@title Red Text Explainer @version 1.6.0 @author Apocalyptech @contact https://apocalyptech.com/contact.php @categories qol, gear-general @license Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) @license-url https://creativecommons.org/licenses/by-sa/4.0/ @screenshot https://raw.githubusercontent.com/BLCM/bl3mods/master/Apocalyptech/gear_changes/red_text_explainer/quadomizer.png @screenshot https://raw.githubusercontent.com/BLCM/bl3mods/master/Apocalyptech/gear_changes/red_text_explainer/nagata.png ### ### Inspired by Ezeith's BL2 Red Text Explainer ### ### Adds explanations in the red text for all legendary/unique weapons and ### grenade mods. Shields, COMs, and Artifacts have been omitted since they ### already detail their special functions on the card text. ### ### Generated by gen_red_text_explainer.py ### # 9-Volt SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SMGs/Dahl/_Shared/_Design/_Unique/NineVolt/UIStat_NineVolt_Flavor.UIStat_NineVolt_Flavor,Text,0,,[Flavor]Contact.[/Flavor] <p><p> [nameplate_enemy_slight][italic](7 pellets in inverted triangle, alt mode changes zoom.)[/italic][/nameplate_enemy_slight] # AAA SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Dahl/_Shared/_Design/_Unique/AAA/UIStat_RedText_AAA.UIStat_RedText_AAA,Text,0,,[Flavor]Hold on! They're lithium![/Flavor] <p><p> [nameplate_enemy_slight][italic](Always [shock]shock[/shock], 6 projectiles in shape of [bold]A[/bold].)[/italic][/nameplate_enemy_slight] # ASMD SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SniperRifles/Maliwan/Shared/_Design/_Unique/_Legendary/ASMD/UIStat_RedText_ASMD.UIStat_RedText_ASMD,Text,0,,[Flavor]You planning a follow-up?[/Flavor] <p><p> [nameplate_enemy_slight][italic](Instant fire, Unreal [shock]shock[/shock]-rifle-alike.)[/italic][/nameplate_enemy_slight] # Agonizer 1500 SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/HeavyWeapons/ChildrenOfTheVault/_Shared/_Design/_Unique/Terror/UIStat_RedText_Terror.UIStat_RedText_Terror,Text,0,,[Flavor]Bow to Drell, the pot roast king.[/Flavor] <p><p> [nameplate_enemy_slight][italic](3 [bold]explosive[/bold] sawblades which home in on enemies.)[/italic][/nameplate_enemy_slight] # Alchemist SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/AssaultRifles/Torgue/_Shared/_Design/_Unique/Alchemist/UIStat_RedText_Alchemist.UIStat_RedText_Alchemist,Text,0,,[Flavor]You can't gain something without giving something in return.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Gyrojets deal [shock]shock[/shock] damage, player takes small [shock]shock[/shock] damage on hit.)[/italic][/nameplate_enemy_slight] # Amazing Grace SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Jakobs/_Shared/_Design/_Unique/AmazingGrace/UIStat_RedText_AmazingGrace.UIStat_RedText_AmazingGrace,Text,0,,[Flavor]Memento mori.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Critical hits add 1 bullet to mag.)[/italic][/nameplate_enemy_slight] # Amber Management SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/AssaultRifles/Torgue/_Shared/_Design/_Unique/AmberManagement/UIStat_RedText_AmberManagement.UIStat_RedText_AmberManagement,Text,0,,[Flavor]Will end your soul.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Anger kills increase damage, Happiness kills heal.)[/italic][/nameplate_enemy_slight] # Baby Maker ++ SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Tediore/Shared/_Design/_Unique/BabyMaker/UIStat_RedText_BabyMaker.UIStat_RedText_BabyMaker,Text,0,,[Flavor]Safety off.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Reloads explode into 4 homing projectiles.)[/italic][/nameplate_enemy_slight] # Bangarang SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Tediore/Shared/_Design/_Unique/_Bangarang/UIStat_RedText_Bangarang.UIStat_RedText_Bangarang,Text,0,,[Flavor]To die would be a grand adventure.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Spins horizontally and sprays bullets.)[/italic][/nameplate_enemy_slight] # Barrage SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/AssaultRifles/Dahl/_Shared/_Design/_Unique/Barrage/UIStat_RedText_Barrage.UIStat_RedText_Barrage,Text,0,,[Flavor]Quick maths.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Always burst, alt fire mode toggles zoom.)[/italic][/nameplate_enemy_slight] # Bearcat SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/AssaultRifles/Torgue/_Shared/_Design/_Unique/Bearcat/UIStat_RedText_Bearcat.UIStat_RedText_Bearcat,Text,0,,[Flavor]I love the smell of popcorn in the morning.[/Flavor] <p><p> [nameplate_enemy_slight][italic](3 bouncing grenades in horizontal row, 4 ammo per shot.)[/italic][/nameplate_enemy_slight] # Bekah SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/AssaultRifles/Jakobs/_Shared/_Design/_Unique/Bekah/UIStat_RedText_Bekah.UIStat_RedText_Bekah,Text,0,,[Flavor]Shoot them in the face. Twice.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Splits into horizontal pattern of 3 bullets.)[/italic][/nameplate_enemy_slight] # The Big Succ SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/AssaultRifles/Vladof/_Shared/_Design/_Unique/BigSucc/UIStat_RedText_BigSucc.UIStat_RedText_BigSucc,Text,0,,[Flavor]What dat underbarrel do?[/Flavor] <p><p> [nameplate_enemy_slight][italic](Grenade underbarrel.)[/italic][/nameplate_enemy_slight] # Bitch SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SMGs/Hyperion/_Shared/_Design/_Unique/Bitch/UIStat_RedText_Bitch.UIStat_RedText_Bitch,Text,0,,[Flavor]If you can't handle me at my worst...[/Flavor] <p><p> [nameplate_enemy_slight][italic](All effects on card.)[/italic][/nameplate_enemy_slight] # Black Flame SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Shotguns/Torgue/_Shared/_Design/_Unique/Brew/UIStat_RedText_Shroom.UIStat_RedText_Shroom,Text,0,,[Flavor]A virgin lit the candle.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Just mission-related.)[/italic][/nameplate_enemy_slight] # Bone Shredder SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Vladof/_Shared/_Design/_Unique/BoneShredder/UIStat_RedText_BoneShredder.UIStat_RedText_BoneShredder,Text,0,,[Flavor]THE LEAD WIND BLOWS![/Flavor] <p><p> [nameplate_enemy_slight][italic](All effects on card.)[/italic][/nameplate_enemy_slight] # The Boo+ SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SMGs/Tediore/_Shared/_Design/_Unique/Beans/UIStat_RedText_Beans.UIStat_RedText_Beans,Text,0,,[Flavor]We gotchu.[/Flavor] <p><p> [nameplate_enemy_slight][italic](On reload, becomes a turret with legs.)[/italic][/nameplate_enemy_slight] # Boom Sickle / Sickle SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/AssaultRifles/Vladof/_Shared/_Design/_Unique/Sickle/UIStat_RedText_Sickle.UIStat_RedText_Sickle,Text,0,,[Flavor]Swing the sickle![/Flavor] <p><p> [nameplate_enemy_slight][italic](Blasts in shape of sickle.)[/italic][/nameplate_enemy_slight] # The Boring Gun SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Shotguns/Torgue/_Shared/_Design/_Unique/TheBoringGun/UIStat_RedText_Boring.UIStat_RedText_Boring,Text,0,,[Flavor]This is beyond science.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Shoots 3 sawblades that roll along the ground.)[/italic][/nameplate_enemy_slight] # Brainstormer SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Shotguns/Hyperion/_Shared/_Design/_Unique/Redistributor/UIStat_RedText_Redistributor.UIStat_RedText_Redistributor,Text,0,,[Flavor]Let's put our heads together.[/Flavor] <p><p> [nameplate_enemy_slight][italic](7 projectiles in lightning bolt pattern, hit targets chain heavily.)[/italic][/nameplate_enemy_slight] # Brashi's Dedication SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SniperRifles/Dahl/_Shared/_Design/_Unique/BrashisDedication/UIStat_RedText_BrashisDedication.UIStat_RedText_BrashisDedication,Text,0,,[Flavor]Three sims are better than one.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Three projectiles, two orbiting the middle.)[/italic][/nameplate_enemy_slight] # Breath of the Dying SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/AssaultRifles/Dahl/_Shared/_Design/_Unique/BOTD/UIStat_RedText_BOTD.UIStat_RedText_BOTD,Text,0,,[Flavor]VexHelElEldZodEth.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Kills make the enemy explode, releasing [corrosive]corrosive[/corrosive] balls.)[/italic][/nameplate_enemy_slight] # Breeder SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Torgue/_Shared/_Design/_Unique/Echo/UIStat_RedText_Breeder.UIStat_RedText_Breeder,Text,0,,[Flavor]Man hands on misery to man.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Projectiles stick and spawn 2 extra arcing projectiles.)[/italic][/nameplate_enemy_slight] # Burning Summit SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/_Unique/Summit/UIStat_RedText_Summit.UIStat_RedText_Summit,Text,0,,[Flavor]Can we get some 1G's in the chat?[/Flavor] <p><p> [nameplate_enemy_slight][italic](Explodes in your face.)[/italic][/nameplate_enemy_slight] # The Butcher SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Shotguns/Hyperion/_Shared/_Design/_Unique/TheButcher/UIStat_RedText_TheButcher.UIStat_RedText_TheButcher,Text,0,,[Flavor]Fresh meat![/Flavor] <p><p> [nameplate_enemy_slight][italic](Chance to refill mag by random amount when fired.)[/italic][/nameplate_enemy_slight] # Buttplug SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Jakobs/_Shared/_Design/_Unique/Buttplug/UIStat_RedText_Buttplug.UIStat_RedText_Buttplug,Text,0,,[Flavor]You plug 'em, and they'll be on their butt.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Double melee damage from behind.)[/italic][/nameplate_enemy_slight] # Carrier SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/AssaultRifles/Atlas/_Shared/_Design/_Unique/Carrier/UIStat_RedText_Carrier.UIStat_RedText_Carrier,Text,0,,[Flavor]I have arrived.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Hits spawn additional homing bullets.)[/italic][/nameplate_enemy_slight] # Chocolate Thunder SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/_Unique/JustDeserts/Name/UIStat_RedText_JustDeserts.UIStat_RedText_JustDeserts,Text,0,,[Flavor]Boom chocolaka![/Flavor] <p><p> [nameplate_enemy_slight][italic](Exploding cake!.)[/italic][/nameplate_enemy_slight] # Chomper SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Shotguns/Torgue/_Shared/_Design/_Unique/Balrog/UIStat_RedText_Balrog.UIStat_RedText_Balrog,Text,0,,[Flavor]Shotguna dentata![/Flavor] <p><p> [nameplate_enemy_slight][italic](Teeth of Terramorphous; extra projectiles disappear after second bite.)[/italic][/nameplate_enemy_slight] # Chupa's Organ SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/_Unique/Chupa/UI/UIStat_RedText_Chupa.UIStat_RedText_Chupa,Text,0,,[Flavor]Cabrón.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Sticks to a target and drains their health, healing player.)[/italic][/nameplate_enemy_slight] # Cloud Kill SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SMGs/Maliwan/_Shared/_Design/_Unique/CloudKill/UIStat_RedText_CloudKill.UIStat_RedText_CloudKill,Text,0,,[Flavor]Now, you will rise.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Creates [corrosive]corrosive[/corrosive] cloud.)[/italic][/nameplate_enemy_slight] # Cold Shoulder SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SniperRifles/Vladof/_Shared/_Design/_Unique/Prison/UIStat_RedText_Prison.UIStat_RedText_Prison,Text,0,,[Flavor]Say “freeze”![/Flavor] <p><p> [nameplate_enemy_slight][italic](All effects on card.)[/italic][/nameplate_enemy_slight] # The Companion SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Jakobs/_Shared/_Design/_Unique/MelsCompanion/UIStat_RedText_MelsCompanion.UIStat_RedText_MelsCompanion,Text,0,,[Flavor]You can't take the sky from me.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Cannot [fire]ignite[/fire] without critical hit.)[/italic][/nameplate_enemy_slight] # Conference Call SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Shotguns/Hyperion/_Shared/_Design/_Unique/ConferenceCall/UIStat_RedText_ConferenceCall.UIStat_RedText_ConferenceCall,Text,0,,[Flavor]Let's just ping everyone all at once.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Shots split on hit / after a time.)[/italic][/nameplate_enemy_slight] # Creeping Death SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Shotguns/Tediore/_Shared/_Design/_Unique/Sludge/UIStat_RedText_Sludge.UIStat_RedText_Sludge,Text,0,,[Flavor]I creep across the land.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Fires orbs that stick to the surface and follow the gun.)[/italic][/nameplate_enemy_slight] # Crit SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SMGs/Maliwan/_Shared/_Design/_Unique/Crit/UIStat_RedText_Crit.UIStat_RedText_Crit,Text,0,,[Flavor]Slippery when wet.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Heals player, has a chance to drop when reloading.)[/italic][/nameplate_enemy_slight] # Crossroad SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SMGs/Hyperion/_Shared/_Design/_Unique/Crossroad/UIStat_RedText_Crossroad.UIStat_RedText_Crossroad,Text,0,,[Flavor]Open the gate for me.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Instant fire, 3 projectiles/2 ammo per shot, bursts of 6.)[/italic][/nameplate_enemy_slight] # Cutsman SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SMGs/Maliwan/_Shared/_Design/_Unique/Cutsman/UIStat_RedText_Cutsman.UIStat_RedText_Cutsman,Text,0,,[Flavor]Little android man, born without a soul.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Projectiles stretch horizontally.)[/italic][/nameplate_enemy_slight] # Damned SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/AssaultRifles/Vladof/_Shared/_Design/_Unique/Damn/UIStat_RedText_Damn.UIStat_RedText_Damn,Text,0,,[Flavor]Well, I'll be...[/Flavor] <p><p> [nameplate_enemy_slight][italic](Hyperion-style shield.)[/italic][/nameplate_enemy_slight] # Dead Chamber SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Jakobs/_Shared/_Design/_Unique/Malevolent/UIStat_RedText_Malevolent.UIStat_RedText_Malevolent,Text,0,,[Flavor]You're not playing the odds, friend.[/Flavor] <p><p> [nameplate_enemy_slight][italic](50% chance to buff weapon on reload.)[/italic][/nameplate_enemy_slight] # Destructo Spinner SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SMGs/Maliwan/_Shared/_Design/_Unique/DestructoSpin/UIStat_RedText_DestructoSpin.UIStat_RedText_DestructoSpin,Text,0,,[Flavor]I've been hired for destruction.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Both elements fire in corkscrew, alt mode determines splash type.)[/italic][/nameplate_enemy_slight] # Devastator SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Torgue/_Shared/_Design/_Unique/Devestator/UIStat_RedText_Devestator.UIStat_RedText_Devestator,Text,0,,[Flavor]Hail.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Slower projectiles, increased blast radius, 2-round burst.)[/italic][/nameplate_enemy_slight] # Devils Foursum SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Torgue/_Shared/_Design/_Unique/Foursum/UIStat_RedText_4SUM.UIStat_RedText_4SUM,Text,0,,[Flavor]I love it when a plan comes together.[/Flavor] <p><p> [nameplate_enemy_slight][italic](3 projectiles reconverge after a short distance.)[/italic][/nameplate_enemy_slight] # Devoted SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SMGs/Maliwan/_Shared/_Design/_Unique/Devoted/UIStat_RedText_Devoted.UIStat_RedText_Devoted,Text,0,,[Flavor]This is your champion.