbold].<br><br>While still, FL4K gains [skillbold]Gun Damage[/skillbold] and [skillbold]Fire Rate[/skillbold]/[skillbold]Burst-Fire Delay Reduction[/skillbold].
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Passives/HitAndRun5/Passive_Beastmaster_HitAndRun_5.Default__Passive_Beastmaster_HitAndRun_5_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute_2,FormatText.string,0,,[skillbold]Fire Rate/Burst Fire Delay:[/skillbold] $VALUE$ per stack

# Success Imminent - Increase Nova Damage to 2.5 from 1 and add a note to the skill description saying that it receives Mayhem Scaling.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/Passives/Table_Beastmaster_DLCSimpleFormulas.Table_Beastmaster_DLCSimpleFormulas,DLCSkill2_NovaDamageCalc,Multiplier,0,,(BaseValueConstant=0,BaseValueAttribute=/Game/PlayerCharacters/_Shared/_Design/Balance/Beastmaster/Att_Calc_Beastmaster_GlobalSkillDamage.Att_Calc_Beastmaster_GlobalSkillDamage,BaseValueScale=2.5)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/Passives/DLCSkill_02/Passive_Beastmaster_DLCSkill_2.Default__Passive_Beastmaster_DLCSkill_2_C,AbilityDescription.string,0,,Whenever FL4K's or their [actionskill]pet's[/actionskill] shield breaks or is filled, they and their [actionskill]pet[/actionskill] [skillbold]create a Radiation Nova[/skillbold]. This skill has a short cooldown.<br><br>This skill receives [actionskill]Action Skill[/actionskill] [endgame]Mayhem Scaling[/endgame].

# Better Toys - Increase Shield Recharge Rate and Delay Bonuses to 10% from 6%/8%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/Passives/Table_Beastmaster_DLCPassiveConstantValues.Table_Beastmaster_DLCPassiveConstantValues,DLCSkill4_ShieldRegenRate,Base_17_28B25EC8493D1EB6C2138A962F659BCD,0,,0.1
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/Passives/Table_Beastmaster_DLCPassiveConstantValues.Table_Beastmaster_DLCPassiveConstantValues,DLCSkill4_ShieldRegenDelay,Base_17_28B25EC8493D1EB6C2138A962F659BCD,0,,-0.1

# Throatripper - Increase Critical Chance to 10% from 5%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/Passives/Table_Beastmaster_DLCPassiveConstantValues.Table_Beastmaster_DLCPassiveConstantValues,DLCSkill13_CritChance,Base_17_28B25EC8493D1EB6C2138A962F659BCD,0,,0.1

# Lethal Force Authorized - Increase Respawn Rate to 300% from 50%, add a note to the skill description saying that it receives Mayhem Scaling.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/Passives/Table_Beastmaster_DLCPassiveConstantValues.Table_Beastmaster_DLCPassiveConstantValues,DLCSkill7_RespawnScale,Base_17_28B25EC8493D1EB6C2138A962F659BCD,0,,3
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/Passives/DLCSkill_07/Passive_Beastmaster_DLCSkill_7.Default__Passive_Beastmaster_DLCSkill_7_C,AbilityDescription.string,0,,Whenever FL4K's [actionskill]Loader Bot pet[/actionskill] would go into [skillbold]Fight For Your Life[/skillbold], it turns into an [skillbold]EXP Loader[/skillbold] instead and seeks out a nearby enemy before self-destructing, [skillbold]dealing damage to all nearby enemies[/skillbold].<br><br>FL4K's [actionskill]pet's[/actionskill] respawn time is [skillbold]reduced[/skillbold].<br><br>This skill receives [actionskill]Pet[/actionskill] [endgame]Mayhem Scaling[/endgame].

# Monkey Do - Make amp damage not divide between projectiles, remove element conversion. (Credit to CZ47)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/Passives/DLCSkill_09/WeaponMod_Beastmaster_DLCSkill_9.WeaponMod_Beastmaster_DLCSkill_9,bDistributeBetweenProjectiles,0,,False
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/Passives/DLCSkill_09/WeaponMod_Beastmaster_DLCSkill_9.WeaponMod_Beastmaster_DLCSkill_9,DamageType,0,,
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/Passives/DLCSkill_09/Passive_Beastmaster_DLCSkill_9.Default__Passive_Beastmaster_DLCSkill_9_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeInitializer,FormatText.string,0,,[skillbold]Bonus Damage[/skillbold]: 81% of weapon damage

# Wooly Armor - Change 75% Damage Resistance to 40% Damage Reduction.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/Passives/Table_Beastmaster_DLCPassiveConstantValues.Table_Beastmaster_DLCPassiveConstantValues,DLCSkill17_DamageReduction,Base_17_28B25EC8493D1EB6C2138A962F659BCD,0,,0.6
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/Passives/DLCSkill_17/StatusEffect_Beastmaster_DLCSkill_17.StatusEffect_Beastmaster_DLCSkill_17,AttributeEffects,0,,((AttributeData=/Game/GameData/Attributes/DamageMultipliers/Att_DamageReceiverMultiplier_Corrosive,ModifierType=ScaleSimple,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=),BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/Passives/DLCSkill_17/StatusEffect_Beastmaster_DLCSkill_17.StatusEffect_Beastmaster_DLCSkill_17:OakPassiveAbilityAttributeEffectMutatorData_5"'),(AttributeData=/Game/GameData/Attributes/DamageMultipliers/Att_DamageReceiverMultiplier_Normal,ModifierType=ScaleSimple,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=),BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/Passives/DLCSkill_17/StatusEffect_Beastmaster_DLCSkill_17.StatusEffect_Beastmaster_DLCSkill_17:OakPassiveAbilityAttributeEffectMutatorData_10"'),(AttributeData=/Game/GameData/Attributes/DamageMultipliers/Att_DamageReceiverMultiplier_Cryo,ModifierType=ScaleSimple,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=),BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/Passives/DLCSkill_17/StatusEffect_Beastmaster_DLCSkill_17.StatusEffect_Beastmaster_DLCSkill_17:OakPassiveAbilityAttributeEffectMutatorData_11"'),(AttributeData=/Game/GameData/Attributes/DamageMultipliers/Att_DamageReceiverMultiplier_Fire,ModifierType=ScaleSimple,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=),BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/Passives/DLCSkill_17/StatusEffect_Beastmaster_DLCSkill_17.StatusEffect_Beastmaster_DLCSkill_17:OakPassiveAbilityAttributeEffectMutatorData_12"'),(AttributeData=/Game/GameData/Attributes/DamageMultipliers/Att_DamageReceiverMultiplier_Radiation,ModifierType=ScaleSimple,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=),BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/Passives/DLCSkill_17/StatusEffect_Beastmaster_DLCSkill_17.StatusEffect_Beastmaster_DLCSkill_17:OakPassiveAbilityAttributeEffectMutatorData_13"'),(AttributeData=/Game/GameData/Attributes/DamageMultipliers/Att_DamageReceiverMultiplier_Shock,ModifierType=ScaleSimple,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=),BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/Passives/DLCSkill_17/StatusEffect_Beastmaster_DLCSkill_17.StatusEffect_Beastmaster_DLCSkill_17:OakPassiveAbilityAttributeEffectMutatorData_14"'))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/Passives/DLCSkill_17/Passive_Beastmaster_DLCSkill_17.Default__Passive_Beastmaster_DLCSkill_17_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute,FormatText.string,0,,[skillbold]Pet Damage Reduction:[/skillbold] 40%

# Rakk Attack - Increase Damage to 0.9 from 0.5 and add a note saying that this Action Skill and its augments receive Splash bonuses.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Beastmaster/DataTable_Beastmaster_SkillBalance.DataTable_Beastmaster_SkillBalance,Ultimate_Skag,Scalar_5_230D633C4A306BF04AB690B7CD89D6AA,0,,0.9
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/ActionSkills/Skill1_RakkAttack/ActionSkill/ActionSkill_RakkAttack.Default__ActionSkill_RakkAttack_C,AbilityDescription.string,0,,FL4K sends forward 2 [actionskill]Rakk[/actionskill] to dive-bomb enemies.<br><br>This skill has multiple charges.<br><br>[italic](This [actionskill]Action Skill[/actionskill] and its [actionskill]Augments[/actionskill] receive [skillbold]Splash[/skillbold] bonuses.)[/italic]

# Atomic Aroma - Increase Aura Damage to 0.2 from 0.053.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Beastmaster/DataTable_Beastmaster_SkillBalance.DataTable_Beastmaster_SkillBalance,Skill_PetEnrage_Mod2,Scalar_5_230D633C4A306BF04AB690B7CD89D6AA,0,,0.2

# Endurance - Increase time-per-kill to 5 seconds from 3.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Beastmaster/DataTable_Beastmaster_SkillBalance.DataTable_Beastmaster_SkillBalance,Skill_PetEnrage_Mod3,Secondary_21_5ED678CA4FB7C9C602D841A55EDD67B9,0,,5

# Burst Aid - Increase Health Regenration to 33% from 20%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Beastmaster/DataTable_Beastmaster_SkillBalance.DataTable_Beastmaster_SkillBalance,Skill_PetEnrage_Mod4,Scalar_5_230D633C4A306BF04AB690B7CD89D6AA,0,,0.33

# Gravity Snare - Reduce Cooldown to 16 seconds from 36, increase Pulse frequency to once every second from 4 seconds.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_DLC/Ixora/Tables/Table_DLCSkillTreeActionSkillData.Table_DLCSkillTreeActionSkillData,AntiGravityTrap,Cooldown_20_735A4D0A498632382644F385DC1382EB,0,,16
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/Passives/Table_Beastmaster_DLCPassiveConstantValues.Table_Beastmaster_DLCPassiveConstantValues,Trap_PulseTime,Base_17_28B25EC8493D1EB6C2138A962F659BCD,0,,1

# Forage - Reduce amount of items dropped and reduce strength of boosters since pulse frequency was increased.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/Passives/Table_Beastmaster_DLCPassiveConstantValues.Table_Beastmaster_DLCPassiveConstantValues,Trap_Mod5_MaxDrops,Base_17_28B25EC8493D1EB6C2138A962F659BCD,0,,1
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/Passives/Table_Beastmaster_DLCPassiveConstantValues.Table_Beastmaster_DLCPassiveConstantValues,Trap_Mod5_MaxValue,Base_17_28B25EC8493D1EB6C2138A962F659BCD,0,,0.15

# Trap Card - Change description to mention how it throws out a free trap.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Beastmaster_DLCSkill_Mod3.Augment_Beastmaster_DLCSkill_Mod3,Description.string,0,,If FL4K would go into [skillbold]Fight For Your Life[/skillbold] while their [actionskill]Trap[/actionskill] is readied, they [skillbold]automatically throw a free Trap[/skillbold] at the enemy that downed them.

# Pet Damage - Increase base Melee, Leap, Ranged, and Attack Command Pet Damage to 22.5/1.5/0.9/90 from 7.5/0.5/0.3/30.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Beastmaster/DataTable_Beastmaster_SkillBalance.DataTable_Beastmaster_SkillBalance,Global_Pet_MeleeDamage,Scalar_5_230D633C4A306BF04AB690B7CD89D6AA,0,,22.5
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Beastmaster/DataTable_Beastmaster_SkillBalance.DataTable_Beastmaster_SkillBalance,Global_Pet_LeapAttack,Scalar_5_230D633C4A306BF04AB690B7CD89D6AA,0,,1.5
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Beastmaster/DataTable_Beastmaster_SkillBalance.DataTable_Beastmaster_SkillBalance,Global_Pet_RangedAttack,Scalar_5_230D633C4A306BF04AB690B7CD89D6AA,0,,0.9
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Beastmaster/DataTable_Beastmaster_SkillBalance.DataTable_Beastmaster_SkillBalance,Global_Pet_SkillDamage,Scalar_5_230D633C4A306BF04AB690B7CD89D6AA,0,,90

# Pet Health - Increase to 5.9 from 4.2.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/_Shared/Init_SharedPlayer_PetHealth.Default__Init_SharedPlayer_PetHealth_C,HealthMultiplier,0,,5.900000

# Attack Command - Reduce cooldown to 14 seconds from 20 seconds.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Beastmaster/DataTable_Beastmaster_SkillBalance.DataTable_Beastmaster_SkillBalance,Global_AttackCommmand,Cooldown_8_237733FC43C8C6F2B3A6558D8A0FB0C1,0,,15

# Spiderant Scorcher - Increase aura damage to 0.2 from 0.06.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Beastmaster/DataTable_Beastmaster_SkillBalance.DataTable_Beastmaster_SkillBalance,Spiderant_FireAura,Radius_11_A1466BA242034461180E58B6E902078D,0,,0.2

# Eridian Skag - Increase Singularity Radius to 1200 from 800, increase Damage of Singularity Slam to 2 from 0.7.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Beastmaster/DataTable_Beastmaster_SkillBalance.DataTable_Beastmaster_SkillBalance,Skag_Vortex,Radius_11_A1466BA242034461180E58B6E902078D,0,,1200

# Jabber Sidekick - Increase Sidekick weapon damage to 1.2 from 0.6.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Beastmaster/DataTable_Beastmaster_SkillBalance.DataTable_Beastmaster_SkillBalance,Jabbermon_Weapon_Base,Scalar_5_230D633C4A306BF04AB690B7CD89D6AA,0,,1.2

# Beefcake Jabber - Increase Beefcake weapon damage to 1.8 from 0.9, increase Attack Command Damage to 4 from 1.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Beastmaster/DataTable_Beastmaster_SkillBalance.DataTable_Beastmaster_SkillBalance,Jabbermon_Weapon_Beefcake,Scalar_5_230D633C4A306BF04AB690B7CD89D6AA,0,,1.8
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Beastmaster/DataTable_Beastmaster_SkillBalance.DataTable_Beastmaster_SkillBalance,Jabbermon_GrandSlam,Scalar_5_230D633C4A306BF04AB690B7CD89D6AA,0,,2

# Jabber Gunslinger - Increase Gunslinger weapon damage to 1 from 0.5, reduce Action Command Damage to 1.4 from 2%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Beastmaster/DataTable_Beastmaster_SkillBalance.DataTable_Beastmaster_SkillBalance,Jabbermon_Weapon_Gunslinger,Scalar_5_230D633C4A306BF04AB690B7CD89D6AA,0,,1
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Beastmaster/DataTable_Beastmaster_SkillBalance.DataTable_Beastmaster_SkillBalance,Jabbermon_RocketLauncher,Scalar_5_230D633C4A306BF04AB690B7CD89D6AA,0,,1.4

# WAR Loader - Reduce Attack Command Damage to 0.9 from 1.1.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/Passives/Table_Beastmaster_DLCPassiveConstantValues.Table_Beastmaster_DLCPassiveConstantValues,Loader_Missile_Damage,Base_17_28B25EC8493D1EB6C2138A962F659BCD,0,,0.9

# Spiderant Countess Pet Bonus - Increase Damage Reduction Bonus to 10% per point from 5%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Beastmaster/DataTable_Beastmaster_SkillBalance.DataTable_Beastmaster_SkillBalance,Buffs_PetSpiderant,Tertiary_20_8B581C1746A7BAAB3F3F7BA08BD29453,0,,-0.1

# Great Horn Skag Pet Bonus - Increase Gun Damage Bonus to 10% per point from 5%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Beastmaster/DataTable_Beastmaster_SkillBalance.DataTable_Beastmaster_SkillBalance,Buffs_PetSkag,Secondary_21_5ED678CA4FB7C9C602D841A55EDD67B9,0,,0.1

# Eridian Skag Pet Bonus - Increase Fire Rate Bonus to 12% per point from 5%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Beastmaster/DataTable_Beastmaster_SkillBalance.DataTable_Beastmaster_SkillBalance,Buffs_PetSkag,Tertiary_20_8B581C1746A7BAAB3F3F7BA08BD29453,0,,0.12

# Jabber Pet Bonus - Increase Movement Speed Bonus to 10% per point from 5%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Beastmaster/DataTable_Beastmaster_SkillBalance.DataTable_Beastmaster_SkillBalance,Buffs_PetJabbermon,Scalar_5_230D633C4A306BF04AB690B7CD89D6AA,0,,0.1

# Beefcake Jabber Pet Bonus - Increase Health Bonus to 15% per point from 10%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Beastmaster/DataTable_Beastmaster_SkillBalance.DataTable_Beastmaster_SkillBalance,Buffs_PetJabbermon,Secondary_21_5ED678CA4FB7C9C602D841A55EDD67B9,0,,0.15

# Gunslinger Jabber Pet Bonus - Increase Critical Damage Bonus to 10% per point from 5%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Beastmaster/DataTable_Beastmaster_SkillBalance.DataTable_Beastmaster_SkillBalance,Buffs_PetJabbermon,Tertiary_20_8B581C1746A7BAAB3F3F7BA08BD29453,0,,0.1

# Jabber Sidekick - Add Mayhem Scaling to Skill Card, make the movement speed bonus display properly.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon.Augment_Pet_Jabbermon,StatDataItems,0,,(UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon.Augment_Pet_Jabbermon:StatDataItems_UIStatData_OakPassiveAbilityAttribute',UIStatData_MayhemModifier'/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon.Augment_Pet_Jabbermon:MayhemUIStat_Pet')
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon.Augment_Pet_Jabbermon:StatDataItems_UIStatData_OakPassiveAbilityAttribute,StatusEffectData,0,,/Game/PlayerCharacters/Beastmaster/Pet/Monkey/_Design/StatusEffects/Status_Beastmaster_PetJabbBuff_Base.Status_Beastmaster_PetJabbBuff_Base
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon.Augment_Pet_Jabbermon:StatDataItems_UIStatData_OakPassiveAbilityAttribute,Attribute,0,,/Game/GameData/Attributes/Character/Att_GroundSpeedScale.Att_GroundSpeedScale
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon.Augment_Pet_Jabbermon:StatDataItems_UIStatData_OakPassiveAbilityAttribute,FormatText.string,0,,[skillbold]Movement Speed[/skillbold]: $VALUE$
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon.Augment_Pet_Jabbermon:StatDataItems_UIStatData_OakPassiveAbilityAttribute,SignStyle,0,,EUIStatValueSignStyle::Positive
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon.Augment_Pet_Jabbermon:StatDataItems_UIStatData_OakPassiveAbilityAttribute,RoundingMode,0,,EUIStatValueRoundingMode::None
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon.Augment_Pet_Jabbermon:StatDataItems_UIStatData_OakPassiveAbilityAttribute,bDisplayAsPercentage,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon.Augment_Pet_Jabbermon:StatDataItems_UIStatData_OakPassiveAbilityAttribute,bDisplayPercentAsFloat,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon.Augment_Pet_Jabbermon:StatDataItems_UIStatData_OakPassiveAbilityAttribute,bDisplayAsInverse,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon.Augment_Pet_Jabbermon:StatDataItems_UIStatData_OakPassiveAbilityAttribute,bDisplayPlusSign,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon.Augment_Pet_Jabbermon:StatDataItems_UIStatData_OakPassiveAbilityAttribute,bDisplayAsOneMinus,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon.Augment_Pet_Jabbermon:StatDataItems_UIStatData_OakPassiveAbilityAttribute,bCalculateWithReductionMath,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon.Augment_Pet_Jabbermon:StatDataItems_UIStatData_OakPassiveAbilityAttribute,bUseFormatText,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon.Augment_Pet_Jabbermon:StatDataItems_UIStatData_OakPassiveAbilityAttribute,bEnableValueRemapping,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon.Augment_Pet_Jabbermon:StatDataItems_UIStatData_OakPassiveAbilityAttribute,bUseSupplementalStatFormatText,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon.Augment_Pet_Jabbermon:StatDataItems_UIStatData_OakPassiveAbilityAttribute,bUseMinValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon.Augment_Pet_Jabbermon:StatDataItems_UIStatData_OakPassiveAbilityAttribute,bUseMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon.Augment_Pet_Jabbermon:StatDataItems_UIStatData_OakPassiveAbilityAttribute,bUseMinOrMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon.Augment_Pet_Jabbermon:StatDataItems_UIStatData_OakPassiveAbilityAttribute,bCanDisplayMultipleTimes,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon.Augment_Pet_Jabbermon:StatDataItems_UIStatData_OakPassiveAbilityAttribute,bBiggerIsBetter,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon.Augment_Pet_Jabbermon:StatDataItems_UIStatData_OakPassiveAbilityAttribute,BasePriority,0,,2
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon.Augment_Pet_Jabbermon:StatDataItems_UIStatData_OakPassiveAbilityAttribute,SectionName,0,,Primary
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon.Augment_Pet_Jabbermon:MayhemUIStat_Pet,DataTableValue,0,,(DataTable=/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,ValueName=DamageScalarPet_72_0DD7977D44C4A71D0A6B56B7884E023C)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon.Augment_Pet_Jabbermon:MayhemUIStat_Pet,bSubtractOne,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon.Augment_Pet_Jabbermon:MayhemUIStat_Pet,RoundingMode,0,,None
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon.Augment_Pet_Jabbermon:MayhemUIStat_Pet,bUseFormatText,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon.Augment_Pet_Jabbermon:MayhemUIStat_Pet,bDisplayAsPercentage,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon.Augment_Pet_Jabbermon:MayhemUIStat_Pet,bDisplayPlusSign,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon.Augment_Pet_Jabbermon:MayhemUIStat_Pet,SectionName,0,,Primary
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon.Augment_Pet_Jabbermon:MayhemUIStat_Pet,BasePriority,0,,0.001
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon.Augment_Pet_Jabbermon:MayhemUIStat_Pet,FormatText,0,,[endgame]Bonus Mayhem Scaling:[/endgame] x$VALUE$

# Jabber Beefcake - Add Mayhem Scaling to Skill Card, make the stat bonuses bonus display properly.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Beefcake.Augment_Pet_Jabbermon_Beefcake,StatDataItems,0,,(UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Beefcake.Augment_Pet_Jabbermon_Beefcake:StatDataItems_UIStatData_OakPassiveAbilityAttribute',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Beefcake.Augment_Pet_Jabbermon_Beefcake:StatDataItems_UIStatData_OakPassiveAbilityAttribute_0',UIStatData_MayhemModifier'/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Beefcake.Augment_Pet_Jabbermon_Beefcake:MayhemUIStat_Pet')
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Beefcake.Augment_Pet_Jabbermon_Beefcake:StatDataItems_UIStatData_OakPassiveAbilityAttribute,StatusEffectData,0,,/Game/PlayerCharacters/Beastmaster/Pet/Monkey/_Design/StatusEffects/Status_Beastmaster_PetJabbBuff_Evo1.Status_Beastmaster_PetJabbBuff_Evo1
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Beefcake.Augment_Pet_Jabbermon_Beefcake:StatDataItems_UIStatData_OakPassiveAbilityAttribute,Attribute,0,,/Game/GameData/Attributes/Character/Att_GroundSpeedScale.Att_GroundSpeedScale
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Beefcake.Augment_Pet_Jabbermon_Beefcake:StatDataItems_UIStatData_OakPassiveAbilityAttribute,FormatText.string,0,,[skillbold]Movement Speed[/skillbold]: $VALUE$
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Beefcake.Augment_Pet_Jabbermon_Beefcake:StatDataItems_UIStatData_OakPassiveAbilityAttribute,SignStyle,0,,EUIStatValueSignStyle::Positive
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Beefcake.Augment_Pet_Jabbermon_Beefcake:StatDataItems_UIStatData_OakPassiveAbilityAttribute,RoundingMode,0,,EUIStatValueRoundingMode::None
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Beefcake.Augment_Pet_Jabbermon_Beefcake:StatDataItems_UIStatData_OakPassiveAbilityAttribute,bDisplayAsPercentage,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Beefcake.Augment_Pet_Jabbermon_Beefcake:StatDataItems_UIStatData_OakPassiveAbilityAttribute,bDisplayPercentAsFloat,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Beefcake.Augment_Pet_Jabbermon_Beefcake:StatDataItems_UIStatData_OakPassiveAbilityAttribute,bDisplayAsInverse,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Beefcake.Augment_Pet_Jabbermon_Beefcake:StatDataItems_UIStatData_OakPassiveAbilityAttribute,bDisplayPlusSign,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Beefcake.Augment_Pet_Jabbermon_Beefcake:StatDataItems_UIStatData_OakPassiveAbilityAttribute,bDisplayAsOneMinus,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Beefcake.Augment_Pet_Jabbermon_Beefcake:StatDataItems_UIStatData_OakPassiveAbilityAttribute,bCalculateWithReductionMath,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Beefcake.Augment_Pet_Jabbermon_Beefcake:StatDataItems_UIStatData_OakPassiveAbilityAttribute,bUseFormatText,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Beefcake.Augment_Pet_Jabbermon_Beefcake:StatDataItems_UIStatData_OakPassiveAbilityAttribute,bEnableValueRemapping,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Beefcake.Augment_Pet_Jabbermon_Beefcake:StatDataItems_UIStatData_OakPassiveAbilityAttribute,bUseSupplementalStatFormatText,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Beefcake.Augment_Pet_Jabbermon_Beefcake:StatDataItems_UIStatData_OakPassiveAbilityAttribute,bUseMinValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Beefcake.Augment_Pet_Jabbermon_Beefcake:StatDataItems_UIStatData_OakPassiveAbilityAttribute,bUseMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Beefcake.Augment_Pet_Jabbermon_Beefcake:StatDataItems_UIStatData_OakPassiveAbilityAttribute,bUseMinOrMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Beefcake.Augment_Pet_Jabbermon_Beefcake:StatDataItems_UIStatData_OakPassiveAbilityAttribute,bCanDisplayMultipleTimes,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Beefcake.Augment_Pet_Jabbermon_Beefcake:StatDataItems_UIStatData_OakPassiveAbilityAttribute,bBiggerIsBetter,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Beefcake.Augment_Pet_Jabbermon_Beefcake:StatDataItems_UIStatData_OakPassiveAbilityAttribute,BasePriority,0,,2
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Beefcake.Augment_Pet_Jabbermon_Beefcake:StatDataItems_UIStatData_OakPassiveAbilityAttribute,SectionName,0,,Primary
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Beefcake.Augment_Pet_Jabbermon_Beefcake:StatDataItems_UIStatData_OakPassiveAbilityAttribute_0,StatusEffectData,0,,/Game/PlayerCharacters/Beastmaster/Pet/Monkey/_Design/StatusEffects/Status_Beastmaster_PetJabbBuff_Evo1.Status_Beastmaster_PetJabbBuff_Evo1
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Beefcake.Augment_Pet_Jabbermon_Beefcake:StatDataItems_UIStatData_OakPassiveAbilityAttribute_0,Attribute,0,,/Game/GameData/Attributes/Health/Att_HealthMaxValue.Att_HealthMaxValue
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Beefcake.Augment_Pet_Jabbermon_Beefcake:StatDataItems_UIStatData_OakPassiveAbilityAttribute_0,FormatText.string,0,,[skillbold]Max Health:[/skillbold] $VALUE$
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Beefcake.Augment_Pet_Jabbermon_Beefcake:StatDataItems_UIStatData_OakPassiveAbilityAttribute_0,SignStyle,0,,EUIStatValueSignStyle::Positive
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Beefcake.Augment_Pet_Jabbermon_Beefcake:StatDataItems_UIStatData_OakPassiveAbilityAttribute_0,RoundingMode,0,,EUIStatValueRoundingMode::None
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Beefcake.Augment_Pet_Jabbermon_Beefcake:StatDataItems_UIStatData_OakPassiveAbilityAttribute_0,bDisplayAsPercentage,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Beefcake.Augment_Pet_Jabbermon_Beefcake:StatDataItems_UIStatData_OakPassiveAbilityAttribute_0,bDisplayPercentAsFloat,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Beefcake.Augment_Pet_Jabbermon_Beefcake:StatDataItems_UIStatData_OakPassiveAbilityAttribute_0,bDisplayAsInverse,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Beefcake.Augment_Pet_Jabbermon_Beefcake:StatDataItems_UIStatData_OakPassiveAbilityAttribute_0,bDisplayPlusSign,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Beefcake.Augment_Pet_Jabbermon_Beefcake:StatDataItems_UIStatData_OakPassiveAbilityAttribute_0,bDisplayAsOneMinus,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Beefcake.Augment_Pet_Jabbermon_Beefcake:StatDataItems_UIStatData_OakPassiveAbilityAttribute_0,bCalculateWithReductionMath,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Beefcake.Augment_Pet_Jabbermon_Beefcake:StatDataItems_UIStatData_OakPassiveAbilityAttribute_0,bUseFormatText,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Beefcake.Augment_Pet_Jabbermon_Beefcake:StatDataItems_UIStatData_OakPassiveAbilityAttribute_0,bEnableValueRemapping,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Beefcake.Augment_Pet_Jabbermon_Beefcake:StatDataItems_UIStatData_OakPassiveAbilityAttribute_0,bUseSupplementalStatFormatText,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Beefcake.Augment_Pet_Jabbermon_Beefcake:StatDataItems_UIStatData_OakPassiveAbilityAttribute_0,bUseMinValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Beefcake.Augment_Pet_Jabbermon_Beefcake:StatDataItems_UIStatData_OakPassiveAbilityAttribute_0,bUseMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Beefcake.Augment_Pet_Jabbermon_Beefcake:StatDataItems_UIStatData_OakPassiveAbilityAttribute_0,bUseMinOrMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Beefcake.Augment_Pet_Jabbermon_Beefcake:StatDataItems_UIStatData_OakPassiveAbilityAttribute_0,bCanDisplayMultipleTimes,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Beefcake.Augment_Pet_Jabbermon_Beefcake:StatDataItems_UIStatData_OakPassiveAbilityAttribute_0,bBiggerIsBetter,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Beefcake.Augment_Pet_Jabbermon_Beefcake:StatDataItems_UIStatData_OakPassiveAbilityAttribute_0,BasePriority,0,,1
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Beefcake.Augment_Pet_Jabbermon_Beefcake:StatDataItems_UIStatData_OakPassiveAbilityAttribute_0,SectionName,0,,Primary
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Beefcake.Augment_Pet_Jabbermon_Beefcake:MayhemUIStat_Pet,DataTableValue,0,,(DataTable=/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,ValueName=DamageScalarPet_72_0DD7977D44C4A71D0A6B56B7884E023C)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Beefcake.Augment_Pet_Jabbermon_Beefcake:MayhemUIStat_Pet,bSubtractOne,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Beefcake.Augment_Pet_Jabbermon_Beefcake:MayhemUIStat_Pet,RoundingMode,0,,None
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Beefcake.Augment_Pet_Jabbermon_Beefcake:MayhemUIStat_Pet,bUseFormatText,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Beefcake.Augment_Pet_Jabbermon_Beefcake:MayhemUIStat_Pet,bDisplayAsPercentage,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Beefcake.Augment_Pet_Jabbermon_Beefcake:MayhemUIStat_Pet,bDisplayPlusSign,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Beefcake.Augment_Pet_Jabbermon_Beefcake:MayhemUIStat_Pet,SectionName,0,,Primary
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Beefcake.Augment_Pet_Jabbermon_Beefcake:MayhemUIStat_Pet,BasePriority,0,,0.001
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Beefcake.Augment_Pet_Jabbermon_Beefcake:MayhemUIStat_Pet,FormatText,0,,[endgame]Bonus Mayhem Scaling:[/endgame] x$VALUE$

# Jabber Gunslinger - Add Mayhem Scaling to Skill Card, make the stat bonuses display properly.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Gunslinger.Augment_Pet_Jabbermon_Gunslinger,StatDataItems,0,,(UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Gunslinger.Augment_Pet_Jabbermon_Gunslinger:StatDataItems_UIStatData_OakPassiveAbilityAttribute',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Gunslinger.Augment_Pet_Jabbermon_Gunslinger:StatDataItems_UIStatData_OakPassiveAbilityAttribute_0',UIStatData_MayhemModifier'/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Gunslinger.Augment_Pet_Jabbermon_Gunslinger:MayhemUIStat_Pet')
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Gunslinger.Augment_Pet_Jabbermon_Gunslinger:StatDataItems_UIStatData_OakPassiveAbilityAttribute,StatusEffectData,0,,/Game/PlayerCharacters/Beastmaster/Pet/Monkey/_Design/StatusEffects/Status_Beastmaster_PetJabbBuff_Evo2.Status_Beastmaster_PetJabbBuff_Evo2
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Gunslinger.Augment_Pet_Jabbermon_Gunslinger:StatDataItems_UIStatData_OakPassiveAbilityAttribute,Attribute,0,,/Game/GameData/Attributes/Character/Att_GroundSpeedScale.Att_GroundSpeedScale
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Gunslinger.Augment_Pet_Jabbermon_Gunslinger:StatDataItems_UIStatData_OakPassiveAbilityAttribute,FormatText.string,0,,[skillbold]Movement Speed[/skillbold]: $VALUE$
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Gunslinger.Augment_Pet_Jabbermon_Gunslinger:StatDataItems_UIStatData_OakPassiveAbilityAttribute,SignStyle,0,,EUIStatValueSignStyle::Positive
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Gunslinger.Augment_Pet_Jabbermon_Gunslinger:StatDataItems_UIStatData_OakPassiveAbilityAttribute,RoundingMode,0,,EUIStatValueRoundingMode::None
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Gunslinger.Augment_Pet_Jabbermon_Gunslinger:StatDataItems_UIStatData_OakPassiveAbilityAttribute,bDisplayAsPercentage,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Gunslinger.Augment_Pet_Jabbermon_Gunslinger:StatDataItems_UIStatData_OakPassiveAbilityAttribute,bDisplayPercentAsFloat,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Gunslinger.Augment_Pet_Jabbermon_Gunslinger:StatDataItems_UIStatData_OakPassiveAbilityAttribute,bDisplayAsInverse,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Gunslinger.Augment_Pet_Jabbermon_Gunslinger:StatDataItems_UIStatData_OakPassiveAbilityAttribute,bDisplayPlusSign,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Gunslinger.Augment_Pet_Jabbermon_Gunslinger:StatDataItems_UIStatData_OakPassiveAbilityAttribute,bDisplayAsOneMinus,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Gunslinger.Augment_Pet_Jabbermon_Gunslinger:StatDataItems_UIStatData_OakPassiveAbilityAttribute,bCalculateWithReductionMath,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Gunslinger.Augment_Pet_Jabbermon_Gunslinger:StatDataItems_UIStatData_OakPassiveAbilityAttribute,bUseFormatText,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Gunslinger.Augment_Pet_Jabbermon_Gunslinger:StatDataItems_UIStatData_OakPassiveAbilityAttribute,bEnableValueRemapping,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Gunslinger.Augment_Pet_Jabbermon_Gunslinger:StatDataItems_UIStatData_OakPassiveAbilityAttribute,bUseSupplementalStatFormatText,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Gunslinger.Augment_Pet_Jabbermon_Gunslinger:StatDataItems_UIStatData_OakPassiveAbilityAttribute,bUseMinValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Gunslinger.Augment_Pet_Jabbermon_Gunslinger:StatDataItems_UIStatData_OakPassiveAbilityAttribute,bUseMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Gunslinger.Augment_Pet_Jabbermon_Gunslinger:StatDataItems_UIStatData_OakPassiveAbilityAttribute,bUseMinOrMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Gunslinger.Augment_Pet_Jabbermon_Gunslinger:StatDataItems_UIStatData_OakPassiveAbilityAttribute,bCanDisplayMultipleTimes,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Gunslinger.Augment_Pet_Jabbermon_Gunslinger:StatDataItems_UIStatData_OakPassiveAbilityAttribute,bBiggerIsBetter,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Gunslinger.Augment_Pet_Jabbermon_Gunslinger:StatDataItems_UIStatData_OakPassiveAbilityAttribute,BasePriority,0,,2
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Gunslinger.Augment_Pet_Jabbermon_Gunslinger:StatDataItems_UIStatData_OakPassiveAbilityAttribute,SectionName,0,,Primary
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Gunslinger.Augment_Pet_Jabbermon_Gunslinger:StatDataItems_UIStatData_OakPassiveAbilityAttribute_0,StatusEffectData,0,,/Game/PlayerCharacters/Beastmaster/Pet/Monkey/_Design/StatusEffects/Status_Beastmaster_PetJabbBuff_Evo2.Status_Beastmaster_PetJabbBuff_Evo2
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Gunslinger.Augment_Pet_Jabbermon_Gunslinger:StatDataItems_UIStatData_OakPassiveAbilityAttribute_0,Attribute,0,,/Game/GameData/Attributes/Damage/Att_CriticalDamageDealtMultiplier.Att_CriticalDamageDealtMultiplier
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Gunslinger.Augment_Pet_Jabbermon_Gunslinger:StatDataItems_UIStatData_OakPassiveAbilityAttribute_0,FormatText.string,0,,[skillbold]Critical Hit Damage:[/skillbold] $VALUE$
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Gunslinger.Augment_Pet_Jabbermon_Gunslinger:StatDataItems_UIStatData_OakPassiveAbilityAttribute_0,SignStyle,0,,EUIStatValueSignStyle::Positive
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Gunslinger.Augment_Pet_Jabbermon_Gunslinger:StatDataItems_UIStatData_OakPassiveAbilityAttribute_0,RoundingMode,0,,EUIStatValueRoundingMode::None
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Gunslinger.Augment_Pet_Jabbermon_Gunslinger:StatDataItems_UIStatData_OakPassiveAbilityAttribute_0,bDisplayAsPercentage,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Gunslinger.Augment_Pet_Jabbermon_Gunslinger:StatDataItems_UIStatData_OakPassiveAbilityAttribute_0,bDisplayPercentAsFloat,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Gunslinger.Augment_Pet_Jabbermon_Gunslinger:StatDataItems_UIStatData_OakPassiveAbilityAttribute_0,bDisplayAsInverse,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Gunslinger.Augment_Pet_Jabbermon_Gunslinger:StatDataItems_UIStatData_OakPassiveAbilityAttribute_0,bDisplayPlusSign,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Gunslinger.Augment_Pet_Jabbermon_Gunslinger:StatDataItems_UIStatData_OakPassiveAbilityAttribute_0,bDisplayAsOneMinus,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Gunslinger.Augment_Pet_Jabbermon_Gunslinger:StatDataItems_UIStatData_OakPassiveAbilityAttribute_0,bCalculateWithReductionMath,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Gunslinger.Augment_Pet_Jabbermon_Gunslinger:StatDataItems_UIStatData_OakPassiveAbilityAttribute_0,bUseFormatText,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Gunslinger.Augment_Pet_Jabbermon_Gunslinger:StatDataItems_UIStatData_OakPassiveAbilityAttribute_0,bEnableValueRemapping,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Gunslinger.Augment_Pet_Jabbermon_Gunslinger:StatDataItems_UIStatData_OakPassiveAbilityAttribute_0,bUseSupplementalStatFormatText,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Gunslinger.Augment_Pet_Jabbermon_Gunslinger:StatDataItems_UIStatData_OakPassiveAbilityAttribute_0,bUseMinValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Gunslinger.Augment_Pet_Jabbermon_Gunslinger:StatDataItems_UIStatData_OakPassiveAbilityAttribute_0,bUseMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Gunslinger.Augment_Pet_Jabbermon_Gunslinger:StatDataItems_UIStatData_OakPassiveAbilityAttribute_0,bUseMinOrMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Gunslinger.Augment_Pet_Jabbermon_Gunslinger:StatDataItems_UIStatData_OakPassiveAbilityAttribute_0,bCanDisplayMultipleTimes,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Gunslinger.Augment_Pet_Jabbermon_Gunslinger:StatDataItems_UIStatData_OakPassiveAbilityAttribute_0,bBiggerIsBetter,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Gunslinger.Augment_Pet_Jabbermon_Gunslinger:StatDataItems_UIStatData_OakPassiveAbilityAttribute_0,BasePriority,0,,1
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Gunslinger.Augment_Pet_Jabbermon_Gunslinger:StatDataItems_UIStatData_OakPassiveAbilityAttribute_0,SectionName,0,,Primary
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Gunslinger.Augment_Pet_Jabbermon_Gunslinger:MayhemUIStat_Pet,DataTableValue,0,,(DataTable=/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,ValueName=DamageScalarPet_72_0DD7977D44C4A71D0A6B56B7884E023C)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Gunslinger.Augment_Pet_Jabbermon_Gunslinger:MayhemUIStat_Pet,bSubtractOne,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Gunslinger.Augment_Pet_Jabbermon_Gunslinger:MayhemUIStat_Pet,RoundingMode,0,,None
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Gunslinger.Augment_Pet_Jabbermon_Gunslinger:MayhemUIStat_Pet,bUseFormatText,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Gunslinger.Augment_Pet_Jabbermon_Gunslinger:MayhemUIStat_Pet,bDisplayAsPercentage,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Gunslinger.Augment_Pet_Jabbermon_Gunslinger:MayhemUIStat_Pet,bDisplayPlusSign,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Gunslinger.Augment_Pet_Jabbermon_Gunslinger:MayhemUIStat_Pet,SectionName,0,,Primary
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Gunslinger.Augment_Pet_Jabbermon_Gunslinger:MayhemUIStat_Pet,BasePriority,0,,0.001
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Jabbermon_Gunslinger.Augment_Pet_Jabbermon_Gunslinger:MayhemUIStat_Pet,FormatText,0,,[endgame]Bonus Mayhem Scaling:[/endgame] x$VALUE$

# Guard Skag - Add Mayhem Scaling to Skill Card.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Skag.Augment_Pet_Skag,StatDataItems,0,,(UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Skag.Augment_Pet_Skag:StatDataItems_UIStatData_OakPassiveAbilityAttribute',UIStatData_MayhemModifier'/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Skag.Augment_Pet_Skag:MayhemUIStat_Pet')
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Skag.Augment_Pet_Skag:MayhemUIStat_Pet,DataTableValue,0,,(DataTable=/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,ValueName=DamageScalarPet_72_0DD7977D44C4A71D0A6B56B7884E023C)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Skag.Augment_Pet_Skag:MayhemUIStat_Pet,bSubtractOne,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Skag.Augment_Pet_Skag:MayhemUIStat_Pet,RoundingMode,0,,None
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Skag.Augment_Pet_Skag:MayhemUIStat_Pet,bUseFormatText,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Skag.Augment_Pet_Skag:MayhemUIStat_Pet,bDisplayAsPercentage,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Skag.Augment_Pet_Skag:MayhemUIStat_Pet,bDisplayPlusSign,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Skag.Augment_Pet_Skag:MayhemUIStat_Pet,SectionName,0,,Primary
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Skag.Augment_Pet_Skag:MayhemUIStat_Pet,BasePriority,0,,0.001
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Skag.Augment_Pet_Skag:MayhemUIStat_Pet,FormatText,0,,[endgame]Bonus Mayhem Scaling:[/endgame] x$VALUE$

# Eridian Skag - Add Mayhem Scaling to Skill Card, make the fire rate bonus display in decimals, add Burst Fire Delay.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/Pet/Skag/_Design/StatusEffects/Status_Beastmaster_PetSkagBuff_Evo2.Status_Beastmaster_PetSkagBuff_Evo2,AttributeEffects,0,,((AttributeData=/Game/GameData/Attributes/Damage/Att_DamageDealtMultiplier.Att_DamageDealtMultiplier,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/PlayerCharacters/_Shared/_Design/Balance/Beastmaster/DataTable_Beastmaster_SimpleFormulas.DataTable_Beastmaster_SimpleFormulas,RowName=PlayerBuff_PetSkag_Base,ValueName=),BaseValueAttribute=,BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/PlayerCharacters/_Shared/_Design/Balance/Beastmaster/DataTable_Beastmaster_SimpleFormulas.DataTable_Beastmaster_SimpleFormulas,RowName=PlayerBuff_PetSkag_Evo2,ValueName=),BaseValueAttribute=,BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_BurstFireDelay.Att_Weapon_BurstFireDelay,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/PlayerCharacters/_Shared/_Design/Balance/Beastmaster/DataTable_Beastmaster_SimpleFormulas.DataTable_Beastmaster_SimpleFormulas,RowName=PlayerBuff_PetSkag_Evo2,ValueName=),BaseValueAttribute=,BaseValueScale=-1)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Skag_Badass.Augment_Pet_Skag_Badass,StatDataItems,0,,(UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Skag_Badass.Augment_Pet_Skag_Badass:StatDataItems_UIStatData_OakPassiveAbilityAttribute',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Skag_Badass.Augment_Pet_Skag_Badass:StatDataItems_UIStatData_OakPassiveAbilityAttribute_0',UIStatData_MayhemModifier'/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Skag_Badass.Augment_Pet_Skag_Badass:MayhemUIStat_Pet',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Skag_Badass.Augment_Pet_Skag_Badass:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay')
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Skag_Badass.Augment_Pet_Skag_Badass:MayhemUIStat_Pet,DataTableValue,0,,(DataTable=/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,ValueName=DamageScalarPet_72_0DD7977D44C4A71D0A6B56B7884E023C)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Skag_Badass.Augment_Pet_Skag_Badass,Description.string,0,,FL4K’s [actionskill]Skag[/actionskill] evolves into an [actionskill]Eridian Skag[/actionskill], which will improvee FL4K’s [skillbold]Damage[/skillbold], [skillbold]Fire Rate[/skillbold], and [skillbold]Burst Fire Delay[/skillbold].<br><br>When FL4K issues an [skillbold]Attack Command[/skillbold], their [actionskill]Eridian Skag[/actionskill] pulls nearby enemies in by generating a [skillbold]Singularity[/skillbold].
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Skag_Badass.Augment_Pet_Skag_Badass:MayhemUIStat_Pet,bSubtractOne,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Skag_Badass.Augment_Pet_Skag_Badass:MayhemUIStat_Pet,RoundingMode,0,,None
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Skag_Badass.Augment_Pet_Skag_Badass:MayhemUIStat_Pet,bUseFormatText,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Skag_Badass.Augment_Pet_Skag_Badass:MayhemUIStat_Pet,bDisplayAsPercentage,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Skag_Badass.Augment_Pet_Skag_Badass:MayhemUIStat_Pet,bDisplayPlusSign,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Skag_Badass.Augment_Pet_Skag_Badass:MayhemUIStat_Pet,SectionName,0,,Primary
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Skag_Badass.Augment_Pet_Skag_Badass:MayhemUIStat_Pet,BasePriority,0,,0.001
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Skag_Badass.Augment_Pet_Skag_Badass:MayhemUIStat_Pet,FormatText,0,,[endgame]Bonus Mayhem Scaling:[/endgame] x$VALUE$
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Skag_Badass.Augment_Pet_Skag_Badass:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,StatusEffectData,0,,/Game/PlayerCharacters/Beastmaster/Pet/Skag/_Design/StatusEffects/Status_Beastmaster_PetSkagBuff_Evo2.Status_Beastmaster_PetSkagBuff_Evo2
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Skag_Badass.Augment_Pet_Skag_Badass:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,Attribute,0,,/Game/GameData/Weapons/Att_Weapon_BurstFireDelay.Att_Weapon_BurstFireDelay
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Skag_Badass.Augment_Pet_Skag_Badass:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,FormatText.string,0,,[skillbold]Burst Fire Delay:[/skillbold] $VALUE$
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Skag_Badass.Augment_Pet_Skag_Badass:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,SignStyle,0,,EUIStatValueSignStyle::Negative
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Skag_Badass.Augment_Pet_Skag_Badass:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,RoundingMode,0,,EUIStatValueRoundingMode::None
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Skag_Badass.Augment_Pet_Skag_Badass:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bDisplayAsPercentage,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Skag_Badass.Augment_Pet_Skag_Badass:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bDisplayPercentAsFloat,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Skag_Badass.Augment_Pet_Skag_Badass:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bDisplayAsInverse,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Skag_Badass.Augment_Pet_Skag_Badass:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bDisplayPlusSign,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Skag_Badass.Augment_Pet_Skag_Badass:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bDisplayAsOneMinus,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Skag_Badass.Augment_Pet_Skag_Badass:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bCalculateWithReductionMath,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Skag_Badass.Augment_Pet_Skag_Badass:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bUseFormatText,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Skag_Badass.Augment_Pet_Skag_Badass:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bEnableValueRemapping,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Skag_Badass.Augment_Pet_Skag_Badass:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bUseSupplementalStatFormatText,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Skag_Badass.Augment_Pet_Skag_Badass:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bUseMinValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Skag_Badass.Augment_Pet_Skag_Badass:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bUseMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Skag_Badass.Augment_Pet_Skag_Badass:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bUseMinOrMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Skag_Badass.Augment_Pet_Skag_Badass:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bCanDisplayMultipleTimes,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Skag_Badass.Augment_Pet_Skag_Badass:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bBiggerIsBetter,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Skag_Badass.Augment_Pet_Skag_Badass:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,BasePriority,0,,0.9
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Skag_Badass.Augment_Pet_Skag_Badass:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,SectionName,0,,Primary

# Great Horned Skag - Add Mayhem Scaling to Skill Card.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Skag_GreatHorned.Augment_Pet_Skag_GreatHorned,StatDataItems,0,,(UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Skag_GreatHorned.Augment_Pet_Skag_GreatHorned:StatDataItems_UIStatData_OakPassiveAbilityAttribute',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Skag_GreatHorned.Augment_Pet_Skag_GreatHorned:StatDataItems_UIStatData_OakPassiveAbilityAttribute_0',UIStatData_MayhemModifier'/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Skag_GreatHorned.Augment_Pet_Skag_GreatHorned:MayhemUIStat_Pet')
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Skag_GreatHorned.Augment_Pet_Skag_GreatHorned:MayhemUIStat_Pet,DataTableValue,0,,(DataTable=/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,ValueName=DamageScalarPet_72_0DD7977D44C4A71D0A6B56B7884E023C)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Skag_GreatHorned.Augment_Pet_Skag_GreatHorned:MayhemUIStat_Pet,bSubtractOne,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Skag_GreatHorned.Augment_Pet_Skag_GreatHorned:MayhemUIStat_Pet,RoundingMode,0,,None
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Skag_GreatHorned.Augment_Pet_Skag_GreatHorned:MayhemUIStat_Pet,bUseFormatText,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Skag_GreatHorned.Augment_Pet_Skag_GreatHorned:MayhemUIStat_Pet,bDisplayAsPercentage,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Skag_GreatHorned.Augment_Pet_Skag_GreatHorned:MayhemUIStat_Pet,bDisplayPlusSign,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Skag_GreatHorned.Augment_Pet_Skag_GreatHorned:MayhemUIStat_Pet,SectionName,0,,Primary
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Skag_GreatHorned.Augment_Pet_Skag_GreatHorned:MayhemUIStat_Pet,BasePriority,0,,0.001
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Skag_GreatHorned.Augment_Pet_Skag_GreatHorned:MayhemUIStat_Pet,FormatText,0,,[endgame]Bonus Mayhem Scaling:[/endgame] x$VALUE$

# Spiderant Centurion - Add Mayhem Scaling to Skill Card.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Spiderant.Augment_Pet_Spiderant,StatDataItems,0,,(UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Spiderant.Augment_Pet_Spiderant:StatDataItems_UIStatData_OakPassiveAbilityAttribute',UIStatData_MayhemModifier'/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Spiderant.Augment_Pet_Spiderant:MayhemUIStat_Pet')
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Spiderant.Augment_Pet_Spiderant:MayhemUIStat_Pet,DataTableValue,0,,(DataTable=/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,ValueName=DamageScalarPet_72_0DD7977D44C4A71D0A6B56B7884E023C)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Spiderant.Augment_Pet_Spiderant:MayhemUIStat_Pet,bSubtractOne,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Spiderant.Augment_Pet_Spiderant:MayhemUIStat_Pet,RoundingMode,0,,None
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Spiderant.Augment_Pet_Spiderant:MayhemUIStat_Pet,bUseFormatText,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Spiderant.Augment_Pet_Spiderant:MayhemUIStat_Pet,bDisplayAsPercentage,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Spiderant.Augment_Pet_Spiderant:MayhemUIStat_Pet,bDisplayPlusSign,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Spiderant.Augment_Pet_Spiderant:MayhemUIStat_Pet,SectionName,0,,Primary
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Spiderant.Augment_Pet_Spiderant:MayhemUIStat_Pet,BasePriority,0,,0.001
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Spiderant.Augment_Pet_Spiderant:MayhemUIStat_Pet,FormatText,0,,[endgame]Bonus Mayhem Scaling:[/endgame] x$VALUE$

# Spiderant Scorcher - Add Mayhem Scaling to Skill Card.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Spiderant_Badass.Augment_Pet_Spiderant_Badass,StatDataItems,0,,(UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Spiderant_Badass.Augment_Pet_Spiderant_Badass:StatDataItems_UIStatData_OakPassiveAbilityAttribute',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Spiderant_Badass.Augment_Pet_Spiderant_Badass:UIStatData_OakPassiveAbilityAttribute_0',UIStatData_MayhemModifier'/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Spiderant_Badass.Augment_Pet_Spiderant_Badass:MayhemUIStat_Pet')
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Spiderant_Badass.Augment_Pet_Spiderant_Badass:MayhemUIStat_Pet,DataTableValue,0,,(DataTable=/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,ValueName=DamageScalarPet_72_0DD7977D44C4A71D0A6B56B7884E023C)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Spiderant_Badass.Augment_Pet_Spiderant_Badass:MayhemUIStat_Pet,bSubtractOne,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Spiderant_Badass.Augment_Pet_Spiderant_Badass:MayhemUIStat_Pet,RoundingMode,0,,None
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Spiderant_Badass.Augment_Pet_Spiderant_Badass:MayhemUIStat_Pet,bUseFormatText,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Spiderant_Badass.Augment_Pet_Spiderant_Badass:MayhemUIStat_Pet,bDisplayAsPercentage,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Spiderant_Badass.Augment_Pet_Spiderant_Badass:MayhemUIStat_Pet,bDisplayPlusSign,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Spiderant_Badass.Augment_Pet_Spiderant_Badass:MayhemUIStat_Pet,SectionName,0,,Primary
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Spiderant_Badass.Augment_Pet_Spiderant_Badass:MayhemUIStat_Pet,BasePriority,0,,0.001
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Spiderant_Badass.Augment_Pet_Spiderant_Badass:MayhemUIStat_Pet,FormatText,0,,[endgame]Bonus Mayhem Scaling:[/endgame] x$VALUE$

# Spiderant Countess - Add Mayhem Scaling to Skill Card.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Spiderant_King.Augment_Pet_Spiderant_King,StatDataItems,0,,(UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Spiderant_King.Augment_Pet_Spiderant_King:StatDataItems_UIStatData_OakPassiveAbilityAttribute',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Spiderant_King.Augment_Pet_Spiderant_King:UIStatData_OakPassiveAbilityAttribute_0',UIStatData_MayhemModifier'/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Spiderant_King.Augment_Pet_Spiderant_King:MayhemUIStat_Pet')
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Spiderant_King.Augment_Pet_Spiderant_King:MayhemUIStat_Pet,DataTableValue,0,,(DataTable=/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,ValueName=DamageScalarPet_72_0DD7977D44C4A71D0A6B56B7884E023C)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Spiderant_King.Augment_Pet_Spiderant_King:MayhemUIStat_Pet,bSubtractOne,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Spiderant_King.Augment_Pet_Spiderant_King:MayhemUIStat_Pet,RoundingMode,0,,None
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Spiderant_King.Augment_Pet_Spiderant_King:MayhemUIStat_Pet,bUseFormatText,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Spiderant_King.Augment_Pet_Spiderant_King:MayhemUIStat_Pet,bDisplayAsPercentage,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Spiderant_King.Augment_Pet_Spiderant_King:MayhemUIStat_Pet,bDisplayPlusSign,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Spiderant_King.Augment_Pet_Spiderant_King:MayhemUIStat_Pet,SectionName,0,,Primary
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Spiderant_King.Augment_Pet_Spiderant_King:MayhemUIStat_Pet,BasePriority,0,,0.001
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Spiderant_King.Augment_Pet_Spiderant_King:MayhemUIStat_Pet,FormatText,0,,[endgame]Bonus Mayhem Scaling:[/endgame] x$VALUE$

# ION Loader - Fix Pet Bonuses not getting boosted by Barbaric Yawp (Credit to CZ47), add Mayhem Scaling to Skill Card.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/Pet/Loader/_Design/StatusEffects/Status_Beastmaster_PetLoaderBuff_Evo1.Status_Beastmaster_PetLoaderBuff_Evo1,AttributeEffects,0,,((AttributeData=/Game/GameData/Attributes/DamageMultipliers/Att_DamageReceiverMultiplier_Corrosive.Att_DamageReceiverMultiplier_Corrosive,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=/Game/PlayerCharacters/_Shared/_Design/Attributes/Beastmaster/Att_Beastmaster_PetBuffPassiveScale.Att_Beastmaster_PetBuffPassiveScale,AttributeInitializer=None,BaseValueScale=-0.3)),(AttributeData=/Game/GameData/Attributes/DamageMultipliers/Att_DamageReceiverMultiplier_Cryo.Att_DamageReceiverMultiplier_Cryo,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=/Game/PlayerCharacters/_Shared/_Design/Attributes/Beastmaster/Att_Beastmaster_PetBuffPassiveScale.Att_Beastmaster_PetBuffPassiveScale,AttributeInitializer=None,BaseValueScale=-0.3)),(AttributeData=/Game/GameData/Attributes/DamageMultipliers/Att_DamageReceiverMultiplier_Fire.Att_DamageReceiverMultiplier_Fire,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=/Game/PlayerCharacters/_Shared/_Design/Attributes/Beastmaster/Att_Beastmaster_PetBuffPassiveScale.Att_Beastmaster_PetBuffPassiveScale,AttributeInitializer=None,BaseValueScale=-0.3)),(AttributeData=/Game/GameData/Attributes/DamageMultipliers/Att_DamageReceiverMultiplier_Radiation.Att_DamageReceiverMultiplier_Radiation,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=/Game/PlayerCharacters/_Shared/_Design/Attributes/Beastmaster/Att_Beastmaster_PetBuffPassiveScale.Att_Beastmaster_PetBuffPassiveScale,AttributeInitializer=None,BaseValueScale=-0.3)),(AttributeData=/Game/GameData/Attributes/DamageMultipliers/Att_DamageReceiverMultiplier_Shock.Att_DamageReceiverMultiplier_Shock,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=/Game/PlayerCharacters/_Shared/_Design/Attributes/Beastmaster/Att_Beastmaster_PetBuffPassiveScale.Att_Beastmaster_PetBuffPassiveScale,AttributeInitializer=None,BaseValueScale=-0.3)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader_Evo1.Augment_Pet_Loader_Evo1,StatDataItems.StatDataItems[0].Object..SignStyle,0,,Positive
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader_Evo1.Augment_Pet_Loader_Evo1,StatDataItems,0,,(UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader_Evo1.Augment_Pet_Loader_Evo1:StatDataItems_UIStatData_OakPassiveAbilityAttribute',UIStatData_MayhemModifier'/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader_Evo1.Augment_Pet_Loader_Evo1:MayhemUIStat_Pet')
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader_Evo1.Augment_Pet_Loader_Evo1:MayhemUIStat_Pet,DataTableValue,0,,(DataTable=/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,ValueName=DamageScalarPet_72_0DD7977D44C4A71D0A6B56B7884E023C)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader_Evo1.Augment_Pet_Loader_Evo1:MayhemUIStat_Pet,bSubtractOne,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader_Evo1.Augment_Pet_Loader_Evo1:MayhemUIStat_Pet,RoundingMode,0,,None
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader_Evo1.Augment_Pet_Loader_Evo1:MayhemUIStat_Pet,bUseFormatText,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader_Evo1.Augment_Pet_Loader_Evo1:MayhemUIStat_Pet,bDisplayAsPercentage,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader_Evo1.Augment_Pet_Loader_Evo1:MayhemUIStat_Pet,bDisplayPlusSign,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader_Evo1.Augment_Pet_Loader_Evo1:MayhemUIStat_Pet,SectionName,0,,Primary
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader_Evo1.Augment_Pet_Loader_Evo1:MayhemUIStat_Pet,BasePriority,0,,0.001
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader_Evo1.Augment_Pet_Loader_Evo1:MayhemUIStat_Pet,FormatText,0,,[endgame]Bonus Mayhem Scaling:[/endgame] x$VALUE$

# BUL Loader - Add Elemental Resistance, fix Pet Bonuses not getting boosted by Barbaric Yawp (Credit to CZ47), add Mayhem Scaling to Skill Card.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/Pet/Loader/_Design/StatusEffects/Status_Beastmaster_PetLoaderBuff_Base.Status_Beastmaster_PetLoaderBuff_Base,AttributeEffects,0,,((AttributeData=/Game/GameData/Attributes/Shield/Att_ShieldMaxValue.Att_ShieldMaxValue,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=/Game/PlayerCharacters/_Shared/_Design/Attributes/Beastmaster/Att_Beastmaster_PetBuffPassiveScale.Att_Beastmaster_PetBuffPassiveScale,AttributeInitializer=None,BaseValueScale=0.2)),(AttributeData=/Game/GameData/Attributes/DamageMultipliers/Att_DamageReceiverMultiplier_Corrosive.Att_DamageReceiverMultiplier_Corrosive,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=/Game/PlayerCharacters/_Shared/_Design/Attributes/Beastmaster/Att_Beastmaster_PetBuffPassiveScale.Att_Beastmaster_PetBuffPassiveScale,AttributeInitializer=None,BaseValueScale=-0.3)),(AttributeData=/Game/GameData/Attributes/DamageMultipliers/Att_DamageReceiverMultiplier_Cryo.Att_DamageReceiverMultiplier_Cryo,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=/Game/PlayerCharacters/_Shared/_Design/Attributes/Beastmaster/Att_Beastmaster_PetBuffPassiveScale.Att_Beastmaster_PetBuffPassiveScale,AttributeInitializer=None,BaseValueScale=-0.3)),(AttributeData=/Game/GameData/Attributes/DamageMultipliers/Att_DamageReceiverMultiplier_Fire.Att_DamageReceiverMultiplier_Fire,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=/Game/PlayerCharacters/_Shared/_Design/Attributes/Beastmaster/Att_Beastmaster_PetBuffPassiveScale.Att_Beastmaster_PetBuffPassiveScale,AttributeInitializer=None,BaseValueScale=-0.3)),(AttributeData=/Game/GameData/Attributes/DamageMultipliers/Att_DamageReceiverMultiplier_Radiation.Att_DamageReceiverMultiplier_Radiation,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=/Game/PlayerCharacters/_Shared/_Design/Attributes/Beastmaster/Att_Beastmaster_PetBuffPassiveScale.Att_Beastmaster_PetBuffPassiveScale,AttributeInitializer=None,BaseValueScale=-0.3)),(AttributeData=/Game/GameData/Attributes/DamageMultipliers/Att_DamageReceiverMultiplier_Shock.Att_DamageReceiverMultiplier_Shock,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=/Game/PlayerCharacters/_Shared/_Design/Attributes/Beastmaster/Att_Beastmaster_PetBuffPassiveScale.Att_Beastmaster_PetBuffPassiveScale,AttributeInitializer=None,BaseValueScale=-0.3)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader.Augment_Pet_Loader,StatDataItems,0,,(UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader.Augment_Pet_Loader.StatDataItems_UIStatData_OakPassiveAbilityAttribute',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader.Augment_Pet_Loader.StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalResistance',UIStatData_MayhemModifier'/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader.Augment_Pet_Loader:MayhemUIStat_Pet')
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader.Augment_Pet_Loader:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalResistance,StatusEffectData,0,,/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/Pet/Loader/_Design/StatusEffects/Status_Beastmaster_PetLoaderBuff_Base.Status_Beastmaster_PetLoaderBuff_Base
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader.Augment_Pet_Loader:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalResistance,Attribute,0,,/Game/GameData/Attributes/DamageMultipliers/Att_DamageReceiverMultiplier_Corrosive.Att_DamageReceiverMultiplier_Corrosive
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader.Augment_Pet_Loader:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalResistance,FormatText.string,0,,[skillbold]Elemental Resistance:[/skillbold] $VALUE$
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader.Augment_Pet_Loader:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalResistance,SignStyle,0,,EUIStatValueSignStyle::Positive
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader.Augment_Pet_Loader:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalResistance,RoundingMode,0,,EUIStatValueRoundingMode::None
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader.Augment_Pet_Loader:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalResistance,bDisplayAsPercentage,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader.Augment_Pet_Loader:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalResistance,bDisplayPercentAsFloat,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader.Augment_Pet_Loader:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalResistance,bDisplayAsInverse,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader.Augment_Pet_Loader:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalResistance,bDisplayPlusSign,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader.Augment_Pet_Loader:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalResistance,bDisplayAsOneMinus,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader.Augment_Pet_Loader:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalResistance,bCalculateWithReductionMath,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader.Augment_Pet_Loader:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalResistance,bUseFormatText,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader.Augment_Pet_Loader:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalResistance,bEnableValueRemapping,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader.Augment_Pet_Loader:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalResistance,bUseSupplementalStatFormatText,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader.Augment_Pet_Loader:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalResistance,bUseMinValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader.Augment_Pet_Loader:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalResistance,bUseMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader.Augment_Pet_Loader:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalResistance,bUseMinOrMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader.Augment_Pet_Loader:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalResistance,bCanDisplayMultipleTimes,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader.Augment_Pet_Loader:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalResistance,bBiggerIsBetter,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader.Augment_Pet_Loader:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalResistance,BasePriority,0,,3
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader.Augment_Pet_Loader:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalResistance,SectionName,0,,Primary
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader.Augment_Pet_Loader:MayhemUIStat_Pet,DataTableValue,0,,(DataTable=/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,ValueName=DamageScalarPet_72_0DD7977D44C4A71D0A6B56B7884E023C)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader.Augment_Pet_Loader:MayhemUIStat_Pet,bSubtractOne,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader.Augment_Pet_Loader:MayhemUIStat_Pet,RoundingMode,0,,None
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader.Augment_Pet_Loader:MayhemUIStat_Pet,bUseFormatText,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader.Augment_Pet_Loader:MayhemUIStat_Pet,bDisplayAsPercentage,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader.Augment_Pet_Loader:MayhemUIStat_Pet,bDisplayPlusSign,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader.Augment_Pet_Loader:MayhemUIStat_Pet,SectionName,0,,Primary
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader.Augment_Pet_Loader:MayhemUIStat_Pet,BasePriority,0,,0.001
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader.Augment_Pet_Loader:MayhemUIStat_Pet,FormatText,0,,[endgame]Bonus Mayhem Scaling:[/endgame] x$VALUE$

# WAR Loader - Replace Fire Rate with Shield Damage, add Elemental Resistance, fix Pet Bonuses not getting boosted by Barbaric Yawp (Credit to CZ47), add Mayhem Scaling to Skill Card.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/Pet/Loader/_Design/StatusEffects/Status_Beastmaster_PetLoaderBuff_Evo2.Status_Beastmaster_PetLoaderBuff_Evo2,AttributeEffects,0,,((AttributeData=/Game/GameData/Attributes/DamageMultipliers/Att_DamageSourceInstigatorMultiplier_Shield.Att_DamageSourceInstigatorMultiplier_Shield,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=/Game/PlayerCharacters/_Shared/_Design/Attributes/Beastmaster/Att_Beastmaster_PetBuffPassiveScale.Att_Beastmaster_PetBuffPassiveScale,AttributeInitializer=None,BaseValueScale=0.1)),(AttributeData=/Game/GameData/Attributes/DamageMultipliers/Att_DamageReceiverMultiplier_Corrosive.Att_DamageReceiverMultiplier_Corrosive,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=/Game/PlayerCharacters/_Shared/_Design/Attributes/Beastmaster/Att_Beastmaster_PetBuffPassiveScale.Att_Beastmaster_PetBuffPassiveScale,AttributeInitializer=None,BaseValueScale=-0.3)),(AttributeData=/Game/GameData/Attributes/DamageMultipliers/Att_DamageReceiverMultiplier_Cryo.Att_DamageReceiverMultiplier_Cryo,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=/Game/PlayerCharacters/_Shared/_Design/Attributes/Beastmaster/Att_Beastmaster_PetBuffPassiveScale.Att_Beastmaster_PetBuffPassiveScale,AttributeInitializer=None,BaseValueScale=-0.3)),(AttributeData=/Game/GameData/Attributes/DamageMultipliers/Att_DamageReceiverMultiplier_Fire.Att_DamageReceiverMultiplier_Fire,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=/Game/PlayerCharacters/_Shared/_Design/Attributes/Beastmaster/Att_Beastmaster_PetBuffPassiveScale.Att_Beastmaster_PetBuffPassiveScale,AttributeInitializer=None,BaseValueScale=-0.3)),(AttributeData=/Game/GameData/Attributes/DamageMultipliers/Att_DamageReceiverMultiplier_Radiation.Att_DamageReceiverMultiplier_Radiation,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=/Game/PlayerCharacters/_Shared/_Design/Attributes/Beastmaster/Att_Beastmaster_PetBuffPassiveScale.Att_Beastmaster_PetBuffPassiveScale,AttributeInitializer=None,BaseValueScale=-0.3)),(AttributeData=/Game/GameData/Attributes/DamageMultipliers/Att_DamageReceiverMultiplier_Shock.Att_DamageReceiverMultiplier_Shock,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=/Game/PlayerCharacters/_Shared/_Design/Attributes/Beastmaster/Att_Beastmaster_PetBuffPassiveScale.Att_Beastmaster_PetBuffPassiveScale,AttributeInitializer=None,BaseValueScale=-0.3)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader_Evo2.Augment_Pet_Loader_Evo2,Description,0,,FL4K's [actionskill]ION Loader[/actionskill] upgrades into a [actionskill]WAR Loader[/actionskill], discarding its sniper rifle and equipping an [skillbold]Incendiary Shotgun[/skillbold] and [skillbold]Grenades[/skillbold]. While accompanied by the [actionskill]WAR Loader[/actionskill], FL4K gains increased [skillbold]Shield Damage[/skillbold].<br><br>When FL4K issues an [skillbold]Attack Command[/skillbold], the [actionskill]WAR Loader[/actionskill] unleashes a [skillbold]barrage of missiles[/skillbold] at the target.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader_Evo2.Augment_Pet_Loader_Evo2:StatDataItems_UIStatData_OakPassiveAbilityAttribute,Attribute,0,,/Game/GameData/Attributes/DamageMultipliers/Att_DamageSourceInstigatorMultiplier_Shield.Att_DamageSourceInstigatorMultiplier_Shield
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader_Evo2.Augment_Pet_Loader_Evo2:StatDataItems_UIStatData_OakPassiveAbilityAttribute,FormatText.string,0,,[skillbold]Shield Damage:[/skillbold] $VALUE$
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader_Evo2.Augment_Pet_Loader_Evo2,StatDataItems,0,,(UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader_Evo2.Augment_Pet_Loader_Evo2.StatDataItems_UIStatData_OakPassiveAbilityAttribute',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader_Evo2.Augment_Pet_Loader_Evo2.StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalResistance',UIStatData_MayhemModifier'/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader_Evo2.Augment_Pet_Loader_Evo2:MayhemUIStat_Pet')
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader_Evo2.Augment_Pet_Loader_Evo2:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalResistance,StatusEffectData,0,,/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/Pet/Loader/_Design/StatusEffects/Status_Beastmaster_PetLoaderBuff_Evo2.Status_Beastmaster_PetLoaderBuff_Evo2
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader_Evo2.Augment_Pet_Loader_Evo2:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalResistance,Attribute,0,,/Game/GameData/Attributes/DamageMultipliers/Att_DamageReceiverMultiplier_Corrosive.Att_DamageReceiverMultiplier_Corrosive
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader_Evo2.Augment_Pet_Loader_Evo2:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalResistance,FormatText.string,0,,[skillbold]Elemental Resistance:[/skillbold] $VALUE$
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader_Evo2.Augment_Pet_Loader_Evo2:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalResistance,SignStyle,0,,EUIStatValueSignStyle::Positive
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader_Evo2.Augment_Pet_Loader_Evo2:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalResistance,RoundingMode,0,,EUIStatValueRoundingMode::None
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader_Evo2.Augment_Pet_Loader_Evo2:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalResistance,bDisplayAsPercentage,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader_Evo2.Augment_Pet_Loader_Evo2:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalResistance,bDisplayPercentAsFloat,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader_Evo2.Augment_Pet_Loader_Evo2:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalResistance,bDisplayAsInverse,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader_Evo2.Augment_Pet_Loader_Evo2:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalResistance,bDisplayPlusSign,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader_Evo2.Augment_Pet_Loader_Evo2:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalResistance,bDisplayAsOneMinus,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader_Evo2.Augment_Pet_Loader_Evo2:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalResistance,bCalculateWithReductionMath,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader_Evo2.Augment_Pet_Loader_Evo2:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalResistance,bUseFormatText,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader_Evo2.Augment_Pet_Loader_Evo2:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalResistance,bEnableValueRemapping,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader_Evo2.Augment_Pet_Loader_Evo2:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalResistance,bUseSupplementalStatFormatText,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader_Evo2.Augment_Pet_Loader_Evo2:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalResistance,bUseMinValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader_Evo2.Augment_Pet_Loader_Evo2:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalResistance,bUseMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader_Evo2.Augment_Pet_Loader_Evo2:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalResistance,bUseMinOrMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader_Evo2.Augment_Pet_Loader_Evo2:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalResistance,bCanDisplayMultipleTimes,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader_Evo2.Augment_Pet_Loader_Evo2:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalResistance,bBiggerIsBetter,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader_Evo2.Augment_Pet_Loader_Evo2:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalResistance,BasePriority,0,,3
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader_Evo2.Augment_Pet_Loader_Evo2:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalResistance,SectionName,0,,Primary
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader_Evo2.Augment_Pet_Loader_Evo2:MayhemUIStat_Pet,DataTableValue,0,,(DataTable=/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,ValueName=DamageScalarPet_72_0DD7977D44C4A71D0A6B56B7884E023C)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader_Evo2.Augment_Pet_Loader_Evo2:MayhemUIStat_Pet,bSubtractOne,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader_Evo2.Augment_Pet_Loader_Evo2:MayhemUIStat_Pet,RoundingMode,0,,None
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader_Evo2.Augment_Pet_Loader_Evo2:MayhemUIStat_Pet,bUseFormatText,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader_Evo2.Augment_Pet_Loader_Evo2:MayhemUIStat_Pet,bDisplayAsPercentage,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader_Evo2.Augment_Pet_Loader_Evo2:MayhemUIStat_Pet,bDisplayPlusSign,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader_Evo2.Augment_Pet_Loader_Evo2:MayhemUIStat_Pet,SectionName,0,,Primary
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader_Evo2.Augment_Pet_Loader_Evo2:MayhemUIStat_Pet,BasePriority,0,,0.001
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader_Evo2.Augment_Pet_Loader_Evo2:MayhemUIStat_Pet,FormatText,0,,[endgame]Bonus Mayhem Scaling:[/endgame] x$VALUE$

### AMARA ###

# Personal Space - Make it affect Gun Damage along with Melee and Phaseslam Damage.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/BrawlTree/PersonalSpace/ConditionalMod_PersonalSpace.ConditionalMod_PersonalSpace,DamageSourceFilter,0,,(/Game/GameData/DamageSources/DamageSource_Bullet.DamageSource_Bullet,/Game/GameData/DamageSources/DamageSource_Bullet_AssaultRifle.DamageSource_Bullet_AssaultRifle,/Game/GameData/DamageSources/DamageSource_Bullet_Heavy.DamageSource_Bullet_Heavy,/Game/GameData/DamageSources/DamageSource_Bullet_Pistol.DamageSource_Bullet_Pistol,/Game/GameData/DamageSources/DamageSource_Bullet_Shotgun.DamageSource_Bullet_Shotgun,/Game/GameData/DamageSources/DamageSource_Bullet_SMG.DamageSource_Bullet_SMG,/Game/GameData/DamageSources/DamageSource_Bullet_Sniper.DamageSource_Bullet_Sniper,/Game/GameData/DamageSources/DamageSource_Melee.DamageSource_Melee,/Game/PlayerCharacters/_Shared/_Design/DamageSources/DamageSource_Skill_Phasetrance_Slam.DamageSource_Skill_Phasetrance_Slam)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/BrawlTree/PersonalSpace/PassiveSkill_Siren_PersonalSpace.Default__PassiveSkill_Siren_PersonalSpace_C,AbilityDescription.string,0,,Amara's weapon shots, melee attacks, and [actionskill]Phaseslam[/actionskill] deal [skillbold]Bonus Damage[/skillbold] based on the distance to her target. The closer the target, the greater the bonus.

# Samsara - Fix health regeneration. (Credit to CZ47)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/BrawlTree/Samsara/StatusEffect_Siren_Samsara.StatusEffect_Siren_Samsara,AttributeEffects.AttributeEffects[1].AttributeData,0,,/Game/GameData/Attributes/Health/Att_HealthPassivePercentRegenerationRate.Att_HealthPassivePercentRegenerationRate
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/BrawlTree/Samsara/PassiveSkill_Siren_Samsara.Default__PassiveSkill_Siren_Samsara_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute_0,Attribute,0,,/Game/GameData/Attributes/Health/Att_HealthPassivePercentRegenerationRate.Att_HealthPassivePercentRegenerationRate

# Mindfulness - Replace Shield Recharge Delay with Damage Resistance.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/BrawlTree/Mindfulness/StatusEffect_Siren_Mindfulness.StatusEffect_Siren_Mindfulness,AttributeEffects.AttributeEffects[0].AttributeData,0,,/Game/GameData/Attributes/Damage/Att_DamageTakenMultiplier.Att_DamageTakenMultiplier
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/BrawlTree/Mindfulness/PassiveSkill_Siren_Mindfulness.Default__PassiveSkill_Siren_Mindfulness_C,AbilityDescription.string,0,,Whenever Amara takes damage, she gains a stack of [skillbold]Mindfulness[/skillbold]. For every stack of [skillbold]Mindfulness[/skillbold], Amara gains improved [skillbold]Damage Resistance[/skillbold] and [skillbold]Movement Speed[/skillbold]. Stacks decay after a few seconds.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/BrawlTree/Mindfulness/PassiveSkill_Siren_Mindfulness.Default__PassiveSkill_Siren_Mindfulness_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute,Attribute,0,,/Game/GameData/Attributes/Damage/Att_DamageTakenMultiplier.Att_DamageTakenMultiplier
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/BrawlTree/Mindfulness/PassiveSkill_Siren_Mindfulness.Default__PassiveSkill_Siren_Mindfulness_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute,FormatText.string,0,,[skillbold]Damage Resistance:[/skillbold] $VALUE$
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/BrawlTree/Mindfulness/PassiveSkill_Siren_Mindfulness.Default__PassiveSkill_Siren_Mindfulness_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute,bDisplayPercentAsFloat,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/BrawlTree/Mindfulness/PassiveSkill_Siren_Mindfulness.Default__PassiveSkill_Siren_Mindfulness_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute,RoundingMode,0,,EUIStatValueRoundingMode::None
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/BrawlTree/Mindfulness/PassiveSkill_Siren_Mindfulness.Default__PassiveSkill_Siren_Mindfulness_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute,SignStyle,0,,EUIStatValueSignStyle::Positive
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/BrawlTree/Mindfulness/StatusEffect_Siren_Mindfulness.StatusEffect_Siren_Mindfulness:Mutator_OakPassiveAbilityAttributeEffectMutatorData,PerGradeUpgrade,0,,(DataTableValue=(DataTable=/Game/PlayerCharacters/_Shared/_Design/Balance/_Shared/DataTable_Shared_PassiveSkillBalance.DataTable_Shared_PassiveSkillBalance,RowName=Shield_RegenDelay,ValueName=ThreePointSmall_13_D78FD0DA4FEE86DDB6BEEA96DB6BF6BB),BaseValueScale=0.05)

# Vigor - Increase movement speed bonus to 5% per point from 3%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Siren/DataTable_Siren_ConstantValues.DataTable_Siren_ConstantValues,Vigor_MoveSpeed,Value,0,,(BaseValueConstant=0.05,BaseValueScale=1)

# Do unto Others - Reduce cooldown to 3 seconds from 8 seconds, increase Damage to 1.33 from 1, add a note to the skill description saying that it receives Mayhem Scaling.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Siren/DataTable_Siren_ConstantValues.DataTable_Siren_ConstantValues,DoUntoOthers_Cooldown,Value,0,,(BaseValueConstant=3,BaseValueScale=1)
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Siren/DataTable_Siren_SimpleFormulas.DataTable_Siren_SimpleFormulas,DoUntoOthersDamage,Multiplier,0,,(BaseValueConstant=0,BaseValueAttribute=/Game/PlayerCharacters/_Shared/_Design/Balance/Siren/Att_Calc_Siren_GlobalSkillDamage.Att_Calc_Siren_GlobalSkillDamage,BaseValueScale=1.33)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/BrawlTree/DoUntoOthers/PassiveSkill_Siren_DoUntoOthers.Default__PassiveSkill_Siren_DoUntoOthers_C,AbilityDescription.string,0,,Whenever an enemy damages Amara, she automatically throws an [skillbold]energy orb[/skillbold] back at them, dealing [skillbold]Action Skill Elemental Damage[/skillbold]. This skill has a short cooldown.<br><br>This skill receives [actionskill]Action Skill[/actionskill] [endgame]Mayhem Scaling[/endgame].

