@title Money Grenade Changes: Loot @version 1.0.0 @author Apocalyptech @contact https://apocalyptech.com/contact.php @categories joke, gear-grenade, cheat @license Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) @license-url https://creativecommons.org/licenses/by-sa/4.0/ @screenshot https://raw.githubusercontent.com/BLCM/bl3mods/master/Apocalyptech/gear_changes/money_grenade_changes/screenshot_loot.png ### ### Changes the 'Money' grenade part to drop loot instead of money. ### ### Generated by gen_money_grenade_changes.py ### ### ### Update item prefixes ### SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/Naming/GrenadeModNamingStrategy.GrenadeModNamingStrategy,SingleNames.SingleNames[20].NamePart.Object..PartName,0,,Loot SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/Naming/GrenadeModNamingStrategy.GrenadeModNamingStrategy,TripleNames.TripleNames[11].NamePart.Object..PartName,0,,Lootsplosion SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/Naming/GrenadeModNamingStrategy.GrenadeModNamingStrategy,ExtractedCombinationNames.ExtractedCombinationNames[19].NamePart.Object..PartName,0,,Diversifying SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/Naming/GrenadeModNamingStrategy.GrenadeModNamingStrategy,ExtractedCombinationNames.ExtractedCombinationNames[36].NamePart.Object..PartName,0,,Make It Rain SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/Naming/GrenadeModNamingStrategy.GrenadeModNamingStrategy,ExtractedCombinationNames.ExtractedCombinationNames[52].NamePart.Object..PartName,0,,Investing SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/Naming/GrenadeModNamingStrategy.GrenadeModNamingStrategy,ExtractedCombinationNames.ExtractedCombinationNames[67].NamePart.Object..PartName,0,,Big Spender SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/Naming/GrenadeModNamingStrategy.GrenadeModNamingStrategy,ExtractedCombinationNames.ExtractedCombinationNames[81].NamePart.Object..PartName,0,,Bullish SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/Naming/GrenadeModNamingStrategy.GrenadeModNamingStrategy,ExtractedCombinationNames.ExtractedCombinationNames[94].NamePart.Object..PartName,0,,Depreciating SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/Naming/GrenadeModNamingStrategy.GrenadeModNamingStrategy,ExtractedCombinationNames.ExtractedCombinationNames[106].NamePart.Object..PartName,0,,Price Fixing SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/Naming/GrenadeModNamingStrategy.GrenadeModNamingStrategy,ExtractedCombinationNames.ExtractedCombinationNames[117].NamePart.Object..PartName,0,,Windfall SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/Naming/GrenadeModNamingStrategy.GrenadeModNamingStrategy,ExtractedCombinationNames.ExtractedCombinationNames[127].NamePart.Object..PartName,0,,Jackpot SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/Naming/GrenadeModNamingStrategy.GrenadeModNamingStrategy,ExtractedCombinationNames.ExtractedCombinationNames[136].NamePart.Object..PartName,0,,Compounding SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/Naming/GrenadeModNamingStrategy.GrenadeModNamingStrategy,ExtractedCombinationNames.ExtractedCombinationNames[144].NamePart.Object..PartName,0,,Moneysink SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/Naming/GrenadeModNamingStrategy.GrenadeModNamingStrategy,ExtractedCombinationNames.ExtractedCombinationNames[151].NamePart.Object..PartName,0,,ROI Rage SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/Naming/GrenadeModNamingStrategy.GrenadeModNamingStrategy,ExtractedCombinationNames.ExtractedCombinationNames[157].NamePart.Object..PartName,0,,Pyramid Scheme SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/Naming/GrenadeModNamingStrategy.GrenadeModNamingStrategy,ExtractedCombinationNames.ExtractedCombinationNames[162].NamePart.Object..PartName,0,,Infusion SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/Naming/GrenadeModNamingStrategy.GrenadeModNamingStrategy,ExtractedCombinationNames.ExtractedCombinationNames[166].NamePart.Object..PartName,0,,Taxing SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/Naming/GrenadeModNamingStrategy.GrenadeModNamingStrategy,ExtractedCombinationNames.ExtractedCombinationNames[169].NamePart.Object..PartName,0,,Infusion SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/Naming/GrenadeModNamingStrategy.GrenadeModNamingStrategy,ExtractedCombinationNames.ExtractedCombinationNames[171].NamePart.Object..PartName,0,,Bailout SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/Naming/GrenadeModNamingStrategy.GrenadeModNamingStrategy,ExtractedCombinationNames.ExtractedCombinationNames[172].NamePart.Object..PartName,0,,Lootful ### ### Update part name ### SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/PartSets/Part_Behavior/Money/UIStat_Grenade_Money_Icon.UIStat_Grenade_Money_Icon,Text,0,,LOOT ### ### Update drop pools and card descriptions ### # Single-part grenade SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/PartSets/Part_Behavior/Money/ItemPool_GrenadeMod_Money_1.ItemPool_GrenadeMod_Money_1,BalancedItems,0,,((ItemPoolData=ItemPoolData'"/Game/GameData/Loot/ItemPools/Guns/ItemPool_Guns_All.ItemPool_Guns_All"',Weight=(BaseValueConstant=1)),(ItemPoolData=ItemPoolData'"/Game/GameData/Loot/ItemPools/Shields/ItemPool_Shields_All.ItemPool_Shields_All"',Weight=(BaseValueConstant=1,BaseValueScale=0.27)),(ItemPoolData=ItemPoolData'"/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_All.ItemPool_GrenadeMods_All"',Weight=(BaseValueConstant=1,BaseValueScale=0.21)),(ItemPoolData=ItemPoolData'"/Game/Gear/ClassMods/_Design/ItemPools/ItemPool_ClassMods_Beastmaster.ItemPool_ClassMods_Beastmaster"',Weight=(BaseValueConstant=1,BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/CharacterWeighting/Att_CharacterWeight_Beastmaster.Att_CharacterWeight_Beastmaster"',BaseValueScale=0.15)),(ItemPoolData=ItemPoolData'"/Game/Gear/ClassMods/_Design/ItemPools/ItemPool_ClassMods_Gunner.ItemPool_ClassMods_Gunner"',Weight=(BaseValueConstant=1,BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/CharacterWeighting/Att_CharacterWeight_Gunner.Att_CharacterWeight_Gunner"',BaseValueScale=0.15)),(ItemPoolData=ItemPoolData'"/Game/Gear/ClassMods/_Design/ItemPools/ItemPool_ClassMods_Operative.ItemPool_ClassMods_Operative"',Weight=(BaseValueConstant=1,BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/CharacterWeighting/Att_CharacterWeight_Operative.Att_CharacterWeight_Operative"',BaseValueScale=0.15)),(ItemPoolData=ItemPoolData'"/Game/Gear/ClassMods/_Design/ItemPools/ItemPool_ClassMods_Siren.ItemPool_ClassMods_Siren"',Weight=(BaseValueConstant=1,BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/CharacterWeighting/Att_CharacterWeight_Siren.Att_CharacterWeight_Siren"',BaseValueScale=0.15)),(ItemPoolData=ItemPoolData'"/Game/Gear/Artifacts/_Design/ItemPools/ItemPool_Artifacts.ItemPool_Artifacts"',Weight=(BaseValueConstant=1,BaseValueScale=0.12))) SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/PartSets/Part_Behavior/Money/UIStat_Grenade_Money_Description_Single.UIStat_Grenade_Money_Description_Single,FormatText,0,,Enemies drop [skill]some[/skill] loot when damaged. # Double-part grenade SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/PartSets/Part_Behavior/Money/ItemPool_GrenadeMod_Money_2.ItemPool_GrenadeMod_Money_2,BalancedItems,0,,((ItemPoolData=ItemPoolData'"/Game/GameData/Loot/ItemPools/Guns/ItemPool_Guns_All.ItemPool_Guns_All"',Weight=(BaseValueConstant=1)),(ItemPoolData=ItemPoolData'"/Game/GameData/Loot/ItemPools/Shields/ItemPool_Shields_All.ItemPool_Shields_All"',Weight=(BaseValueConstant=1,BaseValueScale=0.27)),(ItemPoolData=ItemPoolData'"/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_All.ItemPool_GrenadeMods_All"',Weight=(BaseValueConstant=1,BaseValueScale=0.21)),