@title Better Maliwan Charge Time
@version 1.3.0
@author Apocalyptech
@contact https://apocalyptech.com/contact.php
@categories gear-brand, cheat

@license Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
@license-url https://creativecommons.org/licenses/by-sa/4.0/

###
### Reduces the charge time for Maliwan guns.
###
### Note that it's possible that any gun whose damage depends on charge time could
### *possibly* be nerfed by this, if the damage is based on time and not charge
### percent.  I think they're probably fine but have not tested it.
###
### Pistol Scaling: 50%
### Shotgun Scaling: 40%
### SMG Scaling: 50%
### Sniper Scaling: 0%
###
### Generated by gen_better_maliwan_charge_time.py
###

###
### Generic Weapons
###

# Pistol: Atomizer (default: 0.5)
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Maliwan/_Shared/_Design/Parts/Barrel/Barrel_01/Part_PS_MAL_Barrel_01.Part_PS_MAL_Barrel_01:WeaponUseModeSecondaryAspectData_0.Component_BPWeaponChargeComponent_MAL,AspectList.AspectList[2].Object..Component.Object..ChargeTime,0,,(BaseValue=0.250000)

# Pistol: Melter (default: 1)
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Maliwan/_Shared/_Design/Parts/Barrel/Barrel_02/Part_PS_MAL_Barrel_02.Part_PS_MAL_Barrel_02:WeaponUseModeSecondaryAspectData_1.Component_BPWeaponChargeComponent_MAL,AspectList.AspectList[2].Object..Component.Object..ChargeTime,0,,(BaseValue=0.500000)

# Pistol: Blaster (default: 0.7)
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Maliwan/_Shared/_Design/Parts/Barrel/Barrel_03/Part_PS_MAL_Barrel_03.Part_PS_MAL_Barrel_03:AspectList_WeaponUseModeSecondaryAspectData.Component_BPWeaponChargeComponent_MAL,AspectList.AspectList[0].Object..Component.Object..ChargeTime,0,,(BaseValue=0.350000)

# Shotgun: Terminator (default: 0.7)
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Shotguns/Maliwan/_Shared/_Design/Parts/Barrel/Barrel_01/Part_SG_MAL_Barrel_01.Part_SG_MAL_Barrel_01:AspectList_WeaponUseModeSecondaryAspectData.Component_BPWeaponChargeComponent_MAL,AspectList.AspectList[1].Object..Component.Object..ChargeTime,0,,(BaseValue=0.280000)

# Shotgun: Shockwave (default: 1.05)
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Shotguns/Maliwan/_Shared/_Design/Parts/Barrel/Barrel_02/Part_SG_MAL_Barrel_02.Part_SG_MAL_Barrel_02:AspectList_WeaponUseModeSecondaryAspectData.Component_BPWeaponChargeComponent_MAL,AspectList.AspectList[1].Object..Component.Object..ChargeTime,0,,(BaseValue=0.420000)

# Shotgun: Cyclotron (default: 0.9)
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Shotguns/Maliwan/_Shared/_Design/Parts/Barrel/Barrel_03/Part_SG_MAL_Barrel_03.Part_SG_MAL_Barrel_03:AspectList_WeaponUseModeSecondaryAspectData.Component_BPWeaponChargeComponent_MAL,AspectList.AspectList[1].Object..Component.Object..ChargeTime,0,,(BaseValue=0.360000)

# SMG: Pulsar (default: 0.75)
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SMGs/Maliwan/_Shared/_Design/Parts/Barrel/Barrel_01/Part_SM_MAL_Barrel_01.Part_SM_MAL_Barrel_01:AspectList_WeaponUseModeSecondaryAspectData.Component_BPWeaponChargeComponent_MAL,AspectList.AspectList[1].Object..Component.Object..ChargeTime,0,,(BaseValue=0.375000)

# SMG: Nebula (default: 0.85)
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SMGs/Maliwan/_Shared/_Design/Parts/Barrel/Barrel_02/Part_SM_MAL_Barrel_02.Part_SM_MAL_Barrel_02:AspectList_WeaponUseModeSecondaryAspectData.Component_BPWeaponChargeComponent_MAL,AspectList.AspectList[1].Object..Component.Object..ChargeTime,0,,(BaseValue=0.425000)

