###
### Name: Balands - Dedicated Drop Source Adjustments and Mayhem-Scaled Dedicated Drop Adjustements
### Version: 1.6.5
### Author: Aaron0000
### Contact: Just look for me on Shadowevil's Discord (Shadow's Hideout).
### Categories: enemy-drops
###
### License: Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
### License URL: https://creativecommons.org/licenses/by-sa/4.0/
###

### (The mod's name is pronounced the same as the word "balance".)
###
### Borderlands 3 is a good time, but there are some parts that leave room
### for questioning. Certain aspects of endgame like skill, pet, and shield
### damage being multiplied dozens of times over without being mentioned
### in-game, the overwhelming importance of anointments, and lots of gear
### requiring triple-digit buffs in order to deal with a five-digit boost to
### enemy health makes it almost impossible to keep things relatively
### balanced during playthroughs. And then there's the stuff that can't
### even perform well at the lowest levels of play. So I've tried my hand 
### at putting some more balance in the Borderlands.
###
### This mod can used with any normal save file without needing to change anything, the only thing you may need to change when you return to normal-play is your Mayhem Mode modifiers if you change them while the mod is active.
###
### CREDITS:
### Apocalyptech - For lending a hand to figuring out some stuff, as well as the Mayhem Mode Config Tool, removing Mayhem bonuses on gear, full-auto Torgue assault rifles, full-auto on the Edirian Fabricator, Beef Plisken's loot fix, the Siren COM blank part fix, some DLC enemies not dropping shields, Red-Text Explainer, and the database from which I obtained a lot of information.
### CZ47 - For lending a hand to figuring out some stuff, as well as the Monkey Do fixes, some changes to the Pet Loader pet bonuses, removing damage/cooldown penalties from Amara's augments, the Vendor Crash Pseudo-Fix, and Faster NPCs.
### ZetaDaemon - For lending a hand to figuring out some stuff as well as fixing burst-fire delay getting increased by some skills instead of reduced and providing a fix for the Action-Skill-End-Element anoints' number not changing to reflect the correct value.
### Grimm - For the weighted ammo drop adjustments and lending a hand to figuring out some stuff.
### apple 1417 - For lending a hand to figuring out some stuff.
### Stygian Emperor - For removing movement speed penalties on Atlas and Vladof heavy weapons.
### LoneMasterino - For making the Shooting Star shield's projectiles not collide with level geometry.
### tbj_quag, JoeForLong, ki11erSix, shadowevil - For playtesting and/or giving feedback.
### EpicNNG - For allowing me to use his code for making the Psycho Stabber's projectiles deal melee damage, for helping me fix an issue with the Nukem, and for making Redux which was useful for referring to when dealing with certain lines of code.
### SSpyR - For making the Borderlands 3 Object Explorer, which proved immensely useful for investigating almost everything adjusted in this file.
### Any contributors to the Unofficial Community Patch (for Borderlands 3) that haven't already been previously mentioned.
### c0dycode - For making the Borderlands 3 Hotfix Manager.
### Lootlemon.com - Good information source for Borderlands 3 gear and skills.
###


######################################################################
####### DEDICATED DROP SOURCES + MAYHEM-SCALED DEDICATED DROPS #######
######################################################################

# Alternate Purple Grenade Pool for Purple Grenade Drop Sources (to avoid interfering with the regular purple grenade pool)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_Pangolin.ItemPool_GrenadeMods_Pangolin,BalancedItems,0,,((InventoryBalanceData=/Game/Gear/GrenadeMods/_Design/InvBalance/InvBalD_GrenadeMod_Atlas_04_VeryRare.InvBalD_GrenadeMod_Atlas_04_VeryRare,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/GrenadeMods/_Design/InvBalance/InvBalD_GrenadeMod_Atlas_04_VeryRare.InvBalD_GrenadeMod_Atlas_04_VeryRare"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/GrenadeMods/_Design/InvBalance/InvBalD_GrenadeMod_Hyperion_04_VeryRare.InvBalD_GrenadeMod_Hyperion_04_VeryRare,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/GrenadeMods/_Design/InvBalance/InvBalD_GrenadeMod_Hyperion_04_VeryRare.InvBalD_GrenadeMod_Hyperion_04_VeryRare"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/GrenadeMods/_Design/InvBalance/InvBalD_GrenadeMod_Pangolin_04_VeryRare.InvBalD_GrenadeMod_Pangolin_04_VeryRare,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/GrenadeMods/_Design/InvBalance/InvBalD_GrenadeMod_Pangolin_04_VeryRare.InvBalD_GrenadeMod_Pangolin_04_VeryRare"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/GrenadeMods/_Design/InvBalance/InvBalD_GrenadeMod_Tediore_04_VeryRare.InvBalD_GrenadeMod_Tediore_04_VeryRare,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/GrenadeMods/_Design/InvBalance/InvBalD_GrenadeMod_Tediore_04_VeryRare.InvBalD_GrenadeMod_Tediore_04_VeryRare"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/GrenadeMods/_Design/InvBalance/InvBalD_GrenadeMod_Torgue_04_VeryRare.InvBalD_GrenadeMod_Torgue_04_VeryRare,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/GrenadeMods/_Design/InvBalance/InvBalD_GrenadeMod_Torgue_04_VeryRare.InvBalD_GrenadeMod_Torgue_04_VeryRare"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/GrenadeMods/_Design/InvBalance/InvBalD_GrenadeMod_Vladof_04_VeryRare.InvBalD_GrenadeMod_Vladof_04_VeryRare,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/GrenadeMods/_Design/InvBalance/InvBalD_GrenadeMod_Vladof_04_VeryRare.InvBalD_GrenadeMod_Vladof_04_VeryRare"',Weight=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)))

# Shiv - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoBadassPrologue),/Game/Enemies/Psycho_Male/_Unique/BadassPrologue/_Design/Character/BPChar_PsychoBadassPrologue.BPChar_PsychoBadassPrologue_C:AIBalanceState_GEN_VARIABLE,CharacterExpansionDropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_Shiv.ItemPool_Shiv"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_Shiv.ItemPool_Shiv"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Dumptruck - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Enforcer_BountyPrologue),/Game/Enemies/Enforcer/_Unique/BountyPrologue/_Design/Character/BPChar_Enforcer_BountyPrologue.BPChar_Enforcer_BountyPrologue_C:AIBalanceState_GEN_VARIABLE,CharacterExpansionDropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_HolyDumptruck.ItemPool_HolyDumptruck"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_HolyDumptruck.ItemPool_HolyDumptruck"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Trufflemunch - Add additional Mayhem-scaled dedicated drops as well as Mincemeat's item pool.
SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagTrufflemunch),/Game/Enemies/Skag/_Unique/Trufflemunch/_Design/Character/BPChar_SkagTrufflemunch.BPChar_SkagTrufflemunch_C:AIBalanceState_GEN_VARIABLE,CharacterExpansionDropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_Trufflemunch.ItemPool_Trufflemunch"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_Trufflemunch.ItemPool_Trufflemunch"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_Mincemeat.ItemPool_Mincemeat"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.05),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Buttmunch - Add additional Mayhem-scaled dedicated drops as well as Mincemeat's item pool.
SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagButtmunch),/Game/Enemies/Skag/_Unique/Buttmunch/_Design/Character/BPChar_SkagButtmunch.BPChar_SkagButtmunch_C:AIBalanceState_GEN_VARIABLE,CharacterExpansionDropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_Buttmunch.ItemPool_Buttmunch"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_Buttmunch.ItemPool_Buttmunch"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_Mincemeat.ItemPool_Mincemeat"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.05),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Demoskaggon - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Skag_Rare01),/Game/Enemies/Skag/_Unique/Rare01/_Design/Character/BPChar_Skag_Rare01.BPChar_Skag_Rare01_C:AIBalanceState_GEN_VARIABLE,CharacterExpansionDropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_DemoSkaggon.ItemPool_DemoSkaggon"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_DemoSkaggon.ItemPool_DemoSkaggon"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.05),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Lavender Crawly - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,MatchAll),/Game/Enemies/Varkid/_Unique/Hunt02/_Design/Larva/BPChar_VarkidHunt02_LarvaA.BPChar_VarkidHunt02_LarvaA_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_PredatoryLending_CrawlyFamily.ItemPool_PredatoryLending_CrawlyFamily"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,RowName=LavenderCrawly,ValueName=LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_PredatoryLending_CrawlyFamily.ItemPool_PredatoryLending_CrawlyFamily"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.025),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))
SparkCharacterLoadedEntry,(1,1,0,MatchAll),/Game/Enemies/Varkid/_Unique/Hunt02/_Design/Larva/BPChar_VarkidHunt02_LarvaB.BPChar_VarkidHunt02_LarvaB_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_PredatoryLending_CrawlyFamily.ItemPool_PredatoryLending_CrawlyFamily"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,RowName=LavenderCrawly,ValueName=LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_PredatoryLending_CrawlyFamily.ItemPool_PredatoryLending_CrawlyFamily"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.025),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))
SparkCharacterLoadedEntry,(1,1,0,MatchAll),/Game/Enemies/Varkid/_Unique/Hunt02/_Design/Larva/BPChar_VarkidHunt02_LarvaC.BPChar_VarkidHunt02_LarvaC_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_PredatoryLending_CrawlyFamily.ItemPool_PredatoryLending_CrawlyFamily"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,RowName=LavenderCrawly,ValueName=LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_PredatoryLending_CrawlyFamily.ItemPool_PredatoryLending_CrawlyFamily"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.025),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))
SparkCharacterLoadedEntry,(1,1,0,MatchAll),/Game/Enemies/Varkid/_Unique/Hunt02/_Design/Larva/BPChar_VarkidHunt02_LarvaD.BPChar_VarkidHunt02_LarvaD_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_PredatoryLending_CrawlyFamily.ItemPool_PredatoryLending_CrawlyFamily"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,RowName=LavenderCrawly,ValueName=LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_PredatoryLending_CrawlyFamily.ItemPool_PredatoryLending_CrawlyFamily"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.025),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Under Taker - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkUndertaker),/Game/Enemies/Tink/_Unique/Undertaker/_Design/Character/BPChar_TinkUndertaker.BPChar_TinkUndertaker_C:AIBalanceState_GEN_VARIABLE,CharacterExpansionDropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_Undertaker.ItemPool_Undertaker"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_Undertaker.ItemPool_Undertaker"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Skrakk - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Rakk_HuntSkrakk),/Game/Enemies/Rakk/_Unique/HuntSkrakk/_Design/Character/BPChar_Rakk_HuntSkrakk.BPChar_Rakk_HuntSkrakk_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_Skeksis_Skrakk.ItemPool_Skeksis_Skrakk"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,RowName=Skrakk,ValueName=LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_Skeksis_Skrakk.ItemPool_Skeksis_Skrakk"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Mouthpiece - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerSacrificeBoss),/Game/Enemies/Enforcer/_Unique/SacrificeBoss/_Design/Character/BPChar_EnforcerSacrificeBoss.BPChar_EnforcerSacrificeBoss_C:AIBalanceState_GEN_VARIABLE,CharacterExpansionDropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_MouthpieceDedicated.ItemPool_MouthpieceDedicated"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_MouthpieceDedicated.ItemPool_MouthpieceDedicated"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Hot Karl - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Enforcer_Bounty01),/Game/Enemies/Enforcer/_Unique/Bounty01/_Design/Character/BPChar_Enforcer_Bounty01.BPChar_Enforcer_Bounty01_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/Enemies/Enforcer/_Unique/Bounty01/_Design/Character/ItemPool_Enforcer_Bounty01.ItemPool_Enforcer_Bounty01"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,RowName=RoadBlock,ValueName=LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/Enemies/Enforcer/_Unique/Bounty01/_Design/Character/ItemPool_Enforcer_Bounty01.ItemPool_Enforcer_Bounty01"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Antalope - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Spiderant_Hunt01),/Game/Enemies/Spiderant/_Unique/Hunt01/_Design/Character/BPChar_Spiderant_Hunt01.BPChar_Spiderant_Hunt01_C:AIBalanceState_GEN_VARIABLE,CharacterExpansionDropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_Antalope.ItemPool_Antalope"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_Antalope.ItemPool_Antalope"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Sheega - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkSkagLady),/Game/Enemies/Punk_Female/_Unique/SkagLady/_Design/Character/BPChar_PunkSkagLady.BPChar_PunkSkagLady_C:AIBalanceState_GEN_VARIABLE,CharacterExpansionDropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_Sheega.ItemPool_Sheega"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_Sheega.ItemPool_Sheega"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Rohner - Add Red Rain's loot pool to him and additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkMovieGoer),/Game/Enemies/Punk_Female/_Unique/MovieGoer/_Design/Character/BPChar_PunkMovieGoer.BPChar_PunkMovieGoer_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_RedRain.ItemPool_RedRain"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_RedRain.ItemPool_RedRain"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Big Donny - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkMotorcadeBigD),/Game/Enemies/Tink/_Unique/MotorcadeBigD/_Design/Character/BPChar_TinkMotorcadeBigD.BPChar_TinkMotorcadeBigD_C:AIBalanceState_GEN_VARIABLE,CharacterExpansionDropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_BigDonny.ItemPool_BigDonny"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_BigDonny.ItemPool_BigDonny"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Big D - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Tink_SentryRocketPodBigD),/Game/Enemies/Tink_SentryRocketPod/_Unique/BigD/_Design/Character/BPChar_Tink_SentryRocketPodBigD.BPChar_Tink_SentryRocketPodBigD_C:AIBalanceState_GEN_VARIABLE,CharacterExpansionDropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_BigDonnyTurret.ItemPool_BigDonnyTurret"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_BigDonnyTurret.ItemPool_BigDonnyTurret"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# DJ Deadsk4g - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Enforcer_Bounty02),/Game/Enemies/Enforcer/_Unique/Bounty02/_Design/Character/BPChar_Enforcer_Bounty02.BPChar_Enforcer_Bounty02_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_Thumper_DJBlood.ItemPool_Thumper_DJBlood"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,RowName=DJBlood,ValueName=LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_Thumper_DJBlood.ItemPool_Thumper_DJBlood"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Phoenix - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Rakk_Hunt01),/Game/Enemies/Rakk/_Unique/Hunt01/_Design/Character/BPChar_Rakk_Hunt01.BPChar_Rakk_Hunt01_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_PhoenixTears_Phoenix.ItemPool_PhoenixTears_Phoenix"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,RowName=Phoenix,ValueName=LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_PhoenixTears_Phoenix.ItemPool_PhoenixTears_Phoenix"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Road Dog - Add a 20% chance to drop a purple Atlas grenade and additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Rare02),/Game/Enemies/Goliath/_Unique/Rare02/_Design/Character/BPChar_Goliath_Rare02.BPChar_Goliath_Rare02_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_Redliner_Roaddog.ItemPool_Redliner_Roaddog"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,RowName=RoadDog,ValueName=LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_Redliner_Roaddog.ItemPool_Redliner_Roaddog"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_Pangolin.ItemPool_GrenadeMods_Pangolin"',PoolProbability=(BaseValueConstant=0.2),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_Pangolin.ItemPool_GrenadeMods_Pangolin"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))
SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Rare02),/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_Pangolin.ItemPool_GrenadeMods_Pangolin,BalancedItems.BalancedItems[0].Weight,0,,(BaseValueConstant=1,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)
SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Rare02),/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_Pangolin.ItemPool_GrenadeMods_Pangolin,BalancedItems.BalancedItems[1].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Rare02),/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_Pangolin.ItemPool_GrenadeMods_Pangolin,BalancedItems.BalancedItems[2].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Rare02),/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_Pangolin.ItemPool_GrenadeMods_Pangolin,BalancedItems.BalancedItems[3].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Rare02),/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_Pangolin.ItemPool_GrenadeMods_Pangolin,BalancedItems.BalancedItems[4].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Rare02),/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_Pangolin.ItemPool_GrenadeMods_Pangolin,BalancedItems.BalancedItems[5].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)

# Princess Tarantella II - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantTarantella),/Game/Enemies/Spiderant/_Unique/Tarantella/_Design/Character/BPChar_SpiderantTarantella.BPChar_SpiderantTarantella_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_Hive_Tarantella.ItemPool_Hive_Tarantella"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,RowName=Tarantella,ValueName=LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_Hive_Tarantella.ItemPool_Hive_Tarantella"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Queen Ant Wanette - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_SpiderantCakeRoyalty),/Game/Enemies/Spiderant/_Unique/CakeRoyalty/_Design/Character/BPChar_SpiderantCakeRoyalty.BPChar_SpiderantCakeRoyalty_C:AIBalanceState_GEN_VARIABLE,CharacterExpansionDropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_QueenAntWanette.ItemPool_QueenAntWanette"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_QueenAntWanette.ItemPool_QueenAntWanette"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Vermilingua - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_SkagAntEater),/Game/Enemies/Skag/_Unique/AntEater/_Design/Character/BPChar_SkagAntEater.BPChar_SkagAntEater_C:AIBalanceState_GEN_VARIABLE,CharacterExpansionDropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_Vermilingua.ItemPool_Vermilingua"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_Vermilingua.ItemPool_Vermilingua"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Rakkman - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Rakkman),/Game/Enemies/Psycho_Male/_Unique/Rakkman/_Design/Character/BPChar_Rakkman.BPChar_Rakkman_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_Rakkman_Rakkman.ItemPool_Rakkman_Rakkman"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,RowName=,ValueName=LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_Rakkman_Rakkman.ItemPool_Rakkman_Rakkman"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Tink Train - Add a 30% chance to drop a purple Vladof grenade and additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonMonsterTrucker),/Game/Enemies/Goon/_Unique/MonsterTrucker/_Design/Character/BPChar_GoonMonsterTrucker.BPChar_GoonMonsterTrucker_C:AIBalanceState_GEN_VARIABLE,CharacterExpansionDropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_TinkTrain.ItemPool_TinkTrain"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_TinkTrain.ItemPool_TinkTrain"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_Pangolin.ItemPool_GrenadeMods_Pangolin"',PoolProbability=(BaseValueConstant=0.3),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_Pangolin.ItemPool_GrenadeMods_Pangolin"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))
SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonMonsterTrucker),/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_Pangolin.ItemPool_GrenadeMods_Pangolin,BalancedItems.BalancedItems[0].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonMonsterTrucker),/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_Pangolin.ItemPool_GrenadeMods_Pangolin,BalancedItems.BalancedItems[1].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonMonsterTrucker),/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_Pangolin.ItemPool_GrenadeMods_Pangolin,BalancedItems.BalancedItems[2].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonMonsterTrucker),/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_Pangolin.ItemPool_GrenadeMods_Pangolin,BalancedItems.BalancedItems[3].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonMonsterTrucker),/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_Pangolin.ItemPool_GrenadeMods_Pangolin,BalancedItems.BalancedItems[4].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonMonsterTrucker),/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_Pangolin.ItemPool_GrenadeMods_Pangolin,BalancedItems.BalancedItems[5].Weight,0,,(BaseValueConstant=1,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)

# Agonizer 9000/Pain/Terror - Increase the odds of Agonizer 9000 dropping from its loot pools to 30% each, make the Agonizer 1500 drop from a separate pool with a 50% chance, move the Crader's EM-P5 to Pain's item pool, and add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Terror),/Game/GameData/Loot/ItemPools/ItemPoolList_Boss_Terror.ItemPoolList_Boss_Terror,ItemPools,0,,((ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Currency/ItemPool_Money.ItemPool_Money"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=,AttributeInitializer=None,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=BlueprintGeneratedClass'"/Game/GameData/Loot/ItemPools/Init_RandomLootCount_Crazy.Init_RandomLootCount_Crazy_C"',BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/ItemPool_SkinsAndMisc.ItemPool_SkinsAndMisc"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=,AttributeInitializer=None,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=BlueprintGeneratedClass'"/Game/GameData/Loot/ItemPools/Init_RandomLootCount_Lots.Init_RandomLootCount_Lots_C"',BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Eridium/ItemPool_Eridium.ItemPool_Eridium"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=,AttributeInitializer=None,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=BlueprintGeneratedClass'"/Game/GameData/Loot/ItemPools/Init_RandomLootCount_LotsAndLots.Init_RandomLootCount_LotsAndLots_C"',BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_Agonizer1500_Terror.ItemPool_Agonizer1500_Terror"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_Agonizer1500_Terror.ItemPool_Agonizer1500_Terror"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)),(ItemPool=ItemPoolData'"/Game/Enemies/Tink/_Unique/Pain/_Design/Character/ItemPool_Pain_Loot"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/ItemPool_Creatures_Normal_DEPRECATED.ItemPool_Creatures_Normal_DEPRECATED"',PoolProbability=(BaseValueConstant=0.5,DataTableValue=,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)))
SparkCharacterLoadedEntry,(1,1,0,BPChar_Agonizer_9k),/Game/GameData/Loot/ItemPools/ItemPoolList_Boss_Pain.ItemPoolList_Boss_Pain,ItemPools.ItemPools[3].PoolProbability.BaseValueConstant,0,,0.3
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/ItemPool_Creatures_Normal_DEPRECATED.ItemPool_Creatures_Normal_DEPRECATED,BalancedItems,0,,((InventoryBalanceData=/Game/Gear/Weapons/HeavyWeapons/ChildrenOfTheVault/_Shared/_Design/_Unique/Terror/Balance/Balance_HW_COV_Terror.Balance_HW_COV_Terror,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/HeavyWeapons/ChildrenOfTheVault/_Shared/_Design/_Unique/Terror/Balance/Balance_HW_COV_Terror.Balance_HW_COV_Terror"',Weight=(BaseValueConstant=1,BaseValueScale=1)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/ItemPool_Creatures_Normal_DEPRECATED.ItemPool_Creatures_Normal_DEPRECATED,Quantity,0,,(BaseValueConstant=1,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Unique/ItemPool_Agonizer1500_Terror.ItemPool_Agonizer1500_Terror,BalancedItems,0,,((InventoryBalanceData=/Game/Gear/Weapons/AssaultRifles/Vladof/_Shared/_Design/_Unique/Damn/Balance/Balance_AR_VLA_Damn.Balance_AR_VLA_Damn,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/AssaultRifles/Vladof/_Shared/_Design/_Unique/Damn/Balance/Balance_AR_VLA_Damn.Balance_AR_VLA_Damn"',Weight=(BaseValueConstant=0.5,BaseValueScale=1)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Enemies/Tink/_Unique/Pain/_Design/Character/ItemPool_Pain_Loot.ItemPool_Pain_Loot,BalancedItems,0,,((InventoryBalanceData=/Game/PatchDLC/Raid1/Gear/Artifacts/WhiteElephant/InvBalD_Artifact_WhiteElephant.InvBalD_Artifact_WhiteElephant,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/PatchDLC/Raid1/Gear/Artifacts/WhiteElephant/InvBalD_Artifact_WhiteElephant.InvBalD_Artifact_WhiteElephant"',Weight=(BaseValueConstant=0.5,BaseValueScale=1)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/GameData/Loot/ItemPoolExpansions/ItemPoolExpansion_Agonizer1500_Terror.ItemPoolExpansion_Agonizer1500_Terror,BalancedItems,0,,((InventoryBalanceData=/Game/Gear/Weapons/AssaultRifles/Vladof/_Shared/_Design/_Unique/Damn/Balance/Balance_AR_VLA_Damn.Balance_AR_VLA_Damn,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/AssaultRifles/Vladof/_Shared/_Design/_Unique/Damn/Balance/Balance_AR_VLA_Damn.Balance_AR_VLA_Damn"',Weight=(BaseValueConstant=0.5,BaseValueScale=1)),(InventoryBalanceData=/Game/PatchDLC/Raid1/Gear/Artifacts/LoadedDice/InvBalD_Artifact_LoadedDice.InvBalD_Artifact_LoadedDice,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/PatchDLC/Raid1/Gear/Artifacts/LoadedDice/InvBalD_Artifact_LoadedDice.InvBalD_Artifact_LoadedDice"',Weight=(BaseValueConstant=1,BaseValueScale=1)))
SparkCharacterLoadedEntry,(1,1,0,BPChar_Pain),/Game/PatchDLC/Raid1/GameData/Loot/ItemPoolExpansions/ItemPoolExpansion_Pain_Loot.ItemPoolExpansion_Pain_Loot,BalancedItems,0,,((InventoryBalanceData=/Game/PatchDLC/Raid1/Gear/Artifacts/WhiteElephant/InvBalD_Artifact_WhiteElephant.InvBalD_Artifact_WhiteElephant,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/PatchDLC/Raid1/Gear/Artifacts/WhiteElephant/InvBalD_Artifact_WhiteElephant.InvBalD_Artifact_WhiteElephant"',Weight=(BaseValueConstant=0.5,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/AssaultRifles/Vladof/_Shared/_Design/_Unique/Dictator/Balance/Balance_AR_VLA_Dictator.Balance_AR_VLA_Dictator,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/AssaultRifles/Vladof/_Shared/_Design/_Unique/Dictator/Balance/Balance_AR_VLA_Dictator.Balance_AR_VLA_Dictator"',Weight=(BaseValueConstant=1,BaseValueScale=1)),(InventoryBalanceData=/Game/PatchDLC/Raid1/Re-Engagement/Weapons/CraderMP5/Balance/Balance_SM_DAHL_CraderMP5.Balance_SM_DAHL_CraderMP5,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/PatchDLC/Raid1/Re-Engagement/Weapons/CraderMP5/Balance/Balance_SM_DAHL_CraderMP5.Balance_SM_DAHL_CraderMP5"',Weight=(BaseValueConstant=1,BaseValueAttribute=/Game/PatchDLC/Raid1/Re-Engagement/ItemPool/Att_Mayhem4_Only_DropChance.Att_Mayhem4_Only_DropChance,BaseValueScale=1)))