(ItemPoolData=ItemPoolData'"/Game/Gear/ClassMods/_Design/ItemPools/ItemPool_ClassMods_Beastmaster.ItemPool_ClassMods_Beastmaster"',Weight=(BaseValueConstant=1,BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/CharacterWeighting/Att_CharacterWeight_Beastmaster.Att_CharacterWeight_Beastmaster"',BaseValueScale=0.15)),(ItemPoolData=ItemPoolData'"/Game/Gear/ClassMods/_Design/ItemPools/ItemPool_ClassMods_Gunner.ItemPool_ClassMods_Gunner"',Weight=(BaseValueConstant=1,BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/CharacterWeighting/Att_CharacterWeight_Gunner.Att_CharacterWeight_Gunner"',BaseValueScale=0.15)),(ItemPoolData=ItemPoolData'"/Game/Gear/ClassMods/_Design/ItemPools/ItemPool_ClassMods_Operative.ItemPool_ClassMods_Operative"',Weight=(BaseValueConstant=1,BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/CharacterWeighting/Att_CharacterWeight_Operative.Att_CharacterWeight_Operative"',BaseValueScale=0.15)),(ItemPoolData=ItemPoolData'"/Game/Gear/ClassMods/_Design/ItemPools/ItemPool_ClassMods_Siren.ItemPool_ClassMods_Siren"',Weight=(BaseValueConstant=1,BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/CharacterWeighting/Att_CharacterWeight_Siren.Att_CharacterWeight_Siren"',BaseValueScale=0.15)),(ItemPoolData=ItemPoolData'"/Game/Gear/Artifacts/_Design/ItemPools/ItemPool_Artifacts.ItemPool_Artifacts"',Weight=(BaseValueConstant=1,BaseValueScale=0.12))) SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/PartSets/Part_Behavior/Money/UIStat_Grenade_Money_Description_Double.UIStat_Grenade_Money_Description_Double,FormatText,0,,Enemies drop [skill]lots[/skill] of loot when damaged. # Triple-part grenade SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/PartSets/Part_Behavior/Money/ItemPool_GrenadeMod_Money_3.ItemPool_GrenadeMod_Money_3,BalancedItems,0,,((ItemPoolData=ItemPoolData'"/Game/GameData/Loot/ItemPools/Guns/ItemPool_Guns_All.ItemPool_Guns_All"',Weight=(BaseValueConstant=1)),(ItemPoolData=ItemPoolData'"/Game/GameData/Loot/ItemPools/Shields/ItemPool_Shields_All.ItemPool_Shields_All"',Weight=(BaseValueConstant=1,BaseValueScale=0.27)),(ItemPoolData=ItemPoolData'"/Game/GameData/Loot/ItemPools/GrenadeMods/ItemPool_GrenadeMods_All.ItemPool_GrenadeMods_All"',Weight=(BaseValueConstant=1,BaseValueScale=0.21)),(ItemPoolData=ItemPoolData'"/Game/Gear/ClassMods/_Design/ItemPools/ItemPool_ClassMods_Beastmaster.ItemPool_ClassMods_Beastmaster"',Weight=(BaseValueConstant=1,BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/CharacterWeighting/Att_CharacterWeight_Beastmaster.Att_CharacterWeight_Beastmaster"',BaseValueScale=0.15)),(ItemPoolData=ItemPoolData'"/Game/Gear/ClassMods/_Design/ItemPools/ItemPool_ClassMods_Gunner.ItemPool_ClassMods_Gunner"',Weight=(BaseValueConstant=1,BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/CharacterWeighting/Att_CharacterWeight_Gunner.Att_CharacterWeight_Gunner"',BaseValueScale=0.15)),(ItemPoolData=ItemPoolData'"/Game/Gear/ClassMods/_Design/ItemPools/ItemPool_ClassMods_Operative.ItemPool_ClassMods_Operative"',Weight=(BaseValueConstant=1,BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/CharacterWeighting/Att_CharacterWeight_Operative.Att_CharacterWeight_Operative"',BaseValueScale=0.15)),(ItemPoolData=ItemPoolData'"/Game/Gear/ClassMods/_Design/ItemPools/ItemPool_ClassMods_Siren.ItemPool_ClassMods_Siren"',Weight=(BaseValueConstant=1,BaseValueAttribute=GbxAttributeData'"/Game/GameData/Loot/CharacterWeighting/Att_CharacterWeight_Siren.Att_CharacterWeight_Siren"',BaseValueScale=0.15)),(ItemPoolData=ItemPoolData'"/Game/Gear/Artifacts/_Design/ItemPools/ItemPool_Artifacts.ItemPool_Artifacts"',Weight=(BaseValueConstant=1,BaseValueScale=0.12))) SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/PartSets/Part_Behavior/Money/UIStat_Grenade_Money_Description_Triple.UIStat_Grenade_Money_Description_Triple,FormatText,0,,Enemies drop [skill]a buttload[/skill] of loot when damaged.