# SMG: Quasar (default: 1.0)
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SMGs/Maliwan/_Shared/_Design/Parts/Barrel/Barrel_03/Part_SM_MAL_Barrel_03.Part_SM_MAL_Barrel_03:AspectList_WeaponUseModeSecondaryAspectData.Component_BPWeaponChargeComponent_MAL,AspectList.AspectList[1].Object..Component.Object..ChargeTime,0,,(BaseValue=0.500000)

# Sniper Rifle: Multiplex (default: 1.1)
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SniperRifles/Maliwan/Shared/_Design/Parts/Barrel/Barrel_01/Part_MAL_SR_Barrel_01.Part_MAL_SR_Barrel_01:AspectList_WeaponUseModeSecondaryAspectData.Component_BPWeaponChargeComponent_MAL,AspectList.AspectList[1].Object..Component.Object..ChargeTime,0,,(BaseValue=0.000000)

# Sniper Rifle: Particle Rifle (default: 0.9)
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SniperRifles/Maliwan/Shared/_Design/Parts/Barrel/Barrel_02/Part_MAL_SR_Barrel_02.Part_MAL_SR_Barrel_02:AspectList_WeaponUseModeSecondaryAspectData.Component_BPWeaponChargeComponent_MAL,AspectList.AspectList[1].Object..Component.Object..ChargeTime,0,,(BaseValue=0.000000)

# Sniper Rifle: Proton Rifle (default: 1.75)
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SniperRifles/Maliwan/Shared/_Design/Parts/Barrel/Barrel_03/Part_MAL_SR_Barrel_03.Part_MAL_SR_Barrel_03:AspectList_WeaponUseModeSecondaryAspectData.Component_BPWeaponChargeComponent_MAL,AspectList.AspectList[1].Object..Component.Object..ChargeTime,0,,(BaseValue=0.000000)

###
### Legendaries/Uniques
###

# Beacon (default: 0.7)
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Geranium/Gear/Weapon/_Unique/Decoupler/Parts/Part_PS_MAL_Barrel_Decoupler.Part_PS_MAL_Barrel_Decoupler:AspectList_WeaponUseModeSecondaryAspectData.Component_BPWeaponChargeComponent_MAL,AspectList.AspectList[1].Object..Component.Object..ChargeTime,0,,(BaseValue=0.350000)

# Binary Operator (default: 1)
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Ixora/Gear/Weapons/_Unique/BinaryOperator/Parts/Part_MAL_SR_Barrel_BinaryOperator.Part_MAL_SR_Barrel_BinaryOperator:AspectList_WeaponUseModeSecondaryAspectData.Component_BPWeaponChargeComponent_MAL,AspectList.AspectList[2].Object..Component.Object..ChargeTime,0,,(BaseValue=0.000000)

# Blind Bandit (default: 1.05)
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Alisma/Gear/Weapon/_Unique/BlindBandit/Parts/Part_SG_MAL_Barrel_BlindBandit_Epic.Part_SG_MAL_Barrel_BlindBandit_Epic:AspectList_WeaponUseModeSecondaryAspectData.Component_BPWeaponChargeComponent_MAL,AspectList.AspectList[1].Object..Component.Object..ChargeTime,0,,(BaseValue=0.420000)

# Blind Sage (default: 1.05)
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Alisma/Gear/Weapon/_Unique/BlindBandit/Parts/Part_SG_MAL_Barrel_BlindBandit.Part_SG_MAL_Barrel_BlindBandit:AspectList_WeaponUseModeSecondaryAspectData.Component_BPWeaponChargeComponent_MAL,AspectList.AspectList[1].Object..Component.Object..ChargeTime,0,,(BaseValue=0.420000)

# Bubble Blaster (default: 0.5)
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Geranium/Gear/Weapon/_Unique/BubbleBlaster/Parts/Part_PS_MAL_Barrel_BubbleBlaster.Part_PS_MAL_Barrel_BubbleBlaster:WeaponUseModeSecondaryAspectData_0.Component_BPWeaponChargeComponent_MAL,AspectList.AspectList[1].Object..Component.Object..ChargeTime,0,,(BaseValue=0.250000)

# Chandelier (default: 1.05)
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Geranium/Gear/Weapon/_Unique/Antler/Parts/Part_SG_MAL_Barrel_Antler.Part_SG_MAL_Barrel_Antler:AspectList_WeaponUseModeSecondaryAspectData.BPWeaponChargeComponent_MAL_C_0,AspectList.AspectList[1].Object..Component.Object..ChargeTime,0,,(BaseValue=0.420000)