# Sloth - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Goon_Rare01),/Game/Enemies/Goon/_Unique/Rare01/_Design/Character/BPChar_Goon_Rare01.BPChar_Goon_Rare01_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_Piss_ThunkandSloth.ItemPool_Piss_ThunkandSloth"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,RowName=CaptainThunkandSloth,ValueName=LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_Piss_ThunkandSloth.ItemPool_Piss_ThunkandSloth"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Thunk - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkRare02),/Game/Enemies/Tink/_Unique/Rare02/_Design/Character/BPChar_TinkRare02.BPChar_TinkRare02_C:AIBalanceState_GEN_VARIABLE,CharacterExpansionDropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_Thunk.ItemPool_Thunk"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_Thunk.ItemPool_Thunk"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Lagromar -  Add a 30% chance to drop a purple Torgue grenade and additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkDemon),/Game/Enemies/Tink/_Unique/Demon/_Design/Character/BPChar_TinkDemon.BPChar_TinkDemon_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/Enemies/Tink/_Unique/Demon/_Design/Loot/ItemPool_DemonDark_DemonTink_Loot.ItemPool_DemonDark_DemonTink_Loot"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,RowName=TinkDemon,ValueName=LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/Enemies/Tink/_Unique/Demon/_Design/Loot/ItemPool_DemonDark_DemonTink_Loot.ItemPool_DemonDark_DemonTink_Loot"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_Pangolin.ItemPool_GrenadeMods_Pangolin"',PoolProbability=(BaseValueConstant=0.3),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_Pangolin.ItemPool_GrenadeMods_Pangolin"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))
SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkDemon),/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_Pangolin.ItemPool_GrenadeMods_Pangolin,BalancedItems.BalancedItems[0].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkDemon),/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_Pangolin.ItemPool_GrenadeMods_Pangolin,BalancedItems.BalancedItems[1].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkDemon),/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_Pangolin.ItemPool_GrenadeMods_Pangolin,BalancedItems.BalancedItems[2].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkDemon),/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_Pangolin.ItemPool_GrenadeMods_Pangolin,BalancedItems.BalancedItems[3].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkDemon),/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_Pangolin.ItemPool_GrenadeMods_Pangolin,BalancedItems.BalancedItems[4].Weight,0,,(BaseValueConstant=1,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)
SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkDemon),/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_Pangolin.ItemPool_GrenadeMods_Pangolin,BalancedItems.BalancedItems[5].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)

# Manvark - Add the Hunt(er) to Manvark's Loot Pool, increase the chance of Manvark dropping from his loot pool to 30%, add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_VarkidHunt01),/Game/Enemies/Varkid/_Unique/Hunt01/_Design/Character/BPChar_VarkidHunt01.BPChar_VarkidHunt01_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_Headsplosion_Mothman.ItemPool_Headsplosion_Mothman"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,RowName=Mothman,ValueName=LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_Headsplosion_Mothman.ItemPool_Headsplosion_Mothman"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Unique/ItemPool_Headsplosion_Mothman.ItemPool_Headsplosion_Mothman,BalancedItems,0,,((InventoryBalanceData=/Game/Gear/Weapons/Shotguns/Torgue/_Shared/_Design/_Unique/Flakker/Balance/Balance_SG_Torgue_Flakker.Balance_SG_Torgue_Flakker,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/Shotguns/Torgue/_Shared/_Design/_Unique/Flakker/Balance/Balance_SG_Torgue_Flakker.Balance_SG_Torgue_Flakker"',Weight=(BaseValueConstant=1,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/AssaultRifles/Torgue/_Shared/_Design/_Unique/TryBolt/Balance/Balance_AR_TOR_TryBolt.Balance_AR_TOR_TryBolt,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/AssaultRifles/Torgue/_Shared/_Design/_Unique/TryBolt/Balance/Balance_AR_TOR_TryBolt.Balance_AR_TOR_TryBolt"',Weight=(BaseValueConstant=1,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/SniperRifles/Jakobs/_Shared/_Design/_Unique/TheHunter/Balance/Balance_SR_JAK_Hunter.Balance_SR_JAK_Hunter,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/SniperRifles/Jakobs/_Shared/_Design/_Unique/TheHunter/Balance/Balance_SR_JAK_Hunter.Balance_SR_JAK_Hunter"',Weight=(BaseValueConstant=1,BaseValueScale=1)))
SparkCharacterLoadedEntry,(1,2,0,BPChar_VarkidHunt01),/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,Mothman,LegendaryDropChance_Playthrough1_48_4189D9DA42C2B912FC25209E8C353A26,0,,0.3
SparkCharacterLoadedEntry,(1,2,0,BPChar_VarkidHunt01),/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,Mothman,LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111,0,,0.3
SparkCharacterLoadedEntry,(1,2,0,BPChar_VarkidHunt01),/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,Mothman,LegendaryDropChance_Mayhem_49_A4643C45437ECBC97BC6629ECC66F6B6,0,,0.3

# Titan - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_SlaughterBoss),/Game/Enemies/Goliath/_Unique/SlaughterBoss/_Design/Character/BPChar_Goliath_SlaughterBoss.BPChar_Goliath_SlaughterBoss_C:AIBalanceState_GEN_VARIABLE,CharacterExpansionDropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/Itempool_CoVSlaughterBoss.Itempool_CoVSlaughterBoss"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=2,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Ixora2/InteractiveObjects/DiscoveryIO/ItemPool_Eridium500.ItemPool_Eridium500"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/Itempool_CoVSlaughterBoss.Itempool_CoVSlaughterBoss"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Crushjaw - Add a 30% chance to drop a purple Tediore grenade, additional Mayhem-scaled dedicated drops, as well as adding (Mayhem-scaled) Rachel's item pool.
SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonBounty01),/Game/Enemies/Goon/_Unique/RoidRage/_Design/Character/BPChar_GoonBounty01.BPChar_GoonBounty01_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_BoneShredder_Crushjaw.ItemPool_BoneShredder_Crushjaw"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,RowName=CrushJaw,ValueName=LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_BoneShredder_Crushjaw.ItemPool_BoneShredder_Crushjaw"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_Pangolin.ItemPool_GrenadeMods_Pangolin"',PoolProbability=(BaseValueConstant=0.3),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_Pangolin.ItemPool_GrenadeMods_Pangolin"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_RacheltheAnointed.ItemPool_RacheltheAnointed"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))
SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonBounty01),/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_Pangolin.ItemPool_GrenadeMods_Pangolin,BalancedItems.BalancedItems[0].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonBounty01),/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_Pangolin.ItemPool_GrenadeMods_Pangolin,BalancedItems.BalancedItems[1].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonBounty01),/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_Pangolin.ItemPool_GrenadeMods_Pangolin,BalancedItems.BalancedItems[2].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonBounty01),/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_Pangolin.ItemPool_GrenadeMods_Pangolin,BalancedItems.BalancedItems[3].Weight,0,,(BaseValueConstant=1,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)
SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonBounty01),/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_Pangolin.ItemPool_GrenadeMods_Pangolin,BalancedItems.BalancedItems[4].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonBounty01),/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_Pangolin.ItemPool_GrenadeMods_Pangolin,BalancedItems.BalancedItems[5].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)

# Troy - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_TroyBoss),/Game/NonPlayerCharacters/Troy/_TheBoss/_Design/Character/BPChar_TroyBoss.BPChar_TroyBoss_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/NonPlayerCharacters/Troy/_TheBoss/_Design/Character/ItemPool_Troy_Gun.ItemPool_Troy_Gun"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=0.2),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/NonPlayerCharacters/Troy/_TheBoss/_Design/Character/ItemPool_Troy_Gun.ItemPool_Troy_Gun"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))
SparkCharacterLoadedEntry,(1,1,0,BPChar_TroyBoss),/Game/NonPlayerCharacters/Troy/_TheBoss/_Design/Character/BPChar_TroyBoss.BPChar_TroyBoss_C:AIBalanceState_GEN_VARIABLE,CharacterExpansionDropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_TroyDedicated.ItemPool_TroyDedicated"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_TroyDedicated.ItemPool_TroyDedicated"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Tyreen the Destroyer - Add the Bekah and Superstreamer to Tyreen's Loot Pool, increase the chance of Tyreen dropping from her loot pool to 50%, add additional Mayhem-scaled dedicated drops, as well as add (Mayhem-scaled) Brood Mother's item pool.
SparkCharacterLoadedEntry,(1,1,0,BPChar_FinalBoss),/Game/Enemies/FinalBoss/_Shared/_Design/Character/BPChar_FinalBoss.BPChar_FinalBoss_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/Enemies/FinalBoss/_Shared/_Design/LootPools/ItemPool_FinalBoss_KingsCall.ItemPool_FinalBoss_KingsCall"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,RowName=TyreenFinalBoss,ValueName=LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/Enemies/FinalBoss/_Shared/_Design/LootPools/ItemPool_FinalBoss_KingsCall.ItemPool_FinalBoss_KingsCall"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_BroodMotherMain.ItemPool_BroodMotherMain"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/GameData/Loot/ItemPoolExpansions/ItemPoolExpansion_FinalBoss_KingsCall.ItemPoolExpansion_FinalBoss_KingsCall,BalancedItems,0,,((InventoryBalanceData=/Game/Gear/Weapons/SMGs/Hyperion/_Shared/_Design/_Unique/Bitch/Balance/Balance_SM_HYP_Bitch.Balance_SM_HYP_Bitch,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/SMGs/Hyperion/_Shared/_Design/_Unique/Bitch/Balance/Balance_SM_HYP_Bitch.Balance_SM_HYP_Bitch"',Weight=(BaseValueConstant=1,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/AssaultRifles/Jakobs/_Shared/_Design/_Unique/Bekah/Balance/Balance_AR_JAK_Bekah.Balance_AR_JAK_Bekah,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/AssaultRifles/Jakobs/_Shared/_Design/_Unique/Bekah/Balance/Balance_AR_JAK_Bekah.Balance_AR_JAK_Bekah"',Weight=(BaseValueConstant=1,BaseValueScale=1)),(InventoryBalanceData=/Game/PatchDLC/EventVDay/Gear/Weapon/_Unique/TwitchPrime/Balance/Balance_SG_TED_Twitch.Balance_SG_TED_Twitch,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/PatchDLC/EventVDay/Gear/Weapon/_Unique/TwitchPrime/Balance/Balance_SG_TED_Twitch.Balance_SG_TED_Twitch"',Weight=(BaseValueConstant=1,BaseVaultAttribute=,BaseValueScale=1)))
SparkCharacterLoadedEntry,(1,2,0,BPChar_FinalBoss),/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,TyreenFinalBoss,LegendaryDropChance_Playthrough1_48_4189D9DA42C2B912FC25209E8C353A26,0,,0.5
SparkCharacterLoadedEntry,(1,2,0,BPChar_FinalBoss),/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,TyreenFinalBoss,LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111,0,,0.5
SparkCharacterLoadedEntry,(1,2,0,BPChar_FinalBoss),/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,TyreenFinalBoss,LegendaryDropChance_Mayhem_49_A4643C45437ECBC97BC6629ECC66F6B6,0,,0.5

# Borman Nates - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoRare02),/Game/Enemies/Psycho_Male/_Unique/Rare02/_Design/Character/BPChar_PsychoRare02.BPChar_PsychoRare02_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_PsychoStabber_BormanNates.ItemPool_PsychoStabber_BormanNates"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,RowName=BoremanNates,ValueName=LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_PsychoStabber_BormanNates.ItemPool_PsychoStabber_BormanNates"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Rax - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBounty02),/Game/Enemies/Trooper/_Unique/Bounty02/Design/Character/BPChar_TrooperBounty02.BPChar_TrooperBounty02_C:AIBalanceState_GEN_VARIABLE,CharacterExpansionDropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_Rax.ItemPool_Rax"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_Rax.ItemPool_Rax"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Max - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBounty03),/Game/Enemies/Trooper/_Unique/Bounty03/Design/Character/BPChar_TrooperBounty03.BPChar_TrooperBounty03_C:AIBalanceState_GEN_VARIABLE,CharacterExpansionDropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_Max.ItemPool_Max"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_Max.ItemPool_Max"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Gigamind - Add the Null-Pointer and Vault Hero to Gigamind, increase the chance of Gigamind dropping from its loot pool to 30%, add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_NogChipHolder),/Game/Enemies/Nog/_Unique/ChipHolder/_Design/Character/BPChar_NogChipHolder.BPChar_NogChipHolder_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_Spidermind_Gigamind.ItemPool_Spidermind_Gigamind"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,RowName=Gigamind,ValueName=LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/Gear/Weapons/_Shared/NPC_Weapons/Zero/ZeroForPlayer/ItemPool_ZerosGun.ItemPool_ZerosGun"',PoolProbability=(BaseValueConstant=0.1,DataTableValue=,BaseValueAttribute=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_Spidermind_Gigamind.ItemPool_Spidermind_Gigamind"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Unique/ItemPool_Spidermind_Gigamind.ItemPool_Spidermind_Gigamind,BalancedItems,0,,((InventoryBalanceData=/Game/Gear/Weapons/SMGs/Tediore/_Shared/_Design/_Unique/SpiderMind/Balance/Balance_SM_TED_SpiderMind.Balance_SM_TED_SpiderMind,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/SMGs/Tediore/_Shared/_Design/_Unique/SpiderMind/Balance/Balance_SM_TED_SpiderMind.Balance_SM_TED_SpiderMind"',Weight=(BaseValueConstant=1,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/SMGs/Maliwan/_Shared/_Design/_Unique/E3/Balance_SM_MAL_E3.Balance_SM_MAL_E3,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/SMGs/Maliwan/_Shared/_Design/_Unique/E3/Balance_SM_MAL_E3.Balance_SM_MAL_E3"',Weight=(BaseValueConstant=1,BaseValueScale=1)))
SparkCharacterLoadedEntry,(1,2,0,BPChar_NogChipHolder),/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,Gigamind,LegendaryDropChance_Playthrough1_48_4189D9DA42C2B912FC25209E8C353A26,0,,0.3
SparkCharacterLoadedEntry,(1,2,0,BPChar_NogChipHolder),/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,Gigamind,LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111,0,,0.3
SparkCharacterLoadedEntry,(1,2,0,BPChar_NogChipHolder),/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,Gigamind,LegendaryDropChance_Mayhem_49_A4643C45437ECBC97BC6629ECC66F6B6,0,,0.3

# Baron Noggin - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Nog01_Bounty),/Game/Enemies/Nog/_Unique/Nog01_Bounty/_Design/Character/BPChar_Nog01_Bounty.BPChar_Nog01_Bounty_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_EMPGrenade_BaronNoggin.ItemPool_EMPGrenade_BaronNoggin"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,RowName=BaronNoggin,ValueName=LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_EMPGrenade_BaronNoggin.ItemPool_EMPGrenade_BaronNoggin"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Archer Rowe - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_HeavyDinerBoss),/Game/Enemies/Heavy/_Unique/DinerBoss/_Design/Character/BPChar_HeavyDinerBoss.BPChar_HeavyDinerBoss_C:AIBalanceState_GEN_VARIABLE,CharacterExpansionDropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_ArcherRowe.ItemPool_ArcherRowe"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_ArcherRowe.ItemPool_ArcherRowe"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Wick - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoRare03),/Game/Enemies/Psycho_Male/_Unique/Rare03/_Design/Character/BPChar_PsychoRare03.BPChar_PsychoRare03_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_Portals_VicAndWarty.ItemPool_Portals_VicAndWarty"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,RowName=VicAndWarty,ValueName=LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_Portals_VicAndWarty.ItemPool_Portals_VicAndWarty"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Warty - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Tink_Rare01),/Game/Enemies/Tink/_Unique/Rare01/_Design/Character/BPChar_Tink_Rare01.BPChar_Tink_Rare01_C:AIBalanceState_GEN_VARIABLE,CharacterExpansionDropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_Warty.ItemPool_Warty"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_Warty.ItemPool_Warty"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.05),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Urist McForcer - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerUrist),/Game/Enemies/Enforcer/_Unique/Urist/_Design/Character/BPChar_EnforcerUrist.BPChar_EnforcerUrist_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/Enemies/Enforcer/_Unique/Urist/_Design/Character/ItemPool_EnforcerUrist.ItemPool_EnforcerUrist"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,RowName=EnforcerUrist,ValueName=LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/Enemies/Enforcer/_Unique/Urist/_Design/Character/ItemPool_EnforcerUrist.ItemPool_EnforcerUrist"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# One Punch - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_OnePunch),/Game/Enemies/Psycho_Male/_Unique/OnePunch/Design/Character/BPChar_OnePunch.BPChar_OnePunch_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/Enemies/Psycho_Male/_Unique/OnePunch/Design/Loot/ItemPool_OnePunch.ItemPool_OnePunch"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,RowName=OnePunch,ValueName=LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/Enemies/Psycho_Male/_Unique/OnePunch/Design/Loot/ItemPool_OnePunch.ItemPool_OnePunch"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Tumorhead - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBadass_Tumorhead),/Game/Enemies/Punk_Female/_Unique/TumorHead/_Design/Character/BPChar_PunkBadass_Tumorhead.BPChar_PunkBadass_Tumorhead_C:AIBalanceState_GEN_VARIABLE,CharacterExpansionDropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_Tumorhead.ItemPool_Tumorhead"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_Tumorhead.ItemPool_Tumorhead"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Judge Hightower - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_AtlasSoldier_Bounty01),/Game/NonPlayerCharacters/_Promethea/AtlasSoldier/_Design/Character/BPChar_AtlasSoldier_Bounty01.BPChar_AtlasSoldier_Bounty01_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_Sabre_JudgeHightower.ItemPool_Sabre_JudgeHightower"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,RowName=JudgeHightower,ValueName=LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_Sabre_JudgeHightower.ItemPool_Sabre_JudgeHightower"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Killavolt - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerKillaVolt),/Game/Enemies/Enforcer/_Unique/KillaVolt/_Design/Character/BPChar_EnforcerKillaVolt.BPChar_EnforcerKillaVolt_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/Enemies/Enforcer/_Unique/KillaVolt/_Design/Weapon/ItemPool_KillaVolt_Ninevolt.ItemPool_KillaVolt_Ninevolt"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,RowName=Killavolt,ValueName=LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/Enemies/Enforcer/_Unique/KillaVolt/_Design/Weapon/ItemPool_KillaVolt_Ninevolt.ItemPool_KillaVolt_Ninevolt"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Chupacabratch - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Ratch_Hunt01),/Game/Enemies/Ratch/_Unique/Hunt01/_Design/Character/BPChar_Ratch_Hunt01.BPChar_Ratch_Hunt01_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_BloodSucker_Chupacabratch.ItemPool_BloodSucker_Chupacabratch"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,RowName=Chupacabratch,ValueName=LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_BloodSucker_Chupacabratch.ItemPool_BloodSucker_Chupacabratch"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Private Beans - Add the Boo to Private Beans, Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_NogBeans),/Game/Enemies/Nog/_Unique/Beans/_Design/Character/BPChar_NogBeans.BPChar_NogBeans_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_Westergun_TheBoo.ItemPool_Westergun_TheBoo"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,RowName=Beans,ValueName=LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1.0)),(ItemPool=ItemPoolData'"/Game/Missions/Side/Zone_1/Athenas/InvasionOfPrivacy/ItemPool_InvasionOfPrivacy_WeaponsCache.ItemPool_InvasionOfPrivacy_WeaponsCache"',PoolProbability=(BaseValueConstant=0.1,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_Westergun_TheBoo.ItemPool_Westergun_TheBoo"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Captain Traunt - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_Traunt),/Game/Enemies/Heavy/_Unique/Traunt/_Design/Character/BPChar_Heavy_Traunt.BPChar_Heavy_Traunt_C:AIBalanceState_GEN_VARIABLE,CharacterExpansionDropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_CaptTraunt.ItemPool_CaptTraunt"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_CaptTraunt.ItemPool_CaptTraunt"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Dinklebot - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_OversphereRare01),/Game/Enemies/Oversphere/_Unique/Rare01/_Design/Character/BPChar_OversphereRare01.BPChar_OversphereRare01_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_LootOGram.ItemPool_LootOGram"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_LootOGram.ItemPool_LootOGram"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Handsome Jackie - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBounty02),/Game/Enemies/Punk_Female/_Unique/Bounty02/_Design/Character/BPChar_PunkBounty02.BPChar_PunkBounty02_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_NimbleJack_HandsomeJackie.ItemPool_NimbleJack_HandsomeJackie"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,RowName=HandsomeJackie,ValueName=LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_NimbleJack_HandsomeJackie.ItemPool_NimbleJack_HandsomeJackie"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Katagawa Ball - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Oversphere_KatagawaSphere),/Game/Enemies/Oversphere/_Unique/KatagawaSphere/_Design/Character/BPChar_Oversphere_KatagawaSphere.BPChar_Oversphere_KatagawaSphere_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_Tsunami_KatagawaBall.ItemPool_Tsunami_KatagawaBall"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,RowName=KatagawaBall,ValueName=LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_Tsunami_KatagawaBall.ItemPool_Tsunami_KatagawaBall"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Power Trooper Black - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Trooper_Rare01a),/Game/Enemies/Trooper/_Unique/Rare01a/_Design/Character/BPChar_Trooper_Rare01a.BPChar_Trooper_Rare01a_C:AIBalanceState_GEN_VARIABLE,CharacterExpansionDropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_PowerTrooper01.ItemPool_PowerTrooper01"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_PowerTrooper01.ItemPool_PowerTrooper01"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.033),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Power Trooper Yellow - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Trooper_Rare01b),/Game/Enemies/Trooper/_Unique/Rare01b/_Design/Character/BPChar_Trooper_Rare01b.BPChar_Trooper_Rare01b_C:AIBalanceState_GEN_VARIABLE,CharacterExpansionDropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_PowerTrooper01.ItemPool_PowerTrooper01"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_PowerTrooper01.ItemPool_PowerTrooper01"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.033),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Power Trooper Red - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Trooper_Rare01c),/Game/Enemies/Trooper/_Unique/Rare01c/_Design/Character/BPChar_Trooper_Rare01c.BPChar_Trooper_Rare01c_C:AIBalanceState_GEN_VARIABLE,CharacterExpansionDropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_PowerTrooper01.ItemPool_PowerTrooper01"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_PowerTrooper01.ItemPool_PowerTrooper01"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.033),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Power Trooper Pink - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Trooper_Rare01d),/Game/Enemies/Trooper/_Unique/Rare01d/_Design/Character/BPChar_Trooper_Rare01d.BPChar_Trooper_Rare01d_C:AIBalanceState_GEN_VARIABLE,CharacterExpansionDropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_PowerTrooper02.ItemPool_PowerTrooper02"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_PowerTrooper02.ItemPool_PowerTrooper02"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.05),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Power Trooper Blue - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Trooper_Rare01e),/Game/Enemies/Trooper/_Unique/Rare01e/_Design/Character/BPChar_Trooper_Rare01e.BPChar_Trooper_Rare01e_C:AIBalanceState_GEN_VARIABLE,CharacterExpansionDropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_PowerTrooper02.ItemPool_PowerTrooper02"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_PowerTrooper02.ItemPool_PowerTrooper02"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.05),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Power Troopers - Increase drop rates from Black, Yellow, and Red Power Troopers to 13.33%. Increase drops rates from Pink and Blue Troopers to 20%.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/GameData/Loot/ItemPoolExpansions/CharacterItemPoolExpansions_Raid1.CharacterItemPoolExpansions_Raid1,CharacterExpansions.CharacterExpansions_Value[67].DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPool'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_PowerTrooper01.ItemPool_PowerTrooper01"',PoolProbability=(BaseValueConstant=0.1333),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/GameData/Loot/ItemPoolExpansions/CharacterItemPoolExpansions_Raid1.CharacterItemPoolExpansions_Raid1,CharacterExpansions.CharacterExpansions_Value[68].DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPool'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_PowerTrooper01.ItemPool_PowerTrooper01"',PoolProbability=(BaseValueConstant=0.1333),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/GameData/Loot/ItemPoolExpansions/CharacterItemPoolExpansions_Raid1.CharacterItemPoolExpansions_Raid1,CharacterExpansions.CharacterExpansions_Value[69].DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPool'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_PowerTrooper01.ItemPool_PowerTrooper01"',PoolProbability=(BaseValueConstant=0.1333),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/GameData/Loot/ItemPoolExpansions/CharacterItemPoolExpansions_Raid1.CharacterItemPoolExpansions_Raid1,CharacterExpansions.CharacterExpansions_Value[70].DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPool'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_PowerTrooper02.ItemPool_PowerTrooper02"',PoolProbability=(BaseValueConstant=0.2),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/GameData/Loot/ItemPoolExpansions/CharacterItemPoolExpansions_Raid1.CharacterItemPoolExpansions_Raid1,CharacterExpansions.CharacterExpansions_Value[71].DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPool'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_PowerTrooper02.ItemPool_PowerTrooper02"',PoolProbability=(BaseValueConstant=0.2),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1))

