@title NVHM GameStage Follows Player Level @version 1.1.0 @author Apocalyptech @contact https://apocalyptech.com/contact.php @categories scaling @license Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) @license-url https://creativecommons.org/licenses/by-sa/4.0/ ### ### Makes Normal/NVHM mode always scale to your player level, like it ### does in TVHM or Mayhem mode. ### ### Generated by gen_nvhm_gamestage_follows_level.py ### SparkLevelPatchEntry,(1,1,0,Anger_P),/Game/GameData/Regions/RegionManagerData.RegionManagerData,PlayThroughs.PlayThroughs[0].bGameStageTracksPlayerLevelAboveMinimum,0,,True SparkLevelPatchEntry,(1,1,0,Archive_P),/Game/GameData/Regions/RegionManagerData.RegionManagerData,PlayThroughs.PlayThroughs[0].bGameStageTracksPlayerLevelAboveMinimum,0,,True SparkLevelPatchEntry,(1,1,0,AtlasHQ_P),/Game/GameData/Regions/RegionManagerData.RegionManagerData,PlayThroughs.PlayThroughs[0].bGameStageTracksPlayerLevelAboveMinimum,0,,True SparkLevelPatchEntry,(1,1,0,Bar_P),/Game/GameData/Regions/RegionManagerData.RegionManagerData,PlayThroughs.PlayThroughs[0].bGameStageTracksPlayerLevelAboveMinimum,0,,True SparkLevelPatchEntry,(1,1,0,Beach_P),/Game/GameData/Regions/RegionManagerData.RegionManagerData,PlayThroughs.PlayThroughs[0].bGameStageTracksPlayerLevelAboveMinimum,0,,True SparkLevelPatchEntry,(1,1,0,BloodyHarvest_P),/Game/GameData/Regions/RegionManagerData.RegionManagerData,PlayThroughs.PlayThroughs[0].bGameStageTracksPlayerLevelAboveMinimum,0,,True SparkLevelPatchEntry,(1,1,0,COVSlaughter_P),/Game/GameData/Regions/RegionManagerData.RegionManagerData,PlayThroughs.PlayThroughs[0].bGameStageTracksPlayerLevelAboveMinimum,0,,True SparkLevelPatchEntry,(1,1,0,Cabin_P),/Game/GameData/Regions/RegionManagerData.RegionManagerData,PlayThroughs.PlayThroughs[0].bGameStageTracksPlayerLevelAboveMinimum,0,,True 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SparkLevelPatchEntry,(1,1,0,CityVault_P),/Game/GameData/Regions/RegionManagerData.RegionManagerData,PlayThroughs.PlayThroughs[0].bGameStageTracksPlayerLevelAboveMinimum,0,,True SparkLevelPatchEntry,(1,1,0,City_P),/Game/GameData/Regions/RegionManagerData.RegionManagerData,PlayThroughs.PlayThroughs[0].bGameStageTracksPlayerLevelAboveMinimum,0,,True SparkLevelPatchEntry,(1,1,0,Convoy_P),/Game/GameData/Regions/RegionManagerData.RegionManagerData,PlayThroughs.PlayThroughs[0].bGameStageTracksPlayerLevelAboveMinimum,0,,True SparkLevelPatchEntry,(1,1,0,Core_P),/Game/GameData/Regions/RegionManagerData.RegionManagerData,PlayThroughs.PlayThroughs[0].bGameStageTracksPlayerLevelAboveMinimum,0,,True SparkLevelPatchEntry,(1,1,0,CraterBoss_P),/Game/GameData/Regions/RegionManagerData.RegionManagerData,PlayThroughs.PlayThroughs[0].bGameStageTracksPlayerLevelAboveMinimum,0,,True 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SparkLevelPatchEntry,(1,1,0,Lake_P),/Game/GameData/Regions/RegionManagerData.RegionManagerData,PlayThroughs.PlayThroughs[0].bGameStageTracksPlayerLevelAboveMinimum,0,,True SparkLevelPatchEntry,(1,1,0,Lodge_P),/Game/GameData/Regions/RegionManagerData.RegionManagerData,PlayThroughs.PlayThroughs[0].bGameStageTracksPlayerLevelAboveMinimum,0,,True SparkLevelPatchEntry,(1,1,0,Mansion_P),/Game/GameData/Regions/RegionManagerData.RegionManagerData,PlayThroughs.PlayThroughs[0].bGameStageTracksPlayerLevelAboveMinimum,0,,True SparkLevelPatchEntry,(1,1,0,MarshFields_P),/Game/GameData/Regions/RegionManagerData.RegionManagerData,PlayThroughs.PlayThroughs[0].bGameStageTracksPlayerLevelAboveMinimum,0,,True SparkLevelPatchEntry,(1,1,0,Mine_P),/Game/GameData/Regions/RegionManagerData.RegionManagerData,PlayThroughs.PlayThroughs[0].bGameStageTracksPlayerLevelAboveMinimum,0,,True 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