# Blitz - Reduce cooldown to 6 seconds, make the melee bonus PreAdd, increase distance by 37.5%, triple the flight speed.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Siren/DataTable_Siren_ConstantValues.DataTable_Siren_ConstantValues,Blitz_CooldownTime,Value,0,,(BaseValueConstant=6,DataTableValue=None,BaseValueScale=1.0)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/BrawlTree/Overrun/PassiveSkill_Siren_Overrun.Default__PassiveSkill_Siren_Overrun_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeInitializer,FormatText,0,,[skillbold]Cooldown:[/skillbold] 6 seconds
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/BrawlTree/Overrun/ControlledMove_Siren_Overrun.Default__ControlledMove_Siren_Overrun_C,Speed.BaseValueConstant,0,,7500
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/BrawlTree/Overrun/MeleeData_Siren_Overrun.MeleeData_Siren_Overrun,DistanceFormula.BaseValueScale,0,,2.75
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/BrawlTree/Overrun/StatusEffect_Siren_Overrun.StatusEffect_Siren_Overrun,AttributeEffects.AttributeEffects[0].ModifierType,0,,PreAdd

# Do Harm - Reduce the Maximum amount of Stacks to 50, double the Effectiveness of each Stack.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/DoHarm/StatusEffect_Siren_DoHarm.StatusEffect_Siren_DoHarm,StackingStrategy,0,,/Game/PatchDLC/Raid1/Gear/CM/_D/PartSets/_U/GUN/StackingStrategy_GN_CM_Raid1_50.StackingStrategy_GN_CM_Raid1_50
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Siren/DataTable_Siren_ConstantValues.DataTable_Siren_ConstantValues,DoHarm_ActionSkillDamagePerStack,Value,0,,(BaseValueConstant=0,DataTableValue=None,BaseValueScale=0.6)

# Fast Hand(s) - Add Action Skill Damage per Mayhem Level and add Repair Time.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FastHands/StatusEffect_Siren_FastHands.StatusEffect_Siren_FastHands,AttributeEffects,0,,((AttributeData=/Game/GameData/Weapons/Att_Weapon_ReloadTime.Att_Weapon_ReloadTime,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=),BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FastHands/StatusEffect_Siren_FastHands.StatusEffect_Siren_FastHands:Mutator_OakPassiveAbilityAttributeEffectMutatorData"'),(AttributeData=/Game/GameData/Attributes/Character/Att_WeaponSwapSpeedScale.Att_WeaponSwapSpeedScale,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=),BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FastHands/StatusEffect_Siren_FastHands.StatusEffect_Siren_FastHands:Mutator_OakPassiveAbilityAttributeEffectMutatorData_0"'),(AttributeData=/Game/GameData/Weapons/Att_Weapon_SwitchModeTimeScale.Att_Weapon_SwitchModeTimeScale,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=),BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FastHands/StatusEffect_Siren_FastHands.StatusEffect_Siren_FastHands:Mutator_OakPassiveAbilityAttributeEffectMutatorData_1"'),(AttributeData=/Game/GameData/Weapons/Att_Weapon_TapedReloadTime.Att_Weapon_TapedReloadTime,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=),BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FastHands/StatusEffect_Siren_FastHands.StatusEffect_Siren_FastHands:Mutator_OakPassiveAbilityAttributeEffectMutatorData"'),(AttributeData=/Game/GameData/Attributes/DamageMultipliers/Att_DamageSourceInstigatorMultiplier_Skill.Att_DamageSourceInstigatorMultiplier_Skill,ModifierType=PreAdd,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=),BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.12),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FastHands/StatusEffect_Siren_FastHands.StatusEffect_Siren_FastHands:Mutator_OakPassiveAbilityAttributeEffectMutatorData_2"')))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FastHands/StatusEffect_Siren_FastHands.StatusEffect_Siren_FastHands:Mutator_OakPassiveAbilityAttributeEffectMutatorData_2,PerGradeUpgrade,0,,(BaseValueConstant=1,DataTableValue=(DataTable=None),BaseValueAttribute=,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FastHands/StatusEffect_Siren_FastHands.StatusEffect_Siren_FastHands:Mutator_OakPassiveAbilityAttributeEffectMutatorData_2,PerGradeUpgradeInterval,0,,99
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FastHands/PassiveSkill_Siren_FastHands.Default__PassiveSkill_Siren_FastHands_C,AbilityDescription.string,0,,Amara's [skillbold]Reload Speed[/skillbold], [skillbold]Repair Speed[/skillbold], [skillbold]Weapon Swap Speed[/skillbold], and [skillbold]Mode Switch Speed[/skillbold] are improved. When [endgame]Mayhem Mode[/endgame] is activated, invest [bold]one point[/bold] to receive [skillbold]Bonus Action Skill Damage[/skillbold] based on the current [endgame]Mayhem Level[/endgame].
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FastHands/PassiveSkill_Siren_FastHands.Default__PassiveSkill_Siren_FastHands_C,StatDataItems,0,,(UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FastHands/PassiveSkill_Siren_FastHands.Default__PassiveSkill_Siren_FastHands_C.StatDataItems_UIStatData_OakPassiveAbilityAttribute',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FastHands/PassiveSkill_Siren_FastHands.Default__PassiveSkill_Siren_FastHands_C.StatDataItems_UIStatData_OakPassiveAbilityAttribute_0',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FastHands/PassiveSkill_Siren_FastHands.Default__PassiveSkill_Siren_FastHands_C.StatDataItems_UIStatData_OakPassiveAbilityAttribute_1',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FastHands/PassiveSkill_Siren_FastHands.Default__PassiveSkill_Siren_FastHands_C.StatDataItems_UIStatData_OakPassiveAbilityAttributeActionSkillDamage',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FastHands/PassiveSkill_Siren_FastHands.Default__PassiveSkill_Siren_FastHands_C.StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime')
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FastHands/PassiveSkill_Siren_FastHands.Default__PassiveSkill_Siren_FastHands_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeActionSkillDamage,StatusEffectData,0,,/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FastHands/StatusEffect_Siren_FastHands.StatusEffect_Siren_FastHands
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FastHands/PassiveSkill_Siren_FastHands.Default__PassiveSkill_Siren_FastHands_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeActionSkillDamage,Attribute,0,,/Game/GameData/Attributes/DamageMultipliers/Att_DamageSourceInstigatorMultiplier_Skill.Att_DamageSourceInstigatorMultiplier_Skill
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FastHands/PassiveSkill_Siren_FastHands.Default__PassiveSkill_Siren_FastHands_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeActionSkillDamage,FormatText.string,0,,[skillbold]Action Skill Damage:[/skillbold] Increased by $VALUE$ ([endgame]Mayhem Level[/endgame] times 12%)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FastHands/PassiveSkill_Siren_FastHands.Default__PassiveSkill_Siren_FastHands_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeActionSkillDamage,SignStyle,0,,EUIStatValueSignStyle::Positive
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FastHands/PassiveSkill_Siren_FastHands.Default__PassiveSkill_Siren_FastHands_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeActionSkillDamage,RoundingMode,0,,EUIStatValueRoundingMode::None
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FastHands/PassiveSkill_Siren_FastHands.Default__PassiveSkill_Siren_FastHands_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeActionSkillDamage,bDisplayAsPercentage,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FastHands/PassiveSkill_Siren_FastHands.Default__PassiveSkill_Siren_FastHands_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeActionSkillDamage,bDisplayPercentAsFloat,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FastHands/PassiveSkill_Siren_FastHands.Default__PassiveSkill_Siren_FastHands_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeActionSkillDamage,bDisplayAsInverse,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FastHands/PassiveSkill_Siren_FastHands.Default__PassiveSkill_Siren_FastHands_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeActionSkillDamage,bDisplayPlusSign,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FastHands/PassiveSkill_Siren_FastHands.Default__PassiveSkill_Siren_FastHands_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeActionSkillDamage,bDisplayAsOneMinus,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FastHands/PassiveSkill_Siren_FastHands.Default__PassiveSkill_Siren_FastHands_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeActionSkillDamage,bCalculateWithReductionMath,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FastHands/PassiveSkill_Siren_FastHands.Default__PassiveSkill_Siren_FastHands_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeActionSkillDamage,bUseFormatText,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FastHands/PassiveSkill_Siren_FastHands.Default__PassiveSkill_Siren_FastHands_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeActionSkillDamage,bEnableValueRemapping,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FastHands/PassiveSkill_Siren_FastHands.Default__PassiveSkill_Siren_FastHands_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeActionSkillDamage,bUseSupplementalStatFormatText,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FastHands/PassiveSkill_Siren_FastHands.Default__PassiveSkill_Siren_FastHands_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeActionSkillDamage,bUseMinValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FastHands/PassiveSkill_Siren_FastHands.Default__PassiveSkill_Siren_FastHands_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeActionSkillDamage,bUseMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FastHands/PassiveSkill_Siren_FastHands.Default__PassiveSkill_Siren_FastHands_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeActionSkillDamage,bUseMinOrMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FastHands/PassiveSkill_Siren_FastHands.Default__PassiveSkill_Siren_FastHands_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeActionSkillDamage,bCanDisplayMultipleTimes,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FastHands/PassiveSkill_Siren_FastHands.Default__PassiveSkill_Siren_FastHands_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeActionSkillDamage,bBiggerIsBetter,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FastHands/PassiveSkill_Siren_FastHands.Default__PassiveSkill_Siren_FastHands_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeActionSkillDamage,BasePriority,0,,0.1
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FastHands/PassiveSkill_Siren_FastHands.Default__PassiveSkill_Siren_FastHands_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeActionSkillDamage,SectionName,0,,Primary
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FastHands/PassiveSkill_Siren_FastHands.Default__PassiveSkill_Siren_FastHands_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,StatusEffectData,0,,/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FastHands/StatusEffect_Siren_FastHands.StatusEffect_Siren_FastHands
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FastHands/PassiveSkill_Siren_FastHands.Default__PassiveSkill_Siren_FastHands_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,Attribute,0,,/Game/GameData/Weapons/Att_Weapon_ReloadTime.Att_Weapon_ReloadTime
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FastHands/PassiveSkill_Siren_FastHands.Default__PassiveSkill_Siren_FastHands_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,FormatText.string,0,,[skillbold]Repair Speed:[/skillbold] +$VALUE$
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FastHands/PassiveSkill_Siren_FastHands.Default__PassiveSkill_Siren_FastHands_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,SignStyle,0,,EUIStatValueSignStyle::Positive
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FastHands/PassiveSkill_Siren_FastHands.Default__PassiveSkill_Siren_FastHands_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,RoundingMode,0,,EUIStatValueRoundingMode::None
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FastHands/PassiveSkill_Siren_FastHands.Default__PassiveSkill_Siren_FastHands_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bDisplayAsPercentage,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FastHands/PassiveSkill_Siren_FastHands.Default__PassiveSkill_Siren_FastHands_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bDisplayPercentAsFloat,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FastHands/PassiveSkill_Siren_FastHands.Default__PassiveSkill_Siren_FastHands_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bDisplayAsInverse,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FastHands/PassiveSkill_Siren_FastHands.Default__PassiveSkill_Siren_FastHands_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bDisplayPlusSign,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FastHands/PassiveSkill_Siren_FastHands.Default__PassiveSkill_Siren_FastHands_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bDisplayAsOneMinus,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FastHands/PassiveSkill_Siren_FastHands.Default__PassiveSkill_Siren_FastHands_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bCalculateWithReductionMath,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FastHands/PassiveSkill_Siren_FastHands.Default__PassiveSkill_Siren_FastHands_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bUseFormatText,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FastHands/PassiveSkill_Siren_FastHands.Default__PassiveSkill_Siren_FastHands_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bEnableValueRemapping,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FastHands/PassiveSkill_Siren_FastHands.Default__PassiveSkill_Siren_FastHands_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bUseSupplementalStatFormatText,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FastHands/PassiveSkill_Siren_FastHands.Default__PassiveSkill_Siren_FastHands_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bUseMinValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FastHands/PassiveSkill_Siren_FastHands.Default__PassiveSkill_Siren_FastHands_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bUseMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FastHands/PassiveSkill_Siren_FastHands.Default__PassiveSkill_Siren_FastHands_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bUseMinOrMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FastHands/PassiveSkill_Siren_FastHands.Default__PassiveSkill_Siren_FastHands_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bCanDisplayMultipleTimes,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FastHands/PassiveSkill_Siren_FastHands.Default__PassiveSkill_Siren_FastHands_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bBiggerIsBetter,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FastHands/PassiveSkill_Siren_FastHands.Default__PassiveSkill_Siren_FastHands_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,BasePriority,0,,2.1
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FastHands/PassiveSkill_Siren_FastHands.Default__PassiveSkill_Siren_FastHands_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,SectionName,0,,Primary

# Violent Tapestry - Reduce the Maximum amount of Stacks to 50, double the Effectiveness of each Stack.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/ViolentTapestry/StatusEffect_Siren_ViolentTapestry_DA.StatusEffect_Siren_ViolentTapestry_DA,StackingStrategy,0,,/Game/PatchDLC/Raid1/Gear/CM/_D/PartSets/_U/GUN/StackingStrategy_GN_CM_Raid1_50.StackingStrategy_GN_CM_Raid1_50
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Siren/DataTable_Siren_ConstantValues.DataTable_Siren_ConstantValues,ViolentTapestry_ElementalEffectChancePerStack,Value,0,,(BaseValueConstant=0,DataTableValue=None,BaseValueScale=1.2)

# Alacrity - Add Repair Time.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/StatusEffect_Siren_Alacrity.StatusEffect_Siren_Alacrity,AttributeEffects,0,,((AttributeData=/Game/GameData/Weapons/Att_Weapon_ReloadTime.Att_Weapon_ReloadTime,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=),AttributeInitializer=/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/Init_Siren_Alacrity.Init_Siren_Alacrity_C,BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/StatusEffect_Siren_Alacrity.StatusEffect_Siren_Alacrity:Mutator_OakPassiveAbilityAttributeEffectMutatorData"'),(AttributeData=/Game/GameData/Weapons/Att_Weapon_TapedReloadTime.Att_Weapon_TapedReloadTime,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=),AttributeInitializer=/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/Init_Siren_Alacrity.Init_Siren_Alacrity_C,BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/StatusEffect_Siren_Alacrity.StatusEffect_Siren_Alacrity:Mutator_OakPassiveAbilityAttributeEffectMutatorData"'))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/StatusEffect_Siren_Alacrity_Bonus.StatusEffect_Siren_Alacrity_Bonus,AttributeEffects,0,,((AttributeData=/Game/GameData/Weapons/Att_Weapon_ReloadTime.Att_Weapon_ReloadTime,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=),AttributeInitializer=/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/Init_Siren_Alacrity.Init_Siren_Alacrity_C,BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/StatusEffect_Siren_Alacrity_Bonus.StatusEffect_Siren_Alacrity_Bonus:Mutator_OakPassiveAbilityAttributeEffectMutatorData"'),(AttributeData=/Game/GameData/Weapons/Att_Weapon_TapedReloadTime.Att_Weapon_TapedReloadTime,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=),AttributeInitializer=/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/Init_Siren_Alacrity.Init_Siren_Alacrity_C,BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/StatusEffect_Siren_Alacrity_Bonus.StatusEffect_Siren_Alacrity_Bonus:Mutator_OakPassiveAbilityAttributeEffectMutatorData"'))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C,StatDataItems,0,,(UIStatData_OakPassiveAbilityAttributeInitializer'/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C.StatDataItems_UIStatData_OakPassiveAbilityAttributeInitializer',UIStatData_OakPassiveAbilityAttributeInitializer'/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C.StatDataItems_UIStatData_OakPassiveAbilityAttributeInitializer_0',UIStatData_OakPassiveAbilityAttributeInitializer'/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C.UIStatData_OakPassiveAbilityAttributeInitializer_0',UIStatData_OakPassiveAbilityAttributeInitializer'/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C.UIStatData_OakPassiveAbilityAttributeInitializerRepairTime',UIStatData_OakPassiveAbilityAttributeInitializer'/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C.UIStatData_OakPassiveAbilityAttributeInitializerRepairTimePostSkill')
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C:UIStatData_OakPassiveAbilityAttributeInitializerRepairTime,StatusEffectData,0,,/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/StatusEffect_Siren_Alacrity.StatusEffect_Siren_Alacrity
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C:UIStatData_OakPassiveAbilityAttributeInitializerRepairTime,Attribute,0,,/Game/GameData/Weapons/Att_Weapon_TapedReloadTime.Att_Weapon_TapedReloadTime
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C:UIStatData_OakPassiveAbilityAttributeInitializerRepairTime,Initializer,0,,(DataTableValue=(DataTable=/Game/PlayerCharacters/_Shared/_Design/Balance/Siren/DataTable_Siren_SimpleFormulas.DataTable_Siren_SimpleFormulas,RowName=Presentation_Alacrity_ReloadSpeed))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C:UIStatData_OakPassiveAbilityAttributeInitializerRepairTime,FormatText.string,0,,[skillbold]Repair Speed:[/skillbold] $VALUE$ per stack
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C:UIStatData_OakPassiveAbilityAttributeInitializerRepairTime,SignStyle,0,,EUIStatValueSignStyle::Positive
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C:UIStatData_OakPassiveAbilityAttributeInitializerRepairTime,RoundingMode,0,,EUIStatValueRoundingMode::None
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C:UIStatData_OakPassiveAbilityAttributeInitializerRepairTime,bDisplayAsPercentage,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C:UIStatData_OakPassiveAbilityAttributeInitializerRepairTime,bDisplayPercentAsFloat,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C:UIStatData_OakPassiveAbilityAttributeInitializerRepairTime,bFloatPrecision,0,,1
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C:UIStatData_OakPassiveAbilityAttributeInitializerRepairTime,bDisplayAsInverse,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C:UIStatData_OakPassiveAbilityAttributeInitializerRepairTime,bDisplayPlusSign,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C:UIStatData_OakPassiveAbilityAttributeInitializerRepairTime,bDisplayAsOneMinus,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C:UIStatData_OakPassiveAbilityAttributeInitializerRepairTime,bCalculateWithReductionMath,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C:UIStatData_OakPassiveAbilityAttributeInitializerRepairTime,bUseFormatText,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C:UIStatData_OakPassiveAbilityAttributeInitializerRepairTime,bEnableValueRemapping,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C:UIStatData_OakPassiveAbilityAttributeInitializerRepairTime,bUseSupplementalStatFormatText,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C:UIStatData_OakPassiveAbilityAttributeInitializerRepairTime,bUseMinValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C:UIStatData_OakPassiveAbilityAttributeInitializerRepairTime,bUseMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C:UIStatData_OakPassiveAbilityAttributeInitializerRepairTime,bUseMinOrMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C:UIStatData_OakPassiveAbilityAttributeInitializerRepairTime,bCanDisplayMultipleTimes,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C:UIStatData_OakPassiveAbilityAttributeInitializerRepairTime,bBiggerIsBetter,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C:UIStatData_OakPassiveAbilityAttributeInitializerRepairTime,BasePriority,0,,1.8
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C:UIStatData_OakPassiveAbilityAttributeInitializerRepairTime,SectionName,0,,Primary
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C:UIStatData_OakPassiveAbilityAttributeInitializerRepairTimePostSkill,StatusEffectData,0,,/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/StatusEffect_Siren_Alacrity_Bonus.StatusEffect_Siren_Alacrity_Bonus
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C:UIStatData_OakPassiveAbilityAttributeInitializerRepairTimePostSkill,Attribute,0,,/Game/GameData/Weapons/Att_Weapon_TapedReloadTime.Att_Weapon_TapedReloadTime
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C:UIStatData_OakPassiveAbilityAttributeInitializerRepairTimePostSkill,Initializer,0,,(DataTableValue=(DataTable=/Game/PlayerCharacters/_Shared/_Design/Balance/Siren/DataTable_Siren_SimpleFormulas.DataTable_Siren_SimpleFormulas,RowName=Presentation_Alacrity_BonusReloadSpeed))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C:UIStatData_OakPassiveAbilityAttributeInitializerRepairTimePostSkill,FormatText.string,0,,[skillbold]Repair Speed:[/skillbold] $VALUE$ after action skill use
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C:UIStatData_OakPassiveAbilityAttributeInitializerRepairTimePostSkill,SignStyle,0,,EUIStatValueSignStyle::Positive
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C:UIStatData_OakPassiveAbilityAttributeInitializerRepairTimePostSkill,RoundingMode,0,,EUIStatValueRoundingMode::None
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C:UIStatData_OakPassiveAbilityAttributeInitializerRepairTimePostSkill,bDisplayAsPercentage,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C:UIStatData_OakPassiveAbilityAttributeInitializerRepairTimePostSkill,bDisplayPercentAsFloat,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C:UIStatData_OakPassiveAbilityAttributeInitializerRepairTimePostSkill,bFloatPrecision,0,,1
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C:UIStatData_OakPassiveAbilityAttributeInitializerRepairTimePostSkill,bDisplayAsInverse,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C:UIStatData_OakPassiveAbilityAttributeInitializerRepairTimePostSkill,bDisplayPlusSign,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C:UIStatData_OakPassiveAbilityAttributeInitializerRepairTimePostSkill,bDisplayAsOneMinus,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C:UIStatData_OakPassiveAbilityAttributeInitializerRepairTimePostSkill,bCalculateWithReductionMath,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C:UIStatData_OakPassiveAbilityAttributeInitializerRepairTimePostSkill,bUseFormatText,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C:UIStatData_OakPassiveAbilityAttributeInitializerRepairTimePostSkill,bEnableValueRemapping,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C:UIStatData_OakPassiveAbilityAttributeInitializerRepairTimePostSkill,bUseSupplementalStatFormatText,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C:UIStatData_OakPassiveAbilityAttributeInitializerRepairTimePostSkill,bUseMinValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C:UIStatData_OakPassiveAbilityAttributeInitializerRepairTimePostSkill,bUseMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C:UIStatData_OakPassiveAbilityAttributeInitializerRepairTimePostSkill,bUseMinOrMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C:UIStatData_OakPassiveAbilityAttributeInitializerRepairTimePostSkill,bCanDisplayMultipleTimes,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C:UIStatData_OakPassiveAbilityAttributeInitializerRepairTimePostSkill,bBiggerIsBetter,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C:UIStatData_OakPassiveAbilityAttributeInitializerRepairTimePostSkill,BasePriority,0,,0.1
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C:UIStatData_OakPassiveAbilityAttributeInitializerRepairTimePostSkill,SectionName,0,,Primary

# Restless - Increase action skill cooldown bonus to 6% per point from 5%.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Restless/StatusEffect_Siren_Restless_DA.StatusEffect_Siren_Restless_DA:Mutator_OakPassiveAbilityAttributeEffectMutatorData,PerGradeUpgrade,0,,(DataTableValue=(DataTable=/Game/PlayerCharacters/_Shared/_Design/Balance/_Shared/DataTable_Shared_PassiveSkillBalance.DataTable_Shared_PassiveSkillBalance,RowName=ElementalEffect_Damage,ValueName=ThreePointMedium_15_86EEB3024F9484227BD5CF8DF9E18D0B))

# From Rest - Add Burst Fire Delay.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FromRest/StatusEffect_Siren_FromRest_DA.StatusEffect_Siren_FromRest_DA,AttributeEffects,0,,((AttributeData=/Game/GameData/Weapons/Att_Weapon_FireRateAccelDuration.Att_Weapon_FireRateAccelDuration,ModifierType=Scale,BaseModifierValue=(BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FromRest/StatusEffect_Siren_FromRest_DA.StatusEffect_Siren_FromRest_DA.Mutator_OakPassiveAbilityAttributeEffectMutatorData"'),(AttributeData=/Game/GameData/Weapons/Att_Weapon_ChargeTime.Att_Weapon_ChargeTime,ModifierType=Scale,BaseModifierValue=(BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FromRest/StatusEffect_Siren_FromRest_DA.StatusEffect_Siren_FromRest_DA.Mutator_OakPassiveAbilityAttributeEffectMutatorData_0"'),(AttributeData=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=Scale,BaseModifierValue=(BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FromRest/StatusEffect_Siren_FromRest_DA.StatusEffect_Siren_FromRest_DA.Mutator_OakPassiveAbilityAttributeEffectMutatorData_1"'),(AttributeData=/Game/GameData/Weapons/Att_Weapon_BurstFireDelay.Att_Weapon_BurstFireDelay,ModifierType=Scale,BaseModifierValue=(BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FromRest/StatusEffect_Siren_FromRest_DA.StatusEffect_Siren_FromRest_DA.Mutator_OakPassiveAbilityAttributeEffectMutatorData_2"'))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FromRest/StatusEffect_Siren_FromRest_DA.StatusEffect_Siren_FromRest_DA:Mutator_OakPassiveAbilityAttributeEffectMutatorData_2,PerGradeUpgrade,0,,(BaseValueConstant=1,DataTableValue=(DataTable=None),BaseValueAttribute=None,BaseValueScale=-0.04)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FromRest/StatusEffect_Siren_FromRest_DA.StatusEffect_Siren_FromRest_DA:Mutator_OakPassiveAbilityAttributeEffectMutatorData_2,PerGradeUpgradeInterval,0,,1
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FromRest/PassiveSkill_Siren_FromRest.Default__PassiveSkill_Siren_FromRest_C,AbilityDescription.string,0,,Amara gains improved [skillbold]Fire Rate[/skillbold], [skillbold]Burst Fire Delay[/skillbold], and [skillbold]Charge Time[/skillbold].
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FromRest/PassiveSkill_Siren_FromRest.Default__PassiveSkill_Siren_FromRest_C,StatDataItems,0,,(UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FromRest/PassiveSkill_Siren_FromRest.Default__PassiveSkill_Siren_FromRest_C.StatDataItems_UIStatData_OakPassiveAbilityAttribute',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FromRest/PassiveSkill_Siren_FromRest.Default__PassiveSkill_Siren_FromRest_C.StatDataItems_UIStatData_OakPassiveAbilityAttribute_0',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FromRest/PassiveSkill_Siren_FromRest.Default__PassiveSkill_Siren_FromRest_C.StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay')
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FromRest/PassiveSkill_Siren_FromRest.Default__PassiveSkill_Siren_FromRest_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,StatusEffectData,0,,/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FromRest/StatusEffect_Siren_FromRest_DA.StatusEffect_Siren_FromRest_DA
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FromRest/PassiveSkill_Siren_FromRest.Default__PassiveSkill_Siren_FromRest_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,Attribute,0,,/Game/GameData/Weapons/Att_Weapon_BurstFireDelay.Att_Weapon_BurstFireDelay
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FromRest/PassiveSkill_Siren_FromRest.Default__PassiveSkill_Siren_FromRest_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,FormatText.string,0,,[skillbold]Burst Fire Delay:[/skillbold] $VALUE$
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FromRest/PassiveSkill_Siren_FromRest.Default__PassiveSkill_Siren_FromRest_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,SignStyle,0,,EUIStatValueSignStyle::Negative
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FromRest/PassiveSkill_Siren_FromRest.Default__PassiveSkill_Siren_FromRest_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,RoundingMode,0,,EUIStatValueRoundingMode::None
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FromRest/PassiveSkill_Siren_FromRest.Default__PassiveSkill_Siren_FromRest_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bDisplayAsPercentage,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FromRest/PassiveSkill_Siren_FromRest.Default__PassiveSkill_Siren_FromRest_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bDisplayPercentAsFloat,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FromRest/PassiveSkill_Siren_FromRest.Default__PassiveSkill_Siren_FromRest_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bDisplayAsInverse,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FromRest/PassiveSkill_Siren_FromRest.Default__PassiveSkill_Siren_FromRest_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bDisplayPlusSign,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FromRest/PassiveSkill_Siren_FromRest.Default__PassiveSkill_Siren_FromRest_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bDisplayAsOneMinus,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FromRest/PassiveSkill_Siren_FromRest.Default__PassiveSkill_Siren_FromRest_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bCalculateWithReductionMath,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FromRest/PassiveSkill_Siren_FromRest.Default__PassiveSkill_Siren_FromRest_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bUseFormatText,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FromRest/PassiveSkill_Siren_FromRest.Default__PassiveSkill_Siren_FromRest_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bEnableValueRemapping,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FromRest/PassiveSkill_Siren_FromRest.Default__PassiveSkill_Siren_FromRest_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bUseSupplementalStatFormatText,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FromRest/PassiveSkill_Siren_FromRest.Default__PassiveSkill_Siren_FromRest_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bUseMinValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FromRest/PassiveSkill_Siren_FromRest.Default__PassiveSkill_Siren_FromRest_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bUseMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FromRest/PassiveSkill_Siren_FromRest.Default__PassiveSkill_Siren_FromRest_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bUseMinOrMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FromRest/PassiveSkill_Siren_FromRest.Default__PassiveSkill_Siren_FromRest_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bCanDisplayMultipleTimes,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FromRest/PassiveSkill_Siren_FromRest.Default__PassiveSkill_Siren_FromRest_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bBiggerIsBetter,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FromRest/PassiveSkill_Siren_FromRest.Default__PassiveSkill_Siren_FromRest_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,BasePriority,0,,1.9
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FromRest/PassiveSkill_Siren_FromRest.Default__PassiveSkill_Siren_FromRest_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,SectionName,0,,Primary

# Laid Bare - Increase Damage Bonus to 10% per point from 8.33%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Siren/DataTable_Siren_ConstantValues.DataTable_Siren_ConstantValues,LaidBare_DamageBonus,Value,0,,(BaseValueConstant=0.1,BaseValueScale=1)

# Wrath - Increase Damage Bonus to 8.33% per point from 6.66%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Siren/DataTable_Siren_ConstantValues.DataTable_Siren_ConstantValues,Wrath_DamageBonus,Value,0,,(BaseValueConstant=0.0833,BaseValueScale=1)

# Remnant - Add a note to the skill description saying that it receives Mayhem Scaling.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Remnant/PassiveSkill_Siren_Remnant.Default__PassiveSkill_Siren_Remnant_C,AbilityDescription.string,0,,When Amara kills an enemy with a [skillbold]Gun[/skillbold] or [skillbold]Action Skill[/skillbold], she creates a [skillbold]homing projectile[/skillbold] that seeks out a new enemy dealing her [skillbold]Action Skill Elemental Damage[/skillbold].<br><br>Any [skillbold]Overkill Damage[/skillbold] is added to the projectile's damage.<br><br>This skill receives [actionskill]Action Skill[/actionskill] [endgame]Mayhem Scaling[/endgame].

# Anima - Update Description to mention it doesn't work with Cold Hearted.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/ManifestTree/Anima/PassiveSkill_Siren_Anima.Default__PassiveSkill_Siren_Anima_C,AbilityDescription.string,0,,Amara's [skillbold]Status Effects[/skillbold] deal increased damage over time and have increased duration. Her [skillbold]Action Skill Status Effect[/skillbold] deals further increased damage. <br><br>[italic](Anima is rendered useless by [bold]Cold Hearted[/bold], Amara's Cryo Element.)[/italic]

# Tempest - Fix Tempest's Shock Damage only getting boosted to 40% instead of 50% (CZ47)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/ManifestTree/Tempest/StatusEffect_Siren_Tempest_DA.StatusEffect_Siren_Tempest_DA,AttributeEffects.AttributeEffects[1].Mutator.Object..PerGradeUpgrade,,0,(DataTableValue=(DataTable=DataTable'"/Game/PlayerCharacters/_Shared/_Design/Balance/_Shared/DataTable_Shared_PassiveSkillBalance.DataTable_Shared_PassiveSkillBalance"',RowName="ElementalEffect_Damage",ValueName="FivePointMedium_21_6CE8CC0645575BFC0483689FFA697E8A"))

# Wildfire - Increase Spread Chance to 10% per point from 8%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Siren/DataTable_Siren_ConstantValues.DataTable_Siren_ConstantValues,Wildfire_SpreadChance,Value,0,,(BaseValueConstant=0.1,BaseValueScale=1)

# Sustainment - Reduce Lifesteal to 0.2% per point from 4%, make description more accurate.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/ManifestTree/Sustainment/Passive_Siren_Sustainment.Default__Passive_Siren_Sustainment_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeInitializer,bDisplayPercentAsFloat,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/ManifestTree/Sustainment/Passive_Siren_Sustainment.Default__Passive_Siren_Sustainment_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeInitializer,RoundingMode,0,,EUIStatValueRoundingMode::None
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/ManifestTree/Sustainment/Passive_Siren_Sustainment.Default__Passive_Siren_Sustainment_C,AbilityDescription.string,0,,Amara gains [skillbold]Life Steal[/skillbold] whenever she deals [skillbold]Elemental Damage[/skillbold]. This does not include bonus elemental damage from skills, gear, or anointments.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/_Shared/DataTable_Shared_PassiveSkillBalance.DataTable_Shared_PassiveSkillBalance,LifeSteal,FivePointMedium_21_6CE8CC0645575BFC0483689FFA697E8A,8,0.040000,0.002000

# Catharsis - Increased damage by 5 times, remove Cooldown, add a note to the skill description saying that it receives Mayhem Scaling.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Siren/DataTable_Siren_SimpleFormulas.DataTable_Siren_SimpleFormulas,FearPassThroughMe_DamagePerRank,Multiplier,0,,(BaseValueConstant=0,BaseValueAttribute=/Game/PlayerCharacters/_Shared/_Design/Balance/Siren/Att_Calc_Siren_GlobalSkillDamage.Att_Calc_Siren_GlobalSkillDamage,BaseValueScale=5)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/ManifestTree/FearPassThroughMe/PassiveSkill_Siren_FearPassThroughMe.Default__PassiveSkill_Siren_FearPassThroughMe_C,CooldownTime,0,,(DataTable=/Game/PlayerCharacters/_Shared/_Design/Balance/_Shared/DataTable_Shared_PassiveSkillBalance.DataTable_Shared_PassiveSkillBalance,RowName=ElementalEffect_Chance,ValueName=FivePointSmall_19_B4A397164A67CA1A1F8DA0AA05927FFF)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/ManifestTree/FearPassThroughMe/PassiveSkill_Siren_FearPassThroughMe.Default__PassiveSkill_Siren_FearPassThroughMe_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeInitializer_0,FormatText.string,0,,
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/ManifestTree/FearPassThroughMe/PassiveSkill_Siren_FearPassThroughMe.Default__PassiveSkill_Siren_FearPassThroughMe_C,AbilityDescription.string,0,,Whenever Amara triggers an elemental effect on an enemy, when that enemy dies that enemy [skillbold]explodes[/skillbold], dealing her [skillbold]attuned element damage[/skillbold] along with any other element that is currently inflicted upon that enemy.<br><br>This skill receives [actionskill]Action Skill[/actionskill] [endgame]Mayhem Scaling[/endgame].

# Deep Well - Make the Heat Reduction be 20% instead of 15%, make it display on the skill card.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/ManifestTree/DeepWell/StatusEffect_Siren_DeepWell.StatusEffect_Siren_DeepWell:Mutator_OakPassiveAbilityAttributeEffectMutatorData_0,PerGradeUpgrade,0,,(BaseValueConstant=1,DataTableValue=(DataTable=None),BaseValueAttribute=None,BaseValueScale=-0.2)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/ManifestTree/DeepWell/Passive_Siren_DeepWell.Default__Passive_Siren_DeepWell_C,AbilityDescription.string,0,,Amara gains increased [skillbold]Magazine Size[/skillbold]  and reduced [skillbold]Heat per Shot[/skillbold] with elemental weapons.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/ManifestTree/DeepWell/Passive_Siren_DeepWell.Default__Passive_Siren_DeepWell_C,StatDataItems,0,,(UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/ManifestTree/DeepWell/Passive_Siren_DeepWell.Default__Passive_Siren_DeepWell_C.StatDataItems_UIStatData_OakPassiveAbilityAttribute',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/ManifestTree/DeepWell/Passive_Siren_DeepWell.Default__Passive_Siren_DeepWell_C.StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot')
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/ManifestTree/DeepWell/Passive_Siren_DeepWell.Default__Passive_Siren_DeepWell_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,StatusEffectData,0,,/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/ManifestTree/DeepWell/StatusEffect_Siren_DeepWell.StatusEffect_Siren_DeepWell
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/ManifestTree/DeepWell/Passive_Siren_DeepWell.Default__Passive_Siren_DeepWell_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,Attribute,0,,/Game/GameData/Weapons/Att_Weapon_UseHeatImpulse.Att_Weapon_UseHeatImpulse
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/ManifestTree/DeepWell/Passive_Siren_DeepWell.Default__Passive_Siren_DeepWell_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,FormatText.string,0,,[skillbold]Heat per Shot:[/skillbold] $VALUE$
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/ManifestTree/DeepWell/Passive_Siren_DeepWell.Default__Passive_Siren_DeepWell_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,SignStyle,0,,EUIStatValueSignStyle::Negative
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/ManifestTree/DeepWell/Passive_Siren_DeepWell.Default__Passive_Siren_DeepWell_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,RoundingMode,0,,EUIStatValueRoundingMode::None
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/ManifestTree/DeepWell/Passive_Siren_DeepWell.Default__Passive_Siren_DeepWell_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,bDisplayAsPercentage,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/ManifestTree/DeepWell/Passive_Siren_DeepWell.Default__Passive_Siren_DeepWell_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,bDisplayPercentAsFloat,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/ManifestTree/DeepWell/Passive_Siren_DeepWell.Default__Passive_Siren_DeepWell_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,FloatPrecision,0,,0
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/ManifestTree/DeepWell/Passive_Siren_DeepWell.Default__Passive_Siren_DeepWell_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,bDisplayAsInverse,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/ManifestTree/DeepWell/Passive_Siren_DeepWell.Default__Passive_Siren_DeepWell_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,bDisplayPlusSign,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/ManifestTree/DeepWell/Passive_Siren_DeepWell.Default__Passive_Siren_DeepWell_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,bDisplayAsOneMinus,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/ManifestTree/DeepWell/Passive_Siren_DeepWell.Default__Passive_Siren_DeepWell_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,bCalculateWithReductionMath,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/ManifestTree/DeepWell/Passive_Siren_DeepWell.Default__Passive_Siren_DeepWell_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,bUseFormatText,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/ManifestTree/DeepWell/Passive_Siren_DeepWell.Default__Passive_Siren_DeepWell_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,bEnableValueRemapping,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/ManifestTree/DeepWell/Passive_Siren_DeepWell.Default__Passive_Siren_DeepWell_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,bUseSupplementalStatFormatText,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/ManifestTree/DeepWell/Passive_Siren_DeepWell.Default__Passive_Siren_DeepWell_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,bUseMinValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/ManifestTree/DeepWell/Passive_Siren_DeepWell.Default__Passive_Siren_DeepWell_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,bUseMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/ManifestTree/DeepWell/Passive_Siren_DeepWell.Default__Passive_Siren_DeepWell_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,bUseMinOrMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/ManifestTree/DeepWell/Passive_Siren_DeepWell.Default__Passive_Siren_DeepWell_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,bCanDisplayMultipleTimes,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/ManifestTree/DeepWell/Passive_Siren_DeepWell.Default__Passive_Siren_DeepWell_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,bBiggerIsBetter,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/ManifestTree/DeepWell/Passive_Siren_DeepWell.Default__Passive_Siren_DeepWell_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,BasePriority,0,,0.9
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/ManifestTree/DeepWell/Passive_Siren_DeepWell.Default__Passive_Siren_DeepWell_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,SectionName,0,,Primary

# Forceful Expression - Update Description to be more accurate.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/ManifestTree/Empowered/PassiveSkill_Siren_Empowered.Default__PassiveSkill_Siren_Empowered_C,AbilityDescription.string,0,,Amara gains [skillbold]Bonus Elemental Damage[/skillbold] to all damage dealt [italic](except Melee and Vehicle Damage)[/italic], based on her [skillbold]Action Skill Element[/skillbold].

# Trust in Yourself - Add Repair Time.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_DLC/Ixora/Passives/DLCSkill_17/StatusEffect_Siren_DLCSkill_17.StatusEffect_Siren_DLCSkill_17,AttributeEffects,0,,((AttributeData=/Game/GameData/Weapons/Att_Weapon_ReloadTime.Att_Weapon_ReloadTime,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=,BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/SirenBrawler/_DLC/Ixora/Passives/DLCSkill_17/StatusEffect_Siren_DLCSkill_17.StatusEffect_Siren_DLCSkill_17:Mutator_OakPassiveAbilityAttributeEffectMutatorData"'),(AttributeData=/Game/GameData/Weapons/Att_Weapon_ChargeTime.Att_Weapon_ChargeTime,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=,BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/SirenBrawler/_DLC/Ixora/Passives/DLCSkill_17/StatusEffect_Siren_DLCSkill_17.StatusEffect_Siren_DLCSkill_17:Mutator_OakPassiveAbilityAttributeEffectMutatorData_0"'),(AttributeData=/Game/GameData/Attributes/Character/Att_WeaponSwapSpeedScale.Att_WeaponSwapSpeedScale,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=,BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/SirenBrawler/_DLC/Ixora/Passives/DLCSkill_17/StatusEffect_Siren_DLCSkill_17.StatusEffect_Siren_DLCSkill_17:Mutator_OakPassiveAbilityAttributeEffectMutatorData_1"'),(AttributeData=/Game/GameData/Weapons/Att_Weapon_TapedReloadTime.Att_Weapon_TapedReloadTime,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=,BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/SirenBrawler/_DLC/Ixora/Passives/DLCSkill_17/StatusEffect_Siren_DLCSkill_17.StatusEffect_Siren_DLCSkill_17:Mutator_OakPassiveAbilityAttributeEffectMutatorData"'))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_DLC/Ixora/Passives/DLCSkill_17/Passive_Siren_DLCSkill_17.Default__Passive_Siren_DLCSkill_17_C,StatDataItems,0,,(UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/SirenBrawler/_DLC/Ixora/Passives/DLCSkill_17/Passive_Siren_DLCSkill_17.Default__Passive_Siren_DLCSkill_17_C.StatDataItems_UIStatData_OakPassiveAbilityAttribute',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/SirenBrawler/_DLC/Ixora/Passives/DLCSkill_17/Passive_Siren_DLCSkill_17.Default__Passive_Siren_DLCSkill_17_C.StatDataItems_UIStatData_OakPassiveAbilityAttribute_0',UIStatData_OakPassiveAbilityAttributeInitializer'/Game/PlayerCharacters/SirenBrawler/_DLC/Ixora/Passives/DLCSkill_17/Passive_Siren_DLCSkill_17.Default__Passive_Siren_DLCSkill_17_C.StatDataItems_UIStatData_OakPassiveAbilityAttributeInitializer',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/SirenBrawler/_DLC/Ixora/Passives/DLCSkill_17/Passive_Siren_DLCSkill_17.Default__Passive_Siren_DLCSkill_17_C.StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime')
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_DLC/Ixora/Passives/DLCSkill_17/Passive_Siren_DLCSkill_17.Default__Passive_Siren_DLCSkill_17_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,StatusEffectData,0,,/Game/PlayerCharacters/SirenBrawler/_DLC/Ixora/Passives/DLCSkill_17/StatusEffect_Siren_DLCSkill_17.StatusEffect_Siren_DLCSkill_17
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_DLC/Ixora/Passives/DLCSkill_17/Passive_Siren_DLCSkill_17.Default__Passive_Siren_DLCSkill_17_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,Attribute,0,,/Game/GameData/Weapons/Att_Weapon_TapedReloadTime.Att_Weapon_TapedReloadTime
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_DLC/Ixora/Passives/DLCSkill_17/Passive_Siren_DLCSkill_17.Default__Passive_Siren_DLCSkill_17_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,FormatText.string,0,,[skillbold]Repair Speed:[/skillbold] $VALUE$
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_DLC/Ixora/Passives/DLCSkill_17/Passive_Siren_DLCSkill_17.Default__Passive_Siren_DLCSkill_17_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,SignStyle,0,,EUIStatValueSignStyle::Positive
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_DLC/Ixora/Passives/DLCSkill_17/Passive_Siren_DLCSkill_17.Default__Passive_Siren_DLCSkill_17_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,RoundingMode,0,,EUIStatValueRoundingMode::None
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_DLC/Ixora/Passives/DLCSkill_17/Passive_Siren_DLCSkill_17.Default__Passive_Siren_DLCSkill_17_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bDisplayAsPercentage,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_DLC/Ixora/Passives/DLCSkill_17/Passive_Siren_DLCSkill_17.Default__Passive_Siren_DLCSkill_17_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bDisplayPercentAsFloat,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_DLC/Ixora/Passives/DLCSkill_17/Passive_Siren_DLCSkill_17.Default__Passive_Siren_DLCSkill_17_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bDisplayAsInverse,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_DLC/Ixora/Passives/DLCSkill_17/Passive_Siren_DLCSkill_17.Default__Passive_Siren_DLCSkill_17_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bDisplayPlusSign,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_DLC/Ixora/Passives/DLCSkill_17/Passive_Siren_DLCSkill_17.Default__Passive_Siren_DLCSkill_17_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bDisplayAsOneMinus,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_DLC/Ixora/Passives/DLCSkill_17/Passive_Siren_DLCSkill_17.Default__Passive_Siren_DLCSkill_17_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bCalculateWithReductionMath,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_DLC/Ixora/Passives/DLCSkill_17/Passive_Siren_DLCSkill_17.Default__Passive_Siren_DLCSkill_17_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bUseFormatText,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_DLC/Ixora/Passives/DLCSkill_17/Passive_Siren_DLCSkill_17.Default__Passive_Siren_DLCSkill_17_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bEnableValueRemapping,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_DLC/Ixora/Passives/DLCSkill_17/Passive_Siren_DLCSkill_17.Default__Passive_Siren_DLCSkill_17_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bUseSupplementalStatFormatText,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_DLC/Ixora/Passives/DLCSkill_17/Passive_Siren_DLCSkill_17.Default__Passive_Siren_DLCSkill_17_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bUseMinValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_DLC/Ixora/Passives/DLCSkill_17/Passive_Siren_DLCSkill_17.Default__Passive_Siren_DLCSkill_17_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bUseMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_DLC/Ixora/Passives/DLCSkill_17/Passive_Siren_DLCSkill_17.Default__Passive_Siren_DLCSkill_17_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bUseMinOrMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_DLC/Ixora/Passives/DLCSkill_17/Passive_Siren_DLCSkill_17.Default__Passive_Siren_DLCSkill_17_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bCanDisplayMultipleTimes,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_DLC/Ixora/Passives/DLCSkill_17/Passive_Siren_DLCSkill_17.Default__Passive_Siren_DLCSkill_17_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bBiggerIsBetter,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_DLC/Ixora/Passives/DLCSkill_17/Passive_Siren_DLCSkill_17.Default__Passive_Siren_DLCSkill_17_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,BasePriority,0,,150
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_DLC/Ixora/Passives/DLCSkill_17/Passive_Siren_DLCSkill_17.Default__Passive_Siren_DLCSkill_17_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,SectionName,0,,Primary

# Unweave the Rainbow - Add a note to the skill description saying that it receives Mayhem Scaling.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_DLC/Ixora/Passives/DLCSkill_05/Passive_Siren_DLCSkill_5.Default__Passive_Siren_DLCSkill_5_C,AbilityDescription.string,0,,Amara deals [skillbold]Bonus Damage of her attuned element[/skillbold] whenever she deals [skillbold]Melee Damage[/skillbold] or [skillbold]Splash Damage[/skillbold] to frozen enemies.<br><br>This skill receives [actionskill]Action Skill[/actionskill] [endgame]Mayhem Scaling[/endgame].

# Burn Both Ends - Increase Stack Duration to 10 seconds from 8 seconds, update description to mention it boosts Elemental Damage and Kinetic Damage.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_DLC/Ixora/Passives/Table_Siren_DLCPassiveConstantValues.Table_Siren_DLCPassiveConstantValues,DLCSkill16_StackDuration,Base_17_28B25EC8493D1EB6C2138A962F659BCD,0,,10
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_DLC/Ixora/Passives/DLCSkill_16/Passive_Siren_DLCSkill_16.Default__Passive_Siren_DLCSkill_16_C,AbilityDescription.string,0,,After activating her [actionskill]Action Skill[/actionskill], Amara gains [skillbold]Increased Threat[/skillbold] for a short time, drawing the attention of all enemies in a huge radius.<br><br>Whenever Amara is dealt damage by an enemy, she gains increased [skillbold]Kinetic and Elemental Damage[/skillbold] for a short time. This effect stacks.

# Body and Mind - Reduce the Damage by 50%, add a note to the skill description saying that it receives Mayhem Scaling.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_DLC/Ixora/Passives/Table_Siren_DLCSimpleFormulas.Table_Siren_DLCSimpleFormulas,DLCSkill10_DamageCalc,Multiplier,0,,(BaseValueConstant=0,BaseValueAttribute=/Game/GameData/Balance/HealthAndDamage/Calc/Att_Calc_Damage_MeleePlayer.Att_Calc_Damage_MeleePlayer,BaseValueScale=0.5)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_DLC/Ixora/Passives/DLCSkill_10/Passive_Siren_DLCSkill_10.Default__Passive_Siren_DLCSkill_10_C,AbilityDescription.string,0,,[skillbold]Kill Skill[/skillbold]. Amara's melee attacks deal [skillbold]Bonus Splash Damage[/skillbold] for a short time.<br><br>This skill receives [actionskill]Action Skill[/actionskill] [endgame]Mayhem Scaling[/endgame].

# Free the Soul - Increase Damage to 7 from 1, add a note to the skill description saying that it receives Mayhem Scaling.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_DLC/Ixora/Passives/Table_Siren_DLCSimpleFormulas.Table_Siren_DLCSimpleFormulas,DLCSkill11_DamageCalc,Multiplier,0,,(BaseValueConstant=0,BaseValueAttribute=/Game/GameData/Balance/HealthAndDamage/Calc/Att_Calc_Damage_MeleePlayer.Att_Calc_Damage_MeleePlayer,BaseValueScale=7)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_DLC/Ixora/Passives/DLCSkill_11/Passive_Siren_DLCSkill_11.Default__Passive_Siren_DLCSkill_11_C,AbilityDescription.string,0,,[skillbold]Kill Skill.[/skillbold] Whenever Amara kills a frozen enemy, [skillbold]splinters fly out from that enemy[/skillbold] and home to nearby enemies, dealing [skillbold]Cryo Damage[/skillbold]. This skill has a short cooldown.<br><br>This skill receives [actionskill]Action Skill[/actionskill] [endgame]Mayhem Scaling[/endgame].

# Clear The Mind - Increase Duration to 12 seconds.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_DLC/Ixora/Passives/Table_Siren_DLCPassiveConstantValues.Table_Siren_DLCPassiveConstantValues,DLCSkill7_ActiveTime,Base_17_28B25EC8493D1EB6C2138A962F659BCD,0,,12

# Reduce Phasegrasp Cooldown to 12 seconds from 16 seconds.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Siren/DataTable_Siren_PhasetranceCoefficients.DataTable_Siren_PhasetranceCoefficients,ASkill_Grasp,CooldownCoefficient_4_F654EB144A946CD7D29756AF24FC67B8,0,,12

# Reduce Eternal Fist Cooldown to 16 seconds from 20 seconds.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Siren/DataTable_Siren_PhasetranceCoefficients.DataTable_Siren_PhasetranceCoefficients,ASkill_Grasp_Essence,CooldownCoefficient_4_F654EB144A946CD7D29756AF24FC67B8,0,,15

# Reduce Fist Over Matter Cooldown to 14 seconds from 28 seconds, increase Fist Damage to 1.5 from 0.5, and add a note saying that this Action Skill receives Splash bonuses.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Siren/DataTable_Siren_PhasetranceCoefficients.DataTable_Siren_PhasetranceCoefficients,ASkill_Grasp_Force,DamageCoefficient_2_70FF0AD64324CB4406E965B6AFF3BED8,0,,1.5
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Siren/DataTable_Siren_PhasetranceCoefficients.DataTable_Siren_PhasetranceCoefficients,ASkill_Grasp_Force,CooldownCoefficient_4_F654EB144A946CD7D29756AF24FC67B8,0,,16.0
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Phasetrance/Components/Attack/Augment_PhaseTrance_Attack_Grasp_Force.Augment_PhaseTrance_Attack_Grasp_Force,Description.string,0,,Amara summons a giant fist that bursts from the ground and [skillbold]locks[/skillbold] the targeted enemy in place for a few seconds.<br><br>After [actionskill]Grasping[/actionskill] the targeted enemy, large fists appear and constantly [skillbold]smash[/skillbold] the area, dealing damage to nearby enemies.<br><br>[italic](This [actionskill]Action Skill[/actionskill] receives [skillbold]Splash[/skillbold] bonuses.)[/italic]

# Increase Phasecast Damage to 3.3 from 1.315, reduce Cooldown to 18 seconds from 28 seconds.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Siren/DataTable_Siren_PhasetranceCoefficients.DataTable_Siren_PhasetranceCoefficients,ASkill_Cast,DamageCoefficient_2_70FF0AD64324CB4406E965B6AFF3BED8,0,,3.3
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Siren/DataTable_Siren_PhasetranceCoefficients.DataTable_Siren_PhasetranceCoefficients,ASkill_Cast,CooldownCoefficient_4_F654EB144A946CD7D29756AF24FC67B8,0,,18

# Increase Reverbration Damage to 1.575 from 1.25 (damage doesn't match what the card says), reduce Cooldown to 22 seconds from 30 seconds.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Siren/DataTable_Siren_PhasetranceCoefficients.DataTable_Siren_PhasetranceCoefficients,ASkill_Cast_CausalChain,DamageCoefficient_2_70FF0AD64324CB4406E965B6AFF3BED8,0,,1.575
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Siren/DataTable_Siren_PhasetranceCoefficients.DataTable_Siren_PhasetranceCoefficients,ASkill_Cast_CausalChain,CooldownCoefficient_4_F654EB144A946CD7D29756AF24FC67B8,0,,22

# Increase Deliverance Projectile Damage to 0.4 from 0.1, increase Deliverance Damage to 3 from 1.225, reduce Cooldown to 20 seconds from 28 seconds.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Siren/DataTable_Siren_PhasetranceCoefficients.DataTable_Siren_PhasetranceCoefficients,ASkill_Cast_Schism,DamageCoefficient_2_70FF0AD64324CB4406E965B6AFF3BED8,0,,3
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Siren/DataTable_Siren_PhasetranceCoefficients.DataTable_Siren_PhasetranceCoefficients,ASkill_Cast_Schism,CooldownCoefficient_4_F654EB144A946CD7D29756AF24FC67B8,0,,20
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Siren/DataTable_Siren_ConstantValues.DataTable_Siren_ConstantValues,Cast_Schism_ProjectileScalar,Value,0,,(BaseValueConstant=0.4,DataTableValue=None,BaseValueScale=1)

# Increase Tandava Damage to 3.3 from 1.3, reduce Cooldown to 24 seconds from 35 seconds, and add a note saying that this Action Skill receives Splash bonuses.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Siren/DataTable_Siren_PhasetranceCoefficients.DataTable_Siren_PhasetranceCoefficients,ASkill_Cast_100Fists,DamageCoefficient_2_70FF0AD64324CB4406E965B6AFF3BED8,0,,3.3
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Siren/DataTable_Siren_PhasetranceCoefficients.DataTable_Siren_PhasetranceCoefficients,ASkill_Cast_100Fists,CooldownCoefficient_4_F654EB144A946CD7D29756AF24FC67B8,0,,24
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Phasetrance/Components/Attack/Augment_PhaseTrance_Attack_Cast_100Fists.Augment_PhaseTrance_Attack_Cast_100Fists,Description.string,0,,Amara sends forward an [actionskill]Astral Projection[/actionskill] of herself. When it hits a target, it [skillbold]explodes[/skillbold], damaging all nearby enemies.<br><br>[italic](This [actionskill]Action Skill[/actionskill] receives [skillbold]Splash[/skillbold] bonuses.)[/italic]

# Increase Phaseslam Damage to 4.4 from 1.4, reduce Cooldown to 24 seconds from 35 seconds, add a note saying that this Action Skill receives Splash bonuses.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Siren/DataTable_Siren_PhasetranceCoefficients.DataTable_Siren_PhasetranceCoefficients,ASkill_Slam,DamageCoefficient_2_70FF0AD64324CB4406E965B6AFF3BED8,0,,4.4
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Siren/DataTable_Siren_PhasetranceCoefficients.DataTable_Siren_PhasetranceCoefficients,ASkill_Slam,CooldownCoefficient_4_F654EB144A946CD7D29756AF24FC67B8,0,,24
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Phasetrance/Components/Attack/Augment_PhaseTrance_Attack_Slam.Augment_PhaseTrance_Attack_Slam,Description.string,0,,Amara leaps into the air and [actionskill]Slams[/actionskill] the ground, dealing damage to all nearby enemies and knocking them up.<br><br>[italic](This [actionskill]Action Skill[/actionskill] receives [skillbold]Splash[/skillbold] bonuses.)[/italic]

# Increase Fracture Damage to 3.9 from 1.25, reduce Cooldown to 22 seconds from 28 seconds, increase flight speed by 25%, add a note saying that this Action Skill receives Splash bonuses.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Siren/DataTable_Siren_PhasetranceCoefficients.DataTable_Siren_PhasetranceCoefficients,ASkill_Slam_Fracture,DamageCoefficient_2_70FF0AD64324CB4406E965B6AFF3BED8,0,,3.9
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Siren/DataTable_Siren_PhasetranceCoefficients.DataTable_Siren_PhasetranceCoefficients,ASkill_Slam_Fracture,CooldownCoefficient_4_F654EB144A946CD7D29756AF24FC67B8,0,,22
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Phasetrance/Components/Attack/Augment_PhaseTrance_Attack_Slam_Fracture.Augment_PhaseTrance_Attack_Slam_Fracture,Description.string,0,,Amara summons a [skillbold]line of fists[/skillbold] that erupt from the ground, dealing damage to enemies in front of Amara.<br><br>[italic](This [actionskill]Action Skill[/actionskill] receives [skillbold]Splash[/skillbold] bonuses.)[/italic]

# Increase Downfall Damage to 4.25 from 1.35, increase Beam Damage to 10 from 0.1, remove Slam Radius penalty, reduce Cooldown to 28 seconds from 47 seconds, add a note saying that this Action Skill receive Splash bonuses.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Siren/DataTable_Siren_PhasetranceCoefficients.DataTable_Siren_PhasetranceCoefficients,ASkill_Slam_Barrage,DamageCoefficient_2_70FF0AD64324CB4406E965B6AFF3BED8,0,,4.25
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Siren/DataTable_Siren_ConstantValues.DataTable_Siren_ConstantValues,SlamReducedRadius,Value,0,,(BaseValueConstant=1024,BaseValueScale=1)
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Siren/DataTable_Siren_PhasetranceCoefficients.DataTable_Siren_PhasetranceCoefficients,ASkill_Slam_Barrage,CooldownCoefficient_4_F654EB144A946CD7D29756AF24FC67B8,0,,28
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Siren/DataTable_Siren_SimpleFormulas.DataTable_Siren_SimpleFormulas,Slam_Barrage_SplatDamage,Multiplier,0,,(BaseValueConstant=0,BaseValueAttribute=/Game/PlayerCharacters/_Shared/_Design/Balance/Siren/Att_Calc_Siren_GlobalSkillDamage.Att_Calc_Siren_GlobalSkillDamage,BaseValueScale=10)
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Siren/DataTable_Siren_ConstantValues.DataTable_Siren_ConstantValues,Barrage_MoveRate,Value,0,,(BaseValueConstant=687.5,DataTableValue=None,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Phasetrance/Components/Attack/Augment_PhaseTrance_Attack_Slam_Barrage.Augment_PhaseTrance_Attack_Slam_Barrage,Description.string,0,,Amara leaps into the air and shoots an [skillbold]Elemental Beam[/skillbold] below her briefly, followed by a [actionskill]Slam[/actionskill].<br><br>[italic](This [actionskill]Action Skill[/actionskill] receives [skillbold]Splash[/skillbold] bonuses.)[/italic]

# Reduce Phaseflare Cooldown to 30 seconds from 48 seconds, increase Damage to 0.575 from 0.38, add a note saying that this Action Skill receive Splash bonuses.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_DLC/Ixora/Phasetrance/Defs/Table_PhasetranceCoefficients_DLC.Table_PhasetranceCoefficients_DLC,DLCAttack1,DamageCoefficient_2_70FF0AD64324CB4406E965B6AFF3BED8,0,,0.575
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_DLC/Ixora/Phasetrance/Defs/Table_PhasetranceCoefficients_DLC.Table_PhasetranceCoefficients_DLC,DLCAttack1,CooldownCoefficient_4_F654EB144A946CD7D29756AF24FC67B8,0,,30
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_DLC/Ixora/Phasetrance/Augments/Augment_PhaseTrance_Attack_DLC1_Phaseflare.Augment_PhaseTrance_Attack_DLC1_Phaseflare,Description.string,0,,Amara summons an [actionskill]Orb of Elemental Energy[/actionskill] that deals constant [skillbold]elemental damage[/skillbold] to nearby enemies. Pressing {OakPC_Melee} near the [actionskill]Orb[/actionskill] causes it to [skillbold]fly forwards towards an enemy[/skillbold] and [skillbold]damage them[/skillbold]. Additionally, every time Amara uses a melee attack on the [actionskill]Orb[/actionskill], it gains [skillbold]Increased Damage[/skillbold] based on the damage she dealt to it.<br><br>Pressing {OakPC_ActionSkill} causes the [actionskill]Orb[/actionskill] to return to Amara.<br><br>[italic](This [actionskill]Action Skill[/actionskill] receives [skillbold]Splash[/skillbold] bonuses.)[/italic]

# Reduce Glow Up Cooldown to 15 seconds from 28 seconds, increase Damage to 0.625 from 0.42, add a note saying that this Action Skill receive Splash bonuses.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_DLC/Ixora/Phasetrance/Defs/Table_PhasetranceCoefficients_DLC.Table_PhasetranceCoefficients_DLC,DLCAttack2,DamageCoefficient_2_70FF0AD64324CB4406E965B6AFF3BED8,0,,0.625
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_DLC/Ixora/Phasetrance/Defs/Table_PhasetranceCoefficients_DLC.Table_PhasetranceCoefficients_DLC,DLCAttack2,CooldownCoefficient_4_F654EB144A946CD7D29756AF24FC67B8,0,,15
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_DLC/Ixora/Phasetrance/Augments/Augment_PhaseTrance_Attack_DLC2_GlowUp.Augment_PhaseTrance_Attack_DLC2_GlowUp,Description.string,0,,Instead of dealing [skillbold]Splash Damage[/skillbold] to enemies, Amara's [actionskill]Orb[/actionskill] grants nearby allies [skillbold]Health Regeneration[/skillbold]. Amara may also press {OakPC_Melee} while near the [actionskill]Orb[/actionskill] to send it to a downed ally, granting them a [skillbold]Second Wind[/skillbold].<br><br>[italic](This [actionskill]Action Skill[/actionskill] receives [skillbold]Splash[/skillbold] bonuses despite what the description says.)[/italic]

# Reduce Shooting Star Cooldown to 32 seconds from 44 seconds, increase Damage to 0.575 from 0.3, add a note saying that this Action Skill receive Splash bonuses.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_DLC/Ixora/Phasetrance/Defs/Table_PhasetranceCoefficients_DLC.Table_PhasetranceCoefficients_DLC,DLCAttack7,DamageCoefficient_2_70FF0AD64324CB4406E965B6AFF3BED8,0,,0.575
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_DLC/Ixora/Phasetrance/Defs/Table_PhasetranceCoefficients_DLC.Table_PhasetranceCoefficients_DLC,DLCAttack7,CooldownCoefficient_4_F654EB144A946CD7D29756AF24FC67B8,0,,32
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_DLC/Ixora/Phasetrance/Augments/Augment_PhaseTrance_Attack_DLC7_SStar.Augment_PhaseTrance_Attack_DLC7_SStar,Description.string,0,,Amara summons an [actionskill]Orb of Elemental Energy[/actionskill] that deals constant [skillbold]elemental damage[/skillbold] to nearby enemies. Pressing {OakPC_Melee} near the [actionskill]Orb[/actionskill] causes it to [skillbold]fly forwards towards an enemy[/skillbold] and [skillbold]damage them[/skillbold] which also increases the amount of [skillbold]Overall Damage[/skillbold] the [actionskill]Orb[/actionskill] deals to enemies. Additionally, the [actionskill]Elemental Orb[/actionskill] continually fires [skillbold]Elemental Projectiles[/skillbold] at the last enemy Amara damaged. Pressing {OakPC_ActionSkill} causes the [actionskill]Orb[/actionskill] to return to Amara.<br><br>[italic](This [actionskill]Action Skill[/actionskill] receives [skillbold]Splash[/skillbold] bonuses.)[/italic]

# Reduce Light Fantastic Cooldown to 34 seconds from 44 seconds, increase Damage to 0.5 from 0.34, add a note saying that this Action Skill receive Splash bonuses.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_DLC/Ixora/Phasetrance/Defs/Table_PhasetranceCoefficients_DLC.Table_PhasetranceCoefficients_DLC,DLCAttack5,DamageCoefficient_2_70FF0AD64324CB4406E965B6AFF3BED8,0,,0.5
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_DLC/Ixora/Phasetrance/Defs/Table_PhasetranceCoefficients_DLC.Table_PhasetranceCoefficients_DLC,DLCAttack5,CooldownCoefficient_4_F654EB144A946CD7D29756AF24FC67B8,0,,34
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_DLC/Ixora/Phasetrance/Augments/Augment_PhaseTrance_Attack_DLC5_LFant.Augment_PhaseTrance_Attack_DLC5_LFant,Description.string,0,,Amara summons an [actionskill]Orb of Elemental Energy[/actionskill] that deals constant [skillbold]elemental damage[/skillbold] to nearby enemies. Whenever Amara damages an enemy, the [actionskill]Elemental Orb[/actionskill] automatically travels to that enemy. Whenever Amara kills an enemy, the [actionskill]Elemental Orb[/actionskill] gains [skillbold]Increased Damage[/skillbold]. Pressing {OakPC_ActionSkill} causes the [actionskill]Orb[/actionskill] to return to Amara.<br><br>[italic](This [actionskill]Action Skill[/actionskill] receives [skillbold]Splash[/skillbold] bonuses.)[/italic]

# Revelation - Increase Damage to 2.5 from 1, add a note to the skill description saying that it receives Mayhem Scaling.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Siren/DataTable_Siren_SimpleFormulas.DataTable_Siren_SimpleFormulas,Nova_DamageCalc,Multiplier,0,,(BaseValueConstant=0,BaseValueAttribute=/Game/PlayerCharacters/_Shared/_Design/Balance/Siren/Att_Calc_Siren_GlobalSkillDamage.Att_Calc_Siren_GlobalSkillDamage,BaseValueScale=2.5)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Phasetrance/Components/Effect/Augment_PhaseTrance_Effect_BrightStar.Augment_PhaseTrance_Effect_BrightStar,Description.string,0,,Amara’s [actionskill]Action Skill[/actionskill] now creates a [skillbold]Nova[/skillbold] when it damages enemies, dealing damage to all nearby enemies.<br><br>This skill receives [actionskill]Action Skill[/actionskill] [endgame]Mayhem Scaling[/endgame].

# Soul Sap - Lower lifesteal amount to 15% from 30%, reduce Ascendant Bonus to 5%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Siren/DataTable_Siren_ConstantValues.DataTable_Siren_ConstantValues,LeechBaseLifeSteal,Value,0,,(BaseValueConstant=0.15,BaseValueScale=1)
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Siren/DataTable_Siren_ConstantValues.DataTable_Siren_ConstantValues,WebMasteryScalarIncrease,Value,0,,(BaseValueConstant=0.05,BaseValueScale=1)

# Remove Damage and Cooldown Penalties from Augments (credit to CZ47.)
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Siren/DataTable_Siren_PhasetranceCoefficients.DataTable_Siren_PhasetranceCoefficients,Effect_Inevitable,DamageCoefficient_2_70FF0AD64324CB4406E965B6AFF3BED8,0,,0
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Siren/DataTable_Siren_PhasetranceCoefficients.DataTable_Siren_PhasetranceCoefficients,Effect_Paralysis,DamageCoefficient_2_70FF0AD64324CB4406E965B6AFF3BED8,0,,0
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Siren/DataTable_Siren_PhasetranceCoefficients.DataTable_Siren_PhasetranceCoefficients,Effect_PunchDrunk,DamageCoefficient_2_70FF0AD64324CB4406E965B6AFF3BED8,0,,0
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Siren/DataTable_Siren_PhasetranceCoefficients.DataTable_Siren_PhasetranceCoefficients,Effect_MalignantAura,DamageCoefficient_2_70FF0AD64324CB4406E965B6AFF3BED8,0,,0
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Siren/DataTable_Siren_PhasetranceCoefficients.DataTable_Siren_PhasetranceCoefficients,Effect_Paralysis,CooldownCoefficient_4_F654EB144A946CD7D29756AF24FC67B8,0,,0
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Siren/DataTable_Siren_PhasetranceCoefficients.DataTable_Siren_PhasetranceCoefficients,Effect_PunchDrunk,CooldownCoefficient_4_F654EB144A946CD7D29756AF24FC67B8,0,,0

# Remove Damage/Cooldown Penalties from Skill Cards. (Credit to CZ47)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Phasetrance/Components/Effect/Augment_PhaseTrance_Effect_Allure.Augment_PhaseTrance_Effect_Allure:StatDataItems_UIStatData_OakPassiveAbilityAttributeInitializer,FormatText,0,,
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Phasetrance/Components/Effect/Augment_PhaseTrance_Effect_BrightStar.Augment_PhaseTrance_Effect_BrightStar:StatDataItems_UIStatData_OakPassiveAbilityAttributeInitializer,FormatText,0,,
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Phasetrance/Components/Effect/Augment_PhaseTrance_Effect_Glamour.Augment_PhaseTrance_Effect_Glamour:StatDataItems_UIStatData_OakPassiveAbilityAttributeInitializer,FormatText,0,,
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Phasetrance/Components/Effect/Augment_PhaseTrance_Effect_Glamour.Augment_PhaseTrance_Effect_Glamour:UIStatData_OakPassiveAbilityAttributeInitializer_1,FormatText,0,,
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Phasetrance/Components/Effect/Augment_PhaseTrance_Effect_StillnessOfMind.Augment_PhaseTrance_Effect_StillnessOfMind:UIStatData_OakPassiveAbilityAttributeInitializer_0,FormatText,0,,
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Phasetrance/Components/Effect/Augment_PhaseTrance_Effect_StillnessOfMind.Augment_PhaseTrance_Effect_StillnessOfMind:UIStatData_OakPassiveAbilityAttributeInitializer_1,FormatText,0,,
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Phasetrance/Components/Effect/Augment_PhaseTrance_Effect_StillnessOfMind.Augment_PhaseTrance_Effect_StillnessOfMind,Description,0,,Enemies damaged by Amara's [actionskill]Action Skill[/actionskill] become [skillbold]phaselocked[/skillbold] until they are damaged or the duration ends.<br><br>If Amara targets an enemy with [actionskill]Phasegrasp[/actionskill], enemies near the [actionskill]Grasped[/actionskill] target are [skillbold]phaselocked[/skillbold].
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Phasetrance/Components/Effect/Augment_PhaseTrance_Effect_Glamour.Augment_PhaseTrance_Effect_Glamour,Description,0,,Enemies damaged by Amara's action skill become [skillbold]confused[/skillbold] and temporarily attack their allies.<br><br>If Amara targets an enemy with [actionskill]Phasegrasp[/actionskill], enemies near the [actionskill]Grasped[/actionskill] target are [skillbold]confused as well[/skillbold].

##################################
### GUARDIAN RANK/PERK CHANGES ###
##################################

# Guardian Rank - Make the Fire Rate stat also affect Burst Fire Delay.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/GuardianRank/GuardianReward_GunFireRate.GuardianReward_GunFireRate,RewardAttributeEffects,0,,((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=Scale,ModifierValue=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/PlayerCharacters/_Shared/_Design/GuardianRank/Attributes/Att_GuardianReward_GunFireRate_Modifier.Att_GuardianReward_GunFireRate_Modifier,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_BurstFireDelay.Att_Weapon_BurstFireDelay,ModifierType=Scale,ModifierValue=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/PlayerCharacters/_Shared/_Design/GuardianRank/Attributes/Att_GuardianReward_GunFireRate_Modifier.Att_GuardianReward_GunFireRate_Modifier,BaseValueScale=1)))

# Topped Off - Reduce Cooldown to 50% from 200%.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/GuardianRank/Abilities/SE_VeteranRank_Refresher.SE_VeteranRank_Refresher,AttributeEffects,0,,((AttributeData=/Game/GameData/Attributes/Character/Att_Character_ActionSkill_GlobalCooldownRate.Att_Character_ActionSkill_GlobalCooldownRate,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0.5,BaseValueScale=1)))

# Dead Man Walking - Reduce FFYL Bonus to 30% from 50%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Geranium/PlayerCharacters/_Shared/_Design/GuardianRank/Table_GuardianRank_Balance_Geranium.Table_GuardianRank_Balance_Geranium,DeadManWalking_ReducedConsumption,Value,0,,(BaseValueConstant=-0.3,BaseValueScale=1)

# Too Angry to Die - Reduce FFYL Restoration Bonus to 3% from 5%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Hibiscus/PlayerCharacters/_Shared/_Design/GuardianRank/Attributes/Table_GuardianRank_Balance_Hibiscus.Table_GuardianRank_Balance_Hibiscus,TooAngryToDieFFYLRestorationMod,Value,0,,(BaseValueConstant=0.03,BaseValueScale=1)

#######################
### VEHICLE CHANGES ###
#######################

### WEAPON CHANGES ###

# Increase Tesla Coil damage from 0.6 to 1.4
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Vehicles/_Shared/Design/Balance/Data/DataTable_VehiclePartsData.DataTable_VehiclePartsData,Outrunner_TeslaCoil,WeaponDamageScale_31_40176F82433522D6C11812BBFCBC607C,0,,1.4

# Increase Flamethrower damage from 0.35 to 2.1
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Vehicles/_Shared/Design/Balance/Data/DataTable_VehiclePartsData.DataTable_VehiclePartsData,Outrunner_FlameThrower,WeaponDamageScale_31_40176F82433522D6C11812BBFCBC607C,0,,2.1

# Increase Shotgun Missile damage from 1.5 to 1.625
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Vehicles/_Shared/Design/Balance/Data/DataTable_VehiclePartsData.DataTable_VehiclePartsData,Outrunner_ShotgunMissile,WeaponDamageScale_31_40176F82433522D6C11812BBFCBC607C,0,,1.625

# Increase Swarmer Missile damage from 1.5 to 2
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Vehicles/_Shared/Design/Balance/Data/DataTable_VehiclePartsData.DataTable_VehiclePartsData,Outrunner_SwarmerMissile,WeaponDamageScale_31_40176F82433522D6C11812BBFCBC607C,0,,2

# Increase Flak Cannon damage from 0.4 to 1
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Vehicles/_Shared/Design/Balance/Data/DataTable_VehiclePartsData.DataTable_VehiclePartsData,Technical_FlakCannon,WeaponDamageScale_31_40176F82433522D6C11812BBFCBC607C,0,,1

# Increase Sticky Bomb damage from 1.25 to 1.95
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Vehicles/_Shared/Design/Balance/Data/DataTable_VehiclePartsData.DataTable_VehiclePartsData,Technical_StickyBombs,WeaponDamageScale_31_40176F82433522D6C11812BBFCBC607C,0,,1.95

# Increase Tire Bomb damage from 5.5 to 6.75
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Vehicles/_Shared/Design/Balance/Data/DataTable_VehiclePartsData.DataTable_VehiclePartsData,Technical_TireBombs,WeaponDamageScale_31_40176F82433522D6C11812BBFCBC607C,0,,6.75

# Increase Needle Launcher damage from 1.25 to 4.3
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Vehicles/_Shared/Design/Balance/Data/DataTable_VehiclePartsData.DataTable_VehiclePartsData,Revolver_SpikeLauncher,WeaponDamageScale_31_40176F82433522D6C11812BBFCBC607C,0,,4.3

# Increase Sawblade Launcher damage from 3 to 12
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Vehicles/_Shared/Design/Balance/Data/DataTable_VehiclePartsData.DataTable_VehiclePartsData,Revolver_SawBladeLauncher,WeaponDamageScale_31_40176F82433522D6C11812BBFCBC607C,0,,12

### ARMOR CHANGES ###

# Enable the Heavy Armor pieces to affect Boost stats.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Vehicles/Outrunner/Design/Parts/Armor/VehiclePart_Outrunner_Armor_HeavyArmor.VehiclePart_Outrunner_Armor_HeavyArmor,InstigatorAttributeEffects,0,,((AttributeToModify=/Game/GameData/Vehicle/Att_VehicleHealthMaxValue.Att_VehicleHealthMaxValue,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Vehicles/_Shared/Design/Balance/Data/DataTable_VehiclePartsData.DataTable_VehiclePartsData,RowName=Outrunner_HeavyArmor,ValueName=HealthMultiplier_7_0261A41A4EE6978DE6454391C44DE8C4),BaseValueScale=1)),(AttributeToModify=/Game/GameData/Vehicle/Att_Vehicle_Health_OnIdleRegenRate.Att_Vehicle_Health_OnIdleRegenRate,ModifierType=PostAdd,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=/Game/Vehicles/_Shared/Design/Balance/Attributes/VehicleHealth/Att_Vehicle_HealthRegenPct_DA.Att_Vehicle_HealthRegenPct_DA,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Vehicle/Att_VehicleBoost_MaxValue.Att_VehicleBoost_MaxValue,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Vehicles/_Shared/Design/Balance/Data/DataTable_VehiclePartsData.DataTable_VehiclePartsData,RowName=Outrunner_HeavyArmor,ValueName=BoostPoolMaxValueScaler_25_1F2F02954892FAB590A01C90C5917A79),BaseValueScale=1)),(AttributeToModify=/Game/GameData/Vehicle/Att_VehicleBoost_ConsumptionRate.Att_VehicleBoost_ConsumptionRate,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Vehicles/_Shared/Design/Balance/Data/DataTable_VehiclePartsData.DataTable_VehiclePartsData,RowName=Outrunner_HeavyArmor,ValueName=BoostConsumptionRateScaler_28_B72CF3A848A30D8AF17B2397D2DEA74F),BaseValueScale=1)),(AttributeToModify=/Game/GameData/Vehicle/Att_VehicleBoost_RegenDelay.Att_VehicleBoost_RegenDelay,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Vehicles/_Shared/Design/Balance/Data/DataTable_VehiclePartsData.DataTable_VehiclePartsData,RowName=Outrunner_HeavyArmor,ValueName=BoostRegenDelayScaler_26_521D8AD74AE5AE704F5BDC92CDE0792E),BaseValueScale=1)),(AttributeToModify=/Game/GameData/Vehicle/Att_VehicleBoost_RegenRate.Att_VehicleBoost_RegenRate,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Vehicles/_Shared/Design/Balance/Data/DataTable_VehiclePartsData.DataTable_VehiclePartsData,RowName=Outrunner_HeavyArmor,ValueName=BoostRegenRateScaler_27_4697DC134217A8DD9E87BE9EBA712601),BaseValueScale=1)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Vehicles/Technical/Design/Parts/Armor/VehiclePart_Technical_Armor_HeavyArmor.VehiclePart_Technical_Armor_HeavyArmor,InstigatorAttributeEffects,0,,((AttributeToModify=/Game/GameData/Vehicle/Att_VehicleHealthMaxValue.Att_VehicleHealthMaxValue,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Vehicles/_Shared/Design/Balance/Data/DataTable_VehiclePartsData.DataTable_VehiclePartsData,RowName=Technical_HeavyArmor,ValueName=HealthMultiplier_7_0261A41A4EE6978DE6454391C44DE8C4),BaseValueScale=1)),(AttributeToModify=/Game/GameData/Vehicle/Att_Vehicle_Health_OnIdleRegenRate.Att_Vehicle_Health_OnIdleRegenRate,ModifierType=PostAdd,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=/Game/Vehicles/_Shared/Design/Balance/Attributes/VehicleHealth/Att_Vehicle_HealthRegenPct_DA.Att_Vehicle_HealthRegenPct_DA,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Vehicle/Att_VehicleBoost_MaxValue.Att_VehicleBoost_MaxValue,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Vehicles/_Shared/Design/Balance/Data/DataTable_VehiclePartsData.DataTable_VehiclePartsData,RowName=Technical_HeavyArmor,ValueName=BoostPoolMaxValueScaler_25_1F2F02954892FAB590A01C90C5917A79),BaseValueScale=1)),(AttributeToModify=/Game/GameData/Vehicle/Att_VehicleBoost_ConsumptionRate.Att_VehicleBoost_ConsumptionRate,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Vehicles/_Shared/Design/Balance/Data/DataTable_VehiclePartsData.DataTable_VehiclePartsData,RowName=Technical_HeavyArmor,ValueName=BoostConsumptionRateScaler_28_B72CF3A848A30D8AF17B2397D2DEA74F),BaseValueScale=1)),(AttributeToModify=/Game/GameData/Vehicle/Att_VehicleBoost_RegenDelay.Att_VehicleBoost_RegenDelay,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Vehicles/_Shared/Design/Balance/Data/DataTable_VehiclePartsData.DataTable_VehiclePartsData,RowName=Technical_HeavyArmor,ValueName=BoostRegenDelayScaler_26_521D8AD74AE5AE704F5BDC92CDE0792E),BaseValueScale=1)),(AttributeToModify=/Game/GameData/Vehicle/Att_VehicleBoost_RegenRate.Att_VehicleBoost_RegenRate,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Vehicles/_Shared/Design/Balance/Data/DataTable_VehiclePartsData.DataTable_VehiclePartsData,RowName=Technical_HeavyArmor,ValueName=BoostRegenRateScaler_27_4697DC134217A8DD9E87BE9EBA712601),BaseValueScale=1)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Vehicles/Revolver/Design/Parts/Armor/VehiclePart_Revolver_Armor_HeavyArmor.VehiclePart_Revolver_Armor_HeavyArmor,InstigatorAttributeEffects,0,,((AttributeToModify=/Game/GameData/Vehicle/Att_VehicleHealthMaxValue.Att_VehicleHealthMaxValue,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Vehicles/_Shared/Design/Balance/Data/DataTable_VehiclePartsData.DataTable_VehiclePartsData,RowName=Revolver_HeavyArmor,ValueName=HealthMultiplier_7_0261A41A4EE6978DE6454391C44DE8C4),BaseValueScale=1)),(AttributeToModify=/Game/GameData/Vehicle/Att_Vehicle_Health_OnIdleRegenRate.Att_Vehicle_Health_OnIdleRegenRate,ModifierType=PostAdd,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=/Game/Vehicles/_Shared/Design/Balance/Attributes/VehicleHealth/Att_Vehicle_HealthRegenPct_DA.Att_Vehicle_HealthRegenPct_DA,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Vehicle/Att_VehicleBoost_MaxValue.Att_VehicleBoost_MaxValue,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Vehicles/_Shared/Design/Balance/Data/DataTable_VehiclePartsData.DataTable_VehiclePartsData,RowName=Revolver_HeavyArmor,ValueName=BoostPoolMaxValueScaler_25_1F2F02954892FAB590A01C90C5917A79),BaseValueScale=1)),(AttributeToModify=/Game/GameData/Vehicle/Att_VehicleBoost_ConsumptionRate.Att_VehicleBoost_ConsumptionRate,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Vehicles/_Shared/Design/Balance/Data/DataTable_VehiclePartsData.DataTable_VehiclePartsData,RowName=Revolver_HeavyArmor,ValueName=BoostConsumptionRateScaler_28_B72CF3A848A30D8AF17B2397D2DEA74F),BaseValueScale=1)),(AttributeToModify=/Game/GameData/Vehicle/Att_VehicleBoost_RegenDelay.Att_VehicleBoost_RegenDelay,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Vehicles/_Shared/Design/Balance/Data/DataTable_VehiclePartsData.DataTable_VehiclePartsData,RowName=Revolver_HeavyArmor,ValueName=BoostRegenDelayScaler_26_521D8AD74AE5AE704F5BDC92CDE0792E),BaseValueScale=1)),(AttributeToModify=/Game/GameData/Vehicle/Att_VehicleBoost_RegenRate.Att_VehicleBoost_RegenRate,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Vehicles/_Shared/Design/Balance/Data/DataTable_VehiclePartsData.DataTable_VehiclePartsData,RowName=Revolver_HeavyArmor,ValueName=BoostRegenRateScaler_27_4697DC134217A8DD9E87BE9EBA712601),BaseValueScale=1)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Geranium/Vehicles/Horse/Design/Parts/Armor/VehiclePart_Horse_Armor_HardSaddleBags.VehiclePart_Horse_Armor_HardSaddleBags,InstigatorAttributeEffects,0,,((AttributeToModify=/Game/GameData/Vehicle/Att_VehicleHealthMaxValue.Att_VehicleHealthMaxValue,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Geranium/Vehicles/_Shared/Design/Balance/Data/DataTable_VehiclePartsData_Ger.DataTable_VehiclePartsData_Ger,RowName=Horse_HardSaddleBags,ValueName=HealthMultiplier_7_0261A41A4EE6978DE6454391C44DE8C4),BaseValueScale=1)),(AttributeToModify=/Game/GameData/Vehicle/Att_Vehicle_Health_OnIdleRegenRate.Att_Vehicle_Health_OnIdleRegenRate,ModifierType=PostAdd,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=/Game/Vehicles/_Shared/Design/Balance/Attributes/VehicleHealth/Att_Vehicle_HealthRegenPct_DA.Att_Vehicle_HealthRegenPct_DA,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Vehicle/Att_VehicleBoost_MaxValue.Att_VehicleBoost_MaxValue,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Geranium/Vehicles/_Shared/Design/Balance/Data/DataTable_VehiclePartsData_Ger.DataTable_VehiclePartsData_Ger,RowName=Horse_HardSaddleBags,ValueName=BoostPoolMaxValueScaler_25_1F2F02954892FAB590A01C90C5917A79),BaseValueScale=1)),(AttributeToModify=/Game/GameData/Vehicle/Att_VehicleBoost_ConsumptionRate.Att_VehicleBoost_ConsumptionRate,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Geranium/Vehicles/_Shared/Design/Balance/Data/DataTable_VehiclePartsData_Ger.DataTable_VehiclePartsData_Ger,RowName=Horse_HardSaddleBags,ValueName=BoostConsumptionRateScaler_28_B72CF3A848A30D8AF17B2397D2DEA74F),BaseValueScale=1)),(AttributeToModify=/Game/GameData/Vehicle/Att_VehicleBoost_RegenDelay.Att_VehicleBoost_RegenDelay,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Geranium/Vehicles/_Shared/Design/Balance/Data/DataTable_VehiclePartsData_Ger.DataTable_VehiclePartsData_Ger,RowName=Horse_HardSaddleBags,ValueName=BoostRegenDelayScaler_26_521D8AD74AE5AE704F5BDC92CDE0792E),BaseValueScale=1)),(AttributeToModify=/Game/GameData/Vehicle/Att_VehicleBoost_RegenRate.Att_VehicleBoost_RegenRate,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Geranium/Vehicles/_Shared/Design/Balance/Data/DataTable_VehiclePartsData_Ger.DataTable_VehiclePartsData_Ger,RowName=Horse_HardSaddleBags,ValueName=BoostRegenRateScaler_27_4697DC134217A8DD9E87BE9EBA712601),BaseValueScale=1)))

# Make Heavy Armor reduce Boost Capacity by 20%/30%/40% for Technicals/Outrunners/Cyclones & Jetbeasts.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Vehicles/_Shared/Design/Balance/Data/DataTable_VehiclePartsData.DataTable_VehiclePartsData,Outrunner_HeavyArmor,BoostConsumptionRateScaler_28_B72CF3A848A30D8AF17B2397D2DEA74F,0,,1.25
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Vehicles/_Shared/Design/Balance/Data/DataTable_VehiclePartsData.DataTable_VehiclePartsData,Technical_HeavyArmor,BoostConsumptionRateScaler_28_B72CF3A848A30D8AF17B2397D2DEA74F,0,,1.375
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Vehicles/_Shared/Design/Balance/Data/DataTable_VehiclePartsData.DataTable_VehiclePartsData,Revolver_HeavyArmor,BoostConsumptionRateScaler_28_B72CF3A848A30D8AF17B2397D2DEA74F,0,,1.5
SparkLevelPatchEntry,(1,2,0,MatchAll),/Geranium/Vehicles/_Shared/Design/Balance/Data/DataTable_VehiclePartsData_Ger.DataTable_VehiclePartsData_Ger,Horse_HardSaddleBags,BoostConsumptionRateScaler_28_B72CF3A848A30D8AF17B2397D2DEA74F,0,,1.5

SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/UI/CatchARideMenu/VehicleAndParts/Outrunner/CAR_Armor_Outrunner_FullArmor.CAR_Armor_Outrunner_FullArmor,UIInfo.Description,0,,Heavy plated armor improves durability at the expense of boost duration.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/UI/CatchARideMenu/VehicleAndParts/Revolver/CAR_Armor_Revolver_FullArmor.CAR_Armor_Revolver_FullArmor,UIInfo.Description,0,,Heavy plated armor improves durability at the expense of boost duration.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/UI/CatchARideMenu/VehicleAndParts/Technical/CAR_Armor_Technical_SteelPlates.CAR_Armor_Technical_SteelPlates,UIInfo.Description,0,,Heavy plated armor improves durability at the expense of boost duration.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Geranium/UI/CatchARideMenu/VehiclesAndParts/Horse/CAR_Armor_Horse_HardSaddleBags.CAR_Armor_Horse_HardSaddleBags,UIInfo.Description,0,,Add a little extra toughness to your ride with these heavyweight hard cases, though your boosts will have a bit less kick to them.

### BOOSTER CHANGES ###

# Blaze Booster - Increase Boost Recharge Rate by 33% (from 1 to 1.33).
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Vehicles/_Shared/Design/Balance/Data/DataTable_VehiclePartsData.DataTable_VehiclePartsData,Outrunner_BlazeBooster,BoostRegenRateScaler_27_4697DC134217A8DD9E87BE9EBA712601,0,,1.33

# Laser Wings - Increase Boost Capacity by 40% (from 1 to 1.4), reduce Boost Recharge Rate by 50% (from 1 to 0.66).
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Vehicles/_Shared/Design/Balance/Data/DataTable_VehiclePartsData.DataTable_VehiclePartsData,Outrunner_RazerWings,BoostPoolMaxValueScaler_25_1F2F02954892FAB590A01C90C5917A79,0,,1.6
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Vehicles/_Shared/Design/Balance/Data/DataTable_VehiclePartsData.DataTable_VehiclePartsData,Outrunner_RazerWings,BoostRegenRateScaler_27_4697DC134217A8DD9E87BE9EBA712601,0,,0.66
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/UI/CatchARideMenu/VehicleAndParts/Outrunner/CAR_CoreMod_Outrunner_RazerWings.CAR_CoreMod_Outrunner_RazerWings,UIInfo.Description,0,,Boost energy redirected to create multiple laser blades around the vehicle.<br><br>[italic](Long duration, low recharge rate.)[/italic]

# Jet Engine - Increase Boost Capacity by 40% (from 1 to 1.4), reduce Boost Recharge Rate by 50% (from 1 to 0.66).
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Vehicles/_Shared/Design/Balance/Data/DataTable_VehiclePartsData.DataTable_VehiclePartsData,Technical_JetEngine,BoostPoolMaxValueScaler_25_1F2F02954892FAB590A01C90C5917A79,0,,1.6
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Vehicles/_Shared/Design/Balance/Data/DataTable_VehiclePartsData.DataTable_VehiclePartsData,Technical_JetEngine,BoostRegenRateScaler_27_4697DC134217A8DD9E87BE9EBA712601,0,,0.66
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/UI/CatchARideMenu/VehicleAndParts/Technical/CAR_CoreMod_Technical_JetBooster.CAR_CoreMod_Technical_JetBooster,UIInfo.Description,0,,Nothing can go wrong with a jet-engine strapped to the back of a truck. It takes a bit of time to charge up, but it is well worth the wait.<br><br>[italic](Long duration, low recharge rate.)[/italic]

# Toxic Booster - Reduce Boost Capacity by 50% (from 1 to 0.5), reduce Boost Recharge Delay by 66% (from 1 to 0.33), increase Boost Recharge Rate by 50% (from 1 to 1.5).
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Vehicles/_Shared/Design/Balance/Data/DataTable_VehiclePartsData.DataTable_VehiclePartsData,Technical_ToxicBooster,BoostPoolMaxValueScaler_25_1F2F02954892FAB590A01C90C5917A79,0,,0.5
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Vehicles/_Shared/Design/Balance/Data/DataTable_VehiclePartsData.DataTable_VehiclePartsData,Technical_ToxicBooster,BoostRegenDelayScaler_26_521D8AD74AE5AE704F5BDC92CDE0792E,0,,0.33
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Vehicles/_Shared/Design/Balance/Data/DataTable_VehiclePartsData.DataTable_VehiclePartsData,Technical_ToxicBooster,BoostRegenRateScaler_27_4697DC134217A8DD9E87BE9EBA712601,0,,1.5
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/UI/CatchARideMenu/VehicleAndParts/Technical/CAR_CoreMod_Technical_ToxicBooster.CAR_CoreMod_Technical_ToxicBooster,UIInfo.Description,0,,At first glance, it just doesn't provide much speed, and is all dirty and rusty. But it also coughs up corrosive (incendiary) clouds that damage the bad guys. So ask yourself, what's your poison (fire)?<br><br>[italic](Low duration, fast recharge rate.)[/italic]

# Digithruster - Reduce Boost Recharge Delay by 66% (from 1 to 0.33), increase Boost Recharge Rate by 350% (from 0.02 to 0.66).
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Vehicles/_Shared/Design/Balance/Data/DataTable_VehiclePartsData.DataTable_VehiclePartsData,Revolver_Digithruster,BoostRegenDelayScaler_26_521D8AD74AE5AE704F5BDC92CDE0792E,0,,0.33
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Vehicles/_Shared/Design/Balance/Data/DataTable_VehiclePartsData.DataTable_VehiclePartsData,Revolver_Digithruster,BoostRegenRateScaler_27_4697DC134217A8DD9E87BE9EBA712601,0,,0.066

# Sonic Booster - Increase Boost Capacity by 40% (from 1 to 1.4), reduce Boost Recharge Rate by 50% (from 1 to 0.66).
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Vehicles/_Shared/Design/Balance/Data/DataTable_VehiclePartsData.DataTable_VehiclePartsData,Revolver_CryoBooster,BoostPoolMaxValueScaler_25_1F2F02954892FAB590A01C90C5917A79,0,,1.6
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Vehicles/_Shared/Design/Balance/Data/DataTable_VehiclePartsData.DataTable_VehiclePartsData,Revolver_CryoBooster,BoostRegenDelayScaler_26_521D8AD74AE5AE704F5BDC92CDE0792E,0,,1
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Vehicles/_Shared/Design/Balance/Data/DataTable_VehiclePartsData.DataTable_VehiclePartsData,Revolver_CryoBooster,BoostRegenRateScaler_27_4697DC134217A8DD9E87BE9EBA712601,0,,0.66
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Vehicles/_Shared/Design/Balance/Data/DataTable_VehiclePartsData.DataTable_VehiclePartsData,Revolver_CryoBooster,BoostConsumptionRateScaler_28_B72CF3A848A30D8AF17B2397D2DEA74F,0,,1
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/UI/CatchARideMenu/VehicleAndParts/Revolver/CAR_CoreMod_Revolver_CryoBooster.CAR_CoreMod_Revolver_CryoBooster,UIInfo.Description,0,, Boost with three different stages of increasing intensity. The longer it is active, the faster it goes.<br><br>[italic](Low duration, fast recharge rate.)[/italic]

# Fire Starter - Reduce Boost Capacity by 50% (from 1 to 0.5), reduce Boost Recharge Delay by 66% (from 1 to 0.33), increase Boost Recharge Rate by 50% (from 1 to 1.5).
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Vehicles/_Shared/Design/Balance/Data/DataTable_VehiclePartsData.DataTable_VehiclePartsData,Revolver_FireStarter,BoostPoolMaxValueScaler_25_1F2F02954892FAB590A01C90C5917A79,0,,0.5
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Vehicles/_Shared/Design/Balance/Data/DataTable_VehiclePartsData.DataTable_VehiclePartsData,Revolver_FireStarter,BoostRegenDelayScaler_26_521D8AD74AE5AE704F5BDC92CDE0792E,0,,0.33
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Vehicles/_Shared/Design/Balance/Data/DataTable_VehiclePartsData.DataTable_VehiclePartsData,Revolver_FireStarter,BoostRegenRateScaler_27_4697DC134217A8DD9E87BE9EBA712601,0,,1.5
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/UI/CatchARideMenu/VehicleAndParts/Revolver/CAR_CoreMod_Revolver_FireStarter.CAR_CoreMod_Revolver_FireStarter,UIInfo.Description,0,,Magma Clouds are created behind the booster, causing chasing enemies to catch fire!<br><br>[italic](Low duration, fast recharge rate.)[/italic]

# Jetbeast Thrust Turbine - Reduce Boost Capacity by 70% (from 1 to 0.3), reduce Boost Recharge Delay by 66% (from 1 to 0.33), increase Boost Recharge Rate by 25% (from 1 to 1.25).
SparkLevelPatchEntry,(1,2,0,MatchAll),/Geranium/Vehicles/_Shared/Design/Balance/Data/DataTable_VehiclePartsData_Ger.DataTable_VehiclePartsData_Ger,Horse_SingleBooster,BoostPoolMaxValueScaler_25_1F2F02954892FAB590A01C90C5917A79,0,,0.3
SparkLevelPatchEntry,(1,2,0,MatchAll),/Geranium/Vehicles/_Shared/Design/Balance/Data/DataTable_VehiclePartsData_Ger.DataTable_VehiclePartsData_Ger,Horse_SingleBooster,BoostRegenDelayScaler_26_521D8AD74AE5AE704F5BDC92CDE0792E,0,,0.33
SparkLevelPatchEntry,(1,2,0,MatchAll),/Geranium/Vehicles/_Shared/Design/Balance/Data/DataTable_VehiclePartsData_Ger.DataTable_VehiclePartsData_Ger,Horse_SingleBooster,BoostRegenRateScaler_27_4697DC134217A8DD9E87BE9EBA712601,0,,1.25
SparkLevelPatchEntry,(1,1,0,MatchAll),/Geranium/UI/CatchARideMenu/VehiclesAndParts/Horse/CAR_CoreMod_Horse_SingleBooster.CAR_CoreMod_Horse_SingleBooster,UIInfo.Description,0,,This engine boasts a moderate amount of thrust, followed by a large burst of speed after heating up.<br><br>[italic](Low duration, fast recharge rate.)[/italic]

### JETBEAST HEALTH ADJUSTMENTS ###

SparkLevelPatchEntry,(1,2,0,MatchAll),/Geranium/Vehicles/_Shared/Design/Balance/Data/DataTable_VehiclePartsData_Ger.DataTable_VehiclePartsData_Ger,Horse_Predator,HealthMultiplier_7_0261A41A4EE6978DE6454391C44DE8C4,0,,1
SparkLevelPatchEntry,(1,2,0,MatchAll),/Geranium/Vehicles/_Shared/Design/Balance/Data/DataTable_VehiclePartsData_Ger.DataTable_VehiclePartsData_Ger,Horse_Biobeast,HealthMultiplier_7_0261A41A4EE6978DE6454391C44DE8C4,0,,1.1764705
SparkLevelPatchEntry,(1,2,0,MatchAll),/Geranium/Vehicles/_Shared/Design/Balance/Data/DataTable_VehiclePartsData_Ger.DataTable_VehiclePartsData_Ger,Horse_Tyrant,HealthMultiplier_7_0261A41A4EE6978DE6454391C44DE8C4,0,,1.4117648

#############################
### LOOT POOL ADJUSTMENTS ###
#############################

# Anointment Re-roll Cost lowered to 50 Eridium.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/_Shared/_Design/InventoryGlobals.InventoryGlobals,PartReRollCostFormula.BaseValueConstant,0,,50

# Replace Earl's Item of the Day with an Alien-Barrel item, remove Uncommon gear from the vendor, make Quest items more common, and increase max vendor item count to 20 from 9.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/VendingMachines/DA_ItemPool_VendingMachine_CrazyEarl.DA_ItemPool_VendingMachine_CrazyEarl,BalancedItems,0,,((ItemPoolData=,InventoryBalanceData=,ResolvedInventoryBalanceData=,Weight=(BaseValueConstant=0,BaseValueAttribute=,BaseValueScale=0)),(ItemPoolData='"/Game/GameData/Loot/ItemPools/Guns/ItemPool_Guns_Rare.ItemPool_Guns_Rare"',InventoryBalanceData=,ResolvedInventoryBalanceData=,Weight=(BaseValueConstant=10,BaseValueAttribute='"/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_03_Rare.Att_RarityWeight_03_Rare"',BaseValueScale=1)),(ItemPoolData='"/Game/GameData/Loot/ItemPools/Guns/ItemPool_Guns_VeryRare.ItemPool_Guns_VeryRare"',InventoryBalanceData=,ResolvedInventoryBalanceData=,Weight=(BaseValueConstant=3,BaseValueAttribute='"/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_04_VeryRare.Att_RarityWeight_04_VeryRare"',BaseValueScale=1)),(ItemPoolData=,InventoryBalanceData=,ResolvedInventoryBalanceData=,Weight=(BaseValueConstant=0,BaseValueAttribute=,BaseValueScale=0)),(ItemPoolData='"/Game/GameData/Loot/ItemPools/Shields/ItemPool_Shields_03_Rare.ItemPool_Shields_03_Rare"',InventoryBalanceData=,ResolvedInventoryBalanceData=,Weight=(BaseValueConstant=1,BaseValueAttribute='"/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_03_Rare.Att_RarityWeight_03_Rare"',BaseValueScale=0.3)),(ItemPoolData='"/Game/GameData/Loot/ItemPools/Shields/ItemPool_Shields_04_VeryRare.ItemPool_Shields_04_VeryRare"',InventoryBalanceData=,ResolvedInventoryBalanceData=,Weight=(BaseValueConstant=3,BaseValueAttribute='"/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_04_VeryRare.Att_RarityWeight_04_VeryRare"',BaseValueScale=0.3)),(ItemPoolData='"/Game/GameData/Loot/ItemPools/VendingMachines/DA_ItemPool_VendingMachine_CrazyEarl_MissionRewards.DA_ItemPool_VendingMachine_CrazyEarl_MissionRewards"',InventoryBalanceData=,ResolvedInventoryBalanceData=,Weight=(BaseValueConstant=15,BaseValueAttribute='"/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_03_Rare.Att_RarityWeight_03_Rare"',BaseValueScale=1)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/VendingMachines/DA_ItemPool_VendingMachine_CrazyEarl_OfTheDay.DA_ItemPool_VendingMachine_CrazyEarl_OfTheDay,BalancedItems,0,,((ItemPoolData='"/Game/GameData/Loot/ItemPools/Guns/Pistols/ItemPool_Pistols_ETech_All.ItemPool_Pistols_ETech_All"',InventoryBalanceData=,ResolvedInventoryBalanceData=,Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(ItemPoolData='"/Game/GameData/Loot/ItemPools/Guns/AssaultRifles/ItemPool_AssaultRifles_ETech_Alll.ItemPool_AssaultRifles_ETech_Alll"',InventoryBalanceData=,ResolvedInventoryBalanceData=,Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(ItemPoolData='"/Game/GameData/Loot/ItemPools/Guns/SMG/ItemPool_SMGs_ETech_All.ItemPool_SMGs_ETech_All"',InventoryBalanceData=,ResolvedInventoryBalanceData=,Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(ItemPoolData='"/Game/GameData/Loot/ItemPools/Guns/Shotguns/ItemPool_Shotguns_ETech_All.ItemPool_Shotguns_ETech_All"',InventoryBalanceData=,ResolvedInventoryBalanceData=,Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(ItemPoolData='"/Game/GameData/Loot/ItemPools/Guns/SniperRifles/ItemPool_SniperRifles_ETech_All.ItemPool_SniperRifles_ETech_All"',InventoryBalanceData=,ResolvedInventoryBalanceData=,Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(ItemPoolData='"/Game/GameData/Loot/ItemPools/Guns/Heavy/ItemPool_Heavy_ETech_All.ItemPool_Heavy_ETech_All"',InventoryBalanceData=,ResolvedInventoryBalanceData=,Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/VendingMachines/DA_ItemPool_VendingMachine_CrazyEarl.DA_ItemPool_VendingMachine_CrazyEarl,Quantity,0,,(BaseValueConstant=20)