# Cloud Kill (default: 0.8)
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SMGs/Maliwan/_Shared/_Design/_Unique/CloudKill/Parts/Part_SM_MAL_Barrel_CloudKill.Part_SM_MAL_Barrel_CloudKill:AspectList_WeaponUseModeSecondaryAspectData.Component_BPWeaponChargeComponent_MAL,AspectList.AspectList[1].Object..Component.Object..ChargeTime,0,,(BaseValue=0.400000)

# Complex Root (default: 1)
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Geranium/Gear/Weapon/_Unique/ImaginaryNumber/Parts/Part_MAL_SR_Barrel_ImaginaryNumber.Part_MAL_SR_Barrel_ImaginaryNumber:AspectList_WeaponUseModeSecondaryAspectData.Component_BPWeaponChargeComponent_MAL,AspectList.AspectList[1].Object..Component.Object..ChargeTime,0,,(BaseValue=0.000000)

# Crit (default: 0.75)
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SMGs/Maliwan/_Shared/_Design/_Unique/Crit/Parts/Part_SM_MAL_Barrel_Crit.Part_SM_MAL_Barrel_Crit:AspectList_WeaponUseModeSecondaryAspectData.Component_BPWeaponChargeComponent_MAL,AspectList.AspectList[1].Object..Component.Object..ChargeTime,0,,(BaseValue=0.375000)

# Cutsman (default: 1.0)
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SMGs/Maliwan/_Shared/_Design/_Unique/Cutsman/Parts/Part_SM_MAL_Barrel_Cutsman.Part_SM_MAL_Barrel_Cutsman:AspectList_WeaponUseModeSecondaryAspectData.Component_BPWeaponChargeComponent_MAL,AspectList.AspectList[1].Object..Component.Object..ChargeTime,0,,(BaseValue=0.500000)

# D.N.A. (default: 1.0)
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Mayhem2/Gear/Weapon/_Shared/_Unique/DNA/Parts/Part_SM_MAL_Barrel_DNA.Part_SM_MAL_Barrel_DNA:AspectList_WeaponUseModeSecondaryAspectData.Component_BPWeaponChargeComponent_MAL,AspectList.AspectList[3].Object..Component.Object..ChargeTime,0,,(BaseValue=0.500000)

# Destructo Spinner (default: 0.5)
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SMGs/Maliwan/_Shared/_Design/_Unique/DestructoSpin/Part/Part_SM_MAL_Barrel_DestructoSpin.Part_SM_MAL_Barrel_DestructoSpin:AspectList_WeaponUseModeSecondaryAspectData.Component_BPWeaponChargeComponent_MAL,AspectList.AspectList[1].Object..Component.Object..ChargeTime,0,,(BaseValue=0.250000)

# E-Gone (default: 0.85)
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SMGs/Maliwan/_Shared/_Design/_Unique/Egon/Parts/Part_SM_MAL_Barrel_Egon.Part_SM_MAL_Barrel_Egon:AspectList_WeaponUseModeSecondaryAspectData.Component_BPWeaponChargeComponent_MAL,AspectList.AspectList[1].Object..Component.Object..ChargeTime,0,,(BaseValue=0.425000)

# Ember's Purge (default: 0.75)
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Dandelion/Gear/Weapon/_Unique/EmbersPurge/Parts/Part_SM_MAL_Barrel_EmbersPurge.Part_SM_MAL_Barrel_EmbersPurge:AspectList_WeaponUseModeSecondaryAspectData.Component_BPWeaponChargeComponent_MAL,AspectList.AspectList[1].Object..Component.Object..ChargeTime,0,,(BaseValue=0.375000)

# The Emperor's Condiment (default: 0.85)
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SMGs/Maliwan/_Shared/_Design/_Unique/Emporer/Parts/Part_SM_MAL_Barrel_Emporer.Part_SM_MAL_Barrel_Emporer:AspectList_WeaponUseModeSecondaryAspectData.Component_BPWeaponChargeComponent_MAL,AspectList.AspectList[1].Object..Component.Object..ChargeTime,0,,(BaseValue=0.425000)

# Firestorm (default: 1.0)
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SniperRifles/Maliwan/Shared/_Design/_Unique/_Legendary/Storm/Parts/Part_MAL_SR_Barrel_FireStorm.Part_MAL_SR_Barrel_FireStorm:AspectList_WeaponUseModeSecondaryAspectData.Component_BPWeaponChargeComponent_MAL,AspectList.AspectList[1].Object..Component.Object..ChargeTime,0,,(BaseValue=0.000000)