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Instant fire, fire rate increases over time.)[/italic][/nameplate_enemy_slight] # The Dictator SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/AssaultRifles/Vladof/_Shared/_Design/_Unique/Dictator/UIStat_RedText_Dictator.UIStat_RedText_Dictator,Text,0,,[Flavor]Let them hate me, so that they will but fear me.[/Flavor] <p><p> [nameplate_enemy_slight][italic](3 bullets in rifle mode, 7 in bipod mode.)[/italic][/nameplate_enemy_slight] # Diamond Butt Bomb SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/_Unique/ButtStallion/Name/UIStat_RedText_ButtStallion.UIStat_RedText_ButtStallion,Text,0,,[Flavor]Bye bye, Li'l Butt Stallion![/Flavor] <p><p> [nameplate_enemy_slight][italic](Homing Butt Stallions.)[/italic][/nameplate_enemy_slight] # The Duc SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Jakobs/_Shared/_Design/_Unique/TheDuc/UIStat_RedText_TheDuc.UIStat_RedText_TheDuc,Text,0,,[Flavor]Fire that off to me real quick.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Bullets stick to foes and explode after delay, crits ricochet 2.)[/italic][/nameplate_enemy_slight] # E-Gone SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SMGs/Maliwan/_Shared/_Design/_Unique/Egon/UIStat_RedText_Egon.UIStat_RedText_Egon,Text,0,,[Flavor]Don't cross the streams.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Continuous laser beam.)[/italic][/nameplate_enemy_slight] # ECHO-2 SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/_Unique/EchoV2/UIStat_RedText_EchoV2_3.UIStat_RedText_EchoV2_3,Text,0,,[Flavor]Do not look directly at ECHO-2.[/Flavor] <p><p> [nameplate_enemy_slight][italic](No special effects, despite what the internet says.)[/italic][/nameplate_enemy_slight] # Embrace the Pain SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/AssaultRifles/ChildrenOfTheVault/_Shared/_Design/_Unique/KriegAR/UIStat_RedText_HeatFirerate.UIStat_RedText_HeatFirerate,Text,0,,[Flavor]It hurts, hahahahaha! IT HURTS![/Flavor] <p><p> [nameplate_enemy_slight][italic](Will [fire]ignite[/fire] player; during overheat, consumes no ammo.)[/italic][/nameplate_enemy_slight] # EMP SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/_Unique/EMP/UIStat_RedText_EMP.UIStat_RedText_EMP,Text,0,,[Flavor]Drop the shields.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Only damages shields.)[/italic][/nameplate_enemy_slight] # The Emperor's Condiment SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SMGs/Maliwan/_Shared/_Design/_Unique/Emporer/UIStat_RedText_Emporer.UIStat_RedText_Emporer,Text,0,,[Flavor]I am the punishment of the food gods.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Shoots laser beam that looks like mustard.)[/italic][/nameplate_enemy_slight] # Earworm SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/AssaultRifles/Dahl/_Shared/_Design/_Unique/Earworm/UIStat_RedText_Earworm.UIStat_RedText_Earworm,Text,0,,[Flavor]The deadliest summer hit.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Plays music while in use.)[/italic][/nameplate_enemy_slight] # Echo SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Torgue/_Shared/_Design/_Unique/Echo/UIState_RedText_Echo1.UIState_RedText_Echo1,FormatText,0,,[Flavor]Don't make me repeat myself.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Sticky rounds explode 3 times.)[/italic][/nameplate_enemy_slight] # Epicenter SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/_Unique/Epicenter/UI/UIStat_RedText_Epicenter.UIStat_RedText_Epicenter,Text,0,,[Flavor]It burns, burns, burns.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Ring of 13 orbs which deal [fire]incendiary[/fire] damage.)[/italic][/nameplate_enemy_slight] # Exterminator SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/_Unique/BirthdaySuprise/UI/UIStat_RedText_BirthdaySuprise.UIStat_RedText_BirthdaySuprise,Text,0,,[Flavor]Give me sugar.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Extra damage to bugs.)[/italic][/nameplate_enemy_slight] # Extreme Hangin' Chadd SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/ChildrenOfTheVault/_Shared/_Design/_Unique/Chad/UIStat_RedText_Chad.UIStat_RedText_Chad,Text,0,,[Flavor]So Chadd's not even real?[/Flavor] <p><p> [nameplate_enemy_slight][italic](Does not consume ammo, very sturdy.)[/italic][/nameplate_enemy_slight] # Face-puncher SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Shotguns/Hyperion/_Shared/_Design/_Unique/Brick/UIStat_RedText_Brick.UIStat_RedText_Brick,Text,0,,[Flavor]Man your own jackhammer.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Listed damage based on character's melee damage.)[/italic][/nameplate_enemy_slight] # Faisor SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/AssaultRifles/Vladof/_Shared/_Design/_Unique/Faisor/UIStat_RedText_Faisor.UIStat_RedText_Faisor,Text,0,,[Flavor]Set Faisers to kill.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Fires elemental bolts.)[/italic][/nameplate_enemy_slight] # Fastball SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/_Unique/Fastball/Name/UIStat_RedText_Fastball.UIStat_RedText_Fastball,Text,0,,[Flavor]Forget the curveball Ricky, give him the heater.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Flat arc and fast travel speed.)[/italic][/nameplate_enemy_slight] # Fearmonger SparkPatchEntry,(1,1,0,),/Game/PatchDLC/BloodyHarvest/Gear/Weapons/Shotguns/Hyperion/_Shared/_Design/_Unique/Fearmonger/UIStat_RedText_Fearmonger.UIStat_RedText_Fearmonger,Text,0,,[Flavor]I can't control their fear, only my own.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Shoots multiple projectiles in square, which explode after short delay.)[/italic][/nameplate_enemy_slight] # Fingerbiter SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Shotguns/Jakobs/_Shared/_Design/_Unique/Fingerbiter/UIStat_RedText_Fingerbiter.UIStat_RedText_Fingerbiter,Text,0,,[Flavor]I suppose you are wondering about my bandages.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Bullets ricochet up to 4 times, travel in arcs.)[/italic][/nameplate_enemy_slight] # Firestorm SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/_Unique/FireStorm/Name/UIStat_RedText_FireStorm.UIStat_RedText_FireStorm,Text,0,,[Flavor]Soon afterwards, the cloud descended upon the earth.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Calls down rain of meteors.)[/italic][/nameplate_enemy_slight] # Firestorm SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SniperRifles/Maliwan/Shared/_Design/_Unique/_Legendary/Storm/UIStat_RedText_FireStorm.UIStat_RedText_FireStorm,Text,0,,[Flavor]Seek shelter immediately.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Spawns 3 [fire]incendiary[/fire] orbs around impact.)[/italic][/nameplate_enemy_slight] # Flakker SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Shotguns/Torgue/_Shared/_Design/_Unique/Flakker/UIStat_RedText_Flakker.UIStat_RedText_Flakker,Text,0,,[Flavor]Flak the world.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Continuously generate explosions.)[/italic][/nameplate_enemy_slight] # The Flood SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Jakobs/_Shared/_Design/_Unique/Doc/UIStat_RedText_Doc.UIStat_RedText_Doc,Text,0,,[Flavor]Take us.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Full auto.)[/italic][/nameplate_enemy_slight] # Freeman SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/HeavyWeapons/ATL/_Shared/_Design/_Unique/Freeman/UIStat_RedText_Freeman.UIStat_RedText_Freeman,Text,0,,[Flavor]The right man in the wrong place can make all the difference in the world.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Rockets follow crosshairs.)[/italic][/nameplate_enemy_slight] # Fungus Among Us SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/_Unique/Mushroom/UIStat_RedText_ShroomGM.UIStat_RedText_ShroomGM,Text,0,,[Flavor]Turn on, tune in, drop out.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Creates mushroom on impact which explodes into [corrosive]corrosive[/corrosive] cloud.)[/italic][/nameplate_enemy_slight] # The Garcia SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Shotguns/Jakobs/_Shared/_Design/_Unique/_Legendary/Garcia/UIStat_RedText_Garcia.UIStat_RedText_Garcia,Text,0,,[Flavor]Rooty-tooty, pointy-shooty.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Increased mag size.)[/italic][/nameplate_enemy_slight] # Gatling Gun SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/AssaultRifles/Jakobs/_Shared/_Design/_Unique/GatlingGun/UIStat_RedText_GatlingGun.UIStat_RedText_GatlingGun,Text,0,,[Flavor]Watch me crank it, watch me roll.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Full auto.)[/italic][/nameplate_enemy_slight] # Gettleburger SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/HeavyWeapons/Torgue/_Shared/_Design/_Unique/BurgerCannon/UIStat_RedText_BurgerCannon.UIStat_RedText_BurgerCannon,Text,0,,[Flavor]Dayum. Dayum! DAYUM![/Flavor] <p><p> [nameplate_enemy_slight][italic](Fires cheeseburgers.)[/italic][/nameplate_enemy_slight] # Ghast Call SparkPatchEntry,(1,1,0,),/Game/PatchDLC/BloodyHarvest/Gear/GrenadeMods/_Design/_Unique/FontOfDarkness/UI/UIStat_RedText_FontOfDarkness.UIStat_RedText_FontOfDarkness,Text,0,,[Flavor]To you I am past, a story to tell.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Launches a ghast skull which creates ghast rift.)[/italic][/nameplate_enemy_slight] # Girth Blaster Elite (joke weapon) SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Torgue/_Shared/_Design/_Unique/Nurf/UIStat_RedText_Nurf.UIStat_RedText_Nurf,Text,0,,[Flavor]Don't go to pieces on me.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Joke gun.)[/italic][/nameplate_enemy_slight] # Gunerang SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Tediore/Shared/_Design/_Unique/Gunerang/UIStat_RedText_Gunerang.UIStat_RedText_Gunerang,Text,0,,[Flavor]Give it a burl.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Discarded weapon returns to player.)[/italic][/nameplate_enemy_slight] # Hail SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/AssaultRifles/Dahl/_Shared/_Design/_Unique/Hail/UIStat_RedText_Hail.UIStat_RedText_Hail,Text,0,,[Flavor]What plaything can you offer me today?[/Flavor] <p><p> [nameplate_enemy_slight][italic](Parabolic projectiles, player is healed.)[/italic][/nameplate_enemy_slight] # Hand of Glory SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/AssaultRifles/Jakobs/_Shared/_Design/_Unique/HandOfGlory/UIStat_RedText_HandOfGlory.UIStat_RedText_HandOfGlory,Text,0,,[Flavor]By one, by two, by three![/Flavor] <p><p> [nameplate_enemy_slight][italic](Bursts of 2 with a short delay after 3 bursts.)[/italic][/nameplate_enemy_slight] # Handsome Jackhammer SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SMGs/Hyperion/_Shared/_Design/_Unique/Handsome/UIStat_RedText_Handsome.UIStat_RedText_Handsome,Text,0,,[Flavor]Everyone thinks they are the hero of their own story.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Tediore-like reload, Jack voice module.)[/italic][/nameplate_enemy_slight] # Headsplosion SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SniperRifles/Jakobs/_Shared/_Design/_Unique/Headsplosion/UIStat_RedText_Headsplosion.UIStat_RedText_Headsplosion,Text,0,,[Flavor]That happens all the time.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Explosive rounds, crits ricochet three rounds.)[/italic][/nameplate_enemy_slight] # Heckle SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Torgue/_Shared/_Design/_Unique/HeckelAndHyde/Heckle/UIStat_RedText_Heckle.UIStat_RedText_Heckle,Text,0,,[Flavor]Am I evil?[/Flavor] <p><p> [nameplate_enemy_slight][italic](All effects on card.)[/italic][/nameplate_enemy_slight] # Hellfire SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SMGs/Dahl/_Shared/_Design/_Unique/HellFire/UIStat_RedText_HellFire.UIStat_RedText_HellFire,Text,0,,[Flavor]We don't need no... something...[/Flavor] <p><p> [nameplate_enemy_slight][italic](Alt fire toggles zoom.)[/italic][/nameplate_enemy_slight] # Hellshock SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Maliwan/_Shared/_Design/_Unique/Hellshock/UIStat_RedText_Hellshock.UIStat_RedText_Hellshock,Text,0,,[Flavor]I had not thought death had undone so many.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Projectiles switch element on bounce.)[/italic][/nameplate_enemy_slight] # Hellwalker SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Shotguns/Jakobs/_Shared/_Design/_Unique/_Legendary/Hellwalker/UIStat_RedText_Hellwalker.UIStat_RedText_Hellwalker,Text,0,,[Flavor]So, my demons. Your time has come.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Pentagram fire pattern, DOOM sfx.)[/italic][/nameplate_enemy_slight] # Hex SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/_Unique/Seeker/UIStat_RedText_Seeker.UIStat_RedText_Seeker,Text,0,,[Flavor]Keeper of the stars, I hope to never find...[/Flavor] <p><p> [nameplate_enemy_slight][italic](Homing, does high elemental damage.)[/italic][/nameplate_enemy_slight] # Hive SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/HeavyWeapons/Torgue/_Shared/_Design/_Unique/Hive/UIStat_RedText_Hive.UIStat_RedText_Hive,Text,0,,[Flavor]Full of bees.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Generates homing rockets on impact.)[/italic][/nameplate_enemy_slight] # The Horizon SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Shotguns/Tediore/_Shared/_Design/_Unique/Horizon/UIStat_RedText_Horizon.UIStat_RedText_Horizon,Text,0,,[Flavor]You can't leave. She won't let you.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Reloaded weapon can be shot to create singularity.)[/italic][/nameplate_enemy_slight] # Hornet SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Dahl/_Shared/_Design/_Unique/Hornet/UIStat_RedText_Hornet.UIStat_RedText_Hornet,Text,0,,[Flavor]Fear the swarm![/Flavor] <p><p> [nameplate_enemy_slight][italic](6-round burst, alt fire toggles zoom.)[/italic][/nameplate_enemy_slight] # Hot Drop SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/HeavyWeapons/ChildrenOfTheVault/_Shared/_Design/_Unique/HotDrop/UIStat_RedText_HotDrop.UIStat_RedText_HotDrop,Text,0,,[Flavor]We are coming out hot.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Creates [fire]incendiary[/fire] pool and launches 2 small projectiles on impact.)[/italic][/nameplate_enemy_slight] # The Hunt(ed) SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SniperRifles/Jakobs/_Shared/_Design/_Unique/TheHunter/UIStat_RedText_Hunted.UIStat_RedText_Hunted,Text,0,,[Flavor]So dead.[/Flavor] <p><p> [nameplate_enemy_slight][italic](All effects on card.)[/italic][/nameplate_enemy_slight] # The Hunt(er) SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SniperRifles/Jakobs/_Shared/_Design/_Unique/TheHunter/UIStat_RedText_Hunter.UIStat_RedText_Hunter,Text,0,,[Flavor]So big.[/Flavor] <p><p> [nameplate_enemy_slight][italic](All effects on card.)[/italic][/nameplate_enemy_slight] # The Hunt(ress) SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SniperRifles/Jakobs/_Shared/_Design/_Unique/TheHunter/UIStat_RedText_Huntress.UIStat_RedText_Huntress,Text,0,,[Flavor]So angry.[/Flavor] <p><p> [nameplate_enemy_slight][italic](All effects on card.)[/italic][/nameplate_enemy_slight] # Hunter-Seeker SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/_Unique/HunterSeeker/UI/UIStat_RedText_HunterSeeker.UIStat_RedText_HunterSeeker,Text,0,,[Flavor]Grip tightly.