@title Short Guardian Takedown Crystal Charge: Instant @version 1.0.0 @author Apocalyptech @contact https://apocalyptech.com/contact.php @categories cheat, takedowns, maps @license Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) @license-url https://creativecommons.org/licenses/by-sa/4.0/ ### ### Drastically shortens the time required to charge the crystal pads during ### Takedown at the Guardian Breach, on Minos Prime. ### ### This variant causes the platforms to basically instantly complete as ### soon as the player steps on the. ### ### This also removes the scaling which ordinarily occurs when multiple players ### are running the Takedown, and removes the initial charge delay. When the ### pads aren't being occupied, they will decay at their usual rate. ### ### Generated by gen_short_guardian_takedown_crystal_charge.py ### ### ### Initial Set ### # IO_Takedown2_GuardianPad_0 SparkLevelPatchEntry,(1,1,0,GuardianTakedown_P),/Game/PatchDLC/Takedown2/Maps/GuardianTakedown_Mission.GuardianTakedown_Mission:PersistentLevel.IO_Takedown2_GuardianPad_0,ChargeIncreasePerSecond,0,,200 SparkLevelPatchEntry,(1,1,0,GuardianTakedown_P),/Game/PatchDLC/Takedown2/Maps/GuardianTakedown_Mission.GuardianTakedown_Mission:PersistentLevel.IO_Takedown2_GuardianPad_0,ChargeDelayTime,0,,0 SparkLevelPatchEntry,(1,1,0,GuardianTakedown_P),/Game/PatchDLC/Takedown2/Maps/GuardianTakedown_Mission.GuardianTakedown_Mission:PersistentLevel.IO_Takedown2_GuardianPad_0,AddMaxChargePerPlayer,0,,0 # IO_Takedown2_GuardianPad_3 SparkLevelPatchEntry,(1,1,0,GuardianTakedown_P),/Game/PatchDLC/Takedown2/Maps/GuardianTakedown_Mission.GuardianTakedown_Mission:PersistentLevel.IO_Takedown2_GuardianPad_3,ChargeIncreasePerSecond,0,,200 SparkLevelPatchEntry,(1,1,0,GuardianTakedown_P),/Game/PatchDLC/Takedown2/Maps/GuardianTakedown_Mission.GuardianTakedown_Mission:PersistentLevel.IO_Takedown2_GuardianPad_3,ChargeDelayTime,0,,0 SparkLevelPatchEntry,(1,1,0,GuardianTakedown_P),/Game/PatchDLC/Takedown2/Maps/GuardianTakedown_Mission.GuardianTakedown_Mission:PersistentLevel.IO_Takedown2_GuardianPad_3,AddMaxChargePerPlayer,0,,0 ### ### During-combat sets ### # IO_Takedown2_GuardianPad SparkLevelPatchEntry,(1,1,0,GuardianTakedown_P),/Game/PatchDLC/Takedown2/Maps/GuardianTakedown_Mission.GuardianTakedown_Mission:PersistentLevel.IO_Takedown2_GuardianPad,ChargeIncreasePerSecond,0,,200 SparkLevelPatchEntry,(1,1,0,GuardianTakedown_P),/Game/PatchDLC/Takedown2/Maps/GuardianTakedown_Mission.GuardianTakedown_Mission:PersistentLevel.IO_Takedown2_GuardianPad,ChargeDelayTime,0,,0 SparkLevelPatchEntry,(1,1,0,GuardianTakedown_P),/Game/PatchDLC/Takedown2/Maps/GuardianTakedown_Mission.GuardianTakedown_Mission:PersistentLevel.IO_Takedown2_GuardianPad,AddMaxChargePerPlayer,0,,0 # IO_Takedown2_GuardianPad_1 SparkLevelPatchEntry,(1,1,0,GuardianTakedown_P),/Game/PatchDLC/Takedown2/Maps/GuardianTakedown_Mission.GuardianTakedown_Mission:PersistentLevel.IO_Takedown2_GuardianPad_1,ChargeIncreasePerSecond,0,,200 