###
### Name: Balands - Subjective Fixes
### Version: 1.6.5
### Author: Aaron0000
### Contact: Just look for me on Shadowevil's Discord (Shadow's Hideout).
### Categories: bugfix
###
### License: Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
### License URL: https://creativecommons.org/licenses/by-sa/4.0/
###

### (The mod's name is pronounced the same as the word "balance".)
###
### Borderlands 3 is a good time, but there are some parts that leave room
### for questioning. Certain aspects of endgame like skill, pet, and shield
### damage being multiplied dozens of times over without being mentioned
### in-game, the overwhelming importance of anointments, and lots of gear
### requiring triple-digit buffs in order to deal with a five-digit boost to
### enemy health makes it almost impossible to keep things relatively
### balanced during playthroughs. And then there's the stuff that can't
### even perform well at the lowest levels of play. So I've tried my hand 
### at putting some more balance in the Borderlands.
###
### This mod can used with any normal save file without needing to change anything, the only thing you may need to change when you return to normal-play is your Mayhem Mode modifiers if you change them while the mod is active.
###
### CREDITS:
### Apocalyptech - For lending a hand to figuring out some stuff, as well as the Mayhem Mode Config Tool, removing Mayhem bonuses on gear, full-auto Torgue assault rifles, full-auto on the Edirian Fabricator, Beef Plisken's loot fix, the Siren COM blank part fix, some DLC enemies not dropping shields, Red-Text Explainer, and the database from which I obtained a lot of information.
### CZ47 - For lending a hand to figuring out some stuff, as well as the Monkey Do fixes, some changes to the Pet Loader pet bonuses, removing damage/cooldown penalties from Amara's augments, the Vendor Crash Pseudo-Fix, and Faster NPCs.
### ZetaDaemon - For lending a hand to figuring out some stuff as well as fixing burst-fire delay getting increased by some skills instead of reduced and providing a fix for the Action-Skill-End-Element anoints' number not changing to reflect the correct value.
### Grimm - For the weighted ammo drop adjustments and lending a hand to figuring out some stuff.
### apple 1417 - For lending a hand to figuring out some stuff.
### Stygian Emperor - For removing movement speed penalties on Atlas and Vladof heavy weapons.
### LoneMasterino - For making the Shooting Star shield's projectiles not collide with level geometry.
### tbj_quag, JoeForLong, ki11erSix, shadowevil - For playtesting and/or giving feedback.
### EpicNNG - For allowing me to use his code for making the Psycho Stabber's projectiles deal melee damage, for helping me fix an issue with the Nukem, and for making Redux which was useful for referring to when dealing with certain lines of code.
### SSpyR - For making the Borderlands 3 Object Explorer, which proved immensely useful for investigating almost everything adjusted in this file.
### Any contributors to the Unofficial Community Patch (for Borderlands 3) that haven't already been previously mentioned.
### c0dycode - For making the Borderlands 3 Hotfix Manager.
### Lootlemon.com - Good information source for Borderlands 3 gear and skills.
###

### BASIC SHIELD PART FIXES ###

# Trigger-Happy - Add Burst Fire Delay Reduction.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Shields/_Design/PartSets/Part_Augment/TriggerHappy/UIStat_Shield_AugDescription_TriggerHappy.UIStat_Shield_AugDescription_TriggerHappy,FormatText.string,0,,[skill]$VALUE$[/skill] improved Fire Rate and Burst Fire Delay while shield is [skill]depleted[/skill].
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Shields/_Design/PartSets/Part_Augment/TriggerHappy/Part_Shield_Aug_TriggerHappy.Part_Shield_Aug_TriggerHappy:ShieldAugmentAspectData_0.Augment_ShieldAugment_Attribute,OnDepletedAttributeModifiers,0,,((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=Scale,StackValues=((BaseValueConstant=1.06,DataTableValue=(DataTable=/Game/Gear/Shields/_Design/Balance/ShieldAug_BalanceData.ShieldAug_BalanceData,RowName=TriggerHappy,ValueName=Primary_1_56_207C26E1450330458D6C38B245C338C5),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1),(BaseValueConstant=1.06,DataTableValue=(DataTable=/Game/Gear/Shields/_Design/Balance/ShieldAug_BalanceData.ShieldAug_BalanceData,RowName=TriggerHappy,ValueName=Primary_2_57_B75F9DB543F7963A15ECCBAC5D036A8E),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1),(BaseValueConstant=1.06,DataTableValue=(DataTable=/Game/Gear/Shields/_Design/Balance/ShieldAug_BalanceData.ShieldAug_BalanceData,RowName=TriggerHappy,ValueName=Primary_3_58_12AFE8834560F575F1813591F715BCE1),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1))),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_BurstFireDelay.Att_Weapon_BurstFireDelay,ModifierType=Scale,StackValues=((BaseValueConstant=1.06,DataTableValue=(DataTable=/Game/Gear/Shields/_Design/Balance/ShieldAug_BalanceData.ShieldAug_BalanceData,RowName=TriggerHappy,ValueName=Secondary_1_62_F1E72F2542B441230290B388F4C494D1),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1),(BaseValueConstant=1.06,DataTableValue=(DataTable=/Game/Gear/Shields/_Design/Balance/ShieldAug_BalanceData.ShieldAug_BalanceData,RowName=TriggerHappy,ValueName=Secondary_2_63_5492A1134C687D18D386DAA6A8FF185E),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1),(BaseValueConstant=1.06,DataTableValue=(DataTable=/Game/Gear/Shields/_Design/Balance/ShieldAug_BalanceData.ShieldAug_BalanceData,RowName=TriggerHappy,ValueName=Secondary_3_64_A3C5C0EC446950EEEEC7E9B3776271B7),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1))))

# Buff Fleet Shield Augment to 15%/32.5%/50%.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Shields/_Design/Balance/ShieldAug_BalanceData.ShieldAug_BalanceData,Fleeting,Primary_1_56_207C26E1450330458D6C38B245C338C5,0,,0.15
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Shields/_Design/Balance/ShieldAug_BalanceData.ShieldAug_BalanceData,Fleeting,Primary_2_57_B75F9DB543F7963A15ECCBAC5D036A8E,0,,0.325
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/Gear/Shields/_Design/Balance/ShieldAug_BalanceData.ShieldAug_BalanceData,Fleeting,Primary_3_58_12AFE8834560F575F1813591F715BCE1,0,,0.5

# Adrenaline Shield Augment - Add Repair time.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Shields/_Design/PartSets/Part_Augment/Adrenaline/Part_Shield_Aug_Adrenaline.Part_Shield_Aug_Adrenaline:AspectList_ShieldAugmentAspectData.Augment_ShieldAugment_Attribute,OnDepletedAttributeModifiers,0,,((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ReloadTime.Att_Weapon_ReloadTime,ModifierType=Scale,StackValues=((BaseValueConstant=-0.3,DataTableValue=(DataTable=/Game/Gear/Shields/_Design/Balance/ShieldAug_BalanceData.ShieldAug_BalanceData,RowName=Adrenaline,ValueName=Primary_1_56_207C26E1450330458D6C38B245C338C5),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1),(BaseValueConstant=-0.3,DataTableValue=(DataTable=/Game/Gear/Shields/_Design/Balance/ShieldAug_BalanceData.ShieldAug_BalanceData,RowName=Adrenaline,ValueName=Primary_2_57_B75F9DB543F7963A15ECCBAC5D036A8E),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1),(BaseValueConstant=-0.3,DataTableValue=(DataTable=/Game/Gear/Shields/_Design/Balance/ShieldAug_BalanceData.ShieldAug_BalanceData,RowName=Adrenaline,ValueName=Primary_3_58_12AFE8834560F575F1813591F715BCE1),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1))),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_TapedReloadTime.Att_Weapon_TapedReloadTime,ModifierType=Scale,StackValues=((BaseValueConstant=-0.3,DataTableValue=(DataTable=/Game/Gear/Shields/_Design/Balance/ShieldAug_BalanceData.ShieldAug_BalanceData,RowName=Adrenaline,ValueName=Primary_1_56_207C26E1450330458D6C38B245C338C5),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1),(BaseValueConstant=-0.3,DataTableValue=(DataTable=/Game/Gear/Shields/_Design/Balance/ShieldAug_BalanceData.ShieldAug_BalanceData,RowName=Adrenaline,ValueName=Primary_2_57_B75F9DB543F7963A15ECCBAC5D036A8E),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1),(BaseValueConstant=-0.3,DataTableValue=(DataTable=/Game/Gear/Shields/_Design/Balance/ShieldAug_BalanceData.ShieldAug_BalanceData,RowName=Adrenaline,ValueName=Primary_3_58_12AFE8834560F575F1813591F715BCE1),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1))))

### BASIC CLASS MOD CHANGES ###

# Fire Rate - Add Burst Fire Delay Reduction.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/Part_Primary_Stat/Weapon/ClassMod_Part_Stat_Primary_FireRate.ClassMod_Part_Stat_Primary_FireRate,InstigatorAttributeEffects,0,,((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=Scale,ModifierValue=(BaseValueConstant=0,BaseValueAttribute=/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/Attributes/Att_ClassMod_Stat_WeaponFireRate.Att_ClassMod_Stat_WeaponFireRate,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_BurstFireDelay.Att_Weapon_BurstFireDelay,ModifierType=Scale,ModifierValue=(BaseValueConstant=0,BaseValueAttribute=/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/Attributes/Att_ClassMod_Stat_WeaponFireRate.Att_ClassMod_Stat_WeaponFireRate,BaseValueScale=-1)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/Part_Secondary_Stat/Parts/Weapon/ClassMod_Part_Stat_Secondary_FireRate.ClassMod_Part_Stat_Secondary_FireRate,InstigatorAttributeEffects,0,,((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=Scale,ModifierValue=(BaseValueConstant=0,BaseValueAttribute=/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/Attributes/Att_ClassMod_Stat_WeaponFireRate.Att_ClassMod_Stat_WeaponFireRate,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_BurstFireDelay.Att_Weapon_BurstFireDelay,ModifierType=Scale,ModifierValue=(BaseValueConstant=0,BaseValueAttribute=/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/Attributes/Att_ClassMod_Stat_WeaponFireRate.Att_ClassMod_Stat_WeaponFireRate,BaseValueScale=-1)))

# Reload Speed - Add Repair Time.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/Part_Primary_Stat/Weapon/ClassMod_Part_Stat_Primary_ReloadSpeed.ClassMod_Part_Stat_Primary_ReloadSpeed,InstigatorAttributeEffects,0,,((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ReloadTime.Att_Weapon_ReloadTime,ModifierType=Scale,ModifierValue=(BaseValueConstant=0,BaseValueAttribute=/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/Attributes/Att_ClassMod_Stat_WeaponReloadSpeed.Att_ClassMod_Stat_WeaponReloadSpeed,BaseValueScale=-1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_TapedReloadTime.Att_Weapon_TapedReloadTime,ModifierType=Scale,ModifierValue=(BaseValueConstant=0,BaseValueAttribute=/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/Attributes/Att_ClassMod_Stat_WeaponReloadSpeed.Att_ClassMod_Stat_WeaponReloadSpeed,BaseValueScale=-1)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/Part_Secondary_Stat/Parts/Weapon/ClassMod_Part_Stat_Secondary_ReloadSpeed.ClassMod_Part_Stat_Secondary_ReloadSpeed,InstigatorAttributeEffects,0,,((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ReloadTime.Att_Weapon_ReloadTime,ModifierType=Scale,ModifierValue=(BaseValueConstant=0,BaseValueAttribute=/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/Attributes/Att_ClassMod_Stat_WeaponReloadSpeed.Att_ClassMod_Stat_WeaponReloadSpeed,BaseValueScale=-1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_TapedReloadTime.Att_Weapon_TapedReloadTime,ModifierType=Scale,ModifierValue=(BaseValueConstant=0,BaseValueAttribute=/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/Attributes/Att_ClassMod_Stat_WeaponReloadSpeed.Att_ClassMod_Stat_WeaponReloadSpeed,BaseValueScale=-1)))

# Magazine Size - Make it also decrease CoV Heat Rate.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/Part_Primary_Stat/Weapon/ClassMod_Part_Stat_Primary_Magazine.ClassMod_Part_Stat_Primary_Magazine,InstigatorAttributeEffects,0,,((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_AllModes_MaxLoadedAmmo.Att_Weapon_AllModes_MaxLoadedAmmo,ModifierType=Scale,ModifierValue=(BaseValueConstant=0,BaseValueAttribute=/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/Attributes/Att_ClassMod_Stat_WeaponMagazineSize.Att_ClassMod_Stat_WeaponMagazineSize,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_UseHeatImpulse.Att_Weapon_UseHeatImpulse,ModifierType=Scale,ModifierValue=(BaseValueConstant=0,BaseValueAttribute=/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/Attributes/Att_ClassMod_Stat_WeaponMagazineSize.Att_ClassMod_Stat_WeaponMagazineSize,BaseValueScale=-1)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/Part_Secondary_Stat/Parts/Weapon/ClassMod_Part_Stat_Secondary_Magazine.ClassMod_Part_Stat_Secondary_Magazine,InstigatorAttributeEffects,0,,((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_AllModes_MaxLoadedAmmo.Att_Weapon_AllModes_MaxLoadedAmmo,ModifierType=Scale,ModifierValue=(BaseValueConstant=0,BaseValueAttribute=/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/Attributes/Att_ClassMod_Stat_WeaponMagazineSize.Att_ClassMod_Stat_WeaponMagazineSize,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_UseHeatImpulse.Att_Weapon_UseHeatImpulse,ModifierType=Scale,ModifierValue=(BaseValueConstant=0,BaseValueAttribute=/Game/Gear/ClassMods/_Design/PartSets/Part_Stats/Attributes/Att_ClassMod_Stat_WeaponMagazineSize.Att_ClassMod_Stat_WeaponMagazineSize,BaseValueScale=-1)))

### BASIC ARTIFACT STAT FIXES ###

# Magazine Size - Make it affect CoV Heat Rate.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Artifacts/_Design/PartSets/PrimaryStats/_Weapon/Artifact_Part_Stats_Loaded.Artifact_Part_Stats_Loaded,InstigatorAttributeEffects,0,,((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_AllModes_MaxLoadedAmmo.Att_Weapon_AllModes_MaxLoadedAmmo,ModifierType=Scale,ModifierValue=(BaseValueConstant=0,BaseValueAttribute=/Game/Gear/Artifacts/_Design/PartSets/Attributes/Att_Artifact_Stat_WeaponMagazineSize.Att_Artifact_Stat_WeaponMagazineSize,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_UseHeatImpulse.Att_Weapon_UseHeatImpulse,ModifierType=Scale,ModifierValue=(BaseValueConstant=0,BaseValueAttribute=/Game/Gear/Artifacts/_Design/PartSets/Attributes/Att_Artifact_Stat_WeaponMagazineSize.Att_Artifact_Stat_WeaponMagazineSize,BaseValueScale=-1)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Artifacts/_Design/PartSets/SecondaryStats/Weapon/Artifact_Part_Stats_MagazineSize.Artifact_Part_Stats_MagazineSize,InstigatorAttributeEffects,0,,((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_AllModes_MaxLoadedAmmo.Att_Weapon_AllModes_MaxLoadedAmmo,ModifierType=Scale,ModifierValue=(BaseValueConstant=0,BaseValueAttribute=/Game/Gear/Artifacts/_Design/PartSets/Attributes/Att_Artifact_Stat_WeaponMagazineSize.Att_Artifact_Stat_WeaponMagazineSize,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_UseHeatImpulse.Att_Weapon_UseHeatImpulse,ModifierType=Scale,ModifierValue=(BaseValueConstant=0,BaseValueAttribute=/Game/Gear/Artifacts/_Design/PartSets/Attributes/Att_Artifact_Stat_WeaponMagazineSize.Att_Artifact_Stat_WeaponMagazineSize,BaseValueScale=-1)))

# Accuracy (Primary) - Add a Recoil Height Bonus and Recoil Width Bonus (currently affects Accuracy Spread, Max Accuracy, and Recoil-per-Shot).
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Artifacts/_Design/PartSets/PrimaryStats/_Weapon/Precision/Artifact_Part_Stat_Precision.Artifact_Part_Stat_Precision,InstigatorAttributeEffects,0,,((AttributeToModify=/Game/GameData/Accuracy/Att_AccuracyMaxValue.Att_AccuracyMaxValue,ModifierType=Scale,ModifierValue=(BaseValueConstant=0,BaseValueAttribute=/Game/Gear/Artifacts/_Design/PartSets/Attributes/Att_Artifact_Stat_WeaponAccuracy.Att_Artifact_Stat_WeaponAccuracy,BaseValueScale=-1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Spread.Att_Weapon_Spread,ModifierType=Scale,ModifierValue=(BaseValueConstant=0,BaseValueAttribute=/Game/Gear/Artifacts/_Design/PartSets/Attributes/Att_Artifact_Stat_WeaponAccuracy.Att_Artifact_Stat_WeaponAccuracy,BaseValueScale=-1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_AccuracyImpulse.Att_Weapon_AccuracyImpulse,ModifierType=Scale,ModifierValue=(BaseValueConstant=0,BaseValueAttribute=/Game/Gear/Artifacts/_Design/PartSets/Attributes/Att_Artifact_Stat_WeaponAccuracy.Att_Artifact_Stat_WeaponAccuracy,BaseValueScale=-1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_RecoilHeightScale.Att_Weapon_RecoilHeightScale,ModifierType=Scale,ModifierValue=(BaseValueConstant=0,BaseValueAttribute=/Game/Gear/Artifacts/_Design/PartSets/Attributes/Att_Artifact_Stat_WeaponAccuracy.Att_Artifact_Stat_WeaponAccuracy,BaseValueScale=-1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_RecoilWidthScale.Att_Weapon_RecoilWidthScale,ModifierType=Scale,ModifierValue=(BaseValueConstant=0,BaseValueAttribute=/Game/Gear/Artifacts/_Design/PartSets/Attributes/Att_Artifact_Stat_WeaponAccuracy.Att_Artifact_Stat_WeaponAccuracy,BaseValueScale=-1)))

# Accuracy (Secondary) - Add an Accuracy Spread Bonus and Accuracy Max Bonus (currently affects Recoil Height and Width).
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Artifacts/_Design/PartSets/SecondaryStats/Weapon/Artifact_Part_Stats_Accuracy.Artifact_Part_Stats_Accuracy,InstigatorAttributeEffects,0,,((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_RecoilHeightScale.Att_Weapon_RecoilHeightScale,ModifierType=Scale,ModifierValue=(BaseValueConstant=0,BaseValueAttribute=/Game/Gear/Artifacts/_Design/PartSets/Attributes/Att_Artifact_Stat_WeaponAccuracy.Att_Artifact_Stat_WeaponAccuracy,BaseValueScale=-1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_RecoilWidthScale.Att_Weapon_RecoilWidthScale,ModifierType=Scale,ModifierValue=(BaseValueConstant=0,BaseValueAttribute=/Game/Gear/Artifacts/_Design/PartSets/Attributes/Att_Artifact_Stat_WeaponAccuracy.Att_Artifact_Stat_WeaponAccuracy,BaseValueScale=-1)),(AttributeToModify=/Game/GameData/Accuracy/Att_AccuracyMaxValue.Att_AccuracyMaxValue,ModifierType=Scale,ModifierValue=(BaseValueConstant=0,BaseValueAttribute=/Game/Gear/Artifacts/_Design/PartSets/Attributes/Att_Artifact_Stat_WeaponAccuracy.Att_Artifact_Stat_WeaponAccuracy,BaseValueScale=-1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Spread.Att_Weapon_Spread,ModifierType=Scale,ModifierValue=(BaseValueConstant=0,BaseValueAttribute=/Game/Gear/Artifacts/_Design/PartSets/Attributes/Att_Artifact_Stat_WeaponAccuracy.Att_Artifact_Stat_WeaponAccuracy,BaseValueScale=-1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_AccuracyImpulse.Att_Weapon_AccuracyImpulse,ModifierType=Scale,ModifierValue=(BaseValueConstant=0,BaseValueAttribute=/Game/Gear/Artifacts/_Design/PartSets/Attributes/Att_Artifact_Stat_WeaponAccuracy.Att_Artifact_Stat_WeaponAccuracy,BaseValueScale=-1)))

### BASIC ARTIFACT ABILITY CHANGES ###

# Berserker Rush - Add Burst Fire Delay Reduction.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Artifacts/_Design/PartSets/Abilities/MeleeArtifacts/BloodFrenzy/Status_BloodFrenzy_FireRate_DA.Status_BloodFrenzy_FireRate_DA,AttributeEffects,0,,((AttributeData=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=,BaseValueAttribute=/Game/Gear/Artifacts/_Design/PartSets/Abilities/MeleeArtifacts/BloodFrenzy/Att_Artifact_Ability_BloodFrenzy_FireRate.Att_Artifact_Ability_BloodFrenzy_FireRate,BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_BurstFireDelay.Att_Weapon_BurstFireDelay,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=,BaseValueAttribute=/Game/Gear/Artifacts/_Design/PartSets/Abilities/MeleeArtifacts/BloodFrenzy/Att_Artifact_Ability_BloodFrenzy_FireRate.Att_Artifact_Ability_BloodFrenzy_FireRate,BaseValueScale=-1)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Artifacts/_Design/PartSets/Abilities/MeleeArtifacts/BloodFrenzy/UIStat_Artifact_Ability_BloodFrenzy_Description.UIStat_Artifact_Ability_BloodFrenzy_Description,Text.string,0,,[skill]Enrage[/skill] improves your Sprint Speed, Fire Rate, and Burst Fire Delay.