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Drone homes in on enemies while shooting.)[/italic][/nameplate_enemy_slight] # Hyde SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Torgue/_Shared/_Design/_Unique/HeckelAndHyde/Hyde/UIStat_RedText_Hyde.UIStat_RedText_Hyde,Text,0,,[Flavor]Yes, I am.[/Flavor] <p><p> [nameplate_enemy_slight][italic](All effects on card.)[/italic][/nameplate_enemy_slight] # Hyper-Hydrator SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Maliwan/_Shared/_Design/_Unique/HyperHydrator/UIStat_RedText_HyperHydrator.UIStat_RedText_HyperHydrator,Text,0,,[Flavor]Moister is noice-ter.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Instant fire, alt fire increases [shock]shock[/shock] damage.)[/italic][/nameplate_enemy_slight] # Hyperfocus XZ41 SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SMGs/Hyperion/_Shared/_Design/_Unique/XZ/UIStat_RedText_XZ.UIStat_RedText_XZ,Text,0,,[Flavor]My line has ended.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Hits spawn two bouncy ricochets.)[/italic][/nameplate_enemy_slight] # The Ice Queen SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SniperRifles/Jakobs/_Shared/_Design/_Unique/IceQueen/UIStat_RedText_IceQueen.UIStat_RedText_IceQueen,Text,0,,[Flavor]Let it go![/Flavor] <p><p> [nameplate_enemy_slight][italic](All effects on card.)[/italic][/nameplate_enemy_slight] # Infinity SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Vladof/_Shared/_Design/_Unique/Infiniti/UIStat_RedText_Infiniti.UIStat_RedText_Infiniti,Text,0,,[Flavor]It's closer than you think! (no it isn't)[/Flavor] <p><p> [nameplate_enemy_slight][italic](Does not consume ammo.)[/italic][/nameplate_enemy_slight] # It's Piss SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/_Unique/Piss/UI/UIStat_RedText_Piss.UIStat_RedText_Piss,Text,0,,[Flavor]Hey you guys![/Flavor] <p><p> [nameplate_enemy_slight][italic](Clears status effects from allies.)[/italic][/nameplate_enemy_slight] # Jericho SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/HeavyWeapons/Vladof/_Shared/_Design/_Unique/CloudBurst/UIStat_RedText_CloudBurst.UIStat_RedText_CloudBurst,Text,0,,[Flavor]I prefer the weapon you only need to fire once.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Shots rise into air, explode, release 3 downward projectiles.)[/italic][/nameplate_enemy_slight] # Kaos SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/AssaultRifles/Dahl/_Shared/_Design/_Unique/Kaos/UIStat_RedText_Kaos.UIStat_RedText_Kaos,Text,0,,[Flavor]Grants the mystical art of exploding smallhands.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Killed enemies generate a large matching-element explosion.)[/italic][/nameplate_enemy_slight] # Kenulox SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SniperRifles/Dahl/_Shared/_Design/_Unique/WorldDestroyer/UIStat_RedText_WorldDestroyer.UIStat_RedText_WorldDestroyer,Text,0,,[Flavor]Live life like it's early access.[/Flavor] <p><p> [nameplate_enemy_slight][italic](1-ammo shot cost, alt fire toggles zoom.)[/italic][/nameplate_enemy_slight] # Kevin's Chilly SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SMGs/Maliwan/_Shared/_Design/_Unique/Kevins/UIStat_RedText_Kevins.UIStat_RedText_Kevins,Text,0,,[Flavor]This one goes to keleven.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Just mission item.)[/italic][/nameplate_enemy_slight] # Kill-o'-the-Wisp SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Shotguns/Maliwan/_Shared/_Design/_Unique/Wisp/UIStat_RedText_Wisp.UIStat_RedText_Wisp,Text,0,,[Flavor]Some say it can lead you to your fate.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Slow sphere which detonates on fixed distance.)[/italic][/nameplate_enemy_slight] # The Killing Word SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/ChildrenOfTheVault/_Shared/_Design/_Unique/Mouthpiece/UIStat_RedText_Mouthpiece.UIStat_RedText_Mouthpiece,Text,0,,[Flavor]His word will carry death eternal.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Oscillating projectiles.)[/italic][/nameplate_enemy_slight] # King's Call / Queen's Call SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Jakobs/_Shared/_Design/_Unique/GodMother/UIStat_RedText_GodMother.UIStat_RedText_GodMother,Text,0,,[Flavor]Life is ours, we live it our way.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Crits return 3 to mag and ricochet 3.)[/italic][/nameplate_enemy_slight] # Krakatoa SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SniperRifles/Maliwan/Shared/_Design/_Unique/_Legendary/Krakatoa/UIStat_RedText_Krakatoa.UIStat_RedText_Krakatoa,Text,0,,[Flavor]Get him angry and he's bound to erupt.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Killed enemies generate volcano.)[/italic][/nameplate_enemy_slight] # Kryll SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/_Unique/Kryll/UI/UIStat_RedText_Kryll.UIStat_RedText_Kryll,Text,0,,[Flavor]Besiege![/Flavor] <p><p> [nameplate_enemy_slight][italic](MIRV whose children become fast-moving homing mini-MIRVs after a short time.)[/italic][/nameplate_enemy_slight] # L0V3M4CH1N3 SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SMGs/Hyperion/_Shared/_Design/_Unique/L0V3M4CH1N3/UIStat_RedText_L0V3M4CH1N3.UIStat_RedText_L0V3M4CH1N3,Text,0,,[Flavor]Love always undermines righteous action.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Bullets in heart pattern.)[/italic][/nameplate_enemy_slight] # Laser-Sploder SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/AssaultRifles/Torgue/_Shared/_Design/_Unique/LaserSploder/UIStat_RedText_LaserSploder.UIStat_RedText_LaserSploder,Text,0,,[Flavor]LASERS ≠ EXPLOSIONS?![/Flavor] <p><p> [nameplate_enemy_slight][italic](Simultaneous beam and rockets.)[/italic][/nameplate_enemy_slight] # Lead Sprinkler SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/AssaultRifles/Jakobs/_Shared/_Design/_Unique/LeadSprinkler/UIStat_RedText_LeadSprinkler.UIStat_RedText_LeadSprinkler,Text,0,,[Flavor]Splish splash.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Hits spawn extra pellets.)[/italic][/nameplate_enemy_slight] # The Leech SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Vladof/_Shared/_Design/_Unique/TheLeech/UIStat_RedText_TheLeech.UIStat_RedText_TheLeech,Text,0,,[Flavor]Today, a new emperor must seize the throne.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Alt fire [fire]ignite[/fire]s enemies and heals the player.)[/italic][/nameplate_enemy_slight] # Linc SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Atlas/_Shared/_Design/_Unique/Drill/UIStat_RedText_Drill.UIStat_RedText_Drill,Text,0,,[Flavor]Power is pizza.[/Flavor] <p><p> [nameplate_enemy_slight][italic](All effects on card.)[/italic][/nameplate_enemy_slight] # Linoge SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/ChildrenOfTheVault/_Shared/_Design/_Unique/Legion/UIStat_RedText_Legion.UIStat_RedText_Legion,Text,0,,[Flavor]My name is Legion, for we are many.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Rounds ricochet.)[/italic][/nameplate_enemy_slight] # The Lob SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Shotguns/Torgue/_Shared/_Design/_Unique/TheLob/UIStat_RedText_TheLob.UIStat_RedText_TheLob,Text,0,,[Flavor]Everything has to be magical.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Slow-moving orb which passes through enemies.)[/italic][/nameplate_enemy_slight] # Long Musket SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SMGs/Tediore/_Shared/_Design/_Unique/NotAFlamethrower/UIStat_RedText_NotAFlamethrower.UIStat_RedText_NotAFlamethrower,Text,0,,[Flavor]Say “cryptocurrency”![/Flavor] <p><p> [nameplate_enemy_slight][italic](Shoots flames, reload becomes walking flamethrower.)[/italic][/nameplate_enemy_slight] # Lucian's Call SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/AssaultRifles/Vladof/_Shared/_Design/_Unique/LuciansCall/UIStat_RedText_LuciansCall.UIStat_RedText_LuciansCall,Text,0,,[Flavor]What happened?[/Flavor] <p><p> [nameplate_enemy_slight][italic](Crits return 2 rounds and ricochet 2.)[/italic][/nameplate_enemy_slight] # Lyuda SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SniperRifles/Vladof/_Shared/_Design/_Unique/Lyuda/UIStat_RedText_Lyuda.UIStat_RedText_Lyuda,Text,0,,[Flavor]Man killer.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Spawns 2 additional projectiles eventually.)[/italic][/nameplate_enemy_slight] # Maggie SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Jakobs/_Shared/_Design/_Unique/Maggie/UIStat_RedText_Maggie.UIStat_RedText_Maggie,Text,0,,[Flavor]Monty's wife don't take no guff.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Very good masher.)[/italic][/nameplate_enemy_slight] # Magnificent SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Vladof/_Shared/_Design/_Unique/Magnificent/UIStat_RedText_Magnificent.UIStat_RedText_Magnificent,Text,0,,[Flavor]Yedesh na den', khleba beri na nedelyu.[/Flavor] <p><p> [nameplate_enemy_slight][italic](All effects on card.)[/italic][/nameplate_enemy_slight] # Malak's Bane SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SniperRifles/Dahl/_Shared/_Design/_Unique/MalaksBane/UIStat_RedText_MalaksBane.UIStat_RedText_MalaksBane,Text,0,,[Flavor]Welcome to the end.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Projectiles bounce, alt is shotgun-style blast.)[/italic][/nameplate_enemy_slight] # Manic Pixie Dream Gun SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Shotguns/Tediore/_Shared/_Design/_Unique/FriendZone/UIStat_RedText_FriendZone.UIStat_RedText_FriendZone,Text,0,,[Flavor]It's all in your head.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Reloads will sometimes drop the gun, which will run away and must be caught to retrieve the weapon.)[/italic][/nameplate_enemy_slight] # Masterwork Crossbow SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SniperRifles/Hyperion/_Shared/_Design/_Unique/MasterworkCrossbow/UIStat_RedText_Masterwork.UIStat_RedText_Masterwork,Text,0,,[Flavor]All craftsdwarfship is of the highest quality.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Arcing projectiles.)[/italic][/nameplate_enemy_slight] # Mind-Killer SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Shotguns/Maliwan/_Shared/_Design/_Unique/MouthPiece2/UIStat_RedText_Mouthpiece2.UIStat_RedText_Mouthpiece2,Text,0,,[Flavor]I must not fear. Fear is the mind-killer.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Instant fire, circle pattern while hip-firing, plus sign while zoomed.)[/italic][/nameplate_enemy_slight] # Miss Moxxi's Vibra-Pulse SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SMGs/Maliwan/_Shared/_Design/_Unique/VibraPulse/UIStat_RedText_VibraPulse.UIStat_RedText_VibraPulse,Text,0,,[Flavor]Why not turn me on?[/Flavor] <p><p> [nameplate_enemy_slight][italic](Energy beam which chains lightning, heals the player.)[/italic][/nameplate_enemy_slight] # Mongol SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/HeavyWeapons/Vladof/_Shared/_Design/_Unique/Mongol/UIStat_RedText_Mongol.UIStat_RedText_Mongol,Text,0,,[Flavor]Man is a horde animal.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Main rocket spawns smaller rockets.)[/italic][/nameplate_enemy_slight] # Monocle SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SniperRifles/Jakobs/_Shared/_Design/_Unique/Monocle/UIStat_RedText_Monocle.UIStat_RedText_Monocle,Text,0,,[Flavor]One is enough.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Extremely high crit damage.)[/italic][/nameplate_enemy_slight] # Moxxi's Bouncing Pair SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/_Unique/MoxiesBosom/Name/UIStat_RedText_MoxiesBosom.UIStat_RedText_MoxiesBosom,Text,0,,[Flavor]Prepare for trouble, and make it double.[/Flavor] <p><p> [nameplate_enemy_slight][italic](2 grenades at once - [shock]shock[/shock] and [fire]incendiary[/fire] - and heals player.)[/italic][/nameplate_enemy_slight] # NOG Potion #9 SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/_Unique/WizardOfNOG/UI/UIStat_RedText_WizardOfNOG.UIStat_RedText_WizardOfNOG,Text,0,,[Flavor]That's a horse of a different color![/Flavor] <p><p> [nameplate_enemy_slight][italic](Converts NOGs to fight for you for 12 seconds.)[/italic][/nameplate_enemy_slight] # Nagata SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/_Unique/Nagate/UI/UIStat_RedText_Nagate.UIStat_RedText_Nagate,Text,0,,[Flavor]Beltalowda![/Flavor] <p><p> [nameplate_enemy_slight][italic](Ring of projectiles launched in spiral.)[/italic][/nameplate_enemy_slight] # Nemesis SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Dahl/_Shared/_Design/_Unique/Nemesis/UIStat_RedText_Nemesis.UIStat_RedText_Nemesis,Text,0,,[Flavor]A righteous infliction of retribution.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Chance to deal additional [shock]shock[/shock] damage.)[/italic][/nameplate_enemy_slight] # Night Flyer SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Dahl/_Shared/_Design/_Unique/Rakkman/UIStat_RedText_Rakkman.UIStat_RedText_Rakkman,Text,0,,[Flavor]I have one rule.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Damages enemies to 1HP, alt fire toggles zoom.)[/italic][/nameplate_enemy_slight] # Night Hawkin SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SMGs/Dahl/_Shared/_Design/_Unique/Demoskag/UIStat_RedText_Demoskag.UIStat_RedText_Demoskag,Text,0,,[Flavor]Stranger than things.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Cryo during day, [fire]incendiary[/fire] at night, increased elemental chance with each hit.)[/italic][/nameplate_enemy_slight] # Nimble Jack SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Shotguns/Jakobs/_Shared/_Design/_Unique/_Legendary/NimbleJack/UIStat_RedText_Nimble.UIStat_RedText_Nimble,Text,0,,[Flavor]Jack be nimble, Jack be quick, Jack jump up and kill lunatics.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Crits don't consume ammo, increased accuracy when airborne.)[/italic][/nameplate_enemy_slight] # Null Pointer SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/_Shared/NPC_Weapons/Zero/ZeroForPlayer/UIStat_RedText_ZeroForPlayer.UIStat_RedText_ZeroForPlayer,Text,0,,[Flavor]:-D[/Flavor] <p><p> [nameplate_enemy_slight][italic](All effects on card.)[/italic][/nameplate_enemy_slight] # Occultist SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Torgue/_Shared/_Design/_Unique/Troy/UIStat_RedText_Troy.UIStat_RedText_Troy,Text,0,,[Flavor]The only way you can control people is to lie to them.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Swirling projectiles which can explode.)[/italic][/nameplate_enemy_slight] # Ogre SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/AssaultRifles/Vladof/_Shared/_Design/_Unique/Ogre/UIStat_RedText_Ogre.UIStat_RedText_Ogre,Text,0,,[Flavor]It's all ogre now.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Missiles instead of bullets.)[/italic][/nameplate_enemy_slight] # Omniloader SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Dahl/_Shared/_Design/_Unique/Omniloader/UIStat_RedText_Omniloader.UIStat_RedText_Omniloader,Text,0,,[Flavor]Omnilock. Omniload. Omnideath.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Reloading also reloads other equipped weapons.)[/italic][/nameplate_enemy_slight] # One Pump Chump SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Shotguns/Jakobs/_Shared/_Design/_Unique/_Legendary/OnePunch/UIStat_RedText_OnePunch.UIStat_RedText_OnePunch,Text,0,,[Flavor]I swear, that has never happened before.