@title Fix Broken Loot Patterns @version 1.0.0 @author Apocalyptech @contact https://apocalyptech.com/contact.php @categories bugfix @license Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) @license-url https://creativecommons.org/licenses/by-sa/4.0/ @screenshot https://raw.githubusercontent.com/BLCM/bl3mods/master/Apocalyptech/loot_changes/fix_broken_loot_patterns/mouthpiece.jpg ### ### A few enemies in the game drop at least part of their loot in a single ### tight point, making it impossible to sort through without picking some ### of it up first. This mod fixes up those few cases so that the loot ### gets spread out in a more pleasing manner. ### ### This functionality is included in Better Loot as of v1.3.6, so there's ### no need to use this mod if you've got an up-to-date Better Loot. (It ### won't hurt anything to have both enabled, though.) ### ### Generated by gen_fix_broken_loot_patterns.py ### # Mouthpiece SparkCharacterLoadedEntry,(1,1,0,BPChar_EnforcerSacrificeBoss),/Game/Enemies/Enforcer/_Unique/SacrificeBoss/_Design/Character/BPChar_EnforcerSacrificeBoss.BPChar_EnforcerSacrificeBoss_C:AIBalanceState_GEN_VARIABLE,TimeToSpawnLootOver,0,,1 # Captain Traunt SparkCharacterLoadedEntry,(1,1,0,BPChar_Heavy_Traunt),/Game/Enemies/Heavy/_Unique/Traunt/_Design/Character/BPChar_Heavy_Traunt.BPChar_Heavy_Traunt_C:AIBalanceState_GEN_VARIABLE,TimeToSpawnLootOver,0,,3 # Loot Skrit / Loot Skritaari SparkCharacterLoadedEntry,(1,1,0,BPChar_MinionLoot),/Hibiscus/Enemies/Minion/Basic/_Design/Character/BPChar_MinionLoot.BPChar_MinionLoot_C:AIBalanceState_GEN_VARIABLE,TimeToSpawnLootOver,0,,1