# Flipper (default: 0.85)
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Geranium/Gear/Weapon/_Unique/Flipper/Parts/Part_SM_MAL_Barrel_Flipper.Part_SM_MAL_Barrel_Flipper:WeaponUseModeSecondaryAspectData_0.Component_BPWeaponChargeComponent_MAL,AspectList.AspectList[1].Object..Component.Object..ChargeTime,0,,(BaseValue=0.425000)

# Free Radical (default: 1.0)
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Ixora2/Gear/Weapons/_Unique/Deatomizer/Parts/Part_PS_MAL_Barrel_Deatomizer2.Part_PS_MAL_Barrel_Deatomizer2:AspectList_WeaponUseModeSecondaryAspectData.Component_BPWeaponChargeComponent_MAL,AspectList.AspectList[0].Object..Component.Object..ChargeTime,0,,(BaseValue=0.500000)

# Frequency (default: 1.05)
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Geranium/Gear/Weapon/_Unique/Frequency/Parts/Part_SG_MAL_Barrel_Frequency.Part_SG_MAL_Barrel_Frequency:AspectList_WeaponUseModeSecondaryAspectData.Component_BPWeaponChargeComponent_MAL,AspectList.AspectList[1].Object..Component.Object..ChargeTime,0,,(BaseValue=0.420000)

# Hellshock (default: 0.8)
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Maliwan/_Shared/_Design/_Unique/Hellshock/Parts/Part_PS_MAL_Barrel_HellShock.Part_PS_MAL_Barrel_HellShock:AspectList_WeaponUseModeSecondaryAspectData.Component_BPWeaponChargeComponent_MAL,AspectList.AspectList[1].Object..Component.Object..ChargeTime,0,,(BaseValue=0.400000)

# Ice Pick (default: 1)
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Event2/Gear/Weapon/_Unique/IcePick/Parts/Part_PS_MAL_Barrel_IcePick.Part_PS_MAL_Barrel_IcePick:WeaponUseModeSecondaryAspectData_1.Component_BPWeaponChargeComponent_MAL,AspectList.AspectList[2].Object..Component.Object..ChargeTime,0,,(BaseValue=0.500000)

# ION LASER (default: 0.45)
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Dandelion/Gear/Weapon/_Unique/IonLaser/Parts/Part_SM_MAL_Barrel_IonLaser.Part_SM_MAL_Barrel_IonLaser:AspectList_WeaponUseModeSecondaryAspectData.Component_BPWeaponChargeComponent_MAL,AspectList.AspectList[1].Object..Component.Object..ChargeTime,0,,(BaseValue=0.225000)

# Kill-o'-the-Wisp (default: 1.0)
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Shotguns/Maliwan/_Shared/_Design/_Unique/Wisp/Parts/Part_SG_MAL_Barrel_Wisp.Part_SG_MAL_Barrel_Wisp:AspectList_WeaponUseModeSecondaryAspectData.Component_BPWeaponChargeComponent_MAL,AspectList.AspectList[1].Object..Component.Object..ChargeTime,0,,(BaseValue=0.400000)

# Krakatoa (default: 1.0)
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SniperRifles/Maliwan/Shared/_Design/_Unique/_Legendary/Krakatoa/Parts/Part_MAL_SR_Barrel_Krakatoa.Part_MAL_SR_Barrel_Krakatoa:AspectList_WeaponUseModeSecondaryAspectData.Component_BPWeaponChargeComponent_MAL,AspectList.AspectList[1].Object..Component.Object..ChargeTime,0,,(BaseValue=0.000000)

# Kyb's Worth (default: 0.85)
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Raid1/Gear/Weapons/KybsWorth/Parts/Part_SM_MAL_Barrel_KybsWorth.Part_SM_MAL_Barrel_KybsWorth:AspectList_WeaponUseModeSecondaryAspectData.Component_BPWeaponChargeComponent_MAL,AspectList.AspectList[1].Object..Component.Object..ChargeTime,0,,(BaseValue=0.425000)

# Miss Moxxi's Vibra-Pulse (default: 1.15)
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SMGs/Maliwan/_Shared/_Design/_Unique/VibraPulse/Parts/Part_SM_MAL_Barrel_VibraPulse.Part_SM_MAL_Barrel_VibraPulse:AspectList_WeaponUseModeSecondaryAspectData.Component_BPWeaponChargeComponent_MAL,AspectList.AspectList[1].Object..Component.Object..ChargeTime,0,,(BaseValue=0.575000)

