@title Better Mayhem Rewards @version 1.0.0 @author Apocalyptech @contact https://apocalyptech.com/contact.php @categories mayhem, gear-anointments, cheat @license Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) @license-url https://creativecommons.org/licenses/by-sa/4.0/ ### ### Increases the XP gains you get in the various Mayhem modes, and increases ### the likelihood of Anointed drops. Note that Better Loot makes anointments ### guaranteed, so if you're using both, be sure to put whichever behavior you ### want most *after* the other. ### ### Generated by gen_better_mayhem_rewards.py ### # XP Gains SparkPatchEntry,(1,2,0,),/Game/GameData/Modifiers/DataTable_Mayhem_CoreMods_Easy.DataTable_Mayhem_CoreMods_Easy,ExpGain_CombatOnly,MinValue,0,,4 SparkPatchEntry,(1,2,0,),/Game/GameData/Modifiers/DataTable_Mayhem_CoreMods_Easy.DataTable_Mayhem_CoreMods_Easy,ExpGain_CombatOnly,MaxValue,0,,4 SparkPatchEntry,(1,2,0,),/Game/GameData/Modifiers/DataTable_Mayhem_CoreMods_Medium.DataTable_Mayhem_CoreMods_Medium,ExpGain_CombatOnly,MinValue,0,,10 SparkPatchEntry,(1,2,0,),/Game/GameData/Modifiers/DataTable_Mayhem_CoreMods_Medium.DataTable_Mayhem_CoreMods_Medium,ExpGain_CombatOnly,MaxValue,0,,10 SparkPatchEntry,(1,2,0,),/Game/GameData/Modifiers/DataTable_Mayhem_CoreMods_Hard.DataTable_Mayhem_CoreMods_Hard,ExpGain_CombatOnly,MinValue,0,,18 SparkPatchEntry,(1,2,0,),/Game/GameData/Modifiers/DataTable_Mayhem_CoreMods_Hard.DataTable_Mayhem_CoreMods_Hard,ExpGain_CombatOnly,MaxValue,0,,18 # Anoint drop chances -- These are currently identical to what the Farming # Frenzy event has set, apart from Mayhem 3+, which is set here to be # guaranteed. Possibly the Farming Frenzy rates are permanent? SparkPatchEntry,(1,2,0,),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DropWeight/DataTable_EndGame_DropChance.DataTable_EndGame_DropChance,NoneChance,PlaythroughOne,0,,(BaseValueConstant=2.3,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1) SparkPatchEntry,(1,2,0,),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DropWeight/DataTable_EndGame_DropChance.DataTable_EndGame_DropChance,NoneChance_Mayhem_01,PlaythroughOne,0,,(BaseValueConstant=1.5,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1) SparkPatchEntry,(1,2,0,),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DropWeight/DataTable_EndGame_DropChance.DataTable_EndGame_DropChance,NoneChance_Mayhem_02,PlaythroughOne,0,,(BaseValueConstant=1,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1) SparkPatchEntry,(1,2,0,),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DropWeight/DataTable_EndGame_DropChance.DataTable_EndGame_DropChance,NoneChance_Mayhem_03,PlaythroughOne,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1) SparkPatchEntry,(1,2,0,),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DropWeight/DataTable_EndGame_DropChance.DataTable_EndGame_DropChance,NoneChance,PlaythroughTwoAndBeyond,0,,(BaseValueConstant=2.3,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1) SparkPatchEntry,(1,2,0,),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DropWeight/DataTable_EndGame_DropChance.DataTable_EndGame_DropChance,NoneChance_Mayhem_01,PlaythroughTwoAndBeyond,0,,(BaseValueConstant=1.5,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1) SparkPatchEntry,(1,2,0,),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DropWeight/DataTable_EndGame_DropChance.DataTable_EndGame_DropChance,NoneChance_Mayhem_02,PlaythroughTwoAndBeyond,0,,(BaseValueConstant=1,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1) SparkPatchEntry,(1,2,0,),/Game/Gear/Weapons/_Shared/_Design/EndGameParts/DropWeight/DataTable_EndGame_DropChance.DataTable_EndGame_DropChance,NoneChance_Mayhem_03,PlaythroughTwoAndBeyond,0,,(BaseValueConstant=0,DataTableValue=(DataTable=None,RowName="",ValueName=""),BaseValueAttribute=None,AttributeInitializer=None,BaseValueScale=1)