@title Fragile Eridium Clusters @version 1.0.0 @author Apocalyptech @contact https://apocalyptech.com/contact.php @categories gameplay, qol @license Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) @license-url https://creativecommons.org/licenses/by-sa/4.0/ ### ### Allows Eridium clusters (and jars) to be broken apart by gunfire or any ### other source of damage, instead of requiring the Eridian Resonator to be ### unlocked. As such, allows the collection of Eridium from the environment ### to be done from the very start of the game, without any save editing. ### ### Generated by gen_fragile_eridium_clusters.py ### # Clusters SparkLevelPatchEntry,(1,7,0,MatchAll),/Game/Lootables/Eridian/Rock_Formation_Pile/Shared/PD_Rock_Formation_Pile_Eridian_Parent.PD_Rock_Formation_Pile_Eridian_Parent_C,0,1,BndEvt__OakDamage_K2Node_ComponentBoundEvent_4_TakeAnyPipelineDamageDelegate__DelegateSignature_PD_Rock_Formation_Pile_Eridian,1,139,2:48,3:165 # Jars SparkLevelPatchEntry,(1,7,0,MatchAll),/Game/InteractiveObjects/ExplodingBarrels/Global/BP_ExplodingObject_EridiumJar.BP_ExplodingObject_EridiumJar_C,0,1,Damaged,1,49,3:392,3:475