# Repurpose unused Common Manufacturer Reward Item Pools into Legendary Manufacturer Reward Pools
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/ManufacturerRewards/Atlas/ItemPool_ManufacturerRewards_Atlas_Common.ItemPool_ManufacturerRewards_Atlas_Common,BalancedItems,0,,((InventoryBalanceData=/Game/Gear/Weapons/AssaultRifles/Atlas/_Shared/_Design/_Unique/Carrier/Balance/Balance_ATL_AR_Carrier.Balance_ATL_AR_Carrier,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/AssaultRifles/Atlas/_Shared/_Design/_Unique/Carrier/Balance/Balance_ATL_AR_Carrier.Balance_ATL_AR_Carrier"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/AssaultRifles/Atlas/_Shared/_Design/_Unique/RebellYell/Balance/Balance_ATL_AR_RebelYell.Balance_ATL_AR_RebelYell,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/AssaultRifles/Atlas/_Shared/_Design/_Unique/RebellYell/Balance/Balance_ATL_AR_RebelYell.Balance_ATL_AR_RebelYell"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/HeavyWeapons/ATL/_Shared/_Design/_Unique/RubysWrath/Balance/Balance_HW_ATL_RubysWrath.Balance_HW_ATL_RubysWrath,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/HeavyWeapons/ATL/_Shared/_Design/_Unique/RubysWrath/Balance/Balance_HW_ATL_RubysWrath.Balance_HW_ATL_RubysWrath"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/PatchDLC/Mayhem2/Gear/Weapon/_Shared/_Unique/DoubleTap/Balance/Balance_PS_ATL_DoubleTap.Balance_PS_ATL_DoubleTap,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/PatchDLC/Mayhem2/Gear/Weapon/_Shared/_Unique/DoubleTap/Balance/Balance_PS_ATL_DoubleTap.Balance_PS_ATL_DoubleTap"',Weight=(BaseValueConstant=1,BaseValueAttribute=/Game/PatchDLC/Mayhem2/Gear/ItemPoolExpansion_Mayhem2/Att_Mayhem2_Only_DropChance.Att_Mayhem2_Only_DropChance,BaseValueScale=0.2)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/ManufacturerRewards/CoV/ItemPool_ManufacturerRewards_CoV_Common.ItemPool_ManufacturerRewards_CoV_Common,BalancedItems,0,,((InventoryBalanceData=/Game/Gear/Weapons/AssaultRifles/ChildrenOfTheVault/_Shared/_Design/_Unique/KriegAR/Balance/Balance_AR_COV_KriegAR.Balance_AR_COV_KriegAR,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/AssaultRifles/ChildrenOfTheVault/_Shared/_Design/_Unique/KriegAR/Balance/Balance_AR_COV_KriegAR.Balance_AR_COV_KriegAR"',Weight=(BaseValueConstant=2,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/AssaultRifles/ChildrenOfTheVault/_Shared/_Design/_Unique/Sawbar/Balance/Balance_AR_COV_Sawbar.Balance_AR_COV_Sawbar,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/AssaultRifles/ChildrenOfTheVault/_Shared/_Design/_Unique/Sawbar/Balance/Balance_AR_COV_Sawbar.Balance_AR_COV_Sawbar"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/Pistols/ChildrenOfTheVault/_Shared/_Design/_Unique/Legion/Balance/Balance_PS_COV_Legion.Balance_PS_COV_Legion,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/Pistols/ChildrenOfTheVault/_Shared/_Design/_Unique/Legion/Balance/Balance_PS_COV_Legion.Balance_PS_COV_Legion"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/PatchDLC/Raid1/Re-Engagement/Weapons/ZheitsevEruption/Balance/Balance_AR_COV_Zheitsev.Balance_AR_COV_Zheitsev,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/PatchDLC/Raid1/Re-Engagement/Weapons/ZheitsevEruption/Balance/Balance_AR_COV_Zheitsev.Balance_AR_COV_Zheitsev"',Weight=(BaseValueConstant=1,BaseValueAttribute=/Game/PatchDLC/Raid1/Re-Engagement/ItemPool/Att_Mayhem4_Only_DropChance.Att_Mayhem4_Only_DropChance,BaseValueScale=1)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/ManufacturerRewards/Dahl/ItemPool_ManufacturerRewards_Dahl_Common.ItemPool_ManufacturerRewards_Dahl_Common,BalancedItems,0,,((InventoryBalanceData=/Game/Gear/Weapons/AssaultRifles/Dahl/_Shared/_Design/_Unique/Warlord/Balance/Balance_DAL_AR_Warlord.Balance_DAL_AR_Warlord,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/AssaultRifles/Dahl/_Shared/_Design/_Unique/Warlord/Balance/Balance_DAL_AR_Warlord.Balance_DAL_AR_Warlord"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/AssaultRifles/Dahl/_Shared/_Design/_Unique/Barrage/Balance/Balance_DAL_AR_Barrage.Balance_DAL_AR_Barrage,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/AssaultRifles/Dahl/_Shared/_Design/_Unique/Barrage/Balance/Balance_DAL_AR_Barrage.Balance_DAL_AR_Barrage"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/AssaultRifles/Dahl/_Shared/_Design/_Unique/BOTD/Balance/Balance_DAL_AR_BOTD.Balance_DAL_AR_BOTD,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/AssaultRifles/Dahl/_Shared/_Design/_Unique/BOTD/Balance/Balance_DAL_AR_BOTD.Balance_DAL_AR_BOTD"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/AssaultRifles/Dahl/_Shared/_Design/_Unique/StarHelix/Balance/Balance_DAL_AR_StarHelix.Balance_DAL_AR_StarHelix,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/AssaultRifles/Dahl/_Shared/_Design/_Unique/StarHelix/Balance/Balance_DAL_AR_StarHelix.Balance_DAL_AR_StarHelix"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/AssaultRifles/Dahl/_Shared/_Design/_Unique/Kaos/Balance/Balance_DAL_AR_Kaos.Balance_DAL_AR_Kaos,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/AssaultRifles/Dahl/_Shared/_Design/_Unique/Kaos/Balance/Balance_DAL_AR_Kaos.Balance_DAL_AR_Kaos"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/Pistols/Dahl/_Shared/_Design/_Unique/Hornet/Balance/Balance_DAL_PS_Hornet.Balance_DAL_PS_Hornet,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/Pistols/Dahl/_Shared/_Design/_Unique/Hornet/Balance/Balance_DAL_PS_Hornet.Balance_DAL_PS_Hornet"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/Pistols/Dahl/_Shared/_Design/_Unique/Nemesis/Balance/Balance_DAL_PS_Nemesis.Balance_DAL_PS_Nemesis,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/Pistols/Dahl/_Shared/_Design/_Unique/Nemesis/Balance/Balance_DAL_PS_Nemesis.Balance_DAL_PS_Nemesis"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/Pistols/Dahl/_Shared/_Design/_Unique/AAA/Balance/Balance_DAL_PS_AAA.Balance_DAL_PS_AAA,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/Pistols/Dahl/_Shared/_Design/_Unique/AAA/Balance/Balance_DAL_PS_AAA.Balance_DAL_PS_AAA"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/SMGs/Dahl/_Shared/_Design/_Unique/SleepingGiant/Balance/Balance_SM_DAL_SleepingGiant.Balance_SM_DAL_SleepingGiant,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/SMGs/Dahl/_Shared/_Design/_Unique/SleepingGiant/Balance/Balance_SM_DAL_SleepingGiant.Balance_SM_DAL_SleepingGiant"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/SMGs/Dahl/_Shared/_Design/_Unique/Ripper/Balance/Balance_SM_DAL_Ripper.Balance_SM_DAL_Ripper,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/SMGs/Dahl/_Shared/_Design/_Unique/Ripper/Balance/Balance_SM_DAL_Ripper.Balance_SM_DAL_Ripper"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/SMGs/Dahl/_Shared/_Design/_Unique/Vanquisher/Balance/Balance_SM_DAHL_Vanquisher.Balance_SM_DAHL_Vanquisher,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/SMGs/Dahl/_Shared/_Design/_Unique/Vanquisher/Balance/Balance_SM_DAHL_Vanquisher.Balance_SM_DAHL_Vanquisher"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/SMGs/Dahl/_Shared/_Design/_Unique/Demoskag/Balance/Balance_SM_DAL_Demoskag.Balance_SM_DAL_Demoskag,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/SMGs/Dahl/_Shared/_Design/_Unique/Demoskag/Balance/Balance_SM_DAL_Demoskag.Balance_SM_DAL_Demoskag"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/SniperRifles/Dahl/_Shared/_Design/_Unique/MalaksBane/Balance/Balance_SR_DAL_ETech_MalaksBane.Balance_SR_DAL_ETech_MalaksBane,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/SniperRifles/Dahl/_Shared/_Design/_Unique/MalaksBane/Balance/Balance_SR_DAL_ETech_MalaksBane.Balance_SR_DAL_ETech_MalaksBane"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/PatchDLC/Raid1/Re-Engagement/Weapons/Juju/Balance/Balance_DAL_AR_ETech_Juju.Balance_DAL_AR_ETech_Juju,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/PatchDLC/Raid1/Re-Engagement/Weapons/Juju/Balance/Balance_DAL_AR_ETech_Juju.Balance_DAL_AR_ETech_Juju"',Weight=(BaseValueConstant=1,BaseValueAttribute=/Game/PatchDLC/Raid1/Re-Engagement/ItemPool/Att_Mayhem4_Only_DropChance.Att_Mayhem4_Only_DropChance,BaseValueScale=1)),(InventoryBalanceData=/Game/PatchDLC/Raid1/Re-Engagement/Weapons/CraderMP5/Balance/Balance_SM_DAHL_CraderMP5.Balance_SM_DAHL_CraderMP5,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/PatchDLC/Raid1/Re-Engagement/Weapons/CraderMP5/Balance/Balance_SM_DAHL_CraderMP5.Balance_SM_DAHL_CraderMP5"',Weight=(BaseValueConstant=1,BaseValueAttribute=/Game/PatchDLC/Raid1/Re-Engagement/ItemPool/Att_Mayhem4_Only_DropChance.Att_Mayhem4_Only_DropChance,BaseValueScale=1)),(InventoryBalanceData=/Game/PatchDLC/Mayhem2/Gear/Weapon/_Shared/_Unique/Kaoson/Balance/Balance_SM_DAHL_Kaoson.Balance_SM_DAHL_Kaoson,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/PatchDLC/Mayhem2/Gear/Weapon/_Shared/_Unique/Kaoson/Balance/Balance_SM_DAHL_Kaoson.Balance_SM_DAHL_Kaoson"',Weight=(BaseValueConstant=1,BaseValueAttribute=/Game/PatchDLC/Mayhem2/Gear/ItemPoolExpansion_Mayhem2/Att_Mayhem2_Only_DropChance.Att_Mayhem2_Only_DropChance,BaseValueScale=1)),(InventoryBalanceData=/Game/PatchDLC/Mayhem2/Gear/Weapon/_Shared/_Unique/SandHawk/Balance/Balance_SR_DAL_SandHawk.Balance_SR_DAL_SandHawk,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/PatchDLC/Mayhem2/Gear/Weapon/_Shared/_Unique/SandHawk/Balance/Balance_SR_DAL_SandHawk.Balance_SR_DAL_SandHawk"',Weight=(BaseValueConstant=1,BaseValueAttribute=/Game/PatchDLC/Mayhem2/Gear/ItemPoolExpansion_Mayhem2/Att_Mayhem2_Only_DropChance.Att_Mayhem2_Only_DropChance,BaseValueScale=1)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/ManufacturerRewards/Hyperion/ItemPool_ManufacturerRewards_Hyperion_Common.ItemPool_ManufacturerRewards_Hyperion_Common,BalancedItems,0,,((InventoryBalanceData=/Game/Gear/Weapons/Shotguns/Hyperion/_Shared/_Design/_Unique/TheButcher/Balance/Balance_SG_HYP_TheButcher.Balance_SG_HYP_TheButcher,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/Shotguns/Hyperion/_Shared/_Design/_Unique/TheButcher/Balance/Balance_SG_HYP_TheButcher.Balance_SG_HYP_TheButcher"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/Shotguns/Hyperion/_Shared/_Design/_Unique/Brick/Balance/Balance_SG_HYP_Brick.Balance_SG_HYP_Brick,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/Shotguns/Hyperion/_Shared/_Design/_Unique/Brick/Balance/Balance_SG_HYP_Brick.Balance_SG_HYP_Brick"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/Shotguns/Hyperion/_Shared/_Design/_Unique/Redistributor/Balance/Balance_SG_HYP_Redistributor.Balance_SG_HYP_Redistributor,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/Shotguns/Hyperion/_Shared/_Design/_Unique/Redistributor/Balance/Balance_SG_HYP_Redistributor.Balance_SG_HYP_Redistributor"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/Shotguns/Hyperion/_Shared/_Design/_Unique/ConferenceCall/Balance/Balance_SG_HYP_ConferenceCall.Balance_SG_HYP_ConferenceCall,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/Shotguns/Hyperion/_Shared/_Design/_Unique/ConferenceCall/Balance/Balance_SG_HYP_ConferenceCall.Balance_SG_HYP_ConferenceCall"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/SMGs/Hyperion/_Shared/_Design/_Unique/Bitch/Balance/Balance_SM_HYP_Bitch.Balance_SM_HYP_Bitch,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/SMGs/Hyperion/_Shared/_Design/_Unique/Bitch/Balance/Balance_SM_HYP_Bitch.Balance_SM_HYP_Bitch"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/SMGs/Hyperion/_Shared/_Design/_Unique/XZ/Balance/Balance_SM_HYP_XZ.Balance_SM_HYP_XZ,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/SMGs/Hyperion/_Shared/_Design/_Unique/XZ/Balance/Balance_SM_HYP_XZ.Balance_SM_HYP_XZ"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/SMGs/Hyperion/_Shared/_Design/_Unique/Handsome/Balance/Balance_SM_HYP_Handsome.Balance_SM_HYP_Handsome,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/SMGs/Hyperion/_Shared/_Design/_Unique/Handsome/Balance/Balance_SM_HYP_Handsome.Balance_SM_HYP_Handsome"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/SMGs/Hyperion/_Shared/_Design/_Unique/Crossroad/Balance/Balance_SM_HYP_Crossroad.Balance_SM_HYP_Crossroad,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/SMGs/Hyperion/_Shared/_Design/_Unique/Crossroad/Balance/Balance_SM_HYP_Crossroad.Balance_SM_HYP_Crossroad"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/SniperRifles/Hyperion/_Shared/_Design/_Unique/Woodblocks/Balance/Balance_SR_HYP_Woodblocks.Balance_SR_HYP_Woodblocks,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/SniperRifles/Hyperion/_Shared/_Design/_Unique/Woodblocks/Balance/Balance_SR_HYP_Woodblocks.Balance_SR_HYP_Woodblocks"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/PatchDLC/Raid1/Re-Engagement/Weapons/Tankman/Balance/Balance_SR_HYP_Tankman.Balance_SR_HYP_Tankman,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/PatchDLC/Raid1/Re-Engagement/Weapons/Tankman/Balance/Balance_SR_HYP_Tankman.Balance_SR_HYP_Tankman"',Weight=(BaseValueConstant=1,BaseValueAttribute=/Game/PatchDLC/Raid1/Re-Engagement/ItemPool/Att_Mayhem4_Only_DropChance.Att_Mayhem4_Only_DropChance,BaseValueScale=1)),(InventoryBalanceData=/Game/PatchDLC/Mayhem2/Gear/Weapon/_Shared/_Unique/Reflux/Balance/Balance_SG_HYP_Reflux.Balance_SG_HYP_Reflux,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/PatchDLC/Mayhem2/Gear/Weapon/_Shared/_Unique/Reflux/Balance/Balance_SG_HYP_Reflux.Balance_SG_HYP_Reflux"',Weight=(BaseValueConstant=1,BaseValueAttribute=/Game/PatchDLC/Mayhem2/Gear/ItemPoolExpansion_Mayhem2/Att_Mayhem2_Only_DropChance.Att_Mayhem2_Only_DropChance,BaseValueScale=1)))
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SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/ManufacturerRewards/Maliwan/ItemPool_ManufacturerRewards_Maliwan_Common.ItemPool_ManufacturerRewards_Maliwan_Common,BalancedItems,0,,((InventoryBalanceData=/Game/Gear/Weapons/Pistols/Maliwan/_Shared/_Design/_Unique/Hellshock/Balance/Balance_PS_MAL_Hellshock.Balance_PS_MAL_Hellshock,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/Pistols/Maliwan/_Shared/_Design/_Unique/Hellshock/Balance/Balance_PS_MAL_Hellshock.Balance_PS_MAL_Hellshock"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/Pistols/Maliwan/_Shared/_Design/_Unique/ThunderballFist/Balance/Balance_PS_MAL_ThunderballFists.Balance_PS_MAL_ThunderballFists,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/Pistols/Maliwan/_Shared/_Design/_Unique/ThunderballFist/Balance/Balance_PS_MAL_ThunderballFists.Balance_PS_MAL_ThunderballFists"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/Pistols/Maliwan/_Shared/_Design/_Unique/Plumber/Balance/Balance_PS_MAL_Plumber.Balance_PS_MAL_Plumber,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/Pistols/Maliwan/_Shared/_Design/_Unique/Plumber/Balance/Balance_PS_MAL_Plumber.Balance_PS_MAL_Plumber"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/Shotguns/Maliwan/_Shared/_Design/_Unique/Recursion/Balance/Balance_SG_MAL_Recursion.Balance_SG_MAL_Recursion,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/Shotguns/Maliwan/_Shared/_Design/_Unique/Recursion/Balance/Balance_SG_MAL_Recursion.Balance_SG_MAL_Recursion"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/Shotguns/Maliwan/_Shared/_Design/_Unique/Wisp/Balance/Balance_SG_MAL_Wisp.Balance_SG_MAL_Wisp,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/Shotguns/Maliwan/_Shared/_Design/_Unique/Wisp/Balance/Balance_SG_MAL_Wisp.Balance_SG_MAL_Wisp"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/Shotguns/Maliwan/_Shared/_Design/_Unique/Trev/Balance/Balance_SG_MAL_Trev.Balance_SG_MAL_Trev,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/Shotguns/Maliwan/_Shared/_Design/_Unique/Trev/Balance/Balance_SG_MAL_Trev.Balance_SG_MAL_Trev"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/SMGs/Maliwan/_Shared/_Design/_Unique/Cutsman/Balance/Balance_SM_MAL_Cutsman.Balance_SM_MAL_Cutsman,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/SMGs/Maliwan/_Shared/_Design/_Unique/Cutsman/Balance/Balance_SM_MAL_Cutsman.Balance_SM_MAL_Cutsman"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/SMGs/Maliwan/_Shared/_Design/_Unique/DestructoSpin/Balance/Balance_SM_MAL_DestructoSpin.Balance_SM_MAL_DestructoSpin,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/SMGs/Maliwan/_Shared/_Design/_Unique/DestructoSpin/Balance/Balance_SM_MAL_DestructoSpin.Balance_SM_MAL_DestructoSpin"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/SMGs/Maliwan/_Shared/_Design/_Unique/Devoted/Balance/Balance_SM_MAL_Devoted.Balance_SM_MAL_Devoted,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/SMGs/Maliwan/_Shared/_Design/_Unique/Devoted/Balance/Balance_SM_MAL_Devoted.Balance_SM_MAL_Devoted"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/SniperRifles/Maliwan/Shared/_Design/_Unique/_Legendary/Krakatoa/Balance/Balance_MAL_SR_Krakatoa.Balance_MAL_SR_Krakatoa,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/SniperRifles/Maliwan/Shared/_Design/_Unique/_Legendary/Krakatoa/Balance/Balance_MAL_SR_Krakatoa.Balance_MAL_SR_Krakatoa"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/SniperRifles/Maliwan/Shared/_Design/_Unique/_Legendary/ASMD/Balance/Balance_MAL_SR_ASMD.Balance_MAL_SR_ASMD,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/SniperRifles/Maliwan/Shared/_Design/_Unique/_Legendary/ASMD/Balance/Balance_MAL_SR_ASMD.Balance_MAL_SR_ASMD"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/SniperRifles/Maliwan/Shared/_Design/_Unique/_Legendary/Storm/Balance/Balance_MAL_SR_LGD_Storm.Balance_MAL_SR_LGD_Storm,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/SniperRifles/Maliwan/Shared/_Design/_Unique/_Legendary/Storm/Balance/Balance_MAL_SR_LGD_Storm.Balance_MAL_SR_LGD_Storm"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/PatchDLC/Raid1/R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SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/ManufacturerRewards/Tediore/ItemPool_ManufacturerRewards_Tediore_Common.ItemPool_ManufacturerRewards_Tediore_Common,BalancedItems,0,,((InventoryBalanceData=/Game/Gear/Weapons/Pistols/Tediore/Shared/_Design/_Unique/Gunerang/Balance/Balance_PS_TED_Gunerang.Balance_PS_TED_Gunerang,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/Pistols/Tediore/Shared/_Design/_Unique/Gunerang/Balance/Balance_PS_TED_Gunerang.Balance_PS_TED_Gunerang"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/Pistols/Tediore/Shared/_Design/_Unique/BabyMaker/Balance/Balance_PS_Tediore_BabyMaker.Balance_PS_Tediore_BabyMaker,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/Pistols/Tediore/Shared/_Design/_Unique/BabyMaker/Balance/Balance_PS_Tediore_BabyMaker.Balance_PS_Tediore_BabyMaker"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/Pistols/Tediore/Shared/_Design/_Unique/_Bangarang/Balance/Balance_PS_TED_Bangerang.Balance_PS_TED_Bangerang,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/Pistols/Tediore/Shared/_Design/_Unique/_Bangarang/Balance/Balance_PS_TED_Bangerang.Balance_PS_TED_Bangerang"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/Shotguns/Tediore/_Shared/_Design/_Unique/Polybius/Balance/Balance_SG_TED_Polybius.Balance_SG_TED_Polybius,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/Shotguns/Tediore/_Shared/_Design/_Unique/Polybius/Balance/Balance_SG_TED_Polybius.Balance_SG_TED_Polybius"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/SMGs/Tediore/_Shared/_Design/_Unique/TenGallon/Balance/Balance_SM_TED_TenGallon.Balance_SM_TED_TenGallon,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/SMGs/Tediore/_Shared/_Design/_Unique/TenGallon/Balance/Balance_SM_TED_TenGallon.Balance_SM_TED_TenGallon"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/SMGs/Tediore/_Shared/_Design/_Unique/NotAFlamethrower/Balance/Balance_SM_TED_NotAFlamethrower.Balance_SM_TED_NotAFlamethrower,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/SMGs/Tediore/_Shared/_Design/_Unique/NotAFlamethrower/Balance/Balance_SM_TED_NotAFlamethrower.Balance_SM_TED_NotAFlamethrower"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/PatchDLC/Raid1/Re-Engagement/Weapons/Execute/Balance/Balance_PS_TED_Execute.Balance_PS_TED_Execute,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/PatchDLC/Raid1/Re-Engagement/Weapons/Execute/Balance/Balance_PS_TED_Execute.Balance_PS_TED_Execute"',Weight=(BaseValueConstant=1,BaseValueAttribute=/Game/PatchDLC/Raid1/Re-Engagement/ItemPool/Att_Mayhem4_Only_DropChance.Att_Mayhem4_Only_DropChance,BaseValueScale=1)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/ManufacturerRewards/Torgue/ItemPool_ManufacturerRewards_Torgue_Common.ItemPool_ManufacturerRewards_Torgue_Common,BalancedItems,0,,((InventoryBalanceData=/Game/Gear/Weapons/AssaultRifles/Torgue/_Shared/_Design/_Unique/Bearcat/Balance/Balance_AR_TOR_Bearcat.Balance_AR_TOR_Bearcat,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/AssaultRifles/Torgue/_Shared/_Design/_Unique/Bearcat/Balance/Balance_AR_TOR_Bearcat.Balance_AR_TOR_Bearcat"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/AssaultRifles/Torgue/_Shared/_Design/_Unique/LaserSploder/Balance/Balance_AR_TOR_LaserSploder.Balance_AR_TOR_LaserSploder,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/AssaultRifles/Torgue/_Shared/_Design/_Unique/LaserSploder/Balance/Balance_AR_TOR_LaserSploder.Balance_AR_TOR_LaserSploder"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/AssaultRifles/Torgue/_Shared/_Design/_Unique/TryBolt/Balance/Balance_AR_TOR_TryBolt.Balance_AR_TOR_TryBolt,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/AssaultRifles/Torgue/_Shared/_Design/_Unique/TryBolt/Balance/Balance_AR_TOR_TryBolt.Balance_AR_TOR_TryBolt"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/AssaultRifles/Torgue/_Shared/_Design/_Unique/Alchemist/Balance/Balance_AR_TOR_Alchemist.Balance_AR_TOR_Alchemist,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/AssaultRifles/Torgue/_Shared/_Design/_Unique/Alchemist/Balance/Balance_AR_TOR_Alchemist.Balance_AR_TOR_Alchemist"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/HeavyWeapons/Torgue/_Shared/_Design/_Unique/Swarm/Balance/Balance_HW_TOR_Swarm.Balance_HW_TOR_Swarm,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/HeavyWeapons/Torgue/_Shared/_Design/_Unique/Swarm/Balance/Balance_HW_TOR_Swarm.Balance_HW_TOR_Swarm"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/HeavyWeapons/Torgue/_Shared/_Design/_Unique/Tunguska/Balance/Balance_HW_TOR_Tunguska.Balance_HW_TOR_Tunguska,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/HeavyWeapons/Torgue/_Shared/_Design/_Unique/Tunguska/Balance/Balance_HW_TOR_Tunguska.Balance_HW_TOR_Tunguska"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/HeavyWeapons/Torgue/_Shared/_Design/_Unique/RYNO/Balance/Balance_HW_TOR_RYNO.Balance_HW_TOR_RYNO,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/HeavyWeapons/Torgue/_Shared/_Design/_Unique/RYNO/Balance/Balance_HW_TOR_RYNO.Balance_HW_TOR_RYNO"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/Pistols/Torgue/_Shared/_Design/_Unique/Foursum/Balance/Balance_PS_TOR_4SUM.Balance_PS_TOR_4SUM,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/Pistols/Torgue/_Shared/_Design/_Unique/Foursum/Balance/Balance_PS_TOR_4SUM.Balance_PS_TOR_4SUM"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/Pistols/Torgue/_Shared/_Design/_Unique/Devestator/Balance/Balance_PS_TOR_Devestator.Balance_PS_TOR_Devestator,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/Pistols/Torgue/_Shared/_Design/_Unique/Devestator/Balance/Balance_PS_TOR_Devestator.Balance_PS_TOR_Devestator"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/Pistols/Torgue/_Shared/_Design/_Unique/Echo/Balance/Balance_PS_TOR_Echo.Balance_PS_TOR_Echo,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/Pistols/Torgue/_Shared/_Design/_Unique/Echo/Balance/Balance_PS_TOR_Echo.Balance_PS_TOR_Echo"',Weight=(BaseValueConstant=2,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/Pistols/Torgue/_Shared/_Design/_Unique/RoisensThorns/Balance/Balance_PS_TOR_RoisensThorns.Balance_PS_TOR_RoisensThorns,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/Pistols/Torgue/_Shared/_Design/_Unique/RoisensThorns/Balance/Balance_PS_TOR_RoisensThorns.Balance_PS_TOR_RoisensThorns"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/Shotguns/Torgue/_Shared/_Design/_Unique/Flakker/Balance/Balance_SG_Torgue_Flakker.Balance_SG_Torgue_Flakker,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/Shotguns/Torgue/_Shared/_Design/_Unique/Flakker/Balance/Balance_SG_Torgue_Flakker.Balance_SG_Torgue_Flakker"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/Shotguns/Torgue/_Shared/_Design/_Unique/TheBoringGun/Balance/Balance_SG_TOR_Boring.Balance_SG_TOR_Boring,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/Shotguns/Torgue/_Shared/_Design/_Unique/TheBoringGun/Balance/Balance_SG_TOR_Boring.Balance_SG_TOR_Boring"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/Shotguns/Torgue/_Shared/_Design/_Unique/TheLob/Balance/Balance_SG_Torgue_ETech_TheLob.Balance_SG_Torgue_ETech_TheLob,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/Shotguns/Torgue/_Shared/_Design/_Unique/TheLob/Balance/Balance_SG_Torgue_ETech_TheLob.Balance_SG_Torgue_ETech_TheLob"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/PatchDLC/Raid1/Re-Engagement/Weapons/Juliet/Balance/Balance_AR_TOR_Juliet_WorldDrop.Balance_AR_TOR_Juliet_WorldDrop,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/PatchDLC/Raid1/Re-Engagement/Weapons/Juliet/Balance/Balance_AR_TOR_Juliet_WorldDrop.Balance_AR_TOR_Juliet_WorldDrop"',Weight=(BaseValueConstant=1,BaseValueAttribute=/Game/PatchDLC/Raid1/Re-Engagement/ItemPool/Att_Mayhem4_Only_DropChance.Att_Mayhem4_Only_DropChance,BaseValueScale=1)),(InventoryBalanceData=/Game/PatchDLC/Mayhem2/Gear/Weapon/_Shared/_Unique/Plague/Balance/Balance_HW_TOR_Plague.Balance_HW_TOR_Plague,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/PatchDLC/Mayhem2/Gear/Weapon/_Shared/_Unique/Plague/Balance/Balance_HW_TOR_Plague.Balance_HW_TOR_Plague"',Weight=(BaseValueConstant=1,BaseValueAttribute=/Game/PatchDLC/Mayhem2/Gear/ItemPoolExpansion_Mayhem2/Att_Mayhem2_Only_DropChance.Att_Mayhem2_Only_DropChance,BaseValueScale=1)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/ManufacturerRewards/Vladof/ItemPool_ManufacturerRewards_Vladof_Common.ItemPool_ManufacturerRewards_Vladof_Common,BalancedItems,0,,((InventoryBalanceData=/Game/Gear/Weapons/AssaultRifles/Vladof/_Shared/_Design/_Unique/Dictator/Balance/Balance_AR_VLA_Dictator.Balance_AR_VLA_Dictator,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/AssaultRifles/Vladof/_Shared/_Design/_Unique/Dictator/Balance/Balance_AR_VLA_Dictator.Balance_AR_VLA_Dictator"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/AssaultRifles/Vladof/_Shared/_Design/_Unique/Shredifier/Balance/Balance_AR_VLA_Sherdifier.Balance_AR_VLA_Sherdifier,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/AssaultRifles/Vladof/_Shared/_Design/_Unique/Shredifier/Balance/Balance_AR_VLA_Sherdifier.Balance_AR_VLA_Sherdifier"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/AssaultRifles/Vladof/_Shared/_Design/_Unique/Ogre/Balance/Balance_AR_VLA_Ogre.Balance_AR_VLA_Ogre,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/AssaultRifles/Vladof/_Shared/_Design/_Unique/Ogre/Balance/Balance_AR_VLA_Ogre.Balance_AR_VLA_Ogre"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/AssaultRifles/Vladof/_Shared/_Design/_Unique/Sickle/Balance/Balance_AR_VLA_Sickle.Balance_AR_VLA_Sickle,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/AssaultRifles/Vladof/_Shared/_Design/_Unique/Sickle/Balance/Balance_AR_VLA_Sickle.Balance_AR_VLA_Sickle"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/AssaultRifles/Vladof/_Shared/_Design/_Unique/Faisor/Balance/Balance_AR_VLA_Faisor.Balance_AR_VLA_Faisor,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/AssaultRifles/Vladof/_Shared/_Design/_Unique/Faisor/Balance/Balance_AR_VLA_Faisor.Balance_AR_VLA_Faisor"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/AssaultRifles/Vladof/_Shared/_Design/_Unique/LuciansCall/Balance/Balance_AR_VLA_LuciansCall.Balance_AR_VLA_LuciansCall,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/AssaultRifles/Vladof/_Shared/_Design/_Unique/LuciansCall/Balance/Balance_AR_VLA_LuciansCall.Balance_AR_VLA_LuciansCall"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/AssaultRifles/Vladof/_Shared/_Design/_Unique/Damn/Balance/Balance_AR_VLA_Damn.Balance_AR_VLA_Damn,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/AssaultRifles/Vladof/_Shared/_Design/_Unique/Damn/Balance/Balance_AR_VLA_Damn.Balance_AR_VLA_Damn"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/HeavyWeapons/Vladof/_Shared/_Design/_Unique/CloudBurst/Balance/Balance_HW_VLA_CloudBurst.Balance_HW_VLA_CloudBurst,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/HeavyWeapons/Vladof/_Shared/_Design/_Unique/CloudBurst/Balance/Balance_HW_VLA_CloudBurst.Balance_HW_VLA_CloudBurst"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/Pistols/Vladof/_Shared/_Design/_Unique/Magnificent/Balance/Balance_PS_VLA_Magnificent.Balance_PS_VLA_Magnificent,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/Pistols/Vladof/_Shared/_Design/_Unique/Magnificent/Balance/Balance_PS_VLA_Magnificent.Balance_PS_VLA_Magnificent"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/Pistols/Vladof/_Shared/_Design/_Unique/Infiniti/Balance/Balance_PS_VLA_Infiniti.Balance_PS_VLA_Infiniti,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/Pistols/Vladof/_Shared/_Design/_Unique/Infiniti/Balance/Balance_PS_VLA_Infiniti.Balance_PS_VLA_Infiniti"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/SniperRifles/Vladof/_Shared/_Design/_Unique/Lyuda/Balance/Balance_VLA_SR_Lyuda.Balance_VLA_SR_Lyuda,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/SniperRifles/Vladof/_Shared/_Design/_Unique/Lyuda/Balance/Balance_VLA_SR_Lyuda.Balance_VLA_SR_Lyuda"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/PatchDLC/Mayhem2/Gear/Weapon/_Shared/_Unique/Monarch/Balance/Balance_AR_VLA_Monarch.Balance_AR_VLA_Monarch,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/PatchDLC/Mayhem2/Gear/Weapon/_Shared/_Unique/Monarch/Balance/Balance_AR_VLA_Monarch.Balance_AR_VLA_Monarch"',Weight=(BaseValueConstant=1,BaseValueAttribute=/Game/PatchDLC/Mayhem2/Gear/ItemPoolExpansion_Mayhem2/Att_Mayhem2_Only_DropChance.Att_Mayhem2_Only_DropChance,BaseValueScale=1)),(InventoryBalanceData=/Game/PatchDLC/Mayhem2/Gear/Weapon/_Shared/_Unique/Backburner/Balance/Balance_HW_VLA_ETech_BackBurner.Balance_HW_VLA_ETech_BackBurner,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/PatchDLC/Mayhem2/Gear/Weapon/_Shared/_Unique/Backburner/Balance/Balance_HW_VLA_ETech_BackBurner.Balance_HW_VLA_ETech_BackBurner"',Weight=(BaseValueConstant=1,BaseValueAttribute=/Game/PatchDLC/Mayhem2/Gear/ItemPoolExpansion_Mayhem2/Att_Mayhem2_Only_DropChance.Att_Mayhem2_Only_DropChance,BaseValueScale=1)))

# Add Legendary Reward pools to Manufacturer Reward Pools
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/ManufacturerRewards/Atlas/ItemPool_ManufacturerRewards_Atlas.ItemPool_ManufacturerRewards_Atlas,BalancedItems,0,,((ItemPoolData=/Game/GameData/Loot/ItemPools/ManufacturerRewards/Atlas/ItemPool_ManufacturerRewards_Atlas_Uncommon.ItemPool_ManufacturerRewards_Atlas_Uncommon,InventoryBalanceData=,ResolvedInventoryBalanceData=,Weight=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_02_Uncommon.Att_RarityWeight_02_Uncommon,BaseValueScale=1)),(ItemPoolData=/Game/GameData/Loot/ItemPools/ManufacturerRewards/Atlas/ItemPool_ManufacturerRewards_Atlas_Rare.ItemPool_ManufacturerRewards_Atlas_Rare,InventoryBalanceData=,ResolvedInventoryBalanceData=,Weight=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_03_Rare.Att_RarityWeight_03_Rare,BaseValueScale=10)),(ItemPoolData=/Game/GameData/Loot/ItemPools/ManufacturerRewards/Atlas/ItemPool_ManufacturerRewards_Atlas_VeryRare.ItemPool_ManufacturerRewards_Atlas_VeryRare,InventoryBalanceData=,ResolvedInventoryBalanceData=,Weight=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_04_VeryRare.Att_RarityWeight_04_VeryRare,BaseValueScale=30)),(ItemPoolData=/Game/GameData/Loot/ItemPools/ManufacturerRewards/Atlas/ItemPool_ManufacturerRewards_Atlas_Common.ItemPool_ManufacturerRewards_Atlas_Common,InventoryBalanceData=,ResolvedInventoryBalanceData=,Weight=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_05_Legendary.Att_RarityWeight_05_Legendary,BaseValueScale=90)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/ManufacturerRewards/CoV/ItemPool_ManufacturerRewards_CoV.ItemPool_ManufacturerRewards_CoV,BalancedItems,0,,((ItemPoolData=/Game/GameData/Loot/ItemPools/ManufacturerRewards/CoV/ItemPool_ManufacturerRewards_CoV_Uncommon.ItemPool_ManufacturerRewards_CoV_Uncommon,InventoryBalanceData=,ResolvedInventoryBalanceData=,Weight=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_02_Uncommon.Att_RarityWeight_02_Uncommon,BaseValueScale=1)),(ItemPoolData=/Game/GameData/Loot/ItemPools/ManufacturerRewards/CoV/ItemPool_ManufacturerRewards_CoV_Rare.ItemPool_ManufacturerRewards_CoV_Rare,InventoryBalanceData=,ResolvedInventoryBalanceData=,Weight=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_03_Rare.Att_RarityWeight_03_Rare,BaseValueScale=10)),(ItemPoolData=/Game/GameData/Loot/ItemPools/ManufacturerRewards/CoV/ItemPool_ManufacturerRewards_CoV_VeryRare.ItemPool_ManufacturerRewards_CoV_VeryRare,InventoryBalanceData=,ResolvedInventoryBalanceData=,Weight=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_04_VeryRare.Att_RarityWeight_04_VeryRare,BaseValueScale=30)),(ItemPoolData=/Game/GameData/Loot/ItemPools/ManufacturerRewards/CoV/ItemPool_ManufacturerRewards_CoV_Common.ItemPool_ManufacturerRewards_CoV_Common,InventoryBalanceData=,ResolvedInventoryBalanceData=,Weight=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_05_Legendary.Att_RarityWeight_05_Legendary,BaseValueScale=90)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/ManufacturerRewards/Dahl/ItemPool_ManufacturerRewards_Dahl.ItemPool_ManufacturerRewards_Dahl,BalancedItems,0,,((ItemPoolData=/Game/GameData/Loot/ItemPools/ManufacturerRewards/Dahl/ItemPool_ManufacturerRewards_Dahl_Uncommon.ItemPool_ManufacturerRewards_Dahl_Uncommon,InventoryBalanceData=,ResolvedInventoryBalanceData=,Weight=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_02_Uncommon.Att_RarityWeight_02_Uncommon,BaseValueScale=1)),(ItemPoolData=/Game/GameData/Loot/ItemPools/ManufacturerRewards/Dahl/ItemPool_ManufacturerRewards_Dahl_Rare.ItemPool_ManufacturerRewards_Dahl_Rare,InventoryBalanceData=,ResolvedInventoryBalanceData=,Weight=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_03_Rare.Att_RarityWeight_03_Rare,BaseValueScale=10)),(ItemPoolData=/Game/GameData/Loot/ItemPools/ManufacturerRewards/Dahl/ItemPool_ManufacturerRewards_Dahl_VeryRare.ItemPool_ManufacturerRewards_Dahl_VeryRare,InventoryBalanceData=,ResolvedInventoryBalanceData=,Weight=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_04_VeryRare.Att_RarityWeight_04_VeryRare,BaseValueScale=30)),(ItemPoolData=/Game/GameData/Loot/ItemPools/ManufacturerRewards/Dahl/ItemPool_ManufacturerRewards_Dahl_Common.ItemPool_ManufacturerRewards_Dahl_Common,InventoryBalanceData=,ResolvedInventoryBalanceData=,Weight=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_05_Legendary.Att_RarityWeight_05_Legendary,BaseValueScale=90)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/ManufacturerRewards/Hyperion/ItemPool_ManufacturerRewards_Hyperion.ItemPool_ManufacturerRewards_Hyperion,BalancedItems,0,,((ItemPoolData=/Game/GameData/Loot/ItemPools/ManufacturerRewards/Hyperion/ItemPool_ManufacturerRewards_Hyperion_Uncommon.ItemPool_ManufacturerRewards_Hyperion_Uncommon,InventoryBalanceData=,ResolvedInventoryBalanceData=,Weight=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_02_Uncommon.Att_RarityWeight_02_Uncommon,BaseValueScale=1)),(ItemPoolData=/Game/GameData/Loot/ItemPools/ManufacturerRewards/Hyperion/ItemPool_ManufacturerRewards_Hyperion_Rare.ItemPool_ManufacturerRewards_Hyperion_Rare,InventoryBalanceData=,ResolvedInventoryBalanceData=,Weight=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_03_Rare.Att_RarityWeight_03_Rare,BaseValueScale=10)),(ItemPoolData=/Game/GameData/Loot/ItemPools/ManufacturerRewards/Hyperion/ItemPool_ManufacturerRewards_Hyperion_VeryRare.ItemPool_ManufacturerRewards_Hyperion_VeryRare,InventoryBalanceData=,ResolvedInventoryBalanceData=,Weight=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_04_VeryRare.Att_RarityWeight_04_VeryRare,BaseValueScale=30)),(ItemPoolData=/Game/GameData/Loot/ItemPools/ManufacturerRewards/Hyperion/ItemPool_ManufacturerRewards_Hyperion_Common.ItemPool_ManufacturerRewards_Hyperion_Common,InventoryBalanceData=,ResolvedInventoryBalanceData=,Weight=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_05_Legendary.Att_RarityWeight_05_Legendary,BaseValueScale=90)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/ManufacturerRewards/Jakobs/ItemPool_ManufacturerRewards_Jakobs.ItemPool_ManufacturerRewards_Jakobs,BalancedItems,0,,((ItemPoolData=/Game/GameData/Loot/ItemPools/ManufacturerRewards/Jakobs/ItemPool_ManufacturerRewards_Jakobs_Uncommon.ItemPool_ManufacturerRewards_Jakobs_Uncommon,InventoryBalanceData=,ResolvedInventoryBalanceData=,Weight=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_02_Uncommon.Att_RarityWeight_02_Uncommon,BaseValueScale=1)),(ItemPoolData=/Game/GameData/Loot/ItemPools/ManufacturerRewards/Jakobs/ItemPool_ManufacturerRewards_Jakobs_Rare.ItemPool_ManufacturerRewards_Jakobs_Rare,InventoryBalanceData=,ResolvedInventoryBalanceData=,Weight=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_03_Rare.Att_RarityWeight_03_Rare,BaseValueScale=10)),(ItemPoolData=/Game/GameData/Loot/ItemPools/ManufacturerRewards/Jakobs/ItemPool_ManufacturerRewards_Jakobs_VeryRare.ItemPool_ManufacturerRewards_Jakobs_VeryRare,InventoryBalanceData=,ResolvedInventoryBalanceData=,Weight=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_04_VeryRare.Att_RarityWeight_04_VeryRare,BaseValueScale=30)),(ItemPoolData=/Game/GameData/Loot/ItemPools/ManufacturerRewards/Jakobs/ItemPool_ManufacturerRewards_Jakobs_Common.ItemPool_ManufacturerRewards_Jakobs_Common,InventoryBalanceData=,ResolvedInventoryBalanceData=,Weight=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_05_Legendary.Att_RarityWeight_05_Legendary,BaseValueScale=90)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/ManufacturerRewards/Maliwan/ItemPool_ManufacturerRewards_Maliwan.ItemPool_ManufacturerRewards_Maliwan,BalancedItems,0,,((ItemPoolData=/Game/GameData/Loot/ItemPools/ManufacturerRewards/Maliwan/ItemPool_ManufacturerRewards_Maliwan_Uncommon.ItemPool_ManufacturerRewards_Maliwan_Uncommon,InventoryBalanceData=,ResolvedInventoryBalanceData=,Weight=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_02_Uncommon.Att_RarityWeight_02_Uncommon,BaseValueScale=1)),(ItemPoolData=/Game/GameData/Loot/ItemPools/ManufacturerRewards/Maliwan/ItemPool_ManufacturerRewards_Maliwan_Rare.ItemPool_ManufacturerRewards_Maliwan_Rare,InventoryBalanceData=,ResolvedInventoryBalanceData=,Weight=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_03_Rare.Att_RarityWeight_03_Rare,BaseValueScale=10)),(ItemPoolData=/Game/GameData/Loot/ItemPools/ManufacturerRewards/Maliwan/ItemPool_ManufacturerRewards_Maliwan_VeryRare.ItemPool_ManufacturerRewards_Maliwan_VeryRare,InventoryBalanceData=,ResolvedInventoryBalanceData=,Weight=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_04_VeryRare.Att_RarityWeight_04_VeryRare,BaseValueScale=30)),(ItemPoolData=/Game/GameData/Loot/ItemPools/ManufacturerRewards/Maliwan/ItemPool_ManufacturerRewards_Maliwan_Common.ItemPool_ManufacturerRewards_Maliwan_Common,InventoryBalanceData=,ResolvedInventoryBalanceData=,Weight=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_05_Legendary.Att_RarityWeight_05_Legendary,BaseValueScale=90)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/ManufacturerRewards/Tediore/ItemPool_ManufacturerRewards_Tediore.ItemPool_ManufacturerRewards_Tediore,BalancedItems,0,,((ItemPoolData=/Game/GameData/Loot/ItemPools/ManufacturerRewards/Tediore/ItemPool_ManufacturerRewards_Tediore_Uncommon.ItemPool_ManufacturerRewards_Tediore_Uncommon,InventoryBalanceData=,ResolvedInventoryBalanceData=,Weight=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_02_Uncommon.Att_RarityWeight_02_Uncommon,BaseValueScale=1)),(ItemPoolData=/Game/GameData/Loot/ItemPools/ManufacturerRewards/Tediore/ItemPool_ManufacturerRewards_Tediore_Rare.ItemPool_ManufacturerRewards_Tediore_Rare,InventoryBalanceData=,ResolvedInventoryBalanceData=,Weight=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_03_Rare.Att_RarityWeight_03_Rare,BaseValueScale=10)),(ItemPoolData=/Game/GameData/Loot/ItemPools/ManufacturerRewards/Tediore/ItemPool_ManufacturerRewards_Tediore_VeryRare.ItemPool_ManufacturerRewards_Tediore_VeryRare,InventoryBalanceData=,ResolvedInventoryBalanceData=,Weight=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_04_VeryRare.Att_RarityWeight_04_VeryRare,BaseValueScale=30)),(ItemPoolData=/Game/GameData/Loot/ItemPools/ManufacturerRewards/Tediore/ItemPool_ManufacturerRewards_Tediore_Common.ItemPool_ManufacturerRewards_Tediore_Common,InventoryBalanceData=,ResolvedInventoryBalanceData=,Weight=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_05_Legendary.Att_RarityWeight_05_Legendary,BaseValueScale=90)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/ManufacturerRewards/Torgue/ItemPool_ManufacturerRewards_Torgue.ItemPool_ManufacturerRewards_Torgue,BalancedItems,0,,((ItemPoolData=/Game/GameData/Loot/ItemPools/ManufacturerRewards/Torgue/ItemPool_ManufacturerRewards_Torgue_Uncommon.ItemPool_ManufacturerRewards_Torgue_Uncommon,InventoryBalanceData=,ResolvedInventoryBalanceData=,Weight=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_02_Uncommon.Att_RarityWeight_02_Uncommon,BaseValueScale=1)),(ItemPoolData=/Game/GameData/Loot/ItemPools/ManufacturerRewards/Torgue/ItemPool_ManufacturerRewards_Torgue_Rare.ItemPool_ManufacturerRewards_Torgue_Rare,InventoryBalanceData=,ResolvedInventoryBalanceData=,Weight=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_03_Rare.Att_RarityWeight_03_Rare,BaseValueScale=10)),(ItemPoolData=/Game/GameData/Loot/ItemPools/ManufacturerRewards/Torgue/ItemPool_ManufacturerRewards_Torgue_VeryRare.ItemPool_ManufacturerRewards_Torgue_VeryRare,InventoryBalanceData=,ResolvedInventoryBalanceData=,Weight=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_04_VeryRare.Att_RarityWeight_04_VeryRare,BaseValueScale=30)),(ItemPoolData=/Game/GameData/Loot/ItemPools/ManufacturerRewards/Torgue/ItemPool_ManufacturerRewards_Torgue_Common.ItemPool_ManufacturerRewards_Torgue_Common,InventoryBalanceData=,ResolvedInventoryBalanceData=,Weight=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_05_Legendary.Att_RarityWeight_05_Legendary,BaseValueScale=90)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/ManufacturerRewards/Vladof/ItemPool_ManufacturerRewards_Vladof.ItemPool_ManufacturerRewards_Vladof,BalancedItems,0,,((ItemPoolData=/Game/GameData/Loot/ItemPools/ManufacturerRewards/Vladof/ItemPool_ManufacturerRewards_Vladof_Uncommon.ItemPool_ManufacturerRewards_Vladof_Uncommon,InventoryBalanceData=,ResolvedInventoryBalanceData=,Weight=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_02_Uncommon.Att_RarityWeight_02_Uncommon,BaseValueScale=1)),(ItemPoolData=/Game/GameData/Loot/ItemPools/ManufacturerRewards/Vladof/ItemPool_ManufacturerRewards_Vladof_Rare.ItemPool_ManufacturerRewards_Vladof_Rare,InventoryBalanceData=,ResolvedInventoryBalanceData=,Weight=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_03_Rare.Att_RarityWeight_03_Rare,BaseValueScale=10)),(ItemPoolData=/Game/GameData/Loot/ItemPools/ManufacturerRewards/Vladof/ItemPool_ManufacturerRewards_Vladof_VeryRare.ItemPool_ManufacturerRewards_Vladof_VeryRare,InventoryBalanceData=,ResolvedInventoryBalanceData=,Weight=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_04_VeryRare.Att_RarityWeight_04_VeryRare,BaseValueScale=30)),(ItemPoolData=/Game/GameData/Loot/ItemPools/ManufacturerRewards/Vladof/ItemPool_ManufacturerRewards_Vladof_Common.ItemPool_ManufacturerRewards_Vladof_Common,InventoryBalanceData=,ResolvedInventoryBalanceData=,Weight=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_05_Legendary.Att_RarityWeight_05_Legendary,BaseValueScale=90)))

# Loot-o'-Gram - Butcher and Lucian's Call replaced with a chance at a drop from the Slaughter Bosses.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Unique/ItemPool_LootOGram_ConvertedToGuns.ItemPool_LootOGram_ConvertedToGuns,BalancedItems,0,,((ItemPoolData=ItemPoolData'"/Game/GameData/Loot/ItemPools/Guns/ItemPool_Guns_Common.ItemPool_Guns_Common"',Weight=(BaseValueConstant=3)),(ItemPoolData=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_RedRain.ItemPool_RedRain"',Weight=(BaseValueConstant=0.5)),(ItemPoolData=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_BlueFire.ItemPool_BlueFire"',Weight=(BaseValueConstant=0.5)),(ItemPoolData=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/Itempool_CoVSlaughterBoss.Itempool_CoVSlaughterBoss"',Weight=(BaseValueConstant=0.5)),(ItemPoolData=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_CreatureSlaughterBoss.ItemPool_CreatureSlaughterBoss"',Weight=(BaseValueConstant=0.5)))

# Add a 33% chance for Anointed Zealots to drop Alien-Barrel Submachine Guns.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Punk_Anointed),/Game/Enemies/Punk_Female/Anointed/_Design/Character/BPChar_Punk_Anointed.BPChar_Punk_Anointed_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/ItemPoolList_AnointedEnemyGunsGear.ItemPoolList_AnointedEnemyGunsGear"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Guns/SMG/ItemPool_SMGs_ETech_All.ItemPool_SMGs_ETech_All"',PoolProbability=(BaseValueConstant=0.33),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1)))

# Add a 33% chance for Anointed Tinks to drop Alien-Barrel Pistols.
SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkAnointed),/Game/Enemies/Tink/Anointed/_Design/Character/BPChar_TinkAnointed.BPChar_TinkAnointed_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/ItemPoolList_AnointedEnemyGunsGear.ItemPoolList_AnointedEnemyGunsGear"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Guns/Pistols/ItemPool_Pistols_ETech_All.ItemPool_Pistols_ETech_All"',PoolProbability=(BaseValueConstant=0.33),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1)))

# Add a 33% chance for Anointed Psychos to drop Alien-Barrel Shotguns.
SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoAnointed),/Game/Enemies/Psycho_Male/Anointed/_Design/Character/BPChar_PsychoAnointed.BPChar_PsychoAnointed_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/ItemPoolList_AnointedEnemyGunsGear.ItemPoolList_AnointedEnemyGunsGear"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Guns/Shotguns/ItemPool_Shotguns_ETech_All.ItemPool_Shotguns_ETech_All"',PoolProbability=(BaseValueConstant=0.33),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1)))

# Add a 33% chance for Anointed Enforcers to drop Alien-Barrel Assault Rifles.
SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerAnointed),/Game/Enemies/Enforcer/Anointed/_Design/Character/BPChar_EnforcerAnointed.BPChar_EnforcerAnointed_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/ItemPoolList_AnointedEnemyGunsGear.ItemPoolList_AnointedEnemyGunsGear"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Guns/AssaultRifles/ItemPool_AssaultRifles_ETech_Alll.ItemPool_AssaultRifles_ETech_Alll"',PoolProbability=(BaseValueConstant=0.33),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1)))

# Add a 33% chance for Anointed Goons to drop Alien-Barrel Sniper Rifles.
SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonAnointed),/Game/Enemies/Goon/Anointed/_Design/Character/BPChar_GoonAnointed.BPChar_GoonAnointed_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/ItemPoolList_AnointedEnemyGunsGear.ItemPoolList_AnointedEnemyGunsGear"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Guns/SniperRifles/ItemPool_SniperRifles_ETech_All.ItemPool_SniperRifles_ETech_All"',PoolProbability=(BaseValueConstant=0.33),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1)))

# Add a 33% chance for Anointed Goliaths to drop Alien-Barrel Heavy Weapons.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Anointed),/Game/Enemies/Goliath/Anointed/_Design/Character/BPChar_Goliath_Anointed.BPChar_Goliath_Anointed_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/ItemPoolList_AnointedEnemyGunsGear.ItemPoolList_AnointedEnemyGunsGear"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Guns/Heavy/ItemPool_Heavy_ETech_All.ItemPool_Heavy_ETech_All"',PoolProbability=(BaseValueConstant=0.33),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1)))

# Improve the Godliath loot pool.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Goliath/ItemPoolList_Goliath_Godliath.ItemPoolList_Goliath_Godliath,ItemPools,0,,((ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Health/ItemPool_Health.ItemPool_Health"',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Loot/ItemPools/Attributes/Att_Health_DropOdds.Att_Health_DropOdds,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Ammo/ItemPool_Ammo_Need.ItemPool_Ammo_Need"',PoolProbability=(BaseValueConstant=1,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,AttributeInitializer=BlueprintGeneratedClass'"/Game/GameData/Loot/ItemPools/Init_RandomLootCount_LotsAndLots.Init_RandomLootCount_LotsAndLots_C"',BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Ammo/ItemPool_Ammo_Emergency.ItemPool_Ammo_Emergency"',PoolProbability=(BaseValueConstant=0.2,BaseValueAttribute=/Game/GameData/Loot/ItemPools/Attributes/Att_GunsAndGear_AmmoEmergency.Att_GunsAndGear_AmmoEmergency,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Currency/ItemPool_Money.ItemPool_Money"',PoolProbability=(BaseValueConstant=1,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,AttributeInitializer=BlueprintGeneratedClass'"/Game/GameData/Loot/ItemPools/Init_RandomLootCount_Buttload.Init_RandomLootCount_Buttload_C"',BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Guns/ItemPool_Guns_All.ItemPool_Guns_All"',PoolProbability=(BaseValueConstant=1,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,AttributeInitializer=BlueprintGeneratedClass'"/Game/GameData/Loot/ItemPools/Init_RandomLootCount_LotsAndLots.Init_RandomLootCount_LotsAndLots_C"',BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/ItemPool_Shields_Skins_Artifacts_GrenadeMods_ClassMods_Deco.ItemPool_Shields_Skins_Artifacts_GrenadeMods_ClassMods_Deco"',PoolProbability=(BaseValueConstant=1,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,AttributeInitializer=BlueprintGeneratedClass'"/Game/GameData/Loot/ItemPools/Init_RandomLootCount_UpToFour.Init_RandomLootCount_UpToFour_C"',BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/VendingMachines/DA_ItemPool_VendingMachine_Weapons_OfTheDay.DA_ItemPool_VendingMachine_Weapons_OfTheDay"',PoolProbability=(BaseValueConstant=1,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,AttributeInitializer=BlueprintGeneratedClass'"/Game/GameData/Loot/ItemPools/Init_RandomLootCount_UpToSix.Init_RandomLootCount_UpToSix_C"',BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/VendingMachines/DA_ItemPool_VendingMachine_Health_OfTheDay.DA_ItemPool_VendingMachine_Health_OfTheDay"',PoolProbability=(BaseValueConstant=1,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,AttributeInitializer=BlueprintGeneratedClass'"/Game/GameData/Loot/ItemPools/Init_RandomLootCount_AnointedGuns.Init_RandomLootCount_AnointedGuns_C"',BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/VendingMachines/DA_ItemPool_VendingMachine_Ammo_OfTheDay.DA_ItemPool_VendingMachine_Ammo_OfTheDay"',PoolProbability=(BaseValueConstant=1,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,AttributeInitializer=BlueprintGeneratedClass'"/Game/GameData/Loot/ItemPools/Init_RandomLootCount_BadassGuns.Init_RandomLootCount_BadassGuns_C"',BaseValueScale=1)))

# Add Mayhem 4 and Mayhem 6 exclusives to the world drop Legendary pools. Add Bekah, R.Y.N.A.H, Hunt(er), and Hunt(ress) to world drops.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Guns/AssaultRifles/ItemPool_AssaultRifles_Legendary.ItemPool_AssaultRifles_Legendary,BalancedItems,0,,((InventoryBalanceData=/Game/Gear/Weapons/AssaultRifles/Vladof/_Shared/_Design/_Unique/Dictator/Balance/Balance_AR_VLA_Dictator.Balance_AR_VLA_Dictator,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/AssaultRifles/Vladof/_Shared/_Design/_Unique/Dictator/Balance/Balance_AR_VLA_Dictator.Balance_AR_VLA_Dictator"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/AssaultRifles/Vladof/_Shared/_Design/_Unique/Shredifier/Balance/Balance_AR_VLA_Sherdifier.Balance_AR_VLA_Sherdifier,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/AssaultRifles/Vladof/_Shared/_Design/_Unique/Shredifier/Balance/Balance_AR_VLA_Sherdifier.Balance_AR_VLA_Sherdifier"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/AssaultRifles/ChildrenOfTheVault/_Shared/_Design/_Unique/KriegAR/Balance/Balance_AR_COV_KriegAR.Balance_AR_COV_KriegAR,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/AssaultRifles/ChildrenOfTheVault/_Shared/_Design/_Unique/KriegAR/Balance/Balance_AR_COV_KriegAR.Balance_AR_COV_KriegAR"',Weight=(BaseValueConstant=2,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/AssaultRifles/Dahl/_Shared/_Design/_Unique/Warlord/Balance/Balance_DAL_AR_Warlord.Balance_DAL_AR_Warlord,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/AssaultRifles/Dahl/_Shared/_Design/_Unique/Warlord/Balance/Balance_DAL_AR_Warlord.Balance_DAL_AR_Warlord"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/AssaultRifles/Dahl/_Shared/_Design/_Unique/Barrage/Balance/Balance_DAL_AR_Barrage.Balance_DAL_AR_Barrage,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/AssaultRifles/Dahl/_Shared/_Design/_Unique/Barrage/Balance/Balance_DAL_AR_Barrage.Balance_DAL_AR_Barrage"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/AssaultRifles/Vladof/_Shared/_Design/_Unique/Ogre/Balance/Balance_AR_VLA_Ogre.Balance_AR_VLA_Ogre,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/AssaultRifles/Vladof/_Shared/_Design/_Unique/Ogre/Balance/Balance_AR_VLA_Ogre.Balance_AR_VLA_Ogre"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/AssaultRifles/Vladof/_Shared/_Design/_Unique/Sickle/Balance/Balance_AR_VLA_Sickle.Balance_AR_VLA_Sickle,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/AssaultRifles/Vladof/_Shared/_Design/_Unique/Sickle/Balance/Balance_AR_VLA_Sickle.Balance_AR_VLA_Sickle"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/AssaultRifles/Torgue/_Shared/_Design/_Unique/Bearcat/Balance/Balance_AR_TOR_Bearcat.Balance_AR_TOR_Bearcat,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/AssaultRifles/Torgue/_Shared/_Design/_Unique/Bearcat/Balance/Balance_AR_TOR_Bearcat.Balance_AR_TOR_Bearcat"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/AssaultRifles/Torgue/_Shared/_Design/_Unique/LaserSploder/Balance/Balance_AR_TOR_LaserSploder.Balance_AR_TOR_LaserSploder,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/AssaultRifles/Torgue/_Shared/_Design/_Unique/LaserSploder/Balance/Balance_AR_TOR_LaserSploder.Balance_AR_TOR_LaserSploder"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/AssaultRifles/Torgue/_Shared/_Design/_Unique/TryBolt/Balance/Balance_AR_TOR_TryBolt.Balance_AR_TOR_TryBolt,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/AssaultRifles/Torgue/_Shared/_Design/_Unique/TryBolt/Balance/Balance_AR_TOR_TryBolt.Balance_AR_TOR_TryBolt"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/AssaultRifles/Jakobs/_Shared/_Design/_Unique/GatlingGun/Balance/Balance_AR_JAK_04_GatlingGun.Balance_AR_JAK_04_GatlingGun,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/AssaultRifles/Jakobs/_Shared/_Design/_Unique/GatlingGun/Balance/Balance_AR_JAK_04_GatlingGun.Balance_AR_JAK_04_GatlingGun"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/AssaultRifles/Jakobs/_Shared/_Design/_Unique/LeadSprinkler/Balance/Balance_AR_JAK_LeadSprinkler.Balance_AR_JAK_LeadSprinkler,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/AssaultRifles/Jakobs/_Shared/_Design/_Unique/LeadSprinkler/Balance/Balance_AR_JAK_LeadSprinkler.Balance_AR_JAK_LeadSprinkler"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/AssaultRifles/Dahl/_Shared/_Design/_Unique/BOTD/Balance/Balance_DAL_AR_BOTD.Balance_DAL_AR_BOTD,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/AssaultRifles/Dahl/_Shared/_Design/_Unique/BOTD/Balance/Balance_DAL_AR_BOTD.Balance_DAL_AR_BOTD"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/AssaultRifles/Dahl/_Shared/_Design/_Unique/StarHelix/Balance/Balance_DAL_AR_StarHelix.Balance_DAL_AR_StarHelix,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/AssaultRifles/Dahl/_Shared/_Design/_Unique/StarHelix/Balance/Balance_DAL_AR_StarHelix.Balance_DAL_AR_StarHelix"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/AssaultRifles/ChildrenOfTheVault/_Shared/_Design/_Unique/Sawbar/Balance/Balance_AR_COV_Sawbar.Balance_AR_COV_Sawbar,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/AssaultRifles/ChildrenOfTheVault/_Shared/_Design/_Unique/Sawbar/Balance/Balance_AR_COV_Sawbar.Balance_AR_COV_Sawbar"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/AssaultRifles/Atlas/_Shared/_Design/_Unique/Carrier/Balance/Balance_ATL_AR_Carrier.Balance_ATL_AR_Carrier,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/AssaultRifles/Atlas/_Shared/_Design/_Unique/Carrier/Balance/Balance_ATL_AR_Carrier.Balance_ATL_AR_Carrier"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/AssaultRifles/Vladof/_Shared/_Design/_Unique/Faisor/Balance/Balance_AR_VLA_Faisor.Balance_AR_VLA_Faisor,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/AssaultRifles/Vladof/_Shared/_Design/_Unique/Faisor/Balance/Balance_AR_VLA_Faisor.Balance_AR_VLA_Faisor"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/AssaultRifles/Vladof/_Shared/_Design/_Unique/LuciansCall/Balance/Balance_AR_VLA_LuciansCall.Balance_AR_VLA_LuciansCall,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/AssaultRifles/Vladof/_Shared/_Design/_Unique/LuciansCall/Balance/Balance_AR_VLA_LuciansCall.Balance_AR_VLA_LuciansCall"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/AssaultRifles/Jakobs/_Shared/_Design/_Unique/RowansCall/Balance/Balance_AR_JAK_RowansCall.Balance_AR_JAK_RowansCall,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/AssaultRifles/Jakobs/_Shared/_Design/_Unique/RowansCall/Balance/Balance_AR_JAK_RowansCall.Balance_AR_JAK_RowansCall"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/AssaultRifles/Vladof/_Shared/_Design/_Unique/Damn/Balance/Balance_AR_VLA_Damn.Balance_AR_VLA_Damn,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/AssaultRifles/Vladof/_Shared/_Design/_Unique/Damn/Balance/Balance_AR_VLA_Damn.Balance_AR_VLA_Damn"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/AssaultRifles/Dahl/_Shared/_Design/_Unique/Kaos/Balance/Balance_DAL_AR_Kaos.Balance_DAL_AR_Kaos,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/AssaultRifles/Dahl/_Shared/_Design/_Unique/Kaos/Balance/Balance_DAL_AR_Kaos.Balance_DAL_AR_Kaos"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/AssaultRifles/Torgue/_Shared/_Design/_Unique/Alchemist/Balance/Balance_AR_TOR_Alchemist.Balance_AR_TOR_Alchemist,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/AssaultRifles/Torgue/_Shared/_Design/_Unique/Alchemist/Balance/Balance_AR_TOR_Alchemist.Balance_AR_TOR_Alchemist"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/AssaultRifles/Atlas/_Shared/_Design/_Unique/RebellYell/Balance/Balance_ATL_AR_RebelYell.Balance_ATL_AR_RebelYell,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/AssaultRifles/Atlas/_Shared/_Design/_Unique/RebellYell/Balance/Balance_ATL_AR_RebelYell.Balance_ATL_AR_RebelYell"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/AssaultRifles/Jakobs/_Shared/_Design/_Unique/Bekah/Balance/Balance_AR_JAK_Bekah.Balance_AR_JAK_Bekah,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/AssaultRifles/Jakobs/_Shared/_Design/_Unique/Bekah/Balance/Balance_AR_JAK_Bekah.Balance_AR_JAK_Bekah"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/PatchDLC/Raid1/Re-Engagement/Weapons/Juju/Balance/Balance_DAL_AR_ETech_Juju.Balance_DAL_AR_ETech_Juju,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/PatchDLC/Raid1/Re-Engagement/Weapons/Juju/Balance/Balance_DAL_AR_ETech_Juju.Balance_DAL_AR_ETech_Juju"',Weight=(BaseValueConstant=1,BaseValueAttribute=/Game/PatchDLC/Raid1/Re-Engagement/ItemPool/Att_Mayhem4_Only_DropChance.Att_Mayhem4_Only_DropChance,BaseValueScale=1)),(InventoryBalanceData=/Game/PatchDLC/Raid1/Re-Engagement/Weapons/Juliet/Balance/Balance_AR_TOR_Juliet_WorldDrop.Balance_AR_TOR_Juliet_WorldDrop,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/PatchDLC/Raid1/Re-Engagement/Weapons/Juliet/Balance/Balance_AR_TOR_Juliet_WorldDrop.Balance_AR_TOR_Juliet_WorldDrop"',Weight=(BaseValueConstant=1,BaseValueAttribute=/Game/PatchDLC/Raid1/Re-Engagement/ItemPool/Att_Mayhem4_Only_DropChance.Att_Mayhem4_Only_DropChance,BaseValueScale=1)),(InventoryBalanceData=/Game/PatchDLC/Raid1/Re-Engagement/Weapons/ZheitsevEruption/Balance/Balance_AR_COV_Zheitsev.Balance_AR_COV_Zheitsev,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/PatchDLC/Raid1/Re-Engagement/Weapons/ZheitsevEruption/Balance/Balance_AR_COV_Zheitsev.Balance_AR_COV_Zheitsev"',Weight=(BaseValueConstant=1,BaseValueAttribute=/Game/PatchDLC/Raid1/Re-Engagement/ItemPool/Att_Mayhem4_Only_DropChance.Att_Mayhem4_Only_DropChance,BaseValueScale=1)),(InventoryBalanceData=/Game/PatchDLC/Mayhem2/Gear/Weapon/_Shared/_Unique/Monarch/Balance/Balance_AR_VLA_Monarch.Balance_AR_VLA_Monarch,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/PatchDLC/Mayhem2/Gear/Weapon/_Shared/_Unique/Monarch/Balance/Balance_AR_VLA_Monarch.Balance_AR_VLA_Monarch"',Weight=(BaseValueConstant=1,BaseValueAttribute=/Game/PatchDLC/Mayhem2/Gear/ItemPoolExpansion_Mayhem2/Att_Mayhem2_Only_DropChance.Att_Mayhem2_Only_DropChance,BaseValueScale=1)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Guns/Heavy/ItemPool_Heavy_Legendary.ItemPool_Heavy_Legendary,BalancedItems,0,,((InventoryBalanceData=/Game/Gear/Weapons/HeavyWeapons/Torgue/_Shared/_Design/_Unique/Swarm/Balance/Balance_HW_TOR_Swarm.Balance_HW_TOR_Swarm,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/HeavyWeapons/Torgue/_Shared/_Design/_Unique/Swarm/Balance/Balance_HW_TOR_Swarm.Balance_HW_TOR_Swarm"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/HeavyWeapons/Torgue/_Shared/_Design/_Unique/Tunguska/Balance/Balance_HW_TOR_Tunguska.Balance_HW_TOR_Tunguska,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/HeavyWeapons/Torgue/_Shared/_Design/_Unique/Tunguska/Balance/Balance_HW_TOR_Tunguska.Balance_HW_TOR_Tunguska"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/HeavyWeapons/Vladof/_Shared/_Design/_Unique/CloudBurst/Balance/Balance_HW_VLA_CloudBurst.Balance_HW_VLA_CloudBurst,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/HeavyWeapons/Vladof/_Shared/_Design/_Unique/CloudBurst/Balance/Balance_HW_VLA_CloudBurst.Balance_HW_VLA_CloudBurst"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/HeavyWeapons/ATL/_Shared/_Design/_Unique/RubysWrath/Balance/Balance_HW_ATL_RubysWrath.Balance_HW_ATL_RubysWrath,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/HeavyWeapons/ATL/_Shared/_Design/_Unique/RubysWrath/Balance/Balance_HW_ATL_RubysWrath.Balance_HW_ATL_RubysWrath"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/HeavyWeapons/Torgue/_Shared/_Design/_Unique/RYNO/Balance/Balance_HW_TOR_RYNO.Balance_HW_TOR_RYNO,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/HeavyWeapons/Torgue/_Shared/_Design/_Unique/RYNO/Balance/Balance_HW_TOR_RYNO.Balance_HW_TOR_RYNO"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/PatchDLC/Mayhem2/Gear/Weapon/_Shared/_Unique/Backburner/Balance/Balance_HW_VLA_ETech_BackBurner.Balance_HW_VLA_ETech_BackBurner,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/PatchDLC/Mayhem2/Gear/Weapon/_Shared/_Unique/Backburner/Balance/Balance_HW_VLA_ETech_BackBurner.Balance_HW_VLA_ETech_BackBurner"',Weight=(BaseValueConstant=1,BaseValueAttribute=/Game/PatchDLC/Mayhem2/Gear/ItemPoolExpansion_Mayhem2/Att_Mayhem2_Only_DropChance.Att_Mayhem2_Only_DropChance,BaseValueScale=0.2)),(InventoryBalanceData=/Game/PatchDLC/Mayhem2/Gear/Weapon/_Shared/_Unique/Plague/Balance/Balance_HW_TOR_Plague.Balance_HW_TOR_Plague,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/PatchDLC/Mayhem2/Gear/Weapon/_Shared/_Unique/Plague/Balance/Balance_HW_TOR_Plague.Balance_HW_TOR_Plague"',Weight=(BaseValueConstant=1,BaseValueAttribute=/Game/PatchDLC/Mayhem2/Gear/ItemPoolExpansion_Mayhem2/Att_Mayhem2_Only_DropChance.Att_Mayhem2_Only_DropChance,BaseValueScale=0.2)))
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SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/ClassMods/_Design/ItemPools/ItemPool_ClassMods_Operative_05_Legendary.ItemPool_ClassMods_Operative_05_Legendary,BalancedItems,0,,((InventoryBalanceData=/Game/Gear/ClassMods/_Design/BalanceDefs/InvBalD_ClassMod_Operative_05_Legendary.InvBalD_ClassMod_Operative_05_Legendary,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/ClassMods/_Design/BalanceDefs/InvBalD_ClassMod_Operative_05_Legendary.InvBalD_ClassMod_Operative_05_Legendary"',Weight=(BaseValueConstant=5,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/PatchDLC/Raid1/Gear/CM/_D/PartSets/_U/OPE/InvBalD_CM_Operative_Raid1.InvBalD_CM_Operative_Raid1,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/PatchDLC/Raid1/Gear/CM/_D/PartSets/_U/OPE/InvBalD_CM_Operative_Raid1.InvBalD_CM_Operative_Raid1"',Weight=(BaseValueConstant=1,BaseValueAttribute=/Game/PatchDLC/Raid1/GameData/Loot/ItemPoolExpansions/Mayhem4/Att_CharacterWeight_Operative_M4.Att_CharacterWeight_Operative_M4,BaseValueScale=1)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/ClassMods/_Design/ItemPools/ItemPool_ClassMods_Beastmaster_05_Legendary.ItemPool_ClassMods_Beastmaster_05_Legendary,BalancedItems,0,,((InventoryBalanceData=/Game/Gear/ClassMods/_Design/BalanceDefs/InvBalD_ClassMod_Beastmaster_05_Legendary.InvBalD_ClassMod_Beastmaster_05_Legendary,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/ClassMods/_Design/BalanceDefs/InvBalD_ClassMod_Beastmaster_05_Legendary.InvBalD_ClassMod_Beastmaster_05_Legendary"',Weight=(BaseValueConstant=6,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/PatchDLC/Raid1/Gear/CM/_D/PartSets/_U/BSM/InvBalD_CM_Beastmaster_Raid1.InvBalD_CM_Beastmaster_Raid1,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/PatchDLC/Raid1/Gear/CM/_D/PartSets/_U/BSM/InvBalD_CM_Beastmaster_Raid1.InvBalD_CM_Beastmaster_Raid1"',Weight=(BaseValueConstant=1,BaseValueAttribute=/Game/PatchDLC/Raid1/GameData/Loot/ItemPoolExpansions/Mayhem4/Att_CharacterWeight_Beastmaster_M4.Att_CharacterWeight_Beastmaster_M4,BaseValueScale=1)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/ClassMods/_Design/ItemPools/ItemPool_ClassMods_Siren_05_Legendary.ItemPool_ClassMods_Siren_05_Legendary,BalancedItems,0,,((InventoryBalanceData=/Game/Gear/ClassMods/_Design/BalanceDefs/InvBalD_ClassMod_Siren_05_Legendary.InvBalD_ClassMod_Siren_05_Legendary,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/ClassMods/_Design/BalanceDefs/InvBalD_ClassMod_Siren_05_Legendary.InvBalD_ClassMod_Siren_05_Legendary"',Weight=(BaseValueConstant=5,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/PatchDLC/Raid1/Gear/CM/_D/PartSets/_U/SRN/InvBalD_CM_Siren_Raid1.InvBalD_CM_Siren_Raid1,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/PatchDLC/Raid1/Gear/CM/_D/PartSets/_U/SRN/InvBalD_CM_Siren_Raid1.InvBalD_CM_Siren_Raid1"',Weight=(BaseValueConstant=1,BaseValueAttribute=/Game/PatchDLC/Raid1/GameData/Loot/ItemPoolExpansions/Mayhem4/Att_CharacterWeight_Siren_M4.Att_CharacterWeight_Siren_M4,BaseValueScale=1)))

# Alternate Purple Grenade Pool for Purple Grenade Drop Sources (Used with a few unique enemies that purple grenades were added to. Used to avoid interfering with the regular purple grenade pool.)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_Pangolin.ItemPool_GrenadeMods_Pangolin,BalancedItems,0,,((InventoryBalanceData=/Game/Gear/GrenadeMods/_Design/InvBalance/InvBalD_GrenadeMod_Atlas_04_VeryRare.InvBalD_GrenadeMod_Atlas_04_VeryRare,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/GrenadeMods/_Design/InvBalance/InvBalD_GrenadeMod_Atlas_04_VeryRare.InvBalD_GrenadeMod_Atlas_04_VeryRare"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/GrenadeMods/_Design/InvBalance/InvBalD_GrenadeMod_Hyperion_04_VeryRare.InvBalD_GrenadeMod_Hyperion_04_VeryRare,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/GrenadeMods/_Design/InvBalance/InvBalD_GrenadeMod_Hyperion_04_VeryRare.InvBalD_GrenadeMod_Hyperion_04_VeryRare"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/GrenadeMods/_Design/InvBalance/InvBalD_GrenadeMod_Pangolin_04_VeryRare.InvBalD_GrenadeMod_Pangolin_04_VeryRare,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/GrenadeMods/_Design/InvBalance/InvBalD_GrenadeMod_Pangolin_04_VeryRare.InvBalD_GrenadeMod_Pangolin_04_VeryRare"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/GrenadeMods/_Design/InvBalance/InvBalD_GrenadeMod_Tediore_04_VeryRare.InvBalD_GrenadeMod_Tediore_04_VeryRare,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/GrenadeMods/_Design/InvBalance/InvBalD_GrenadeMod_Tediore_04_VeryRare.InvBalD_GrenadeMod_Tediore_04_VeryRare"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/GrenadeMods/_Design/InvBalance/InvBalD_GrenadeMod_Torgue_04_VeryRare.InvBalD_GrenadeMod_Torgue_04_VeryRare,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/GrenadeMods/_Design/InvBalance/InvBalD_GrenadeMod_Torgue_04_VeryRare.InvBalD_GrenadeMod_Torgue_04_VeryRare"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/GrenadeMods/_Design/InvBalance/InvBalD_GrenadeMod_Vladof_04_VeryRare.InvBalD_GrenadeMod_Vladof_04_VeryRare,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/GrenadeMods/_Design/InvBalance/InvBalD_GrenadeMod_Vladof_04_VeryRare.InvBalD_GrenadeMod_Vladof_04_VeryRare"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)))

# Set the default loot drop chance (needed for the next few lines about boosting legendary chance on specific maps.)
SparkEarlyLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Guns/ItemPool_Guns_All.ItemPool_Guns_All,BalancedItems,0,,((ItemPoolData=ItemPoolData'"/Game/GameData/Loot/ItemPools/Guns/ItemPool_Guns_Common.ItemPool_Guns_Common"',Weight=(BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_01_Common.Att_RarityWeight_01_Common"')),(ItemPoolData=ItemPoolData'"/Game/GameData/Loot/ItemPools/Guns/ItemPool_Guns_Uncommon.ItemPool_Guns_Uncommon"',Weight=(BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_02_Uncommon.Att_RarityWeight_02_Uncommon"')),(ItemPoolData=ItemPoolData'"/Game/GameData/Loot/ItemPools/Guns/ItemPool_Guns_Rare.ItemPool_Guns_Rare"',Weight=(BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_03_Rare.Att_RarityWeight_03_Rare"')),(ItemPoolData=ItemPoolData'"/Game/GameData/Loot/ItemPools/Guns/ItemPool_Guns_VeryRare.ItemPool_Guns_VeryRare"',Weight=(BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_04_VeryRare.Att_RarityWeight_04_VeryRare"')),(ItemPoolData=ItemPoolData'"/Game/GameData/Loot/ItemPools/Guns/ItemPool_Guns_Legendary.ItemPool_Guns_Legendary"',Weight=(BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_05_Legendary.Att_RarityWeight_05_Legendary"')))

# Trial of Survival - Increase Legendary pistol drop chance by x37.5.
SparkLevelPatchEntry,(1,1,0,ProvingGrounds_Trial1_P),/Game/GameData/Loot/ItemPools/Guns/ItemPool_Guns_All.ItemPool_Guns_All,BalancedItems,0,,((ItemPoolData=ItemPoolData'"/Game/GameData/Loot/ItemPools/Guns/ItemPool_Guns_Common.ItemPool_Guns_Common"',Weight=(BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_01_Common.Att_RarityWeight_01_Common"')),(ItemPoolData=ItemPoolData'"/Game/GameData/Loot/ItemPools/Guns/ItemPool_Guns_Uncommon.ItemPool_Guns_Uncommon"',Weight=(BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_02_Uncommon.Att_RarityWeight_02_Uncommon"')),(ItemPoolData=ItemPoolData'"/Game/GameData/Loot/ItemPools/Guns/ItemPool_Guns_Rare.ItemPool_Guns_Rare"',Weight=(BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_03_Rare.Att_RarityWeight_03_Rare"')),(ItemPoolData=ItemPoolData'"/Game/GameData/Loot/ItemPools/Guns/ItemPool_Guns_VeryRare.ItemPool_Guns_VeryRare"',Weight=(BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_04_VeryRare.Att_RarityWeight_04_VeryRare"')),(ItemPoolData=ItemPoolData'"/Game/GameData/Loot/ItemPools/Guns/ItemPool_Guns_Legendary.ItemPool_Guns_Legendary"',Weight=(BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_05_Legendary.Att_RarityWeight_05_Legendary"')),(ItemPoolData=ItemPoolData'"/Game/GameData/Loot/ItemPools/Guns/Pistols/ItemPool_Pistols_Legendary.ItemPool_Pistols_Legendary"',Weight=(BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_05_Legendary.Att_RarityWeight_05_Legendary"',BaseValueScale=37.500000)))

# Trial of Fervor - Increase Legendary heavy weapon drop chance by x10.
SparkLevelPatchEntry,(1,1,0,ProvingGrounds_Trial4_P),/Game/GameData/Loot/ItemPools/Guns/ItemPool_Guns_All.ItemPool_Guns_All,BalancedItems,0,,((ItemPoolData=ItemPoolData'"/Game/GameData/Loot/ItemPools/Guns/ItemPool_Guns_Common.ItemPool_Guns_Common"',Weight=(BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_01_Common.Att_RarityWeight_01_Common"')),(ItemPoolData=ItemPoolData'"/Game/GameData/Loot/ItemPools/Guns/ItemPool_Guns_Uncommon.ItemPool_Guns_Uncommon"',Weight=(BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_02_Uncommon.Att_RarityWeight_02_Uncommon"')),(ItemPoolData=ItemPoolData'"/Game/GameData/Loot/ItemPools/Guns/ItemPool_Guns_Rare.ItemPool_Guns_Rare"',Weight=(BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_03_Rare.Att_RarityWeight_03_Rare"')),(ItemPoolData=ItemPoolData'"/Game/GameData/Loot/ItemPools/Guns/ItemPool_Guns_VeryRare.ItemPool_Guns_VeryRare"',Weight=(BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_04_VeryRare.Att_RarityWeight_04_VeryRare"')),(ItemPoolData=ItemPoolData'"/Game/GameData/Loot/ItemPools/Guns/ItemPool_Guns_Legendary.ItemPool_Guns_Legendary"',Weight=(BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_05_Legendary.Att_RarityWeight_05_Legendary"')),(ItemPoolData=ItemPoolData'"/Game/GameData/Loot/ItemPools/Guns/Heavy/ItemPool_Heavy_Legendary.ItemPool_Heavy_Legendary"',Weight=(BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_05_Legendary.Att_RarityWeight_05_Legendary"',BaseValueScale=10.000000)))

# Trial of Cunning - Increase Legendary sniper rifle drop chance by x37.5.
SparkLevelPatchEntry,(1,1,0,ProvingGrounds_Trial5_P),/Game/GameData/Loot/ItemPools/Guns/ItemPool_Guns_All.ItemPool_Guns_All,BalancedItems,0,,((ItemPoolData=ItemPoolData'"/Game/GameData/Loot/ItemPools/Guns/ItemPool_Guns_Common.ItemPool_Guns_Common"',Weight=(BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_01_Common.Att_RarityWeight_01_Common"')),(ItemPoolData=ItemPoolData'"/Game/GameData/Loot/ItemPools/Guns/ItemPool_Guns_Uncommon.ItemPool_Guns_Uncommon"',Weight=(BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_02_Uncommon.Att_RarityWeight_02_Uncommon"')),(ItemPoolData=ItemPoolData'"/Game/GameData/Loot/ItemPools/Guns/ItemPool_Guns_Rare.ItemPool_Guns_Rare"',Weight=(BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_03_Rare.Att_RarityWeight_03_Rare"')),(ItemPoolData=ItemPoolData'"/Game/GameData/Loot/ItemPools/Guns/ItemPool_Guns_VeryRare.ItemPool_Guns_VeryRare"',Weight=(BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_04_VeryRare.Att_RarityWeight_04_VeryRare"')),(ItemPoolData=ItemPoolData'"/Game/GameData/Loot/ItemPools/Guns/ItemPool_Guns_Legendary.ItemPool_Guns_Legendary"',Weight=(BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_05_Legendary.Att_RarityWeight_05_Legendary"')),(ItemPoolData=ItemPoolData'"/Game/GameData/Loot/ItemPools/Guns/SniperRifles/ItemPool_SnipeRifles_Legendary.ItemPool_SnipeRifles_Legendary"',Weight=(BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_05_Legendary.Att_RarityWeight_05_Legendary"',BaseValueScale=37.500000)))

# Trial of Supremacy - Increase Legendary shotgun item drop chance by x20.
SparkLevelPatchEntry,(1,1,0,ProvingGrounds_Trial6_P),/Game/GameData/Loot/ItemPools/Guns/ItemPool_Guns_All.ItemPool_Guns_All,BalancedItems,0,,((ItemPoolData=ItemPoolData'"/Game/GameData/Loot/ItemPools/Guns/ItemPool_Guns_Common.ItemPool_Guns_Common"',Weight=(BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_01_Common.Att_RarityWeight_01_Common"')),(ItemPoolData=ItemPoolData'"/Game/GameData/Loot/ItemPools/Guns/ItemPool_Guns_Uncommon.ItemPool_Guns_Uncommon"',Weight=(BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_02_Uncommon.Att_RarityWeight_02_Uncommon"')),(ItemPoolData=ItemPoolData'"/Game/GameData/Loot/ItemPools/Guns/ItemPool_Guns_Rare.ItemPool_Guns_Rare"',Weight=(BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_03_Rare.Att_RarityWeight_03_Rare"')),(ItemPoolData=ItemPoolData'"/Game/GameData/Loot/ItemPools/Guns/ItemPool_Guns_VeryRare.ItemPool_Guns_VeryRare"',Weight=(BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_04_VeryRare.Att_RarityWeight_04_VeryRare"')),(ItemPoolData=ItemPoolData'"/Game/GameData/Loot/ItemPools/Guns/ItemPool_Guns_Legendary.ItemPool_Guns_Legendary"',Weight=(BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_05_Legendary.Att_RarityWeight_05_Legendary"')),(ItemPoolData=ItemPoolData'"/Game/GameData/Loot/ItemPools/Guns/Shotguns/ItemPool_Shotguns_Legendary.ItemPool_Shotguns_Legendary"',Weight=(BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_05_Legendary.Att_RarityWeight_05_Legendary"',BaseValueScale=20.000000)))

# Trial of Discipline - Increase Legendary assault rifle drop chance by x150.
SparkLevelPatchEntry,(1,1,0,ProvingGrounds_Trial7_P),/Game/GameData/Loot/ItemPools/Guns/ItemPool_Guns_All.ItemPool_Guns_All,BalancedItems,0,,((ItemPoolData=ItemPoolData'"/Game/GameData/Loot/ItemPools/Guns/ItemPool_Guns_Common.ItemPool_Guns_Common"',Weight=(BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_01_Common.Att_RarityWeight_01_Common"')),(ItemPoolData=ItemPoolData'"/Game/GameData/Loot/ItemPools/Guns/ItemPool_Guns_Uncommon.ItemPool_Guns_Uncommon"',Weight=(BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_02_Uncommon.Att_RarityWeight_02_Uncommon"')),(ItemPoolData=ItemPoolData'"/Game/GameData/Loot/ItemPools/Guns/ItemPool_Guns_Rare.ItemPool_Guns_Rare"',Weight=(BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_03_Rare.Att_RarityWeight_03_Rare"')),(ItemPoolData=ItemPoolData'"/Game/GameData/Loot/ItemPools/Guns/ItemPool_Guns_VeryRare.ItemPool_Guns_VeryRare"',Weight=(BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_04_VeryRare.Att_RarityWeight_04_VeryRare"')),(ItemPoolData=ItemPoolData'"/Game/GameData/Loot/ItemPools/Guns/ItemPool_Guns_Legendary.ItemPool_Guns_Legendary"',Weight=(BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_05_Legendary.Att_RarityWeight_05_Legendary"')),(ItemPoolData=ItemPoolData'"/Game/GameData/Loot/ItemPools/Guns/AssaultRifles/ItemPool_AssaultRifles_Legendary.ItemPool_AssaultRifles_Legendary"',Weight=(BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_05_Legendary.Att_RarityWeight_05_Legendary"',BaseValueScale=150.000000)))

# Trial of Instinct - Increase Legendary SMG drop chance by x37.5.
SparkLevelPatchEntry,(1,1,0,ProvingGrounds_Trial8_P),/Game/GameData/Loot/ItemPools/Guns/ItemPool_Guns_All.ItemPool_Guns_All,BalancedItems,0,,((ItemPoolData=ItemPoolData'"/Game/GameData/Loot/ItemPools/Guns/ItemPool_Guns_Common.ItemPool_Guns_Common"',Weight=(BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_01_Common.Att_RarityWeight_01_Common"')),(ItemPoolData=ItemPoolData'"/Game/GameData/Loot/ItemPools/Guns/ItemPool_Guns_Uncommon.ItemPool_Guns_Uncommon"',Weight=(BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_02_Uncommon.Att_RarityWeight_02_Uncommon"')),(ItemPoolData=ItemPoolData'"/Game/GameData/Loot/ItemPools/Guns/ItemPool_Guns_Rare.ItemPool_Guns_Rare"',Weight=(BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_03_Rare.Att_RarityWeight_03_Rare"')),(ItemPoolData=ItemPoolData'"/Game/GameData/Loot/ItemPools/Guns/ItemPool_Guns_VeryRare.ItemPool_Guns_VeryRare"',Weight=(BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_04_VeryRare.Att_RarityWeight_04_VeryRare"')),(ItemPoolData=ItemPoolData'"/Game/GameData/Loot/ItemPools/Guns/ItemPool_Guns_Legendary.ItemPool_Guns_Legendary"',Weight=(BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_05_Legendary.Att_RarityWeight_05_Legendary"')),(ItemPoolData=ItemPoolData'"/Game/GameData/Loot/ItemPools/Guns/SMG/ItemPool_SMGs_Legendary.ItemPool_SMGs_Legendary"',Weight=(BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_05_Legendary.Att_RarityWeight_05_Legendary"',BaseValueScale=37.500000)))

# Creature Slaughter - Increase Legendary grenade drop chance by x10.
SparkLevelPatchEntry,(1,1,0,CreatureSlaughter_P),/Game/GameData/Loot/ItemPools/Guns/ItemPool_Guns_All.ItemPool_Guns_All,BalancedItems,0,,((ItemPoolData=ItemPoolData'"/Game/GameData/Loot/ItemPools/Guns/ItemPool_Guns_Common.ItemPool_Guns_Common"',Weight=(BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_01_Common.Att_RarityWeight_01_Common"')),(ItemPoolData=ItemPoolData'"/Game/GameData/Loot/ItemPools/Guns/ItemPool_Guns_Uncommon.ItemPool_Guns_Uncommon"',Weight=(BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_02_Uncommon.Att_RarityWeight_02_Uncommon"')),(ItemPoolData=ItemPoolData'"/Game/GameData/Loot/ItemPools/Guns/ItemPool_Guns_Rare.ItemPool_Guns_Rare"',Weight=(BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_03_Rare.Att_RarityWeight_03_Rare"')),(ItemPoolData=ItemPoolData'"/Game/GameData/Loot/ItemPools/Guns/ItemPool_Guns_VeryRare.ItemPool_Guns_VeryRare"',Weight=(BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_04_VeryRare.Att_RarityWeight_04_VeryRare"')),(ItemPoolData=ItemPoolData'"/Game/GameData/Loot/ItemPools/Guns/ItemPool_Guns_Legendary.ItemPool_Guns_Legendary"',Weight=(BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_05_Legendary.Att_RarityWeight_05_Legendary"')),(ItemPoolData=ItemPoolData'"/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_05_Legendary.ItemPool_GrenadeMods_05_Legendary"',Weight=(BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_05_Legendary.Att_RarityWeight_05_Legendary"',BaseValueScale=10.000000)))

# Maliwan Slaughter - Increase Legendary shield drop chance by x10.
SparkLevelPatchEntry,(1,1,0,TechSlaughter_P),/Game/GameData/Loot/ItemPools/Guns/ItemPool_Guns_All.ItemPool_Guns_All,BalancedItems,0,,((ItemPoolData=ItemPoolData'"/Game/GameData/Loot/ItemPools/Guns/ItemPool_Guns_Common.ItemPool_Guns_Common"',Weight=(BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_01_Common.Att_RarityWeight_01_Common"')),(ItemPoolData=ItemPoolData'"/Game/GameData/Loot/ItemPools/Guns/ItemPool_Guns_Uncommon.ItemPool_Guns_Uncommon"',Weight=(BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_02_Uncommon.Att_RarityWeight_02_Uncommon"')),(ItemPoolData=ItemPoolData'"/Game/GameData/Loot/ItemPools/Guns/ItemPool_Guns_Rare.ItemPool_Guns_Rare"',Weight=(BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_03_Rare.Att_RarityWeight_03_Rare"')),(ItemPoolData=ItemPoolData'"/Game/GameData/Loot/ItemPools/Guns/ItemPool_Guns_VeryRare.ItemPool_Guns_VeryRare"',Weight=(BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_04_VeryRare.Att_RarityWeight_04_VeryRare"')),(ItemPoolData=ItemPoolData'"/Game/GameData/Loot/ItemPools/Guns/ItemPool_Guns_Legendary.ItemPool_Guns_Legendary"',Weight=(BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_05_Legendary.Att_RarityWeight_05_Legendary"')),(ItemPoolData=ItemPoolData'"/Game/GameData/Loot/ItemPools/Shields/ItemPool_Shields_05_Legendary.ItemPool_Shields_05_Legendary"',Weight=(BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_05_Legendary.Att_RarityWeight_05_Legendary"',BaseValueScale=10.000000)))

# COV Slaughter - Increase Legendary artifact and class mod drop chance by x3 each.
SparkLevelPatchEntry,(1,1,0,COVSlaughter_P),/Game/GameData/Loot/ItemPools/Guns/ItemPool_Guns_All.ItemPool_Guns_All,BalancedItems,0,,((ItemPoolData=ItemPoolData'"/Game/GameData/Loot/ItemPools/Guns/ItemPool_Guns_Common.ItemPool_Guns_Common"',Weight=(BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_01_Common.Att_RarityWeight_01_Common"')),(ItemPoolData=ItemPoolData'"/Game/GameData/Loot/ItemPools/Guns/ItemPool_Guns_Uncommon.ItemPool_Guns_Uncommon"',Weight=(BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_02_Uncommon.Att_RarityWeight_02_Uncommon"')),(ItemPoolData=ItemPoolData'"/Game/GameData/Loot/ItemPools/Guns/ItemPool_Guns_Rare.ItemPool_Guns_Rare"',Weight=(BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_03_Rare.Att_RarityWeight_03_Rare"')),(ItemPoolData=ItemPoolData'"/Game/GameData/Loot/ItemPools/Guns/ItemPool_Guns_VeryRare.ItemPool_Guns_VeryRare"',Weight=(BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_04_VeryRare.Att_RarityWeight_04_VeryRare"')),(ItemPoolData=ItemPoolData'"/Game/GameData/Loot/ItemPools/Guns/ItemPool_Guns_Legendary.ItemPool_Guns_Legendary"',Weight=(BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_05_Legendary.Att_RarityWeight_05_Legendary"')),(ItemPoolData=ItemPoolData'"/Game/Gear/Artifacts/_Design/ItemPools/ItemPool_Artifacts_05_Legendary.ItemPool_Artifacts_05_Legendary"',Weight=(BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_05_Legendary.Att_RarityWeight_05_Legendary"',BaseValueScale=3.000000)),(ItemPoolData=ItemPoolData'"/Game/Gear/ClassMods/_Design/ItemPools/ItemPool_ClassMods_05_Legendary.ItemPool_ClassMods_05_Legendary"',Weight=(BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_05_Legendary.Att_RarityWeight_05_Legendary"',BaseValueScale=3.000000)))