##########################################
####### LEGENDARY/UNIQUE GUN FIXES #######
##########################################

# Vanquisher - Add Burst Fire Delay to the Fire Rate Bonus.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/SMGs/Dahl/_Shared/_Design/_Unique/Vanquisher/UIStat_Desc_Vanquisher.UIStat_Desc_Vanquisher,Text,0,,Doubles [skill]Fire Rate[/skill], [skill]Burst-Fire Delay[/skill], and [skill]Damage[/skill] while sliding.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/SMGs/Dahl/_Shared/_Design/_Unique/Vanquisher/StatusEffect_Vanquisher.StatusEffect_Vanquisher,AttributeEffects,0,,((AttributeData=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=ScaleSimple,BaseModifierValue=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_DAL.DataTable_WeaponBalance_Unique_DAL,RowName=SM_Vanquisher,ValueName=Custom_B_11_6D4E8C1140CC269ED614BC958ECB0E22),BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,BaseModifierValue=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_DAL.DataTable_WeaponBalance_Unique_DAL,RowName=SM_Vanquisher,ValueName=Custom_B_11_6D4E8C1140CC269ED614BC958ECB0E22),BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_BurstFireDelay.Att_Weapon_BurstFireDelay,ModifierType=ScaleSimple,BaseModifierValue=(BaseValueConstant=0.5,DataTableValue=,BaseValueScale=1)))

# Little Yeeti - Make the Little Yeeti benefit more from Masher grips.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/LittleYeeti/Parts/Part_PS_JAK_Barrel_02_LittleYeeti.Part_PS_JAK_Barrel_02_LittleYeeti,InventoryAttributeEffects,0,,((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ReloadTime.Att_Weapon_ReloadTime,ModifierType=Scale,ModifierValue=(BaseValueConstant=0.25,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/PatchDLC/Hibiscus/Gear/Weapon/DataTable_WeaponBalance_Hibiscus.DataTable_WeaponBalance_Hibiscus,RowName=PS_LittleYeeti,ValueName=DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53),BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ProjectilesPerShot.Att_Weapon_ProjectilesPerShot,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=2,BaseValueScale=1)))

# TK's Wave/Tidal Wave - Make the Tidal Wave have the same buffs as the regular TK's Wave.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Shotguns/Jakobs/_Shared/_Design/_Unique/TheWave/Parts/Part_SG_JAK_Barrel_TidalWave.Part_SG_JAK_Barrel_TidalWave,InventoryAttributeEffects.InventoryAttributeEffects[2].ModifierValue.BaseValueConstant,0,,4.333333
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Shotguns/Jakobs/_Shared/_Design/_Unique/TheWave/Parts/Part_SG_JAK_Barrel_TidalWave.Part_SG_JAK_Barrel_TidalWave:AspectList_WeaponUseModeAspectData.WeaponUseComponent_WeaponFireProjectileComponent,ProjectileSpeedScale.BaseValue,0,,2
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Shotguns/Jakobs/_Shared/_Design/_Unique/TheWave/Parts/Part_SG_JAK_Barrel_TidalWave.Part_SG_JAK_Barrel_TidalWave,InstigatorAttributeEffects,0,,((AttributeToModify=/Game/GameData/Weapons/Att_CriticalHitDamageBonus.Att_CriticalHitDamageBonus,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=1.45,BaseValueScale=1)),(ModifierValueContext=ThisInventoryActor,AttributeToModify=GbxAttributeData'"/Game/GameData/Weapons/Att_Weapon_Spread.Att_Weapon_Spread"',ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.400000)))

# Kill-o'-the-Wisp - Fix the Ammo Cost connecting to the damage table instead of the Damage itself.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/Shotguns/Maliwan/_Shared/_Design/_Unique/Wisp/Parts/Part_SG_MAL_Barrel_Wisp.Part_SG_MAL_Barrel_Wisp,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=3,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/GameplayAttributes/_Unique/DataTable_WeaponBalance_Unique_MAL.DataTable_WeaponBalance_Unique_MAL,RowName=SG_Wisp,ValueName=DamageScale_2_4F6EF14648BA8F2AE9217DAFEA60EE53),BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ShotAmmoCost.Att_Weapon_ShotAmmoCost,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=3,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_CustomSightColorScheme.Att_Weapon_CustomSightColorScheme,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=0,BaseValueScale=1)))))

# Sickle - Make the Boom Sickle attachment have the same stats as the normal Sickle.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/AssaultRifles/Vladof/_Shared/_Design/_Unique/Sickle/Parts/Part_AR_VLA_BoomSickle.Part_AR_VLA_BoomSickle,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=3,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_DamageRadius.Att_Weapon_DamageRadius.Att_Weapon_DamageRadius,ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=150,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=2.33,BaseValueScale=1)))))

# The Dictator - Change how the Underbarrel increases Projectile Count to better work with the Double Grip and adjusted the Bipod Mode damage to account for increased projectile count.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/AssaultRifles/Vladof/_Shared/_Design/_Unique/Dictator/Parts/Part_AR_VLA_Underbarrel_Dictator.Part_AR_VLA_Underbarrel_Dictator,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=2,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_RecoilHeightScale.Att_Weapon_RecoilHeightScale,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.25,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_RecoilWidthScale.Att_Weapon_RecoilWidthScale,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.4,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_SwayAccuracyScale.Att_Weapon_SwayAccuracyScale,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.6,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_SwayZoomAccuracyScale.Att_Weapon_SwayZoomAccuracyScale,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.6,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_SwayDiscHeight.Att_Weapon_SwayDiscHeight,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.6,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_SwayDiscWidth.Att_Weapon_SwayDiscWidth,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.6,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ProjectilesPerShot.Att_Weapon_ProjectilesPerShot,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=2.67,BaseValueScale=1)))))

# The Monarch - Make the Underbarrel work better with the Double Grip and adjusted the Bipod Mode damage to account for increased projectile count.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Mayhem2/Gear/Weapon/_Shared/_Unique/Monarch/Parts/Part_AR_VLA_Underbarrel_Monarch.Part_AR_VLA_Underbarrel_Monarch,WeaponUseModeAttributeEffects.WeaponUseModeAttributeEffects,0,,((UseMode=(EWeaponUseMode=EWeaponUseMode_MAX),UseModeBitmask=2,AttributeEffects=((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_RecoilHeightScale.Att_Weapon_RecoilHeightScale,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.25,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_RecoilWidthScale.Att_Weapon_RecoilWidthScale,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.4,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_SwayAccuracyScale.Att_Weapon_SwayAccuracyScale,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.6,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_SwayZoomAccuracyScale.Att_Weapon_SwayZoomAccuracyScale,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.6,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_SwayDiscHeight.Att_Weapon_SwayDiscHeight,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.6,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_SwayDiscWidth.Att_Weapon_SwayDiscWidth,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0.6,BaseValueScale=1)),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ProjectilesPerShot.Att_Weapon_ProjectilesPerShot,ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=2.67,BaseValueScale=1)))))

#######################################
### LEGENDARY/UNIQUE SHIELD CHANGES ###
#######################################

# Re-Router - Fix Amp Damage getting divided between projectiles.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Shields/_Design/_Uniques/Vamp/ShieldAug_VAMP.Default__ShieldAug_VAMP_C:ShotModifier_WeaponShotModifier,bDistributeBetweenProjectiles,0,,False

# Shooting Star - Make Stars not collide with the world. (credit to LoneMasterino/CZ47)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Shields/_Design/_Uniques/ShootingStar/LightProjectile_Shield_ShootingStar.Default__LightProjectile_Shield_ShootingStar_C,bPenetratesWorld,0,,true

# MSRC Auto-Dispensary - Add Burst Fire Delay/Repair Speed.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Shields/_Design/_Uniques/Dispensary/StatusEffect/StatusEffectPresentable_Dispensary_Downer.StatusEffectPresentable_Dispensary_Downer,AttributeEffects,0,,((AttributeData=/Game/GameData/Attributes/Damage/Att_DamageTakenMultiplier.Att_DamageTakenMultiplier,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=-0.08,BaseValueAttribute=,BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0.075,BaseValueAttribute=,BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_ReloadSpeed.Att_Weapon_ReloadSpeed,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=-0.1,BaseValueAttribute=,BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=-0.1,BaseValueAttribute=,BaseValueScale=1)),(AttributeData=/Game/GameData/Attributes/Character/Att_GroundSpeedScale.Att_GroundSpeedScale,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=-0.13,BaseValueAttribute=,BaseValueScale=1)),(AttributeData=/Game/GameData/Attributes/Health/Att_HealthPassivePercentRegenerationRate.Att_HealthPassivePercentRegenerationRate,ModifierType=PreAdd,BaseModifierValue=(BaseValueConstant=-0.03,BaseValueAttribute=,BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_BurstFireDelay.Att_Weapon_BurstFireDelay,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0.1,BaseValueAttribute=,BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_TapedReloadSpeed.Att_Weapon_TapedReloadSpeed,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=-0.1,BaseValueAttribute=,BaseValueScale=1)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Shields/_Design/_Uniques/Dispensary/StatusEffect/StatusEffectPresentable_Dispensary_Upper.StatusEffectPresentable_Dispensary_Upper,AttributeEffects,0,,((AttributeData=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=-0.05,BaseValueAttribute=,BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0.15,BaseValueAttribute=,BaseValueScale=1)),(AttributeData=/Game/GameData/Attributes/Character/Att_GroundSpeedScale.Att_GroundSpeedScale,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0.15,BaseValueAttribute=,BaseValueScale=1)),(AttributeData=/Game/GameData/Accuracy/Att_AccuracyMaxValue.Att_AccuracyMaxValue,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0.25,BaseValueAttribute=,BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_Spread.Att_Weapon_Spread,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0.7,BaseValueAttribute=,BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_SwaySpeed.Att_Weapon_SwaySpeed,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0.2,BaseValueAttribute=,BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_RecoilHeightScale.Att_Weapon_RecoilHeightScale,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0.4,BaseValueAttribute=,BaseValueScale=1)),(AttributeData=/Game/GameData/Attributes/Health/Att_HealthPassivePercentRegenerationRate.Att_HealthPassivePercentRegenerationRate,ModifierType=PreAdd,BaseModifierValue=(BaseValueConstant=0.035,BaseValueAttribute=,BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_BurstFireDelay.Att_Weapon_BurstFireDelay,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=-0.15,BaseValueAttribute=,BaseValueScale=1)))

# Mr. Caffiene Shield - Add Burst-Fire Delay and Repair Time.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Shields/_Design/_Uniques/MrCaffeine/Part_Shield_Aug_MrCaffeine.Part_Shield_Aug_MrCaffeine:AspectList_ShieldAugmentAspectData.Augment_ShieldAugment_Attribute,OnFilledAttributeModifiers,0,,((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ReloadTime.Att_Weapon_ReloadTime,ModifierType=Scale,StackValues=((BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Shields/_Design/Balance/ShieldAug_Unique_BalanceData.ShieldAug_Unique_BalanceData,RowName=MSN_MrCaffeine,ValueName=Primary_1_56_207C26E1450330458D6C38B245C338C5),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1),(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Shields/_Design/Balance/ShieldAug_Unique_BalanceData.ShieldAug_Unique_BalanceData,RowName=MSN_MrCaffeine,ValueName=Primary_2_57_B75F9DB543F7963A15ECCBAC5D036A8E),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1),(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Shields/_Design/Balance/ShieldAug_Unique_BalanceData.ShieldAug_Unique_BalanceData,RowName=MSN_MrCaffeine,ValueName=Primary_3_58_12AFE8834560F575F1813591F715BCE1),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1))),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=Scale,StackValues=((BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Shields/_Design/Balance/ShieldAug_Unique_BalanceData.ShieldAug_Unique_BalanceData,RowName=MSN_MrCaffeine,ValueName=Secondary_1_62_F1E72F2542B441230290B388F4C494D1),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0.15),(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Shields/_Design/Balance/ShieldAug_Unique_BalanceData.ShieldAug_Unique_BalanceData,RowName=MSN_MrCaffeine,ValueName=Secondary_2_63_5492A1134C687D18D386DAA6A8FF185E),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0.15),(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Shields/_Design/Balance/ShieldAug_Unique_BalanceData.ShieldAug_Unique_BalanceData,RowName=MSN_MrCaffeine,ValueName=Secondary_3_64_A3C5C0EC446950EEEEC7E9B3776271B7),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0.15))),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_BurstFireDelay.Att_Weapon_BurstFireDelay,ModifierType=Scale,StackValues=((BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Shields/_Design/Balance/ShieldAug_Unique_BalanceData.ShieldAug_Unique_BalanceData,RowName=MSN_MrCaffeine,ValueName=Primary_1_56_207C26E1450330458D6C38B245C338C5),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0.3),(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Shields/_Design/Balance/ShieldAug_Unique_BalanceData.ShieldAug_Unique_BalanceData,RowName=MSN_MrCaffeine,ValueName=Primary_2_57_B75F9DB543F7963A15ECCBAC5D036A8E),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0.3),(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Shields/_Design/Balance/ShieldAug_Unique_BalanceData.ShieldAug_Unique_BalanceData,RowName=MSN_MrCaffeine,ValueName=Primary_3_58_12AFE8834560F575F1813591F715BCE1),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0.3))),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_TapedReloadTime.Att_Weapon_TapedReloadTime,ModifierType=Scale,StackValues=((BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Shields/_Design/Balance/ShieldAug_Unique_BalanceData.ShieldAug_Unique_BalanceData,RowName=MSN_MrCaffeine,ValueName=Primary_1_56_207C26E1450330458D6C38B245C338C5),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1),(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Shields/_Design/Balance/ShieldAug_Unique_BalanceData.ShieldAug_Unique_BalanceData,RowName=MSN_MrCaffeine,ValueName=Primary_2_57_B75F9DB543F7963A15ECCBAC5D036A8E),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1),(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Shields/_Design/Balance/ShieldAug_Unique_BalanceData.ShieldAug_Unique_BalanceData,RowName=MSN_MrCaffeine,ValueName=Primary_3_58_12AFE8834560F575F1813591F715BCE1),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1))))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Shields/_Design/_Uniques/MrCaffeine/Part_Shield_Aug_MrCaffeine.Part_Shield_Aug_MrCaffeine:AspectList_ShieldAugmentAspectData.Augment_ShieldAugment_Attribute,OnDepletedAttributeModifiers,0,,((AttributeToModify=/Game/GameData/Weapons/Att_Weapon_ReloadTime.Att_Weapon_ReloadTime,ModifierType=Scale,StackValues=((BaseValueConstant=-0.3,DataTableValue=(DataTable=/Game/Gear/Shields/_Design/Balance/ShieldAug_Unique_BalanceData.ShieldAug_Unique_BalanceData,RowName=MSN_MrCaffeine,ValueName=Secondary_1_62_F1E72F2542B441230290B388F4C494D1),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1),(BaseValueConstant=-0.3,DataTableValue=(DataTable=/Game/Gear/Shields/_Design/Balance/ShieldAug_Unique_BalanceData.ShieldAug_Unique_BalanceData,RowName=MSN_MrCaffeine,ValueName=Secondary_2_63_5492A1134C687D18D386DAA6A8FF185E),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1),(BaseValueConstant=-0.3,DataTableValue=(DataTable=/Game/Gear/Shields/_Design/Balance/ShieldAug_Unique_BalanceData.ShieldAug_Unique_BalanceData,RowName=MSN_MrCaffeine,ValueName=Secondary_3_64_A3C5C0EC446950EEEEC7E9B3776271B7),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1))),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=Scale,StackValues=((BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Shields/_Design/Balance/ShieldAug_Unique_BalanceData.ShieldAug_Unique_BalanceData,RowName=MSN_MrCaffeine,ValueName=Primary_1_56_207C26E1450330458D6C38B245C338C5),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1),(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Shields/_Design/Balance/ShieldAug_Unique_BalanceData.ShieldAug_Unique_BalanceData,RowName=MSN_MrCaffeine,ValueName=Primary_2_57_B75F9DB543F7963A15ECCBAC5D036A8E),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1),(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Shields/_Design/Balance/ShieldAug_Unique_BalanceData.ShieldAug_Unique_BalanceData,RowName=MSN_MrCaffeine,ValueName=Primary_3_58_12AFE8834560F575F1813591F715BCE1),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1))),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_BurstFireDelay.Att_Weapon_BurstFireDelay,ModifierType=Scale,StackValues=((BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Shields/_Design/Balance/ShieldAug_Unique_BalanceData.ShieldAug_Unique_BalanceData,RowName=MSN_MrCaffeine,ValueName=Secondary_1_62_F1E72F2542B441230290B388F4C494D1),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0.5),(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Shields/_Design/Balance/ShieldAug_Unique_BalanceData.ShieldAug_Unique_BalanceData,RowName=MSN_MrCaffeine,ValueName=Secondary_2_63_5492A1134C687D18D386DAA6A8FF185E),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0.5),(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Shields/_Design/Balance/ShieldAug_Unique_BalanceData.ShieldAug_Unique_BalanceData,RowName=MSN_MrCaffeine,ValueName=Secondary_3_64_A3C5C0EC446950EEEEC7E9B3776271B7),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0.5))),(AttributeToModify=/Game/GameData/Weapons/Att_Weapon_TapedReloadTime.Att_Weapon_TapedReloadTime,ModifierType=Scale,StackValues=((BaseValueConstant=-0.3,DataTableValue=(DataTable=/Game/Gear/Shields/_Design/Balance/ShieldAug_Unique_BalanceData.ShieldAug_Unique_BalanceData,RowName=MSN_MrCaffeine,ValueName=Secondary_1_62_F1E72F2542B441230290B388F4C494D1),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1),(BaseValueConstant=-0.3,DataTableValue=(DataTable=/Game/Gear/Shields/_Design/Balance/ShieldAug_Unique_BalanceData.ShieldAug_Unique_BalanceData,RowName=MSN_MrCaffeine,ValueName=Secondary_2_63_5492A1134C687D18D386DAA6A8FF185E),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1),(BaseValueConstant=-0.3,DataTableValue=(DataTable=/Game/Gear/Shields/_Design/Balance/ShieldAug_Unique_BalanceData.ShieldAug_Unique_BalanceData,RowName=MSN_MrCaffeine,ValueName=Secondary_3_64_A3C5C0EC446950EEEEC7E9B3776271B7),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1))))

# Scream of Terror - Make the shield actually use the respective table for its Capacity, Recharge Rate, and Recharge Delay.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/BloodyHarvest/Gear/Shields/_Design/_Unique/ScreamOfPain/Parts/Part_Shield_Aug_ScreamOfTerror.Part_Shield_Aug_ScreamOfTerror,InventoryAttributeEffects,0,,((AttributeToModify=GbxAttributeData'"/Game/Gear/Shields/_Design/Naming/Att_Shield_IgnoreManufacturerName.Att_Shield_IgnoreManufacturerName"',ModifierType=OverrideBaseValue,ModifierValue=(BaseValueConstant=1)),(AttributeToModify=GbxAttributeData'"/Game/Gear/Shields/_Design/Balance/Attributes/Att_ShieldBalance_Capacity.Att_ShieldBalance_Capacity"',ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PatchDLC/BloodyHarvest/Gear/_Design/Balance/DataTable_BloodyHarvest_Shields.DataTable_BloodyHarvest_Shields,RowName=ScreamOfPain,ValueName=Capacity_26_1F88EEE04E890908FB52AE9442E35CE3),BaseValueScale=1)),(AttributeToModify=GbxAttributeData'"/Game/Gear/Shields/_Design/Balance/Attributes/Att_ShieldBalance_RegenDelay.Att_ShieldBalance_RegenDelay"',ModifierType=ScaleSimple,ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PatchDLC/BloodyHarvest/Gear/_Design/Balance/DataTable_BloodyHarvest_Shields.DataTable_BloodyHarvest_Shields,RowName=ScreamOfPain,ValueName=RechargeDelay_28_56D5148C458B7E0E4C3DEB8437889B8E),BaseValueScale=1)),(AttributeToModify=GbxAttributeData'"/Game/Gear/Shields/_Design/Balance/Attributes/Att_ShieldBalance_RegenRate.Att_ShieldBalance_RegenRate"',ModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PatchDLC/BloodyHarvest/Gear/_Design/Balance/DataTable_BloodyHarvest_Shields.DataTable_BloodyHarvest_Shields,RowName=ScreamOfPain,ValueName=RechargeRate_27_8A47A06C426C0A244C25068F9B363075),BaseValueScale=1)))
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/BloodyHarvest/Gear/_Design/Balance/DataTable_BloodyHarvest_Shields.DataTable_BloodyHarvest_Shields,ScreamOfPain,Capacity_26_1F88EEE04E890908FB52AE9442E35CE3,0,,0.15
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/BloodyHarvest/Gear/_Design/Balance/DataTable_BloodyHarvest_Shields.DataTable_BloodyHarvest_Shields,ScreamOfPain,RechargeRate_27_8A47A06C426C0A244C25068F9B363075,0,,0.15
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/BloodyHarvest/Gear/_Design/Balance/DataTable_BloodyHarvest_Shields.DataTable_BloodyHarvest_Shields,ScreamOfPain,RechargeDelay_28_56D5148C458B7E0E4C3DEB8437889B8E,0,,-0.15

# Version 0.m - Fix Amp Damage getting divided between projectiles.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/Gear/Shields/VersionOmNom/ShieldAug_VersionOmNom.Default__ShieldAug_VersionOmNom_C:ShotModifier_WeaponShotModifier,bDistributeBetweenProjectiles,0,,False

# Super Soldier - Add Burst Fire Delay.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/VaultCard/Gear/Shields/Unique/SuperSoldier/StatusEffect_Ability_SuperSoldier2.StatusEffect_Ability_SuperSoldier2,AttributeEffects,0,,((AttributeData=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=ScaleSimple,BaseModifierValue=(BaseValueConstant=1.5,DataTableValue=,AttributeInitializer=,BaseValueScale=1)),(AttributeData=/Game/GameData/Attributes/Character/Att_GroundSpeedScale.Att_GroundSpeedScale,ModifierType=ScaleSimple,BaseModifierValue=(BaseValueConstant=1.25,DataTableValue=,AttributeInitializer=,BaseValueScale=1)),(AttributeData=/Game/PlayerCharacters/_Shared/_Design/Attributes/_Shared/Att_Players_AmmoRegen.Att_Players_AmmoRegen,ModifierType=PostAdd,BaseModifierValue=(BaseValueConstant=0.05,DataTableValue=,AttributeInitializer=,BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_BurstFireDelay.Att_Weapon_BurstFireDelay,ModifierType=ScaleSimple,BaseModifierValue=(BaseValueConstant=0.66,DataTableValue=,AttributeInitializer=,BaseValueScale=1)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/VaultCard/Gear/Shields/Unique/SuperSoldier/UIStat_Desc2_SuperSoldier.UIStat_Desc2_SuperSoldier,Text.string,0,,Gain [skill]fire rate[/skill], [skill]Burst Fire delay reduction[/skill], [skill]ammo regeneration[/skill], and [skill]movement speed[/skill] while your shield is full.

# Re-Volter - Add Burst Fire Delay.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Ixora2/Gear/Shields/DataTable_ShieldBalance_Ixora2.DataTable_ShieldBalance_Ixora2,Re-Volter,Secondary_2_63_5492A1134C687D18D386DAA6A8FF185E,0,,0.5
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Ixora2/Gear/Shields/_Unique/Re-Volter/PresStatusEffect_Revolter.PresStatusEffect_Revolter,AttributeEffects,0,,((AttributeData=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=ScaleSimple,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PatchDLC/Ixora2/Gear/Shields/DataTable_ShieldBalance_Ixora2.DataTable_ShieldBalance_Ixora2,RowName=Re-Volter,ValueName=Secondary_1_62_F1E72F2542B441230290B388F4C494D1),AttributeInitializer=,BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_BurstFireDelay.Att_Weapon_BurstFireDelay,ModifierType=ScaleSimple,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PatchDLC/Ixora2/Gear/Shields/DataTable_ShieldBalance_Ixora2.DataTable_ShieldBalance_Ixora2,RowName=Re-Volter,ValueName=Secondary_2_63_5492A1134C687D18D386DAA6A8FF185E),AttributeInitializer=,BaseValueScale=1)))

#########################################
### LEGENDARY/UNIQUE ARTIFACT FIXES ###
#########################################

# Deathrattle - Add Burst Fire Delay.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/Ixora/Gear/Artifacts/DataTable_ArtifactBalance_Ixora.DataTable_ArtifactBalance_Ixora,DeathRally,Damage_7_39142BF947B2CBE02701DBA97A4D507F,0,,-0.3
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Ixora/Gear/Artifacts/_Design/_Unique/Deathrattle/StatusEffect_Deathrattle_SecondWIndBonus.StatusEffect_Deathrattle_SecondWIndBonus,AttributeEffects,0,,((AttributeData=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PatchDLC/Ixora/Gear/Artifacts/DataTable_ArtifactBalance_Ixora.DataTable_ArtifactBalance_Ixora,RowName=DeathRally,ValueName=Custom_A_10_6BE78EF448AB3F6F228BC7B266814C86),AttributeInitializer=,BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PatchDLC/Ixora/Gear/Artifacts/DataTable_ArtifactBalance_Ixora.DataTable_ArtifactBalance_Ixora,RowName=DeathRally,ValueName=Custom_B_22_F3E78C5F4BA4BD6A1DC031AF51327791),AttributeInitializer=,BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_BurstFireDelay.Att_Weapon_BurstFireDelay,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PatchDLC/Ixora/Gear/Artifacts/DataTable_ArtifactBalance_Ixora.DataTable_ArtifactBalance_Ixora,RowName=DeathRally,ValueName=Damage_7_39142BF947B2CBE02701DBA97A4D507F),AttributeInitializer=,BaseValueScale=1)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Ixora/Gear/Artifacts/_Design/_Unique/Deathrattle/UIStat_Artifact_Ability_Deathrattle_Description.UIStat_Artifact_Ability_Deathrattle_Description,Text.string,0,,Instead of dying, get one automatic [skill]Second Wind[/skill]. Resets on death when [skill]Deathrattle[/skill] is equipped. Every [skill]Second Wind[/skill] grants improved [skill]Damage[/skill], [skill]Fire Rate[/skill], and [skill]Burst Fire Delay[/skill] for 60 seconds.