# Katagawa Jr. - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_KJR),/Game/Enemies/KatagawaJR/KJR/_Design/Character/BPChar_KJR.BPChar_KJR_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_Storm_Katagawa.ItemPool_Storm_Katagawa"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,RowName=KatagawaJR,ValueName=LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_Storm_Katagawa.ItemPool_Storm_Katagawa"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Rampager - Add the Cloud Kill to Rampager, switch the Duc with the Quadomizer in Rampager's loot pool and add the Duc to Dreg and Rage, increase the chance of the Rampager dropping from its loot pool to 50%, add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Rampager),/Game/Enemies/PrometheaBoss/Rampager/_Design/Character/BPChar_Rampager.BPChar_Rampager_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/Enemies/PrometheaBoss/_Shared/_Design/LootPools/ItemPool_Rampager_Gun.ItemPool_Rampager_Gun"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=0.4),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/Missions/Plot/Ep07_CityVault/ItemPool_Ep10_CityVault_CloudKillReward.ItemPool_Ep10_CityVault_CloudKillReward"',PoolProbability=(BaseValueConstant=0.1,DataTableValue=,BaseValueAttribute=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/Enemies/PrometheaBoss/_Shared/_Design/LootPools/ItemPool_Rampager_Gun.ItemPool_Rampager_Gun"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/Enemies/PrometheaBoss/_Shared/_Design/LootPools/ItemPool_Rampager_Gun.ItemPool_Rampager_Gun,BalancedItems,0,,((InventoryBalanceData=/Game/Gear/Weapons/HeavyWeapons/Torgue/_Shared/_Design/_Unique/Rampager/Balance/Balance_HW_TOR_Rampager.Balance_HW_TOR_Rampager,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/HeavyWeapons/Torgue/_Shared/_Design/_Unique/Rampager/Balance/Balance_HW_TOR_Rampager.Balance_HW_TOR_Rampager"',Weight=(BaseValueConstant=1,BaseValueScale=1)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_DregAndRage.ItemPool_DregAndRage,BalancedItems,0,,((InventoryBalanceData=/Game/Gear/GrenadeMods/_Design/_Unique/HunterSeeker/Balance/InvBalD_GM_HunterSeeker.InvBalD_GM_HunterSeeker,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/GrenadeMods/_Design/_Unique/HunterSeeker/Balance/InvBalD_GM_HunterSeeker.InvBalD_GM_HunterSeeker"',Weight=(BaseValueConstant=1,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/Pistols/Jakobs/_Shared/_Design/_Unique/TheDuc/Balance/Balance_PS_JAK_TheDuc.Balance_PS_JAK_TheDuc,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/Pistols/Jakobs/_Shared/_Design/_Unique/TheDuc/Balance/Balance_PS_JAK_TheDuc.Balance_PS_JAK_TheDuc"',Weight=(BaseValueConstant=1,BaseValueScale=1)))

# Tremendous Rex - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_SlaughterBoss),/Game/Enemies/Saurian/_Unique/SlaughterBoss/_Design/Character/BPChar_Saurian_SlaughterBoss.BPChar_Saurian_SlaughterBoss_C:AIBalanceState_GEN_VARIABLE,CharacterExpansionDropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_CreatureSlaughterBoss.ItemPool_CreatureSlaughterBoss"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=2)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Ixora2/InteractiveObjects/DiscoveryIO/ItemPool_Eridium500.ItemPool_Eridium500"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_CreatureSlaughterBoss.ItemPool_CreatureSlaughterBoss"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Indo Tyrant - Add additional Mayhem-scaled dedicated drops, as well as turning an unused Human pool into a pool containing Artemis' dedicated items.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_Rare01),/Game/Enemies/Saurian/_Unique/Rare01/_Design/Character/BPChar_Saurian_Rare01.BPChar_Saurian_Rare01_C:AIBalanceState_GEN_VARIABLE,CharacterExpansionDropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_IndoTyrant.ItemPool_IndoTyrant"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_IndoTyrant.ItemPool_IndoTyrant"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/ItemPool_Humans_Normal_DEPRECATED.ItemPool_Humans_Normal_DEPRECATED"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/ItemPool_Humans_Normal_DEPRECATED.ItemPool_Humans_Normal_DEPRECATED,BalancedItems,0,,((InventoryBalanceData=/Game/PatchDLC/Raid1/Gear/Artifacts/CosmicCrater/InvBalD_Artifact_CosmicCrater.InvBalD_Artifact_CosmicCrater,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/PatchDLC/Raid1/Gear/Artifacts/CosmicCrater/InvBalD_Artifact_CosmicCrater.InvBalD_Artifact_CosmicCrater"',Weight=(BaseValueConstant=1,BaseValueScale=1)),(InventoryBalanceData=/Game/PatchDLC/Raid1/Gear/Artifacts/StaticTouch/InvBalD_Artifact_StaticTouch.InvBalD_Artifact_StaticTouch,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/PatchDLC/Raid1/Gear/Artifacts/StaticTouch/InvBalD_Artifact_StaticTouch.InvBalD_Artifact_StaticTouch"',Weight=(BaseValueConstant=1,BaseValueScale=1)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/ItemPool_Humans_Normal_DEPRECATED.ItemPool_Humans_Normal_DEPRECATED,Quantity,0,,(BaseValueConstant=1,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)

# Chonk Stomp - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Saurian_Hunt01),/Game/Enemies/Saurian/_Unique/Hunt01/_Design/Character/BPChar_Saurian_Hunt01.BPChar_Saurian_Hunt01_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/Enemies/Saurian/_Unique/Hunt01/_Design/Character/ItemPool_Saurian01_Hunt.ItemPool_Saurian01_Hunt"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,RowName=ChonkStomp,ValueName=LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/Enemies/Saurian/_Unique/Hunt01/_Design/Character/ItemPool_Saurian01_Hunt.ItemPool_Saurian01_Hunt"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Turnkey Tim - Add additional Mayhem-scaled dedicated drops, as well as turning an unused Human Badass pool into a pool containing Muldock's dedicated items.
SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerTurnkey),/Game/Enemies/Enforcer/_Unique/TurnKey/_Design/Character/BPChar_EnforcerTurnkey.BPChar_EnforcerTurnkey_C:AIBalanceState_GEN_VARIABLE,CharacterExpansionDropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_TurnkeyTim.ItemPool_TurnkeyTim"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_TurnkeyTim.ItemPool_TurnkeyTim"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/ItemPool_Humans_Badass_DEPRECATED.ItemPool_Humans_Badass_DEPRECATED"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/ItemPool_Humans_Badass_DEPRECATED.ItemPool_Humans_Badass_DEPRECATED,BalancedItems,0,,((InventoryBalanceData=/Game/Gear/Weapons/Shotguns/Hyperion/_Shared/_Design/_Unique/Brick/Balance/Balance_SG_HYP_Brick.Balance_SG_HYP_Brick,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/Shotguns/Hyperion/_Shared/_Design/_Unique/Brick/Balance/Balance_SG_HYP_Brick.Balance_SG_HYP_Brick"',Weight=(BaseValueConstant=1,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Shields/_Design/_Uniques/Rectifier/Balance/InvBalD_Shield_LGD_Rectifier.InvBalD_Shield_LGD_Rectifier,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Shields/_Design/_Uniques/Rectifier/Balance/InvBalD_Shield_LGD_Rectifier.InvBalD_Shield_LGD_Rectifier"',Weight=(BaseValueConstant=1,BaseValueScale=1)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/ItemPool_Humans_Badass_DEPRECATED.ItemPool_Humans_Badass_DEPRECATED,Quantity,0,,(BaseValueConstant=1,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)

# Muldock the Anointed - Add the Hand of Glory to Muldock's Loot Pool.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_Muldock.ItemPool_Muldock,BalancedItems,0,,((InventoryBalanceData=/Game/Gear/Weapons/Shotguns/Hyperion/_Shared/_Design/_Unique/Brick/Balance/Balance_SG_HYP_Brick.Balance_SG_HYP_Brick,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/Shotguns/Hyperion/_Shared/_Design/_Unique/Brick/Balance/Balance_SG_HYP_Brick.Balance_SG_HYP_Brick"',Weight=(BaseValueConstant=1,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Shields/_Design/_Uniques/Rectifier/Balance/InvBalD_Shield_LGD_Rectifier.InvBalD_Shield_LGD_Rectifier,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Shields/_Design/_Uniques/Rectifier/Balance/InvBalD_Shield_LGD_Rectifier.InvBalD_Shield_LGD_Rectifier"',Weight=(BaseValueConstant=1,BaseValueScale=1)),(ItemPoolData=/Game/GameData/Loot/ItemPools/Guns/ItemPool_Guns_All.ItemPool_Guns_All,InventoryBalanceData=,ResolvedInventoryBalanceData=,Weight=(BaseValueConstant=7)),(InventoryBalanceData=/Game/Gear/Weapons/AssaultRifles/Jakobs/_Shared/_Design/_Unique/HandOfGlory/Balance/Balance_AR_JAK_HandOfGlory.Balance_AR_JAK_HandOfGlory,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/AssaultRifles/Jakobs/_Shared/_Design/_Unique/HandOfGlory/Balance/Balance_AR_JAK_HandOfGlory.Balance_AR_JAK_HandOfGlory"',Weight=(BaseValueConstant=1,BaseValueScale=1)))

# Mother of Grogans - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkMotherOfDragons),/Game/Enemies/Punk_Female/_Unique/MotherOfDragons/_Design/Character/BPChar_PunkMotherOfDragons.BPChar_PunkMotherOfDragons_C:AIBalanceState_GEN_VARIABLE,CharacterExpansionDropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/Enemies/Punk_Female/_Unique/MotherOfDragons/_Design/Loot/ItemPool_MotherOfDragons_Loot.ItemPool_MotherOfDragons_Loot"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/Enemies/Punk_Female/_Unique/MotherOfDragons/_Design/Loot/ItemPool_MotherOfDragons_Loot.ItemPool_MotherOfDragons_Loot"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Drek/Rage - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Rakk_Dragon),/Game/Enemies/Rakk/_Unique/Dragon/_Design/Character/BPChar_Rakk_Dragon.BPChar_Rakk_Dragon_C:AIBalanceState_GEN_VARIABLE,CharacterExpansionDropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_DregAndRage.ItemPool_DregAndRage"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_DregAndRage.ItemPool_DregAndRage"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.05),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Vice - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Rakk_DragonCryo),/Game/Enemies/Rakk/_Unique/DragonCryo/_Design/Character/BPChar_Rakk_DragonCryo.BPChar_Rakk_DragonCryo_C:AIBalanceState_GEN_VARIABLE,CharacterExpansionDropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_Vice.ItemPool_Vice"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_Vice.ItemPool_Vice"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Anointed X-2/X-3 - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_AnointedX2),/Game/Enemies/Punk_Female/_Unique/AnointedX2_X3/_Design/Character/BPChar_AnointedX2.BPChar_AnointedX2_C:AIBalanceState_GEN_VARIABLE,CharacterExpansionDropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_AnointedX2.ItemPool_AnointedX2"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_AnointedX2.ItemPool_AnointedX2"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.05),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Anointed X-4 - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoAnointedX4),/Game/Enemies/Psycho_Male/_Unique/AnointedX4/Character/BPChar_PsychoAnointedX4.BPChar_PsychoAnointedX4_C:AIBalanceState_GEN_VARIABLE,CharacterExpansionDropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_AnointedX4.ItemPool_AnointedX4"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_AnointedX4.ItemPool_AnointedX4"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Anointed Alpha - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_AnointedJoe),/Game/Enemies/Enforcer/_Unique/AnointedJoe/_Design/Character/BPChar_AnointedJoe.BPChar_AnointedJoe_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/Enemies/Enforcer/_Unique/AnointedJoe/_Design/ItemPools/ItemPool_AnointedJoe.ItemPool_AnointedJoe"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,RowName=AnnointedJoe,ValueName=LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/Enemies/Enforcer/_Unique/AnointedJoe/_Design/ItemPools/ItemPool_AnointedJoe.ItemPool_AnointedJoe"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Sky Bullies - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Tink_Bounty01),/Game/Enemies/Tink/_Unique/Bounty01/_Design/Character/BPChar_Tink_Bounty01.BPChar_Tink_Bounty01_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_ShootingStar_SkyBullies.ItemPool_ShootingStar_SkyBullies"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,RowName=SkyBullies,ValueName=LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_ShootingStar_SkyBullies.ItemPool_ShootingStar_SkyBullies"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.05),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Warden - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_CageArena),/Game/Enemies/Goliath/_Unique/CageArena/_Design/Character/BPChar_Goliath_CageArena.BPChar_Goliath_CageArena_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_Freeman_Warden.ItemPool_Freeman_Warden"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,RowName=Warden,ValueName=LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_Freeman_Warden.ItemPool_Freeman_Warden"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# El Dragon Jr. - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Rare03),/Game/Enemies/Goliath/_Unique/Rare03/Character/BPChar_Goliath_Rare03.BPChar_Goliath_Rare03_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_UnleashTheDragon_ElDragonJr.ItemPool_UnleashTheDragon_ElDragonJr"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,RowName=RoadDog,ValueName=LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_UnleashTheDragon_ElDragonJr.ItemPool_UnleashTheDragon_ElDragonJr"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Heckle/Hyde - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Bounty01),/Game/Enemies/Goliath/_Unique/Bounty01/_Design/Character/BPChar_Goliath_Bounty01.BPChar_Goliath_Bounty01_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_Pestilence_HeckleandHyde.ItemPool_Pestilence_HeckleandHyde"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,RowName=HeckleAndHyde,ValueName=LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_Pestilence_HeckleandHyde.ItemPool_Pestilence_HeckleandHyde"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Azalea - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBrewHag),/Game/Enemies/Punk_Female/_Unique/BrewHag/_Design/Character/BPChar_PunkBrewHag.BPChar_PunkBrewHag_C:AIBalanceState_GEN_VARIABLE,CharacterExpansionDropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_Azalea.ItemPool_Azalea"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_Azalea.ItemPool_Azalea"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Billy the Anointed - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_MansionBoss),/Game/Enemies/Goliath/Anointed/_Design/Character/BPChar_MansionBoss.BPChar_MansionBoss_C:AIBalanceState_GEN_VARIABLE,CharacterExpansionDropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_MansionBoss.ItemPool_MansionBoss"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_MansionBoss.ItemPool_MansionBoss"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Jabbermogwai - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Ape_Hunt01),/Game/Enemies/Ape/_Unique/Hunt01/_Design/Character/BPChar_Ape_Hunt01.BPChar_Ape_Hunt01_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/Enemies/Ape/_Unique/Hunt01/_Design/Character/ItemPool_Ape01_Hunt.ItemPool_Ape01_Hunt"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,RowName=Jabbermogwai,ValueName=LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/Enemies/Ape/_Unique/Hunt01/_Design/Character/ItemPool_Ape01_Hunt.ItemPool_Ape01_Hunt"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Maxitrillion - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_ServiceBot_Rare01),/Game/Enemies/ServiceBot/_Unique/Rare01/_Design/Character/BPChar_ServiceBot_Rare01.BPChar_ServiceBot_Rare01_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_Horizon_Maxitrillion.ItemPool_Horizon_Maxitrillion"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,RowName=Maxitrillion,ValueName=LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_Horizon_Maxitrillion.ItemPool_Horizon_Maxitrillion"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# King Bobo - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeKingBobo),/Game/Enemies/Ape/_Unique/KingBobo/_Design/Character/BPChar_ApeKingBobo.BPChar_ApeKingBobo_C:AIBalanceState_GEN_VARIABLE,CharacterExpansionDropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_KingBobo.ItemPool_KingBobo"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_KingBobo.ItemPool_KingBobo"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# GenIVIV - Increase chance of dropping from her loot pool to 30%, exchange the Ten Gallon in her pool with the Messy Breakup from Rax, add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_MechEvilAI),/Game/Enemies/Mech/_Unique/EvilAI/_Design/Character/BPChar_MechEvilAI.BPChar_MechEvilAI_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_MessyBreakup_GeneVIV.ItemPool_MessyBreakup_GeneVIV"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,RowName=GeneVIV,ValueName=LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_MessyBreakup_GeneVIV.ItemPool_MessyBreakup_GeneVIV"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))
SparkCharacterLoadedEntry,(1,2,0,BPChar_MechEvilAI),/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,GeneVIV,LegendaryDropChance_Playthrough1_48_4189D9DA42C2B912FC25209E8C353A26,0,,0.3
SparkCharacterLoadedEntry,(1,2,0,BPChar_MechEvilAI),/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,GeneVIV,LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111,0,,0.3
SparkCharacterLoadedEntry,(1,2,0,BPChar_MechEvilAI),/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,GeneVIV,LegendaryDropChance_Mayhem_49_A4643C45437ECBC97BC6629ECC66F6B6,0,,0.3
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Unique/ItemPool_MessyBreakup_GeneVIV.ItemPool_MessyBreakup_GeneVIV,BalancedItems.BalancedItems[1],0,,(InventoryBalanceData=/Game/Gear/Shields/_Design/_Uniques/MessyBreakup/bALANCE/InvBalD_Shield_MessyBreakup.InvBalD_Shield_MessyBreakup,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Shields/_Design/_Uniques/MessyBreakup/bALANCE/InvBalD_Shield_MessyBreakup.InvBalD_Shield_MessyBreakup"',Weight=(BaseValueConstant=1,BaseValueScale=1))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_Rax.ItemPool_Rax,BalancedItems.BalancedItems[0],0,,(InventoryBalanceData=/Game/Gear/Weapons/SMGs/Tediore/_Shared/_Design/_Unique/TenGallon/Balance/Balance_SM_TED_TenGallon.Balance_SM_TED_TenGallon,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/SMGs/Tediore/_Shared/_Design/_Unique/TenGallon/Balance/Balance_SM_TED_TenGallon.Balance_SM_TED_TenGallon"',Weight=(BaseValueConstant=1,BaseValueScale=1))

# Red Jabber - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkRedJabber),/Game/Enemies/Tink/_Unique/RedJabber/_Design/Character/BPChar_TinkRedJabber.BPChar_TinkRedJabber_C:AIBalanceState_GEN_VARIABLE,CharacterExpansionDropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_RedJabber.ItemPool_RedJabber"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_RedJabber.ItemPool_RedJabber"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# King Gnasher - Add additional Mayhem-scaled dedicated drops, replace Westergun with Blue Fire's pool.
SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeJungleMonarch),/Game/Enemies/Ape/_Unique/JungleMonarch/_Design/Character/BPChar_ApeJungleMonarch.BPChar_ApeJungleMonarch_C:AIBalanceState_GEN_VARIABLE,CharacterExpansionDropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_KingGnasher.ItemPool_KingGnasher"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_KingGnasher.ItemPool_KingGnasher"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))
SparkCharacterLoadedEntry,(1,1,0,BPChar_ApeJungleMonarch),/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_KingGnasher.ItemPool_KingGnasher,BalancedItems,0,,((ItemPoolData='"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_BlueFire.ItemPool_BlueFire"',InventoryBalanceData=,ResolvedInventoryBalanceData=,Weight=(BaseValueConstant=1,BaseValueScale=1)),(InventoryBalanceData=/Game/PatchDLC/Raid1/Gear/ClassMods/Gunner/InvBalD_ClassMod_Gunner_BlastMaster.InvBalD_ClassMod_Gunner_BlastMaster,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/PatchDLC/Raid1/Gear/ClassMods/Gunner/InvBalD_ClassMod_Gunner_BlastMaster.InvBalD_ClassMod_Gunner_BlastMaster"',Weight=(BaseValueConstant=1,BaseValueScale=1)))

# Psychobillies - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Punk_Bounty01a),/Game/Enemies/Punk_Female/_Unique/Bounty01/_Design/Character/a/BPChar_Punk_Bounty01a.BPChar_Punk_Bounty01a_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_ElectricBanjo_GoreGirls.ItemPool_ElectricBanjo_GoreGirls"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,RowName=GoreGirls,ValueName=LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_ElectricBanjo_GoreGirls.ItemPool_ElectricBanjo_GoreGirls"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.025),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))
SparkCharacterLoadedEntry,(1,1,0,BPChar_Punk_Bounty01b),/Game/Enemies/Punk_Female/_Unique/Bounty01/_Design/Character/b/BPChar_Punk_Bounty01b.BPChar_Punk_Bounty01b_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_ElectricBanjo_GoreGirls.ItemPool_ElectricBanjo_GoreGirls"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,RowName=GoreGirls,ValueName=LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_ElectricBanjo_GoreGirls.ItemPool_ElectricBanjo_GoreGirls"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.025),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))
SparkCharacterLoadedEntry,(1,1,0,BPChar_Punk_Bounty01c),/Game/Enemies/Punk_Female/_Unique/Bounty01/_Design/Character/c/BPChar_Punk_Bounty01c.BPChar_Punk_Bounty01c_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_ElectricBanjo_GoreGirls.ItemPool_ElectricBanjo_GoreGirls"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,RowName=GoreGirls,ValueName=LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_ElectricBanjo_GoreGirls.ItemPool_ElectricBanjo_GoreGirls"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.025),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))
SparkCharacterLoadedEntry,(1,1,0,BPChar_Punk_Bounty01d),/Game/Enemies/Punk_Female/_Unique/Bounty01/_Design/Character/d/BPChar_Punk_Bounty01d.BPChar_Punk_Bounty01d_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_ElectricBanjo_GoreGirls.ItemPool_ElectricBanjo_GoreGirls"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,RowName=GoreGirls,ValueName=LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_ElectricBanjo_GoreGirls.ItemPool_ElectricBanjo_GoreGirls"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.025),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Unstoppable - Add the Burning Summit and additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_Rare01),/Game/Enemies/Goliath/_Unique/Rare01/Character/BPChar_Goliath_Rare01.BPChar_Goliath_Rare01_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool__BandsofSytorak_Unstoppable.ItemPool__BandsofSytorak_Unstoppable"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,RowName=TheUnstoppable,ValueName=LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Challenges/Missions/Unique/ItemPool_SuckerPunch_BurningSummit.ItemPool_SuckerPunch_BurningSummit"',PoolProbability=(BaseValueConstant=0.1,DataTableValue=,BaseValueAttribute=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool__BandsofSytorak_Unstoppable.ItemPool__BandsofSytorak_Unstoppable"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Aurelia - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_AureliaBoss),/Game/NonPlayerCharacters/Aurelia/_TheBoss/_Design/Character/BPChar_AureliaBoss.BPChar_AureliaBoss_C:AIBalanceState_GEN_VARIABLE,CharacterExpansionDropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_AureliaBoss.ItemPool_AureliaBoss"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,RowName=Aurelia,ValueName=LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_AureliaBoss.ItemPool_AureliaBoss"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Graveward - Add the Earworm to Graveward's Loot Pool, increase the chance of Graveward dropping from its loot pool to 40%, add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_EdenBoss),/Game/Enemies/EdenBoss/_Shared/_Design/Character/BPChar_EdenBoss.BPChar_EdenBoss_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_GraveandWard_Graveward.ItemPool_GraveandWard_Graveward"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,RowName=Graveward,ValueName=LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_GraveandWard_Graveward.ItemPool_GraveandWard_Graveward"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/GameData/Loot/ItemPools/Unique/ItemPool_GraveandWard_Graveward.ItemPool_GraveandWard_Graveward,BalancedItems,0,,((InventoryBalanceData=/Game/Gear/Artifacts/_Design/PartSets/Abilities/_Unique/Grave/Balance/InvBalD_Artifact_Grave.InvBalD_Artifact_Grave,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Artifacts/_Design/PartSets/Abilities/_Unique/Grave/Balance/InvBalD_Artifact_Grave.InvBalD_Artifact_Grave"',Weight=(BaseValueConstant=1,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Shields/_Design/_Uniques/Ward/Balance/InvBalD_Shield_Ward.InvBalD_Shield_Ward,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Shields/_Design/_Uniques/Ward/Balance/InvBalD_Shield_Ward.InvBalD_Shield_Ward"',Weight=(BaseValueConstant=1,BaseValueScale=1)),(InventoryBalanceData=/Game/Gear/Weapons/AssaultRifles/Dahl/_Shared/_Design/_Unique/Earworm/Balance/Balance_DAL_AR_Earworm.Balance_DAL_AR_Earworm,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Gear/Weapons/AssaultRifles/Dahl/_Shared/_Design/_Unique/Earworm/Balance/Balance_DAL_AR_Earworm.Balance_DAL_AR_Earworm"',Weight=(BaseValueConstant=1,BaseValueScale=1)))
SparkCharacterLoadedEntry,(1,2,0,BPChar_EdenBoss),/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,Graveward,LegendaryDropChance_Playthrough1_48_4189D9DA42C2B912FC25209E8C353A26,0,,0.4
SparkCharacterLoadedEntry,(1,2,0,BPChar_EdenBoss),/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,Graveward,LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111,0,,0.4
SparkCharacterLoadedEntry,(1,2,0,BPChar_EdenBoss),/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,Graveward,LegendaryDropChance_Mayhem_49_A4643C45437ECBC97BC6629ECC66F6B6,0,,0.4