# Maliwan Takedown - Increase Legendary item drop chance by x3.
SparkLevelPatchEntry,(1,1,0,Raid_P),/Game/GameData/Loot/ItemPools/Guns/ItemPool_Guns_All.ItemPool_Guns_All,BalancedItems,0,,((ItemPoolData=ItemPoolData'"/Game/GameData/Loot/ItemPools/Guns/ItemPool_Guns_Common.ItemPool_Guns_Common"',Weight=(BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_01_Common.Att_RarityWeight_01_Common"')),(ItemPoolData=ItemPoolData'"/Game/GameData/Loot/ItemPools/Guns/ItemPool_Guns_Uncommon.ItemPool_Guns_Uncommon"',Weight=(BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_02_Uncommon.Att_RarityWeight_02_Uncommon"')),(ItemPoolData=ItemPoolData'"/Game/GameData/Loot/ItemPools/Guns/ItemPool_Guns_Rare.ItemPool_Guns_Rare"',Weight=(BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_03_Rare.Att_RarityWeight_03_Rare"')),(ItemPoolData=ItemPoolData'"/Game/GameData/Loot/ItemPools/Guns/ItemPool_Guns_VeryRare.ItemPool_Guns_VeryRare"',Weight=(BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_04_VeryRare.Att_RarityWeight_04_VeryRare"')),(ItemPoolData=ItemPoolData'"/Game/GameData/Loot/ItemPools/Guns/ItemPool_Guns_Legendary.ItemPool_Guns_Legendary"',Weight=(BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_05_Legendary.Att_RarityWeight_05_Legendary"')),(ItemPoolData=ItemPoolData'"/Game/GameData/Loot/ItemPools/Guns/Pistols/ItemPool_Pistols_Legendary.ItemPool_Pistols_Legendary"',Weight=(BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_05_Legendary.Att_RarityWeight_05_Legendary"',BaseValueScale=3.000000)),(ItemPoolData=ItemPoolData'"/Game/GameData/Loot/ItemPools/Guns/AssaultRifles/ItemPool_AssaultRifles_Legendary.ItemPool_AssaultRifles_Legendary"',Weight=(BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_05_Legendary.Att_RarityWeight_05_Legendary"',BaseValueScale=3.000000)),(ItemPoolData=ItemPoolData'"/Game/GameData/Loot/ItemPools/Guns/SMG/ItemPool_SMGs_Legendary.ItemPool_SMGs_Legendary"',Weight=(BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_05_Legendary.Att_RarityWeight_05_Legendary"',BaseValueScale=3.000000)),(ItemPoolData=ItemPoolData'"/Game/GameData/Loot/ItemPools/Guns/Shotguns/ItemPool_Shotguns_Legendary.ItemPool_Shotguns_Legendary"',Weight=(BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_05_Legendary.Att_RarityWeight_05_Legendary"',BaseValueScale=3.000000)),(ItemPoolData=ItemPoolData'"/Game/GameData/Loot/ItemPools/Guns/SniperRifles/ItemPool_SnipeRifles_Legendary.ItemPool_SnipeRifles_Legendary"',Weight=(BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_05_Legendary.Att_RarityWeight_05_Legendary"',BaseValueScale=3.000000)),(ItemPoolData=ItemPoolData'"/Game/GameData/Loot/ItemPools/Guns/Heavy/ItemPool_Heavy_Legendary.ItemPool_Heavy_Legendary"',Weight=(BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_05_Legendary.Att_RarityWeight_05_Legendary"',BaseValueScale=3.000000)),(ItemPoolData=ItemPoolData'"/Game/GameData/Loot/ItemPools/Shields/ItemPool_Shields_05_Legendary.ItemPool_Shields_05_Legendary"',Weight=(BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_05_Legendary.Att_RarityWeight_05_Legendary"',BaseValueScale=3.000000)),(ItemPoolData=ItemPoolData'"/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_05_Legendary.ItemPool_GrenadeMods_05_Legendary"',Weight=(BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_05_Legendary.Att_RarityWeight_05_Legendary"',BaseValueScale=3.000000)),(ItemPoolData=ItemPoolData'"/Game/Gear/Artifacts/_Design/ItemPools/ItemPool_Artifacts_05_Legendary.ItemPool_Artifacts_05_Legendary"',Weight=(BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_05_Legendary.Att_RarityWeight_05_Legendary"',BaseValueScale=3.000000)),(ItemPoolData=ItemPoolData'"/Game/Gear/ClassMods/_Design/ItemPools/ItemPool_ClassMods_05_Legendary.ItemPool_ClassMods_05_Legendary"',Weight=(BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_05_Legendary.Att_RarityWeight_05_Legendary"',BaseValueScale=3.000000)))

# Guardian Takedown - Increase Legendary item drop chance by x8.
SparkLevelPatchEntry,(1,1,0,GuardianTakedown_P),/Game/GameData/Loot/ItemPools/Guns/ItemPool_Guns_All.ItemPool_Guns_All,BalancedItems,0,,((ItemPoolData=ItemPoolData'"/Game/GameData/Loot/ItemPools/Guns/ItemPool_Guns_Common.ItemPool_Guns_Common"',Weight=(BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_01_Common.Att_RarityWeight_01_Common"')),(ItemPoolData=ItemPoolData'"/Game/GameData/Loot/ItemPools/Guns/ItemPool_Guns_Uncommon.ItemPool_Guns_Uncommon"',Weight=(BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_02_Uncommon.Att_RarityWeight_02_Uncommon"')),(ItemPoolData=ItemPoolData'"/Game/GameData/Loot/ItemPools/Guns/ItemPool_Guns_Rare.ItemPool_Guns_Rare"',Weight=(BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_03_Rare.Att_RarityWeight_03_Rare"')),(ItemPoolData=ItemPoolData'"/Game/GameData/Loot/ItemPools/Guns/ItemPool_Guns_VeryRare.ItemPool_Guns_VeryRare"',Weight=(BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_04_VeryRare.Att_RarityWeight_04_VeryRare"')),(ItemPoolData=ItemPoolData'"/Game/GameData/Loot/ItemPools/Guns/ItemPool_Guns_Legendary.ItemPool_Guns_Legendary"',Weight=(BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_05_Legendary.Att_RarityWeight_05_Legendary"')),(ItemPoolData=ItemPoolData'"/Game/GameData/Loot/ItemPools/Guns/Pistols/ItemPool_Pistols_Legendary.ItemPool_Pistols_Legendary"',Weight=(BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_05_Legendary.Att_RarityWeight_05_Legendary"',BaseValueScale=8.000000)),(ItemPoolData=ItemPoolData'"/Game/GameData/Loot/ItemPools/Guns/AssaultRifles/ItemPool_AssaultRifles_Legendary.ItemPool_AssaultRifles_Legendary"',Weight=(BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_05_Legendary.Att_RarityWeight_05_Legendary"',BaseValueScale=8.000000)),(ItemPoolData=ItemPoolData'"/Game/GameData/Loot/ItemPools/Guns/SMG/ItemPool_SMGs_Legendary.ItemPool_SMGs_Legendary"',Weight=(BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_05_Legendary.Att_RarityWeight_05_Legendary"',BaseValueScale=8.000000)),(ItemPoolData=ItemPoolData'"/Game/GameData/Loot/ItemPools/Guns/Shotguns/ItemPool_Shotguns_Legendary.ItemPool_Shotguns_Legendary"',Weight=(BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_05_Legendary.Att_RarityWeight_05_Legendary"',BaseValueScale=8.000000)),(ItemPoolData=ItemPoolData'"/Game/GameData/Loot/ItemPools/Guns/SniperRifles/ItemPool_SnipeRifles_Legendary.ItemPool_SnipeRifles_Legendary"',Weight=(BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_05_Legendary.Att_RarityWeight_05_Legendary"',BaseValueScale=8.000000)),(ItemPoolData=ItemPoolData'"/Game/GameData/Loot/ItemPools/Guns/Heavy/ItemPool_Heavy_Legendary.ItemPool_Heavy_Legendary"',Weight=(BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_05_Legendary.Att_RarityWeight_05_Legendary"',BaseValueScale=8.000000)),(ItemPoolData=ItemPoolData'"/Game/GameData/Loot/ItemPools/Shields/ItemPool_Shields_05_Legendary.ItemPool_Shields_05_Legendary"',Weight=(BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_05_Legendary.Att_RarityWeight_05_Legendary"',BaseValueScale=8.000000)),(ItemPoolData=ItemPoolData'"/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_05_Legendary.ItemPool_GrenadeMods_05_Legendary"',Weight=(BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_05_Legendary.Att_RarityWeight_05_Legendary"',BaseValueScale=8.000000)),(ItemPoolData=ItemPoolData'"/Game/Gear/Artifacts/_Design/ItemPools/ItemPool_Artifacts_05_Legendary.ItemPool_Artifacts_05_Legendary"',Weight=(BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_05_Legendary.Att_RarityWeight_05_Legendary"',BaseValueScale=8.000000)),(ItemPoolData=ItemPoolData'"/Game/Gear/ClassMods/_Design/ItemPools/ItemPool_ClassMods_05_Legendary.ItemPool_ClassMods_05_Legendary"',Weight=(BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/RarityWeighting/Att_RarityWeight_05_Legendary.Att_RarityWeight_05_Legendary"',BaseValueScale=8.000000)))

# Shiv - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoBadassPrologue),/Game/Enemies/Psycho_Male/_Unique/BadassPrologue/_Design/Character/BPChar_PsychoBadassPrologue.BPChar_PsychoBadassPrologue_C:AIBalanceState_GEN_VARIABLE,CharacterExpansionDropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_Shiv.ItemPool_Shiv"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_Shiv.ItemPool_Shiv"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Dumptruck - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Enforcer_BountyPrologue),/Game/Enemies/Enforcer/_Unique/BountyPrologue/_Design/Character/BPChar_Enforcer_BountyPrologue.BPChar_Enforcer_BountyPrologue_C:AIBalanceState_GEN_VARIABLE,CharacterExpansionDropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_HolyDumptruck.ItemPool_HolyDumptruck"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_HolyDumptruck.ItemPool_HolyDumptruck"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Trufflemunch - Add additional Mayhem-scaled dedicated drops as well as Mincemeat's item pool.
SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagTrufflemunch),/Game/Enemies/Skag/_Unique/Trufflemunch/_Design/Character/BPChar_SkagTrufflemunch.BPChar_SkagTrufflemunch_C:AIBalanceState_GEN_VARIABLE,CharacterExpansionDropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_Trufflemunch.ItemPool_Trufflemunch"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_Trufflemunch.ItemPool_Trufflemunch"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_Mincemeat.ItemPool_Mincemeat"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.05),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Buttmunch - Add additional Mayhem-scaled dedicated drops as well as Mincemeat's item pool.
SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagButtmunch),/Game/Enemies/Skag/_Unique/Buttmunch/_Design/Character/BPChar_SkagButtmunch.BPChar_SkagButtmunch_C:AIBalanceState_GEN_VARIABLE,CharacterExpansionDropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_Buttmunch.ItemPool_Buttmunch"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_Buttmunch.ItemPool_Buttmunch"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_Mincemeat.ItemPool_Mincemeat"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.05),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Demoskaggon - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Skag_Rare01),/Game/Enemies/Skag/_Unique/Rare01/_Design/Character/BPChar_Skag_Rare01.BPChar_Skag_Rare01_C:AIBalanceState_GEN_VARIABLE,CharacterExpansionDropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_DemoSkaggon.ItemPool_DemoSkaggon"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_DemoSkaggon.ItemPool_DemoSkaggon"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.05),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Lavender Crawly - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,MatchAll),/Game/Enemies/Varkid/_Unique/Hunt02/_Design/Larva/BPChar_VarkidHunt02_LarvaA.BPChar_VarkidHunt02_LarvaA_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_PredatoryLending_CrawlyFamily.ItemPool_PredatoryLending_CrawlyFamily"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,RowName=LavenderCrawly,ValueName=LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_PredatoryLending_CrawlyFamily.ItemPool_PredatoryLending_CrawlyFamily"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.025),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))
SparkCharacterLoadedEntry,(1,1,0,MatchAll),/Game/Enemies/Varkid/_Unique/Hunt02/_Design/Larva/BPChar_VarkidHunt02_LarvaB.BPChar_VarkidHunt02_LarvaB_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_PredatoryLending_CrawlyFamily.ItemPool_PredatoryLending_CrawlyFamily"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,RowName=LavenderCrawly,ValueName=LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_PredatoryLending_CrawlyFamily.ItemPool_PredatoryLending_CrawlyFamily"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.025),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))
SparkCharacterLoadedEntry,(1,1,0,MatchAll),/Game/Enemies/Varkid/_Unique/Hunt02/_Design/Larva/BPChar_VarkidHunt02_LarvaC.BPChar_VarkidHunt02_LarvaC_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_PredatoryLending_CrawlyFamily.ItemPool_PredatoryLending_CrawlyFamily"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,RowName=LavenderCrawly,ValueName=LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_PredatoryLending_CrawlyFamily.ItemPool_PredatoryLending_CrawlyFamily"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.025),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))
SparkCharacterLoadedEntry,(1,1,0,MatchAll),/Game/Enemies/Varkid/_Unique/Hunt02/_Design/Larva/BPChar_VarkidHunt02_LarvaD.BPChar_VarkidHunt02_LarvaD_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_PredatoryLending_CrawlyFamily.ItemPool_PredatoryLending_CrawlyFamily"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,RowName=LavenderCrawly,ValueName=LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_PredatoryLending_CrawlyFamily.ItemPool_PredatoryLending_CrawlyFamily"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.025),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Under Taker - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkUndertaker),/Game/Enemies/Tink/_Unique/Undertaker/_Design/Character/BPChar_TinkUndertaker.BPChar_TinkUndertaker_C:AIBalanceState_GEN_VARIABLE,CharacterExpansionDropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_Undertaker.ItemPool_Undertaker"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_Undertaker.ItemPool_Undertaker"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Skrakk - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Rakk_HuntSkrakk),/Game/Enemies/Rakk/_Unique/HuntSkrakk/_Design/Character/BPChar_Rakk_HuntSkrakk.BPChar_Rakk_HuntSkrakk_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_Skeksis_Skrakk.ItemPool_Skeksis_Skrakk"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,RowName=Skrakk,ValueName=LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_Skeksis_Skrakk.ItemPool_Skeksis_Skrakk"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Mouthpiece - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerSacrificeBoss),/Game/Enemies/Enforcer/_Unique/SacrificeBoss/_Design/Character/BPChar_EnforcerSacrificeBoss.BPChar_EnforcerSacrificeBoss_C:AIBalanceState_GEN_VARIABLE,CharacterExpansionDropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_MouthpieceDedicated.ItemPool_MouthpieceDedicated"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_MouthpieceDedicated.ItemPool_MouthpieceDedicated"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Hot Karl - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Enforcer_Bounty01),/Game/Enemies/Enforcer/_Unique/Bounty01/_Design/Character/BPChar_Enforcer_Bounty01.BPChar_Enforcer_Bounty01_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/Enemies/Enforcer/_Unique/Bounty01/_Design/Character/ItemPool_Enforcer_Bounty01.ItemPool_Enforcer_Bounty01"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,RowName=RoadBlock,ValueName=LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/Enemies/Enforcer/_Unique/Bounty01/_Design/Character/ItemPool_Enforcer_Bounty01.ItemPool_Enforcer_Bounty01"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Antalope - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Spiderant_Hunt01),/Game/Enemies/Spiderant/_Unique/Hunt01/_Design/Character/BPChar_Spiderant_Hunt01.BPChar_Spiderant_Hunt01_C:AIBalanceState_GEN_VARIABLE,CharacterExpansionDropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_Antalope.ItemPool_Antalope"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_Antalope.ItemPool_Antalope"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Sheega - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkSkagLady),/Game/Enemies/Punk_Female/_Unique/SkagLady/_Design/Character/BPChar_PunkSkagLady.BPChar_PunkSkagLady_C:AIBalanceState_GEN_VARIABLE,CharacterExpansionDropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_Sheega.ItemPool_Sheega"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_Sheega.ItemPool_Sheega"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Rohner - Add Red Rain's loot pool to him and additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkMovieGoer),/Game/Enemies/Punk_Female/_Unique/MovieGoer/_Design/Character/BPChar_PunkMovieGoer.BPChar_PunkMovieGoer_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_RedRain.ItemPool_RedRain"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_RedRain.ItemPool_RedRain"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Big Donny - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkMotorcadeBigD),/Game/Enemies/Tink/_Unique/MotorcadeBigD/_Design/Character/BPChar_TinkMotorcadeBigD.BPChar_TinkMotorcadeBigD_C:AIBalanceState_GEN_VARIABLE,CharacterExpansionDropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_BigDonny.ItemPool_BigDonny"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_BigDonny.ItemPool_BigDonny"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Big D - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Tink_SentryRocketPodBigD),/Game/Enemies/Tink_SentryRocketPod/_Unique/BigD/_Design/Character/BPChar_Tink_SentryRocketPodBigD.BPChar_Tink_SentryRocketPodBigD_C:AIBalanceState_GEN_VARIABLE,CharacterExpansionDropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_BigDonnyTurret.ItemPool_BigDonnyTurret"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_BigDonnyTurret.ItemPool_BigDonnyTurret"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# DJ Deadsk4g - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Enforcer_Bounty02),/Game/Enemies/Enforcer/_Unique/Bounty02/_Design/Character/BPChar_Enforcer_Bounty02.BPChar_Enforcer_Bounty02_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_Thumper_DJBlood.ItemPool_Thumper_DJBlood"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,RowName=DJBlood,ValueName=LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_Thumper_DJBlood.ItemPool_Thumper_DJBlood"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Phoenix - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Rakk_Hunt01),/Game/Enemies/Rakk/_Unique/Hunt01/_Design/Character/BPChar_Rakk_Hunt01.BPChar_Rakk_Hunt01_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_PhoenixTears_Phoenix.ItemPool_PhoenixTears_Phoenix"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,RowName=Phoenix,ValueName=LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_PhoenixTears_Phoenix.ItemPool_PhoenixTears_Phoenix"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Road Dog - Add a 20% chance to drop a purple Atlas grenade and additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Rare02),/Game/Enemies/Goliath/_Unique/Rare02/_Design/Character/BPChar_Goliath_Rare02.BPChar_Goliath_Rare02_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_Redliner_Roaddog.ItemPool_Redliner_Roaddog"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,RowName=RoadDog,ValueName=LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_Redliner_Roaddog.ItemPool_Redliner_Roaddog"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_Pangolin.ItemPool_GrenadeMods_Pangolin"',PoolProbability=(BaseValueConstant=0.2),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_Pangolin.ItemPool_GrenadeMods_Pangolin"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))
SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Rare02),/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_Pangolin.ItemPool_GrenadeMods_Pangolin,BalancedItems.BalancedItems[0].Weight,0,,(BaseValueConstant=1,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)
SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Rare02),/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_Pangolin.ItemPool_GrenadeMods_Pangolin,BalancedItems.BalancedItems[1].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Rare02),/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_Pangolin.ItemPool_GrenadeMods_Pangolin,BalancedItems.BalancedItems[2].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Rare02),/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_Pangolin.ItemPool_GrenadeMods_Pangolin,BalancedItems.BalancedItems[3].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Rare02),/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_Pangolin.ItemPool_GrenadeMods_Pangolin,BalancedItems.BalancedItems[4].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Rare02),/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_Pangolin.ItemPool_GrenadeMods_Pangolin,BalancedItems.BalancedItems[5].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)

# Princess Tarantella II - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantTarantella),/Game/Enemies/Spiderant/_Unique/Tarantella/_Design/Character/BPChar_SpiderantTarantella.BPChar_SpiderantTarantella_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_Hive_Tarantella.ItemPool_Hive_Tarantella"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,RowName=Tarantella,ValueName=LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_Hive_Tarantella.ItemPool_Hive_Tarantella"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Queen Ant Wanette - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantCakeRoyalty),/Game/Enemies/Spiderant/_Unique/CakeRoyalty/_Design/Character/BPChar_SpiderantCakeRoyalty.BPChar_SpiderantCakeRoyalty_C:AIBalanceState_GEN_VARIABLE,CharacterExpansionDropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_QueenAntWanette.ItemPool_QueenAntWanette"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_QueenAntWanette.ItemPool_QueenAntWanette"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Vermilingua - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagAntEater),/Game/Enemies/Skag/_Unique/AntEater/_Design/Character/BPChar_SkagAntEater.BPChar_SkagAntEater_C:AIBalanceState_GEN_VARIABLE,CharacterExpansionDropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_Vermilingua.ItemPool_Vermilingua"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_Vermilingua.ItemPool_Vermilingua"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Rakkman - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Rakkman),/Game/Enemies/Psycho_Male/_Unique/Rakkman/_Design/Character/BPChar_Rakkman.BPChar_Rakkman_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_Rakkman_Rakkman.ItemPool_Rakkman_Rakkman"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,RowName=,ValueName=LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_Rakkman_Rakkman.ItemPool_Rakkman_Rakkman"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Tink Train - Add a 30% chance to drop a purple Vladof grenade and additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonMonsterTrucker),/Game/Enemies/Goon/_Unique/MonsterTrucker/_Design/Character/BPChar_GoonMonsterTrucker.BPChar_GoonMonsterTrucker_C:AIBalanceState_GEN_VARIABLE,CharacterExpansionDropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_TinkTrain.ItemPool_TinkTrain"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_TinkTrain.ItemPool_TinkTrain"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_Pangolin.ItemPool_GrenadeMods_Pangolin"',PoolProbability=(BaseValueConstant=0.3),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_Pangolin.ItemPool_GrenadeMods_Pangolin"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))
SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonMonsterTrucker),/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_Pangolin.ItemPool_GrenadeMods_Pangolin,BalancedItems.BalancedItems[0].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonMonsterTrucker),/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_Pangolin.ItemPool_GrenadeMods_Pangolin,BalancedItems.BalancedItems[1].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonMonsterTrucker),/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_Pangolin.ItemPool_GrenadeMods_Pangolin,BalancedItems.BalancedItems[2].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonMonsterTrucker),/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_Pangolin.ItemPool_GrenadeMods_Pangolin,BalancedItems.BalancedItems[3].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonMonsterTrucker),/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_Pangolin.ItemPool_GrenadeMods_Pangolin,BalancedItems.BalancedItems[4].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonMonsterTrucker),/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_Pangolin.ItemPool_GrenadeMods_Pangolin,BalancedItems.BalancedItems[5].Weight,0,,(BaseValueConstant=1,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)

# Agonizer 9000/Pain/Terror - Increase the odds of Agonizer 9000 dropping from its loot pools to 30% each, make the Agonizer 1500 drop from a separate pool with a 50% chance, move the Crader's EM-P5 to Pain's item pool, and add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Terror),/Game/GameData/Loot/ItemPools/ItemPoolList_Boss_Terror.ItemPoolList_Boss_Terror,ItemPools,0,,((ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Currency/ItemPool_Money.ItemPool_Money"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=,AttributeInitializer=None,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=BlueprintGeneratedClass'"/Game/GameData/Loot/ItemPools/Init_RandomLootCount_Crazy.Init_RandomLootCount_Crazy_C"',BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/ItemPool_SkinsAndMisc.ItemPool_SkinsAndMisc"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=,AttributeInitializer=None,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=BlueprintGeneratedClass'"/Game/GameData/Loot/ItemPools/Init_RandomLootCount_Lots.Init_RandomLootCount_Lots_C"',BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Eridium/ItemPool_Eridium.ItemPool_Eridium"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=,AttributeInitializer=None,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=BlueprintGeneratedClass'"/Game/GameData/Loot/ItemPools/Init_RandomLootCount_LotsAndLots.Init_RandomLootCount_LotsAndLots_C"',BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_Agonizer1500_Terror.ItemPool_Agonizer1500_Terror"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_Agonizer1500_Terror.ItemPool_Agonizer1500_Terror"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)),(ItemPool=ItemPoolData'"/Game/Enemies/Tink/_Unique/Pain/_Design/Character/ItemPool_Pain_Loot"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/ItemPool_Creatures_Normal_DEPRECATED.ItemPool_Creatures_Normal_DEPRECATED"',PoolProbability=(BaseValueConstant=0.5,DataTableValue=,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)))
SparkCharacterLoadedEntry,(1,1,0,BPChar_Agonizer_9k),/Game/GameData/Loot/ItemPools/ItemPoolList_Boss_Pain.ItemPoolList_Boss_Pain,ItemPools.ItemPools[3].PoolProbability.BaseValueConstant,0,,0.3
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/ItemPool_Creatures_Normal_DEPRECATED.ItemPool_Creatures_Normal_DEPRECATED,BalancedItems,0,,((InventoryBalanceData=/Game/Gear/Weapons/HeavyWeapons/ChildrenOfTheVault/_Shared/_Design/_Unique/Terror/Balance/Balance_HW_COV_Terror.Balance_HW_COV_Terror,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/HeavyWeapons/ChildrenOfTheVault/_Shared/_Design/_Unique/Terror/Balance/Balance_HW_COV_Terror.Balance_HW_COV_Terror"',Weight=(BaseValueConstant=1,BaseValueScale=1)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/ItemPool_Creatures_Normal_DEPRECATED.ItemPool_Creatures_Normal_DEPRECATED,Quantity,0,,(BaseValueConstant=1,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Unique/ItemPool_Agonizer1500_Terror.ItemPool_Agonizer1500_Terror,BalancedItems,0,,((InventoryBalanceData=/Game/Gear/Weapons/AssaultRifles/Vladof/_Shared/_Design/_Unique/Damn/Balance/Balance_AR_VLA_Damn.Balance_AR_VLA_Damn,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/AssaultRifles/Vladof/_Shared/_Design/_Unique/Damn/Balance/Balance_AR_VLA_Damn.Balance_AR_VLA_Damn"',Weight=(BaseValueConstant=0.5,BaseValueScale=1)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Enemies/Tink/_Unique/Pain/_Design/Character/ItemPool_Pain_Loot.ItemPool_Pain_Loot,BalancedItems,0,,((InventoryBalanceData=/Game/PatchDLC/Raid1/Gear/Artifacts/WhiteElephant/InvBalD_Artifact_WhiteElephant.InvBalD_Artifact_WhiteElephant,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/PatchDLC/Raid1/Gear/Artifacts/WhiteElephant/InvBalD_Artifact_WhiteElephant.InvBalD_Artifact_WhiteElephant"',Weight=(BaseValueConstant=0.5,BaseValueScale=1)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/GameData/Loot/ItemPoolExpansions/ItemPoolExpansion_Agonizer1500_Terror.ItemPoolExpansion_Agonizer1500_Terror,BalancedItems,0,,((InventoryBalanceData=/Game/Gear/Weapons/AssaultRifles/Vladof/_Shared/_Design/_Unique/Damn/Balance/Balance_AR_VLA_Damn.Balance_AR_VLA_Damn,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/AssaultRifles/Vladof/_Shared/_Design/_Unique/Damn/Balance/Balance_AR_VLA_Damn.Balance_AR_VLA_Damn"',Weight=(BaseValueConstant=0.5,BaseValueScale=1)),(InventoryBalanceData=/Game/PatchDLC/Raid1/Gear/Artifacts/LoadedDice/InvBalD_Artifact_LoadedDice.InvBalD_Artifact_LoadedDice,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/PatchDLC/Raid1/Gear/Artifacts/LoadedDice/InvBalD_Artifact_LoadedDice.InvBalD_Artifact_LoadedDice"',Weight=(BaseValueConstant=1,BaseValueScale=1)))
SparkCharacterLoadedEntry,(1,1,0,BPChar_Pain),/Game/PatchDLC/Raid1/GameData/Loot/ItemPoolExpansions/ItemPoolExpansion_Pain_Loot.ItemPoolExpansion_Pain_Loot,BalancedItems,0,,((InventoryBalanceData=/Game/PatchDLC/Raid1/Gear/Artifacts/WhiteElephant/InvBalD_Artifact_WhiteElephant.InvBalD_Artifact_WhiteElephant,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/PatchDLC/Raid1/Gear/Artifacts/WhiteElephant/InvBalD_Artifact_WhiteElephant.InvBalD_Artifact_WhiteElephant"',Weight=(BaseValueConstant=0.5,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/AssaultRifles/Vladof/_Shared/_Design/_Unique/Dictator/Balance/Balance_AR_VLA_Dictator.Balance_AR_VLA_Dictator,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/AssaultRifles/Vladof/_Shared/_Design/_Unique/Dictator/Balance/Balance_AR_VLA_Dictator.Balance_AR_VLA_Dictator"',Weight=(BaseValueConstant=1,BaseValueScale=1)),(InventoryBalanceData=/Game/PatchDLC/Raid1/Re-Engagement/Weapons/CraderMP5/Balance/Balance_SM_DAHL_CraderMP5.Balance_SM_DAHL_CraderMP5,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/PatchDLC/Raid1/Re-Engagement/Weapons/CraderMP5/Balance/Balance_SM_DAHL_CraderMP5.Balance_SM_DAHL_CraderMP5"',Weight=(BaseValueConstant=1,BaseValueAttribute=/Game/PatchDLC/Raid1/Re-Engagement/ItemPool/Att_Mayhem4_Only_DropChance.Att_Mayhem4_Only_DropChance,BaseValueScale=1)))

# Sloth - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Goon_Rare01),/Game/Enemies/Goon/_Unique/Rare01/_Design/Character/BPChar_Goon_Rare01.BPChar_Goon_Rare01_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_Piss_ThunkandSloth.ItemPool_Piss_ThunkandSloth"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,RowName=CaptainThunkandSloth,ValueName=LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_Piss_ThunkandSloth.ItemPool_Piss_ThunkandSloth"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Thunk - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkRare02),/Game/Enemies/Tink/_Unique/Rare02/_Design/Character/BPChar_TinkRare02.BPChar_TinkRare02_C:AIBalanceState_GEN_VARIABLE,CharacterExpansionDropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_Thunk.ItemPool_Thunk"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_Thunk.ItemPool_Thunk"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Lagromar -  Add a 30% chance to drop a purple Torgue grenade and additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkDemon),/Game/Enemies/Tink/_Unique/Demon/_Design/Character/BPChar_TinkDemon.BPChar_TinkDemon_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/Enemies/Tink/_Unique/Demon/_Design/Loot/ItemPool_DemonDark_DemonTink_Loot.ItemPool_DemonDark_DemonTink_Loot"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,RowName=TinkDemon,ValueName=LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/Enemies/Tink/_Unique/Demon/_Design/Loot/ItemPool_DemonDark_DemonTink_Loot.ItemPool_DemonDark_DemonTink_Loot"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_Pangolin.ItemPool_GrenadeMods_Pangolin"',PoolProbability=(BaseValueConstant=0.3),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_Pangolin.ItemPool_GrenadeMods_Pangolin"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))
SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkDemon),/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_Pangolin.ItemPool_GrenadeMods_Pangolin,BalancedItems.BalancedItems[0].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkDemon),/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_Pangolin.ItemPool_GrenadeMods_Pangolin,BalancedItems.BalancedItems[1].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkDemon),/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_Pangolin.ItemPool_GrenadeMods_Pangolin,BalancedItems.BalancedItems[2].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkDemon),/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_Pangolin.ItemPool_GrenadeMods_Pangolin,BalancedItems.BalancedItems[3].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkDemon),/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_Pangolin.ItemPool_GrenadeMods_Pangolin,BalancedItems.BalancedItems[4].Weight,0,,(BaseValueConstant=1,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)
SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkDemon),/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_Pangolin.ItemPool_GrenadeMods_Pangolin,BalancedItems.BalancedItems[5].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)

# Manvark - Add the Hunt(er) to Manvark's Loot Pool, increase the chance of Manvark dropping from his loot pool to 30%, add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidHunt01),/Game/Enemies/Varkid/_Unique/Hunt01/_Design/Character/BPChar_VarkidHunt01.BPChar_VarkidHunt01_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_Headsplosion_Mothman.ItemPool_Headsplosion_Mothman"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,RowName=Mothman,ValueName=LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_Headsplosion_Mothman.ItemPool_Headsplosion_Mothman"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Unique/ItemPool_Headsplosion_Mothman.ItemPool_Headsplosion_Mothman,BalancedItems,0,,((InventoryBalanceData=/Game/Gear/Weapons/Shotguns/Torgue/_Shared/_Design/_Unique/Flakker/Balance/Balance_SG_Torgue_Flakker.Balance_SG_Torgue_Flakker,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/Shotguns/Torgue/_Shared/_Design/_Unique/Flakker/Balance/Balance_SG_Torgue_Flakker.Balance_SG_Torgue_Flakker"',Weight=(BaseValueConstant=1,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/AssaultRifles/Torgue/_Shared/_Design/_Unique/TryBolt/Balance/Balance_AR_TOR_TryBolt.Balance_AR_TOR_TryBolt,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/AssaultRifles/Torgue/_Shared/_Design/_Unique/TryBolt/Balance/Balance_AR_TOR_TryBolt.Balance_AR_TOR_TryBolt"',Weight=(BaseValueConstant=1,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/SniperRifles/Jakobs/_Shared/_Design/_Unique/TheHunter/Balance/Balance_SR_JAK_Hunter.Balance_SR_JAK_Hunter,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/SniperRifles/Jakobs/_Shared/_Design/_Unique/TheHunter/Balance/Balance_SR_JAK_Hunter.Balance_SR_JAK_Hunter"',Weight=(BaseValueConstant=1,BaseValueScale=1)))
SparkCharacterLoadedEntry,(1,2,0,BPChar_VarkidHunt01),/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,Mothman,LegendaryDropChance_Playthrough1_48_4189D9DA42C2B912FC25209E8C353A26,0,,0.3
SparkCharacterLoadedEntry,(1,2,0,BPChar_VarkidHunt01),/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,Mothman,LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111,0,,0.3
SparkCharacterLoadedEntry,(1,2,0,BPChar_VarkidHunt01),/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,Mothman,LegendaryDropChance_Mayhem_49_A4643C45437ECBC97BC6629ECC66F6B6,0,,0.3

# Titan - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_SlaughterBoss),/Game/Enemies/Goliath/_Unique/SlaughterBoss/_Design/Character/BPChar_Goliath_SlaughterBoss.BPChar_Goliath_SlaughterBoss_C:AIBalanceState_GEN_VARIABLE,CharacterExpansionDropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/Itempool_CoVSlaughterBoss.Itempool_CoVSlaughterBoss"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=2,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Ixora2/InteractiveObjects/DiscoveryIO/ItemPool_Eridium500.ItemPool_Eridium500"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/Itempool_CoVSlaughterBoss.Itempool_CoVSlaughterBoss"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Crushjaw - Add a 30% chance to drop a purple Tediore grenade, additional Mayhem-scaled dedicated drops, as well as adding (Mayhem-scaled) Rachel's item pool.
SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonBounty01),/Game/Enemies/Goon/_Unique/RoidRage/_Design/Character/BPChar_GoonBounty01.BPChar_GoonBounty01_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_BoneShredder_Crushjaw.ItemPool_BoneShredder_Crushjaw"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,RowName=CrushJaw,ValueName=LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_BoneShredder_Crushjaw.ItemPool_BoneShredder_Crushjaw"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_Pangolin.ItemPool_GrenadeMods_Pangolin"',PoolProbability=(BaseValueConstant=0.3),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_Pangolin.ItemPool_GrenadeMods_Pangolin"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_RacheltheAnointed.ItemPool_RacheltheAnointed"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))
SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonBounty01),/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_Pangolin.ItemPool_GrenadeMods_Pangolin,BalancedItems.BalancedItems[0].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonBounty01),/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_Pangolin.ItemPool_GrenadeMods_Pangolin,BalancedItems.BalancedItems[1].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonBounty01),/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_Pangolin.ItemPool_GrenadeMods_Pangolin,BalancedItems.BalancedItems[2].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonBounty01),/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_Pangolin.ItemPool_GrenadeMods_Pangolin,BalancedItems.BalancedItems[3].Weight,0,,(BaseValueConstant=1,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)
SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonBounty01),/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_Pangolin.ItemPool_GrenadeMods_Pangolin,BalancedItems.BalancedItems[4].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonBounty01),/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_Pangolin.ItemPool_GrenadeMods_Pangolin,BalancedItems.BalancedItems[5].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)

# Troy - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_TroyBoss),/Game/NonPlayerCharacters/Troy/_TheBoss/_Design/Character/BPChar_TroyBoss.BPChar_TroyBoss_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/NonPlayerCharacters/Troy/_TheBoss/_Design/Character/ItemPool_Troy_Gun.ItemPool_Troy_Gun"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=0.2),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/NonPlayerCharacters/Troy/_TheBoss/_Design/Character/ItemPool_Troy_Gun.ItemPool_Troy_Gun"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))
SparkCharacterLoadedEntry,(1,1,0,BPChar_TroyBoss),/Game/NonPlayerCharacters/Troy/_TheBoss/_Design/Character/BPChar_TroyBoss.BPChar_TroyBoss_C:AIBalanceState_GEN_VARIABLE,CharacterExpansionDropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_TroyDedicated.ItemPool_TroyDedicated"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_TroyDedicated.ItemPool_TroyDedicated"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Tyreen the Destroyer - Add the Bekah and Superstreamer to Tyreen's Loot Pool, increase the chance of Tyreen dropping from her loot pool to 50%, add additional Mayhem-scaled dedicated drops, as well as add (Mayhem-scaled) Brood Mother's item pool.
SparkCharacterLoadedEntry,(1,1,0,BPChar_FinalBoss),/Game/Enemies/FinalBoss/_Shared/_Design/Character/BPChar_FinalBoss.BPChar_FinalBoss_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/Enemies/FinalBoss/_Shared/_Design/LootPools/ItemPool_FinalBoss_KingsCall.ItemPool_FinalBoss_KingsCall"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,RowName=TyreenFinalBoss,ValueName=LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/Enemies/FinalBoss/_Shared/_Design/LootPools/ItemPool_FinalBoss_KingsCall.ItemPool_FinalBoss_KingsCall"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_BroodMotherMain.ItemPool_BroodMotherMain"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/GameData/Loot/ItemPoolExpansions/ItemPoolExpansion_FinalBoss_KingsCall.ItemPoolExpansion_FinalBoss_KingsCall,BalancedItems,0,,((InventoryBalanceData=/Game/Gear/Weapons/SMGs/Hyperion/_Shared/_Design/_Unique/Bitch/Balance/Balance_SM_HYP_Bitch.Balance_SM_HYP_Bitch,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/SMGs/Hyperion/_Shared/_Design/_Unique/Bitch/Balance/Balance_SM_HYP_Bitch.Balance_SM_HYP_Bitch"',Weight=(BaseValueConstant=1,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/AssaultRifles/Jakobs/_Shared/_Design/_Unique/Bekah/Balance/Balance_AR_JAK_Bekah.Balance_AR_JAK_Bekah,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/AssaultRifles/Jakobs/_Shared/_Design/_Unique/Bekah/Balance/Balance_AR_JAK_Bekah.Balance_AR_JAK_Bekah"',Weight=(BaseValueConstant=1,BaseValueScale=1)),(InventoryBalanceData=/Game/PatchDLC/EventVDay/Gear/Weapon/_Unique/TwitchPrime/Balance/Balance_SG_TED_Twitch.Balance_SG_TED_Twitch,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/PatchDLC/EventVDay/Gear/Weapon/_Unique/TwitchPrime/Balance/Balance_SG_TED_Twitch.Balance_SG_TED_Twitch"',Weight=(BaseValueConstant=1,BaseVaultAttribute=,BaseValueScale=1)))
SparkCharacterLoadedEntry,(1,2,0,BPChar_FinalBoss),/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,TyreenFinalBoss,LegendaryDropChance_Playthrough1_48_4189D9DA42C2B912FC25209E8C353A26,0,,0.5
SparkCharacterLoadedEntry,(1,2,0,BPChar_FinalBoss),/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,TyreenFinalBoss,LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111,0,,0.5
SparkCharacterLoadedEntry,(1,2,0,BPChar_FinalBoss),/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,TyreenFinalBoss,LegendaryDropChance_Mayhem_49_A4643C45437ECBC97BC6629ECC66F6B6,0,,0.5

# Borman Nates - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoRare02),/Game/Enemies/Psycho_Male/_Unique/Rare02/_Design/Character/BPChar_PsychoRare02.BPChar_PsychoRare02_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_PsychoStabber_BormanNates.ItemPool_PsychoStabber_BormanNates"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,RowName=BoremanNates,ValueName=LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_PsychoStabber_BormanNates.ItemPool_PsychoStabber_BormanNates"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Rax - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBounty02),/Game/Enemies/Trooper/_Unique/Bounty02/Design/Character/BPChar_TrooperBounty02.BPChar_TrooperBounty02_C:AIBalanceState_GEN_VARIABLE,CharacterExpansionDropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_Rax.ItemPool_Rax"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_Rax.ItemPool_Rax"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Max - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBounty03),/Game/Enemies/Trooper/_Unique/Bounty03/Design/Character/BPChar_TrooperBounty03.BPChar_TrooperBounty03_C:AIBalanceState_GEN_VARIABLE,CharacterExpansionDropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_Max.ItemPool_Max"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_Max.ItemPool_Max"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Gigamind - Add the Null-Pointer and Vault Hero to Gigamind, increase the chance of Gigamind dropping from its loot pool to 30%, add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_NogChipHolder),/Game/Enemies/Nog/_Unique/ChipHolder/_Design/Character/BPChar_NogChipHolder.BPChar_NogChipHolder_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_Spidermind_Gigamind.ItemPool_Spidermind_Gigamind"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,RowName=Gigamind,ValueName=LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/Gear/Weapons/_Shared/NPC_Weapons/Zero/ZeroForPlayer/ItemPool_ZerosGun.ItemPool_ZerosGun"',PoolProbability=(BaseValueConstant=0.1,DataTableValue=,BaseValueAttribute=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_Spidermind_Gigamind.ItemPool_Spidermind_Gigamind"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Unique/ItemPool_Spidermind_Gigamind.ItemPool_Spidermind_Gigamind,BalancedItems,0,,((InventoryBalanceData=/Game/Gear/Weapons/SMGs/Tediore/_Shared/_Design/_Unique/SpiderMind/Balance/Balance_SM_TED_SpiderMind.Balance_SM_TED_SpiderMind,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/SMGs/Tediore/_Shared/_Design/_Unique/SpiderMind/Balance/Balance_SM_TED_SpiderMind.Balance_SM_TED_SpiderMind"',Weight=(BaseValueConstant=1,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/SMGs/Maliwan/_Shared/_Design/_Unique/E3/Balance_SM_MAL_E3.Balance_SM_MAL_E3,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/SMGs/Maliwan/_Shared/_Design/_Unique/E3/Balance_SM_MAL_E3.Balance_SM_MAL_E3"',Weight=(BaseValueConstant=1,BaseValueScale=1)))
SparkCharacterLoadedEntry,(1,2,0,BPChar_NogChipHolder),/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,Gigamind,LegendaryDropChance_Playthrough1_48_4189D9DA42C2B912FC25209E8C353A26,0,,0.3
SparkCharacterLoadedEntry,(1,2,0,BPChar_NogChipHolder),/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,Gigamind,LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111,0,,0.3
SparkCharacterLoadedEntry,(1,2,0,BPChar_NogChipHolder),/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,Gigamind,LegendaryDropChance_Mayhem_49_A4643C45437ECBC97BC6629ECC66F6B6,0,,0.3

# Baron Noggin - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Nog01_Bounty),/Game/Enemies/Nog/_Unique/Nog01_Bounty/_Design/Character/BPChar_Nog01_Bounty.BPChar_Nog01_Bounty_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_EMPGrenade_BaronNoggin.ItemPool_EMPGrenade_BaronNoggin"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,RowName=BaronNoggin,ValueName=LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_EMPGrenade_BaronNoggin.ItemPool_EMPGrenade_BaronNoggin"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Archer Rowe - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_HeavyDinerBoss),/Game/Enemies/Heavy/_Unique/DinerBoss/_Design/Character/BPChar_HeavyDinerBoss.BPChar_HeavyDinerBoss_C:AIBalanceState_GEN_VARIABLE,CharacterExpansionDropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_ArcherRowe.ItemPool_ArcherRowe"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_ArcherRowe.ItemPool_ArcherRowe"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Wick - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoRare03),/Game/Enemies/Psycho_Male/_Unique/Rare03/_Design/Character/BPChar_PsychoRare03.BPChar_PsychoRare03_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_Portals_VicAndWarty.ItemPool_Portals_VicAndWarty"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,RowName=VicAndWarty,ValueName=LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_Portals_VicAndWarty.ItemPool_Portals_VicAndWarty"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Warty - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Tink_Rare01),/Game/Enemies/Tink/_Unique/Rare01/_Design/Character/BPChar_Tink_Rare01.BPChar_Tink_Rare01_C:AIBalanceState_GEN_VARIABLE,CharacterExpansionDropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_Warty.ItemPool_Warty"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_Warty.ItemPool_Warty"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.05),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Urist McForcer - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerUrist),/Game/Enemies/Enforcer/_Unique/Urist/_Design/Character/BPChar_EnforcerUrist.BPChar_EnforcerUrist_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/Enemies/Enforcer/_Unique/Urist/_Design/Character/ItemPool_EnforcerUrist.ItemPool_EnforcerUrist"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,RowName=EnforcerUrist,ValueName=LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/Enemies/Enforcer/_Unique/Urist/_Design/Character/ItemPool_EnforcerUrist.ItemPool_EnforcerUrist"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# One Punch - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_OnePunch),/Game/Enemies/Psycho_Male/_Unique/OnePunch/Design/Character/BPChar_OnePunch.BPChar_OnePunch_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/Enemies/Psycho_Male/_Unique/OnePunch/Design/Loot/ItemPool_OnePunch.ItemPool_OnePunch"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,RowName=OnePunch,ValueName=LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/Enemies/Psycho_Male/_Unique/OnePunch/Design/Loot/ItemPool_OnePunch.ItemPool_OnePunch"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Tumorhead - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBadass_Tumorhead),/Game/Enemies/Punk_Female/_Unique/TumorHead/_Design/Character/BPChar_PunkBadass_Tumorhead.BPChar_PunkBadass_Tumorhead_C:AIBalanceState_GEN_VARIABLE,CharacterExpansionDropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_Tumorhead.ItemPool_Tumorhead"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_Tumorhead.ItemPool_Tumorhead"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Judge Hightower - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_AtlasSoldier_Bounty01),/Game/NonPlayerCharacters/_Promethea/AtlasSoldier/_Design/Character/BPChar_AtlasSoldier_Bounty01.BPChar_AtlasSoldier_Bounty01_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_Sabre_JudgeHightower.ItemPool_Sabre_JudgeHightower"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,RowName=JudgeHightower,ValueName=LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_Sabre_JudgeHightower.ItemPool_Sabre_JudgeHightower"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Killavolt - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerKillaVolt),/Game/Enemies/Enforcer/_Unique/KillaVolt/_Design/Character/BPChar_EnforcerKillaVolt.BPChar_EnforcerKillaVolt_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/Enemies/Enforcer/_Unique/KillaVolt/_Design/Weapon/ItemPool_KillaVolt_Ninevolt.ItemPool_KillaVolt_Ninevolt"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,RowName=Killavolt,ValueName=LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/Enemies/Enforcer/_Unique/KillaVolt/_Design/Weapon/ItemPool_KillaVolt_Ninevolt.ItemPool_KillaVolt_Ninevolt"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Chupacabratch - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Ratch_Hunt01),/Game/Enemies/Ratch/_Unique/Hunt01/_Design/Character/BPChar_Ratch_Hunt01.BPChar_Ratch_Hunt01_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_BloodSucker_Chupacabratch.ItemPool_BloodSucker_Chupacabratch"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,RowName=Chupacabratch,ValueName=LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_BloodSucker_Chupacabratch.ItemPool_BloodSucker_Chupacabratch"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Private Beans - Add the Boo to Private Beans, Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_NogBeans),/Game/Enemies/Nog/_Unique/Beans/_Design/Character/BPChar_NogBeans.BPChar_NogBeans_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_Westergun_TheBoo.ItemPool_Westergun_TheBoo"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,RowName=Beans,ValueName=LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1.0)),(ItemPool=ItemPoolData'"/Game/Missions/Side/Zone_1/Athenas/InvasionOfPrivacy/ItemPool_InvasionOfPrivacy_WeaponsCache.ItemPool_InvasionOfPrivacy_WeaponsCache"',PoolProbability=(BaseValueConstant=0.1,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_Westergun_TheBoo.ItemPool_Westergun_TheBoo"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Captain Traunt - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_Traunt),/Game/Enemies/Heavy/_Unique/Traunt/_Design/Character/BPChar_Heavy_Traunt.BPChar_Heavy_Traunt_C:AIBalanceState_GEN_VARIABLE,CharacterExpansionDropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_CaptTraunt.ItemPool_CaptTraunt"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_CaptTraunt.ItemPool_CaptTraunt"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Dinklebot - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereRare01),/Game/Enemies/Oversphere/_Unique/Rare01/_Design/Character/BPChar_OversphereRare01.BPChar_OversphereRare01_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_LootOGram.ItemPool_LootOGram"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_LootOGram.ItemPool_LootOGram"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Handsome Jackie - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBounty02),/Game/Enemies/Punk_Female/_Unique/Bounty02/_Design/Character/BPChar_PunkBounty02.BPChar_PunkBounty02_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_NimbleJack_HandsomeJackie.ItemPool_NimbleJack_HandsomeJackie"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,RowName=HandsomeJackie,ValueName=LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_NimbleJack_HandsomeJackie.ItemPool_NimbleJack_HandsomeJackie"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Katagawa Ball - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Oversphere_KatagawaSphere),/Game/Enemies/Oversphere/_Unique/KatagawaSphere/_Design/Character/BPChar_Oversphere_KatagawaSphere.BPChar_Oversphere_KatagawaSphere_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_Tsunami_KatagawaBall.ItemPool_Tsunami_KatagawaBall"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,RowName=KatagawaBall,ValueName=LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_Tsunami_KatagawaBall.ItemPool_Tsunami_KatagawaBall"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Power Trooper Black - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Trooper_Rare01a),/Game/Enemies/Trooper/_Unique/Rare01a/_Design/Character/BPChar_Trooper_Rare01a.BPChar_Trooper_Rare01a_C:AIBalanceState_GEN_VARIABLE,CharacterExpansionDropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_PowerTrooper01.ItemPool_PowerTrooper01"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_PowerTrooper01.ItemPool_PowerTrooper01"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.033),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Power Trooper Yellow - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Trooper_Rare01b),/Game/Enemies/Trooper/_Unique/Rare01b/_Design/Character/BPChar_Trooper_Rare01b.BPChar_Trooper_Rare01b_C:AIBalanceState_GEN_VARIABLE,CharacterExpansionDropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_PowerTrooper01.ItemPool_PowerTrooper01"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_PowerTrooper01.ItemPool_PowerTrooper01"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.033),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Power Trooper Red - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Trooper_Rare01c),/Game/Enemies/Trooper/_Unique/Rare01c/_Design/Character/BPChar_Trooper_Rare01c.BPChar_Trooper_Rare01c_C:AIBalanceState_GEN_VARIABLE,CharacterExpansionDropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_PowerTrooper01.ItemPool_PowerTrooper01"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_PowerTrooper01.ItemPool_PowerTrooper01"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.033),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Power Trooper Pink - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Trooper_Rare01d),/Game/Enemies/Trooper/_Unique/Rare01d/_Design/Character/BPChar_Trooper_Rare01d.BPChar_Trooper_Rare01d_C:AIBalanceState_GEN_VARIABLE,CharacterExpansionDropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_PowerTrooper02.ItemPool_PowerTrooper02"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_PowerTrooper02.ItemPool_PowerTrooper02"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.05),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Power Trooper Blue - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Trooper_Rare01e),/Game/Enemies/Trooper/_Unique/Rare01e/_Design/Character/BPChar_Trooper_Rare01e.BPChar_Trooper_Rare01e_C:AIBalanceState_GEN_VARIABLE,CharacterExpansionDropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_PowerTrooper02.ItemPool_PowerTrooper02"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_PowerTrooper02.ItemPool_PowerTrooper02"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.05),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Power Troopers - Increase drop rates from Black, Yellow, and Red Power Troopers to 13.33%. Increase drops rates from Pink and Blue Troopers to 20%.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/GameData/Loot/ItemPoolExpansions/CharacterItemPoolExpansions_Raid1.CharacterItemPoolExpansions_Raid1,CharacterExpansions.CharacterExpansions_Value[67].DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPool'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_PowerTrooper01.ItemPool_PowerTrooper01"',PoolProbability=(BaseValueConstant=0.1333),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/GameData/Loot/ItemPoolExpansions/CharacterItemPoolExpansions_Raid1.CharacterItemPoolExpansions_Raid1,CharacterExpansions.CharacterExpansions_Value[68].DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPool'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_PowerTrooper01.ItemPool_PowerTrooper01"',PoolProbability=(BaseValueConstant=0.1333),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/GameData/Loot/ItemPoolExpansions/CharacterItemPoolExpansions_Raid1.CharacterItemPoolExpansions_Raid1,CharacterExpansions.CharacterExpansions_Value[69].DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPool'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_PowerTrooper01.ItemPool_PowerTrooper01"',PoolProbability=(BaseValueConstant=0.1333),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/GameData/Loot/ItemPoolExpansions/CharacterItemPoolExpansions_Raid1.CharacterItemPoolExpansions_Raid1,CharacterExpansions.CharacterExpansions_Value[70].DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPool'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_PowerTrooper02.ItemPool_PowerTrooper02"',PoolProbability=(BaseValueConstant=0.2),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/GameData/Loot/ItemPoolExpansions/CharacterItemPoolExpansions_Raid1.CharacterItemPoolExpansions_Raid1,CharacterExpansions.CharacterExpansions_Value[71].DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPool'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_PowerTrooper02.ItemPool_PowerTrooper02"',PoolProbability=(BaseValueConstant=0.2),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1))

# Katagawa Jr. - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_KJR),/Game/Enemies/KatagawaJR/KJR/_Design/Character/BPChar_KJR.BPChar_KJR_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_Storm_Katagawa.ItemPool_Storm_Katagawa"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,RowName=KatagawaJR,ValueName=LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_Storm_Katagawa.ItemPool_Storm_Katagawa"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Rampager - Add the Cloud Kill to Rampager, switch the Duc with the Quadomizer in Rampager's loot pool and add the Duc to Dreg and Rage, increase the chance of the Rampager dropping from its loot pool to 50%, add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Rampager),/Game/Enemies/PrometheaBoss/Rampager/_Design/Character/BPChar_Rampager.BPChar_Rampager_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/Enemies/PrometheaBoss/_Shared/_Design/LootPools/ItemPool_Rampager_Gun.ItemPool_Rampager_Gun"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=0.4),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/Missions/Plot/Ep07_CityVault/ItemPool_Ep10_CityVault_CloudKillReward.ItemPool_Ep10_CityVault_CloudKillReward"',PoolProbability=(BaseValueConstant=0.1,DataTableValue=,BaseValueAttribute=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/Enemies/PrometheaBoss/_Shared/_Design/LootPools/ItemPool_Rampager_Gun.ItemPool_Rampager_Gun"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Enemies/PrometheaBoss/_Shared/_Design/LootPools/ItemPool_Rampager_Gun.ItemPool_Rampager_Gun,BalancedItems,0,,((InventoryBalanceData=/Game/Gear/Weapons/HeavyWeapons/Torgue/_Shared/_Design/_Unique/Rampager/Balance/Balance_HW_TOR_Rampager.Balance_HW_TOR_Rampager,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/HeavyWeapons/Torgue/_Shared/_Design/_Unique/Rampager/Balance/Balance_HW_TOR_Rampager.Balance_HW_TOR_Rampager"',Weight=(BaseValueConstant=1,BaseValueScale=1)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_DregAndRage.ItemPool_DregAndRage,BalancedItems,0,,((InventoryBalanceData=/Game/Gear/GrenadeMods/_Design/_Unique/HunterSeeker/Balance/InvBalD_GM_HunterSeeker.InvBalD_GM_HunterSeeker,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/GrenadeMods/_Design/_Unique/HunterSeeker/Balance/InvBalD_GM_HunterSeeker.InvBalD_GM_HunterSeeker"',Weight=(BaseValueConstant=1,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/Pistols/Jakobs/_Shared/_Design/_Unique/TheDuc/Balance/Balance_PS_JAK_TheDuc.Balance_PS_JAK_TheDuc,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/Pistols/Jakobs/_Shared/_Design/_Unique/TheDuc/Balance/Balance_PS_JAK_TheDuc.Balance_PS_JAK_TheDuc"',Weight=(BaseValueConstant=1,BaseValueScale=1)))

# Tremendous Rex - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_SlaughterBoss),/Game/Enemies/Saurian/_Unique/SlaughterBoss/_Design/Character/BPChar_Saurian_SlaughterBoss.BPChar_Saurian_SlaughterBoss_C:AIBalanceState_GEN_VARIABLE,CharacterExpansionDropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_CreatureSlaughterBoss.ItemPool_CreatureSlaughterBoss"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=2)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Ixora2/InteractiveObjects/DiscoveryIO/ItemPool_Eridium500.ItemPool_Eridium500"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_CreatureSlaughterBoss.ItemPool_CreatureSlaughterBoss"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Indo Tyrant - Add additional Mayhem-scaled dedicated drops, as well as turning the unused Tediore Manufacturer Reward Common Guns pool into a pool containing Artemis' dedicated items.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_Rare01),/Game/Enemies/Saurian/_Unique/Rare01/_Design/Character/BPChar_Saurian_Rare01.BPChar_Saurian_Rare01_C:AIBalanceState_GEN_VARIABLE,CharacterExpansionDropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_IndoTyrant.ItemPool_IndoTyrant"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_IndoTyrant.ItemPool_IndoTyrant"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/ItemPool_Humans_Normal_DEPRECATED.ItemPool_Humans_Normal_DEPRECATED"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/ItemPool_Humans_Normal_DEPRECATED.ItemPool_Humans_Normal_DEPRECATED,BalancedItems,0,,((InventoryBalanceData=/Game/PatchDLC/Raid1/Gear/Artifacts/CosmicCrater/InvBalD_Artifact_CosmicCrater.InvBalD_Artifact_CosmicCrater,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/PatchDLC/Raid1/Gear/Artifacts/CosmicCrater/InvBalD_Artifact_CosmicCrater.InvBalD_Artifact_CosmicCrater"',Weight=(BaseValueConstant=1,BaseValueScale=1)),(InventoryBalanceData=/Game/PatchDLC/Raid1/Gear/Artifacts/StaticTouch/InvBalD_Artifact_StaticTouch.InvBalD_Artifact_StaticTouch,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/PatchDLC/Raid1/Gear/Artifacts/StaticTouch/InvBalD_Artifact_StaticTouch.InvBalD_Artifact_StaticTouch"',Weight=(BaseValueConstant=1,BaseValueScale=1)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/ItemPool_Humans_Normal_DEPRECATED.ItemPool_Humans_Normal_DEPRECATED,Quantity,0,,(BaseValueConstant=1,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)

# Chonk Stomp - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_Hunt01),/Game/Enemies/Saurian/_Unique/Hunt01/_Design/Character/BPChar_Saurian_Hunt01.BPChar_Saurian_Hunt01_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/Enemies/Saurian/_Unique/Hunt01/_Design/Character/ItemPool_Saurian01_Hunt.ItemPool_Saurian01_Hunt"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,RowName=ChonkStomp,ValueName=LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/Enemies/Saurian/_Unique/Hunt01/_Design/Character/ItemPool_Saurian01_Hunt.ItemPool_Saurian01_Hunt"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Turnkey Tim - Add additional Mayhem-scaled dedicated drops, as well as turning the unused Torgue Manufacturer Reward Common Guns pool into a pool containing Muldock's dedicated items.
SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerTurnkey),/Game/Enemies/Enforcer/_Unique/TurnKey/_Design/Character/BPChar_EnforcerTurnkey.BPChar_EnforcerTurnkey_C:AIBalanceState_GEN_VARIABLE,CharacterExpansionDropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_TurnkeyTim.ItemPool_TurnkeyTim"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_TurnkeyTim.ItemPool_TurnkeyTim"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/ItemPool_Humans_Badass_DEPRECATED.ItemPool_Humans_Badass_DEPRECATED"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/ItemPool_Humans_Badass_DEPRECATED.ItemPool_Humans_Badass_DEPRECATED,BalancedItems,0,,((InventoryBalanceData=/Game/Gear/Weapons/Shotguns/Hyperion/_Shared/_Design/_Unique/Brick/Balance/Balance_SG_HYP_Brick.Balance_SG_HYP_Brick,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/Shotguns/Hyperion/_Shared/_Design/_Unique/Brick/Balance/Balance_SG_HYP_Brick.Balance_SG_HYP_Brick"',Weight=(BaseValueConstant=1,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Shields/_Design/_Uniques/Rectifier/Balance/InvBalD_Shield_LGD_Rectifier.InvBalD_Shield_LGD_Rectifier,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Shields/_Design/_Uniques/Rectifier/Balance/InvBalD_Shield_LGD_Rectifier.InvBalD_Shield_LGD_Rectifier"',Weight=(BaseValueConstant=1,BaseValueScale=1)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/ItemPool_Humans_Badass_DEPRECATED.ItemPool_Humans_Badass_DEPRECATED,Quantity,0,,(BaseValueConstant=1,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)

# Muldock the Anointed - Add the Hand of Glory to Muldock's Loot Pool.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_Muldock.ItemPool_Muldock,BalancedItems,0,,((InventoryBalanceData=/Game/Gear/Weapons/Shotguns/Hyperion/_Shared/_Design/_Unique/Brick/Balance/Balance_SG_HYP_Brick.Balance_SG_HYP_Brick,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/Shotguns/Hyperion/_Shared/_Design/_Unique/Brick/Balance/Balance_SG_HYP_Brick.Balance_SG_HYP_Brick"',Weight=(BaseValueConstant=1,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Shields/_Design/_Uniques/Rectifier/Balance/InvBalD_Shield_LGD_Rectifier.InvBalD_Shield_LGD_Rectifier,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Shields/_Design/_Uniques/Rectifier/Balance/InvBalD_Shield_LGD_Rectifier.InvBalD_Shield_LGD_Rectifier"',Weight=(BaseValueConstant=1,BaseValueScale=1)),(ItemPoolData=/Game/GameData/Loot/ItemPools/Guns/ItemPool_Guns_All.ItemPool_Guns_All,InventoryBalanceData=,ResolvedInventoryBalanceData=,Weight=(BaseValueConstant=7)),(InventoryBalanceData=/Game/Gear/Weapons/AssaultRifles/Jakobs/_Shared/_Design/_Unique/HandOfGlory/Balance/Balance_AR_JAK_HandOfGlory.Balance_AR_JAK_HandOfGlory,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/AssaultRifles/Jakobs/_Shared/_Design/_Unique/HandOfGlory/Balance/Balance_AR_JAK_HandOfGlory.Balance_AR_JAK_HandOfGlory"',Weight=(BaseValueConstant=1,BaseValueScale=1)))

# Mother of Grogans - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkMotherOfDragons),/Game/Enemies/Punk_Female/_Unique/MotherOfDragons/_Design/Character/BPChar_PunkMotherOfDragons.BPChar_PunkMotherOfDragons_C:AIBalanceState_GEN_VARIABLE,CharacterExpansionDropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/Enemies/Punk_Female/_Unique/MotherOfDragons/_Design/Loot/ItemPool_MotherOfDragons_Loot.ItemPool_MotherOfDragons_Loot"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/Enemies/Punk_Female/_Unique/MotherOfDragons/_Design/Loot/ItemPool_MotherOfDragons_Loot.ItemPool_MotherOfDragons_Loot"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Drek/Rage - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Rakk_Dragon),/Game/Enemies/Rakk/_Unique/Dragon/_Design/Character/BPChar_Rakk_Dragon.BPChar_Rakk_Dragon_C:AIBalanceState_GEN_VARIABLE,CharacterExpansionDropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_DregAndRage.ItemPool_DregAndRage"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_DregAndRage.ItemPool_DregAndRage"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.05),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Vice - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Rakk_DragonCryo),/Game/Enemies/Rakk/_Unique/DragonCryo/_Design/Character/BPChar_Rakk_DragonCryo.BPChar_Rakk_DragonCryo_C:AIBalanceState_GEN_VARIABLE,CharacterExpansionDropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_Vice.ItemPool_Vice"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_Vice.ItemPool_Vice"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Anointed X-2/X-3 - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_AnointedX2),/Game/Enemies/Punk_Female/_Unique/AnointedX2_X3/_Design/Character/BPChar_AnointedX2.BPChar_AnointedX2_C:AIBalanceState_GEN_VARIABLE,CharacterExpansionDropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_AnointedX2.ItemPool_AnointedX2"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_AnointedX2.ItemPool_AnointedX2"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.05),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Anointed X-4 - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoAnointedX4),/Game/Enemies/Psycho_Male/_Unique/AnointedX4/Character/BPChar_PsychoAnointedX4.BPChar_PsychoAnointedX4_C:AIBalanceState_GEN_VARIABLE,CharacterExpansionDropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_AnointedX4.ItemPool_AnointedX4"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_AnointedX4.ItemPool_AnointedX4"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Anointed Alpha - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_AnointedJoe),/Game/Enemies/Enforcer/_Unique/AnointedJoe/_Design/Character/BPChar_AnointedJoe.BPChar_AnointedJoe_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/Enemies/Enforcer/_Unique/AnointedJoe/_Design/ItemPools/ItemPool_AnointedJoe.ItemPool_AnointedJoe"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,RowName=AnnointedJoe,ValueName=LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/Enemies/Enforcer/_Unique/AnointedJoe/_Design/ItemPools/ItemPool_AnointedJoe.ItemPool_AnointedJoe"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Sky Bullies - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Tink_Bounty01),/Game/Enemies/Tink/_Unique/Bounty01/_Design/Character/BPChar_Tink_Bounty01.BPChar_Tink_Bounty01_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_ShootingStar_SkyBullies.ItemPool_ShootingStar_SkyBullies"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,RowName=SkyBullies,ValueName=LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_ShootingStar_SkyBullies.ItemPool_ShootingStar_SkyBullies"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.05),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Warden - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_CageArena),/Game/Enemies/Goliath/_Unique/CageArena/_Design/Character/BPChar_Goliath_CageArena.BPChar_Goliath_CageArena_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_Freeman_Warden.ItemPool_Freeman_Warden"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,RowName=Warden,ValueName=LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_Freeman_Warden.ItemPool_Freeman_Warden"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# El Dragon Jr. - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Rare03),/Game/Enemies/Goliath/_Unique/Rare03/Character/BPChar_Goliath_Rare03.BPChar_Goliath_Rare03_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_UnleashTheDragon_ElDragonJr.ItemPool_UnleashTheDragon_ElDragonJr"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,RowName=RoadDog,ValueName=LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_UnleashTheDragon_ElDragonJr.ItemPool_UnleashTheDragon_ElDragonJr"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Heckle/Hyde - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Bounty01),/Game/Enemies/Goliath/_Unique/Bounty01/_Design/Character/BPChar_Goliath_Bounty01.BPChar_Goliath_Bounty01_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_Pestilence_HeckleandHyde.ItemPool_Pestilence_HeckleandHyde"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,RowName=HeckleAndHyde,ValueName=LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_Pestilence_HeckleandHyde.ItemPool_Pestilence_HeckleandHyde"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Azalea - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBrewHag),/Game/Enemies/Punk_Female/_Unique/BrewHag/_Design/Character/BPChar_PunkBrewHag.BPChar_PunkBrewHag_C:AIBalanceState_GEN_VARIABLE,CharacterExpansionDropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_Azalea.ItemPool_Azalea"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_Azalea.ItemPool_Azalea"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Billy the Anointed - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_MansionBoss),/Game/Enemies/Goliath/Anointed/_Design/Character/BPChar_MansionBoss.BPChar_MansionBoss_C:AIBalanceState_GEN_VARIABLE,CharacterExpansionDropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_MansionBoss.ItemPool_MansionBoss"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_MansionBoss.ItemPool_MansionBoss"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Jabbermogwai - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Ape_Hunt01),/Game/Enemies/Ape/_Unique/Hunt01/_Design/Character/BPChar_Ape_Hunt01.BPChar_Ape_Hunt01_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/Enemies/Ape/_Unique/Hunt01/_Design/Character/ItemPool_Ape01_Hunt.ItemPool_Ape01_Hunt"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,RowName=Jabbermogwai,ValueName=LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/Enemies/Ape/_Unique/Hunt01/_Design/Character/ItemPool_Ape01_Hunt.ItemPool_Ape01_Hunt"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Maxitrillion - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_Rare01),/Game/Enemies/ServiceBot/_Unique/Rare01/_Design/Character/BPChar_ServiceBot_Rare01.BPChar_ServiceBot_Rare01_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_Horizon_Maxitrillion.ItemPool_Horizon_Maxitrillion"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,RowName=Maxitrillion,ValueName=LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_Horizon_Maxitrillion.ItemPool_Horizon_Maxitrillion"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# King Bobo - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeKingBobo),/Game/Enemies/Ape/_Unique/KingBobo/_Design/Character/BPChar_ApeKingBobo.BPChar_ApeKingBobo_C:AIBalanceState_GEN_VARIABLE,CharacterExpansionDropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_KingBobo.ItemPool_KingBobo"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_KingBobo.ItemPool_KingBobo"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# GenIVIV - Increase chance of dropping from her loot pool to 30%, exchange the Ten Gallon in her pool with the Messy Breakup from Rax, add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_MechEvilAI),/Game/Enemies/Mech/_Unique/EvilAI/_Design/Character/BPChar_MechEvilAI.BPChar_MechEvilAI_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_MessyBreakup_GeneVIV.ItemPool_MessyBreakup_GeneVIV"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,RowName=GeneVIV,ValueName=LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_MessyBreakup_GeneVIV.ItemPool_MessyBreakup_GeneVIV"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))
SparkCharacterLoadedEntry,(1,2,0,BPChar_MechEvilAI),/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,GeneVIV,LegendaryDropChance_Playthrough1_48_4189D9DA42C2B912FC25209E8C353A26,0,,0.3
SparkCharacterLoadedEntry,(1,2,0,BPChar_MechEvilAI),/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,GeneVIV,LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111,0,,0.3
SparkCharacterLoadedEntry,(1,2,0,BPChar_MechEvilAI),/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,GeneVIV,LegendaryDropChance_Mayhem_49_A4643C45437ECBC97BC6629ECC66F6B6,0,,0.3
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Unique/ItemPool_MessyBreakup_GeneVIV.ItemPool_MessyBreakup_GeneVIV,BalancedItems.BalancedItems[1],0,,(InventoryBalanceData=/Game/Gear/Shields/_Design/_Uniques/MessyBreakup/bALANCE/InvBalD_Shield_MessyBreakup.InvBalD_Shield_MessyBreakup,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Shields/_Design/_Uniques/MessyBreakup/bALANCE/InvBalD_Shield_MessyBreakup.InvBalD_Shield_MessyBreakup"',Weight=(BaseValueConstant=1,BaseValueScale=1))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_Rax.ItemPool_Rax,BalancedItems.BalancedItems[0],0,,(InventoryBalanceData=/Game/Gear/Weapons/SMGs/Tediore/_Shared/_Design/_Unique/TenGallon/Balance/Balance_SM_TED_TenGallon.Balance_SM_TED_TenGallon,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/SMGs/Tediore/_Shared/_Design/_Unique/TenGallon/Balance/Balance_SM_TED_TenGallon.Balance_SM_TED_TenGallon"',Weight=(BaseValueConstant=1,BaseValueScale=1))

# Red Jabber - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkRedJabber),/Game/Enemies/Tink/_Unique/RedJabber/_Design/Character/BPChar_TinkRedJabber.BPChar_TinkRedJabber_C:AIBalanceState_GEN_VARIABLE,CharacterExpansionDropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_RedJabber.ItemPool_RedJabber"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_RedJabber.ItemPool_RedJabber"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# King Gnasher - Add additional Mayhem-scaled dedicated drops, replace Westergun with Blue Fire's pool.
SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeJungleMonarch),/Game/Enemies/Ape/_Unique/JungleMonarch/_Design/Character/BPChar_ApeJungleMonarch.BPChar_ApeJungleMonarch_C:AIBalanceState_GEN_VARIABLE,CharacterExpansionDropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_KingGnasher.ItemPool_KingGnasher"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_KingGnasher.ItemPool_KingGnasher"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))
SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeJungleMonarch),/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_KingGnasher.ItemPool_KingGnasher,BalancedItems,0,,((ItemPoolData='"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_BlueFire.ItemPool_BlueFire"',InventoryBalanceData=,ResolvedInventoryBalanceData=,Weight=(BaseValueConstant=1,BaseValueScale=1)),(InventoryBalanceData=/Game/PatchDLC/Raid1/Gear/ClassMods/Gunner/InvBalD_ClassMod_Gunner_BlastMaster.InvBalD_ClassMod_Gunner_BlastMaster,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/PatchDLC/Raid1/Gear/ClassMods/Gunner/InvBalD_ClassMod_Gunner_BlastMaster.InvBalD_ClassMod_Gunner_BlastMaster"',Weight=(BaseValueConstant=1,BaseValueScale=1)))

# Psychobillies - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Punk_Bounty01a),/Game/Enemies/Punk_Female/_Unique/Bounty01/_Design/Character/a/BPChar_Punk_Bounty01a.BPChar_Punk_Bounty01a_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_ElectricBanjo_GoreGirls.ItemPool_ElectricBanjo_GoreGirls"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,RowName=GoreGirls,ValueName=LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_ElectricBanjo_GoreGirls.ItemPool_ElectricBanjo_GoreGirls"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.025),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))
SparkCharacterLoadedEntry,(1,1,0,BPChar_Punk_Bounty01b),/Game/Enemies/Punk_Female/_Unique/Bounty01/_Design/Character/b/BPChar_Punk_Bounty01b.BPChar_Punk_Bounty01b_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_ElectricBanjo_GoreGirls.ItemPool_ElectricBanjo_GoreGirls"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,RowName=GoreGirls,ValueName=LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_ElectricBanjo_GoreGirls.ItemPool_ElectricBanjo_GoreGirls"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.025),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))
SparkCharacterLoadedEntry,(1,1,0,BPChar_Punk_Bounty01c),/Game/Enemies/Punk_Female/_Unique/Bounty01/_Design/Character/c/BPChar_Punk_Bounty01c.BPChar_Punk_Bounty01c_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_ElectricBanjo_GoreGirls.ItemPool_ElectricBanjo_GoreGirls"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,RowName=GoreGirls,ValueName=LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_ElectricBanjo_GoreGirls.ItemPool_ElectricBanjo_GoreGirls"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.025),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))
SparkCharacterLoadedEntry,(1,1,0,BPChar_Punk_Bounty01d),/Game/Enemies/Punk_Female/_Unique/Bounty01/_Design/Character/d/BPChar_Punk_Bounty01d.BPChar_Punk_Bounty01d_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_ElectricBanjo_GoreGirls.ItemPool_ElectricBanjo_GoreGirls"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,RowName=GoreGirls,ValueName=LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_ElectricBanjo_GoreGirls.ItemPool_ElectricBanjo_GoreGirls"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.025),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Unstoppable - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Rare01),/Game/Enemies/Goliath/_Unique/Rare01/Character/BPChar_Goliath_Rare01.BPChar_Goliath_Rare01_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool__BandsofSytorak_Unstoppable.ItemPool__BandsofSytorak_Unstoppable"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,RowName=TheUnstoppable,ValueName=LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Challenges/Missions/Unique/ItemPool_SuckerPunch_BurningSummit.ItemPool_SuckerPunch_BurningSummit"',PoolProbability=(BaseValueConstant=0.1,DataTableValue=,BaseValueAttribute=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool__BandsofSytorak_Unstoppable.ItemPool__BandsofSytorak_Unstoppable"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Aurelia - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_AureliaBoss),/Game/NonPlayerCharacters/Aurelia/_TheBoss/_Design/Character/BPChar_AureliaBoss.BPChar_AureliaBoss_C:AIBalanceState_GEN_VARIABLE,CharacterExpansionDropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_AureliaBoss.ItemPool_AureliaBoss"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,RowName=Aurelia,ValueName=LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_AureliaBoss.ItemPool_AureliaBoss"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Graveward - Add the Earworm to Graveward's Loot Pool, increase the chance of Graveward dropping from its loot pool to 40%, add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_EdenBoss),/Game/Enemies/EdenBoss/_Shared/_Design/Character/BPChar_EdenBoss.BPChar_EdenBoss_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_GraveandWard_Graveward.ItemPool_GraveandWard_Graveward"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,RowName=Graveward,ValueName=LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_GraveandWard_Graveward.ItemPool_GraveandWard_Graveward"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Unique/ItemPool_GraveandWard_Graveward.ItemPool_GraveandWard_Graveward,BalancedItems,0,,((InventoryBalanceData=/Game/Gear/Artifacts/_Design/PartSets/Abilities/_Unique/Grave/Balance/InvBalD_Artifact_Grave.InvBalD_Artifact_Grave,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Artifacts/_Design/PartSets/Abilities/_Unique/Grave/Balance/InvBalD_Artifact_Grave.InvBalD_Artifact_Grave"',Weight=(BaseValueConstant=1,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Shields/_Design/_Uniques/Ward/Balance/InvBalD_Shield_Ward.InvBalD_Shield_Ward,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Shields/_Design/_Uniques/Ward/Balance/InvBalD_Shield_Ward.InvBalD_Shield_Ward"',Weight=(BaseValueConstant=1,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/AssaultRifles/Dahl/_Shared/_Design/_Unique/Earworm/Balance/Balance_DAL_AR_Earworm.Balance_DAL_AR_Earworm,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/AssaultRifles/Dahl/_Shared/_Design/_Unique/Earworm/Balance/Balance_DAL_AR_Earworm.Balance_DAL_AR_Earworm"',Weight=(BaseValueConstant=1,BaseValueScale=1)))
SparkCharacterLoadedEntry,(1,2,0,BPChar_EdenBoss),/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,Graveward,LegendaryDropChance_Playthrough1_48_4189D9DA42C2B912FC25209E8C353A26,0,,0.4
SparkCharacterLoadedEntry,(1,2,0,BPChar_EdenBoss),/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,Graveward,LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111,0,,0.4
SparkCharacterLoadedEntry,(1,2,0,BPChar_EdenBoss),/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,Graveward,LegendaryDropChance_Mayhem_49_A4643C45437ECBC97BC6629ECC66F6B6,0,,0.4

# Blinding Banshee - Add a 30% chance to drop a purple Hyperion grenade and additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_Hunt01),/Game/Enemies/Nekrobug/_Unique/Hunt01/_Design/Character/BPChar_Nekrobug_Hunt01.BPChar_Nekrobug_Hunt01_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_Shriek_DevilBug.ItemPool_Shriek_DevilBug"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,RowName=BlindingBanshee,ValueName=LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_Shriek_DevilBug.ItemPool_Shriek_DevilBug"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_Pangolin.ItemPool_GrenadeMods_Pangolin"',PoolProbability=(BaseValueConstant=0.3),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_Pangolin.ItemPool_GrenadeMods_Pangolin"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))
SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_Hunt01),/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_Pangolin.ItemPool_GrenadeMods_Pangolin,BalancedItems.BalancedItems[0].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_Hunt01),/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_Pangolin.ItemPool_GrenadeMods_Pangolin,BalancedItems.BalancedItems[1].Weight,0,,(BaseValueConstant=1,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)
SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_Hunt01),/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_Pangolin.ItemPool_GrenadeMods_Pangolin,BalancedItems.BalancedItems[2].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_Hunt01),/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_Pangolin.ItemPool_GrenadeMods_Pangolin,BalancedItems.BalancedItems[3].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_Hunt01),/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_Pangolin.ItemPool_GrenadeMods_Pangolin,BalancedItems.BalancedItems[4].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_Hunt01),/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_Pangolin.ItemPool_GrenadeMods_Pangolin,BalancedItems.BalancedItems[5].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)

# General Traunt - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_HeavyDarkTraunt),/Game/Enemies/Heavy/_Unique/DarkTraunt/_Design/Character/BPChar_HeavyDarkTraunt.BPChar_HeavyDarkTraunt_C:AIBalanceState_GEN_VARIABLE,CharacterExpansionDropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_GenTraunt.ItemPool_GenTraunt"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_GenTraunt.ItemPool_GenTraunt"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Atomic - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Trooper_Bounty01),/Game/Enemies/Trooper/_Unique/Bounty01/_Design/Character/BPChar_Trooper_Bounty01.BPChar_Trooper_Bounty01_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/Enemies/Trooper/_Unique/Bounty01/_Design/Character/ItemPool_Trooper_Bounty01.ItemPool_Trooper_Bounty01"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,RowName=SylestroAndAtomic,ValueName=LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/Enemies/Trooper/_Unique/Bounty01/_Design/Character/ItemPool_Trooper_Bounty01.ItemPool_Trooper_Bounty01"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Sylestro - Add the Vibra-Pulse to Sylestro, add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_Bounty01),/Game/Enemies/Heavy/_Unique/Bounty01/_Design/Character/BPChar_Heavy_Bounty01.BPChar_Heavy_Bounty01_C:AIBalanceState_GEN_VARIABLE,CharacterExpansionDropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_Sylvestro.ItemPool_Sylvestro"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,RowName=SylestroAndAtomic,ValueName=LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Challenges/CrewChallenges/Sabotage/ChallengeSabotageRewardStat/ItemPool_Crew_Challenge_Sabotage_GunReward.ItemPool_Crew_Challenge_Sabotage_GunReward"',PoolProbability=(BaseValueConstant=0.1,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_Sylvestro.ItemPool_Sylvestro"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,SylestroAndAtomic,LegendaryDropChance_Playthrough1_48_4189D9DA42C2B912FC25209E8C353A26,0,,0.2
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,SylestroAndAtomic,LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111,0,,0.2
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,SylestroAndAtomic,LegendaryDropChance_Mayhem_49_A4643C45437ECBC97BC6629ECC66F6B6,0,,0.2

# Preston - Add a 30% chance to drop a purple Pangolin grenade and additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_HeavyFootstepsOfGiants),/Game/Enemies/Heavy/_Unique/FootstepsOfGiants/_Design/Character/BPChar_HeavyFootstepsOfGiants.BPChar_HeavyFootstepsOfGiants_C:AIBalanceState_GEN_VARIABLE,CharacterExpansionDropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_LtPreston.ItemPool_LtPreston"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_LtPreston.ItemPool_LtPreston"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_Pangolin.ItemPool_GrenadeMods_Pangolin"',PoolProbability=(BaseValueConstant=0.3),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_Pangolin.ItemPool_GrenadeMods_Pangolin"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))
SparkCharacterLoadedEntry,(1,1,0,BPChar_HeavyFootstepsOfGiants),/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_Pangolin.ItemPool_GrenadeMods_Pangolin,BalancedItems.BalancedItems[0].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkCharacterLoadedEntry,(1,1,0,BPChar_HeavyFootstepsOfGiants),/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_Pangolin.ItemPool_GrenadeMods_Pangolin,BalancedItems.BalancedItems[1].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkCharacterLoadedEntry,(1,1,0,BPChar_HeavyFootstepsOfGiants),/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_Pangolin.ItemPool_GrenadeMods_Pangolin,BalancedItems.BalancedItems[2].Weight,0,,(BaseValueConstant=1,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)
SparkCharacterLoadedEntry,(1,1,0,BPChar_HeavyFootstepsOfGiants),/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_Pangolin.ItemPool_GrenadeMods_Pangolin,BalancedItems.BalancedItems[3].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkCharacterLoadedEntry,(1,1,0,BPChar_HeavyFootstepsOfGiants),/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_Pangolin.ItemPool_GrenadeMods_Pangolin,BalancedItems.BalancedItems[4].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkCharacterLoadedEntry,(1,1,0,BPChar_HeavyFootstepsOfGiants),/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_Pangolin.ItemPool_GrenadeMods_Pangolin,BalancedItems.BalancedItems[5].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)

# Red Rain - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_GiganticMech1),/Game/Enemies/Mech/_Unique/TechSlaughterBoss/_Design/Character/BPChar_GiganticMech1.BPChar_GiganticMech1_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_RedRain.ItemPool_RedRain"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueScale=2),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=2)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Ixora2/InteractiveObjects/DiscoveryIO/ItemPool_Eridium500.ItemPool_Eridium500"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_RedRain.ItemPool_RedRain"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))
SparkCharacterLoadedEntry,(1,1,0,BPChar_GiganticMech1),/Game/Enemies/Mech/_Unique/TechSlaughterBoss/_Design/Character/BPChar_GiganticMech1.BPChar_GiganticMech1_C:AIBalanceState_GEN_VARIABLE,CharacterExpansionDropOnDeathItemPools.ItemPools,0,,()
SparkCharacterLoadedEntry,(1,1,0,BPChar_GiganticMech1),/Game/Enemies/Mech/_Unique/TechSlaughterBoss/_Design/Character/BPChar_GiganticMech1.BPChar_GiganticMech1_C:AIBalanceState_GEN_VARIABLE,DropLootPattern,0,,LootSpawnPatternData'"/Game/Enemies/Mech/_Unique/TechSlaughterBoss/_Design/LootPools/LootSpawnPattern_TechSalughterBoss_1.LootSpawnPattern_TechSalughterBoss_1"'
SparkCharacterLoadedEntry,(1,1,0,BPChar_GiganticMech1),/Game/Enemies/Mech/_Unique/TechSlaughterBoss/_Design/LootPools/LootSpawnPattern_TechSalughterBoss_1.LootSpawnPattern_TechSalughterBoss_1,Speed,0,,5250
SparkCharacterLoadedEntry,(1,1,0,BPChar_GiganticMech1),/Game/Enemies/Mech/_Unique/TechSlaughterBoss/_Design/LootPools/LootSpawnPattern_TechSalughterBoss_1.LootSpawnPattern_TechSalughterBoss_1,MaxSpeed,0,,5250
SparkCharacterLoadedEntry,(1,1,0,BPChar_GiganticMech1),/Game/Enemies/Mech/_Unique/TechSlaughterBoss/_Design/LootPools/LootSpawnPattern_TechSalughterBoss_1.LootSpawnPattern_TechSalughterBoss_1,AngularSpeed,0,,3000
SparkCharacterLoadedEntry,(1,1,0,BPChar_GiganticMech1),/Game/Enemies/Mech/_Unique/TechSlaughterBoss/_Design/LootPools/LootSpawnPattern_TechSalughterBoss_1.LootSpawnPattern_TechSalughterBoss_1,MaxAngularSpeed,0,,1500
SparkCharacterLoadedEntry,(1,1,0,BPChar_GiganticMech1),/Game/Enemies/Mech/_Unique/TechSlaughterBoss/_Design/LootPools/LootSpawnPattern_TechSalughterBoss_1.LootSpawnPattern_TechSalughterBoss_1,Direction.AdditionalRotation.pitch,0,,30

# Blue Fire - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_GiganticMech2),/Game/Enemies/Mech/_Unique/TechSlaughterBoss/_Design/Character/BPChar_GiganticMech2.BPChar_GiganticMech2_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_BlueFire.ItemPool_BlueFire"',PoolProbability=(BaseValueConstant=1,BaseValueScale=2),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=2)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_BlueFire.ItemPool_BlueFire"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))
SparkCharacterLoadedEntry,(1,1,0,BPChar_GiganticMech2),/Game/Enemies/Mech/_Unique/TechSlaughterBoss/_Design/Character/BPChar_GiganticMech2.BPChar_GiganticMech2_C:AIBalanceState_GEN_VARIABLE,CharacterExpansionDropOnDeathItemPools.ItemPools,0,,()
SparkCharacterLoadedEntry,(1,1,0,BPChar_GiganticMech2),/Game/Enemies/Mech/_Unique/TechSlaughterBoss/_Design/Character/BPChar_GiganticMech2.BPChar_GiganticMech2_C:AIBalanceState_GEN_VARIABLE,DropLootPattern,0,,LootSpawnPatternData'"/Game/Enemies/Mech/_Unique/TechSlaughterBoss/_Design/LootPools/LootSpawnPattern_TechSalughterBoss_2.LootSpawnPattern_TechSalughterBoss_2"'
SparkCharacterLoadedEntry,(1,1,0,BPChar_GiganticMech2),/Game/Enemies/Mech/_Unique/TechSlaughterBoss/_Design/LootPools/LootSpawnPattern_TechSalughterBoss_2.LootSpawnPattern_TechSalughterBoss_2,Speed,0,,5400
SparkCharacterLoadedEntry,(1,1,0,BPChar_GiganticMech2),/Game/Enemies/Mech/_Unique/TechSlaughterBoss/_Design/LootPools/LootSpawnPattern_TechSalughterBoss_2.LootSpawnPattern_TechSalughterBoss_2,MaxSpeed,0,,5400
SparkCharacterLoadedEntry,(1,1,0,BPChar_GiganticMech2),/Game/Enemies/Mech/_Unique/TechSlaughterBoss/_Design/LootPools/LootSpawnPattern_TechSalughterBoss_2.LootSpawnPattern_TechSalughterBoss_2,AngularSpeed,0,,3000
SparkCharacterLoadedEntry,(1,1,0,BPChar_GiganticMech2),/Game/Enemies/Mech/_Unique/TechSlaughterBoss/_Design/LootPools/LootSpawnPattern_TechSalughterBoss_2.LootSpawnPattern_TechSalughterBoss_2,MaxAngularSpeed,0,,1500
SparkCharacterLoadedEntry,(1,1,0,BPChar_GiganticMech2),/Game/Enemies/Mech/_Unique/TechSlaughterBoss/_Design/LootPools/LootSpawnPattern_TechSalughterBoss_2.LootSpawnPattern_TechSalughterBoss_2,Direction.AdditionalRotation.pitch,0,,30

# Make the normal Trial Bosses drop three Class Mods instead of one.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/GameData/Loot/ItemPoolExpansions/CharacterItemPoolExpansions_Raid1.CharacterItemPoolExpansions_Raid1,CharacterExpansions.CharacterExpansions_Value[48].DropOnDeathItemPools[0].NumberOfTimesToSelectFromThisPool.BaseValueConstant,0,,3
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/GameData/Loot/ItemPoolExpansions/CharacterItemPoolExpansions_Raid1.CharacterItemPoolExpansions_Raid1,CharacterExpansions.CharacterExpansions_Value[49].DropOnDeathItemPools[0].NumberOfTimesToSelectFromThisPool.BaseValueConstant,0,,3
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/GameData/Loot/ItemPoolExpansions/CharacterItemPoolExpansions_Raid1.CharacterItemPoolExpansions_Raid1,CharacterExpansions.CharacterExpansions_Value[54].DropOnDeathItemPools[0].NumberOfTimesToSelectFromThisPool.BaseValueConstant,0,,3
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/GameData/Loot/ItemPoolExpansions/CharacterItemPoolExpansions_Raid1.CharacterItemPoolExpansions_Raid1,CharacterExpansions.CharacterExpansions_Value[60].DropOnDeathItemPools[0].NumberOfTimesToSelectFromThisPool.BaseValueConstant,0,,3
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/GameData/Loot/ItemPoolExpansions/CharacterItemPoolExpansions_Raid1.CharacterItemPoolExpansions_Raid1,CharacterExpansions.CharacterExpansions_Value[62].DropOnDeathItemPools[0].NumberOfTimesToSelectFromThisPool.BaseValueConstant,0,,3
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/GameData/Loot/ItemPoolExpansions/CharacterItemPoolExpansions_Raid1.CharacterItemPoolExpansions_Raid1,CharacterExpansions.CharacterExpansions_Value[66].DropOnDeathItemPools[0].NumberOfTimesToSelectFromThisPool.BaseValueConstant,0,,3

# Make Trial bosses drop dedicated Class Mods for the player's current class more often.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_TrialBossGoon.ItemPool_TrialBossGoon,BalancedItems.BalancedItems[0].Weight,0,,(BaseValueConstant=1,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=/Game/GameData/Loot/CharacterWeighting/Att_CharacterWeight_Operative.Att_CharacterWeight_Operative,AttributeInitializer=None,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_TrialBossGoon.ItemPool_TrialBossGoon,BalancedItems.BalancedItems[1].Weight,0,,(BaseValueConstant=1,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=/Game/GameData/Loot/CharacterWeighting/Att_CharacterWeight_Siren.Att_CharacterWeight_Siren,AttributeInitializer=None,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_TrialBossMech.ItemPool_TrialBossMech,BalancedItems.BalancedItems[0].Weight,0,,(BaseValueConstant=1,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=/Game/GameData/Loot/CharacterWeighting/Att_CharacterWeight_Beastmaster.Att_CharacterWeight_Beastmaster,AttributeInitializer=None,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_TrialBossSkag.ItemPool_TrialBossSkag,BalancedItems.BalancedItems[0].Weight,0,,(BaseValueConstant=1,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=/Game/GameData/Loot/CharacterWeighting/Att_CharacterWeight_Gunner.Att_CharacterWeight_Gunner,AttributeInitializer=None,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_TrialBossSkag.ItemPool_TrialBossSkag,BalancedItems.BalancedItems[1].Weight,0,,(BaseValueConstant=1,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=/Game/GameData/Loot/CharacterWeighting/Att_CharacterWeight_Siren.Att_CharacterWeight_Siren,AttributeInitializer=None,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_TrialBossTink.ItemPool_TrialBossTink,BalancedItems.BalancedItems[0].Weight,0,,(BaseValueConstant=1,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=/Game/GameData/Loot/CharacterWeighting/Att_CharacterWeight_Siren.Att_CharacterWeight_Siren,AttributeInitializer=None,BaseValueScale=1)