# Company Man  - Add Burst Fire Delay to Fire Rate.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Ixora2/Gear/Artifacts/_Unique/CompanyMan/StatusEffect_Artifact_CompanyMan_FireRate.StatusEffect_Artifact_CompanyMan_FireRate,AttributeEffects,0,,((AttributeData=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=,BaseValueAttribute=/Game/PatchDLC/Ixora2/Gear/Artifacts/_Unique/CompanyMan/Att_Artifact_CompanyMan_Generic2.Att_Artifact_CompanyMan_Generic2,BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_BurstFireDelay.Att_Weapon_BurstFireDelay,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=,BaseValueAttribute=/Game/PatchDLC/Ixora2/Gear/Artifacts/_Unique/CompanyMan/Att_Artifact_CompanyMan_Generic2.Att_Artifact_CompanyMan_Generic2,BaseValueScale=-1)))

##########################
### ANOINTMENT FIXES ###
##########################

# Fire Rate/Reload Speed - Add Burst Fire Delay and Repair Time.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/_Generic/SkillEnd_FireRateReload/UIStat_All_SkillEnd_FireRateReload.UIStat_All_SkillEnd_FireRateReload:SupplementalStat_UIStatData_Attribute,FormatText.string,0,,[endgame]reload/repair speed is increased by 26% for 12 seconds.[/endgame]
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/_Generic/SkillEnd_FireRateReload/UIStat_All_SkillEnd_FireRateReload.UIStat_All_SkillEnd_FireRateReload,FormatText.string,0,,[endgame]On [endgamebold]Action Skill End[/endgamebold], fire rate is increased by 11%, Burst Fire delay is reduced by 11%, and[/endgame]
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/_Generic/SkillEnd_FireRateReload/StatusEffect_All_SkillEnd_FireRateReload.StatusEffect_All_SkillEnd_FireRateReload,AttributeEffects,0,,((AttributeData=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=2,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,RowName=All_ActionSkillEnd_FireRateReloadSpeed,ValueName=Custom_B_22_F3E78C5F4BA4BD6A1DC031AF51327791),BaseValueAttribute=,BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_ReloadTime.Att_Weapon_ReloadTime,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=2,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,RowName=All_ActionSkillEnd_FireRateReloadSpeed,ValueName=Custom_A_21_F62C55A14374986C5D004E94DD277B3D),BaseValueAttribute=,BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_TapedReloadTime.Att_Weapon_TapedReloadTime,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=2,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,RowName=All_ActionSkillEnd_FireRateReloadSpeed,ValueName=Custom_A_21_F62C55A14374986C5D004E94DD277B3D),BaseValueAttribute=,BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_BurstFireDelay.Att_Weapon_BurstFireDelay,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=2,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,RowName=All_ActionSkillEnd_FireRateReloadSpeed,ValueName=Damage_7_39142BF947B2CBE02701DBA97A4D507F),BaseValueAttribute=,BaseValueScale=1)))

# Status Effect Damage/Chance - Make it affect Cryo Rate.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/_Generic/SkillEnd_EleChanceDamage/StatusEffect_All_SkillEnd_EleChanceDamage.StatusEffect_All_SkillEnd_EleChanceDamage,AttributeEffects,0,,((AttributeData=/Game/GameData/Weapons/Att_Weapon_StatusEffectChance.Att_Weapon_StatusEffectChance,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,RowName=All_ActionSkillEnd_ElementalChance,ValueName=Custom_A_21_F62C55A14374986C5D004E94DD277B3D),AttributeInitializer=,BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_StatusEffectDamage.Att_Weapon_StatusEffectDamage,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,RowName=All_ActionSkillEnd_ElementalChance,ValueName=Custom_A_21_F62C55A14374986C5D004E94DD277B3D),AttributeInitializer=,BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_SwayZoomScale.Att_Weapon_SwayZoomScale,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,RowName=All_ActionSkillEnd_AccuracyHandling,ValueName=Custom_B_22_F3E78C5F4BA4BD6A1DC031AF51327791),AttributeInitializer=,BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_SwayScale.Att_Weapon_SwayScale,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,RowName=All_ActionSkillEnd_AccuracyHandling,ValueName=Custom_B_22_F3E78C5F4BA4BD6A1DC031AF51327791),AttributeInitializer=,BaseValueScale=1)),(AttributeData=/Game/GameData/Accuracy/Att_AccuracyMaxValue.Att_AccuracyMaxValue,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,RowName=All_ActionSkillEnd_AccuracyHandling,ValueName=Custom_B_22_F3E78C5F4BA4BD6A1DC031AF51327791),AttributeInitializer=,BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_Spread.Att_Weapon_Spread,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,RowName=All_ActionSkillEnd_AccuracyHandling,ValueName=Custom_B_22_F3E78C5F4BA4BD6A1DC031AF51327791),AttributeInitializer=,BaseValueScale=1)),(AttributeData=/Game/GameData/StatusEffects/Att_CryoRateMultiplier.Att_CryoRateMultiplier,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,RowName=All_ActionSkillEnd_ElementalChance,ValueName=Custom_B_22_F3E78C5F4BA4BD6A1DC031AF51327791),AttributeInitializer=,BaseValueScale=1)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/_Generic/SkillEnd_EleChanceDamage/UIStat_All_SkillEnd_EleChanceDamage.UIStat_All_SkillEnd_EleChanceDamage,FormatText.string,0,,[endgame]On [endgamebold]Action Skill End[/endgamebold], Weapon Status Effect Damage and Chance/Cryo Rate are increased by 75% for 12 seconds.[/endgame]

### BLOODY HARVEST ###

# Phasegrasp Skulls - Make it not use Phasegrasp Nova for damage calculation, set damage to 0.5.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PatchDLC/BloodyHarvest/Gear/_Design/Balance/DataTable_BloodyHarvest_EndGameParts.DataTable_BloodyHarvest_EndGameParts,GPart_Siren_GraspTerrorSkulls,Damage_7_39142BF947B2CBE02701DBA97A4D507F,0,,0.5
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/BloodyHarvest/Gear/Weapons/EndGameParts/Character/Siren/Grasp_TerrorSkulls/Att_Calc_Grasp_TerrorSkulls.Att_Calc_Grasp_TerrorSkulls:ValueResolver_SimpleMathValueResolver,ValueB.DataTableValue,0,,(DataTable=/Game/PatchDLC/BloodyHarvest/Gear/_Design/Balance/DataTable_BloodyHarvest_EndGameParts.DataTable_BloodyHarvest_EndGameParts,RowName=GPart_Siren_GraspTerrorSkulls,ValueName=Damage_7_39142BF947B2CBE02701DBA97A4D507F)

### MALIWAN TAKEDOWN ###

# Airborne Fire Rate - Set to 20%, add Burst Fire Delay.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/Gear/Anointed/WhileAirborn/FireRate/StatusEffect_WhileAirborn_FireRate.StatusEffect_WhileAirborn_FireRate,AttributeEffects,0,,((AttributeData=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0.1,DataTableValue=(DataTable=/Game/PatchDLC/Raid1/Gear/Anointed/DataTable_Raid1_Endgame.DataTable_Raid1_Endgame,RowName=Airborn_FireRate,ValueName=Custom_A_21_F62C55A14374986C5D004E94DD277B3D),AttributeInitializer=,BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_BurstFireDelay.Att_Weapon_BurstFireDelay,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0.1,DataTableValue=(DataTable=/Game/PatchDLC/Raid1/Gear/Anointed/DataTable_Raid1_Endgame.DataTable_Raid1_Endgame,RowName=Airborn_FireRate,ValueName=Custom_B_22_F3E78C5F4BA4BD6A1DC031AF51327791),AttributeInitializer=,BaseValueScale=1)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/Gear/Anointed/WhileAirborn/FireRate/UIStat_EG_WhileAirborn_FireRate.UIStat_EG_WhileAirborn_FireRate,FormatText.string,0,,[endgame][endgamebold]While Airborne[/endgamebold], Fire Rate and Burst Fire Delay is improved by $VALUE$[/endgame]

# Sliding Fire Rate - Add Burst Fire Delay.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/Gear/Anointed/WhileSliding/FireRate/StatusEffect_WhileSliding_FireRate.StatusEffect_WhileSliding_FireRate,AttributeEffects,0,,((AttributeData=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0.1,DataTableValue=(DataTable=/Game/PatchDLC/Raid1/Gear/Anointed/DataTable_Raid1_Endgame.DataTable_Raid1_Endgame,RowName=Sliding_FireRate,ValueName=Custom_A_21_F62C55A14374986C5D004E94DD277B3D),AttributeInitializer=,BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_BurstFireDelay.Att_Weapon_BurstFireDelay,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0.1,DataTableValue=(DataTable=/Game/PatchDLC/Raid1/Gear/Anointed/DataTable_Raid1_Endgame.DataTable_Raid1_Endgame,RowName=Sliding_FireRate,ValueName=Custom_B_22_F3E78C5F4BA4BD6A1DC031AF51327791),AttributeInitializer=,BaseValueScale=1)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/Gear/Anointed/WhileSliding/FireRate/UIStat_EG_WhileSliding_FireRate.UIStat_EG_WhileSliding_FireRate,FormatText.string,0,,[endgame][endgamebold]While Sliding[/endgamebold], Fire Rate and Burst Fire Delay is improved by $VALUE$[/endgame]

# Make Shield-Break Amp Damage Anointment not distribute the damage between projectiles.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Event2/Gear/Weapon/EndGameParts/_Generic/Passive_ShieldBreakAmp/ShotMod_ShieldBreakAmp.ShotMod_ShieldBreakAmp,bDistributeBetweenProjectiles,0,,False

### GUNNER ###

# Gunner Reload/Handling Magazine - Add Repair Time, make the description more accurate.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/Character/Gunner/Exit_NextMagReloadHandling/UIStat_Gunner_NextMagReloadHandling.UIStat_Gunner_NextMagReloadHandling,FormatText.string,0,,[endgame]After exiting [endgamebold]Iron Bear[/endgamebold], Moze will have[/endgame]
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/Character/Gunner/Exit_NextMagReloadHandling/UIStat_Gunner_NextMagReloadHandling.UIStat_Gunner_NextMagReloadHandling:SupplementalStat_UIStatData_OakPassiveAbilityAttributeInitializer,FormatText.string,0,,[endgame]33% increased Reload/Repair Speed and[/endgame]
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/Character/Gunner/Exit_NextMagReloadHandling/UIStat_Gunner_NextMagReloadHandling.UIStat_Gunner_NextMagReloadHandling:SupplementalStat_UIStatData_OakPassiveAbilityAttributeInitializer.SupplementalStat_UIStatData_OakPassiveAbilityAttributeInitializer,FormatText.string,0,,[endgame]67% increased Handling until she switches weapons.[/endgame]
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/Character/Gunner/Exit_NextMagReloadHandling/StatusEffect_Gunner_ReloadHandling.StatusEffect_Gunner_ReloadHandling,AttributeEffects,0,,((AttributeData=/Game/GameData/Weapons/Att_Weapon_RecoilHeightScale.Att_Weapon_RecoilHeightScale,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=2,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,RowName=Gunner_SkillEnd_NextMag_ReloadRecoil,ValueName=Damage_7_39142BF947B2CBE02701DBA97A4D507F),BaseValueAttribute=,BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_RecoilWidthScale.Att_Weapon_RecoilWidthScale,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=2,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,RowName=Gunner_SkillEnd_NextMag_ReloadRecoil,ValueName=Damage_7_39142BF947B2CBE02701DBA97A4D507F),BaseValueAttribute=,BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_SwayZoomScale.Att_Weapon_SwayZoomScale,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=2,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,RowName=Gunner_SkillEnd_NextMag_ReloadRecoil,ValueName=Damage_7_39142BF947B2CBE02701DBA97A4D507F),BaseValueAttribute=,BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_SwayScale.Att_Weapon_SwayScale,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=2,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,RowName=Gunner_SkillEnd_NextMag_ReloadRecoil,ValueName=Damage_7_39142BF947B2CBE02701DBA97A4D507F),BaseValueAttribute=,BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_ReloadTime.Att_Weapon_ReloadTime,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=2,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,RowName=Gunner_SkillEnd_NextMag_ReloadRecoil,ValueName=Custom_A_21_F62C55A14374986C5D004E94DD277B3D),BaseValueAttribute=,BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_TapedReloadTime.Att_Weapon_TapedReloadTime,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=2,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,RowName=Gunner_SkillEnd_NextMag_ReloadRecoil,ValueName=Custom_A_21_F62C55A14374986C5D004E94DD277B3D),BaseValueAttribute=,BaseValueScale=1)))

# Gunner Critical Damage/Fire Rate Magazine - Add Burst Fire Delay, make the description more accurate.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/Character/Gunner/Exit_NextMagFirerateCrit/UIStat_Gunner_NextMagFirerateCrit.UIStat_Gunner_NextMagFirerateCrit,FormatText.string,0,,[endgame]After exiting [endgamebold]Iron Bear[/endgamebold], Moze will have[/endgame]
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/Character/Gunner/Exit_NextMagFirerateCrit/UIStat_Gunner_NextMagFirerateCrit.UIStat_Gunner_NextMagFirerateCrit:SupplementalStat_UIStatData_OakPassiveAbilityAttributeInitializer,FormatText.string,0,,[endgame]10% improved Fire Rate/Burst Fire Delay, and[/endgame]
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/Character/Gunner/Exit_NextMagFirerateCrit/UIStat_Gunner_NextMagFirerateCrit.UIStat_Gunner_NextMagFirerateCrit:SupplementalStat_UIStatData_OakPassiveAbilityAttributeInitializer.SupplementalStat_UIStatData_OakPassiveAbilityAttributeInitializer,FormatText.string,0,,[endgame]100% Critical Damage until she switches weapons.[/endgame]
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/Character/Gunner/Exit_NextMagFirerateCrit/StatusEffect_Gunner_FirerateCrit.StatusEffect_Gunner_FirerateCrit,AttributeEffects,0,,((AttributeData=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0.25,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,RowName=Gunner_SkillEnd_NextMagFirerateCrit,ValueName=Custom_A_21_F62C55A14374986C5D004E94DD277B3D),BaseValueAttribute=,BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_CriticalHitDamageBonus.Att_CriticalHitDamageBonus,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0.25,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,RowName=Gunner_SkillEnd_NextMagFirerateCrit,ValueName=Damage_7_39142BF947B2CBE02701DBA97A4D507F),BaseValueAttribute=,BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_BurstFireDelay.Att_Weapon_BurstFireDelay,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0.25,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,RowName=Gunner_SkillEnd_NextMagFirerateCritl,ValueName=Custom_A_21_F62C55A14374986C5D004E94DD277B3D),BaseValueAttribute=,BaseValueScale=1)))

### OPERATIVE ###

# SNTNL Fire Rate/Reload Speed - Add Repair Time and Burst Fire Delay.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/Character/Operative/DroneActiveFireRateReload/UIStat_Operative_DroneActive_FireRateReload.UIStat_Operative_DroneActive_FireRateReload,FormatText.string,0,,[endgame]While [endgamebold]SNTNL[/endgamebold] is active, Fire Rate/Burst-Fire Rate is increased by 9% and Reload/Repair Speed is increased by[/endgame]
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/Character/Operative/DroneActiveFireRateReload/UIStat_Operative_DroneActive_FireRateReload.UIStat_Operative_DroneActive_FireRateReload:SupplementalStat_UIStatData_Attribute,FormatText.string,0,,[endgamebold]23%.[/endgamebold]
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/Character/Operative/DroneActiveFireRateReload/StatusEffect_Operative_DroneActive_FireRateReload.StatusEffect_Operative_DroneActive_FireRateReload,AttributeEffects,0,,((AttributeData=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=2,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,RowName=Operative_DroneActive_ReloadAndFirerate,ValueName=Custom_B_22_F3E78C5F4BA4BD6A1DC031AF51327791),BaseValueAttribute=,BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_BurstFireDelay.Att_Weapon_BurstFireDelay,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=2,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,RowName=Operative_DroneActive_ReloadAndFirerate,ValueName=Damage_7_39142BF947B2CBE02701DBA97A4D507F),BaseValueAttribute=,BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_ReloadTime.Att_Weapon_ReloadTime,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=2,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,RowName=Operative_DroneActive_ReloadAndFirerate,ValueName=Custom_A_21_F62C55A14374986C5D004E94DD277B3D),BaseValueAttribute=,BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_TapedReloadTime.Att_Weapon_TapedReloadTime,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=2,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,RowName=Operative_DroneActive_ReloadAndFirerate,ValueName=Custom_A_21_F62C55A14374986C5D004E94DD277B3D),BaseValueAttribute=,BaseValueScale=1)))

# Barrier Status Effect Chance - Make it affect Cryo Rate.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/Character/Operative/BarrierActive_StatusEffectChance/StatusEffect_Operative_BarrierActive_StatusEffectChance.StatusEffect_Operative_BarrierActive_StatusEffectChance,AttributeEffects,0,,((AttributeData=/Game/GameData/Weapons/Att_Weapon_StatusEffectChance.Att_Weapon_StatusEffectChance,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,RowName=Operative_BarrierActive_StatusEffectChance,ValueName=Custom_A_21_F62C55A14374986C5D004E94DD277B3D),AttributeInitializer=,BaseValueScale=1)),(AttributeData=/Game/GameData/StatusEffects/Att_CryoRateMultiplier.Att_CryoRateMultiplier,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,RowName=Operative_BarrierActive_StatusEffectChance,ValueName=Custom_B_22_F3E78C5F4BA4BD6A1DC031AF51327791),AttributeInitializer=,BaseValueScale=1)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/Character/Operative/BarrierActive_StatusEffectChance/UIStat_BarrierActive_StatusEffectChance.UIStat_BarrierActive_StatusEffectChance,FormatText.string,0,,[endgame]While [endgamebold]Barrier[/endgamebold] is active, Status Effect Chance/Cryo Rate is increased by 50%.[/endgame]

### BEASTMASTER ###

# Rakk Increased Damage - Make the description accurate and also make it not drop.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/Character/Beastmaster/RakkSlag/UIStat_Beast_RakkSlag.UIStat_Beast_RakkSlag,FormatText.string,0,,[endgame]Enemies damaged by [endgamebold]Rakk Attack![/endgamebold] take $VALUE$ increased damage for a short time. [italic](Anointment currently completely ineffective!)[/italic][/endgame]
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/Character/Beastmaster/RakkSlag/GPart_Beast_RakkSlag.GPart_Beast_RakkSlag,MinGameStage,0,,(BaseValueConstant=100,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)

### SIREN ###

# Siren Phasecast Status Effect Chance - Make it affect Cryo Rate.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/Character/Siren/Cast_EleChance/StatusEffect_Siren_Cast_ElementalChance.StatusEffect_Siren_Cast_ElementalChance,AttributeEffects,0,,((AttributeData=/Game/GameData/Weapons/Att_Weapon_StatusEffectChance.Att_Weapon_StatusEffectChance,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,RowName=Siren_Cast_EleChance,ValueName=Custom_A_21_F62C55A14374986C5D004E94DD277B3D),AttributeInitializer=,BaseValueScale=1)),(AttributeData=/Game/GameData/StatusEffects/Att_CryoRateMultiplier.Att_CryoRateMultiplier,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DataTable_EndGameParts.DataTable_EndGameParts,RowName=Siren_Cast_EleChance,ValueName=Custom_B_22_F3E78C5F4BA4BD6A1DC031AF51327791),AttributeInitializer=,BaseValueScale=1)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/Character/Siren/Cast_EleChance/UIStat_Siren_Cast_ElementalChance.UIStat_Siren_Cast_ElementalChance,FormatText.string,0,,[endgame]After using [endgamebold]Phasecast[/endgamebold], Status Effect Chance/Cryo Rate is increased by 50% for 8 seconds.[/endgame]

######################################
### SKILL AND ACTION SKILL FIXES ###
######################################

### MOZE ###

# Make Drowning in Brass display Iron Bear/Cub damage, change the Iron Bear Damage boost to affect both arms, add Burst Fire Delay.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/Status_Gunner_DrowningInBrass.Status_Gunner_DrowningInBrass,AttributeEffects,0,,((AttributeData=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=Scale,BaseModifierValue=(BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/Status_Gunner_DrowningInBrass.Status_Gunner_DrowningInBrass.Mutator_OakPassiveAbilityAttributeEffectMutatorData"'),(AttributeData=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=Scale,BaseModifierValue=(BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/Status_Gunner_DrowningInBrass.Status_Gunner_DrowningInBrass.Mutator_OakPassiveAbilityAttributeEffectMutatorData_0"'),(AttributeData=/Game/GameData/Attributes/DamageMultipliers/Att_DamageSourceInstigatorMultiplier_Skill.Att_DamageSourceInstigatorMultiplier_Skill,ModifierType=Scale,BaseModifierValue=(BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/Status_Gunner_DrowningInBrass.Status_Gunner_DrowningInBrass.Mutator_OakPassiveAbilityAttributeEffectMutatorData_1"'),(AttributeData=/Game/GameData/Weapons/Att_Weapon_BurstFireDelay.Att_Weapon_BurstFireDelay,ModifierType=Scale,BaseModifierValue=(BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/Status_Gunner_DrowningInBrass.Status_Gunner_DrowningInBrass.Mutator_OakPassiveAbilityAttributeEffectMutatorData_2"'))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/Status_Gunner_DrowningInBrass.Status_Gunner_DrowningInBrass:Mutator_OakPassiveAbilityAttributeEffectMutatorData_2,PerGradeUpgrade,0,,(BaseValueConstant=1,DataTableValue=(DataTable=None),BaseValueAttribute=None,BaseValueScale=0.005)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/Status_Gunner_DrowningInBrass.Status_Gunner_DrowningInBrass:Mutator_OakPassiveAbilityAttributeEffectMutatorData_2,PerGradeUpgradeInterval,0,,1
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/PhalanxDoctrine/Passive_Gunner_PhalanxDoctrine.Default__Passive_Gunner_PhalanxDoctrine_C,AbilityDescription.string,0,,[skillbold]Kill Skill[/skillbold]. Killing an enemy grants Moze a stack of Drowning in Brass.<br><br>For each stack of [skillbold]Drowning in Brass[/skillbold], Moze’s [skillbold]Fire Rate[/skillbold] is reduced and [skillbold]Burst Fire Delay[/skillbold] is increased, but [skillbold]Gun Damage[/skillbold] is increased for both her and her allies and [actionskill]Iron Bear[/actionskill]/[actionskill]Iron Cub[/actionskill] deal increased [skillbold]Damage[/skillbold] (excluding Auto-Bear).
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C,StatDataItems,0,,(UIStatData_UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C.StatDataItems_UIStatData_OakPassiveAbilityAttribute',UIStatData_UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C.StatDataItems_UIStatData_OakPassiveAbilityAttribute_0',UIStatData_OakPassiveAbilityAttributeInitializer'/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C.StatDataItems_UIStatData_OakPassiveAbilityAttributeInitializer',UIStatData_OakPassiveAbilityAttributeInitializer'/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C.StatDataItems_UIStatData_OakPassiveAbilityAttributeInitializer_0',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C.StatDataItems_UIStatData_OakPassiveAbilityAttributeIronBearDamage',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C.StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay')
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeIronBearDamage,StatusEffectData,0,,/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/Status_Gunner_DrowningInBrass.Status_Gunner_DrowningInBrass
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeIronBearDamage,Attribute,0,,/Game/GameData/Attributes/DamageMultipliers/Att_DamageSourceInstigatorMultiplier_Skill.Att_DamageSourceInstigatorMultiplier_Skill
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeIronBearDamage,FormatText.string,0,,[skillbold]Iron Bear/Iron Cub Damage:[/skillbold] $VALUE$ per stack
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeIronBearDamage,SignStyle,0,,EUIStatValueSignStyle::Positive
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeIronBearDamage,RoundingMode,0,,EUIStatValueRoundingMode::None
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeIronBearDamage,bDisplayAsPercentage,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeIronBearDamage,bDisplayPercentAsFloat,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeIronBearDamage,bDisplayAsInverse,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeIronBearDamage,bDisplayPlusSign,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeIronBearDamage,bDisplayAsOneMinus,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeIronBearDamage,bCalculateWithReductionMath,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeIronBearDamage,bUseFormatText,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeIronBearDamage,bEnableValueRemapping,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeIronBearDamage,bUseSupplementalStatFormatText,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeIronBearDamage,bUseMinValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeIronBearDamage,bUseMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeIronBearDamage,bUseMinOrMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeIronBearDamage,bCanDisplayMultipleTimes,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeIronBearDamage,bBiggerIsBetter,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeIronBearDamage,BasePriority,0,,1.1
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeIronBearDamage,SectionName,0,,Primary
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute_0,BasePriority,0,,1.2
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute,BasePriority,0,,1
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,StatusEffectData,0,,/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/Status_Gunner_DrowningInBrass.Status_Gunner_DrowningInBrass
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,Attribute,0,,/Game/GameData/Weapons/Att_Weapon_BurstFireDelay.Att_Weapon_BurstFireDelay
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,FormatText.string,0,,[skillbold]Burst Fire Delay:[/skillbold] $VALUE$ per stack
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,SignStyle,0,,EUIStatValueSignStyle::Negative
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,RoundingMode,0,,EUIStatValueRoundingMode::None
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bDisplayAsPercentage,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bDisplayPercentAsFloat,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bFloatPrecision,0,,1
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bDisplayAsInverse,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bDisplayPlusSign,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bDisplayAsOneMinus,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bCalculateWithReductionMath,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bUseFormatText,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bEnableValueRemapping,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bUseSupplementalStatFormatText,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bUseMinValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bUseMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bUseMinOrMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bCanDisplayMultipleTimes,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bBiggerIsBetter,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,BasePriority,0,,0.9
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/DrowningInBrass/PassiveSkill_Gunner_DrowningInBrass.Default__PassiveSkill_Gunner_DrowningInBrass_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,SectionName,0,,Primary