[/Flavor] <p><p> [nameplate_enemy_slight][italic](50% chance not to consume ammo.)[/italic][/nameplate_enemy_slight] # Pa's Rifle SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/AssaultRifles/Jakobs/_Shared/_Design/_Unique/PasRifle/UIStat_RedText_PasRifle.UIStat_RedText_PasRifle,Text,0,,[Flavor]He'd want you to have it.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Crits ricochet 3.)[/italic][/nameplate_enemy_slight] # Pain is Power SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/AssaultRifles/ChildrenOfTheVault/_Shared/_Design/_Unique/KriegAR/UIStat_RedText_HeatDamage.UIStat_RedText_HeatDamage,Text,0,,[Flavor]Nobody kills me but ME![/Flavor] <p><p> [nameplate_enemy_slight][italic](Does not break, deals [fire]incendiary[/fire] damage to player when overheated.)[/italic][/nameplate_enemy_slight] # Peacemonger SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Atlas/_Shared/_Design/_Unique/Warmonger/UIStat_RedText_Warmonger.UIStat_RedText_Warmonger,Text,0,,[Flavor]Look around, chief. You've got a right to protect yourself.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Fires rocket which eventually splits up.)[/italic][/nameplate_enemy_slight] # Pestilence SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/ChildrenOfTheVault/_Shared/_Design/_Unique/Contagion/UIStat_RedText_Contagion.UIStat_RedText_Contagion,Text,0,,[Flavor]Go forth conquering, and to conquer.[/Flavor] <p><p> [nameplate_enemy_slight][italic](When broken, player becomes [radiation]radioactive[/radiation].)[/italic][/nameplate_enemy_slight] # Phebert SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Shotguns/Hyperion/_Shared/_Design/_Unique/Phebert/UIStat_RedText_Phebert.UIStat_RedText_Phebert,Text,0,,[Flavor]Faster than all estimates.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Instant (hitscan) projectiles.)[/italic][/nameplate_enemy_slight] # Polybius SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Shotguns/Tediore/_Shared/_Design/_Unique/Polybius/UIStat_RedText_Polybius.UIStat_RedText_Polybius,Text,0,,[Flavor]21. 11. 33. 14. 24. 42.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Fires in 4x4 grid pattern.)[/italic][/nameplate_enemy_slight] # Porcelain Pipe Bomb SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/_Unique/ToiletBombs/UI/UIStat_RedText_ToiletBombs.UIStat_RedText_ToiletBombs,Text,0,,[Flavor]Slinkin', beamin', splooshin'.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Spawns several child grenades when main one lands.)[/italic][/nameplate_enemy_slight] # Porta-Pooper 5000 SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/HeavyWeapons/ChildrenOfTheVault/_Shared/_Design/_Unique/PortaPooper/UIStat_RedText_PortaPooper.UIStat_RedText_PortaPooper,Text,0,,[Flavor]Never washes out.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Fires feces.)[/italic][/nameplate_enemy_slight] # Portals and Shite SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/AssaultRifles/Atlas/_Shared/_Design/_Unique/Portal/UIStat_RedText_Portals.UIStat_RedText_Portals,Text,0,,[Flavor]This is beyond science.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Unimplemented gun - nothing special about it.)[/italic][/nameplate_enemy_slight] # Predatory Lending SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SMGs/Hyperion/_Shared/_Design/_Unique/PredatoryLending/UIStat_RedText_PredatoryLending.UIStat_RedText_PredatoryLending,Text,0,,[Flavor]Bullets are cheap, but not that cheap.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Uses cash as ammunition: $1/shot.)[/italic][/nameplate_enemy_slight] # Projectile Recursion SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Shotguns/Maliwan/_Shared/_Design/_Unique/Recursion/UIStat_RedText_Recursion.UIStat_RedText_Recursion,Text,0,,[Flavor]See green text for description.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Tightly-grouped projectiles which bounce, must charge per shot.)[/italic][/nameplate_enemy_slight] # Psycho Stabber SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/ChildrenOfTheVault/_Shared/_Design/_Unique/PsychoStabber/UIStat_RedText_PsychoStabber.UIStat_RedText_PsychoStabber,Text,0,,[Flavor]Fa fa fa fa, fa fa fa fa fa fa...[/Flavor] <p><p> [nameplate_enemy_slight][italic](Fires knives in arcs.)[/italic][/nameplate_enemy_slight] # Quadomizer SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/HeavyWeapons/Torgue/_Shared/_Design/_Unique/Rampager/UIStat_RedText_Rampager.UIStat_RedText_Rampager,Text,0,,[Flavor]Damn near killed ‘em.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Fires 4 rockets in horizontal line, cycles between [radiation]radiation[/radiation], [corrosive]corrosive[/corrosive], and [fire]incendiary[/fire].)[/italic][/nameplate_enemy_slight] # Quasar SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/_Unique/Quasar/UI/UIStat_RedText_Quasar.UIStat_RedText_Quasar,Text,0,,[Flavor]E=mc^(OMG)/wtf[/Flavor] <p><p> [nameplate_enemy_slight][italic](Pulls enemies in, and chains [shock]shock[/shock].)[/italic][/nameplate_enemy_slight] # R.Y.N.A.H. SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/HeavyWeapons/Torgue/_Shared/_Design/_Unique/RYNO/UIStat_RedText_Rampager.UIStat_RedText_Rampager,Text,0,,[Flavor]You've had this one coming a long time.[/Flavor] <p><p> [nameplate_enemy_slight][italic](2 slow orbs which damage nearby enemies, and fire faster rockets at them upon explosion.)[/italic][/nameplate_enemy_slight] # Rebel Yell SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/AssaultRifles/Atlas/_Shared/_Design/_Unique/RebellYell/UIStat_RedText_RebelYell.UIStat_RedText_RebelYell,Text,0,,[Flavor]When you charge, yell like Furies.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Regular bullets deal normal damage, trackers deal [shock]shock[/shock].)[/italic][/nameplate_enemy_slight] # Red Queen SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/_Unique/RedQueen/UI/UIStat_RedText_RedQueen.UIStat_RedText_RedQueen,Text,0,,[Flavor]OFF WITH THEIR HEADS![/Flavor] <p><p> [nameplate_enemy_slight][italic](Grenade splits in two with laser connecting them.)[/italic][/nameplate_enemy_slight] # Redistributor (mission reward) SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SMGs/Hyperion/_Shared/_Design/_Unique/Fork/UIStat_RedText_Fork.UIStat_RedText_Fork,Text,0,,[Flavor]Man's reach exceeds his imagination.[/Flavor] <p><p> [nameplate_enemy_slight][italic](All effects on card.)[/italic][/nameplate_enemy_slight] # Redline SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Shotguns/Torgue/_Shared/_Design/_Unique/RedLiner/UIStat_RedText_RedLine.UIStat_RedText_RedLine,Text,0,,[Flavor]I live my life a quarter mag at a time.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Increased fire rate with weapon charge-up.)[/italic][/nameplate_enemy_slight] # Ripper SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SMGs/Dahl/_Shared/_Design/_Unique/Ripper/UIStat_RedText_Ripper.UIStat_RedText_Ripper,Text,0,,[Flavor]They say I'm a doctor now.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Deals more damage to enemies that have been hit by melee.)[/italic][/nameplate_enemy_slight] # Rogue-Sight SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Jakobs/_Shared/_Design/_Unique/SpyRevolver/UIStat_RedText_SpyRevolver.UIStat_RedText_SpyRevolver,Text,0,,[Flavor]Do you see?[/Flavor] <p><p> [nameplate_enemy_slight][italic](Homing bullets.)[/italic][/nameplate_enemy_slight] # Roisen's Thorns SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Torgue/_Shared/_Design/_Unique/RoisensThorns/UIStat_RedText_RoisensThorns.UIStat_RedText_RoisensThorns,Text,0,,[Flavor]Where there is pleasure, there is pain.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Impact mode fires 4 additional [fire]incendiary[/fire] projectiles.)[/italic][/nameplate_enemy_slight] # Rowan's Call SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/AssaultRifles/Jakobs/_Shared/_Design/_Unique/RowansCall/UIStat_RedText_RowansCall.UIStat_RedText_RowansCall,Text,0,,[Flavor]Uh-oh![/Flavor] <p><p> [nameplate_enemy_slight][italic](Full auto, crits return 2 to mag and ricochet 2.)[/italic][/nameplate_enemy_slight] # Rubber Cheddar Shredder SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/_Unique/CashMoneyPreorder/Name/UIStat_RedText_CashMoneyPreorder.UIStat_RedText_CashMoneyPreorder,Text,0,,[Flavor]Make it rain.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Enemies drop more money when hit.)[/italic][/nameplate_enemy_slight] # Ruby's Wrath SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/HeavyWeapons/ATL/_Shared/_Design/_Unique/RubysWrath/UIStat_RedText_RubysWrath.UIStat_RedText_RubysWrath,Text,0,,[Flavor]No one can escape.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Reduced movement speed, 7 missiles per round.)[/italic][/nameplate_enemy_slight] # Sawbar SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/AssaultRifles/ChildrenOfTheVault/_Shared/_Design/_Unique/Sawbar/UIStat_RedText_Sawbar.UIStat_RedText_Sawbar,Text,0,,[Flavor]Suppressing fires![/Flavor] <p><p> [nameplate_enemy_slight][italic](Shots eventually split into three projectiles.)[/italic][/nameplate_enemy_slight] # Scorpio SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Tediore/Shared/_Design/_Unique/Sabre/UIStat_RedText_Sabre.UIStat_RedText_Sabre,Text,0,,[Flavor]Mobile oppression for pennies a day.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Thrown weapon spawns protective shield.)[/italic][/nameplate_enemy_slight] # Scourge SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/HeavyWeapons/Torgue/_Shared/_Design/_Unique/Swarm/UIStat_RedText_Swarm.UIStat_RedText_Swarm,Text,0,,[Flavor]Or am I?[/Flavor] <p><p> [nameplate_enemy_slight][italic](Swirling smaller projectiles around the main one.)[/italic][/nameplate_enemy_slight] # Sellout SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Maliwan/_Shared/_Design/_Unique/SuckerPunch/UIStat_RedText_SuckerPunch.UIStat_RedText_SuckerPunch,Text,0,,[Flavor]Hey there, superfan![/Flavor] <p><p> [nameplate_enemy_slight][italic](No charge time, unique voice module.)[/italic][/nameplate_enemy_slight] # Shrieking Devil SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Shotguns/Maliwan/_Shared/_Design/_Unique/Shriek/UIStat_RedText_Shriek.UIStat_RedText_Shriek,Text,0,,[Flavor]If the sound is high, sharp, and loud, it's a shriek.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Releases elemental nova when fired.)[/italic][/nameplate_enemy_slight] # SkekSil SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/ChildrenOfTheVault/_Shared/_Design/_Unique/Skeksis/UIStat_RedText_Skeksis.UIStat_RedText_Skeksis,Text,0,,[Flavor]Get back, spithead![/Flavor] <p><p> [nameplate_enemy_slight][italic](Burst fire, launches 1-3 [bold]explosive[/bold] projectiles.)[/italic][/nameplate_enemy_slight] # Sledge's Shotgun / Sledge's Super Shotgun SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Shotguns/Jakobs/_Shared/_Design/_Unique/_Legendary/Sledge/UIStat_RedText_Sledge.UIStat_RedText_Sledge,Text,0,,[Flavor]The legend (still) lives.[/Flavor] <p><p> [nameplate_enemy_slight][italic](2-round burst.)[/italic][/nameplate_enemy_slight] # Sleeping Giant SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SMGs/Dahl/_Shared/_Design/_Unique/SleepingGiant/UIStat_RedText_SleepingGiant.UIStat_RedText_SleepingGiant,Text,0,,[Flavor]Infinite path carved with unrivaled skill.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Reloading has a chance to grant random gun bonuses.)[/italic][/nameplate_enemy_slight] # Smart-Gun XXL SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SMGs/Tediore/_Shared/_Design/_Unique/SpiderMind/UIStat_RedText_SpiderMind.UIStat_RedText_SpiderMind,Text,0,,[Flavor]Busy getting brain like Krang.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Spawns Gigamind spider turret.)[/italic][/nameplate_enemy_slight] # Soleki Protocol SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SniperRifles/Maliwan/Shared/_Design/_Unique/_Legendary/Soleki/UIStat_RedText_Soleki.UIStat_RedText_Soleki,Text,0,,[Flavor]Cut Katagawa Jr.'s Junior.[/Flavor] <p><p> [nameplate_enemy_slight][italic](On hit, ricochet splits into 5 projectiles in horizontal (X) or vertical (Y) line.)[/italic][/nameplate_enemy_slight] # Stalker SparkPatchEntry,(1,1,0,),/Game/PatchDLC/BloodyHarvest/Gear/Weapons/SniperRifles/Dahl/_Design/_Unique/Frostbolt/UIStat_RedText_Fbolt.UIStat_RedText_Fbolt,Text,0,,[Flavor]All that remains is an icy husk.[/Flavor] <p><p> [nameplate_enemy_slight][italic](2 ammo per shot, 3 round burst, switch between horiz/vert line.)[/italic][/nameplate_enemy_slight] # Star Helix SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/AssaultRifles/Dahl/_Shared/_Design/_Unique/StarHelix/UIStat_RedText_Helix.UIStat_RedText_Helix,Text,0,,[Flavor]The stars are better off without us.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Fires 2 extra projectiles which orbit the main one.)[/italic][/nameplate_enemy_slight] # Starkiller SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Maliwan/_Shared/_Design/_Unique/Starkiller/UIStat_RedText_Starkiller.UIStat_RedText_Starkiller,Text,0,,[Flavor]Has to have some kind of thermal oscillator.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Fires continuous beam.)[/italic][/nameplate_enemy_slight] # Storm SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SniperRifles/Maliwan/Shared/_Design/_Unique/_Legendary/Storm/UIStat_RedText_Storm.UIStat_RedText_Storm,Text,0,,[Flavor]Tut, tut, it looks like rain.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Spawns 4 [shock]shock[/shock] orbs around impact.)[/italic][/nameplate_enemy_slight] # Storm Front SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/_Unique/StormFront/UI/UIStat_RedText_StormFront.UIStat_RedText_StormFront,Text,0,,[Flavor]Very, very frightening.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Spawns several child grenades that chain [shock]shock[/shock].)[/italic][/nameplate_enemy_slight] # Super Shredifier SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/AssaultRifles/Vladof/_Shared/_Design/_Unique/Shredifier/UIStat_RedText_Shredifier.UIStat_RedText_Shredifier,Text,0,,[Flavor]Speed kills.[/Flavor] <p><p> [nameplate_enemy_slight][italic](All effects on card.)[/italic][/nameplate_enemy_slight] # Superball SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Maliwan/_Shared/_Design/_Unique/Plumber/UIStat_RedText_Plumber.UIStat_RedText_Plumber,Text,0,,[Flavor]Flower power.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Instant fire, shoots small bouncy [fire]incendiary[/fire] balls in downward arc.)[/italic][/nameplate_enemy_slight] # Surge SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/_Unique/Surge/UI/UIStat_RedText_Surge.UIStat_RedText_Surge,Text,0,,[Flavor]Thar she blows![/Flavor] <p><p> [nameplate_enemy_slight][italic](Bounces, after exploding jumps 6 times spawning 3 children each time.)[/italic][/nameplate_enemy_slight] # T.K.'s Wave / T.K's Heatwave / T.K's Shockwave SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Shotguns/Jakobs/_Shared/_Design/_Unique/TheWave/UIStat_RedText_TKWave.UIStat_RedText_TKWave,Text,0,,[Flavor]Ride the wave, dude![/Flavor] <p><p> [nameplate_enemy_slight][italic](Projectiles oscillate up and down and ricochet.)