SparkLevelPatchEntry,(1,1,0,GuardianTakedown_P),/Game/PatchDLC/Takedown2/Maps/GuardianTakedown_Mission.GuardianTakedown_Mission:PersistentLevel.IO_Takedown2_GuardianPad_1,ChargeDelayTime,0,,0 SparkLevelPatchEntry,(1,1,0,GuardianTakedown_P),/Game/PatchDLC/Takedown2/Maps/GuardianTakedown_Mission.GuardianTakedown_Mission:PersistentLevel.IO_Takedown2_GuardianPad_1,AddMaxChargePerPlayer,0,,0 # IO_Takedown2_GuardianPad_2 SparkLevelPatchEntry,(1,1,0,GuardianTakedown_P),/Game/PatchDLC/Takedown2/Maps/GuardianTakedown_Mission.GuardianTakedown_Mission:PersistentLevel.IO_Takedown2_GuardianPad_2,ChargeIncreasePerSecond,0,,200 SparkLevelPatchEntry,(1,1,0,GuardianTakedown_P),/Game/PatchDLC/Takedown2/Maps/GuardianTakedown_Mission.GuardianTakedown_Mission:PersistentLevel.IO_Takedown2_GuardianPad_2,ChargeDelayTime,0,,0 SparkLevelPatchEntry,(1,1,0,GuardianTakedown_P),/Game/PatchDLC/Takedown2/Maps/GuardianTakedown_Mission.GuardianTakedown_Mission:PersistentLevel.IO_Takedown2_GuardianPad_2,AddMaxChargePerPlayer,0,,0 # IO_Takedown2_GuardianPad_6 SparkLevelPatchEntry,(1,1,0,GuardianTakedown_P),/Game/PatchDLC/Takedown2/Maps/GuardianTakedown_Mission.GuardianTakedown_Mission:PersistentLevel.IO_Takedown2_GuardianPad_6,ChargeIncreasePerSecond,0,,200 SparkLevelPatchEntry,(1,1,0,GuardianTakedown_P),/Game/PatchDLC/Takedown2/Maps/GuardianTakedown_Mission.GuardianTakedown_Mission:PersistentLevel.IO_Takedown2_GuardianPad_6,ChargeDelayTime,0,,0 SparkLevelPatchEntry,(1,1,0,GuardianTakedown_P),/Game/PatchDLC/Takedown2/Maps/GuardianTakedown_Mission.GuardianTakedown_Mission:PersistentLevel.IO_Takedown2_GuardianPad_6,AddMaxChargePerPlayer,0,,0 # IO_Takedown2_GuardianPad_7 SparkLevelPatchEntry,(1,1,0,GuardianTakedown_P),/Game/PatchDLC/Takedown2/Maps/GuardianTakedown_Mission.GuardianTakedown_Mission:PersistentLevel.IO_Takedown2_GuardianPad_7,ChargeIncreasePerSecond,0,,200 SparkLevelPatchEntry,(1,1,0,GuardianTakedown_P),/Game/PatchDLC/Takedown2/Maps/GuardianTakedown_Mission.GuardianTakedown_Mission:PersistentLevel.IO_Takedown2_GuardianPad_7,ChargeDelayTime,0,,0 SparkLevelPatchEntry,(1,1,0,GuardianTakedown_P),/Game/PatchDLC/Takedown2/Maps/GuardianTakedown_Mission.GuardianTakedown_Mission:PersistentLevel.IO_Takedown2_GuardianPad_7,AddMaxChargePerPlayer,0,,0 # IO_Takedown2_GuardianPad_8 SparkLevelPatchEntry,(1,1,0,GuardianTakedown_P),/Game/PatchDLC/Takedown2/Maps/GuardianTakedown_Mission.GuardianTakedown_Mission:PersistentLevel.IO_Takedown2_GuardianPad_8,ChargeIncreasePerSecond,0,,200 SparkLevelPatchEntry,(1,1,0,GuardianTakedown_P),/Game/PatchDLC/Takedown2/Maps/GuardianTakedown_Mission.GuardianTakedown_Mission:PersistentLevel.IO_Takedown2_GuardianPad_8,ChargeDelayTime,0,,0 SparkLevelPatchEntry,(1,1,0,GuardianTakedown_P),/Game/PatchDLC/Takedown2/Maps/GuardianTakedown_Mission.GuardianTakedown_Mission:PersistentLevel.IO_Takedown2_GuardianPad_8,AddMaxChargePerPlayer,0,,0