# Blinding Banshee - Add a 30% chance to drop a purple Hyperion grenade and additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_Hunt01),/Game/Enemies/Nekrobug/_Unique/Hunt01/_Design/Character/BPChar_Nekrobug_Hunt01.BPChar_Nekrobug_Hunt01_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_Shriek_DevilBug.ItemPool_Shriek_DevilBug"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,RowName=BlindingBanshee,ValueName=LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Unique/ItemPool_Shriek_DevilBug.ItemPool_Shriek_DevilBug"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_Pangolin.ItemPool_GrenadeMods_Pangolin"',PoolProbability=(BaseValueConstant=0.3),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_Pangolin.ItemPool_GrenadeMods_Pangolin"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))
SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_Hunt01),/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_Pangolin.ItemPool_GrenadeMods_Pangolin,BalancedItems.BalancedItems[0].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_Hunt01),/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_Pangolin.ItemPool_GrenadeMods_Pangolin,BalancedItems.BalancedItems[1].Weight,0,,(BaseValueConstant=1,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)
SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_Hunt01),/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_Pangolin.ItemPool_GrenadeMods_Pangolin,BalancedItems.BalancedItems[2].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_Hunt01),/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_Pangolin.ItemPool_GrenadeMods_Pangolin,BalancedItems.BalancedItems[3].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_Hunt01),/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_Pangolin.ItemPool_GrenadeMods_Pangolin,BalancedItems.BalancedItems[4].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkCharacterLoadedEntry,(1,1,0,BPChar_Nekrobug_Hunt01),/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_Pangolin.ItemPool_GrenadeMods_Pangolin,BalancedItems.BalancedItems[5].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)

# General Traunt - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_HeavyDarkTraunt),/Game/Enemies/Heavy/_Unique/DarkTraunt/_Design/Character/BPChar_HeavyDarkTraunt.BPChar_HeavyDarkTraunt_C:AIBalanceState_GEN_VARIABLE,CharacterExpansionDropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_GenTraunt.ItemPool_GenTraunt"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_GenTraunt.ItemPool_GenTraunt"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Atomic - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Trooper_Bounty01),/Game/Enemies/Trooper/_Unique/Bounty01/_Design/Character/BPChar_Trooper_Bounty01.BPChar_Trooper_Bounty01_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/Enemies/Trooper/_Unique/Bounty01/_Design/Character/ItemPool_Trooper_Bounty01.ItemPool_Trooper_Bounty01"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,RowName=SylestroAndAtomic,ValueName=LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/Enemies/Trooper/_Unique/Bounty01/_Design/Character/ItemPool_Trooper_Bounty01.ItemPool_Trooper_Bounty01"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Sylestro - Add the Vibra-Pulse to Sylestro, add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_Bounty01),/Game/Enemies/Heavy/_Unique/Bounty01/_Design/Character/BPChar_Heavy_Bounty01.BPChar_Heavy_Bounty01_C:AIBalanceState_GEN_VARIABLE,CharacterExpansionDropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_Sylvestro.ItemPool_Sylvestro"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,RowName=SylestroAndAtomic,ValueName=LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Challenges/CrewChallenges/Sabotage/ChallengeSabotageRewardStat/ItemPool_Crew_Challenge_Sabotage_GunReward.ItemPool_Crew_Challenge_Sabotage_GunReward"',PoolProbability=(BaseValueConstant=0.1,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_Sylvestro.ItemPool_Sylvestro"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,SylestroAndAtomic,LegendaryDropChance_Playthrough1_48_4189D9DA42C2B912FC25209E8C353A26,0,,0.2
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,SylestroAndAtomic,LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111,0,,0.2
SparkLevelPatchEntry,(1,2,0,MatchAll),/Game/GameData/Loot/ItemPools/Table_LegendarySpecificLootOdds.Table_LegendarySpecificLootOdds,SylestroAndAtomic,LegendaryDropChance_Mayhem_49_A4643C45437ECBC97BC6629ECC66F6B6,0,,0.2

# Preston - Add a 30% chance to drop a purple Pangolin grenade and additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_HeavyFootstepsOfGiants),/Game/Enemies/Heavy/_Unique/FootstepsOfGiants/_Design/Character/BPChar_HeavyFootstepsOfGiants.BPChar_HeavyFootstepsOfGiants_C:AIBalanceState_GEN_VARIABLE,CharacterExpansionDropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_LtPreston.ItemPool_LtPreston"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_LtPreston.ItemPool_LtPreston"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_Pangolin.ItemPool_GrenadeMods_Pangolin"',PoolProbability=(BaseValueConstant=0.3),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_Pangolin.ItemPool_GrenadeMods_Pangolin"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))
SparkCharacterLoadedEntry,(1,1,0,BPChar_HeavyFootstepsOfGiants),/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_Pangolin.ItemPool_GrenadeMods_Pangolin,BalancedItems.BalancedItems[0].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkCharacterLoadedEntry,(1,1,0,BPChar_HeavyFootstepsOfGiants),/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_Pangolin.ItemPool_GrenadeMods_Pangolin,BalancedItems.BalancedItems[1].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkCharacterLoadedEntry,(1,1,0,BPChar_HeavyFootstepsOfGiants),/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_Pangolin.ItemPool_GrenadeMods_Pangolin,BalancedItems.BalancedItems[2].Weight,0,,(BaseValueConstant=1,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)
SparkCharacterLoadedEntry,(1,1,0,BPChar_HeavyFootstepsOfGiants),/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_Pangolin.ItemPool_GrenadeMods_Pangolin,BalancedItems.BalancedItems[3].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkCharacterLoadedEntry,(1,1,0,BPChar_HeavyFootstepsOfGiants),/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_Pangolin.ItemPool_GrenadeMods_Pangolin,BalancedItems.BalancedItems[4].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)
SparkCharacterLoadedEntry,(1,1,0,BPChar_HeavyFootstepsOfGiants),/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_Pangolin.ItemPool_GrenadeMods_Pangolin,BalancedItems.BalancedItems[5].Weight,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=0)

# Red Rain - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_GiganticMech1),/Game/Enemies/Mech/_Unique/TechSlaughterBoss/_Design/Character/BPChar_GiganticMech1.BPChar_GiganticMech1_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_RedRain.ItemPool_RedRain"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueScale=2),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=2)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Ixora2/InteractiveObjects/DiscoveryIO/ItemPool_Eridium500.ItemPool_Eridium500"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_RedRain.ItemPool_RedRain"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))
SparkCharacterLoadedEntry,(1,1,0,BPChar_GiganticMech1),/Game/Enemies/Mech/_Unique/TechSlaughterBoss/_Design/Character/BPChar_GiganticMech1.BPChar_GiganticMech1_C:AIBalanceState_GEN_VARIABLE,CharacterExpansionDropOnDeathItemPools.ItemPools,0,,()
SparkCharacterLoadedEntry,(1,1,0,BPChar_GiganticMech1),/Game/Enemies/Mech/_Unique/TechSlaughterBoss/_Design/Character/BPChar_GiganticMech1.BPChar_GiganticMech1_C:AIBalanceState_GEN_VARIABLE,DropLootPattern,0,,LootSpawnPatternData'"/Game/Enemies/Mech/_Unique/TechSlaughterBoss/_Design/LootPools/LootSpawnPattern_TechSalughterBoss_1.LootSpawnPattern_TechSalughterBoss_1"'
SparkCharacterLoadedEntry,(1,1,0,BPChar_GiganticMech1),/Game/Enemies/Mech/_Unique/TechSlaughterBoss/_Design/LootPools/LootSpawnPattern_TechSalughterBoss_1.LootSpawnPattern_TechSalughterBoss_1,Speed,0,,5250
SparkCharacterLoadedEntry,(1,1,0,BPChar_GiganticMech1),/Game/Enemies/Mech/_Unique/TechSlaughterBoss/_Design/LootPools/LootSpawnPattern_TechSalughterBoss_1.LootSpawnPattern_TechSalughterBoss_1,MaxSpeed,0,,5250
SparkCharacterLoadedEntry,(1,1,0,BPChar_GiganticMech1),/Game/Enemies/Mech/_Unique/TechSlaughterBoss/_Design/LootPools/LootSpawnPattern_TechSalughterBoss_1.LootSpawnPattern_TechSalughterBoss_1,AngularSpeed,0,,3000
SparkCharacterLoadedEntry,(1,1,0,BPChar_GiganticMech1),/Game/Enemies/Mech/_Unique/TechSlaughterBoss/_Design/LootPools/LootSpawnPattern_TechSalughterBoss_1.LootSpawnPattern_TechSalughterBoss_1,MaxAngularSpeed,0,,1500
SparkCharacterLoadedEntry,(1,1,0,BPChar_GiganticMech1),/Game/Enemies/Mech/_Unique/TechSlaughterBoss/_Design/LootPools/LootSpawnPattern_TechSalughterBoss_1.LootSpawnPattern_TechSalughterBoss_1,Direction.AdditionalRotation.pitch,0,,30

# Blue Fire - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_GiganticMech2),/Game/Enemies/Mech/_Unique/TechSlaughterBoss/_Design/Character/BPChar_GiganticMech2.BPChar_GiganticMech2_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_BlueFire.ItemPool_BlueFire"',PoolProbability=(BaseValueConstant=1,BaseValueScale=2),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=2)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_BlueFire.ItemPool_BlueFire"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))
SparkCharacterLoadedEntry,(1,1,0,BPChar_GiganticMech2),/Game/Enemies/Mech/_Unique/TechSlaughterBoss/_Design/Character/BPChar_GiganticMech2.BPChar_GiganticMech2_C:AIBalanceState_GEN_VARIABLE,CharacterExpansionDropOnDeathItemPools.ItemPools,0,,()
SparkCharacterLoadedEntry,(1,1,0,BPChar_GiganticMech2),/Game/Enemies/Mech/_Unique/TechSlaughterBoss/_Design/Character/BPChar_GiganticMech2.BPChar_GiganticMech2_C:AIBalanceState_GEN_VARIABLE,DropLootPattern,0,,LootSpawnPatternData'"/Game/Enemies/Mech/_Unique/TechSlaughterBoss/_Design/LootPools/LootSpawnPattern_TechSalughterBoss_2.LootSpawnPattern_TechSalughterBoss_2"'
SparkCharacterLoadedEntry,(1,1,0,BPChar_GiganticMech2),/Game/Enemies/Mech/_Unique/TechSlaughterBoss/_Design/LootPools/LootSpawnPattern_TechSalughterBoss_2.LootSpawnPattern_TechSalughterBoss_2,Speed,0,,5400
SparkCharacterLoadedEntry,(1,1,0,BPChar_GiganticMech2),/Game/Enemies/Mech/_Unique/TechSlaughterBoss/_Design/LootPools/LootSpawnPattern_TechSalughterBoss_2.LootSpawnPattern_TechSalughterBoss_2,MaxSpeed,0,,5400
SparkCharacterLoadedEntry,(1,1,0,BPChar_GiganticMech2),/Game/Enemies/Mech/_Unique/TechSlaughterBoss/_Design/LootPools/LootSpawnPattern_TechSalughterBoss_2.LootSpawnPattern_TechSalughterBoss_2,AngularSpeed,0,,3000
SparkCharacterLoadedEntry,(1,1,0,BPChar_GiganticMech2),/Game/Enemies/Mech/_Unique/TechSlaughterBoss/_Design/LootPools/LootSpawnPattern_TechSalughterBoss_2.LootSpawnPattern_TechSalughterBoss_2,MaxAngularSpeed,0,,1500
SparkCharacterLoadedEntry,(1,1,0,BPChar_GiganticMech2),/Game/Enemies/Mech/_Unique/TechSlaughterBoss/_Design/LootPools/LootSpawnPattern_TechSalughterBoss_2.LootSpawnPattern_TechSalughterBoss_2,Direction.AdditionalRotation.pitch,0,,30

# Make the normal Trial Bosses drop three Class Mods instead of one.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/GameData/Loot/ItemPoolExpansions/CharacterItemPoolExpansions_Raid1.CharacterItemPoolExpansions_Raid1,CharacterExpansions.CharacterExpansions_Value[48].DropOnDeathItemPools[0].NumberOfTimesToSelectFromThisPool.BaseValueConstant,0,,3
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/GameData/Loot/ItemPoolExpansions/CharacterItemPoolExpansions_Raid1.CharacterItemPoolExpansions_Raid1,CharacterExpansions.CharacterExpansions_Value[49].DropOnDeathItemPools[0].NumberOfTimesToSelectFromThisPool.BaseValueConstant,0,,3
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/GameData/Loot/ItemPoolExpansions/CharacterItemPoolExpansions_Raid1.CharacterItemPoolExpansions_Raid1,CharacterExpansions.CharacterExpansions_Value[54].DropOnDeathItemPools[0].NumberOfTimesToSelectFromThisPool.BaseValueConstant,0,,3
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/GameData/Loot/ItemPoolExpansions/CharacterItemPoolExpansions_Raid1.CharacterItemPoolExpansions_Raid1,CharacterExpansions.CharacterExpansions_Value[60].DropOnDeathItemPools[0].NumberOfTimesToSelectFromThisPool.BaseValueConstant,0,,3
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/GameData/Loot/ItemPoolExpansions/CharacterItemPoolExpansions_Raid1.CharacterItemPoolExpansions_Raid1,CharacterExpansions.CharacterExpansions_Value[62].DropOnDeathItemPools[0].NumberOfTimesToSelectFromThisPool.BaseValueConstant,0,,3
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/GameData/Loot/ItemPoolExpansions/CharacterItemPoolExpansions_Raid1.CharacterItemPoolExpansions_Raid1,CharacterExpansions.CharacterExpansions_Value[66].DropOnDeathItemPools[0].NumberOfTimesToSelectFromThisPool.BaseValueConstant,0,,3

# Make Trial bosses drop dedicated Class Mods for the player's current class more often.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_TrialBossGoon.ItemPool_TrialBossGoon,BalancedItems.BalancedItems[0].Weight,0,,(BaseValueConstant=1,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=/Game/GameData/Loot/CharacterWeighting/Att_CharacterWeight_Operative.Att_CharacterWeight_Operative,AttributeInitializer=None,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_TrialBossGoon.ItemPool_TrialBossGoon,BalancedItems.BalancedItems[1].Weight,0,,(BaseValueConstant=1,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=/Game/GameData/Loot/CharacterWeighting/Att_CharacterWeight_Siren.Att_CharacterWeight_Siren,AttributeInitializer=None,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_TrialBossMech.ItemPool_TrialBossMech,BalancedItems.BalancedItems[0].Weight,0,,(BaseValueConstant=1,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=/Game/GameData/Loot/CharacterWeighting/Att_CharacterWeight_Beastmaster.Att_CharacterWeight_Beastmaster,AttributeInitializer=None,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_TrialBossSkag.ItemPool_TrialBossSkag,BalancedItems.BalancedItems[0].Weight,0,,(BaseValueConstant=1,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=/Game/GameData/Loot/CharacterWeighting/Att_CharacterWeight_Gunner.Att_CharacterWeight_Gunner,AttributeInitializer=None,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_TrialBossSkag.ItemPool_TrialBossSkag,BalancedItems.BalancedItems[1].Weight,0,,(BaseValueConstant=1,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=/Game/GameData/Loot/CharacterWeighting/Att_CharacterWeight_Siren.Att_CharacterWeight_Siren,AttributeInitializer=None,BaseValueScale=1)
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Raid1/GameData/Loot/ItemPools/ItemPool_TrialBossTink.ItemPool_TrialBossTink,BalancedItems.BalancedItems[0].Weight,0,,(BaseValueConstant=1,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=/Game/GameData/Loot/CharacterWeighting/Att_CharacterWeight_Siren.Att_CharacterWeight_Siren,AttributeInitializer=None,BaseValueScale=1)

# Golden Bullion - Add All-In to Golden Bullion with a 10% chance of dropping.
SparkCharacterLoadedEntry,(1,1,0,BPChar_RegainingFeet_GoldenBullion),/Dandelion/Enemies/Looters/_Unique/RegainingOnesFeet/_Design/Character/BPChar_RegainingFeet_GoldenBullion.BPChar_RegainingFeet_GoldenBullion_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Dandelion/Missions/ItemPool_Reward/ItemPool_Mission_Side_RegainingOnesFeet.ItemPool_Mission_Side_RegainingOnesFeet"',PoolProbability=(BaseValueConstant=0.1,BaseValueScale=1)))

# Junpei Goat Eater - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkBadass_Gaudy),/Dandelion/Enemies/Looters/_Unique/KillChallenges/BPChar_PunkBadass_Gaudy.BPChar_PunkBadass_Gaudy_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Dandelion/GameData/Loot/UniqueEnemyDrops/ItemPool_LocoChantelle.ItemPool_LocoChantelle"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/PatchDLC/Dandelion/GameData/Loot/UniqueEnemyDrops/Table_Legendary_SpecificLootOdds_Dandelion.Table_Legendary_SpecificLootOdds_Dandelion,RowName=Kill_LocoChantelle,ValueName=LegendaryDropChance_Playthrough1_48_4189D9DA42C2B912FC25209E8C353A26),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Dandelion/Missions/ItemPool_Reward/Customizations_Pool/ItemPool_CustoHead_Siren.ItemPool_CustoHead_Siren"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Dandelion/Missions/ItemPool_Reward/ItemPool_Mission_Side_DoItForDigby.ItemPool_Mission_Side_DoItForDigby"',PoolProbability=(BaseValueConstant=0.1,DataTableValue=,BaseValueAttribute=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Dandelion/GameData/Loot/UniqueEnemyDrops/ItemPool_LocoChantelle.ItemPool_LocoChantelle"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# EVIL Saint Lawrence - Add Just Kaus to EVIL Saint Lawrence, add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerBadass_Lawrence),/Dandelion/Enemies/Looters/_Unique/KillChallenges/BPChar_EnforcerBadass_Lawrence.BPChar_EnforcerBadass_Lawrence_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Dandelion/GameData/Loot/UniqueEnemyDrops/ItemPool_StLawrence.ItemPool_StLawrence"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/PatchDLC/Dandelion/GameData/Loot/UniqueEnemyDrops/Table_Legendary_SpecificLootOdds_Dandelion.Table_Legendary_SpecificLootOdds_Dandelion,RowName=Kill_StLawrence,ValueName=LegendaryDropChance_Playthrough1_48_4189D9DA42C2B912FC25209E8C353A26),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Dandelion/Missions/ItemPool_Reward/Customizations_Pool/ItemPool_CustoHead_Operative.ItemPool_CustoHead_Operative"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Dandelion/Missions/ItemPool_Reward/ItemPool_Mission_EP01_FacingTheFact.ItemPool_Mission_EP01_FacingTheFact"',PoolProbability=(BaseValueConstant=0.1,DataTableValue=,BaseValueAttribute=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Dandelion/GameData/Loot/UniqueEnemyDrops/ItemPool_StLawrence.ItemPool_StLawrence"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Tricksy Nick - Add Robo-Melter Masher to Tricksy Nick with a 10% chance of dropping.
SparkCharacterLoadedEntry,(1,1,0,BPChar_ThePlan_TricksyNick),/Dandelion/Enemies/Looters/_Unique/ThePlan/_Design/Character/BPChar_ThePlan_TricksyNick.BPChar_ThePlan_TricksyNick_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Dandelion/GameData/Loot/EnemyPools/ItemPoolList_BadassEnemyGunsGear_Dandelion.ItemPoolList_BadassEnemyGunsGear_Dandelion"',PoolProbability=(BaseValueConstant=1,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Dandelion/Missions/ItemPool_Reward/ItemPool_Mission_EP05_ThePlan.ItemPool_Mission_EP05_ThePlan"',PoolProbability=(BaseValueConstant=1,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=0.1,BaseValueScale=1)))

# Stanley - Add Ember's Blaze to Stanley with a 10% chance of dropping.
SparkCharacterLoadedEntry,(1,1,0,BPChar_CasinoBot_BigJanitor),/Dandelion/Enemies/ServiceBot/Unique_Janitor/_Design/Character/BPChar_CasinoBot_BigJanitor.BPChar_CasinoBot_BigJanitor_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Dandelion/GameData/Loot/Customization_Pool/ItemPool_Decoration_DLC1.ItemPool_Decoration_DLC1"',PoolProbability=(BaseValueConstant=0.25,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Dandelion/GameData/Loot/EnemyPools/ItemPoolList_BadassEnemyGunsGear_Dandelion.ItemPoolList_BadassEnemyGunsGear_Dandelion"',PoolProbability=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Dandelion/Missions/ItemPool_Reward/ItemPool_Mission_EP02_MeetEmber.ItemPool_Mission_EP02_MeetEmber"',PoolProbability=(BaseValueConstant=1,BaseValueScale=1)))

# DEGEN-3 - Add Acid Burn to DEGEN-3, add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_LoaderBadass_Venchy),/Game/PatchDLC/Dandelion/Enemies/Loader/Badass/_Design/Character/BPChar_LoaderBadass_Venchy.BPChar_LoaderBadass_Venchy_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Dandelion/GameData/Loot/UniqueEnemyDrops/ItemPool_Degen3.ItemPool_Degen3"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/PatchDLC/Dandelion/GameData/Loot/UniqueEnemyDrops/Table_Legendary_SpecificLootOdds_Dandelion.Table_Legendary_SpecificLootOdds_Dandelion,RowName=Kill_Degen3,ValueName=LegendaryDropChance_Playthrough1_48_4189D9DA42C2B912FC25209E8C353A26),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Dandelion/Missions/ItemPool_Reward/ItemPool_Mission_EP03_ToolsOfTheTrade.ItemPool_Mission_EP03_ToolsOfTheTrade"',PoolProbability=(BaseValueConstant=0.1,DataTableValue=,BaseValueAttribute=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Dandelion/GameData/Loot/UniqueEnemyDrops/ItemPool_Degen3.ItemPool_Degen3"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Rudy Varlope - Add La Varlope to Rudy Varlope with a 10% chance of dropping, fix his name in Playthrough 2.
SparkCharacterLoadedEntry,(1,1,0,BPChar_GreatEscape_Rudy),/Dandelion/Enemies/Looters/_Unique/GreatEscape/_Design/Character/BPChar_GreatEscape_Rudy.BPChar_GreatEscape_Rudy_C:AIBalanceState_GEN_VARIABLE,PlayThroughs.PlayThroughs[1].DisplayUIName,0,,/Game/PatchDLC/Dandelion/UI/UINames/Character/UIName_RudyVarlope.UIName_RudyVarlope
SparkCharacterLoadedEntry,(1,1,0,BPChar_GreatEscape_Rudy),/Dandelion/Enemies/Looters/_Unique/GreatEscape/_Design/Character/BPChar_GreatEscape_Rudy.BPChar_GreatEscape_Rudy_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Dandelion/GameData/Loot/EnemyPools/ItemPoolList_BadassEnemyGunsGear_Dandelion.ItemPoolList_BadassEnemyGunsGear_Dandelion"',PoolProbability=(BaseValueConstant=1,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Dandelion/Missions/ItemPool_Reward/ItemPool_Mission_Side_TheGreatEscape.ItemPool_Mission_Side_TheGreatEscape"',PoolProbability=(BaseValueConstant=0.1,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)))