# Golden Bullion - Add All-In to Golden Bullion with a 10% chance of dropping.
SparkCharacterLoadedEntry,(1,1,0,BPChar_RegainingFeet_GoldenBullion),/Dandelion/Enemies/Looters/_Unique/RegainingOnesFeet/_Design/Character/BPChar_RegainingFeet_GoldenBullion.BPChar_RegainingFeet_GoldenBullion_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Dandelion/Missions/ItemPool_Reward/ItemPool_Mission_Side_RegainingOnesFeet.ItemPool_Mission_Side_RegainingOnesFeet"',PoolProbability=(BaseValueConstant=0.1,BaseValueScale=1)))

# Junpei Goat Eater - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBadass_Gaudy),/Dandelion/Enemies/Looters/_Unique/KillChallenges/BPChar_PunkBadass_Gaudy.BPChar_PunkBadass_Gaudy_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Dandelion/GameData/Loot/UniqueEnemyDrops/ItemPool_LocoChantelle.ItemPool_LocoChantelle"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/PatchDLC/Dandelion/GameData/Loot/UniqueEnemyDrops/Table_Legendary_SpecificLootOdds_Dandelion.Table_Legendary_SpecificLootOdds_Dandelion,RowName=Kill_LocoChantelle,ValueName=LegendaryDropChance_Playthrough1_48_4189D9DA42C2B912FC25209E8C353A26),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Dandelion/Missions/ItemPool_Reward/Customizations_Pool/ItemPool_CustoHead_Siren.ItemPool_CustoHead_Siren"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Dandelion/Missions/ItemPool_Reward/ItemPool_Mission_Side_DoItForDigby.ItemPool_Mission_Side_DoItForDigby"',PoolProbability=(BaseValueConstant=0.1,DataTableValue=,BaseValueAttribute=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Dandelion/GameData/Loot/UniqueEnemyDrops/ItemPool_LocoChantelle.ItemPool_LocoChantelle"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# EVIL Saint Lawrence - Add Just Kaus to EVIL Saint Lawrence, add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerBadass_Lawrence),/Dandelion/Enemies/Looters/_Unique/KillChallenges/BPChar_EnforcerBadass_Lawrence.BPChar_EnforcerBadass_Lawrence_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Dandelion/GameData/Loot/UniqueEnemyDrops/ItemPool_StLawrence.ItemPool_StLawrence"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/PatchDLC/Dandelion/GameData/Loot/UniqueEnemyDrops/Table_Legendary_SpecificLootOdds_Dandelion.Table_Legendary_SpecificLootOdds_Dandelion,RowName=Kill_StLawrence,ValueName=LegendaryDropChance_Playthrough1_48_4189D9DA42C2B912FC25209E8C353A26),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Dandelion/Missions/ItemPool_Reward/Customizations_Pool/ItemPool_CustoHead_Operative.ItemPool_CustoHead_Operative"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Dandelion/Missions/ItemPool_Reward/ItemPool_Mission_EP01_FacingTheFact.ItemPool_Mission_EP01_FacingTheFact"',PoolProbability=(BaseValueConstant=0.1,DataTableValue=,BaseValueAttribute=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Dandelion/GameData/Loot/UniqueEnemyDrops/ItemPool_StLawrence.ItemPool_StLawrence"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Tricksy Nick - Add Robo-Melter Masher to Tricksy Nick with a 10% chance of dropping.
SparkCharacterLoadedEntry,(1,1,0,BPChar_ThePlan_TricksyNick),/Dandelion/Enemies/Looters/_Unique/ThePlan/_Design/Character/BPChar_ThePlan_TricksyNick.BPChar_ThePlan_TricksyNick_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Dandelion/GameData/Loot/EnemyPools/ItemPoolList_BadassEnemyGunsGear_Dandelion.ItemPoolList_BadassEnemyGunsGear_Dandelion"',PoolProbability=(BaseValueConstant=1,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Dandelion/Missions/ItemPool_Reward/ItemPool_Mission_EP05_ThePlan.ItemPool_Mission_EP05_ThePlan"',PoolProbability=(BaseValueConstant=1,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=0.1,BaseValueScale=1)))

# Stanley - Add Ember's Blaze to Stanley with a 10% chance of dropping.
SparkCharacterLoadedEntry,(1,1,0,BPChar_CasinoBot_BigJanitor),/Dandelion/Enemies/ServiceBot/Unique_Janitor/_Design/Character/BPChar_CasinoBot_BigJanitor.BPChar_CasinoBot_BigJanitor_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Dandelion/GameData/Loot/Customization_Pool/ItemPool_Decoration_DLC1.ItemPool_Decoration_DLC1"',PoolProbability=(BaseValueConstant=0.25,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Dandelion/GameData/Loot/EnemyPools/ItemPoolList_BadassEnemyGunsGear_Dandelion.ItemPoolList_BadassEnemyGunsGear_Dandelion"',PoolProbability=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Dandelion/Missions/ItemPool_Reward/ItemPool_Mission_EP02_MeetEmber.ItemPool_Mission_EP02_MeetEmber"',PoolProbability=(BaseValueConstant=1,BaseValueScale=1)))

# DEGEN-3 - Add Acid Burn to DEGEN-3, add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderBadass_Venchy),/Game/PatchDLC/Dandelion/Enemies/Loader/Badass/_Design/Character/BPChar_LoaderBadass_Venchy.BPChar_LoaderBadass_Venchy_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Dandelion/GameData/Loot/UniqueEnemyDrops/ItemPool_Degen3.ItemPool_Degen3"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/PatchDLC/Dandelion/GameData/Loot/UniqueEnemyDrops/Table_Legendary_SpecificLootOdds_Dandelion.Table_Legendary_SpecificLootOdds_Dandelion,RowName=Kill_Degen3,ValueName=LegendaryDropChance_Playthrough1_48_4189D9DA42C2B912FC25209E8C353A26),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Dandelion/Missions/ItemPool_Reward/ItemPool_Mission_EP03_ToolsOfTheTrade.ItemPool_Mission_EP03_ToolsOfTheTrade"',PoolProbability=(BaseValueConstant=0.1,DataTableValue=,BaseValueAttribute=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Dandelion/GameData/Loot/UniqueEnemyDrops/ItemPool_Degen3.ItemPool_Degen3"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Rudy Varlope - Add La Varlope to Rudy Varlope with a 10% chance of dropping, fix his name in Playthrough 2.
SparkCharacterLoadedEntry,(1,1,0,BPChar_GreatEscape_Rudy),/Dandelion/Enemies/Looters/_Unique/GreatEscape/_Design/Character/BPChar_GreatEscape_Rudy.BPChar_GreatEscape_Rudy_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayUIName,0,,/Game/PatchDLC/Dandelion/UI/UINames/Character/UIName_RudyVarlope.UIName_RudyVarlope
SparkCharacterLoadedEntry,(1,1,0,BPChar_GreatEscape_Rudy),/Dandelion/Enemies/Looters/_Unique/GreatEscape/_Design/Character/BPChar_GreatEscape_Rudy.BPChar_GreatEscape_Rudy_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Dandelion/GameData/Loot/EnemyPools/ItemPoolList_BadassEnemyGunsGear_Dandelion.ItemPoolList_BadassEnemyGunsGear_Dandelion"',PoolProbability=(BaseValueConstant=1,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Dandelion/Missions/ItemPool_Reward/ItemPool_Mission_Side_TheGreatEscape.ItemPool_Mission_Side_TheGreatEscape"',PoolProbability=(BaseValueConstant=0.1,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)))

# Gorgeous Armada - Add Double Downer to Gorgeous Armada, add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkBadass_Giorgio),/Dandelion/Enemies/Looters/_Unique/KillChallenges/BPChar_TinkBadass_Giorgio.BPChar_TinkBadass_Giorgio_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Dandelion/GameData/Loot/UniqueEnemyDrops/ItemPool_GorgeousArmada.ItemPool_GorgeousArmada"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/PatchDLC/Dandelion/GameData/Loot/UniqueEnemyDrops/Table_Legendary_SpecificLootOdds_Dandelion.Table_Legendary_SpecificLootOdds_Dandelion,RowName=Kill_GorgeousArmada,ValueName=LegendaryDropChance_Playthrough1_48_4189D9DA42C2B912FC25209E8C353A26),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Dandelion/GameData/Loot/Customization_Pool/ItemPool_Decoration_DLC1.ItemPool_Decoration_DLC1"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=,BaseValueScale=0.25),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Dandelion/Missions/ItemPool_Reward/ItemPool_Mission_Side_DoubleDown.ItemPool_Mission_Side_DoubleDown"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Dandelion/GameData/Loot/UniqueEnemyDrops/ItemPool_GorgeousArmada.ItemPool_GorgeousArmada"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Scraptrap Prime - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_ClaptrapQueen),/Game/PatchDLC/Dandelion/Enemies/Claptrap/Claptrap_Queen/_Design/Character/BPChar_ClaptrapQueen.BPChar_ClaptrapQueen_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Dandelion/GameData/Loot/UniqueEnemyDrops/ItemPool_ScraptrapPrime.ItemPool_ScraptrapPrime"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Dandelion/GameData/Loot/UniqueEnemyDrops/ItemPool_ScraptrapPrime.ItemPool_ScraptrapPrime"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Toby Bordell - Add Brad Luck to Tony Bordel with a 10% chance of dropping.
SparkCharacterLoadedEntry,(1,1,0,BPChar_OneMansTrash_TonyBordel),/Dandelion/Enemies/Looters/_Unique/OneMansTrash/_Design/Character/BPChar_OneMansTrash_TonyBordel.BPChar_OneMansTrash_TonyBordel_C:AIBalanceState_GEN_VARIABLE,bOverrideDropOnDeathItemPools,0,,true
SparkCharacterLoadedEntry,(1,1,0,BPChar_OneMansTrash_TonyBordel),/Dandelion/Enemies/Looters/_Unique/OneMansTrash/_Design/Character/BPChar_OneMansTrash_TonyBordel.BPChar_OneMansTrash_TonyBordel_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Dandelion/GameData/Loot/EnemyPools/ItemPoolList_StandardEnemyGunsandGear_Dandelion.ItemPoolList_StandardEnemyGunsandGear_Dandelion"',PoolProbability=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Dandelion/Missions/ItemPool_Reward/ItemPool_Mission_EP04_OneMansTrash.ItemPool_Mission_EP04_OneMansTrash"',PoolProbability=(BaseValueConstant=0.1,BaseValueScale=1)))

# Fabricator - Add Melt-Facer to Fabricator, add additional Mayhem-scaled dedicated drops.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Dandelion/Enemies/Fabrikator/Basic/_Design/Character/BPChar_FabrikatorBasic.BPChar_FabrikatorBasic_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Dandelion/GameData/Loot/Customization_Pool/ItemPool_EchoTheme_36.ItemPool_EchoTheme_36"',PoolProbability=(BaseValueConstant=1,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Dandelion/GameData/Loot/UniqueEnemyDrops/ItemPool_Fabricator.ItemPool_Fabricator"',PoolProbability=(BaseValueConstant=1,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Dandelion/GameData/Loot/UniqueEnemyDrops/ItemPool_Fabricator.ItemPool_Fabricator"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Dandelion/Missions/ItemPool_Reward/ItemPool_Mission_Side_AcidTrip.ItemPool_Mission_Side_AcidTrip"',PoolProbability=(BaseValueConstant=0.1,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)))

# Loco Chantelle - Add Ember's Purge to Loco Chantelle's loot pool, increase chance of Loco Chantelle dropping from her loot pool to 20%, add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonBadass_Coco),/Dandelion/Enemies/Looters/_Unique/KillChallenges/BPChar_GoonBadass_Coco.BPChar_GoonBadass_Coco_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Dandelion/GameData/Loot/UniqueEnemyDrops/ItemPool_GoatEater.ItemPool_GoatEater"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/PatchDLC/Dandelion/GameData/Loot/UniqueEnemyDrops/Table_Legendary_SpecificLootOdds_Dandelion.Table_Legendary_SpecificLootOdds_Dandelion,RowName=Kill_GoatEater,ValueName=LegendaryDropChance_Playthrough1_48_4189D9DA42C2B912FC25209E8C353A26),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Dandelion/GameData/Loot/UniqueEnemyDrops/ItemPool_GoatEater.ItemPool_GoatEater"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Dandelion/GameData/Loot/UniqueEnemyDrops/ItemPool_GoatEater.ItemPool_GoatEater,BalancedItems,0,,((InventoryBalanceData=/Game/PatchDLC/Dandelion/Gear/Weapon/_Unique/Nukem/Balance/Balance_HW_TOR_Nukem.Balance_HW_TOR_Nukem,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/PatchDLC/Dandelion/Gear/Weapon/_Unique/Nukem/Balance/Balance_HW_TOR_Nukem.Balance_HW_TOR_Nukem"',Weight=(BaseValueConstant=1,BaseValueScale=1)),(InventoryBalanceData=/Game/PatchDLC/Dandelion/Gear/Weapon/_Unique/EmbersPurge/Balance/Balance_SM_MAL_EmbersPurge.Balance_SM_MAL_EmbersPurge,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/PatchDLC/Dandelion/Gear/Weapon/_Unique/EmbersPurge/Balance/Balance_SM_MAL_EmbersPurge.Balance_SM_MAL_EmbersPurge"',Weight=(BaseValueConstant=1,BaseValueScale=1)))
SparkCharacterLoadedEntry,(1,2,0,BPChar_GoonBadass_Coco),/Game/PatchDLC/Dandelion/GameData/Loot/UniqueEnemyDrops/Table_Legendary_SpecificLootOdds_Dandelion.Table_Legendary_SpecificLootOdds_Dandelion,Kill_GoatEater,LegendaryDropChance_Playthrough1_48_4189D9DA42C2B912FC25209E8C353A26,0,,0.2
SparkCharacterLoadedEntry,(1,2,0,BPChar_GoonBadass_Coco),/Game/PatchDLC/Dandelion/GameData/Loot/UniqueEnemyDrops/Table_Legendary_SpecificLootOdds_Dandelion.Table_Legendary_SpecificLootOdds_Dandelion,Kill_GoatEater,LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111,0,,0.2
SparkCharacterLoadedEntry,(1,2,0,BPChar_GoonBadass_Coco),/Game/PatchDLC/Dandelion/GameData/Loot/UniqueEnemyDrops/Table_Legendary_SpecificLootOdds_Dandelion.Table_Legendary_SpecificLootOdds_Dandelion,Kill_GoatEater,LegendaryDropChance_Mayhem_49_A4643C45437ECBC97BC6629ECC66F6B6,0,,0.2

# Freddie - Add the Scoville to Freddie's loot pool, increase chance of Freddie dropping from his loot pool to 20%, add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_TraitorEddie),/Dandelion/Enemies/TraitorEddie/_Shared/_Design/Character/BPChar_TraitorEddie.BPChar_TraitorEddie_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Dandelion/GameData/Loot/UniqueEnemyDrops/ItemPool_Freddie.ItemPool_Freddie"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Dandelion/GameData/Loot/UniqueEnemyDrops/ItemPool_Freddie.ItemPool_Freddie"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Dandelion/GameData/Loot/UniqueEnemyDrops/ItemPool_Freddie.ItemPool_Freddie,BalancedItems,0,,((InventoryBalanceData=/Game/PatchDLC/Dandelion/Gear/Weapon/_Unique/AutoAime/Balance/Balance_SR_DAL_AutoAime.Balance_SR_DAL_AutoAime,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/PatchDLC/Dandelion/Gear/Weapon/_Unique/AutoAime/Balance/Balance_SR_DAL_AutoAime.Balance_SR_DAL_AutoAime"',Weight=(BaseValueConstant=1,BaseValueScale=1)),(InventoryBalanceData=/Game/PatchDLC/Dandelion/Gear/Weapon/_Unique/Scoville/Balance/Balance_PS_TOR_Scoville.Balance_PS_TOR_Scoville,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/PatchDLC/Dandelion/Gear/Weapon/_Unique/Scoville/Balance/Balance_PS_TOR_Scoville.Balance_PS_TOR_Scoville"',Weight=(BaseValueConstant=1,BaseValueScale=1)))
SparkCharacterLoadedEntry,(1,2,0,BPChar_TraitorEddie),/Game/PatchDLC/Dandelion/GameData/Loot/UniqueEnemyDrops/Table_Legendary_SpecificLootOdds_Dandelion.Table_Legendary_SpecificLootOdds_Dandelion,Freddie,LegendaryDropChance_Playthrough1_48_4189D9DA42C2B912FC25209E8C353A26,0,,0.2
SparkCharacterLoadedEntry,(1,2,0,BPChar_TraitorEddie),/Game/PatchDLC/Dandelion/GameData/Loot/UniqueEnemyDrops/Table_Legendary_SpecificLootOdds_Dandelion.Table_Legendary_SpecificLootOdds_Dandelion,Freddie,LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111,0,,0.2
SparkCharacterLoadedEntry,(1,2,0,BPChar_TraitorEddie),/Game/PatchDLC/Dandelion/GameData/Loot/UniqueEnemyDrops/Table_Legendary_SpecificLootOdds_Dandelion.Table_Legendary_SpecificLootOdds_Dandelion,Freddie,LegendaryDropChance_Mayhem_49_A4643C45437ECBC97BC6629ECC66F6B6,0,,0.2

# Jack-bot - Add Rico to Jack-bot's loot pool and increase chance of Jack-bot dropping from its pool to 70%, add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_JackBot),/Dandelion/Enemies/JackBot/_Shared/_Design/Character/BPChar_JackBot.BPChar_JackBot_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Dandelion/GameData/Loot/UniqueEnemyDrops/ItemPool_Jackbot.ItemPool_Jackbot"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Dandelion/Missions/ItemPool_Reward/WeaponTrinket/ItemPool_Dandelion_Trinket_01_JackGoldenMask.ItemPool_Dandelion_Trinket_01_JackGoldenMask"',PoolProbability=(BaseValueConstant=0.4,DataTableValue=,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Dandelion/Customizations/ItemPool_PlayerDecoration_DLC1.ItemPool_PlayerDecoration_DLC1"',PoolProbability=(BaseValueConstant=0.25,DataTableValue=,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Dandelion/GameData/Loot/UniqueEnemyDrops/ItemPool_Jackbot.ItemPool_Jackbot"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Dandelion/GameData/Loot/UniqueEnemyDrops/ItemPool_Jackbot.ItemPool_Jackbot,BalancedItems,0,,((InventoryBalanceData=/Game/PatchDLC/Dandelion/Gear/Weapon/_Unique/CheapTips/Balance/Balance_SM_HYP_CheapTips.Balance_SM_HYP_CheapTips,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/PatchDLC/Dandelion/Gear/Weapon/_Unique/CheapTips/Balance/Balance_SM_HYP_CheapTips.Balance_SM_HYP_CheapTips"',Weight=(BaseValueConstant=1,BaseValueScale=1)),(InventoryBalanceData=/Game/PatchDLC/Dandelion/Gear/Weapon/_Unique/Craps/Balance/Balance_PS_TOR_Craps.Balance_PS_TOR_Craps,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/PatchDLC/Dandelion/Gear/Weapon/_Unique/Craps/Balance/Balance_PS_TOR_Craps.Balance_PS_TOR_Craps"',Weight=(BaseValueConstant=1,BaseValueScale=1)),(ItemPoolData=/Game/PatchDLC/Dandelion/GameData/Loot/Legendary/ItemPool_ClassMods_Legendary_Dandelion,InventoryBalanceData=,ResolvedInventoryBalanceData=,Weight=(BaseValueConstant=1,BaseValueScale=1)),(InventoryBalanceData=/Game/PatchDLC/Dandelion/Gear/Shield/Rico/Balance/InvBalD_Shield_Rico.InvBalD_Shield_Rico,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/PatchDLC/Dandelion/Gear/Shield/Rico/Balance/InvBalD_Shield_Rico.InvBalD_Shield_Rico"',Weight=(BaseValueConstant=1,BaseValueScale=1)))
SparkCharacterLoadedEntry,(1,2,0,BPChar_JackBot),/Game/PatchDLC/Dandelion/GameData/Loot/UniqueEnemyDrops/Table_Legendary_SpecificLootOdds_Dandelion.Table_Legendary_SpecificLootOdds_Dandelion,Jackbot,LegendaryDropChance_Playthrough1_48_4189D9DA42C2B912FC25209E8C353A26,0,,0.7
SparkCharacterLoadedEntry,(1,2,0,BPChar_JackBot),/Game/PatchDLC/Dandelion/GameData/Loot/UniqueEnemyDrops/Table_Legendary_SpecificLootOdds_Dandelion.Table_Legendary_SpecificLootOdds_Dandelion,Jackbot,LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111,0,,0.7
SparkCharacterLoadedEntry,(1,2,0,BPChar_JackBot),/Game/PatchDLC/Dandelion/GameData/Loot/UniqueEnemyDrops/Table_Legendary_SpecificLootOdds_Dandelion.Table_Legendary_SpecificLootOdds_Dandelion,Jackbot,LegendaryDropChance_Mayhem_49_A4643C45437ECBC97BC6629ECC66F6B6,0,,0.7

# Yeti - Add Short Stick to Yeeti, increase chance of Yeeti dropping from its loot pool to 50%, fix Short Stick only dropping at level 57, add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Yeti),/Hibiscus/Enemies/_Unique/Hunt_Yeti/Character/BPChar_Yeti.BPChar_Yeti_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Hibiscus/GameData/Loot/UniqueEnemyDrops/ItemPool_Hibiscus_Hunt_Yeti.ItemPool_Hibiscus_Hunt_Yeti"',PoolProbability=(BaseValueConstant=0.5,DataTableValue=,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Hibiscus/GameData/Loot/UniqueEnemyDrops/ItemPool_Hibiscus_Hunt_Yeti.ItemPool_Hibiscus_Hunt_Yeti"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))
SparkCharacterLoadedEntry,(1,1,0,BPChar_Yeti),/Game/PatchDLC/Hibiscus/GameData/Loot/UniqueEnemyDrops/ItemPool_Hibiscus_Hunt_Yeti.ItemPool_Hibiscus_Hunt_Yeti,BalancedItems,0,,((InventoryBalanceData=/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/LittleYeeti/Balance/Balance_PS_JAK_LittleYeeti.Balance_PS_JAK_LittleYeeti,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/LittleYeeti/Balance/Balance_PS_JAK_LittleYeeti.Balance_PS_JAK_LittleYeeti"',Weight=(BaseValueConstant=1,BaseValueScale=1)),(InventoryBalanceData=/Game/PatchDLC/Steam/Gear/Weapons/SteamGun/Balance/Balance_SM_HYP_ShortStick.Balance_SM_HYP_ShortStick,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/PatchDLC/Steam/Gear/Weapons/SteamGun/Balance/Balance_SM_HYP_ShortStick.Balance_SM_HYP_ShortStick"',Weight=(BaseValueConstant=1,BaseValueScale=1)))
SparkCharacterLoadedEntry,(1,1,0,BPChar_Yeti),/Game/PatchDLC/Steam/Gear/Weapons/SteamGun/Balance/Balance_SM_HYP_ShortStick.Balance_SM_HYP_ShortStick,Manufacturers.Manufacturers[0].GameStageWeight.MinGameStage.BaseValueConstant,0,,1
SparkCharacterLoadedEntry,(1,1,0,BPChar_Yeti),/Game/PatchDLC/Steam/Gear/Weapons/SteamGun/Balance/Balance_SM_HYP_ShortStick.Balance_SM_HYP_ShortStick,Manufacturers.Manufacturers[0].GameStageWeight.MaxGameStage.BaseValueConstant,0,,100

# DJ Spinsmouth - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Spinsmouth),/Hibiscus/Enemies/FrostBiters/_Unique/_Design/Character/BPChar_Spinsmouth.BPChar_Spinsmouth_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Hibiscus/GameData/Loot/UniqueEnemyDrops/ItemPool_Hibiscus_SFForce.ItemPool_Hibiscus_SFForce"',PoolProbability=(BaseValueConstant=0.2,DataTableValue=,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Hibiscus/GameData/Loot/UniqueEnemyDrops/ItemPool_Hibiscus_SFForce.ItemPool_Hibiscus_SFForce"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Eista - Add the Sacrificial Lamb to Eista as a guaranteed drop, make Eista have a 30% chance to drop a DLC2 item of each type each, and fatten up his drops with more money, eridium, and two chances for legendary gear per item type.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_EistaChild_Radiation),/Game/PatchDLC/Hibiscus/GameData/Loot/EnemyPools/ItemPoolList_Eista.ItemPoolList_Eista,ItemPools,0,,((ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Health/ItemPool_Health.ItemPool_Health"',PoolProbability=(BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/ItemPools/Attributes/Att_Health_DropOdds.Att_Health_DropOdds"'),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=5.000000)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Ammo/ItemPool_Ammo_Need.ItemPool_Ammo_Need"',NumberOfTimesToSelectFromThisPool=(AttributeInitializer=BlueprintGeneratedClass'"/Game/GameData/Loot/ItemPools/Init_RandomLootCount_LotsAndLots.Init_RandomLootCount_LotsAndLots_C"')),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Ammo/ItemPool_Ammo_Emergency.ItemPool_Ammo_Emergency"',PoolProbability=(BaseValueConstant=0.200000,BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/ItemPools/Attributes/Att_GunsAndGear_AmmoEmergency.Att_GunsAndGear_AmmoEmergency"')),(ItemPool=ItemPoolData'"/Game/PatchDLC/Hibiscus/GameData/Loot/ItemPool_Guns_All_Hibiscus.ItemPool_Guns_All_Hibiscus"',NumberOfTimesToSelectFromThisPool=(AttributeInitializer=BlueprintGeneratedClass'"/Game/GameData/Loot/ItemPools/Init_RandomLootCount_LotsAndLots.Init_RandomLootCount_LotsAndLots_C"')),(ItemPool=ItemPoolData'"/Game/PatchDLC/Hibiscus/GameData/Loot/EnemyPools/ItemPool_EquippablesNotGuns_Hibiscus.ItemPool_EquippablesNotGuns_Hibiscus"',NumberOfTimesToSelectFromThisPool=(AttributeInitializer=BlueprintGeneratedClass'"/Game/GameData/Loot/ItemPools/Init_RandomLootCount_LotsAndLots.Init_RandomLootCount_LotsAndLots_C"')),(ItemPool=ItemPoolData'"/Game/PatchDLC/Hibiscus/Customizations/ItemPool_DLC2_RoomDeco7.ItemPool_DLC2_RoomDeco7"',PoolProbability=(BaseValueConstant=0.300000),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Hibiscus/GameData/Loot/Legendary/ItemPool_Hib_SnipeRifles_Legendary.ItemPool_Hib_SnipeRifles_Legendary"',PoolProbability=(BaseValueConstant=0.3)),(ItemPool=ItemPoolData'"/Game/PatchDLC/DiamondLootChest/Loot/ItemPools/ItemPool_AssaultRifles_Hibiscus.ItemPool_AssaultRifles_Hibiscus"',PoolProbability=(BaseValueConstant=0.300000)),(ItemPool=ItemPoolData'"/Game/PatchDLC/DiamondLootChest/Loot/ItemPools/ItemPool_Pistols_Hibiscus.ItemPool_Pistols_Hibiscus"',PoolProbability=(BaseValueConstant=0.300000)),(ItemPool=ItemPoolData'"/Game/PatchDLC/DiamondLootChest/Loot/ItemPools/ItemPool_Shotguns_Hibiscus.ItemPool_Shotguns_Hibiscus"',PoolProbability=(BaseValueConstant=0.300000)),(ItemPool=ItemPoolData'"/Game/PatchDLC/DiamondLootChest/Loot/ItemPools/ItemPool_SMGs_Hibiscus.ItemPool_SMGs_Hibiscus"',PoolProbability=(BaseValueConstant=0.300000)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Hibiscus/GameData/Loot/Legendary/ItemPool_Hibiscus_Shields_Legendary.ItemPool_Hibiscus_Shields_Legendary"',PoolProbability=(BaseValueConstant=0.300000)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Hibiscus/GameData/Loot/Legendary/ItemPool_ClassMods_Legendary_Hibiscus.ItemPool_ClassMods_Legendary_Hibiscus"',PoolProbability=(BaseValueConstant=0.300000)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Hibiscus/Missions/ItemPool_Reward/ItemPool_Claptrap_Adventure.ItemPool_Claptrap_Adventure"',PoolProbability=(BaseValueConstant=0.15),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Hibiscus/GameData/Loot/UniqueEnemyDrops/ItemPool_Hibiscus_Lunacy.ItemPool_Hibiscus_Lunacy"',PoolProbability=(BaseValueConstant=0.15),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Hibiscus/Missions/ItemPool_Reward/ItemPool_Mission_Side_We_Slass_Part_03.ItemPool_Mission_Side_We_Slass_Part_03"',PoolProbability=(BaseValueConstant=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Currency/ItemPool_Money.ItemPool_Money"',PoolProbability=(BaseValueConstant=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,AttributeInitializer=BlueprintGeneratedClass'"/Game/GameData/Loot/ItemPools/Init_RandomLootCount_Crazy.Init_RandomLootCount_Crazy_C"')),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/ItemPool_SkinsAndMisc.ItemPool_SkinsAndMisc"',PoolProbability=(BaseValueConstant=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,AttributeInitializer=BlueprintGeneratedClass'"/Game/GameData/Loot/ItemPools/Init_RandomLootCount_VeryFew.Init_RandomLootCount_VeryFew_C"')),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Eridium/ItemPool_Eridium.ItemPool_Eridium"',PoolProbability=(BaseValueConstant=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,AttributeInitializer=BlueprintGeneratedClass'"/Game/GameData/Loot/ItemPools/Init_RandomLootCount_Crazy.Init_RandomLootCount_Crazy_C"')),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Guns/ItemPool_Guns_All.ItemPool_Guns_All"',NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,AttributeInitializer=BlueprintGeneratedClass'"/Game/GameData/Loot/ItemPools/Init_RandomLootCount_LotsAndLots.Init_RandomLootCount_LotsAndLots_C"')),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/ItemPool_EquippablesNotGuns.ItemPool_EquippablesNotGuns"',NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,AttributeInitializer=BlueprintGeneratedClass'"/Game/GameData/Loot/ItemPools/Init_RandomLootCount_LotsAndLots.Init_RandomLootCount_LotsAndLots_C"')),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Guns/ItemPool_Guns_Legendary.ItemPool_Guns_Legendary"',PoolProbability=(BaseValueConstant=0.3),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=2)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Shields/ItemPool_Shields_05_Legendary.ItemPool_Shields_05_Legendary"',PoolProbability=(BaseValueConstant=0.3),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=2)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_05_Legendary.ItemPool_GrenadeMods_05_Legendary"',PoolProbability=(BaseValueConstant=0.5),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=2)),(ItemPool=ItemPoolData'"/Game/Gear/ClassMods/_Design/ItemPools/ItemPool_ClassMods_05_Legendary.ItemPool_ClassMods_05_Legendary"',PoolProbability=(BaseValueConstant=0.3),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=2)),(ItemPool=ItemPoolData'"/Game/Gear/Artifacts/_Design/ItemPools/ItemPool_Artifacts_05_Legendary.ItemPool_Artifacts_05_Legendary"',PoolProbability=(BaseValueConstant=0.5),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=2)))
SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_EistaChild_Radiation),/Hibiscus/NonPlayerCharacters/Eista/_Design/Character/BPChar_Hib_EistaChild_Radiation.BPChar_Hib_EistaChild_Radiation_C:AIBalanceState_GEN_VARIABLE,DropLootPattern,0,,LootSpawnPatternData'"/Game/Missions/Side/Zone_4/Desolate/DestroyerOfWorlds/LootSpawnPattern_DestroyerOfWorlds_Pickup.LootSpawnPattern_DestroyerOfWorlds_Pickup"'

# Give the singing fish in DLC2 a small chance of producing a Fish Slap.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Hibiscus/InteractiveObjects/Lootables/_Design/Data/ItemPools/ItemPool_Hib_SingingFish.ItemPool_Hib_SingingFish,BalancedItems,0,,((InventoryBalanceData=/Game/Gear/GrenadeMods/_Design/InvBalance/InvBalD_GrenadeMod.InvBalD_GrenadeMod,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/GrenadeMods/_Design/InvBalance/InvBalD_GrenadeMod.InvBalD_GrenadeMod"',Weight=(BaseValueConstant=500,BaseValueScale=1)),(InventoryBalanceData=/Game/Pickups/Ammo/DA_InventoryBalance_Ammo_AllAmmo.DA_InventoryBalance_Ammo_AllAmmo,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Pickups/Ammo/DA_InventoryBalance_Ammo_AllAmmo.DA_InventoryBalance_Ammo_AllAmmo"',Weight=(BaseValueConstant=1000,BaseValueAttribute=,BaseValueScale=1)),(ItemPoolData=/Game/GameData/Loot/ItemPools/Guns/Pistols/ItemPool_Pistols_Common.ItemPool_Pistols_Common,ResolvedInventoryBalanceData=,Weight=(BaseValueConstant=500,BaseValueAttribute=,BaseValueScale=1)),(ItemPoolData=/Game/GameData/Loot/ItemPools/Guns/Pistols/ItemPool_Pistols_Uncommon.ItemPool_Pistols_Uncommon,ResolvedInventoryBalanceData=,Weight=(BaseValueConstant=200,BaseValueAttribute=,BaseValueScale=1)),(ItemPoolData=/Game/GameData/Loot/ItemPools/Guns/Pistols/ItemPool_Pistols_Rare.ItemPool_Pistols_Rare,ResolvedInventoryBalanceData=,Weight=(BaseValueConstant=50,BaseValueAttribute=,BaseValueScale=1)),(ItemPoolData=/Game/GameData/Loot/ItemPools/Guns/Pistols/ItemPool_Pistols_VeryRare.ItemPool_Pistols_VeryRare,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/GameData/Loot/ItemPools/Guns/Pistols/ItemPool_Pistols_VeryRare.ItemPool_Pistols_VeryRare"',Weight=(BaseValueConstant=10,BaseValueAttribute=,BaseValueScale=1)),(ItemPoolData=/Game/GameData/Loot/ItemPools/Guns/Pistols/ItemPool_Pistols_Legendary.ItemPool_Pistols_Legendary,ResolvedInventoryBalanceData=,Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/PatchDLC/Event2/Gear/GrenadeMods/FishSlap/Balance/InvBalD_GM_FishSlap.InvBalD_GM_FishSlap,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/PatchDLC/Event2/Gear/GrenadeMods/FishSlap/Balance/InvBalD_GM_FishSlap.InvBalD_GM_FishSlap"',Weight=(BaseValueConstant=50,BaseValueScale=1)))

# Kritchy - Add the Cure to Kritchy, add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Hunt_Kritchy),/Hibiscus/Enemies/_Unique/Hunt_Kritchy/Character/BPChar_Hib_Hunt_Kritchy.BPChar_Hib_Hunt_Kritchy_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Hibiscus/GameData/Loot/UniqueEnemyDrops/ItemPool_Hibiscus_Hunt_Mothman.ItemPool_Hibiscus_Hunt_Mothman"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Hibiscus/Missions/ItemPool_Reward/ItemPool_Mission_EP02_The_Curse.ItemPool_Mission_EP02_The_Curse"',PoolProbability=(BaseValueConstant=0.1,DataTableValue=,BaseValueAttribute=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Hibiscus/GameData/Loot/UniqueEnemyDrops/ItemPool_Hibiscus_Hunt_Mothman.ItemPool_Hibiscus_Hunt_Mothman"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Amach - Add Initiative to Amach, add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_ZealotPilfer_Child_Rare),/Hibiscus/Enemies/_Unique/Rare_ZealotPilfer/Character/BPChar_ZealotPilfer_Child_Rare.BPChar_ZealotPilfer_Child_Rare_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Hibiscus/GameData/Loot/UniqueEnemyDrops/ItemPool_Hibiscus_UnseenThreat.ItemPool_Hibiscus_UnseenThreat"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Hibiscus/GameData/Loot/UniqueEnemyDrops/ItemPool_Hibiscus_Shield_initiative.ItemPool_Hibiscus_Shield_initiative"',PoolProbability=(BaseValueConstant=0.1,DataTableValue=,BaseValueAttribute=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Hibiscus/GameData/Loot/UniqueEnemyDrops/ItemPool_Hibiscus_UnseenThreat.ItemPool_Hibiscus_UnseenThreat"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Empowered Scholar - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_MinionPossessed),/Hibiscus/Enemies/Minion/Possessed/_Design/Character/BPChar_MinionPossessed.BPChar_MinionPossessed_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Hibiscus/GameData/Loot/UniqueEnemyDrops/ItemPool_Hibiscus_VoidRift.ItemPool_Hibiscus_VoidRift"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Hibiscus/GameData/Loot/UniqueEnemyDrops/ItemPool_Hibiscus_VoidRift.ItemPool_Hibiscus_VoidRift"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Gmork - Add Cocky Bastard to Gmork, add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Gmork_B_Wolf_Child),/Hibiscus/Enemies/_Unique/Hunt_Gmork/Character/BPChar_Gmork_B_Wolf_Child.BPChar_Gmork_B_Wolf_Child_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Hibiscus/GameData/Loot/UniqueEnemyDrops/ItemPool_Hibiscus_Hunt_GMork.ItemPool_Hibiscus_Hunt_Gmork"',PoolProbability=(BaseValueConstant=0.5,DataTableValue=,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Hibiscus/GameData/Loot/UniqueEnemyDrops/ItemPool_Hibiscus_Hunt_GMork.ItemPool_Hibiscus_Hunt_Gmork"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))
SparkCharacterLoadedEntry,(1,1,0,BPChar_Gmork_B_Wolf_Child),/Game/PatchDLC/Hibiscus/GameData/Loot/UniqueEnemyDrops/ItemPool_Hibiscus_Hunt_GMork.ItemPool_Hibiscus_Hunt_Gmork,BalancedItems,0,,((InventoryBalanceData=/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/TheNothing/Balance/Balance_SG_MAL_TheNothing.Balance_SG_MAL_TheNothing,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/TheNothing/Balance/Balance_SG_MAL_TheNothing.Balance_SG_MAL_TheNothing"',Weight=(BaseValueConstant=1,BaseValueScale=1)),(InventoryBalanceData=/Game/PatchDLC/Hibiscus/Gear/Shields/_Unique/Torch/Balance/InvBalD_Shield_Legendary_Torch.InvBalD_Shield_Legendary_Torch,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/PatchDLC/Hibiscus/Gear/Shields/_Unique/Torch/Balance/InvBalD_Shield_Legendary_Torch.InvBalD_Shield_Legendary_Torch"',Weight=(BaseValueConstant=1,BaseValueScale=1)),(InventoryBalanceData=/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/CockyBastard/Balance/Balance_SR_JAK_CockyBastard.Balance_SR_JAK_CockyBastard,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/CockyBastard/Balance/Balance_SR_JAK_CockyBastard.Balance_SR_JAK_CockyBastard"',Weight=(BaseValueConstant=1,BaseValueScale=1)))

# Fungal Gorger - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Lost_Mush_Child),/Hibiscus/Enemies/_Unique/Rare_MushroomGiant/Character/BPChar_Lost_Mush_Child.BPChar_Lost_Mush_Child_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Hibiscus/GameData/Loot/UniqueEnemyDrops/ItemPool_Hibiscus_Mutant.ItemPool_Hibiscus_Mutant"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Hibiscus/GameData/Loot/UniqueEnemyDrops/ItemPool_Hibiscus_Mutant.ItemPool_Hibiscus_Mutant"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Wendigo - Add Seventh Sense to Wendigo, add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Wendigo),/Hibiscus/Enemies/Wendigo/Design/Character/BPChar_Wendigo.BPChar_Wendigo_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Hibiscus/InteractiveObjects/MissionSpecific/Plot/EP04/Pickups/ItemPool_EP04DLC2_WendigoTrophy.ItemPool_EP04DLC2_WendigoTrophy"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Hibiscus/GameData/Loot/UniqueEnemyDrops/ItemPool_Hibiscus_SparkyBoom.ItemPool_Hibiscus_SparkyBoom"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Hibiscus/Missions/ItemPool_Reward/ItemPool_Mission_Side_Private_Eye_Part_03.ItemPool_Mission_Side_Private_Eye_Part_03"',PoolProbability=(BaseValueConstant=0.1,DataTableValue=,BaseValueAttribute=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Hibiscus/GameData/Loot/UniqueEnemyDrops/ItemPool_Hibiscus_SparkyBoom.ItemPool_Hibiscus_SparkyBoom"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Shiverous the Unscathed - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Rare_Frost_Dragon),/Hibiscus/Enemies/_Unique/Rare_Frost_Dragon/Character/BPChar_Rare_Frost_Dragon.BPChar_Rare_Frost_Dragon_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Hibiscus/GameData/Loot/UniqueEnemyDrops/ItemPool_Hibiscus_Hydrafrost.ItemPool_Hibiscus_Hydrafrost"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Hibiscus/GameData/Loot/UniqueEnemyDrops/ItemPool_Hibiscus_Hydrafrost.ItemPool_Hibiscus_Hydrafrost"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Voltborn - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_ZealotNightmareShocker_Rare),/Hibiscus/Enemies/_Unique/Rare_Shocker/Character/BPChar_ZealotNightmareShocker_Rare.BPChar_ZealotNightmareShocker_Rare_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Hibiscus/GameData/Loot/UniqueEnemyDrops/ItemPool_Hibiscus_Shocker"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Hibiscus/GameData/Loot/UniqueEnemyDrops/ItemPool_Hibiscus_Shocker"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Kukuwajack - Add the Skullmasher and additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Hunt_Hampton),/Hibiscus/Enemies/_Unique/Hunt_Hampton/Character/BPChar_Hib_Hunt_Hampton.BPChar_Hib_Hunt_Hampton_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Hibiscus/GameData/Loot/UniqueEnemyDrops/ItemPool_Hibiscus_Hunt_Hampton.ItemPool_Hibiscus_Hunt_Hampton"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Hibiscus/GameData/Loot/UniqueEnemyDrops/ItemPool_Hibiscus_Hunt_Hampton.ItemPool_Hibiscus_Hunt_Hampton"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Hibiscus/GameData/Loot/UniqueEnemyDrops/ItemPool_Hibiscus_Hunt_Hampton.ItemPool_Hibiscus_Hunt_Hampton,BalancedItems,0,,((InventoryBalanceData=/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/FrozenDevil/Balance/Balance_PS_MAL_FrozenDevil.Balance_PS_MAL_FrozenDevil,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/FrozenDevil/Balance/Balance_PS_MAL_FrozenDevil.Balance_PS_MAL_FrozenDevil"',Weight=(BaseValueConstant=1,BaseValueScale=1)),(InventoryBalanceData=/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/Anarchy/Balance/Balance_SG_TED_Anarchy.Balance_SG_TED_Anarchy,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/Anarchy/Balance/Balance_SG_TED_Anarchy.Balance_SG_TED_Anarchy"',Weight=(BaseValueConstant=1,BaseValueScale=1)),(InventoryBalanceData=/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/Skullmasher/Balance/Balance_SR_JAK_Skullmasher.Balance_SR_JAK_Skullmasher,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/Skullmasher/Balance/Balance_SR_JAK_Skullmasher.Balance_SR_JAK_Skullmasher"',Weight=(BaseValueConstant=1,BaseValueScale=1)))

# Empowered Grawn - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_LunaticPossessed),/Hibiscus/Enemies/Lunatic/Possessed/_Design/Character/BPChar_LunaticPossessed.BPChar_LunaticPossessed_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Hibiscus/GameData/Loot/UniqueEnemyDrops/ItemPool_Hibiscus_Lunacy.ItemPool_Hibiscus_Lunacy"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Hibiscus/Customizations/ItemPool_DLC2_RoomDeco1.ItemPool_DLC2_RoomDeco1"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=0.4,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Hibiscus/GameData/Loot/UniqueEnemyDrops/ItemPool_Hibiscus_Lunacy.ItemPool_Hibiscus_Lunacy"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Tom - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_LostTwo_BigBro),/Hibiscus/Enemies/LostOne/LostTwo/_Design/Character/BPChar_LostTwo_BigBro.BPChar_LostTwo_BigBro_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Hibiscus/GameData/Loot/UniqueEnemyDrops/ItemPool_Hibiscus_Emotes_Portal_All.ItemPool_Hibiscus_Emotes_Portal_All"',PoolProbability=(BaseValueConstant=0.1,DataTableValue=,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Hibiscus/GameData/Loot/UniqueEnemyDrops/ItemPool_Hibiscus_Soulrender.ItemPool_Hibiscus_Soulrender"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Hibiscus/GameData/Loot/UniqueEnemyDrops/ItemPool_Hibiscus_Soulrender.ItemPool_Hibiscus_Soulrender"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.05),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Xam - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_LostTwo_ToughBro),/Hibiscus/Enemies/LostOne/LostTwo/_Design/Character/BPChar_LostTwo_ToughBro.BPChar_LostTwo_ToughBro_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Hibiscus/GameData/Loot/UniqueEnemyDrops/ItemPool_Hibiscus_Emotes_Portal_All.ItemPool_Hibiscus_Emotes_Portal_All"',PoolProbability=(BaseValueConstant=0.1,DataTableValue=,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Hibiscus/GameData/Loot/UniqueEnemyDrops/ItemPool_Hibiscus_Soulrender.ItemPool_Hibiscus_Soulrender"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Hibiscus/GameData/Loot/UniqueEnemyDrops/ItemPool_Hibiscus_Soulrender.ItemPool_Hibiscus_Soulrender"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.05),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Kratch - Add the Pearl of Knowledge and additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_SlugBadass_Kratch),/Hibiscus/Enemies/_Unique/Hunt_Kratch/Character/BPChar_SlugBadass_Kratch.BPChar_SlugBadass_Kratch_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Hibiscus/GameData/Loot/UniqueEnemyDrops/ItemPool_Hibiscus_Hunt_Queen.ItemPool_Hibiscus_Hunt_Queen"',PoolProbability=(BaseValueConstant=0.25,DataTableValue=,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Hibiscus/Missions/ItemPool_Reward/ItemPool_Claptrap_Adventure.ItemPool_Claptrap_Adventure"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Hibiscus/Missions/ItemPool_Reward/ItemPool_Claptrap_Adventure.ItemPool_Claptrap_Adventure"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Eleanor and the Heart - Add Firecracker and the non-Legendary Love Drill to Eleanor, add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_HeartBoss),/Hibiscus/Enemies/HeartBoss/_Shared/_Design/Character/BPChar_HeartBoss.BPChar_HeartBoss_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Hibiscus/GameData/Loot/UniqueEnemyDrops/ItemPool_Hibiscus_LoveDrill.ItemPool_Hibiscus_LoveDrill"',PoolProbability=(BaseValueConstant=0.4,DataTableValue=,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Hibiscus/GameData/Loot/UniqueEnemyDrops/ItemPool_Hibiscus_Emotes_MarryMe_All.ItemPool_Hibiscus_Emotes_MarryMe_All"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Hibiscus/Missions/ItemPool_Reward/ItemPool_Mission_Side_HappilyEverAfter.ItemPool_Mission_Side_HappilyEverAfter"',PoolProbability=(BaseValueConstant=0.1,DataTableValue=,BaseValueAttribute=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Hibiscus/Missions/ItemPool_Reward/ItemPool_Mission_EP06_Gut_Feeling.ItemPool_Mission_EP06_Gut_Feeling"',PoolProbability=(BaseValueConstant=0.1,DataTableValue=,BaseValueAttribute=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Hibiscus/GameData/Loot/UniqueEnemyDrops/ItemPool_Hibiscus_LoveDrill.ItemPool_Hibiscus_LoveDrill"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Adelai Bronson - Add Peashooter to Adelai Bronson, add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianHorsemen4),/Geranium/Enemies/GerSaurian/_Unique/Horsemen4/_Design/Character/BPChar_GerSaurianHorsemen4.BPChar_GerSaurianHorsemen4_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Geranium/Enemies/GerSaurian/_Unique/Horsemen4/_Design/Character/ItemPool_Horsemen.ItemPool_Horsemen"',PoolProbability=(BaseValueConstant=0.33,DataTableValue,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Geranium/Missions/Plot/WestlandWelcome/ItemPool_WestlandWelcome_MissionReward.ItemPool_WestlandWelcome_MissionReward"',PoolProbability=(BaseValueConstant=0.1,DataTableValue=,BaseValueAttribute=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Geranium/Enemies/GerSaurian/_Unique/Horsemen4/_Design/Character/ItemPool_Horsemen.ItemPool_Horsemen"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Pterodomini - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_GerRakkRod),/Geranium/Enemies/GerRakk/_Unique/Rod/_Design/Character/BPChar_GerRakkRod.BPChar_GerRakkRod_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Geranium/Enemies/GerRakk/_Unique/Rod/_Design/Character/ItemPool_GerRakkRod.ItemPool_GerRakkRod"',PoolProbability=(BaseValueConstant=0.33,DataTableValue,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Geranium/Enemies/GerRakk/_Unique/Rod/_Design/Character/ItemPool_GerRakkRod.ItemPool_GerRakkRod"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Slithermaw - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_GerRakkMother),/Geranium/Enemies/GerRakk/_Unique/Mother/_Design/Character/BPChar_GerRakkMother.BPChar_GerRakkMother_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Geranium/Enemies/GerRakk/_Unique/Mother/_Design/Character/ItemPool_RakkMother.ItemPool_RakkMother"',PoolProbability=(BaseValueConstant=0.33,DataTableValue,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Geranium/Enemies/GerRakk/_Unique/Mother/_Design/Character/ItemPool_RakkMother.ItemPool_RakkMother"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Wrendon Esk - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_GyroPainless),/Geranium/Enemies/Gyro/_Unique/Painless/_Design/Character/BPChar_GyroPainless.BPChar_GyroPainless_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Geranium/Enemies/Gyro/_Unique/Painless/_Design/Character/ItemPool_GyroPainless.ItemPool_GyroPainless"',PoolProbability=(BaseValueConstant=0.33,DataTableValue,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Geranium/Enemies/Gyro/_Unique/Painless/_Design/Character/ItemPool_GyroPainless.ItemPool_GyroPainless"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Vorducken - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianDevourer_Pygmimus),/Geranium/Enemies/GerSaurian/_Unique/Devourer/_Design/Character/BPChar_GerSaurianDevourer_Pygmimus.BPChar_GerSaurianDevourer_Pygmimus_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Geranium/Enemies/GerSaurian/_Unique/Devourer/_Design/Character/ItemPool_Devourer.ItemPool_Devourer"',PoolProbability=(BaseValueConstant=0.33,DataTableValue,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Geranium/Enemies/GerSaurian/_Unique/Devourer/_Design/Character/ItemPool_Devourer.ItemPool_Devourer"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Ipswitch Dunne - Add Quickdraw to Ipswitch Dunne, add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianDispatcher),/Geranium/Enemies/GerSaurian/_Unique/Dispatcher/_Design/Character/BPChar_GerSaurianDispatcher.BPChar_GerSaurianDispatcher_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Geranium/Enemies/GerEnforcer/_Unique/Dispatcher/_Design/Character/ItemPool_Dispatcher.ItemPool_Dispatcher"',PoolProbability=(BaseValueConstant=0.33,DataTableValue,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Geranium/Missions/Side/Dueling/ItemPool_Dueling_MissionReward.ItemPool_Dueling_MissionReward"',PoolProbability=(BaseValueConstant=0.1,DataTableValue=,BaseValueAttribute=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Geranium/Enemies/GerEnforcer/_Unique/Dispatcher/_Design/Character/ItemPool_Dispatcher.ItemPool_Dispatcher"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Doc Stanley - Add Doc Hina's Miracle Bomb to Doc Stanley with a 10% chance of dropping.
SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkSOS_Doc),/Geranium/Enemies/GerPunk_Female/_Unique/SOS_Doc/_Design/Character/BPChar_GerPunkSOS_Doc.BPChar_GerPunkSOS_Doc_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Geranium/GameData/Loot/EnemyPools/ItemPoolList_BadassEnemyGunsGear_Geranium.ItemPoolList_BadassEnemyGunsGear_Geranium"',PoolProbability=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Geranium/Missions/Side/SnakeOil/ItemPoolData_MissionReward_SnakeOil.ItemPoolData_MissionReward_SnakeOil"',PoolProbability=(BaseValueConstant=0.1,BaseValueScale=1)))

# Abbadoxis - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianGrogzilla),/Geranium/Enemies/GerSaurian/_Unique/Grogzilla/_Design/Character/BPChar_GerSaurianGrogzilla.BPChar_GerSaurianGrogzilla_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Currency/ItemPool_Money.ItemPool_Money"',PoolProbability=(BaseValueConstant=1,DataTableValue,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=0,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=BlueprintGeneratedClass'"/Game/GameData/Loot/ItemPools/Init_RandomLootCount_Buttload.Init_RandomLootCount_Buttload_C",BaseValueScale=1)),(ItemPool=ItemPoolData'"/Geranium/Enemies/GerSaurian/_Unique/Grogzilla/_Design/Character/ItemPool_Grogzilla.ItemPool_Grogzilla"',PoolProbability=(BaseValueConstant=0.33,DataTableValue,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Geranium/Enemies/GerSaurian/_Unique/Grogzilla/_Design/Character/ItemPool_Grogzilla.ItemPool_Grogzilla"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Lani Dixon - Add the Chalice to Lani Dixon, add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkNumber),/Geranium/Enemies/GerPunk_Female/_Unique/Number/_Design/Character/BPChar_GerPunkNumber.BPChar_GerPunkNumber_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Geranium/Enemies/GerPunk_Female/_Unique/Number/_Design/Character/ItemPool_ImaginaryNumber.ItemPool_ImaginaryNumber"',PoolProbability=(BaseValueConstant=0.33,DataTableValue,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Geranium/Missions/Side/McSmugger/ItemPoolData_MissionReward_McSmugger.ItemPoolData_MissionReward_McSmugger"',PoolProbability=(BaseValueConstant=0.1,DataTableValue=,BaseValueAttribute=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Geranium/Enemies/GerPunk_Female/_Unique/Number/_Design/Character/ItemPool_ImaginaryNumber.ItemPool_ImaginaryNumber"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Haddon Marr - Add Bubble Blaster to Haddon Marr, add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_GerEnforcerYarp),/Geranium/Enemies/GerEnforcer/_Unique/Yarp/_Design/Character/BPChar_GerEnforcerYarp.BPChar_GerEnforcerYarp_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Geranium/Enemies/GerEnforcer/_Unique/Yarp/_Design/Character/ItemPool_Yarp.ItemPool_Yarp"',PoolProbability=(BaseValueConstant=0.33,DataTableValue,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Geranium/Missions/Side/DirtyDeeds/ItemPoolData_MissionReward_DirtyDeeds.ItemPoolData_MissionReward_DirtyDeeds"',PoolProbability=(BaseValueConstant=0.1,DataTableValue=,BaseValueAttribute=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Geranium/Enemies/GerEnforcer/_Unique/Yarp/_Design/Character/ItemPool_Yarp.ItemPool_Yarp"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Garriden Loch - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_GerTinkProhibitor),/Geranium/Enemies/GerTink/_Unique/Prohibitor/_Design/Character/BPChar_GerTinkProhibitor.BPChar_GerTinkProhibitor_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Geranium/Enemies/GerTink/_Unique/Prohibitor/_Design/Character/ItemPool_Prohibitor.ItemPool_Prohibitor"',PoolProbability=(BaseValueConstant=0.33,DataTableValue,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Geranium/Enemies/GerTink/_Unique/Prohibitor/_Design/Character/ItemPool_Prohibitor.ItemPool_Prohibitor"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Kormash - Add Vendetta to Kormash, add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_SploderBoss),/Geranium/Enemies/LodgeBoss/_Design/Character/BPChar_SploderBoss.BPChar_SploderBoss_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Geranium/Enemies/LodgeBoss/_Design/Character/ItemPool_LodgeBoss.ItemPool_LodgeBoss"',PoolProbability=(BaseValueConstant=0.5,DataTableValue,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Geranium/Missions/Plot/Bathhouse/ItemPool_Bathhouse_MissionReward.ItemPool_Bathhouse_MissionReward"',PoolProbability=(BaseValueConstant=0.1,DataTableValue=,BaseValueAttribute=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Geranium/Enemies/LodgeBoss/_Design/Character/ItemPool_LodgeBoss.ItemPool_LodgeBoss"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Lasodactyl - Add Icebreaker to Lasodactyl, add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_GerRakkLasodactyl),/Geranium/Enemies/GerRakk/_Unique/Lasodactyl/_Design/Character/BPChar_GerRakkLasodactyl.BPChar_GerRakkLasodactyl_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Geranium/Enemies/GerRakk/_Unique/Lasodactyl/_Design/Character/ItemPool_LasoDactyl.ItemPool_LasoDactyl"',PoolProbability=(BaseValueConstant=0.33,DataTableValue,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Geranium/Missions/Side/BloodAndBeans/ItemPoolData_MissionReward_BloodAndBeans.ItemPoolData_MissionReward_BloodAndBeans"',PoolProbability=(BaseValueConstant=0.1,DataTableValue=,BaseValueAttribute=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Geranium/Enemies/GerRakk/_Unique/Lasodactyl/_Design/Character/ItemPool_LasoDactyl.ItemPool_LasoDactyl"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Lectrikor - Add the Beast(s) to Lectrikor, add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Biobeast_PlasmaBeast),/Geranium/Enemies/Biobeast/_Unique/PlasmaBeast/_Design/Character/BPChar_Biobeast_PlasmaBeast.BPChar_Biobeast_PlasmaBeast_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Geranium/Enemies/Biobeast/_Unique/PlasmaBeast/_Design/Character/ItemPool_PlasmaBeast.ItemPool_PlasmaBeast"',PoolProbability=(BaseValueConstant=0.33,DataTableValue,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Geranium/Missions/Side/AnimalControl/ItemPool_AnimalControl_MissionReward_Rad.ItemPool_AnimalControl_MissionReward_Rad"',PoolProbability=(BaseValueConstant=0.1,DataTableValue=,BaseValueAttribute=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Geranium/Missions/Side/AnimalControl/ItemPool_AnimalControl_MissionReward_Shock.ItemPool_AnimalControl_MissionReward_Shock"',PoolProbability=(BaseValueConstant=0.1,DataTableValue=,BaseValueAttribute=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Geranium/Enemies/Biobeast/_Unique/PlasmaBeast/_Design/Character/ItemPool_PlasmaBeast.ItemPool_PlasmaBeast"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Hydragoian - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Biobeast_CopyBeast),/Geranium/Enemies/Biobeast/_Unique/CopyBeast/_Design/Character/BPChar_Biobeast_CopyBeast.BPChar_Biobeast_CopyBeast_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Geranium/Enemies/Biobeast/_Unique/CopyBeast/_Design/Character/ItemPool_Copybeast.ItemPool_Copybeast"',PoolProbability=(BaseValueConstant=0.33,DataTableValue,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Geranium/Enemies/Biobeast/_Unique/CopyBeast/_Design/Character/ItemPool_Copybeast.ItemPool_Copybeast"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Waylon Hurd - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPsychoMoleMan),/Geranium/Enemies/GerPsycho_Male/_Unique/MoleMan/_Design/Character/BPChar_GerPsychoMoleMan.BPChar_GerPsychoMoleMan_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Geranium/Enemies/GerPsycho_Male/_Unique/MoleMan/_Design/Character/ItemPool_MoleMan.ItemPool_MoleMan"',PoolProbability=(BaseValueConstant=0.33,DataTableValue,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Geranium/Enemies/GerPsycho_Male/_Unique/MoleMan/_Design/Character/ItemPool_MoleMan.ItemPool_MoleMan"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Bellik Primis - Add Core Buster to Bellik Primus, add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Biobeast_AlteredBeast),/Geranium/Enemies/Biobeast/_Unique/AlteredBeast/_Design/Character/BPChar_Biobeast_AlteredBeast.BPChar_Biobeast_AlteredBeast_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Geranium/Enemies/Biobeast/_Unique/AlteredBeast/_Design/Character/ItemPool_BioBeastBoss.ItemPool_BioBeastBoss"',PoolProbability=(BaseValueConstant=0.33,DataTableValue,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Geranium/Missions/Plot/Forest/ItemPool_Forest_MissionReward.ItemPool_Forest_MissionReward"',PoolProbability=(BaseValueConstant=0.1,DataTableValue=,BaseValueAttribute=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Geranium/Enemies/Biobeast/_Unique/AlteredBeast/_Design/Character/ItemPool_BioBeastBoss.ItemPool_BioBeastBoss"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Jerrick Logan - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPsychoPhaserPete),/Geranium/Enemies/GerPsycho_Male/_Unique/PhaserPete/_Design/Character/BPChar_GerPsychoPhaserPete.BPChar_GerPsychoPhaserPete_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Geranium/Enemies/GerPsycho_Male/_Unique/PhaserPete/_Design/Character/ItemPool_PhaserPete.ItemPool_PhaserPete"',PoolProbability=(BaseValueConstant=0.5,DataTableValue,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Geranium/Enemies/GerPsycho_Male/_Unique/PhaserPete/_Design/Character/ItemPool_PhaserPete.ItemPool_PhaserPete"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Minosaur - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianSaurtaur),/Geranium/Enemies/GerSaurian/_Unique/Saurtaur/_Design/Character/BPChar_GerSaurianSaurtaur.BPChar_GerSaurianSaurtaur_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Geranium/Enemies/GerSaurian/_Unique/Saurtaur/_Design/Character/ItemPool_Saurtaur.ItemPool_Saurtaur"',PoolProbability=(BaseValueConstant=0.33,DataTableValue,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Geranium/Enemies/GerSaurian/_Unique/Saurtaur/_Design/Character/ItemPool_Saurtaur.ItemPool_Saurtaur"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Dickon Goyle - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkGreg_Rakk),/Geranium/Enemies/GerPunk_Female/_Unique/Greg/_Design/Character/BPChar_GerPunkGreg_Rakk.BPChar_GerPunkGreg_Rakk_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Geranium/Enemies/GerPunk_Female/_Unique/Greg/_Design/Character/ItemPool_Gregoyle.ItemPool_Gregoyle"',PoolProbability=(BaseValueConstant=0.33,DataTableValue,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Geranium/Enemies/GerPunk_Female/_Unique/Greg/_Design/Character/ItemPool_Gregoyle.ItemPool_Gregoyle"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Caber Dowd - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkLarry),/Geranium/Enemies/GerPunk_Female/_Unique/Larry/_Design/Character/BPChar_GerPunkLarry.BPChar_GerPunkLarry_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Geranium/Enemies/GerPunk_Female/_Unique/Larry/_Design/Character/ItemPool_GerPunkLarry.ItemPool_GerPunkLarry"',PoolProbability=(BaseValueConstant=0.33,DataTableValue,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Geranium/Enemies/GerPunk_Female/_Unique/Larry/_Design/Character/ItemPool_GerPunkLarry.ItemPool_GerPunkLarry"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Quartermaster - Add Splinter to the Quartermaster, add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Quartermaster_Tink),/Geranium/Enemies/Quartermaster/Tink/_Design/Character/BPChar_Quartermaster_Tink.BPChar_Quartermaster_Tink_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Geranium/Enemies/Quartermaster/Tink/_Design/Character/ItemPool_FacilityBoss.ItemPool_FacilityBoss"',PoolProbability=(BaseValueConstant=0.5,DataTableValue,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Geranium/Missions/Plot/Facility/ItemPool_Facility_MissionReward.ItemPool_Facility_MissionReward"',PoolProbability=(BaseValueConstant=0.1,DataTableValue=,BaseValueAttribute=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Geranium/Enemies/Quartermaster/Tink/_Design/Character/ItemPool_FacilityBoss.ItemPool_FacilityBoss"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Ruiner - Add Dakota to the Ruiner, add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_RuinerBoss),/Geranium/Enemies/Ruiner/Boss/_Design/Character/BPChar_RuinerBoss.BPChar_RuinerBoss_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Geranium/Enemies/Ruiner/Boss/_Design/Character/ItemPool_RuinerBoss.ItemPool_RuinerBoss"',PoolProbability=(BaseValueConstant=0.5,DataTableValue,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Geranium/Missions/Plot/CraterBoss/ItemPool_Ep05Crater_DakotasPistol.ItemPool_Ep05Crater_DakotasPistol"',PoolProbability=(BaseValueConstant=0.1,DataTableValue=,BaseValueAttribute=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Geranium/Enemies/Ruiner/Boss/_Design/Character/ItemPool_RuinerBoss.ItemPool_RuinerBoss"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Add Ashen Beast, Minor Kong, P.A.T. Mk. II, and Sawpenny to the Psycho Krieg DLC unique item world drop pool, and make the pool drop twice whenever it drops.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Alisma/GameData/Loot/Legendary/ItemPool_Alisma_Guns_Purple_World_Drop.ItemPool_Alisma_Guns_Purple_World_Drop,BalancedItems,0,,((InventoryBalanceData=/Game/PatchDLC/Alisma/Gear/Weapon/_Unique/LovableRogue/Balance/Balance_AR_TOR_LovableRogue_Epic.Balance_AR_TOR_LovableRogue_Epic,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/PatchDLC/Alisma/Gear/Weapon/_Unique/LovableRogue/Balance/Balance_AR_TOR_LovableRogue_Epic.Balance_AR_TOR_LovableRogue_Epic"',Weight=(BaseValueConstant=1,BaseValueScale=1)),(InventoryBalanceData=/Game/PatchDLC/Alisma/Gear/Weapon/_Unique/BlindBandit/Balance/Balance_SG_MAL_BlindBandit_Epic.Balance_SG_MAL_BlindBandit_Epic,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/PatchDLC/Alisma/Gear/Weapon/_Unique/BlindBandit/Balance/Balance_SG_MAL_BlindBandit_Epic.Balance_SG_MAL_BlindBandit_Epic"',Weight=(BaseValueConstant=1,BaseValueScale=1)),(InventoryBalanceData=/Game/PatchDLC/Alisma/Gear/Weapon/_Unique/Septimator/Balance/Balance_VLA_SR_Septimator_Epic.Balance_VLA_SR_Septimator_Epic,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/PatchDLC/Alisma/Gear/Weapon/_Unique/Septimator/Balance/Balance_VLA_SR_Septimator_Epic.Balance_VLA_SR_Septimator_Epic"',Weight=(BaseValueConstant=1,BaseValueScale=1)),(InventoryBalanceData=/Game/PatchDLC/Alisma/Gear/Weapon/_Unique/Convergence/Balance/Balance_SG_HYP_Convergence_Epic.Balance_SG_HYP_Convergence_Epic,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/PatchDLC/Alisma/Gear/Weapon/_Unique/Convergence/Balance/Balance_SG_HYP_Convergence_Epic.Balance_SG_HYP_Convergence_Epic"',Weight=(BaseValueConstant=1,BaseValueScale=1)),(InventoryBalanceData=/Game/PatchDLC/Alisma/Gear/Weapon/_Unique/Voice/Balance/Balance_PS_TOR_Voice_Epic.Balance_PS_TOR_Voice_Epic,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/PatchDLC/Alisma/Gear/Weapon/_Unique/Voice/Balance/Balance_PS_TOR_Voice_Epic.Balance_PS_TOR_Voice_Epic"',Weight=(BaseValueConstant=1,BaseValueScale=1)),(InventoryBalanceData=/Game/PatchDLC/Alisma/Gear/Shields/_Uniques/PlusUltra/Balance/InvBalD_Shield_Legendary_PlusUltra_Epic.InvBalD_Shield_Legendary_PlusUltra_Epic,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/PatchDLC/Alisma/Gear/Shields/_Uniques/PlusUltra/Balance/InvBalD_Shield_Legendary_PlusUltra_Epic.InvBalD_Shield_Legendary_PlusUltra_Epic"',Weight=(BaseValueConstant=1,BaseValueScale=1)),(InventoryBalanceData=/Game/PatchDLC/Alisma/Gear/Shields/_Uniques/FaultyStar/Balance/InvBalD_Shield_Legendary_FaultyStar_Epic.InvBalD_Shield_Legendary_FaultyStar_Epic,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/PatchDLC/Alisma/Gear/Shields/_Uniques/FaultyStar/Balance/InvBalD_Shield_Legendary_FaultyStar_Epic.InvBalD_Shield_Legendary_FaultyStar_Epic"',Weight=(BaseValueConstant=1,BaseValueScale=1)),(InventoryBalanceData=/Game/PatchDLC/Alisma/Gear/Weapon/_Unique/AshenBeast/Balance/Balance_SM_DAL_ETech_AshenBeast_Epic.Balance_SM_DAL_ETech_AshenBeast_Epic,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/PatchDLC/Alisma/Gear/Weapon/_Unique/AshenBeast/Balance/Balance_SM_DAL_ETech_AshenBeast_Epic.Balance_SM_DAL_ETech_AshenBeast_Epic"',Weight=(BaseValueConstant=1,BaseValueScale=1)),(InventoryBalanceData=/Game/PatchDLC/Alisma/Gear/Weapon/_Unique/BanditLauncher/Balance/Balance_HW_COV_BanditLauncher_Epic.Balance_HW_COV_BanditLauncher_Epic,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/PatchDLC/Alisma/Gear/Weapon/_Unique/BanditLauncher/Balance/Balance_HW_COV_BanditLauncher_Epic.Balance_HW_COV_BanditLauncher_Epic"',Weight=(BaseValueConstant=1,BaseValueScale=1)),(InventoryBalanceData=/Game/PatchDLC/Alisma/Gear/Weapon/_Unique/PAT_Mk3/Balance/Balance_SM_TED_PatMk3_Epic.Balance_SM_TED_PatMk3_Epic,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/PatchDLC/Alisma/Gear/Weapon/_Unique/PAT_Mk3/Balance/Balance_SM_TED_PatMk3_Epic.Balance_SM_TED_PatMk3_Epic"',Weight=(BaseValueConstant=1,BaseValueScale=1)),(InventoryBalanceData=/Game/PatchDLC/Alisma/Gear/Weapon/_Unique/Sawhorse/Balance/Balance_AR_COV_Sawhorse_Epic.Balance_AR_COV_Sawhorse_Epic,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/PatchDLC/Alisma/Gear/Weapon/_Unique/Sawhorse/Balance/Balance_AR_COV_Sawhorse_Epic.Balance_AR_COV_Sawhorse_Epic"',Weight=(BaseValueConstant=1,BaseValueScale=1)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Alisma/GameData/Loot/Legendary/ItemPool_Alisma_Guns_Purple_World_Drop.ItemPool_Alisma_Guns_Purple_World_Drop,Quantity,0,,(BaseValueConstant=2)

# Evil Brick - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_DarkBrick),/Alisma/Enemies/DarkVH/DarkBrick/_Design/Character/BPChar_DarkBrick.BPChar_DarkBrick_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Alisma/GameData/Loot/Legendary/ItemPool_Alisma_Legendary_Dedicate_DarkBrick.ItemPool_Alisma_Legendary_Dedicate_DarkBrick"',PoolProbability=(BaseValueConstant=0.3,DataTableValue,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Alisma/GameData/Loot/Legendary/ItemPool_Alisma_Legendary_Dedicate_DarkBrick.ItemPool_Alisma_Legendary_Dedicate_DarkBrick"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Evil Mordecai - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_DarkMordecai),/Alisma/Enemies/DarkVH/DarkMordecai/_Design/Character/BPChar_DarkMordecai.BPChar_DarkMordecai_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Alisma/GameData/Loot/Legendary/ItemPool_Alisma_Legendary_Dedicate_DarkMordecai.ItemPool_Alisma_Legendary_Dedicate_DarkMordecai"',PoolProbability=(BaseValueConstant=0.3,DataTableValue,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Alisma/GameData/Loot/Legendary/ItemPool_Alisma_Legendary_Dedicate_DarkMordecai.ItemPool_Alisma_Legendary_Dedicate_DarkMordecai"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Spongeboss - Remove the P.A.T. Mk. III drop and add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_SpongeBoss),/Alisma/Enemies/_Unique/SpongeBoss/_Design/Character/BPChar_SpongeBoss.BPChar_SpongeBoss_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Alisma/GameData/Loot/Legendary/ItemPool_Alisma_Guns_Legendary.ItemPool_Alisma_Guns_Legendary"',PoolProbability=(BaseValueConstant=0.2,DataTableValue,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=2)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Alisma/GameData/Loot/Legendary/ItemPool_Alisma_Shields_Legendary.ItemPool_Alisma_Shields_Legendary"',PoolProbability=(BaseValueConstant=0.2,DataTableValue,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=2)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Alisma/GameData/Loot/Legendary/ItemPool_Alisma_ClassMOD_Legendary.ItemPool_Alisma_ClassMOD_Legendary"',PoolProbability=(BaseValueConstant=0.2,DataTableValue,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=2)))

# General Blisterpus - Added the P.A.T. Mk. III and added additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_GeneralBlisterPuss),/Alisma/Enemies/AliEnforcer/_Unique/GeneralBlisterPuss/BPChar_GeneralBlisterPuss.BPChar_GeneralBlisterPuss_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Alisma/GameData/Loot/Legendary/ItemPool_Alisma_ClassMOD_Legendary.ItemPool_Alisma_ClassMOD_Legendary"',PoolProbability=(BaseValueConstant=0.3,DataTableValue,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Alisma/GameData/Loot/Legendary/ItemPool_Alisma_Legendary_Dedicate_Sponge.ItemPool_Alisma_Legendary_Dedicate_Sponge"',PoolProbability=(BaseValueConstant=0.3,DataTableValue,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Alisma/GameData/Loot/Legendary/ItemPool_Alisma_Legendary_Dedicate_Sponge.ItemPool_Alisma_Legendary_Dedicate_Sponge"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Evil Lilith - Increase the odds of her dropping an item to 60% to compensate for the obnoxiously long immunity phase, add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_DarkLilith),/Alisma/Enemies/DarkVH/DarkLilith/_Design/Character/BPChar_DarkLilith.BPChar_DarkLilith_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Alisma/GameData/Loot/Legendary/ItemPool_Alisma_Legendary_Dedicate_DarkLilith.ItemPool_Alisma_Legendary_Dedicate_DarkLilith"',PoolProbability=(BaseValueConstant=0.6,DataTableValue,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Alisma/GameData/Loot/Legendary/ItemPool_Alisma_Legendary_Dedicate_DarkLilith.ItemPool_Alisma_Legendary_Dedicate_DarkLilith"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Locomobius - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_TrainBoss),/Alisma/Enemies/TrainBoss/_Shared/_Design/Character/BPChar_TrainBoss.BPChar_TrainBoss_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/GameData/Loot/Weapons/Pool_Weapons_All.Pool_Weapons_All"',PoolProbability=(BaseValueConstant=1,DataTableValue,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=8,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Alisma/GameData/Loot/Legendary/ItemPool_Alisma_Legendary_Dedicate_Train.ItemPool_Alisma_Legendary_Dedicate_Train"',PoolProbability=(BaseValueConstant=0.3,DataTableValue,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Alisma/GameData/Loot/Legendary/ItemPool_Alisma_Legendary_Dedicate_Train.ItemPool_Alisma_Legendary_Dedicate_Train"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Dr. Benedict - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_DrBenedict),/Alisma/Enemies/DrBenedict/_Shared/_Design/Character/BPChar_DrBenedict.BPChar_DrBenedict_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Alisma/GameData/Loot/Legendary/ItemPool_Alisma_Legendary_Dedicate_Benedict.ItemPool_Alisma_Legendary_Dedicate_Benedict"',PoolProbability=(BaseValueConstant=0.3,DataTableValue,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Alisma/GameData/Loot/Legendary/ItemPool_Alisma_Legendary_Dedicate_Benedict.ItemPool_Alisma_Legendary_Dedicate_Benedict"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Psychoreaver - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychodinP2),/Alisma/Enemies/Psychodin/PsychodinP2/Design/Character/BPChar_PsychodinP2.BPChar_PsychodinP2_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Alisma/GameData/Loot/Legendary/ItemPool_Alisma_Legendary_Dedicate_Psychodin.ItemPool_Alisma_Legendary_Dedicate_Psychodin"',PoolProbability=(BaseValueConstant=0.3,DataTableValue,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Alisma/GameData/Loot/Customization_Pool/ItemPool_Customizations_RoomDeco_Psychodin.ItemPool_Customizations_RoomDeco_Psychodin"',PoolProbability=(BaseValueConstant=0.5,DataTableValue,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Alisma/GameData/Loot/Legendary/ItemPool_Alisma_Legendary_Dedicate_Psychodin.ItemPool_Alisma_Legendary_Dedicate_Psychodin"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Increase the drop rate of Arms Race Legendary Gear. Increase the Res/Firefly chest (Waterworks) less, increase the Boogeyman/Binary Operator/Eternal Flame/Kickcharger chest (Dam) more.
SparkLevelPatchEntry,(1,2,0,FrostSite_P),/Game/PatchDLC/Ixora/GameData/Balance/Table_GearUp_LegendaryLootOdds_Ixora.Table_GearUp_LegendaryLootOdds_Ixora,CreatureSewers,LegendaryDropChance_Playthrough1_48_4189D9DA42C2B912FC25209E8C353A26,0,,0.5
SparkLevelPatchEntry,(1,2,0,FrostSite_P),/Game/PatchDLC/Ixora/GameData/Balance/Table_GearUp_LegendaryLootOdds_Ixora.Table_GearUp_LegendaryLootOdds_Ixora,CreatureSewers,LegendaryDropChance_Mayhem_49_A4643C45437ECBC97BC6629ECC66F6B6,0,,0.5
SparkLevelPatchEntry,(1,2,0,FrostSite_P),/Game/PatchDLC/Ixora/GameData/Balance/Table_GearUp_LegendaryLootOdds_Ixora.Table_GearUp_LegendaryLootOdds_Ixora,CreatureSewers,LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111,0,,0.5
SparkLevelPatchEntry,(1,2,0,FrostSite_P),/Game/PatchDLC/Ixora/GameData/Balance/Table_GearUp_LegendaryLootOdds_Ixora.Table_GearUp_LegendaryLootOdds_Ixora,WaterWorks,LegendaryDropChance_Playthrough1_48_4189D9DA42C2B912FC25209E8C353A26,0,,0.375
SparkLevelPatchEntry,(1,2,0,FrostSite_P),/Game/PatchDLC/Ixora/GameData/Balance/Table_GearUp_LegendaryLootOdds_Ixora.Table_GearUp_LegendaryLootOdds_Ixora,WaterWorks,LegendaryDropChance_Mayhem_49_A4643C45437ECBC97BC6629ECC66F6B6,0,,0.375
SparkLevelPatchEntry,(1,2,0,FrostSite_P),/Game/PatchDLC/Ixora/GameData/Balance/Table_GearUp_LegendaryLootOdds_Ixora.Table_GearUp_LegendaryLootOdds_Ixora,WaterWorks,LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111,0,,0.375
SparkLevelPatchEntry,(1,2,0,FrostSite_P),/Game/PatchDLC/Ixora/GameData/Balance/Table_GearUp_LegendaryLootOdds_Ixora.Table_GearUp_LegendaryLootOdds_Ixora,Thunderdome,LegendaryDropChance_Playthrough1_48_4189D9DA42C2B912FC25209E8C353A26,0,,0.5
SparkLevelPatchEntry,(1,2,0,FrostSite_P),/Game/PatchDLC/Ixora/GameData/Balance/Table_GearUp_LegendaryLootOdds_Ixora.Table_GearUp_LegendaryLootOdds_Ixora,Thunderdome,LegendaryDropChance_Mayhem_49_A4643C45437ECBC97BC6629ECC66F6B6,0,,0.5
SparkLevelPatchEntry,(1,2,0,FrostSite_P),/Game/PatchDLC/Ixora/GameData/Balance/Table_GearUp_LegendaryLootOdds_Ixora.Table_GearUp_LegendaryLootOdds_Ixora,Thunderdome,LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111,0,,0.75
SparkLevelPatchEntry,(1,2,0,FrostSite_P),/Game/PatchDLC/Ixora/GameData/Balance/Table_GearUp_LegendaryLootOdds_Ixora.Table_GearUp_LegendaryLootOdds_Ixora,Dam,LegendaryDropChance_Playthrough1_48_4189D9DA42C2B912FC25209E8C353A26,0,,0.75
SparkLevelPatchEntry,(1,2,0,FrostSite_P),/Game/PatchDLC/Ixora/GameData/Balance/Table_GearUp_LegendaryLootOdds_Ixora.Table_GearUp_LegendaryLootOdds_Ixora,Dam,LegendaryDropChance_Mayhem_49_A4643C45437ECBC97BC6629ECC66F6B6,0,,0.75
SparkLevelPatchEntry,(1,2,0,FrostSite_P),/Game/PatchDLC/Ixora/GameData/Balance/Table_GearUp_LegendaryLootOdds_Ixora.Table_GearUp_LegendaryLootOdds_Ixora,Dam,LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111,0,,0.75
SparkLevelPatchEntry,(1,2,0,FrostSite_P),/Game/PatchDLC/Ixora/GameData/Balance/Table_GearUp_LegendaryLootOdds_Ixora.Table_GearUp_LegendaryLootOdds_Ixora,HQ,LegendaryDropChance_Playthrough1_48_4189D9DA42C2B912FC25209E8C353A26,0,,0.5
SparkLevelPatchEntry,(1,2,0,FrostSite_P),/Game/PatchDLC/Ixora/GameData/Balance/Table_GearUp_LegendaryLootOdds_Ixora.Table_GearUp_LegendaryLootOdds_Ixora,HQ,LegendaryDropChance_Mayhem_49_A4643C45437ECBC97BC6629ECC66F6B6,0,,0.5
SparkLevelPatchEntry,(1,2,0,FrostSite_P),/Game/PatchDLC/Ixora/GameData/Balance/Table_GearUp_LegendaryLootOdds_Ixora.Table_GearUp_LegendaryLootOdds_Ixora,HQ,LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111,0,,0.5
SparkLevelPatchEntry,(1,2,0,FrostSite_P),/Game/PatchDLC/Ixora/GameData/Balance/Table_GearUp_LegendaryLootOdds_Ixora.Table_GearUp_LegendaryLootOdds_Ixora,Industry,LegendaryDropChance_Playthrough1_48_4189D9DA42C2B912FC25209E8C353A26,0,,0.5
SparkLevelPatchEntry,(1,2,0,FrostSite_P),/Game/PatchDLC/Ixora/GameData/Balance/Table_GearUp_LegendaryLootOdds_Ixora.Table_GearUp_LegendaryLootOdds_Ixora,Industry,LegendaryDropChance_Mayhem_49_A4643C45437ECBC97BC6629ECC66F6B6,0,,0.5
SparkLevelPatchEntry,(1,2,0,FrostSite_P),/Game/PatchDLC/Ixora/GameData/Balance/Table_GearUp_LegendaryLootOdds_Ixora.Table_GearUp_LegendaryLootOdds_Ixora,Industry,LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111,0,,0.5
SparkLevelPatchEntry,(1,2,0,FrostSite_P),/Game/PatchDLC/Ixora/GameData/Balance/Table_GearUp_LegendaryLootOdds_Ixora.Table_GearUp_LegendaryLootOdds_Ixora,Spaceport,LegendaryDropChance_Playthrough1_48_4189D9DA42C2B912FC25209E8C353A26,0,,0.5
SparkLevelPatchEntry,(1,2,0,FrostSite_P),/Game/PatchDLC/Ixora/GameData/Balance/Table_GearUp_LegendaryLootOdds_Ixora.Table_GearUp_LegendaryLootOdds_Ixora,Spaceport,LegendaryDropChance_Mayhem_49_A4643C45437ECBC97BC6629ECC66F6B6,0,,0.5
SparkLevelPatchEntry,(1,2,0,FrostSite_P),/Game/PatchDLC/Ixora/GameData/Balance/Table_GearUp_LegendaryLootOdds_Ixora.Table_GearUp_LegendaryLootOdds_Ixora,Spaceport,LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111,0,,0.5
SparkLevelPatchEntry,(1,2,0,FrostSite_P),/Game/PatchDLC/Ixora/GameData/Balance/Table_GearUp_LegendaryLootOdds_Ixora.Table_GearUp_LegendaryLootOdds_Ixora,Silo,LegendaryDropChance_Playthrough1_48_4189D9DA42C2B912FC25209E8C353A26,0,,0.5
SparkLevelPatchEntry,(1,2,0,FrostSite_P),/Game/PatchDLC/Ixora/GameData/Balance/Table_GearUp_LegendaryLootOdds_Ixora.Table_GearUp_LegendaryLootOdds_Ixora,Silo,LegendaryDropChance_Mayhem_49_A4643C45437ECBC97BC6629ECC66F6B6,0,,0.5
SparkLevelPatchEntry,(1,2,0,FrostSite_P),/Game/PatchDLC/Ixora/GameData/Balance/Table_GearUp_LegendaryLootOdds_Ixora.Table_GearUp_LegendaryLootOdds_Ixora,Silo,LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111,0,,0.5

# Heavyweight Horker - Add additional chances to drop Arms Race gear, add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_FrontRider_Rider),/Game/PatchDLC/Ixora/GameData/Loot/ItemPools/Enemy/ItemPoolList_GearUp_FinalBoss.ItemPoolList_GearUp_FinalBoss,ItemPools,0,,((ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Health/ItemPool_Health.ItemPool_Health"',PoolProbability=(BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/ItemPools/Attributes/Att_Health_DropOdds.Att_Health_DropOdds"'),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=5.000000)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Ammo/ItemPool_Ammo_Need.ItemPool_Ammo_Need"',NumberOfTimesToSelectFromThisPool=(AttributeInitializer=BlueprintGeneratedClass'"/Game/GameData/Loot/ItemPools/Init_RandomLootCount_LotsAndLots.Init_RandomLootCount_LotsAndLots_C"')),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Ammo/ItemPool_Ammo_Emergency.ItemPool_Ammo_Emergency"',PoolProbability=(BaseValueConstant=0.200000,BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/ItemPools/Attributes/Att_GunsAndGear_AmmoEmergency.Att_GunsAndGear_AmmoEmergency"')),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Currency/ItemPool_Money.ItemPool_Money"',PoolProbability=(BaseValueConstant=1,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,AttributeInitializer=BlueprintGeneratedClass'"/Game/GameData/Loot/ItemPools/Init_RandomLootCount_Crazy.Init_RandomLootCount_Crazy_C"',BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Ixora/GameData/Loot/ItemPools/Enemy/ItemPool_GearUp_Guns_All.ItemPool_GearUp_Guns_All"',PoolProbability=(BaseValueConstant=1,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,AttributeInitializer=BlueprintGeneratedClass'"/Game/GameData/Loot/ItemPools/Init_RandomLootCount_Lots.Init_RandomLootCount_Lots"',BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Ixora/GameData/Loot/ItemPools/Enemy/ItemPool_GearUp_EquippablesNotGuns.ItemPool_GearUp_EquippablesNotGuns"',PoolProbability=(BaseValueConstant=1,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,AttributeInitializer=BlueprintGeneratedClass'"/Game/GameData/Loot/ItemPools/Init_RandomLootCount_Lots.Init_RandomLootCount_Lots"',BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Ixora/GameData/Loot/ItemPools/ItemPool_Ixora_All_Legendary.ItemPool_Ixora_All_Legendary"',PoolProbability=(BaseValueConstant=1,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Ixora/GameData/Loot/ItemPools/ItemPool_Ixora_All_Legendary.ItemPool_Ixora_All_Legendary"',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=,AttributeInitializer=BlueprintGeneratedClass'"/Game/GameData/Loot/ItemPools/Init_RandomLootCount_SomeMinOne.Init_RandomLootCount_SomeMinOne_C"',BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Ixora/GameData/Loot/ItemPools/ItemPool_Ixora_All_Legendary.ItemPool_Ixora_All_Legendary"',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=,AttributeInitializer=BlueprintGeneratedClass'"/Game/GameData/Loot/ItemPools/Init_RandomLootCount_Normal.Init_RandomLootCount_Normal_C"',BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Ixora/GameData/Loot/ItemPools/ItemPool_Ixora_All_Legendary.ItemPool_Ixora_All_Legendary"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Sumo - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_CyberpunkBouncer),/Ixora2/Enemies/CotV/Golaith/Cyberpunk_Bouncer/_Design/Character/BPChar_Goliath_CyberpunkBouncer.BPChar_Goliath_CyberpunkBouncer_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Ixora2/GameData/Loot/UniqueEnemyDrops/ItemPool_Ixora2_CyberpunkBouncer.ItemPool_Ixora2_CyberpunkBouncer"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Ixora2/GameData/Loot/UniqueEnemyDrops/ItemPool_Ixora2_CyberpunkBouncer.ItemPool_Ixora2_CyberpunkBouncer"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Gravekeeper - Add the Company Man to the Gravekeeper, add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Enforcer_Gravekeeper),/Ixora2/Enemies/CotV/Enforcer/Gravekeeper/_Design/Character/BPChar_Enforcer_Gravekeeper.BPChar_Enforcer_Gravekeeper_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Ixora2/GameData/Loot/UniqueEnemyDrops/ItemPool_Ixora2_Gravekeeper.ItemPool_Ixora2_Gravekeeper"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Ixora2/Gear/Artifacts/_Unique/CompanyMan/ItemPool_CompanyMan.ItemPool_CompanyMan"',PoolProbability=(BaseValueConstant=0.2,DataTableValue=,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Ixora2/GameData/Loot/UniqueEnemyDrops/ItemPool_Ixora2_Gravekeeper.ItemPool_Ixora2_Gravekeeper"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Beef Plisken - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Punk_BanditChief),/Ixora2/Enemies/CotV/Punk/BanditChief/_Design/Character/BPChar_Punk_BanditChief.BPChar_Punk_BanditChief_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Ixora2/GameData/Loot/UniqueEnemyDrops/ItemPool_Ixora2_BanditChief.ItemPool_Ixora2_BanditChief"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Ixora2/GameData/Loot/UniqueEnemyDrops/ItemPool_Ixora2_BanditChief.ItemPool_Ixora2_BanditChief"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# The Seer - Add Mysterious Amulet to Seer, add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianBrute_Redeemer),/Ixora2/Enemies/Guardian/Redeemer/_Design/Character/BPChar_GuardianBrute_Redeemer.BPChar_GuardianBrute_Redeemer_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Ixora2/GameData/Loot/UniqueEnemyDrops/ItemPool_Ixora2_Redeemer.ItemPool_Ixora2_Redeemer"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Ixora2/Lootables/ItemPool_IXO_Amulet.ItemPool_IXO_Amulet"',PoolProbability=(BaseValueConstant=0.1,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Ixora2/GameData/Loot/UniqueEnemyDrops/ItemPool_Ixora2_Redeemer.ItemPool_Ixora2_Redeemer"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Hemovorous the Invincible - Make Hemovorous drop three pieces of her specific loot and a crapton of money, eridium, and legendary/purple/blue gear. Also makes her produce 3 Company Men per kill and remove it form her regular loot pool.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Varkid_RaidBoss),/Ixora2/Enemies/Varkid/_Unique/RaidBoss/_Design/Character/BPChar_Varkid_RaidBoss.BPChar_Varkid_RaidBoss_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Ixora2/GameData/Loot/UniqueEnemyDrops/ItemPool_Ixora2_VarkidRaidBoss.ItemPool_Ixora2_VarkidRaidBoss"',PoolProbability=(BaseValueConstant=1,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=3,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Ixora2/Gear/Artifacts/_Unique/CompanyMan/ItemPool_CompanyMan.ItemPool_CompanyMan"',PoolProbability=(BaseValueConstant=1,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=3,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Ixora2/GameData/Loot/EnemyPools/ItemPoolList_Boss_Ixora2.ItemPoolList_Boss_Ixora2"',PoolProbability=(BaseValueConstant=0.5,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Currency/ItemPool_Money.ItemPool_Money"',PoolProbability=(BaseValueConstant=1,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,AttributeInitializer=BlueprintGeneratedClass'"/Game/GameData/Loot/ItemPools/Init_RandomLootCount_Crazy.Init_RandomLootCount_Crazy_C"',BaseValueScale=8)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Eridium/ItemPool_Eridium.ItemPool_Eridium"',PoolProbability=(BaseValueConstant=1,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,AttributeInitializer=BlueprintGeneratedClass'"/Game/GameData/Loot/ItemPools/Init_RandomLootCount_Crazy.Init_RandomLootCount_Crazy_C"',BaseValueScale=3)),(ItemPool=ItemPoolData'"Game/GameData/Loot/ItemPools/VendingMachines/DA_ItemPool_VendingMachine_Weapons_OfTheDay.DA_ItemPool_VendingMachine_Weapons_OfTheDay"',PoolProbability=(BaseValueConstant=1,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,AttributeInitializer=BlueprintGeneratedClass'"/Game/GameData/Loot/ItemPools/Init_RandomLootCount_LotsAndLots.Init_RandomLootCount_LotsAndLots_C"',BaseValueScale=2)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/VendingMachines/DA_ItemPool_VendingMachine_Health_OfTheDay.DA_ItemPool_VendingMachine_Health_OfTheDay"',PoolProbability=(BaseValueConstant=1,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,AttributeInitializer=BlueprintGeneratedClass'"/Game/GameData/Loot/ItemPools/Init_RandomLootCount_LotsAndLots.Init_RandomLootCount_LotsAndLots_C"',BaseValueScale=2)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/VendingMachines/DA_ItemPool_VendingMachine_Ammo_OfTheDay.DA_ItemPool_VendingMachine_Ammo_OfTheDay"',PoolProbability=(BaseValueConstant=1,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,AttributeInitializer=BlueprintGeneratedClass'"/Game/GameData/Loot/ItemPools/Init_RandomLootCount_LotsAndLots.Init_RandomLootCount_LotsAndLots_C"',BaseValueScale=2)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Ixora2/GameData/Loot/UniqueEnemyDrops/ItemPool_Ixora2_VarkidRaidBoss.ItemPool_Ixora2_VarkidRaidBoss,BalancedItems,0,,((InventoryBalanceData=/Game/PatchDLC/Ixora2/Gear/Weapons/_Unique/Replay/Balance/Balance_PS_ATL_Replay.Balance_PS_ATL_Replay,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/PatchDLC/Ixora2/Gear/Weapons/_Unique/Replay/Balance/Balance_PS_ATL_Replay.Balance_PS_ATL_Replay"',Weight=(BaseValueConstant=1,BaseValueScale=1)),(InventoryBalanceData=/Game/PatchDLC/Ixora2/Gear/Weapons/_Unique/Disruptor/Balance/Balance_SR_JAK_Disruptor.Balance_SR_JAK_Disruptor,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/PatchDLC/Ixora2/Gear/Weapons/_Unique/Disruptor/Balance/Balance_SR_JAK_Disruptor.Balance_SR_JAK_Disruptor"',Weight=(BaseValueConstant=1,BaseValueScale=1)),(InventoryBalanceData=/Game/PatchDLC/Ixora2/Gear/GrenadeMods/_Unique/Ringer/Balance/InvBalD_GM_Ringer.InvBalD_GM_Ringer,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/PatchDLC/Ixora2/Gear/GrenadeMods/_Unique/Ringer/Balance/InvBalD_GM_Ringer.InvBalD_GM_Ringer"',Weight=(BaseValueConstant=1,BaseValueScale=1)))