# Scorching RPMs - Add Burst Fire Delay, add Iron Cub to description.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/ScorchingRPMs/StatusEffect_Gunner_ScorchingRPM.StatusEffect_Gunner_ScorchingRPM,AttributeEffects,0,,((AttributeData=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=Scale,BaseModifierValue=(BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/ScorchingRPMs/StatusEffect_Gunner_ScorchingRPM.StatusEffect_Gunner_ScorchingRPM.Mutator_OakPassiveAbilityAttributeEffectMutatorData"'),(AttributeData=/Game/GameData/Weapons/Att_CriticalHitDamageBonus.Att_CriticalHitDamageBonus,ModifierType=Scale,BaseModifierValue=(BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/ScorchingRPMs/StatusEffect_Gunner_ScorchingRPM.StatusEffect_Gunner_ScorchingRPM.OakPassiveAbilityAttributeEffectMutatorData_0"'),(AttributeData=/Game/GameData/Attributes/DamageMultipliers/Att_DamageSourceInstigatorMultiplier_Skill.Att_DamageSourceInstigatorMultiplier_Skill,ModifierType=Scale,BaseModifierValue=(BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/ScorchingRPMs/StatusEffect_Gunner_ScorchingRPM.StatusEffect_Gunner_ScorchingRPM.Mutator_OakPassiveAbilityAttributeEffectMutatorData_0"'),(AttributeData=/Game/GameData/Weapons/Att_Weapon_BurstFireDelay.Att_Weapon_BurstFireDelay,ModifierType=Scale,BaseModifierValue=(BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/ScorchingRPMs/StatusEffect_Gunner_ScorchingRPM.StatusEffect_Gunner_ScorchingRPM.Mutator_OakPassiveAbilityAttributeEffectMutatorData_1"'))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/ScorchingRPMs/StatusEffect_Gunner_ScorchingRPM.StatusEffect_Gunner_ScorchingRPM:Mutator_OakPassiveAbilityAttributeEffectMutatorData_1,PerGradeUpgrade,0,,(BaseValueConstant=1,DataTableValue=(DataTable=None),BaseValueAttribute=None,BaseValueScale=-0.03)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/ScorchingRPMs/StatusEffect_Gunner_ScorchingRPM.StatusEffect_Gunner_ScorchingRPM:Mutator_OakPassiveAbilityAttributeEffectMutatorData_1,PerGradeUpgradeInterval,0,,1
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/ScorchingRPMs/PassiveSkill_Gunner_ScorchingRPM.Default__PassiveSkill_Gunner_ScorchingRPM_C,AbilityDescription.string,0,,Moze gains increased [skillbold]Fire Rate[/skillbold] and [skillbold]Critical Hit Damage[/skillbold]. [actionskill]Iron Bear[/actionskill]/[actionskill]Iron Cub[/actionskill] gains increased [skillbold]Hard Point Damage[/skillbold], [skillbold]Fire Rate[/skillbold] (for the left arm Hard Point only), reduced [skillbold]Burst Fire Delay[/skillbold], and [skillbold]Critical Hit Damage[/skillbold].
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/ScorchingRPMs/PassiveSkill_Gunner_ScorchingRPM.Default__PassiveSkill_Gunner_ScorchingRPM_C,StatDataItems,0,,(UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/ScorchingRPMs/PassiveSkill_Gunner_ScorchingRPM.Default__PassiveSkill_Gunner_ScorchingRPM_C.UIStatData_OakPassiveAbilityAttribute_0',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/ScorchingRPMs/PassiveSkill_Gunner_ScorchingRPM.Default__PassiveSkill_Gunner_ScorchingRPM_C.StatDataItems_UIStatData_OakPassiveAbilityAttribute_0',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/ScorchingRPMs/PassiveSkill_Gunner_ScorchingRPM.Default__PassiveSkill_Gunner_ScorchingRPM_C.StatDataItems_UIStatData_OakPassiveAbilityAttribute',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/ScorchingRPMs/PassiveSkill_Gunner_ScorchingRPM.Default__PassiveSkill_Gunner_ScorchingRPM_C.StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay')
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/ScorchingRPMs/PassiveSkill_Gunner_ScorchingRPM.Default__PassiveSkill_Gunner_ScorchingRPM_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,StatusEffectData,0,,/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/ScorchingRPMs/StatusEffect_Gunner_ScorchingRPM.StatusEffect_Gunner_ScorchingRPM
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/ScorchingRPMs/PassiveSkill_Gunner_ScorchingRPM.Default__PassiveSkill_Gunner_ScorchingRPM_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,Attribute,0,,/Game/GameData/Weapons/Att_Weapon_BurstFireDelay.Att_Weapon_BurstFireDelay
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/ScorchingRPMs/PassiveSkill_Gunner_ScorchingRPM.Default__PassiveSkill_Gunner_ScorchingRPM_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,FormatText.string,0,,[skillbold]Burst Fire Delay:[/skillbold] $VALUE$
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/ScorchingRPMs/PassiveSkill_Gunner_ScorchingRPM.Default__PassiveSkill_Gunner_ScorchingRPM_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,SignStyle,0,,EUIStatValueSignStyle::Negative
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/ScorchingRPMs/PassiveSkill_Gunner_ScorchingRPM.Default__PassiveSkill_Gunner_ScorchingRPM_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,RoundingMode,0,,EUIStatValueRoundingMode::None
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/ScorchingRPMs/PassiveSkill_Gunner_ScorchingRPM.Default__PassiveSkill_Gunner_ScorchingRPM_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bDisplayAsPercentage,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/ScorchingRPMs/PassiveSkill_Gunner_ScorchingRPM.Default__PassiveSkill_Gunner_ScorchingRPM_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bDisplayPercentAsFloat,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/ScorchingRPMs/PassiveSkill_Gunner_ScorchingRPM.Default__PassiveSkill_Gunner_ScorchingRPM_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bDisplayAsInverse,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/ScorchingRPMs/PassiveSkill_Gunner_ScorchingRPM.Default__PassiveSkill_Gunner_ScorchingRPM_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bDisplayPlusSign,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/ScorchingRPMs/PassiveSkill_Gunner_ScorchingRPM.Default__PassiveSkill_Gunner_ScorchingRPM_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bDisplayAsOneMinus,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/ScorchingRPMs/PassiveSkill_Gunner_ScorchingRPM.Default__PassiveSkill_Gunner_ScorchingRPM_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bCalculateWithReductionMath,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/ScorchingRPMs/PassiveSkill_Gunner_ScorchingRPM.Default__PassiveSkill_Gunner_ScorchingRPM_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bUseFormatText,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/ScorchingRPMs/PassiveSkill_Gunner_ScorchingRPM.Default__PassiveSkill_Gunner_ScorchingRPM_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bEnableValueRemapping,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/ScorchingRPMs/PassiveSkill_Gunner_ScorchingRPM.Default__PassiveSkill_Gunner_ScorchingRPM_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bUseSupplementalStatFormatText,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/ScorchingRPMs/PassiveSkill_Gunner_ScorchingRPM.Default__PassiveSkill_Gunner_ScorchingRPM_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bUseMinValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/ScorchingRPMs/PassiveSkill_Gunner_ScorchingRPM.Default__PassiveSkill_Gunner_ScorchingRPM_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bUseMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/ScorchingRPMs/PassiveSkill_Gunner_ScorchingRPM.Default__PassiveSkill_Gunner_ScorchingRPM_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bUseMinOrMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/ScorchingRPMs/PassiveSkill_Gunner_ScorchingRPM.Default__PassiveSkill_Gunner_ScorchingRPM_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bCanDisplayMultipleTimes,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/ScorchingRPMs/PassiveSkill_Gunner_ScorchingRPM.Default__PassiveSkill_Gunner_ScorchingRPM_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bBiggerIsBetter,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/ScorchingRPMs/PassiveSkill_Gunner_ScorchingRPM.Default__PassiveSkill_Gunner_ScorchingRPM_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,BasePriority,0,,0.75
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/ScorchingRPMs/PassiveSkill_Gunner_ScorchingRPM.Default__PassiveSkill_Gunner_ScorchingRPM_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,SectionName,0,,Primary

# Iron Bank - Make it affect Heat-per-Shot as well.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/StatusEffect_Gunner_TheIronBank_MagazineSize_DA.StatusEffect_Gunner_TheIronBank_MagazineSize_DA,AttributeEffects,0,,((AttributeData=/Game/GameData/Weapons/Att_Weapon_AllModes_MaxLoadedAmmo.Att_Weapon_AllModes_MaxLoadedAmmo,ModifierType=Scale,BaseModifierValue=(BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/StatusEffect_Gunner_TheIronBank_MagazineSize_DA.StatusEffect_Gunner_TheIronBank_MagazineSize_DA.Mutator_OakPassiveAbilityAttributeEffectMutatorData"'),(AttributeData=/Game/GameData/Weapons/Att_Weapon_UseHeatImpulse.Att_Weapon_UseHeatImpulse,ModifierType=Scale,BaseModifierValue=(BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/StatusEffect_Gunner_TheIronBank_MagazineSize_DA.StatusEffect_Gunner_TheIronBank_MagazineSize_DA.Mutator_OakPassiveAbilityAttributeEffectMutatorData_1"'))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/StatusEffect_Gunner_TheIronBank_MagazineSize_DA.StatusEffect_Gunner_TheIronBank_MagazineSize_DA:Mutator_OakPassiveAbilityAttributeEffectMutatorData_0,PerGradeUpgrade,0,,(BaseValueConstant=1,DataTableValue=(DataTable=None),BaseValueAttribute=None,BaseValueScale=-0.05)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/StatusEffect_Gunner_TheIronBank_MagazineSize_DA.StatusEffect_Gunner_TheIronBank_MagazineSize_DA:Mutator_OakPassiveAbilityAttributeEffectMutatorData_1,PerGradeUpgrade,0,,(BaseValueConstant=1,DataTableValue=(DataTable=None),BaseValueAttribute=None,BaseValueScale=-0.07)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/StatusEffect_Gunner_TheIronBank_MagazineSize_DA.StatusEffect_Gunner_TheIronBank_MagazineSize_DA:Mutator_OakPassiveAbilityAttributeEffectMutatorData_2,PerGradeUpgrade,0,,(BaseValueConstant=1,DataTableValue=(DataTable=None),BaseValueAttribute=None,BaseValueScale=-0.05)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/PassiveSkill_Gunner_TheIronBank.Default__PassiveSkill_Gunner_TheIronBank_C,AbilityDescription.string,0,,Increases Moze's [skillbold]Magazine Size[/skillbold], [skillbold]Reload Speed[/skillbold], [skillbold]Repair Speed[/skillbold], and reduces [skillbold]Heat per Shot[/skillbold].
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/PassiveSkill_Gunner_TheIronBank.Default__PassiveSkill_Gunner_TheIronBank_C,StatDataItems,0,,(UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/PassiveSkill_Gunner_TheIronBank.Default__PassiveSkill_Gunner_TheIronBank_C.StatDataItems_UIStatData_OakPassiveAbilityAttribute',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/PassiveSkill_Gunner_TheIronBank.Default__PassiveSkill_Gunner_TheIronBank_C.StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot')
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/PassiveSkill_Gunner_TheIronBank.Default__PassiveSkill_Gunner_TheIronBank_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,StatusEffectData,0,,/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/StatusEffect_Gunner_TheIronBank_MagazineSize_DA.StatusEffect_Gunner_TheIronBank_MagazineSize_DA
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/PassiveSkill_Gunner_TheIronBank.Default__PassiveSkill_Gunner_TheIronBank_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,Attribute,0,,/Game/GameData/Weapons/Att_Weapon_UseHeatImpulse.Att_Weapon_UseHeatImpulse
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/PassiveSkill_Gunner_TheIronBank.Default__PassiveSkill_Gunner_TheIronBank_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,FormatText.string,0,,[skillbold]Heat per Shot:[/skillbold] $VALUE$
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/PassiveSkill_Gunner_TheIronBank.Default__PassiveSkill_Gunner_TheIronBank_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,SignStyle,0,,EUIStatValueSignStyle::Negative
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/PassiveSkill_Gunner_TheIronBank.Default__PassiveSkill_Gunner_TheIronBank_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,RoundingMode,0,,EUIStatValueRoundingMode::None
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/PassiveSkill_Gunner_TheIronBank.Default__PassiveSkill_Gunner_TheIronBank_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,bDisplayAsPercentage,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/PassiveSkill_Gunner_TheIronBank.Default__PassiveSkill_Gunner_TheIronBank_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,bDisplayPercentAsFloat,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/PassiveSkill_Gunner_TheIronBank.Default__PassiveSkill_Gunner_TheIronBank_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,bDisplayAsInverse,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/PassiveSkill_Gunner_TheIronBank.Default__PassiveSkill_Gunner_TheIronBank_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,bDisplayPlusSign,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/PassiveSkill_Gunner_TheIronBank.Default__PassiveSkill_Gunner_TheIronBank_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,bDisplayAsOneMinus,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/PassiveSkill_Gunner_TheIronBank.Default__PassiveSkill_Gunner_TheIronBank_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,bCalculateWithReductionMath,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/PassiveSkill_Gunner_TheIronBank.Default__PassiveSkill_Gunner_TheIronBank_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,bUseFormatText,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/PassiveSkill_Gunner_TheIronBank.Default__PassiveSkill_Gunner_TheIronBank_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,bEnableValueRemapping,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/PassiveSkill_Gunner_TheIronBank.Default__PassiveSkill_Gunner_TheIronBank_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,bUseSupplementalStatFormatText,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/PassiveSkill_Gunner_TheIronBank.Default__PassiveSkill_Gunner_TheIronBank_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,bUseMinValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/PassiveSkill_Gunner_TheIronBank.Default__PassiveSkill_Gunner_TheIronBank_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,bUseMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/PassiveSkill_Gunner_TheIronBank.Default__PassiveSkill_Gunner_TheIronBank_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,bUseMinOrMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/PassiveSkill_Gunner_TheIronBank.Default__PassiveSkill_Gunner_TheIronBank_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,bCanDisplayMultipleTimes,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/PassiveSkill_Gunner_TheIronBank.Default__PassiveSkill_Gunner_TheIronBank_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,bBiggerIsBetter,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/PassiveSkill_Gunner_TheIronBank.Default__PassiveSkill_Gunner_TheIronBank_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,BasePriority,0,,0.9
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_BottomlessMags/TheIronBank/PassiveSkill_Gunner_TheIronBank.Default__PassiveSkill_Gunner_TheIronBank_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,SectionName,0,,Primary

# Full Can of Whoop Ass - Display the damage reduction.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/FullCan/Passive_Gunner_FullCan.Default__Passive_Gunner_FullCan_C,AbilityDescription.string,0,,Entering [actionskill]Iron Bear[/actionskill] causes Moze’s and her allies’ shields to immediately begin [skillbold]recharging[/skillbold] at an increased [skillbold]Shield Recharge Rate[/skillbold] and [skillbold]take reduced damage[/skillbold] for a few seconds.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/FullCan/Passive_Gunner_FullCan.Default__Passive_Gunner_FullCan_C,StatDataItems,0,,(UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/FullCan/Passive_Gunner_FullCan.Default__Passive_Gunner_FullCan_C.StatDataItems_UIStatData_OakPassiveAbilityAttribute',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/FullCan/Passive_Gunner_FullCan.Default__Passive_Gunner_FullCan_C.StatDataItems_UIStatData_OakPassiveAbilityAttributeDamageReduction')
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/FullCan/Passive_Gunner_FullCan.Default__Passive_Gunner_FullCan_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeDamageReduction,StatusEffectData,0,,/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/FullCan/Status_FullCan_DamageTaken.Status_FullCan_DamageTaken
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/FullCan/Passive_Gunner_FullCan.Default__Passive_Gunner_FullCan_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeDamageReduction,Attribute,0,,/Game/GameData/Attributes/Damage/Att_DamageTakenMultiplier.Att_DamageTakenMultiplier
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/FullCan/Passive_Gunner_FullCan.Default__Passive_Gunner_FullCan_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeDamageReduction,FormatText.string,0,,[skillbold]Damage Reduction:[/skillbold] $VALUE$
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/FullCan/Passive_Gunner_FullCan.Default__Passive_Gunner_FullCan_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeDamageReduction,SignStyle,0,,EUIStatValueSignStyle::Positive
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/FullCan/Passive_Gunner_FullCan.Default__Passive_Gunner_FullCan_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeDamageReduction,RoundingMode,0,,EUIStatValueRoundingMode::None
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/FullCan/Passive_Gunner_FullCan.Default__Passive_Gunner_FullCan_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeDamageReduction,bDisplayAsPercentage,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/FullCan/Passive_Gunner_FullCan.Default__Passive_Gunner_FullCan_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeDamageReduction,bDisplayPercentAsFloat,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/FullCan/Passive_Gunner_FullCan.Default__Passive_Gunner_FullCan_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeDamageReduction,bDisplayAsInverse,0,,t
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/FullCan/Passive_Gunner_FullCan.Default__Passive_Gunner_FullCan_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeDamageReduction,bDisplayPlusSign,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/FullCan/Passive_Gunner_FullCan.Default__Passive_Gunner_FullCan_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeDamageReduction,bDisplayAsOneMinus,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/FullCan/Passive_Gunner_FullCan.Default__Passive_Gunner_FullCan_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeDamageReduction,bCalculateWithReductionMath,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/FullCan/Passive_Gunner_FullCan.Default__Passive_Gunner_FullCan_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeDamageReduction,bUseFormatText,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/FullCan/Passive_Gunner_FullCan.Default__Passive_Gunner_FullCan_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeDamageReduction,bEnableValueRemapping,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/FullCan/Passive_Gunner_FullCan.Default__Passive_Gunner_FullCan_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeDamageReduction,bUseSupplementalStatFormatText,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/FullCan/Passive_Gunner_FullCan.Default__Passive_Gunner_FullCan_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeDamageReduction,bUseMinValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/FullCan/Passive_Gunner_FullCan.Default__Passive_Gunner_FullCan_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeDamageReduction,bUseMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/FullCan/Passive_Gunner_FullCan.Default__Passive_Gunner_FullCan_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeDamageReduction,bUseMinOrMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/FullCan/Passive_Gunner_FullCan.Default__Passive_Gunner_FullCan_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeDamageReduction,bCanDisplayMultipleTimes,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/FullCan/Passive_Gunner_FullCan.Default__Passive_Gunner_FullCan_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeDamageReduction,bBiggerIsBetter,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/FullCan/Passive_Gunner_FullCan.Default__Passive_Gunner_FullCan_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeDamageReduction,BasePriority,0,,0.1
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_Shared/_Design/Passives/_Tree_UrsaCorps/FullCan/Passive_Gunner_FullCan.Default__Passive_Gunner_FullCan_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeDamageReduction,SectionName,0,,Primary

### ZANE ###

# Praemunitus - Make it affect Heat-per-Shot as well.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/Praemunitus/StatusEffect_Operative_Praemunitus.StatusEffect_Operative_Praemunitus,AttributeEffects,0,,((AttributeData=/Game/GameData/Weapons/Att_Weapon_MaxLoadedAmmo.Att_Weapon_MaxLoadedAmmo,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=),BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/Praemunitus/StatusEffect_Operative_Praemunitus.StatusEffect_Operative_Praemunitus:Mutator_OakPassiveAbilityAttributeEffectMutatorData"'),(AttributeData=/Game/GameData/Weapons/Att_Weapon_UseHeatImpulse.Att_Weapon_UseHeatImpulse,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=),BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/Praemunitus/StatusEffect_Operative_Praemunitus.StatusEffect_Operative_Praemunitus:Mutator_OakPassiveAbilityAttributeEffectMutatorData_0"'))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/Praemunitus/PassiveSkill_Operative_Praemunitus.Default__PassiveSkill_Operative_Praemunitus_C,AbilityDescription.string,0,,Zane and his [actionskill]Digi-Clone[/actionskill] gain increased [skillbold]Magazine Size[/skillbold] and reduced [skillbold]Heat per Shot[/skillbold].
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/Praemunitus/PassiveSkill_Operative_Praemunitus.Default__PassiveSkill_Operative_Praemunitus_C,StatDataItems,0,,(UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/Praemunitus/PassiveSkill_Operative_Praemunitus.Default__PassiveSkill_Operative_Praemunitus_C.StatDataItems_UIStatData_OakPassiveAbilityAttribute',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/Praemunitus/PassiveSkill_Operative_Praemunitus.Default__PassiveSkill_Operative_Praemunitus_C.StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot')
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/Praemunitus/StatusEffect_Operative_Praemunitus.StatusEffect_Operative_Praemunitus:Mutator_OakPassiveAbilityAttributeEffectMutatorData_0,PerGradeUpgrade,0,,(BaseValueConstant=1,DataTableValue=(DataTable=None),BaseValueAttribute=None,BaseValueScale=-0.08333)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/Praemunitus/PassiveSkill_Operative_Praemunitus.Default__PassiveSkill_Operative_Praemunitus_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,StatusEffectData,0,,/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/Praemunitus/StatusEffect_Operative_Praemunitus.StatusEffect_Operative_Praemunitus
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/Praemunitus/PassiveSkill_Operative_Praemunitus.Default__PassiveSkill_Operative_Praemunitus_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,Attribute,0,,/Game/GameData/Weapons/Att_Weapon_UseHeatImpulse.Att_Weapon_UseHeatImpulse
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/Praemunitus/PassiveSkill_Operative_Praemunitus.Default__PassiveSkill_Operative_Praemunitus_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,FormatText.string,0,,[skillbold]Heat per Shot:[/skillbold] $VALUE$
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/Praemunitus/PassiveSkill_Operative_Praemunitus.Default__PassiveSkill_Operative_Praemunitus_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,SignStyle,0,,EUIStatValueSignStyle::Negative
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/Praemunitus/PassiveSkill_Operative_Praemunitus.Default__PassiveSkill_Operative_Praemunitus_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,RoundingMode,0,,EUIStatValueRoundingMode::None
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/Praemunitus/PassiveSkill_Operative_Praemunitus.Default__PassiveSkill_Operative_Praemunitus_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,bDisplayAsPercentage,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/Praemunitus/PassiveSkill_Operative_Praemunitus.Default__PassiveSkill_Operative_Praemunitus_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,bDisplayPercentAsFloat,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/Praemunitus/PassiveSkill_Operative_Praemunitus.Default__PassiveSkill_Operative_Praemunitus_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,FloatPrecision,0,,1
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/Praemunitus/PassiveSkill_Operative_Praemunitus.Default__PassiveSkill_Operative_Praemunitus_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,bDisplayAsInverse,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/Praemunitus/PassiveSkill_Operative_Praemunitus.Default__PassiveSkill_Operative_Praemunitus_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,bDisplayPlusSign,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/Praemunitus/PassiveSkill_Operative_Praemunitus.Default__PassiveSkill_Operative_Praemunitus_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,bDisplayAsOneMinus,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/Praemunitus/PassiveSkill_Operative_Praemunitus.Default__PassiveSkill_Operative_Praemunitus_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,bCalculateWithReductionMath,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/Praemunitus/PassiveSkill_Operative_Praemunitus.Default__PassiveSkill_Operative_Praemunitus_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,bUseFormatText,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/Praemunitus/PassiveSkill_Operative_Praemunitus.Default__PassiveSkill_Operative_Praemunitus_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,bEnableValueRemapping,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/Praemunitus/PassiveSkill_Operative_Praemunitus.Default__PassiveSkill_Operative_Praemunitus_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,bUseSupplementalStatFormatText,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/Praemunitus/PassiveSkill_Operative_Praemunitus.Default__PassiveSkill_Operative_Praemunitus_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,bUseMinValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/Praemunitus/PassiveSkill_Operative_Praemunitus.Default__PassiveSkill_Operative_Praemunitus_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,bUseMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/Praemunitus/PassiveSkill_Operative_Praemunitus.Default__PassiveSkill_Operative_Praemunitus_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,bUseMinOrMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/Praemunitus/PassiveSkill_Operative_Praemunitus.Default__PassiveSkill_Operative_Praemunitus_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,bCanDisplayMultipleTimes,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/Praemunitus/PassiveSkill_Operative_Praemunitus.Default__PassiveSkill_Operative_Praemunitus_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,bBiggerIsBetter,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/Praemunitus/PassiveSkill_Operative_Praemunitus.Default__PassiveSkill_Operative_Praemunitus_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,BasePriority,0,,1.9
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/Praemunitus/PassiveSkill_Operative_Praemunitus.Default__PassiveSkill_Operative_Praemunitus_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,SectionName,0,,Primary