# Gorgeous Armada - Add Double Downer to Gorgeous Armada, add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_TinkBadass_Giorgio),/Dandelion/Enemies/Looters/_Unique/KillChallenges/BPChar_TinkBadass_Giorgio.BPChar_TinkBadass_Giorgio_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Dandelion/GameData/Loot/UniqueEnemyDrops/ItemPool_GorgeousArmada.ItemPool_GorgeousArmada"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/PatchDLC/Dandelion/GameData/Loot/UniqueEnemyDrops/Table_Legendary_SpecificLootOdds_Dandelion.Table_Legendary_SpecificLootOdds_Dandelion,RowName=Kill_GorgeousArmada,ValueName=LegendaryDropChance_Playthrough1_48_4189D9DA42C2B912FC25209E8C353A26),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Dandelion/GameData/Loot/Customization_Pool/ItemPool_Decoration_DLC1.ItemPool_Decoration_DLC1"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=,BaseValueScale=0.25),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Dandelion/Missions/ItemPool_Reward/ItemPool_Mission_Side_DoubleDown.ItemPool_Mission_Side_DoubleDown"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Dandelion/GameData/Loot/UniqueEnemyDrops/ItemPool_GorgeousArmada.ItemPool_GorgeousArmada"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Scraptrap Prime - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_ClaptrapQueen),/Game/PatchDLC/Dandelion/Enemies/Claptrap/Claptrap_Queen/_Design/Character/BPChar_ClaptrapQueen.BPChar_ClaptrapQueen_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Dandelion/GameData/Loot/UniqueEnemyDrops/ItemPool_ScraptrapPrime.ItemPool_ScraptrapPrime"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Dandelion/GameData/Loot/UniqueEnemyDrops/ItemPool_ScraptrapPrime.ItemPool_ScraptrapPrime"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Toby Bordell - Add Brad Luck to Tony Bordel with a 10% chance of dropping.
SparkCharacterLoadedEntry,(1,1,0,BPChar_OneMansTrash_TonyBordel),/Dandelion/Enemies/Looters/_Unique/OneMansTrash/_Design/Character/BPChar_OneMansTrash_TonyBordel.BPChar_OneMansTrash_TonyBordel_C:AIBalanceState_GEN_VARIABLE,bOverrideDropOnDeathItemPools,0,,true
SparkCharacterLoadedEntry,(1,1,0,BPChar_OneMansTrash_TonyBordel),/Dandelion/Enemies/Looters/_Unique/OneMansTrash/_Design/Character/BPChar_OneMansTrash_TonyBordel.BPChar_OneMansTrash_TonyBordel_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Dandelion/GameData/Loot/EnemyPools/ItemPoolList_StandardEnemyGunsandGear_Dandelion.ItemPoolList_StandardEnemyGunsandGear_Dandelion"',PoolProbability=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Dandelion/Missions/ItemPool_Reward/ItemPool_Mission_EP04_OneMansTrash.ItemPool_Mission_EP04_OneMansTrash"',PoolProbability=(BaseValueConstant=0.1,BaseValueScale=1)))

# Fabricator - Add Melt-Facer to Fabricator, add additional Mayhem-scaled dedicated drops.
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Dandelion/Enemies/Fabrikator/Basic/_Design/Character/BPChar_FabrikatorBasic.BPChar_FabrikatorBasic_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Dandelion/GameData/Loot/Customization_Pool/ItemPool_EchoTheme_36.ItemPool_EchoTheme_36"',PoolProbability=(BaseValueConstant=1,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Dandelion/GameData/Loot/UniqueEnemyDrops/ItemPool_Fabricator.ItemPool_Fabricator"',PoolProbability=(BaseValueConstant=1,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Dandelion/GameData/Loot/UniqueEnemyDrops/ItemPool_Fabricator.ItemPool_Fabricator"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Dandelion/Missions/ItemPool_Reward/ItemPool_Mission_Side_AcidTrip.ItemPool_Mission_Side_AcidTrip"',PoolProbability=(BaseValueConstant=0.1,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)))

# Loco Chantelle - Add Ember's Purge to Loco Chantelle's loot pool, increase chance of Loco Chantelle dropping from her loot pool to 20%, add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_GoonBadass_Coco),/Dandelion/Enemies/Looters/_Unique/KillChallenges/BPChar_GoonBadass_Coco.BPChar_GoonBadass_Coco_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Dandelion/GameData/Loot/UniqueEnemyDrops/ItemPool_GoatEater.ItemPool_GoatEater"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/PatchDLC/Dandelion/GameData/Loot/UniqueEnemyDrops/Table_Legendary_SpecificLootOdds_Dandelion.Table_Legendary_SpecificLootOdds_Dandelion,RowName=Kill_GoatEater,ValueName=LegendaryDropChance_Playthrough1_48_4189D9DA42C2B912FC25209E8C353A26),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Dandelion/GameData/Loot/UniqueEnemyDrops/ItemPool_GoatEater.ItemPool_GoatEater"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Dandelion/GameData/Loot/UniqueEnemyDrops/ItemPool_GoatEater.ItemPool_GoatEater,BalancedItems,0,,((InventoryBalanceData=/Game/PatchDLC/Dandelion/Gear/Weapon/_Unique/Nukem/Balance/Balance_HW_TOR_Nukem.Balance_HW_TOR_Nukem,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/PatchDLC/Dandelion/Gear/Weapon/_Unique/Nukem/Balance/Balance_HW_TOR_Nukem.Balance_HW_TOR_Nukem"',Weight=(BaseValueConstant=1,BaseValueScale=1)),(InventoryBalanceData=/Game/PatchDLC/Dandelion/Gear/Weapon/_Unique/EmbersPurge/Balance/Balance_SM_MAL_EmbersPurge.Balance_SM_MAL_EmbersPurge,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/PatchDLC/Dandelion/Gear/Weapon/_Unique/EmbersPurge/Balance/Balance_SM_MAL_EmbersPurge.Balance_SM_MAL_EmbersPurge"',Weight=(BaseValueConstant=1,BaseValueScale=1)))
SparkCharacterLoadedEntry,(1,2,0,BPChar_GoonBadass_Coco),/Game/PatchDLC/Dandelion/GameData/Loot/UniqueEnemyDrops/Table_Legendary_SpecificLootOdds_Dandelion.Table_Legendary_SpecificLootOdds_Dandelion,Kill_GoatEater,LegendaryDropChance_Playthrough1_48_4189D9DA42C2B912FC25209E8C353A26,0,,0.2
SparkCharacterLoadedEntry,(1,2,0,BPChar_GoonBadass_Coco),/Game/PatchDLC/Dandelion/GameData/Loot/UniqueEnemyDrops/Table_Legendary_SpecificLootOdds_Dandelion.Table_Legendary_SpecificLootOdds_Dandelion,Kill_GoatEater,LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111,0,,0.2
SparkCharacterLoadedEntry,(1,2,0,BPChar_GoonBadass_Coco),/Game/PatchDLC/Dandelion/GameData/Loot/UniqueEnemyDrops/Table_Legendary_SpecificLootOdds_Dandelion.Table_Legendary_SpecificLootOdds_Dandelion,Kill_GoatEater,LegendaryDropChance_Mayhem_49_A4643C45437ECBC97BC6629ECC66F6B6,0,,0.2

# Freddie - Add the Scoville to Freddie's loot pool, increase chance of Freddie dropping from his loot pool to 20%, add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_TraitorEddie),/Dandelion/Enemies/TraitorEddie/_Shared/_Design/Character/BPChar_TraitorEddie.BPChar_TraitorEddie_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Dandelion/GameData/Loot/UniqueEnemyDrops/ItemPool_Freddie.ItemPool_Freddie"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Dandelion/GameData/Loot/UniqueEnemyDrops/ItemPool_Freddie.ItemPool_Freddie"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Dandelion/GameData/Loot/UniqueEnemyDrops/ItemPool_Freddie.ItemPool_Freddie,BalancedItems,0,,((InventoryBalanceData=/Game/PatchDLC/Dandelion/Gear/Weapon/_Unique/AutoAime/Balance/Balance_SR_DAL_AutoAime.Balance_SR_DAL_AutoAime,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/PatchDLC/Dandelion/Gear/Weapon/_Unique/AutoAime/Balance/Balance_SR_DAL_AutoAime.Balance_SR_DAL_AutoAime"',Weight=(BaseValueConstant=1,BaseValueScale=1)),(InventoryBalanceData=/Game/PatchDLC/Dandelion/Gear/Weapon/_Unique/Scoville/Balance/Balance_PS_TOR_Scoville.Balance_PS_TOR_Scoville,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/PatchDLC/Dandelion/Gear/Weapon/_Unique/Scoville/Balance/Balance_PS_TOR_Scoville.Balance_PS_TOR_Scoville"',Weight=(BaseValueConstant=1,BaseValueScale=1)))
SparkCharacterLoadedEntry,(1,2,0,BPChar_TraitorEddie),/Game/PatchDLC/Dandelion/GameData/Loot/UniqueEnemyDrops/Table_Legendary_SpecificLootOdds_Dandelion.Table_Legendary_SpecificLootOdds_Dandelion,Freddie,LegendaryDropChance_Playthrough1_48_4189D9DA42C2B912FC25209E8C353A26,0,,0.2
SparkCharacterLoadedEntry,(1,2,0,BPChar_TraitorEddie),/Game/PatchDLC/Dandelion/GameData/Loot/UniqueEnemyDrops/Table_Legendary_SpecificLootOdds_Dandelion.Table_Legendary_SpecificLootOdds_Dandelion,Freddie,LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111,0,,0.2
SparkCharacterLoadedEntry,(1,2,0,BPChar_TraitorEddie),/Game/PatchDLC/Dandelion/GameData/Loot/UniqueEnemyDrops/Table_Legendary_SpecificLootOdds_Dandelion.Table_Legendary_SpecificLootOdds_Dandelion,Freddie,LegendaryDropChance_Mayhem_49_A4643C45437ECBC97BC6629ECC66F6B6,0,,0.2

# Jack-bot - Add Rico to Jack-bot's loot pool and increase chance of Jack-bot dropping from its pool to 70%, add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_JackBot),/Dandelion/Enemies/JackBot/_Shared/_Design/Character/BPChar_JackBot.BPChar_JackBot_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Dandelion/GameData/Loot/UniqueEnemyDrops/ItemPool_Jackbot.ItemPool_Jackbot"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Dandelion/Missions/ItemPool_Reward/WeaponTrinket/ItemPool_Dandelion_Trinket_01_JackGoldenMask.ItemPool_Dandelion_Trinket_01_JackGoldenMask"',PoolProbability=(BaseValueConstant=0.4,DataTableValue=,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Dandelion/Customizations/ItemPool_PlayerDecoration_DLC1.ItemPool_PlayerDecoration_DLC1"',PoolProbability=(BaseValueConstant=0.25,DataTableValue=,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Dandelion/GameData/Loot/UniqueEnemyDrops/ItemPool_Jackbot.ItemPool_Jackbot"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Dandelion/GameData/Loot/UniqueEnemyDrops/ItemPool_Jackbot.ItemPool_Jackbot,BalancedItems,0,,((InventoryBalanceData=/Game/PatchDLC/Dandelion/Gear/Weapon/_Unique/CheapTips/Balance/Balance_SM_HYP_CheapTips.Balance_SM_HYP_CheapTips,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/PatchDLC/Dandelion/Gear/Weapon/_Unique/CheapTips/Balance/Balance_SM_HYP_CheapTips.Balance_SM_HYP_CheapTips"',Weight=(BaseValueConstant=1,BaseValueScale=1)),(InventoryBalanceData=/Game/PatchDLC/Dandelion/Gear/Weapon/_Unique/Craps/Balance/Balance_PS_TOR_Craps.Balance_PS_TOR_Craps,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/PatchDLC/Dandelion/Gear/Weapon/_Unique/Craps/Balance/Balance_PS_TOR_Craps.Balance_PS_TOR_Craps"',Weight=(BaseValueConstant=1,BaseValueScale=1)),(ItemPoolData=/Game/PatchDLC/Dandelion/GameData/Loot/Legendary/ItemPool_ClassMods_Legendary_Dandelion,InventoryBalanceData=,ResolvedInventoryBalanceData=,Weight=(BaseValueConstant=1,BaseValueScale=1)),(InventoryBalanceData=/Game/PatchDLC/Dandelion/Gear/Shield/Rico/Balance/InvBalD_Shield_Rico.InvBalD_Shield_Rico,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/PatchDLC/Dandelion/Gear/Shield/Rico/Balance/InvBalD_Shield_Rico.InvBalD_Shield_Rico"',Weight=(BaseValueConstant=1,BaseValueScale=1)))
SparkCharacterLoadedEntry,(1,2,0,BPChar_JackBot),/Game/PatchDLC/Dandelion/GameData/Loot/UniqueEnemyDrops/Table_Legendary_SpecificLootOdds_Dandelion.Table_Legendary_SpecificLootOdds_Dandelion,Jackbot,LegendaryDropChance_Playthrough1_48_4189D9DA42C2B912FC25209E8C353A26,0,,0.7
SparkCharacterLoadedEntry,(1,2,0,BPChar_JackBot),/Game/PatchDLC/Dandelion/GameData/Loot/UniqueEnemyDrops/Table_Legendary_SpecificLootOdds_Dandelion.Table_Legendary_SpecificLootOdds_Dandelion,Jackbot,LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111,0,,0.7
SparkCharacterLoadedEntry,(1,2,0,BPChar_JackBot),/Game/PatchDLC/Dandelion/GameData/Loot/UniqueEnemyDrops/Table_Legendary_SpecificLootOdds_Dandelion.Table_Legendary_SpecificLootOdds_Dandelion,Jackbot,LegendaryDropChance_Mayhem_49_A4643C45437ECBC97BC6629ECC66F6B6,0,,0.7

# Yeti - Add Short Stick to Yeeti, increase chance of Yeeti dropping from its loot pool to 50%, fix Short Stick only dropping at level 57, add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Yeti),/Hibiscus/Enemies/_Unique/Hunt_Yeti/Character/BPChar_Yeti.BPChar_Yeti_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Hibiscus/GameData/Loot/UniqueEnemyDrops/ItemPool_Hibiscus_Hunt_Yeti.ItemPool_Hibiscus_Hunt_Yeti"',PoolProbability=(BaseValueConstant=0.5,DataTableValue=,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Hibiscus/GameData/Loot/UniqueEnemyDrops/ItemPool_Hibiscus_Hunt_Yeti.ItemPool_Hibiscus_Hunt_Yeti"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))
SparkCharacterLoadedEntry,(1,1,0,BPChar_Yeti),/Game/PatchDLC/Hibiscus/GameData/Loot/UniqueEnemyDrops/ItemPool_Hibiscus_Hunt_Yeti.ItemPool_Hibiscus_Hunt_Yeti,BalancedItems,0,,((InventoryBalanceData=/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/LittleYeeti/Balance/Balance_PS_JAK_LittleYeeti.Balance_PS_JAK_LittleYeeti,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/LittleYeeti/Balance/Balance_PS_JAK_LittleYeeti.Balance_PS_JAK_LittleYeeti"',Weight=(BaseValueConstant=1,BaseValueScale=1)),(InventoryBalanceData=/Game/PatchDLC/Steam/Gear/Weapons/SteamGun/Balance/Balance_SM_HYP_ShortStick.Balance_SM_HYP_ShortStick,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/PatchDLC/Steam/Gear/Weapons/SteamGun/Balance/Balance_SM_HYP_ShortStick.Balance_SM_HYP_ShortStick"',Weight=(BaseValueConstant=1,BaseValueScale=1)))
SparkCharacterLoadedEntry,(1,1,0,BPChar_Yeti),/Game/PatchDLC/Steam/Gear/Weapons/SteamGun/Balance/Balance_SM_HYP_ShortStick.Balance_SM_HYP_ShortStick,Manufacturers.Manufacturers[0].GameStageWeight.MinGameStage.BaseValueConstant,0,,1
SparkCharacterLoadedEntry,(1,1,0,BPChar_Yeti),/Game/PatchDLC/Steam/Gear/Weapons/SteamGun/Balance/Balance_SM_HYP_ShortStick.Balance_SM_HYP_ShortStick,Manufacturers.Manufacturers[0].GameStageWeight.MaxGameStage.BaseValueConstant,0,,100

# DJ Spinsmouth - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Spinsmouth),/Hibiscus/Enemies/FrostBiters/_Unique/_Design/Character/BPChar_Spinsmouth.BPChar_Spinsmouth_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Hibiscus/GameData/Loot/UniqueEnemyDrops/ItemPool_Hibiscus_SFForce.ItemPool_Hibiscus_SFForce"',PoolProbability=(BaseValueConstant=0.2,DataTableValue=,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Hibiscus/GameData/Loot/UniqueEnemyDrops/ItemPool_Hibiscus_SFForce.ItemPool_Hibiscus_SFForce"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Eista - Add the Sacrificial Lamb to Eista as a guaranteed drop, remove Skullmasher.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_EistaChild_Radiation),/Game/PatchDLC/Hibiscus/GameData/Loot/EnemyPools/ItemPoolList_Eista.ItemPoolList_Eista,ItemPools,0,,((ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Health/ItemPool_Health.ItemPool_Health"',PoolProbability=(BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/ItemPools/Attributes/Att_Health_DropOdds.Att_Health_DropOdds"'),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=5.000000)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Ammo/ItemPool_Ammo_Need.ItemPool_Ammo_Need"',NumberOfTimesToSelectFromThisPool=(AttributeInitializer=BlueprintGeneratedClass'"/Game/GameData/Loot/ItemPools/Init_RandomLootCount_LotsAndLots.Init_RandomLootCount_LotsAndLots_C"')),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Ammo/ItemPool_Ammo_Emergency.ItemPool_Ammo_Emergency"',PoolProbability=(BaseValueConstant=0.200000,BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/ItemPools/Attributes/Att_GunsAndGear_AmmoEmergency.Att_GunsAndGear_AmmoEmergency"')),(ItemPool=ItemPoolData'"/Game/PatchDLC/Hibiscus/GameData/Loot/ItemPool_Guns_All_Hibiscus.ItemPool_Guns_All_Hibiscus"',NumberOfTimesToSelectFromThisPool=(AttributeInitializer=BlueprintGeneratedClass'"/Game/GameData/Loot/ItemPools/Init_RandomLootCount_LotsAndLots.Init_RandomLootCount_LotsAndLots_C"')),(ItemPool=ItemPoolData'"/Game/PatchDLC/Hibiscus/GameData/Loot/EnemyPools/ItemPool_EquippablesNotGuns_Hibiscus.ItemPool_EquippablesNotGuns_Hibiscus"',NumberOfTimesToSelectFromThisPool=(AttributeInitializer=BlueprintGeneratedClass'"/Game/GameData/Loot/ItemPools/Init_RandomLootCount_LotsAndLots.Init_RandomLootCount_LotsAndLots_C"')),(ItemPool=ItemPoolData'"/Game/PatchDLC/Hibiscus/Customizations/ItemPool_DLC2_RoomDeco7.ItemPool_DLC2_RoomDeco7"',PoolProbability=(BaseValueConstant=0.300000),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Hibiscus/Missions/ItemPool_Reward/ItemPool_Mission_Side_We_Slass_Part_03.ItemPool_Mission_Side_We_Slass_Part_03"',PoolProbability=(BaseValueConstant=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1)))
SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_EistaChild_Radiation),/Hibiscus/NonPlayerCharacters/Eista/_Design/Character/BPChar_Hib_EistaChild_Radiation.BPChar_Hib_EistaChild_Radiation_C:AIBalanceState_GEN_VARIABLE,DropLootPattern,0,,LootSpawnPatternData'"/Game/Missions/Side/Zone_4/Desolate/DestroyerOfWorlds/LootSpawnPattern_DestroyerOfWorlds_Pickup.LootSpawnPattern_DestroyerOfWorlds_Pickup"'

# Kritchy - Add the Cure to Kritchy, add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Hunt_Kritchy),/Hibiscus/Enemies/_Unique/Hunt_Kritchy/Character/BPChar_Hib_Hunt_Kritchy.BPChar_Hib_Hunt_Kritchy_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Hibiscus/GameData/Loot/UniqueEnemyDrops/ItemPool_Hibiscus_Hunt_Mothman.ItemPool_Hibiscus_Hunt_Mothman"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Hibiscus/Missions/ItemPool_Reward/ItemPool_Mission_EP02_The_Curse.ItemPool_Mission_EP02_The_Curse"',PoolProbability=(BaseValueConstant=0.1,DataTableValue=,BaseValueAttribute=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Hibiscus/GameData/Loot/UniqueEnemyDrops/ItemPool_Hibiscus_Hunt_Mothman.ItemPool_Hibiscus_Hunt_Mothman"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Amach - Add Initiative to Amach, add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_ZealotPilfer_Child_Rare),/Hibiscus/Enemies/_Unique/Rare_ZealotPilfer/Character/BPChar_ZealotPilfer_Child_Rare.BPChar_ZealotPilfer_Child_Rare_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Hibiscus/GameData/Loot/UniqueEnemyDrops/ItemPool_Hibiscus_UnseenThreat.ItemPool_Hibiscus_UnseenThreat"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Hibiscus/GameData/Loot/UniqueEnemyDrops/ItemPool_Hibiscus_Shield_initiative.ItemPool_Hibiscus_Shield_initiative"',PoolProbability=(BaseValueConstant=0.1,DataTableValue=,BaseValueAttribute=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Hibiscus/GameData/Loot/UniqueEnemyDrops/ItemPool_Hibiscus_UnseenThreat.ItemPool_Hibiscus_UnseenThreat"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Empowered Scholar - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_MinionPossessed),/Hibiscus/Enemies/Minion/Possessed/_Design/Character/BPChar_MinionPossessed.BPChar_MinionPossessed_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Hibiscus/GameData/Loot/UniqueEnemyDrops/ItemPool_Hibiscus_VoidRift.ItemPool_Hibiscus_VoidRift"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Hibiscus/GameData/Loot/UniqueEnemyDrops/ItemPool_Hibiscus_VoidRift.ItemPool_Hibiscus_VoidRift"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Gmork - Add Cocky Bastard to Gmork, add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Gmork_B_Wolf_Child),/Hibiscus/Enemies/_Unique/Hunt_Gmork/Character/BPChar_Gmork_B_Wolf_Child.BPChar_Gmork_B_Wolf_Child_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Hibiscus/GameData/Loot/UniqueEnemyDrops/ItemPool_Hibiscus_Hunt_GMork.ItemPool_Hibiscus_Hunt_Gmork"',PoolProbability=(BaseValueConstant=0.5,DataTableValue=,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Hibiscus/GameData/Loot/UniqueEnemyDrops/ItemPool_Hibiscus_Hunt_GMork.ItemPool_Hibiscus_Hunt_Gmork"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))
SparkCharacterLoadedEntry,(1,1,0,BPChar_Gmork_B_Wolf_Child),/Game/PatchDLC/Hibiscus/GameData/Loot/UniqueEnemyDrops/ItemPool_Hibiscus_Hunt_GMork.ItemPool_Hibiscus_Hunt_Gmork,BalancedItems,0,,((InventoryBalanceData=/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/TheNothing/Balance/Balance_SG_MAL_TheNothing.Balance_SG_MAL_TheNothing,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/TheNothing/Balance/Balance_SG_MAL_TheNothing.Balance_SG_MAL_TheNothing"',Weight=(BaseValueConstant=1,BaseValueScale=1)),(InventoryBalanceData=/Game/PatchDLC/Hibiscus/Gear/Shields/_Unique/Torch/Balance/InvBalD_Shield_Legendary_Torch.InvBalD_Shield_Legendary_Torch,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/PatchDLC/Hibiscus/Gear/Shields/_Unique/Torch/Balance/InvBalD_Shield_Legendary_Torch.InvBalD_Shield_Legendary_Torch"',Weight=(BaseValueConstant=1,BaseValueScale=1)),(InventoryBalanceData=/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/CockyBastard/Balance/Balance_SR_JAK_CockyBastard.Balance_SR_JAK_CockyBastard,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/CockyBastard/Balance/Balance_SR_JAK_CockyBastard.Balance_SR_JAK_CockyBastard"',Weight=(BaseValueConstant=1,BaseValueScale=1)))