# Vermivorous the Invincible - Make Vermivorous drop three pieces of Mayhem 6 gear and a 50% chance to drop a random Director's Cut item. Also more loot in general.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Varkid_LesserBoss),/Ixora2/Enemies/Varkid/_Unique/RaidBoss/_Design/LesserBoss/BPChar_Varkid_LesserBoss.BPChar_Varkid_LesserBoss_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Ixora2/GameData/Loot/Legendary/ItemPool_Ixora2_All_Legendary.ItemPool_Ixora2_All_Legendary"',PoolProbability=(BaseValueConstant=0.5,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Ixora2/GameData/Loot/Legendary/ItemPool_Ixora2_ClassMods_Legendary.ItemPool_Ixora2_ClassMods_Legendary"',PoolProbability=(BaseValueConstant=0.25,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Mayhem2/Gear/ItemPoolExpansion_Mayhem2/ItemPool_Mayhem2_Legendaries.ItemPool_Mayhem2_Legendaries"',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=/Game/PatchDLC/Mayhem2/Gear/ItemPoolExpansion_Mayhem2/Att_Mayhem2_Only_DropChance.Att_Mayhem2_Only_DropChance,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=3)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Currency/ItemPool_Money.ItemPool_Money"',PoolProbability=(BaseValueConstant=1,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,AttributeInitializer=BlueprintGeneratedClass'"/Game/GameData/Loot/ItemPools/Init_RandomLootCount_Crazy.Init_RandomLootCount_Crazy_C"',BaseValueScale=2)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Eridium/ItemPool_Eridium.ItemPool_Eridium"',PoolProbability=(BaseValueConstant=1,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,AttributeInitializer=BlueprintGeneratedClass'"/Game/GameData/Loot/ItemPools/Init_RandomLootCount_Crazy.Init_RandomLootCount_Crazy_C"',BaseValueScale=1)),(ItemPool=ItemPoolData'"Game/GameData/Loot/ItemPools/VendingMachines/DA_ItemPool_VendingMachine_Weapons_OfTheDay.DA_ItemPool_VendingMachine_Weapons_OfTheDay"',PoolProbability=(BaseValueConstant=1,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,AttributeInitializer=BlueprintGeneratedClass'"/Game/GameData/Loot/ItemPools/Init_RandomLootCount_Lots.Init_RandomLootCount_Lots_C"',BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/VendingMachines/DA_ItemPool_VendingMachine_Health_OfTheDay.DA_ItemPool_VendingMachine_Health_OfTheDay"',PoolProbability=(BaseValueConstant=1,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,AttributeInitializer=BlueprintGeneratedClass'"/Game/GameData/Loot/ItemPools/Init_RandomLootCount_Lots.Init_RandomLootCount_Lots_C"',BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/VendingMachines/DA_ItemPool_VendingMachine_Ammo_OfTheDay.DA_ItemPool_VendingMachine_Ammo_OfTheDay"',PoolProbability=(BaseValueConstant=1,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,AttributeInitializer=BlueprintGeneratedClass'"/Game/GameData/Loot/ItemPools/Init_RandomLootCount_Lots.Init_RandomLootCount_Lots_C"',BaseValueScale=1)))

# Valkyries - Lower the world drop quantity of Sigrdrifa, Rota, and Hildr, make them always drops three pieces of dedicated loot, and add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_MechRaidBossA),/Game/PatchDLC/Raid1/Enemies/Mech/_Unique/RaidBossA/_Design/Character/BPChar_MechRaidBossA.BPChar_MechRaidBossA_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPoolLists.ItemPoolLists[0],0,,ItemPoolListData'"/Game/GameData/Loot/ItemPools/ItemPoolList_BadassEnemyGunsGear.ItemPoolList_BadassEnemyGunsGear"'
SparkCharacterLoadedEntry,(1,1,0,BPChar_MechRaidBossB),/Game/PatchDLC/Raid1/Enemies/Mech/_Unique/RaidBossB/_Design/Character/BPChar_MechRaidBossB.BPChar_MechRaidBossB_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPoolLists.ItemPoolLists[0],0,,ItemPoolListData'"/Game/GameData/Loot/ItemPools/ItemPoolList_BadassEnemyGunsGear.ItemPoolList_BadassEnemyGunsGear"'
SparkCharacterLoadedEntry,(1,1,0,BPChar_MechRaidBossC),/Game/PatchDLC/Raid1/Enemies/Mech/_Unique/RaidBossC/_Design/Character/BPChar_MechRaidBossC.BPChar_MechRaidBossC_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPoolLists.ItemPoolLists[0],0,,ItemPoolListData'"/Game/GameData/Loot/ItemPools/ItemPoolList_BadassEnemyGunsGear.ItemPoolList_BadassEnemyGunsGear"'
SparkCharacterLoadedEntry,(1,1,0,BPChar_MechRaidBossBar),/Game/PatchDLC/Raid1/Enemies/Mech/_Unique/RaidBossBar/_Design/Character/BPChar_MechRaidBossBar.BPChar_MechRaidBossBar_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPool_RaidMiniBosses_Pool.ItemPool_RaidMiniBosses_Pool"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=2,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/DiamondLootChest/Loot/ItemPools/ItemPool_Shields_MaliwanTD.ItemPool_Shields_MaliwanTD"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Anathema the Relentless - Add more chances for dedicated loot, add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianBruteMiniboss),/Game/PatchDLC/Takedown2/Enemies/GuardianBrute/Miniboss/_Design/Character/BPChar_GuardianBruteMiniboss.BPChar_GuardianBruteMiniboss_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Takedown2/GameData/Loot/ItemPool_TD2_Miniboss.ItemPool_TD2_Miniboss"',PoolProbability=(BaseValueConstant=1,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,AttributeInitializer=BlueprintGeneratedClass'"/Game/GameData/Loot/ItemPools/Init_RandomLootCount_AnointedGuns.Init_RandomLootCount_AnointedGuns_C"',BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Mayhem2/Gear/ItemPoolExpansion_Mayhem2/ItemPool_Mayhem2_Legendaries.ItemPool_Mayhem2_Legendaries"',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=/Game/PatchDLC/Mayhem2/Gear/ItemPoolExpansion_Mayhem2/Att_Mayhem2_Only_DropChance.Att_Mayhem2_Only_DropChance,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Currency/ItemPool_Money.ItemPool_Money"',PoolProbability=(BaseValueConstant=1,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,AttributeInitializer=BlueprintGeneratedClass'"/Game/GameData/Loot/ItemPools/Init_RandomLootCount_Crazy.Init_RandomLootCount_Crazy_C"',BaseValueScale=2)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Eridium/ItemPool_Eridium.ItemPool_Eridium"',PoolProbability=(BaseValueConstant=1,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,AttributeInitializer=BlueprintGeneratedClass'"/Game/GameData/Loot/ItemPools/Init_RandomLootCount_Crazy.Init_RandomLootCount_Crazy_C"',BaseValueScale=2)))
SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianBruteMiniboss),/Game/PatchDLC/Takedown2/Enemies/GuardianBrute/Miniboss/_Design/Character/BPChar_GuardianBruteMiniboss.BPChar_GuardianBruteMiniboss_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPoolLists,0,,(ItemPoolListData'"/Game/GameData/Loot/ItemPools/ItemPoolList_Boss.ItemPoolList_Boss"',ItemPoolListData'"/Game/GameData/Loot/ItemPools/ItemPoolList_MiniBoss.ItemPoolList_MiniBoss"',ItemPoolListData'"/Game/GameData/Loot/ItemPools/ItemPoolList_MiniBoss.ItemPoolList_MiniBoss"')
SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianBruteMiniboss),/Game/PatchDLC/Takedown2/Enemies/GuardianBrute/Miniboss/_Design/Character/BPChar_GuardianBruteMiniboss.BPChar_GuardianBruteMiniboss_C:AIBalanceState_GEN_VARIABLE,DropLootPattern,0,,LootSpawnPatternData'"/Game/Enemies/FinalBoss/_Shared/_Design/LootPools/LootSpawnPattern_FinalBoss_LootSplosion.LootSpawnPattern_FinalBoss_LootSplosion"'

# Scourge the Invincible Martyr - Add more chances for dedicated loot, add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianBruteBoss),/Game/PatchDLC/Takedown2/Enemies/GuardianBrute/Boss/_Design/Character/BPChar_GuardianBruteBoss.BPChar_GuardianBruteBoss_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Takedown2/GameData/Loot/ItemPool_TD2_Boss.ItemPool_TD2_Boss"',PoolProbability=(BaseValueConstant=1,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,AttributeInitializer=BlueprintGeneratedClass'"/Game/GameData/Loot/ItemPools/Init_RandomLootCount_AnointedGuns.Init_RandomLootCount_AnointedGuns_C"',BaseValueScale=2)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Mayhem2/Gear/ItemPoolExpansion_Mayhem2/ItemPool_Mayhem2_Legendaries.ItemPool_Mayhem2_Legendaries"',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=/Game/PatchDLC/Mayhem2/Gear/ItemPoolExpansion_Mayhem2/Att_Mayhem2_Only_DropChance.Att_Mayhem2_Only_DropChance,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=,AttributeInitializer=BlueprintGeneratedClass'"/Game/GameData/Loot/ItemPools/Init_RandomLootCount_BadassGuns.Init_RandomLootCount_BadassGuns_C"',BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Currency/ItemPool_Money.ItemPool_Money"',PoolProbability=(BaseValueConstant=1,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,AttributeInitializer=BlueprintGeneratedClass'"/Game/GameData/Loot/ItemPools/Init_RandomLootCount_Crazy.Init_RandomLootCount_Crazy_C"',BaseValueScale=3)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Eridium/ItemPool_Eridium.ItemPool_Eridium"',PoolProbability=(BaseValueConstant=1,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,AttributeInitializer=BlueprintGeneratedClass'"/Game/GameData/Loot/ItemPools/Init_RandomLootCount_Crazy.Init_RandomLootCount_Crazy_C"',BaseValueScale=2)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Ixora2/InteractiveObjects/DiscoveryIO/ItemPool_Eridium500.ItemPool_Eridium500"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)))
SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianBruteBoss),/Game/PatchDLC/Takedown2/Enemies/GuardianBrute/Boss/_Design/Character/BPChar_GuardianBruteBoss.BPChar_GuardianBruteBoss_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPoolLists,0,,(ItemPoolListData'"/Game/GameData/Loot/ItemPools/ItemPoolList_VaultBossEnemy.ItemPoolList_VaultBossEnemy"',ItemPoolListData'"/Game/GameData/Loot/ItemPools/ItemPoolList_VaultBossEnemy.ItemPoolList_VaultBossEnemy"',ItemPoolListData'"/Game/GameData/Loot/ItemPools/ItemPoolList_VaultBossEnemy.ItemPoolList_VaultBossEnemy"')
SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianBruteBoss),/Game/PatchDLC/Takedown2/Enemies/GuardianBrute/Boss/_Design/Character/BPChar_GuardianBruteBoss.BPChar_GuardianBruteBoss_C:AIBalanceState_GEN_VARIABLE,DropLootPattern,0,,LootSpawnPatternData'"/Game/Enemies/FinalBoss/_Shared/_Design/LootPools/LootSpawnPattern_FinalBoss_LootSplosion.LootSpawnPattern_FinalBoss_LootSplosion"'

# Loot Skulls - Increase the odds of Loot Skulls dropping Bloody Harvest Gear.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/BloodyHarvest/Enemies/Ghost/_Shared/LootPool/ItemPool_BH_LootGhost.ItemPool_BH_LootGhost,BalancedItems.BalancedItems[4].Weight,0,,(BaseValueConstant=0.1,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)

# Captain Haunt - Make Haunt drop at least three dedicated items per kill, add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_HarvestBoss),/Game/PatchDLC/BloodyHarvest/Enemies/Heavy/_Unique/HarvestBoss/_Design/Character/BPChar_HarvestBoss.BPChar_HarvestBoss_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/BloodyHarvest/GameData/Loot/ItemPool_BloodyHarvest_Legendary.ItemPool_BloodyHarvest_Legendary"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/PatchDLC/BloodyHarvest/GameData/Balance/BloodyHarvest/DataTable_Season_Halloween.DataTable_Season_Halloween,RowName=HarvestBoss_LootDropChance,ValueName=DamageScalar_2_28B25EC8493D1EB6C2138A962F659BCD),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=3,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/BloodyHarvest/GameData/Loot/ItemPool_BloodyHarvest_AllGear.ItemPool_BloodyHarvest_AllGear"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# FISH SLAP!!! - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoBadassTinyEvent2),/Game/PatchDLC/Event2/Enemies/Tiny/Psycho/Badass/_Design/Character/BPChar_PsychoBadassTinyEvent2.BPChar_PsychoBadassTinyEvent2_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Event2/GameData/Loot/ItemPool_Event02_Unique_Tiny.ItemPool_Event02_Unique_Tiny"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/PatchDLC/Event2/GameData/Balance/DataTable_Event02_Cartels.DataTable_Event02_Cartels,RowName=UniqueLoot_Underboss,ValueName=DamageScalar_2_28B25EC8493D1EB6C2138A962F659BCD),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Event2/GameData/Loot/ItemPool_Event02_Unique_Tiny.ItemPool_Event02_Unique_Tiny"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))
SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoBadassTinyEvent2_Miniboss),/Game/PatchDLC/Event2/Enemies/Tiny/Psycho/Badass/_Design/Character/BPChar_PsychoBadassTinyEvent2_Miniboss.BPChar_PsychoBadassTinyEvent2_Miniboss_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Event2/GameData/Loot/ItemPool_Event02_Unique_Tiny.ItemPool_Event02_Unique_Tiny"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/PatchDLC/Event2/GameData/Balance/DataTable_Event02_Cartels.DataTable_Event02_Cartels,RowName=UniqueLoot_Underboss_Boss,ValueName=DamageScalar_2_28B25EC8493D1EB6C2138A962F659BCD),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Event2/GameData/Loot/ItemPool_Event02_Unique_Tiny.ItemPool_Event02_Unique_Tiny"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Tyrone Smallums - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBadassTinyEvent2),/Game/PatchDLC/Event2/Enemies/Tiny/Trooper/Badass/_Design/Character/BPChar_TrooperBadassTinyEvent2.BPChar_TrooperBadassTinyEvent2_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Event2/GameData/Loot/ItemPool_Event02_Unique_Tiny.ItemPool_Event02_Unique_Tiny"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/PatchDLC/Event2/GameData/Balance/DataTable_Event02_Cartels.DataTable_Event02_Cartels,RowName=UniqueLoot_Underboss,ValueName=DamageScalar_2_28B25EC8493D1EB6C2138A962F659BCD),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Event2/GameData/Loot/ItemPool_Event02_Unique_Tiny.ItemPool_Event02_Unique_Tiny"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))
SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBadassTinyEvent2_MiniBoss),/Game/PatchDLC/Event2/Enemies/Tiny/Trooper/Badass/_Design/Character/BPChar_TrooperBadassTinyEvent2_MiniBoss.BPChar_TrooperBadassTinyEvent2_MiniBoss_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Event2/GameData/Loot/ItemPool_Event02_Unique_Tiny.ItemPool_Event02_Unique_Tiny"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/PatchDLC/Event2/GameData/Balance/DataTable_Event02_Cartels.DataTable_Event02_Cartels,RowName=UniqueLoot_Underboss_Boss,ValueName=DamageScalar_2_28B25EC8493D1EB6C2138A962F659BCD),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Event2/GameData/Loot/ItemPool_Event02_Unique_Tiny.ItemPool_Event02_Unique_Tiny"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Roaster - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Punk_Roaster),/Game/PatchDLC/Event2/Enemies/Meat/Punk/RoasterLT/_Design/Character/BPChar_Punk_Roaster.BPChar_Punk_Roaster_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Event2/GameData/Loot/ItemPool_Event02_Unique_Meat.ItemPool_Event02_Unique_Meat"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/PatchDLC/Event2/GameData/Balance/DataTable_Event02_Cartels.DataTable_Event02_Cartels,RowName=UniqueLoot_Underboss,ValueName=DamageScalar_2_28B25EC8493D1EB6C2138A962F659BCD),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Event2/GameData/Loot/ItemPool_Event02_Unique_Meat.ItemPool_Event02_Unique_Meat"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))
SparkCharacterLoadedEntry,(1,1,0,BPChar_Punk_Roaster_MiniBoss),/Game/PatchDLC/Event2/Enemies/Meat/Punk/RoasterLT/_Design/Character/BPChar_Punk_Roaster_MiniBoss.BPChar_Punk_Roaster_MiniBoss_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Event2/GameData/Loot/ItemPool_Event02_Unique_Meat.ItemPool_Event02_Unique_Meat"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/PatchDLC/Event2/GameData/Balance/DataTable_Event02_Cartels.DataTable_Event02_Cartels,RowName=UniqueLoot_Underboss_Boss,ValueName=DamageScalar_2_28B25EC8493D1EB6C2138A962F659BCD),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Event2/GameData/Loot/ItemPool_Event02_Unique_Meat.ItemPool_Event02_Unique_Meat"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Tenderizer - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Tink_Tenderizer),/Game/PatchDLC/Event2/Enemies/Meat/Tink/TenderizerLt/_Design/Character/BPChar_Tink_Tenderizer.BPChar_Tink_Tenderizer_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Event2/GameData/Loot/ItemPool_Event02_Unique_Meat.ItemPool_Event02_Unique_Meat"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/PatchDLC/Event2/GameData/Balance/DataTable_Event02_Cartels.DataTable_Event02_Cartels,RowName=UniqueLoot_Underboss,ValueName=DamageScalar_2_28B25EC8493D1EB6C2138A962F659BCD),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Event2/GameData/Loot/ItemPool_Event02_Unique_Meat.ItemPool_Event02_Unique_Meat"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))
SparkCharacterLoadedEntry,(1,1,0,BPChar_Tink_Tenderizer_MiniBoss),/Game/PatchDLC/Event2/Enemies/Meat/Tink/TenderizerLt/_Design/Character/BPChar_Tink_Tenderizer_MiniBoss.BPChar_Tink_Tenderizer_MiniBoss_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Event2/GameData/Loot/ItemPool_Event02_Unique_Meat.ItemPool_Event02_Unique_Meat"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/PatchDLC/Event2/GameData/Balance/DataTable_Event02_Cartels.DataTable_Event02_Cartels,RowName=UniqueLoot_Underboss_Boss,ValueName=DamageScalar_2_28B25EC8493D1EB6C2138A962F659BCD),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Event2/GameData/Loot/ItemPool_Event02_Unique_Meat.ItemPool_Event02_Unique_Meat"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Josie Byte - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkCyberLt),/Game/PatchDLC/Event2/Enemies/Cyber/Punk/TechLt/_Design/Character/BPChar_PunkCyberLt.BPChar_PunkCyberLt_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Event2/GameData/Loot/ItemPool_Event02_Unique_Cyborg.ItemPool_Event02_Unique_Cyborg"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/PatchDLC/Event2/GameData/Balance/DataTable_Event02_Cartels.DataTable_Event02_Cartels,RowName=UniqueLoot_Underboss,ValueName=DamageScalar_2_28B25EC8493D1EB6C2138A962F659BCD),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Event2/GameData/Loot/ItemPool_Event02_Unique_Cyborg.ItemPool_Event02_Unique_Cyborg"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))
SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkCyberLt_MiniBoss),/Game/PatchDLC/Event2/Enemies/Cyber/Punk/TechLt/_Design/Character/BPChar_PunkCyberLt_MiniBoss.BPChar_PunkCyberLt_MiniBoss_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Event2/GameData/Loot/ItemPool_Event02_Unique_Cyborg.ItemPool_Event02_Unique_Cyborg"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/PatchDLC/Event2/GameData/Balance/DataTable_Event02_Cartels.DataTable_Event02_Cartels,RowName=UniqueLoot_Underboss_Boss,ValueName=DamageScalar_2_28B25EC8493D1EB6C2138A962F659BCD),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Event2/GameData/Loot/ItemPool_Event02_Unique_Cyborg.ItemPool_Event02_Unique_Cyborg"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Franco Firewall - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_CyberTrooperCapo),/Game/PatchDLC/Event2/Enemies/Cyber/Trooper/Capo/_Design/Character/BPChar_CyberTrooperCapo.BPChar_CyberTrooperCapo_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Event2/GameData/Loot/ItemPool_Event02_Unique_Cyborg.ItemPool_Event02_Unique_Cyborg"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/PatchDLC/Event2/GameData/Balance/DataTable_Event02_Cartels.DataTable_Event02_Cartels,RowName=UniqueLoot_Underboss,ValueName=DamageScalar_2_28B25EC8493D1EB6C2138A962F659BCD),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Event2/GameData/Loot/ItemPool_Event02_Unique_Cyborg.ItemPool_Event02_Unique_Cyborg"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))
SparkCharacterLoadedEntry,(1,1,0,BPChar_CyberTrooperCapo_MiniBoss),/Game/PatchDLC/Event2/Enemies/Cyber/Trooper/Capo/_Design/Character/BPChar_CyberTrooperCapo_MiniBoss.BPChar_CyberTrooperCapo_MiniBoss_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Event2/GameData/Loot/ItemPool_Event02_Unique_Cyborg.ItemPool_Event02_Unique_Cyborg"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/PatchDLC/Event2/GameData/Balance/DataTable_Event02_Cartels.DataTable_Event02_Cartels,RowName=UniqueLoot_Underboss_Boss,ValueName=DamageScalar_2_28B25EC8493D1EB6C2138A962F659BCD),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Event2/GameData/Loot/ItemPool_Event02_Unique_Cyborg.ItemPool_Event02_Unique_Cyborg"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Joey Ultraviolet - Add an additional 20% chance to drop from each of the Underboss drop pools and a 10% chance to drop the Pricker, add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_CartelBoss),/Game/PatchDLC/Event2/Enemies/CartelBoss/Boss/_Design/Character/BPChar_CartelBoss.BPChar_CartelBoss_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Event2/GameData/Loot/ItemPool_Event02_UniqueBoss.ItemPool_Event02_UniqueBoss"',PoolProbability=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PatchDLC/Event2/GameData/Balance/DataTable_Event02_Cartels.DataTable_Event02_Cartels,RowName=UniqueLoot_Boss,ValueName=DamageScalar_2_28B25EC8493D1EB6C2138A962F659BCD),BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Event2/GameData/Loot/ItemPool_Event02_UniqueBoss.ItemPool_Event02_UniqueBoss"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Event2/GameData/Loot/ItemPool_Event02_Unique_Cyborg.ItemPool_Event02_Unique_Cyborg"',PoolProbability=(BaseValueConstant=0.2,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Event2/GameData/Loot/ItemPool_Event02_Unique_Meat.ItemPool_Event02_Unique_Meat"',PoolProbability=(BaseValueConstant=0.2,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Event2/GameData/Loot/ItemPool_Event02_Unique_Tiny.ItemPool_Event02_Unique_Tiny"',PoolProbability=(BaseValueConstant=0.2,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Event2/Missions/Side/MauriceSide/MissionAssets_MauriceSide/ItemPool_MauriceSideMission_Reward.ItemPool_MauriceSideMission_Reward"',PoolProbability=(BaseValueConstant=0.1,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)))

#####################
### ENEMY CHANGES ###
#####################

# Make Eista retain his Invincible moniker, increase Eista the Invincible's total health to roughly halfway between Wotan and Scourge.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_EistaChild_Radiation),/Game/PatchDLC/Hibiscus/UI/UINames/Characters/UIName_Hib_Eista.UIName_Hib_Eista,DisplayName,0,,Eista The Invincible
SparkCharacterLoadedEntry,(1,2,0,BPChar_Hib_Eista),/Hibiscus/NonPlayerCharacters/_Design/Table_Balance_HibiscusNPC.Table_Balance_HibiscusNPC,Eista_Invincible,HealthMultiplier_01_Primary_9_07801BE24749AFC87299AD91E1B82E12,0,,200
SparkCharacterLoadedEntry,(1,2,0,BPChar_Hib_Eista),/Hibiscus/NonPlayerCharacters/_Design/Table_Balance_HibiscusNPC.Table_Balance_HibiscusNPC,Eista_Invincible,HealthMultiplier_02_Secondary_12_9204082C4992E4200D005C8CBA622E49,0,,170
SparkCharacterLoadedEntry,(1,2,0,BPChar_Hib_Eista),/Hibiscus/NonPlayerCharacters/_Design/Table_Balance_HibiscusNPC.Table_Balance_HibiscusNPC,Eista_Invincible,HealthMultiplier_03_Tertiary_16_46D12ED24F464AF5278FAAA2927388E2,0,,170

# Captain Haunt - Reduce health and shield by roughly 50%.
SparkCharacterLoadedEntry,(1,2,0,BPChar_HarvestBoss),/Game/PatchDLC/BloodyHarvest/Enemies/_Shared/_Design/Balance/Table_Balance_HarvestEnemies.Table_Balance_HarvestEnemies,Boss_Normal,HealthMultiplier_01_Primary_9_07801BE24749AFC87299AD91E1B82E12,0,,100
SparkCharacterLoadedEntry,(1,2,0,BPChar_HarvestBoss),/Game/PatchDLC/BloodyHarvest/Enemies/_Shared/_Design/Balance/Table_Balance_HarvestEnemies.Table_Balance_HarvestEnemies,Boss_Normal,HealthMultiplier_02_Secondary_12_9204082C4992E4200D005C8CBA622E49,0,,32
SparkCharacterLoadedEntry,(1,2,0,BPChar_HarvestBoss),/Game/PatchDLC/BloodyHarvest/Enemies/_Shared/_Design/Balance/Table_Balance_HarvestEnemies_PT2.Table_Balance_HarvestEnemies_PT2,Boss_Normal,HealthMultiplier_01_Primary_9_07801BE24749AFC87299AD91E1B82E12,0,,100
SparkCharacterLoadedEntry,(1,2,0,BPChar_HarvestBoss),/Game/PatchDLC/BloodyHarvest/Enemies/_Shared/_Design/Balance/Table_Balance_HarvestEnemies_PT2.Table_Balance_HarvestEnemies_PT2,Boss_Normal,HealthMultiplier_02_Secondary_12_9204082C4992E4200D005C8CBA622E49,0,,32

# Captain Haunt's Phylacteries - Reduce health by 80%.
SparkCharacterLoadedEntry,(1,2,0,BPChar_HarvestBoss),/Game/PatchDLC/BloodyHarvest/GameData/Balance/BloodyHarvest/DataTable_Season_Halloween.DataTable_Season_Halloween,HarvestBossIO_Health_BaseScale,DamageScalar_2_28B25EC8493D1EB6C2138A962F659BCD,0,,20

# Reduce Joey Ultraviolet's health and shield by 50%.
SparkCharacterLoadedEntry,(1,2,0,BPChar_CartelBoss),/Game/PatchDLC/Event2/Enemies/CartelBoss/Boss/_Design/Balance/Table_CartelBoss_Balance.Table_CartelBoss_Balance,CartelBoss_PT2,HealthMultiplier_01_Primary_9_07801BE24749AFC87299AD91E1B82E12,0,,100
SparkCharacterLoadedEntry,(1,2,0,BPChar_CartelBoss),/Game/PatchDLC/Event2/Enemies/CartelBoss/Boss/_Design/Balance/Table_CartelBoss_Balance.Table_CartelBoss_Balance,CartelBoss_PT2,HealthMultiplier_02_Secondary_12_9204082C4992E4200D005C8CBA622E49,0,,100

# Reduce Anathema the Relentless' Immune Phases to 5 from 11.
SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianBruteMiniboss),/Game/PatchDLC/Takedown2/Enemies/GuardianBrute/Miniboss/_Design/Character/BPChar_GuardianBruteMiniboss.Default__BPChar_GuardianBruteMiniboss_C:DefaultDamageComponent,DamageEvents,0,,((EventName=CE_TertiaryAt50,HealthPool=GameResourcePoolData'"/Game/GameData/ResourcePools/ResourcePool_AI_Health_03_Tertiary.ResourcePool_AI_Health_03_Tertiary"',EventHealthPercent=0.5,EVENTTYPE=(Type=/Script/GbxGameSystemCore.EDamageReactionEventType,Name=Health,Value=0),Filter=None,DamageTime=0.0,RetriggerDelay=0.0,MaxTriggerCount=1),(EventName=CE_TertiaryAt00,HealthPool=GameResourcePoolData'"/Game/GameData/ResourcePools/ResourcePool_AI_Health_03_Tertiary.ResourcePool_AI_Health_03_Tertiary"',EventHealthPercent=0.0,EVENTTYPE=(Type=/Script/GbxGameSystemCore.EDamageReactionEventType,Name=Health,Value=0),Filter=None,DamageTime=0.0,RetriggerDelay=0.0,MaxTriggerCount=1),(EventName=CE_SecondaryAt50,HealthPool=GameResourcePoolData'"/Game/GameData/ResourcePools/ResourcePool_AI_Health_02_Secondary.ResourcePool_AI_Health_02_Secondary"',EventHealthPercent=0.5,EVENTTYPE=(Type=/Script/GbxGameSystemCore.EDamageReactionEventType,Name=Health,Value=0),Filter=None,DamageTime=0.0,RetriggerDelay=0.0,MaxTriggerCount=1),(EventName=CE_SecondaryAt00,HealthPool=GameResourcePoolData'"/Game/GameData/ResourcePools/ResourcePool_AI_Health_02_Secondary.ResourcePool_AI_Health_02_Secondary"',EventHealthPercent=0.0,EVENTTYPE=(Type=/Script/GbxGameSystemCore.EDamageReactionEventType,Name=Health,Value=0),Filter=None,DamageTime=0.0,RetriggerDelay=0.0,MaxTriggerCount=1),(EventName=CE_PrimaryAt50,HealthPool=GameResourcePoolData'"/Game/GameData/ResourcePools/ResourcePool_AI_Health_01_Primary.ResourcePool_AI_Health_01_Primary"',EventHealthPercent=0.5,EVENTTYPE=(Type=/Script/GbxGameSystemCore.EDamageReactionEventType,Name=Health,Value=0),Filter=None,DamageTime=0.0,RetriggerDelay=0.0,MaxTriggerCount=1))

# Reduce the damage by Diadems during the Scourge fight by 75%.
SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianBruteBomber_BossFodder),/Game/PatchDLC/Takedown2/Enemies/GuardianBrute/Bomber/_Design/Character/BPChar_GuardianBruteBomber_BossFodder.Default__BPChar_GuardianBruteBomber_BossFodder_C:DefaultDamageCauserComponent,OakDamageCauserComponent.Object..DamageDealtMultiplier,0,,(BaseValue=0.250000)

# Evil Brick - Reduce health by roughly 35%.
SparkCharacterLoadedEntry,(1,2,0,BPChar_DarkBrick),/Alisma/Enemies/DarkVH/DarkBrick/_Design/Balance/Table_Balance_DarkBrick_PT1.Table_Balance_DarkBrick_PT1,Basic,HealthMultiplier_01_Primary_9_07801BE24749AFC87299AD91E1B82E12,0,,60

# Evil Mordecai - Reduce health by roughly 35%.
SparkCharacterLoadedEntry,(1,2,0,BPChar_DarkMordecai),/Alisma/Enemies/DarkVH/DarkMordecai/_Design/Balance/Table_Balance_DarkMordecai.Table_Balance_DarkMordecai,Basic,HealthMultiplier_01_Primary_9_07801BE24749AFC87299AD91E1B82E12,0,,45

# Evil Lilith - Reduce health by roughly 35%.
SparkCharacterLoadedEntry,(1,2,0,BPChar_DarkLilith),/Alisma/Enemies/DarkVH/DarkLilith/_Design/Balance/Table_Balance_DarkLilith_PT1.Table_Balance_DarkLilith_PT1,Basic,HealthMultiplier_01_Primary_9_07801BE24749AFC87299AD91E1B82E12,0,,75

# Spongeboss - Reducde health by roughly 35%.
SparkCharacterLoadedEntry,(1,2,0,BPChar_SpongeBoss),/Alisma/Enemies/_Unique/SpongeBoss/_Design/Balance/Table_Balance_SpongeBoss.Table_Balance_SpongeBoss,Spongeboss,HealthMultiplier_01_Primary_9_07801BE24749AFC87299AD91E1B82E12,0,,130

# Locomobius - Reduce health by roughly 35%.
SparkCharacterLoadedEntry,(1,2,0,BPChar_TrainBoss),/Alisma/Enemies/TrainBoss/_Shared/_Design/Balance/Table_Balance_TrainBoss_PT1.Table_Balance_TrainBoss_PT1,Basic,HealthMultiplier_01_Primary_9_07801BE24749AFC87299AD91E1B82E12,0,,165

# Dr. Benedict - Reduce total health by roughly 35%.
SparkCharacterLoadedEntry,(1,2,0,BPChar_DrBenedict),/Alisma/Enemies/DrBenedict/_Shared/_Design/Balance/Table_Balance_DrBenedict_PT1.Table_Balance_DrBenedict_PT1,Basic,HealthMultiplier_01_Primary_9_07801BE24749AFC87299AD91E1B82E12,0,,46
SparkCharacterLoadedEntry,(1,2,0,BPChar_DrBenedict),/Alisma/Enemies/DrBenedict/_Shared/_Design/Balance/Table_Balance_DrBenedict_PT1.Table_Balance_DrBenedict_PT1,Basic,HealthMultiplier_02_Secondary_12_9204082C4992E4200D005C8CBA622E49,0,,26

# Psychoreaver - Reduce health by roughly 40%.
SparkCharacterLoadedEntry,(1,2,0,BPChar_Psychodin),/Alisma/Enemies/Psychodin/_Shared/_Design/Balance/Table_Balance_Psychodin.Table_Balance_Psychodin,Basic,HealthMultiplier_01_Primary_9_07801BE24749AFC87299AD91E1B82E12,0,,200
SparkCharacterLoadedEntry,(1,2,0,BPChar_PsychodinP2),/Alisma/Enemies/Psychodin/_Shared/_Design/Balance/Table_Balance_Psychodin.Table_Balance_Psychodin,Basic,HealthMultiplier_01_Primary_9_07801BE24749AFC87299AD91E1B82E12,0,,200

# The Seer - Reduce total health by roughly 60%.
SparkCharacterLoadedEntry,(1,2,0,BPChar_GuardianBrute_Redeemer),/Ixora2/Enemies/Guardian/_Shared/_Design/Balance/Table_Balance_Guardian_Ixora2.Table_Balance_Guardian_Ixora2,GuardianBrute_Redeemer,HealthMultiplier_01_Primary_9_07801BE24749AFC87299AD91E1B82E12,0,,155
SparkCharacterLoadedEntry,(1,2,0,BPChar_GuardianBrute_Redeemer),/Ixora2/Enemies/Guardian/_Shared/_Design/Balance/Table_Balance_Guardian_Ixora2.Table_Balance_Guardian_Ixora2,GuardianBrute_Redeemer,HealthMultiplier_02_Secondary_12_9204082C4992E4200D005C8CBA622E49,0,,145
SparkCharacterLoadedEntry,(1,2,0,BPChar_GuardianBrute_Redeemer),/Ixora2/Enemies/Guardian/_Shared/_Design/Balance/Table_Balance_Guardian_Ixora2.Table_Balance_Guardian_Ixora2,GuardianBrute_Redeemer,HealthMultiplier_03_Tertiary_16_46D12ED24F464AF5278FAAA2927388E2,0,,90
SparkCharacterLoadedEntry,(1,2,0,BPChar_GuardianBrute_Redeemer),/Ixora2/Enemies/Guardian/_Shared/_Design/Balance/Table_Balance_Guardian_Ixora2.Table_Balance_Guardian_Ixora2,GuardianBrute_RedeemerPT2,HealthMultiplier_01_Primary_9_07801BE24749AFC87299AD91E1B82E12,0,,155
SparkCharacterLoadedEntry,(1,2,0,BPChar_GuardianBrute_Redeemer),/Ixora2/Enemies/Guardian/_Shared/_Design/Balance/Table_Balance_Guardian_Ixora2.Table_Balance_Guardian_Ixora2,GuardianBrute_RedeemerPT2,HealthMultiplier_02_Secondary_12_9204082C4992E4200D005C8CBA622E49,0,,145
SparkCharacterLoadedEntry,(1,2,0,BPChar_GuardianBrute_Redeemer),/Ixora2/Enemies/Guardian/_Shared/_Design/Balance/Table_Balance_Guardian_Ixora2.Table_Balance_Guardian_Ixora2,GuardianBrute_RedeemerPT2,HealthMultiplier_03_Tertiary_16_46D12ED24F464AF5278FAAA2927388E2,0,,90

# Hemovorous the Invincible - Reduce health by roughly 40%.
SparkCharacterLoadedEntry,(1,2,0,BPChar_Varkid_RaidBoss),/Ixora2/Enemies/Varkid/_Unique/RaidBoss/_Design/Balance/Table_Varkid_Balance_Raid.Table_Varkid_Balance_Raid,Varkid_Raid,HealthMultiplier_01_Primary_9_07801BE24749AFC87299AD91E1B82E12,0,,235
SparkCharacterLoadedEntry,(1,2,0,BPChar_Varkid_RaidBoss),/Ixora2/Enemies/Varkid/_Unique/RaidBoss/_Design/Balance/Table_Varkid_Balance_Raid.Table_Varkid_Balance_Raid,Varkid_Raid,HealthMultiplier_02_Secondary_12_9204082C4992E4200D005C8CBA622E49,0,,235
SparkCharacterLoadedEntry,(1,2,0,BPChar_Varkid_RaidBoss),/Ixora2/Enemies/Varkid/_Unique/RaidBoss/_Design/Balance/Table_Varkid_Balance_Raid.Table_Varkid_Balance_Raid,Varkid_Raid_PT2,HealthMultiplier_01_Primary_9_07801BE24749AFC87299AD91E1B82E12,0,,235
SparkCharacterLoadedEntry,(1,2,0,BPChar_Varkid_RaidBoss),/Ixora2/Enemies/Varkid/_Unique/RaidBoss/_Design/Balance/Table_Varkid_Balance_Raid.Table_Varkid_Balance_Raid,Varkid_Raid_PT2,HealthMultiplier_02_Secondary_12_9204082C4992E4200D005C8CBA622E49,0,,235

# Vermivorous the Invincible - Reduce health by roughly 40%.
SparkCharacterLoadedEntry,(1,2,0,BPChar_Varkid_LesserBoss),/Ixora2/Enemies/Varkid/_Unique/RaidBoss/_Design/Balance/Table_Varkid_Balance_Raid.Table_Varkid_Balance_Raid,VarkidLesserRaid,HealthMultiplier_01_Primary_9_07801BE24749AFC87299AD91E1B82E12,0,,115
SparkCharacterLoadedEntry,(1,2,0,BPChar_Varkid_LesserBoss),/Ixora2/Enemies/Varkid/_Unique/RaidBoss/_Design/Balance/Table_Varkid_Balance_Raid.Table_Varkid_Balance_Raid,Varkid_LesserRaid,HealthMultiplier_02_Secondary_12_9204082C4992E4200D005C8CBA622E49,0,,115
SparkCharacterLoadedEntry,(1,2,0,BPChar_Varkid_LesserBoss),/Ixora2/Enemies/Varkid/_Unique/RaidBoss/_Design/Balance/Table_Varkid_Balance_Raid.Table_Varkid_Balance_Raid,Varkid_LesserRaid_PT2,HealthMultiplier_01_Primary_9_07801BE24749AFC87299AD91E1B82E12,0,,115
SparkCharacterLoadedEntry,(1,2,0,BPChar_Varkid_LesserBoss),/Ixora2/Enemies/Varkid/_Unique/RaidBoss/_Design/Balance/Table_Varkid_Balance_Raid.Table_Varkid_Balance_Raid,Varkid_LesserRaid_PT2,HealthMultiplier_02_Secondary_12_9204082C4992E4200D005C8CBA622E49,0,,115

# Prevent Anointed Enforcers from spawning (other than Anointed Alpha, Luke, and Muldock.)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Enemies/_Spawning/CotV/_Mixes/Zone_1/SpawnOptions__CoVMix_OrbitalBadasses.SpawnOptions__CoVMix_OrbitalBadasses,Options.Options[7].WeightParam.AttributeInitializationData.BaseValueScale,0,,0
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Enemies/_Spawning/CotV/_Mixes/Zone_1/SpawnOptions_CoVMix_CityVaultBadasses.SpawnOptions_CoVMix_CityVaultBadasses,Options.Options[9].WeightParam.AttributeInitializationData.BaseValueScale,0,,0
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Enemies/_Spawning/CotV/_Mixes/Zone_1/SpawnOptions_CoVMix_TowersBadasses.SpawnOptions_CoVMix_TowersBadasses,Options.Options[9].WeightParam.AttributeInitializationData.BaseValueScale,0,,0
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Enemies/_Spawning/CotV/_Mixes/Zone_2/Prison/SpawnOptions_CotVFullMix_PrisonBadasses.SpawnOptions_CotVFullMix_PrisonBadasses,Options.Options[9].WeightParam.AttributeInitializationData.BaseValueScale,0,,0
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Enemies/_Spawning/CotV/_Mixes/Zone_2/WetlandsVault/SpawnOptions_CoVMix_WetlandsVaultBadasses.SpawnOptions_CoVMix_WetlandsVaultBadasses,Options.Options[8].WeightParam.AttributeInitializationData.BaseValueScale,0,,0
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Enemies/_Spawning/CotV/_Mixes/Zone_3/DesertVault/SpawnOptions_CoVMix_DesertVaultBadasses.SpawnOptions_CoVMix_DesertVaultBadasses,Options.Options[11].WeightParam.AttributeInitializationData.BaseValueScale,0,,0
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Enemies/_Spawning/CotV/_Mixes/Zone_3/Mine/SpawnOptions_CoVMix_MineBadasses.SpawnOptions_CoVMix_MineBadasses,Options.Options[8].WeightParam.AttributeInitializationData.BaseValueScale,0,,0
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Enemies/_Spawning/CotV/_Mixes/Zone_3/Motorcade/SpawnOptions_Cotv_MotorcadeBadasses.SpawnOptions_Cotv_MotorcadeBadasses,Options.Options[10].WeightParam.AttributeInitializationData.BaseValueScale,0,,0
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Enemies/_Spawning/Slaughters/COVSlaughter/SpawnOptions_EnforcerMix_COVSlaughter.SpawnOptions_EnforcerMix_COVSlaughter,Options.Options[4].WeightParam.AttributeInitializationData.BaseValueScale,0,,0

# Slaughter Shaft - Increase the chance of Badass Enforcer spawns.
SparkLevelPatchEntry,(1,1,0,COVSlaughter_P),/Game/Enemies/_Spawning/Slaughters/COVSlaughter/SpawnOptions_EnforcerMix_COVSlaughter.SpawnOptions_EnforcerMix_COVSlaughter,Options.Options[3].WeightParam.AttributeInitializationData.BaseValueScale,0,,15

# Slaughter Shaft - Increase the chance of Badass Goliath spawns.
SparkLevelPatchEntry,(1,1,0,COVSlaughter_P),/Game/Enemies/_Spawning/Slaughters/COVSlaughter/SpawnOptions_GoliathMix_COVSlaughter.SpawnOptions_GoliathMix_COVSlaughter,Options.Options[3].WeightParam.AttributeInitializationData.BaseValueScale,0,,15

# Slaughter Shaft - Increase the chance of Badass Goon spawns.
SparkLevelPatchEntry,(1,1,0,COVSlaughter_P),/Game/Enemies/_Spawning/Slaughters/COVSlaughter/SpawnOptions_GoonMix_COVSlaughter.SpawnOptions_GoonMix_COVSlaughter,Options.Options[2].WeightParam.AttributeInitializationData.BaseValueScale,0,,15

# Slaughter Shaft - Increase the chance of Badass Psycho spawns.
SparkLevelPatchEntry,(1,1,0,COVSlaughter_P),/Game/Enemies/_Spawning/Slaughters/COVSlaughter/SpawnOptions_PsychoMix_COVSlaughter.SpawnOptions_PsychoMix_COVSlaughter,Options.Options[5].WeightParam.AttributeInitializationData.BaseValueScale,0,,15

# Slaughter Shaft - Reduce the chance of Badass Zealot spawns.
SparkLevelPatchEntry,(1,1,0,COVSlaughter_P),/Game/Enemies/_Spawning/Slaughters/COVSlaughter/SpawnOptions_PunkMix_COVSlaughter.SpawnOptions_PunkMix_COVSlaughter,Options.Options[4].WeightParam.AttributeInitializationData.BaseValueScale,0,,0.05

# Slaughter Shaft - Reduce the chance of Armored Badass Zealot spawns.
SparkLevelPatchEntry,(1,1,0,COVSlaughter_P),/Game/Enemies/_Spawning/Slaughters/COVSlaughter/SpawnOptions_PunkMix_COVSlaughter.SpawnOptions_PunkMix_COVSlaughter,Options.Options[5].WeightParam.AttributeInitializationData.BaseValueScale,0,,0.05

# Slaughter Shaft - Reduce the chance of Badass Tink spawns.
SparkLevelPatchEntry,(1,1,0,COVSlaughter_P),/Game/Enemies/_Spawning/Slaughters/COVSlaughter/SpawnOptions_TinkMix_COVSlaughter.SpawnOptions_TinkMix_COVSlaughter,Options.Options[3].WeightParam.AttributeInitializationData.BaseValueScale,0,,0.05

# Slaughter Shaft - Reduce the chance of Armored Badass Tink spawns.
SparkLevelPatchEntry,(1,1,0,COVSlaughter_P),/Game/Enemies/_Spawning/Slaughters/COVSlaughter/SpawnOptions_TinkMix_COVSlaughter.SpawnOptions_TinkMix_COVSlaughter,Options.Options[4].WeightParam.AttributeInitializationData.BaseValueScale,0,,0.05

# Slaughter Shaft - Reduce the chance of Anointed Zealot spawns since lowering Badass spawn chance makes Anointed Zealots more common.
SparkLevelPatchEntry,(1,1,0,COVSlaughter_P),/Game/Enemies/_Spawning/Slaughters/COVSlaughter/SpawnOptions_PunkMix_COVSlaughter.SpawnOptions_PunkMix_COVSlaughter,Options.Options[6].WeightParam.AttributeInitializationData.BaseValueScale,0,,0.01

# Slaughter Shaft - Reduce the chance of Anointed Tink spawns since lowering Badass spawn chance makes Anointed Tinks more common.
SparkLevelPatchEntry,(1,1,0,COVSlaughter_P),/Game/Enemies/_Spawning/Slaughters/COVSlaughter/SpawnOptions_TinkMix_COVSlaughter.SpawnOptions_TinkMix_COVSlaughter,Options.Options[5].WeightParam.AttributeInitializationData.BaseValueScale,0,,0.005

# Prevent the Cryo part from spawning on most enemy weapons.
SparkCharacterLoadedEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/AssaultRifles/ChildrenOfTheVault/_Shared/_Design/AI/Balance_AR_COV_AI.Balance_AR_COV_AI,RuntimePartList.AllParts[43].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkCharacterLoadedEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/AssaultRifles/Dahl/_Shared/_Design/AI/Balance_DAL_AR_AI.Balance_DAL_AR_AI,RuntimePartList.AllParts[51].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkCharacterLoadedEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/AssaultRifles/Torgue/_Shared/_Design/AI/Balance_AR_TOR_AI.Balance_AR_TOR_AI,RuntimePartList.AllParts[41].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkCharacterLoadedEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/AssaultRifles/Vladof/_Shared/_Design/AI/Balance_AR_VLA_AI.Balance_AR_VLA_AI,RuntimePartList.AllParts[50].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkCharacterLoadedEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Pistols/ChildrenOfTheVault/_Shared/_Design/AI/Balance_PS_COV_AI.Balance_PS_COV_AI,RuntimePartList.AllParts[51].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkCharacterLoadedEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Pistols/Dahl/_Shared/_Design/AI/Balance_DAL_PS_AI.Balance_DAL_PS_AI,RuntimePartList.AllParts[37].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkCharacterLoadedEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Pistols/Maliwan/_Shared/_Design/AI/Balance_PS_MAL_AI.Balance_PS_MAL_AI,RuntimePartList.AllParts[41].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkCharacterLoadedEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Pistols/Maliwan/_Shared/_Design/AI/Balance_PS_MAL_AI.Balance_PS_MAL_AI,RuntimePartList.AllParts[46].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkCharacterLoadedEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Pistols/Tediore/Shared/_Design/AI/Balance_PS_Tediore_AI.Balance_PS_Tediore_AI,RuntimePartList.AllParts[37].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkCharacterLoadedEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Pistols/Torgue/_Shared/_Design/AI/Balance_PS_TOR_AI.Balance_PS_TOR_AI,RuntimePartList.AllParts[43].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkCharacterLoadedEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Pistols/Vladof/_Shared/_Design/AI/Balance_PS_VLA_AI.Balance_PS_VLA_AI,RuntimePartList.AllParts[50].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkCharacterLoadedEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Shotguns/Hyperion/_Shared/_Design/AI/Balance_SG_HYP_AI.Balance_SG_HYP_AI,RuntimePartList.AllParts[39].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkCharacterLoadedEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Shotguns/Maliwan/_Shared/_Design/AI/Balance_SG_MAL_AI.Balance_SG_MAL_AI,RuntimePartList.AllParts[40].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkCharacterLoadedEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Shotguns/Maliwan/_Shared/_Design/AI/Balance_SG_MAL_AI.Balance_SG_MAL_AI,RuntimePartList.AllParts[45].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkCharacterLoadedEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Shotguns/Tediore/_Shared/_Design/AI/Balance_SG_TED_AI.Balance_SG_TED_AI,RuntimePartList.AllParts[43].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkCharacterLoadedEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Shotguns/Torgue/_Shared/_Design/AI/Balance_SG_Torgue_AI.Balance_SG_Torgue_AI,RuntimePartList.AllParts[36].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkCharacterLoadedEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/SMGs/Dahl/_Shared/_Design/AI/Balance_SM_DAHL_AI.Balance_SM_DAHL_AI,RuntimePartList.AllParts[48].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkCharacterLoadedEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/SMGs/Hyperion/_Shared/_Design/AI/Balance_SM_HYP_AI.Balance_SM_HYP_AI,RuntimePartList.AllParts[45].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkCharacterLoadedEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/SMGs/Maliwan/_Shared/_Design/AI/Balance_SM_MAL_AI.Balance_SM_MAL_AI,RuntimePartList.AllParts[39].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkCharacterLoadedEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/SMGs/Maliwan/_Shared/_Design/AI/Balance_SM_MAL_AI.Balance_SM_MAL_AI,RuntimePartList.AllParts[44].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkCharacterLoadedEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/SMGs/Tediore/_Shared/_Design/AI/Balance_SM_TED_AI.Balance_SM_TED_AI,RuntimePartList.AllParts[42].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkCharacterLoadedEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/SniperRifles/Dahl/_Shared/_Design/AI/Balance_SR_DAL_AI.Balance_SR_DAL_AI,RuntimePartList.AllParts[58].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkCharacterLoadedEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/SniperRifles/Hyperion/_Shared/_Design/AI/Balance_SR_HYP_AI.Balance_SR_HYP_AI,RuntimePartList.AllParts[52].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkCharacterLoadedEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/SniperRifles/Maliwan/Shared/_Design/AI/Balance_MAL_SR_AI.Balance_MAL_SR_AI,RuntimePartList.AllParts[56].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkCharacterLoadedEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/SniperRifles/Maliwan/Shared/_Design/AI/Balance_MAL_SR_AI.Balance_MAL_SR_AI,RuntimePartList.AllParts[60].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkCharacterLoadedEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/SniperRifles/Vladof/_Shared/_Design/AI/Balance_VLA_SR_AI.Balance_VLA_SR_AI,RuntimePartList.AllParts[55].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkCharacterLoadedEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/HeavyWeapons/ChildrenOfTheVault/_Shared/_Design/_ForAI/Balance_HW_COV_AI_UseONLY.Balance_HW_COV_AI_UseONLY,RuntimePartList.AllParts[41].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkCharacterLoadedEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/HeavyWeapons/Torgue/_Shared/_Design/_ForAI/Balance_HW_TOR_AI_UseONLY.Balance_HW_TOR_AI_UseONLY,RuntimePartList.AllParts[34].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkCharacterLoadedEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/HeavyWeapons/Vladof/_Shared/_Design/_ForAI/Balance_HW_VLA_AI_UseONLY.Balance_HW_VLA_AI_UseONLY,RuntimePartList.AllParts[45].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkCharacterLoadedEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/BadassHeavyWeapons/COV/Balance_HW_COV_AI_UseONLY_Bullet.Balance_HW_COV_AI_UseONLY_Bullet,RuntimePartList.AllParts[32].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkCharacterLoadedEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/BadassHeavyWeapons/VLA/Balance_HW_VLA_AI_UseONLY_Bullet.Balance_HW_VLA_AI_UseONLY_Bullet,RuntimePartList.AllParts[33].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkCharacterLoadedEntry,(1,1,0,MatchAll),/Hibiscus/Enemies/FrostBiters/_Unique/_Design/Character/Balance_HW_COV_AI_UseONLY_Hib.Balance_HW_COV_AI_UseONLY_Hib,RuntimePartList.AllParts[41].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)

# Reduce the amount of health-scaling for enemies in Arms Race.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Ixora/GameData/Balance/Table_GearUp_Mayhem_Balance.Table_GearUp_Mayhem_Balance,1,AIHealthSimpleScalar_126_7567CFEB4E1077623BE84EBC11D10EB8,0,,1.03
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Ixora/GameData/Balance/Table_GearUp_Mayhem_Balance.Table_GearUp_Mayhem_Balance,1,PlayerWeaponBuffFromMayhem_132_AEC88AFD47FC54B7C98258AD8E87C270,0,,1
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Ixora/GameData/Balance/Table_GearUp_Mayhem_Balance.Table_GearUp_Mayhem_Balance,1,NetDifficultyHealthScale_138_E9CCFC19401B0E59BFE04F9A0742F3C6,0,,1
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Ixora/GameData/Balance/Table_GearUp_Mayhem_Balance.Table_GearUp_Mayhem_Balance,2,AIHealthSimpleScalar_126_7567CFEB4E1077623BE84EBC11D10EB8,0,,1.06
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Ixora/GameData/Balance/Table_GearUp_Mayhem_Balance.Table_GearUp_Mayhem_Balance,2,PlayerWeaponBuffFromMayhem_132_AEC88AFD47FC54B7C98258AD8E87C270,0,,1
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Ixora/GameData/Balance/Table_GearUp_Mayhem_Balance.Table_GearUp_Mayhem_Balance,2,NetDifficultyHealthScale_138_E9CCFC19401B0E59BFE04F9A0742F3C6,0,,1
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Ixora/GameData/Balance/Table_GearUp_Mayhem_Balance.Table_GearUp_Mayhem_Balance,3,AIHealthSimpleScalar_126_7567CFEB4E1077623BE84EBC11D10EB8,0,,1.09
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Ixora/GameData/Balance/Table_GearUp_Mayhem_Balance.Table_GearUp_Mayhem_Balance,3,PlayerWeaponBuffFromMayhem_132_AEC88AFD47FC54B7C98258AD8E87C270,0,,1
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Ixora/GameData/Balance/Table_GearUp_Mayhem_Balance.Table_GearUp_Mayhem_Balance,3,NetDifficultyHealthScale_138_E9CCFC19401B0E59BFE04F9A0742F3C6,0,,1
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Ixora/GameData/Balance/Table_GearUp_Mayhem_Balance.Table_GearUp_Mayhem_Balance,4,AIHealthSimpleScalar_126_7567CFEB4E1077623BE84EBC11D10EB8,0,,1.12
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Ixora/GameData/Balance/Table_GearUp_Mayhem_Balance.Table_GearUp_Mayhem_Balance,4,PlayerWeaponBuffFromMayhem_132_AEC88AFD47FC54B7C98258AD8E87C270,0,,1
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Ixora/GameData/Balance/Table_GearUp_Mayhem_Balance.Table_GearUp_Mayhem_Balance,4,NetDifficultyHealthScale_138_E9CCFC19401B0E59BFE04F9A0742F3C6,0,,1
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Ixora/GameData/Balance/Table_GearUp_Mayhem_Balance.Table_GearUp_Mayhem_Balance,5,AIHealthSimpleScalar_126_7567CFEB4E1077623BE84EBC11D10EB8,0,,1.15
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Ixora/GameData/Balance/Table_GearUp_Mayhem_Balance.Table_GearUp_Mayhem_Balance,5,PlayerWeaponBuffFromMayhem_132_AEC88AFD47FC54B7C98258AD8E87C270,0,,1
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Ixora/GameData/Balance/Table_GearUp_Mayhem_Balance.Table_GearUp_Mayhem_Balance,5,NetDifficultyHealthScale_138_E9CCFC19401B0E59BFE04F9A0742F3C6,0,,1
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Ixora/GameData/Balance/Table_GearUp_Mayhem_Balance.Table_GearUp_Mayhem_Balance,6,AIHealthSimpleScalar_126_7567CFEB4E1077623BE84EBC11D10EB8,0,,1.18
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Ixora/GameData/Balance/Table_GearUp_Mayhem_Balance.Table_GearUp_Mayhem_Balance,6,PlayerWeaponBuffFromMayhem_132_AEC88AFD47FC54B7C98258AD8E87C270,0,,1
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Ixora/GameData/Balance/Table_GearUp_Mayhem_Balance.Table_GearUp_Mayhem_Balance,6,NetDifficultyHealthScale_138_E9CCFC19401B0E59BFE04F9A0742F3C6,0,,1
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Ixora/GameData/Balance/Table_GearUp_Mayhem_Balance.Table_GearUp_Mayhem_Balance,7,AIHealthSimpleScalar_126_7567CFEB4E1077623BE84EBC11D10EB8,0,,1.21
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Ixora/GameData/Balance/Table_GearUp_Mayhem_Balance.Table_GearUp_Mayhem_Balance,7,PlayerWeaponBuffFromMayhem_132_AEC88AFD47FC54B7C98258AD8E87C270,0,,1
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Ixora/GameData/Balance/Table_GearUp_Mayhem_Balance.Table_GearUp_Mayhem_Balance,7,NetDifficultyHealthScale_138_E9CCFC19401B0E59BFE04F9A0742F3C6,0,,1
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Ixora/GameData/Balance/Table_GearUp_Mayhem_Balance.Table_GearUp_Mayhem_Balance,8,AIHealthSimpleScalar_126_7567CFEB4E1077623BE84EBC11D10EB8,0,,1.24
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Ixora/GameData/Balance/Table_GearUp_Mayhem_Balance.Table_GearUp_Mayhem_Balance,8,PlayerWeaponBuffFromMayhem_132_AEC88AFD47FC54B7C98258AD8E87C270,0,,1
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Ixora/GameData/Balance/Table_GearUp_Mayhem_Balance.Table_GearUp_Mayhem_Balance,8,NetDifficultyHealthScale_138_E9CCFC19401B0E59BFE04F9A0742F3C6,0,,1
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Ixora/GameData/Balance/Table_GearUp_Mayhem_Balance.Table_GearUp_Mayhem_Balance,9,AIHealthSimpleScalar_126_7567CFEB4E1077623BE84EBC11D10EB8,0,,1.27
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Ixora/GameData/Balance/Table_GearUp_Mayhem_Balance.Table_GearUp_Mayhem_Balance,9,PlayerWeaponBuffFromMayhem_132_AEC88AFD47FC54B7C98258AD8E87C270,0,,1
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Ixora/GameData/Balance/Table_GearUp_Mayhem_Balance.Table_GearUp_Mayhem_Balance,9,NetDifficultyHealthScale_138_E9CCFC19401B0E59BFE04F9A0742F3C6,0,,1
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Ixora/GameData/Balance/Table_GearUp_Mayhem_Balance.Table_GearUp_Mayhem_Balance,10,AIHealthSimpleScalar_126_7567CFEB4E1077623BE84EBC11D10EB8,0,,1.3
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Ixora/GameData/Balance/Table_GearUp_Mayhem_Balance.Table_GearUp_Mayhem_Balance,10,PlayerWeaponBuffFromMayhem_132_AEC88AFD47FC54B7C98258AD8E87C270,0,,1
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Ixora/GameData/Balance/Table_GearUp_Mayhem_Balance.Table_GearUp_Mayhem_Balance,10,NetDifficultyHealthScale_138_E9CCFC19401B0E59BFE04F9A0742F3C6,0,,1
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Ixora/GameData/Balance/Table_GearUp_Mayhem_Balance.Table_GearUp_Mayhem_Balance,11,AIHealthSimpleScalar_126_7567CFEB4E1077623BE84EBC11D10EB8,0,,1.3
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Ixora/GameData/Balance/Table_GearUp_Mayhem_Balance.Table_GearUp_Mayhem_Balance,11,PlayerWeaponBuffFromMayhem_132_AEC88AFD47FC54B7C98258AD8E87C270,0,,1
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Ixora/GameData/Balance/Table_GearUp_Mayhem_Balance.Table_GearUp_Mayhem_Balance,11,NetDifficultyHealthScale_138_E9CCFC19401B0E59BFE04F9A0742F3C6,0,,1

###################################
### FIXES AND OTHER ADJUSTMENTS ###
###################################

# Increase Sniper Rifle Ammo Pool by 3 Additional Ammo per SDU.
SparkPatchEntry,(1,2,0,),/Game/Pickups/SDU/Table_SDU_SniperRifle.Table_SDU_SniperRifle,Lv1,AttributeModifyInfo,0,,(AttributeToModify=GbxAttributeData'"/Game/GameData/Attributes/Ammo/Att_Ammo_SniperRifle_Max.Att_Ammo_SniperRifle_Max"',ModifierType=PreAdd,ModifierValue=(BaseValueConstant=15)
SparkPatchEntry,(1,2,0,),/Game/Pickups/SDU/Table_SDU_SniperRifle.Table_SDU_SniperRifle,Lv2,AttributeModifyInfo,0,,(AttributeToModify=GbxAttributeData'"/Game/GameData/Attributes/Ammo/Att_Ammo_SniperRifle_Max.Att_Ammo_SniperRifle_Max"',ModifierType=PreAdd,ModifierValue=(BaseValueConstant=15)
SparkPatchEntry,(1,2,0,),/Game/Pickups/SDU/Table_SDU_SniperRifle.Table_SDU_SniperRifle,Lv3,AttributeModifyInfo,0,,(AttributeToModify=GbxAttributeData'"/Game/GameData/Attributes/Ammo/Att_Ammo_SniperRifle_Max.Att_Ammo_SniperRifle_Max"',ModifierType=PreAdd,ModifierValue=(BaseValueConstant=15)
SparkPatchEntry,(1,2,0,),/Game/Pickups/SDU/Table_SDU_SniperRifle.Table_SDU_SniperRifle,Lv4,AttributeModifyInfo,0,,(AttributeToModify=GbxAttributeData'"/Game/GameData/Attributes/Ammo/Att_Ammo_SniperRifle_Max.Att_Ammo_SniperRifle_Max"',ModifierType=PreAdd,ModifierValue=(BaseValueConstant=15)
SparkPatchEntry,(1,2,0,),/Game/Pickups/SDU/Table_SDU_SniperRifle.Table_SDU_SniperRifle,Lv5,AttributeModifyInfo,0,,(AttributeToModify=GbxAttributeData'"/Game/GameData/Attributes/Ammo/Att_Ammo_SniperRifle_Max.Att_Ammo_SniperRifle_Max"',ModifierType=PreAdd,ModifierValue=(BaseValueConstant=15)
SparkPatchEntry,(1,2,0,),/Game/Pickups/SDU/Table_SDU_SniperRifle.Table_SDU_SniperRifle,Lv6,AttributeModifyInfo,0,,(AttributeToModify=GbxAttributeData'"/Game/GameData/Attributes/Ammo/Att_Ammo_SniperRifle_Max.Att_Ammo_SniperRifle_Max"',ModifierType=PreAdd,ModifierValue=(BaseValueConstant=15)
SparkPatchEntry,(1,2,0,),/Game/Pickups/SDU/Table_SDU_SniperRifle.Table_SDU_SniperRifle,Lv7,AttributeModifyInfo,0,,(AttributeToModify=GbxAttributeData'"/Game/GameData/Attributes/Ammo/Att_Ammo_SniperRifle_Max.Att_Ammo_SniperRifle_Max"',ModifierType=PreAdd,ModifierValue=(BaseValueConstant=15)
SparkPatchEntry,(1,2,0,),/Game/Pickups/SDU/Table_SDU_SniperRifle.Table_SDU_SniperRifle,Lv8,AttributeModifyInfo,0,,(AttributeToModify=GbxAttributeData'"/Game/GameData/Attributes/Ammo/Att_Ammo_SniperRifle_Max.Att_Ammo_SniperRifle_Max"',ModifierType=PreAdd,ModifierValue=(BaseValueConstant=15)
SparkPatchEntry,(1,2,0,),/Game/Pickups/SDU/Table_SDU_SniperRifle.Table_SDU_SniperRifle,Lv9,AttributeModifyInfo,0,,(AttributeToModify=GbxAttributeData'"/Game/GameData/Attributes/Ammo/Att_Ammo_SniperRifle_Max.Att_Ammo_SniperRifle_Max"',ModifierType=PreAdd,ModifierValue=(BaseValueConstant=15)
SparkPatchEntry,(1,2,0,),/Game/Pickups/SDU/Table_SDU_SniperRifle.Table_SDU_SniperRifle,Lv10,AttributeModifyInfo,0,,(AttributeToModify=GbxAttributeData'"/Game/GameData/Attributes/Ammo/Att_Ammo_SniperRifle_Max.Att_Ammo_SniperRifle_Max"',ModifierType=PreAdd,ModifierValue=(BaseValueConstant=15)
SparkPatchEntry,(1,2,0,),/Game/Pickups/SDU/Table_SDU_SniperRifle.Table_SDU_SniperRifle,Lv11,AttributeModifyInfo,0,,(AttributeToModify=GbxAttributeData'"/Game/GameData/Attributes/Ammo/Att_Ammo_SniperRifle_Max.Att_Ammo_SniperRifle_Max"',ModifierType=PreAdd,ModifierValue=(BaseValueConstant=15)
SparkPatchEntry,(1,2,0,),/Game/Pickups/SDU/Table_SDU_SniperRifle.Table_SDU_SniperRifle,Lv12,AttributeModifyInfo,0,,(AttributeToModify=GbxAttributeData'"/Game/GameData/Attributes/Ammo/Att_Ammo_SniperRifle_Max.Att_Ammo_SniperRifle_Max"',ModifierType=PreAdd,ModifierValue=(BaseValueConstant=15)
SparkPatchEntry,(1,2,0,),/Game/Pickups/SDU/Table_SDU_SniperRifle.Table_SDU_SniperRifle,Lv13,AttributeModifyInfo,0,,(AttributeToModify=GbxAttributeData'"/Game/GameData/Attributes/Ammo/Att_Ammo_SniperRifle_Max.Att_Ammo_SniperRifle_Max"',ModifierType=PreAdd,ModifierValue=(BaseValueConstant=15)

# Vendor Crash Band-Aid (Credit to CZ47)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/UI/VendingMachines/BPWidget_GFxItemOfTheDay.Default__BPWidget_GFxItemOfTheDay_C,VisibilityDistance,0,,0

# Maurice Vendor (Week 30) - Replaced the Digi-Clone's Dahl Pistol with a Nova Berner.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Ixora2/Loot/VendingMachines/WeeklyPools/ItemPool_BMV_Week30.ItemPool_BMV_Week30,BalancedItems.BalancedItems[1].InventoryBalanceData,0,,/Game/Gear/Shields/_Design/_Uniques/NovaBurner/Balance/InvBalD_Shield_LGD_NovaBurner.InvBalD_Shield_LGD_NovaBurner
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Ixora2/Loot/VendingMachines/WeeklyPools/ItemPool_BMV_Week30.ItemPool_BMV_Week30,BalancedItems.BalancedItems[1].ResolvedInventoryBalanceData,0,,/Game/Gear/Shields/_Design/_Uniques/NovaBurner/Balance/InvBalD_Shield_LGD_NovaBurner.InvBalD_Shield_LGD_NovaBurner

# Beef Plisken Loot Drop Pattern Fix. (Credit to Apocalyptech)
SparkCharacterLoadedEntry,(1,1,0,BPChar_Punk_BanditChief),/Ixora2/Enemies/CotV/Punk/BanditChief/_Design/Character/BPChar_Punk_BanditChief.BPChar_Punk_BanditChief_C:AIBalanceState_GEN_VARIABLE,DropLootPattern,0,,LootSpawnPatternData'"/Game/GameData/Loot/SpawnPatterns/LootSpawnPattern_Enemy.LootSpawnPattern_Enemy"'

# Fix DLC2 and DLC4 Enemies not dropping shields. (Credit to Apoacalyptech)
SparkCharacterLoadedEntry,(1,1,0,MatchAll),/Game/PatchDLC/Hibiscus/GameData/Loot/EnemyPools/ItemPoolList_StandardEnemyGunsandGear_Hibiscus.ItemPoolList_StandardEnemyGunsandGear_Hibiscus,ItemPools.ItemPools[6].PoolProbability.BaseValueAttribute,0,,GbxAttributeData'"/Game/GameData/Loot/ItemPools/Attributes/Att_Shields_DropOdds.Att_Shields_DropOdds"'
SparkCharacterLoadedEntry,(1,1,0,MatchAll),/Game/PatchDLC/Alisma/GameData/Loot/EnemyPools/ItemPoolList_StandardEnemyGunsandGear_Alisma.ItemPoolList_StandardEnemyGunsandGear_Alisma,ItemPools.ItemPools[5],0,,(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Shields/ItemPool_Shields_All.ItemPool_Shields_All"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/ItemPools/Attributes/Att_Shields_DropOddsWithMayhem_Total.Att_Shields_DropOddsWithMayhem_Total"',AttributeInitializer=None,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1))

# Fix Siren COMs sometimes spawning with a blank part. (Credit to Apocalyptech)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/ClassMods/_Design/BalanceDefs/InvBalD_ClassMod_Siren_01_Common.InvBalD_ClassMod_Siren_01_Common,RuntimePartList.AllParts.AllParts[82].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/ClassMods/_Design/PartSets/PartSet_ClassMod_Siren_01_Common.PartSet_ClassMod_Siren_01_Common,ActorPartLists.ActorPartLists[3].bUseWeightWithMultiplePartSelection,0,,True
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/ClassMods/_Design/BalanceDefs/InvBalD_ClassMod_Siren_02_Uncommon.InvBalD_ClassMod_Siren_02_Uncommon,RuntimePartList.AllParts.AllParts[82].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/ClassMods/_Design/PartSets/PartSet_ClassMod_Siren_02_Uncommon.PartSet_ClassMod_Siren_02_Uncommon,ActorPartLists.ActorPartLists[3].bUseWeightWithMultiplePartSelection,0,,True
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/ClassMods/_Design/BalanceDefs/InvBalD_ClassMod_Siren_03_Rare.InvBalD_ClassMod_Siren_03_Rare,RuntimePartList.AllParts.AllParts[82].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/ClassMods/_Design/PartSets/PartSet_ClassMod_Siren_03_Rare.PartSet_ClassMod_Siren_03_Rare,ActorPartLists.ActorPartLists[3].bUseWeightWithMultiplePartSelection,0,,True
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/ClassMods/_Design/BalanceDefs/InvBalD_ClassMod_Siren_04_VeryRare.InvBalD_ClassMod_Siren_04_VeryRare,RuntimePartList.AllParts.AllParts[82].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/ClassMods/_Design/PartSets/PartSet_ClassMod_Siren_04_VeryRare.PartSet_ClassMod_Siren_04_VeryRare,ActorPartLists.ActorPartLists[3].bUseWeightWithMultiplePartSelection,0,,True
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/ClassMods/_Design/BalanceDefs/InvBalD_ClassMod_Siren_05_Legendary.InvBalD_ClassMod_Siren_05_Legendary,RuntimePartList.AllParts.AllParts[77].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/ClassMods/_Design/PartSets/PartSet_ClassMod_Siren_05_Legendary.PartSet_ClassMod_Siren_05_Legendary,ActorPartLists.ActorPartLists[3].bUseWeightWithMultiplePartSelection,0,,True
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/Gear/ClassMods/Siren/InvBalD_ClassMod_Siren_Breaker.InvBalD_ClassMod_Siren_Breaker,RuntimePartList.AllParts.AllParts[73].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/Gear/ClassMods/Siren/PartSet_ClassMod_Siren_Breaker.PartSet_ClassMod_Siren_Breaker,ActorPartLists.ActorPartLists[3].bUseWeightWithMultiplePartSelection,0,,True
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/Gear/ClassMods/Siren/InvBalD_ClassMod_Siren_Dragon.InvBalD_ClassMod_Siren_Dragon,RuntimePartList.AllParts.AllParts[73].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/Gear/ClassMods/Siren/PartSet_ClassMod_Siren_Dragon.PartSet_ClassMod_Siren_Dragon,ActorPartLists.ActorPartLists[3].bUseWeightWithMultiplePartSelection,0,,True
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/Gear/ClassMods/Siren/InvBalD_ClassMod_Siren_Elementalist.InvBalD_ClassMod_Siren_Elementalist,RuntimePartList.AllParts.AllParts[73].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/Gear/ClassMods/Siren/PartSet_ClassMod_Siren_Elementalist.PartSet_ClassMod_Siren_Elementalist,ActorPartLists.ActorPartLists[3].bUseWeightWithMultiplePartSelection,0,,True
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/Gear/ClassMods/Siren/InvBalD_ClassMod_Siren_Nimbus.InvBalD_ClassMod_Siren_Nimbus,RuntimePartList.AllParts.AllParts[73].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/Gear/ClassMods/Siren/PartSet_ClassMod_Siren_Nimbus.PartSet_ClassMod_Siren_Nimbus,ActorPartLists.ActorPartLists[3].bUseWeightWithMultiplePartSelection,0,,True
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/Gear/ClassMods/Siren/InvBalD_ClassMod_Siren_Phasezerker.InvBalD_ClassMod_Siren_Phasezerker,RuntimePartList.AllParts.AllParts[73].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/Gear/ClassMods/Siren/PartSet_ClassMod_Siren_Phasezerker.PartSet_ClassMod_Siren_Phasezerker,ActorPartLists.ActorPartLists[3].bUseWeightWithMultiplePartSelection,0,,True
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/Gear/CM/_D/PartSets/_U/SRN/InvBalD_CM_Siren_Raid1.InvBalD_CM_Siren_Raid1,RuntimePartList.AllParts.AllParts[73].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/Gear/CM/_D/PartSets/_U/SRN/PartSet_CM_Siren_Raid1.PartSet_CM_Siren_Raid1,ActorPartLists.ActorPartLists[3].bUseWeightWithMultiplePartSelection,0,,True
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Dandelion/Gear/CM/_D/PartSets/_U/SRN/InvBalD_CM_Siren_DLC1.InvBalD_CM_Siren_DLC1,RuntimePartList.AllParts.AllParts[73].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Dandelion/Gear/CM/_D/PartSets/_U/SRN/PartSet_CM_Siren_DLC1.PartSet_CM_Siren_DLC1,ActorPartLists.ActorPartLists[3].bUseWeightWithMultiplePartSelection,0,,True
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Hibiscus/Gear/ClassMods/_Design/SRN/InvBalD_CM_Siren_Hib.InvBalD_CM_Siren_Hib,RuntimePartList.AllParts.AllParts[73].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Hibiscus/Gear/ClassMods/_Design/SRN/PartSet_CM_Siren_Hib.PartSet_CM_Siren_Hib,ActorPartLists.ActorPartLists[3].bUseWeightWithMultiplePartSelection,0,,True
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Alisma/Gear/ClassMods/_Design/SRN/InvBalD_CM_Siren_Alisma.InvBalD_CM_Siren_Alisma,RuntimePartList.AllParts.AllParts[73].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Alisma/Gear/ClassMods/_Design/SRN/PartSet_CM_Siren_Alisma.PartSet_CM_Siren_Alisma,ActorPartLists.ActorPartLists[3].bUseWeightWithMultiplePartSelection,0,,True
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Ixora/Gear/ClassMods/_Design/SRN/L01/InvBalD_CM_Ixora_SRN_L01.InvBalD_CM_Ixora_SRN_L01,RuntimePartList.AllParts.AllParts[73].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Ixora/Gear/ClassMods/_Design/SRN/L01/PartSet_CM_Ixora_SRN_L01.PartSet_CM_Ixora_SRN_L01,ActorPartLists.ActorPartLists[3].bUseWeightWithMultiplePartSelection,0,,True
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Ixora2/Gear/ClassMods/_Design/SRN/L01/InvBalD_CM_Ixora2_SRN_L01.InvBalD_CM_Ixora2_SRN_L01,RuntimePartList.AllParts.AllParts[73].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Ixora2/Gear/ClassMods/_Design/SRN/L01/PartSet_CM_Ixora2_SRN_L01.PartSet_CM_Ixora2_SRN_L01,ActorPartLists.ActorPartLists[3].bUseWeightWithMultiplePartSelection,0,,True

# Make the Hunt sniper rifles and the Revengenador Legendary.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/SniperRifles/Jakobs/_Shared/_Design/_Unique/TheHunter/Balance/Balance_SR_JAK_Hunter.Balance_SR_JAK_Hunter,RarityData,0,,OakInventoryRarityData'"/Game/GameData/Loot/RarityData/RarityData_05_Legendary.RarityData_05_Legendary"'
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/SniperRifles/Jakobs/_Shared/_Design/_Unique/TheHunter/Hunted/Balance/Balance_SR_JAK_Hunted.Balance_SR_JAK_Hunted,RarityData,0,,OakInventoryRarityData'"/Game/GameData/Loot/RarityData/RarityData_05_Legendary.RarityData_05_Legendary"'
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/SniperRifles/Jakobs/_Shared/_Design/_Unique/TheHunter/Huntress/Balance/Balance_SR_JAK_Huntress.Balance_SR_JAK_Huntress,RarityData,0,,OakInventoryRarityData'"/Game/GameData/Loot/RarityData/RarityData_05_Legendary.RarityData_05_Legendary"'
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Shields/_Design/_Uniques/Revengenader/Balance/InvBalD_Shield_LGD_Revengenader.InvBalD_Shield_LGD_Revengenader,RarityData,0,,OakInventoryRarityData'"/Game/GameData/Loot/RarityData/RarityData_05_Legendary.RarityData_05_Legendary"'

### AMMO DROP CHANGES (Credit to Grimm) ###

# Change Ammo loot to be based on missing ammo. 
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Attributes/Att_Health_Resolver_NeedandGreed.Att_Health_Resolver_NeedandGreed:ResourceWeightAttributeValueResolver_0,ResourceThreshold,0,,(BaseValueConstant=0.5,DataTableValue=(DataTable=None,RowName=None,ValueName=None))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Attributes/Att_Health_Resolver_NeedandGreed.Att_Health_Resolver_NeedandGreed:ResourceWeightAttributeValueResolver_0,AboveThresholdWeight,0,,(BaseValueConstant=0.1,DataTableValue=(DataTable=None,RowName=None,ValueName=None))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Attributes/Att_Health_Resolver_NeedandGreed.Att_Health_Resolver_NeedandGreed:ResourceWeightAttributeValueResolver_0,NoPoolWeight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName=None,ValueName=None))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Attributes/Att_Health_Resolver_NeedandGreed.Att_Health_Resolver_NeedandGreed:ResourceWeightAttributeValueResolver_0,MinBelowThresholdWeight,0,,(BaseValueConstant=0.25,DataTableValue=(DataTable=None,RowName=None,ValueName=None))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Attributes/Att_Health_Resolver_NeedandGreed.Att_Health_Resolver_NeedandGreed:ResourceWeightAttributeValueResolver_0,MaxBelowThresholdWeight,0,,(BaseValueConstant=1.0,DataTableValue=(DataTable=None,RowName=None,ValueName=None))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Attributes/Att_Health_DropOdds.Att_Health_DropOdds:ResourceWeightAttributeValueResolver_0,ResourceThreshold,0,,(BaseValueConstant=0.5,DataTableValue=(DataTable=None,RowName=None,ValueName=None))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Attributes/Att_Health_DropOdds.Att_Health_DropOdds:ResourceWeightAttributeValueResolver_0,AboveThresholdWeight,0,,(BaseValueConstant=0.1,DataTableValue=(DataTable=None,RowName=None,ValueName=None))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Attributes/Att_Health_DropOdds.Att_Health_DropOdds:ResourceWeightAttributeValueResolver_0,NoPoolWeight,0,,(BaseValueConstant=0.0,DataTableValue=(DataTable=None,RowName=None,ValueName=None))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Attributes/Att_Health_DropOdds.Att_Health_DropOdds:ResourceWeightAttributeValueResolver_0,MinBelowThresholdWeight,0,,(BaseValueConstant=0.25,DataTableValue=(DataTable=None,RowName=None,ValueName=None))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Attributes/Att_Health_DropOdds.Att_Health_DropOdds:ResourceWeightAttributeValueResolver_0,MaxBelowThresholdWeight,0,,(BaseValueConstant=1.0,DataTableValue=(DataTable=None,RowName=None,ValueName=None))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Attributes/Att_Ammo_AssaultRifle_Resolver_NeedandGreed.Att_Ammo_AssaultRifle_Resolver_NeedandGreed:ResourceWeightAttributeValueResolver_0,ResourceThreshold,0,,(BaseValueConstant=0.5,DataTableValue=(DataTable=None,RowName=None,ValueName=None))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Attributes/Att_Ammo_AssaultRifle_Resolver_NeedandGreed.Att_Ammo_AssaultRifle_Resolver_NeedandGreed:ResourceWeightAttributeValueResolver_0,AboveThresholdWeight,0,,(BaseValueConstant=1.0,DataTableValue=(DataTable=None,RowName=None,ValueName=None))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Attributes/Att_Ammo_AssaultRifle_Resolver_NeedandGreed.Att_Ammo_AssaultRifle_Resolver_NeedandGreed:ResourceWeightAttributeValueResolver_0,NoPoolWeight,0,,(BaseValueConstant=1.0,DataTableValue=(DataTable=None,RowName=None,ValueName=None))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Attributes/Att_Ammo_AssaultRifle_Resolver_NeedandGreed.Att_Ammo_AssaultRifle_Resolver_NeedandGreed:ResourceWeightAttributeValueResolver_0,MinBelowThresholdWeight,0,,(BaseValueConstant=20.0,DataTableValue=(DataTable=None,RowName=None,ValueName=None))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Attributes/Att_Ammo_AssaultRifle_Resolver_NeedandGreed.Att_Ammo_AssaultRifle_Resolver_NeedandGreed:ResourceWeightAttributeValueResolver_0,MaxBelowThresholdWeight,0,,(BaseValueConstant=200.0,DataTableValue=(DataTable=None,RowName=None,ValueName=None))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Attributes/Att_Ammo_AssaultRifle_Resolver_NeedOnly.Att_Ammo_AssaultRifle_Resolver_NeedOnly:ResourceWeightAttributeValueResolver_0,ResourceThreshold,0,,(BaseValueConstant=0.5,DataTableValue=(DataTable=None,RowName=None,ValueName=None))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Attributes/Att_Ammo_AssaultRifle_Resolver_NeedOnly.Att_Ammo_AssaultRifle_Resolver_NeedOnly:ResourceWeightAttributeValueResolver_0,AboveThresholdWeight,0,,(BaseValueConstant=1.0,DataTableValue=(DataTable=None,RowName=None,ValueName=None))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Attributes/Att_Ammo_AssaultRifle_Resolver_NeedOnly.Att_Ammo_AssaultRifle_Resolver_NeedOnly:ResourceWeightAttributeValueResolver_0,NoPoolWeight,0,,(BaseValueConstant=1.0,DataTableValue=(DataTable=None,RowName=None,ValueName=None))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Attributes/Att_Ammo_AssaultRifle_Resolver_NeedOnly.Att_Ammo_AssaultRifle_Resolver_NeedOnly:ResourceWeightAttributeValueResolver_0,MinBelowThresholdWeight,0,,(BaseValueConstant=20.0,DataTableValue=(DataTable=None,RowName=None,ValueName=None))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Attributes/Att_Ammo_AssaultRifle_Resolver_NeedOnly.Att_Ammo_AssaultRifle_Resolver_NeedOnly:ResourceWeightAttributeValueResolver_0,MaxBelowThresholdWeight,0,,(BaseValueConstant=200.0,DataTableValue=(DataTable=None,RowName=None,ValueName=None))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Attributes/Att_Ammo_Grenade_Resolver_NeedandGreed.Att_Ammo_Grenade_Resolver_NeedandGreed:ResourceWeightAttributeValueResolver_0,ResourceThreshold,0,,(BaseValueConstant=0.5,DataTableValue=(DataTable=None,RowName=None,ValueName=None))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Attributes/Att_Ammo_Grenade_Resolver_NeedandGreed.Att_Ammo_Grenade_Resolver_NeedandGreed:ResourceWeightAttributeValueResolver_0,AboveThresholdWeight,0,,(BaseValueConstant=1.0,DataTableValue=(DataTable=None,RowName=None,ValueName=None))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Attributes/Att_Ammo_Grenade_Resolver_NeedandGreed.Att_Ammo_Grenade_Resolver_NeedandGreed:ResourceWeightAttributeValueResolver_0,NoPoolWeight,0,,(BaseValueConstant=1.0,DataTableValue=(DataTable=None,RowName=None,ValueName=None))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Attributes/Att_Ammo_Grenade_Resolver_NeedandGreed.Att_Ammo_Grenade_Resolver_NeedandGreed:ResourceWeightAttributeValueResolver_0,MinBelowThresholdWeight,0,,(BaseValueConstant=20.0,DataTableValue=(DataTable=None,RowName=None,ValueName=None))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Attributes/Att_Ammo_Grenade_Resolver_NeedandGreed.Att_Ammo_Grenade_Resolver_NeedandGreed:ResourceWeightAttributeValueResolver_0,MaxBelowThresholdWeight,0,,(BaseValueConstant=200.0,DataTableValue=(DataTable=None,RowName=None,ValueName=None))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Attributes/Att_Ammo_Grenade_Resolver_NeedOnly.Att_Ammo_Grenade_Resolver_NeedOnly:ResourceWeightAttributeValueResolver_0,ResourceThreshold,0,,(BaseValueConstant=0.5,DataTableValue=(DataTable=None,RowName=None,ValueName=None))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Attributes/Att_Ammo_Grenade_Resolver_NeedOnly.Att_Ammo_Grenade_Resolver_NeedOnly:ResourceWeightAttributeValueResolver_0,AboveThresholdWeight,0,,(BaseValueConstant=1.0,DataTableValue=(DataTable=None,RowName=None,ValueName=None))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Attributes/Att_Ammo_Grenade_Resolver_NeedOnly.Att_Ammo_Grenade_Resolver_NeedOnly:ResourceWeightAttributeValueResolver_0,NoPoolWeight,0,,(BaseValueConstant=1.0,DataTableValue=(DataTable=None,RowName=None,ValueName=None))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Attributes/Att_Ammo_Grenade_Resolver_NeedOnly.Att_Ammo_Grenade_Resolver_NeedOnly:ResourceWeightAttributeValueResolver_0,MinBelowThresholdWeight,0,,(BaseValueConstant=20.0,DataTableValue=(DataTable=None,RowName=None,ValueName=None))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Attributes/Att_Ammo_Grenade_Resolver_NeedOnly.Att_Ammo_Grenade_Resolver_NeedOnly:ResourceWeightAttributeValueResolver_0,MaxBelowThresholdWeight,0,,(BaseValueConstant=200.0,DataTableValue=(DataTable=None,RowName=None,ValueName=None))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Attributes/Att_Ammo_Heavy_Resolver_NeedandGreed.Att_Ammo_Heavy_Resolver_NeedandGreed:ResourceWeightAttributeValueResolver_0,ResourceThreshold,0,,(BaseValueConstant=0.5,DataTableValue=(DataTable=None,RowName=None,ValueName=None))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Attributes/Att_Ammo_Heavy_Resolver_NeedandGreed.Att_Ammo_Heavy_Resolver_NeedandGreed:ResourceWeightAttributeValueResolver_0,AboveThresholdWeight,0,,(BaseValueConstant=1.0,DataTableValue=(DataTable=None,RowName=None,ValueName=None))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Attributes/Att_Ammo_Heavy_Resolver_NeedandGreed.Att_Ammo_Heavy_Resolver_NeedandGreed:ResourceWeightAttributeValueResolver_0,NoPoolWeight,0,,(BaseValueConstant=1.0,DataTableValue=(DataTable=None,RowName=None,ValueName=None))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Attributes/Att_Ammo_Heavy_Resolver_NeedandGreed.Att_Ammo_Heavy_Resolver_NeedandGreed:ResourceWeightAttributeValueResolver_0,MinBelowThresholdWeight,0,,(BaseValueConstant=20.0,DataTableValue=(DataTable=None,RowName=None,ValueName=None))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Attributes/Att_Ammo_Heavy_Resolver_NeedandGreed.Att_Ammo_Heavy_Resolver_NeedandGreed:ResourceWeightAttributeValueResolver_0,MaxBelowThresholdWeight,0,,(BaseValueConstant=200.0,DataTableValue=(DataTable=None,RowName=None,ValueName=None))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Attributes/Att_Ammo_Heavy_Resolver_NeedOnly.Att_Ammo_Heavy_Resolver_NeedOnly:ResourceWeightAttributeValueResolver_0,ResourceThreshold,0,,(BaseValueConstant=0.5,DataTableValue=(DataTable=None,RowName=None,ValueName=None))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Attributes/Att_Ammo_Heavy_Resolver_NeedOnly.Att_Ammo_Heavy_Resolver_NeedOnly:ResourceWeightAttributeValueResolver_0,AboveThresholdWeight,0,,(BaseValueConstant=1.0,DataTableValue=(DataTable=None,RowName=None,ValueName=None))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Attributes/Att_Ammo_Heavy_Resolver_NeedOnly.Att_Ammo_Heavy_Resolver_NeedOnly:ResourceWeightAttributeValueResolver_0,NoPoolWeight,0,,(BaseValueConstant=1.0,DataTableValue=(DataTable=None,RowName=None,ValueName=None))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Attributes/Att_Ammo_Heavy_Resolver_NeedOnly.Att_Ammo_Heavy_Resolver_NeedOnly:ResourceWeightAttributeValueResolver_0,MinBelowThresholdWeight,0,,(BaseValueConstant=20.0,DataTableValue=(DataTable=None,RowName=None,ValueName=None))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Attributes/Att_Ammo_Heavy_Resolver_NeedOnly.Att_Ammo_Heavy_Resolver_NeedOnly:ResourceWeightAttributeValueResolver_0,MaxBelowThresholdWeight,0,,(BaseValueConstant=200.0,DataTableValue=(DataTable=None,RowName=None,ValueName=None))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Attributes/Att_Ammo_Pistol_Resolver_NeedandGreed.Att_Ammo_Pistol_Resolver_NeedandGreed:ResourceWeightAttributeValueResolver_0,ResourceThreshold,0,,(BaseValueConstant=0.5,DataTableValue=(DataTable=None,RowName=None,ValueName=None))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Attributes/Att_Ammo_Pistol_Resolver_NeedandGreed.Att_Ammo_Pistol_Resolver_NeedandGreed:ResourceWeightAttributeValueResolver_0,AboveThresholdWeight,0,,(BaseValueConstant=1.0,DataTableValue=(DataTable=None,RowName=None,ValueName=None))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Attributes/Att_Ammo_Pistol_Resolver_NeedandGreed.Att_Ammo_Pistol_Resolver_NeedandGreed:ResourceWeightAttributeValueResolver_0,NoPoolWeight,0,,(BaseValueConstant=1.0,DataTableValue=(DataTable=None,RowName=None,ValueName=None))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Attributes/Att_Ammo_Pistol_Resolver_NeedandGreed.Att_Ammo_Pistol_Resolver_NeedandGreed:ResourceWeightAttributeValueResolver_0,MinBelowThresholdWeight,0,,(BaseValueConstant=20.0,DataTableValue=(DataTable=None,RowName=None,ValueName=None))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Attributes/Att_Ammo_Pistol_Resolver_NeedandGreed.Att_Ammo_Pistol_Resolver_NeedandGreed:ResourceWeightAttributeValueResolver_0,MaxBelowThresholdWeight,0,,(BaseValueConstant=200.0,DataTableValue=(DataTable=None,RowName=None,ValueName=None))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Attributes/Att_Ammo_Pistol_Resolver_NeedOnly.Att_Ammo_Pistol_Resolver_NeedOnly:ResourceWeightAttributeValueResolver_0,ResourceThreshold,0,,(BaseValueConstant=0.5,DataTableValue=(DataTable=None,RowName=None,ValueName=None))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Attributes/Att_Ammo_Pistol_Resolver_NeedOnly.Att_Ammo_Pistol_Resolver_NeedOnly:ResourceWeightAttributeValueResolver_0,AboveThresholdWeight,0,,(BaseValueConstant=1.0,DataTableValue=(DataTable=None,RowName=None,ValueName=None))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Attributes/Att_Ammo_Pistol_Resolver_NeedOnly.Att_Ammo_Pistol_Resolver_NeedOnly:ResourceWeightAttributeValueResolver_0,NoPoolWeight,0,,(BaseValueConstant=1.0,DataTableValue=(DataTable=None,RowName=None,ValueName=None))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Attributes/Att_Ammo_Pistol_Resolver_NeedOnly.Att_Ammo_Pistol_Resolver_NeedOnly:ResourceWeightAttributeValueResolver_0,MinBelowThresholdWeight,0,,(BaseValueConstant=20.0,DataTableValue=(DataTable=None,RowName=None,ValueName=None))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Attributes/Att_Ammo_Pistol_Resolver_NeedOnly.Att_Ammo_Pistol_Resolver_NeedOnly:ResourceWeightAttributeValueResolver_0,MaxBelowThresholdWeight,0,,(BaseValueConstant=200.0,DataTableValue=(DataTable=None,RowName=None,ValueName=None))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Attributes/Att_Ammo_Shotgun_Resolver_NeedandGreed.Att_Ammo_Shotgun_Resolver_NeedandGreed:ResourceWeightAttributeValueResolver_0,ResourceThreshold,0,,(BaseValueConstant=0.5,DataTableValue=(DataTable=None,RowName=None,ValueName=None))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Attributes/Att_Ammo_Shotgun_Resolver_NeedandGreed.Att_Ammo_Shotgun_Resolver_NeedandGreed:ResourceWeightAttributeValueResolver_0,AboveThresholdWeight,0,,(BaseValueConstant=1.0,DataTableValue=(DataTable=None,RowName=None,ValueName=None))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Attributes/Att_Ammo_Shotgun_Resolver_NeedandGreed.Att_Ammo_Shotgun_Resolver_NeedandGreed:ResourceWeightAttributeValueResolver_0,NoPoolWeight,0,,(BaseValueConstant=1.0,DataTableValue=(DataTable=None,RowName=None,ValueName=None))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Attributes/Att_Ammo_Shotgun_Resolver_NeedandGreed.Att_Ammo_Shotgun_Resolver_NeedandGreed:ResourceWeightAttributeValueResolver_0,MinBelowThresholdWeight,0,,(BaseValueConstant=20.0,DataTableValue=(DataTable=None,RowName=None,ValueName=None))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Attributes/Att_Ammo_Shotgun_Resolver_NeedandGreed.Att_Ammo_Shotgun_Resolver_NeedandGreed:ResourceWeightAttributeValueResolver_0,MaxBelowThresholdWeight,0,,(BaseValueConstant=200.0,DataTableValue=(DataTable=None,RowName=None,ValueName=None))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Attributes/Att_Ammo_Shotgun_Resolver_NeedOnly.Att_Ammo_Shotgun_Resolver_NeedOnly:ResourceWeightAttributeValueResolver_0,ResourceThreshold,0,,(BaseValueConstant=0.5,DataTableValue=(DataTable=None,RowName=None,ValueName=None))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Attributes/Att_Ammo_Shotgun_Resolver_NeedOnly.Att_Ammo_Shotgun_Resolver_NeedOnly:ResourceWeightAttributeValueResolver_0,AboveThresholdWeight,0,,(BaseValueConstant=1.0,DataTableValue=(DataTable=None,RowName=None,ValueName=None))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Attributes/Att_Ammo_Shotgun_Resolver_NeedOnly.Att_Ammo_Shotgun_Resolver_NeedOnly:ResourceWeightAttributeValueResolver_0,NoPoolWeight,0,,(BaseValueConstant=1.0,DataTableValue=(DataTable=None,RowName=None,ValueName=None))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Attributes/Att_Ammo_Shotgun_Resolver_NeedOnly.Att_Ammo_Shotgun_Resolver_NeedOnly:ResourceWeightAttributeValueResolver_0,MinBelowThresholdWeight,0,,(BaseValueConstant=20.0,DataTableValue=(DataTable=None,RowName=None,ValueName=None))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Attributes/Att_Ammo_Shotgun_Resolver_NeedOnly.Att_Ammo_Shotgun_Resolver_NeedOnly:ResourceWeightAttributeValueResolver_0,MaxBelowThresholdWeight,0,,(BaseValueConstant=200.0,DataTableValue=(DataTable=None,RowName=None,ValueName=None))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Attributes/Att_Ammo_SMG_Resolver_NeedandGreed.Att_Ammo_SMG_Resolver_NeedandGreed:ResourceWeightAttributeValueResolver_0,ResourceThreshold,0,,(BaseValueConstant=0.5,DataTableValue=(DataTable=None,RowName=None,ValueName=None))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Attributes/Att_Ammo_SMG_Resolver_NeedandGreed.Att_Ammo_SMG_Resolver_NeedandGreed:ResourceWeightAttributeValueResolver_0,AboveThresholdWeight,0,,(BaseValueConstant=1.0,DataTableValue=(DataTable=None,RowName=None,ValueName=None))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Attributes/Att_Ammo_SMG_Resolver_NeedandGreed.Att_Ammo_SMG_Resolver_NeedandGreed:ResourceWeightAttributeValueResolver_0,NoPoolWeight,0,,(BaseValueConstant=1.0,DataTableValue=(DataTable=None,RowName=None,ValueName=None))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Attributes/Att_Ammo_SMG_Resolver_NeedandGreed.Att_Ammo_SMG_Resolver_NeedandGreed:ResourceWeightAttributeValueResolver_0,MinBelowThresholdWeight,0,,(BaseValueConstant=20.0,DataTableValue=(DataTable=None,RowName=None,ValueName=None))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Attributes/Att_Ammo_SMG_Resolver_NeedandGreed.Att_Ammo_SMG_Resolver_NeedandGreed:ResourceWeightAttributeValueResolver_0,MaxBelowThresholdWeight,0,,(BaseValueConstant=200.0,DataTableValue=(DataTable=None,RowName=None,ValueName=None))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Attributes/Att_Ammo_SMG_Resolver_NeedOnly.Att_Ammo_SMG_Resolver_NeedOnly:ResourceWeightAttributeValueResolver_0,ResourceThreshold,0,,(BaseValueConstant=0.5,DataTableValue=(DataTable=None,RowName=None,ValueName=None))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Attributes/Att_Ammo_SMG_Resolver_NeedOnly.Att_Ammo_SMG_Resolver_NeedOnly:ResourceWeightAttributeValueResolver_0,AboveThresholdWeight,0,,(BaseValueConstant=1.0,DataTableValue=(DataTable=None,RowName=None,ValueName=None))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Attributes/Att_Ammo_SMG_Resolver_NeedOnly.Att_Ammo_SMG_Resolver_NeedOnly:ResourceWeightAttributeValueResolver_0,NoPoolWeight,0,,(BaseValueConstant=1.0,DataTableValue=(DataTable=None,RowName=None,ValueName=None))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Attributes/Att_Ammo_SMG_Resolver_NeedOnly.Att_Ammo_SMG_Resolver_NeedOnly:ResourceWeightAttributeValueResolver_0,MinBelowThresholdWeight,0,,(BaseValueConstant=20.0,DataTableValue=(DataTable=None,RowName=None,ValueName=None))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Attributes/Att_Ammo_SMG_Resolver_NeedOnly.Att_Ammo_SMG_Resolver_NeedOnly:ResourceWeightAttributeValueResolver_0,MaxBelowThresholdWeight,0,,(BaseValueConstant=200.0,DataTableValue=(DataTable=None,RowName=None,ValueName=None))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Attributes/Att_Ammo_Sniper_Resolver_NeedandGreed.Att_Ammo_Sniper_Resolver_NeedandGreed:ResourceWeightAttributeValueResolver_0,ResourceThreshold,0,,(BaseValueConstant=0.5,DataTableValue=(DataTable=None,RowName=None,ValueName=None))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Attributes/Att_Ammo_Sniper_Resolver_NeedandGreed.Att_Ammo_Sniper_Resolver_NeedandGreed:ResourceWeightAttributeValueResolver_0,AboveThresholdWeight,0,,(BaseValueConstant=1.0,DataTableValue=(DataTable=None,RowName=None,ValueName=None))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Attributes/Att_Ammo_Sniper_Resolver_NeedandGreed.Att_Ammo_Sniper_Resolver_NeedandGreed:ResourceWeightAttributeValueResolver_0,NoPoolWeight,0,,(BaseValueConstant=1.0,DataTableValue=(DataTable=None,RowName=None,ValueName=None))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Attributes/Att_Ammo_Sniper_Resolver_NeedandGreed.Att_Ammo_Sniper_Resolver_NeedandGreed:ResourceWeightAttributeValueResolver_0,MinBelowThresholdWeight,0,,(BaseValueConstant=20.0,DataTableValue=(DataTable=None,RowName=None,ValueName=None))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Attributes/Att_Ammo_Sniper_Resolver_NeedandGreed.Att_Ammo_Sniper_Resolver_NeedandGreed:ResourceWeightAttributeValueResolver_0,MaxBelowThresholdWeight,0,,(BaseValueConstant=200.0,DataTableValue=(DataTable=None,RowName=None,ValueName=None))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Attributes/Att_Ammo_Sniper_Resolver_NeedOnly.Att_Ammo_Sniper_Resolver_NeedOnly:ResourceWeightAttributeValueResolver_0,ResourceThreshold,0,,(BaseValueConstant=0.5,DataTableValue=(DataTable=None,RowName=None,ValueName=None))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Attributes/Att_Ammo_Sniper_Resolver_NeedOnly.Att_Ammo_Sniper_Resolver_NeedOnly:ResourceWeightAttributeValueResolver_0,AboveThresholdWeight,0,,(BaseValueConstant=1.0,DataTableValue=(DataTable=None,RowName=None,ValueName=None))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Attributes/Att_Ammo_Sniper_Resolver_NeedOnly.Att_Ammo_Sniper_Resolver_NeedOnly:ResourceWeightAttributeValueResolver_0,NoPoolWeight,0,,(BaseValueConstant=1.0,DataTableValue=(DataTable=None,RowName=None,ValueName=None))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Attributes/Att_Ammo_Sniper_Resolver_NeedOnly.Att_Ammo_Sniper_Resolver_NeedOnly:ResourceWeightAttributeValueResolver_0,MinBelowThresholdWeight,0,,(BaseValueConstant=20.0,DataTableValue=(DataTable=None,RowName=None,ValueName=None))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Attributes/Att_Ammo_Sniper_Resolver_NeedOnly.Att_Ammo_Sniper_Resolver_NeedOnly:ResourceWeightAttributeValueResolver_0,MaxBelowThresholdWeight,0,,(BaseValueConstant=200.0,DataTableValue=(DataTable=None,RowName=None,ValueName=None))