[/italic][/nameplate_enemy_slight] # Ten Gallon SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SMGs/Tediore/_Shared/_Design/_Unique/TenGallon/UIStat_RedText_TenGallon.UIStat_RedText_TenGallon,Text,0,,[Flavor]Let me tell you about my best friend.[/Flavor] <p><p> [nameplate_enemy_slight][italic](On reload, follows the player as a drone.)[/italic][/nameplate_enemy_slight] # The Tidal Wave SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Shotguns/Jakobs/_Shared/_Design/_Unique/TheWave/UIStat_RedText_TidalWave.UIStat_RedText_TidalWave,Text,0,,[Flavor]Flee the wave, dude![/Flavor] <p><p> [nameplate_enemy_slight][italic](Projectiles oscillate up and down and ricochet.)[/italic][/nameplate_enemy_slight] # THE TWO TIME SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SniperRifles/Hyperion/_Shared/_Design/_Unique/TwoTime/UIStat_RedText_TwoTime.UIStat_RedText_TwoTime,Text,0,,[Flavor]Back-to-back consecutive champion.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Hitscan projectiles (no better than Jakobs, though).)[/italic][/nameplate_enemy_slight] # Thumper SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Shotguns/Torgue/_Shared/_Design/_Unique/Thumper/UIStat_RedText_Thumper.UIStat_RedText_Thumper,Text,0,,[Flavor]The happiest place on Pandora.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Bouncy, slow-moving projectile fired in arc.)[/italic][/nameplate_enemy_slight] # Thunderball Fists SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Maliwan/_Shared/_Design/_Unique/ThunderballFist/UIStat_RedText_ThunderballFists.UIStat_RedText_ThunderballFists,Text,0,,[Flavor]I can have such a thing?[/Flavor] <p><p> [nameplate_enemy_slight][italic](Instant fire, on impact, projectiles form orb which does more damage.)[/italic][/nameplate_enemy_slight] # Tina's Hippity Hopper SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/_Unique/HipHop/Name/UIStat_RedText_HipHop.UIStat_RedText_HipHop,Text,0,,[Flavor]Hare today, bomb tomorrow.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Bounces back towards source, spawning extra grenades.)[/italic][/nameplate_enemy_slight] # Traitor's Death SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/AssaultRifles/Jakobs/_Shared/_Design/_Unique/TraitorsDeath/UIStat_RedText_TraitorsDeath.UIStat_RedText_TraitorsDeath,Text,0,,[Flavor]Non vo' che più favelle.[/Flavor] <p><p> [nameplate_enemy_slight][italic](25% chance to deal double damage as [fire]incendiary[/fire].)[/italic][/nameplate_enemy_slight] # Tran-fusion SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/_Unique/TranFusion/UIStat_RedText_TranFusion.UIStat_RedText_TranFusion,Text,0,,[Flavor]Here go, hell come.[/Flavor] <p><p> [nameplate_enemy_slight][italic](All effects on card.)[/italic][/nameplate_enemy_slight] # Trevonator SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Shotguns/Maliwan/_Shared/_Design/_Unique/Trev/UIStat_RedText_Trev.UIStat_RedText_Trev,Text,0,,[Flavor]Trev is gunna get you![/Flavor] <p><p> [nameplate_enemy_slight][italic](No charge time, fires 6 orbs in a burst.)[/italic][/nameplate_enemy_slight] # Try-Bolt SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/AssaultRifles/Torgue/_Shared/_Design/_Unique/TryBolt/UIStat_RedText_TryBolt.UIStat_RedText_TryBolt,Text,0,,[Flavor]Do... or do not-bolt.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Burst of 3 rockets.)[/italic][/nameplate_enemy_slight] # Tsunami SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SMGs/Maliwan/_Shared/_Design/_Unique/Tsunami/UIStat_RedText_Tsunami.UIStat_RedText_Tsunami,Text,0,,[Flavor]You can't explain that.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Periodic [shock]shock[/shock]+[corrosive]corrosive[/corrosive], one ricochet.)[/italic][/nameplate_enemy_slight] # Tunguska SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/HeavyWeapons/Torgue/_Shared/_Design/_Unique/Tunguska/UIStat_RedText_Tunguska.UIStat_RedText_Tunguska,Text,0,,[Flavor]Crack the skye.[/Flavor] <p><p> [nameplate_enemy_slight][italic](On impact, rocket redirects upwards, then explodes.)[/italic][/nameplate_enemy_slight] # Ultraball SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/_Unique/ToyGrenade/Name/UIStat_RedText_ToyGrenade.UIStat_RedText_ToyGrenade,Text,0,,[Flavor]Do not taunt Happy Fun Ball.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Splits into multiple bouncy balls.)[/italic][/nameplate_enemy_slight] # Unforgiven SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Jakobs/_Shared/_Design/_Unique/Unforgiven/UIStat_RedText_TheUnforgiven.UIStat_RedText_TheUnforgiven,Text,0,,[Flavor]It's a helluva thing...[/Flavor] <p><p> [nameplate_enemy_slight][italic](All effects on card.)[/italic][/nameplate_enemy_slight] # Vanquisher SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SMGs/Dahl/_Shared/_Design/_Unique/Vanquisher/UIStat_RedText_Vanquisher.UIStat_RedText_Vanquisher,Text,0,,[Flavor]Slide forward into your cave.[/Flavor] <p><p> [nameplate_enemy_slight][italic](20% increased slide speed, double fire rate while sliding.)[/italic][/nameplate_enemy_slight] # Wagon Wheel SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Jakobs/_Shared/_Design/_Unique/WagonWheel/UIStat_RedText_WagonWheel.UIStat_RedText_WagonWheel,Text,0,,[Flavor]Keep them doggies rollin'.[/Flavor] <p><p> [nameplate_enemy_slight][italic](On hits, additional ricochets spawn.)[/italic][/nameplate_enemy_slight] # Warlord SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/AssaultRifles/Dahl/_Shared/_Design/_Unique/Warlord/UIStat_RedText_Warlord.UIStat_RedText_Warlord,Text,0,,[Flavor]My gun sings for your blood.[/Flavor] <p><p> [nameplate_enemy_slight][italic](30% chance to not consume ammo.)[/italic][/nameplate_enemy_slight] # Westergun SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SMGs/Maliwan/_Shared/_Design/_Unique/westergun/UIStat_RedText_westergun.UIStat_RedText_westergun,Text,0,,[Flavor]I believe ya, but my tommy gun don't.[/Flavor] <p><p> [nameplate_enemy_slight][italic](No charge time, increased splash radius.)[/italic][/nameplate_enemy_slight] # Whispering Ice SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/_Unique/ObviousTrap/UI/UIStat_RedText_ObviousTrap.UIStat_RedText_ObviousTrap,Text,0,,[Flavor]You’ve raised my frosty dander![/Flavor] <p><p> [nameplate_enemy_slight][italic](Lays down several proximity mines.)[/italic][/nameplate_enemy_slight] # Widowmaker SparkPatchEntry,(1,1,0,),/Game/Gear/GrenadeMods/_Design/_Unique/WidowMaker/Name/UIStat_RedText_WidowMaker.UIStat_RedText_WidowMaker,Text,0,,[Flavor]À la vie, à la mort.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Creates landmine which spawns homing rockets.)[/italic][/nameplate_enemy_slight] # Woodblocker SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/SniperRifles/Hyperion/_Shared/_Design/_Unique/Woodblocks/UIStat_RedText_Woodblocks.UIStat_RedText_Woodblocks,Text,0,,[Flavor]You don't get into woodblocks unless you are ready to f***.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Four-round burst.)[/italic][/nameplate_enemy_slight] # Good Juju SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Raid1/Re-Engagement/Weapons/Juju/UIStat_RedText_Juju.UIStat_RedText_Juju,Text,0,,[Flavor]Kinda, sorta wants to end all existence.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Refills magazine on kill.)[/italic][/nameplate_enemy_slight] # Tankman's Shield SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Raid1/Re-Engagement/Weapons/Tankman/UIStat_RedText_Tankman.UIStat_RedText_Tankman,Text,0,,[Flavor]You ever seen this dude tank anything ever?[/Flavor] <p><p> [nameplate_enemy_slight][italic](All effects on card.)[/italic][/nameplate_enemy_slight] # S3RV-80S-EXECUTE SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Raid1/Re-Engagement/Weapons/Execute/UIStat_RedText_Execute.UIStat_RedText_Execute,Text,0,,[Flavor]Touch of death requires mastery of combo strikes.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Enemies hit with empty reload take more damage for 12 sec, effect can stack.)[/italic][/nameplate_enemy_slight] # Vosk's Deathgrip SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Raid1/Re-Engagement/Weapons/DeathGrip/UIStat_RedText_Deathgrip.UIStat_RedText_Deathgrip,Text,0,,[Flavor]A good death is its own reward.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Launches a grid of damaging beams which remain stationary, alt fires singularity.)[/italic][/nameplate_enemy_slight] # Juliet's Dazzle SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Raid1/Re-Engagement/Weapons/Juliet/UIStat_RedText_Juliet.UIStat_RedText_Juliet,Text,0,,[Flavor]Lights up the world.[/Flavor] <p><p> [nameplate_enemy_slight][italic](All effects on card.)[/italic][/nameplate_enemy_slight] # Zheitsev's Eruption SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Raid1/Re-Engagement/Weapons/ZheitsevEruption/UIStat_RedText_Zheitsev.UIStat_RedText_Zheitsev,Text,0,,[Flavor]Pain and Misery erupt in the Void.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Launches barrage of homing projectiles when overheated.)[/italic][/nameplate_enemy_slight] # Crader's EM-P5 SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Raid1/Re-Engagement/Weapons/CraderMP5/UIStat_RedText_CraderMP5.UIStat_RedText_CraderMP5,Text,0,,[Flavor]Dust off the beta EMP5.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Increased movement speed, increased accuracy in air.)[/italic][/nameplate_enemy_slight] # Kyb's Worth SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Raid1/Gear/Weapons/KybsWorth/UIStat_RedText_KybsWorth.UIStat_RedText_KybsWorth,Text,0,,[Flavor]Stand in the f****** circle.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Shoots two oscillating projectiles side by side.)[/italic][/nameplate_enemy_slight] # Redistributor (legendary version) SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Raid1/Gear/Weapons/Fork2/UIStat_RedText_Fork2.UIStat_RedText_Fork2,Text,0,,[Flavor]Man's reach exceeds his imagination.[/Flavor] <p><p> [nameplate_enemy_slight][italic](All effects on card.)[/italic][/nameplate_enemy_slight] # Moonfire SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Raid1/Gear/Weapons/HandCannon/UIStat_RedText_HandCannon.UIStat_RedText_HandCannon,Text,0,,[Flavor]Meet your destiny.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Every 3rd shot is more powerful.)[/italic][/nameplate_enemy_slight] # Tiggs' Boom SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Raid1/Gear/Weapons/TiggsBoom/UIStat_RedText_TiggsBoom.UIStat_RedText_TiggsBoom,Text,0,,[Flavor]A gaping hole in the sky.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Shots pierce enemies and makes meteors fall from sky.)[/italic][/nameplate_enemy_slight] # P2P Networker SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Raid1/Gear/Weapons/Link/UIStat_RedText_Link.UIStat_RedText_Link,Text,0,,[Flavor]You wouldn't download a car.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Hits chain to nearby enemies, broken second element.)[/italic][/nameplate_enemy_slight] # AutoAimè SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Dandelion/Gear/Weapon/_Unique/AutoAime/UIStat_RedText_AutoAime.UIStat_RedText_AutoAime,Text,0,,[Flavor]OGC HOOKED[/Flavor] <p><p> [nameplate_enemy_slight][italic](Bullets home to center of target, must be reasonably close to activate.)[/italic][/nameplate_enemy_slight] # Boomer SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Dandelion/Gear/Weapon/_Unique/Boomer/UIStat_RedText_Boomer.UIStat_RedText_Boomer,Text,0,,[Flavor]Some like it hot.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Bullets explode with [fire]incendiary[/fire] effect.)[/italic][/nameplate_enemy_slight] # Cheap Tips SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Dandelion/Gear/Weapon/_Unique/CheapTips/UIStat_RedText_CheapTips.UIStat_RedText_CheapTips,Text,0,,[Flavor]I'll get home early from work.[/Flavor] <p><p> [nameplate_enemy_slight][italic](All effects on card.)[/italic][/nameplate_enemy_slight] # Craps SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Dandelion/Gear/Weapon/_Unique/Craps/UIStat_RedText_Craps.UIStat_RedText_Craps,Text,0,,[Flavor]Oh me.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Has a chance to fire 5 bullets instead of just 1.)[/italic][/nameplate_enemy_slight] # Creamer SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Dandelion/Gear/Weapon/_Unique/Creamer/UIStat_RedText_Creamer.UIStat_RedText_Creamer,Text,0,,[Flavor]non-dairy[/Flavor] <p><p> [nameplate_enemy_slight][italic](Rocket explodes mid-flight and splits into two.)[/italic][/nameplate_enemy_slight] # Digby's Smooth Tube SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Dandelion/Gear/Weapon/_Unique/Digby/UIStat_RedText_Digby.UIStat_RedText_Digby,Text,0,,[Flavor]Hot or cool, man, hyperjazz is hyperjazz.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Plays a saxophone sound with each shot.)[/italic][/nameplate_enemy_slight] # Ember's Purge SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Dandelion/Gear/Weapon/_Unique/EmbersPurge/UIStat_RedText_EmbersPurge.UIStat_RedText_EmbersPurge,Text,0,,[Flavor]She's the only one who knows what it is to burn.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Hits have a chance to spawn an [fire]incendiary[/fire] pool.)[/italic][/nameplate_enemy_slight] # Heart Breaker SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Dandelion/Gear/Weapon/_Unique/HeartBreaker/UIStat_RedText_HeartBreaker.UIStat_RedText_HeartBreaker,Text,0,,[Flavor]I don't want to set the world on fire...[/Flavor] <p><p> [nameplate_enemy_slight][italic](Restores health based on damage dealt, fires in heart-shaped pattern.)[/italic][/nameplate_enemy_slight] # ION CANNON SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Dandelion/Gear/Weapon/_Unique/IonCannon/UIStat_RedText_IonCannon.UIStat_RedText_IonCannon,Text,0,,[Flavor]Fun Detected: Obliterate.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Hold to charge.)[/italic][/nameplate_enemy_slight] # ION LASER SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Dandelion/Gear/Weapon/_Unique/IonLaser/UIStat_RedText_IonLaser.UIStat_RedText_IonLaser,Text,0,,[Flavor]Particles unite![/Flavor] <p><p> [nameplate_enemy_slight][italic](Beam weapon, shoots additional projectiles at end based on trigger hold time.)[/italic][/nameplate_enemy_slight] # Just Kaus SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Dandelion/Gear/Weapon/_Unique/JustCaustic/UIStat_RedText_JustCaustic.UIStat_RedText_JustCaustic,Text,0,,[Flavor]I like to keep my lists short.[/Flavor] <p><p> [nameplate_enemy_slight][italic](All effects on card.)[/italic][/nameplate_enemy_slight] # Lucky 7 SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Dandelion/Gear/Weapon/_Unique/Lucky7/UIStat_RedText_Lucky7.UIStat_RedText_Lucky7,Text,0,,[Flavor]O Fortuna.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Random effects rolled on reload, active for next mag.)[/italic][/nameplate_enemy_slight] # Melt Facer SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Dandelion/Gear/Weapon/_Unique/MeltFacer/UIStat_RedText_MeltFacer.UIStat_RedText_MeltFacer,Text,0,,[Flavor]Get melted.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Cryo damage/freeze chance on critical hits.)[/italic][/nameplate_enemy_slight] # Nukem SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Dandelion/Gear/Weapon/_Unique/Nukem/UIStat_RedText_Nukem.UIStat_RedText_Nukem,Text,0,,[Flavor]Name dropper.