# Fungal Gorger - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Lost_Mush_Child),/Hibiscus/Enemies/_Unique/Rare_MushroomGiant/Character/BPChar_Lost_Mush_Child.BPChar_Lost_Mush_Child_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Hibiscus/GameData/Loot/UniqueEnemyDrops/ItemPool_Hibiscus_Mutant.ItemPool_Hibiscus_Mutant"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Hibiscus/GameData/Loot/UniqueEnemyDrops/ItemPool_Hibiscus_Mutant.ItemPool_Hibiscus_Mutant"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Wendigo - Add Seventh Sense to Wendigo, add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Wendigo),/Hibiscus/Enemies/Wendigo/Design/Character/BPChar_Wendigo.BPChar_Wendigo_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Hibiscus/InteractiveObjects/MissionSpecific/Plot/EP04/Pickups/ItemPool_EP04DLC2_WendigoTrophy.ItemPool_EP04DLC2_WendigoTrophy"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Hibiscus/GameData/Loot/UniqueEnemyDrops/ItemPool_Hibiscus_SparkyBoom.ItemPool_Hibiscus_SparkyBoom"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Hibiscus/Missions/ItemPool_Reward/ItemPool_Mission_Side_Private_Eye_Part_03.ItemPool_Mission_Side_Private_Eye_Part_03"',PoolProbability=(BaseValueConstant=0.1,DataTableValue=,BaseValueAttribute=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Hibiscus/GameData/Loot/UniqueEnemyDrops/ItemPool_Hibiscus_SparkyBoom.ItemPool_Hibiscus_SparkyBoom"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Shiverous the Unscathed - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Rare_Frost_Dragon),/Hibiscus/Enemies/_Unique/Rare_Frost_Dragon/Character/BPChar_Rare_Frost_Dragon.BPChar_Rare_Frost_Dragon_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Hibiscus/GameData/Loot/UniqueEnemyDrops/ItemPool_Hibiscus_Hydrafrost.ItemPool_Hibiscus_Hydrafrost"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Hibiscus/GameData/Loot/UniqueEnemyDrops/ItemPool_Hibiscus_Hydrafrost.ItemPool_Hibiscus_Hydrafrost"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Voltborn - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_ZealotNightmareShocker_Rare),/Hibiscus/Enemies/_Unique/Rare_Shocker/Character/BPChar_ZealotNightmareShocker_Rare.BPChar_ZealotNightmareShocker_Rare_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Hibiscus/GameData/Loot/UniqueEnemyDrops/ItemPool_Hibiscus_Shocker"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Hibiscus/GameData/Loot/UniqueEnemyDrops/ItemPool_Hibiscus_Shocker"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Kukuwajack - Add the Skullmasher and additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Hib_Hunt_Hampton),/Hibiscus/Enemies/_Unique/Hunt_Hampton/Character/BPChar_Hib_Hunt_Hampton.BPChar_Hib_Hunt_Hampton_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Hibiscus/GameData/Loot/UniqueEnemyDrops/ItemPool_Hibiscus_Hunt_Hampton.ItemPool_Hibiscus_Hunt_Hampton"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Hibiscus/GameData/Loot/UniqueEnemyDrops/ItemPool_Hibiscus_Hunt_Hampton.ItemPool_Hibiscus_Hunt_Hampton"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Hibiscus/GameData/Loot/UniqueEnemyDrops/ItemPool_Hibiscus_Hunt_Hampton.ItemPool_Hibiscus_Hunt_Hampton,BalancedItems,0,,((InventoryBalanceData=/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/FrozenDevil/Balance/Balance_PS_MAL_FrozenDevil.Balance_PS_MAL_FrozenDevil,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/FrozenDevil/Balance/Balance_PS_MAL_FrozenDevil.Balance_PS_MAL_FrozenDevil"',Weight=(BaseValueConstant=1,BaseValueScale=1)),(InventoryBalanceData=/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/Anarchy/Balance/Balance_SG_TED_Anarchy.Balance_SG_TED_Anarchy,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/Anarchy/Balance/Balance_SG_TED_Anarchy.Balance_SG_TED_Anarchy"',Weight=(BaseValueConstant=1,BaseValueScale=1)),(InventoryBalanceData=/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/Skullmasher/Balance/Balance_SR_JAK_Skullmasher.Balance_SR_JAK_Skullmasher,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/Skullmasher/Balance/Balance_SR_JAK_Skullmasher.Balance_SR_JAK_Skullmasher"',Weight=(BaseValueConstant=1,BaseValueScale=1)))

# Empowered Grawn - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_LunaticPossessed),/Hibiscus/Enemies/Lunatic/Possessed/_Design/Character/BPChar_LunaticPossessed.BPChar_LunaticPossessed_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Hibiscus/GameData/Loot/UniqueEnemyDrops/ItemPool_Hibiscus_Lunacy.ItemPool_Hibiscus_Lunacy"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Hibiscus/Customizations/ItemPool_DLC2_RoomDeco1.ItemPool_DLC2_RoomDeco1"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=0.4,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Hibiscus/GameData/Loot/UniqueEnemyDrops/ItemPool_Hibiscus_Lunacy.ItemPool_Hibiscus_Lunacy"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Tom - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_LostTwo_BigBro),/Hibiscus/Enemies/LostOne/LostTwo/_Design/Character/BPChar_LostTwo_BigBro.BPChar_LostTwo_BigBro_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Hibiscus/GameData/Loot/UniqueEnemyDrops/ItemPool_Hibiscus_Emotes_Portal_All.ItemPool_Hibiscus_Emotes_Portal_All"',PoolProbability=(BaseValueConstant=0.1,DataTableValue=,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Hibiscus/GameData/Loot/UniqueEnemyDrops/ItemPool_Hibiscus_Soulrender.ItemPool_Hibiscus_Soulrender"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Hibiscus/GameData/Loot/UniqueEnemyDrops/ItemPool_Hibiscus_Soulrender.ItemPool_Hibiscus_Soulrender"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.05),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Xam - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_LostTwo_ToughBro),/Hibiscus/Enemies/LostOne/LostTwo/_Design/Character/BPChar_LostTwo_ToughBro.BPChar_LostTwo_ToughBro_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Hibiscus/GameData/Loot/UniqueEnemyDrops/ItemPool_Hibiscus_Emotes_Portal_All.ItemPool_Hibiscus_Emotes_Portal_All"',PoolProbability=(BaseValueConstant=0.1,DataTableValue=,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Hibiscus/GameData/Loot/UniqueEnemyDrops/ItemPool_Hibiscus_Soulrender.ItemPool_Hibiscus_Soulrender"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Hibiscus/GameData/Loot/UniqueEnemyDrops/ItemPool_Hibiscus_Soulrender.ItemPool_Hibiscus_Soulrender"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.05),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Kratch - Add the Pearl of Knowledge and additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_SlugBadass_Kratch),/Hibiscus/Enemies/_Unique/Hunt_Kratch/Character/BPChar_SlugBadass_Kratch.BPChar_SlugBadass_Kratch_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Hibiscus/GameData/Loot/UniqueEnemyDrops/ItemPool_Hibiscus_Hunt_Queen.ItemPool_Hibiscus_Hunt_Queen"',PoolProbability=(BaseValueConstant=0.25,DataTableValue=,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Hibiscus/Missions/ItemPool_Reward/ItemPool_Claptrap_Adventure.ItemPool_Claptrap_Adventure"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Hibiscus/Missions/ItemPool_Reward/ItemPool_Claptrap_Adventure.ItemPool_Claptrap_Adventure"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Eleanor and the Heart - Add Firecracker and the non-Legendary Love Drill to Eleanor, add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_HeartBoss),/Hibiscus/Enemies/HeartBoss/_Shared/_Design/Character/BPChar_HeartBoss.BPChar_HeartBoss_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Hibiscus/GameData/Loot/UniqueEnemyDrops/ItemPool_Hibiscus_LoveDrill.ItemPool_Hibiscus_LoveDrill"',PoolProbability=(BaseValueConstant=0.4,DataTableValue=,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Hibiscus/GameData/Loot/UniqueEnemyDrops/ItemPool_Hibiscus_Emotes_MarryMe_All.ItemPool_Hibiscus_Emotes_MarryMe_All"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Hibiscus/Missions/ItemPool_Reward/ItemPool_Mission_Side_HappilyEverAfter.ItemPool_Mission_Side_HappilyEverAfter"',PoolProbability=(BaseValueConstant=0.1,DataTableValue=,BaseValueAttribute=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Hibiscus/Missions/ItemPool_Reward/ItemPool_Mission_EP06_Gut_Feeling.ItemPool_Mission_EP06_Gut_Feeling"',PoolProbability=(BaseValueConstant=0.1,DataTableValue=,BaseValueAttribute=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Hibiscus/GameData/Loot/UniqueEnemyDrops/ItemPool_Hibiscus_LoveDrill.ItemPool_Hibiscus_LoveDrill"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Adelai Bronson - Add Peashooter to Adelai Bronson, add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianHorsemen4),/Geranium/Enemies/GerSaurian/_Unique/Horsemen4/_Design/Character/BPChar_GerSaurianHorsemen4.BPChar_GerSaurianHorsemen4_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Geranium/Enemies/GerSaurian/_Unique/Horsemen4/_Design/Character/ItemPool_Horsemen.ItemPool_Horsemen"',PoolProbability=(BaseValueConstant=0.33,DataTableValue,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Geranium/Missions/Plot/WestlandWelcome/ItemPool_WestlandWelcome_MissionReward.ItemPool_WestlandWelcome_MissionReward"',PoolProbability=(BaseValueConstant=0.1,DataTableValue=,BaseValueAttribute=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Geranium/Enemies/GerSaurian/_Unique/Horsemen4/_Design/Character/ItemPool_Horsemen.ItemPool_Horsemen"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Pterodomini - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_GerRakkRod),/Geranium/Enemies/GerRakk/_Unique/Rod/_Design/Character/BPChar_GerRakkRod.BPChar_GerRakkRod_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Geranium/Enemies/GerRakk/_Unique/Rod/_Design/Character/ItemPool_GerRakkRod.ItemPool_GerRakkRod"',PoolProbability=(BaseValueConstant=0.33,DataTableValue,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Geranium/Enemies/GerRakk/_Unique/Rod/_Design/Character/ItemPool_GerRakkRod.ItemPool_GerRakkRod"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Slithermaw - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_GerRakkMother),/Geranium/Enemies/GerRakk/_Unique/Mother/_Design/Character/BPChar_GerRakkMother.BPChar_GerRakkMother_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Geranium/Enemies/GerRakk/_Unique/Mother/_Design/Character/ItemPool_RakkMother.ItemPool_RakkMother"',PoolProbability=(BaseValueConstant=0.33,DataTableValue,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Geranium/Enemies/GerRakk/_Unique/Mother/_Design/Character/ItemPool_RakkMother.ItemPool_RakkMother"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Wrendon Esk - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_GyroPainless),/Geranium/Enemies/Gyro/_Unique/Painless/_Design/Character/BPChar_GyroPainless.BPChar_GyroPainless_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Geranium/Enemies/Gyro/_Unique/Painless/_Design/Character/ItemPool_GyroPainless.ItemPool_GyroPainless"',PoolProbability=(BaseValueConstant=0.33,DataTableValue,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Geranium/Enemies/Gyro/_Unique/Painless/_Design/Character/ItemPool_GyroPainless.ItemPool_GyroPainless"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Vorducken - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianDevourer_Pygmimus),/Geranium/Enemies/GerSaurian/_Unique/Devourer/_Design/Character/BPChar_GerSaurianDevourer_Pygmimus.BPChar_GerSaurianDevourer_Pygmimus_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Geranium/Enemies/GerSaurian/_Unique/Devourer/_Design/Character/ItemPool_Devourer.ItemPool_Devourer"',PoolProbability=(BaseValueConstant=0.33,DataTableValue,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Geranium/Enemies/GerSaurian/_Unique/Devourer/_Design/Character/ItemPool_Devourer.ItemPool_Devourer"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Ipswitch Dunne - Add Quickdraw to Ipswitch Dunne, add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianDispatcher),/Geranium/Enemies/GerSaurian/_Unique/Dispatcher/_Design/Character/BPChar_GerSaurianDispatcher.BPChar_GerSaurianDispatcher_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Geranium/Enemies/GerEnforcer/_Unique/Dispatcher/_Design/Character/ItemPool_Dispatcher.ItemPool_Dispatcher"',PoolProbability=(BaseValueConstant=0.33,DataTableValue,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Geranium/Missions/Side/Dueling/ItemPool_Dueling_MissionReward.ItemPool_Dueling_MissionReward"',PoolProbability=(BaseValueConstant=0.1,DataTableValue=,BaseValueAttribute=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Geranium/Enemies/GerEnforcer/_Unique/Dispatcher/_Design/Character/ItemPool_Dispatcher.ItemPool_Dispatcher"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Doc Stanley - Add Doc Hina's Miracle Bomb to Doc Stanley with a 10% chance of dropping.
SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkSOS_Doc),/Geranium/Enemies/GerPunk_Female/_Unique/SOS_Doc/_Design/Character/BPChar_GerPunkSOS_Doc.BPChar_GerPunkSOS_Doc_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Geranium/GameData/Loot/EnemyPools/ItemPoolList_BadassEnemyGunsGear_Geranium.ItemPoolList_BadassEnemyGunsGear_Geranium"',PoolProbability=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Geranium/Missions/Side/SnakeOil/ItemPoolData_MissionReward_SnakeOil.ItemPoolData_MissionReward_SnakeOil"',PoolProbability=(BaseValueConstant=0.1,BaseValueScale=1)))

# Abbadoxis - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianGrogzilla),/Geranium/Enemies/GerSaurian/_Unique/Grogzilla/_Design/Character/BPChar_GerSaurianGrogzilla.BPChar_GerSaurianGrogzilla_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Currency/ItemPool_Money.ItemPool_Money"',PoolProbability=(BaseValueConstant=1,DataTableValue,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=0,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=BlueprintGeneratedClass'"/Game/GameData/Loot/ItemPools/Init_RandomLootCount_Buttload.Init_RandomLootCount_Buttload_C",BaseValueScale=1)),(ItemPool=ItemPoolData'"/Geranium/Enemies/GerSaurian/_Unique/Grogzilla/_Design/Character/ItemPool_Grogzilla.ItemPool_Grogzilla"',PoolProbability=(BaseValueConstant=0.33,DataTableValue,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Geranium/Enemies/GerSaurian/_Unique/Grogzilla/_Design/Character/ItemPool_Grogzilla.ItemPool_Grogzilla"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Lani Dixon - Add the Chalice to Lani Dixon, add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkNumber),/Geranium/Enemies/GerPunk_Female/_Unique/Number/_Design/Character/BPChar_GerPunkNumber.BPChar_GerPunkNumber_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Geranium/Enemies/GerPunk_Female/_Unique/Number/_Design/Character/ItemPool_ImaginaryNumber.ItemPool_ImaginaryNumber"',PoolProbability=(BaseValueConstant=0.33,DataTableValue,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Geranium/Missions/Side/McSmugger/ItemPoolData_MissionReward_McSmugger.ItemPoolData_MissionReward_McSmugger"',PoolProbability=(BaseValueConstant=0.1,DataTableValue=,BaseValueAttribute=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Geranium/Enemies/GerPunk_Female/_Unique/Number/_Design/Character/ItemPool_ImaginaryNumber.ItemPool_ImaginaryNumber"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Haddon Marr - Add Bubble Blaster to Haddon Marr, add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_GerEnforcerYarp),/Geranium/Enemies/GerEnforcer/_Unique/Yarp/_Design/Character/BPChar_GerEnforcerYarp.BPChar_GerEnforcerYarp_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Geranium/Enemies/GerEnforcer/_Unique/Yarp/_Design/Character/ItemPool_Yarp.ItemPool_Yarp"',PoolProbability=(BaseValueConstant=0.33,DataTableValue,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Geranium/Missions/Side/DirtyDeeds/ItemPoolData_MissionReward_DirtyDeeds.ItemPoolData_MissionReward_DirtyDeeds"',PoolProbability=(BaseValueConstant=0.1,DataTableValue=,BaseValueAttribute=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Geranium/Enemies/GerEnforcer/_Unique/Yarp/_Design/Character/ItemPool_Yarp.ItemPool_Yarp"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Garriden Loch - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_GerTinkProhibitor),/Geranium/Enemies/GerTink/_Unique/Prohibitor/_Design/Character/BPChar_GerTinkProhibitor.BPChar_GerTinkProhibitor_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Geranium/Enemies/GerTink/_Unique/Prohibitor/_Design/Character/ItemPool_Prohibitor.ItemPool_Prohibitor"',PoolProbability=(BaseValueConstant=0.33,DataTableValue,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Geranium/Enemies/GerTink/_Unique/Prohibitor/_Design/Character/ItemPool_Prohibitor.ItemPool_Prohibitor"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Kormash - Add Vendetta to Kormash, add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_SploderBoss),/Geranium/Enemies/LodgeBoss/_Design/Character/BPChar_SploderBoss.BPChar_SploderBoss_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Geranium/Enemies/LodgeBoss/_Design/Character/ItemPool_LodgeBoss.ItemPool_LodgeBoss"',PoolProbability=(BaseValueConstant=0.5,DataTableValue,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Geranium/Missions/Plot/Bathhouse/ItemPool_Bathhouse_MissionReward.ItemPool_Bathhouse_MissionReward"',PoolProbability=(BaseValueConstant=0.1,DataTableValue=,BaseValueAttribute=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Geranium/Enemies/LodgeBoss/_Design/Character/ItemPool_LodgeBoss.ItemPool_LodgeBoss"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Lasodactyl - Add Icebreaker to Lasodactyl, add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_GerRakkLasodactyl),/Geranium/Enemies/GerRakk/_Unique/Lasodactyl/_Design/Character/BPChar_GerRakkLasodactyl.BPChar_GerRakkLasodactyl_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Geranium/Enemies/GerRakk/_Unique/Lasodactyl/_Design/Character/ItemPool_LasoDactyl.ItemPool_LasoDactyl"',PoolProbability=(BaseValueConstant=0.33,DataTableValue,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Geranium/Missions/Side/BloodAndBeans/ItemPoolData_MissionReward_BloodAndBeans.ItemPoolData_MissionReward_BloodAndBeans"',PoolProbability=(BaseValueConstant=0.1,DataTableValue=,BaseValueAttribute=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Geranium/Enemies/GerRakk/_Unique/Lasodactyl/_Design/Character/ItemPool_LasoDactyl.ItemPool_LasoDactyl"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Lectrikor - Add the Beast(s) to Lectrikor, add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Biobeast_PlasmaBeast),/Geranium/Enemies/Biobeast/_Unique/PlasmaBeast/_Design/Character/BPChar_Biobeast_PlasmaBeast.BPChar_Biobeast_PlasmaBeast_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Geranium/Enemies/Biobeast/_Unique/PlasmaBeast/_Design/Character/ItemPool_PlasmaBeast.ItemPool_PlasmaBeast"',PoolProbability=(BaseValueConstant=0.33,DataTableValue,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Geranium/Missions/Side/AnimalControl/ItemPool_AnimalControl_MissionReward_Rad.ItemPool_AnimalControl_MissionReward_Rad"',PoolProbability=(BaseValueConstant=0.1,DataTableValue=,BaseValueAttribute=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Geranium/Missions/Side/AnimalControl/ItemPool_AnimalControl_MissionReward_Shock.ItemPool_AnimalControl_MissionReward_Shock"',PoolProbability=(BaseValueConstant=0.1,DataTableValue=,BaseValueAttribute=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Geranium/Enemies/Biobeast/_Unique/PlasmaBeast/_Design/Character/ItemPool_PlasmaBeast.ItemPool_PlasmaBeast"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Hydragoian - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Biobeast_CopyBeast),/Geranium/Enemies/Biobeast/_Unique/CopyBeast/_Design/Character/BPChar_Biobeast_CopyBeast.BPChar_Biobeast_CopyBeast_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Geranium/Enemies/Biobeast/_Unique/CopyBeast/_Design/Character/ItemPool_Copybeast.ItemPool_Copybeast"',PoolProbability=(BaseValueConstant=0.33,DataTableValue,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Geranium/Enemies/Biobeast/_Unique/CopyBeast/_Design/Character/ItemPool_Copybeast.ItemPool_Copybeast"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Waylon Hurd - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPsychoMoleMan),/Geranium/Enemies/GerPsycho_Male/_Unique/MoleMan/_Design/Character/BPChar_GerPsychoMoleMan.BPChar_GerPsychoMoleMan_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Geranium/Enemies/GerPsycho_Male/_Unique/MoleMan/_Design/Character/ItemPool_MoleMan.ItemPool_MoleMan"',PoolProbability=(BaseValueConstant=0.33,DataTableValue,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Geranium/Enemies/GerPsycho_Male/_Unique/MoleMan/_Design/Character/ItemPool_MoleMan.ItemPool_MoleMan"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Bellik Primis - Add Core Buster to Bellik Primus, add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Biobeast_AlteredBeast),/Geranium/Enemies/Biobeast/_Unique/AlteredBeast/_Design/Character/BPChar_Biobeast_AlteredBeast.BPChar_Biobeast_AlteredBeast_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Geranium/Enemies/Biobeast/_Unique/AlteredBeast/_Design/Character/ItemPool_BioBeastBoss.ItemPool_BioBeastBoss"',PoolProbability=(BaseValueConstant=0.33,DataTableValue,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Geranium/Missions/Plot/Forest/ItemPool_Forest_MissionReward.ItemPool_Forest_MissionReward"',PoolProbability=(BaseValueConstant=0.1,DataTableValue=,BaseValueAttribute=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Geranium/Enemies/Biobeast/_Unique/AlteredBeast/_Design/Character/ItemPool_BioBeastBoss.ItemPool_BioBeastBoss"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Jerrick Logan - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPsychoPhaserPete),/Geranium/Enemies/GerPsycho_Male/_Unique/PhaserPete/_Design/Character/BPChar_GerPsychoPhaserPete.BPChar_GerPsychoPhaserPete_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Geranium/Enemies/GerPsycho_Male/_Unique/PhaserPete/_Design/Character/ItemPool_PhaserPete.ItemPool_PhaserPete"',PoolProbability=(BaseValueConstant=0.5,DataTableValue,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Geranium/Enemies/GerPsycho_Male/_Unique/PhaserPete/_Design/Character/ItemPool_PhaserPete.ItemPool_PhaserPete"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Minosaur - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_GerSaurianSaurtaur),/Geranium/Enemies/GerSaurian/_Unique/Saurtaur/_Design/Character/BPChar_GerSaurianSaurtaur.BPChar_GerSaurianSaurtaur_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Geranium/Enemies/GerSaurian/_Unique/Saurtaur/_Design/Character/ItemPool_Saurtaur.ItemPool_Saurtaur"',PoolProbability=(BaseValueConstant=0.33,DataTableValue,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Geranium/Enemies/GerSaurian/_Unique/Saurtaur/_Design/Character/ItemPool_Saurtaur.ItemPool_Saurtaur"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Dickon Goyle - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkGreg_Rakk),/Geranium/Enemies/GerPunk_Female/_Unique/Greg/_Design/Character/BPChar_GerPunkGreg_Rakk.BPChar_GerPunkGreg_Rakk_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Geranium/Enemies/GerPunk_Female/_Unique/Greg/_Design/Character/ItemPool_Gregoyle.ItemPool_Gregoyle"',PoolProbability=(BaseValueConstant=0.33,DataTableValue,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Geranium/Enemies/GerPunk_Female/_Unique/Greg/_Design/Character/ItemPool_Gregoyle.ItemPool_Gregoyle"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Caber Dowd - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_GerPunkLarry),/Geranium/Enemies/GerPunk_Female/_Unique/Larry/_Design/Character/BPChar_GerPunkLarry.BPChar_GerPunkLarry_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Geranium/Enemies/GerPunk_Female/_Unique/Larry/_Design/Character/ItemPool_GerPunkLarry.ItemPool_GerPunkLarry"',PoolProbability=(BaseValueConstant=0.33,DataTableValue,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Geranium/Enemies/GerPunk_Female/_Unique/Larry/_Design/Character/ItemPool_GerPunkLarry.ItemPool_GerPunkLarry"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Quartermaster - Add Splinter to the Quartermaster, add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Quartermaster_Tink),/Geranium/Enemies/Quartermaster/Tink/_Design/Character/BPChar_Quartermaster_Tink.BPChar_Quartermaster_Tink_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Geranium/Enemies/Quartermaster/Tink/_Design/Character/ItemPool_FacilityBoss.ItemPool_FacilityBoss"',PoolProbability=(BaseValueConstant=0.5,DataTableValue,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Geranium/Missions/Plot/Facility/ItemPool_Facility_MissionReward.ItemPool_Facility_MissionReward"',PoolProbability=(BaseValueConstant=0.1,DataTableValue=,BaseValueAttribute=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Geranium/Enemies/Quartermaster/Tink/_Design/Character/ItemPool_FacilityBoss.ItemPool_FacilityBoss"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Ruiner - Add Dakota to the Ruiner, add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_RuinerBoss),/Geranium/Enemies/Ruiner/Boss/_Design/Character/BPChar_RuinerBoss.BPChar_RuinerBoss_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Geranium/Enemies/Ruiner/Boss/_Design/Character/ItemPool_RuinerBoss.ItemPool_RuinerBoss"',PoolProbability=(BaseValueConstant=0.5,DataTableValue,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Geranium/Missions/Plot/CraterBoss/ItemPool_Ep05Crater_DakotasPistol.ItemPool_Ep05Crater_DakotasPistol"',PoolProbability=(BaseValueConstant=0.1,DataTableValue=,BaseValueAttribute=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Geranium/Enemies/Ruiner/Boss/_Design/Character/ItemPool_RuinerBoss.ItemPool_RuinerBoss"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Evil Brick - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_DarkBrick),/Alisma/Enemies/DarkVH/DarkBrick/_Design/Character/BPChar_DarkBrick.BPChar_DarkBrick_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Alisma/GameData/Loot/Legendary/ItemPool_Alisma_Legendary_Dedicate_DarkBrick.ItemPool_Alisma_Legendary_Dedicate_DarkBrick"',PoolProbability=(BaseValueConstant=0.3,DataTableValue,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Alisma/GameData/Loot/Legendary/ItemPool_Alisma_Legendary_Dedicate_DarkBrick.ItemPool_Alisma_Legendary_Dedicate_DarkBrick"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Evil Mordecai - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_DarkMordecai),/Alisma/Enemies/DarkVH/DarkMordecai/_Design/Character/BPChar_DarkMordecai.BPChar_DarkMordecai_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Alisma/GameData/Loot/Legendary/ItemPool_Alisma_Legendary_Dedicate_DarkMordecai.ItemPool_Alisma_Legendary_Dedicate_DarkMordecai"',PoolProbability=(BaseValueConstant=0.3,DataTableValue,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Alisma/GameData/Loot/Legendary/ItemPool_Alisma_Legendary_Dedicate_DarkMordecai.ItemPool_Alisma_Legendary_Dedicate_DarkMordecai"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Spongeboss - Remove the P.A.T. Mk. III drop and add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_SpongeBoss),/Alisma/Enemies/_Unique/SpongeBoss/_Design/Character/BPChar_SpongeBoss.BPChar_SpongeBoss_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Alisma/GameData/Loot/Legendary/ItemPool_Alisma_Guns_Legendary.ItemPool_Alisma_Guns_Legendary"',PoolProbability=(BaseValueConstant=0.2,DataTableValue,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=2)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Alisma/GameData/Loot/Legendary/ItemPool_Alisma_Shields_Legendary.ItemPool_Alisma_Shields_Legendary"',PoolProbability=(BaseValueConstant=0.2,DataTableValue,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=2)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Alisma/GameData/Loot/Legendary/ItemPool_Alisma_ClassMOD_Legendary.ItemPool_Alisma_ClassMOD_Legendary"',PoolProbability=(BaseValueConstant=0.2,DataTableValue,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=2)))