# Scaling the Ammo Pool
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Ammo/ItemPool_Ammo.ItemPool_Ammo,BalancedItems.BalancedItems[0].Weight.BaseValueAttribute,0,,/Game/GameData/Loot/ItemPools/Attributes/Att_Ammo_AssaultRifle_Resolver_NeedOnly.Att_Ammo_AssaultRifle_Resolver_NeedOnly
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Ammo/ItemPool_Ammo.ItemPool_Ammo,BalancedItems.BalancedItems[1].Weight.BaseValueAttribute,0,,/Game/GameData/Loot/ItemPools/Attributes/Att_Ammo_Grenade_Resolver_NeedOnly.Att_Ammo_Grenade_Resolver_NeedOnly
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Ammo/ItemPool_Ammo.ItemPool_Ammo,BalancedItems.BalancedItems[2].Weight.BaseValueAttribute,0,,/Game/GameData/Loot/ItemPools/Attributes/Att_Ammo_Heavy_Resolver_NeedOnly.Att_Ammo_Heavy_Resolver_NeedOnly
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Ammo/ItemPool_Ammo.ItemPool_Ammo,BalancedItems.BalancedItems[3].Weight.BaseValueAttribute,0,,/Game/GameData/Loot/ItemPools/Attributes/Att_Ammo_Pistol_Resolver_NeedOnly.Att_Ammo_Pistol_Resolver_NeedOnly
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Ammo/ItemPool_Ammo.ItemPool_Ammo,BalancedItems.BalancedItems[4].Weight.BaseValueAttribute,0,,/Game/GameData/Loot/ItemPools/Attributes/Att_Ammo_Shotgun_Resolver_NeedOnly.Att_Ammo_Shotgun_Resolver_NeedOnly
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Ammo/ItemPool_Ammo.ItemPool_Ammo,BalancedItems.BalancedItems[5].Weight.BaseValueAttribute,0,,/Game/GameData/Loot/ItemPools/Attributes/Att_Ammo_SMG_Resolver_NeedOnly.Att_Ammo_SMG_Resolver_NeedOnly
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Ammo/ItemPool_Ammo.ItemPool_Ammo,BalancedItems.BalancedItems[6].Weight.BaseValueAttribute,0,,/Game/GameData/Loot/ItemPools/Attributes/Att_Ammo_Sniper_Resolver_NeedOnly.Att_Ammo_Sniper_Resolver_NeedOnly

# Ammo Crate Pool
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/ItemPool_AmmoCrate.ItemPool_AmmoCrate,BalancedItems,0,,((ItemPoolData=None,InventoryBalanceData=/Game/Pickups/Ammo/DA_InventoryBalance_Ammo_AssaultRifle.DA_InventoryBalance_Ammo_AssaultRifle,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Pickups/Ammo/DA_InventoryBalance_Ammo_AssaultRifle.DA_InventoryBalance_Ammo_AssaultRifle"',Weight=(BaseValueAttribute=/Game/GameData/Loot/ItemPools/Attributes/Att_Ammo_AssaultRifle_Resolver_NeedandGreed.Att_Ammo_AssaultRifle_Resolver_NeedandGreed)),(ItemPoolData=None,InventoryBalanceData=/Game/Pickups/Ammo/DA_InventoryBalance_Ammo_Pistol.DA_InventoryBalance_Ammo_Pistol,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Pickups/Ammo/DA_InventoryBalance_Ammo_Pistol.DA_InventoryBalance_Ammo_Pistol"',Weight=(BaseValueAttribute=/Game/GameData/Loot/ItemPools/Attributes/Att_Ammo_Pistol_Resolver_NeedandGreed.Att_Ammo_Pistol_Resolver_NeedandGreed)),(ItemPoolData=None,InventoryBalanceData=/Game/Pickups/Ammo/DA_InventoryBalance_Ammo_Shotgun.DA_InventoryBalance_Ammo_Shotgun,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Pickups/Ammo/DA_InventoryBalance_Ammo_Shotgun.DA_InventoryBalance_Ammo_Shotgun"',Weight=(BaseValueAttribute=/Game/GameData/Loot/ItemPools/Attributes/Att_Ammo_Shotgun_Resolver_NeedandGreed.Att_Ammo_Shotgun_Resolver_NeedandGreed)),(ItemPoolData=None,InventoryBalanceData=/Game/Pickups/Ammo/DA_InventoryBalance_Ammo_SMG.DA_InventoryBalance_Ammo_SMG,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Pickups/Ammo/DA_InventoryBalance_Ammo_SMG.DA_InventoryBalance_Ammo_SMG"',Weight=(BaseValueAttribute=/Game/GameData/Loot/ItemPools/Attributes/Att_Ammo_SMG_Resolver_NeedandGreed.Att_Ammo_SMG_Resolver_NeedandGreed)),(ItemPoolData=None,InventoryBalanceData=/Game/Pickups/Ammo/DA_InventoryBalance_Ammo_SniperRifle.DA_InventoryBalance_Ammo_SniperRifle,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Pickups/Ammo/DA_InventoryBalance_Ammo_SniperRifle.DA_InventoryBalance_Ammo_SniperRifle"',Weight=(BaseValueAttribute=/Game/GameData/Loot/ItemPools/Attributes/Att_Ammo_Sniper_Resolver_NeedandGreed.Att_Ammo_Sniper_Resolver_NeedandGreed)),(ItemPoolData=None,InventoryBalanceData=/Game/Pickups/Ammo/DA_InventoryBalance_Ammo_Heavy.DA_InventoryBalance_Ammo_Heavy,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Pickups/Ammo/DA_InventoryBalance_Ammo_Heavy.DA_InventoryBalance_Ammo_Heavy"',Weight=(BaseValueAttribute=/Game/GameData/Loot/ItemPools/Attributes/Att_Ammo_Heavy_Resolver_NeedandGreed.Att_Ammo_Heavy_Resolver_NeedandGreed)),(ItemPoolData=None,InventoryBalanceData=/Game/Pickups/Ammo/DA_InventoryBalance_Ammo_Grenade.DA_InventoryBalance_Ammo_Grenade,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Pickups/Ammo/DA_InventoryBalance_Ammo_Grenade.DA_InventoryBalance_Ammo_Grenade"',Weight=(BaseValueAttribute=/Game/GameData/Loot/ItemPools/Attributes/Att_Ammo_Grenade_Resolver_NeedandGreed.Att_Ammo_Grenade_Resolver_NeedandGreed)),(ItemPoolData=None,InventoryBalanceData=/Game/Pickups/Health/DA_InventoryBalance_Health.DA_InventoryBalance_Health,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Pickups/Health/DA_InventoryBalance_Health.DA_InventoryBalance_Health"',Weight=(BaseValueAttribute=/Game/GameData/Loot/ItemPools/Attributes/Att_Health_Resolver_NeedandGreed.Att_Health_Resolver_NeedandGreed)))

# Ammo Chest Global
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Lootables/_Design/Data/Global/LootDef_Global_AmmoChest.LootDef_Global_AmmoChest,DefaultLoot.DefaultLoot[0].ItemAttachments,0,,((ItemPool=/Game/GameData/Loot/ItemPools/ItemPool_AmmoCrate.ItemPool_AmmoCrate,AttachmentPointName=TopMiddle),(ItemPool=/Game/GameData/Loot/ItemPools/ItemPool_AmmoCrate.ItemPool_AmmoCrate,AttachmentPointName=BottomMiddle),(ItemPool=/Game/GameData/Loot/ItemPools/ItemPool_AmmoCrate.ItemPool_AmmoCrate,AttachmentPointName=TopLeft),(ItemPool=/Game/GameData/Loot/ItemPools/ItemPool_AmmoCrate.ItemPool_AmmoCrate,AttachmentPointName=TopRight),(ItemPool=/Game/GameData/Loot/ItemPools/ItemPool_AmmoCrate.ItemPool_AmmoCrate,AttachmentPointName=BottomLeft),(ItemPool=/Game/GameData/Loot/ItemPools/ItemPool_AmmoCrate.ItemPool_AmmoCrate,AttachmentPointName=BottomRight))

# Ammo Chest CoV
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Lootables/_Design/Data/CoV/LootDef_COV_AmmoChest.LootDef_COV_AmmoChest,DefaultLoot.DefaultLoot[0].ItemAttachments,0,,((ItemPool=/Game/GameData/Loot/ItemPools/ItemPool_AmmoCrate.ItemPool_AmmoCrate,AttachmentPointName=TopMiddle),(ItemPool=/Game/GameData/Loot/ItemPools/ItemPool_AmmoCrate.ItemPool_AmmoCrate,AttachmentPointName=BottomMiddle),(ItemPool=/Game/GameData/Loot/ItemPools/ItemPool_AmmoCrate.ItemPool_AmmoCrate,AttachmentPointName=TopLeft),(ItemPool=/Game/GameData/Loot/ItemPools/ItemPool_AmmoCrate.ItemPool_AmmoCrate,AttachmentPointName=TopRight),(ItemPool=/Game/GameData/Loot/ItemPools/ItemPool_AmmoCrate.ItemPool_AmmoCrate,AttachmentPointName=BottomLeft),(ItemPool=/Game/GameData/Loot/ItemPools/ItemPool_AmmoCrate.ItemPool_AmmoCrate,AttachmentPointName=BottomRight))

# Ammo Chest CoV
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Lootables/_Design/Data/Eridian/LootDef_Eridian_AmmoCrate.LootDef_Eridian_AmmoCrate,DefaultLoot.DefaultLoot[0].ItemAttachments,0,,((ItemPool=/Game/GameData/Loot/ItemPools/ItemPool_AmmoCrate.ItemPool_AmmoCrate,AttachmentPointName=TopMiddle),(ItemPool=/Game/GameData/Loot/ItemPools/ItemPool_AmmoCrate.ItemPool_AmmoCrate,AttachmentPointName=BottomMiddle),(ItemPool=/Game/GameData/Loot/ItemPools/ItemPool_AmmoCrate.ItemPool_AmmoCrate,AttachmentPointName=TopLeft),(ItemPool=/Game/GameData/Loot/ItemPools/ItemPool_AmmoCrate.ItemPool_AmmoCrate,AttachmentPointName=TopRight),(ItemPool=/Game/GameData/Loot/ItemPools/ItemPool_AmmoCrate.ItemPool_AmmoCrate,AttachmentPointName=BottomLeft),(ItemPool=/Game/GameData/Loot/ItemPools/ItemPool_AmmoCrate.ItemPool_AmmoCrate,AttachmentPointName=BottomRight))

### FASTER NPCS (Credit to CZ47) ###

# Typhon - Movement Speed increased to 50% faster than a standard Vault Hunter, sprint speed increased to 75%.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Typhon),/Game/NonPlayerCharacters/Typhon/_Design/Character/BPChar_Typhon.Default__BPChar_Typhon_C:CharMoveComp,MaxWalkSpeed,0,,(Value=705,BaseValue=705)
SparkCharacterLoadedEntry,(1,1,0,BPChar_Typhon),/Game/NonPlayerCharacters/Typhon/_Design/Character/BPChar_Typhon.Default__BPChar_Typhon_C:CharMoveComp,MaxSprintSpeed,0,,(Value=1260,BaseValue=1260)
SparkCharacterLoadedEntry,(1,1,0,BPChar_Typhon),/Game/NonPlayerCharacters/Typhon/_Design/Character/BPChar_Typhon.Default__BPChar_Typhon_C:CharMoveComp,MaxWalkSpeedCrouched,0,,(Value=412,BaseValue=412)
SparkCharacterLoadedEntry,(1,1,0,BPChar_Typhon),/Game/NonPlayerCharacters/Typhon/_Design/Character/BPChar_Typhon.Default__BPChar_Typhon_C:CharMoveComp,MaxInjuredSprintSpeed,0,,(Value=300,BaseValue=300)
SparkCharacterLoadedEntry,(1,1,0,BPChar_Typhon),/Game/NonPlayerCharacters/Typhon/_Design/Character/BPChar_Typhon.Default__BPChar_Typhon_C:CharMoveComp,MaxWalkSpeedInjured,0,,(Value=300,BaseValue=300)
SparkCharacterLoadedEntry,(1,1,0,BPChar_Typhon),/Game/NonPlayerCharacters/Typhon/_Design/Character/BPChar_Typhon.Default__BPChar_Typhon_C:CharMoveComp,MaxLadderAscendSpeed,0,,(Value=300,BaseValue=300)
SparkCharacterLoadedEntry,(1,1,0,BPChar_Typhon),/Game/NonPlayerCharacters/Typhon/_Design/Character/BPChar_Typhon.Default__BPChar_Typhon_C:CharMoveComp,MaxLadderDescendSpeed,0,,(Value=240,BaseValue=240)

# Claptrap - Movement Speed increased to 50% faster than a standard Vault Hunter, sprint speed increased to 75%.
SparkCharacterLoadedEntry,(1,1,0,BpChar_Claptrap),/Game/NonPlayerCharacters/Claptrap/_Design/Character/BpChar_Claptrap.Default__BPChar_Claptrap_C:CharMoveComp,MaxWalkSpeed,0,,(Value=705,BaseValue=705)
SparkCharacterLoadedEntry,(1,1,0,BpChar_Claptrap),/Game/NonPlayerCharacters/Claptrap/_Design/Character/BpChar_Claptrap.Default__BPChar_Claptrap_C:CharMoveComp,MaxSprintSpeed,0,,(Value=1260,BaseValue=1260)
SparkCharacterLoadedEntry,(1,1,0,BpChar_Claptrap),/Game/NonPlayerCharacters/Claptrap/_Design/Character/BpChar_Claptrap.Default__BPChar_Claptrap_C:CharMoveComp,MaxWalkSpeedCrouched,0,,(Value=412,BaseValue=412)
SparkCharacterLoadedEntry,(1,1,0,BpChar_Claptrap),/Game/NonPlayerCharacters/Claptrap/_Design/Character/BpChar_Claptrap.Default__BPChar_Claptrap_C:CharMoveComp,MaxInjuredSprintSpeed,0,,(Value=300,BaseValue=300)
SparkCharacterLoadedEntry,(1,1,0,BpChar_Claptrap),/Game/NonPlayerCharacters/Claptrap/_Design/Character/BpChar_Claptrap.Default__BPChar_Claptrap_C:CharMoveComp,MaxWalkSpeedInjured,0,,(Value=300,BaseValue=300)
SparkCharacterLoadedEntry,(1,1,0,BpChar_Claptrap),/Game/NonPlayerCharacters/Claptrap/_Design/Character/BpChar_Claptrap.Default__BPChar_Claptrap_C:CharMoveComp,MaxLadderAscendSpeed,0,,(Value=300,BaseValue=300)
SparkCharacterLoadedEntry,(1,1,0,BpChar_Claptrap),/Game/NonPlayerCharacters/Claptrap/_Design/Character/BpChar_Claptrap.Default__BPChar_Claptrap_C:CharMoveComp,MaxLadderDescendSpeed,0,,(Value=240,BaseValue=240)
SparkCharacterLoadedEntry,(1,1,0,BpChar_Claptrap),/Game/NonPlayerCharacters/Claptrap/_Design/Character/BpChar_Claptrap.Default__BPChar_Claptrap_C:CharMoveComp,MaxAcceleration,0,,4096.0

# Claptrap DLC6 - Movement Speed increased to 50% faster than a standard Vault Hunter, sprint speed increased to 75%.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Claptrap_IXO),/Ixora2/NonPlayerCharacters/Claptrap/_Design/Character/BPChar_Claptrap_IXO.Default__BPChar_Claptrap_IXO_C:CharMoveComp,MaxWalkSpeed,0,,(Value=705,BaseValue=705)
SparkCharacterLoadedEntry,(1,1,0,BPChar_Claptrap_IXO),/Ixora2/NonPlayerCharacters/Claptrap/_Design/Character/BPChar_Claptrap_IXO.Default__BPChar_Claptrap_IXO_C:CharMoveComp,MaxSprintSpeed,0,,(Value=1260,BaseValue=1260)
SparkCharacterLoadedEntry,(1,1,0,BPChar_Claptrap_IXO),/Ixora2/NonPlayerCharacters/Claptrap/_Design/Character/BPChar_Claptrap_IXO.Default__BPChar_Claptrap_IXO_C:CharMoveComp,MaxWalkSpeedCrouched,0,,(Value=412,BaseValue=412)
SparkCharacterLoadedEntry,(1,1,0,BPChar_Claptrap_IXO),/Ixora2/NonPlayerCharacters/Claptrap/_Design/Character/BPChar_Claptrap_IXO.Default__BPChar_Claptrap_IXO_C:CharMoveComp,MaxInjuredSprintSpeed,0,,(Value=300,BaseValue=300)
SparkCharacterLoadedEntry,(1,1,0,BPChar_Claptrap_IXO),/Ixora2/NonPlayerCharacters/Claptrap/_Design/Character/BPChar_Claptrap_IXO.Default__BPChar_Claptrap_IXO_C:CharMoveComp,MaxWalkSpeedInjured,0,,(Value=300,BaseValue=300)
SparkCharacterLoadedEntry,(1,1,0,BPChar_Claptrap_IXO),/Ixora2/NonPlayerCharacters/Claptrap/_Design/Character/BPChar_Claptrap_IXO.Default__BPChar_Claptrap_IXO_C:CharMoveComp,MaxLadderAscendSpeed,0,,(Value=300,BaseValue=300)
SparkCharacterLoadedEntry,(1,1,0,BPChar_Claptrap_IXO),/Ixora2/NonPlayerCharacters/Claptrap/_Design/Character/BPChar_Claptrap_IXO.Default__BPChar_Claptrap_IXO_C:CharMoveComp,MaxLadderDescendSpeed,0,,(Value=240,BaseValue=240)
SparkCharacterLoadedEntry,(1,1,0,BPChar_Claptrap_IXO),/Ixora2/NonPlayerCharacters/Claptrap/_Design/Character/BPChar_Claptrap_IXO.Default__BPChar_Claptrap_IXO_C:CharMoveComp,MaxAcceleration,0,,4096.0

# Maya - Movement Speed increased to 50% faster than a standard Vault Hunter, sprint speed increased to 75%.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Maya),/Game/NonPlayerCharacters/Maya/_Design/Character/BPChar_Maya.Default__BPChar_Maya_C:CharMoveComp,MaxWalkSpeed,0,,(Value=705,BaseValue=705)
SparkCharacterLoadedEntry,(1,1,0,BPChar_Maya),/Game/NonPlayerCharacters/Maya/_Design/Character/BPChar_Maya.Default__BPChar_Maya_C:CharMoveComp,MaxSprintSpeed,0,,(Value=1260,BaseValue=1260)
SparkCharacterLoadedEntry,(1,1,0,BPChar_Maya),/Game/NonPlayerCharacters/Maya/_Design/Character/BPChar_Maya.Default__BPChar_Maya_C:CharMoveComp,MaxWalkSpeedCrouched,0,,(Value=412,BaseValue=412)
SparkCharacterLoadedEntry,(1,1,0,BPChar_Maya),/Game/NonPlayerCharacters/Maya/_Design/Character/BPChar_Maya.Default__BPChar_Maya_C:CharMoveComp,MaxInjuredSprintSpeed,0,,(Value=300,BaseValue=300)
SparkCharacterLoadedEntry,(1,1,0,BPChar_Maya),/Game/NonPlayerCharacters/Maya/_Design/Character/BPChar_Maya.Default__BPChar_Maya_C:CharMoveComp,MaxWalkSpeedInjured,0,,(Value=300,BaseValue=300)
SparkCharacterLoadedEntry,(1,1,0,BPChar_Maya),/Game/NonPlayerCharacters/Maya/_Design/Character/BPChar_Maya.Default__BPChar_Maya_C:CharMoveComp,MaxLadderAscendSpeed,0,,(Value=300,BaseValue=300)
SparkCharacterLoadedEntry,(1,1,0,BPChar_Maya),/Game/NonPlayerCharacters/Maya/_Design/Character/BPChar_Maya.Default__BPChar_Maya_C:CharMoveComp,MaxLadderDescendSpeed,0,,(Value=240,BaseValue=240)

# Ava - Movement Speed increased to 50% faster than a standard Vault Hunter, sprint speed increased to 75%.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Ava),/Game/NonPlayerCharacters/Ava/_Design/Character/BPChar_Ava.Default__BPChar_Ava_C:CharMoveComp,MaxWalkSpeed,0,,(Value=705,BaseValue=705)
SparkCharacterLoadedEntry,(1,1,0,BPChar_Ava),/Game/NonPlayerCharacters/Ava/_Design/Character/BPChar_Ava.Default__BPChar_Ava_C:CharMoveComp,MaxSprintSpeed,0,,(Value=1260,BaseValue=1260)
SparkCharacterLoadedEntry,(1,1,0,BPChar_Ava),/Game/NonPlayerCharacters/Ava/_Design/Character/BPChar_Ava.Default__BPChar_Ava_C:CharMoveComp,MaxWalkSpeedCrouched,0,,(Value=412,BaseValue=412)
SparkCharacterLoadedEntry,(1,1,0,BPChar_Ava),/Game/NonPlayerCharacters/Ava/_Design/Character/BPChar_Ava.Default__BPChar_Ava_C:CharMoveComp,MaxInjuredSprintSpeed,0,,(Value=300,BaseValue=300)
SparkCharacterLoadedEntry,(1,1,0,BPChar_Ava),/Game/NonPlayerCharacters/Ava/_Design/Character/BPChar_Ava.Default__BPChar_Ava_C:CharMoveComp,MaxWalkSpeedInjured,0,,(Value=300,BaseValue=300)
SparkCharacterLoadedEntry,(1,1,0,BPChar_Ava),/Game/NonPlayerCharacters/Ava/_Design/Character/BPChar_Ava.Default__BPChar_Ava_C:CharMoveComp,MaxLadderAscendSpeed,0,,(Value=300,BaseValue=300)
SparkCharacterLoadedEntry,(1,1,0,BPChar_Ava),/Game/NonPlayerCharacters/Ava/_Design/Character/BPChar_Ava.Default__BPChar_Ava_C:CharMoveComp,MaxLadderDescendSpeed,0,,(Value=240,BaseValue=240)

# Ava DLC6 - Movement Speed increased to 50% faster than a standard Vault Hunter, sprint speed increased to 75%.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Ava_IXO),/Ixora2/NonPlayerCharacters/Ava/_Design/Character/BPChar_Ava_IXO.Default__BPChar_Ava_IXO_C:CharMoveComp,MaxWalkSpeed,0,,(Value=705,BaseValue=705)
SparkCharacterLoadedEntry,(1,1,0,BPChar_Ava_IXO),/Ixora2/NonPlayerCharacters/Ava/_Design/Character/BPChar_Ava_IXO.Default__BPChar_Ava_IXO_C:CharMoveComp,MaxSprintSpeed,0,,(Value=1260,BaseValue=1260)
SparkCharacterLoadedEntry,(1,1,0,BPChar_Ava_IXO),/Ixora2/NonPlayerCharacters/Ava/_Design/Character/BPChar_Ava_IXO.Default__BPChar_Ava_IXO_C:CharMoveComp,MaxWalkSpeedCrouched,0,,(Value=412,BaseValue=412)
SparkCharacterLoadedEntry,(1,1,0,BPChar_Ava_IXO),/Ixora2/NonPlayerCharacters/Ava/_Design/Character/BPChar_Ava_IXO.Default__BPChar_Ava_IXO_C:CharMoveComp,MaxInjuredSprintSpeed,0,,(Value=300,BaseValue=300)
SparkCharacterLoadedEntry,(1,1,0,BPChar_Ava_IXO),/Ixora2/NonPlayerCharacters/Ava/_Design/Character/BPChar_Ava_IXO.Default__BPChar_Ava_IXO_C:CharMoveComp,MaxWalkSpeedInjured,0,,(Value=300,BaseValue=300)
SparkCharacterLoadedEntry,(1,1,0,BPChar_Ava_IXO),/Ixora2/NonPlayerCharacters/Ava/_Design/Character/BPChar_Ava_IXO.Default__BPChar_Ava_IXO_C:CharMoveComp,MaxLadderAscendSpeed,0,,(Value=300,BaseValue=300)
SparkCharacterLoadedEntry,(1,1,0,BPChar_Ava_IXO),/Ixora2/NonPlayerCharacters/Ava/_Design/Character/BPChar_Ava_IXO.Default__BPChar_Ava_IXO_C:CharMoveComp,MaxLadderDescendSpeed,0,,(Value=240,BaseValue=240)

# Clay - Movement Speed increased to 50% faster than a standard Vault Hunter, sprint speed increased to 75%.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Clay),/Game/NonPlayerCharacters/Clay/_Design/Character/BPChar_Clay.Default__BPChar_Clay_C:CharMoveComp,MaxWalkSpeed,0,,(Value=705,BaseValue=705)
SparkCharacterLoadedEntry,(1,1,0,BPChar_Clay),/Game/NonPlayerCharacters/Clay/_Design/Character/BPChar_Clay.Default__BPChar_Clay_C:CharMoveComp,MaxSprintSpeed,0,,(Value=1260,BaseValue=1260)
SparkCharacterLoadedEntry,(1,1,0,BPChar_Clay),/Game/NonPlayerCharacters/Clay/_Design/Character/BPChar_Clay.Default__BPChar_Clay_C:CharMoveComp,MaxWalkSpeedCrouched,0,,(Value=412,BaseValue=412)
SparkCharacterLoadedEntry,(1,1,0,BPChar_Clay),/Game/NonPlayerCharacters/Clay/_Design/Character/BPChar_Clay.Default__BPChar_Clay_C:CharMoveComp,MaxInjuredSprintSpeed,0,,(Value=300,BaseValue=300)
SparkCharacterLoadedEntry,(1,1,0,BPChar_Clay),/Game/NonPlayerCharacters/Clay/_Design/Character/BPChar_Clay.Default__BPChar_Clay_C:CharMoveComp,MaxWalkSpeedInjured,0,,(Value=300,BaseValue=300)
SparkCharacterLoadedEntry,(1,1,0,BPChar_Clay),/Game/NonPlayerCharacters/Clay/_Design/Character/BPChar_Clay.Default__BPChar_Clay_C:CharMoveComp,MaxLadderAscendSpeed,0,,(Value=300,BaseValue=300)
SparkCharacterLoadedEntry,(1,1,0,BPChar_Clay),/Game/NonPlayerCharacters/Clay/_Design/Character/BPChar_Clay.Default__BPChar_Clay_C:CharMoveComp,MaxLadderDescendSpeed,0,,(Value=240,BaseValue=240)

# Clay DLC6 - Movement Speed increased to 50% faster than a standard Vault Hunter, sprint speed increased to 75%.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Clay_IXO),/Ixora2/NonPlayerCharacters/Clay/_Design/Character/BPChar_Clay_IXO.Default__BPChar_Clay_IXO_C:CharMoveComp,MaxWalkSpeed,0,,(Value=705,BaseValue=705)
SparkCharacterLoadedEntry,(1,1,0,BPChar_Clay_IXO),/Ixora2/NonPlayerCharacters/Clay/_Design/Character/BPChar_Clay_IXO.Default__BPChar_Clay_IXO_C:CharMoveComp,MaxSprintSpeed,0,,(Value=1260,BaseValue=1260)
SparkCharacterLoadedEntry,(1,1,0,BPChar_Clay_IXO),/Ixora2/NonPlayerCharacters/Clay/_Design/Character/BPChar_Clay_IXO.Default__BPChar_Clay_IXO_C:CharMoveComp,MaxWalkSpeedCrouched,0,,(Value=412,BaseValue=412)
SparkCharacterLoadedEntry,(1,1,0,BPChar_Clay_IXO),/Ixora2/NonPlayerCharacters/Clay/_Design/Character/BPChar_Clay_IXO.Default__BPChar_Clay_IXO_C:CharMoveComp,MaxInjuredSprintSpeed,0,,(Value=300,BaseValue=300)
SparkCharacterLoadedEntry,(1,1,0,BPChar_Clay_IXO),/Ixora2/NonPlayerCharacters/Clay/_Design/Character/BPChar_Clay_IXO.Default__BPChar_Clay_IXO_C:CharMoveComp,MaxWalkSpeedInjured,0,,(Value=300,BaseValue=300)
SparkCharacterLoadedEntry,(1,1,0,BPChar_Clay_IXO),/Ixora2/NonPlayerCharacters/Clay/_Design/Character/BPChar_Clay_IXO.Default__BPChar_Clay_IXO_C:CharMoveComp,MaxLadderAscendSpeed,0,,(Value=300,BaseValue=300)
SparkCharacterLoadedEntry,(1,1,0,BPChar_Clay_IXO),/Ixora2/NonPlayerCharacters/Clay/_Design/Character/BPChar_Clay_IXO.Default__BPChar_Clay_IXO_C:CharMoveComp,MaxLadderDescendSpeed,0,,(Value=240,BaseValue=240)

# Lilith - Movement Speed increased to 50% faster than a standard Vault Hunter, sprint speed increased to 75%.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Lilith),/Game/NonPlayerCharacters/Lilith/_Design/Character/BPChar_Lilith.Default__BPChar_Lilith_C:CharMoveComp,MaxWalkSpeed,0,,(Value=705,BaseValue=705)
SparkCharacterLoadedEntry,(1,1,0,BPChar_Lilith),/Game/NonPlayerCharacters/Lilith/_Design/Character/BPChar_Lilith.Default__BPChar_Lilith_C:CharMoveComp,MaxSprintSpeed,0,,(Value=1260,BaseValue=1260)
SparkCharacterLoadedEntry,(1,1,0,BPChar_Lilith),/Game/NonPlayerCharacters/Lilith/_Design/Character/BPChar_Lilith.Default__BPChar_Lilith_C:CharMoveComp,MaxWalkSpeedCrouched,0,,(Value=412,BaseValue=412)
SparkCharacterLoadedEntry,(1,1,0,BPChar_Lilith),/Game/NonPlayerCharacters/Lilith/_Design/Character/BPChar_Lilith.Default__BPChar_Lilith_C:CharMoveComp,MaxInjuredSprintSpeed,0,,(Value=300,BaseValue=300)
SparkCharacterLoadedEntry,(1,1,0,BPChar_Lilith),/Game/NonPlayerCharacters/Lilith/_Design/Character/BPChar_Lilith.Default__BPChar_Lilith_C:CharMoveComp,MaxWalkSpeedInjured,0,,(Value=300,BaseValue=300)
SparkCharacterLoadedEntry,(1,1,0,BPChar_Lilith),/Game/NonPlayerCharacters/Lilith/_Design/Character/BPChar_Lilith.Default__BPChar_Lilith_C:CharMoveComp,MaxLadderAscendSpeed,0,,(Value=300,BaseValue=300)
SparkCharacterLoadedEntry,(1,1,0,BPChar_Lilith),/Game/NonPlayerCharacters/Lilith/_Design/Character/BPChar_Lilith.Default__BPChar_Lilith_C:CharMoveComp,MaxLadderDescendSpeed,0,,(Value=240,BaseValue=240)
SparkCharacterLoadedEntry,(1,1,0,BPChar_Lilith),/Game/NonPlayerCharacters/Lilith/_Design/Character/BPChar_Lilith.Default__BPChar_Lilith_C:CharMoveComp,NavSlowdownOptions,SlowdownSpeed,0,,(Value=1.4)

# Lorelei - Movement Speed increased to 50% faster than a standard Vault Hunter, sprint speed increased to 75%.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Lorelei),/Game/NonPlayerCharacters/Lorelei/_Design/Character/BPChar_Lorelei.Default__BPChar_Lorelei_C:CharMoveComp,MaxWalkSpeed,0,,(Value=705,BaseValue=705)
SparkCharacterLoadedEntry,(1,1,0,BPChar_Lorelei),/Game/NonPlayerCharacters/Lorelei/_Design/Character/BPChar_Lorelei.Default__BPChar_Lorelei_C:CharMoveComp,MaxSprintSpeed,0,,(Value=1260,BaseValue=1260)
SparkCharacterLoadedEntry,(1,1,0,BPChar_Lorelei),/Game/NonPlayerCharacters/Lorelei/_Design/Character/BPChar_Lorelei.Default__BPChar_Lorelei_C:CharMoveComp,MaxWalkSpeedCrouched,0,,(Value=412,BaseValue=412)
SparkCharacterLoadedEntry,(1,1,0,BPChar_Lorelei),/Game/NonPlayerCharacters/Lorelei/_Design/Character/BPChar_Lorelei.Default__BPChar_Lorelei_C:CharMoveComp,MaxInjuredSprintSpeed,0,,(Value=300,BaseValue=300)
SparkCharacterLoadedEntry,(1,1,0,BPChar_Lorelei),/Game/NonPlayerCharacters/Lorelei/_Design/Character/BPChar_Lorelei.Default__BPChar_Lorelei_C:CharMoveComp,MaxWalkSpeedInjured,0,,(Value=300,BaseValue=300)
SparkCharacterLoadedEntry,(1,1,0,BPChar_Lorelei),/Game/NonPlayerCharacters/Lorelei/_Design/Character/BPChar_Lorelei.Default__BPChar_Lorelei_C:CharMoveComp,MaxLadderAscendSpeed,0,,(Value=300,BaseValue=300)
SparkCharacterLoadedEntry,(1,1,0,BPChar_Lorelei),/Game/NonPlayerCharacters/Lorelei/_Design/Character/BPChar_Lorelei.Default__BPChar_Lorelei_C:CharMoveComp,MaxLadderDescendSpeed,0,,(Value=240,BaseValue=240)

# Lorelei DLC6 - Movement Speed increased to 50% faster than a standard Vault Hunter, sprint speed increased to 75%.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Lorelei_IXO),/Ixora2/NonPlayerCharacters/Lorelei/_Design/Character/BPChar_Lorelei_IXO.Default__BPChar_Lorelei_IXO_C:CharMoveComp,MaxWalkSpeed,0,,(Value=705,BaseValue=705)
SparkCharacterLoadedEntry,(1,1,0,BPChar_Lorelei_IXO),/Ixora2/NonPlayerCharacters/Lorelei/_Design/Character/BPChar_Lorelei_IXO.Default__BPChar_Lorelei_IXO_C:CharMoveComp,MaxSprintSpeed,0,,(Value=1260,BaseValue=1260)
SparkCharacterLoadedEntry,(1,1,0,BPChar_Lorelei_IXO),/Ixora2/NonPlayerCharacters/Lorelei/_Design/Character/BPChar_Lorelei_IXO.Default__BPChar_Lorelei_IXO_C:CharMoveComp,MaxWalkSpeedCrouched,0,,(Value=412,BaseValue=412)
SparkCharacterLoadedEntry,(1,1,0,BPChar_Lorelei_IXO),/Ixora2/NonPlayerCharacters/Lorelei/_Design/Character/BPChar_Lorelei_IXO.Default__BPChar_Lorelei_IXO_C:CharMoveComp,MaxInjuredSprintSpeed,0,,(Value=300,BaseValue=300)
SparkCharacterLoadedEntry,(1,1,0,BPChar_Lorelei_IXO),/Ixora2/NonPlayerCharacters/Lorelei/_Design/Character/BPChar_Lorelei_IXO.Default__BPChar_Lorelei_IXO_C:CharMoveComp,MaxWalkSpeedInjured,0,,(Value=300,BaseValue=300)
SparkCharacterLoadedEntry,(1,1,0,BPChar_Lorelei_IXO),/Ixora2/NonPlayerCharacters/Lorelei/_Design/Character/BPChar_Lorelei_IXO.Default__BPChar_Lorelei_IXO_C:CharMoveComp,MaxLadderAscendSpeed,0,,(Value=300,BaseValue=300)
SparkCharacterLoadedEntry,(1,1,0,BPChar_Lorelei_IXO),/Ixora2/NonPlayerCharacters/Lorelei/_Design/Character/BPChar_Lorelei_IXO.Default__BPChar_Lorelei_IXO_C:CharMoveComp,MaxLadderDescendSpeed,0,,(Value=240,BaseValue=240)

# Gaige - Movement Speed increased to 50% faster than a standard Vault Hunter, sprint speed increased to 75%.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Gaige),/Hibiscus/NonPlayerCharacters/Gaige/_Design/Character/BPChar_Hib_Gaige.Default__BPChar_Hib_Gaige_C:CharMoveComp,MaxWalkSpeed,0,,(Value=705,BaseValue=705)
SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Gaige),/Hibiscus/NonPlayerCharacters/Gaige/_Design/Character/BPChar_Hib_Gaige.Default__BPChar_Hib_Gaige_C:CharMoveComp,MaxSprintSpeed,0,,(Value=1260,BaseValue=1260)
SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Gaige),/Hibiscus/NonPlayerCharacters/Gaige/_Design/Character/BPChar_Hib_Gaige.Default__BPChar_Hib_Gaige_C:CharMoveComp,MaxWalkSpeedCrouched,0,,(Value=412,BaseValue=412)
SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Gaige),/Hibiscus/NonPlayerCharacters/Gaige/_Design/Character/BPChar_Hib_Gaige.Default__BPChar_Hib_Gaige_C:CharMoveComp,MaxInjuredSprintSpeed,0,,(Value=300,BaseValue=300)
SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Gaige),/Hibiscus/NonPlayerCharacters/Gaige/_Design/Character/BPChar_Hib_Gaige.Default__BPChar_Hib_Gaige_C:CharMoveComp,MaxWalkSpeedInjured,0,,(Value=300,BaseValue=300)
SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Gaige),/Hibiscus/NonPlayerCharacters/Gaige/_Design/Character/BPChar_Hib_Gaige.Default__BPChar_Hib_Gaige_C:CharMoveComp,MaxLadderAscendSpeed,0,,(Value=300,BaseValue=300)
SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Gaige),/Hibiscus/NonPlayerCharacters/Gaige/_Design/Character/BPChar_Hib_Gaige.Default__BPChar_Hib_Gaige_C:CharMoveComp,MaxLadderDescendSpeed,0,,(Value=240,BaseValue=240)

# Hammerlock DLC2 - Movement Speed increased to 50% faster than a standard Vault Hunter, sprint speed increased to 75%.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Hammerlock),/Hibiscus/NonPlayerCharacters/Hammerlock/_Design/Character/BPChar_Hib_Hammerlock.Default__BPChar_Hib_Hammerlock_C:CharMoveComp,MaxWalkSpeed,0,,(Value=705,BaseValue=705)
SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Hammerlock),/Hibiscus/NonPlayerCharacters/Hammerlock/_Design/Character/BPChar_Hib_Hammerlock.Default__BPChar_Hib_Hammerlock_C:CharMoveComp,MaxSprintSpeed,0,,(Value=1260,BaseValue=1260)
SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Hammerlock),/Hibiscus/NonPlayerCharacters/Hammerlock/_Design/Character/BPChar_Hib_Hammerlock.Default__BPChar_Hib_Hammerlock_C:CharMoveComp,MaxWalkSpeedCrouched,0,,(Value=412,BaseValue=412)
SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Hammerlock),/Hibiscus/NonPlayerCharacters/Hammerlock/_Design/Character/BPChar_Hib_Hammerlock.Default__BPChar_Hib_Hammerlock_C:CharMoveComp,MaxInjuredSprintSpeed,0,,(Value=300,BaseValue=300)
SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Hammerlock),/Hibiscus/NonPlayerCharacters/Hammerlock/_Design/Character/BPChar_Hib_Hammerlock.Default__BPChar_Hib_Hammerlock_C:CharMoveComp,MaxWalkSpeedInjured,0,,(Value=300,BaseValue=300)
SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Hammerlock),/Hibiscus/NonPlayerCharacters/Hammerlock/_Design/Character/BPChar_Hib_Hammerlock.Default__BPChar_Hib_Hammerlock_C:CharMoveComp,MaxLadderAscendSpeed,0,,(Value=300,BaseValue=300)
SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Hammerlock),/Hibiscus/NonPlayerCharacters/Hammerlock/_Design/Character/BPChar_Hib_Hammerlock.Default__BPChar_Hib_Hammerlock_C:CharMoveComp,MaxLadderDescendSpeed,0,,(Value=240,BaseValue=240)

### BURST-FIRE RATE SKILL BOOST FIXES (Credit to ZetaDaemon) ###

# Violent Violence
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/ViolentViolence/StatusEffect_Operative_ViolentViolence.StatusEffect_Operative_ViolentViolence:Mutator_OakPassiveAbilityAttributeEffectMutatorData_0,PerGradeUpgrade.DataTableValue.RowName,0,,ReloadTime
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/ViolentViolence/StatusEffect_Operative_ViolentViolence.StatusEffect_Operative_ViolentViolence:Mutator_OakPassiveAbilityAttributeEffectMutatorData_0,PerGradeUpgrade.DataTableValue.ValueName,0,,FivePointLarge_23_BD95FA214ED4F962354446B3B30B08AD
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/ViolentViolence/PassiveSkill_Operative_ViolentViolence.Default__PassiveSkill_Operative_ViolentViolence_C,StatDataItems,0,,(UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/ViolentViolence/PassiveSkill_Operative_ViolentViolence.Default__PassiveSkill_Operative_ViolentViolence_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute',UIStatData_OakPassiveAbilityAttributeInitializer'/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/ViolentViolence/PassiveSkill_Operative_ViolentViolence.Default__PassiveSkill_Operative_ViolentViolence_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeInitializer',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/ViolentViolence/PassiveSkill_Operative_ViolentViolence.Default__PassiveSkill_Operative_ViolentViolence_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute_0')
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/ViolentViolence/PassiveSkill_Operative_ViolentViolence.Default__PassiveSkill_Operative_ViolentViolence_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute_0,StatusEffectData,0,,/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/ViolentViolence/StatusEffect_Operative_ViolentViolence.StatusEffect_Operative_ViolentViolence
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/ViolentViolence/PassiveSkill_Operative_ViolentViolence.Default__PassiveSkill_Operative_ViolentViolence_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute_0,Attribute,0,,/Game/GameData/Weapons/Att_Weapon_BurstFireDelay.Att_Weapon_BurstFireDelay
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/ViolentViolence/PassiveSkill_Operative_ViolentViolence.Default__PassiveSkill_Operative_ViolentViolence_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute_0,bDisplayAsPercentage,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/ViolentViolence/PassiveSkill_Operative_ViolentViolence.Default__PassiveSkill_Operative_ViolentViolence_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute_0,bDisplayPlusSign,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/ViolentViolence/PassiveSkill_Operative_ViolentViolence.Default__PassiveSkill_Operative_ViolentViolence_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute_0,bUseFormatText,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/ViolentViolence/PassiveSkill_Operative_ViolentViolence.Default__PassiveSkill_Operative_ViolentViolence_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute_0,FormatText,0,,[skillbold]Burst Fire Delay:[/skillbold] $VALUE$
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/ViolentViolence/PassiveSkill_Operative_ViolentViolence.Default__PassiveSkill_Operative_ViolentViolence_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute_0,BasePriority,0,,0.5
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/ViolentViolence/PassiveSkill_Operative_ViolentViolence.Default__PassiveSkill_Operative_ViolentViolence_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute_0,SectionName,0,,Primary
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/ViolentViolence/PassiveSkill_Operative_ViolentViolence.Default__PassiveSkill_Operative_ViolentViolence_C,AbilityDescription,0,,[skillbold]Kill Skill[/skillbold]. After killing an enemy, Zane gains increased [skillbold]Fire Rate[/skillbold] and reduced [skillbold]Burst Fire Delay[/skillbold] for a few seconds. This effect stacks twice.

# Domino Effect
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/StatusEffect_Operative_DLCSkill_16.StatusEffect_Operative_DLCSkill_16:OakPassiveAbilityAttributeEffectMutatorData_0,PerGradeUpgrade.DataTableValue.DataTable,0,,/Game/PlayerCharacters/_Shared/_Design/Balance/_Shared/DataTable_Shared_PassiveSkillBalance.DataTable_Shared_PassiveSkillBalance
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/StatusEffect_Operative_DLCSkill_16.StatusEffect_Operative_DLCSkill_16:OakPassiveAbilityAttributeEffectMutatorData_0,PerGradeUpgrade.DataTableValue.RowName,0,,ReloadTime
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/StatusEffect_Operative_DLCSkill_16.StatusEffect_Operative_DLCSkill_16:OakPassiveAbilityAttributeEffectMutatorData_0,PerGradeUpgrade.DataTableValue.ValueName,0,,FivePointMedium_21_6CE8CC0645575BFC0483689FFA697E8A
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/StatusEffect_Operative_DLCSkill_16_Addl.StatusEffect_Operative_DLCSkill_16_Addl:OakPassiveAbilityAttributeEffectMutatorData_0,PerGradeUpgrade.DataTableValue.RowName,0,,ReloadTime
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/StatusEffect_Operative_DLCSkill_16_Addl.StatusEffect_Operative_DLCSkill_16_Addl:OakPassiveAbilityAttributeEffectMutatorData_0,PerGradeUpgrade.DataTableValue.ValueName,0,,FivePointMedium_21_6CE8CC0645575BFC0483689FFA697E8A
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C,StatDataItems,0,,(UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute_0',UIStatData_OakPassiveAbilityAttributeInitializer'/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeInitializer',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute_1')
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute_1,StatusEffectData,0,,/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/StatusEffect_Operative_DLCSkill_16.StatusEffect_Operative_DLCSkill_16
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute_1,Attribute,0,,/Game/GameData/Weapons/Att_Weapon_BurstFireDelay.Att_Weapon_BurstFireDelay
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute_1,bDisplayAsPercentage,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute_1,bDisplayPlusSign,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute_1,bUseFormatText,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute_1,FormatText,0,,[skillbold]Burst Fire Delay:[/skillbold] $VALUE$
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute_1,BasePriority,0,,150.0
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute_1,SectionName,0,,Primary
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C,AbilityDescription,0,,Whenever Zane scores a [skillbold]Critical Hit[/skillbold], he gains increased [skillbold]Fire Rate[/skillbold] and [skillbold]Reload Speed[/skillbold] and reduced [skillbold]Burst Fire Delay[/skillbold] for a short time. If he scores a [skillbold]Critical Hit[/skillbold] with his [actionskill]Action Skill[/actionskill], he [skillbold]doubles this effect[/skillbold].

# Fired Up
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_DLC/Ixora/Passives/DLCSkill_07/StatusEffect_Gunner_DLCSkill_7.StatusEffect_Gunner_DLCSkill_7:OakPassiveAbilityAttributeEffectMutatorData_0,PerGradeUpgrade.DataTableValue.DataTable,0,,/Game/PlayerCharacters/_Shared/_Design/Balance/_Shared/DataTable_Shared_PassiveSkillBalance.DataTable_Shared_PassiveSkillBalance
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_DLC/Ixora/Passives/DLCSkill_07/StatusEffect_Gunner_DLCSkill_7.StatusEffect_Gunner_DLCSkill_7:OakPassiveAbilityAttributeEffectMutatorData_0,PerGradeUpgrade.DataTableValue.RowName,0,,DamageReduction
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_DLC/Ixora/Passives/DLCSkill_07/StatusEffect_Gunner_DLCSkill_7.StatusEffect_Gunner_DLCSkill_7:OakPassiveAbilityAttributeEffectMutatorData_0,PerGradeUpgrade.DataTableValue.ValueName,0,,FivePointMedium_21_6CE8CC0645575BFC0483689FFA697E8A
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_DLC/Ixora/Passives/DLCSkill_07/Passive_Gunner_DLCSkill_7.Default__Passive_Gunner_DLCSkill_7_C,StatDataItems,0,,(UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Gunner/_DLC/Ixora/Passives/DLCSkill_07/Passive_Gunner_DLCSkill_7.Default__Passive_Gunner_DLCSkill_7_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute',UIStatData_OakPassiveAbilityAttributeInitializer'/Game/PlayerCharacters/Gunner/_DLC/Ixora/Passives/DLCSkill_07/Passive_Gunner_DLCSkill_7.Default__Passive_Gunner_DLCSkill_7_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeInitializer',UIStatData_OakPassiveAbilityAttributeInitializer'/Game/PlayerCharacters/Gunner/_DLC/Ixora/Passives/DLCSkill_07/Passive_Gunner_DLCSkill_7.Default__Passive_Gunner_DLCSkill_7_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeInitializer_0',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Gunner/_DLC/Ixora/Passives/DLCSkill_07/Passive_Gunner_DLCSkill_7.Default__Passive_Gunner_DLCSkill_7_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute_0')
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_DLC/Ixora/Passives/DLCSkill_07/Passive_Gunner_DLCSkill_7.Default__Passive_Gunner_DLCSkill_7_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute_0,StatusEffectData,0,,/Game/PlayerCharacters/Gunner/_DLC/Ixora/Passives/DLCSkill_07/StatusEffect_Gunner_DLCSkill_7.StatusEffect_Gunner_DLCSkill_7
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_DLC/Ixora/Passives/DLCSkill_07/Passive_Gunner_DLCSkill_7.Default__Passive_Gunner_DLCSkill_7_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute_0,Attribute,0,,/Game/GameData/Weapons/Att_Weapon_BurstFireDelay.Att_Weapon_BurstFireDelay
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_DLC/Ixora/Passives/DLCSkill_07/Passive_Gunner_DLCSkill_7.Default__Passive_Gunner_DLCSkill_7_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute_0,bDisplayAsPercentage,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_DLC/Ixora/Passives/DLCSkill_07/Passive_Gunner_DLCSkill_7.Default__Passive_Gunner_DLCSkill_7_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute_0,bDisplayPlusSign,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_DLC/Ixora/Passives/DLCSkill_07/Passive_Gunner_DLCSkill_7.Default__Passive_Gunner_DLCSkill_7_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute_0,bUseFormatText,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_DLC/Ixora/Passives/DLCSkill_07/Passive_Gunner_DLCSkill_7.Default__Passive_Gunner_DLCSkill_7_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute_0,FormatText,0,,[skillbold]Burst Fire Delay:[/skillbold] $VALUE$
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_DLC/Ixora/Passives/DLCSkill_07/Passive_Gunner_DLCSkill_7.Default__Passive_Gunner_DLCSkill_7_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute_0,BasePriority,0,,0.75
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_DLC/Ixora/Passives/DLCSkill_07/Passive_Gunner_DLCSkill_7.Default__Passive_Gunner_DLCSkill_7_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute_0,SectionName,0,,Primary

#####################################################################
### ADDITIONAL FIXES INCLUDED FROM THE UNOFFICIAL COMMUNITY PATCH ###
#####################################################################

# Sheer Will - Make the Bonus Cooldown on Critical Hits also work for MNTIS.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_10/StatusEffect_Operative_DLCSkill_10_Bonus.StatusEffect_Operative_DLCSkill_10_Bonus,AttributeEffects,0,,((AttributeData=GbxAttributeData'"/Game/PlayerCharacters/_Shared/_Design/Attributes/Operative/Att_ActionSkill_Operative_CooldownRate_Skill2.Att_ActionSkill_Operative_CooldownRate_Skill2"',ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0.0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1.0),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_10/StatusEffect_Operative_DLCSkill_10_Bonus.StatusEffect_Operative_DLCSkill_10_Bonus:OakPassiveAbilityAttributeEffectMutatorData_2"'),(AttributeData=GbxAttributeData'"/Game/PlayerCharacters/_Shared/_Design/Attributes/Operative/Att_ActionSkill_Operative_CooldownRate_Skill3.Att_ActionSkill_Operative_CooldownRate_Skill3"',ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0.0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1.0),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_10/StatusEffect_Operative_DLCSkill_10_Bonus.StatusEffect_Operative_DLCSkill_10_Bonus:OakPassiveAbilityAttributeEffectMutatorData_0"'),(AttributeData=GbxAttributeData'"/Game/PlayerCharacters/_Shared/_Design/Attributes/Operative/Att_ActionSkill_Operative_CooldownRate_Skill1.Att_ActionSkill_Operative_CooldownRate_Skill1"',ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0.0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1.0),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_10/StatusEffect_Operative_DLCSkill_10_Bonus.StatusEffect_Operative_DLCSkill_10_Bonus:OakPassiveAbilityAttributeEffectMutatorData_1"'),(AttributeData=GbxAttributeData'"/Game/PlayerCharacters/_Shared/_DLC/Ixora/Balance/Operative/Att_ActionSkill_Operative_CooldownRate_Skill4.Att_ActionSkill_Operative_CooldownRate_Skill4"',ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0.0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1.0),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_10/StatusEffect_Operative_DLCSkill_10_Bonus.StatusEffect_Operative_DLCSkill_10_Bonus:OakPassiveAbilityAttributeEffectMutatorData_3"'))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_10/StatusEffect_Operative_DLCSkill_10_Bonus.StatusEffect_Operative_DLCSkill_10_Bonus,AttributeEffects.AttributeEffects[3].Mutator.Object..PerGradeUpgrade,0,,(DataTableValue=(DataTable=Datatable'"/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/Table_Operative_DLCPassiveContantValues.Table_Operative_DLCPassiveContantValues"',RowName="DLCSkill10_CooldownRateBonus",ValueName="Base_17_28B25EC8493D1EB6C2138A962F659BCD"))

# Plus Ultra - Fix the Cooldown not applying to certain Action Skills.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Alisma/Gear/Shields/_Uniques/PlusUltra/StatusEffect_PlusUltra.StatusEffect_PlusUltra,AttributeEffects.AttributeEffects[3].AttributeData,0,,GbxAttributeData'/Game/PlayerCharacters/_Shared/_DLC/Ixora/Balance/Beastmaster/Att_ActionSkill_Beastmaster_SkillCooldownRate_Skill4.Att_ActionSkill_Beastmaster_SkillCooldownRate_Skill4'
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Alisma/Gear/Shields/_Uniques/PlusUltra/StatusEffect_PlusUltra.StatusEffect_PlusUltra,AttributeEffects.AttributeEffects[8].AttributeData,0,,GbxAttributeData'/Game/PlayerCharacters/_Shared/_DLC/Ixora/Balance/Operative/Att_ActionSkill_Operative_CooldownRate_Skill4.Att_ActionSkill_Operative_CooldownRate_Skill4'

# All-In - Fix the Cooldown not applying to certain Action Skills.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Dandelion/Gear/Shield/Clover/Booster/ActionSkillCooldown/StatusEffectPresentable_Clover_ActionSkillCooldown.StatusEffectPresentable_Clover_ActionSkillCooldown,AttributeEffects,0,,((AttributeData=GbxAttributeData'/Game/PlayerCharacters/_Shared/_Design/Attributes/Beastmaster/Att_ActionSkill_Beastmaster_SkillCooldownRate_Skill1.Att_ActionSkill_Beastmaster_SkillCooldownRate_Skill1',ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=DataTable'/Game/PatchDLC/Dandelion/Gear/Shield/ShieldAug_Dandelion_Balance.ShieldAug_Dandelion_Balance',RowName="Clover",ValueName="Primary_1_56_207C26E1450330458D6C38B245C338C5"),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)),(AttributeData=GbxAttributeData'/Game/PlayerCharacters/_Shared/_Design/Attributes/Beastmaster/Att_ActionSkill_Beastmaster_SkillCooldownRate_Skill2.Att_ActionSkill_Beastmaster_SkillCooldownRate_Skill2',ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=DataTable'/Game/PatchDLC/Dandelion/Gear/Shield/ShieldAug_Dandelion_Balance.ShieldAug_Dandelion_Balance',RowName="Clover",ValueName="Primary_1_56_207C26E1450330458D6C38B245C338C5"),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)),(AttributeData=GbxAttributeData'/Game/PlayerCharacters/_Shared/_Design/Attributes/Beastmaster/Att_ActionSkill_Beastmaster_SkillCooldownRate_Skill3.Att_ActionSkill_Beastmaster_SkillCooldownRate_Skill3',ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=DataTable'/Game/PatchDLC/Dandelion/Gear/Shield/ShieldAug_Dandelion_Balance.ShieldAug_Dandelion_Balance',RowName="Clover",ValueName="Primary_1_56_207C26E1450330458D6C38B245C338C5"),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)),(AttributeData=GbxAttributeData'/Game/PlayerCharacters/_Shared/_DLC/Ixora/Balance/Beastmaster/Att_ActionSkill_Beastmaster_SkillCooldownRate_Skill4.Att_ActionSkill_Beastmaster_SkillCooldownRate_Skill4',ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=DataTable'/Game/PatchDLC/Dandelion/Gear/Shield/ShieldAug_Dandelion_Balance.ShieldAug_Dandelion_Balance',RowName="Clover",ValueName="Primary_1_56_207C26E1450330458D6C38B245C338C5"),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)),(AttributeData=GbxAttributeData'/Game/PlayerCharacters/_Shared/_Design/Attributes/Operative/Att_ActionSkill_Operative_CooldownRate_Skill1.Att_ActionSkill_Operative_CooldownRate_Skill1',ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=DataTable'/Game/PatchDLC/Dandelion/Gear/Shield/ShieldAug_Dandelion_Balance.ShieldAug_Dandelion_Balance',RowName="Clover",ValueName="Primary_1_56_207C26E1450330458D6C38B245C338C5"),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)),(AttributeData=GbxAttributeData'/Game/PlayerCharacters/_Shared/_Design/Attributes/Operative/Att_ActionSkill_Operative_CooldownRate_Skill2.Att_ActionSkill_Operative_CooldownRate_Skill2',ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=DataTable'/Game/PatchDLC/Dandelion/Gear/Shield/ShieldAug_Dandelion_Balance.ShieldAug_Dandelion_Balance',RowName="Clover",ValueName="Primary_1_56_207C26E1450330458D6C38B245C338C5"),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)),(AttributeData=GbxAttributeData'/Game/PlayerCharacters/_Shared/_Design/Attributes/Operative/Att_ActionSkill_Operative_CooldownRate_Skill3.Att_ActionSkill_Operative_CooldownRate_Skill3',ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=DataTable'/Game/PatchDLC/Dandelion/Gear/Shield/ShieldAug_Dandelion_Balance.ShieldAug_Dandelion_Balance',RowName="Clover",ValueName="Primary_1_56_207C26E1450330458D6C38B245C338C5"),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)),(AttributeData=GbxAttributeData'/Game/PlayerCharacters/_Shared/_DLC/Ixora/Balance/Operative/Att_ActionSkill_Operative_CooldownRate_Skill4.Att_ActionSkill_Operative_CooldownRate_Skill4',ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=DataTable'/Game/PatchDLC/Dandelion/Gear/Shield/ShieldAug_Dandelion_Balance.ShieldAug_Dandelion_Balance',RowName="Clover",ValueName="Primary_1_56_207C26E1450330458D6C38B245C338C5"),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)),(AttributeData=GbxAttributeData'/Game/PlayerCharacters/_Shared/_Design/Attributes/Gunner/Att_ActionSkill_Gunner_SkillCooldownRate_IronBear.Att_ActionSkill_Gunner_SkillCooldownRate_IronBear',ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=DataTable'/Game/PatchDLC/Dandelion/Gear/Shield/ShieldAug_Dandelion_Balance.ShieldAug_Dandelion_Balance',RowName="Clover",ValueName="Primary_1_56_207C26E1450330458D6C38B245C338C5"),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)),(AttributeData=GbxAttributeData'/Game/PlayerCharacters/_Shared/_Design/Attributes/Siren/Att_ActionSkill_Siren_SkillCooldownRate_PhaseTrance.Att_ActionSkill_Siren_SkillCooldownRate_PhaseTrance',ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=DataTable'/Game/PatchDLC/Dandelion/Gear/Shield/ShieldAug_Dandelion_Balance.ShieldAug_Dandelion_Balance',RowName="Clover",ValueName="Primary_1_56_207C26E1450330458D6C38B245C338C5"),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)))

# Loop of 4N631 - Fix the Cooldown not applying to certain Action Skills.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Shields/_Design/_Uniques/LoopOf4N631/Parts/Part_Shield_Aug_LoopOf4N631.Part_Shield_Aug_LoopOf4N631,AspectList.AspectList[1].Object..Augment.Object..OnDepletedAttributeModifiers.OnDepletedAttributeModifiers[0].AttributeToModify,0,,GbxAttributeData'/Game/GameData/Attributes/Character/Att_Character_ActionSkill_GlobalCooldownRate.Att_Character_ActionSkill_GlobalCooldownRate'
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Shields/_Design/_Uniques/LoopOf4N631/Parts/Part_Shield_Aug_LoopOf4N631.Part_Shield_Aug_LoopOf4N631,AspectList.AspectList[1].Object..Augment.Object..OnDepletedAttributeModifiers.OnDepletedAttributeModifiers[1].AttributeToModify,0,,None
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Shields/_Design/_Uniques/LoopOf4N631/Parts/Part_Shield_Aug_LoopOf4N631.Part_Shield_Aug_LoopOf4N631,AspectList.AspectList[1].Object..Augment.Object..OnDepletedAttributeModifiers.OnDepletedAttributeModifiers[2].AttributeToModify,0,,None
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Shields/_Design/_Uniques/LoopOf4N631/Parts/Part_Shield_Aug_LoopOf4N631.Part_Shield_Aug_LoopOf4N631,AspectList.AspectList[1].Object..Augment.Object..OnDepletedAttributeModifiers.OnDepletedAttributeModifiers[3].AttributeToModify,0,,None
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Shields/_Design/_Uniques/LoopOf4N631/Parts/Part_Shield_Aug_LoopOf4N631.Part_Shield_Aug_LoopOf4N631,AspectList.AspectList[1].Object..Augment.Object..OnDepletedAttributeModifiers.OnDepletedAttributeModifiers[4].AttributeToModify,0,,None
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Shields/_Design/_Uniques/LoopOf4N631/Parts/Part_Shield_Aug_LoopOf4N631.Part_Shield_Aug_LoopOf4N631,AspectList.AspectList[1].Object..Augment.Object..OnDepletedAttributeModifiers.OnDepletedAttributeModifiers[5].AttributeToModify,0,,None
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Shields/_Design/_Uniques/LoopOf4N631/Parts/Part_Shield_Aug_LoopOf4N631.Part_Shield_Aug_LoopOf4N631,AspectList.AspectList[1].Object..Augment.Object..OnDepletedAttributeModifiers.OnDepletedAttributeModifiers[6].AttributeToModify,0,,None
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Shields/_Design/_Uniques/LoopOf4N631/Parts/Part_Shield_Aug_LoopOf4N631.Part_Shield_Aug_LoopOf4N631,AspectList.AspectList[1].Object..Augment.Object..OnDepletedAttributeModifiers.OnDepletedAttributeModifiers[7].AttributeToModify,0,,None

# The Droughts - Fix some Porta-Potties not producing any gear.
SparkEarlyLevelPatchEntry,(1,1,0,Prologue_P),/Game/Maps/Zone_0/Prologue/Prologue_Dynamic.Prologue_Dynamic:PersistentLevel.BPIO_Lootable_Industrial_PortaPotty_61,LootDefinition,0,,LootableBalanceData'"/Game/Lootables/_Design/Data/Industrial/LootDef_Industrial_PortaPotty.LootDef_Industrial_PortaPotty"'
SparkEarlyLevelPatchEntry,(1,1,0,Prologue_P),/Game/Maps/Zone_0/Prologue/Prologue_Dynamic.Prologue_Dynamic:PersistentLevel.BPIO_Lootable_Industrial_PortaPotty_61.Loot,BalanceData,0,,LootableBalanceData'"/Game/Lootables/_Design/Data/Industrial/LootDef_Industrial_PortaPotty.LootDef_Industrial_PortaPotty"'
SparkEarlyLevelPatchEntry,(1,1,0,Prologue_P),/Game/Maps/Zone_0/Prologue/Prologue_Dynamic.Prologue_Dynamic:PersistentLevel.BPIO_Lootable_Industrial_PortaPotty_224,LootDefinition,0,,LootableBalanceData'"/Game/Lootables/_Design/Data/Industrial/LootDef_Industrial_PortaPotty.LootDef_Industrial_PortaPotty"'
SparkEarlyLevelPatchEntry,(1,1,0,Prologue_P),/Game/Maps/Zone_0/Prologue/Prologue_Dynamic.Prologue_Dynamic:PersistentLevel.BPIO_Lootable_Industrial_PortaPotty_224.Loot,BalanceData,0,,LootableBalanceData'"/Game/Lootables/_Design/Data/Industrial/LootDef_Industrial_PortaPotty.LootDef_Industrial_PortaPotty"'
SparkEarlyLevelPatchEntry,(1,1,0,Prologue_P),/Game/Maps/Zone_0/Prologue/Prologue_Dynamic.Prologue_Dynamic:PersistentLevel.BPIO_Lootable_Industrial_PortaPotty_740,LootDefinition,0,,LootableBalanceData'"/Game/Lootables/_Design/Data/Industrial/LootDef_Industrial_PortaPotty.LootDef_Industrial_PortaPotty"'
SparkEarlyLevelPatchEntry,(1,1,0,Prologue_P),/Game/Maps/Zone_0/Prologue/Prologue_Dynamic.Prologue_Dynamic:PersistentLevel.BPIO_Lootable_Industrial_PortaPotty_740.Loot,BalanceData,0,,LootableBalanceData'"/Game/Lootables/_Design/Data/Industrial/LootDef_Industrial_PortaPotty.LootDef_Industrial_PortaPotty"'
SparkEarlyLevelPatchEntry,(1,1,0,Prologue_P),/Game/Maps/Zone_0/Prologue/Prologue_Dynamic.Prologue_Dynamic:PersistentLevel.BPIO_Lootable_Industrial_PortaPotty_1044,LootDefinition,0,,LootableBalanceData'"/Game/Lootables/_Design/Data/Industrial/LootDef_Industrial_PortaPotty.LootDef_Industrial_PortaPotty"'
SparkEarlyLevelPatchEntry,(1,1,0,Prologue_P),/Game/Maps/Zone_0/Prologue/Prologue_Dynamic.Prologue_Dynamic:PersistentLevel.BPIO_Lootable_Industrial_PortaPotty_1044.Loot,BalanceData,0,,LootableBalanceData'"/Game/Lootables/_Design/Data/Industrial/LootDef_Industrial_PortaPotty.LootDef_Industrial_PortaPotty"'
SparkEarlyLevelPatchEntry,(1,1,0,Prologue_P),/Game/Maps/Zone_0/Prologue/Prologue_Dynamic.Prologue_Dynamic:PersistentLevel.BPIO_Lootable_Industrial_PortaPotty_1844,LootDefinition,0,,LootableBalanceData'"/Game/Lootables/_Design/Data/Industrial/LootDef_Industrial_PortaPotty.LootDef_Industrial_PortaPotty"'
SparkEarlyLevelPatchEntry,(1,1,0,Prologue_P),/Game/Maps/Zone_0/Prologue/Prologue_Dynamic.Prologue_Dynamic:PersistentLevel.BPIO_Lootable_Industrial_PortaPotty_1844.Loot,BalanceData,0,,LootableBalanceData'"/Game/Lootables/_Design/Data/Industrial/LootDef_Industrial_PortaPotty.LootDef_Industrial_PortaPotty"'
SparkEarlyLevelPatchEntry,(1,1,0,Prologue_P),/Game/Maps/Zone_0/Prologue/Prologue_Terrain.Prologue_Terrain:PersistentLevel.BPIO_Lootable_Industrial_PortaPotty_0,LootDefinition,0,,LootableBalanceData'"/Game/Lootables/_Design/Data/Industrial/LootDef_Industrial_PortaPotty.LootDef_Industrial_PortaPotty"'
SparkEarlyLevelPatchEntry,(1,1,0,Prologue_P),/Game/Maps/Zone_0/Prologue/Prologue_Terrain.Prologue_Terrain:PersistentLevel.BPIO_Lootable_Industrial_PortaPotty_0.Loot,BalanceData,0,,LootableBalanceData'"/Game/Lootables/_Design/Data/Industrial/LootDef_Industrial_PortaPotty.LootDef_Industrial_PortaPotty"'
SparkEarlyLevelPatchEntry,(1,1,0,Prologue_P),/Game/Maps/Zone_0/Prologue/Prologue_Terrain.Prologue_Terrain:PersistentLevel.BPIO_Lootable_Industrial_PortaPotty_61,LootDefinition,0,,LootableBalanceData'"/Game/Lootables/_Design/Data/Industrial/LootDef_Industrial_PortaPotty.LootDef_Industrial_PortaPotty"'
SparkEarlyLevelPatchEntry,(1,1,0,Prologue_P),/Game/Maps/Zone_0/Prologue/Prologue_Terrain.Prologue_Terrain:PersistentLevel.BPIO_Lootable_Industrial_PortaPotty_61.Loot,BalanceData,0,,LootableBalanceData'"/Game/Lootables/_Design/Data/Industrial/LootDef_Industrial_PortaPotty.LootDef_Industrial_PortaPotty"'

# Mass Pickup Delay Reducer
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/GameplayGlobals.GameplayGlobals,MassPickupMaxDelay,0,,0.025
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/GameplayGlobals.GameplayGlobals,MassPickupMaxTotalDelay,0,,0.5
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/GameplayGlobals.GameplayGlobals,MassPickupMinDelay,0,,0.02

# Pick-up Flight Speed Adjustments
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Pickups/_Shared/_Design/AutoLootContainerPickupFlyToSettings.AutoLootContainerPickupFlyToSettings,LinearSpeed,0,,1500.0
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Pickups/_Shared/_Design/AutoLootContainerPickupFlyToSettings.AutoLootContainerPickupFlyToSettings,LinearAcceleration,0,,1300.0
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Pickups/_Shared/_Design/ContainerEchoLogPickupFlyToSettings.ContainerEchoLogPickupFlyToSettings,LinearSpeed,0,,2000
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Pickups/_Shared/_Design/ContainerEchoLogPickupFlyToSettings.ContainerEchoLogPickupFlyToSettings,LinearAcceleration,0,,1000.0
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Pickups/_Shared/_Design/ContainerPickupFlyToSettings.ContainerPickupFlyToSettings,LinearSpeed,0,,2000
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Pickups/_Shared/_Design/ContainerPickupFlyToSettings.ContainerPickupFlyToSettings,LinearAcceleration,0,,1000.0
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Pickups/_Shared/_Design/DroppedEchoLogPickupFlyToSettings.DroppedEchoLogPickupFlyToSettings,LinearSpeed,0,,2000
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Pickups/_Shared/_Design/DroppedEchoLogPickupFlyToSettings.DroppedEchoLogPickupFlyToSettings,LinearAcceleration,0,,1000.0
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Pickups/_Shared/_Design/DroppedPickupFlyToSettings.DroppedPickupFlyToSettings,LinearSpeed,0,,2000
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Pickups/_Shared/_Design/DroppedPickupFlyToSettings.DroppedPickupFlyToSettings,LinearAcceleration,0,,1000.0

# Prevent Lilith from slowing down near certain things.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Lilith),/Game/NonPlayerCharacters/Lilith/_Design/Character/BPChar_Lilith.Default__BPChar_Lilith_C,OakCharacterMovement.Object..NavSlowdownOptions.bSlowdownNearGoal,0,,False

# Move the Atlas HQ Fast Travel to the Upper Courtyard
SparkLevelPatchEntry,(1,1,1,AtlasHQ_P),/Game/Maps/Zone_1/AtlasHQ/AtlasHQ_Courtyard_Dynamic.AtlasHQ_Courtyard_Dynamic:PersistentLevel.FastTravelStationObject_1547.SkeletalMesh,RelativeLocation,0,,(x=-10262.0,y=-2165.051,z=31704.0)
SparkLevelPatchEntry,(1,1,1,AtlasHQ_P),/Game/Maps/Zone_1/AtlasHQ/AtlasHQ_Courtyard_Dynamic.AtlasHQ_Courtyard_Dynamic:PersistentLevel.FastTravelStationObject_1547.SkeletalMesh,RelativeRotation,0,,(pitch=0.0,yaw=89.99982,roll=0.0)
SparkLevelPatchEntry,(1,1,1,AtlasHQ_P),/Game/Maps/Zone_1/AtlasHQ/AtlasHQ_Courtyard_Dynamic.AtlasHQ_Courtyard_Dynamic:PersistentLevel.FastTravelStationObject_1547.ActivationArea,RelativeLocation,0,,(x=1198.996,y=129.00195,z=0.0)
SparkLevelPatchEntry,(1,1,1,AtlasHQ_P),/Game/Maps/Zone_1/AtlasHQ/AtlasHQ_Courtyard_Dynamic.AtlasHQ_Courtyard_Dynamic:PersistentLevel.FastTravelStationObject_1547.ActivationArea,DetectionRadius,0,,2700.301
SparkLevelPatchEntry,(1,1,1,AtlasHQ_P),/Game/Maps/Zone_1/AtlasHQ/AtlasHQ_Courtyard_Dynamic.AtlasHQ_Courtyard_Dynamic:PersistentLevel.FastTravelStationObject_1547.ActivationArea,DetectionHalfHeight,0,,500.0
SparkLevelPatchEntry,(1,1,1,AtlasHQ_P),/Game/Maps/Zone_1/AtlasHQ/AtlasHQ_Courtyard_Dynamic.AtlasHQ_Courtyard_Dynamic:PersistentLevel.FastTravelStationObject_1547.OakTravelStationResurrectComponent,RelativeLocation,0,,(x=1250.0,y=1000.0,z=0.0)
SparkPatchEntry,(1,1,0,),/Game/GameData/ZoneMap/ZoneMapData/ZoneMapData_AtlasHQ.ZoneMapData_AtlasHQ,ZoneMapPOIList.ZoneMapPOIList[3].PointOfInterestTransform.Translation,0,,(x=-10262.0,y=-2165.051,z=31704.0)

# Move the New-U Station to the original location of the Fast Travel station.
SparkLevelPatchEntry,(1,1,1,AtlasHQ_P),/Game/Maps/Zone_1/AtlasHQ/AtlasHQ_Courtyard_Dynamic.AtlasHQ_Courtyard_Dynamic:PersistentLevel.Checkpoint_Office.SkeletalMesh,RelativeLocation,0,,(x=12154.898,y=8611.153,z=-1699.1996)
SparkLevelPatchEntry,(1,1,1,AtlasHQ_P),/Game/Maps/Zone_1/AtlasHQ/AtlasHQ_Courtyard_Dynamic.AtlasHQ_Courtyard_Dynamic:PersistentLevel.Checkpoint_Office.SkeletalMesh,RelativeRotation,0,,(pitch=0.0,yaw=135.63383,roll=0.0)
SparkLevelPatchEntry,(1,1,1,AtlasHQ_P),/Game/Maps/Zone_1/AtlasHQ/AtlasHQ_Courtyard_Dynamic.AtlasHQ_Courtyard_Dynamic:PersistentLevel.Checkpoint_Office.ActivationArea,RelativeLocation,0,,(x=1786.0347,y=625.00183,z=-155.0)
SparkLevelPatchEntry,(1,1,1,AtlasHQ_P),/Game/Maps/Zone_1/AtlasHQ/AtlasHQ_Courtyard_Dynamic.AtlasHQ_Courtyard_Dynamic:PersistentLevel.Checkpoint_Office.ActivationArea,DetectionRadius,0,,2700.301
SparkLevelPatchEntry,(1,1,1,AtlasHQ_P),/Game/Maps/Zone_1/AtlasHQ/AtlasHQ_Courtyard_Dynamic.AtlasHQ_Courtyard_Dynamic:PersistentLevel.Checkpoint_Office.ActivationArea,DetectionHalfHeight,0,,500.0
SparkLevelPatchEntry,(1,1,1,AtlasHQ_P),/Game/Maps/Zone_1/AtlasHQ/AtlasHQ_Courtyard_Dynamic.AtlasHQ_Courtyard_Dynamic:PersistentLevel.Checkpoint_Office.OakTravelStationResurrectComponent,RelativeLocation,0,,(x=0,y=0,z=0)

# Atlas HQ Courtyard Shortcut
SparkLevelPatchEntry,(1,6,0,AtlasHQ_P),/Game/Maps/Zone_1/AtlasHQ,/Game/LevelArt/Environments/Promethea/AtlasHQ/Props/Food_Cart/Model/Mesh,SM_Food_Cart,91,"9641.000000,7275.000000,-1150.000000|0.000000,45.000000,0.000000|1.000000,1.000000,1.000000",0

# Add Trial Names to the Galaxy Map Proving Grounds.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/ZoneMap/PlanetMapData/PlanetMapData_ProvingGround-1.PlanetMapData_ProvingGround-1,SubHeader,0,,Proving Grounds - Survival
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/ZoneMap/PlanetMapData/PlanetMapData_ProvingGround-4.PlanetMapData_ProvingGround-4,SubHeader,0,,Proving Grounds - Fervor
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/ZoneMap/PlanetMapData/PlanetMapData_ProvingGround-5.PlanetMapData_ProvingGround-5,SubHeader,0,,Proving Grounds - Cunning
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/ZoneMap/PlanetMapData/PlanetMapData_ProvingGround-6.PlanetMapData_ProvingGround-6,SubHeader,0,,Proving Grounds - Supremacy
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/ZoneMap/PlanetMapData/PlanetMapData_ProvingGround-7.PlanetMapData_ProvingGround-7,SubHeader,0,,Proving Grounds - Discipline
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/ZoneMap/PlanetMapData/PlanetMapData_ProvingGround-8.PlanetMapData_ProvingGround-8,SubHeader,0,,Proving Grounds - Instinct
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/ZoneMap/PlanetMapData/PlanetMapData_ProvingGround-1.PlanetMapData_ProvingGround-1,DisplayName,0,,Gradient of Dawn (Survival)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/ZoneMap/PlanetMapData/PlanetMapData_ProvingGround-4.PlanetMapData_ProvingGround-4,DisplayName,0,,The Skydrowned Pulpit (Fervor)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/ZoneMap/PlanetMapData/PlanetMapData_ProvingGround-5.PlanetMapData_ProvingGround-5,DisplayName,0,,Ghostlight Beacon (Cunning)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/ZoneMap/PlanetMapData/PlanetMapData_ProvingGround-6.PlanetMapData_ProvingGround-6,DisplayName,0,,The Hall Obsidian (Supremacy)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/ZoneMap/PlanetMapData/PlanetMapData_ProvingGround-7.PlanetMapData_ProvingGround-7,DisplayName,0,,Precipice Anchor (Discipline)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/ZoneMap/PlanetMapData/PlanetMapData_ProvingGround-8.PlanetMapData_ProvingGround-8,DisplayName,0,,Wayward Tether (Instinct)

# No Reload Notification
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/GameplayGlobals.GameplayGlobals,AmmoLowPercent,0,,0.01

# No Wasted Class-Specific Equipment
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/GameData/Economy/Economy_Miscellaneous.Economy_Miscellaneous,CharacterWeights_Base,Value,0,,(BaseValueConstant=0.05,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)

### ADD TIME-LENGTH TO CERTAIN ANOINTMENT DESCRIPTIONS. ###

# Generic Anointments
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/_Generic/SkillEnd_AccuracyHandling/UIStat_All_SkillEnd_AccuracyHandling.UIStat_All_SkillEnd_AccuracyHandling,FormatText,0,,[endgame]On [endgamebold]Action Skill End[/endgamebold], Weapon Accuracy and Handling are greatly increased for 12 seconds.[/endgame]
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/_Generic/SkillEnd_HealthRegen/UIStat_All_SkillEnd_HealthRegen.UIStat_All_SkillEnd_HealthRegen,FormatText,0,,[endgame]On [endgamebold]Action Skill End[/endgamebold], regenerate $VALUE$ max health per second for 12 seconds.[/endgame]
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/_Generic/SkillEnd_UniqueEnemyDamage/UIStat_All_SkillEnd_UniqueEnemyDamage.UIStat_All_SkillEnd_UniqueEnemyDamage,FormatText,0,,[endgame]On [endgamebold]Action Skill End[/endgamebold], Deal $VALUE$ more Weapon Damage to Badass, Named, and Boss enemies for 12 seconds.[/endgame]

# Amara Anointments
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/Character/Siren/Slam_ReturnDamage/UIStat_Siren_Slam_ReturnDamage.UIStat_Siren_Slam_ReturnDamage,FormatText,0,,[endgame]On [endgamebold]Action Skill End[/endgamebold], $VALUE$ of all damage taken is returned to the attacker for 10 seconds.[/endgame]

# Zane Anointments
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/Character/Operative/CloneSwapDamage/UIStat_CloneSwap_WeaponDamage.UIStat_CloneSwap_WeaponDamage,FormatText,0,,[endgame]After swapping places with your [endgamebold]Digi-Clone[/endgamebold], Weapon Damage is increased by $VALUE$ for 6 seconds.[/endgame]

# Moze Anointments
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/Character/Gunner/Exit_KillsLowerCooldown/UIStat_Gunner_KillsLowerCooldown.UIStat_Gunner_KillsLowerCooldown,FormatText,0,,[endgame]For 30 seconds after exiting [endgamebold]Iron Bear[/endgamebold], kills increase [endgamebold]Iron Bear's[/endgamebold] cooldown rate by $VALUE$ for 10 seconds.[/endgame]

# Fl4k Anointments
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/Character/Beastmaster/AttackCommandLifeSteal/UIStat_Beast_AttackCmd_Lifesteal.UIStat_Beast_AttackCmd_Lifesteal,FormatText,0,,[endgame]After using [endgamebold]Attack Command[/endgamebold], gain $VALUE$ lifesteal for 8 seconds.[/endgame]
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/BloodyHarvest/Gear/Weapons/EndGameParts/Character/Beastmaster/AtkCmdTerrorFireDmg/UIStat_Beast_AttackCmd_TerrorFireDMG.UIStat_Beast_AttackCmd_TerrorFireDMG,FormatText,0,,[endgame]After using [endgamebold]Attack Command[/endgamebold], consume all [endgamebold]Terror[/endgamebold] and Fl4K's pet gains $VALUE$ bonus fire damage for 15 seconds.[/endgame]

### RED-TEXT EXPLAINER ###

# 9-Volt
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SMGs/Dahl/_Shared/_Design/_Unique/NineVolt/UIStat_NineVolt_Flavor.UIStat_NineVolt_Flavor,Text,0,,[Flavor]Contact.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Burst-fires in the shape of an inverted triangle, alt-fire changes zoom.)[/italic][/nameplate_enemy_slight]

# AAA
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Dahl/_Shared/_Design/_Unique/AAA/UIStat_RedText_AAA.UIStat_RedText_AAA,Text,0,,[Flavor]Hold on! They're lithium![/Flavor] <p><p>    [nameplate_enemy_slight][italic](Burst-fires in the shape of an [bold]A[/bold], alt-fire mode toggles zoom.)[/italic][/nameplate_enemy_slight]

# ASMD
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SniperRifles/Maliwan/Shared/_Design/_Unique/_Legendary/ASMD/UIStat_RedText_ASMD.UIStat_RedText_ASMD,Text,0,,[Flavor]You planning a follow-up?[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Alt-fire releases an orb that can be detonated with the primary fire.)[/italic][/nameplate_enemy_slight]

# Agonizer 1500
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/HeavyWeapons/ChildrenOfTheVault/_Shared/_Design/_Unique/Terror/UIStat_RedText_Terror.UIStat_RedText_Terror,Text,0,,[Flavor]Bow to Drell, the pot roast king.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Fires [bold]explosive[/bold] sawblades which home in on enemies.)[/italic][/nameplate_enemy_slight]

# Alchemist
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/AssaultRifles/Torgue/_Shared/_Design/_Unique/Alchemist/UIStat_RedText_Alchemist.UIStat_RedText_Alchemist,Text,0,,[Flavor]You can't gain something without giving something in return.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Shots deal [shock]shock[/shock] damage on impact and [fire]incendiary[/fire] splash, damages player with [shock]shock[/shock] damage upon firing.)[/italic][/nameplate_enemy_slight]

# Baby Maker ++
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Tediore/Shared/_Design/_Unique/BabyMaker/UIStat_RedText_BabyMaker.UIStat_RedText_BabyMaker,Text,0,,[Flavor]Safety off.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Thrown weapon produce 4 copies of itself.)[/italic][/nameplate_enemy_slight]

# Bangarang
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Tediore/Shared/_Design/_Unique/_Bangarang/UIStat_RedText_Bangarang.UIStat_RedText_Bangarang,Text,0,,[Flavor]To die would be a grand adventure.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Thrown weapon spins horizontally and sprays bullets.)[/italic][/nameplate_enemy_slight]

# Barrage
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/AssaultRifles/Dahl/_Shared/_Design/_Unique/Barrage/UIStat_RedText_Barrage.UIStat_RedText_Barrage,Text,0,,[Flavor]Quick maths.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Always burst-fire, alt-fire mode toggles zoom.)[/italic][/nameplate_enemy_slight]

