@title More Tracker Darts @version 1.0.0 @author Apocalyptech @contact https://apocalyptech.com/contact.php @categories gear-general, gear-brand @license Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) @license-url https://creativecommons.org/licenses/by-sa/4.0/ ### ### I'm rather fond of Atlas weapons, but I've found that I pretty much ### never actually use them unless they have tracker darts (as opposed to ### pucks or grenades). So, this mod increases the weight of the ### tracking dart option, so that I get those most of the time. Tracker ### darts should spawn 75% of the time with this enabled. ### ### Note that most unique/legendary weapons have hardcoded or custom ### tracking parts -- for instance, Linc will always spawn with a tracker ### grenade. Those have been left alone. (Specifically: Rebel Yell, ### Freeman, Ruby's Wrath, Linc, Peacemonger, O.P.Q. System, Multi-tap, ### and Plumage.) ### ### Generated by gen_more_tracker_darts.py ### # Common ARs SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/AssaultRifles/Atlas/_Shared/_Design/Balance/Balance_ATL_AR_01_Common.Balance_ATL_AR_01_Common,RuntimePartList.AllParts[18].Weight.BaseValueConstant,0,,6 # Uncommon ARs SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/AssaultRifles/Atlas/_Shared/_Design/Balance/Balance_ATL_AR_02_UnCommon.Balance_ATL_AR_02_UnCommon,RuntimePartList.AllParts[18].Weight.BaseValueConstant,0,,6 # Rare ARs SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/AssaultRifles/Atlas/_Shared/_Design/Balance/Balance_ATL_AR_03_Rare.Balance_ATL_AR_03_Rare,RuntimePartList.AllParts[18].Weight.BaseValueConstant,0,,6 # VeryRare ARs SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/AssaultRifles/Atlas/_Shared/_Design/Balance/Balance_ATL_AR_04_VeryRare.Balance_ATL_AR_04_VeryRare,RuntimePartList.AllParts[18].Weight.BaseValueConstant,0,,6 # Carrier SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/AssaultRifles/Atlas/_Shared/_Design/_Unique/Carrier/Balance/Balance_ATL_AR_Carrier.Balance_ATL_AR_Carrier,RuntimePartList.AllParts[9].Weight.BaseValueConstant,0,,6 # Common Heavy Weapons SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/HeavyWeapons/ATL/_Shared/_Design/BalanceState/Balance_HW_ATL_01_Common.Balance_HW_ATL_01_Common,RuntimePartList.AllParts[18].Weight.BaseValueConstant,0,,6 # Uncommon Heavy Weapons SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/HeavyWeapons/ATL/_Shared/_Design/BalanceState/Balance_HW_ATL_02_UnCommon.Balance_HW_ATL_02_UnCommon,RuntimePartList.AllParts[18].Weight.BaseValueConstant,0,,6 # Rare Heavy Weapons SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/HeavyWeapons/ATL/_Shared/_Design/BalanceState/Balance_HW_ATL_03_Rare.Balance_HW_ATL_03_Rare,RuntimePartList.AllParts[18].Weight.BaseValueConstant,0,,6 # VeryRare Heavy Weapons SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/HeavyWeapons/ATL/_Shared/_Design/BalanceState/Balance_HW_ATL_04_VeryRare.Balance_HW_ATL_04_VeryRare,RuntimePartList.AllParts[18].Weight.BaseValueConstant,0,,6 # Common Pistols SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Atlas/_Shared/_Design/Balance/Balance_PS_ATL_01_Common.Balance_PS_ATL_01_Common,RuntimePartList.AllParts[24].Weight.BaseValueConstant,0,,6 # Uncommon Pistols SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Atlas/_Shared/_Design/Balance/Balance_PS_ATL_02_UnCommon.Balance_PS_ATL_02_UnCommon,RuntimePartList.AllParts[24].Weight.BaseValueConstant,0,,6 # Rare Pistols SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Atlas/_Shared/_Design/Balance/Balance_PS_ATL_03_Rare.Balance_PS_ATL_03_Rare,RuntimePartList.AllParts[24].Weight.BaseValueConstant,0,,6 # VeryRare Pistols SparkPatchEntry,(1,1,0,),/Game/Gear/Weapons/Pistols/Atlas/_Shared/_Design/Balance/Balance_PS_ATL_04_VeryRare.Balance_PS_ATL_04_VeryRare,RuntimePartList.AllParts[24].Weight.BaseValueConstant,0,,6