# Boom. Enhance - Add Burst Fire Delay Reduction, and Repair Speed.
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/PlayerCharacters/_Shared/_Design/Balance/Operative/DataTable_Operative_ConstantValues.DataTable_Operative_ConstantValues,BoomEhnance_MaxHP,Value,0,,(BaseValueConstant=1,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/StatusEffect_Operative_MiniMax.StatusEffect_Operative_MiniMax,AttributeEffects,0,,((AttributeData=/Game/GameData/Weapons/Att_Weapon_Damage.Att_Weapon_Damage,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PlayerCharacters/_Shared/_Design/Balance/Operative/DataTable_Operative_ConstantValues.DataTable_Operative_ConstantValues,RowName=BoomEnhance_GunDamage,ValueName=),BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/StatusEffect_Operative_MiniMax.StatusEffect_Operative_MiniMax:Mutator_OakPassiveAbilityAttributeEffectMutatorData"'),(AttributeData=/Game/GameData/Attributes/Health/Att_HealthMaxValue.Att_HealthMaxValue,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PlayerCharacters/_Shared/_Design/Balance/Operative/DataTable_Operative_ConstantValues.DataTable_Operative_ConstantValues,RowName=BoomEhnance_MaxHP,ValueName=),BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/StatusEffect_Operative_MiniMax.StatusEffect_Operative_MiniMax:Mutator_OakPassiveAbilityAttributeEffectMutatorData"'),(AttributeData=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PlayerCharacters/_Shared/_Design/Balance/Operative/DataTable_Operative_ConstantValues.DataTable_Operative_ConstantValues,RowName=BoomEnhance_FireRate,ValueName=),BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/StatusEffect_Operative_MiniMax.StatusEffect_Operative_MiniMax:Mutator_OakPassiveAbilityAttributeEffectMutatorData"'),(AttributeData=/Game/GameData/Weapons/Att_Weapon_ReloadTime.Att_Weapon_ReloadTime,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PlayerCharacters/_Shared/_Design/Balance/Operative/DataTable_Operative_ConstantValues.DataTable_Operative_ConstantValues,RowName=BoomEnhance_ReloadSpeed,ValueName=),BaseValueScale=0.97),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/StatusEffect_Operative_MiniMax.StatusEffect_Operative_MiniMax:Mutator_OakPassiveAbilityAttributeEffectMutatorData"'),(AttributeData=/Game/GameData/Weapons/Att_Weapon_ReloadTime.Att_Weapon_ReloadTime,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PlayerCharacters/_Shared/_Design/Balance/Operative/DataTable_Operative_ConstantValues.DataTable_Operative_ConstantValues,RowName=BoomEnhance_ReloadSpeed,ValueName=),BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/StatusEffect_Operative_MiniMax.StatusEffect_Operative_MiniMax:Mutator_OakPassiveAbilityAttributeEffectMutatorData"'),(AttributeData=/Game/GameData/Weapons/Att_Weapon_BurstFireDelay.Att_Weapon_BurstFireDelay,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PlayerCharacters/_Shared/_Design/Balance/Operative/DataTable_Operative_ConstantValues.DataTable_Operative_ConstantValues,RowName=BoomEnhance_FireRate,ValueName=),BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/StatusEffect_Operative_MiniMax.StatusEffect_Operative_MiniMax:Mutator_OakPassiveAbilityAttributeEffectMutatorData"'),(AttributeData=/Game/GameData/Weapons/Att_Weapon_TapedReloadTime.Att_Weapon_TapedReloadTime,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PlayerCharacters/_Shared/_Design/Balance/Operative/DataTable_Operative_ConstantValues.DataTable_Operative_ConstantValues,RowName=BoomEnhance_ReloadSpeed,ValueName=),BaseValueScale=0.666666),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/StatusEffect_Operative_MiniMax.StatusEffect_Operative_MiniMax:Mutator_OakPassiveAbilityAttributeEffectMutatorData"'))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C,AbilityDescription.string,0,,Whenever Zane summons his [actionskill]Digi-Clone[/actionskill], it consumes up to 3 grenades. For every grenade consumed, the [actionskill]Digi-Clone[/actionskill] gains [skillbold]multiple Bonuses[/skillbold].
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C,StatDataItems,0,,(UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C.StatDataItems_UIStatData_OakPassiveAbilityAttribute',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C.StatDataItems_UIStatData_OakPassiveAbilityAttribute_0',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C.StatDataItems_UIStatData_OakPassiveAbilityAttribute_1',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C.StatDataItems_UIStatData_OakPassiveAbilityAttribute_2',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C.UIStatData_OakPassiveAbilityAttribute_0',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C.StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C.StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay')
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute_0,BasePriority,0,,0.6
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute_1,BasePriority,0,,3.5
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute_2,BasePriority,0,,3.7
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,StatusEffectData,0,,/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/StatusEffect_Operative_MiniMax.StatusEffect_Operative_MiniMax
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,Attribute,0,,/Game/GameData/Weapons/Att_Weapon_TapedReloadTime.Att_Weapon_TapedReloadTime
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,FormatText.string,0,,[skillbold]Repair Speed:[/skillbold] $VALUE$ per grenade
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,SignStyle,0,,EUIStatValueSignStyle::Positive
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,RoundingMode,0,,EUIStatValueRoundingMode::None
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bDisplayAsPercentage,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bDisplayPercentAsFloat,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bDisplayAsInverse,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bDisplayPlusSign,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bDisplayAsOneMinus,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bCalculateWithReductionMath,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bUseFormatText,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bEnableValueRemapping,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bUseSupplementalStatFormatText,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bUseMinValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bUseMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bUseMinOrMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bCanDisplayMultipleTimes,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bBiggerIsBetter,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,BasePriority,0,,3.6
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,SectionName,0,,Primary
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,StatusEffectData,0,,/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/StatusEffect_Operative_MiniMax.StatusEffect_Operative_MiniMax
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,Attribute,0,,/Game/GameData/Weapons/Att_Weapon_BurstFireDelay.Att_Weapon_BurstFireDelay
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,FormatText.string,0,,[skillbold]Burst Fire Delay:[/skillbold] $VALUE$ per grenade
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,SignStyle,0,,EUIStatValueSignStyle::Negative
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,RoundingMode,0,,EUIStatValueRoundingMode::None
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bDisplayAsPercentage,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bDisplayPercentAsFloat,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bDisplayAsInverse,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bDisplayPlusSign,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bDisplayAsOneMinus,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bCalculateWithReductionMath,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bUseFormatText,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bEnableValueRemapping,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bUseSupplementalStatFormatText,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bUseMinValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bUseMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bUseMinOrMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bCanDisplayMultipleTimes,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bBiggerIsBetter,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,BasePriority,0,,3.3
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/CloneTree/BoomEnhance/PassiveSkill_Operative_BoomEnhance.Default__PassiveSkill_Operative_BoomEnhance_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,SectionName,0,,Primary

# Cool Hand - Add Repair Speed.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/StatusEffect_Operative_CoolHand_ReloadSpeed.StatusEffect_Operative_CoolHand_ReloadSpeed,AttributeEffects,0,,((AttributeData=/Game/GameData/Weapons/Att_Weapon_ReloadTime.Att_Weapon_ReloadTime,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=),BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/StatusEffect_Operative_CoolHand_ReloadSpeed.StatusEffect_Operative_CoolHand_ReloadSpeed:Mutator_OakPassiveAbilityAttributeEffectMutatorData"'),(AttributeData=/Game/GameData/Weapons/Att_Weapon_TapedReloadTime.Att_Weapon_TapedReloadTime,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=),BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/StatusEffect_Operative_CoolHand_ReloadSpeed.StatusEffect_Operative_CoolHand_ReloadSpeed:Mutator_OakPassiveAbilityAttributeEffectMutatorData"'))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/StatusEffect_Operative_CoolHand_ReloadSpeed_Kill.StatusEffect_Operative_CoolHand_ReloadSpeed_Kill,AttributeEffects,0,,((AttributeData=/Game/GameData/Weapons/Att_Weapon_ReloadTime.Att_Weapon_ReloadTime,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=),BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/StatusEffect_Operative_CoolHand_ReloadSpeed_Kill.StatusEffect_Operative_CoolHand_ReloadSpeed_Kill:Mutator_OakPassiveAbilityAttributeEffectMutatorData"'),(AttributeData=/Game/GameData/Weapons/Att_Weapon_TapedReloadTime.Att_Weapon_TapedReloadTime,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=),BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/StatusEffect_Operative_CoolHand_ReloadSpeed_Kill.StatusEffect_Operative_CoolHand_ReloadSpeed_Kill:Mutator_OakPassiveAbilityAttributeEffectMutatorData"'))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/PassiveSkill_Operative_CoolHand.Default__PassiveSkill_Operative_CoolHand_C,AbilityDescription.string,0,,Zane gains increased [skillbold]Reload Speed[/skillbold] and [skillbold]Repair Speed[/skillbold].<br><br>[skillbold]Kill Skill[/skillbold]. After killing an enemy, Zane's [skillbold]Reload Speed[/skillbold] and [skillbold]Repair Speed[/skillbold] is increased for a few seconds. This effect stacks twice.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/PassiveSkill_Operative_CoolHand.Default__PassiveSkill_Operative_CoolHand_C,StatDataItems,0,,(UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/PassiveSkill_Operative_CoolHand.Default__PassiveSkill_Operative_CoolHand_C.StatDataItems_UIStatData_OakPassiveAbilityAttribute',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/PassiveSkill_Operative_CoolHand.Default__PassiveSkill_Operative_CoolHand_C.StatDataItems_UIStatData_OakPassiveAbilityAttribute_0',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/PassiveSkill_Operative_CoolHand.Default__PassiveSkill_Operative_CoolHand_C.StatDataItems_UIStatData_OakPassiveAbilityAttribute_2',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/PassiveSkill_Operative_CoolHand.Default__PassiveSkill_Operative_CoolHand_C.StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/PassiveSkill_Operative_CoolHand.Default__PassiveSkill_Operative_CoolHand_C.StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTimePostKill')
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/PassiveSkill_Operative_CoolHand.Default__PassiveSkill_Operative_CoolHand_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,StatusEffectData,0,,/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/StatusEffect_Operative_CoolHand_ReloadSpeed.StatusEffect_Operative_CoolHand_ReloadSpeed
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/PassiveSkill_Operative_CoolHand.Default__PassiveSkill_Operative_CoolHand_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,Attribute,0,,/Game/GameData/Weapons/Att_Weapon_TapedReloadTime.Att_Weapon_TapedReloadTime
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/PassiveSkill_Operative_CoolHand.Default__PassiveSkill_Operative_CoolHand_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,FormatText.string,0,,[skillbold]Repair Speed:[/skillbold] $VALUE$
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/PassiveSkill_Operative_CoolHand.Default__PassiveSkill_Operative_CoolHand_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,SignStyle,0,,EUIStatValueSignStyle::Positive
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/PassiveSkill_Operative_CoolHand.Default__PassiveSkill_Operative_CoolHand_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,RoundingMode,0,,EUIStatValueRoundingMode::None
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/PassiveSkill_Operative_CoolHand.Default__PassiveSkill_Operative_CoolHand_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bDisplayAsPercentage,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/PassiveSkill_Operative_CoolHand.Default__PassiveSkill_Operative_CoolHand_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bDisplayPercentAsFloat,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/PassiveSkill_Operative_CoolHand.Default__PassiveSkill_Operative_CoolHand_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bDisplayAsInverse,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/PassiveSkill_Operative_CoolHand.Default__PassiveSkill_Operative_CoolHand_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bDisplayPlusSign,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/PassiveSkill_Operative_CoolHand.Default__PassiveSkill_Operative_CoolHand_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bDisplayAsOneMinus,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/PassiveSkill_Operative_CoolHand.Default__PassiveSkill_Operative_CoolHand_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bCalculateWithReductionMath,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/PassiveSkill_Operative_CoolHand.Default__PassiveSkill_Operative_CoolHand_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bUseFormatText,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/PassiveSkill_Operative_CoolHand.Default__PassiveSkill_Operative_CoolHand_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bEnableValueRemapping,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/PassiveSkill_Operative_CoolHand.Default__PassiveSkill_Operative_CoolHand_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bUseSupplementalStatFormatText,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/PassiveSkill_Operative_CoolHand.Default__PassiveSkill_Operative_CoolHand_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bUseMinValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/PassiveSkill_Operative_CoolHand.Default__PassiveSkill_Operative_CoolHand_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bUseMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/PassiveSkill_Operative_CoolHand.Default__PassiveSkill_Operative_CoolHand_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bUseMinOrMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/PassiveSkill_Operative_CoolHand.Default__PassiveSkill_Operative_CoolHand_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bCanDisplayMultipleTimes,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/PassiveSkill_Operative_CoolHand.Default__PassiveSkill_Operative_CoolHand_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bBiggerIsBetter,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/PassiveSkill_Operative_CoolHand.Default__PassiveSkill_Operative_CoolHand_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,BasePriority,0,,1.9
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/PassiveSkill_Operative_CoolHand.Default__PassiveSkill_Operative_CoolHand_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,SectionName,0,,Primary
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/PassiveSkill_Operative_CoolHand.Default__PassiveSkill_Operative_CoolHand_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTimePostKill,StatusEffectData,0,,/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/StatusEffect_Operative_CoolHand_ReloadSpeed_Kill.StatusEffect_Operative_CoolHand_ReloadSpeed_Kill
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/PassiveSkill_Operative_CoolHand.Default__PassiveSkill_Operative_CoolHand_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTimePostKill,Attribute,0,,/Game/GameData/Weapons/Att_Weapon_TapedReloadTime.Att_Weapon_TapedReloadTime
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/PassiveSkill_Operative_CoolHand.Default__PassiveSkill_Operative_CoolHand_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTimePostKill,FormatText.string,0,,[skillbold]Repair Speed:[/skillbold] $VALUE$ after kill
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/PassiveSkill_Operative_CoolHand.Default__PassiveSkill_Operative_CoolHand_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTimePostKill,SignStyle,0,,EUIStatValueSignStyle::Positive
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/PassiveSkill_Operative_CoolHand.Default__PassiveSkill_Operative_CoolHand_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTimePostKill,RoundingMode,0,,EUIStatValueRoundingMode::None
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/PassiveSkill_Operative_CoolHand.Default__PassiveSkill_Operative_CoolHand_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTimePostKill,bDisplayAsPercentage,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/PassiveSkill_Operative_CoolHand.Default__PassiveSkill_Operative_CoolHand_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTimePostKill,bDisplayPercentAsFloat,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/PassiveSkill_Operative_CoolHand.Default__PassiveSkill_Operative_CoolHand_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTimePostKill,bDisplayAsInverse,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/PassiveSkill_Operative_CoolHand.Default__PassiveSkill_Operative_CoolHand_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTimePostKill,bDisplayPlusSign,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/PassiveSkill_Operative_CoolHand.Default__PassiveSkill_Operative_CoolHand_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTimePostKill,bDisplayAsOneMinus,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/PassiveSkill_Operative_CoolHand.Default__PassiveSkill_Operative_CoolHand_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTimePostKill,bCalculateWithReductionMath,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/PassiveSkill_Operative_CoolHand.Default__PassiveSkill_Operative_CoolHand_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTimePostKill,bUseFormatText,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/PassiveSkill_Operative_CoolHand.Default__PassiveSkill_Operative_CoolHand_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTimePostKill,bEnableValueRemapping,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/PassiveSkill_Operative_CoolHand.Default__PassiveSkill_Operative_CoolHand_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTimePostKill,bUseSupplementalStatFormatText,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/PassiveSkill_Operative_CoolHand.Default__PassiveSkill_Operative_CoolHand_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTimePostKill,bUseMinValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/PassiveSkill_Operative_CoolHand.Default__PassiveSkill_Operative_CoolHand_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTimePostKill,bUseMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/PassiveSkill_Operative_CoolHand.Default__PassiveSkill_Operative_CoolHand_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTimePostKill,bUseMinOrMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/PassiveSkill_Operative_CoolHand.Default__PassiveSkill_Operative_CoolHand_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTimePostKill,bCanDisplayMultipleTimes,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/PassiveSkill_Operative_CoolHand.Default__PassiveSkill_Operative_CoolHand_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTimePostKill,bBiggerIsBetter,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/PassiveSkill_Operative_CoolHand.Default__PassiveSkill_Operative_CoolHand_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTimePostKill,BasePriority,0,,0.8
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/CoolHand/PassiveSkill_Operative_CoolHand.Default__PassiveSkill_Operative_CoolHand_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTimePostKill,SectionName,0,,Primary

# Domino Effect - Add Repair Time.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/StatusEffect_Operative_DLCSkill_16.StatusEffect_Operative_DLCSkill_16,AttributeEffects,0,,((AttributeData=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=),BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/StatusEffect_Operative_DLCSkill_16.StatusEffect_Operative_DLCSkill_16:Mutator_OakPassiveAbilityAttributeEffectMutatorData"'),(AttributeData=/Game/GameData/Weapons/Att_Weapon_BurstFireDelay.Att_Weapon_BurstFireDelay,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=),BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/StatusEffect_Operative_DLCSkill_16.StatusEffect_Operative_DLCSkill_16:OakPassiveAbilityAttributeEffectMutatorData_0"'),(AttributeData=/Game/GameData/Weapons/Att_Weapon_ReloadTime.Att_Weapon_ReloadTime,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=),BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/StatusEffect_Operative_DLCSkill_16.StatusEffect_Operative_DLCSkill_16:OakPassiveAbilityAttributeEffectMutatorData_1"'),(AttributeData=/Game/GameData/Weapons/Att_Weapon_TapedReloadTime.Att_Weapon_TapedReloadTime,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=),BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/StatusEffect_Operative_DLCSkill_16.StatusEffect_Operative_DLCSkill_16:OakPassiveAbilityAttributeEffectMutatorData_1"'))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/StatusEffect_Operative_DLCSkill_16_Addl.StatusEffect_Operative_DLCSkill_16_Addl,AttributeEffects,0,,((AttributeData=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=),BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/StatusEffect_Operative_DLCSkill_16_Addl.StatusEffect_Operative_DLCSkill_16_Addl:Mutator_OakPassiveAbilityAttributeEffectMutatorData"'),(AttributeData=/Game/GameData/Weapons/Att_Weapon_BurstFireDelay.Att_Weapon_BurstFireDelay,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=),BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/StatusEffect_Operative_DLCSkill_16_Addl.StatusEffect_Operative_DLCSkill_16_Addl:OakPassiveAbilityAttributeEffectMutatorData_0"'),(AttributeData=/Game/GameData/Weapons/Att_Weapon_ReloadTime.Att_Weapon_ReloadTime,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=),BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/StatusEffect_Operative_DLCSkill_16_Addl.StatusEffect_Operative_DLCSkill_16_Addl:OakPassiveAbilityAttributeEffectMutatorData_1"'),(AttributeData=/Game/GameData/Weapons/Att_Weapon_TapedReloadTime.Att_Weapon_TapedReloadTime,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=),BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/StatusEffect_Operative_DLCSkill_16_Addl.StatusEffect_Operative_DLCSkill_16_Addl:OakPassiveAbilityAttributeEffectMutatorData_1"'))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C,StatDataItems,0,,(UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute_0',UIStatData_OakPassiveAbilityAttributeInitializer'/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeInitializer',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute_1',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C.StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime')
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C,AbilityDescription,0,,Whenever Zane scores a [skillbold]Critical Hit[/skillbold], he gains increased [skillbold]Fire Rate[/skillbold], [skillbold]Reload Speed[/skillbold], [skillbold]Repair Speed[/skillbold], and reduced [skillbold]Burst Fire Delay[/skillbold] for a short time. If he scores a [skillbold]Critical Hit[/skillbold] with his [actionskill]Action Skill[/actionskill], he [skillbold]doubles this effect[/skillbold].
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,StatusEffectData,0,,/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/StatusEffect_Operative_DLCSkill_16.StatusEffect_Operative_DLCSkill_16
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,Attribute,0,,/Game/GameData/Weapons/Att_Weapon_TapedReloadTime.Att_Weapon_TapedReloadTime
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,FormatText.string,0,,[skillbold]Repair Speed:[/skillbold] +$VALUE$
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,SignStyle,0,,EUIStatValueSignStyle::Positive
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,RoundingMode,0,,EUIStatValueRoundingMode::None
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bDisplayAsPercentage,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bDisplayPercentAsFloat,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bDisplayAsInverse,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bDisplayPlusSign,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bDisplayAsOneMinus,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bCalculateWithReductionMath,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bUseFormatText,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bEnableValueRemapping,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bUseSupplementalStatFormatText,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bUseMinValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bUseMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bUseMinOrMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bCanDisplayMultipleTimes,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bBiggerIsBetter,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,BasePriority,0,,250
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,SectionName,0,,Primary
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/StatusEffect_Operative_DLCSkill_16.StatusEffect_Operative_DLCSkill_16:OakPassiveAbilityAttributeEffectMutatorData_0,PerGradeUpgrade.DataTableValue.DataTable,0,,/Game/PlayerCharacters/_Shared/_Design/Balance/_Shared/DataTable_Shared_PassiveSkillBalance.DataTable_Shared_PassiveSkillBalance
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/StatusEffect_Operative_DLCSkill_16.StatusEffect_Operative_DLCSkill_16:OakPassiveAbilityAttributeEffectMutatorData_0,PerGradeUpgrade.DataTableValue.RowName,0,,ReloadTime
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/StatusEffect_Operative_DLCSkill_16.StatusEffect_Operative_DLCSkill_16:OakPassiveAbilityAttributeEffectMutatorData_0,PerGradeUpgrade.DataTableValue.ValueName,0,,FivePointMedium_21_6CE8CC0645575BFC0483689FFA697E8A
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/StatusEffect_Operative_DLCSkill_16_Addl.StatusEffect_Operative_DLCSkill_16_Addl:OakPassiveAbilityAttributeEffectMutatorData_0,PerGradeUpgrade.DataTableValue.RowName,0,,ReloadTime
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/StatusEffect_Operative_DLCSkill_16_Addl.StatusEffect_Operative_DLCSkill_16_Addl:OakPassiveAbilityAttributeEffectMutatorData_0,PerGradeUpgrade.DataTableValue.ValueName,0,,FivePointMedium_21_6CE8CC0645575BFC0483689FFA697E8A
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute_1,StatusEffectData,0,,/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/StatusEffect_Operative_DLCSkill_16.StatusEffect_Operative_DLCSkill_16
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute_1,Attribute,0,,/Game/GameData/Weapons/Att_Weapon_BurstFireDelay.Att_Weapon_BurstFireDelay
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute_1,bDisplayAsPercentage,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute_1,bDisplayPlusSign,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute_1,bUseFormatText,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute_1,FormatText,0,,[skillbold]Burst Fire Delay:[/skillbold] $VALUE$
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute_1,BasePriority,0,,150
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute_1,SectionName,0,,Primary

# Charged Relay - Add Repair Time
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/StatusEffects/PresentableStatusEffect_Operative_Barrier_Volt_Owner.PresentableStatusEffect_Operative_Barrier_Volt_Owner,AttributeEffects,0,,((AttributeData=/Game/GameData/Attributes/Character/Att_GroundSpeedScale.Att_GroundSpeedScale,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PlayerCharacters/_Shared/_Design/Balance/_Shared/DataTable_Shared_PassiveSkillBalance.DataTable_Shared_PassiveSkillBalance,RowName=MoveSpeed,ValueName=SinglePointSmall_9_D207EF504AAA4A7E0B7CB2B7B9BF3CED),AttributeInitializer=/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Defs/Init_Barrier_HoldScalar.Init_Barrier_HoldScalar_C,BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_ReloadTime.Att_Weapon_ReloadTime,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PlayerCharacters/_Shared/_Design/Balance/_Shared/DataTable_Shared_PassiveSkillBalance.DataTable_Shared_PassiveSkillBalance,RowName=ReloadTime,ValueName=FivePointLarge_23_BD95FA214ED4F962354446B3B30B08AD),AttributeInitializer=/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Defs/Init_Barrier_HoldScalar.Init_Barrier_HoldScalar_C,BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_TapedReloadTime.Att_Weapon_TapedReloadTime,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PlayerCharacters/_Shared/_Design/Balance/_Shared/DataTable_Shared_PassiveSkillBalance.DataTable_Shared_PassiveSkillBalance,RowName=ReloadTime,ValueName=FivePointLarge_23_BD95FA214ED4F962354446B3B30B08AD),AttributeInitializer=/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Defs/Init_Barrier_HoldScalar.Init_Barrier_HoldScalar_C,BaseValueScale=1)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ChargedRelay.Augment_Operative_Barrier_ChargedRelay:UIStatData_OakPassiveAbilityAttribute_0,FormatText,0,,[skillbold]Repair Time:[/skillbold] $VALUE$,
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ChargedRelay.Augment_Operative_Barrier_ChargedRelay:UIStatData_OakPassiveAbilityAttribute_0,Attribute,0,,/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ChargedRelay.Augment_Operative_Barrier_ChargedRelay,StatDataItems,0,,(UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ChargedRelay.Augment_Operative_Barrier_ChargedRelay.UIStatData_OakPassiveAbilityAttribute_0',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ChargedRelay.Augment_Operative_Barrier_ChargedRelay.UIStatData_OakPassiveAbilityAttribute_1',UIStatData_OakPassiveAbilityAttributeInitializer'/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ChargedRelay.Augment_Operative_Barrier_ChargedRelay.UIStatData_OakPassiveAbilityAttributeInitializer_0',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ChargedRelay.Augment_Operative_Barrier_ChargedRelay.StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay')
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ChargedRelay.Augment_Operative_Barrier_ChargedRelay:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,StatusEffectData,0,,/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/StatusEffects/PresentableStatusEffect_Operative_Barrier_Volt_Owner.PresentableStatusEffect_Operative_Barrier_Volt_Owner
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ChargedRelay.Augment_Operative_Barrier_ChargedRelay:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,Attribute,0,,/Game/GameData/Weapons/Att_Weapon_TapedReloadTime.Att_Weapon_TapedReloadTime
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ChargedRelay.Augment_Operative_Barrier_ChargedRelay:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,FormatText.string,0,,[skillbold]Repair Time:[/skillbold] $VALUE$
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ChargedRelay.Augment_Operative_Barrier_ChargedRelay:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,SignStyle,0,,EUIStatValueSignStyle::Negative
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ChargedRelay.Augment_Operative_Barrier_ChargedRelay:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,RoundingMode,0,,EUIStatValueRoundingMode::None
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ChargedRelay.Augment_Operative_Barrier_ChargedRelay:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bDisplayAsPercentage,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ChargedRelay.Augment_Operative_Barrier_ChargedRelay:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bDisplayPercentAsFloat,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ChargedRelay.Augment_Operative_Barrier_ChargedRelay:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bDisplayAsInverse,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ChargedRelay.Augment_Operative_Barrier_ChargedRelay:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bDisplayPlusSign,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ChargedRelay.Augment_Operative_Barrier_ChargedRelay:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bDisplayAsOneMinus,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ChargedRelay.Augment_Operative_Barrier_ChargedRelay:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bCalculateWithReductionMath,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ChargedRelay.Augment_Operative_Barrier_ChargedRelay:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bUseFormatText,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ChargedRelay.Augment_Operative_Barrier_ChargedRelay:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bEnableValueRemapping,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ChargedRelay.Augment_Operative_Barrier_ChargedRelay:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bUseSupplementalStatFormatText,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ChargedRelay.Augment_Operative_Barrier_ChargedRelay:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bUseMinValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ChargedRelay.Augment_Operative_Barrier_ChargedRelay:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bUseMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ChargedRelay.Augment_Operative_Barrier_ChargedRelay:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bUseMinOrMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ChargedRelay.Augment_Operative_Barrier_ChargedRelay:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bCanDisplayMultipleTimes,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ChargedRelay.Augment_Operative_Barrier_ChargedRelay:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bBiggerIsBetter,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ChargedRelay.Augment_Operative_Barrier_ChargedRelay:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,BasePriority,0,,1.9
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ChargedRelay.Augment_Operative_Barrier_ChargedRelay:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,SectionName,0,,Primary