# Bearcat
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/AssaultRifles/Torgue/_Shared/_Design/_Unique/Bearcat/UIStat_RedText_Bearcat.UIStat_RedText_Bearcat,Text,0,,[Flavor]I love the smell of popcorn in the morning.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Burst-fires multiple bouncing grenades in a horizontal row.)[/italic][/nameplate_enemy_slight]

# Bekah
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/AssaultRifles/Jakobs/_Shared/_Design/_Unique/Bekah/UIStat_RedText_Bekah.UIStat_RedText_Bekah,Text,0,,[Flavor]Shoot them in the face. Twice.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Initial bullet produces 3 more bullets in a horizontal spread.)[/italic][/nameplate_enemy_slight]

# The Big Succ
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/AssaultRifles/Vladof/_Shared/_Design/_Unique/BigSucc/UIStat_RedText_BigSucc.UIStat_RedText_BigSucc,Text,0,,[Flavor]What dat underbarrel do?[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Grenade underbarrel.)[/italic][/nameplate_enemy_slight]

# Bitch
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SMGs/Hyperion/_Shared/_Design/_Unique/Bitch/UIStat_RedText_Bitch.UIStat_RedText_Bitch,Text,0,,[Flavor]If you can't handle me at my worst...[/Flavor] <p><p>    [nameplate_enemy_slight][italic](High critical hit damage.)[/italic][/nameplate_enemy_slight]

# Black Flame
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Shotguns/Torgue/_Shared/_Design/_Unique/Brew/UIStat_RedText_Shroom.UIStat_RedText_Shroom,Text,0,,[Flavor]A virgin lit the candle.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Fires projectiles in an arc with a large splash radius.)[/italic][/nameplate_enemy_slight]

# Black Hole
SparkPatchEntry,(1,1,0,),/Game/Gear/Shields/_Design/_Uniques/BlackHole/Name/UIStat_RedText_BlackHole.UIStat_RedText_BlackHole,Text,0,,[Flavor]She's gone from suck to blow.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Produces a singularity upon being depleted.)[/italic][/nameplate_enemy_slight]

# Bone Shredder
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Vladof/_Shared/_Design/_Unique/BoneShredder/UIStat_RedText_BoneShredder.UIStat_RedText_BoneShredder,Text,0,,[Flavor]THE LEAD WIND BLOWS![/Flavor] <p><p>    [nameplate_enemy_slight][italic](Multiple projectiles.)[/italic][/nameplate_enemy_slight]

# The Boo+
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SMGs/Tediore/_Shared/_Design/_Unique/Beans/UIStat_RedText_Beans.UIStat_RedText_Beans,Text,0,,[Flavor]We gotchu.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Thrown weapon explosion deals [fire]incendiary[/fire] damage.)[/italic][/nameplate_enemy_slight]

# Boom Sickle / Sickle
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/AssaultRifles/Vladof/_Shared/_Design/_Unique/Sickle/UIStat_RedText_Sickle.UIStat_RedText_Sickle,Text,0,,[Flavor]Swing the sickle![/Flavor] <p><p>    [nameplate_enemy_slight][italic](Multiple projectiles, fires in the shape of a sickle.)[/italic][/nameplate_enemy_slight]

# The Boring Gun
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Shotguns/Torgue/_Shared/_Design/_Unique/TheBoringGun/UIStat_RedText_Boring.UIStat_RedText_Boring,Text,0,,[Flavor]This is beyond science.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Launches sawblades that roll along the ground.)[/italic][/nameplate_enemy_slight]

# Brainstormer
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Shotguns/Hyperion/_Shared/_Design/_Unique/Redistributor/UIStat_RedText_Redistributor.UIStat_RedText_Redistributor,Text,0,,[Flavor]Let's put our heads together.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Fires projectiles in a lightning bolt pattern, creates chaining beams between targets.)[/italic][/nameplate_enemy_slight]

# Brashi's Dedication
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SniperRifles/Dahl/_Shared/_Design/_Unique/BrashisDedication/UIStat_RedText_BrashisDedication.UIStat_RedText_BrashisDedication,Text,0,,[Flavor]Three sims are better than one.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Fires three projectiles, two of which orbit the middle.)[/italic][/nameplate_enemy_slight]

# Breath of the Dying
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/AssaultRifles/Dahl/_Shared/_Design/_Unique/BOTD/UIStat_RedText_BOTD.UIStat_RedText_BOTD,Text,0,,[Flavor]VexHelElEldZodEth.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Kills produce a ring of exploding [corrosive]corrosive[/corrosive] balls.)[/italic][/nameplate_enemy_slight]

# Breeder
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Torgue/_Shared/_Design/_Unique/Echo/UIStat_RedText_Breeder.UIStat_RedText_Breeder,Text,0,,[Flavor]Man hands on misery to man.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Projectiles stick and spawn 2 extra arcing projectiles.)[/italic][/nameplate_enemy_slight]

# Burning Summit
SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/_Unique/Summit/UIStat_RedText_Summit.UIStat_RedText_Summit,Text,0,,[Flavor]Can we get some 1G's in the chat?[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Explodes immediately upon throwing.)[/italic][/nameplate_enemy_slight]

# The Butcher
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Shotguns/Hyperion/_Shared/_Design/_Unique/TheButcher/UIStat_RedText_TheButcher.UIStat_RedText_TheButcher,Text,0,,[Flavor]Fresh meat![/Flavor] <p><p>    [nameplate_enemy_slight][italic](Chance to refill the magazine by a small amount when fired.)[/italic][/nameplate_enemy_slight]

# Buttplug
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Jakobs/_Shared/_Design/_Unique/Buttplug/UIStat_RedText_Buttplug.UIStat_RedText_Buttplug,Text,0,,[Flavor]You plug 'em, and they'll be on their butt.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Doubled melee damage when meleeing the enemy from behind.)[/italic][/nameplate_enemy_slight]

# Carrier
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/AssaultRifles/Atlas/_Shared/_Design/_Unique/Carrier/UIStat_RedText_Carrier.UIStat_RedText_Carrier,Text,0,,[Flavor]I have arrived.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Hits spawn additional homing bullets.)[/italic][/nameplate_enemy_slight]

# Chocolate Thunder
SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/_Unique/JustDeserts/Name/UIStat_RedText_JustDeserts.UIStat_RedText_JustDeserts,Text,0,,[Flavor]Boom chocolaka![/Flavor] <p><p>    [nameplate_enemy_slight][italic](Explosive cake.)[/italic][/nameplate_enemy_slight]

# Chomper
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Shotguns/Torgue/_Shared/_Design/_Unique/Balrog/UIStat_RedText_Balrog.UIStat_RedText_Balrog,Text,0,,[Flavor]Shotguna dentata![/Flavor] <p><p>    [nameplate_enemy_slight][italic](Fires a swath of projectiles that intersect mid-air like jaws.)[/italic][/nameplate_enemy_slight]

# Chupa's Organ
SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/_Unique/Chupa/UI/UIStat_RedText_Chupa.UIStat_RedText_Chupa,Text,0,,[Flavor]Cabrón.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Sticks to a target and drains their health to the user.)[/italic][/nameplate_enemy_slight]

# Cloud Kill
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SMGs/Maliwan/_Shared/_Design/_Unique/CloudKill/UIStat_RedText_CloudKill.UIStat_RedText_CloudKill,Text,0,,[Flavor]Now, you will rise.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Creates [corrosive]corrosive[/corrosive] cloud upon shooting an enemy.)[/italic][/nameplate_enemy_slight]

# Cold Shoulder
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SniperRifles/Vladof/_Shared/_Design/_Unique/Prison/UIStat_RedText_Prison.UIStat_RedText_Prison,Text,0,,[Flavor]Say “freeze”![/Flavor] <p><p>    [nameplate_enemy_slight][italic](No special effects.)[/italic][/nameplate_enemy_slight]

# Conference Call
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Shotguns/Hyperion/_Shared/_Design/_Unique/ConferenceCall/UIStat_RedText_ConferenceCall.UIStat_RedText_ConferenceCall,Text,0,,[Flavor]Let's just ping everyone all at once.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Shots generates additional pellets on impact or after a set period of time.)[/italic][/nameplate_enemy_slight]

# Creeping Death
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Shotguns/Tediore/_Shared/_Design/_Unique/Sludge/UIStat_RedText_Sludge.UIStat_RedText_Sludge,Text,0,,[Flavor]I creep across the land.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Fires orbs that stick to surfaces and home in on your curent target.)[/italic][/nameplate_enemy_slight]

# Crit
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SMGs/Maliwan/_Shared/_Design/_Unique/Crit/UIStat_RedText_Crit.UIStat_RedText_Crit,Text,0,,[Flavor]Slippery when wet.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Dealing damage heals the player, high critical damage, has a chance to drop when reloading.)[/italic][/nameplate_enemy_slight]

# Crossroad
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SMGs/Hyperion/_Shared/_Design/_Unique/Crossroad/UIStat_RedText_Crossroad.UIStat_RedText_Crossroad,Text,0,,[Flavor]Open the gate for me.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Fires multiple projectiles diagonally in a 6-round burst.)[/italic][/nameplate_enemy_slight]

# Cutsman
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SMGs/Maliwan/_Shared/_Design/_Unique/Cutsman/UIStat_RedText_Cutsman.UIStat_RedText_Cutsman,Text,0,,[Flavor]Little android man, born without a soul.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Shots produce a penetrating laser connected between two projectiles.)[/italic][/nameplate_enemy_slight]

# Damned
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/AssaultRifles/Vladof/_Shared/_Design/_Unique/Damn/UIStat_RedText_Damn.UIStat_RedText_Damn,Text,0,,[Flavor]Well, I'll be...[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Produces a Hyperion-style shield upon zooming in.)[/italic][/nameplate_enemy_slight]

# Destructo Spinner
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SMGs/Maliwan/_Shared/_Design/_Unique/DestructoSpin/UIStat_RedText_DestructoSpin.UIStat_RedText_DestructoSpin,Text,0,,[Flavor]I've been hired for destruction.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Fires both of the gun's elements in a corkscrew pattern.)[/italic][/nameplate_enemy_slight]

# Devastator
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Torgue/_Shared/_Design/_Unique/Devestator/UIStat_RedText_Devestator.UIStat_RedText_Devestator,Text,0,,[Flavor]Hail.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](2-round burst-fire of projectiles with large splash radius.)[/italic][/nameplate_enemy_slight]

# Devils Foursum
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Torgue/_Shared/_Design/_Unique/Foursum/UIStat_RedText_4SUM.UIStat_RedText_4SUM,Text,0,,[Flavor]I love it when a plan comes together.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Fires 3 projectiles that converge after a short distance.)[/italic][/nameplate_enemy_slight]

# Devoted
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SMGs/Maliwan/_Shared/_Design/_Unique/Devoted/UIStat_RedText_Devoted.UIStat_RedText_Devoted,Text,0,,[Flavor]This is your champion.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](High fire rate that increases over time.)[/italic][/nameplate_enemy_slight]

# The Dictator
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/AssaultRifles/Vladof/_Shared/_Design/_Unique/Dictator/UIStat_RedText_Dictator.UIStat_RedText_Dictator,Text,0,,[Flavor]Let them hate me, so that they will but fear me.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Fires multiple projectiles in a horizontal spread. Bipod mode increases the projectile count.)[/italic][/nameplate_enemy_slight]

# Diamond Butt Bomb
SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/_Unique/ButtStallion/Name/UIStat_RedText_ButtStallion.UIStat_RedText_ButtStallion,Text,0,,[Flavor]Bye bye, Li'l Butt Stallion![/Flavor] <p><p>    [nameplate_enemy_slight][italic](Throws explosive Butt Stallions.)[/italic][/nameplate_enemy_slight]

# The Duc
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Jakobs/_Shared/_Design/_Unique/TheDuc/UIStat_RedText_TheDuc.UIStat_RedText_TheDuc,Text,0,,[Flavor]Fire that off to me real quick.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Bullets produce sticky bombs, crits ricochet 2 bombs towards enemies.)[/italic][/nameplate_enemy_slight]

# E-Gone
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SMGs/Maliwan/_Shared/_Design/_Unique/Egon/UIStat_RedText_Egon.UIStat_RedText_Egon,Text,0,,[Flavor]Don't cross the streams.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Deals bonus elemental damage for each E-Gone damaging the same enemy.)[/italic][/nameplate_enemy_slight]

# ECHO-2
SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/_Unique/EchoV2/UIStat_RedText_EchoV2_3.UIStat_RedText_EchoV2_3,Text,0,,[Flavor]Do not look directly at ECHO-2.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Explodes after a short time in a large radius.)[/italic][/nameplate_enemy_slight]

# Embrace the Pain
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/AssaultRifles/ChildrenOfTheVault/_Shared/_Design/_Unique/KriegAR/UIStat_RedText_HeatFirerate.UIStat_RedText_HeatFirerate,Text,0,,[Flavor]It hurts, hahahahaha! IT HURTS![/Flavor] <p><p>    [nameplate_enemy_slight][italic]([fire]Ignites[/fire] player when overheated. During overheat, consumes no ammo and gains increased fire rate.)[/italic][/nameplate_enemy_slight]

# EMP
SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/_Unique/EMP/UIStat_RedText_EMP.UIStat_RedText_EMP,Text,0,,[Flavor]Drop the shields.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Deals high damage to shields.)[/italic][/nameplate_enemy_slight]

# Earworm
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/AssaultRifles/Dahl/_Shared/_Design/_Unique/Earworm/UIStat_RedText_Earworm.UIStat_RedText_Earworm,Text,0,,[Flavor]The deadliest summer hit.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Plays Metal while firing.)[/italic][/nameplate_enemy_slight]

# Echo
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Torgue/_Shared/_Design/_Unique/Echo/UIState_RedText_Echo1.UIState_RedText_Echo1,FormatText,0,,[Flavor]Don't make me repeat myself.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Sticky rounds explode 3 times.)[/italic][/nameplate_enemy_slight]

# The Emperor's Condiment
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SMGs/Maliwan/_Shared/_Design/_Unique/Emporer/UIStat_RedText_Emporer.UIStat_RedText_Emporer,Text,0,,[Flavor]I am the punishment of the food gods.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Shoots laser beam that looks like mustard.)[/italic][/nameplate_enemy_slight]

# Epicenter
SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/_Unique/Epicenter/UI/UIStat_RedText_Epicenter.UIStat_RedText_Epicenter,Text,0,,[Flavor]It burns, burns, burns.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Produces a ring of 13 orbs which deal [fire]incendiary[/fire] damage.)[/italic][/nameplate_enemy_slight]

# Extreme Hangin' Chadd
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/ChildrenOfTheVault/_Shared/_Design/_Unique/Chad/UIStat_RedText_Chad.UIStat_RedText_Chad,Text,0,,[Flavor]So Chadd's not even real?[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Infinite ammo, almost never breaks.)[/italic][/nameplate_enemy_slight]

# Face-puncher
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Shotguns/Hyperion/_Shared/_Design/_Unique/Brick/UIStat_RedText_Brick.UIStat_RedText_Brick,Text,0,,[Flavor]Man your own jackhammer.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Shots deal melee damage.)[/italic][/nameplate_enemy_slight]

# Faisor
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/AssaultRifles/Vladof/_Shared/_Design/_Unique/Faisor/UIStat_RedText_Faisor.UIStat_RedText_Faisor,Text,0,,[Flavor]Set Faisers to kill.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Fires elemental bolts, underbarrel fires exploding orbs.)[/italic][/nameplate_enemy_slight]

# Fastball
SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/_Unique/Fastball/Name/UIStat_RedText_Fastball.UIStat_RedText_Fastball,Text,0,,[Flavor]Forget the curveball Ricky, give him the heater.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Flat arc and fast travel speed.)[/italic][/nameplate_enemy_slight]

# Fearmonger
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/BloodyHarvest/Gear/Weapons/Shotguns/Hyperion/_Shared/_Design/_Unique/Fearmonger/UIStat_RedText_Fearmonger.UIStat_RedText_Fearmonger,Text,0,,[Flavor]I can't control their fear, only my own.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Oscillating projectiles explode on impact and leave sticky bombs. Gains projectiles when the user is affected by [Nameplate_Friendly_Slight]Terror[/Nameplate_Friendly_Slight].)[/italic][/nameplate_enemy_slight]

# Fingerbiter
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Shotguns/Jakobs/_Shared/_Design/_Unique/Fingerbiter/UIStat_RedText_Fingerbiter.UIStat_RedText_Fingerbiter,Text,0,,[Flavor]I suppose you are wondering about my bandages.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Bullets ricochet multiple times and travel in arcs.)[/italic][/nameplate_enemy_slight]

# Firestorm
SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/_Unique/FireStorm/Name/UIStat_RedText_FireStorm.UIStat_RedText_FireStorm,Text,0,,[Flavor]Soon afterwards, the cloud descended upon the earth.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Calls down a rain of meteors.)[/italic][/nameplate_enemy_slight]

# Firestorm
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SniperRifles/Maliwan/Shared/_Design/_Unique/_Legendary/Storm/UIStat_RedText_FireStorm.UIStat_RedText_FireStorm,Text,0,,[Flavor]Seek shelter immediately.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Spawns 3 [fire]incendiary[/fire] orbs around impact.)[/italic][/nameplate_enemy_slight]

# Flakker
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Shotguns/Torgue/_Shared/_Design/_Unique/Flakker/UIStat_RedText_Flakker.UIStat_RedText_Flakker,Text,0,,[Flavor]Flak the world.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Fires a large swath of explosions.)[/italic][/nameplate_enemy_slight]

# The Flood
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Jakobs/_Shared/_Design/_Unique/Doc/UIStat_RedText_Doc.UIStat_RedText_Doc,Text,0,,[Flavor]Take us.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Fully automatic.)[/italic][/nameplate_enemy_slight]

# Freeman
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/HeavyWeapons/ATL/_Shared/_Design/_Unique/Freeman/UIStat_RedText_Freeman.UIStat_RedText_Freeman,Text,0,,[Flavor]The right man in the wrong place can make all the difference in the world.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Rockets follow the user's crosshair.)[/italic][/nameplate_enemy_slight]

# Fungus Among Us
SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/_Unique/Mushroom/UIStat_RedText_ShroomGM.UIStat_RedText_ShroomGM,Text,0,,[Flavor]Turn on, tune in, drop out.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Creates mushroom on impact which explodes into [corrosive]corrosive[/corrosive] cloud.)[/italic][/nameplate_enemy_slight]

# The Garcia
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Shotguns/Jakobs/_Shared/_Design/_Unique/_Legendary/Garcia/UIStat_RedText_Garcia.UIStat_RedText_Garcia,Text,0,,[Flavor]Rooty-tooty, pointy-shooty.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Huge magazine size.)[/italic][/nameplate_enemy_slight]

# Gatling Gun
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/AssaultRifles/Jakobs/_Shared/_Design/_Unique/GatlingGun/UIStat_RedText_GatlingGun.UIStat_RedText_GatlingGun,Text,0,,[Flavor]Watch me crank it, watch me roll.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Sustained fire increases fire rate.)[/italic][/nameplate_enemy_slight]

# Gettleburger
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/HeavyWeapons/Torgue/_Shared/_Design/_Unique/BurgerCannon/UIStat_RedText_BurgerCannon.UIStat_RedText_BurgerCannon,Text,0,,[Flavor]Dayum. Dayum! DAYUM![/Flavor] <p><p>    [nameplate_enemy_slight][italic](Fires cheeseburgers.)[/italic][/nameplate_enemy_slight]

# Ghast Call
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/BloodyHarvest/Gear/GrenadeMods/_Design/_Unique/FontOfDarkness/UI/UIStat_RedText_FontOfDarkness.UIStat_RedText_FontOfDarkness,Text,0,,[Flavor]To you I am past, a story to tell.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Produces homing skulls. Produces even more skulls while the user is under the effects of [Nameplate_Friendly_Slight]Terror[/Nameplate_Friendly_Slight].)[/italic][/nameplate_enemy_slight]

# Girth Blaster Elite (joke weapon)
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Torgue/_Shared/_Design/_Unique/Nurf/UIStat_RedText_Nurf.UIStat_RedText_Nurf,Text,0,,[Flavor]Don't go to pieces on me.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Fires toy darts.)[/italic][/nameplate_enemy_slight]

# Gunerang
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Tediore/Shared/_Design/_Unique/Gunerang/UIStat_RedText_Gunerang.UIStat_RedText_Gunerang,Text,0,,[Flavor]Give it a burl.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Thrown weapon returns to player.)[/italic][/nameplate_enemy_slight]

# Hail
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/AssaultRifles/Dahl/_Shared/_Design/_Unique/Hail/UIStat_RedText_Hail.UIStat_RedText_Hail,Text,0,,[Flavor]What plaything can you offer me today?[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Arcing projectiles, dealing damage heals the player, high critical damage.)[/italic][/nameplate_enemy_slight]

# Hand of Glory
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/AssaultRifles/Jakobs/_Shared/_Design/_Unique/HandOfGlory/UIStat_RedText_HandOfGlory.UIStat_RedText_HandOfGlory,Text,0,,[Flavor]By one, by two, by three![/Flavor] <p><p>    [nameplate_enemy_slight][italic](2-round burst-fire with a short delay after 3 bursts.)[/italic][/nameplate_enemy_slight]

# Handsome Jackhammer
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SMGs/Hyperion/_Shared/_Design/_Unique/Handsome/UIStat_RedText_Handsome.UIStat_RedText_Handsome,Text,0,,[Flavor]Everyone thinks they are the hero of their own story.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Weapon is thrown Tediore-style and bounces in place. Handsome Jack voice module.)[/italic][/nameplate_enemy_slight]

# Headsplosion
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SniperRifles/Jakobs/_Shared/_Design/_Unique/Headsplosion/UIStat_RedText_Headsplosion.UIStat_RedText_Headsplosion,Text,0,,[Flavor]That happens all the time.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Explosive rounds, critical hits ricochet three bullets.)[/italic][/nameplate_enemy_slight]

# Hellfire
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SMGs/Dahl/_Shared/_Design/_Unique/HellFire/UIStat_RedText_HellFire.UIStat_RedText_HellFire,Text,0,,[Flavor]We don't need no... something...[/Flavor] <p><p>    [nameplate_enemy_slight][italic](High damage-over-time damage and chance.)[/italic][/nameplate_enemy_slight]

# Hellshock
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Maliwan/_Shared/_Design/_Unique/Hellshock/UIStat_RedText_Hellshock.UIStat_RedText_Hellshock,Text,0,,[Flavor]I had not thought death had undone so many.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Projectiles switch element on ricochet.)[/italic][/nameplate_enemy_slight]

# Hellwalker
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Shotguns/Jakobs/_Shared/_Design/_Unique/_Legendary/Hellwalker/UIStat_RedText_Hellwalker.UIStat_RedText_Hellwalker,Text,0,,[Flavor]So, my demons. Your time has come.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Pentagram firing pattern, produces Metal sounds.)[/italic][/nameplate_enemy_slight]

# Hex
SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/_Unique/Seeker/UIStat_RedText_Seeker.UIStat_RedText_Seeker,Text,0,,[Flavor]Keeper of the stars, I hope to never find...[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Deals continuous damage to nearby enemies.)[/italic][/nameplate_enemy_slight]

# Hive
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/HeavyWeapons/Torgue/_Shared/_Design/_Unique/Hive/UIStat_RedText_Hive.UIStat_RedText_Hive,Text,0,,[Flavor]Full of bees.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Launches a projectile that produces a large number of smaller homing rockets.)[/italic][/nameplate_enemy_slight]

# Hornet
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Dahl/_Shared/_Design/_Unique/Hornet/UIStat_RedText_Hornet.UIStat_RedText_Hornet,Text,0,,[Flavor]Fear the swarm![/Flavor] <p><p>    [nameplate_enemy_slight][italic](6-round burst-fire, alt-fire toggles zoom.)[/italic][/nameplate_enemy_slight]

# Hot Drop
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/HeavyWeapons/ChildrenOfTheVault/_Shared/_Design/_Unique/HotDrop/UIStat_RedText_HotDrop.UIStat_RedText_HotDrop,Text,0,,[Flavor]We are coming out hot.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Creates [fire]incendiary[/fire] pool on impact that launches 2 projectiles.)[/italic][/nameplate_enemy_slight]

# Hunter-Seeker
SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/_Unique/HunterSeeker/UI/UIStat_RedText_HunterSeeker.UIStat_RedText_HunterSeeker,Text,0,,[Flavor]Grip tightly.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Throws drones that home in on enemies while shooting.)[/italic][/nameplate_enemy_slight]

# Hyper-Hydrator
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Maliwan/_Shared/_Design/_Unique/HyperHydrator/UIStat_RedText_HyperHydrator.UIStat_RedText_HyperHydrator,Text,0,,[Flavor]Moister is noice-ter.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Alt-fire increases [shock]shock[/shock] damage of primary fire.)[/italic][/nameplate_enemy_slight]

# Hyperfocus XZ41
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SMGs/Hyperion/_Shared/_Design/_Unique/XZ/UIStat_RedText_XZ.UIStat_RedText_XZ,Text,0,,[Flavor]My line has ended.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Produces additional projectiles upon shooting an enemy.)[/italic][/nameplate_enemy_slight]

# Infinity
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Vladof/_Shared/_Design/_Unique/Infiniti/UIStat_RedText_Infiniti.UIStat_RedText_Infiniti,Text,0,,[Flavor]It's closer than you think! (no it isn't)[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Does not consume ammo.)[/italic][/nameplate_enemy_slight]

# Jericho
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/HeavyWeapons/Vladof/_Shared/_Design/_Unique/CloudBurst/UIStat_RedText_CloudBurst.UIStat_RedText_CloudBurst,Text,0,,[Flavor]I prefer the weapon you only need to fire once.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Initial projectile rises up and releases 3 projectiles downward.)[/italic][/nameplate_enemy_slight]

# Kaos
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/AssaultRifles/Dahl/_Shared/_Design/_Unique/Kaos/UIStat_RedText_Kaos.UIStat_RedText_Kaos,Text,0,,[Flavor]Grants the mystical art of exploding smallhands.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Slain enemies explode similarly to irradiated enemies.)[/italic][/nameplate_enemy_slight]

# Kenulox
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SniperRifles/Dahl/_Shared/_Design/_Unique/WorldDestroyer/UIStat_RedText_WorldDestroyer.UIStat_RedText_WorldDestroyer,Text,0,,[Flavor]Live life like it's early access.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Fires diverging bullets.)[/italic][/nameplate_enemy_slight]

# Kevin's Chilly
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SMGs/Maliwan/_Shared/_Design/_Unique/Kevins/UIStat_RedText_Kevins.UIStat_RedText_Kevins,Text,0,,[Flavor]This one goes to keleven.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](No special effect.)[/italic][/nameplate_enemy_slight]

# Kill-o'-the-Wisp
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Shotguns/Maliwan/_Shared/_Design/_Unique/Wisp/UIStat_RedText_Wisp.UIStat_RedText_Wisp,Text,0,,[Flavor]Some say it can lead you to your fate.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Fires a slow moving sphere which [shock]electrocutes[/shock] nearby enemies.)[/italic][/nameplate_enemy_slight]

# The Killing Word
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/ChildrenOfTheVault/_Shared/_Design/_Unique/Mouthpiece/UIStat_RedText_Mouthpiece.UIStat_RedText_Mouthpiece,Text,0,,[Flavor]His word will carry death eternal.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Fires sound-waves.)[/italic][/nameplate_enemy_slight]

# King's Call / Queen's Call
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Jakobs/_Shared/_Design/_Unique/GodMother/UIStat_RedText_GodMother.UIStat_RedText_GodMother,Text,0,,[Flavor]Life is ours, we live it our way.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Damage dealt also heals the player.)[/italic][/nameplate_enemy_slight]

# Krakatoa
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SniperRifles/Maliwan/Shared/_Design/_Unique/_Legendary/Krakatoa/UIStat_RedText_Krakatoa.UIStat_RedText_Krakatoa,Text,0,,[Flavor]Get him angry and he's bound to erupt.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Slain enemies generate a volcano.)[/italic][/nameplate_enemy_slight]

# Kryll
SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/_Unique/Kryll/UI/UIStat_RedText_Kryll.UIStat_RedText_Kryll,Text,0,,[Flavor]Besiege![/Flavor] <p><p>    [nameplate_enemy_slight][italic](Produces a large number of additional grenades.)[/italic][/nameplate_enemy_slight]

# L0V3M4CH1N3
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SMGs/Hyperion/_Shared/_Design/_Unique/L0V3M4CH1N3/UIStat_RedText_L0V3M4CH1N3.UIStat_RedText_L0V3M4CH1N3,Text,0,,[Flavor]Love always undermines righteous action.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Fires in a heart pattern.)[/italic][/nameplate_enemy_slight]

# Laser-Sploder
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/AssaultRifles/Torgue/_Shared/_Design/_Unique/LaserSploder/UIStat_RedText_LaserSploder.UIStat_RedText_LaserSploder,Text,0,,[Flavor]LASERS ≠ EXPLOSIONS?![/Flavor] <p><p>    [nameplate_enemy_slight][italic](Fires a continuous beam and periodically fires rockets.)[/italic][/nameplate_enemy_slight]

# Lead Sprinkler
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/AssaultRifles/Jakobs/_Shared/_Design/_Unique/LeadSprinkler/UIStat_RedText_LeadSprinkler.UIStat_RedText_LeadSprinkler,Text,0,,[Flavor]Splish splash.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Produces an exploding projectile upon shooting an enemy. Critical hits produce 3.)[/italic][/nameplate_enemy_slight]

# The Leech
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Vladof/_Shared/_Design/_Unique/TheLeech/UIStat_RedText_TheLeech.UIStat_RedText_TheLeech,Text,0,,[Flavor]Today, a new emperor must seize the throne.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Alt-fire [fire]ignites[/fire] enemies and heals the player.)[/italic][/nameplate_enemy_slight]

# Linc
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Atlas/_Shared/_Design/_Unique/Drill/UIStat_RedText_Drill.UIStat_RedText_Drill,Text,0,,[Flavor]Power is pizza.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](High fire rate and magazine size.)[/italic][/nameplate_enemy_slight]

# Linoge
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/ChildrenOfTheVault/_Shared/_Design/_Unique/Legion/UIStat_RedText_Legion.UIStat_RedText_Legion,Text,0,,[Flavor]My name is Legion, for we are many.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Slow-moving bullets ricochet off of surfaces.)[/italic][/nameplate_enemy_slight]

# The Lob
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Shotguns/Torgue/_Shared/_Design/_Unique/TheLob/UIStat_RedText_TheLob.UIStat_RedText_TheLob,Text,0,,[Flavor]Everything has to be magical.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Fires a slow-moving orb which penetrates enemies.)[/italic][/nameplate_enemy_slight]

# Long Musket
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SMGs/Tediore/_Shared/_Design/_Unique/NotAFlamethrower/UIStat_RedText_NotAFlamethrower.UIStat_RedText_NotAFlamethrower,Text,0,,[Flavor]Say “cryptocurrency”![/Flavor] <p><p>    [nameplate_enemy_slight][italic](Short-ranged flamethrower.)[/italic][/nameplate_enemy_slight]

# Lyuda
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SniperRifles/Vladof/_Shared/_Design/_Unique/Lyuda/UIStat_RedText_Lyuda.UIStat_RedText_Lyuda,Text,0,,[Flavor]Man killer.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Spawns 2 additional projectiles diagonally to the sides shortly after firing.)[/italic][/nameplate_enemy_slight]

# Maggie
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Jakobs/_Shared/_Design/_Unique/Maggie/UIStat_RedText_Maggie.UIStat_RedText_Maggie,Text,0,,[Flavor]Monty's wife don't take no guff.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Masher-style pistol with improved stats.)[/italic][/nameplate_enemy_slight]

# Magnificent
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Vladof/_Shared/_Design/_Unique/Magnificent/UIStat_RedText_Magnificent.UIStat_RedText_Magnificent,Text,0,,[Flavor]Yedesh na den', khleba beri na nedelyu.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Fire rate increases in proportion to magazine size (added by Balands, otherwise it just has a huge magazine.))[/italic][/nameplate_enemy_slight]

# Malak's Bane
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SniperRifles/Dahl/_Shared/_Design/_Unique/MalaksBane/UIStat_RedText_MalaksBane.UIStat_RedText_MalaksBane,Text,0,,[Flavor]Welcome to the end.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Fires shots that penetrate and ricochet. Alt-fire functions like a shotgun.)[/italic][/nameplate_enemy_slight]

# Manic Pixie Dream Gun
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Shotguns/Tediore/_Shared/_Design/_Unique/FriendZone/UIStat_RedText_FriendZone.UIStat_RedText_FriendZone,Text,0,,[Flavor]It's all in your head.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Reloads will sometimes drop the gun, which will run away and must be caught to retrieve the weapon.)[/italic][/nameplate_enemy_slight]

# Masterwork Crossbow
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SniperRifles/Hyperion/_Shared/_Design/_Unique/MasterworkCrossbow/UIStat_RedText_Masterwork.UIStat_RedText_Masterwork,Text,0,,[Flavor]All craftsdwarfship is of the highest quality.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Powerful arcing projectiles.)[/italic][/nameplate_enemy_slight]

# Mind-Killer
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Shotguns/Maliwan/_Shared/_Design/_Unique/MouthPiece2/UIStat_RedText_Mouthpiece2.UIStat_RedText_Mouthpiece2,Text,0,,[Flavor]I must not fear. Fear is the mind-killer.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Fires in a circle pattern normally and a [bold]+[/bold] pattern when zoomed in.)[/italic][/nameplate_enemy_slight]

# Miss Moxxi's Vibra-Pulse
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SMGs/Maliwan/_Shared/_Design/_Unique/VibraPulse/UIStat_RedText_VibraPulse.UIStat_RedText_VibraPulse,Text,0,,[Flavor]Why not turn me on?[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Fires a beam which chains betweens enemies and heals the player.)[/italic][/nameplate_enemy_slight]

# Mongol
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/HeavyWeapons/Vladof/_Shared/_Design/_Unique/Mongol/UIStat_RedText_Mongol.UIStat_RedText_Mongol,Text,0,,[Flavor]Man is a horde animal.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Initial rocket produces additional rockets during flight.)[/italic][/nameplate_enemy_slight]

# Monocle
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SniperRifles/Jakobs/_Shared/_Design/_Unique/Monocle/UIStat_RedText_Monocle.UIStat_RedText_Monocle,Text,0,,[Flavor]One is enough.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Extremely high critical damage while zoomed in.)[/italic][/nameplate_enemy_slight]

# Moxxi's Bouncing Pair
SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/_Unique/MoxiesBosom/Name/UIStat_RedText_MoxiesBosom.UIStat_RedText_MoxiesBosom,Text,0,,[Flavor]Prepare for trouble, and make it double.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Throws a [shock]shock[/shock] grenade and [fire]incendiary[/fire] grenade. Damaging flesh produces health transfusions and damaging shields produces shield transfusions)[/italic][/nameplate_enemy_slight]

# Nagata
SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/_Unique/Nagate/UI/UIStat_RedText_Nagate.UIStat_RedText_Nagate,Text,0,,[Flavor]Beltalowda![/Flavor] <p><p>    [nameplate_enemy_slight][italic](Produces a ring of projectiles that launch towards the target one by one.)[/italic][/nameplate_enemy_slight]

# Nemesis
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Dahl/_Shared/_Design/_Unique/Nemesis/UIStat_RedText_Nemesis.UIStat_RedText_Nemesis,Text,0,,[Flavor]A righteous infliction of retribution.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Has a chance to deal additional [shock]shock[/shock] damage.)[/italic][/nameplate_enemy_slight]

# Night Flyer
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Dahl/_Shared/_Design/_Unique/Rakkman/UIStat_RedText_Rakkman.UIStat_RedText_Rakkman,Text,0,,[Flavor]I have one rule.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Unable to kill enemies directly, alt fire toggles zoom.)[/italic][/nameplate_enemy_slight]

# Night Hawkin
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SMGs/Dahl/_Shared/_Design/_Unique/Demoskag/UIStat_RedText_Demoskag.UIStat_RedText_Demoskag,Text,0,,[Flavor]Stranger than things.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Fires [cryo]cryo[/cryo] damage during day, [fire]incendiary[/fire] damage at night. Projectile count changes with time of day.)[/italic][/nameplate_enemy_slight]

# Occultist
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Torgue/_Shared/_Design/_Unique/Troy/UIStat_RedText_Troy.UIStat_RedText_Troy,Text,0,,[Flavor]The only way you can control people is to lie to them.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Initial projectile produces more projectiles during flight.)[/italic][/nameplate_enemy_slight]

# Ogre
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/AssaultRifles/Vladof/_Shared/_Design/_Unique/Ogre/UIStat_RedText_Ogre.UIStat_RedText_Ogre,Text,0,,[Flavor]It's all ogre now.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Fires explosive rounds.)[/italic][/nameplate_enemy_slight]

# Pain is Power
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/AssaultRifles/ChildrenOfTheVault/_Shared/_Design/_Unique/KriegAR/UIStat_RedText_HeatDamage.UIStat_RedText_HeatDamage,Text,0,,[Flavor]Nobody kills me but ME![/Flavor] <p><p>    [nameplate_enemy_slight][italic]([fire]Ignites[/fire] player when overheated. During overheat, consumes no ammo and gains increased damage.)[/italic][/nameplate_enemy_slight]

# Peacemonger
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Atlas/_Shared/_Design/_Unique/Warmonger/UIStat_RedText_Warmonger.UIStat_RedText_Warmonger,Text,0,,[Flavor]Look around, chief. You've got a right to protect yourself.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Fires a rocket which eventually splits up into smaller rockets.)[/italic][/nameplate_enemy_slight]

# Pestilence
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/ChildrenOfTheVault/_Shared/_Design/_Unique/Contagion/UIStat_RedText_Contagion.UIStat_RedText_Contagion,Text,0,,[Flavor]Go forth conquering, and to conquer.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Produces a [radiation]radiation[/radiation] nova upon breaking that also damages the player.)[/italic][/nameplate_enemy_slight]

# Phebert
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Shotguns/Hyperion/_Shared/_Design/_Unique/Phebert/UIStat_RedText_Phebert.UIStat_RedText_Phebert,Text,0,,[Flavor]Faster than all estimates.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Bullets move extremely quickly.)[/italic][/nameplate_enemy_slight]

# Polybius
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Shotguns/Tediore/_Shared/_Design/_Unique/Polybius/UIStat_RedText_Polybius.UIStat_RedText_Polybius,Text,0,,[Flavor]21. 11. 33. 14. 24. 42.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Fires in a 4x4 grid pattern.)[/italic][/nameplate_enemy_slight]

# Porcelain Pipe Bomb
SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/_Unique/ToiletBombs/UI/UIStat_RedText_ToiletBombs.UIStat_RedText_ToiletBombs,Text,0,,[Flavor]Slinkin', beamin', splooshin'.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Spawns more grenades when the first one lands.)[/italic][/nameplate_enemy_slight]

# Porta-Pooper 5000
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/HeavyWeapons/ChildrenOfTheVault/_Shared/_Design/_Unique/PortaPooper/UIStat_RedText_PortaPooper.UIStat_RedText_PortaPooper,Text,0,,[Flavor]Never washes out.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Fires exactly what you think it does.)[/italic][/nameplate_enemy_slight]

# Portals and Shite
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/AssaultRifles/Atlas/_Shared/_Design/_Unique/Portal/UIStat_RedText_Portals.UIStat_RedText_Portals,Text,0,,[Flavor]This is beyond science.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Unimplemented gun. No special effect.)[/italic][/nameplate_enemy_slight]

# Predatory Lending
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SMGs/Hyperion/_Shared/_Design/_Unique/PredatoryLending/UIStat_RedText_PredatoryLending.UIStat_RedText_PredatoryLending,Text,0,,[Flavor]Bullets are cheap, but not that cheap.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Uses cash as ammunition: $1/shot.)[/italic][/nameplate_enemy_slight]

# Projectile Recursion
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Shotguns/Maliwan/_Shared/_Design/_Unique/Recursion/UIStat_RedText_Recursion.UIStat_RedText_Recursion,Text,0,,[Flavor]See green text for description.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Shoots disks that can bounce between multiple enemies.)[/italic][/nameplate_enemy_slight]

# Psycho Stabber
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/ChildrenOfTheVault/_Shared/_Design/_Unique/PsychoStabber/UIStat_RedText_PsychoStabber.UIStat_RedText_PsychoStabber,Text,0,,[Flavor]Fa fa fa fa, fa fa fa fa fa fa...[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Fires arcing knives that deal melee damage. High melee damage.)[/italic][/nameplate_enemy_slight]

# Quadomizer
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/HeavyWeapons/Torgue/_Shared/_Design/_Unique/Rampager/UIStat_RedText_Rampager.UIStat_RedText_Rampager,Text,0,,[Flavor]Damn near killed ‘em.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Fires a horizontal row of projectiles that cycle between [radiation]radiation[/radiation], [corrosive]corrosive[/corrosive], and [fire]incendiary[/fire] after every shot.)[/italic][/nameplate_enemy_slight]

# Quasar
SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/_Unique/Quasar/UI/UIStat_RedText_Quasar.UIStat_RedText_Quasar,Text,0,,[Flavor]E=mc^(OMG)/wtf[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Produces a strong singularity that [shock]shocks[/shock] nearby enemies.)[/italic][/nameplate_enemy_slight]

# Ruby's Wrath
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/HeavyWeapons/ATL/_Shared/_Design/_Unique/RubysWrath/UIStat_RedText_RubysWrath.UIStat_RedText_RubysWrath,Text,0,,[Flavor]No one can escape.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Secondary fire produces a singularity.)[/italic][/nameplate_enemy_slight]

# R.Y.N.A.H.
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/HeavyWeapons/Torgue/_Shared/_Design/_Unique/RYNO/UIStat_RedText_Rampager.UIStat_RedText_Rampager,Text,0,,[Flavor]You've had this one coming a long time.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Fires slow orbs that link to and damage nearby enemies. Fires additional projectiles at linked foes when the orbs detonate mid-air.)[/italic][/nameplate_enemy_slight]

# Rebel Yell
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/AssaultRifles/Atlas/_Shared/_Design/_Unique/RebellYell/UIStat_RedText_RebelYell.UIStat_RedText_RebelYell,Text,0,,[Flavor]When you charge, yell like Furies.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Secondary mode fires [shock]shock[/shock] trackers like a shotgun.)[/italic][/nameplate_enemy_slight]

# Red Queen
SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/_Unique/RedQueen/UI/UIStat_RedText_RedQueen.UIStat_RedText_RedQueen,Text,0,,[Flavor]OFF WITH THEIR HEADS![/Flavor] <p><p>    [nameplate_enemy_slight][italic](Grenade splits in two with a laser connecting both grenades.)[/italic][/nameplate_enemy_slight]

# Redline
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Shotguns/Torgue/_Shared/_Design/_Unique/RedLiner/UIStat_RedText_RedLine.UIStat_RedText_RedLine,Text,0,,[Flavor]I live my life a quarter mag at a time.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Fully automatic weapon that requires charging up.)[/italic][/nameplate_enemy_slight]

# Rogue-Sight
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Jakobs/_Shared/_Design/_Unique/SpyRevolver/UIStat_RedText_SpyRevolver.UIStat_RedText_SpyRevolver,Text,0,,[Flavor]Do you see?[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Homing bullets. Zooming in reveals hidden things.)[/italic][/nameplate_enemy_slight]

# Roisen's Thorns
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Torgue/_Shared/_Design/_Unique/RoisensThorns/UIStat_RedText_RoisensThorns.UIStat_RedText_RoisensThorns,Text,0,,[Flavor]Where there is pleasure, there is pain.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Impact mode fires 4 additional [fire]incendiary[/fire] projectiles.)[/italic][/nameplate_enemy_slight]

# Sawbar
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/AssaultRifles/ChildrenOfTheVault/_Shared/_Design/_Unique/Sawbar/UIStat_RedText_Sawbar.UIStat_RedText_Sawbar,Text,0,,[Flavor]Suppressing fires![/Flavor] <p><p>    [nameplate_enemy_slight][italic](Shots split into three exploding projectiles.)[/italic][/nameplate_enemy_slight]

# Scorpio
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Tediore/Shared/_Design/_Unique/Sabre/UIStat_RedText_Sabre.UIStat_RedText_Sabre,Text,0,,[Flavor]Mobile oppression for pennies a day.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Thrown weapon spawns a shielded turret.)[/italic][/nameplate_enemy_slight]

# Scourge
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/HeavyWeapons/Torgue/_Shared/_Design/_Unique/Swarm/UIStat_RedText_Swarm.UIStat_RedText_Swarm,Text,0,,[Flavor]Or am I?[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Produces additional homing rockets during flight.)[/italic][/nameplate_enemy_slight]

# Sellout
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Maliwan/_Shared/_Design/_Unique/SuckerPunch/UIStat_RedText_SuckerPunch.UIStat_RedText_SuckerPunch,Text,0,,[Flavor]Hey there, superfan![/Flavor] <p><p>    [nameplate_enemy_slight][italic](Tyreen voice module.)[/italic][/nameplate_enemy_slight]

# Shrieking Devil
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Shotguns/Maliwan/_Shared/_Design/_Unique/Shriek/UIStat_RedText_Shriek.UIStat_RedText_Shriek,Text,0,,[Flavor]If the sound is high, sharp, and loud, it's a shriek.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Releases an elemental nova when fired.)[/italic][/nameplate_enemy_slight]

# SkekSil
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/ChildrenOfTheVault/_Shared/_Design/_Unique/Skeksis/UIStat_RedText_Skeksis.UIStat_RedText_Skeksis,Text,0,,[Flavor]Get back, spithead![/Flavor] <p><p>    [nameplate_enemy_slight][italic](7-round burst-fire, launches 1 to 3 [bold]explosive[/bold] projectiles every 7th shot.)[/italic][/nameplate_enemy_slight]

# Sledge's Shotgun / Sledge's Super Shotgun
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Shotguns/Jakobs/_Shared/_Design/_Unique/_Legendary/Sledge/UIStat_RedText_Sledge.UIStat_RedText_Sledge,Text,0,,[Flavor]The legend (still) lives.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Burst-fire and large magazine.)[/italic][/nameplate_enemy_slight]

# Smart-Gun XXL
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SMGs/Tediore/_Shared/_Design/_Unique/SpiderMind/UIStat_RedText_SpiderMind.UIStat_RedText_SpiderMind,Text,0,,[Flavor]Busy getting brain like Krang.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Thrown weapon becomes a spider-legged brain turret.)[/italic][/nameplate_enemy_slight]

# Soleki Protocol
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SniperRifles/Maliwan/Shared/_Design/_Unique/_Legendary/Soleki/UIStat_RedText_Soleki.UIStat_RedText_Soleki,Text,0,,[Flavor]Cut Katagawa Jr.'s Junior.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Shots divide into 5 projectiles in horizontal (X) or vertical (Y) line upon impact with a surface.)[/italic][/nameplate_enemy_slight]

# Stalker
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/BloodyHarvest/Gear/Weapons/SniperRifles/Dahl/_Design/_Unique/Frostbolt/UIStat_RedText_Fbolt.UIStat_RedText_Fbolt,Text,0,,[Flavor]All that remains is an icy husk.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Can switch between horizontal or vertical burst-fire. Gains additional projectiles while under the effects of [Nameplate_Friendly_Slight]Terror[/Nameplate_Friendly_Slight].)[/italic][/nameplate_enemy_slight]

# Star Helix
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/AssaultRifles/Dahl/_Shared/_Design/_Unique/StarHelix/UIStat_RedText_Helix.UIStat_RedText_Helix,Text,0,,[Flavor]The stars are better off without us.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Fires extra projectiles which oscillate around the main one.)[/italic][/nameplate_enemy_slight]

# Starkiller
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Maliwan/_Shared/_Design/_Unique/Starkiller/UIStat_RedText_Starkiller.UIStat_RedText_Starkiller,Text,0,,[Flavor]Has to have some kind of thermal oscillator.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Fires a continuous beam.)[/italic][/nameplate_enemy_slight]

# Storm
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SniperRifles/Maliwan/Shared/_Design/_Unique/_Legendary/Storm/UIStat_RedText_Storm.UIStat_RedText_Storm,Text,0,,[Flavor]Tut, tut, it looks like rain.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Spawns 4 [shock]shock[/shock] orbs around impact that [shock]electrocute[/shock] nearby enemies.)[/italic][/nameplate_enemy_slight]

# Storm Front
SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/_Unique/StormFront/UI/UIStat_RedText_StormFront.UIStat_RedText_StormFront,Text,0,,[Flavor]Very, very frightening.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Produces a field that [shock]shocks[/shock] all enemies within it.)[/italic][/nameplate_enemy_slight]

# Shredifier
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/AssaultRifles/Vladof/_Shared/_Design/_Unique/Shredifier/UIStat_RedText_Shredifier.UIStat_RedText_Shredifier,Text,0,,[Flavor]Speed kills.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Sustained fire increases fire rate.)[/italic][/nameplate_enemy_slight]

# Superball
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Maliwan/_Shared/_Design/_Unique/Plumber/UIStat_RedText_Plumber.UIStat_RedText_Plumber,Text,0,,[Flavor]Flower power.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Fires bouncy [fire]fireballs[/fire] in an arc.)[/italic][/nameplate_enemy_slight]

# Surge
SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/_Unique/Surge/UI/UIStat_RedText_Surge.UIStat_RedText_Surge,Text,0,,[Flavor]Thar she blows![/Flavor] <p><p>    [nameplate_enemy_slight][italic](Bounces multiple times and produces more grenades with each bounce.)[/italic][/nameplate_enemy_slight]

# T.K.'s Wave / T.K's Heatwave / T.K's Shockwave
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Shotguns/Jakobs/_Shared/_Design/_Unique/TheWave/UIStat_RedText_TKWave.UIStat_RedText_TKWave,Text,0,,[Flavor]Ride the wave, dude![/Flavor] <p><p>    [nameplate_enemy_slight][italic](Projectiles oscillate and ricochet off surfaces.)[/italic][/nameplate_enemy_slight]

# Ten Gallon
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SMGs/Tediore/_Shared/_Design/_Unique/TenGallon/UIStat_RedText_TenGallon.UIStat_RedText_TenGallon,Text,0,,[Flavor]Let me tell you about my best friend.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Thrown weapon follows the player as a drone.)[/italic][/nameplate_enemy_slight]

# The Tidal Wave
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Shotguns/Jakobs/_Shared/_Design/_Unique/TheWave/UIStat_RedText_TidalWave.UIStat_RedText_TidalWave,Text,0,,[Flavor]Flee the wave, dude![/Flavor] <p><p>    [nameplate_enemy_slight][italic](Projectiles oscillate and ricochet off surfaces. High projectile count.)[/italic][/nameplate_enemy_slight]

# THE TWO TIME
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SniperRifles/Hyperion/_Shared/_Design/_Unique/TwoTime/UIStat_RedText_TwoTime.UIStat_RedText_TwoTime,Text,0,,[Flavor]Back-to-back consecutive champion.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Produces an extra bullet during flight after a short time.)[/italic][/nameplate_enemy_slight]

# Thumper
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Shotguns/Torgue/_Shared/_Design/_Unique/Thumper/UIStat_RedText_Thumper.UIStat_RedText_Thumper,Text,0,,[Flavor]The happiest place on Pandora.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Fires bouncy, explosive  projectiles.)[/italic][/nameplate_enemy_slight]

# Thunderball Fists
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Maliwan/_Shared/_Design/_Unique/ThunderballFist/UIStat_RedText_ThunderballFists.UIStat_RedText_ThunderballFists,Text,0,,[Flavor]I can have such a thing?[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Produces an orb on impact which detonates after a short time.)[/italic][/nameplate_enemy_slight]

# Tina's Hippity Hopper
SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/_Unique/HipHop/Name/UIStat_RedText_HipHop.UIStat_RedText_HipHop,Text,0,,[Flavor]Hare today, bomb tomorrow.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Bounces multiple times and spawns extra grenades with each bounce.)[/italic][/nameplate_enemy_slight]

# Trevonator
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Shotguns/Maliwan/_Shared/_Design/_Unique/Trev/UIStat_RedText_Trev.UIStat_RedText_Trev,Text,0,,[Flavor]Trev is gunna get you![/Flavor] <p><p>    [nameplate_enemy_slight][italic](3-round burst-fire of explosive orbs.)[/italic][/nameplate_enemy_slight]

# Try-Bolt
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/AssaultRifles/Torgue/_Shared/_Design/_Unique/TryBolt/UIStat_RedText_TryBolt.UIStat_RedText_TryBolt,Text,0,,[Flavor]Do... or do not-bolt.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](3-round burst-fire of projectiles that delay exploding if they don't hit an enemy.)[/italic][/nameplate_enemy_slight]

# Tsunami
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SMGs/Maliwan/_Shared/_Design/_Unique/Tsunami/UIStat_RedText_Tsunami.UIStat_RedText_Tsunami,Text,0,,[Flavor]You can't explain that.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Periodically fires [shock]shock[/shock] and [corrosive]corrosive[/corrosive] rounds that ricochet.)[/italic][/nameplate_enemy_slight]

# Tunguska
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/HeavyWeapons/Torgue/_Shared/_Design/_Unique/Tunguska/UIStat_RedText_Tunguska.UIStat_RedText_Tunguska,Text,0,,[Flavor]Crack the skye.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Projectile bounces upward on impact and explodes in a large radius.)[/italic][/nameplate_enemy_slight]

# Ultraball
SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/_Unique/ToyGrenade/Name/UIStat_RedText_ToyGrenade.UIStat_RedText_ToyGrenade,Text,0,,[Flavor]Do not taunt Happy Fun Ball.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Main grenade splits into multiple bouncy balls.)[/italic][/nameplate_enemy_slight]

# Unforgiven
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Jakobs/_Shared/_Design/_Unique/Unforgiven/UIStat_RedText_TheUnforgiven.UIStat_RedText_TheUnforgiven,Text,0,,[Flavor]It's a helluva thing...[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Very high critical damage.)[/italic][/nameplate_enemy_slight]

# Wagon Wheel
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Jakobs/_Shared/_Design/_Unique/WagonWheel/UIStat_RedText_WagonWheel.UIStat_RedText_WagonWheel,Text,0,,[Flavor]Keep them doggies rollin'.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Spawns multiple projectiles in six directions when shooting an enemy.)[/italic][/nameplate_enemy_slight]

# Westergun
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SMGs/Maliwan/_Shared/_Design/_Unique/westergun/UIStat_RedText_westergun.UIStat_RedText_westergun,Text,0,,[Flavor]I believe ya, but my tommy gun don't.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Large splash radius.)[/italic][/nameplate_enemy_slight]

# Widowmaker
SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/_Unique/WidowMaker/Name/UIStat_RedText_WidowMaker.UIStat_RedText_WidowMaker,Text,0,,[Flavor]À la vie, à la mort.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Creates a proximity landmine which spawns homing projectiles when triggered.)[/italic][/nameplate_enemy_slight]

# Woodblocker
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SniperRifles/Hyperion/_Shared/_Design/_Unique/Woodblocks/UIStat_RedText_Woodblocks.UIStat_RedText_Woodblocks,Text,0,,[Flavor]You don't get into woodblocks unless you are ready to f***.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](4-round burst-fire.)[/italic][/nameplate_enemy_slight]

# Good Juju
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Raid1/Re-Engagement/Weapons/Juju/UIStat_RedText_Juju.UIStat_RedText_Juju,Text,0,,[Flavor]Kinda, sorta wants to end all existence.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Non-critical hits increase critical hit damage. Refills magazine upon killing an enemy.)[/italic][/nameplate_enemy_slight]

# S3RV-80S-EXECUTE
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Raid1/Re-Engagement/Weapons/Execute/UIStat_RedText_Execute.UIStat_RedText_Execute,Text,0,,[Flavor]Touch of death requires mastery of combo strikes.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Thrown weapon (if reloaded with an empty magazine) applies a stackable debuff to enemies it explodes upon.)[/italic][/nameplate_enemy_slight]

# Vosk's Deathgrip
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Raid1/Re-Engagement/Weapons/DeathGrip/UIStat_RedText_Deathgrip.UIStat_RedText_Deathgrip,Text,0,,[Flavor]A good death is its own reward.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Primary mode launches a grid of stationary damaging beams, alt-fire launches a singularity projectile.)[/italic][/nameplate_enemy_slight]

# Zheitsev's Eruption
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Raid1/Re-Engagement/Weapons/ZheitsevEruption/UIStat_RedText_Zheitsev.UIStat_RedText_Zheitsev,Text,0,,[Flavor]Pain and Misery erupt in the Void.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Overheating launches projectiles that apply a stackable debuff to enemies.)[/italic][/nameplate_enemy_slight]

# Crader's EM-P5
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Raid1/Re-Engagement/Weapons/CraderMP5/UIStat_RedText_CraderMP5.UIStat_RedText_CraderMP5,Text,0,,[Flavor]Dust off the beta EMP5.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Increases movement speed. Increases accuracy and critical hit damage while airborne.)[/italic][/nameplate_enemy_slight]

# Kyb's Worth
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Raid1/Gear/Weapons/KybsWorth/UIStat_RedText_KybsWorth.UIStat_RedText_KybsWorth,Text,0,,[Flavor]Stand in the f****** circle.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Fires oscillating projectiles.)[/italic][/nameplate_enemy_slight]

# Moonfire
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Raid1/Gear/Weapons/HandCannon/UIStat_RedText_HandCannon.UIStat_RedText_HandCannon,Text,0,,[Flavor]Meet your destiny.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Every 3rd shot is [bold]amped[/bold].)[/italic][/nameplate_enemy_slight]

# Tiggs' Boom
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Raid1/Gear/Weapons/TiggsBoom/UIStat_RedText_TiggsBoom.UIStat_RedText_TiggsBoom,Text,0,,[Flavor]A gaping hole in the sky.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Shots penetrate enemies and have a chance of producing falling meteors.)[/italic][/nameplate_enemy_slight]

# P2P Networker
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Raid1/Gear/Weapons/Link/UIStat_RedText_Link.UIStat_RedText_Link,Text,0,,[Flavor]You wouldn't download a car.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Unimplemented weapon. Hits chain to nearby enemies.)[/italic][/nameplate_enemy_slight]

# AutoAimè
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Dandelion/Gear/Weapon/_Unique/AutoAime/UIStat_RedText_AutoAime.UIStat_RedText_AutoAime,Text,0,,[Flavor]OGC HOOKED[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Bullets home to center of target if close to target.)[/italic][/nameplate_enemy_slight]

# Boomer
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Dandelion/Gear/Weapon/_Unique/Boomer/UIStat_RedText_Boomer.UIStat_RedText_Boomer,Text,0,,[Flavor]Some like it hot.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Bullets explode on impact.)[/italic][/nameplate_enemy_slight]

# Craps
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Dandelion/Gear/Weapon/_Unique/Craps/UIStat_RedText_Craps.UIStat_RedText_Craps,Text,0,,[Flavor]Oh me.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Every shot has a chance to fire additional projectiles.)[/italic][/nameplate_enemy_slight]

# Creamer
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Dandelion/Gear/Weapon/_Unique/Creamer/UIStat_RedText_Creamer.UIStat_RedText_Creamer,Text,0,,[Flavor]non-dairy[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Rocket explodes mid-flight and splits into two rockets, damage dealt heals the player.)[/italic][/nameplate_enemy_slight]

# Digby's Smooth Tube
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Dandelion/Gear/Weapon/_Unique/Digby/UIStat_RedText_Digby.UIStat_RedText_Digby,Text,0,,[Flavor]Hot or cool, man, hyperjazz is hyperjazz.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Plays saxophone sounds with each shot.)[/italic][/nameplate_enemy_slight]

# Ember's Purge
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Dandelion/Gear/Weapon/_Unique/EmbersPurge/UIStat_RedText_EmbersPurge.UIStat_RedText_EmbersPurge,Text,0,,[Flavor]She's the only one who knows what it is to burn.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Has a chance to spawn an [fire]incendiary[/fire] pool at an enemy's feet.)[/italic][/nameplate_enemy_slight]

# Heart Breaker
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Dandelion/Gear/Weapon/_Unique/HeartBreaker/UIStat_RedText_HeartBreaker.UIStat_RedText_HeartBreaker,Text,0,,[Flavor]I don't want to set the world on fire...[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Restores health based on damage dealt, fires in a heart-shaped pattern.)[/italic][/nameplate_enemy_slight]

# ION CANNON
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Dandelion/Gear/Weapon/_Unique/IonCannon/UIStat_RedText_IonCannon.UIStat_RedText_IonCannon,Text,0,,[Flavor]Fun Detected: Obliterate.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Charging the weapon increases damage.)[/italic][/nameplate_enemy_slight]

# ION LASER
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Dandelion/Gear/Weapon/_Unique/IonLaser/UIStat_RedText_IonLaser.UIStat_RedText_IonLaser,Text,0,,[Flavor]Particles unite![/Flavor] <p><p>    [nameplate_enemy_slight][italic](Beam increases in damage the longer it is fired. Fires bonus projectiles upon ending the beam, increasing in number based on beam duration.)[/italic][/nameplate_enemy_slight]

# Just Kaus
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Dandelion/Gear/Weapon/_Unique/JustCaustic/UIStat_RedText_JustCaustic.UIStat_RedText_JustCaustic,Text,0,,[Flavor]I like to keep my lists short.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](No special effect.)[/italic][/nameplate_enemy_slight]

# Lucky 7
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Dandelion/Gear/Weapon/_Unique/Lucky7/UIStat_RedText_Lucky7.UIStat_RedText_Lucky7,Text,0,,[Flavor]O Fortuna.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Reloading can trigger various buffs for the next magazine.)[/italic][/nameplate_enemy_slight]

# Melt Facer
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Dandelion/Gear/Weapon/_Unique/MeltFacer/UIStat_RedText_MeltFacer.UIStat_RedText_MeltFacer,Text,0,,[Flavor]Get melted.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Critical hits deal cryo damage.)[/italic][/nameplate_enemy_slight]

# Nukem
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Dandelion/Gear/Weapon/_Unique/Nukem/UIStat_RedText_Nukem.UIStat_RedText_Nukem,Text,0,,[Flavor]Name dropper.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Fires an arcing nuclear warhead with a large radius.)[/italic][/nameplate_enemy_slight]

# Scoville
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Dandelion/Gear/Weapon/_Unique/Scoville/UIStat_RedText_Scoville.UIStat_RedText_Scoville,Text,0,,[Flavor]Put a little pepper on the end of it.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Fires explosive hot sauce bottles with a large radius.)[/italic][/nameplate_enemy_slight]

# Slow Hand
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Dandelion/Gear/Weapon/_Unique/SlowHand/UIStat_RedText_SlowHand.UIStat_RedText_SlowHand,Text,0,,[Flavor]Take your time, Sugar...[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Slow-moving projectile heals for a percentage of damage dealt.)[/italic][/nameplate_enemy_slight]

# Brad Luck
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Dandelion/Gear/Weapon/_Unique/Trash/UIStat_RedText_Trash.UIStat_RedText_Trash,Text,0,,[Flavor]Brad to the bone.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Fire rate and element varies over time.)[/italic][/nameplate_enemy_slight]

# La Varlope
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Dandelion/Gear/Weapon/_Unique/Varlope/UIStat_RedText_Varlope.UIStat_RedText_Varlope,Text,0,,[Flavor]Just take a little off the top.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Fully automatic, fires arcing projectiles.)[/italic][/nameplate_enemy_slight]

# Slider
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Dandelion/Gear/Grenade/Slider/Name/UIStat_RedText_Slider.UIStat_RedText_Slider,Text,0,,[Flavor]Same planet, different dimension.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Travels in a perfectly straight line.)[/italic][/nameplate_enemy_slight]

# Terminal Polyaimorous
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/EventVDay/Gear/Weapon/_Unique/PolyAim/UIStat_RedText_PolyAim.UIStat_RedText_PolyAim,Text,0,,[Flavor]Spread the love.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Beam chains to nearby enemies.)[/italic][/nameplate_enemy_slight]

# Wedding Invitation
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/EventVDay/Gear/Weapon/_Unique/WeddingInvitation/UIStat_RedText_WeddingInvite.UIStat_RedText_WeddingInvite,Text,0,,[Flavor]Will you be the rest of my life?[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Critical hits deal splash damage, return 1 ammo to your magazine, and produce a [cryo]cryo[/cryo] ricochet.)[/italic][/nameplate_enemy_slight]

# Anarchy
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/Anarchy/UIStat_RedText_Anarchy.UIStat_RedText_Anarchy,Text,0,,[Flavor]The stacks... THE STACKS![/Flavor] <p><p>    [nameplate_enemy_slight][italic](Projectiles also deals splash damage and can ricochet towards enemies in addition to the listed effects.)[/italic][/nameplate_enemy_slight]

# Clairvoyance
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/Clairvoyance/UIStat_RedText_Clairvoyance.UIStat_RedText_Clairvoyance,Text,0,,[Flavor]A broken smile beneath her whispered wings.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Critical hits produce a sticky bomb that detonates shortly after spawning.)[/italic][/nameplate_enemy_slight]

# Mutant
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/Mutant/UIStat_RedText_Mutant.UIStat_RedText_Mutant,Text,0,,[Flavor]Super unnatural.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Fires a continuous laser beam.)[/italic][/nameplate_enemy_slight]

# Soulrender
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/Soulrender/UIStat_RedText_Soulrender.UIStat_RedText_Soulrender,Text,0,,[Flavor]Picture a soul. Now REND that thing![/Flavor] <p><p>    [nameplate_enemy_slight][italic](Randomly fires homing skulls at the nearest enemy.)[/italic][/nameplate_enemy_slight]

# Bite Size
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/BiteSize/UIStat_RedText_BiteSize.UIStat_RedText_BiteSize,Text,0,,[Flavor]And yet so filling![/Flavor] <p><p>    [nameplate_enemy_slight][italic](Bullets produce sticky bombs, crits ricochet 2 bombs towards enemies.)[/italic][/nameplate_enemy_slight]

# Frozen Devil
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/FrozenDevil/UIStat_RedText_FrozenDevil.UIStat_RedText_FrozenDevil,Text,0,,[Flavor]Not sorry, not sorry, not sorry.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Ice Spike mode deals increased damage to enemies [cryo]frozen[/cryo] with Cryogenic mode.)[/italic][/nameplate_enemy_slight]

# Kaleidoscope
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/Kaleidoscope/UIStat_RedText_Kaleidoscope.UIStat_RedText_Kaleidoscope,Text,0,,[Flavor]I can fly twice as high, take a look...[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Produces amped shots of various elements when zoomed in.)[/italic][/nameplate_enemy_slight]

# Little Yeeti
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/LittleYeeti/UIStat_RedText_LittleYeeti.UIStat_RedText_LittleYeeti,Text,0,,[Flavor]Yeet 'em if you got 'em![/Flavor] <p><p>    [nameplate_enemy_slight][italic](Chance to knock enemies back.)[/italic][/nameplate_enemy_slight]

# Love Drill (legendary version)
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/LoveDrill/UIStat_RedText_LoveDrill_L.UIStat_RedText_LoveDrill_L,Text,0,,[Flavor]...till death us depart.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Critical hits return 2 ammo to your magazine, high critical hit damage.)[/italic][/nameplate_enemy_slight]

# Love Drill (mission version)
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/LoveDrill/UIStat_RedText_LoveDrill.UIStat_RedText_LoveDrill,Text,0,,[Flavor]To have and to hold...[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Critical hits return 2 ammo to your magazine, high critical hit damage.)[/italic][/nameplate_enemy_slight]

# Short Stick
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Steam/Gear/Weapons/SteamGun/UIStat_RedText_ShortStick.UIStat_RedText_ShortStick,Text,0,,[Flavor]A small price to pay.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Fires 2 [fire]incendiary[/fire] orbs every 3rd shot.)[/italic][/nameplate_enemy_slight]

# Seventh Sense (prefixed mission)
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/TheSeventhSense/UIStat_RedText_TheSeventhSense.UIStat_RedText_TheSeventhSense,Text,0,,[Flavor]Do you see?[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Zooming in reveals hidden things.)[/italic][/nameplate_enemy_slight]

# Seventh Sense (prefixed legendary)
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/TheSeventhSense/UIStat_RedText_TheSeventhSense_Legendary.UIStat_RedText_TheSeventhSense_Legendary,Text,0,,[Flavor]Something so close, and yet... so distant.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Successful shots spawn additional projectiles.)[/italic][/nameplate_enemy_slight]

# Firecracker
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/Firecracker/UIStat_RedText_Firecracker.UIStat_RedText_Firecracker,Text,0,,[Flavor]Ooooh. Aaaah.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Shoots fireworks that explode into hearts.)[/italic][/nameplate_enemy_slight]

# Insider
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/Insider/UIStat_RedText_Insider.UIStat_RedText_Insider,Text,0,,[Flavor]You can run, but you can't hide[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Projectiles penetrate enemies and deal splash damage.)[/italic][/nameplate_enemy_slight]

# Flama Diddle
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/Omen/UIStat_RedText_Omen.UIStat_RedText_Omen,Text,0,,[Flavor]VIII. Never turn your back on a Monster![/Flavor] <p><p>    [nameplate_enemy_slight][italic](Projectiles oscillate around the center projectile and ricochet once.)[/italic][/nameplate_enemy_slight]

# Shocker
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/Shocker/UIStat_RedText_Shocker.UIStat_RedText_Shocker,Text,0,,[Flavor]Surprise![/Flavor] <p>    [nameplate_enemy_slight][italic](Initial orb splits into 3 orbs horizontally.)[/italic][/nameplate_enemy_slight]

# The Cure
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/TheCure/UIStat_RedText_TheCure.UIStat_RedText_TheCure,Text,0,,[Flavor]Vaccinations save lives. Sorry, no joke here! Just facts.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Dealing damage restores health.)[/italic][/nameplate_enemy_slight]

# Nothingness
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/TheNothing/UIStat_RedText_TheNothing.UIStat_RedText_TheNothing,Text,0,,[Flavor]A hole would be something.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Fires a laser that produces small explosions along the path of the laser.)[/italic][/nameplate_enemy_slight]

# Cocky Bastard
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/CockyBastard/UIStat_RedText_CockyBastard.UIStat_RedText_CockyBastard,Text,0,,[Flavor]Great, kid.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Critical hits deal bonus [shock]shock[/shock] damage.)[/italic][/nameplate_enemy_slight]

# Skullmasher
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/Skullmasher/UIStat_RedText_Skullmasher.UIStat_RedText_Skullmasher,Text,0,,[Flavor]Makes your brain hurt.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Multiple projectiles.)[/italic][/nameplate_enemy_slight]

# Backburner
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Mayhem2/Gear/Weapon/_Shared/_Unique/Backburner/UIStat_RedText_BackBurner.UIStat_RedText_BackBurner,Text,0,,[Flavor]We'll get to it eventually.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Initial shot produces a singularity and additional arcing projectiles on impact.)[/italic][/nameplate_enemy_slight]

# D.N.A.
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Mayhem2/Gear/Weapon/_Shared/_Unique/DNA/UIStat_RedText_DNA.UIStat_RedText_DNA,Text,0,,[Flavor]Death cannot be contained.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Shots produce a penetrating laser connected between two projectiles in random elements.)[/italic][/nameplate_enemy_slight]

# Kaoson
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Mayhem2/Gear/Weapon/_Shared/_Unique/Kaoson/UIStat_RedText_Kaoson.UIStat_RedText_Kaoson,Text,0,,[Flavor]Small but packs a punch.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Shots produce sticky bombs on impact. Initial shot also deals splash damage.)[/italic][/nameplate_enemy_slight]

# The Monarch
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Mayhem2/Gear/Weapon/_Shared/_Unique/Monarch/UIStat_RedText_Monarch.UIStat_RedText_Monarch,Text,0,,[Flavor]The deadly sting of the monarch![/Flavor] <p><p>    [nameplate_enemy_slight][italic](Fires multiple projectiles in a crown pattern. Bipod mode increases the projectile count.)[/italic][/nameplate_enemy_slight]

# Plaguebearer
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Mayhem2/Gear/Weapon/_Shared/_Unique/Plague/UIStat_RedText_Plague.UIStat_RedText_Plague,Text,0,,[Flavor]Glad you could make it.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Produces additional homing projectiles during flight and a singularity upon impact.)[/italic][/nameplate_enemy_slight]

# Reflux
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Mayhem2/Gear/Weapon/_Shared/_Unique/Reflux/UIStat_RedText_Reflux.UIStat_RedText_Reflux,Text,0,,[Flavor]That's gotta burn.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Fires projectiles in a biohazard pattern, creates chaining beams between targets.)[/italic][/nameplate_enemy_slight]

# Sand Hawk
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Mayhem2/Gear/Weapon/_Shared/_Unique/SandHawk/UIStat_RedText_SandHawk.UIStat_RedText_SandHawk,Text,0,,[Flavor]Wedge a pig.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Fires projectiles in the pattern of a flapping bird. Deals splash damage.)[/italic][/nameplate_enemy_slight]

# Grease Trap
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Event2/Gear/Weapon/_Unique/GreaseTrap/UIStat_RedText_GreaseTrap.UIStat_RedText_GreaseTrap,Text,0,,[Flavor]“EXTREMELY FLAMMABLE!”[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Fire Starter mode produces a powerful explosion based on how many Hot Grease mode projectiles hit the target.)[/italic][/nameplate_enemy_slight]

# Iceburger
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Event2/Gear/Weapon/_Unique/IceBurger/UIStat_RedText_IceBurger.UIStat_RedText_IceBurger,Text,0,,[Flavor]90% of the flavor is under the bun.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Fires a continuous [fire]incendiary[/fire] beam and periodically fires [cryo]cryo[/cryo] burgers.)[/italic][/nameplate_enemy_slight]

# O.P.Q. System
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Event2/Gear/Weapon/_Unique/OPQ/UIStat_RedText_OPQ.UIStat_RedText_OPQ,Text,0,,[Flavor]B.Y.O.B.B.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Shots occasionally produce a [shock]shock[/shock] explosion, secondary mode spawns a drone copy of itself.)[/italic][/nameplate_enemy_slight]

# NoPewPew
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Event2/Gear/Weapon/_Unique/PewPew/UIStat_RedText_PewPew.UIStat_RedText_PewPew,Text,0,,[Flavor]Extra, extra spicy.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Fire rate increases with sustained fire, generates lava pool on slain enemies.)[/italic][/nameplate_enemy_slight]

# Pricker
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Event2/Gear/Weapon/_Unique/Pricker/UIStat_RedText_Pricker.UIStat_RedText_Pricker,Text,0,,[Flavor]What have they to say now?[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Fires slow homing needles which stick on contact and explode after five needles have landed.)[/italic][/nameplate_enemy_slight]

# Yellowcake
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Event2/Gear/Weapon/_Unique/YellowCake/UIStat_RedText_YellowCake.UIStat_RedText_YellowCake,Text,0,,[Flavor]I'm really more of a pie person.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Projectiles divide twice in flight.)[/italic][/nameplate_enemy_slight]

# Globetrottr
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Takedown2/Gear/Weapons/Globetrotter/UIStat_RedText_Globetrotter.UIStat_RedText_Globetrotter,Text,0,,[Flavor]Um allan heim, styttur hrynja fyrir mig.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Fires rolling discs that bounce and explode several times after hitting an enemy.)[/italic][/nameplate_enemy_slight]

# Web Slinger
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Takedown2/Gear/Weapons/WebSlinger/UIStat_RedText_WebSlinger.UIStat_RedText_WebSlinger,Text,0,,[Flavor]Let's do this one last time.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Fires corkscrewing projectiles that split once in mid-air and ricochet off surfaces. Occasionally fires [cryo]cryo[/cryo] shots. Secondary mode fires a laser blast.)[/italic][/nameplate_enemy_slight]

# Lightspeed
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Takedown2/Gear/GrenadeMods/Lightspeed/UIStat_RedText_Lightspeed.UIStat_RedText_Lightspeed,Text,0,,[Flavor]Gimme a parsec.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Divides into multiple ricochetting, homing grenades upon hitting a surface.)[/italic][/nameplate_enemy_slight]

# The Beast (rad)
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Geranium/Gear/Weapon/_Unique/BioBetsy/UIStat_RedText_BioBetsy_Rad.UIStat_RedText_BioBetsy_Rad,Text,0,,[Flavor]She grew big, and she grew mean.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Slain enemies produce a [radiation]radiation[/radiation] puddle.)[/italic][/nameplate_enemy_slight]

# The Beast (shock)
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Geranium/Gear/Weapon/_Unique/BioBetsy/UIStat_RedText_BioBetsy_Shock.UIStat_RedText_BioBetsy_Shock,Text,0,,[Flavor]She grew big, and she grew mean.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Slain enemies produce a [shock]shock[/shock] puddle.)[/italic][/nameplate_enemy_slight]

# Contained Blast
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Geranium/Gear/Weapon/_Unique/ContainedExplosion/UIStat_RedText_Contained.UIStat_RedText_Contained,Text,0,,[Flavor]Put a lid on it.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Fires a regular projectile and a sticky projectile simultaneously.)[/italic][/nameplate_enemy_slight]

# Icebreaker
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Geranium/Gear/Weapon/_Unique/CoolBeans/UIStat_RedText_CoolBeans.UIStat_RedText_CoolBeans,Text,0,,[Flavor]Dread fifty below more than fifty above.[/Flavor] <p><p>    [nameplate_enemy_slight][italic]([cryo]Cryo[/cryo] element flamethrower.)[/italic][/nameplate_enemy_slight]

# Dowsing Rod
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Geranium/Gear/Weapon/_Unique/DowsingRod/UIStat_RedText_Dowsing.UIStat_RedText_Dowsing,Text,0,,[Flavor]It's down there somewhere, lemme take another look.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Underbarrel fires multiple grenades at once.)[/italic][/nameplate_enemy_slight]

# Stonethrower
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Geranium/Gear/Weapon/_Unique/StoneThrow/UIStat_RedText_StoneThrow.UIStat_RedText_StoneThrow,Text,0,,[Flavor]Everywhere is nearby.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Shots ricochet towards nearby enemies regardless of critical hits.)[/italic][/nameplate_enemy_slight]

# Plumage
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Geranium/Gear/Weapon/_Unique/Plumage/UIStat_RedText_Plumage.UIStat_RedText_Plumage,Text,0,,[Flavor]Quit peacocking around.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Marked enemies drop another tracking grenade upon death.)[/italic][/nameplate_enemy_slight]

# Satisfaction
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Geranium/Gear/Weapon/_Unique/Satisfaction/UIStat_RedText_Satisfaction.UIStat_RedText_Satisfaction,Text,0,,[Flavor]Thirty minutes or less.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Projectiles detonate shortly after impact.)[/italic][/nameplate_enemy_slight]

# Bubble Blaster
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Geranium/Gear/Weapon/_Unique/BubbleBlaster/UIStat_RedText_BubbleBlaster.UIStat_RedText_BubbleBlaster,Text,0,,[Flavor]Every day is a holiday.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Fires bubbles that float upward and explode after a delay.)[/italic][/nameplate_enemy_slight]

# Gargoyle
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Geranium/Gear/Weapon/_Unique/Gargoyle/UIStat_RedText_Gargoyle.UIStat_RedText_Gargoyle,Text,0,,[Flavor]Defender of the night.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Fires darts that detonate shortly after impact as well as occasionally firing globs. Overheating produces multiple globs.)[/italic][/nameplate_enemy_slight]

# Light Show
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Geranium/Gear/Weapon/_Unique/Lasocannon/UIStat_RedText_Lasocannon.UIStat_RedText_Lasocannon,Text,0,,[Flavor]Give me some light, away![/Flavor] <p><p>    [nameplate_enemy_slight][italic](Fires multiple bullets in a rotating circular pattern.)[/italic][/nameplate_enemy_slight]

# Miscreant
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Geranium/Gear/Weapon/_Unique/Miscreant/UIStat_RedText_Miscreant.UIStat_RedText_Miscreant,Text,0,,[Flavor]Why waste time shoot lot gun when few gun do trick?[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Fires underbarrel rockets.)[/italic][/nameplate_enemy_slight]

# Peashooter
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Geranium/Gear/Weapon/_Unique/Peashooter/UIStat_RedText_Peashooter.UIStat_RedText_Peashooter,Text,0,,[Flavor]If you think there's no risk, take a good dose.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Critical hits produce arcing explosive projectiles.)[/italic][/nameplate_enemy_slight]

# Unkempt Harold
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Geranium/Gear/Weapon/_Unique/UnkemptHarold/UIStat_RedText_UnkemptHarold.UIStat_RedText_UnkemptHarold,Text,0,,[Flavor]I wasn't counting either.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Fires three projectiles that first split into 5 projectiles, and then split into 7 projectiles.)[/italic][/nameplate_enemy_slight]

# Chandelier
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Geranium/Gear/Weapon/_Unique/Antler/UIStat_RedText_Antler.UIStat_RedText_Antler,Text,0,,[Flavor]It will not last the night.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Fires ricochetting disk projectiles.)[/italic][/nameplate_enemy_slight]

# Brightside
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Geranium/Gear/Weapon/_Unique/Brightside/UIStat_RedText_Brightside.UIStat_RedText_Brightside,Text,0,,[Flavor]It's killing me.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Thrown weapon becomes a drone which splits into four elemental drones.)[/italic][/nameplate_enemy_slight]

# Dakota
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Geranium/Gear/Weapon/_Unique/Dakota/UIStat_RedText_Dakota.UIStat_RedText_Dakota,Text,0,,[Flavor]The longarm of the law.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Randomly fires [bold]amped[/bold] [fire]incendiary[/fire] or [shock]shock[/shock] shots.)[/italic][/nameplate_enemy_slight]

# The Shoddy
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Geranium/Gear/Weapon/_Unique/Fakobs/UIStat_RedText_Fakobs.UIStat_RedText_Fakobs,Text,0,,[Flavor]100% Genuine Fakobs.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Projectiles fall very close to player.)[/italic][/nameplate_enemy_slight]

# Spade
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Geranium/Gear/Weapon/_Unique/Shoveler/UIStat_RedText_Shoveler.UIStat_RedText_Shoveler,Text,0,,[Flavor]Lucille, God gave me a gift.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Fire penetrating rounds that apply sticky bombs.)[/italic][/nameplate_enemy_slight]

# Splinter
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Geranium/Gear/Weapon/_Unique/Splinter/UIStat_RedText_Splinter.UIStat_RedText_Splinter,Text,0,,[Flavor]The first one is always the hardest.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Critical hits ricochet [bold]3[/bold] bullets at the nearest enemy.)[/italic][/nameplate_enemy_slight]

# Proprietary License
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Geranium/Gear/Weapon/_Unique/Copybeast/UIStat_RedText_Copybeast.UIStat_RedText_Copybeast,Text,0,,[Flavor]A little from Column A, a little from Column B.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Five-round burst. Critical hits ricochet 1 bullet at the nearest enemy, body shots apply a sticky bomb.)[/italic][/nameplate_enemy_slight]

# Mother Too
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Geranium/Gear/Weapon/_Unique/Earthbound/UIStat_RedText_Earthbound.UIStat_RedText_Earthbound,Text,0,,[Flavor]Thank you for taking the time to read this flavor text. This flavor text loves you.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Fires a continuous laser, thrown weapon becomes laser drone.)[/italic][/nameplate_enemy_slight]

# Flipper
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Geranium/Gear/Weapon/_Unique/Flipper/UIStat_RedText_Flipper.UIStat_RedText_Flipper,Text,0,,[Flavor]Put one foot in front of the other.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Continuous fire increases projectile count and fires in the shape of a diamond. Deals splash damage.)[/italic][/nameplate_enemy_slight]

# Complex Root
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Geranium/Gear/Weapon/_Unique/ImaginaryNumber/UIStat_RedText_ImaginaryNumber.UIStat_RedText_ImaginaryNumber,Text,0,,[Flavor]Your brain is a creative computer.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Produces additional exploding projectiles along the initial shot's path.)[/italic][/nameplate_enemy_slight]

# Core Buster
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Geranium/Gear/Grenade/CoreBurst/UIStat_RedText_CoreBurst.UIStat_RedText_CoreBurst,Text,0,,[Flavor]Work it.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Produces multiple Core-like grenades.)[/italic][/nameplate_enemy_slight]

# Doc Hina's Miracle Bomb
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Geranium/Gear/Grenade/SkagOil/UIStat_RedText_SkagOil.UIStat_RedText_SkagOil,Text,0,,[Flavor]Give me fever.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Generates [fire]incendiary[/fire] pools while bouncing.)[/italic][/nameplate_enemy_slight]

# Ashen Beast
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Alisma/Gear/Weapon/_Unique/AshenBeast/UIStat_RedText_AshenBeast_Epic.UIStat_RedText_AshenBeast_Epic,Text,0,,[Flavor]Our eyes are yet to open.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Projectiles penetrate targets.)[/italic][/nameplate_enemy_slight]

# Blood-Starved Beast
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Alisma/Gear/Weapon/_Unique/AshenBeast/UIStat_RedText_AshenBeast.UIStat_RedText_AshenBeast,Text,0,,[Flavor]Chaos, or some say Chaosm.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Projectiles penetrate targets and have a chance to explode.)[/italic][/nameplate_enemy_slight]

# Minor Kong
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Alisma/Gear/Weapon/_Unique/BanditLauncher/UIStat_RedText_BanditLauncher_Epic.UIStat_RedText_BanditLauncher_Epic,Text,0,,[Flavor]Dear John...[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Projectile flies erratically and sticks to surfaces. Produces an extra projectile upon detonation in addition to the listed effects.)[/italic][/nameplate_enemy_slight]

# Major Kong
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Alisma/Gear/Weapon/_Unique/BanditLauncher/UIStat_RedText_BanditLauncher.UIStat_RedText_BanditLauncher,Text,0,,[Flavor]Hi there![/Flavor] <p><p>    [nameplate_enemy_slight][italic](Projectile flies erratically and sticks to surfaces. Produces an extra projectile upon detonation in addition to the listed effects.)[/italic][/nameplate_enemy_slight]

# Reunion
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Alisma/Gear/Weapon/_Unique/Convergence/UIStat_RedText_Convergence_Epic.UIStat_RedText_Convergence_Epic,Text,0,,[Flavor]Hello, boys! I'm back![/Flavor] <p><p>    [nameplate_enemy_slight][italic](Produces additional converging projectiles upon shooting an enemy.)[/italic][/nameplate_enemy_slight]

# Convergence
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Alisma/Gear/Weapon/_Unique/Convergence/UIStat_RedText_Convergence.UIStat_RedText_Convergence,Text,0,,[Flavor]At the summit, you will find yourselves united.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Produces additional converging projectiles upon shooting an enemy.)[/italic][/nameplate_enemy_slight]

# P.A.T. Mk. II
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Alisma/Gear/Weapon/_Unique/PAT_Mk3/UIStat_RedText_PatMk3_Epic.UIStat_RedText_PatMk3_Epic,Text,0,,[Flavor]War is a matter of arithmetic.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Wobbly bullets, unique voice module, thrown weapon always deals full reload damage.)[/italic][/nameplate_enemy_slight]

# P.A.T. Mk. III
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Alisma/Gear/Weapon/_Unique/PAT_Mk3/UIStat_RedText_PatMk3.UIStat_RedText_PatMk3,Text,0,,[Flavor]War breeds war again.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Wobbly bullets, unique voice module, thrown weapon always deals full reload damage. Thrown turret has a chance to fire an exploding laser )[/italic][/nameplate_enemy_slight]

# Sawpenny
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Alisma/Gear/Weapon/_Unique/Sawhorse/UIStat_RedText_Sawhorse_Epic.UIStat_RedText_Sawhorse_Epic,Text,0,,[Flavor]Measure once, cut once![/Flavor] <p><p>    [nameplate_enemy_slight][italic](Fires penetrating, exploding, ricochetting sawblades.)[/italic][/nameplate_enemy_slight]

# Rebound
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Alisma/Gear/Weapon/_Unique/Sawhorse/UIStat_RedText_Sawhorse.UIStat_RedText_Sawhorse,Text,0,,[Flavor]Measure twice, cut twice![/Flavor] <p><p>    [nameplate_enemy_slight][italic](Fires penetrating, exploding, ricochetting sawblades.)[/italic][/nameplate_enemy_slight]

# Septimator
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Alisma/Gear/Weapon/_Unique/Septimator/UIStat_RedText_Septimator_Epic.UIStat_RedText_Septimator_Epic,Text,0,,[Flavor]When shooting six just isn't enough.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Damaging enemies has a chance to launch meteors at all nearby enemies.)[/italic][/nameplate_enemy_slight]

# Septimator Prime
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Alisma/Gear/Weapon/_Unique/Septimator/UIStat_RedText_Septimator.UIStat_RedText_Septimator,Text,0,,[Flavor]I oft have wish'd for Hell for ease from Heaven.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Damaging enemies has a chance to launch meteors at all nearby enemies. Underbarrel rocket attachment always summons meteors.)[/italic][/nameplate_enemy_slight]

# Binary Operator
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Ixora/Gear/Weapons/_Unique/BinaryOperator/UIStat_RedText_BinaryOperator.UIStat_RedText_BinaryOperator,Text,0,,[Flavor]Do it or don't. What's an attempt?[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Kills enemies in one shot up to a hidden HP value, otherwise deals minimal damage.)[/italic][/nameplate_enemy_slight]

# Boogeyman
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Ixora/Gear/Weapons/_Unique/Boogeyman/UIStat_RedText_Boogeyman.UIStat_RedText_Boogeyman,Text,0,,[Flavor]Comin' ta GET'CHA![/Flavor] <p><p>    [nameplate_enemy_slight][italic](Shots deal splash damage in addition to listed effects.)[/italic][/nameplate_enemy_slight]

# Hotfoot Teddy
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Ixora/Gear/Weapons/_Unique/HotfootTeddy/UIStat_RedText_Hotfoot.UIStat_RedText_Hotfoot,Text,0,,[Flavor]You could have prevented this.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Shoots [fire]flames[/fire] that lock onto the enemy's feet and chains to other enemies.)[/italic][/nameplate_enemy_slight]

# Ice Age
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Ixora/Gear/Weapons/_Unique/IceAge/UIStat_RedText_IceAge.UIStat_RedText_IceAge,Text,0,,[Flavor]Allow me to break the ice.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Fires an arcing [cryo]cryo[/cryo] warhead with a large radius.)[/italic][/nameplate_enemy_slight]

# Superconducting Plasma Coil
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Ixora/Gear/Weapons/_Unique/PlasmaCoil/UIStat_RedText_PlasmaCoil.UIStat_RedText_PlasmaCoil,Text,0,,[Flavor]Harness the 4th state of matter.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](16-round burst-fire.)[/italic][/nameplate_enemy_slight]

# Fasterfied Tizzy
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Ixora/Gear/Weapons/_Unique/Tizzy/UIStat_RedText_Tizzy.UIStat_RedText_Tizzy,Text,0,,[Flavor]I feel the hurt...time for a rampage![/Flavor] <p><p>    [nameplate_enemy_slight][italic](When overheated: fire rate and magazine size increase, every 6th shot ricochets and flies randomly, every 12th shot is amped.)[/italic][/nameplate_enemy_slight]

# Free Radical
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Ixora2/Gear/Weapons/_Unique/Deatomizer/UIStat_RedText_Deatomizer.UIStat_RedText_Deatomizer,Text,0,,[Flavor]Don't be so negative.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Produces an additional homing projectile upon shooting an enemy.)[/italic][/nameplate_enemy_slight]

# Atlas Replay
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Ixora2/Gear/Weapons/_Unique/Replay/UIStat_RedText_Replay.UIStat_RedText_Replay,Text,0,,[Flavor]Anybody else want to negotiate?[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Tracker darts ignore walls and hit all enemies in range, fire rate increases per tracked enemy.)[/italic][/nameplate_enemy_slight]

# Ionic Disruptor
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Ixora2/Gear/Weapons/_Unique/Disruptor/UIStat_RedText_Disruptor.UIStat_RedText_Disruptor,Text,0,,[Flavor]I can bring you in warm, or... not at all.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Ignores shields on flesh targets, melee deals [shock]shock[/shock] damage and boosts the damage of this weapon's bullets.)[/italic][/nameplate_enemy_slight]

# Guardian 4N631
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/VaultCard/Gear/Weapons/Unique/Guardian/UIStat_RedText_Guardian.UIStat_RedText_Guardian,Text,0,,[Flavor]You're alive for a reason. Go get 'em kid.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Fires ricochetting projectiles in the pattern of a flapping bird in addition to listed effects.)[/italic][/nameplate_enemy_slight]

# Mechanic
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/VaultCard/Gear/Weapons/Unique/Mechanic/UIStat_RedText_Mechanic.UIStat_RedText_Mechanic,Text,0,,[Flavor]Let's get you rollin'![/Flavor] <p><p>    [nameplate_enemy_slight][italic](Fires explosive car wheels and increases damage while using a vehicle.)[/italic][/nameplate_enemy_slight]

# Kickcharger
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Ixora/Gear/Weapons/_Unique/Kickcharger/UIStat_RedText_Kickcharger.UIStat_RedText_Kickcharger,Text,0,,[Flavor]Let it slide.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Fires penetrating rounds that can be charged up for more damage. Sliding instantly charges the weapon.)[/italic][/nameplate_enemy_slight]

# Torrent
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Ixora/Gear/Weapons/_Unique/Torrent/UIStat_RedText_Torrent.UIStat_RedText_Torrent,Text,0,,[Flavor]haha gun go brrrr[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Fires corkscrewing bullets, every 10th bullet deals [shock]shock[/shock] damage.)[/italic][/nameplate_enemy_slight]

# Troubleshooter
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/VaultCard2/Gear/Weapons/Unique/Troubleshooter/UIStat_RedText_Troubleshooter.UIStat_RedText_Troubleshooter,Text,0,,[Flavor]Tickles your fancy.[/Flavor] <p><p>    [nameplate_enemy_slight][italic](Shots fired adapt to the most effective element against the current target.)[/italic][/nameplate_enemy_slight]

# Pyroburst
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/VaultCard2/Gear/GrenadeMods/Unique/Pyroburst/UIStat_RedText_Pyroburst.UIStat_RedText_Pyroburst,Text,0,,[Flavor]KEKW[/Flavor] <p><p>    [nameplate_enemy_slight][italic](After impact, bounces 5 times while spawning homing elemental orbs.)[/italic][/nameplate_enemy_slight]