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Mortar projectiles with a huge blast radius.)[/italic][/nameplate_enemy_slight] # Robo-Melter SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Dandelion/Gear/Weapon/_Unique/RoboMasher/UIStat_RedText_RoboMasher.UIStat_RedText_RoboMasher,Text,0,,[Flavor]Reduce. Reuse. Recycle. Reload.[/Flavor] <p><p> [nameplate_enemy_slight][italic](All effects on card.)[/italic][/nameplate_enemy_slight] # Scoville SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Dandelion/Gear/Weapon/_Unique/Scoville/UIStat_RedText_Scoville.UIStat_RedText_Scoville,Text,0,,[Flavor]Put a little pepper on the end of it.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Lobbed [fire]incendiary[/fire] balls which explode.)[/italic][/nameplate_enemy_slight] # Slow Hand SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Dandelion/Gear/Weapon/_Unique/SlowHand/UIStat_RedText_SlowHand.UIStat_RedText_SlowHand,Text,0,,[Flavor]Take your time, Sugar...[/Flavor] <p><p> [nameplate_enemy_slight][italic](Slow-moving projectile, high elemental damage and splash, heals a percentage of damage dealt.)[/italic][/nameplate_enemy_slight] # Brad Luck SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Dandelion/Gear/Weapon/_Unique/Trash/UIStat_RedText_Trash.UIStat_RedText_Trash,Text,0,,[Flavor]Brad to the bone.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Fire rate varies over time.)[/italic][/nameplate_enemy_slight] # La Varlope SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Dandelion/Gear/Weapon/_Unique/Varlope/UIStat_RedText_Varlope.UIStat_RedText_Varlope,Text,0,,[Flavor]Just take a little off the top.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Full auto, speedy rapid-fire missiles which fly in arc.)[/italic][/nameplate_enemy_slight] # Acid Burn SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Dandelion/Gear/Grenade/AcidBurn/UI/UIStat_RedText_AcidBurn.UIStat_RedText_AcidBurn,Text,0,,[Flavor]Hack the Planet![/Flavor] <p><p> [nameplate_enemy_slight][italic](All effects on card.)[/italic][/nameplate_enemy_slight] # Slider SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Dandelion/Gear/Grenade/Slider/Name/UIStat_RedText_Slider.UIStat_RedText_Slider,Text,0,,[Flavor]Same planet, different dimension.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Travels in a perfectly straight line, small radius.)[/italic][/nameplate_enemy_slight] # Terminal Polyaimorous SparkPatchEntry,(1,1,0,),/Game/PatchDLC/EventVDay/Gear/Weapon/_Unique/PolyAim/UIStat_RedText_PolyAim.UIStat_RedText_PolyAim,Text,0,,[Flavor]Spread the love.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Beam chains to nearby enemies.)[/italic][/nameplate_enemy_slight] # Wedding Invitation SparkPatchEntry,(1,1,0,),/Game/PatchDLC/EventVDay/Gear/Weapon/_Unique/WeddingInvitation/UIStat_RedText_WeddingInvite.UIStat_RedText_WeddingInvite,Text,0,,[Flavor]Will you be the rest of my life?[/Flavor] <p><p> [nameplate_enemy_slight][italic](Full auto, return ammo on crits, splash damage, [cryo]cryo[/cryo] ricochet.)[/italic][/nameplate_enemy_slight] # Clairvoyance SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/Clairvoyance/UIStat_RedText_Clairvoyance.UIStat_RedText_Clairvoyance,Text,0,,[Flavor]A broken smile beneath her whispered wings.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Crits leave sticky bomb that fires a shot on detonation.)[/italic][/nameplate_enemy_slight] # Seeryul Killur SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/Homicidal/UIStat_RedText_Homicidal.UIStat_RedText_Homicidal,Text,0,,[Flavor]Look at that unsubtle blood-red coloring...[/Flavor] <p><p> [nameplate_enemy_slight][italic](Kills reduce heat shot cost, increase damage and fire rate, max 3 stacks.)[/italic][/nameplate_enemy_slight] # Mutant SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/Mutant/UIStat_RedText_Mutant.UIStat_RedText_Mutant,Text,0,,[Flavor]Super unnatural.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Continuous laser beam.)[/italic][/nameplate_enemy_slight] # Soulrender SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/Soulrender/UIStat_RedText_Soulrender.UIStat_RedText_Soulrender,Text,0,,[Flavor]Picture a soul. Now REND that thing![/Flavor] <p><p> [nameplate_enemy_slight][italic](Shoots homing skulls at targets.)[/italic][/nameplate_enemy_slight] # Stauros' Burn SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/SparkyBoom/UIStat_RedText_SparkyBoom.UIStat_RedText_SparkyBoom,Text,0,,[Flavor]A long sigh was heard...[/Flavor] <p><p> [nameplate_enemy_slight][italic](All effects on card.)[/italic][/nameplate_enemy_slight] # Bite Size SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/BiteSize/UIStat_RedText_BiteSize.UIStat_RedText_BiteSize,Text,0,,[Flavor]And yet so filling![/Flavor] <p><p> [nameplate_enemy_slight][italic](Torgue-like sticky explosion after a few seconds, initial burst does NOT do splash.)[/italic][/nameplate_enemy_slight] # Frozen Devil SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/FrozenDevil/UIStat_RedText_FrozenDevil.UIStat_RedText_FrozenDevil,Text,0,,[Flavor]Not sorry, not sorry, not sorry.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Continuous laser and ice spike.)[/italic][/nameplate_enemy_slight] # Hydrafrost SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/Hydrafrost/UIStat_RedText_Hydrafrost.UIStat_RedText_Hydrafrost,Text,0,,[Flavor]Tell your heads to chill.[/Flavor] <p><p> [nameplate_enemy_slight][italic](After kill, second shot deals 200% [shock]shock[/shock] or [fire]incendiary[/fire] damage for 6 secs.)[/italic][/nameplate_enemy_slight] # Kaleidoscope SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/Kaleidoscope/UIStat_RedText_Kaleidoscope.UIStat_RedText_Kaleidoscope,Text,0,,[Flavor]I can fly twice as high, take a look...[/Flavor] <p><p> [nameplate_enemy_slight][italic](Every 3rd shot will be an elemental amp shot, ADS changes element.)[/italic][/nameplate_enemy_slight] # Little Yeeti SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/LittleYeeti/UIStat_RedText_LittleYeeti.UIStat_RedText_LittleYeeti,Text,0,,[Flavor]Yeet 'em if you got 'em![/Flavor] <p><p> [nameplate_enemy_slight][italic](Multiple projectiles, chance to knockback enemy.)[/italic][/nameplate_enemy_slight] # Love Drill (legendary version) SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/LoveDrill/UIStat_RedText_LoveDrill_L.UIStat_RedText_LoveDrill_L,Text,0,,[Flavor]...till death us depart.[/Flavor] <p><p> [nameplate_enemy_slight][italic](20% chance to deal double damage as [shock]shock[/shock].)[/italic][/nameplate_enemy_slight] # Love Drill (mission version) SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/LoveDrill/UIStat_RedText_LoveDrill.UIStat_RedText_LoveDrill,Text,0,,[Flavor]To have and to hold...[/Flavor] <p><p> [nameplate_enemy_slight][italic](20% chance to deal double damage as [shock]shock[/shock].)[/italic][/nameplate_enemy_slight] # Short Stick SparkLevelPatchEntry,(1,1,0,MatchAll),/Game/PatchDLC/Steam/Gear/Weapons/SteamGun/UIStat_RedText_ShortStick.UIStat_RedText_ShortStick,Text,0,,[Flavor]A small price to pay.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Chance to fire 2 additional spiralling shots and deal [fire]incendiary[/fire] damage.)[/italic][/nameplate_enemy_slight] # Seventh Sense (prefixed mission) SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/TheSeventhSense/UIStat_RedText_TheSeventhSense.UIStat_RedText_TheSeventhSense,Text,0,,[Flavor]Do you see?[/Flavor] <p><p> [nameplate_enemy_slight][italic](Mission item, reveals ghosts during ADS.)[/italic][/nameplate_enemy_slight] # Seventh Sense (prefixed legendary) SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/TheSeventhSense/UIStat_RedText_TheSeventhSense_Legendary.UIStat_RedText_TheSeventhSense_Legendary,Text,0,,[Flavor]Something so close, and yet... so distant.[/Flavor] <p><p> [nameplate_enemy_slight][italic](On hit, creates additional wandering projectiles; reloading sends them back to enemy.)[/italic][/nameplate_enemy_slight] # Anarchy SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/Anarchy/UIStat_RedText_Anarchy.UIStat_RedText_Anarchy,Text,0,,[Flavor]The stacks... THE STACKS![/Flavor] <p><p> [nameplate_enemy_slight][italic](Every auto reload or kill grants 30% damage and reduces accuracy, 10 stacks max.)[/italic][/nameplate_enemy_slight] # Firecracker SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/Firecracker/UIStat_RedText_Firecracker.UIStat_RedText_Firecracker,Text,0,,[Flavor]Ooooh. Aaaah.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Shoots cluster of 12 fireworks which spiral randomly and explode into hearts.)[/italic][/nameplate_enemy_slight] # Insider SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/Insider/UIStat_RedText_Insider.UIStat_RedText_Insider,Text,0,,[Flavor]You can run, but you can't hide[/Flavor] <p><p> [nameplate_enemy_slight][italic](Instant fire, shots penetrate enemies and deal splash damage.)[/italic][/nameplate_enemy_slight] # Flama Diddle SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/Omen/UIStat_RedText_Omen.UIStat_RedText_Omen,Text,0,,[Flavor]VIII. Never turn your back on a Monster![/Flavor] <p><p> [nameplate_enemy_slight][italic](Reload shoots twice before exploding on impact, bullets ricochet once.)[/italic][/nameplate_enemy_slight] # Sacrificial Lamb SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/SacrificalLamb/UIStat_RedText_SacrificialLamb.UIStat_RedText_SacrificialLamb,Text,0,,[Flavor]Kali Ma Shakti de![/Flavor] <p><p> [nameplate_enemy_slight][italic](All effects on card.)[/italic][/nameplate_enemy_slight] # Shocker SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/Shocker/UIStat_RedText_Shocker.UIStat_RedText_Shocker,Text,0,,[Flavor]Surprise![/Flavor] <p><p> [nameplate_enemy_slight][italic](Shock orb splits into 3 orbs horizontally.)[/italic][/nameplate_enemy_slight] # The Cure SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/TheCure/UIStat_RedText_TheCure.UIStat_RedText_TheCure,Text,0,,[Flavor]Vaccinations save lives. Sorry, no joke here! Just facts.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Restores health with each hit.)[/italic][/nameplate_enemy_slight] # Nothingness SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/TheNothing/UIStat_RedText_TheNothing.UIStat_RedText_TheNothing,Text,0,,[Flavor]A hole would be something.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Generates additional explosions around the main shot, similar to Flakker.)[/italic][/nameplate_enemy_slight] # Oldridian SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/Oldridian/UIStat_RedText_Oldridian.UIStat_RedText_Oldridian,Text,0,,[Flavor]They bound the ones they knew of. There were more.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Switches element on reload, shield reduces elemental damage by 20%.)[/italic][/nameplate_enemy_slight] # SF Force SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/SFForce/UIStat_RedText_SFForce.UIStat_RedText_SFForce,Text,0,,[Flavor]Flavor-blast them all.[/Flavor] <p><p> [nameplate_enemy_slight][italic](All effects on card.)[/italic][/nameplate_enemy_slight] # Cocky Bastard SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/CockyBastard/UIStat_RedText_CockyBastard.UIStat_RedText_CockyBastard,Text,0,,[Flavor]Great, kid.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Crits deal [shock]shock[/shock] damage equal to crit damage.)[/italic][/nameplate_enemy_slight] # Skullmasher SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/Skullmasher/UIStat_RedText_Skullmasher.UIStat_RedText_Skullmasher,Text,0,,[Flavor]Makes your brain hurt.[/Flavor] <p><p> [nameplate_enemy_slight][italic](X5 projectiles per shot, extremely fast fire rate.)[/italic][/nameplate_enemy_slight] # Unseen Threat SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Hibiscus/Gear/Weapon/_Unique/UnseenThreat/UIStat_RedText_UnseenThreat.UIStat_RedText_UnseenThreat,Text,0,,[Flavor]Taste their fear.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Crits ricochet 3 homing projectiles.)[/italic][/nameplate_enemy_slight] # Backburner SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Mayhem2/Gear/Weapon/_Shared/_Unique/Backburner/UIStat_RedText_BackBurner.UIStat_RedText_BackBurner,Text,0,,[Flavor]We'll get to it eventually.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Shoots orb which spawns singularity with child MIRV orbs.)[/italic][/nameplate_enemy_slight] # D.N.A. SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Mayhem2/Gear/Weapon/_Shared/_Unique/DNA/UIStat_RedText_DNA.UIStat_RedText_DNA,Text,0,,[Flavor]Death cannot be contained.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Fires paired swirling random-element projectiles connected by beam.)[/italic][/nameplate_enemy_slight] # Multi-tap SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Mayhem2/Gear/Weapon/_Shared/_Unique/DoubleTap/UIStat_RedText_DoubleTap.UIStat_RedText_DoubleTap,Text,0,,[Flavor]Double the fun[/Flavor] <p><p> [nameplate_enemy_slight][italic](All effects on card.)[/italic][/nameplate_enemy_slight] # Kaoson SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Mayhem2/Gear/Weapon/_Shared/_Unique/Kaoson/UIStat_RedText_Kaoson.UIStat_RedText_Kaoson,Text,0,,[Flavor]Small but packs a punch.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Fires Torgue-like sticky shots.)[/italic][/nameplate_enemy_slight] # The Monarch SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Mayhem2/Gear/Weapon/_Shared/_Unique/Monarch/UIStat_RedText_Monarch.UIStat_RedText_Monarch,Text,0,,[Flavor]The deadly sting of the monarch![/Flavor] <p><p> [nameplate_enemy_slight][italic](Shotgun AR with bipod.)[/italic][/nameplate_enemy_slight] # Plaguebearer SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Mayhem2/Gear/Weapon/_Shared/_Unique/Plague/UIStat_RedText_Plague.UIStat_RedText_Plague,Text,0,,[Flavor]Glad you could make it.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Main orb creates singularity on hit, and spawns additional homing orbs enroute.)[/italic][/nameplate_enemy_slight] # Reflux SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Mayhem2/Gear/Weapon/_Shared/_Unique/Reflux/UIStat_RedText_Reflux.UIStat_RedText_Reflux,Text,0,,[Flavor]That's gotta burn.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Creates [corrosive]corrosive[/corrosive] beam between enemies, shield returns bullets to mag when damaged.)[/italic][/nameplate_enemy_slight] # Sand Hawk SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Mayhem2/Gear/Weapon/_Shared/_Unique/SandHawk/UIStat_RedText_SandHawk.UIStat_RedText_SandHawk,Text,0,,[Flavor]Wedge a pig.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Fires nine bullets in a wing pattern which flap as they travel.)[/italic][/nameplate_enemy_slight] # Grease Trap SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Event2/Gear/Weapon/_Unique/GreaseTrap/UIStat_RedText_GreaseTrap.UIStat_RedText_GreaseTrap,Text,0,,[Flavor]“EXTREMELY FLAMMABLE!”[/Flavor] <p><p> [nameplate_enemy_slight][italic](Fire Starter mode shoots [fire]incendiary[/fire] fireballs, Hot Grease shoots arcing projectiles with kinetic damage.)[/italic][/nameplate_enemy_slight] # Iceburger SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Event2/Gear/Weapon/_Unique/IceBurger/UIStat_RedText_IceBurger.UIStat_RedText_IceBurger,Text,0,,[Flavor]90% of the flavor is under the bun.