# Nanites or Some Shite - Add Repair Time.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/StatusEffects/PresentableStatusEffect_Operative_Barrier_ElectromagneticTherapy.PresentableStatusEffect_Operative_Barrier_ElectromagneticTherapy,AttributeEffects,0,,((AttributeData=/Game/GameData/Attributes/Health/Att_HealthPassiveMissingPercentRegenerationRate.Att_HealthPassiveMissingPercentRegenerationRate,ModifierType=PreAdd,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PlayerCharacters/_Shared/_Design/Balance/_Shared/DataTable_Shared_PassiveSkillBalance.DataTable_Shared_PassiveSkillBalance,RowName=HealthRegen,ValueName=SinglePointLarge_12_14ADA6EE41280E0C8E4F2A8E98FAA516),BaseValueAttribute=,AttributeInitializer=/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Defs/Init_Barrier_HoldScalar.Init_Barrier_HoldScalar_C,BaseValueScale=1)),(AttributeData=/Game/GameData/Attributes/Shield/Att_ShieldOnIdleRegenerationDelay.Att_ShieldOnIdleRegenerationDelay,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PlayerCharacters/_Shared/_Design/Balance/_Shared/DataTable_Shared_PassiveSkillBalance.DataTable_Shared_PassiveSkillBalance,RowName=Shield_RegenDelay,ValueName=SinglePointLarge_12_14ADA6EE41280E0C8E4F2A8E98FAA516),AttributeInitializer=/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Defs/Init_Barrier_HoldScalar.Init_Barrier_HoldScalar_C,BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_ReloadTime.Att_Weapon_ReloadTime,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PlayerCharacters/_Shared/_Design/Balance/_Shared/DataTable_Shared_PassiveSkillBalance.DataTable_Shared_PassiveSkillBalance,RowName=ReloadTime,ValueName=SinglePointMedium_11_97D4A65F435FBE58A1C22E9F6B960119),BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_TapedReloadTime.Att_Weapon_TapedReloadTime,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PlayerCharacters/_Shared/_Design/Balance/_Shared/DataTable_Shared_PassiveSkillBalance.DataTable_Shared_PassiveSkillBalance,RowName=ReloadTime,ValueName=SinglePointMedium_11_97D4A65F435FBE58A1C22E9F6B960119),AttributeInitializer=/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Defs/Init_Barrier_HoldScalar.Init_Barrier_HoldScalar_C,BaseValueScale=1)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ElectromagneticTherapy.Augment_Operative_Barrier_ElectromagneticTherapy,StatDataItems,0,,(UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ElectromagneticTherapy.Augment_Operative_Barrier_ElectromagneticTherapy.StatDataItems_UIStatData_OakPassiveAbilityAttribute',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ElectromagneticTherapy.Augment_Operative_Barrier_ElectromagneticTherapy.StatDataItems_UIStatData_OakPassiveAbilityAttribute_0',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ElectromagneticTherapy.Augment_Operative_Barrier_ElectromagneticTherapy.StatDataItems_UIStatData_OakPassiveAbilityAttribute_2',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ElectromagneticTherapy.Augment_Operative_Barrier_ElectromagneticTherapy.StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime')
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ElectromagneticTherapy.Augment_Operative_Barrier_ElectromagneticTherapy:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,StatusEffectData,0,,/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/StatusEffects/PresentableStatusEffect_Operative_Barrier_ElectromagneticTherapy.PresentableStatusEffect_Operative_Barrier_ElectromagneticTherapy
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ElectromagneticTherapy.Augment_Operative_Barrier_ElectromagneticTherapy:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,Attribute,0,,/Game/GameData/Weapons/Att_Weapon_TapedReloadTime.Att_Weapon_TapedReloadTime
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ElectromagneticTherapy.Augment_Operative_Barrier_ElectromagneticTherapy:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,FormatText.string,0,,[skillbold]Repair Speed:[/skillbold] +$VALUE$
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ElectromagneticTherapy.Augment_Operative_Barrier_ElectromagneticTherapy:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,SignStyle,0,,EUIStatValueSignStyle::Positive
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ElectromagneticTherapy.Augment_Operative_Barrier_ElectromagneticTherapy:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,RoundingMode,0,,EUIStatValueRoundingMode::None
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ElectromagneticTherapy.Augment_Operative_Barrier_ElectromagneticTherapy:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bDisplayAsPercentage,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ElectromagneticTherapy.Augment_Operative_Barrier_ElectromagneticTherapy:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bDisplayPercentAsFloat,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ElectromagneticTherapy.Augment_Operative_Barrier_ElectromagneticTherapy:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bDisplayAsInverse,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ElectromagneticTherapy.Augment_Operative_Barrier_ElectromagneticTherapy:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bDisplayPlusSign,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ElectromagneticTherapy.Augment_Operative_Barrier_ElectromagneticTherapy:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bDisplayAsOneMinus,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ElectromagneticTherapy.Augment_Operative_Barrier_ElectromagneticTherapy:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bCalculateWithReductionMath,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ElectromagneticTherapy.Augment_Operative_Barrier_ElectromagneticTherapy:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bUseFormatText,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ElectromagneticTherapy.Augment_Operative_Barrier_ElectromagneticTherapy:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bEnableValueRemapping,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ElectromagneticTherapy.Augment_Operative_Barrier_ElectromagneticTherapy:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bUseSupplementalStatFormatText,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ElectromagneticTherapy.Augment_Operative_Barrier_ElectromagneticTherapy:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bUseMinValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ElectromagneticTherapy.Augment_Operative_Barrier_ElectromagneticTherapy:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bUseMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ElectromagneticTherapy.Augment_Operative_Barrier_ElectromagneticTherapy:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bUseMinOrMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ElectromagneticTherapy.Augment_Operative_Barrier_ElectromagneticTherapy:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bCanDisplayMultipleTimes,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ElectromagneticTherapy.Augment_Operative_Barrier_ElectromagneticTherapy:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bBiggerIsBetter,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ElectromagneticTherapy.Augment_Operative_Barrier_ElectromagneticTherapy:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,BasePriority,0,,0.1
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/ActionSkills/Gadget_Barrier/Mods/Augment_Operative_Barrier_ElectromagneticTherapy.Augment_Operative_Barrier_ElectromagneticTherapy:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,SectionName,0,,Primary

### FL4K ###

# Monkey Do - Make amp damage not divide between projectiles, remove element conversion. (Credit to CZ47)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/Passives/DLCSkill_09/WeaponMod_Beastmaster_DLCSkill_9.WeaponMod_Beastmaster_DLCSkill_9,bDistributeBetweenProjectiles,0,,False
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/Passives/DLCSkill_09/WeaponMod_Beastmaster_DLCSkill_9.WeaponMod_Beastmaster_DLCSkill_9,DamageType,0,,
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/Passives/DLCSkill_09/Passive_Beastmaster_DLCSkill_9.Default__Passive_Beastmaster_DLCSkill_9_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeInitializer,FormatText.string,0,,[skillbold]Bonus Damage[/skillbold]: 81% of weapon damage

# Eridian Skag - Add Burst Fire Delay.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/Pet/Skag/_Design/StatusEffects/Status_Beastmaster_PetSkagBuff_Evo2.Status_Beastmaster_PetSkagBuff_Evo2,AttributeEffects,0,,((AttributeData=/Game/GameData/Attributes/Damage/Att_DamageDealtMultiplier.Att_DamageDealtMultiplier,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/PlayerCharacters/_Shared/_Design/Balance/Beastmaster/DataTable_Beastmaster_SimpleFormulas.DataTable_Beastmaster_SimpleFormulas,RowName=PlayerBuff_PetSkag_Base,ValueName=),BaseValueAttribute=,BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/PlayerCharacters/_Shared/_Design/Balance/Beastmaster/DataTable_Beastmaster_SimpleFormulas.DataTable_Beastmaster_SimpleFormulas,RowName=PlayerBuff_PetSkag_Evo2,ValueName=),BaseValueAttribute=,BaseValueScale=1)),(AttributeData=/Game/GameData/Weapons/Att_Weapon_BurstFireDelay.Att_Weapon_BurstFireDelay,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/PlayerCharacters/_Shared/_Design/Balance/Beastmaster/DataTable_Beastmaster_SimpleFormulas.DataTable_Beastmaster_SimpleFormulas,RowName=PlayerBuff_PetSkag_Evo2,ValueName=),BaseValueAttribute=,BaseValueScale=-1)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Skag_Badass.Augment_Pet_Skag_Badass,StatDataItems,0,,(UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Skag_Badass.Augment_Pet_Skag_Badass:StatDataItems_UIStatData_OakPassiveAbilityAttribute',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Skag_Badass.Augment_Pet_Skag_Badass:StatDataItems_UIStatData_OakPassiveAbilityAttribute_0',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Skag_Badass.Augment_Pet_Skag_Badass:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay')
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Skag_Badass.Augment_Pet_Skag_Badass:MayhemUIStat_Pet,DataTableValue,0,,(DataTable=/Game/PatchDLC/Mayhem2/Abilities/CoreModifierSets/Table_Mayhem2CoreModifierSet.Table_Mayhem2CoreModifierSet,ValueName=DamageScalarPet_72_0DD7977D44C4A71D0A6B56B7884E023C)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Skag_Badass.Augment_Pet_Skag_Badass,Description.string,0,,FL4K’s [actionskill]Skag[/actionskill] evolves into an [actionskill]Eridian Skag[/actionskill], which will improvee FL4K’s [skillbold]Damage[/skillbold], [skillbold]Fire Rate[/skillbold], and [skillbold]Burst Fire Delay[/skillbold].<br><br>When FL4K issues an [skillbold]Attack Command[/skillbold], their [actionskill]Eridian Skag[/actionskill] pulls nearby enemies in by generating a [skillbold]Singularity[/skillbold].
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Skag_Badass.Augment_Pet_Skag_Badass:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,StatusEffectData,0,,/Game/PlayerCharacters/Beastmaster/Pet/Skag/_Design/StatusEffects/Status_Beastmaster_PetSkagBuff_Evo2.Status_Beastmaster_PetSkagBuff_Evo2
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Skag_Badass.Augment_Pet_Skag_Badass:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,Attribute,0,,/Game/GameData/Weapons/Att_Weapon_BurstFireDelay.Att_Weapon_BurstFireDelay
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Skag_Badass.Augment_Pet_Skag_Badass:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,FormatText.string,0,,[skillbold]Burst Fire Delay:[/skillbold] $VALUE$
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Skag_Badass.Augment_Pet_Skag_Badass:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,SignStyle,0,,EUIStatValueSignStyle::Negative
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Skag_Badass.Augment_Pet_Skag_Badass:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,RoundingMode,0,,EUIStatValueRoundingMode::None
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Skag_Badass.Augment_Pet_Skag_Badass:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bDisplayAsPercentage,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Skag_Badass.Augment_Pet_Skag_Badass:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bDisplayPercentAsFloat,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Skag_Badass.Augment_Pet_Skag_Badass:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bDisplayAsInverse,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Skag_Badass.Augment_Pet_Skag_Badass:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bDisplayPlusSign,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Skag_Badass.Augment_Pet_Skag_Badass:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bDisplayAsOneMinus,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Skag_Badass.Augment_Pet_Skag_Badass:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bCalculateWithReductionMath,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Skag_Badass.Augment_Pet_Skag_Badass:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bUseFormatText,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Skag_Badass.Augment_Pet_Skag_Badass:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bEnableValueRemapping,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Skag_Badass.Augment_Pet_Skag_Badass:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bUseSupplementalStatFormatText,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Skag_Badass.Augment_Pet_Skag_Badass:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bUseMinValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Skag_Badass.Augment_Pet_Skag_Badass:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bUseMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Skag_Badass.Augment_Pet_Skag_Badass:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bUseMinOrMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Skag_Badass.Augment_Pet_Skag_Badass:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bCanDisplayMultipleTimes,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Skag_Badass.Augment_Pet_Skag_Badass:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bBiggerIsBetter,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Skag_Badass.Augment_Pet_Skag_Badass:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,BasePriority,0,,0.9
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Character/Augments/Augment_Pet_Skag_Badass.Augment_Pet_Skag_Badass:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,SectionName,0,,Primary

# ION Loader - Fix Pet Bonuses not getting boosted by Barbaric Yawp (Credit to CZ47), add Mayhem Scaling to Skill Card.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/Pet/Loader/_Design/StatusEffects/Status_Beastmaster_PetLoaderBuff_Evo1.Status_Beastmaster_PetLoaderBuff_Evo1,AttributeEffects,0,,((AttributeData=/Game/GameData/Attributes/DamageMultipliers/Att_DamageReceiverMultiplier_Corrosive.Att_DamageReceiverMultiplier_Corrosive,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=/Game/PlayerCharacters/_Shared/_Design/Attributes/Beastmaster/Att_Beastmaster_PetBuffPassiveScale.Att_Beastmaster_PetBuffPassiveScale,AttributeInitializer=None,BaseValueScale=-0.3)),(AttributeData=/Game/GameData/Attributes/DamageMultipliers/Att_DamageReceiverMultiplier_Cryo.Att_DamageReceiverMultiplier_Cryo,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=/Game/PlayerCharacters/_Shared/_Design/Attributes/Beastmaster/Att_Beastmaster_PetBuffPassiveScale.Att_Beastmaster_PetBuffPassiveScale,AttributeInitializer=None,BaseValueScale=-0.3)),(AttributeData=/Game/GameData/Attributes/DamageMultipliers/Att_DamageReceiverMultiplier_Fire.Att_DamageReceiverMultiplier_Fire,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=/Game/PlayerCharacters/_Shared/_Design/Attributes/Beastmaster/Att_Beastmaster_PetBuffPassiveScale.Att_Beastmaster_PetBuffPassiveScale,AttributeInitializer=None,BaseValueScale=-0.3)),(AttributeData=/Game/GameData/Attributes/DamageMultipliers/Att_DamageReceiverMultiplier_Radiation.Att_DamageReceiverMultiplier_Radiation,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=/Game/PlayerCharacters/_Shared/_Design/Attributes/Beastmaster/Att_Beastmaster_PetBuffPassiveScale.Att_Beastmaster_PetBuffPassiveScale,AttributeInitializer=None,BaseValueScale=-0.3)),(AttributeData=/Game/GameData/Attributes/DamageMultipliers/Att_DamageReceiverMultiplier_Shock.Att_DamageReceiverMultiplier_Shock,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=/Game/PlayerCharacters/_Shared/_Design/Attributes/Beastmaster/Att_Beastmaster_PetBuffPassiveScale.Att_Beastmaster_PetBuffPassiveScale,AttributeInitializer=None,BaseValueScale=-0.3)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader_Evo1.Augment_Pet_Loader_Evo1,StatDataItems.StatDataItems[0].Object..SignStyle,0,,Positive
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader_Evo1.Augment_Pet_Loader_Evo1,StatDataItems,0,,(UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader_Evo1.Augment_Pet_Loader_Evo1:StatDataItems_UIStatData_OakPassiveAbilityAttribute')

# BUL Loader - Add Elemental Resistance, fix Pet Bonuses not getting boosted by Barbaric Yawp (Credit to CZ47), add Mayhem Scaling to Skill Card.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/Pet/Loader/_Design/StatusEffects/Status_Beastmaster_PetLoaderBuff_Base.Status_Beastmaster_PetLoaderBuff_Base,AttributeEffects,0,,((AttributeData=/Game/GameData/Attributes/Shield/Att_ShieldMaxValue.Att_ShieldMaxValue,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=/Game/PlayerCharacters/_Shared/_Design/Attributes/Beastmaster/Att_Beastmaster_PetBuffPassiveScale.Att_Beastmaster_PetBuffPassiveScale,AttributeInitializer=None,BaseValueScale=0.2)),(AttributeData=/Game/GameData/Attributes/DamageMultipliers/Att_DamageReceiverMultiplier_Corrosive.Att_DamageReceiverMultiplier_Corrosive,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=/Game/PlayerCharacters/_Shared/_Design/Attributes/Beastmaster/Att_Beastmaster_PetBuffPassiveScale.Att_Beastmaster_PetBuffPassiveScale,AttributeInitializer=None,BaseValueScale=-0.3)),(AttributeData=/Game/GameData/Attributes/DamageMultipliers/Att_DamageReceiverMultiplier_Cryo.Att_DamageReceiverMultiplier_Cryo,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=/Game/PlayerCharacters/_Shared/_Design/Attributes/Beastmaster/Att_Beastmaster_PetBuffPassiveScale.Att_Beastmaster_PetBuffPassiveScale,AttributeInitializer=None,BaseValueScale=-0.3)),(AttributeData=/Game/GameData/Attributes/DamageMultipliers/Att_DamageReceiverMultiplier_Fire.Att_DamageReceiverMultiplier_Fire,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=/Game/PlayerCharacters/_Shared/_Design/Attributes/Beastmaster/Att_Beastmaster_PetBuffPassiveScale.Att_Beastmaster_PetBuffPassiveScale,AttributeInitializer=None,BaseValueScale=-0.3)),(AttributeData=/Game/GameData/Attributes/DamageMultipliers/Att_DamageReceiverMultiplier_Radiation.Att_DamageReceiverMultiplier_Radiation,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=/Game/PlayerCharacters/_Shared/_Design/Attributes/Beastmaster/Att_Beastmaster_PetBuffPassiveScale.Att_Beastmaster_PetBuffPassiveScale,AttributeInitializer=None,BaseValueScale=-0.3)),(AttributeData=/Game/GameData/Attributes/DamageMultipliers/Att_DamageReceiverMultiplier_Shock.Att_DamageReceiverMultiplier_Shock,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=/Game/PlayerCharacters/_Shared/_Design/Attributes/Beastmaster/Att_Beastmaster_PetBuffPassiveScale.Att_Beastmaster_PetBuffPassiveScale,AttributeInitializer=None,BaseValueScale=-0.3)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader.Augment_Pet_Loader,StatDataItems,0,,(UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader.Augment_Pet_Loader.StatDataItems_UIStatData_OakPassiveAbilityAttribute',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader.Augment_Pet_Loader.StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalResistance')
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader.Augment_Pet_Loader:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalResistance,StatusEffectData,0,,/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/Pet/Loader/_Design/StatusEffects/Status_Beastmaster_PetLoaderBuff_Base.Status_Beastmaster_PetLoaderBuff_Base
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader.Augment_Pet_Loader:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalResistance,Attribute,0,,/Game/GameData/Attributes/DamageMultipliers/Att_DamageReceiverMultiplier_Corrosive.Att_DamageReceiverMultiplier_Corrosive
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader.Augment_Pet_Loader:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalResistance,FormatText.string,0,,[skillbold]Elemental Resistance:[/skillbold] $VALUE$
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader.Augment_Pet_Loader:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalResistance,SignStyle,0,,EUIStatValueSignStyle::Positive
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader.Augment_Pet_Loader:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalResistance,RoundingMode,0,,EUIStatValueRoundingMode::None
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader.Augment_Pet_Loader:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalResistance,bDisplayAsPercentage,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader.Augment_Pet_Loader:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalResistance,bDisplayPercentAsFloat,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader.Augment_Pet_Loader:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalResistance,bDisplayAsInverse,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader.Augment_Pet_Loader:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalResistance,bDisplayPlusSign,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader.Augment_Pet_Loader:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalResistance,bDisplayAsOneMinus,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader.Augment_Pet_Loader:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalResistance,bCalculateWithReductionMath,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader.Augment_Pet_Loader:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalResistance,bUseFormatText,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader.Augment_Pet_Loader:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalResistance,bEnableValueRemapping,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader.Augment_Pet_Loader:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalResistance,bUseSupplementalStatFormatText,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader.Augment_Pet_Loader:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalResistance,bUseMinValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader.Augment_Pet_Loader:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalResistance,bUseMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader.Augment_Pet_Loader:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalResistance,bUseMinOrMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader.Augment_Pet_Loader:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalResistance,bCanDisplayMultipleTimes,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader.Augment_Pet_Loader:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalResistance,bBiggerIsBetter,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader.Augment_Pet_Loader:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalResistance,BasePriority,0,,3
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader.Augment_Pet_Loader:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalResistance,SectionName,0,,Primary

# WAR Loader - Replace Fire Rate with Shield Damage, add Elemental Resistance, fix Pet Bonuses not getting boosted by Barbaric Yawp (Credit to CZ47).
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/Pet/Loader/_Design/StatusEffects/Status_Beastmaster_PetLoaderBuff_Evo2.Status_Beastmaster_PetLoaderBuff_Evo2,AttributeEffects,0,,((AttributeData=/Game/GameData/Attributes/DamageMultipliers/Att_DamageSourceInstigatorMultiplier_Shield.Att_DamageSourceInstigatorMultiplier_Shield,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=/Game/PlayerCharacters/_Shared/_Design/Attributes/Beastmaster/Att_Beastmaster_PetBuffPassiveScale.Att_Beastmaster_PetBuffPassiveScale,AttributeInitializer=None,BaseValueScale=0.1)),(AttributeData=/Game/GameData/Attributes/DamageMultipliers/Att_DamageReceiverMultiplier_Corrosive.Att_DamageReceiverMultiplier_Corrosive,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=/Game/PlayerCharacters/_Shared/_Design/Attributes/Beastmaster/Att_Beastmaster_PetBuffPassiveScale.Att_Beastmaster_PetBuffPassiveScale,AttributeInitializer=None,BaseValueScale=-0.3)),(AttributeData=/Game/GameData/Attributes/DamageMultipliers/Att_DamageReceiverMultiplier_Cryo.Att_DamageReceiverMultiplier_Cryo,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=/Game/PlayerCharacters/_Shared/_Design/Attributes/Beastmaster/Att_Beastmaster_PetBuffPassiveScale.Att_Beastmaster_PetBuffPassiveScale,AttributeInitializer=None,BaseValueScale=-0.3)),(AttributeData=/Game/GameData/Attributes/DamageMultipliers/Att_DamageReceiverMultiplier_Fire.Att_DamageReceiverMultiplier_Fire,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=/Game/PlayerCharacters/_Shared/_Design/Attributes/Beastmaster/Att_Beastmaster_PetBuffPassiveScale.Att_Beastmaster_PetBuffPassiveScale,AttributeInitializer=None,BaseValueScale=-0.3)),(AttributeData=/Game/GameData/Attributes/DamageMultipliers/Att_DamageReceiverMultiplier_Radiation.Att_DamageReceiverMultiplier_Radiation,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=/Game/PlayerCharacters/_Shared/_Design/Attributes/Beastmaster/Att_Beastmaster_PetBuffPassiveScale.Att_Beastmaster_PetBuffPassiveScale,AttributeInitializer=None,BaseValueScale=-0.3)),(AttributeData=/Game/GameData/Attributes/DamageMultipliers/Att_DamageReceiverMultiplier_Shock.Att_DamageReceiverMultiplier_Shock,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=/Game/PlayerCharacters/_Shared/_Design/Attributes/Beastmaster/Att_Beastmaster_PetBuffPassiveScale.Att_Beastmaster_PetBuffPassiveScale,AttributeInitializer=None,BaseValueScale=-0.3)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader_Evo2.Augment_Pet_Loader_Evo2,Description,0,,FL4K's [actionskill]ION Loader[/actionskill] upgrades into a [actionskill]WAR Loader[/actionskill], discarding its sniper rifle and equipping an [skillbold]Incendiary Shotgun[/skillbold] and [skillbold]Grenades[/skillbold]. While accompanied by the [actionskill]WAR Loader[/actionskill], FL4K gains increased [skillbold]Shield Damage[/skillbold].<br><br>When FL4K issues an [skillbold]Attack Command[/skillbold], the [actionskill]WAR Loader[/actionskill] unleashes a [skillbold]barrage of missiles[/skillbold] at the target.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader_Evo2.Augment_Pet_Loader_Evo2:StatDataItems_UIStatData_OakPassiveAbilityAttribute,Attribute,0,,/Game/GameData/Attributes/DamageMultipliers/Att_DamageSourceInstigatorMultiplier_Shield.Att_DamageSourceInstigatorMultiplier_Shield
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader_Evo2.Augment_Pet_Loader_Evo2:StatDataItems_UIStatData_OakPassiveAbilityAttribute,FormatText.string,0,,[skillbold]Shield Damage:[/skillbold] $VALUE$
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader_Evo2.Augment_Pet_Loader_Evo2,StatDataItems,0,,(UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader_Evo2.Augment_Pet_Loader_Evo2.StatDataItems_UIStatData_OakPassiveAbilityAttribute',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader_Evo2.Augment_Pet_Loader_Evo2.StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalResistance')
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader_Evo2.Augment_Pet_Loader_Evo2:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalResistance,StatusEffectData,0,,/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/Pet/Loader/_Design/StatusEffects/Status_Beastmaster_PetLoaderBuff_Evo2.Status_Beastmaster_PetLoaderBuff_Evo2
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader_Evo2.Augment_Pet_Loader_Evo2:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalResistance,Attribute,0,,/Game/GameData/Attributes/DamageMultipliers/Att_DamageReceiverMultiplier_Corrosive.Att_DamageReceiverMultiplier_Corrosive
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader_Evo2.Augment_Pet_Loader_Evo2:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalResistance,FormatText.string,0,,[skillbold]Elemental Resistance:[/skillbold] $VALUE$
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader_Evo2.Augment_Pet_Loader_Evo2:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalResistance,SignStyle,0,,EUIStatValueSignStyle::Positive
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader_Evo2.Augment_Pet_Loader_Evo2:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalResistance,RoundingMode,0,,EUIStatValueRoundingMode::None
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader_Evo2.Augment_Pet_Loader_Evo2:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalResistance,bDisplayAsPercentage,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader_Evo2.Augment_Pet_Loader_Evo2:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalResistance,bDisplayPercentAsFloat,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader_Evo2.Augment_Pet_Loader_Evo2:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalResistance,bDisplayAsInverse,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader_Evo2.Augment_Pet_Loader_Evo2:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalResistance,bDisplayPlusSign,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader_Evo2.Augment_Pet_Loader_Evo2:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalResistance,bDisplayAsOneMinus,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader_Evo2.Augment_Pet_Loader_Evo2:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalResistance,bCalculateWithReductionMath,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader_Evo2.Augment_Pet_Loader_Evo2:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalResistance,bUseFormatText,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader_Evo2.Augment_Pet_Loader_Evo2:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalResistance,bEnableValueRemapping,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader_Evo2.Augment_Pet_Loader_Evo2:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalResistance,bUseSupplementalStatFormatText,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader_Evo2.Augment_Pet_Loader_Evo2:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalResistance,bUseMinValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader_Evo2.Augment_Pet_Loader_Evo2:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalResistance,bUseMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader_Evo2.Augment_Pet_Loader_Evo2:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalResistance,bUseMinOrMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader_Evo2.Augment_Pet_Loader_Evo2:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalResistance,bCanDisplayMultipleTimes,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader_Evo2.Augment_Pet_Loader_Evo2:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalResistance,bBiggerIsBetter,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader_Evo2.Augment_Pet_Loader_Evo2:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalResistance,BasePriority,0,,3
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Beastmaster/_DLC/Ixora/ActionSkill/Augments/Augment_Pet_Loader_Evo2.Augment_Pet_Loader_Evo2:StatDataItems_UIStatData_OakPassiveAbilityAttributeElementalResistance,SectionName,0,,Primary

