@title Money Grenade Changes: Eridium @version 1.0.0 @author Apocalyptech @contact https://apocalyptech.com/contact.php @categories joke, gear-grenade, cheat @license Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) @license-url https://creativecommons.org/licenses/by-sa/4.0/ @screenshot https://raw.githubusercontent.com/BLCM/bl3mods/master/Apocalyptech/gear_changes/money_grenade_changes/screenshot_eridium.png ### ### Changes the 'Money' grenade part to drop eridium instead of money. ### ### Generated by gen_money_grenade_changes.py ### ### ### Update item prefixes ### SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/Naming/GrenadeModNamingStrategy.GrenadeModNamingStrategy,SingleNames.SingleNames[20].NamePart.Object..PartName,0,,Eridium SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/Naming/GrenadeModNamingStrategy.GrenadeModNamingStrategy,TripleNames.TripleNames[11].NamePart.Object..PartName,0,,Earl's Choice SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/Naming/GrenadeModNamingStrategy.GrenadeModNamingStrategy,ExtractedCombinationNames.ExtractedCombinationNames[19].NamePart.Object..PartName,0,,Diversifying SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/Naming/GrenadeModNamingStrategy.GrenadeModNamingStrategy,ExtractedCombinationNames.ExtractedCombinationNames[36].NamePart.Object..PartName,0,,Make It Rain SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/Naming/GrenadeModNamingStrategy.GrenadeModNamingStrategy,ExtractedCombinationNames.ExtractedCombinationNames[52].NamePart.Object..PartName,0,,Investing SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/Naming/GrenadeModNamingStrategy.GrenadeModNamingStrategy,ExtractedCombinationNames.ExtractedCombinationNames[67].NamePart.Object..PartName,0,,Big Spender SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/Naming/GrenadeModNamingStrategy.GrenadeModNamingStrategy,ExtractedCombinationNames.ExtractedCombinationNames[81].NamePart.Object..PartName,0,,Bullish SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/Naming/GrenadeModNamingStrategy.GrenadeModNamingStrategy,ExtractedCombinationNames.ExtractedCombinationNames[94].NamePart.Object..PartName,0,,Depreciating SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/Naming/GrenadeModNamingStrategy.GrenadeModNamingStrategy,ExtractedCombinationNames.ExtractedCombinationNames[106].NamePart.Object..PartName,0,,Price Fixing SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/Naming/GrenadeModNamingStrategy.GrenadeModNamingStrategy,ExtractedCombinationNames.ExtractedCombinationNames[117].NamePart.Object..PartName,0,,Windfall SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/Naming/GrenadeModNamingStrategy.GrenadeModNamingStrategy,ExtractedCombinationNames.ExtractedCombinationNames[127].NamePart.Object..PartName,0,,Jackpot SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/Naming/GrenadeModNamingStrategy.GrenadeModNamingStrategy,ExtractedCombinationNames.ExtractedCombinationNames[136].NamePart.Object..PartName,0,,Compounding SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/Naming/GrenadeModNamingStrategy.GrenadeModNamingStrategy,ExtractedCombinationNames.ExtractedCombinationNames[144].NamePart.Object..PartName,0,,Sunk Cost SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/Naming/GrenadeModNamingStrategy.GrenadeModNamingStrategy,ExtractedCombinationNames.ExtractedCombinationNames[151].NamePart.Object..PartName,0,,ROI Rage SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/Naming/GrenadeModNamingStrategy.GrenadeModNamingStrategy,ExtractedCombinationNames.ExtractedCombinationNames[157].NamePart.Object..PartName,0,,Pyramid Scheme SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/Naming/GrenadeModNamingStrategy.GrenadeModNamingStrategy,ExtractedCombinationNames.ExtractedCombinationNames[162].NamePart.Object..PartName,0,,Infusion SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/Naming/GrenadeModNamingStrategy.GrenadeModNamingStrategy,ExtractedCombinationNames.ExtractedCombinationNames[166].NamePart.Object..PartName,0,,Taxing SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/Naming/GrenadeModNamingStrategy.GrenadeModNamingStrategy,ExtractedCombinationNames.ExtractedCombinationNames[169].NamePart.Object..PartName,0,,Infusion SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/Naming/GrenadeModNamingStrategy.GrenadeModNamingStrategy,ExtractedCombinationNames.ExtractedCombinationNames[171].NamePart.Object..PartName,0,,Bailout SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/Naming/GrenadeModNamingStrategy.GrenadeModNamingStrategy,ExtractedCombinationNames.ExtractedCombinationNames[172].NamePart.Object..PartName,0,,Hoarding ### ### Update part name ### SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/PartSets/Part_Behavior/Money/UIStat_Grenade_Money_Icon.UIStat_Grenade_Money_Icon,Text,0,,ERIDIUM ### ### Update drop pools and card descriptions ### # Single-part grenade SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/PartSets/Part_Behavior/Money/ItemPool_GrenadeMod_Money_1.ItemPool_GrenadeMod_Money_1,BalancedItems,0,,((InventoryBalanceData=/Game/Pickups/Eridium/InvBal_Eridium_Single.InvBal_Eridium_Single,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Pickups/Eridium/InvBal_Eridium_Single.InvBal_Eridium_Single"',Weight=(BaseValueConstant=0.75)),(InventoryBalanceData=/Game/Pickups/Eridium/InvBal_Eridium_Stack.InvBal_Eridium_Stack,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Pickups/Eridium/InvBal_Eridium_Stack.InvBal_Eridium_Stack"',Weight=(BaseValueConstant=0.25))) SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/PartSets/Part_Behavior/Money/UIStat_Grenade_Money_Description_Single.UIStat_Grenade_Money_Description_Single,FormatText,0,,Enemies drop [skill]some[/skill] eridium when damaged. # Double-part grenade SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/PartSets/Part_Behavior/Money/ItemPool_GrenadeMod_Money_2.ItemPool_GrenadeMod_Money_2,BalancedItems,0,,((InventoryBalanceData=/Game/Pickups/Eridium/InvBal_Eridium_Single.InvBal_Eridium_Single,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Pickups/Eridium/InvBal_Eridium_Single.InvBal_Eridium_Single"',Weight=(BaseValueConstant=0.5)),(InventoryBalanceData=/Game/Pickups/Eridium/InvBal_Eridium_Stack.InvBal_Eridium_Stack,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Pickups/Eridium/InvBal_Eridium_Stack.InvBal_Eridium_Stack"',Weight=(BaseValueConstant=0.5))) SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/PartSets/Part_Behavior/Money/UIStat_Grenade_Money_Description_Double.UIStat_Grenade_Money_Description_Double,FormatText,0,,Enemies drop [skill]lots[/skill] of eridium when damaged. # Triple-part grenade SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/PartSets/Part_Behavior/Money/ItemPool_GrenadeMod_Money_3.ItemPool_GrenadeMod_Money_3,BalancedItems,0,,((InventoryBalanceData=/Game/Pickups/Eridium/InvBal_Eridium_Single.InvBal_Eridium_Single,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Pickups/Eridium/InvBal_Eridium_Single.InvBal_Eridium_Single"',Weight=(BaseValueConstant=0.25)),(InventoryBalanceData=/Game/Pickups/Eridium/InvBal_Eridium_Stack.InvBal_Eridium_Stack,ResolvedInventoryBalanceData=InventoryBalanceData'"/Game/Pickups/Eridium/InvBal_Eridium_Stack.InvBal_Eridium_Stack"',Weight=(BaseValueConstant=0.75))) SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/PartSets/Part_Behavior/Money/UIStat_Grenade_Money_Description_Triple.UIStat_Grenade_Money_Description_Triple,FormatText,0,,Enemies drop [skill]a buttload[/skill] of eridium when damaged.