# General Blisterpus - Added the P.A.T. Mk. III and added additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_GeneralBlisterPuss),/Alisma/Enemies/AliEnforcer/_Unique/GeneralBlisterPuss/BPChar_GeneralBlisterPuss.BPChar_GeneralBlisterPuss_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Alisma/GameData/Loot/Legendary/ItemPool_Alisma_ClassMOD_Legendary.ItemPool_Alisma_ClassMOD_Legendary"',PoolProbability=(BaseValueConstant=0.3,DataTableValue,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Alisma/GameData/Loot/Legendary/ItemPool_Alisma_Legendary_Dedicate_Sponge.ItemPool_Alisma_Legendary_Dedicate_Sponge"',PoolProbability=(BaseValueConstant=0.3,DataTableValue,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Alisma/GameData/Loot/Legendary/ItemPool_Alisma_Legendary_Dedicate_Sponge.ItemPool_Alisma_Legendary_Dedicate_Sponge"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Evil Lilith - Increase the odds of her dropping an item to 60% to compensate for the obnoxiously long immunity phase, add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_DarkLilith),/Alisma/Enemies/DarkVH/DarkLilith/_Design/Character/BPChar_DarkLilith.BPChar_DarkLilith_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Alisma/GameData/Loot/Legendary/ItemPool_Alisma_Legendary_Dedicate_DarkLilith.ItemPool_Alisma_Legendary_Dedicate_DarkLilith"',PoolProbability=(BaseValueConstant=0.6,DataTableValue,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Alisma/GameData/Loot/Legendary/ItemPool_Alisma_Legendary_Dedicate_DarkLilith.ItemPool_Alisma_Legendary_Dedicate_DarkLilith"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Locomobius - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_TrainBoss),/Alisma/Enemies/TrainBoss/_Shared/_Design/Character/BPChar_TrainBoss.BPChar_TrainBoss_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/GameData/Loot/Weapons/Pool_Weapons_All.Pool_Weapons_All"',PoolProbability=(BaseValueConstant=1,DataTableValue,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=8,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Alisma/GameData/Loot/Legendary/ItemPool_Alisma_Legendary_Dedicate_Train.ItemPool_Alisma_Legendary_Dedicate_Train"',PoolProbability=(BaseValueConstant=0.3,DataTableValue,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Alisma/GameData/Loot/Legendary/ItemPool_Alisma_Legendary_Dedicate_Train.ItemPool_Alisma_Legendary_Dedicate_Train"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Dr. Benedict - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_DrBenedict),/Alisma/Enemies/DrBenedict/_Shared/_Design/Character/BPChar_DrBenedict.BPChar_DrBenedict_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Alisma/GameData/Loot/Legendary/ItemPool_Alisma_Legendary_Dedicate_Benedict.ItemPool_Alisma_Legendary_Dedicate_Benedict"',PoolProbability=(BaseValueConstant=0.3,DataTableValue,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Alisma/GameData/Loot/Legendary/ItemPool_Alisma_Legendary_Dedicate_Benedict.ItemPool_Alisma_Legendary_Dedicate_Benedict"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Psychoreaver - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychodinP2),/Alisma/Enemies/Psychodin/PsychodinP2/Design/Character/BPChar_PsychodinP2.BPChar_PsychodinP2_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Alisma/GameData/Loot/Legendary/ItemPool_Alisma_Legendary_Dedicate_Psychodin.ItemPool_Alisma_Legendary_Dedicate_Psychodin"',PoolProbability=(BaseValueConstant=0.3,DataTableValue,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Alisma/GameData/Loot/Customization_Pool/ItemPool_Customizations_RoomDeco_Psychodin.ItemPool_Customizations_RoomDeco_Psychodin"',PoolProbability=(BaseValueConstant=0.5,DataTableValue,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Alisma/GameData/Loot/Legendary/ItemPool_Alisma_Legendary_Dedicate_Psychodin.ItemPool_Alisma_Legendary_Dedicate_Psychodin"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Increase the drop rate of Arms Race Legendary Gear. Increase the Res/Firefly chest (Waterworks) less, increase the Boogeyman/Binary Operator/Eternal Flame/Kickcharger chest (Dam) more.
SparkLevelPatchEntry,(1,2,0,FrostSite_P),/Game/PatchDLC/Ixora/GameData/Balance/Table_GearUp_LegendaryLootOdds_Ixora.Table_GearUp_LegendaryLootOdds_Ixora,CreatureSewers,LegendaryDropChance_Playthrough1_48_4189D9DA42C2B912FC25209E8C353A26,0,,0.5
SparkLevelPatchEntry,(1,2,0,FrostSite_P),/Game/PatchDLC/Ixora/GameData/Balance/Table_GearUp_LegendaryLootOdds_Ixora.Table_GearUp_LegendaryLootOdds_Ixora,CreatureSewers,LegendaryDropChance_Mayhem_49_A4643C45437ECBC97BC6629ECC66F6B6,0,,0.5
SparkLevelPatchEntry,(1,2,0,FrostSite_P),/Game/PatchDLC/Ixora/GameData/Balance/Table_GearUp_LegendaryLootOdds_Ixora.Table_GearUp_LegendaryLootOdds_Ixora,CreatureSewers,LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111,0,,0.5
SparkLevelPatchEntry,(1,2,0,FrostSite_P),/Game/PatchDLC/Ixora/GameData/Balance/Table_GearUp_LegendaryLootOdds_Ixora.Table_GearUp_LegendaryLootOdds_Ixora,WaterWorks,LegendaryDropChance_Playthrough1_48_4189D9DA42C2B912FC25209E8C353A26,0,,0.375
SparkLevelPatchEntry,(1,2,0,FrostSite_P),/Game/PatchDLC/Ixora/GameData/Balance/Table_GearUp_LegendaryLootOdds_Ixora.Table_GearUp_LegendaryLootOdds_Ixora,WaterWorks,LegendaryDropChance_Mayhem_49_A4643C45437ECBC97BC6629ECC66F6B6,0,,0.375
SparkLevelPatchEntry,(1,2,0,FrostSite_P),/Game/PatchDLC/Ixora/GameData/Balance/Table_GearUp_LegendaryLootOdds_Ixora.Table_GearUp_LegendaryLootOdds_Ixora,WaterWorks,LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111,0,,0.375
SparkLevelPatchEntry,(1,2,0,FrostSite_P),/Game/PatchDLC/Ixora/GameData/Balance/Table_GearUp_LegendaryLootOdds_Ixora.Table_GearUp_LegendaryLootOdds_Ixora,Thunderdome,LegendaryDropChance_Playthrough1_48_4189D9DA42C2B912FC25209E8C353A26,0,,0.5
SparkLevelPatchEntry,(1,2,0,FrostSite_P),/Game/PatchDLC/Ixora/GameData/Balance/Table_GearUp_LegendaryLootOdds_Ixora.Table_GearUp_LegendaryLootOdds_Ixora,Thunderdome,LegendaryDropChance_Mayhem_49_A4643C45437ECBC97BC6629ECC66F6B6,0,,0.5
SparkLevelPatchEntry,(1,2,0,FrostSite_P),/Game/PatchDLC/Ixora/GameData/Balance/Table_GearUp_LegendaryLootOdds_Ixora.Table_GearUp_LegendaryLootOdds_Ixora,Thunderdome,LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111,0,,0.75
SparkLevelPatchEntry,(1,2,0,FrostSite_P),/Game/PatchDLC/Ixora/GameData/Balance/Table_GearUp_LegendaryLootOdds_Ixora.Table_GearUp_LegendaryLootOdds_Ixora,Dam,LegendaryDropChance_Playthrough1_48_4189D9DA42C2B912FC25209E8C353A26,0,,0.75
SparkLevelPatchEntry,(1,2,0,FrostSite_P),/Game/PatchDLC/Ixora/GameData/Balance/Table_GearUp_LegendaryLootOdds_Ixora.Table_GearUp_LegendaryLootOdds_Ixora,Dam,LegendaryDropChance_Mayhem_49_A4643C45437ECBC97BC6629ECC66F6B6,0,,0.75
SparkLevelPatchEntry,(1,2,0,FrostSite_P),/Game/PatchDLC/Ixora/GameData/Balance/Table_GearUp_LegendaryLootOdds_Ixora.Table_GearUp_LegendaryLootOdds_Ixora,Dam,LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111,0,,0.75
SparkLevelPatchEntry,(1,2,0,FrostSite_P),/Game/PatchDLC/Ixora/GameData/Balance/Table_GearUp_LegendaryLootOdds_Ixora.Table_GearUp_LegendaryLootOdds_Ixora,HQ,LegendaryDropChance_Playthrough1_48_4189D9DA42C2B912FC25209E8C353A26,0,,0.5
SparkLevelPatchEntry,(1,2,0,FrostSite_P),/Game/PatchDLC/Ixora/GameData/Balance/Table_GearUp_LegendaryLootOdds_Ixora.Table_GearUp_LegendaryLootOdds_Ixora,HQ,LegendaryDropChance_Mayhem_49_A4643C45437ECBC97BC6629ECC66F6B6,0,,0.5
SparkLevelPatchEntry,(1,2,0,FrostSite_P),/Game/PatchDLC/Ixora/GameData/Balance/Table_GearUp_LegendaryLootOdds_Ixora.Table_GearUp_LegendaryLootOdds_Ixora,HQ,LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111,0,,0.5
SparkLevelPatchEntry,(1,2,0,FrostSite_P),/Game/PatchDLC/Ixora/GameData/Balance/Table_GearUp_LegendaryLootOdds_Ixora.Table_GearUp_LegendaryLootOdds_Ixora,Industry,LegendaryDropChance_Playthrough1_48_4189D9DA42C2B912FC25209E8C353A26,0,,0.5
SparkLevelPatchEntry,(1,2,0,FrostSite_P),/Game/PatchDLC/Ixora/GameData/Balance/Table_GearUp_LegendaryLootOdds_Ixora.Table_GearUp_LegendaryLootOdds_Ixora,Industry,LegendaryDropChance_Mayhem_49_A4643C45437ECBC97BC6629ECC66F6B6,0,,0.5
SparkLevelPatchEntry,(1,2,0,FrostSite_P),/Game/PatchDLC/Ixora/GameData/Balance/Table_GearUp_LegendaryLootOdds_Ixora.Table_GearUp_LegendaryLootOdds_Ixora,Industry,LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111,0,,0.5
SparkLevelPatchEntry,(1,2,0,FrostSite_P),/Game/PatchDLC/Ixora/GameData/Balance/Table_GearUp_LegendaryLootOdds_Ixora.Table_GearUp_LegendaryLootOdds_Ixora,Spaceport,LegendaryDropChance_Playthrough1_48_4189D9DA42C2B912FC25209E8C353A26,0,,0.5
SparkLevelPatchEntry,(1,2,0,FrostSite_P),/Game/PatchDLC/Ixora/GameData/Balance/Table_GearUp_LegendaryLootOdds_Ixora.Table_GearUp_LegendaryLootOdds_Ixora,Spaceport,LegendaryDropChance_Mayhem_49_A4643C45437ECBC97BC6629ECC66F6B6,0,,0.5
SparkLevelPatchEntry,(1,2,0,FrostSite_P),/Game/PatchDLC/Ixora/GameData/Balance/Table_GearUp_LegendaryLootOdds_Ixora.Table_GearUp_LegendaryLootOdds_Ixora,Spaceport,LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111,0,,0.5
SparkLevelPatchEntry,(1,2,0,FrostSite_P),/Game/PatchDLC/Ixora/GameData/Balance/Table_GearUp_LegendaryLootOdds_Ixora.Table_GearUp_LegendaryLootOdds_Ixora,Silo,LegendaryDropChance_Playthrough1_48_4189D9DA42C2B912FC25209E8C353A26,0,,0.5
SparkLevelPatchEntry,(1,2,0,FrostSite_P),/Game/PatchDLC/Ixora/GameData/Balance/Table_GearUp_LegendaryLootOdds_Ixora.Table_GearUp_LegendaryLootOdds_Ixora,Silo,LegendaryDropChance_Mayhem_49_A4643C45437ECBC97BC6629ECC66F6B6,0,,0.5
SparkLevelPatchEntry,(1,2,0,FrostSite_P),/Game/PatchDLC/Ixora/GameData/Balance/Table_GearUp_LegendaryLootOdds_Ixora.Table_GearUp_LegendaryLootOdds_Ixora,Silo,LegendaryDropChance_Playthrough2_50_11E6C8E8493E0A73AF9B35891E7CE111,0,,0.5

# Heavyweight Horker - Add additional chances to drop Arms Race gear, add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_FrontRider_Rider),/Game/PatchDLC/Ixora/GameData/Loot/ItemPools/Enemy/ItemPoolList_GearUp_FinalBoss.ItemPoolList_GearUp_FinalBoss,ItemPools,0,,((ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Health/ItemPool_Health.ItemPool_Health"',PoolProbability=(BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/ItemPools/Attributes/Att_Health_DropOdds.Att_Health_DropOdds"'),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=5.000000)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Ammo/ItemPool_Ammo_Need.ItemPool_Ammo_Need"',NumberOfTimesToSelectFromThisPool=(AttributeInitializer=BlueprintGeneratedClass'"/Game/GameData/Loot/ItemPools/Init_RandomLootCount_LotsAndLots.Init_RandomLootCount_LotsAndLots_C"')),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Ammo/ItemPool_Ammo_Emergency.ItemPool_Ammo_Emergency"',PoolProbability=(BaseValueConstant=0.200000,BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/ItemPools/Attributes/Att_GunsAndGear_AmmoEmergency.Att_GunsAndGear_AmmoEmergency"')),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Currency/ItemPool_Money.ItemPool_Money"',PoolProbability=(BaseValueConstant=1,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,AttributeInitializer=BlueprintGeneratedClass'"/Game/GameData/Loot/ItemPools/Init_RandomLootCount_Crazy.Init_RandomLootCount_Crazy_C"',BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Ixora/GameData/Loot/ItemPools/Enemy/ItemPool_GearUp_Guns_All.ItemPool_GearUp_Guns_All"',PoolProbability=(BaseValueConstant=1,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,AttributeInitializer=BlueprintGeneratedClass'"/Game/GameData/Loot/ItemPools/Init_RandomLootCount_Lots.Init_RandomLootCount_Lots"',BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Ixora/GameData/Loot/ItemPools/Enemy/ItemPool_GearUp_EquippablesNotGuns.ItemPool_GearUp_EquippablesNotGuns"',PoolProbability=(BaseValueConstant=1,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,AttributeInitializer=BlueprintGeneratedClass'"/Game/GameData/Loot/ItemPools/Init_RandomLootCount_Lots.Init_RandomLootCount_Lots"',BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Ixora/GameData/Loot/ItemPools/ItemPool_Ixora_All_Legendary.ItemPool_Ixora_All_Legendary"',PoolProbability=(BaseValueConstant=1,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Ixora/GameData/Loot/ItemPools/ItemPool_Ixora_All_Legendary.ItemPool_Ixora_All_Legendary"',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=,AttributeInitializer=BlueprintGeneratedClass'"/Game/GameData/Loot/ItemPools/Init_RandomLootCount_SomeMinOne.Init_RandomLootCount_SomeMinOne_C"',BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Ixora/GameData/Loot/ItemPools/ItemPool_Ixora_All_Legendary.ItemPool_Ixora_All_Legendary"',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=,AttributeInitializer=BlueprintGeneratedClass'"/Game/GameData/Loot/ItemPools/Init_RandomLootCount_Normal.Init_RandomLootCount_Normal_C"',BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Ixora/GameData/Loot/ItemPools/ItemPool_Ixora_All_Legendary.ItemPool_Ixora_All_Legendary"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Sumo - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Goliath_CyberpunkBouncer),/Ixora2/Enemies/CotV/Golaith/Cyberpunk_Bouncer/_Design/Character/BPChar_Goliath_CyberpunkBouncer.BPChar_Goliath_CyberpunkBouncer_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Ixora2/GameData/Loot/UniqueEnemyDrops/ItemPool_Ixora2_CyberpunkBouncer.ItemPool_Ixora2_CyberpunkBouncer"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Ixora2/GameData/Loot/UniqueEnemyDrops/ItemPool_Ixora2_CyberpunkBouncer.ItemPool_Ixora2_CyberpunkBouncer"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Gravekeeper - Add the Company Man to the Gravekeeper, add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Enforcer_Gravekeeper),/Ixora2/Enemies/CotV/Enforcer/Gravekeeper/_Design/Character/BPChar_Enforcer_Gravekeeper.BPChar_Enforcer_Gravekeeper_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Ixora2/GameData/Loot/UniqueEnemyDrops/ItemPool_Ixora2_Gravekeeper.ItemPool_Ixora2_Gravekeeper"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Ixora2/Gear/Artifacts/_Unique/CompanyMan/ItemPool_CompanyMan.ItemPool_CompanyMan"',PoolProbability=(BaseValueConstant=0.2,DataTableValue=,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Ixora2/GameData/Loot/UniqueEnemyDrops/ItemPool_Ixora2_Gravekeeper.ItemPool_Ixora2_Gravekeeper"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Beef Plisken - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Punk_BanditChief),/Ixora2/Enemies/CotV/Punk/BanditChief/_Design/Character/BPChar_Punk_BanditChief.BPChar_Punk_BanditChief_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Ixora2/GameData/Loot/UniqueEnemyDrops/ItemPool_Ixora2_BanditChief.ItemPool_Ixora2_BanditChief"',PoolProbability=(BaseValueConstant=0.3,DataTableValue=,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Ixora2/GameData/Loot/UniqueEnemyDrops/ItemPool_Ixora2_BanditChief.ItemPool_Ixora2_BanditChief"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# The Seer - Add Mysterious Amulet to Seer, add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianBrute_Redeemer),/Ixora2/Enemies/Guardian/Redeemer/_Design/Character/BPChar_GuardianBrute_Redeemer.BPChar_GuardianBrute_Redeemer_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Ixora2/GameData/Loot/UniqueEnemyDrops/ItemPool_Ixora2_Redeemer.ItemPool_Ixora2_Redeemer"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Ixora2/Lootables/ItemPool_IXO_Amulet.ItemPool_IXO_Amulet"',PoolProbability=(BaseValueConstant=0.1,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Ixora2/GameData/Loot/UniqueEnemyDrops/ItemPool_Ixora2_Redeemer.ItemPool_Ixora2_Redeemer"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Hemovorous the Invincible - Make Hemovorous drop three pieces of her specific loot and a crapton of money, eridium, and legendary/purple/blue gear. Also makes her produce 3 Company Men per kill and remove it form her regular loot pool.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Varkid_RaidBoss),/Ixora2/Enemies/Varkid/_Unique/RaidBoss/_Design/Character/BPChar_Varkid_RaidBoss.BPChar_Varkid_RaidBoss_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Ixora2/GameData/Loot/UniqueEnemyDrops/ItemPool_Ixora2_VarkidRaidBoss.ItemPool_Ixora2_VarkidRaidBoss"',PoolProbability=(BaseValueConstant=1,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=3,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Ixora2/Gear/Artifacts/_Unique/CompanyMan/ItemPool_CompanyMan.ItemPool_CompanyMan"',PoolProbability=(BaseValueConstant=1,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=3,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Ixora2/GameData/Loot/EnemyPools/ItemPoolList_Boss_Ixora2.ItemPoolList_Boss_Ixora2"',PoolProbability=(BaseValueConstant=0.5,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Currency/ItemPool_Money.ItemPool_Money"',PoolProbability=(BaseValueConstant=1,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,AttributeInitializer=BlueprintGeneratedClass'"/Game/GameData/Loot/ItemPools/Init_RandomLootCount_Crazy.Init_RandomLootCount_Crazy_C"',BaseValueScale=8)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Eridium/ItemPool_Eridium.ItemPool_Eridium"',PoolProbability=(BaseValueConstant=1,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,AttributeInitializer=BlueprintGeneratedClass'"/Game/GameData/Loot/ItemPools/Init_RandomLootCount_Crazy.Init_RandomLootCount_Crazy_C"',BaseValueScale=3)),(ItemPool=ItemPoolData'"Game/GameData/Loot/ItemPools/VendingMachines/DA_ItemPool_VendingMachine_Weapons_OfTheDay.DA_ItemPool_VendingMachine_Weapons_OfTheDay"',PoolProbability=(BaseValueConstant=1,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,AttributeInitializer=BlueprintGeneratedClass'"/Game/GameData/Loot/ItemPools/Init_RandomLootCount_LotsAndLots.Init_RandomLootCount_LotsAndLots_C"',BaseValueScale=2)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/VendingMachines/DA_ItemPool_VendingMachine_Health_OfTheDay.DA_ItemPool_VendingMachine_Health_OfTheDay"',PoolProbability=(BaseValueConstant=1,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,AttributeInitializer=BlueprintGeneratedClass'"/Game/GameData/Loot/ItemPools/Init_RandomLootCount_LotsAndLots.Init_RandomLootCount_LotsAndLots_C"',BaseValueScale=2)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/VendingMachines/DA_ItemPool_VendingMachine_Ammo_OfTheDay.DA_ItemPool_VendingMachine_Ammo_OfTheDay"',PoolProbability=(BaseValueConstant=1,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,AttributeInitializer=BlueprintGeneratedClass'"/Game/GameData/Loot/ItemPools/Init_RandomLootCount_LotsAndLots.Init_RandomLootCount_LotsAndLots_C"',BaseValueScale=2)))
SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Ixora2/GameData/Loot/UniqueEnemyDrops/ItemPool_Ixora2_VarkidRaidBoss.ItemPool_Ixora2_VarkidRaidBoss,BalancedItems,0,,((InventoryBalanceData=/Game/PatchDLC/Ixora2/Gear/Weapons/_Unique/Replay/Balance/Balance_PS_ATL_Replay.Balance_PS_ATL_Replay,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/PatchDLC/Ixora2/Gear/Weapons/_Unique/Replay/Balance/Balance_PS_ATL_Replay.Balance_PS_ATL_Replay"',Weight=(BaseValueConstant=1,BaseValueScale=1)),(InventoryBalanceData=/Game/PatchDLC/Ixora2/Gear/Weapons/_Unique/Disruptor/Balance/Balance_SR_JAK_Disruptor.Balance_SR_JAK_Disruptor,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/PatchDLC/Ixora2/Gear/Weapons/_Unique/Disruptor/Balance/Balance_SR_JAK_Disruptor.Balance_SR_JAK_Disruptor"',Weight=(BaseValueConstant=1,BaseValueScale=1)),(InventoryBalanceData=/Game/PatchDLC/Ixora2/Gear/GrenadeMods/_Unique/Ringer/Balance/InvBalD_GM_Ringer.InvBalD_GM_Ringer,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/PatchDLC/Ixora2/Gear/GrenadeMods/_Unique/Ringer/Balance/InvBalD_GM_Ringer.InvBalD_GM_Ringer"',Weight=(BaseValueConstant=1,BaseValueScale=1)))