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Continuous laser while launching MIRV-like [cryo]cryo[/cryo] burgers.)[/italic][/nameplate_enemy_slight] # Needle Gun SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Event2/Gear/Weapon/_Unique/NeedleGun/UIStat_RedText_NeedleGun.UIStat_RedText_NeedleGun,Text,0,,[Flavor]Not your average needle.[/Flavor] <p><p> [nameplate_enemy_slight][italic](All effects on card.)[/italic][/nameplate_enemy_slight] # O.P.Q. System SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Event2/Gear/Weapon/_Unique/OPQ/UIStat_RedText_OPQ.UIStat_RedText_OPQ,Text,0,,[Flavor]B.Y.O.B.B.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Spawns a drone copy of itself.)[/italic][/nameplate_enemy_slight] # NoPewPew SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Event2/Gear/Weapon/_Unique/PewPew/UIStat_RedText_PewPew.UIStat_RedText_PewPew,Text,0,,[Flavor]Extra, extra spicy.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Fire rate increases as trigger is held, generates lava pool at killed enemies.)[/italic][/nameplate_enemy_slight] # Pricker SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Event2/Gear/Weapon/_Unique/Pricker/UIStat_RedText_Pricker.UIStat_RedText_Pricker,Text,0,,[Flavor]What have they to say now?[/Flavor] <p><p> [nameplate_enemy_slight][italic](Slow homing needles which stick on contact, exploding once four have landed.)[/italic][/nameplate_enemy_slight] # Yellowcake SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Event2/Gear/Weapon/_Unique/YellowCake/UIStat_RedText_YellowCake.UIStat_RedText_YellowCake,Text,0,,[Flavor]I'm really more of a pie person.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Multi-MIRV projectiles, extremely powerful.)[/italic][/nameplate_enemy_slight] # Fish Slap SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Event2/Gear/GrenadeMods/FishSlap/UIStat_RedText_FishSlap.UIStat_RedText_FishSlap,Text,0,,[Flavor]Say hello to my little fish![/Flavor] <p><p> [nameplate_enemy_slight][italic](30% of damage dealt is used to refill shields.)[/italic][/nameplate_enemy_slight] # Globetrottr SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Takedown2/Gear/Weapons/Globetrotter/UIStat_RedText_Globetrotter.UIStat_RedText_Globetrotter,Text,0,,[Flavor]Um allan heim, styttur hrynja fyrir mig.[/Flavor] <p><p> [nameplate_enemy_slight][italic](3 discs that bounce several times before rising and exploding.)[/italic][/nameplate_enemy_slight] # Smog SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Takedown2/Gear/Weapons/Smog/UIStat_RedText_Smog.UIStat_RedText_Smog,Text,0,,[Flavor]Haze amaze.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Increased damage when weapon shield is active and at full capacity.)[/italic][/nameplate_enemy_slight] # Web Slinger SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Takedown2/Gear/Weapons/WebSlinger/UIStat_RedText_WebSlinger.UIStat_RedText_WebSlinger,Text,0,,[Flavor]Let's do this one last time.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Crits can cause novas that deal 500% status effect damage.)[/italic][/nameplate_enemy_slight] # Lightspeed SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Takedown2/Gear/GrenadeMods/Lightspeed/UIStat_RedText_Lightspeed.UIStat_RedText_Lightspeed,Text,0,,[Flavor]Gimme a parsec.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Extremely fast longbow which explodes into ricocheting projectiles.)[/italic][/nameplate_enemy_slight] # The Beast (rad) SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Geranium/Gear/Weapon/_Unique/BioBetsy/UIStat_RedText_BioBetsy_Rad.UIStat_RedText_BioBetsy_Rad,Text,0,,[Flavor]She grew big, and she grew mean.[/Flavor] <p><p> [nameplate_enemy_slight][italic](No special effects.)[/italic][/nameplate_enemy_slight] # The Beast (shock) SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Geranium/Gear/Weapon/_Unique/BioBetsy/UIStat_RedText_BioBetsy_Shock.UIStat_RedText_BioBetsy_Shock,Text,0,,[Flavor]She grew big, and she grew mean.[/Flavor] <p><p> [nameplate_enemy_slight][italic](No special effects.)[/italic][/nameplate_enemy_slight] # Contained Blast SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Geranium/Gear/Weapon/_Unique/ContainedExplosion/UIStat_RedText_Contained.UIStat_RedText_Contained,Text,0,,[Flavor]Put a lid on it.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Projectiles explode on impact, semi-auto.)[/italic][/nameplate_enemy_slight] # Icebreaker SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Geranium/Gear/Weapon/_Unique/CoolBeans/UIStat_RedText_CoolBeans.UIStat_RedText_CoolBeans,Text,0,,[Flavor]Dread fifty below more than fifty above.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Cryothrower.)[/italic][/nameplate_enemy_slight] # Dowsing Rod SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Geranium/Gear/Weapon/_Unique/DowsingRod/UIStat_RedText_Dowsing.UIStat_RedText_Dowsing,Text,0,,[Flavor]It's down there somewhere, lemme take another look.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Full auto, high fire rate.)[/italic][/nameplate_enemy_slight] # The Chalice SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Geranium/Gear/Weapon/_Unique/McSmugger/UIStat_RedText_McSmugger.UIStat_RedText_McSmugger,Text,0,,[Flavor]You'll have to do much better than that, loves.[/Flavor] <p><p> [nameplate_enemy_slight][italic](All effects on card.)[/italic][/nameplate_enemy_slight] # Stonethrower SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Geranium/Gear/Weapon/_Unique/StoneThrow/UIStat_RedText_StoneThrow.UIStat_RedText_StoneThrow,Text,0,,[Flavor]Everywhere is nearby.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Semi-auto.)[/italic][/nameplate_enemy_slight] # Plumage SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Geranium/Gear/Weapon/_Unique/Plumage/UIStat_RedText_Plumage.UIStat_RedText_Plumage,Text,0,,[Flavor]Quit peacocking around.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Marked enemies drop tracking grenade on kill.)[/italic][/nameplate_enemy_slight] # Satisfaction SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Geranium/Gear/Weapon/_Unique/Satisfaction/UIStat_RedText_Satisfaction.UIStat_RedText_Satisfaction,Text,0,,[Flavor]Thirty minutes or less.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Four sticky orbs.)[/italic][/nameplate_enemy_slight] # Bubble Blaster SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Geranium/Gear/Weapon/_Unique/BubbleBlaster/UIStat_RedText_BubbleBlaster.UIStat_RedText_BubbleBlaster,Text,0,,[Flavor]Every day is a holiday.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Rounds float upward and explode after a delay.)[/italic][/nameplate_enemy_slight] # Beacon SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Geranium/Gear/Weapon/_Unique/Decoupler/UIStat_RedText_Decoupler.UIStat_RedText_Decoupler,Text,0,,[Flavor]This little light of mine...[/Flavor] <p><p> [nameplate_enemy_slight][italic](All effects on card.)[/italic][/nameplate_enemy_slight] # Gargoyle SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Geranium/Gear/Weapon/_Unique/Gargoyle/UIStat_RedText_Gargoyle.UIStat_RedText_Gargoyle,Text,0,,[Flavor]Defender of the night.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Rapidly shoots projectiles and occasional globs of [corrosive]corrosive[/corrosive].)[/italic][/nameplate_enemy_slight] # Light Show SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Geranium/Gear/Weapon/_Unique/Lasocannon/UIStat_RedText_Lasocannon.UIStat_RedText_Lasocannon,Text,0,,[Flavor]Give me some light, away![/Flavor] <p><p> [nameplate_enemy_slight][italic](Shots form rotating circular pattern.)[/italic][/nameplate_enemy_slight] # Miscreant SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Geranium/Gear/Weapon/_Unique/Miscreant/UIStat_RedText_Miscreant.UIStat_RedText_Miscreant,Text,0,,[Flavor]Why waste time shoot lot gun when few gun do trick?[/Flavor] <p><p> [nameplate_enemy_slight][italic](Full-auto rockets.)[/italic][/nameplate_enemy_slight] # Peashooter SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Geranium/Gear/Weapon/_Unique/Peashooter/UIStat_RedText_Peashooter.UIStat_RedText_Peashooter,Text,0,,[Flavor]If you think there's no risk, take a good dose.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Crits generate MIRV-like ricochets.)[/italic][/nameplate_enemy_slight] # The Blanc SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Geranium/Gear/Weapon/_Unique/PrivateInvestigator/UIStat_RedText_PrivateInvestigator.UIStat_RedText_PrivateInvestigator,Text,0,,[Flavor]This machine unerringly arrives at the truth.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Damaging enemies grants +35% weapon damage when switching, stacks x10.)[/italic][/nameplate_enemy_slight] # Quickdraw SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Geranium/Gear/Weapon/_Unique/QuickDraw/UIStat_RedText_QuickDraw.UIStat_RedText_QuickDraw,Text,0,,[Flavor]Oo, that smarts![/Flavor] <p><p> [nameplate_enemy_slight][italic](All effects on card.)[/italic][/nameplate_enemy_slight] # Bloom SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Geranium/Gear/Weapon/_Unique/Rose/UIStat_RedText_Rose.UIStat_RedText_Rose,Text,0,,[Flavor]A thorn by any other name would probably still hurt.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Hold trigger to charge burst-fire shots.)[/italic][/nameplate_enemy_slight] # Unkempt Harold SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Geranium/Gear/Weapon/_Unique/UnkemptHarold/UIStat_RedText_UnkemptHarold.UIStat_RedText_UnkemptHarold,Text,0,,[Flavor]I wasn't counting either.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Narrow spread of [bold]explosive[/bold] projectiles.)[/italic][/nameplate_enemy_slight] # Chandelier SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Geranium/Gear/Weapon/_Unique/Antler/UIStat_RedText_Antler.UIStat_RedText_Antler,Text,0,,[Flavor]It will not last the night.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Shoots disk projectiles.)[/italic][/nameplate_enemy_slight] # Brightside SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Geranium/Gear/Weapon/_Unique/Brightside/UIStat_RedText_Brightside.UIStat_RedText_Brightside,Text,0,,[Flavor]It's killing me.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Reload becomes drone which splits into four elemental drones.)[/italic][/nameplate_enemy_slight] # Dakota SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Geranium/Gear/Weapon/_Unique/Dakota/UIStat_RedText_Dakota.UIStat_RedText_Dakota,Text,0,,[Flavor]The longarm of the law.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Randomly fires [shock]shock[/shock], [fire]incendiary[/fire], or non-elemental pellets.)[/italic][/nameplate_enemy_slight] # The Shoddy SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Geranium/Gear/Weapon/_Unique/Fakobs/UIStat_RedText_Fakobs.UIStat_RedText_Fakobs,Text,0,,[Flavor]100% Genuine Fakobs.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Projectiles fall very close to player.)[/italic][/nameplate_enemy_slight] # Frequency SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Geranium/Gear/Weapon/_Unique/Frequency/UIStat_RedText_Frequency.UIStat_RedText_Frequency,Text,0,,[Flavor]Hertz so good.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Kills increase burst count for a short time.)[/italic][/nameplate_enemy_slight] # Spade SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Geranium/Gear/Weapon/_Unique/Shoveler/UIStat_RedText_Shoveler.UIStat_RedText_Shoveler,Text,0,,[Flavor]Lucille, God gave me a gift.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Gyrojets penetrate, leaving sticky bombs on enemies.)[/italic][/nameplate_enemy_slight] # Robin's Call SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Geranium/Gear/Weapon/_Unique/SpeakEasy/UIStat_RedText_SpeakEasy.UIStat_RedText_SpeakEasy,Text,0,,[Flavor]Are you not he?[/Flavor] <p><p> [nameplate_enemy_slight][italic](Crits ricochet 1 bullet and return 1 to mag.)[/italic][/nameplate_enemy_slight] # Splinter SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Geranium/Gear/Weapon/_Unique/Splinter/UIStat_RedText_Splinter.UIStat_RedText_Splinter,Text,0,,[Flavor]The first one is always the hardest.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Crits might ricochet 3x instead of just 1, unsure.)[/italic][/nameplate_enemy_slight] # Proprietary License SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Geranium/Gear/Weapon/_Unique/Copybeast/UIStat_RedText_Copybeast.UIStat_RedText_Copybeast,Text,0,,[Flavor]A little from Column A, a little from Column B.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Crits ricochet, ads increases fire rate.)[/italic][/nameplate_enemy_slight] # Mother Too SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Geranium/Gear/Weapon/_Unique/Earthbound/UIStat_RedText_Earthbound.UIStat_RedText_Earthbound,Text,0,,[Flavor]Thank you for taking the time to read this flavor text. This flavor text loves you.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Continuous laser, reload becomes laser drone.)[/italic][/nameplate_enemy_slight] # Flipper SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Geranium/Gear/Weapon/_Unique/Flipper/UIStat_RedText_Flipper.UIStat_RedText_Flipper,Text,0,,[Flavor]Put one foot in front of the other.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Hold trigger for increased projectile count.)[/italic][/nameplate_enemy_slight] # Complex Root SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Geranium/Gear/Weapon/_Unique/ImaginaryNumber/UIStat_RedText_ImaginaryNumber.UIStat_RedText_ImaginaryNumber,Text,0,,[Flavor]Your brain is a creative computer.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Shoots sporadic zig-zagging projectiles.)[/italic][/nameplate_enemy_slight] # Narp SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Geranium/Gear/Weapon/_Unique/Narp/UIStat_RedText_Narp.UIStat_RedText_Narp,Text,0,,[Flavor]What happened to your peace lily?[/Flavor] <p><p> [nameplate_enemy_slight][italic](When reloading, remaining rounds grant bonuses to next mag.)[/italic][/nameplate_enemy_slight] # Core Buster SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Geranium/Gear/Grenade/CoreBurst/UIStat_RedText_CoreBurst.UIStat_RedText_CoreBurst,Text,0,,[Flavor]Work it.[/Flavor] <p><p> [nameplate_enemy_slight][italic](MIRV effect on explosion.)[/italic][/nameplate_enemy_slight] # Doc Hina's Miracle Bomb SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Geranium/Gear/Grenade/SkagOil/UIStat_RedText_SkagOil.UIStat_RedText_SkagOil,Text,0,,[Flavor]Give me fever.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Generates [fire]incendiary[/fire] pools while bouncing.)[/italic][/nameplate_enemy_slight] # Ashen Beast SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Alisma/Gear/Weapon/_Unique/AshenBeast/UIStat_RedText_AshenBeast_Epic.UIStat_RedText_AshenBeast_Epic,Text,0,,[Flavor]Our eyes are yet to open.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Projectiles penetrate targets.)[/italic][/nameplate_enemy_slight] # Blood-Starved Beast SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Alisma/Gear/Weapon/_Unique/AshenBeast/UIStat_RedText_AshenBeast.UIStat_RedText_AshenBeast,Text,0,,[Flavor]Chaos, or some say Chaosm.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Projectiles penetrate targets and have a chance to explode.)