@title More Tracker Darts
@version 1.0.0
@author Apocalyptech
@contact https://apocalyptech.com/contact.php
@categories gear-general, gear-brand

@license Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
@license-url https://creativecommons.org/licenses/by-sa/4.0/

###
### I'm rather fond of Atlas weapons, but I've found that I pretty much
### never actually use them unless they have tracker darts (as opposed to
### pucks or grenades).  So, this mod increases the weight of the
### tracking dart option, so that I get those most of the time.  Tracker
### darts should spawn 75% of the time with this enabled.
###
### Note that most unique/legendary weapons have hardcoded or custom
### tracking parts -- for instance, Linc will always spawn with a tracker
### grenade.  Those have been left alone.  (Specifically: Rebel Yell,
### Freeman, Ruby's Wrath, Linc, Peacemonger, O.P.Q. System, Multi-tap,
### and Plumage.)
###
### Generated by gen_more_tracker_darts.py
###

# Common ARs
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/AssaultRifles/Atlas/_Shared/_Design/Balance/Balance_ATL_AR_01_Common.Balance_ATL_AR_01_Common,RuntimePartList.AllParts[18].Weight.BaseValueConstant,0,,6

# Uncommon ARs
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/AssaultRifles/Atlas/_Shared/_Design/Balance/Balance_ATL_AR_02_UnCommon.Balance_ATL_AR_02_UnCommon,RuntimePartList.AllParts[18].Weight.BaseValueConstant,0,,6

# Rare ARs
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/AssaultRifles/Atlas/_Shared/_Design/Balance/Balance_ATL_AR_03_Rare.Balance_ATL_AR_03_Rare,RuntimePartList.AllParts[18].Weight.BaseValueConstant,0,,6

# VeryRare ARs
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/AssaultRifles/Atlas/_Shared/_Design/Balance/Balance_ATL_AR_04_VeryRare.Balance_ATL_AR_04_VeryRare,RuntimePartList.AllParts[18].Weight.BaseValueConstant,0,,6

# Carrier
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/AssaultRifles/Atlas/_Shared/_Design/_Unique/Carrier/Balance/Balance_ATL_AR_Carrier.Balance_ATL_AR_Carrier,RuntimePartList.AllParts[9].Weight.BaseValueConstant,0,,6

# Common Heavy Weapons
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/HeavyWeapons/ATL/_Shared/_Design/BalanceState/Balance_HW_ATL_01_Common.Balance_HW_ATL_01_Common,RuntimePartList.AllParts[18].Weight.BaseValueConstant,0,,6

# Uncommon Heavy Weapons
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/HeavyWeapons/ATL/_Shared/_Design/BalanceState/Balance_HW_ATL_02_UnCommon.Balance_HW_ATL_02_UnCommon,RuntimePartList.AllParts[18].Weight.BaseValueConstant,0,,6

# Rare Heavy Weapons
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/HeavyWeapons/ATL/_Shared/_Design/BalanceState/Balance_HW_ATL_03_Rare.Balance_HW_ATL_03_Rare,RuntimePartList.AllParts[18].Weight.BaseValueConstant,0,,6

# VeryRare Heavy Weapons
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/HeavyWeapons/ATL/_Shared/_Design/BalanceState/Balance_HW_ATL_04_VeryRare.Balance_HW_ATL_04_VeryRare,RuntimePartList.AllParts[18].Weight.BaseValueConstant,0,,6

# Common Pistols
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Atlas/_Shared/_Design/Balance/Balance_PS_ATL_01_Common.Balance_PS_ATL_01_Common,RuntimePartList.AllParts[24].Weight.BaseValueConstant,0,,6

# Uncommon Pistols
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Atlas/_Shared/_Design/Balance/Balance_PS_ATL_02_UnCommon.Balance_PS_ATL_02_UnCommon,RuntimePartList.AllParts[24].Weight.BaseValueConstant,0,,6

# Rare Pistols
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Atlas/_Shared/_Design/Balance/Balance_PS_ATL_03_Rare.Balance_PS_ATL_03_Rare,RuntimePartList.AllParts[24].Weight.BaseValueConstant,0,,6

# VeryRare Pistols
SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Atlas/_Shared/_Design/Balance/Balance_PS_ATL_04_VeryRare.Balance_PS_ATL_04_VeryRare,RuntimePartList.AllParts[24].Weight.BaseValueConstant,0,,6