# Vermivorous the Invincible - Make Vermivorous drop three pieces of Mayhem 6 gear and a 50% chance to drop a random Director's Cut item. Also more loot in general.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Varkid_LesserBoss),/Ixora2/Enemies/Varkid/_Unique/RaidBoss/_Design/LesserBoss/BPChar_Varkid_LesserBoss.BPChar_Varkid_LesserBoss_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Ixora2/GameData/Loot/Legendary/ItemPool_Ixora2_All_Legendary.ItemPool_Ixora2_All_Legendary"',PoolProbability=(BaseValueConstant=0.5,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Ixora2/GameData/Loot/Legendary/ItemPool_Ixora2_ClassMods_Legendary.ItemPool_Ixora2_ClassMods_Legendary"',PoolProbability=(BaseValueConstant=0.25,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Mayhem2/Gear/ItemPoolExpansion_Mayhem2/ItemPool_Mayhem2_Legendaries.ItemPool_Mayhem2_Legendaries"',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=/Game/PatchDLC/Mayhem2/Gear/ItemPoolExpansion_Mayhem2/Att_Mayhem2_Only_DropChance.Att_Mayhem2_Only_DropChance,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=,BaseValueScale=3)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Currency/ItemPool_Money.ItemPool_Money"',PoolProbability=(BaseValueConstant=1,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,AttributeInitializer=BlueprintGeneratedClass'"/Game/GameData/Loot/ItemPools/Init_RandomLootCount_Crazy.Init_RandomLootCount_Crazy_C"',BaseValueScale=2)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Eridium/ItemPool_Eridium.ItemPool_Eridium"',PoolProbability=(BaseValueConstant=1,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,AttributeInitializer=BlueprintGeneratedClass'"/Game/GameData/Loot/ItemPools/Init_RandomLootCount_Crazy.Init_RandomLootCount_Crazy_C"',BaseValueScale=1)),(ItemPool=ItemPoolData'"Game/GameData/Loot/ItemPools/VendingMachines/DA_ItemPool_VendingMachine_Weapons_OfTheDay.DA_ItemPool_VendingMachine_Weapons_OfTheDay"',PoolProbability=(BaseValueConstant=1,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,AttributeInitializer=BlueprintGeneratedClass'"/Game/GameData/Loot/ItemPools/Init_RandomLootCount_Lots.Init_RandomLootCount_Lots_C"',BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/VendingMachines/DA_ItemPool_VendingMachine_Health_OfTheDay.DA_ItemPool_VendingMachine_Health_OfTheDay"',PoolProbability=(BaseValueConstant=1,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,AttributeInitializer=BlueprintGeneratedClass'"/Game/GameData/Loot/ItemPools/Init_RandomLootCount_Lots.Init_RandomLootCount_Lots_C"',BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/VendingMachines/DA_ItemPool_VendingMachine_Ammo_OfTheDay.DA_ItemPool_VendingMachine_Ammo_OfTheDay"',PoolProbability=(BaseValueConstant=1,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,AttributeInitializer=BlueprintGeneratedClass'"/Game/GameData/Loot/ItemPools/Init_RandomLootCount_Lots.Init_RandomLootCount_Lots_C"',BaseValueScale=1)))

# Valkyries - Lower the world drop quantity of Sigrdrifa, Rota, and Hildr, make them always drops three pieces of dedicated loot, and add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_MechRaidBossA),/Game/PatchDLC/Raid1/Enemies/Mech/_Unique/RaidBossA/_Design/Character/BPChar_MechRaidBossA.BPChar_MechRaidBossA_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPoolLists.ItemPoolLists[0],0,,ItemPoolListData'"/Game/GameData/Loot/ItemPools/ItemPoolList_BadassEnemyGunsGear.ItemPoolList_BadassEnemyGunsGear"'
SparkCharacterLoadedEntry,(1,1,0,BPChar_MechRaidBossB),/Game/PatchDLC/Raid1/Enemies/Mech/_Unique/RaidBossB/_Design/Character/BPChar_MechRaidBossB.BPChar_MechRaidBossB_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPoolLists.ItemPoolLists[0],0,,ItemPoolListData'"/Game/GameData/Loot/ItemPools/ItemPoolList_BadassEnemyGunsGear.ItemPoolList_BadassEnemyGunsGear"'
SparkCharacterLoadedEntry,(1,1,0,BPChar_MechRaidBossC),/Game/PatchDLC/Raid1/Enemies/Mech/_Unique/RaidBossC/_Design/Character/BPChar_MechRaidBossC.BPChar_MechRaidBossC_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPoolLists.ItemPoolLists[0],0,,ItemPoolListData'"/Game/GameData/Loot/ItemPools/ItemPoolList_BadassEnemyGunsGear.ItemPoolList_BadassEnemyGunsGear"'
SparkCharacterLoadedEntry,(1,1,0,BPChar_MechRaidBossBar),/Game/PatchDLC/Raid1/Enemies/Mech/_Unique/RaidBossBar/_Design/Character/BPChar_MechRaidBossBar.BPChar_MechRaidBossBar_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Raid1/GameData/Loot/ItemPool_RaidMiniBosses_Pool.ItemPool_RaidMiniBosses_Pool"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=2,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/DiamondLootChest/Loot/ItemPools/ItemPool_Shields_MaliwanTD.ItemPool_Shields_MaliwanTD"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Anathema the Relentless - Add more chances for dedicated loot, add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianBruteMiniboss),/Game/PatchDLC/Takedown2/Enemies/GuardianBrute/Miniboss/_Design/Character/BPChar_GuardianBruteMiniboss.BPChar_GuardianBruteMiniboss_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Takedown2/GameData/Loot/ItemPool_TD2_Miniboss.ItemPool_TD2_Miniboss"',PoolProbability=(BaseValueConstant=1,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,AttributeInitializer=BlueprintGeneratedClass'"/Game/GameData/Loot/ItemPools/Init_RandomLootCount_AnointedGuns.Init_RandomLootCount_AnointedGuns_C"',BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Mayhem2/Gear/ItemPoolExpansion_Mayhem2/ItemPool_Mayhem2_Legendaries.ItemPool_Mayhem2_Legendaries"',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=/Game/PatchDLC/Mayhem2/Gear/ItemPoolExpansion_Mayhem2/Att_Mayhem2_Only_DropChance.Att_Mayhem2_Only_DropChance,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Currency/ItemPool_Money.ItemPool_Money"',PoolProbability=(BaseValueConstant=1,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,AttributeInitializer=BlueprintGeneratedClass'"/Game/GameData/Loot/ItemPools/Init_RandomLootCount_Crazy.Init_RandomLootCount_Crazy_C"',BaseValueScale=2)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Eridium/ItemPool_Eridium.ItemPool_Eridium"',PoolProbability=(BaseValueConstant=1,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,AttributeInitializer=BlueprintGeneratedClass'"/Game/GameData/Loot/ItemPools/Init_RandomLootCount_Crazy.Init_RandomLootCount_Crazy_C"',BaseValueScale=2)))
SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianBruteMiniboss),/Game/PatchDLC/Takedown2/Enemies/GuardianBrute/Miniboss/_Design/Character/BPChar_GuardianBruteMiniboss.BPChar_GuardianBruteMiniboss_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPoolLists,0,,(ItemPoolListData'"/Game/GameData/Loot/ItemPools/ItemPoolList_Boss.ItemPoolList_Boss"',ItemPoolListData'"/Game/GameData/Loot/ItemPools/ItemPoolList_MiniBoss.ItemPoolList_MiniBoss"',ItemPoolListData'"/Game/GameData/Loot/ItemPools/ItemPoolList_MiniBoss.ItemPoolList_MiniBoss"')
SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianBruteMiniboss),/Game/PatchDLC/Takedown2/Enemies/GuardianBrute/Miniboss/_Design/Character/BPChar_GuardianBruteMiniboss.BPChar_GuardianBruteMiniboss_C:AIBalanceState_GEN_VARIABLE,DropLootPattern,0,,LootSpawnPatternData'"/Game/Enemies/FinalBoss/_Shared/_Design/LootPools/LootSpawnPattern_FinalBoss_LootSplosion.LootSpawnPattern_FinalBoss_LootSplosion"'

# Scourge the Invincible Martyr - Add more chances for dedicated loot, add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianBruteBoss),/Game/PatchDLC/Takedown2/Enemies/GuardianBrute/Boss/_Design/Character/BPChar_GuardianBruteBoss.BPChar_GuardianBruteBoss_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Takedown2/GameData/Loot/ItemPool_TD2_Boss.ItemPool_TD2_Boss"',PoolProbability=(BaseValueConstant=1,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,AttributeInitializer=BlueprintGeneratedClass'"/Game/GameData/Loot/ItemPools/Init_RandomLootCount_AnointedGuns.Init_RandomLootCount_AnointedGuns_C"',BaseValueScale=2)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Mayhem2/Gear/ItemPoolExpansion_Mayhem2/ItemPool_Mayhem2_Legendaries.ItemPool_Mayhem2_Legendaries"',PoolProbability=(BaseValueConstant=1,BaseValueAttribute=/Game/PatchDLC/Mayhem2/Gear/ItemPoolExpansion_Mayhem2/Att_Mayhem2_Only_DropChance.Att_Mayhem2_Only_DropChance,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=,AttributeInitializer=BlueprintGeneratedClass'"/Game/GameData/Loot/ItemPools/Init_RandomLootCount_BadassGuns.Init_RandomLootCount_BadassGuns_C"',BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Currency/ItemPool_Money.ItemPool_Money"',PoolProbability=(BaseValueConstant=1,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,AttributeInitializer=BlueprintGeneratedClass'"/Game/GameData/Loot/ItemPools/Init_RandomLootCount_Crazy.Init_RandomLootCount_Crazy_C"',BaseValueScale=3)),(ItemPool=ItemPoolData'"/Game/GameData/Loot/ItemPools/Eridium/ItemPool_Eridium.ItemPool_Eridium"',PoolProbability=(BaseValueConstant=1,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,AttributeInitializer=BlueprintGeneratedClass'"/Game/GameData/Loot/ItemPools/Init_RandomLootCount_Crazy.Init_RandomLootCount_Crazy_C"',BaseValueScale=2)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Ixora2/InteractiveObjects/DiscoveryIO/ItemPool_Eridium500.ItemPool_Eridium500"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)))
SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianBruteBoss),/Game/PatchDLC/Takedown2/Enemies/GuardianBrute/Boss/_Design/Character/BPChar_GuardianBruteBoss.BPChar_GuardianBruteBoss_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPoolLists,0,,(ItemPoolListData'"/Game/GameData/Loot/ItemPools/ItemPoolList_VaultBossEnemy.ItemPoolList_VaultBossEnemy"',ItemPoolListData'"/Game/GameData/Loot/ItemPools/ItemPoolList_VaultBossEnemy.ItemPoolList_VaultBossEnemy"',ItemPoolListData'"/Game/GameData/Loot/ItemPools/ItemPoolList_VaultBossEnemy.ItemPoolList_VaultBossEnemy"')
SparkCharacterLoadedEntry,(1,1,0,BPChar_GuardianBruteBoss),/Game/PatchDLC/Takedown2/Enemies/GuardianBrute/Boss/_Design/Character/BPChar_GuardianBruteBoss.BPChar_GuardianBruteBoss_C:AIBalanceState_GEN_VARIABLE,DropLootPattern,0,,LootSpawnPatternData'"/Game/Enemies/FinalBoss/_Shared/_Design/LootPools/LootSpawnPattern_FinalBoss_LootSplosion.LootSpawnPattern_FinalBoss_LootSplosion"'

# Captain Haunt - Make Haunt drop at least three dedicated items per kill, add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_HarvestBoss),/Game/PatchDLC/BloodyHarvest/Enemies/Heavy/_Unique/HarvestBoss/_Design/Character/BPChar_HarvestBoss.BPChar_HarvestBoss_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/BloodyHarvest/GameData/Loot/ItemPool_BloodyHarvest_Legendary.ItemPool_BloodyHarvest_Legendary"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/PatchDLC/BloodyHarvest/GameData/Balance/BloodyHarvest/DataTable_Season_Halloween.DataTable_Season_Halloween,RowName=HarvestBoss_LootDropChance,ValueName=DamageScalar_2_28B25EC8493D1EB6C2138A962F659BCD),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=3,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/BloodyHarvest/GameData/Loot/ItemPool_BloodyHarvest_AllGear.ItemPool_BloodyHarvest_AllGear"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# FISH SLAP!!! - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoBadassTinyEvent2),/Game/PatchDLC/Event2/Enemies/Tiny/Psycho/Badass/_Design/Character/BPChar_PsychoBadassTinyEvent2.BPChar_PsychoBadassTinyEvent2_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Event2/GameData/Loot/ItemPool_Event02_Unique_Tiny.ItemPool_Event02_Unique_Tiny"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/PatchDLC/Event2/GameData/Balance/DataTable_Event02_Cartels.DataTable_Event02_Cartels,RowName=UniqueLoot_Underboss,ValueName=DamageScalar_2_28B25EC8493D1EB6C2138A962F659BCD),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Event2/GameData/Loot/ItemPool_Event02_Unique_Tiny.ItemPool_Event02_Unique_Tiny"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))
SparkCharacterLoadedEntry,(1,1,0,BPChar_PsychoBadassTinyEvent2_Miniboss),/Game/PatchDLC/Event2/Enemies/Tiny/Psycho/Badass/_Design/Character/BPChar_PsychoBadassTinyEvent2_Miniboss.BPChar_PsychoBadassTinyEvent2_Miniboss_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Event2/GameData/Loot/ItemPool_Event02_Unique_Tiny.ItemPool_Event02_Unique_Tiny"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/PatchDLC/Event2/GameData/Balance/DataTable_Event02_Cartels.DataTable_Event02_Cartels,RowName=UniqueLoot_Underboss_Boss,ValueName=DamageScalar_2_28B25EC8493D1EB6C2138A962F659BCD),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Event2/GameData/Loot/ItemPool_Event02_Unique_Tiny.ItemPool_Event02_Unique_Tiny"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Tyrone Smallums - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBadassTinyEvent2),/Game/PatchDLC/Event2/Enemies/Tiny/Trooper/Badass/_Design/Character/BPChar_TrooperBadassTinyEvent2.BPChar_TrooperBadassTinyEvent2_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Event2/GameData/Loot/ItemPool_Event02_Unique_Tiny.ItemPool_Event02_Unique_Tiny"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/PatchDLC/Event2/GameData/Balance/DataTable_Event02_Cartels.DataTable_Event02_Cartels,RowName=UniqueLoot_Underboss,ValueName=DamageScalar_2_28B25EC8493D1EB6C2138A962F659BCD),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Event2/GameData/Loot/ItemPool_Event02_Unique_Tiny.ItemPool_Event02_Unique_Tiny"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))
SparkCharacterLoadedEntry,(1,1,0,BPChar_TrooperBadassTinyEvent2_MiniBoss),/Game/PatchDLC/Event2/Enemies/Tiny/Trooper/Badass/_Design/Character/BPChar_TrooperBadassTinyEvent2_MiniBoss.BPChar_TrooperBadassTinyEvent2_MiniBoss_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Event2/GameData/Loot/ItemPool_Event02_Unique_Tiny.ItemPool_Event02_Unique_Tiny"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/PatchDLC/Event2/GameData/Balance/DataTable_Event02_Cartels.DataTable_Event02_Cartels,RowName=UniqueLoot_Underboss_Boss,ValueName=DamageScalar_2_28B25EC8493D1EB6C2138A962F659BCD),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Event2/GameData/Loot/ItemPool_Event02_Unique_Tiny.ItemPool_Event02_Unique_Tiny"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Roaster - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Punk_Roaster),/Game/PatchDLC/Event2/Enemies/Meat/Punk/RoasterLT/_Design/Character/BPChar_Punk_Roaster.BPChar_Punk_Roaster_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Event2/GameData/Loot/ItemPool_Event02_Unique_Meat.ItemPool_Event02_Unique_Meat"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/PatchDLC/Event2/GameData/Balance/DataTable_Event02_Cartels.DataTable_Event02_Cartels,RowName=UniqueLoot_Underboss,ValueName=DamageScalar_2_28B25EC8493D1EB6C2138A962F659BCD),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Event2/GameData/Loot/ItemPool_Event02_Unique_Meat.ItemPool_Event02_Unique_Meat"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))
SparkCharacterLoadedEntry,(1,1,0,BPChar_Punk_Roaster_MiniBoss),/Game/PatchDLC/Event2/Enemies/Meat/Punk/RoasterLT/_Design/Character/BPChar_Punk_Roaster_MiniBoss.BPChar_Punk_Roaster_MiniBoss_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Event2/GameData/Loot/ItemPool_Event02_Unique_Meat.ItemPool_Event02_Unique_Meat"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/PatchDLC/Event2/GameData/Balance/DataTable_Event02_Cartels.DataTable_Event02_Cartels,RowName=UniqueLoot_Underboss_Boss,ValueName=DamageScalar_2_28B25EC8493D1EB6C2138A962F659BCD),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Event2/GameData/Loot/ItemPool_Event02_Unique_Meat.ItemPool_Event02_Unique_Meat"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Tenderizer - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_Tink_Tenderizer),/Game/PatchDLC/Event2/Enemies/Meat/Tink/TenderizerLt/_Design/Character/BPChar_Tink_Tenderizer.BPChar_Tink_Tenderizer_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Event2/GameData/Loot/ItemPool_Event02_Unique_Meat.ItemPool_Event02_Unique_Meat"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/PatchDLC/Event2/GameData/Balance/DataTable_Event02_Cartels.DataTable_Event02_Cartels,RowName=UniqueLoot_Underboss,ValueName=DamageScalar_2_28B25EC8493D1EB6C2138A962F659BCD),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Event2/GameData/Loot/ItemPool_Event02_Unique_Meat.ItemPool_Event02_Unique_Meat"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))
SparkCharacterLoadedEntry,(1,1,0,BPChar_Tink_Tenderizer_MiniBoss),/Game/PatchDLC/Event2/Enemies/Meat/Tink/TenderizerLt/_Design/Character/BPChar_Tink_Tenderizer_MiniBoss.BPChar_Tink_Tenderizer_MiniBoss_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Event2/GameData/Loot/ItemPool_Event02_Unique_Meat.ItemPool_Event02_Unique_Meat"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/PatchDLC/Event2/GameData/Balance/DataTable_Event02_Cartels.DataTable_Event02_Cartels,RowName=UniqueLoot_Underboss_Boss,ValueName=DamageScalar_2_28B25EC8493D1EB6C2138A962F659BCD),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Event2/GameData/Loot/ItemPool_Event02_Unique_Meat.ItemPool_Event02_Unique_Meat"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Josie Byte - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkCyberLt),/Game/PatchDLC/Event2/Enemies/Cyber/Punk/TechLt/_Design/Character/BPChar_PunkCyberLt.BPChar_PunkCyberLt_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Event2/GameData/Loot/ItemPool_Event02_Unique_Cyborg.ItemPool_Event02_Unique_Cyborg"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/PatchDLC/Event2/GameData/Balance/DataTable_Event02_Cartels.DataTable_Event02_Cartels,RowName=UniqueLoot_Underboss,ValueName=DamageScalar_2_28B25EC8493D1EB6C2138A962F659BCD),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Event2/GameData/Loot/ItemPool_Event02_Unique_Cyborg.ItemPool_Event02_Unique_Cyborg"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))
SparkCharacterLoadedEntry,(1,1,0,BPChar_PunkCyberLt_MiniBoss),/Game/PatchDLC/Event2/Enemies/Cyber/Punk/TechLt/_Design/Character/BPChar_PunkCyberLt_MiniBoss.BPChar_PunkCyberLt_MiniBoss_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Event2/GameData/Loot/ItemPool_Event02_Unique_Cyborg.ItemPool_Event02_Unique_Cyborg"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/PatchDLC/Event2/GameData/Balance/DataTable_Event02_Cartels.DataTable_Event02_Cartels,RowName=UniqueLoot_Underboss_Boss,ValueName=DamageScalar_2_28B25EC8493D1EB6C2138A962F659BCD),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Event2/GameData/Loot/ItemPool_Event02_Unique_Cyborg.ItemPool_Event02_Unique_Cyborg"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Franco Firewall - Add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_CyberTrooperCapo),/Game/PatchDLC/Event2/Enemies/Cyber/Trooper/Capo/_Design/Character/BPChar_CyberTrooperCapo.BPChar_CyberTrooperCapo_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Event2/GameData/Loot/ItemPool_Event02_Unique_Cyborg.ItemPool_Event02_Unique_Cyborg"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/PatchDLC/Event2/GameData/Balance/DataTable_Event02_Cartels.DataTable_Event02_Cartels,RowName=UniqueLoot_Underboss,ValueName=DamageScalar_2_28B25EC8493D1EB6C2138A962F659BCD),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Event2/GameData/Loot/ItemPool_Event02_Unique_Cyborg.ItemPool_Event02_Unique_Cyborg"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))
SparkCharacterLoadedEntry,(1,1,0,BPChar_CyberTrooperCapo_MiniBoss),/Game/PatchDLC/Event2/Enemies/Cyber/Trooper/Capo/_Design/Character/BPChar_CyberTrooperCapo_MiniBoss.BPChar_CyberTrooperCapo_MiniBoss_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Event2/GameData/Loot/ItemPool_Event02_Unique_Cyborg.ItemPool_Event02_Unique_Cyborg"',PoolProbability=(BaseValueConstant=1,DataTableValue=(DataTable=/Game/PatchDLC/Event2/GameData/Balance/DataTable_Event02_Cartels.DataTable_Event02_Cartels,RowName=UniqueLoot_Underboss_Boss,ValueName=DamageScalar_2_28B25EC8493D1EB6C2138A962F659BCD),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,DataTableValue=(DataTable=,RowName=,ValueName=),BaseValueAttribute=,AttributeInitializer=,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Event2/GameData/Loot/ItemPool_Event02_Unique_Cyborg.ItemPool_Event02_Unique_Cyborg"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)))

# Joey Ultraviolet - Add an additional 20% chance to drop from each of the Underboss drop pools and a 10% chance to drop the Pricker, add additional Mayhem-scaled dedicated drops.
SparkCharacterLoadedEntry,(1,1,0,BPChar_CartelBoss),/Game/PatchDLC/Event2/Enemies/CartelBoss/Boss/_Design/Character/BPChar_CartelBoss.BPChar_CartelBoss_C:AIBalanceState_GEN_VARIABLE,DropOnDeathItemPools.ItemPools,0,,((ItemPool=ItemPoolData'"/Game/PatchDLC/Event2/GameData/Loot/ItemPool_Event02_UniqueBoss.ItemPool_Event02_UniqueBoss"',PoolProbability=(BaseValueConstant=0,DataTableValue=(DataTable=/Game/PatchDLC/Event2/GameData/Balance/DataTable_Event02_Cartels.DataTable_Event02_Cartels,RowName=UniqueLoot_Boss,ValueName=DamageScalar_2_28B25EC8493D1EB6C2138A962F659BCD),BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Event2/GameData/Loot/ItemPool_Event02_UniqueBoss.ItemPool_Event02_UniqueBoss"',PoolProbability=(BaseValueConstant=1,DataTableValue=,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueAttribute=/Game/GameData/Attributes/MayhemMode/Att_MayhemModeLevel.Att_MayhemModeLevel,BaseValueScale=0.3)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Event2/GameData/Loot/ItemPool_Event02_Unique_Cyborg.ItemPool_Event02_Unique_Cyborg"',PoolProbability=(BaseValueConstant=0.2,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Event2/GameData/Loot/ItemPool_Event02_Unique_Meat.ItemPool_Event02_Unique_Meat"',PoolProbability=(BaseValueConstant=0.2,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Event2/GameData/Loot/ItemPool_Event02_Unique_Tiny.ItemPool_Event02_Unique_Tiny"',PoolProbability=(BaseValueConstant=0.2,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)),(ItemPool=ItemPoolData'"/Game/PatchDLC/Event2/Missions/Side/MauriceSide/MissionAssets_MauriceSide/ItemPool_MauriceSideMission_Reward.ItemPool_MauriceSideMission_Reward"',PoolProbability=(BaseValueConstant=0.1,DataTableValue=,BaseValueScale=1),NumberOfTimesToSelectFromThisPool=(BaseValueConstant=1,BaseValueScale=1)))