[/italic][/nameplate_enemy_slight] # Minor Kong SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Alisma/Gear/Weapon/_Unique/BanditLauncher/UIStat_RedText_BanditLauncher_Epic.UIStat_RedText_BanditLauncher_Epic,Text,0,,[Flavor]Dear John...[/Flavor] <p><p> [nameplate_enemy_slight][italic](Spawns a homing child rocket when main rocket hits enemy.)[/italic][/nameplate_enemy_slight] # Major Kong SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Alisma/Gear/Weapon/_Unique/BanditLauncher/UIStat_RedText_BanditLauncher.UIStat_RedText_BanditLauncher,Text,0,,[Flavor]Hi there![/Flavor] <p><p> [nameplate_enemy_slight][italic](Spawns a homing child rocket when main rocket hits enemy.)[/italic][/nameplate_enemy_slight] # Blind Bandit SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Alisma/Gear/Weapon/_Unique/BlindBandit/UIStat_RedText_BlindBandit_Epic.UIStat_RedText_BlindBandit_Epic,Text,0,,[Flavor]I got a pretty good look at you.[/Flavor] <p><p> [nameplate_enemy_slight][italic](All effects on card.)[/italic][/nameplate_enemy_slight] # Blind Sage SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Alisma/Gear/Weapon/_Unique/BlindBandit/UIStat_RedText_BlindBandit.UIStat_RedText_BlindBandit,Text,0,,[Flavor]There is more than one sort of prison.[/Flavor] <p><p> [nameplate_enemy_slight][italic](All effects on card.)[/italic][/nameplate_enemy_slight] # Reunion SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Alisma/Gear/Weapon/_Unique/Convergence/UIStat_RedText_Convergence_Epic.UIStat_RedText_Convergence_Epic,Text,0,,[Flavor]Hello, boys! I'm back![/Flavor] <p><p> [nameplate_enemy_slight][italic](Hits spawn homing projectiles.)[/italic][/nameplate_enemy_slight] # Convergence SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Alisma/Gear/Weapon/_Unique/Convergence/UIStat_RedText_Convergence.UIStat_RedText_Convergence,Text,0,,[Flavor]At the summit, you will find yourselves united.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Hits spawn homing projectiles.)[/italic][/nameplate_enemy_slight] # Likable Rascal SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Alisma/Gear/Weapon/_Unique/LovableRogue/UIStat_RedText_LovableRogue_Epic.UIStat_RedText_LovableRogue_Epic,Text,0,,[Flavor]You must have a thousand questions.[/Flavor] <p><p> [nameplate_enemy_slight][italic](All effects on card.)[/italic][/nameplate_enemy_slight] # Lovable Rogue SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Alisma/Gear/Weapon/_Unique/LovableRogue/UIStat_RedText_LovableRogue.UIStat_RedText_LovableRogue,Text,0,,[Flavor]I know.[/Flavor] <p><p> [nameplate_enemy_slight][italic](All effects on card.)[/italic][/nameplate_enemy_slight] # P.A.T. Mk. II SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Alisma/Gear/Weapon/_Unique/PAT_Mk3/UIStat_RedText_PatMk3_Epic.UIStat_RedText_PatMk3_Epic,Text,0,,[Flavor]War is a matter of arithmetic.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Unique voice module.)[/italic][/nameplate_enemy_slight] # P.A.T. Mk. I SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Alisma/Gear/Weapon/_Unique/PAT_Mk3/UIStat_RedText_PatMk3.UIStat_RedText_PatMk3,Text,0,,[Flavor]War breeds war again.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Unique voice module.)[/italic][/nameplate_enemy_slight] # P.A.T. Mk. III SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Alisma/Gear/Weapon/_Unique/PAT_Mk3/UIStat_RedText_PatMk3.UIStat_RedText_PatMk3,Text,0,,[Flavor]War breeds war again.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Unique voice module.)[/italic][/nameplate_enemy_slight] # Sawpenny SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Alisma/Gear/Weapon/_Unique/Sawhorse/UIStat_RedText_Sawhorse_Epic.UIStat_RedText_Sawhorse_Epic,Text,0,,[Flavor]Measure once, cut once![/Flavor] <p><p> [nameplate_enemy_slight][italic](Fires sawblades which pierce enemies, ricochet, and explode.)[/italic][/nameplate_enemy_slight] # Rebound SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Alisma/Gear/Weapon/_Unique/Sawhorse/UIStat_RedText_Sawhorse.UIStat_RedText_Sawhorse,Text,0,,[Flavor]Measure twice, cut twice![/Flavor] <p><p> [nameplate_enemy_slight][italic](Fires sawblades which pierce enemies, ricochet, and explode.)[/italic][/nameplate_enemy_slight] # Septimator SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Alisma/Gear/Weapon/_Unique/Septimator/UIStat_RedText_Septimator_Epic.UIStat_RedText_Septimator_Epic,Text,0,,[Flavor]When shooting six just isn't enough.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Hits have a chance to launch meteors at enemies.)[/italic][/nameplate_enemy_slight] # Septimator Prime SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Alisma/Gear/Weapon/_Unique/Septimator/UIStat_RedText_Septimator.UIStat_RedText_Septimator,Text,0,,[Flavor]I oft have wish'd for Hell for ease from Heaven.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Hits have a chance to launch meteors at enemies.)[/italic][/nameplate_enemy_slight] # Critical Mass SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Alisma/Gear/Weapon/_Unique/Voice/UIStat_RedText_Voice_Epic.UIStat_RedText_Voice_Epic,Text,0,,[Flavor]Lend me your energy![/Flavor] <p><p> [nameplate_enemy_slight][italic](All effects on card.)[/italic][/nameplate_enemy_slight] # Prompt Critical SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Alisma/Gear/Weapon/_Unique/Voice/UIStat_RedText_Voice.UIStat_RedText_Voice,Text,0,,[Flavor]Explodermaster masterexploder.[/Flavor] <p><p> [nameplate_enemy_slight][italic](All effects on card.)[/italic][/nameplate_enemy_slight] # Binary Operator SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Ixora/Gear/Weapons/_Unique/BinaryOperator/UIStat_RedText_BinaryOperator.UIStat_RedText_BinaryOperator,Text,0,,[Flavor]Do it or don't. What's an attempt?[/Flavor] <p><p> [nameplate_enemy_slight][italic](One-shot enemies up to a hidden HP value, otherwise 2 damage.)[/italic][/nameplate_enemy_slight] # Boogeyman SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Ixora/Gear/Weapons/_Unique/Boogeyman/UIStat_RedText_Boogeyman.UIStat_RedText_Boogeyman,Text,0,,[Flavor]Comin' ta GET'CHA![/Flavor] <p><p> [nameplate_enemy_slight][italic](All effects on card.)[/italic][/nameplate_enemy_slight] # Critical Thug SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Ixora/Gear/Weapons/_Unique/CriticalThug/UIStat_RedText_CriticalThug.UIStat_RedText_CriticalThug,Text,0,,[Flavor]No shooting at parties![/Flavor] <p><p> [nameplate_enemy_slight][italic](Fires fast-exploding sticky bombs, crits ricochet to other enemies.)[/italic][/nameplate_enemy_slight] # Dark Army SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Ixora/Gear/Weapons/_Unique/DarkArmy/UIStat_RedText_DarkArmy.UIStat_RedText_DarkArmy,Text,0,,[Flavor]I am the gun.[/Flavor] <p><p> [nameplate_enemy_slight][italic](All effects on card.)[/italic][/nameplate_enemy_slight] # Firefly SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Ixora/Gear/Weapons/_Unique/Firefly/UIStat_RedText_Firefly.UIStat_RedText_Firefly,Text,0,,[Flavor]Something bugging you?[/Flavor] <p><p> [nameplate_enemy_slight][italic](All effects on card.)[/italic][/nameplate_enemy_slight] # Hotfoot Teddy SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Ixora/Gear/Weapons/_Unique/HotfootTeddy/UIStat_RedText_Hotfoot.UIStat_RedText_Hotfoot,Text,0,,[Flavor]You could have prevented this.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Flamethrower, hold fire for more damage, locks on and chains to other enemies.)[/italic][/nameplate_enemy_slight] # Ice Age SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Ixora/Gear/Weapons/_Unique/IceAge/UIStat_RedText_IceAge.UIStat_RedText_IceAge,Text,0,,[Flavor]Allow me to break the ice.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Lobs a [cryo]cryo[/cryo] grenade in an arc.)[/italic][/nameplate_enemy_slight] # Superconducting Plasma Coil SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Ixora/Gear/Weapons/_Unique/PlasmaCoil/UIStat_RedText_PlasmaCoil.UIStat_RedText_PlasmaCoil,Text,0,,[Flavor]Harness the 4th state of matter.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Long burst-fire, short-range elemental splash damage.)[/italic][/nameplate_enemy_slight] # Res SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Ixora/Gear/Weapons/_Unique/SpiritOfMaya/UIStat_RedText_SpiritOfMaya.UIStat_RedText_SpiritOfMaya,Text,0,,[Flavor]She was right here, I swear. Hair blue as the sky.[/Flavor] <p><p> [nameplate_enemy_slight][italic](All effects on card.)[/italic][/nameplate_enemy_slight] # Fasterfied Tizzy SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Ixora/Gear/Weapons/_Unique/Tizzy/UIStat_RedText_Tizzy.UIStat_RedText_Tizzy,Text,0,,[Flavor]I feel the hurt...time for a rampage![/Flavor] <p><p> [nameplate_enemy_slight][italic](Fire rate increases the longer fire is held, [bold]explosive[/bold] shots.)[/italic][/nameplate_enemy_slight] # Snide Trickshot SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Ixora/Gear/Weapons/_Unique/Trickshot/UIStat_RedText_Trickshot.UIStat_RedText_Trickshot,Text,0,,[Flavor]Smooth sextuple action.[/Flavor] <p><p> [nameplate_enemy_slight][italic](All effects on card.)[/italic][/nameplate_enemy_slight] # HOT Spring SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Ixora/Gear/GrenadeMods/HOTSpring/UIStat_RedText_HOTSpring.UIStat_RedText_HOTSpring,Text,0,,[Flavor]Please, call me doctor.[/Flavor] <p><p> [nameplate_enemy_slight][italic](All effects on card.)[/italic][/nameplate_enemy_slight] # Free Radical SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Ixora2/Gear/Weapons/_Unique/Deatomizer/UIStat_RedText_Deatomizer.UIStat_RedText_Deatomizer,Text,0,,[Flavor]Don't be so negative.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Sends out homing projectiles towards hit target.)[/italic][/nameplate_enemy_slight] # Ionic Disruptor SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Ixora2/Gear/Weapons/_Unique/Disruptor/UIStat_RedText_Disruptor.UIStat_RedText_Disruptor,Text,0,,[Flavor]I can bring you in warm, or... not at all.[/Flavor] <p><p> [nameplate_enemy_slight][italic](All effects on card.)[/italic][/nameplate_enemy_slight] # Redeye Rocket Pod SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Ixora2/Gear/Weapons/_Unique/Redeye/UIStat_RedText_Redeye.UIStat_RedText_Redeye,Text,0,,[Flavor]Even oppression itself fears Vladof.[/Flavor] <p><p> [nameplate_enemy_slight][italic](All effects on card.)[/italic][/nameplate_enemy_slight] # Atlas Replay SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Ixora2/Gear/Weapons/_Unique/Replay/UIStat_RedText_Replay.UIStat_RedText_Replay,Text,0,,[Flavor]Anybody else want to negotiate?[/Flavor] <p><p> [nameplate_enemy_slight][italic](Tracker darts in horizontal line, increased fire rate per tracked enemy.)[/italic][/nameplate_enemy_slight] # Bird of Prey SparkPatchEntry,(1,1,0,),/Game/PatchDLC/VaultCard/Gear/Weapons/Unique/BirdofPrey/UIStat_RedText_BirdofPrey.UIStat_RedText_BirdofPrey,Text,0,,[Flavor]Someone's getting a treat![/Flavor] <p><p> [nameplate_enemy_slight][italic](Additional projectile deals 600% base damage.)[/italic][/nameplate_enemy_slight] # Guardian 4N631 SparkPatchEntry,(1,1,0,),/Game/PatchDLC/VaultCard/Gear/Weapons/Unique/Guardian/UIStat_RedText_Guardian.UIStat_RedText_Guardian,Text,0,,[Flavor]You're alive for a reason. Go get 'em kid.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Shoots slow orbs which flap like a bird and reflect off walls.)[/italic][/nameplate_enemy_slight] # Mechanic SparkPatchEntry,(1,1,0,),/Game/PatchDLC/VaultCard/Gear/Weapons/Unique/Mechanic/UIStat_RedText_Mechanic.UIStat_RedText_Mechanic,Text,0,,[Flavor]Let's get you rollin'![/Flavor] <p><p> [nameplate_enemy_slight][italic](Shoots [bold]explosive[/bold] car wheels.)[/italic][/nameplate_enemy_slight] # Kickcharger SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Ixora/Gear/Weapons/_Unique/Kickcharger/UIStat_RedText_Kickcharger.UIStat_RedText_Kickcharger,Text,0,,[Flavor]Let it slide.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Shots pierce enemies.)[/italic][/nameplate_enemy_slight] # Torrent SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Ixora/Gear/Weapons/_Unique/Torrent/UIStat_RedText_Torrent.UIStat_RedText_Torrent,Text,0,,[Flavor]haha gun go brrrr[/Flavor] <p><p> [nameplate_enemy_slight][italic](Bullets follow corkscrew pattern, every 10th bullet is a +380% damage [shock]shock[/shock].)[/italic][/nameplate_enemy_slight] # Mesmer SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Ixora2/Gear/GrenadeMods/_Unique/Mesmer/UIStat_RedText_Mesmer.UIStat_RedText_Mesmer,Text,0,,[Flavor]Sink into the floor. Sink.[/Flavor] <p><p> [nameplate_enemy_slight][italic](All effects on card.)[/italic][/nameplate_enemy_slight] # Ringer / The Big Ringer / Dead Ringer SparkPatchEntry,(1,1,0,),/Game/PatchDLC/Ixora2/Gear/GrenadeMods/_Unique/Ringer/UIStat_RedText_Ringer.UIStat_RedText_Ringer,Text,0,,[Flavor]Obviously you're not a golfer.[/Flavor] <p><p> [nameplate_enemy_slight][italic](All effects on card.)[/italic][/nameplate_enemy_slight] # Gold Rush SparkPatchEntry,(1,1,0,),/Game/PatchDLC/VaultCard2/Gear/Weapons/Unique/GoldRush/UIStat_RedText_GoldRush.UIStat_RedText_GoldRush,Text,0,,[Flavor]Pay dirt.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Also buffs reload speed, max 20 stacks.)[/italic][/nameplate_enemy_slight] # Troubleshooter SparkPatchEntry,(1,1,0,),/Game/PatchDLC/VaultCard2/Gear/Weapons/Unique/Troubleshooter/UIStat_RedText_Troubleshooter.UIStat_RedText_Troubleshooter,Text,0,,[Flavor]Tickles your fancy.[/Flavor] <p><p> [nameplate_enemy_slight][italic](Element-switching orbs ricochet.)[/italic][/nameplate_enemy_slight] # Pyroburst SparkPatchEntry,(1,1,0,),/Game/PatchDLC/VaultCard2/Gear/GrenadeMods/Unique/Pyroburst/UIStat_RedText_Pyroburst.UIStat_RedText_Pyroburst,Text,0,,[Flavor]KEKW[/Flavor] <p><p> [nameplate_enemy_slight][italic](After impact, bounces 5 times while spawning homing elemental orbs.)[/italic][/nameplate_enemy_slight] # Blade Fury SparkPatchEntry,(1,1,0,),/Game/PatchDLC/VaultCard3/Gear/Weapons/Unique/BladeFury/UIStat_RedText_BladeFury.UIStat_RedText_BladeFury,Text,0,,[Flavor]Master of the gun, the blade, and philosophy.[/Flavor] <p><p> [nameplate_enemy_slight][italic](All effects on card.)[/italic][/nameplate_enemy_slight] # Creeping Corruption SparkPatchEntry,(1,1,0,),/Game/PatchDLC/VaultCard3/Gear/Weapons/Unique/Corruption/UIStat_RedText_Corruption.UIStat_RedText_Corruption,Text,0,,[Flavor]How it comes thus?[/Flavor] <p><p> [nameplate_enemy_slight][italic](All effects on card.)[/italic][/nameplate_enemy_slight] # TNTina SparkPatchEntry,(1,1,0,),/Game/PatchDLC/VaultCard3/Gear/Weapons/Unique/TinyTinaGun/UIStat_RedText_TinyTinaGun.UIStat_RedText_TinyTinaGun,Text,0,,[Flavor]Squishy. Squishy squishy squishy.[/Flavor] <p><p> [nameplate_enemy_slight][italic](All effects on card.)[/italic][/nameplate_enemy_slight] # Bloodsucker SparkPatchEntry,(1,1,0,),/Game/PatchDLC/VaultCard3/Gear/GrenadeMods/Unique/Bloodsucker/UIStat_RedText_Bloodsucker.UIStat_RedText_Bloodsucker,Text,0,,[Flavor]Chupa's organ transplant.[/Flavor] <p><p> [nameplate_enemy_slight][italic](All effects on card.)[/italic][/nameplate_enemy_slight] # Sidewinder SparkPatchEntry,(1,1,0,),/Game/PatchDLC/VaultCard3/Gear/GrenadeMods/Unique/Sidewinder/UIStat_RedText_Sidewinder.UIStat_RedText_Sidewinder,Text,0,,[Flavor]This is what I call a target-rich environment.[/Flavor] <p><p> [nameplate_enemy_slight][italic](All effects on card.)[/italic][/nameplate_enemy_slight]