### AMARA ###

# Fast Hand(s) - Add Repair Time.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FastHands/StatusEffect_Siren_FastHands.StatusEffect_Siren_FastHands,AttributeEffects,0,,((AttributeData=/Game/GameData/Weapons/Att_Weapon_ReloadTime.Att_Weapon_ReloadTime,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=),BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FastHands/StatusEffect_Siren_FastHands.StatusEffect_Siren_FastHands:Mutator_OakPassiveAbilityAttributeEffectMutatorData"'),(AttributeData=/Game/GameData/Attributes/Character/Att_WeaponSwapSpeedScale.Att_WeaponSwapSpeedScale,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=),BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FastHands/StatusEffect_Siren_FastHands.StatusEffect_Siren_FastHands:Mutator_OakPassiveAbilityAttributeEffectMutatorData_0"'),(AttributeData=/Game/GameData/Weapons/Att_Weapon_SwitchModeTimeScale.Att_Weapon_SwitchModeTimeScale,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=),BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FastHands/StatusEffect_Siren_FastHands.StatusEffect_Siren_FastHands:Mutator_OakPassiveAbilityAttributeEffectMutatorData_1"'),(AttributeData=/Game/GameData/Weapons/Att_Weapon_TapedReloadTime.Att_Weapon_TapedReloadTime,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=),BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FastHands/StatusEffect_Siren_FastHands.StatusEffect_Siren_FastHands:Mutator_OakPassiveAbilityAttributeEffectMutatorData"'))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FastHands/PassiveSkill_Siren_FastHands.Default__PassiveSkill_Siren_FastHands_C,AbilityDescription.string,0,,Amara's [skillbold]Reload Speed[/skillbold], [skillbold]Repair Speed[/skillbold], [skillbold]Weapon Swap Speed[/skillbold], and [skillbold]Mode Switch Speed[/skillbold] are improved.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FastHands/PassiveSkill_Siren_FastHands.Default__PassiveSkill_Siren_FastHands_C,StatDataItems,0,,(UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FastHands/PassiveSkill_Siren_FastHands.Default__PassiveSkill_Siren_FastHands_C.StatDataItems_UIStatData_OakPassiveAbilityAttribute',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FastHands/PassiveSkill_Siren_FastHands.Default__PassiveSkill_Siren_FastHands_C.StatDataItems_UIStatData_OakPassiveAbilityAttribute_0',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FastHands/PassiveSkill_Siren_FastHands.Default__PassiveSkill_Siren_FastHands_C.StatDataItems_UIStatData_OakPassiveAbilityAttribute_1',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FastHands/PassiveSkill_Siren_FastHands.Default__PassiveSkill_Siren_FastHands_C.StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime')
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FastHands/PassiveSkill_Siren_FastHands.Default__PassiveSkill_Siren_FastHands_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,StatusEffectData,0,,/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FastHands/StatusEffect_Siren_FastHands.StatusEffect_Siren_FastHands
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FastHands/PassiveSkill_Siren_FastHands.Default__PassiveSkill_Siren_FastHands_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,Attribute,0,,/Game/GameData/Weapons/Att_Weapon_TapedReloadTime.Att_Weapon_TapedReloadTime
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FastHands/PassiveSkill_Siren_FastHands.Default__PassiveSkill_Siren_FastHands_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,FormatText.string,0,,[skillbold]Repair Speed:[/skillbold] +$VALUE$
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FastHands/PassiveSkill_Siren_FastHands.Default__PassiveSkill_Siren_FastHands_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,SignStyle,0,,EUIStatValueSignStyle::Positive
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FastHands/PassiveSkill_Siren_FastHands.Default__PassiveSkill_Siren_FastHands_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,RoundingMode,0,,EUIStatValueRoundingMode::None
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FastHands/PassiveSkill_Siren_FastHands.Default__PassiveSkill_Siren_FastHands_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bDisplayAsPercentage,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FastHands/PassiveSkill_Siren_FastHands.Default__PassiveSkill_Siren_FastHands_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bDisplayPercentAsFloat,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FastHands/PassiveSkill_Siren_FastHands.Default__PassiveSkill_Siren_FastHands_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bDisplayAsInverse,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FastHands/PassiveSkill_Siren_FastHands.Default__PassiveSkill_Siren_FastHands_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bDisplayPlusSign,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FastHands/PassiveSkill_Siren_FastHands.Default__PassiveSkill_Siren_FastHands_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bDisplayAsOneMinus,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FastHands/PassiveSkill_Siren_FastHands.Default__PassiveSkill_Siren_FastHands_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bCalculateWithReductionMath,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FastHands/PassiveSkill_Siren_FastHands.Default__PassiveSkill_Siren_FastHands_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bUseFormatText,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FastHands/PassiveSkill_Siren_FastHands.Default__PassiveSkill_Siren_FastHands_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bEnableValueRemapping,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FastHands/PassiveSkill_Siren_FastHands.Default__PassiveSkill_Siren_FastHands_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bUseSupplementalStatFormatText,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FastHands/PassiveSkill_Siren_FastHands.Default__PassiveSkill_Siren_FastHands_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bUseMinValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FastHands/PassiveSkill_Siren_FastHands.Default__PassiveSkill_Siren_FastHands_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bUseMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FastHands/PassiveSkill_Siren_FastHands.Default__PassiveSkill_Siren_FastHands_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bUseMinOrMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FastHands/PassiveSkill_Siren_FastHands.Default__PassiveSkill_Siren_FastHands_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bCanDisplayMultipleTimes,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FastHands/PassiveSkill_Siren_FastHands.Default__PassiveSkill_Siren_FastHands_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bBiggerIsBetter,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FastHands/PassiveSkill_Siren_FastHands.Default__PassiveSkill_Siren_FastHands_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,BasePriority,0,,1.9
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FastHands/PassiveSkill_Siren_FastHands.Default__PassiveSkill_Siren_FastHands_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,SectionName,0,,Primary

# Alacrity - Add Repair Time.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/StatusEffect_Siren_Alacrity.StatusEffect_Siren_Alacrity,AttributeEffects,0,,((AttributeData=/Game/GameData/Weapons/Att_Weapon_ReloadTime.Att_Weapon_ReloadTime,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=),AttributeInitializer=/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/Init_Siren_Alacrity.Init_Siren_Alacrity_C,BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/StatusEffect_Siren_Alacrity.StatusEffect_Siren_Alacrity:Mutator_OakPassiveAbilityAttributeEffectMutatorData"'),(AttributeData=/Game/GameData/Weapons/Att_Weapon_TapedReloadTime.Att_Weapon_TapedReloadTime,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=),AttributeInitializer=/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/Init_Siren_Alacrity.Init_Siren_Alacrity_C,BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/StatusEffect_Siren_Alacrity.StatusEffect_Siren_Alacrity:Mutator_OakPassiveAbilityAttributeEffectMutatorData"'))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/StatusEffect_Siren_Alacrity_Bonus.StatusEffect_Siren_Alacrity_Bonus,AttributeEffects,0,,((AttributeData=/Game/GameData/Weapons/Att_Weapon_ReloadTime.Att_Weapon_ReloadTime,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=),AttributeInitializer=/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/Init_Siren_Alacrity.Init_Siren_Alacrity_C,BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/StatusEffect_Siren_Alacrity_Bonus.StatusEffect_Siren_Alacrity_Bonus:Mutator_OakPassiveAbilityAttributeEffectMutatorData"'),(AttributeData=/Game/GameData/Weapons/Att_Weapon_TapedReloadTime.Att_Weapon_TapedReloadTime,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=(DataTable=),AttributeInitializer=/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/Init_Siren_Alacrity.Init_Siren_Alacrity_C,BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/StatusEffect_Siren_Alacrity_Bonus.StatusEffect_Siren_Alacrity_Bonus:Mutator_OakPassiveAbilityAttributeEffectMutatorData"'))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C,StatDataItems,0,,(UIStatData_OakPassiveAbilityAttributeInitializer'/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C.StatDataItems_UIStatData_OakPassiveAbilityAttributeInitializer',UIStatData_OakPassiveAbilityAttributeInitializer'/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C.StatDataItems_UIStatData_OakPassiveAbilityAttributeInitializer_0',UIStatData_OakPassiveAbilityAttributeInitializer'/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C.UIStatData_OakPassiveAbilityAttributeInitializer_0',UIStatData_OakPassiveAbilityAttributeInitializer'/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C.UIStatData_OakPassiveAbilityAttributeInitializerRepairTime',UIStatData_OakPassiveAbilityAttributeInitializer'/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C.UIStatData_OakPassiveAbilityAttributeInitializerRepairTimePostSkill')
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C:UIStatData_OakPassiveAbilityAttributeInitializerRepairTime,StatusEffectData,0,,/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/StatusEffect_Siren_Alacrity.StatusEffect_Siren_Alacrity
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C:UIStatData_OakPassiveAbilityAttributeInitializerRepairTime,Attribute,0,,/Game/GameData/Weapons/Att_Weapon_TapedReloadTime.Att_Weapon_TapedReloadTime
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C:UIStatData_OakPassiveAbilityAttributeInitializerRepairTime,Initializer,0,,(DataTableValue=(DataTable=/Game/PlayerCharacters/_Shared/_Design/Balance/Siren/DataTable_Siren_SimpleFormulas.DataTable_Siren_SimpleFormulas,RowName=Presentation_Alacrity_ReloadSpeed))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C:UIStatData_OakPassiveAbilityAttributeInitializerRepairTime,FormatText.string,0,,[skillbold]Repair Speed:[/skillbold] $VALUE$ per stack
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C:UIStatData_OakPassiveAbilityAttributeInitializerRepairTime,SignStyle,0,,EUIStatValueSignStyle::Positive
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C:UIStatData_OakPassiveAbilityAttributeInitializerRepairTime,RoundingMode,0,,EUIStatValueRoundingMode::None
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C:UIStatData_OakPassiveAbilityAttributeInitializerRepairTime,bDisplayAsPercentage,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C:UIStatData_OakPassiveAbilityAttributeInitializerRepairTime,bDisplayPercentAsFloat,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C:UIStatData_OakPassiveAbilityAttributeInitializerRepairTime,bFloatPrecision,0,,1
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C:UIStatData_OakPassiveAbilityAttributeInitializerRepairTime,bDisplayAsInverse,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C:UIStatData_OakPassiveAbilityAttributeInitializerRepairTime,bDisplayPlusSign,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C:UIStatData_OakPassiveAbilityAttributeInitializerRepairTime,bDisplayAsOneMinus,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C:UIStatData_OakPassiveAbilityAttributeInitializerRepairTime,bCalculateWithReductionMath,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C:UIStatData_OakPassiveAbilityAttributeInitializerRepairTime,bUseFormatText,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C:UIStatData_OakPassiveAbilityAttributeInitializerRepairTime,bEnableValueRemapping,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C:UIStatData_OakPassiveAbilityAttributeInitializerRepairTime,bUseSupplementalStatFormatText,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C:UIStatData_OakPassiveAbilityAttributeInitializerRepairTime,bUseMinValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C:UIStatData_OakPassiveAbilityAttributeInitializerRepairTime,bUseMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C:UIStatData_OakPassiveAbilityAttributeInitializerRepairTime,bUseMinOrMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C:UIStatData_OakPassiveAbilityAttributeInitializerRepairTime,bCanDisplayMultipleTimes,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C:UIStatData_OakPassiveAbilityAttributeInitializerRepairTime,bBiggerIsBetter,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C:UIStatData_OakPassiveAbilityAttributeInitializerRepairTime,BasePriority,0,,1.8
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C:UIStatData_OakPassiveAbilityAttributeInitializerRepairTime,SectionName,0,,Primary
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C:UIStatData_OakPassiveAbilityAttributeInitializerRepairTimePostSkill,StatusEffectData,0,,/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/StatusEffect_Siren_Alacrity_Bonus.StatusEffect_Siren_Alacrity_Bonus
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C:UIStatData_OakPassiveAbilityAttributeInitializerRepairTimePostSkill,Attribute,0,,/Game/GameData/Weapons/Att_Weapon_TapedReloadTime.Att_Weapon_TapedReloadTime
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C:UIStatData_OakPassiveAbilityAttributeInitializerRepairTimePostSkill,Initializer,0,,(DataTableValue=(DataTable=/Game/PlayerCharacters/_Shared/_Design/Balance/Siren/DataTable_Siren_SimpleFormulas.DataTable_Siren_SimpleFormulas,RowName=Presentation_Alacrity_BonusReloadSpeed))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C:UIStatData_OakPassiveAbilityAttributeInitializerRepairTimePostSkill,FormatText.string,0,,[skillbold]Repair Speed:[/skillbold] $VALUE$ after action skill use
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C:UIStatData_OakPassiveAbilityAttributeInitializerRepairTimePostSkill,SignStyle,0,,EUIStatValueSignStyle::Positive
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C:UIStatData_OakPassiveAbilityAttributeInitializerRepairTimePostSkill,RoundingMode,0,,EUIStatValueRoundingMode::None
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C:UIStatData_OakPassiveAbilityAttributeInitializerRepairTimePostSkill,bDisplayAsPercentage,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C:UIStatData_OakPassiveAbilityAttributeInitializerRepairTimePostSkill,bDisplayPercentAsFloat,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C:UIStatData_OakPassiveAbilityAttributeInitializerRepairTimePostSkill,bFloatPrecision,0,,1
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C:UIStatData_OakPassiveAbilityAttributeInitializerRepairTimePostSkill,bDisplayAsInverse,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C:UIStatData_OakPassiveAbilityAttributeInitializerRepairTimePostSkill,bDisplayPlusSign,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C:UIStatData_OakPassiveAbilityAttributeInitializerRepairTimePostSkill,bDisplayAsOneMinus,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C:UIStatData_OakPassiveAbilityAttributeInitializerRepairTimePostSkill,bCalculateWithReductionMath,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C:UIStatData_OakPassiveAbilityAttributeInitializerRepairTimePostSkill,bUseFormatText,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C:UIStatData_OakPassiveAbilityAttributeInitializerRepairTimePostSkill,bEnableValueRemapping,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C:UIStatData_OakPassiveAbilityAttributeInitializerRepairTimePostSkill,bUseSupplementalStatFormatText,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C:UIStatData_OakPassiveAbilityAttributeInitializerRepairTimePostSkill,bUseMinValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C:UIStatData_OakPassiveAbilityAttributeInitializerRepairTimePostSkill,bUseMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C:UIStatData_OakPassiveAbilityAttributeInitializerRepairTimePostSkill,bUseMinOrMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C:UIStatData_OakPassiveAbilityAttributeInitializerRepairTimePostSkill,bCanDisplayMultipleTimes,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C:UIStatData_OakPassiveAbilityAttributeInitializerRepairTimePostSkill,bBiggerIsBetter,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C:UIStatData_OakPassiveAbilityAttributeInitializerRepairTimePostSkill,BasePriority,0,,0.1
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/Alacrity/PassiveSkill_Siren_Alacrity.Default__PassiveSkill_Siren_Alacrity_C:UIStatData_OakPassiveAbilityAttributeInitializerRepairTimePostSkill,SectionName,0,,Primary

# From Rest - Add Burst Fire Delay.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FromRest/StatusEffect_Siren_FromRest_DA.StatusEffect_Siren_FromRest_DA,AttributeEffects,0,,((AttributeData=/Game/GameData/Weapons/Att_Weapon_FireRateAccelDuration.Att_Weapon_FireRateAccelDuration,ModifierType=Scale,BaseModifierValue=(BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FromRest/StatusEffect_Siren_FromRest_DA.StatusEffect_Siren_FromRest_DA.Mutator_OakPassiveAbilityAttributeEffectMutatorData"'),(AttributeData=/Game/GameData/Weapons/Att_Weapon_ChargeTime.Att_Weapon_ChargeTime,ModifierType=Scale,BaseModifierValue=(BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FromRest/StatusEffect_Siren_FromRest_DA.StatusEffect_Siren_FromRest_DA.Mutator_OakPassiveAbilityAttributeEffectMutatorData_0"'),(AttributeData=/Game/GameData/Weapons/Att_Weapon_FireRate.Att_Weapon_FireRate,ModifierType=Scale,BaseModifierValue=(BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FromRest/StatusEffect_Siren_FromRest_DA.StatusEffect_Siren_FromRest_DA.Mutator_OakPassiveAbilityAttributeEffectMutatorData_1"'),(AttributeData=/Game/GameData/Weapons/Att_Weapon_BurstFireDelay.Att_Weapon_BurstFireDelay,ModifierType=Scale,BaseModifierValue=(BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FromRest/StatusEffect_Siren_FromRest_DA.StatusEffect_Siren_FromRest_DA.Mutator_OakPassiveAbilityAttributeEffectMutatorData_2"'))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FromRest/StatusEffect_Siren_FromRest_DA.StatusEffect_Siren_FromRest_DA:Mutator_OakPassiveAbilityAttributeEffectMutatorData_2,PerGradeUpgrade,0,,(BaseValueConstant=1,DataTableValue=(DataTable=None),BaseValueAttribute=None,BaseValueScale=-0.04)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FromRest/StatusEffect_Siren_FromRest_DA.StatusEffect_Siren_FromRest_DA:Mutator_OakPassiveAbilityAttributeEffectMutatorData_2,PerGradeUpgradeInterval,0,,1
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FromRest/PassiveSkill_Siren_FromRest.Default__PassiveSkill_Siren_FromRest_C,AbilityDescription.string,0,,Amara gains improved [skillbold]Fire Rate[/skillbold], [skillbold]Burst Fire Delay[/skillbold], and [skillbold]Charge Time[/skillbold].
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FromRest/PassiveSkill_Siren_FromRest.Default__PassiveSkill_Siren_FromRest_C,StatDataItems,0,,(UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FromRest/PassiveSkill_Siren_FromRest.Default__PassiveSkill_Siren_FromRest_C.StatDataItems_UIStatData_OakPassiveAbilityAttribute',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FromRest/PassiveSkill_Siren_FromRest.Default__PassiveSkill_Siren_FromRest_C.StatDataItems_UIStatData_OakPassiveAbilityAttribute_0',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FromRest/PassiveSkill_Siren_FromRest.Default__PassiveSkill_Siren_FromRest_C.StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay')
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FromRest/PassiveSkill_Siren_FromRest.Default__PassiveSkill_Siren_FromRest_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,StatusEffectData,0,,/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FromRest/StatusEffect_Siren_FromRest_DA.StatusEffect_Siren_FromRest_DA
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FromRest/PassiveSkill_Siren_FromRest.Default__PassiveSkill_Siren_FromRest_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,Attribute,0,,/Game/GameData/Weapons/Att_Weapon_BurstFireDelay.Att_Weapon_BurstFireDelay
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FromRest/PassiveSkill_Siren_FromRest.Default__PassiveSkill_Siren_FromRest_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,FormatText.string,0,,[skillbold]Burst Fire Delay:[/skillbold] $VALUE$
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FromRest/PassiveSkill_Siren_FromRest.Default__PassiveSkill_Siren_FromRest_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,SignStyle,0,,EUIStatValueSignStyle::Negative
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FromRest/PassiveSkill_Siren_FromRest.Default__PassiveSkill_Siren_FromRest_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,RoundingMode,0,,EUIStatValueRoundingMode::None
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FromRest/PassiveSkill_Siren_FromRest.Default__PassiveSkill_Siren_FromRest_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bDisplayAsPercentage,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FromRest/PassiveSkill_Siren_FromRest.Default__PassiveSkill_Siren_FromRest_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bDisplayPercentAsFloat,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FromRest/PassiveSkill_Siren_FromRest.Default__PassiveSkill_Siren_FromRest_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bDisplayAsInverse,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FromRest/PassiveSkill_Siren_FromRest.Default__PassiveSkill_Siren_FromRest_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bDisplayPlusSign,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FromRest/PassiveSkill_Siren_FromRest.Default__PassiveSkill_Siren_FromRest_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bDisplayAsOneMinus,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FromRest/PassiveSkill_Siren_FromRest.Default__PassiveSkill_Siren_FromRest_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bCalculateWithReductionMath,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FromRest/PassiveSkill_Siren_FromRest.Default__PassiveSkill_Siren_FromRest_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bUseFormatText,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FromRest/PassiveSkill_Siren_FromRest.Default__PassiveSkill_Siren_FromRest_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bEnableValueRemapping,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FromRest/PassiveSkill_Siren_FromRest.Default__PassiveSkill_Siren_FromRest_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bUseSupplementalStatFormatText,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FromRest/PassiveSkill_Siren_FromRest.Default__PassiveSkill_Siren_FromRest_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bUseMinValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FromRest/PassiveSkill_Siren_FromRest.Default__PassiveSkill_Siren_FromRest_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bUseMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FromRest/PassiveSkill_Siren_FromRest.Default__PassiveSkill_Siren_FromRest_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bUseMinOrMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FromRest/PassiveSkill_Siren_FromRest.Default__PassiveSkill_Siren_FromRest_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bCanDisplayMultipleTimes,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FromRest/PassiveSkill_Siren_FromRest.Default__PassiveSkill_Siren_FromRest_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,bBiggerIsBetter,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FromRest/PassiveSkill_Siren_FromRest.Default__PassiveSkill_Siren_FromRest_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,BasePriority,0,,1.9
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/RuinTree/FromRest/PassiveSkill_Siren_FromRest.Default__PassiveSkill_Siren_FromRest_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeBurstDelay,SectionName,0,,Primary