# Nothingness (default: 1.05)
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/TheNothing/Parts/Part_SG_MAL_Barrel_TheNothing.Part_SG_MAL_Barrel_TheNothing:AspectList_WeaponUseModeSecondaryAspectData.Component_BPWeaponChargeComponent_MAL,AspectList.AspectList[1].Object..Component.Object..ChargeTime,0,,(BaseValue=0.420000)

# P2P Networker (default: 0.85)
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Raid1/Gear/Weapons/Link/Parts/Part_SM_MAL_Barrel_Link.Part_SM_MAL_Barrel_Link:AspectList_WeaponUseModeSecondaryAspectData.Component_BPWeaponChargeComponent_MAL,AspectList.AspectList[1].Object..Component.Object..ChargeTime,0,,(BaseValue=0.425000)

# Projectile Recursion (default: 1.0)
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Shotguns/Maliwan/_Shared/_Design/_Unique/Recursion/Parts/Part_SG_MAL_Barrel_Recursion.Part_SG_MAL_Barrel_Recursion:AspectList_WeaponUseModeSecondaryAspectData.Component_BPWeaponChargeComponent_MAL,AspectList.AspectList[1].Object..Component.Object..ChargeTime,0,,(BaseValue=0.400000)

# Shrieking Devil (default: 2.0)
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Shotguns/Maliwan/_Shared/_Design/_Unique/Shriek/Parts/Part_SG_MAL_Barrel_Shriek.Part_SG_MAL_Barrel_Shriek:AspectList_WeaponUseModeSecondaryAspectData.Component_BPWeaponChargeComponent_MAL,AspectList.AspectList[1].Object..Component.Object..ChargeTime,0,,(BaseValue=0.800000)

# Soleki Protocol (default: 1.25)
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SniperRifles/Maliwan/Shared/_Design/_Unique/_Legendary/Soleki/Parts/Part_MAL_SR_Barrel_Soleki.Part_MAL_SR_Barrel_Soleki:AspectList_WeaponUseModeSecondaryAspectData.Component_BPWeaponChargeComponent_MAL,AspectList.AspectList[1].Object..Component.Object..ChargeTime,0,,(BaseValue=0.000000)

# Starkiller (default: 1)
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Maliwan/_Shared/_Design/_Unique/Starkiller/Parts/Part_PS_MAL_Barrel_Starkiller.Part_PS_MAL_Barrel_Starkiller:WeaponUseModeSecondaryAspectData_1.Component_BPWeaponChargeComponent_MAL,AspectList.AspectList[2].Object..Component.Object..ChargeTime,0,,(BaseValue=0.500000)

# Storm (default: 1.0)
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SniperRifles/Maliwan/Shared/_Design/_Unique/_Legendary/Storm/Parts/Part_MAL_SR_Barrel_Storm.Part_MAL_SR_Barrel_Storm:AspectList_WeaponUseModeSecondaryAspectData.Component_BPWeaponChargeComponent_MAL,AspectList.AspectList[1].Object..Component.Object..ChargeTime,0,,(BaseValue=0.000000)

# Superconducting Plasma Coil (default: 0.5)
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Ixora/Gear/Weapons/_Unique/PlasmaCoil/Parts/Part_SM_MAL_Barrel_PlasmaCoil.Part_SM_MAL_Barrel_PlasmaCoil:AspectList_WeaponUseModeSecondaryAspectData.Component_BPWeaponChargeComponent_MAL,AspectList.AspectList[1].Object..Component.Object..ChargeTime,0,,(BaseValue=0.250000)

# Tsunami (default: 0.8)
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SMGs/Maliwan/_Shared/_Design/_Unique/Tsunami/Parts/Part_SM_MAL_Barrel_Tsunami.Part_SM_MAL_Barrel_Tsunami:AspectList_WeaponUseModeSecondaryAspectData.Component_BPWeaponChargeComponent_MAL,AspectList.AspectList[1].Object..Component.Object..ChargeTime,0,,(BaseValue=0.400000)

# Vosk's Deathgrip (default: 0.9)
SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Raid1/Re-Engagement/Weapons/DeathGrip/Parts/Part_SG_MAL_Barrel_DeathGrip.Part_SG_MAL_Barrel_DeathGrip:AspectList_WeaponUseModeSecondaryAspectData.Component_BPWeaponChargeComponent_MAL,AspectList.AspectList[1].Object..Component.Object..ChargeTime,0,,(BaseValue=0.360000)