# Deep Well - Make the Heat Reduction be 20% instead of 15%, make it display on the skill card.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/ManifestTree/DeepWell/StatusEffect_Siren_DeepWell.StatusEffect_Siren_DeepWell:Mutator_OakPassiveAbilityAttributeEffectMutatorData_0,PerGradeUpgrade,0,,(BaseValueConstant=1,DataTableValue=(DataTable=None),BaseValueAttribute=None,BaseValueScale=-0.2)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/ManifestTree/DeepWell/Passive_Siren_DeepWell.Default__Passive_Siren_DeepWell_C,AbilityDescription.string,0,,Amara gains increased [skillbold]Magazine Size[/skillbold]  and reduced [skillbold]Heat per Shot[/skillbold] with elemental weapons.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/ManifestTree/DeepWell/Passive_Siren_DeepWell.Default__Passive_Siren_DeepWell_C,StatDataItems,0,,(UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/ManifestTree/DeepWell/Passive_Siren_DeepWell.Default__Passive_Siren_DeepWell_C.StatDataItems_UIStatData_OakPassiveAbilityAttribute',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/ManifestTree/DeepWell/Passive_Siren_DeepWell.Default__Passive_Siren_DeepWell_C.StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot')
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/ManifestTree/DeepWell/Passive_Siren_DeepWell.Default__Passive_Siren_DeepWell_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,StatusEffectData,0,,/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/ManifestTree/DeepWell/StatusEffect_Siren_DeepWell.StatusEffect_Siren_DeepWell
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/ManifestTree/DeepWell/Passive_Siren_DeepWell.Default__Passive_Siren_DeepWell_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,Attribute,0,,/Game/GameData/Weapons/Att_Weapon_UseHeatImpulse.Att_Weapon_UseHeatImpulse
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/ManifestTree/DeepWell/Passive_Siren_DeepWell.Default__Passive_Siren_DeepWell_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,FormatText.string,0,,[skillbold]Heat per Shot:[/skillbold] $VALUE$
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/ManifestTree/DeepWell/Passive_Siren_DeepWell.Default__Passive_Siren_DeepWell_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,SignStyle,0,,EUIStatValueSignStyle::Negative
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/ManifestTree/DeepWell/Passive_Siren_DeepWell.Default__Passive_Siren_DeepWell_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,RoundingMode,0,,EUIStatValueRoundingMode::None
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/ManifestTree/DeepWell/Passive_Siren_DeepWell.Default__Passive_Siren_DeepWell_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,bDisplayAsPercentage,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/ManifestTree/DeepWell/Passive_Siren_DeepWell.Default__Passive_Siren_DeepWell_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,bDisplayPercentAsFloat,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/ManifestTree/DeepWell/Passive_Siren_DeepWell.Default__Passive_Siren_DeepWell_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,FloatPrecision,0,,0
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/ManifestTree/DeepWell/Passive_Siren_DeepWell.Default__Passive_Siren_DeepWell_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,bDisplayAsInverse,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/ManifestTree/DeepWell/Passive_Siren_DeepWell.Default__Passive_Siren_DeepWell_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,bDisplayPlusSign,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/ManifestTree/DeepWell/Passive_Siren_DeepWell.Default__Passive_Siren_DeepWell_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,bDisplayAsOneMinus,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/ManifestTree/DeepWell/Passive_Siren_DeepWell.Default__Passive_Siren_DeepWell_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,bCalculateWithReductionMath,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/ManifestTree/DeepWell/Passive_Siren_DeepWell.Default__Passive_Siren_DeepWell_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,bUseFormatText,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/ManifestTree/DeepWell/Passive_Siren_DeepWell.Default__Passive_Siren_DeepWell_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,bEnableValueRemapping,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/ManifestTree/DeepWell/Passive_Siren_DeepWell.Default__Passive_Siren_DeepWell_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,bUseSupplementalStatFormatText,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/ManifestTree/DeepWell/Passive_Siren_DeepWell.Default__Passive_Siren_DeepWell_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,bUseMinValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/ManifestTree/DeepWell/Passive_Siren_DeepWell.Default__Passive_Siren_DeepWell_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,bUseMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/ManifestTree/DeepWell/Passive_Siren_DeepWell.Default__Passive_Siren_DeepWell_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,bUseMinOrMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/ManifestTree/DeepWell/Passive_Siren_DeepWell.Default__Passive_Siren_DeepWell_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,bCanDisplayMultipleTimes,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/ManifestTree/DeepWell/Passive_Siren_DeepWell.Default__Passive_Siren_DeepWell_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,bBiggerIsBetter,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/ManifestTree/DeepWell/Passive_Siren_DeepWell.Default__Passive_Siren_DeepWell_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,BasePriority,0,,0.9
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_Shared/_Design/Passives/ManifestTree/DeepWell/Passive_Siren_DeepWell.Default__Passive_Siren_DeepWell_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeHeatPerShot,SectionName,0,,Primary

# Trust in Yourself - Add Repair Time.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_DLC/Ixora/Passives/DLCSkill_17/StatusEffect_Siren_DLCSkill_17.StatusEffect_Siren_DLCSkill_17,AttributeEffects,0,,((AttributeData=/Game/GameData/Weapons/Att_Weapon_ReloadTime.Att_Weapon_ReloadTime,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=,BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/SirenBrawler/_DLC/Ixora/Passives/DLCSkill_17/StatusEffect_Siren_DLCSkill_17.StatusEffect_Siren_DLCSkill_17:Mutator_OakPassiveAbilityAttributeEffectMutatorData"'),(AttributeData=/Game/GameData/Weapons/Att_Weapon_ChargeTime.Att_Weapon_ChargeTime,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=,BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/SirenBrawler/_DLC/Ixora/Passives/DLCSkill_17/StatusEffect_Siren_DLCSkill_17.StatusEffect_Siren_DLCSkill_17:Mutator_OakPassiveAbilityAttributeEffectMutatorData_0"'),(AttributeData=/Game/GameData/Attributes/Character/Att_WeaponSwapSpeedScale.Att_WeaponSwapSpeedScale,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=,BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/SirenBrawler/_DLC/Ixora/Passives/DLCSkill_17/StatusEffect_Siren_DLCSkill_17.StatusEffect_Siren_DLCSkill_17:Mutator_OakPassiveAbilityAttributeEffectMutatorData_1"'),(AttributeData=/Game/GameData/Weapons/Att_Weapon_TapedReloadTime.Att_Weapon_TapedReloadTime,ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0,DataTableValue=,BaseValueScale=1),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/SirenBrawler/_DLC/Ixora/Passives/DLCSkill_17/StatusEffect_Siren_DLCSkill_17.StatusEffect_Siren_DLCSkill_17:Mutator_OakPassiveAbilityAttributeEffectMutatorData"'))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_DLC/Ixora/Passives/DLCSkill_17/Passive_Siren_DLCSkill_17.Default__Passive_Siren_DLCSkill_17_C,StatDataItems,0,,(UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/SirenBrawler/_DLC/Ixora/Passives/DLCSkill_17/Passive_Siren_DLCSkill_17.Default__Passive_Siren_DLCSkill_17_C.StatDataItems_UIStatData_OakPassiveAbilityAttribute',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/SirenBrawler/_DLC/Ixora/Passives/DLCSkill_17/Passive_Siren_DLCSkill_17.Default__Passive_Siren_DLCSkill_17_C.StatDataItems_UIStatData_OakPassiveAbilityAttribute_0',UIStatData_OakPassiveAbilityAttributeInitializer'/Game/PlayerCharacters/SirenBrawler/_DLC/Ixora/Passives/DLCSkill_17/Passive_Siren_DLCSkill_17.Default__Passive_Siren_DLCSkill_17_C.StatDataItems_UIStatData_OakPassiveAbilityAttributeInitializer',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/SirenBrawler/_DLC/Ixora/Passives/DLCSkill_17/Passive_Siren_DLCSkill_17.Default__Passive_Siren_DLCSkill_17_C.StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime')
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_DLC/Ixora/Passives/DLCSkill_17/Passive_Siren_DLCSkill_17.Default__Passive_Siren_DLCSkill_17_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,StatusEffectData,0,,/Game/PlayerCharacters/SirenBrawler/_DLC/Ixora/Passives/DLCSkill_17/StatusEffect_Siren_DLCSkill_17.StatusEffect_Siren_DLCSkill_17
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_DLC/Ixora/Passives/DLCSkill_17/Passive_Siren_DLCSkill_17.Default__Passive_Siren_DLCSkill_17_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,Attribute,0,,/Game/GameData/Weapons/Att_Weapon_TapedReloadTime.Att_Weapon_TapedReloadTime
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_DLC/Ixora/Passives/DLCSkill_17/Passive_Siren_DLCSkill_17.Default__Passive_Siren_DLCSkill_17_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,FormatText.string,0,,[skillbold]Repair Speed:[/skillbold] $VALUE$
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_DLC/Ixora/Passives/DLCSkill_17/Passive_Siren_DLCSkill_17.Default__Passive_Siren_DLCSkill_17_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,SignStyle,0,,EUIStatValueSignStyle::Positive
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_DLC/Ixora/Passives/DLCSkill_17/Passive_Siren_DLCSkill_17.Default__Passive_Siren_DLCSkill_17_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,RoundingMode,0,,EUIStatValueRoundingMode::None
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_DLC/Ixora/Passives/DLCSkill_17/Passive_Siren_DLCSkill_17.Default__Passive_Siren_DLCSkill_17_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bDisplayAsPercentage,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_DLC/Ixora/Passives/DLCSkill_17/Passive_Siren_DLCSkill_17.Default__Passive_Siren_DLCSkill_17_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bDisplayPercentAsFloat,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_DLC/Ixora/Passives/DLCSkill_17/Passive_Siren_DLCSkill_17.Default__Passive_Siren_DLCSkill_17_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bDisplayAsInverse,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_DLC/Ixora/Passives/DLCSkill_17/Passive_Siren_DLCSkill_17.Default__Passive_Siren_DLCSkill_17_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bDisplayPlusSign,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_DLC/Ixora/Passives/DLCSkill_17/Passive_Siren_DLCSkill_17.Default__Passive_Siren_DLCSkill_17_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bDisplayAsOneMinus,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_DLC/Ixora/Passives/DLCSkill_17/Passive_Siren_DLCSkill_17.Default__Passive_Siren_DLCSkill_17_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bCalculateWithReductionMath,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_DLC/Ixora/Passives/DLCSkill_17/Passive_Siren_DLCSkill_17.Default__Passive_Siren_DLCSkill_17_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bUseFormatText,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_DLC/Ixora/Passives/DLCSkill_17/Passive_Siren_DLCSkill_17.Default__Passive_Siren_DLCSkill_17_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bEnableValueRemapping,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_DLC/Ixora/Passives/DLCSkill_17/Passive_Siren_DLCSkill_17.Default__Passive_Siren_DLCSkill_17_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bUseSupplementalStatFormatText,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_DLC/Ixora/Passives/DLCSkill_17/Passive_Siren_DLCSkill_17.Default__Passive_Siren_DLCSkill_17_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bUseMinValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_DLC/Ixora/Passives/DLCSkill_17/Passive_Siren_DLCSkill_17.Default__Passive_Siren_DLCSkill_17_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bUseMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_DLC/Ixora/Passives/DLCSkill_17/Passive_Siren_DLCSkill_17.Default__Passive_Siren_DLCSkill_17_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bUseMinOrMaxValueCondition,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_DLC/Ixora/Passives/DLCSkill_17/Passive_Siren_DLCSkill_17.Default__Passive_Siren_DLCSkill_17_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bCanDisplayMultipleTimes,0,,false
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_DLC/Ixora/Passives/DLCSkill_17/Passive_Siren_DLCSkill_17.Default__Passive_Siren_DLCSkill_17_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,bBiggerIsBetter,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_DLC/Ixora/Passives/DLCSkill_17/Passive_Siren_DLCSkill_17.Default__Passive_Siren_DLCSkill_17_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,BasePriority,0,,150
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/SirenBrawler/_DLC/Ixora/Passives/DLCSkill_17/Passive_Siren_DLCSkill_17.Default__Passive_Siren_DLCSkill_17_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeRepairTime,SectionName,0,,Primary

#########################
### OTHER ADJUSTMENTS ###
#########################

# Maurice Vendor (Week 30) - Replaced the Digi-Clone's Dahl Pistol with a Nova Berner.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Ixora2/Loot/VendingMachines/WeeklyPools/ItemPool_BMV_Week30.ItemPool_BMV_Week30,BalancedItems.BalancedItems[1].InventoryBalanceData,0,,/Game/Gear/Shields/_Design/_Uniques/NovaBurner/Balance/InvBalD_Shield_LGD_NovaBurner.InvBalD_Shield_LGD_NovaBurner
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Ixora2/Loot/VendingMachines/WeeklyPools/ItemPool_BMV_Week30.ItemPool_BMV_Week30,BalancedItems.BalancedItems[1].ResolvedInventoryBalanceData,0,,/Game/Gear/Shields/_Design/_Uniques/NovaBurner/Balance/InvBalD_Shield_LGD_NovaBurner.InvBalD_Shield_LGD_NovaBurner

### BURST-FIRE RATE SKILL BOOST FIXES (Credit to ZetaDaemon) ###

# Violent Violence
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/ViolentViolence/StatusEffect_Operative_ViolentViolence.StatusEffect_Operative_ViolentViolence:Mutator_OakPassiveAbilityAttributeEffectMutatorData_0,PerGradeUpgrade.DataTableValue.RowName,0,,ReloadTime
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/ViolentViolence/StatusEffect_Operative_ViolentViolence.StatusEffect_Operative_ViolentViolence:Mutator_OakPassiveAbilityAttributeEffectMutatorData_0,PerGradeUpgrade.DataTableValue.ValueName,0,,FivePointLarge_23_BD95FA214ED4F962354446B3B30B08AD
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/ViolentViolence/PassiveSkill_Operative_ViolentViolence.Default__PassiveSkill_Operative_ViolentViolence_C,StatDataItems,0,,(UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/ViolentViolence/PassiveSkill_Operative_ViolentViolence.Default__PassiveSkill_Operative_ViolentViolence_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute',UIStatData_OakPassiveAbilityAttributeInitializer'/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/ViolentViolence/PassiveSkill_Operative_ViolentViolence.Default__PassiveSkill_Operative_ViolentViolence_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeInitializer',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/ViolentViolence/PassiveSkill_Operative_ViolentViolence.Default__PassiveSkill_Operative_ViolentViolence_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute_0')
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/ViolentViolence/PassiveSkill_Operative_ViolentViolence.Default__PassiveSkill_Operative_ViolentViolence_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute_0,StatusEffectData,0,,/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/ViolentViolence/StatusEffect_Operative_ViolentViolence.StatusEffect_Operative_ViolentViolence
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/ViolentViolence/PassiveSkill_Operative_ViolentViolence.Default__PassiveSkill_Operative_ViolentViolence_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute_0,Attribute,0,,/Game/GameData/Weapons/Att_Weapon_BurstFireDelay.Att_Weapon_BurstFireDelay
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/ViolentViolence/PassiveSkill_Operative_ViolentViolence.Default__PassiveSkill_Operative_ViolentViolence_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute_0,bDisplayAsPercentage,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/ViolentViolence/PassiveSkill_Operative_ViolentViolence.Default__PassiveSkill_Operative_ViolentViolence_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute_0,bDisplayPlusSign,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/ViolentViolence/PassiveSkill_Operative_ViolentViolence.Default__PassiveSkill_Operative_ViolentViolence_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute_0,bUseFormatText,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/ViolentViolence/PassiveSkill_Operative_ViolentViolence.Default__PassiveSkill_Operative_ViolentViolence_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute_0,FormatText,0,,[skillbold]Burst Fire Delay:[/skillbold] $VALUE$
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/ViolentViolence/PassiveSkill_Operative_ViolentViolence.Default__PassiveSkill_Operative_ViolentViolence_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute_0,BasePriority,0,,0.5
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/ViolentViolence/PassiveSkill_Operative_ViolentViolence.Default__PassiveSkill_Operative_ViolentViolence_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute_0,SectionName,0,,Primary
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_Shared/_Design/Passives/DroneTree/ViolentViolence/PassiveSkill_Operative_ViolentViolence.Default__PassiveSkill_Operative_ViolentViolence_C,AbilityDescription,0,,[skillbold]Kill Skill[/skillbold]. After killing an enemy, Zane gains increased [skillbold]Fire Rate[/skillbold] and reduced [skillbold]Burst Fire Delay[/skillbold] for a few seconds. This effect stacks twice.

# Domino Effect
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/StatusEffect_Operative_DLCSkill_16.StatusEffect_Operative_DLCSkill_16:OakPassiveAbilityAttributeEffectMutatorData_0,PerGradeUpgrade.DataTableValue.DataTable,0,,/Game/PlayerCharacters/_Shared/_Design/Balance/_Shared/DataTable_Shared_PassiveSkillBalance.DataTable_Shared_PassiveSkillBalance
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/StatusEffect_Operative_DLCSkill_16.StatusEffect_Operative_DLCSkill_16:OakPassiveAbilityAttributeEffectMutatorData_0,PerGradeUpgrade.DataTableValue.RowName,0,,ReloadTime
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/StatusEffect_Operative_DLCSkill_16.StatusEffect_Operative_DLCSkill_16:OakPassiveAbilityAttributeEffectMutatorData_0,PerGradeUpgrade.DataTableValue.ValueName,0,,FivePointMedium_21_6CE8CC0645575BFC0483689FFA697E8A
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/StatusEffect_Operative_DLCSkill_16_Addl.StatusEffect_Operative_DLCSkill_16_Addl:OakPassiveAbilityAttributeEffectMutatorData_0,PerGradeUpgrade.DataTableValue.RowName,0,,ReloadTime
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/StatusEffect_Operative_DLCSkill_16_Addl.StatusEffect_Operative_DLCSkill_16_Addl:OakPassiveAbilityAttributeEffectMutatorData_0,PerGradeUpgrade.DataTableValue.ValueName,0,,FivePointMedium_21_6CE8CC0645575BFC0483689FFA697E8A
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C,StatDataItems,0,,(UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute_0',UIStatData_OakPassiveAbilityAttributeInitializer'/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeInitializer',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute_1')
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute_1,StatusEffectData,0,,/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/StatusEffect_Operative_DLCSkill_16.StatusEffect_Operative_DLCSkill_16
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute_1,Attribute,0,,/Game/GameData/Weapons/Att_Weapon_BurstFireDelay.Att_Weapon_BurstFireDelay
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute_1,bDisplayAsPercentage,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute_1,bDisplayPlusSign,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute_1,bUseFormatText,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute_1,FormatText,0,,[skillbold]Burst Fire Delay:[/skillbold] $VALUE$
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute_1,BasePriority,0,,150.0
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute_1,SectionName,0,,Primary
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_16/Passive_OperativeDLC_16.Default__Passive_OperativeDLC_16_C,AbilityDescription,0,,Whenever Zane scores a [skillbold]Critical Hit[/skillbold], he gains increased [skillbold]Fire Rate[/skillbold] and [skillbold]Reload Speed[/skillbold] and reduced [skillbold]Burst Fire Delay[/skillbold] for a short time. If he scores a [skillbold]Critical Hit[/skillbold] with his [actionskill]Action Skill[/actionskill], he [skillbold]doubles this effect[/skillbold].

# Fired Up
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_DLC/Ixora/Passives/DLCSkill_07/StatusEffect_Gunner_DLCSkill_7.StatusEffect_Gunner_DLCSkill_7:OakPassiveAbilityAttributeEffectMutatorData_0,PerGradeUpgrade.DataTableValue.DataTable,0,,/Game/PlayerCharacters/_Shared/_Design/Balance/_Shared/DataTable_Shared_PassiveSkillBalance.DataTable_Shared_PassiveSkillBalance
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_DLC/Ixora/Passives/DLCSkill_07/StatusEffect_Gunner_DLCSkill_7.StatusEffect_Gunner_DLCSkill_7:OakPassiveAbilityAttributeEffectMutatorData_0,PerGradeUpgrade.DataTableValue.RowName,0,,DamageReduction
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_DLC/Ixora/Passives/DLCSkill_07/StatusEffect_Gunner_DLCSkill_7.StatusEffect_Gunner_DLCSkill_7:OakPassiveAbilityAttributeEffectMutatorData_0,PerGradeUpgrade.DataTableValue.ValueName,0,,FivePointMedium_21_6CE8CC0645575BFC0483689FFA697E8A
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_DLC/Ixora/Passives/DLCSkill_07/Passive_Gunner_DLCSkill_7.Default__Passive_Gunner_DLCSkill_7_C,StatDataItems,0,,(UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Gunner/_DLC/Ixora/Passives/DLCSkill_07/Passive_Gunner_DLCSkill_7.Default__Passive_Gunner_DLCSkill_7_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute',UIStatData_OakPassiveAbilityAttributeInitializer'/Game/PlayerCharacters/Gunner/_DLC/Ixora/Passives/DLCSkill_07/Passive_Gunner_DLCSkill_7.Default__Passive_Gunner_DLCSkill_7_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeInitializer',UIStatData_OakPassiveAbilityAttributeInitializer'/Game/PlayerCharacters/Gunner/_DLC/Ixora/Passives/DLCSkill_07/Passive_Gunner_DLCSkill_7.Default__Passive_Gunner_DLCSkill_7_C:StatDataItems_UIStatData_OakPassiveAbilityAttributeInitializer_0',UIStatData_OakPassiveAbilityAttribute'/Game/PlayerCharacters/Gunner/_DLC/Ixora/Passives/DLCSkill_07/Passive_Gunner_DLCSkill_7.Default__Passive_Gunner_DLCSkill_7_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute_0')
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_DLC/Ixora/Passives/DLCSkill_07/Passive_Gunner_DLCSkill_7.Default__Passive_Gunner_DLCSkill_7_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute_0,StatusEffectData,0,,/Game/PlayerCharacters/Gunner/_DLC/Ixora/Passives/DLCSkill_07/StatusEffect_Gunner_DLCSkill_7.StatusEffect_Gunner_DLCSkill_7
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_DLC/Ixora/Passives/DLCSkill_07/Passive_Gunner_DLCSkill_7.Default__Passive_Gunner_DLCSkill_7_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute_0,Attribute,0,,/Game/GameData/Weapons/Att_Weapon_BurstFireDelay.Att_Weapon_BurstFireDelay
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_DLC/Ixora/Passives/DLCSkill_07/Passive_Gunner_DLCSkill_7.Default__Passive_Gunner_DLCSkill_7_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute_0,bDisplayAsPercentage,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_DLC/Ixora/Passives/DLCSkill_07/Passive_Gunner_DLCSkill_7.Default__Passive_Gunner_DLCSkill_7_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute_0,bDisplayPlusSign,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_DLC/Ixora/Passives/DLCSkill_07/Passive_Gunner_DLCSkill_7.Default__Passive_Gunner_DLCSkill_7_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute_0,bUseFormatText,0,,true
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_DLC/Ixora/Passives/DLCSkill_07/Passive_Gunner_DLCSkill_7.Default__Passive_Gunner_DLCSkill_7_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute_0,FormatText,0,,[skillbold]Burst Fire Delay:[/skillbold] $VALUE$
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_DLC/Ixora/Passives/DLCSkill_07/Passive_Gunner_DLCSkill_7.Default__Passive_Gunner_DLCSkill_7_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute_0,BasePriority,0,,0.75
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Gunner/_DLC/Ixora/Passives/DLCSkill_07/Passive_Gunner_DLCSkill_7.Default__Passive_Gunner_DLCSkill_7_C:StatDataItems_UIStatData_OakPassiveAbilityAttribute_0,SectionName,0,,Primary

#####################################################################
### ADDITIONAL FIXES INCLUDED FROM THE UNOFFICIAL COMMUNITY PATCH ###
#####################################################################

# Sheer Will - Make the Bonus Cooldown on Critical Hits also work for MNTIS.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_10/StatusEffect_Operative_DLCSkill_10_Bonus.StatusEffect_Operative_DLCSkill_10_Bonus,AttributeEffects,0,,((AttributeData=GbxAttributeData'"/Game/PlayerCharacters/_Shared/_Design/Attributes/Operative/Att_ActionSkill_Operative_CooldownRate_Skill2.Att_ActionSkill_Operative_CooldownRate_Skill2"',ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0.0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1.0),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_10/StatusEffect_Operative_DLCSkill_10_Bonus.StatusEffect_Operative_DLCSkill_10_Bonus:OakPassiveAbilityAttributeEffectMutatorData_2"'),(AttributeData=GbxAttributeData'"/Game/PlayerCharacters/_Shared/_Design/Attributes/Operative/Att_ActionSkill_Operative_CooldownRate_Skill3.Att_ActionSkill_Operative_CooldownRate_Skill3"',ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0.0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1.0),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_10/StatusEffect_Operative_DLCSkill_10_Bonus.StatusEffect_Operative_DLCSkill_10_Bonus:OakPassiveAbilityAttributeEffectMutatorData_0"'),(AttributeData=GbxAttributeData'"/Game/PlayerCharacters/_Shared/_Design/Attributes/Operative/Att_ActionSkill_Operative_CooldownRate_Skill1.Att_ActionSkill_Operative_CooldownRate_Skill1"',ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0.0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1.0),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_10/StatusEffect_Operative_DLCSkill_10_Bonus.StatusEffect_Operative_DLCSkill_10_Bonus:OakPassiveAbilityAttributeEffectMutatorData_1"'),(AttributeData=GbxAttributeData'"/Game/PlayerCharacters/_Shared/_DLC/Ixora/Balance/Operative/Att_ActionSkill_Operative_CooldownRate_Skill4.Att_ActionSkill_Operative_CooldownRate_Skill4"',ModifierType=Scale,BaseModifierValue=(BaseValueConstant=0.0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1.0),Mutator=OakPassiveAbilityAttributeEffectMutatorData'"/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_10/StatusEffect_Operative_DLCSkill_10_Bonus.StatusEffect_Operative_DLCSkill_10_Bonus:OakPassiveAbilityAttributeEffectMutatorData_3"'))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/DLCSkill_10/StatusEffect_Operative_DLCSkill_10_Bonus.StatusEffect_Operative_DLCSkill_10_Bonus,AttributeEffects.AttributeEffects[3].Mutator.Object..PerGradeUpgrade,0,,(DataTableValue=(DataTable=Datatable'"/Game/PlayerCharacters/Operative/_DLC/Ixora/Passives/Table_Operative_DLCPassiveContantValues.Table_Operative_DLCPassiveContantValues"',RowName="DLCSkill10_CooldownRateBonus",ValueName="Base_17_28B25EC8493D1EB6C2138A962F659BCD"))